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               ============================================
                             Final Fantasy XI
                              Blue Mage FAQ
                               Version 0.9
               ============================================

By: typhlosion5555
Copyright 2006 Jorge Gomez
This may be not be reproduced under any circumstances except for personal, 
private use. It may not be placed on any web site or otherwise distributed 
publicly without advance written permission. Use of this guide on any other 
web site or as a part of any public display is strictly prohibited, and a 
violation of copyright.

This guide may ONLY be posted at:
www.gamefaqs.com

------------------------------------------------------------------------------

----Table of Contents----

I. Introduction

II. Becoming a Blue Mage
    1. Quest: The Road to Aht Urhgan
    2. Quest: An Empty Vessel

III. Playing as a Blue Mage
    1. Learning Blue Magic
    2. Damage Dealing
    3. Skill Caps
       A) Skill Information
       B) Ability Caps
    4. Job Traits
       A) Intimidation Traits
       B) Clear Mind
       C) Max HP Boost
       D) Max MP Boost
       E) Attack Bonus
       F) Magic Attack Bonus
       G) Rapid Shot
       H) Resist Sleep
       I) Defense Bonus
       J) Auto Refresh
       K) Single-Trait Combos
    5. Job Abilities
       A) Azure Lore
       B) Burst Affinity
       C) Chain Affinity
    6. Role in Parties
    7. Equipment
    8. Blue Mage Skillchains
    9. Food

IV. Blue Magic
    1. Blue Magic Points
    2. List of Blue Magic
    3. Classification

V. Subjobs
    1. White Mage
    2. Ninja
    3. Warrior
    4. Thief

VI. Artifact Armor
    1. Immortal's Scimitar
    2. Magus Charuqs
    3. Magus Shalwar
    4. Magus Bazubands
    5. Magus Jubbah
    6. Magus Keffiyeh

VII. FAQ

VIII. Credits

IX. Version History 

X. Contact

 --------------------------------------------
| I. Introduction                            |
 --------------------------------------------

This an In-Depth FAQ for Final Fantasy XI, an MMORPG. This FAQ will cover one
of the latest jobs released for the game, Blue Mage. Blue Mage or BLU, is 
probably the most expected job ever since Square Enix announced the FFXI's
third expansion pack, Treasures of Aht Urhgan.

This FAQ will guide you as a new Blue Mage and also, it will be a compilation
of every blue magic and its effectiveness against the various monsters 
families of Vana'diel.

If you're looking for something in particular, let's say, the Blue Magic
of Pollen, be sure to use CTRL+F and then input whatever you want to search.
That being said, if you want to contribute or you just want to make
a comment, please check the Contact section.

 --------------------------------------------
| II. Becoming a Blue Mage                   |
 --------------------------------------------

First and foremost, you cannot access the Blue Mage Quest if you do not have
the Treasures of Aht Urhgan expansion pack. If you do, you will have to
complete the quest entitled "The Road to Aht Urhgan" first, so if you haven't
done that, follow these steps:

============================================
1. The Road to Aht Urhgan
============================================

Starting Zone:   Lower Jeuno
Starting NPC:    Faursel (J-8)
In-game summary: If you want to ride the mercenary transport
                 ship to Mhaura, you must bring the required
                 items to the Tenshodo.

Faursel is located within the Tenshodo, so buy or quest a Tenshodo invite
in case you haven't got one already.

1. Talk to Faursel; select the third 'hidden' option (you will notice
   it's a blank line). This is the only way to actually start the quest.

2. Faursel will now state that you have four different ways of completing
   the quest. Depending on your level range, one way might be easier than
   the other. So in turn, the quest will now branch into three different
   options, Beginner, Intermediate and Advanced, note that you can complete
   the quest in any 'difficulty' regardless of your level.

3a. Beginner: You must be really bored if you chose this way to complete the
    quest. It requires you to gather the subjob quest items from both the
    Valkurm Dunes and the Buburimu Peninsula Region.
    Note: I'm aware that you know which monsters drop what item, but it
    doesn't hurt to have a complete guide now, does it? Anyways...
    1) Damselfly Worm: Dropped by Damselflys in the Valkurm Dunes.
    2) Crab Apron: Dropped by Snippers in the Valkurm Dunes.
    3) Magicked Skull: Dropped by Ghouls in either the Valkurm Dunes
                       (at night), at Gusgen Mines, at Outer Horutoto Ruins
                       or at Buburimu Peninsula (nighttime).
    4) Wild Rabbit Tail: Dropped by Mighty Rarabs in the Buburimu Peninsula.
    5) Bloody Robe: Dropped by the Bogys in either Valkurm Dunes (at night),
                    Meriphataud Mountains, Pashhow Marshlands, Valkurm Dunes
                    and even Lower Delkfutt's tower.
    6) Dhalmel Saliva: Dropped by Bull Dhalmels in the Buburimu Peninsula.
    Trade all 6 items to Faursel once you've gotten them and continue to step
    number 4.  
    Soloable at: Level 25  

3b. Intermediate: Garrison items galore! You need one from each main beastmen
    stronghold:
    1) Jade Cryptex: Orcish Impalers, Beastriders, Brawlers and Bowshooters 
                     in Davoi drop it.
    2) Thirteen-knot Quipus: Yagudo Heralds, Drummers and Interrogators
                             in Castle Oztroja drop it.
    3) Silver Engraving: Bronze, Silver and Zircon Quadavs in Beadeaux drop
                         it. 
    Trade all 3 items to Faursel once you've gotten them and continue to step
    number 4.
    Soloable at: Level 40

3c. Advanced: For many, this will be the fastest and easiest way to gain
    access to the Aht Urhgan areas. It requires you to get just ONE of the
    following:
    1) Testimony
    2) Coffer key from one of the following areas:
       1. Temple of Uggalepih
       2. Castle Oztroja
       3. Beadeaux
       4. Davoi
       5. Den of Rancor
       6. Quicksand Caves
       7. Sea Serpent Grotto
    3) Alternatively, get the three colored chips from Pso'Xja:
       1. Carmine Chip - Dropped by Snow or Frost Lizards
       2. Cyan Chip - Gotten from Archaic Chests or Treasure Chests
       3. Gray Chip - Dropped by regular Diremites, Diremite Stalkers,
                      Assaulters and Dominators.
    Trade the coffer key/testimony/colored chips to Faursel once you've
    gotten it/them and continue to step number 4.
    Soloable at: Level 70+ for most areas. Quicksand Caves is reccomended 
                 if you're going for a coffer key.

