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    Building/Unit FAQ by CO Strife

    Version: 0.5 | Updated: 10/25/03 | Printable Version | Search Guide | Bookmark Guide

    
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    -------------------
    -Table of Contents-
    -------------------
    (I will use a three letter abbreviation for each section
    to make it easy to find with Ctrl+f)
    
    1. Legal Stuff...............................(lst)
    
    
    2. Version History...........................(vsh)
    
    
    3. Format Explanation........................(fex)
    
    
    4. The Actual FAQ............................(faq)
    
          I. Command Center......................(coc)
               A. Worker.........................(wkr)
               B. Medic..........................(mdc)
               C. Probot.........................(pbt)
    
         II. Prefab Shelter......................(pfs)
    
        III. Carbon Processing Center............(cpc)
    
         IV. Nova Processing Center..............(npc)
    
          V. Ore Processing Center...............(opc)
    
         VI. Food Processing Center..............(fpc)
    
        VII. Farm................................(frm)
    
       VIII. Power Core..........................(prc)
               A. Power Droid....................(prd)
    
         IX. Troop Center........................(tpc)
               A. Trooper Recruit................(tpr)
               B. Mounted Trooper................(mdt)
               C. Anti-Air Trooper...............(aat)
               D. Grenade Trooper................(gnt)
    
          X. Shipyard............................(spd)
               A. Utility Trawler................(utt)
               B. Transport Ship.................(tps)
               C. Light Frigate..................(ltf)
               D. Destroyer......................(dst)
               E. Anti-Air Destroyer.............(aad)
               F. Cruiser........................(crr)
    
         XI. AquaHarvester.......................(aqh)
    
        XII. War Center..........................(wcr)
    
       XIII. Spaceport...........................(spp)
               A. Cargo Hovercraft...............(chc)
    
        XIV. Jedi/Sith Temple....................(jst)
               A. Jedi Padawan/Sith Apprentice...(jsa)
               B. Jedi/Sith Master...............(jsm)
    
         XV. Mech Factory........................(mhf)
               A. Scout..........................(sct)
               B. Strike Mech....................(skm)
               C. Mech Destroyer.................(mdt)
               D. Assault Mech...................(asm)
    
        XVI. Fortress............................(fts)
               A. Airspeeder.....................(ars)
               B. Wookie Berserker...............(brs)
               C. Dark Trooper...................(dtp)
               D. Royal Crusader.................(ryl)
               E. Jedi Starfighter...............(jst)
               F. Destroyer Droid................(dtd)
               G. Geonosian Warrior..............(gnw)
               H. Faamba Shield Generator........(fsg)
               I. Bounty Hunter..................(bth)
               J. Cannon.........................(cnn)
               K. Air Cruiser....................(acr)
    
       XVII. Airbase.............................(arb)
               A. Fighter........................(fgt)
               B. Bomber.........................(bmb)
               C. Air Transport..................(atr)
               D. A-Wing.........................(awg)
    
      XVIII. Shield Generator....................(sgn)
    
        XIX. Research Center.....................(rsh)
    
         XX. Heavy Weapons Factory...............(hwf)
               A. Artillery......................(atr)
               B. Pummel.........................(pmm)
               C. Anti-Air Mobile................(aam)
    
        XXI. Monument............................(mnt)
    
       XXII. Light Turret........................(lht)
    
      XXIII. Anti-Air Turret.....................(atr)
    
       XXIV. Light Wall..........................(ltw)
    
        XXV. Medium Wall.........................(mdw)
    
       XXVI. Gate................................(gte)
    
      XXVII. Animal Nursery......................(anm)
               A. Nexu...........................(nxu)
               B. Reek...........................(rek)
               C. Acklay.........................(ack)
    
     XXVIII. Underwater Prefab Shelter...........(ups)
    
       XXIX. Sentry Post.........................(stp)
    
        XXX. Sensor Buoy.........................(snb)
    
    
    5. Credits...................................(cre)
    
    
    6. Contact Me................................(ctm)
    
    
    
    -------------------
    -Legal Stuff (lst)-
    -------------------
    This FAQ is Copyright 2003 CO Strife. This FAQ is meant for private use only.
    This may be not be reproduced under any circumstances except for personal,
    private use. It may not be placed on any web site or otherwise distributed
    publicly without my permission. Use of this guide on any other web site or
    as a part of any public display is strictly prohibited, and a violation of
    copyright. If you want to use/ display this publicly, see the Contact Me
    section ofmy FAQ. All trademarks and copyrights contained in this document
    are owned by their respective trademark and copyright holders.
    
