__  ___   _    __             _    __  __ .
                 /__   |   /_\  |_/    \    /  /_\  |_/ /__
                  __/  |  /   \ | \     \/\/  /   \ | \  __/.

                      __    _        _    __ ___ ___  __
                     / _   /_\  |   /_\  /    |   |  / 
                     \__/ /   \ |_ /   \ \__  |  _|_ \__

          __   _   ___ ___     __  __   __  __            _   __ 
         |_/  /_\   |   |  |  |_  / _  |_/ /  \ | | |\ | | \ /__  __
         |_\ /   \  |   |  |_ |__ \__/ | \ \__/ \_/ | \| |_/  __/

      __     __        __     __   _         _    _   ___  __        __
     /   |  /  \ |\ | |_     /    /_\  |\/| |_|  /_\   |  / _  |\ | /__
     \__ |_ \__/ | \| |__    \__ /   \ |  | |   /   \ _|_ \__/ | \|  __/

            ___ ___     __     ___     _  ___       __      __   _    __
   | | |\ |  |   |   / |_/ | |  |  |  | \  |  |\ | / _     |_   /_\  /  \
   \_/ | \| _|_  |  /  |_\ \_/ _|_ |_ |_/ _|_ | \| \__/    |   /   \ \_\/
                                                                        \

                       __  __  __  ___  __           _   _
                 \  / |_  |_/ /__   |  /  \ |\ |    / \ |_
                  \/  |__ | \  __/ _|_ \__/ | \|    \_/. _|

-------------------
-Table of Contents-
-------------------
(I will use a three letter abbreviation for each section
to make it easy to find with Ctrl+f)

1. Legal Stuff...............................(lst)


2. Version History...........................(vsh)


3. Format Explanation........................(fex)


4. The Actual FAQ............................(faq)

      I. Command Center......................(coc)
           A. Worker.........................(wkr)
           B. Medic..........................(mdc)
           C. Probot.........................(pbt)

     II. Prefab Shelter......................(pfs)

    III. Carbon Processing Center............(cpc)

     IV. Nova Processing Center..............(npc)

      V. Ore Processing Center...............(opc)

     VI. Food Processing Center..............(fpc)

    VII. Farm................................(frm)

   VIII. Power Core..........................(prc)
           A. Power Droid....................(prd)

     IX. Troop Center........................(tpc)
           A. Trooper Recruit................(tpr)
           B. Mounted Trooper................(mdt)
           C. Anti-Air Trooper...............(aat)
           D. Grenade Trooper................(gnt)

      X. Shipyard............................(spd)
           A. Utility Trawler................(utt)
           B. Transport Ship.................(tps)
           C. Light Frigate..................(ltf)
           D. Destroyer......................(dst)
           E. Anti-Air Destroyer.............(aad)
           F. Cruiser........................(crr)

     XI. AquaHarvester.......................(aqh)

    XII. War Center..........................(wcr)

   XIII. Spaceport...........................(spp)
           A. Cargo Hovercraft...............(chc)

    XIV. Jedi/Sith Temple....................(jst)
           A. Jedi Padawan/Sith Apprentice...(jsa)
           B. Jedi/Sith Master...............(jsm)

     XV. Mech Factory........................(mhf)
           A. Scout..........................(sct)
           B. Strike Mech....................(skm)
           C. Mech Destroyer.................(mdt)
           D. Assault Mech...................(asm)

    XVI. Fortress............................(fts)
           A. Airspeeder.....................(ars)
           B. Wookie Berserker...............(brs)
           C. Dark Trooper...................(dtp)
           D. Royal Crusader.................(ryl)
           E. Jedi Starfighter...............(jst)
           F. Destroyer Droid................(dtd)
           G. Geonosian Warrior..............(gnw)
           H. Faamba Shield Generator........(fsg)
           I. Bounty Hunter..................(bth)
           J. Cannon.........................(cnn)
           K. Air Cruiser....................(acr)

   XVII. Airbase.............................(arb)
           A. Fighter........................(fgt)
           B. Bomber.........................(bmb)
           C. Air Transport..................(atr)
           D. A-Wing.........................(awg)