3d. The 'Cheap' Way
    Trade 500,000 gil to Faurel. Bam. Quest completed. Boarding Permit O
    And you even get a free teleport to Aht Urhgan and Map of Wajaom 
    Woodlands to seal the deal. XD

4. Once you give him the items, you will have to wait till the next Vana'diel
   day, so zone to Port Jeuno or whatever and just wait. Come back the next
   [game] day and you will recieve a Boarding Permit from Faurel. This lets
   you board the new ferry located at Mhaura. So go there. Now.

============================================
2. An Empty Vessel
============================================

Starting Zone:   Aht Urhgan Whitegate
Starting NPC:    Waoud (J-10)
In-game summary: There is a rare treasure in the "Middle
                 Lands" that Waoud needs someone to obtain
                 for him...

Whoopie doo, we're in Aht Urhgan. Now please remember you need to be at least
level 30 to start this quest.

1. Okay, go to the second floor of the Aht Urhgan Whitegate and locate Waoud.
   Talk to him for a cut-scene; choose to "Gaze away".

2. Waoud will pose 10 questions. Note that the answers you must choose are
   somewhat random for each character. Each question will have 3 possible
   options. These options will determine the fate of your character as a
   BLU. Note that if you fail to answer 'correctly' you will need to wait
   another Vana'diel day.
   According to somepage.com, 2-2-3-3-2-1-2-1-2-2 seems to work for many
   people. If you answer correctly, continue to step 3, if not, try again
   after waiting one game day.
   You'll know once you get it because Waoud says "Sky, Flame, Gale, Stone, 
   and Spring. I see all five serpent symbols... This sign heralds a
   turning point in your destiny".

3. Talk to Waoud again until he mentions one of the following: 
   
3.1 The treasure I would have you seek is a jewel. It is said to glow with
    a bluish tint and be found near the bank of a certain river.
    You must get the Siren's Tear from the river in Gustaberg, remember to
    check the ??? there without any weapons equipped, or else you won't be
    able to get it.
    Once you have the item, continue to step #4.
 
3.2 The treasure I would have you seek is a pinch of golden sand. It is said
    to glow with the light of the sun and be found only on a certain beach.
    Get the Sunsand either from the Auction House or from the boat in
    Valkurm Dunes during a sandstorm.
    Once you have the item, continue to step #4.

3.3 The treasure I would have you seek is a precious stone. It is said to
    be as red as blood and found in a land of geysers. 
    Get the Dangruf Stone from, quite obviously, Dangruf Wadi. 
    Once you have the item, continue to step #4.

4. If you get it in less than one Vana'diel day, wait till it's 0:00 again,
   or else it won't work. Waoud will then send you to Aydeewa Subterrane.
   So exit through town to the Bhaflau Thickets (Buy the map with if you
   haven't already).
   Note: Sneak is needed, sub WHM or RDM or buy some oils.
   Note#2: Don't drop the requested item yet.

5. Once you arrive there, exit at G-7 to get to Aydeewa Subterrane.

6. Beware of the Aydeewa Diremites, they aggro to sound.
   Go straight here and drop down as soon as you see a ledge, after that, 
   take the next left and go down the slope, while getting down a ramp at
   H-9. Once you get there, enter the pool for a cut-scene WITH THE
   REQUESTED ITEM IN YOUR INVENTORY!

7. Answer positively to everything you get asked, unless you would like to
   repeat everything again >_>.
   If you did everything correctly, you'll be back at the Aht Urhgan 
   Whitegate. Congratulations! You can know play as a blue mage!

And so the real guide begins...

 --------------------------------------------
| III. Playing as a Blue Mage                |
 --------------------------------------------

In Final Fantasy V, the Blue Mage job was first introduced, and it has
become one of the most popular FF jobs ever since. BLU (in FFXI) has the 
ability to learn diverse enemy abilites in order to become stronger. Also,
in order to prevent people from Power-Leveling, S-E added Job Traits and
Status Enhancements for most of the magic, so you better stop leveling and
hunt for more abilities!

============================================
1. Learning Blue Magic
============================================

In order to learn Blue Magic, your main job must be set to BLU. You CANNOT
learn magic if you use BLU as a sub. Once you kill a monster which used a
LEARNABLE magic during the fight, you have a chance of learning Blue Magic,
please note that it is not guaranteed, but it is said that the stronger the
mob, the higher the probability of learning magic (i.e. Easy Prey mobs have
a lower % than Tough mobs).

You can kill Too Weak mobs to learn their abilites as long as they use 
it. Contrary to what people initially thought, it's IMPOSSIBLE for you to
miss Blue Magic at a certain level, you can just go back to, let's say, 
Sarutabaruta in order to learn Wild Oats from Tiny Mandragoras (as long as
you don't kill them first, haha).

It is also possible for you to learn magic that you can't use yet. Example:
I learned Coccoon at level 6, Coccoon is a level 8 ability. It is possible
to learn Blue Magic that is up to 10 levels above one's level, I learned
Blood Drain at level 12 (and Blood Drain is a level 20 magic).

Contrary to popular belief, Azure Lore does NOT help you learn Blue Magic, so
do not even try to waste your 2-hours on a Crawler just because you're 
getting desperate.

============================================
2. Damage Dealing
============================================

There are two types of Blue Magic; Physical and Magical. Physical seems to
be enhanced by STR whereas Magical is influenced by both MND (Pollen) or
INT (-breath attacks).

Early on (Level 5-10) you should depend entirely on Foot Kick to deal 
damage.

"Wait! I used Foot Kick against a Mandragora and the DMG sucks!"
Similar to the Elemental Compass, BLUs have to rely on the Creatures
weaknesses and strengths chart (like BSTs).

All of the mobs in Vana'diel can be classified into 3 different chains.

Chain one: Plantoids > Beasts > Lizards > Vermin > Loop

So for example, if you use Wild Oats (Mandragora ability - Plantoid based)
against a Dhalmel (Beast) you would have a higher chance of succesfully
hitting the enemy with your Blue Magic, it will also deal more damage.

Chain two: Aquans > Amorphs (Hecteye, Slime, Flan, Kraken) > Birds > Loop
Example: Screwdriver will deal less damage against Birds and it is likely
to be resisted at lower levels.

Chain three: Demons <-> Dragons
Both are effective against each other.

Chain four: Undead <-> Arcana (dolls, golems, bombs, cardians, weapons)
Both are effective against each other.

Please make sure to have this chart somewhere nearby, as it can make the
difference between heavy resistance and uber damage :P. This chart also 
has an impact on Job Traits. Yes, it's that important.

============================================
3. Skill Caps
============================================

Blue Mages naturally excel at weilding swords and obviously at casting blue
magic. This section will provide with information regarding a BLU's Skill 
in several weapons and stats.