    
    
    -----------------------
    -Version History (vsh)-
    -----------------------
    Version 0.5: This includes all informatio on buildings, and all other sections,
                 except units, are completed.
    
    
    
    --------------------------
    -Format Explanation (fex)-
    --------------------------
    This is the setup for buildings:
    
    (Name)
    Cost: (____Food, ____Carbon, ____Nova, ____Ore)
    Hit points: (____HP)
    Built At: (Tech Level 1/2/3/4)
    Power: (Self-Powered/Required/Helpful/Not Needed)
    Shields: (Yes/No)
    Stealth: (Yes/No)
    Detector: (Yes/No)
    Can Attack: (None, All Units, Air Only, Ground/Sea Only)
    Attack: (___Atack)
    Range: (__Range)
    Armor: (Armor/DuraArmor)
    Other Information:
    
    This is the setup for units:
    
    (Name)
    Cost: (____Food, ____Carbon, ____Nova, ____Ore)
    Built In: (Building)
    Built At: (Tech Level 1/2/3/4)
    Hit points: (____HP)
    Shields: (Yes/Through Upgrade/No)
    Stealth: (Yes/Through Upgrade/No)
    Detector: (Yes/Through Upgrade/No)
    Can Attack: (None, All Units, Air Only, Ground/Sea Only)
    Attack: (___Atack)
    Range: (__Range)
    Armor: (Armor/DuraArmor or Aircraft Armor)
    Speed: (Very Slow/Slow/Average/Fast/Very Fast)
    Other Information:
    
    
    
    ----------------------
    -The Actual FAQ (faq)-
    ----------------------
    
    Command Center (coc)
    Cost: 275 Carbon, 100 Ore
    Built At: Tech Level 3 
    Hit points: 2,500
    Power: Self-Powered
    Shields: No
    Stealth: No
    Detector: No
    Can Attack: Ground/Sea Only
    Attack: 5
    Range: 6
    Armor: 3/6
    Other Information: It can only attack if units are garissoned in it.
                       Workers can drop off collected resources at it.
    
    Prefab Shelter (pfs)
    Cost: 25 Carbon
    Built At: Tech Level 1
    Hit points: 800
    Power: Not Needed
    Shields: No
    Stealth: No
    Detector: No
    Can Attack: None
    Armor: 1/7
    Other Information: It allows you to build five(six for the Republic) more
                       units. The Trade Federation doesn't have or need them.
    
    Carbon Processing Center (cpc)
    Cost: 100 Carbon
    Built At: Tech Level 1
    Hit points: 1,000
    Power: Helpful
    Shields: No
    Stealth: No
    Detector: No
    Can Attack: None
    Armor: 1/7
    Other Information: Workers can drop off collected resources here.
    
    Nova Processing Center (npc)
    Cost: 100 Carbon
    Built At: Tech Level 1
    Hit points: 1,000
    Power: Helpful
    Shields: No
    Stealth: No
    Detector: No
    Can Attack: None
    Armor: 1/7
    Other Information: Workers can drop off collected nova here.
    
    Ore Processing Ceter (opc)
    Cost: 100 Carbon
    Built At: Tech Level 1
    Hit points: 1,000
    Power: Helpful
    Shields: No
    Stealth: No
    Detector: No
    Can Attack: None
    Armor: 1/7
    Other Information: Workers can drop off collected ore here.
    
    Food Processing Center (fpc)
    Cost: 100 Carbon
    Built At: Tech Level 1
    Hit points: 1,000
    Power: Helpful
    Shields: No
    Stealth: No
    Detector: No
    Can Attack: None
    Armor: 1/7
    Other Information: Workers can drop off collected food here.
    
    Farm (frm)
    Cost: 50 Carbon
    Built At: Tech Level 1
    Hit points: 480
    Power: Not Needed
    Shields: No
    Stealth: No
    Detector: No
    Can Attack: None
    Armor: 0/0
    Other Information: Workers can harvest food here. It requires a food processing
                       center. Additional farms can be queued up at a food 
                       processing center.
    
