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            .'~'..'~'. Rise of the Middle Kingdom .'~'..'~'. 

               Emperor: Rise of the Middle Kingdom (PC) 
                            FAQ by dreen  
                            Version 1.10  
                     Email: foxeye05@hotmail.com 

I. Table of Contents 

I.    Table of Contents 
II.   Version History 
III.  Introduction 
IV.   Basic Gameplay 
        ~ Terrain 
        ~ Buildings 
        ~ People 
        ~ Others 
V.    Ministries (Building descriptions) (Incomplete) 
        ~ Population 
        ~ Agriculture 
        ~ Industry 
        ~ Commerce 
        ~ Safety 
        ~ Government 
        ~ Entertainment 
        ~ Religion 
        ~ Military 
        ~ Aesthetics 
        ~ Monuments 
        ~ Others 
VI.   Walkthrough (Incomplete) 
        ~ Xia Dynasty - Tutorials 
        ~ Shang Dynasty 
        ~ Zhou Dynasty 
        ~ Qin Dynasty 
        ~ Han Dynasty 
        ~ Sui - Tang Dynasty 
        ~ Song - Jin Dynasty 
VII.  Hotkeys  
VIII. Commodity Pricelist 
IX.   Hints and Tips  
X.    Contact Information 
XI.   Credits 
XII.  Disclaimer 
II. Version History 
Version 1.30 (28th December 2002) 
~ Added 7 episodes for the Han dynasty of walkthrough 
~ Added the food quality descriptions in the Agriculture industry. 
Version 1.20 (19th October 2002) 
~ Completed Shang, Zhou and Qin dynasties of walkthrough. 
~ Completed Commercial ministry and safety ministry. 
~ Fixed the line spacing so the thing won't look so bad. 
Version 1.10 (2nd October 2002) 
~ Added the Terrain Description in Basic Gameplay and the Hotkeys section. 
~ Completed the Tutorial chapter and added more episodes in Shang Dynasty 
of Walkthrough.  
~ Added a new section, Commodity Pricelist. 
~ Completed the Population ministry (sorta) Agriculture ministry, and 
Industrial ministry. 
Version 1.0 (25th September 2002) 
~ Completed first draft of FAQ. 
III. Introduction 
I have not had a lot of experience at FAQ writing, and this is a major challenge 
for me as it'd be the first full FAQ I attempt. So please bear with me, and 
do email me any feedback, requests, questions you may have so I can improve 
this further. 
Emperor: Rise of the Middle Kingdom is a city building game, I do not claim 
to know the best way to build the city, what I'll be doing is offer you my 
way of doing, and hopefully it'll help you. 
IV. Basic Gameplay 
You can choose to play either single or multiplayer. Since I have no 
multiplayer experience, I will not be covering it (may change later, but I'm 
not too hopeful). In the single player mode, there's two kind of play, you 
can choose the open play or the historical campaigns. Open play is, well, 
open play, there's no real goals to meet, good if you just want to concentrate 
on building without distractions. In historical campaigns, you'll be 
building your city for the king, fulfilling your mission goals will be your 
top priority. 
Hopefully, you'll be here with the basic knowledge of city building, if not, 
I recommend you play the tutorial mission first (History campaign, "Xia 
dynasty - tutorial"). It's a very useful tutorial, although it does not cover 
everything, it will provide you with a really useful tool on the basics. 
There are several types of terrain in Emperor, know the land so you can build 
an efficient city. 
~ Grass is one of the most common type of terrain, where grass grow, there 
is underground water. The more dense the grass, the more underground water 
present, the better for farming. Also, certain buildings requires an 
underground water source (eg. well, elite housing), they have to be built 
on grass. 
~ Dirt represents another very common terrain. All-dirt (beigey color) 
indicates a dry land with no underground water. 
~ Roads are what your walkers travel in, without which will render your 
buildings useless.  
~ Trees can be cut down by a logger and made into wood. There are two types 
of trees in the game, the bamboo trees and the normal trees. The bamboo trees 
are a lighter shade of green, they provide smaller harvests, but grows back 
faster than normal trees. 
~ Beaches (sandy patches, it's a lighter shade of dirt) can be found around 
large bodies of water. Nothing can be built of beach terrain. 
~ Rocks 
  - Normal rocks contain no metal ores, they pretty much serves no useful 
purpose to your game. 
  - Copper ore-bearing rocks (normal rocks with bits of bronzey stuff on them) 
allows your copper miner to mine, well, copper, off them. The copper can then 
be transformed into either bronze or cash. 
  - Iron ore-bearing rocks (normal rocks with bits of silvery stuff) can be 
mined by an iron miner and made into steel or iron. 
~ Pinnacle is a large towering rock, often lined with a few trees and with 
a small unusable shrine on top. Nothing can be built on a pinnacle. 
~ Salt marsh (dirt with patches of white on) provides salt you can mined by 
building a salt mine on top of it. Only roads and salt mines can be built 
on salt marshes. 
~ Ruins are the remains of a past city, it looks like a collapsed building. 
~ Stone quarries (grey tiles with bits of pebble-y things) are area where 
stone blocks can be extracted from the ground.  
~ Water comes in a few different forms, streams, rivers and lakes. On some 
water, fishes breed (just a square with swirly water and, well, fish), they 
can be hauled in to supply for your city by fishermen. 
~ Dunes only appear in climatic regions and arid-regions scenerios. (more 
info later) 
~ Terrain Elevation 
  - Shallow, rock and dirt ledges represent elevation changes in the terrain. 
For the most part, these ledges are impassable; however, at certain junctures, 
traversable dirt embankments (looks like a slopey road) link one level to 
the next, however, they remain impassable to your walkers unless you build 
a road on it. 
~ Most buildings (except aesthetic buildings) need access to a road, 
otherwise, your people will not be able to get to it, thus rendering the 
building useless. So, be sure to place your building next to the road. 
~ It is important to maintain your buildings by having them inspected by an 
inspector. When a building is left without inspection too long, it will 
collapse or catch fire, neither of which you want happen, so be sure to build 
inspector tower(s) where they're needed. Thankfully, there are some 
buildings that can stand without the hassle, like the following: 
   - All agriculture buildings (except fishing quays) 
   - All military buildings (except weaponsmith) 
   - All aesthetic buildings 
   - All monuments and monument ministry buildings. 
~ Once you have browsed through the landscape and have an idea on where to 
place what, start building houses. Immigrants takes a while to arrive, so 
it's a good idea to place the house first, then go on to build other stuff, 
that way, you won't have to wait too long. Or, if you prefer, you can pause 
the game when you're drafting out the initial city plan. Either way, there's 
no big deal.  
~ After the immigrants have settled in, job vacancies will start to fill. 
You will beging seeing people of different professions walking your streets, 
some of them have a destination (we call these the destination walkers), 
others don't (roaming walkers). Destination walkers will move from their 
building to wherever they have to go in what they judge to be the shortest 
route. Roaming walkers moves all over the place with no fixed destination 
in mind, and after a period of time, they will return to their buildings. 
They are usually some kind of "provider", providing goods or service wherever 
they roam, which brings us to the next point. 
~ Since the roaming walkers has no fixed routes, they are eligible to go 
wherever the roads take them. It is important to make sure that they don't 
roam too far out, because you want them to be providing for where they are 
needed most. This is where the roadblocks came in, place the strategically 
along the roads. They act as a deterrant to the roaming walkers, to keep them 
from wandering. Roadblocks have no effects on the destination walkers. 
~ Right-clicking 
  - If you need additional information on anything on the map, right-click 
on it.  
~ Feng Shui 
  - When you are placing a building, you may notice that the footprint (the 
image of the building you're about to place) sometimes turn green or yellow. 
That's just an indication of the harmony rating of the building you're about 
to place in accordance with its surrounding. It's ideal to place a building 
where it's "green", but you don't have to overly enforce it. A building will 
still function normally, you'll just suffer some minor (very minor) side 
effects (people are less happy, and less effective homage). You can't place 
a building if it turns red. 
~ Outside world 
  - On the bottom of the screen to your right, you will find an icon of a 
globe, click on that will take you to the map of the country. Here, you can 
contact other cities, be it to trade, war or give/request stuff. It's 
important to keep a close tab of the world, and what the other city rulers 
think of you. Try to maintain good relations with them, tis better to have 
a friend than enemy. If you see a city, click on it for more information. 
A stranger city will provide you with no information, it's up to you to take 
the first step in getting to know your neighbours. Sending them a gift will 
make them open up to you, once contact has been established, information on 
what they need/produce and how you stand in the eye of its ruler will be 
displayed. If they have what you want, or vice versa, it may be a good idea 
to open up a trade route (by sending a diplomatic request) so money can flow.  
  - Different cities feels differently towards you, if you want to make a 
request to a city, it would be wise to check out how they feel first, to save 
unnecessary hassle. 
V. Ministries (Buildings) (Incomplete) 
Each different ministry governs a different aspect of the city. Included in 
this section is the function of the ministry and the buildings under its care. 
There are 4 sections covered, the "title" (by clicking on the name of the 
ministry), the "report", the "overlays" and its "buildings". 
Population (incomplete) 
The population ministry is in charge of building new homes and encouraging 
~ Title  
  - Provides information of population growth over time.  
  - Provides information on population composition. 
~ Report 
  - Shows available housings in the city. 
  - Shows migration status (if immigrants are coming to the city, are people 
leaving the city, etc), it is a good tool to gauge your popularity level. 
  - Shows the number of immigrants that month, and reasons of the 
occurance/deterrance of immigrations. 
~ Overlays 
  - "See supplies" shows each house's supply of necessary commodities. 
  - "See walkers" shows the walkers that's currently out on the roads, and 
hides the buildings. 
~ Buildings 
The buildings under the charge of the population ministry are the common and 
elite housings, which, when certain requirements have been fulfilled, can 