---------------------
A) Skill Information
---------------------

 --------------------------------------------------------------------
|  Skill  | Skill Rank | Cap at Lv. 1| Cap at Lv. 37 | Cap at Lv. 75 |
 --------------------------------------------------------------------
 Sword          A-            6             114             269  
 Club           B-            5             109             240  
 Evasion        C+            5             105             230  
 Parrying       D             4             101             210  

----------------
B) Ability Caps
----------------

The damage dealt by your abilites as a BLU will increase as you become 
stronger. However, some of these abilites have a cap. For example:

-Pollen has a soft cap of 35 HP.

============================================
4. Job Traits
============================================

By themselves, Blue Mages have no Job Traits. However, when equipping 
certain blue magic, Blue Mages will gain traits such as Beast Killer or 
Auto Regen. Due to the complexity of these traits, they can be divided
in several sub-categories in order to classify them better.

----------------------
A) Intimidation Traits
----------------------

Strangely enough, the Killer effects are related to the Monster
Weaknesses and Strengths chart. Remember how Plantoids have an advantage
against Beasts? Well, if you equip two Plantoids Abilities such as Wild
Oats and Sprout Smack, you will automically 'have' the Beast Killer Job
Trait. Here's a list of the current known 'Killer' traits.

Description: Remember that "Killer" traits will make monsters of that 
             particular family feel intimidated. This is great if you are
             soloing/farming a specific type of monster and want it to stop
             attacking once in a while.

 ----------------------------------------------------
|Lv.|    Trait      |       Spells Needed            |
|----------------------------------------------------|
| 4  Beast Killer    Wild Oats, Sprout Smack         |
|20  Lizard Killer   Foot Kick, Claw Cyclone         |
|34  Undead Killer   Smite of Rage, Bludgeon         |
|44  Plantoid Killer Power Attack, Mandibular Bite   |
|60  Arcana Killer   Dimensional Death, Terror Touch |
 ----------------------------------------------------

--------------
B) Clear Mind
--------------

Description: Clear Mind will let you recover more MP while healing.
             Normally, one recovers 12 MP while healing, then 13, and so on.
             Each Clear Mind trait will let you recover 3 additional MP, so
             if you have Clear Mind III on your Blue Mage, you'll be able
             so start recovering MP at 21 per tick (12+(3*3)).

There are some spells than, when equipped together, will let a blue mage
earn the 'Clear Mind' job trait. In the following list, for every two spells
that are equipped, the Clear Mind Trait will either appear for the first
time in your job traits list, or level up (i.e. Clear Mind II
and so on.).

Can first be obtained at: Lv. 24

-Poison Breath             -Soporific              -Venom Shell
-Awful Eye                 -Filamented Hold        -Maelstrom
-Feather Tickle            -Sandspray              -Warm Up
-Lowing

----------------
C) Max HP Boost
----------------

Description: Raises your maximum amount of HP by 30. Good if you're soloing
             or tanking something for a mission.

As with Clear Mind, equip two spells in order to gain this trait. There is
no way to get Max HP Boost II considering there are only three spells usable
for this trait anyways.

Can be obtained at: Lv. 62

-Flying Hip Press
-Body Slam
-Frypan

----------------
D) Max MP Boost
----------------

Description: Raises your maximum amount of MP by 10. Not a lot, but something
             nice to have.

Same as Max HP Boost, equip two spells of the following list in order to
get the trait. Likewise, there is no way to get Max MP Boost II considering
there are only three spells in the list.

Can be obtained at: Lv. 40

-Metallic Body
-Mysterious Light
-Hecatomb Wave

----------------
E) Attack Bonus
----------------

Description: Raises your attack by 10 points.

Guess what? Pick two of the following spells in order to gain this trait.
Unlike Max MP or HP boost, you can equip more than 1 set of this trait. It
is not known whether or not having more than 1 set (2 spells) of this trait
enhances it.

Can first be obtained at: Lv. 38

-Battle Dance               -Uppercut               -Death Scissors
-Spinal Cleave              -Temporal Shift

---------------------
F) Magic Attack Bonus
---------------------

Description: Increases damage dealt by magic by 20%. Also enhances magical
             weapon skills, such as Red Lotus Blade (but now it's nerfed
             AM I RITE?)

Works exactly the same as Attack bonus. You know the drill, pick two of
the following spells in order to gain this trait. It is possible to equip
more than 1 set of this trait. However it is not known whether or not 
having more than 1 set (2 spells) of this trait enhances it.

Can first be obtained at: Lv. 32

-Cursed Sphere              -Sound Blast            -Eyes on Me
-Memento Mori               -Heat Breath            -Reactor Cool

--------------
G) Rapid Shot
--------------

Description: Ocassionaly reduces Ranged Attack delay. The only 'possible'
             use I can see to this is the recent inclusion of chakram weapons
             usable by Blue Mages. So, I guess if you're skilling up Throwing
             or something, you should give this trait a shot (no pun
             intended).

Pick 2. You know the rest.

Can be obtained at: Lv. 38

-Feather Storm
-Jet Stream
-Hydro Shot

----------------
H) Resist Sleep
----------------

Description: Increases resistance against sleep (WOOT! <_<)

Useless. Totally worthless. Could work for Ballista, though. As always, pick
two of the following spells in order to get the trait (not that you need it
anyways >_>). I know you're dying to hear this... there's no way to get
Resist Sleep II! OMG! What will you do? >_>

Can be obtained at: Lv. 58

-Pollen
-Magic Fruit
-Yawn

-----------------
I) Defense Bonus
-----------------

Description: Increases Defense by 10 points.

Pick any two spells from the list. It is not known wheter or not having more
than one set equipped will help the efficiency of this trait.

Can be obtained at: Lv. 40

-Grand Slam
-Terror Touch
-Saline Coat
-Vertical Cleave

----------------
J) Auto Refresh
----------------

Description: Gradually restores MP (1 per 3 secs).

Ah, Auto-Refresh. This one's a little trickier. The spells used to get this
job trait have hidden points in their .dats. If you equip any set of spells
and the total adds up to 8 points or more, you'll get the trait.

Can be first obtained at: Lv. 58

 -----------------------------------------
|      Spell         | Auto-Refresh Points|
 -----------------------------------------
   Stinking Gas                 1
   Frightful Roar               2
   Self-Destruct                2
   Cold Wave                    1
   Light of Penance             2
   Voracious Trunk              3 
   Actinic Burst                4
   Plasma Charge                4

----------------------
K) Single-Trait Combos
----------------------

There is no other way to earn some traits than to equip two specific spells.
Here's a list of the traits that are 'unique' to two spells.

