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    Weapons FAQ by Psy

    Version: Final | Updated: 12/09/03 | Printable Version | Search Guide | Bookmark Guide

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    This FAQ and all of its content is copyright 2002 by Simon Elliott (Psy).
    This FAQ may not be copied or altered in any way without obtaining
    my permission first. This FAQ may only be put on web pages with Psy'z
    explicit permission.
    
    Author: Simon Elliott
    E-mail: Psycopsy@hotmail.com
    GameFAQ's Name: Psy
    First Version
    Date: Jan 27, 2003
    
    Jan 27 - Hello, you might remember seeing this guide on GameFAQs before, but
    due to my banning I asked it to be taken down and it was, but im back with a
    new name, so here I am again. Same guide as last time.
    
    Table Of Contents:
    1. Introduction.
    2. Unarmed.
    3. BaseBallBat.
    4. Colt45.
    5. Uzi.
    6. Shotgun.
    7. Grenade.
    8. Molotov.
    9. RocketLauncher.
    10. FlameThrower.
    11. AK47.
    12. M16.
    13. SniperRifle.
    14. Detonator.
    15. Where To find These Weapons.
    16. How Else To Get These Weapons.
    17. Where To Buy Weapons.
    18. Table Of Ammo.
    19. How To Lose Your Weapons.
    20. Which Gangs Have Which Weapons???
    21. Fun Things To Do With Weapons + Good Sniping Places
    22. Other Things To Do With Weapons
    
    1.
    The great thing about GTAIII other than the game play, life span, graphics and
    so on is the weapons, there are 12 normal and one special weapon to make a mess
    of the city and paint the walls red. If it wasnít for the weapons this would be
    like Driver 2, donít get me wrong, Driver 2 was a great game but it does not
    even come close to GTAIII. This would also be just another car game if it
    wasnít for the little beauties.
    OK, most of the stats for the weapons you will see here make no sense at all,
    and I have no idea what they mean but here are some of the ones I have worked
    out.
    WEAPON NAME: name of weapon (duh!!!)
    FIRE TYPE: Swing (MELEE), hit what you aim at (INSTANT_HIT),
    fly through the air until it hits something (PROJECTILE)
    or effects whats in the area around it (AREA EFFECT).
    RANGE: how far the weapon can fire.
    AMMOUNT OF AMMO: how much ammo is in 1 clip.
    FIRING RATE: the smaller the number the quicker it fires.
    RELOAD: the smaller the number the quicker it reloads.
    DAMAGE: how much damage is done in one shot.
    LIFE SPAN: how long the effect lasts, E.G MOLOTOV = LONG TIME.
    SPREAD: how far the effect goes from the point of impact..
    
    2.
    Weapon Name: Unarmed
    Fire Type: MELEE
    Range: 2.8
    Firing Rate:750
    Reload: 300
    Amount Of Ammo: 1000
    Damage: 8
    Speed: -1.0
    Radius: 0.5
    Life Span: -1.0
    Spread: -1.0
    Fire Offset Vector: 0.1/ 0.65/ 0.3
    animation to play: FIGHTppunch
    animation to play: KICK_floor
    animation loop start: 0
    animation loop end: 99
    point in animation where weapon is fired: 12
    point in animation 2 where weapon is fired: 12
    model id: -1
    
    3.
    Weapon Name: BaseballBat
    Fire Type: MELEE
    Range: 1.5
    Firing Rate: 750
    Reload: 300
    Amount Of Ammo: 1000
    Damage: 21
    Speed: -1.0
    Radius: 0.8
    Life Span: -1.0
    Spread: -1.0
    Fire Offset Vector: 0.1/ 0.8/ 0.30
    animation to play: WEAPON_bat_h
    animation to play: WEAPON_bat_v
    animation loop start: 5
    animation loop end: 20
    point in animation where weapon is fired: 14
    point in animation 2 where weapon is fired: 11
    model id: 172
    