be ungraded to house more people. 
  - Common Housing are your basic shelters for the people. 
    -  Shelter, houses 7 people (most basic) 
    -> Hut, houses 14 people, needs water. 
    -> Plain Cottage, houses 22 people, needs bland food and ancestor worship. 
    -> Attractive Cottage, houses 31 people, needs plain food and hemp. 
    -> Spacious Dwelling, houses 41 people, needs herbalists and music.  
    -> Elegant Dwelling, houses 52 people, needs appetizing food and ceramics. 
    -> Ornate Apartment, needs acrobat and acupuncturist. 
    -> Luxurious Apartment, needs Daoism or Buddhism and tea. 
  - Elite Housing, needs to be built on places with underground water, and 
houses a higher class of citizens than the ones in the common houses. Elite 
houses allows you to build additional forts (in the presence of a working 
administrative city).  
    -  Modest Siheyuan, houses 5 people, allows zero additional forts, needs 
good appeal, hemp and ceramics.  
    -> Lavish Siheyuan, houses 10 people, allows 1 fort per occupied house, 
needs appetizing food, ancestor worship, herbalist, music, acrobat and silk. 
    -> Humble Compound, houses 15 people, allows 2 forts per occupied house, 
needs tasty food, acupuncturist and bronzeware or lacquerware. 
    -> Impressive Compound, houses 20 people, allows 2 forts per occupied 
house, needs Daoism or Buddhism and Confucianism. 
    -> Heavenly Compound, allows 2 forts per occupied house needs tea and 
(see "Agriculture" for information about food quality.) 
The Agriculture ministry is responsible for the production of food. 
~ Title 
  - Shows food supply. 
  - Shows the quality of food present in mills. 
    - The 5 different class of food are: 
      - Bland food: 1 food type. 
      - Plain food: 2 food types. 
      - Appetizing food: 3 food types OR 2 food types with salt or 
        spice OR 1 food type with salt and spice. 
      - Tasty food: 4 food types OR 3 food types with salt or spice OR  
        2 food types with salt and spice. 
      - Delicious food: 4 food types with spice OR 3 food types with 
        salt and spice. 
~ Report 
  - See the number of citizens can be sustained with the current food supply. 
  - See projected number of months the current food supply will last. 
~ Overlays 
  - "See agricultures" shows the agriculture areas and its associated walkers. 
  - "See water table" toggles the water table on. The amount of underground 
water present is indicated by the different shades of blue (the deeper, the 
more present). 
~ Buildings. 
  - Farms 
    - Farm house, crops are grown in a farmhouse, see "crops" for more 
    - Hemp farm produces hemp, which can be used to make clothing and rope. 
  - Crops are what you plant in a farm, the different types of crops that 
can be grown are wheat, soybeans, rice, millet, cabbage, and hemp (can only 
be grown in hemp farm). 
  - Irrigation, irrigation structures helps increase the fertility of the 
farms, to increase its yield. 
    - Irrigation ditch. 
    - Irrigation pump. 
  - Orchard shed are buildings that takes the yield of an orchard and convert 
it into an usuable product.  
    - Lacquer refinery havests from lacquer trees to produce lacquer. 
    - Silkworm shed harvests from mulberry trees to feed to the silkworm, 
which in turn produces raw silk. 
    - Tea curing shed harvests from tea bushes to produce tea. 
  - Orchards, the three kinds of trees/bushes you can plant are lacquer, tea 
bush and mulberry trees. 
  - Land and sea 
    - Hunters' tent sends out hunters who goes hunting to bring back gamemeat. 
    - Fishing quay sends out fishermen to bring back fish. 
The industrial ministry is responsible for the gathering and processing of 
raw material. 
~ Title 
  - Shows the workforce allocation. 
  - Shows status of industry. 
~ Report 
  - Shows the current wage rate and projected payroll for the year, you can 
adjust the wage from here to cater to your employment needs. 
  - Shows the total employed workforce, and how your current employment 
status (number of workers needed/unemployment rate). 
~ Overlay 
  - "See industry" toggles the industrial buildings and its related walkers. 
~ Buildings 
  - Clay pit produces clay. 
  - Raw material 
    - Loggers' shed, a logger will cut down trees and brings back raw wood, 
where it will be processed and made into wood for use of tax office, forts, 
  - Bronze smelter, a miner will bring back copper from copper ore to a smelt 
where it will be processed into bronze bars. 
  - Iron smelter, a miner will bring back iron from iron ore to a smelt where 
it will be processed into iron bars. 
  - Steel furnace, same as the iron smelter, except the end product is steel. 
  - Workshops 
    - Kiln, when supplied with clay, produces ceramics. 
    - Bronzeware maker makes bronzeware when supplied with bronze and clay. 
    - Lacquerware maker makes lacquerware when supplied with lacquer and wood. 
  - Artisans 
    - Jade carvers' studio, transform jade (import only) into carved jade. 
    - Weaver weaves raw silk into silk. 
    - Paper maker takes hemp, and makes it into paper. 
  - Salt mine produces salt. 
The commercial ministry takes care of the storage and distribution of goods 
and trade. 
~ Title 
  - Shows commodities and their trade status. 
  - Shows the traders in the city, their home city and the commodities they 
~ Report 
  - Shows the quantities of each individual goods, and the import/export 
~ Overlay 
  - "See distribution" shows the city's commercial areas (mills, trading 
posts, warehouse, etc). 
~ Buildings 
  - Mill, stores up to 32 loads of food, where an owner from the food shop 
will go to buy food to provide for the residents. 
  - Market squares, you can set the quality of food you want to serve to the 
people in the service area of the market squares, the food shop owner will 
then head to a mill with the required quality of food, and bring them back 
for distribution. Also, it serves as an arena for the entertainers to perform 
their arts. 
    - Common market squares holds up to 4 stores. 
    - Grand market squares holds up to 6 stores, to provide for the more varied 
needs of the richer class. 
  - Market shops 
    - Food shop, buys and distributes food. 
    - Hemp shop, buys and distributes hemp. 
    - Ceramics shop, buys and distributes ceramics. 
    - Silk shop, buys and distributes silk. 
    - Bronzeware shop, buys and distributes bronzewares. 
    - Lacquerware shop, buys and distributes lacquerware. 
  - Warehouse, stores up to 32 loads of goods.  
  - Trading posts, holds up to 60 loads of commodities, each trading post 
is designated for trading with a particular city, where a trader will come, 
and buy the goods that's in the trading post, and drops off the commodities 
you're buying from him. A trader can buy up to 8 loads and sell up to 8 loads 
of goods. 
  - Trading quays, same as trading posts, except it caters to cities you can 
only trade via a water route. A trading ship can buy up to 12 loads and sell 
up to 12 loads of goods. 
The safety ministry takes care of the well-being of your city and its people. 
The two main problems that can occur are diseases and unrests. 
Diseases can occur anytime in the game, however, the risk can be minimized 
by keeping the hygiene levels of your city high, and not letting the feng 
shui rating dip too low. 
The other problem is unrest. Depending on the level of unrest, 4 different 
outlaws can be generate, the least severe being the beggars, who wanders the 
streets aimlessly, they're pretty harmless, but they do serve as an indicator 
of growing unrest. A mugger will roam the streets, attacking and killing the 
other walkers. A thief will heads to the nearest elite house, and steals good 
from it. The most extreme case of unrest yields the bandits, who will attack 
the elite houses, administrative cities and the palace by burning them to 
the ground. A good way to prevent unrest in the city is to keep the citizens 
happy. Provide them with adequate employment, food and wages and don't raise 
the taxes unnecessarily. A happy city is a peaceful city. 
~ Title 
  - Shows a summary of the hygiene, hazards and unrest level of your city. 
~ Report  
  - Shows the hygiene status. 
  - Shows the unrest status. 
~ Overlays 
  - "See water" shows the drinking water level of the residents, wells and 
the water carriers. 
  - "See medicine" shows the medicinal access of the residents, the 
herbalists, acupuncturists and their buildings. 
  - "See hazards" shows the buildings currently in need of repair, the 
inspectors and the inspectors' towers. 
  - "See unrest" shows the level of unrest of the citizens, the watchmen and 
the watchtower. 
~ Buildings 
  - Well provides drinking water for the common housings. Wells can be 
upgraded if built in an area of good appeal to provide cleaner water to improve 
city hygiene. 
  - Herbalist's stall, an herbalist will emerge and make his rounds among 
your citizens to provide medicinal access. The herbalist also heal a disease 
carrier (from an infected house) if they wander into the streets. 
  - Acupuncturist's clinic, an acupuncturist provides a higher level of 
medical services for the residents that's crucial to housing upgrades. 
  - Inspector's tower, the inspector is responsible for the maintenance of 
your buildings, buildings that are inspected regularly has no risks of 
catching fire or collapsing. In the case of fires, the inspector wil the one 
who'll put them out. An inspector's tower can be upgraded if placed in an 
area of good appeal, an improved inspector's tower generates 2 inspectors 
instead of just 1. 
  - Watchtower, a guard roaming the streets helps eliminates unrests. He also 
fights the outlaws and uncover spies, a guard will also slay the wild animals 
that's in his patrol route. A watchtower can be ungraded if placed in an area 
of good appeal, an improved watchtower generates 2 guards instead of just 
1. However, too many watchtowers may cause unhappiness in the people, 1 
watchtower should be enough to serve about 500 citizens. 
(Thanks to Killerlaur for his notes about the inspectors and guards.) 
To build a military fort, you'll need to have a working administrative city 
first. You can build more forts with the addition of a palace (fully staffed) 
and elite housings up to a maximum of 12 forts. 
~ roads 
~ roadblocks 
VI. Walkthrough (incomplete) 
The walkthrough is for the historical campaigns (single player). There is 
no right or wrong way to build a city, so I won't attempt to tell you how 
to get about with your planning and layouts. All I'll do is add some of my 
own notes on each game, hopefully, you'll find them useful. Sorry if this 
seem disorganized, I only decided to write this FAQ after a couple days into 
the game, and I haven't been around to backtrack for the information of what 
I've completed, please bear with me, I'll try to sort that out as soon as 
~ Xia Dynasty - Tutorials (incomplete) 
(I will not include any notes on this chapter. The tutorials have very 
explicit instructions and there's really not much I can add that has not been 