 ----------------------------------------------------
|Lv.|    Trait      |       Spells Needed            |
|----------------------------------------------------|
|16  Auto-Regen      Sheep Song, Healing Breeze      |
|50  Mag. Def. Bonus Magnetite Cloud, Ice Break      |
|68  Conserve MP     Chaotic Eye, Firespit           |
|69  Evasion Bonus   Screwdriver, Hysteric Barrage   |
|69  Store TP        Sickle Slash, Tail Slap         |
|72  Accuracy Bonus  Frenetic Rip, Disseverment      |
 ----------------------------------------------------

Auto-Regen
Description: Gradually restores HP (1 per 3 secs).

Magic Defense Bonus
Description: Improves defense against magic spells.

Conserve MP
Occasionally reduces spells' MP cost.

Evasion Bonus
Description: Improves chance of evading physical attacks.

Store TP
Description: Gain 10% more TP while attacking.

Accuracy Bonus
Description: Increases the accuracy of physical attacks.

============================================
5. Job Abilities
============================================

Weird, BLU's Job Abilities are in alphabetical order O.o, what's next, 
something called Delta Strike?

-------------
A) Azure Lore
-------------

   Available at: Level 1
   Recast Time: 2 hours 0 minutes
   Duration: 30 seconds
   Description: Enhances the effect of blue magic.

Azure lore is BLU's 2-hours, it can cause some heavy damage if the
party is in danger, just make sure you have MP before you use it.
No, contrary to what your LS/ you might think, it does not help you learn
spells faster. Don't even try it. >_>

-----------------
B) Burst Affinity
-----------------

   Available at: Level 25
   Recast Time: 2 Minutes
   Duration: 30 seconds
   Description: Makes it possible for your next "magical" blue magic spell
   to be used in a Magic Burst.

Burst Affinity (or BA, for short), will help you deal some pretty nice
damage if your party has a decent Skillchain setup. Just make sure to
macro it with INT equipment right before you cast your magical blue spell.

-----------------
C) Chain Affinity
-----------------

    Available at: Level 40
    Recast Time: 2 Minutes
    Duration: 30 seconds
    Description: Makes it possible for your next "physical" blue magic spell
    to be used in a skillchain. Effect varies with TP. 

Just like BA, Chain Affinity (or CA) will let you become even more useful in
parties. It is possible to create a self-skillchain if you have 100% TP and
your CA timer is ready. Since you will be using physical blue spells for
this, make sure you macro some STR rings before you decide to skillchain.
For more information about Blue Magic and Skillchains, please check section
8 of this part of the guide entitled: "Blue Mage Skillchains"

============================================
6. Role in Parties
============================================

============================================
7. Equipment
============================================

============================================
8. Blue Mage Skillchains
============================================

============================================
9. Food
============================================

 --------------------------------------------
| IV. Blue Magic                             |
 --------------------------------------------

Quite obviously, without Blue Magic, a Blue Mage will be completely 
worthless. So, instead of exping like there's no tomorrow, please take your
time and hunt all those abilities! It will be better in the long run,
especially if you get abilities _before_ you can use them.

============================================
1. Blue Magic Points
============================================

As soon as you start playing Blue Mage, you will only have 10 'Blue Magic
Points', this points limit the number of spells you can have equipped at
any given time. Be careful because once you change your Blue Magic
spells, you'll be unable to cast any Blue Magic for 1 minute. Every 10
levels, the maximum Blue Magic Points that you can have will increase,
as seen in the following chart:

 ---------------------------------------
|Level | B.P. | Max. Equippable Spells  |
 ---------------------------------------
  1-10    10            6
 11-20    15            8
 21-30    20           10
 31-40    25           12
 41-50    30           14
 51-60    35           16
 61-70    40           18
 71-75    45           20

So at level 75, you will be able to equip a maximum of 20 spells, with
45 Blue Magic Points available to use.

============================================
2. List of Blue Magic
============================================

As mentioned above, there are two kinds of Blue Magic; Physical and Magical.
I'm well aware that I butchered most of the spell descriptions, but I feel
some of them were just too long and just wouldn't fit to make this chart
easier to use. That's why I used the following abbreviations:

 -----------------------------------------------
|  Blue Magic Chart Taxonomy and Abbreviations  |
 -----------------------------------------------
| AoE :                  Area of Effect         |
|  BP :                  Blue [Magic] Points    |
| Crit. varies with TP : Chance of critical hit |
|                        varies with TP.        |
| Paral. :               Paralysis
| Weak:                  Weakeaned status       |
 -----------------------------------------------

  Key Point:
    -Remember you can learn Blue Magic up to 10 levels above you.

Without further ado, here's the list of blue magic, sorted by level.