    4.
    Weapon Name: Colt45
    Fire Type: INSTANT_HIT
    Range: 30.0
    Firing Rate: 250
    Reload: 350
    Amount Of Ammo: 12
    Damage: 25
    Speed: -1.0
    Radius: -1.0
    Life Span: -1.0
    Spread: -1.0
    Fire Offset Vector: 0.30/ 0.0/ 0.09
    animation to play: WEAPON_hgun_body
    animation to play: RBLOCK_Cshoot
    animation loop start: 8
    animation loop end: 15
    point in animation where weapon is fired: 9
    point in animation 2 where weapon is fired: 9
    model id: 173
    
    5.
    Weapon Name: Uzi
    Fire Type: INSTANT_HIT
    Range: 30.0
    Firing Rate: 250
    Reload: 500
    Amount Of Ammo: 25
    Damage: 20
    Speed: -1.0
    Radius: -1.0
    Life Span: -1.0
    Spread: -1.0
    Fire Offset Vector: 0.30/ -0.05/ 0.11
    animation to play: WEAPON_hgun_body
    animation to play: null
    animation loop start: 8
    animation loop end: 11
    point in animation where weapon is fired: 9
    point in animation 2 where weapon is fired: 9
    model id: 178
    
    6.
    Weapon Name: Shotgun
    Fire Type: INSTANT_HIT
    Range: 15.0
    Firing Rate: 250
    Reload: 750
    Amount Of Ammo: 1000
    Damage: 100
    Speed: -1.0
    Radius: -1.0
    Life Span: -1.0
    Spread: -1.0
    Fire Offset Vector: 1.02/ -0.10/ 0.13
    animation to play: WEAPON_pump
    animation to play: null
    animation loop start: 7
    animation loop end: 43
    point in animation where weapon is fired: 12
    point in animation 2 where weapon is fired: 0
    model id: 176
    
    7.
    Weapon Name: Grenade
    Fire Type: PROJECTILE
    Range: 30.0
    Firing Rate: 100
    Reload: 1
    Amount Of Ammo: 1
    Damage: 75
    Speed: 0.25
    Radius: -1.0
    Life Span: 800.0
    Spread: 1.0
    Fire Offset Vector: 0.0/ 0.0/ 0.0
    animation to play: WEAPON_start_throw
    animation to play: WEAPON_throw
    animation loop start: 0
    animation loop end: 99
    point in animation where weapon is fired: 99
    point in animation 2 where weapon is fired: 10
    model id: 170
    
    8.
    Weapon Name: Molotov
    Fire Type: PROJECTILE
    Range: 25.0
    Firing Rate: 100
    Reload: 1
    Amount Of Ammo: 1
    Damage: 75
    Speed: 0.25
    Radius: -1.0
    Life Span: 2000.0
    Spread: 5.0
    Fire Offset Vector: 0.0/ 0.0/ 0.0
    animation to play: WEAPON_start_throw
    animation to play: WEAPON_throw
    animation loop start: 0
    animation loop end: 99
    point in animation where weapon is fired: 99
    point in animation 2 where weapon is fired: 10
    model id: 174
    
    9.
    Weapon Name: RocketLauncher
    Fire Type: PROJECTILE
    Range: 15.0
    Firing Rate: 100
    Reload: 1200
    Amount Of Ammo: 1
    Damage: 75
    Speed: 2.0
    Radius: -1.0
    Life Span: 1000.0
    Spread: 1.0
    Fire Offset Vector: 0.42/ 0.0/ 0.05
    animation to play: WEAPON_sniper
    animation to play: null
    animation loop start: 0
    animation loop end: 99
    point in animation where weapon is fired: 14
    point in animation 2 where weapon is fired: 0
    model id: 175
    
    10.
    Weapon Name: FlameThrower
    Fire Type: AREA_EFFECT
    Range: 5.1
    Firing Rate: 100
    Reload: 100
    Amount Of Ammo: 500
    Damage: 25
    Speed: 0.65
    Radius: 0.075
    Life Span: 1000.0
    Spread: 3.0
    Fire Offset Vector: 0.82/ 0.0/ 0.13
    animation to play: WEAPON_pump
    animation to play: null
    animation loop start: 6
    animation loop end: 7
    point in animation where weapon is fired: 7
    point in animation 2 where weapon is fired: 0
    model id: 181
    