~ Intro:
Begin your journey into ancient China here, with these simple tutorial 
missions. It is here, in the time of the prehistoric Xia Dynasty, that our 
people first learned to work the land for sustenance and shelter. To prevent 
stumbles later, travel now down the path of the Xia. Listen closely, and learn 
all that our venerated ancestors have to teach us.

Beginning: Shelter and Sustenance 

~ Episode goals:  
  - 150 people in Plain Cottage or better

~ Episode briefing:
  - Welcome to ancient China, home to the world's oldest continous 
civilization. You are about to travel back in time over four thousand years! 
For it was then, along the fertile banks of the Wei River, that several 
families banded together, discarded their nomads' cloaks, and established 
a small settlement. 
As village elder, it is your duty to plan the layout of this new settlement. 
You will be called upon to provide your people with food and water, as well 
as a means to slake their spiritual thirst. 
Tutorial 2: Seeds of Civilation 
~ Episode goals: 
  - 250 people in attractive cottage or better 
~ Episode briefing: 
  - Welcome back to the village of Banpo! Several generations have passed 
and the village that your people founded along the banks of the Wei River 
has prospered. There is a renewed sense of excitement in the town today. Word 
has just arrived of a nutritious new food source -- millet. As a highly 
respected village elder, you are needed to plan the establishment of farms 
where millet can be grown to supplement the diet. Hemp Farms can also be built. 
The fibers from the hemp plant have many uses, not the least of which is for 
durable garments. 
Tutorial 3: The Good Things 
~ Episode goals: 
  - 400 people in Spacious Dwelling or better 
  - 2 Months of Heroes 
~ Episode briefing: 
  - The village of Banpo on the Wei River continues to thrive. But ill health 
threatens, and the villagers begin to grow restless for lack of entertainment. 
It is fortunate that wise herbalists can now proffer their remedies to the 
townsfolk, and talented musicians can provide relaxing tunes. At the kiln, 
clay can now be fashioned into fire-hardened ceramics. The end product is 
not only beautiful, but will be much appreciated if offered in homage to the 
Creator Goddess, Nu Wa. 
Tutorial 4: Trading and Commerce 
~ Episode goals: 
  - 500 people in Elegant Dwelling or better 
  - 1 trading partners 
  - Produce 4 jade carvings in one year 
~ Episode briefing: 
  - It is a pleasure that you could join us again, honorable village elder. 
Your wisdom and guiding hand has ably served the town of Banpo. Previously, 
you laid out the village's houses and other community structures, kept the 
population fed on game meat and millet, established a booming ceramics 
industry and -- with generous homage offerings -- attracted the venerable 
Creator Goddess, Nu Wa. More importantly, however, a world beckons beyond 
your village walls. Already, explorers have departed Banpo in hopes of 
discovering other towns. As leader, you will soon learn how to interact with 
other cities of China. 
Tutorial 5: Erlitou's Elite 
~ Episode goals:  
  - 40 people in Lavish Siheyuan or better 
  - Produce 5 bolts of silk in one year 
~ Episode briefing: 
  - Here on the plains of Erlitou, a new town shall be established. The nearby 
river will provide plentiful quantities of delicious fish, and the fertile 
soil is ideal for bountiful harvests of nutritious wheat. Additional food 
can be imported from Hemudu or Banpo as necessary. As before, fine ceramic 
can be produced at kilns.  
It has been said that wonderful gifts come in small packages, and so it is 
true with the tiny silkworm. This marvelous creature, when fed a diet of 
tender mulberry leaves, produces a delicate strand of precious silk. Weavers 
can then meld these fragile filaments into luxurious garments -- which are 
already highly prized by the growing number of new elite. Your village, in 
fact, needs a special neighborhood reserved for a number of these prosperous 
citizens. As word spreads of the beautiful silk being produced at your town, 
do not be too surprised if a greedy neighbor asks for some samples. 
Last tutorial: Men of Arms 
~ Episode goals: 
  - Population of 1500 
  - Produce 20 racks of weapons in one year 
~ Episode briefing: 
  - Wise and courageous leader, the shadows of conflict are fast approaching. 
Now is the time to prepare, as it will be too late to sharpen your sword when 
the battle is upon you. Copper ore can be smelted into fine blades by 
weaponsmiths. An Administrative City will be necessary to oversee the 
military and revenue collection. Arm and train a stalwart troop of soldiers 
to protect the city and its people. To partially offset the cost of raising 
this force, taxes should be levied. Loggers can provide wooden ledgers, 
needed by the tax collectors for their record keeping. 
Now might be the perfect time for generous offerings to the great hero Huang 
Di. Perhaps the wisdom and might of the fabled Yellow Emperor will aid your 
city in its time of need. 
Shang Dynasty - City States of Shang 
~ Intro: 
The end of 400 years of Xia rule resulted in the rise of the Shang Dynasty. 
During this period, powerful warlord-kings used wise seers to predict the 
future, based on interpretations of cracks in fire-heated oracle bones. Many 
of these predictions were then etched into the bones, planting the seed for 
a written language. Elaborate bronzewares were cast and used during important 
ceremonies to pay homage to ancestors and heroic figures. Take this path to 
walk in the footsteps of the Shang... 
Beginning: Start of a Dynasty 
~ Episode goals: 
  - 600 people in Spacious Dwelling or better
  - Produce 12 crates of ceramics in one year

~ Episode briefing:
  - During the time of the Xia, our people learned the art of farming and 
settled along the fertile banks of the northern rivers. But the 
self-indulgent kings of Xia grew fat and lazy with power, and lost touch with 
their subjects. Cities attacked cities, and barbarians burned our fields. 
But the people were not forgotten by all, for in the distant province of Shang, 
a bold new leader, Tang, came forth and vanquished the pitiful Xia. The 
victorious banners of the Shang now flutter in the breeze over the capital 
at Hsiang.

To strengthen his base of power, our new king wishes that new towns be 
established. It is for this important endeavor that you have been appointed. 
Build a new settlement at Bo. Fill the town larders with meat and millet and 
the noble Tang will see to it that the settlers arrive! Do not be surprised, 
however, if you receive a few requests from Hsiang for some handcrafted 
~ Notes: 
  - This is a fairly simple quest, both missions aren't hard to achieve. 
Establish a trade route with Hsiang as soon as you can, though it has not 
much that you might want, it buys Hemp and Ceremics, and since you can't build 
an administrative city yet, trade would provide you your only income. 
Episode 2: Along the Wei 
~ Episode goals:  
  - 4 trading partner 
  - Yearly profit of 1200 
~ Episode briefing:
  - Ah, most esteemed administrator! You have been brought to this location, 
the banks of the Wei River, so that you might establish the town of Baoji. 
The local waters will provide fish to supplement the wheat crop. However, 
it is the rocks that hold the most value, as their deposits of copper can 
be fashioned into bronze, and the bronze into elaborate ceremonial vessels 
dearly needed at our capital of Hsiang. Because of this, expect the King to 
make annual requests for bronzeware. To help alleviate the costs of these 
industries, taxes should be levied upon the populace. Locate an appropriate 
site for an Administrative City and hire some tax collectors. But look also 
beyonf the capital, for there is profit aplenty to be had. You can barter 
off excess quantities of hemp and wheat, and jade can be imported and then 
fashioned into beautiful carvings by skilled craftsmen. 
~ Notes: 
  - The bronzeware maker needs clay as well as bronze for production, so it's 
more efficient to designated the claypits, ceramics and bronzeware industry 
close to each other. 
  - Wheat, wood and hemp all can be exported, so have plenty of farms and 
loggers so you can produce enough. Also, the jade carving industry is again 
your best moneymaker. Both Qufu and the Nomad Camp exports jade, try to 
established a trade route with either early. 
Episode 3: A Temple for Tang 
~ Episode goals: 
  - Great Temple must be built 
  - 1000 people in Elegant Dwelling or better 
  - 9 months of Heroes 
~ Episode briefing: 
  - It seems the recent passing of Tang the Perfect has caused a bit of a 
construction boom. Througout the kingdom, cities scramble to erect shrines 
and temples to honor his memory. Now one to be outdone, the town of Bo has 
had architects devise plans for a Grand Temple. They want you, most noble 
administrator, to oversee its construction. You must first designate a 
suitable site for the monument. Loggers will then be needed to fell trees 
for lumber, and laborers will be available to construct a sturdy foundation 
of rammed earth. 
Local farms can now grow cabbage as well as millet. Instead of building new 
farms, however, consider converting existing millet fields to cabbage. 
Surplus hemp and ceramics can be sold for profit, but do not forget to give 
generous offerings to our ancestor heroes, as their blessings are vital. 
Lastly, it is time the people of this town started paying their allegiance 
to our King. Adding and Administrative City will allow tax offices to be built. 
~ Notes: 
  - Another easy quest. Enlarge your population, as the monument is a project 
that's quite demanding in the workers department. To ensure a speedy progress, 
build about 2 carpenters' guild in the beginning phase of the project, and 
2 to 3 labor camps. The first couple stages of construction is the ground 
work, where you'll need a lot of labor, but after 2 layers of it, it's all 
the job of the carpenters and ceramists, at this point, you can take down 
the labor camps and one of the carpenters' guild. 
Episode 4: Walls of Zhengzhou 
~ Episode goals:  
  - 20 people in Modest Siheyuan or better 
  - 1 Allied City required 
  - Population of 1300 
~ Episode briefing: 
  - At the solemn request of our newKing, the Royal Geomancer has determined 
that the new capital of the Shang Dynasty is to be at a site that shall 
henceforth be known as Zhengzhou. It will be located on a hill overlooking 
the river. To ensure the security of the city, engineers have already been 
at work on the city's fortifications. Use the guidelines of Feng Shui to help 
locate an appropriate site for the King's palace, establish an elite 
neighborhood of lavish Siheyuans, and designate one or two wards for common 
Bales of hemp must be procured through trade, as it cannot be grown here. 
Fortunately, there are other cities looking for wood and ceramics. A ferry 
will provide access to the abundant deposits of copper ore on the far side 
of the river. The bronze will be of use not only for bronzeware, but also 
for weapons. Begin training and equipping some infantry without undue delay. 
You might just need them, as barbarians covet the riches of our land! 
~ Notes: 
  - Build up your silk industry so you won't be caught unprepared when the 
request come. If you can complete this quest fast enough, you won't have to 
deal with the invasion from the nomads' camp. 
  - Since you can't plant hemp, you'll have to import it, have a lot of kiln 
so you can recuperate some of your loss. Other products you can sell are 
cabbage and wood. I have 3 farms working, and I have each produce slightly 
more cabbage than wheat and millet so I can trade off the cabbage.  
Episode 5: A Move to Yin 
~ Episode goals: 
  - Population of 1500 
  - 40 people in Lavish Siheyuan or better 
  - Produce 10 bronzeware vessels in one year 
  - 1100 people in Elegant Dwelling or better 
~ Episode brief: 
  - Many generations have passed since your illustrious ancestor bravely 
defended the walls of Zhengzhou against the ruthless Xiongnu. Now, however, 
the supply of copper at Zhengzhou, so crucial for bronze casting, has been 
exhausted. Pan Geng, the new king, has thus decreed that the capital be 
relocated. After much searching, royal geomancers finally found a suitable 
location, and it shall be known as Yin. 
Fish the river, grow millet, wheat and mulberry, and scour the hills for 
copper. Unfortunately, the area's clay is unsuited for kiln firing, creating 
a need to acquire both clay and ceramics through trade. Set aside a portion 
of the city for the elite class, who will doubtless appreciate luxurious silk, 
appetizing food and acrobats. Decorative statues and wayside pavilions can 
now add a touch of beauty and grace to the city. Do not forget to develop 
a strong military arm, as not all cities bow to the Shang king. Paying heed 
to others' demands may appease them in the short term, but what does it say 
of the might of your city?