 ----------------------------------------------------------------------------
|  |              | Monster  |  |    Stat    | MP |       Spell              |
|Lv|    Spell     | Family   |BP|    Bonus   |used|    Description           |
|----------------------------------------------------------------------------|
| 1|    Pollen    |   Bee    |1 | CHR+1 HP+5 | 8  |Restores HP.              |
|----------------------------------------------------------------------------|
| 1|   Sandspin   |   Worm   |2 |   VIT+1    | 10 |Earth damage AoE.         |
|  |              |          |  |            |    |Accuracy Down             |
|----------------------------------------------------------------------------|
| 1|   Foot Kick  |  Rabbit  |2 |   AGI+1    | 5  |Deals critical damage.    |
|  |              |          |  |            |    |Crit. varies with TP.     |
|----------------------------------------------------------------------------|
| 4|Power Attack  |  Beetle  |1 |   MND+1    | 5  |Deals critical damage.    |
|  |              |          |  |            |    |Crit. varies with TP.     |
|----------------------------------------------------------------------------|
| 4| Wild Oats    |Mandragora|3 | CHR+1 HP+10| 9  |VIT Down                  |
|  |              |          |  |            |    |Duration varies with TP   |
|----------------------------------------------------------------------------|
| 4|Sprout Smack  |  Sapling |2 |   MND+1    | 5  |Slow Effect               |
|  |              |          |  |            |    |Duration varies with TP   |
|----------------------------------------------------------------------------|
| 8|   Coccoon    |  Crawler |1 |   VIT+3    | 10 |Enhances Defense.         |
|----------------------------------------------------------------------------|
| 8|Metallic Body |   Crab   |1 |   Nothing  | 19 |Absorbs a certain amount  |
|  |              |          |  |            |    |of damage.                |
|----------------------------------------------------------------------------|
| 8|Queasyshroom  |  Funguar |2 | HP-5 MP+5  | 20 |Additional Effect:Poison  |
|  |              |          |  |            |    |Duration varies with TP   |
|----------------------------------------------------------------------------|
|12|Battle Dance  |   Orc    |3 |   DEX+2    | 12 |AoE. DEX Down             |
|  |              |          |  |            |    |Duration varies with TP   |
|----------------------------------------------------------------------------|
|12|Head Butt     |  Quadav  |3 |   DEX+2    | 12 |Damage varies with TP     |
|  |              |          |  |            |    |Additional Effect:Stun    |
|----------------------------------------------------------------------------|
|12|Feather Storm |  Yagudo  |3 | CHR+2 HP+5 | 12 |Additional Effect:Poison  |
|  |              |          |  |            |    |Chance varies with TP     |
|----------------------------------------------------------------------------|
|16|  Helldive    |  Bird    |2 | CHR+1 HP+5 | 16 |Damage varies with TP     |
|----------------------------------------------------------------------------|
|16|Healing Breeze| Dhalmel  |4 | CHR+2 MP+10| 55 |Restores HP for party     |
|  |              |          |  |            |    |members within AoE.       |
|----------------------------------------------------------------------------|
|16| Sheep Song   |  Sheep   |2 | CHR+1 HP+5 | 22 |Puts all enemies within   |
|  |              |          |  |            |    |range to sleep.           |
|----------------------------------------------------------------------------|
|18|  Bludgeon    | Cardian  |2 |  STR+1     | 16 |Delivers a 3x attack.     |
|  |              |          |  |            |    |Accuracy varies with TP   |
|----------------------------------------------------------------------------|
|18| Cursed Sphere|   Fly    |2 |  MND+1     | 36 |Deals water damage to     |
|  |              |          |  |            |    |enemies within AoE        |
|----------------------------------------------------------------------------|
|18|  Blastbomb   |Warmachine|2 |  STR+1     | 36 |Deals fire damage to      |
|  |              |          |  |            |    |enemies within AoE. Bind. |
|----------------------------------------------------------------------------|
|20| Blood Drain  | Giant Bat|2 | HP-5 MP+5  | 10 |Steals an enemy's HP.     |
|  |              |          |  |            |    |Ineffective against undead|
|----------------------------------------------------------------------------|
|20| Claw Cyclone | Tiger    |2 |   VIT+1    | 24 |Damages enemies within AoE|
|  |              |          |  |            |    |Damage varies with TP     |
|----------------------------------------------------------------------------|
|24|  Soporific   | Flytrap  |4 | HP-5 MP+5  | 38 |Puts all enemies within   |
|  |              |          |  |            |    |range to sleep.           |
|----------------------------------------------------------------------------|
|26| Screwdriver  |  Pugil   |3 |VIT+1 CHR+1 | 21 |Deals critical damage.    |
|  |              |          |  |    HP+10   |    |Crit. varies with TP.     |
|----------------------------------------------------------------------------|
|28|  Bomb Toss   |  Goblin  |3 |    STR+2   | 42 |Throws a bomb at an enemy |
|  |              |          |  |            |    |Deals an AoE fire damage. |
|----------------------------------------------------------------------------|
|30| Grand Slam   |   Gigas  |2 |   INT+1    | 24 |Delivers an area attack   |
|  |              |          |  |            |    |Damage varies with TP     |
|----------------------------------------------------------------------------|
|32| Sound Blast  |Cockatrice|1 | Nothing    | 25 |Lowers Intelligence of    |
|  |              |          |  |            |    |enemies within range      |
|----------------------------------------------------------------------------|
|32| Chaotic Eye  | Coeurl   |2 |   AGI+1    | 13 |Silences an enemy.        |
|----------------------------------------------------------------------------|
|34| Death Ray    | Hecteyes |2 | HP-5 MP+5  | 49 |Deals dark damage to an   |
|  |              |          |  |            |    |enemy                     |
|----------------------------------------------------------------------------|
|34| Smite of Rage|   Evil   |3 |   AGI+3    | 28 |Damage varies with TP.    |
|  |              |  Weapon  |  |            |    |                          |
|----------------------------------------------------------------------------|
|36| Digest       |   Slime  |2 | HP-5 MP+5  | 20 |Steals an enemy's HP      |
|  |              |          |  |            |    |Ineffective against undead|
|----------------------------------------------------------------------------|
|36| Pinecone Bomb|  Treant  |2 |  STR+1     | 48 |Additional effect: Sleep  |
|  |              |          |  |            |    |Duration varies with TP   |
|----------------------------------------------------------------------------|
|38| Jet Stream   |  Batx3   |4 |  DEX+2     | 25 |Delivers a 3x attack      |
|  |              |          |  |            |    |Accuracy varies with TP   |
|----------------------------------------------------------------------------|
|38| Uppercut     | Goobbue  |3 | STR+2 DEX+1| 31 |Damage varies with TP     |
|----------------------------------------------------------------------------|
|40|Mysterious    |Magic Pot |4 | AGI+3      | 73 |Deals wind damage AoE.    |
|  |       Light  |          |  |            |    |Additional effect: Weight |
|----------------------------------------------------------------------------|
|40|Terror Touch  |  Ghost   |3 | HP-5 MP+10 | 62 |Weakens Attacks.          |
|  |              |          |  |            |    |Accuracy varies with TP   |
|----------------------------------------------------------------------------|
|42| Venom Shell  | Uragnite |3 |  MND+2     | 86 |Poisons enemies within AoE|
|  |              |          |  |            |    |and gradually reduces HP  |
|----------------------------------------------------------------------------|
|42| MP Drainkiss | Leech    |4 |  MP+5      | 20 |Steals an enemy's MP.     |
|  |              |          |  |            |    |Ineffective against undead|
|----------------------------------------------------------------------------|
|44|Mandibular    | Antlion  |2 |  INT+1     | 38 |Damage varies with TP     |
|  |        Bite  |          |  |            |    |                          |
|----------------------------------------------------------------------------|
|44| Blitzstrahl  |   Doll   |4 |  DEX+3     | 70 |Deals lightning damage    |
|  |              |          |  |            |    |to an enemy. Stun effect  |
|----------------------------------------------------------------------------|
|44| Stinking Gas |  Doomed  |2 |  AGI+1     | 37 |Deals AoE wind damage that|
|  |              |          |  |            |    |lowers VIT and reduces HP |
|----------------------------------------------------------------------------|
|46|Magnetite     |  Antica  |3 |  VIT+2     | 86 |Deals AoE earth damage    |
|  |       Cloud  |          |  |            |    |Additional effect: Weight |
|----------------------------------------------------------------------------|
|46| Geist Wall   |    Eft   |3 | HP-5 MP+10 | 35 |Removes one beneficial    |
|  |              |          |  |            |    |magical effect (AoE)      |
|----------------------------------------------------------------------------|
|46|  Awful Eye   |  Bugard  |2 |  MND+1     | 32 |Deals water AoE that      |
|  |              |          |  |            |    |lowers STR and reduces HP |
|----------------------------------------------------------------------------|
|48| Sickle Slash |  Spider  |4 | HP-5 MP+15 | 41 |Deals critical damage     |
|  |              |          |  |            |    |Crit. varies with TP.     |
|----------------------------------------------------------------------------|
|48| Blood Saber  | Skeleton |2 | HP-5 MP+5  | 25 |AoE HP steal              |
|  |              |          |  |            |    |Ineffective against undead|
|----------------------------------------------------------------------------|
|48| Refuelling   | Cluster  |4 |  AGI+2     | 29 |Increase attack speed     |
|----------------------------------------------------------------------------|
|48|  Jettaura    |Hippogryph|4 |  MP+15     | 37 |Enemies within AoE are    |
|  |              |          |  |            |    |frozen with fear.         |