    11.
    Weapon Name: AK47
    Fire Type: INSTANT_HIT
    Range: 75.0
    Firing Rate: 1
    Reload: 1000
    Amount Of Ammo: 30
    Damage: 19
    Speed: -1.0
    Radius: -1.0
    Life Span: -1.0
    Spread: -1.0
    Fire Offset Vector: 0.63/ -0.04/ 0.10
    animation to play: WEAPON_AK_body
    animation to play: null
    animation loop start: 12
    animation loop end: 14
    point in animation where weapon is fired: 12
    point in animation 2 where weapon is fired: 0
    model id: 171
    
    12.
    Weapon Name: M16
    Fire Type: INSTANT_HIT
    Range: 75.0
    Firing Rate: 1
    Reload: 1000
    Amount Of Ammo: 60
    Damage: 52
    Speed: -1.0
    Radius: -1.0
    Life Span: -1.0
    Spread: -1.0
    Fire Offset Vector: 0.83/ -0.06/ 0.14
    animation to play: WEAPON_AK_body
    animation to play: null
    animation loop start: 12
    animation loop end: 13
    point in animation where weapon is fired: 12
    point in animation 2 where weapon is fired: 0
    model id: 180
    
    13.
    Weapon Name: SniperRifle
    Fire Type: INSTANT_HIT
    Range: 100.0
    Firing Rate: 500
    Reload: 1401
    Amount Of Ammo: 1
    Damage: 125
    Speed: -0.1
    Radius: -0.1
    Life Span: -0.1
    Spread: -0.1
    Fire Offset Vector: 0.0/ 0.66/ 0.05
    animation to play: WEAPON_sniper
    animation to play: null
    animation loop start: 0
    animation loop end: 10
    point in animation where weapon is fired: 3
    point in animation 2 where weapon is fired: 0
    model id: 177
    
    14.
    Weapon Name: Detonator
    Fire Type: PROJECTILE
    Range: 25.0
    Firing Rate: 100
    Reload: 1
    Amount Of Ammo: 1
    Damage: 0
    Speed: 2.0
    Radius: -1.0
    Life Span: 2000.0
    Spread: 5.0
    Fire Offset Vector: 0.0/ 0.0/ 0.13
    animation to play: bomber
    animation to play: null
    animation loop start: 0
    animation loop end: 10
    point in animation where weapon is fired: 3
    point in animation 2 where weapon is fired: 0
    model id: 182
    
    This FAQ and all of its content is copyright 2002 by Psy (Simon Elliott)
    (Psycopsy@hotmail.com). Just put it here because fools will only think thereís
    one copyright warning, then theyíll be screwed when they donít find this one.
    
    15.
    Wanna know where to find these weapons on the three islands, well hereís where.
    
    On All Islands a Shotgun will be gained for each police car you get into.
    Most of the gangs drop weapons but depending on what mission you are on this
    can change so I have decided not to include this yet. Also you get a certain
    weapon
    and infinite ammo when you do a rampage but these are not here, check the
    Rampage guide.
    
    Portland:
    Unarmed: Hmm, if you cant find this your seriously messed up.
    BaseBallBat: Outside Hideout
    Colt45: On little ledge off the right hand side of the Callahan Bridge.
    Uzi: On top of sawmill in Trenton, alley way in ST. Marks, near Marcos Bistro,
    end of path near car crusher.
    Shotgun: Around the side of El Burro park, On top of garage in ST. Marks, must
    go across rooftop garden to get it.
    Ak47: On top of Liberty City Pharmaceuticals in Trenton, around the back of
    place in ST. Marks where a Mafia car is parked.
    FlameThrower: Jump off El Train Tracks onto the roof of Head Radio.
    Molotovs: Tramp tunnel connecting 8 balls to supa save. (credit to digital
    druggie).
    