    Power Core (prc)
    Cost: 200 Carbon
    Built At: Tech Level 1
    Hit points: 250
    Power: Self-Powered
    Shields: With Upgrade
    Stealth: No
    Detector: No
    Can Attack: None
    Armor: 1/7
    Other Information: It can provide power to all buildings within its range.
    
    Troop Center (tpc)
    Cost: 160 Carbon
    Built At: Tech Level 1
    Hit points: 1,500
    Power: Helpful
    Shields: No
    Stealth: No
    Detector: No
    Can Attack: None
    Armor: 1/7
    Other Information: This is the first building you can build military units at.
    
    Shipyard (spd)
    Cost: 160 Carbon
    Built At: Tech Level 1
    Hit points: 1,800
    Power: Helpful
    Shields: No
    Stealth: No
    Detector: No
    Can Attack: None
    Armor: 1/7
    Other Information: This is where you build all your naval units. Utility
                       trawlers bring gathered food back to here. It must be
                       built in shallow water.
                       
    AquaHarvester (aqh)
    Cost: 90 Carbon
    Built At: Tech Level 1
    Hit points: 50
    Power: Not Needed
    Shields: No
    Stealth: No
    Detector: No
    Can Attack: None
    Armor: 0/0
    Other Information: This is like a farm in the water, that utility trawlers
                       get food from.
    
    War Center (wcr)
    Cost: 180 Carbon
    Built At: Tech Level 2
    Hit points: 2,200
    Power: Helpful
    Shields: No
    Stealth: No
    Detector: No
    Can Attack: None
    Armor: 3/9
    Other Information: This is where you can get many useful upgrades for your 
                       military units.
    
    Spaceport (spp)
    Cost: 180 Carbon
    Built At: Tech Level 2
    Hit points: 2,000
    Power: Helpful
    Shields: No
    Stealth: No
    Detector: No
    Can Attack: None
    Armor: 2/8
    Other Information: This is where you can buy and sell resources for nova, trade
                       with other players, and tribute resources.
    
    Jedi/Sith Temple (jst)
    Cost: 180 Carbon, 25 Nova
    Built At: Tech Level 2
    Hit points: 2,500
    Power: Helpful
    Shields: No
    Stealth: No
    Detector: No
    Can Attack: None
    Armor: 2/8
    Other Information: This is where you build Jedi or Sith. For every holocron in
                       your temple, you get forty-five nova a minute(sixty for the
                       Republic and Royal Naboo).
    
    Mech Factory (mhf)
    Cost: 180 Carbon, 25 Ore
    Built At: Tech Level 2
    Hit points: 2,500
    Power: Helpful
    Shields: No
    Stealth: No
    Detector: No
    Can Attack: None
    Armor: 2/7
    Other Information: This is where you can build some of the most powerful ground
                       units.
                       
    Fortress (fts)
    Cost: 550 Ore
    Built At: Tech Level 3
    Hit points: 5,000
    Power: Self-Powered
    Shields: No
    Stealth: No
    Detector: No
    Can Attack: All Units
    Attack: 8
    Range: 8
    Armor: 8/11
    Other Information: This is where you build each civilizations unique units. It
                       is also good for base defense
    
    Airbase (arb)
    Cost: 210 Carbon, 25 Ore
    Built At: Tech Level 3
    Hit points: 2,500
    Power: Helpful
    Shields: No
    Stealth: No
    Detector: No
    Can Attack: None
    Armor: 7/10
    Other Information: This is where you build basic air units.
    
    Shield Generator (sgn)
    Cost: 250 Ore
    Built At: Tech Level 3
    Hit points: 1,500
    Power: Required
    Shields: Yes
    Stealth: No
    Detector: No
    Can Attack: None
    Armor: 3/9
    Other Information: This can provide all your units, your builings, allied
                       units, and allied buildings with shields, if they are within
                       its range.
    
    Research Center (rsh)
    Cost: 210 Carbon
    Built At: Tech Level 3
    Hit points: 2,200
    Power: Helpful
    Shields: No
    Stealth: No
    Detector: No
    Can Attack: None
    Armor: 4/0
    Other Information: This holds many useful building upgrades.
    
    Heavy Weapons Factory (hwf)
    Cost: 210 Carbon, 25 Ore
    Built At: Tech Level 3
    Hit points: 2,500
    Power: Helpful
    Shields: No
    Stealth: No
    Detector: No
    Can Attack: None
    Armor: 3/9
    Other Information: This is where you build very powerful siege units.
    