|----------------------------------------------------------------------------|
|50|Frightful Roar|  Taurus  |3 |  AGI+2     | 46 |Weakens defense for       |
|  |              |          |  |            |    |enemies within range.     |
|----------------------------------------------------------------------------|
|50|  Ice Break   |   Golem  |3 |  INT+1     | 142|Deals AoE ice damage      |
|  |              |          |  |            |    |Additional effect: Bind.  |
|----------------------------------------------------------------------------|
|50|Self-Destruct |   Bomb   |3 |  STR+2     | 100|Heavy AoE damage.         |
|  |              |          |  |            |    |Affects caster with Weak. |
|----------------------------------------------------------------------------|
|52|Filamented    | Diremite |3 |  VIT+1     | 38 |Reduces attack speed      |
|  |         Hold |          |  |            |    |of enemies within AoE     |
|----------------------------------------------------------------------------|
|52| Cold Wave    |   Snoll  |1 |  INT-1     | 37 |Deals ice damage that low |
|  |              |          |  |            |    |AGI and HP within AoE     |
|----------------------------------------------------------------------------|
|54| Hecatomb Wave|   Demon  |3 |  AGI+1     | 116|Deals AoE wind damage     |
|  |              |          |  |            |    |Additional effect: Blind  |
|----------------------------------------------------------------------------|
|54|Radiant Breath|  Wyvern  |4 | CHR+1 HP+15| 116|Deals AoE light damage    |
|  |              |          |  |            |    |Add. eff.:Slow and Silence|
|----------------------------------------------------------------------------|
|56|Feather       |Giant Bird|2 |  Nothing   | 29 |Enhances evasion.         |
|  |      Barrier |          |  |            |    |                          |
|----------------------------------------------------------------------------|
|58|Flying Hip    |  Bugbear |3 |  AGI+1     | 125|Deals wind damage to      |
|  |        Press |          |  |            |    |enemies within range      |
|----------------------------------------------------------------------------|
|58| Light of     | Tonberry |5 | CHR+1 HP+15| 53 |Reduces an enemy's TP     |
|  |      Penance |          |  |            |    |Add. effect:Blind and Bind|
|----------------------------------------------------------------------------|
|58| Magic Fruit  | Opo-opo  |3 |  Nothing   | 72 |Restores HP for the target|
|  |              |          |  |            |    |party member.             |
|----------------------------------------------------------------------------|
|60|Death Scissors| Scorpion |5 |MND+2 CHR+2 | 51 |Damage varies with TP.    |
|  |              |          |  |    HP+5    |    |                          |
|----------------------------------------------------------------------------|
|60|Dimensional   |  Shadow  |5 | DEX+1 CHR+1| 48 |Damage varies with TP.    |
|  |       Death  |          |  |     HP+5   |    |                          |
|----------------------------------------------------------------------------|
|61|Eyes on Me    | Ahriman  |4 | HP-5 MP+15 | 112|Deals dark damage to an   |
|  |              |          |  |            |    |enemy.                    |
|----------------------------------------------------------------------------|
|61|Maelstrom     | Sea Monk |5 |   Nothing  | 162|Deals AoE water damage.   |
|  |              |          |  |            |    |Additional effect:STR down|
|----------------------------------------------------------------------------|
|61|Bad Breath    |  Morbol  |5 |INT+2 MND+2 | 212|Deals earth AoE & inflicts|
|  |              |          |  |            |    |multiple status ailments  |
|----------------------------------------------------------------------------|
|62|Body Slam     |  Dragon  |4 | VIT+1 MP+5 | 74 |Delivers an area attack   |
|  |              |          |  |            |    |Damage varies with TP     |
|----------------------------------------------------------------------------|
|62|Memento Mori  |   Corse  |4 |    INT+1   | 46 |Enhances Magic Attack     |
|----------------------------------------------------------------------------|
|62|1000 Needles  |Sabotender|5 | VIT+3 AGI+3| 350|Shoots multiple needles at|
|  |              |          |  |            |    |enemies within range.     |
|----------------------------------------------------------------------------|
|63|Spinal Cleave |  Qutrub  |4 | VIT+2 INT+1| 61 |Accuracy varies with TP   |
|  |              |          |  |   MND+1    |    |                          |
|----------------------------------------------------------------------------|
|63|Frenetic Rip  |   Imp    |3 |    INT+1   | 61 |Delivers a 3x attack.     |
|  |              |          |  |            |    |Damage varies with TP.    |
|----------------------------------------------------------------------------|
|63|Frypan        |  Moblin  |3 |    DEX+2   | 65 |AoE Attack. Stun effect.  |
|  |              |          |  |            |    |Accuracy varies with TP   |
|----------------------------------------------------------------------------|
|63|Hydro Shot    |  Sahagin |3 |    MND+2   | 55 |Additional effect: Enmity |
|  |              |          |  |            |    |down. Chance varies w/TP. |
|----------------------------------------------------------------------------|
|64|Feather Tickle|  Colibri |2 |    AGI+1   | 48 |Reduces an enemy's TP.bbb |
|----------------------------------------------------------------------------|
|64|Yawn          |  Apkallu |3 | CHR+1 HP+5 | 55 |Puts all enemies within   |
|  |              |          |  |            |    |range to sleep.           |
|----------------------------------------------------------------------------|
|64|Voracious     |   Marid  |4 |    AGI+2   | 72 |Steals one beneficial     |
|  |       Trunk  |          |  |            |    |effect from an enemy.     |
|----------------------------------------------------------------------------|
|65|Infrasonics   |  Lizard  |4 |    INT+1   | 42 |Lowers evasion of enemies |
|  |              |          |  |            |    |within a fan-shaped area. |
|----------------------------------------------------------------------------|
|66|Frost Breath  |   Raptor |3 |    INT+2   | 136|Deals AoE ice damage      |
|  |              |          |  |            |    |Additional effect: Paral. |
|----------------------------------------------------------------------------|
|66|Sandspray     |  Qiqirn  |2 |    VIT+1   | 43 |Blinds enemies within a   |
|  |              |          |  |            |    |fan-shaped area.          |
|----------------------------------------------------------------------------|
|67|Enervation    |  Troll   |5 | HP-5 MP+5  | 48 |Lowers defense and mag.   |
|  |              |          |  |            |    |defense (AoE).            |
|----------------------------------------------------------------------------|
|67|Diamondhide   |  Troll   |3 |    VIT+1   | 99 |AoE Stoneskin.            |
|----------------------------------------------------------------------------|
|68|Warm-Up       |Mamool Ja |4 |    VIT+1   | 59 |Enhances accuracy and     |
|  |              |          |  |            |    |evasion.                  |
|----------------------------------------------------------------------------|
|68|Firespit      |Mamool Ja |5 |    STR+3   | 121|Deals fire damage to an   |
|  |              |          |  |            |    |enemy.                    |
|----------------------------------------------------------------------------|
|69|Tail Slap     |  Lamiae  |4 |    MND+2   | 77 |AoE attack. Stun effect   |
|  |              |          |  |            |    |Damage varies with TP     |
|----------------------------------------------------------------------------|
|69|Hysteric      |  Lamiae  |5 | DEX+2 AGI+1| 61 |Delivers a 5x attack      |
|  |     Barrage  |          |  |            |    |Damage varies with TP     |
|----------------------------------------------------------------------------|
|70|Amplification |Black     |3 | HP-5 MP+5  | 48 |Enhances magic attack and |
|  |              |Pudding   |  |            |    |magic defense.            |
|----------------------------------------------------------------------------|
|70|Cannonball    |  Wamoura |3 | STR+1 DEX+1| 66 |Damage varies with TP     |
|----------------------------------------------------------------------------|
|71|Lowing        |  Buffalo |2 |     HP-5   | 66 |AoE disease that prevents |
|  |              |          |  |            |    |recovery of HP and MP.    |
|----------------------------------------------------------------------------|
|71|Heat Breath   | Manticore|4 |    STR+3   | 169|Fan-shaped area fire      |
|  |              |          |  |            |    |damage.                   |
|----------------------------------------------------------------------------|
|72|Saline Coat   |  Xzomit  |3 | VIT+2 AGI+2| 66 |Enhances magic defense    |
|  |              |          |  |   MP+10    |    |                          |
|----------------------------------------------------------------------------|
|73|Ram Charge    |    Ram   |4 |   HP+5     | 79 |Damage varies with TP     |
|----------------------------------------------------------------------------|
|73|Temporal Shift|  Hpmemde |5 | HP+10 MP+15| 48 |Enemies within range are  |
|  |              |          |  |            |    |prevented from acting.    |
|----------------------------------------------------------------------------|
|74|Actinic Burst |  Ghrah   |4 | CHR+2 HP+20| 24 |Greatly lowers accuracy   |
|  |              |          |  |            |    |of enemies within range   |
|----------------------------------------------------------------------------|
|74|Reactor Cool  |  Zdei    |5 | INT+3 MND+3| 28 |Enhances defense and gives|
|  |              |          |  |            |    |the effect of Ice Spikes. |
|----------------------------------------------------------------------------|
|75|Plasma Charge |  Phuabo  |5 | STR+3 DEX+3| 24 |Gives the effect of       |
|  |              |          |  |            |    |Shock Spikes.             |
|----------------------------------------------------------------------------|
|75|Vertical      |  Euvhi   |3 | VIT+1 HP-5 | 86 |Damage varies with TP     |
|  |        Cleave|          |  |    MP+5    |    |                          |
 ----------------------------------------------------------------------------