    Staunton Island:
    Unarmed: Hmm, if you cant find this your seriously messed up.
    BaseBallBat: Outside hideout
    Shotgun: Next to statue in Belleville Park, on a ledge near the water along
    from the church.
    AK47: Construction site, Church.
    SniperRifle: On rooftop accessible by jumping off the corner of Staunton - SSV
    Bridge.
    Molotovs: From the hospital head up the stairs and enter the Liberty Campus,
    they are on the left.
    M16: In The projects, must go up stairs and down ramp.
    
    ShoreSide Vale:
    Unarmed: Hmm, if you cant find this your seriously messed up.
    BaseBallBat: Outside Hideout
    Shotgun: Little platform at water level next to the dam.
    AK47: Around the side of punk noodles.
    M16: One of the Swank houses, first hut on lower dam.
    SniperRifle: Grassy section at the lower part of the dam.
    FlameThrower: Underneath  SSV Bridge.
    
    16.
    Some other ways of getting weapons are:
    
    Cheat:
    All Weapons: R2,R2, L1,R2,Left,Down,Right,up,Left,Down,Right,up
    
    Get all 100 hidden packages, there are 33 in Portland, 36 in Staunton Island
    and 31 in Shoreside Vale, each time you get 10 you will get a pager telling you
    a weapon has been delivered to the hideout.
    These are:
    
    10: Colt45
    20: Uzi
    30: Grenades
    40: Shotgun
    50: * Not Weapon* Armour
    60: Molotovís
    70: AK47
    80: SniperRifle
    90: M16
    100: RocketLauncher
    
    The only way to get the FlameThrower is to complete 20 Fire-fighter missions on
    each island (thatís 60 in total). Thanks to S Kalb for correcting me.
    
    17.
    Also the other places you can get weapons are the Ammu-Nation stores, which are
    found all over the 3 islands, the army surplus store and the police station
    shop.
    
    Portland:
    Ammu-Nation - up and left from subway entrance.
    Price:
    Colt45: $250
    Uzi: $800
    
    Staunton Island:
    Ammu-Nation - from bridge turn right and go down the first street on the right.
    Price:
    AK47: $3000
    SniperRifle: $10000
    Grenades: $2000
    Uzi: $800
    
    Army Surplus Store - right of stadium towards water.
    Price:
    RocketLauncher: $25000
    M16: $5000
    Shotgun: $1500
    
    ShoreSide Vale:
    Police Station - next to hospital.
    Price:
    Molotov: $2000
    FlameThrower: $25000
    
    18.
    OK so you wanna know how much ammo you get if you buy a weapon, cheat to get
    one find one or get one from your hideout (all packages) this table will help.
    
    Weapon Name    | Buy It | Find It | Cheat For It | Hideout It
    -------------------------------------------------------------
    Colt45         | 50     | 50      | 50           | 90
    Uzi            | 125    | 50      | 100          | 250
    Shotgun        | 25     | 10      | 20           | 50
    Grenade        | 5      | CANT    | 5            | 50
    Molotov        | 5      | 10      | 5            | 50
    RocketLauncher | 5      | CANT    | 5            | 50
    FlameThrower   | 25     | 30      | 25           | 200
    AK47           | 150    | 120     | 200          | 300
    M16            | 300    | 60      | 200          | 600
    SniperRifle    | 5      | 15      | 5            | 50
    Detonator      | 1      | CANT    | CANT         | CANT
    
    19.
    There are a number of ways to lose your weapons, I will only cover the ones
    not in missions.
    
    Run out of ammo:
    Obviously when you run out of ammo for a specific weapon it disappears.
    
    Busted:
    When you are arrested you will lose all of your weapons except unarmed, Duh.
    
    Wasted:
    When you die you lose all of your weapons except unarmed, Duh.
    
    20.
    Which Gangs Have Which Weapons???
    
    Diablos - Bat, Pistol.
    To get them to use their Pistol you must stand up on a car so you are higher
    than them and then get them mad.(Credit to Viktorious and s kalb for pointing
    this out).
    