  XVIII. Shield Generator....................(sgn)

    XIX. Research Center.....................(rsh)

     XX. Heavy Weapons Factory...............(hwf)
           A. Artillery......................(atr)
           B. Pummel.........................(pmm)
           C. Anti-Air Mobile................(aam)

    XXI. Monument............................(mnt)

   XXII. Light Turret........................(lht)

  XXIII. Anti-Air Turret.....................(atr)

   XXIV. Light Wall..........................(ltw)

    XXV. Medium Wall.........................(mdw)

   XXVI. Gate................................(gte)

  XXVII. Animal Nursery......................(anm)
           A. Nexu...........................(nxu)
           B. Reek...........................(rek)
           C. Acklay.........................(ack)

 XXVIII. Underwater Prefab Shelter...........(ups)

   XXIX. Sentry Post.........................(stp)

    XXX. Sensor Buoy.........................(snb)


5. Credits...................................(cre)


6. Contact Me................................(ctm)



-------------------
-Legal Stuff (lst)-
-------------------
This FAQ is Copyright 2003 CO Strife. This FAQ is meant for private use only.
This may be not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise distributed
publicly without my permission. Use of this guide on any other web site or
as a part of any public display is strictly prohibited, and a violation of
copyright. If you want to use/ display this publicly, see the Contact Me
section ofmy FAQ. All trademarks and copyrights contained in this document
are owned by their respective trademark and copyright holders.



-----------------------
-Version History (vsh)-
-----------------------
Version 0.5: This includes all informatio on buildings, and all other sections,
             except units, are completed.



--------------------------
-Format Explanation (fex)-
--------------------------
This is the setup for buildings:

(Name)
Cost: (____Food, ____Carbon, ____Nova, ____Ore)
Hit points: (____HP)
Built At: (Tech Level 1/2/3/4)
Power: (Self-Powered/Required/Helpful/Not Needed)
Shields: (Yes/No)
Stealth: (Yes/No)
Detector: (Yes/No)
Can Attack: (None, All Units, Air Only, Ground/Sea Only)
Attack: (___Atack)
Range: (__Range)
Armor: (Armor/DuraArmor)
Other Information:

This is the setup for units:

(Name)
Cost: (____Food, ____Carbon, ____Nova, ____Ore)
Built In: (Building)
Built At: (Tech Level 1/2/3/4)
Hit points: (____HP)
Shields: (Yes/Through Upgrade/No)
Stealth: (Yes/Through Upgrade/No)
Detector: (Yes/Through Upgrade/No)
Can Attack: (None, All Units, Air Only, Ground/Sea Only)
Attack: (___Atack)
Range: (__Range)
Armor: (Armor/DuraArmor or Aircraft Armor)
Speed: (Very Slow/Slow/Average/Fast/Very Fast)
Other Information:



----------------------
-The Actual FAQ (faq)-
----------------------

Command Center (coc)
Cost: 275 Carbon, 100 Ore
Built At: Tech Level 3 
Hit points: 2,500
Power: Self-Powered
Shields: No
Stealth: No
Detector: No
Can Attack: Ground/Sea Only
Attack: 5
Range: 6
Armor: 3/6
Other Information: It can only attack if units are garissoned in it.
                   Workers can drop off collected resources at it.

Prefab Shelter (pfs)
Cost: 25 Carbon
Built At: Tech Level 1
Hit points: 800
Power: Not Needed
Shields: No
Stealth: No
Detector: No
Can Attack: None
Armor: 1/7
Other Information: It allows you to build five(six for the Republic) more
                   units. The Trade Federation doesn't have or need them.

Carbon Processing Center (cpc)
Cost: 100 Carbon
Built At: Tech Level 1
Hit points: 1,000
Power: Helpful
Shields: No
Stealth: No
Detector: No
Can Attack: None
Armor: 1/7
Other Information: Workers can drop off collected resources here.

Nova Processing Center (npc)
Cost: 100 Carbon
Built At: Tech Level 1
Hit points: 1,000
Power: Helpful
Shields: No
Stealth: No
Detector: No
Can Attack: None
Armor: 1/7
Other Information: Workers can drop off collected nova here.

Ore Processing Ceter (opc)
Cost: 100 Carbon
Built At: Tech Level 1
Hit points: 1,000
Power: Helpful
Shields: No
Stealth: No
Detector: No
Can Attack: None
Armor: 1/7
Other Information: Workers can drop off collected ore here.

