Icewind Dale II
                               PALADIN SPELL LIST

                         Version 3.0, February 14, 2005

                            Written by: rbryant73

This document copyright (c) 2005 rbryant73.

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NOTES FROM THE AUTHOR
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This FAQ lists all paladin spells in Icewind Dale II.  Although schools of 
magic are not relevant to paladins, I use them here to sort the spells.

I wrote this FAQ because I couldn't deal with character creation without being 
able to see spells sorted by level or school.

This document is intended for personal use only.  You are free to do whatever 
you want with this guide, EXCEPT you may not change it or sell it.  If you want 
to post it, please e-mail me.  Please give credit where it's due.  Which, 
incidentally, I will do if you e-mail me with a contribution or to point out 
mistakes.

IF YOU E-MAIL ME: please put "IWD2 FAQ--paladin" as the subject.  Otherwise, 
seeing a strange e-mail address, I might panic.

This FAQ was written with Microsoft Word, using Courier New 10pt, with margins 
set at 79 characters.


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CONTENTS
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Spells are sorted both by level and by school.

I. PALADIN SPELLS BY LEVEL
--------------------------
 1.  Level 1 spells
 2.  Level 2 spells
 3.  Level 3 spells
 4.  Level 4 spells
 5.  Level 5 spells
 6.  Level 6 spells
Spells within the level groups are sorted alphabetically.


II. PALADIN SPELLS BY SCHOOL
----------------------------
 7.  Abjuration
 8.  Conjuration
 9.  Divination
 10. Enchantment
 11. Evocation
 12. Illusion
 13. Necromancy
 14. Transmutation
Spells within the school groups are sorted by level.


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                           I. PALADIN SPELLS BY LEVEL
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1. LEVEL 1 SPELLS
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Bless (Conjuration)
Cure Light Wounds (Conjuration)
Protection from Evil (Abjuration)


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2. LEVEL 2 SPELLS
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Bull's Strength (Transmutation)
Delay Poison (Conjuration)
Draw Upon Holy Might (Evocation)
Minor Elemental Barrier (Abjuration)
Remove Paralysis (Abjuration)


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3. LEVEL 3 SPELLS
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Cure Moderate Wounds (Conjuration)
Dispel Magic (Abjuration)
Magic Circle Against Evil (Abjuration)
Prayer (Conjuration)
Strength of One (Transmutation)


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4. LEVEL 4 SPELLS
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Cure Serious Wounds (Conjuration)
Death Ward (Necromancy)
Defensive Harmony   
Freedom of Movement (Abjuration)
Holy Power (Evocation)
Neutralize Poison (Conjuration)
Recitation (Abjuration, Evocation)


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5. LEVEL 5 SPELLS
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Champion's Strength (Transmutation)
Lower Resistance (Transmutation)
Spell Resistance (Transmutation)
Undead Ward (Necromancy)


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6. LEVEL 6 SPELLS
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Circle of Blades (Evocation)
Divine Shell (Abjuration)
Spiritual Wrath (Evocation)


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                          I. PALADIN SPELLS BY SCHOOL
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7. ABJURATION
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1  Protection from Evil
2  Minor Elemental Barrier
2  Remove Paralysis
3  Dispel Magic
3  Magic Circle Against Evil
4  Freedom of Movement
4  Recitation
6  Divine Shell


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8. CONJURATION
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1  Bless
1  Cure Light Wounds
2  Delay Poison
3  Cure Moderate Wounds
3  Prayer
4  Cure Serious Wounds
4  Neutralize Poison


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9. DIVINATION
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NONE

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10. ENCHANTMENT
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4  Defensive Harmony


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11. EVOCATION
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2  Draw Upon Holy Might
4  Holy Power
4  Recitation
6  Circle of Blades
6  Spiritual Wrath


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12. ILLUSION
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NONE

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13. NECROMANCY
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4  Death Ward
5  Undead Ward


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14. TRANSMUTATION
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2  Bull's Strength
3  Strength of One
5  Champion's Strength
5  Lower Resistance
5  Spell Resistance


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FINAL THOUGHTS
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I am in no way associated with Icewind Dale II, Black Isle, or Interplay.  
Special thanks to GameFAQs.com for being such a fantastic website!
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