============================================
3. Classification
============================================

Here's a chart to easily locate which spell is physical and which one is
magical. Remember that physical spells will be mostly enhanced by STR
and magical by INT (or MND if it's a defensive spell). Magical spells can
be bursted after level 25 and physical spells can be part of a
skillchain starting level 40.

CTRL+F will let you find the desired spell quicker.

    ________________                         ______________
 __/ Physical Spells\_______________________/Magical Spells\__________
|       Foot Kick                              Sandspin               |
|      Power Attack                             Pollen                |
|      Sprout Smack                          Metallic Body            |
|       Wild Oats                              Coccoon                |
|      Queasyshroom                          Healing Breeze           |
|      Battle Dance                           Sheep Song              |
|       Head Butt                            Cursed Sphere            |
|      Featherstorm                            Blastbomb              |
|        Helldive                             Blood Drain             |
|        Bludgeon                              Soporific              |
|      Claw Cyclone                          Poison Breath            |
|      Screwdriver                             Bomb Toss              |
|       Grand Slam                            Sound Blast             |
|      Smite of Rage                          Chaotic Eye             |
|        Pinecone Bomb                         Death Ray              |
|      Jet Stream                                Digest               |
|        Uppercut                           Mysterious Light          |
|      Terror Touch                            Venom Shell            |
|     Mandibular Bite                        MP Drainkiss             |
|      Sickle Slash                           Blitzstrahl             |
|     Death Scissors                          Stinking Gas            |
|    Dimensional Death                      Magnetite Cloud           |
|        Body Slam                            Geist Wall              |
|      Spinal Cleave                           Awful Eye              |
|      Frenetic Rip                           Blood Saber             | 
|          Frypan                              Refueling              | 
|        Hydro Shot                            Jettaura               |
|         Tails Slap                        Frightful Roar            |
|      Hysteric Barrage                        Ice Break              |
|       Cannonball                           Self-Destruct            |
|       Disseverment                        Filamented Hold           |
|       Ram Charge                             Cold Wave              |
|     Vertical Cleave                       Hecatomb Wave             |
|                                           Radiant Breath            |
|                                           Feather Barrier           |
|                                          Flying Hip Press           |
|                                          Light of Penance           |
|                                            Magic Fruit              |
|                                            Eyes On Me               |
|                                            Maelstrom                |
|                                             Bad Breath              |
|                                           Memento Mori              |
|                                           1000 Needles              |
|                                          Feather Tickle             |
|                                                Yawn                 |
|                                           Voracious Trunk           |
|                                            Infrasonics              | 
|                                            Frost Breath             |
|                                             Sandspray               |
|                                             Enervation              |
|                                            Diamondhide              |
|                                             Warm-Up                 |
|                                             Firespit                |
|                                           Amplification             |
|                                              Lowing                 |
|                                            Heat Breath              |
|                                            Saline Coat              |
|                                           Temporal Shift            |
|                                            Actinic Burst            |
|                                             Reactor Cool            |
|                                            Plasma Charge            |
 ---------------------------------------------------------------------

 --------------------------------------------
| V. Subjobs                                 |
 --------------------------------------------

So what are the _real_ viable subjobs for Blue Mages? Let's take a look
at some of the options...

============================================
1. White Mage
============================================

Seeing how Blue Mages need MP in order to deal damage, White Mage is a
fairly obvious choice, as it gives you many support spells and altogether
is a great subjob at any level depending on your party setup.