Food Processing Center (fpc)
Cost: 100 Carbon
Built At: Tech Level 1
Hit points: 1,000
Power: Helpful
Shields: No
Stealth: No
Detector: No
Can Attack: None
Armor: 1/7
Other Information: Workers can drop off collected food here.

Farm (frm)
Cost: 50 Carbon
Built At: Tech Level 1
Hit points: 480
Power: Not Needed
Shields: No
Stealth: No
Detector: No
Can Attack: None
Armor: 0/0
Other Information: Workers can harvest food here. It requires a food processing
                   center. Additional farms can be queued up at a food 
                   processing center.

Power Core (prc)
Cost: 200 Carbon
Built At: Tech Level 1
Hit points: 250
Power: Self-Powered
Shields: With Upgrade
Stealth: No
Detector: No
Can Attack: None
Armor: 1/7
Other Information: It can provide power to all buildings within its range.

Troop Center (tpc)
Cost: 160 Carbon
Built At: Tech Level 1
Hit points: 1,500
Power: Helpful
Shields: No
Stealth: No
Detector: No
Can Attack: None
Armor: 1/7
Other Information: This is the first building you can build military units at.

Shipyard (spd)
Cost: 160 Carbon
Built At: Tech Level 1
Hit points: 1,800
Power: Helpful
Shields: No
Stealth: No
Detector: No
Can Attack: None
Armor: 1/7
Other Information: This is where you build all your naval units. Utility
                   trawlers bring gathered food back to here. It must be
                   built in shallow water.
                   
AquaHarvester (aqh)
Cost: 90 Carbon
Built At: Tech Level 1
Hit points: 50
Power: Not Needed
Shields: No
Stealth: No
Detector: No
Can Attack: None
Armor: 0/0
Other Information: This is like a farm in the water, that utility trawlers
                   get food from.

War Center (wcr)
Cost: 180 Carbon
Built At: Tech Level 2
Hit points: 2,200
Power: Helpful
Shields: No
Stealth: No
Detector: No
Can Attack: None
Armor: 3/9
Other Information: This is where you can get many useful upgrades for your 
                   military units.

Spaceport (spp)
Cost: 180 Carbon
Built At: Tech Level 2
Hit points: 2,000
Power: Helpful
Shields: No
Stealth: No
Detector: No
Can Attack: None
Armor: 2/8
Other Information: This is where you can buy and sell resources for nova, trade
                   with other players, and tribute resources.

Jedi/Sith Temple (jst)
Cost: 180 Carbon, 25 Nova
Built At: Tech Level 2
Hit points: 2,500
Power: Helpful
Shields: No
Stealth: No
Detector: No
Can Attack: None
Armor: 2/8
Other Information: This is where you build Jedi or Sith. For every holocron in
                   your temple, you get forty-five nova a minute(sixty for the
                   Republic and Royal Naboo).

Mech Factory (mhf)
Cost: 180 Carbon, 25 Ore
Built At: Tech Level 2
Hit points: 2,500
Power: Helpful
Shields: No
Stealth: No
Detector: No
Can Attack: None
Armor: 2/7
Other Information: This is where you can build some of the most powerful ground
                   units.
                   
Fortress (fts)
Cost: 550 Ore
Built At: Tech Level 3
Hit points: 5,000
Power: Self-Powered
Shields: No
Stealth: No
Detector: No
Can Attack: All Units
Attack: 8
Range: 8
Armor: 8/11
Other Information: This is where you build each civilizations unique units. It
                   is also good for base defense

Airbase (arb)
Cost: 210 Carbon, 25 Ore
Built At: Tech Level 3
Hit points: 2,500
Power: Helpful
Shields: No
Stealth: No
Detector: No
Can Attack: None
Armor: 7/10
Other Information: This is where you build basic air units.

Shield Generator (sgn)
Cost: 250 Ore
Built At: Tech Level 3
Hit points: 1,500
Power: Required
Shields: Yes
Stealth: No
Detector: No
Can Attack: None
Armor: 3/9
Other Information: This can provide all your units, your builings, allied
                   units, and allied buildings with shields, if they are within
                   its range.