~ Notes: 
  - You'll need at least 2 bronzeware maker to fulfill the 10/year requirement, 
but build 3 to be sure. Since clay can only be imported from Qufu, you might 
want to place this trading post near where your bronzeware makers are, which, 
ideally, are near the bronze smelter. 
  - I have 3 bronzesmelters to take care of my bronzewares and weapons need. 
The nomad camp will demand 6 weapons somewhere along the game, so it helps 
to have some in stock.  
  - There are salamanders along the coastline that will attack your people 
occasionally, a good way is to not have any dealings near those areas, which 
is hard, since they're located near the foresty areas (you'll need wood) and 
one of the few spots where you can build a ferry landing to get to the copper 
ores. You can counter these attacks with either a military troop, or with 
a watchman, I usually have my infantry kill off the salamaders before they 
strike, they spawn back a little later, but meanwhile, you'll be safe. 
  - Since you'll be importing quite a bit of stuff (ceramics, clay), you'll 
need to recoup some of this loss, jade industry is quite a profitable business, 
you might want to look into it. Also, bronzeware fetch quite a good price 
as well, build an additional hemp farm to provide for trade, and you should 
be good on the moneys. 
Episode 6: Valley of Rice 
~ Episode goals:  
  - Produce 40 sacks of rice in one year 
  - Splendid Temple must be built 
  - 800 people in Ornate Apartment or better 
~ Episode briefing: 
  - The verdant lands along the humid shores of the Yangzi River are ideally 
suited for growing great quantities of rice. No doubt you will be able to 
sell large portions of the grain to the people along the Yellow River who, 
it seems, have developed quite a taste for the product. In fact, the King 
of Shang will probably even demand an annual stipend of rice; do not neglect 
your military, as these are unsettled times. Although no overt threats to 
your city are expected, the King is likely to have use for well-trained troops. 
Skilled acupuncturists are now available to help keep your citizens free from 
pain. Finally, a Splendid Temple should be constructed so that we can better 
teach these people of the south the wisdom of the filial ways of the Shang. 
~ Notes: 
  - An ornate apartment houses 63 people, try to bear that in mind when you 
layout your residential area. Chances are near the end of the mission, you'll 
have quite a bit of unemployment, so maybe tear down a couple of the houses 
to shrink your population a bit. 
  - Like the great temple in the previous episode, laborers are only needed 
for the first couple stages of construction. Since quite a bit of "dirt" is 
needed to build the first two layers of foundation, I recommend building 
around 3 laborers camps for speedy progress. After the foundation's been laid, 
you won't need laborers anymore, so you can demolish the camps. 
  - You'll need about 3 rice paddy farms to grow enough rice to meet the target. 
You'll have quite a bit of excess since your people won't eat that much, sell 
them, a lot of cities buys rice. Also, somewhen along the line, you'll get 
an announcement that the price of rice have gone up by x amount of cash, 
remember to adjust your selling price at the trading stations accordingly 
to get the most out of your deal. 
Last episode: A Tomb for Lady Hao 
~ Episode goals: 
  - Tumulus must be built 
  - 80 people in Humble Compound or better 
  - 4 Menagerie Animal Types required 
~ Episode briefing: 
  - Esteemed administrator, you have been recalled to the dynasty's capital 
of Yin on the Yellow River during a time of great sadness. The recent passing 
of Lady Hao, queen and consort to Wu Ding, King of Shang, has unfortunately 
created the sudden need for a tomb and tumulus suited to her high stature. 
A person with graet management skills is obviously needed for this important 
project. As overseer, you must amass the required burial provisions -- 
quantities of ceramics, bronzeware and fine silk -- so that our royal subject 
shall enjoy an afterlife of appropriate comfort. If you can handle this job 
for our mourning King, it will surely help to ease the painful burden of his 
Another way you can help ease our sovereign's sorrow would be to fill his 
palace grounds with an assortment of wonderful animals. Such a menagerie 
would surely delight Wu Ding. If you pay sufficient homage to the creator 
goddess, Nu Wa, she will visit your city. Then, you can request her to capture 
local wild animals for the Palace menagerie. You might also send emissaries 
to other cities, asking them for gifts of animals to please Wu Ding. Of course, 
other leaders appreciate receiving animal gifts, too, so send offspring from 
our menagerie as gifts to other cities in China. Such a generous present might 
convince them to reciprocate with specimens of their native fauna for our 
Powerful chariot-mounted warriors will be useful for military expeditions 
-- and impressing would-be adversaries. Perhaps these war chariots will also 
be a better match against those irksome Xiongnu horsemen? 
~ Notes: 
  - The tumulus is a real pain in the ass due to the time it takes to construct 
it. One of the things you can do to speed it up is have a lot of laborers' 
camps. I have 5, it still takes me forever.  
  - Build up your military, you will be asked for military aid by one of the 
cities, if you don't send adequate troops to help defeat the invaders, the 
city will get conquered, and even eliminated. Also, chances are you will come 
under attack as well. Have as many troops as you can, better safe than sorry. 
  - What with the tumulus and military needs, you probably will run short 
of workers, if, even after upgrading to ornate apartments, your workforce 
is still lacking, you may want to consider drafting out another residential 
areas to cover for this.  
  - Nu Wa is the hero you need to catch animals with. There's a few pandas 
near the woodsy area to the west of the map, and some salamanders to the east. 
She will catch whichever is nearest to her, so if she keeps coming back with 
the same animal, you might want to move her to another place (closer to the 
other type).

~ Conclusion 
The legendary nine bronze tripods, once owned by the Xia as a sign of their 
legitimacy to rule, had been a symbol of the Shang Dynasty's power for over 
500 years ago. But now unruly throngs crowd the streets, driven mad by high 
taxes and the decadence of their rulers. Now the palaces of the Shang are 
in flames, and the last Shang King, Di Xin, is dead. Now the Nine Tripods 
and their political mandate pass to a vibrant new power -- the Zhou. 
Zhou Dynasty - Turbulent Winds (incomplete) 
~ Intro: 
When a ruler does not retain the Mandate from Heaven, his reign will surely 
end. Thus it is that the mighty family of Zhou has been victorious in battle, 
and now rules supreme over the fertile valleys and rough peaks of the Yellow 
River basin. Truth be known: though the Shang people left us much 
painstakingly crafted bronzeware, their rulers lost their heavenly mandate. 
It is now time for change and progress -- and time for the Zhou!

The beginning: Hao and Wei 

~ Episode goals:
  - 1 Allied Cities Required
  - 40 people in Humble Compound or better
  - Rule 3 cities.

~ Episode briefing:
  - Toppling the paper tiger kingdom of Shang was easy compared to the task 
now at hand. The far-flung lands need to be united and ruled by a strong, 
but just, hand. Our new king, Wu Wang, the Son off Heaven, is well suited 
for the job. As royal administrator of the Zhou capital of Hao, the burden 
on the King will be eased if you perform well. There are vassals that must 
be controlled, and rivals usurped. As you guide the development of the city, 
you should keep a watchful eye on the other cities of the kingdom, 
particularly Shu. If a hen strays too far from the flock, she must be promptly 
brought back before becoming lost. Do not hesitate to use the King's army 
if the need arise.

As for the capital itself, ornate sculptures should be built to beautify the 
boulevards of the upper class, and graceful arched bridges used to span the 
powerful Wei river - a river that at times can be quite unpredictable and 
dangerous, especially during the Spring rains.

~ Notes: 
  - The real challenge in this episode is ruling 3 cities, you not only have 
to conquer them, you have to be able to keep them as well. Once a city revolt, 
it's not considered "ruled", keeping them happy is apparently not enough, 
I've had a city go from "dedicated" to "rebelling" in a heartbeat. Keep 
sending them gifts, and meanwhile, have enough infantry/chariot troops in 
your city so you can quell the rebellions when they happen. Don't send all 
your troops out to quell one city, keep some as backup. It's important to 
get the rebellions sorted out as soon as possible, because it's quite likely 
that another city will be rebelling at the same time, that way, you won't 
have too much on your hand. Try to complete this one fast, because the sooner 
you get this done, the less complications you'll get.
  - Trade is quite vital in this quest. It's important that you have a lot 
of money to pay off the occasional invaders, as your military will probably 
be tied up dealing with the rebelling cities. The ancestor Huang Di plays 
quite an important role here. If he's in the city, you can send him off to 
war with you, quite useful. 
Episode 2:  Salt Mines of Anyi 

~ Episode goals: 
  - Produce 28 canisters of salt in one year
  - Yearly profit of 1500
  - Treasury of 13000
~ Episode briefing:
  - A valuable product lies buried in the hills surrounding Anyi, for it is 
there that underground deposits of salty brine lay hidden. If the brine is 
pumped to the surfact and evaporated in kettles under big fires, the product 
is crystallized salt. Surely it is a gift from the dragon! It is past time 
for the government to take control of this lucrative industry so that more 
people can enjoy the delicious flavor that salt adds to the daily meal. Go 
to Anyi, locate the salt deposits, and construct salt mines. Open trade with 
the distant cities of the Zhou kingdom, for most have already acquired a taste 
for salt that is not easily satisfied. Ceremics and bronze can be imported 
from Hao, for the hills of Anyi, though rich in many ways, lack these 

~ Notes: 
  - All in all, this is a fairly easy episode. 3 salt mines should be enough 
to fulfil the required amount nicely. Trade is very important since it's the 
biggest money maker. Import some jade and fancy it up with your jade carvers, 
it's a very high profit move. 
  - For some reason, my administrative building kept catching fire when I'm 
nearing completion, I have no idea what happened, or if it's suppose to happen, 
but just watch out for it. Build a few inspector's tower around when that 
happened so you can put out the fire faster. 
Episode 3: Edge of the Ordos 

~ Episode goals:
  - Population of 2000
  - Produce 10 racks of weapons in one year
  - 1500 people in Elegant Dwelling or better

~ Episode briefing:
  - To the west, in the great loop of the mighty Yellow River, the arid Ordos 
Desert serves as a less than secure buffer from the troublesome nomads of 
the Northern Waste. Our clever ruler, Xuan Wang, has devised a simple plan: 
outposts shall be established in the Ordos region. These shall serve both 
to warn of barbarian incursions and to exploit the area's resources. Though 
the land is dry, it is not barren. Deposits of salt and copper are present, 
if not plentiful. Smelt the copper to bronze and fashion weapons.