    Mafia - Shotgun, Pistol
    
    Triads - Bat, Pistol
    
    Yardies - Pistol, Bat
    
    Yakuza - Pistol, Uzi
    
    Red Jacks - Pistol, Uzi
    
    Cartel - Uzi, AK47, Pistol (Credit to SandshrewRules)
    
    Purple Nines - Uzi, Pistol (Credit to OgreMartin)
    
    Police- Pistol
    
    Swat Team- Uzi, Pistol
    
    FBI- Pistol, AK47
    
    Army- Grenades, Pistol, M-16
    
    21.
    Fun Things To Do + Good Sniping Places
    
    In Liberty City there are lots of ways to kill people but there are lots of
    fun things to do with weapons as well. for a start you can:
    blow up cars
    blow up the gas tanks at the gas station
    smash glass
    you can blow the cone off the statue outside the airport with a rocket launcher
    Shoot surroundings like bins and dumpsters
    blow down fences with the rocket launcher or grenades
    blow up red barrels
    
    Some of the other good things you can do are sniping.
    there are a number of good place where you can snipe people here are a few of
    the best.
    *********************************************************************
    FOR SOME OF THESE PLACES YOU WILL HAVE TO USE THE JUMPING CARS CODE TO GET
    THERE. IF YOU ENTER THE SLOW-MO CODE 2 TIMES AS WELL YOU JUMP MUCH HIGHER AND
    IT IS EASIER TO GET TO PLACES LIKE THIS.
    *********************************************************************
    
    *****FULL CREDIT TO WHEELCHAIR HOMIE*****
    Portland
    -Roof of Hospital
    -Ledge above doorway in Diablo parking lot
    -Gas station in Harwood
    -Lugui's and surrounding buildings
    -Bithc N Dogfood factory, flamethrower shoots through walls
    -Punk Noodles in Chinatown
    -XXXMags
    -Supersave
    -Gas Station roof
    -Easy Autos roof
    -Atop warehouse at the Docks
    -Roof of Liberty Medical building
    -Roof of sawmill
    -Inside Belly Up Fish Factory
    -Ledge directly above entrance to Porter Tunnel
    
    Staunton Island
    -Awning of building, go to SI from Portland on Callahan Bridge, first building
    on right, has bushes and steps next to it
    -Pedestrian Bridge
    -Kenji's Casino roof
    -Hospital roof
    -Roof above parking garage in the Projects
    -Amco Building roof
    -Internet Cafe, across from Ray's lockup near Callahan Bridge
    -Island in pond in Belleville Park
    -Between basketball court fence & wall in Belleville Park
    -Roof of Uncle BJ's Deli, both buildings
    -Construction site, snipe from buildings
    -"Balcony" across the street from construction site & near University
    -Army Surplus store
    -Parking Garage roof
    -Ledge where Pay N Spray is
    
    Shoreside Vale
    -Helicopter pad & surrounding buildings in Airport
    -Underneath broken wooden bridge, snipe across water- cops dive into water
    -Cartel Mansion, flamethrower through walls, snipe from garage roof
    -Roofs of "sawnk houses" or the "pink houses"
    -Ledge across the street and above Pay N Spray
    -Pay N Spray roof
    -Police Station roof
    -Warehouse roof behind hospital
    -Import/Export roof
    -Roof of any garage around hideout- the small 3 car garages like the main
    character's own garage
    -Warehouse roof, where Rampage for destroy 13 vehicles is-Turtle Head Storage?
    *****FULL CREDIT TO WHEELCHAIR HOMIE*****
    
    22.
    Other Things To Do With Weapons
    
    There are more than enough things to do with weapons in the game without
    cheating but if you must the fun cheats to put on would be the peds have
    weapons code. I'm not sure but i think this code is permanent and will Fuck up
    your save game so dont save with it on.
    
    All Peds Have Weapons:
    R2, R1, Triangle, X, L2, L1, Up, Down
    
    Increased Gore Code- no confirmation. Lets you shoot limbs and heads off.
    Square, L1, O, Down, L1, R1, Triangle, Right, L1, X
    
    If ya wanna contat me do it on the email below.
    
    This FAQ and all of its content is copyright 2002 by Simon Elliott
    (Psy) (Psycopsy@hotmail.com).
    This FAQ may not be copied or altered in any way
    without obtaining my permission first.