    Monument (mnt)
    Cost: 3,000 Carbon, 3,000 Nova, 3,000 Ore
    Built At: Tech Level 4
    Hit points: 3,000
    Power: Not Needed
    Shields: No
    Stealth: No
    Detector: No
    Can Attack: None
    Armor: 3/10
    Other Information: In a standard battle, you win if you build a monument that
                       stands for two hundred "days."
    
    Light Turret (lht)
    Cost: 25 Carbon, 125 Ore
    Built At: Tech Level 2
    Hit points: 1,250
    Power: Not Needed
    Shields: No
    Stealth: No
    Detector: No
    Can Attack: Ground/Sea Only
    Attack: 2
    Range: 7
    Armor: 2/8
    Other Information: This is your typical ground/sea base defense.
    
    Anti-Air Turret (atr)
    Cost: 20 Carbon, 150 Ore
    Built At: Tech Level 2
    Hit points: 1,250
    Power: Not Needed
    Shields: No
    Stealth: No
    Detector: No
    Can Attack: Air Only
    Attack: 60
    Range: 10
    Armor: 3/9
    Other Information: This is your typical anti-air base defense.
    
    Light Wall (ltw)
    Cost: 2 Carbon
    Built At: Tech Level 1
    Hit points: 250
    Power: Not Needed
    Shields: No
    Stealth: No
    Detector: No
    Can Attack: None
    Armor: 2/2
    Other Information: This cheap wall will crumble quickly,
                       but will warn you of an attack.
    
    Medium Wall (mdw)
    Cost: 5 Ore
    Built At: Tech Level 2
    Hit points: 1,500
    Power: Not Needed
    Shields: With Upgrade
    Stealth: No
    Detector: No
    Can Attack: None
    Armor: 8/10
    Other Information: This wall can actually hold up long enough to give you 
                       time to defend yourself.
    
    Gate (gte)
    Cost: 30 Ore
    Built At: Tech Level 2
    Hit points: 2,750
    Power: Not Needed
    Shields: With Upgrade
    Stealth: No
    Detector: No
    Can Attack: None
    Armor: 10/10
    Other Information: Gates are like walls, but can let your units and allied
                       units through.
    
    Animal Nursery (anm)
    Cost: 100 Carbon
    Built At: Tech Level 1
    Hit points: 1,000
    Power: Helpful
    Shields: No
    Stealth: No
    Detector: No
    Can Attack: None
    Armor: 1/7
    Other Information:
    
    Underwater Prefab Shelter (ups)
    Cost: 25 Carbon
    Built At: Tech Level 1
    Hit points: 800
    Power: Not Needed
    Shields: No
    Stealth: Yes
    Detector: Yes
    Can Attack: None
    Armor: 1/7
    Other Information: This can only be built by the Gungans.
    
    Sentry Post (stp)
    Cost: 20 Carbon, 10 Ore
    Built At: Tech Level 1
    Hit points: 500
    Power: Not Needed
    Shields: No
    Stealth: No
    Detector: Yes
    Can Attack: None
    Armor: 0/0
    Other Information: A sentry post is a good way to keep watch on
                       a certain part of the map.
    
    Sensor Buoy (snb)
    Cost: 20 Carbon, 10 Ore
    Built At: Tech Level 1
    Hit points: 500
    Power: Not Needed
    Shields: No
    Stealth: No
    Detector: Yes
    Can Attack: None
    Armor: 0/0
    Other Information: A sensor buoy is just a sentry post in the water.
    
    
    
    ---------------
    -Credits (cre)-
    ---------------
    
    -Me, for making this guide
    -Legomondo, for making a purely awesome FAQ that helped me make this guide
    -CJayC, for making the best video game site ever and for hosting 
     my FAQ on his site
    
    
    
    ------------------
    -Contact Me (ctm)-
    ------------------
    If you need to contact me regarding my FAQ, send me an e-mail. My e-mail
    address is ewl1217@aol.com (ewl1217 [at] aol [dot] com). Please do not send
    me attachments because I cannot recieve them. Say something about my Faq in
    the subject of the e-mail (i.e. Regarding your FAQ) or I will dismiss it as
    spam.