Wood is scarce, and must be imported, but that is understandable given the 
conditions. Using irrigation, your farmers should be able to grow enough 
millet, and hunters catch enough game, to feed the population. Settlers 
venturing into the desert should watch for predators. Scouts report that 
fearsome bears have ventured south from their home in the Gobi. They are not 
to be trifled with!

One last thing: The King can spare one company of charioteers or one of 
infantry, but not both. Choose Wisely!

~ Notes:
  - Farming is a bit tough here because of the desert condition, irrigate 
your farm well, building more farms will yield more crops.
  - There is only one hunting spot, and unfortunately, it's very near the 
breeding spot of the Gobi bears, your hunter CAN kill the bear, but it takes 
them a long while, and usually, they're dead before they manage the feat. 
Here's where your military troops come in handy. As you're only not given 
the option to build a palace, you're restricted to having just one troop. 
I recommend the infantry. Once you have your army, station them near the 
bear's breeding ground by the deers'. That way, they can get rid of the bears 
when they turn up, thus saving the asses of your hunters. Don't let the bears 
get to your people, it's a waste of resources.
  - To upgrade to elegant dwelling, you'll need at least 3 food groups, or 
2 food groups with salt/spice. Fill your mill with some salt (4 units are 
good enough). Also, if you find you have troubles getting enough game meat 
or millet, you can import cabbage from Pingyang and wheat from Shu.  
  - With salt, you only need a small amount (plus two food types) to achieve 
appetizing food. I find it a better way than stocking the mill up with 3 
different food types. The bazaar owner will only buys back what she can, so 
say you have 800 each of 2 food types and only 100 of the other, she will 
only buy back 300 units (100 of each) of food. Whereas with salt, she can 
bring back maybe 600 units one trip (plus a little bit of salt). Both ways, 
you'll get appetizing food, it's just more efficient with salt in the mill.  
Episode 4: Spring and Autumn Weather 
~ Episode goals:
  - Population of 3200
  - 50 people in Humble Compound or better
  - Temple Complex must be built

~ Episode briefing:
  - Most trusted advisor, it seems nothing can stop the detestable Xiongnu. 
Despite strenuous efforts to halt their forays into the Ordos, they managed 
to break through -- and now our once proud city of Hao has be ignominiously 
sacked! It seems the soldiers did not rally when the beacon fires were lit, 
as too many times before King You had them fired just to see a smile on the 
face of a petulant concubine. You Wang now lies dead in the ashes of Hao, 
and our new regent, Ping Wang, fears for his life. For this reason, the capital 
is being moved eastward. 

It is your good fortune, noble commissioner, that engineers have already 
constructed strong defenses at Loyi. However, the site for a Temple Complex 
must still be staked out. More imcome from trade can be had by striking coins 
at the mint, and soldiers armed with powerful crossbows can now protect the 
city. Nutritious soybeans will supplement your citizens' diet. The river 
provides tasty fish, but also a certain danger, as heavy spring rains can 
cause flash floods. 
~ Notes: 
  - The population goal of 3200 people can be a bit of a problem. Chances 
are, nearing its fulfilment, you'll have a high unemployment problem. You 
might not want to adjust the wage rate to very low, as people get pissed and 
leave the city that way, I had it to low, then build a lot of laborers' camps 
to suck up the spare workers, I figured I'd rather spend a bit on wages than 
risk the unhappiness of them people, but this is all up to you. 
  - Like always, the monument project is very time consuming, so start 
building the temple complex as soon as you can. 
  - You'll need a forth food group to upgrade from lavish siheyuan to humble 
compound, trade is your only way to get it. Try importing salt, it's more 
  - There's not much need for trade in this episode except for the fourth 
food group, trade off your excess stuff, money is always good.

Episode 5: New Ways 
~ Episode goals:  
  - 24 months of heroes 
  - 100 people in Impressive Compound or better 
~ Episode briefing: 
  - The winds of bitter internecine warfare that blow over the lands to the 
north are not as violent here, along the fertile shores of the Yangzi River. 
But the winds of change have been felt, and with them the wise words of 
Confucius and the way of the Dao have arrived! 
According to royal geomancers, this location, evidently the site of an 
ancient temple, would be a most excellent place to establish a new city. If 
a Confucian Academy is constructed and shrines built for the followers of 
the Dao, your city's upper class will no doubt take residence in rather 
impressive compounds. Ensure that your humble citizens give proper respect 
to Confucius and to our ancestor heroes, for then it is very likely that they 
will be justly rewarded. 
~ Notes: 
  - An introduction to two new religions, Daoism and Conficianism, even 
though the Confucian ways only serve the elite class of citizens, you might 
want to build a Confucian Academy early in the game so you can pay homage 
to Confucian. It never pays to upset a hero. 
  - Your city is fairly capable of providing for itself, except for bronzeware, 
you'll need to import it. Tax money is not going to be enough to get you through, 
so you might want to consider selling some of your excess stuff. Rice is a 
good export choice, since there's quite a few cities that'll buy it, and 
carved jade.  
Episode 6: Iron and Earth 
~ Episode goals: 
  - Produce 10 bars of iron in one year 
  - Rule 1 city 
  - Earthen Great Wall must be built 
~ Episdode briefing: 
  - It is truly a vicious and troubled time that we live in, my lord. States 
devour other states muce as an alligator swallows fish. Weakness means 
subjugation, and neither can be tolerated. To protect the city of Handan and 
the Kingdom of Zhao, you must see through to completion a critical portion 
of the long wall. Once finished, you can rest more easily in its shadow. In 
the meantime -- beware! Violent enemies now ride the wind on fast new steeds, 
armed with iron weapons! Powerful new engines of war lay siege to unwary 
cities. If you study carefully 'The Art of War' and learn the ways of Sun 
Tzu, you will surely be better prepared for the trial you are about to face.  
Deposits of iron ore must be shaped into strong weapons for our soldiers. 
Our farmers will even benefit, with more durable iron plows to better split 
the earth, increasing their output. Make good use of this new technology. 
You will find it important both on offense as well as defense. 
~ Notes:  
  - You'll need a lot a lot of wood for this one, and labor, a crazy lot of 
wood and labor if you want to complete the Earthen wall in this lifetime. 
There are a few access points to the wall, so make sure that they have road 
access, otherwise, your deliverymen, carpenters and laborers will have to 
take the long way to their destination. Also, have a lot of laborers' camps 
and carpenters' guild, and plenty of woods. 
  - This episode is really really long, so you might want to make sure that 
you're making money each year. Trade off excess goods, silk makes good money, 
carved jade, and even ceramics.  
  - Even though you're not asked to, you might want to draft out an area for 
the elite neighborhood since they are the only ones Confuciousism serves. 
That way, your tribute will be more efficient. 
  - Along the way, you will be informed that Ji is vulnerable, so that'd be 
a good time to go conquer it. Pay good tributes to either Sun Tzu or Huang 
Di, they can accompany your troops to the battlefield. Sun Tzu raises the 
morale of your troops, and that's always useful. Keep your vassal happy, and 
quell any rebellions early.  
Last episode: King Cuo's Temple 
~ Episode goals:  
  - Grand Temple Complex must be built 
  - Produce 18 lacquerware vessels in one year 
  - 3 Menagerie Animal Types Required 
  - 12 Months of Heroes 
~ Episode briefings: 
  - At Lingshou, in the small Kingdom of Zhongshan, the local warlord, King 
Cuo, has financed a Grand Temple Complex, and he has hired you to see the 
project through to completion. To finish this monument, you'll need to import 
stone from either Loyi or Qufu, but first their favor must be won. Impressive 
gifts of shiny new lacquerware, to replace their tarnished and aging 
bronzeware, will no doubt help to win some favor. 
The Daoist philosophy has taken firmer root. If you build a Daoist Temple 
and pay homage to Xi Wang Mu, the Queen Mother of the West, perhaps she will 
grace the city. Her mere presence will often help to hurry the hands of 
monument workers. The esteemed Mencius is also roaming the lands; his 
benefits on trade and commerce should not be overlooked. 