Research Center (rsh)
Cost: 210 Carbon
Built At: Tech Level 3
Hit points: 2,200
Power: Helpful
Shields: No
Stealth: No
Detector: No
Can Attack: None
Armor: 4/0
Other Information: This holds many useful building upgrades.

Heavy Weapons Factory (hwf)
Cost: 210 Carbon, 25 Ore
Built At: Tech Level 3
Hit points: 2,500
Power: Helpful
Shields: No
Stealth: No
Detector: No
Can Attack: None
Armor: 3/9
Other Information: This is where you build very powerful siege units.

Monument (mnt)
Cost: 3,000 Carbon, 3,000 Nova, 3,000 Ore
Built At: Tech Level 4
Hit points: 3,000
Power: Not Needed
Shields: No
Stealth: No
Detector: No
Can Attack: None
Armor: 3/10
Other Information: In a standard battle, you win if you build a monument that
                   stands for two hundred "days."

Light Turret (lht)
Cost: 25 Carbon, 125 Ore
Built At: Tech Level 2
Hit points: 1,250
Power: Not Needed
Shields: No
Stealth: No
Detector: No
Can Attack: Ground/Sea Only
Attack: 2
Range: 7
Armor: 2/8
Other Information: This is your typical ground/sea base defense.

Anti-Air Turret (atr)
Cost: 20 Carbon, 150 Ore
Built At: Tech Level 2
Hit points: 1,250
Power: Not Needed
Shields: No
Stealth: No
Detector: No
Can Attack: Air Only
Attack: 60
Range: 10
Armor: 3/9
Other Information: This is your typical anti-air base defense.

Light Wall (ltw)
Cost: 2 Carbon
Built At: Tech Level 1
Hit points: 250
Power: Not Needed
Shields: No
Stealth: No
Detector: No
Can Attack: None
Armor: 2/2
Other Information: This cheap wall will crumble quickly,
                   but will warn you of an attack.

Medium Wall (mdw)
Cost: 5 Ore
Built At: Tech Level 2
Hit points: 1,500
Power: Not Needed
Shields: With Upgrade
Stealth: No
Detector: No
Can Attack: None
Armor: 8/10
Other Information: This wall can actually hold up long enough to give you 
                   time to defend yourself.

Gate (gte)
Cost: 30 Ore
Built At: Tech Level 2
Hit points: 2,750
Power: Not Needed
Shields: With Upgrade
Stealth: No
Detector: No
Can Attack: None
Armor: 10/10
Other Information: Gates are like walls, but can let your units and allied
                   units through.

Animal Nursery (anm)
Cost: 100 Carbon
Built At: Tech Level 1
Hit points: 1,000
Power: Helpful
Shields: No
Stealth: No
Detector: No
Can Attack: None
Armor: 1/7
Other Information:

Underwater Prefab Shelter (ups)
Cost: 25 Carbon
Built At: Tech Level 1
Hit points: 800
Power: Not Needed
Shields: No
Stealth: Yes
Detector: Yes
Can Attack: None
Armor: 1/7
Other Information: This can only be built by the Gungans.

Sentry Post (stp)
Cost: 20 Carbon, 10 Ore
Built At: Tech Level 1
Hit points: 500
Power: Not Needed
Shields: No
Stealth: No
Detector: Yes
Can Attack: None
Armor: 0/0
Other Information: A sentry post is a good way to keep watch on
                   a certain part of the map.

Sensor Buoy (snb)
Cost: 20 Carbon, 10 Ore
Built At: Tech Level 1
Hit points: 500
Power: Not Needed
Shields: No
Stealth: No
Detector: Yes
Can Attack: None
Armor: 0/0
Other Information: A sensor buoy is just a sentry post in the water.



---------------
-Credits (cre)-
---------------

-Me, for making this guide
-Legomondo, for making a purely awesome FAQ that helped me make this guide
-CJayC, for making the best video game site ever and for hosting 
 my FAQ on his site



------------------
-Contact Me (ctm)-
------------------
If you need to contact me regarding my FAQ, send me an e-mail. My e-mail
address is ewl1217@aol.com (ewl1217 [at] aol [dot] com). Please do not send
me attachments because I cannot recieve them. Say something about my Faq in
the subject of the e-mail (i.e. Regarding your FAQ) or I will dismiss it as
spam.