Icewind Dale II
                                BARD SPELL LIST

                         Version 3.0, February 14, 2005

                             Written by: rbryant73

This document copyright (c) 2005 rbryant73.

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NOTES FROM THE AUTHOR
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This FAQ lists all bard spells in Icewind Dale II.  Although schools of magic 
are not relevant to bards, I use them here to sort the spells.

I wrote this FAQ because I couldn't deal with character creation without being 
able to see spells sorted by level or school.

This document is intended for personal use only.  You are free to do whatever 
you want with this guide, EXCEPT you may not change it or sell it.  If you want 
to post it, please e-mail me.  Please give credit where it's due.  Which, 
incidentally, I will do if you e-mail me with a contribution or to point out 
mistakes.

IF YOU E-MAIL ME: please put "IWD2 FAQ--bard" as the subject.  Otherwise, 
seeing a strange e-mail address, I might panic.

This FAQ was written with Microsoft Word, using Courier New 10pt, with margins 
set at 79 characters.


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CONTENTS
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Spells are sorted both by level and by school.

I. BARD SPELLS BY LEVEL
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 1.  Level 1 spells
 2.  Level 2 spells
 3.  Level 3 spells
 4.  Level 4 spells
 5.  Level 5 spells
 6.  Level 6 spells
 7.  Level 7 spells
 8.  Level 8 spells
Spells within the level groups are sorted alphabetically.


II. BARD SPELLS BY SCHOOL
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 9.  Abjuration
 10. Conjuration
 11. Divination
 12. Enchantment
 13. Evocation
 14. Illusion
 15. Necromancy
 16. Transmutation
Spells within the school groups are sorted by level.


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                            I. BARD SPELLS BY LEVEL
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1. LEVEL 1 SPELLS
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Charm Person (Enchantment)
Chromatic Orb (Evocation)
Color Spray (Illusion)
Cure Light Wounds (Conjuration)
Grease (Conjuration)
Identify (Divination)
Mage Armor (Conjuration)
Minor Mirror Image (Illusion)
Protection from Evil (Abjuration)
Sleep (Enchantment)
Summon Monster I (Conjuration)


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2. LEVEL 2 SPELLS
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Blindness (Transmutation)
Blur (Illusion)
Bull's Strength (Transmutation)
Cat's Grace (Transmutation)
Cure Moderate Wounds (Conjuration)
Deafness (Transmutation)
Delay Poison (Conjuration)
Dire Charm (Enchantment)
Eagle's Splendor (Transmutation)
Hold Person (Enchantment)
Horror (Necromancy)
Invisibility (Illusion)
Luck (Enchantment)
Mirror Image (Illusion)
Power Word: Sleep (Conjuration)
See Invisibility (Divination)
Silence (Illusion)
Summon Monster II (Conjuration)
Vocalize (Transmutation)


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3. LEVEL 3 SPELLS
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Blink (Transmutation)
Confusion (Enchantment)
Cure Serious Wounds (Conjuration)
Dispel Magic (Abjuration)
Emotion: Fear (Enchantment)
Emotion: Hope (Enchantment)
Emotion: Despair (Enchantment)
Emotion: Rage (Enchantment)
Ghost Armor (Conjuration)
Haste (Transmutation)
Invisibility Sphere (Illusion)
Magic Circle Against Evil (Abjuration)
Remove Curse (Abjuration)
Remove Disease (Abjuration)
Slow (Transmutation)
Summon Monster III (Conjuration)


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4. LEVEL 4 SPELLS
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Cure Critical Wounds (Conjuration)
Dismissal (Abjuration)
Dominate Person (Enchantment)
Hold Monster (Enchantment)
Improved Invisibility (Illusion)
Neutralize Poison (Conjuration)
Shout (Evocation)
Spirit Armor (Necromancy)
Summon Monster IV (Conjuration)


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5. LEVEL 5 SPELLS
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Healing Circle (Conjuration)
Phantom Blade (Evocation)
Power Word: Silence (Conjuration)
Shadow Conjuration (Illusion)
Summon Monster V (Conjuration)
Summon Shadow (Necromancy)


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6. LEVEL 6 SPELLS
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Great Shout (Evocation)
Greater Shadow Conjuration (Illusion)
Mass Haste (Transmutation)
Shades (Illusion)
Summon Invisible Stalker (Conjuration)
Summon Monster VI (Conjuration)


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7. LEVEL 7 SPELLS
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Mass Invisibility (Illusion)
Prismatic Spray (Evocation)
Summon Djinni (Conjuration)
Summon Efreeti (Conjuration)


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8. LEVEL 8 SPELLS
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Mass Dominate (Enchantment)
Power Word: Blind (Conjuration)
Wail of the Banshee (Necromancy)



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                           II. BARD SPELLS BY SCHOOL
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9. ABJURATION
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1  Protection from Evil
3  Dispel Magic
3  Magic Circle Against Evil
3  Remove Curse
3  Remove Disease
4  Dismissal


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10. CONJURATION
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1  Cure Light Wounds
1  Grease
1  Mage Armor
1  Summon Monster I
2  Cure Moderate Wounds
2  Delay Poison
2  Power Word: Sleep
2  Summon Monster II
3  Cure Serious Wounds
3  Ghost Armor
3  Summon Monster III
4  Cure Critical Wounds
4  Neutralize Poison
4  Summon Monster IV
5  Healing Circle
5  Power Word: Silence
5  Summon Monster V
6  Summon Invisible Stalker
6  Summon Monster VI
7  Summon Djinni
7  Summon Efreeti
8  Power Word: Blind


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11. DIVINATION
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1  Identify
2  See Invisibility

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12. ENCHANTMENT
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1  Charm Person
1  Sleep
2  Dire Charm
2  Hold Person
2  Luck
3  Confusion
3  Emotion: Fear
3  Emotion: Hope
3  Emotion: Despair
3  Emotion: Rage
4  Dominate Person
4  Hold Monster
8  Mass Dominate


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13. EVOCATION
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1  Chromatic Orb
4  Shout
5  Phantom Blade
6  Great Shout
7  Prismatic Spray


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14. ILLUSION
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1  Color Spray
1  Minor Mirror Image
2  Blur
2  Invisibility
2  Mirror Image
2  Silence
3  Invisibility Sphere
4  Improved Invisibility
5  Shadow Conjuration
6  Greater Shadow Conjuration
6  Shades
7  Mass Invisibility


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15. NECROMANCY
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2  Horror
4  Spirit Armor
5  Summon Shadow
8  Wail of the Banshee


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16. TRANSMUTATION
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2  Blindness
2  Bull's Strength
2  Cat's Grace
2  Deafness
2  Eagle's Splendor
2  Vocalize
3  Blink
3  Haste
3  Slow
6  Mass Haste


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FINAL THOUGHTS
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I am in no way associated with Icewind Dale II, Black Isle, or Interplay.

Special thanks to GameFAQs.com for being such a fantastic website!
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