~ Notes: 
  - There isn't any animals in your land, so to fulfill the menagerie goal, 
you'll have to request animals from your neighbours. Look for the ones that's 
most kindly dispose towards you, once you get one animal, you can give it 
away as gift, more often than not, a city that receive a gift of animal will 
return the favour with one of their own. 
  - Getting a hero to stay in your city isn't quite hard, just keep paying 
tributes so he/she stays happy. 
  - About 4 lacquerware maker and 3 lacquer shed should provide enough to 
fulfill the production goal. Build lots of loggers' shed, so you'll have 
enough supply of wood for the lacquer industry as well as for the monument.
  - Once again, start building your monument early. 
~ Conclusion 
  - The aging Zhou Dynasty has witnessed the refinement of many new 
technologies and the development of new weapons, and ruthless new means of 
waging war. With it have come the emergence of the Confucianism and the birth 
of Daosim. It has also been a troublesome time, rent by strife and much 
bloodshed. The era of the weak kings of the Eastern Zhou is fast disappearing, 
for a new power rises in the west. 
Qin Dynasty - The Mighty Qin 
~ Intro: 
For many years the once powerful Zhou Dynasty has been disintegrating into 
a morass of feuding, quarreling cities. Now their strength is at an end and 
they have lost the favour of heaven. Meanwhile, we, the people of Qin, have 
grown mighty. The wisdom of our rulers is keen, and the strength of our iron 
weapons is all powerful. Destiny beckons for the people of Qin to grab the 
reins of power and reclaim the Mandate of Heaven. 
The beginning: Zheng Guo's Canal 
~ Episode goals: 
  - Grand Canal Section must be built 
  - Produce 18 bars of iron in one year 
~ Episode briefing: 
  - Royal Administrator of the Kingdom of Qin: As you are aware, not long 
ago, Zheng Guo, emissary and chief architect from the lecherous state of Han, 
arrived in our capital of Yong seeking an audience with our leader, King 
Zhuang Xiang. Surprisingly, instead of being summarily executed, this Han 
vermin actually had his request granted. In fact, he evidently convinced our 
normally wise leader of the importance of some construction scheme -- a canal 
linking the Luo and Jing rivers. According to this yak-brained emissary, such 
a canal would facilitate moving produce and supplies north of unnavigatable 
portions of the Wei River. 
The decision has been made. The canal shall be built! Thus it is that our 
noble king, trusting in your abilities, wishes for you to oversee 
construction of the canal in the mountainous Haunxian region. Engineers have 
already dug a pass through one high ridge, and marked the canal's path, but 
a lot of excavating work is still to be done. You must establish work 
settlements and keep the peasants' noses in the dirt. Luckily, that region 
is also known to be rich in iron ore; producing weapons and training some 
troops is advisable. Both are likely to be needed, as our borders are still 
in flux. 
~ Notes: 
  - As with the other monument constructions, start early. As soon as you 
have the manpower to, build a laborer's camp, just to start things off. Also, 
this project require a lot of stones, so you might want to start your 
stoneworks early. 
  - 3 iron smelters will be good for the production goal. You may also want 
to build a weaponsmith, though you're relatively free from attacks, other 
cities aren't, and you'll be expected to supply them with weapons. 
Episode 2: The First Emperor's City 
~ Episode goal: 
  - Large Palace must be built 
  - 200 people in Impressive Compound or better 
~ Episode briefing: 
  - As was foreseen by the sages, the might of the forces of Qin was 
irresistible. Following the fall of the ignoble kingdom of Han, the states 
of Zhao, Wei and the once-powerful Shu also succumbed. Now for the first time, 
from north of the great Yellow river to south of the wide Yangzi, all civilized 
people bow low to the Tiger of Qin, King Zheng, son of Zhuang Xiang of Qin. 
Our triumphant leader, to properly set himself above other mere kings and 
princes, has taken the befitting title of Shi Huangdi, or First Emperor. 
A glittering new capital is needed, and a Grand Palace for our noble emperor. 
An impressive new road, the Imperial Way, will be an excellent choice for 
the royal ward and upper class neighborhoods. Our exalted emperor no doubt 
has many great projects in mind for his capital that he has not yet told us 
of, so do not squander the land and its resources! 
~ Notes: 
  - You'll need to come back here later, so be careful when you plan your 
  - There's copper down the bottom left corner of the map, you might want 
to consider building a mint there for help cover your expenses. 
  - A single impressive compound houses 20 people, so you'll need at least 
10 of them to meet the population goal.  
  - Though you cannot mine iron, you can import it to make some weapons, you 
will be requested for military aid, so it's best to be prepared. 
  - Er.. start monument early.  
Episode 3: Land of Annam 
~ Episode goals: 
  - Population of 1800 
  - 1000 people in Ornate Apartment or better 
  - Produce 16 casks of lacquer in one year 
  - Produce 12 jade carvings in one year 
~ Episode briefing: 
  - Emperor Shi-Huangdi has sent you on an important mission to spread Chinese 
culture and influence in the southern lands of Annam. Advance scouts report 
the land is fertile and ideal for rice cultivation, and that wild pigs and 
dangerous tigers inhabit the thick forests. Lacquer trees grow sturdy and 
strong in the region, and their valuable resin will make a profitable export. 
You might even be able to strike a good deal on raw uncut jade from the natives, 
who call themselves Viet. The jade from this region is a rich green, and once 
fashioned into intricate carvings it will surely bring a healthy price on 
the streets of Xianyang. If matters are progressing well after a year, the 
emperor has vowed to dispatch a generous shipment of weapons. While the 
natives do not seem overly aggressive, like wild animals they should not be 
As royal administrator and envoy for the Qin Empire, you need to build a strong 
vibrant city that clearly shows the locals the superiority of the Chinese 
way. The site of this ancient fishing village should be a nice place to start. 
~ Notes: 
  - Survey the land well, and plan carefully where you want your residential, 
industrial and agricultural areas to be. There's going to be a lot of 
clearings before you can start building anything.  
  - 3 lacquer refinerys and 3 jade carvers' studios should be more than enough 
to meet the production goals. 
  - Beware of the tigers, they not only kill your hunters (or anyone who 
happens to be in proximity to them), they'll chew up the wild boars as well, 
which may be a tad inconvenient for your game meat supplies. Try not to build 
your city near them, and, when you can, build (or send) a small military 
company to protect yourself. 
  - Nanyue and Wu are the ones that sells raw jade, so be sure to establish 
trading relations with them early. 
Episode 4: Emperor Qin's Great Wall 
~ Episode goals: 
  - Earthen Great Wall must be built 
~ Episode briefing: 
  - A massive engineering project is underway. Our venerated emperor, Shi 
Huangdi, has ordered that a long wall, measuring 10,000 li from eastern coast 
to western desert be erected along the northern border. Being a proven and 
able administrator, you have been appointed to construct a critical section 
of this great wall. Once complete, it will serve as a solid, impenetrable 
barrier, protecting the northern commanderies -- indeed, the entire empire 
-- from incursions by despoiling northern barbarians. 
Your first priority should be to establish one, or perhaps several, 
settlements for the influx of workers expected shortly. Once the peasants 
have arrived, put up some laborers' camps at appropriate intervals, connected 
by roads to the wall's construction site, that has already been marked by 
engineers. Use the abundant natural resources found in the area to construct 
the wall. 
Meanwhile, do not neglect your defenses, as Xiongnu never sleep. 
~ Victory: 
  - At last, the wall is complete! Thanks in part to your tireless efforts, 
an impassible barrier now stretches serpentine-like along the northern 
border of the Empire. The next time those foul Xiongnu horsemen come this 
way, they will not find it so easy to penetrate our defenses. 
~ Notes: 
  - Try to place as many roads along the wall as possible, and place your 
monument guilds carefully so the workers can get to the wall. 
  - You can't build a palace in this episode, so the best you can do is just 
1 military company, so your other alternative when the nomads attack is paying 
them off, make sure you have lots of money. Trade off excess millets, wheat, 
ceramics. Mine the iron (eastern area) for sale, start a carved jade industry, 
just make sure you have money. 
  -  The best you can upgrade your normal housing to is elegant dwelling, 
since you can't build any acupuncturist's clinics, so you might want to lay 
out maybe a couple more residential areas to supply to your workforce. Well, 
you CAN upgrade your houses to ornate apartments with the help of Huang Di, 
who acts as an acupuncturist when he walks, but it's too much hassle trying 
to keep him in the city, and watching his route all the time. 
Last Episode: The Terracotta Army 
~ Episode goals: 
  - Underground Vault must be built 
  - Grand Tumulus must be built 
  - 8 Menagerie Animal Types Required 
  - Treasury of 150000 
~ Episode briefing: 
  - You have been a much-traveled person since these last few years, Imperial 
Adminstrator. Now, however, your appearance is requested back at Xianyang. 
While our emperor, Shi Huangdi, has been busy standardizing the currency and 
simplifying the alphabet, he has also been contemplating what the next world 
has in store for him. His on-going quest for the magical elixir of eternal 
life has not yet been rewarded. Fearing death, he knows he must be well 
prepared if he is to be adequately protected and comforted in the afterlife. 
It is for these important tasks that your humble services are required. 
For the emperor's security in the next world a vast pit must be dug, and then 
filled with a powerful army. Each member of this underground army will be 
a full-size terracotta likeness of an actual soldier of our armed forces. 
For his comfort a tomb must also be dug, and stocked with quantities of fine 
provisions. The tomb will then be crowned by a magnificent Grand Tumulus that 
will proudly rise high above the city. 
While construction proceeds on these projects, a visit by the venerated Xi 
Wang Mu might help to speed the building process. 
~ Victory: 
  - The glory of Xianyang, capital of the mighty Qin Empire, rises even higher 
than the Grand Tumulus that now stands before it. It is curious that our 
emperor had the foresight to begin this project when he did, as there are 
now strange rumors drifting about. During his current expedition seeking the 
potion of eternal life he has kept much to himself, allowing only Li Si, his 
most trusted advisor, and audience. Oddly, a cart of odorous salted fish now 
precedes the Emperor's imperial carriage, masking an unpleasant smell said 
to be emanating from his vehicle. 
~ Notes: 
  - The two monuments are major major pains, you'll need tons of men to work 
on them. I started building the underground vault first since it seems like 
a bigger project (well, not really, they're equally tedious), and once I 
reached the third level of construction, which only requires carpenters and 
ceramists, I started construction of the tumulus. If you're going to build 
both at the same time (as I did), it might be a good idea to draw out an area 