Pros:
 -Increases MP.
 -Healing magic used to support other party members.
 -Divine Seal works with curative spells such as Pollen and Magic Fruit.

Cons:
 -With both a RDM and a WHM in the party post 40, it may be best to sub
  thief for SA+Physical Spell.

============================================
2. Ninja
============================================

I've seen some Blue Mages sub this in order to equip swords that boost
accuracy and Dual-wielding is nice for TP build, but note that you will
still have to rest in order to regen MP.

Pros:
 -Dual Wield
 -Utsusemi spells for survival (used best when solo).

Cons:
 -Its potential is only fully achieved while soloing.

============================================
3. Warrior
============================================

This will work best at lower levels. Coccoon and Metallic Body will help
you act as a tank since you have Provoke. Later on, Defender seems to also
help tanking. Do not abuse it however, since there are other subjobs that
work better in the mid-high levels.

Pros:
 -Tank @ low levels.
 -Provoke
 -Double Attack

Cons:
 
 -Mostly useless subjob at higher levels.

============================================
4. Thief
============================================

Sneak Attack helps your Blue Magic a lot to deal more damage.

Pros:
 -SATA
 -Flee

Cons:
 -The increased evasion does not make a real difference when soloing.

 --------------------------------------------
| VI. Artifact Armor                         |
 --------------------------------------------

In the July 24th - 2006 update, Square-Enix released the Artifact Armor
for the advanced jobs that came out with the Treasures of Aht Urhgan expansion
pack -Corsair, Blue Mage and Puppetmaster-, the quests that must be 
completed are a little different from the other jobs' AF quests. Here's a list
of the Blue Mage's Artifact Armor. Coming soon: AF quests.

============================================
1. Immortal's Scimitar
============================================

Stats: Lv. 40
       Rare/Ex
       Damage: 26
       Delay: 236
       DPS (Damage per Second): 6.61
       TP Per Hit: 6.3%
       MP+10
       STR+1
       INT+1	

============================================
2. Magus Charuqs
============================================

Stats: Lv. 52  
       Rare/Ex 
       Slot: Feet 
       Defense: 13
       HP +13
       MP +13
       Evasion Skill +10
       Enmity -3

============================================
3. Magus Shalwar
============================================

Stats: Lv. 54  
       Rare/Ex
       Defense: 33
       HP +20
       VIT+3
       AGI+3
       Spell Interruption Rate -10%

============================================
4. Magus Bazubands
============================================
 
Stats: Lv. 56
       Rare/Ex
       Defense: 16
       MP +15
       Parrying Skill +10
       Increases Chance to Learn Blue Magic


============================================
5. Magus Jubbah
============================================

Stats: Lv.58 
       Rare/Ex 
       Defense: 44
       HP +12
       MP +12
       STR+3
       DEX+3
       Blue Magic Skill +15

============================================
6. Magus Keffiyeh
============================================ 

Stats: Lv. 60
       Rare/Ex 
       Defense: 23
       MP +20
       INT+3
       MND+3
       Enhances Monster Correlation Effects

 --------------------------------------------
| VII. FAQ                                   |
 --------------------------------------------

1. Do I need Treasures of Aht Urhgan in order to unlock Blue Mage?
Yes.

2. Help! Waoud isn't letting me start the quest! What should I do?
You need to be level 30 in order to start the quest. Also, if you failed
to answer his questions once, make sure you wait for the next Vana'diel day
(and change zones) in order to talk with him again.

3. I have a level 30 job and I can't trigger the quest!!! What can I do?!
You must be on a level 30+ job when you're talking with him. No, the game
doesn't care if you have a level 75 PLD if you're talking to Waoud as a level
5 THF.

4. I went to Aydeewa Subterrane but I can't finish the quest! What happened?
You dropped the item Waoud asked for, didn't you? Now you have to start
all over again.

5. What server are you on? What's your character name?
Seriously, does it make a difference? >_> If you really want to know, just
check the Contact section and mail me. I'll be happy to send a reply; but no,
I won't post it here in the guide.

6. OMG! There are no Sheeps at higher levels!! Is it possible for me to miss
   Sheep Song?
It is impossible for you to miss blue magic. If you DID forget to grab it
once you should've, you could always return to that place and grab it from
"Too Weak" monsters; it will be harder, though.

7. I'm a Galka, will the MP penalty make a big difference while playing as
   BLU?
Absolutely not, you might find differences at first, but once you are able
to equip Astral Rings and MP+ equipment, you'll see that your damage output
will be the same as that of other races, and thanks to the colossal STR of
Galkas, physical blue magic will help you even those Tarutarus with their
insane MP =).

8. ZOMG You're lying! Azure Lore helps you learn spells faster! Why are you
   against it?
It's been  _confirmed_ that Azure Lore will NOT help you learn Blue Magic
faster. If you got the spell while using your 2 hours, it was just a 
coincidence, that's it.   

9. Can I learn Poison Breath from a Crawler/Lizard instead of a Hound?
No, each monster family is programmed to give one specific Blue Magic.
Crawlers already give Coccoon and Lizards give Infrasonics, so no.
  
 --------------------------------------------
| VIII. Credits                              |
 --------------------------------------------

-CJayC: For creating Gamefaqs.
-somepage.com: For enlightening me a lot XD. Excellent FFXI site.
-FFXI Encyclopedia: The FFXI version of Wiki. Great site.
-Square-Enix: >_> I don't know whether to thank them this time or to blame
              for getting me hooked to this addicting game. Hah!
-ASCII Generator: I'm not good at RL drawing, much less at ASCII Art,
                  so this excellent software helps my FAQs look nice :P.
-Eiteen: For being one of my oldest (and nicest) friends in FFXI ;)
-Rokusho: You're a great person altogether! Thanks for all the serious
          advise you've given me! Seriously, I will never be able to thank
          you enough =D.

 --------------------------------------------
| IX. Version History                        |
 --------------------------------------------

0.8 July 26th 2006: First release of the FAQ. Much work needs to be done.

0.9 August 9th 2006:Second release. Completed several sections that were
                    missing in the first release such as Job Traits and the
                    list of Blue Magic. Added some Frequently Asked
                    Questions and fixed some typos. Feedback is appreciated.
                    Guide is nowhere close to completion, but I'm getting
                    there =). Also, changed logo due to some uh... issues...


 --------------------------------------------
| X. Contact                                 |
 --------------------------------------------

Have any questions? Comments? Do you want to contribute? I will do my best
to answer your questions, so be patient!
In any case, contact me at:
jorgom[at]gmail.com
with the subject:
Final Fantasy XI: Blue Mage

|Copyright 2006| Jorge Gomez
End of Document