Icewind Dale II
                               RANGER SPELL LIST

                        Version 3.0, February 14, 2005

                             Written by: rbryant73

This document copyright (c) 2005 rbryant73.

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NOTES FROM THE AUTHOR
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This FAQ lists all ranger spells in Icewind Dale II.  Although schools of magic 
are not relevant to rangers, I use them here to sort the spells.

I wrote this FAQ because I couldn't deal with character creation without being 
able to see spells sorted by level or school.

This document is intended for personal use only.  You are free to do whatever 
you want with this guide, EXCEPT you may not change it or sell it.  If you want 
to post it, please e-mail me.  Please give credit where it's due.  Which, 
incidentally, I will do if you e-mail me with a contribution or to point out 
mistakes.

IF YOU E-MAIL ME: please put "IWD2 FAQ--ranger" as the subject.  Otherwise, 
seeing a strange e-mail address, I might panic.

This FAQ was written with Microsoft Word, using Courier New 10pt, with margins 
set at 79 characters.


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CONTENTS
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Spells are sorted both by level and by school.

I. RANGER SPELLS BY LEVEL
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 1.  Level 1 spells
 2.  Level 2 spells
 3.  Level 3 spells
 4.  Level 4 spells
 5.  Level 5 spells
 6.  Level 6 spells
Spells within the level groups are sorted alphabetically.


II. RANGER SPELLS BY SCHOOL
---------------------------
 7.  Abjuration
 8.  Conjuration
 9.  Divination
 10. Enchantment
 11. Evocation
 12. Illusion
 13. Necromancy
 14. Transmutation
Spells within the school groups are sorted by level.


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                          I. RANGER SPELLS BY LEVEL
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1. LEVEL 1 SPELLS
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Delay Poison (Conjuration)
Entangle (Transmutation)
Minor Elemental Barrier (Abjuration)
Summon Nature's Ally I (Conjuration)
Sunscorch (Evocation)


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2. LEVEL 2 SPELLS
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Alicorn Lance (Evocation)
Beast Claw (Transmutation)
Cure Light Wounds (Conjuration)
Hold Animal (Enchantment)
Protection from Fire (Abjuration)
Sleep (Enchantment)
Summon Nature's Ally II (Conjuration)


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3. LEVEL 3 SPELLS
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Cure Moderate Wounds (Conjuration)
Neutralize Poison (Conjuration)
Protection from Lightning (Abjuration)
Rainstorm (Evocation)
Remove Disease (Abjuration)
Storm Shell (Abjuration)
Summon Nature's Ally III (Conjuration)


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4. LEVEL 4 SPELLS
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Call Lightning (Transmutation)
Cure Serious Wounds (Conjuration)
Flame Strike (Evocation)
Freedom of Movement (Abjuration)
Giant Vermin (Transmutation)
Non-Detection (Abjuration)
Snakebite (Transmutation)
Star Metal Cudgel (Conjuration)
Summon Nature's Ally IV (Conjuration)


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5. LEVEL 5 SPELLS
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Animal Rage (Enchantment)
Insect Plague (Conjuration)
Iron Skins (Transmutation)
Smashing Wave (Evocation)
Summon Nature's Ally V (Conjuration)


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6. LEVEL 6 SPELLS
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Conjure Animals (Conjuration)
Sol's Searing Orb (Evocation)
Static Charge (Transmutation)
Summon Nature's Ally VI (Conjuration)


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                         I. RANGER SPELLS BY SCHOOL
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7. ABJURATION
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1  Minor Elemental Barrier
2  Protection from Fire
3  Protection from Lightning
3  Remove Disease
3  Storm Shell
4  Freedom of Movement
4  Non-Detection


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8. CONJURATION
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1  Delay Poison
1  Summon Nature's Ally I
2  Cure Light Wounds
2  Summon Nature's Ally II
3  Cure Moderate Wounds
3  Neutralize Poison
3  Summon Nature's Ally III
4  Cure Serious Wounds
4  Star Metal Cudgel
4  Summon Nature's Ally IV
5  Insect Plague
5  Summon Nature's Ally V
6  Conjure Animals
6  Summon Nature's Ally VI


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9. DIVINATION
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NONE

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10. ENCHANTMENT
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2  Hold Animal
2  Sleep
5  Animal Rage


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11. EVOCATION
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1  Sunscorch
2  Alicorn Lance
3  Rainstorm
4  Flame Strike
5  Smashing Wave
6  Sol's Searing Orb


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12. ILLUSION
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NONE

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13. NECROMANCY
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NONE


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14. TRANSMUTATION
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1  Entangle
2  Beast Claw
4  Call Lightning
4  Giant Vermin
4  Snakebite
5  Iron Skins
6  Static Charge


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FINAL THOUGHTS
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I am in no way associated with Icewind Dale II, Black Isle, or Interplay.  
Special thanks to GameFAQs.com for being such a fantastic website!
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