for the guilds, then flank it with the monuments, that way, your workers won't 
have to travel too great a distance to their destination. The underground 
vault's the one that needs ceramists, so place the ceramist's guilds nearer 
to it. 
  - Keep sending your neighbours animals, hopefully they'll return the favour 
with one you don't already have.  
  - Make sure you're making good monetary progress, the monuments takes quite 
a bit of time to complete, so you'll have a while to accumulate enough cash 
to meet the target, ensure that your citizens are taxed, and trade off 
excessive goods that you have. Once again, carved jade. 
~ Conclusion 
  - The worst has happened! The horrible rumors of the death of Shi Huangdi, 
the first emperor, were true after all. Though his body lies safely entombed 
beneath the Grand Tumulus, ruinous intrigue now rules the imperial court, 
and the riotous crowds in the streets grow stronger by the day. It seems the 
people have had enough of the heavy burdens and tight restrictions forced 
upon them by the Qin Empire in the name of progress. And now word is that 
rebel armies are nearing the capital. Woe is upon us!
Han Dynasty - The Silk Road 
~ Intro: 
How the mighty have fallen! When one rules with and unjust iron hand, it 
quickly rusts and withers away. Thus is ended the oppressive rule of the 
short-lived Qin Dynasty. Though they gathered up and bound the many 
quarrelsome states of our land into a unified whole, their methods were too 
harsh. Their Mandate from Heaven has been lost! The people have thrown off 
the heavy shackles of Qin and now embrace the humble Liu Bang, recently 
crowned Gaodi, Son of Heaven and King of Han. 
The beginning: Golden City of Gaodi 
~ Episode goals: 
  - Population of 3000 
  - 32 Months of Heroes 
  - Yearly profit of 4500 
~ Episode briefing: 
  - Humble administrator: your loyal service to the defunct Qin Empire, while 
misdirected, was quite efficient and most honorable. Our new emperor, the 
virtuous Gaodi, respects efficiency and honesty, which is why he wisely 
requests that you, as an experienced city administrator, lay out the plan 
of the new Han capital. Here on the banks of the River Wei, near the ruins 
of the ancient Zhou capital of Hao, we will establish Chang-an -- capital 
of the great Han Empire. 
Spare no expense! It must be an impressive city. Reflective ponds can now 
provide beautiful places of peace and solitude for our citizens. Ensure that 
the people pay generous homage, and the new city will be duly rewarded with 
rich blessings. Sadly, famine and starvation are a problem throughout the 
empire, as the cruel warfare that preceded the founding of the Han Dynasty 
ruined many farms and left even more homeless. Requests for food are believed 
to be imminent. 
Meanwhile, in the nearby hills, lodes of copper and iron await our miners' 
arrival. All the while you must not ignore threats to the empire, for the 
aggressive Xiongnu still threaten the northern borderlands. It seems, 
however, that the barbarians have finally begun to appreciate the fineries 
of silk. Some might call it extortion, but fulfilling their requests may 
appease them. 
~ Victory: 
  - Emperor Gaodi is very pleased with the attention and detail you have 
devoted to getting his glittering new Han capital built and functioning. An 
admirable job! 
~ Notes: 
  - The main challenge in this episode is meeting the population goal. Once 
your population reaches a certain point (depending on what you did with your 
city), you'll run out of jobs for your citizens, and immigrants won't go where 
unemployment is very high, lowering the wages is one way to curb unemployment, 
but it is also a deterrent to immigration, as well as a fuel for unrest. Try 
creating as many job opportunities as you can, military forts are good since 
1 fort needs about 20 employees. Iron smelters needs 20 employees, and there 
is no lack of buyers for iron. Farmhouses takes up 22 employees, place some 
of them around, if you're worried about excessive crops, just don't plant 
  - Silk would be one of your best money-maker here, and of course, carved 
jade. If you have excess crops, wheat and millet can both in exported. 
  - It would be wise to have extra food around in storage so you won't be 
hit unprepared when the requests come in. 
  - Of the heroes you can choose from, I find Shen Nong to be the best in 
this episode, since he helps fulfill food requests from other cities.  
  - There shouldn't be any major problems meeting the money goal if you 
establish good trade relations with the other cities. But up in the top left 
corner of the city map, there's some copper you can mint to supplement to 
your treasury, and remember to tax your people. 
Episode 2: Wudi Moves South 
~ Episode goals: 
  - 30 months of Heroes 
  - 2500 people in Ornate Apartment or better 
  - 80 people in Impressive Compound or better 
~ Episode briefing: 
  - It was a mere three generations ago that your humble ancestor laid the 
foundation for Chang-an. Now, under the guiding hand of Emperor Wu Di, 
Chang-an is a great city ruling an expanding empire.  
Far to the south, over the Yangzi, the land of Annam again beckons our people. 
It was not long ago, during the time of Qin, that our people first penetrated 
into the forbidding jungles of this land -- only to come stumbling back when 
the walls of the Qin collapsed. Now, during the reign of the great Wu Di, 
the empire's border again reaches southward. Now is the time to establish 
a permanent residence in this fertile region. 
Even though you will be far from the heart of the Han Empire, you must remember 
to pay ceaseless homage to our ancient heroes. Build a strong city, for the 
local people still do not understand the ways of our fathers, and the meaning 
of civilization. 
Remember: a tree with deep roots will not topple when a strong wind blows. 
~ Victory: 
  - Well done! You have shown yourself to be an able and wise administrator, 
as well as a bold military leader. The primitive weapons and tactics of these 
natives are certainly no match for fine Chinese iron wielded by a student 
of Sun Tzu! In fact, the value of your services would truly be wasted here 
in these rotting jungles. Therefore, Emperor Wu Di has kindly requested that 
you return to the capital ... 
~ Notes: 
  - Nothing huge here, all 3 goals are fairly easy to meet. An impressive 
compound houses 20 citizens, so make sure you lay out at least 4 elite houses. 
You don't have the resources to upgrade to impressive compound by yourself, 
so import silk and a forth food type from your neighbours. 
  - Lacquer and lacquerwares sells good, so have a couple of extra plantations 
when you can afford the manpower.  
  - Keep some cash handy so you can pay off the invaders 
Episode 3: The Silk Road Opens 
~ Episode goals: 
  - Grand Tumulus must be built 
  - Treasury of 15000 
  - 7 Menagerie Animal Types Required 
  - Population of 4500 
~ Episode briefing: 
  - Welcome back to Chang-an, humble administrator. You will soon be assuming 
the duties of a new post recently created by our Emperor Wu Di -- Commissioner 
of Trade. You see, it was many years ago that our emperor dispatched an envoy, 
Zhang Qian, to make an alliance with the Yuezhi tribe against the troublesome 
Xiongnu. The envoy was not heard from for over 10 years, and feared dead. 
Just recently however, he was returned, and the stories he has of distant 
lands are quite incredible. 
Soon after departing, he was captured by the Xiongnu. After a few years he 
escaped their clutches and, being a loyal servant, attempted to complete his 
mission. His quest to locate the Yuezhi tribe took him far to the west, to 
the distant land of Ferghana, and the Pamir Mountains. It was there he 
discovered that these people prized Chinese goods, which had somehow found 
their way into these lands. In fact, their passion for our fine silk is 
particularly keen. This exciting news has delighted our Emperor, who wisely 
foresees that much profit can be made by government control of this trade. 
In return for Chinese silk, the distant city of Kashgar offers beautiful jade 
and savory new spices. 
Meanwhile, in Chang-an, lovely flowering trees can be planted to further 
beautify the city's streets and wards. The Emperor also requests that a Grand 
Tumulus -- his imperial mausoleum -- be prepared for his eventual use. It 
will be your honor to find a beneficial location for it and to oversee its 
construction. To the north, however, rumblings from the Gobi Desert grow ever 
louder and more incessant. The Xiongnu problem remains unsolved ... 
~ Victory: 
  - An exemplary job! The door to the west has been opened, and trade flows 
in uninterrupted caravans between Chang-an and Kashgar, along what has come 
to be known as the Silk Road. Emperor Wu Di has not been disappointed in his 
decision to appoint you as Commissioner of Trade. Now, however, he has another 
equally important task for you. 
~ Notes: 
  - You should have quite a stable city going on already, so you mainly only 
needs to concentrate on the monument construction. Deploy your jobless to 
this project to reduce the unhappiness caused by unemployment. 
  - Silk is very sellable in these parts, so do develop the industry well.  
Episode 4: Hills of Koguryo 
~ Episode goal: 
  - Great Temple must be built 
  - Produce 25 racks of weapons in one year 
  - 36 Months of Heroes 
~ Episode briefing: 
  - Wu Di, the great Martial Emperor, has cast his eyes upon the hills of 
Koguryo, for it is there he wishes to establish a new city to expand the Han 
empire north and east. Earlier probes into this region indicate the presence 
of salt deposits, which can be mined for export. The Korean natives are 
aggressive, however, and non too friendly. Do not expect them to greet this 
intrusion with a humble bow. 
To facilitate the dissemination of our culture, and so that your citizens' 
spiritual needs can be met, our emperor suggests that a Great Temple be built. 
Such a temple will delight our creator goddess, Nu Wa, and embolden the spirit 
of Confucius, sage of all time. 
Expect of shipment of high-quality iron from Chang-an before the first year 
is at an end. More will arrive as it can be spared. Weaponsmiths should be 
built to craft the iron into strong weapons. Troops will be needed to protect 
your city; do not neglect its defenses. Excess weapons, if any, can be 
exported to other cities of the empire, notably Chengdu and Jiaozhou. 
~ Victory: 
  - Our wise and beneficent leader, Han Wu Di, is pleased with your ability 
to juggle a city's administrative matters and its defense. Thanks to your 
skills, the proud city of Lo-lang and its elegant Great Temple now shine forth 
like a bright beacon of Han culture. 
~ Notes: 
  - Fairly easy episode, easy monument, get a hero in your city early, and 
start work on the monument once you've got the manpower for it, it shouldn't 
take you too long to complete this one. 
  - 4-5 weaponsmiths should be able to see you through the production goal.  
Episode 5: Outpost in the Sand 
~ Episode goals: 
  - Population of 1600 
  - 5 trading partners 
  - Yearly profit of 2500 
~ Episode briefing: 
  - Most humble administrator, like our revered leader, your wisdom has only 
become sharper with age. Emperor Wu Di now has need of your talents in the 
far western reaches of the Han Empire. There, on the southern edge of the 
lonely and forbidding Taklamakan desert, he wishes to establish a trading 
village along the Silk Road. You can buy quantities of precious silk from 
such Chinese cities as Chang-an and Chengdu, and then pass it along to Kashgar 
for a hefty profit. 
The land is harsh in the desert, and the rains unpredictable. Even the skies 
are dangerous, patrolled by hungry vultures. It will not be an easy task for 
your people to grow enough food from the barren turf. Crops of millet can 
be cultivated, and the arrows of hunters should be able to find targets, but 
you may still find it necessary to import some food for your citizens to thrive. 
Go now, to the village of Loulan in the Taklamakan Desert. 'the land of no 
return' -- but strive not to let its ominous name come true! 
~ Victory: 
  - Despite many painful hardships, the beautiful oasis town of Loulan now 
thrives in the perilous Taklamakan. Over the years it has become a popular 
watering hole for the countless trade caravans negotiating the dangerous 
trails of the Silk Road. But how long will the sands of teh Taklamakan endure 
such a bold intrusion? 
~ Notes: 
  - This is a land with limited water, you'll need to plan your city carefully. 
Wells and clay pits need to be built over green grass, so try not to waste 
any grassland. 
  - Silk can be imported than sold, but do remember to adjust the selling 
price accordingly so you won't lose out in the trade. Carved jade, once again, 
is a very good export here. Wood can be imported to supplement to your tax 
office, the tax income may not be much, but every little bit helps. Also, 
adjusting the price of the export up by a bit will generate a pinch more for 
you, just don't raise it too ridiculously. 
Episode 6: New Capital at Luoyang 
~ Episode goals: 
  - Population of 4000 
  - 120 people in Impressive Compound or better 
  - 2500 people in Ornate Apartment or better 
~ Episode briefing: 
  - Disastrous flooding of the Yellow River, and subsequent famine during 
the reign of the now-deposed usurper Wang Mang, caused upheaval throughout 
the empire. The royal tumuli at Chang-an were sacked, and the city left in 
ruins. Guang Wu Di, the new emperor and legitimate heir to the Han throne, 
has decreed that a new Han capital must be established further east at Luoyang. 
In the early days of Chang-an, your ancestor nobly served the renowned Emperor 
Wu Di as city administrator. Our sagacious new emperor now calls upon you, 
to see if you possess the same shrewd administrative and planning skills as 
your esteemed ancestor. Furthermore, trade along the Silk Road must be 
resumed forthwith, as a distant empire's thirst for our luxurious silk is 
hard to quench. Meanwhile, our northern border remains a problem, as the wily 
Xiongnu are quick to take advantage of our recent internal strife. Trusted 
generals predict that barbarians raids targeting border cities should not 
be unexpected. 
Any spare hours the citizens might have can now be spent relaxing in lovely 
Tai Chi parks. Paying homage to Zao Jun, a respected Daoist deity, could 
provide important benefits to the growing city. Lastly, remain cautious of 
the dangerous and unpredictable waters. 
~ Victory: 
  - Traders that have traveled the perilous Silk Road make mention of a great 
city called 'Roma' in a far distant empire. But the grandeur of that, and 
all other barbarian cities, surely pales in comparison to the splendor and 
magnitude of the new Han capital at Luoyang. 
~ Notes: 
  - Start building up your military forces early, you will be requested to 
send in aids to other cities under attack, and also for self-defense. The 
city gets attacked quite a bit in this one, so it pays to have strong military 
troops, or lots of cash. 
  - Jade can be imported, carved and sold, silk is profitable, you'll need 
to import a third (and fourth) food group to supplement your people's diet. 
  - An impressive compound houses 20 people, so make sure you draft out at 
least 6 elite housings. Once again, the population goal is a pain, when 
unemployment gets too high, create bogus jobs to cut it down (eg. farmhouses 
with no fields). 
  - Try not to build anything too close to the waters in case they get washed 
away by floods. Also, there's copper ore to be found near the bottom of the 
map, they can be minted to add to your treasury. 
Episode 7: Silk and Spice 
~ Episode goals: 
  - Earthen Great Wall must be built 
  - 4 trading partners 
  - Yearly profit of 2000 
~ Episode briefing: 
  - Attempts to keep the pestilent Xiongnu at bay with lavish silks and other 
coveted items have met wtih limited success -- and always appear as weakness 
on the part of our government. Efforts to locate their camps and exterminate 
the problem at its source are even more difficult, as the nomads move like 
the wind, much swifter than our mightier, but more heavily laden, armies. 
It seems the only recourse is to continue the Long Wall, making it of 
sufficient height and width that the barbarians' horses cannot vault it. 
West of the great loop of the Yellow River, along the Silk Road at a place 
called Jiayuguan, you are to establish a settlement and stretch the Great 
Wall westward once again. The weather is dry here, and the rains unpredictable. 
It would be advisable to keep an adequate supply of food stockpiled in case 
the crops should fail. 
Episode 8: 
Sui - Tang Dynasty - A Time of Grandeur 
~ Intro: 
Like leaves blown aimlessly by the wind, for many hundreds of years the people 
of this great land have wandered this way and that in search of a strong leader 
to bind them. Now, a new Mandate from Heaven has been issued! It is not without 
much struggle and determination that the kingdom of Sui, led by the noble 
Yang Jian, has finally stepped forward to grab the yoke of all lands between 
the Yellow and Yangzi rivers. Let the grandeur that was the China of our 
ancestors be given a new birth. 
The beginning:  
Song - Jin Dynasty - Invaders From the North 
~ Intro: 
For fifty years, China has been in disarray, with no kingdom or leader strong 
enough to earn the Mandate for Heaven and restore the glory of the shattered 
Tang dynasty. Are you up to the task of reuniting China and founding the Song 
dynasty? If so, a period of great advances in art, literature, and higher 
learning await. However, even a Golden Age such as this will pass eventually, 
for dark storm clouds continue to arise from the northern steppes. How long 
can these marauding riders be kept at bay? 
The beginning:  
VII. Hotkeys  
These are some standard hotkeys you can use. 
~ "1" to "-" each corresponds to a ministry tab (from top to bottom). "1" 
to population ministry, "2" to agriculture ministry, etc. 
~ "Ctrl" + "F1" to "F4" sets bookmarks 1 to 4 on your map. 
~ "F1" to "F4" jumps to bookmarks 1 to 4 respectively. 
~ "F5" toggles to windowed mode. 
~ "F6" and "F7" set resolution to 800x600 and 1024x768 respectively. 
~ "F8" centers window on screen. 
~ "F9" opens online help/table of contents. 
~ "[" and "]" decrease and increase speed by 10% respectively. 
~ spacebar toggles overlay (for currently selected "tab"). 
~ "Home" rotates map to north view. 
~ "Page up" and "page down" rotates map clockwise and counter-clockwise. 
~ The arrow keys scrolls the map.  
~ "Alt" + "x" exits the game. 
~ "Enter" begin and send chat message. 
~ "P" pause game. 
~ "R" rotate selected sculpture or building footprint. 
~ "M" freeze/unfreeze selected sculpture or building footprint for map 
~ "S" and "K" see supplies and walkers respectively (Housing). 
~ "G" and "T" see agriculture and water table respectively (Agriculture). 
~ "I" see industry (Industry). 
~ "W", "H", "Z" and "U" see water, medicine, hazards and unrests respectively 
~ "X" and "Y" see tax income and problems respectively (Government). 
~ "E", "L", "N", "O" and ":" see all entertainment, festivals, musicians, 
acrobats and actors respectively (Entertainment). 
~ "A", "Q", "B" and "C" see Ancestral, Daoism, Buddhism and Confucianism 
respectively (Religion). 
~ "V" see military (Military). 
~ "D" and "F" see desirability and feng shui respectively (Aesthetics). 
~ "Ctrl" - "1" to "5" assigns #1-5 respectively to selected military company. 
~ "Alt" "1" to "5" selects military company 1-5 respectively. 
VIII. Commodity Pricelist 
This is the pricelist for all the good that can be traded but it is not absolute, 
as prices go up and down sometimes. You can change the price you're selling 
your goods for, but keep this as a rough guide, don't jack your prices up 
too high or you may lose respect from the other cities. Also, you can use 
this list to gauge how pleasing an offering it will make to your hero (remember, 
the more expensive the better.) 
Commodity       Price (g) 
Beancurd        32 
Bronze          80 
Bronzeware      180 
Cabbage         31 
Carved jade     230 
Ceramics        75 
Clay            25 
Fish            33 
Hemp            36 
Iron            85 
Jade            95 
Lacquer         60 
Lacquerware     210 
Meat            34 
Millet          27 
Paper           125 
Raw silk        65 
Rice            29 
Salt            40 
Silk            225 
Spices          70 
Steel           90 
Stone           50 
Tea             55 
Weapons         120 
Wheat           28 
Wood            45 
IX. Hints and Tips  
~ As mentioned in one of the notes, jade carving is a rather ludicurous 
business. Importing jade costs only about 95 gold, but a carved jade sells 
for around 230. 
~ Animals are priceless (meaning, they don't cost zit), it's good to have 
animal(s) in your palace menagerie as soon as you can. Use them as diplomatic 
gifts to your neighbours, they're more often than not, well received, and 
they cost nothing. Since you'll only be sending their offsprings away, your 
supply will never wear out.   
~ Try to place your residential areas on less fertile land. You'll never know 
when you might need to place an extra farm or two. 
~ You can pay off invaders instead of having to fight them, so it's always 
good to save up some money for when your military's caught unawares. 
~ When farming, try to diversify, plant more than one crop (when available) 
for each farm. Different crops have different planting and harvesting periods, 
by having more than one type of crop each farm ensures that your farmers won't 
be too idle. 
~ Pay tributes to your heroes. It's a good way to get rid of excess goods. 
Also, make your heroes do things for you, know what building they bless, and 
make them do it. Well, since they're there already, you know, might as well.  
~ Build more houses, if you have a larger population, more people will via 
for jobs, that way, you can lower wage rate and save money. But don't overdo 
it, if you're paying too little, your people might start abandoning your city.  
~ Price change. Every so once in a while, the price of commodities will 
increase/decrease, you'll get an announcement on it. But since at the trading 
stations, the default setting of the selling price is the Imperial standard 
price (as listed in "Commodity pricelist), you'll need to go to each trading 
stations and adjust the price yourself, to make the most profits, or, in the 
case of a price decrease, maintain a reasonable businessman image in the eyes 
of your peers. 
IX. Contact Information 
If you have any questions or information you'd like me to add to this FAQ, 
feel free to email me at foxeye05@hotmail.com  
To prevent me unknowingly trashing your mail, please indicate the name of 
the game clearly on the subject line of your email. 
X. Credits  
Thanks to: 
Hubby, for stuff! 
Impression Games, for making this really really pretty game. 
The Emperor: Rise of the Middle Kingdom's manual (hard copy and Electronics) 
for being such a comprehensive source of reference. 
sam, because I feel like thanking him. 
sharc, ditto. 
CJayC, if he posts this. 
XI Disclaimer 
Copyright 2002 dreen sweeney. All rights reserved. If you are interested in 
posting this FAQ in full or otherwise, I'd appreciate it if you would email 
me for my written consent, without which will make you a thief. This FAQ should 
currently be available only at www.gamefaqs.com