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    Secret Rooms Guide by make me dance

    Version: 1.85f | Updated: 07/20/06 | Printable Version | Search Guide | Bookmark Guide

                    RAYMAN 3:  HOODLUM HAVOC for the Playstation 2
                            In-depth:  Secret Rooms Guide
                               Written by make me dance
                                Created on 04/01/2004
                                 Version 1.85f (Final)
    Table of Contents
      [1] Introduction                                                    [01ABAA]
      [2] Contacting the Author                                           [01ACAA]
      [3] What's New                                                      [01ADAA]
      [4] Guide                                                           [01AEAA]
          a. Tips                                                         [01AEBA]
          b. Secret Rooms                                                 [01AECA]
             1. The Fairy Council                                         [01AECB]
             2. Clearleaf Forest                                          [01AECC]
             3. The Bog of Murk                                           [01AECD]
             4. The Land of the Livid Dead                                [01AECE]
             5. The Desert of the Knaaren                                 [01AECF]
             6. The Longest Shortcut                                      [01AECG]
             7. The Summit Beyond the Clouds                              [01AECH]
             8. Hoodlum Headquarters                                      [01AECI]
             9. The Tower of the Leptys                                   [01AECJ]
      [5] Credits                                                         [01AFAA]
      [6] Closing Notes                                                   [01AGAA]
      Note:  To get access to each section more easily, press CTRL+F on your
      browser and punch the letters between the brackets in.
    [1] Introduction                                                      [01ABAA]
      "Rayman 3:  Hoodlum Havoc" is the latest chapter in the well-known and
      acclaimed Rayman series.  I've been playing this great game for quite a long
      while now--I am a bit addicted to it, even--and was quite surprised when I
      found out there wasn't any guide concerning secret rooms, a subject that
      produced so many topics in the old RZ.  Well, I had a stroke of genius and
      thought to myself:  "hey, why don't I get off my lazy ass and do something
      that might actually help people?"  So I did.  With the info taken off my
      (now defunct) R3 fansite, I wrote this little guide which is, for all
      purposes, my first guide ever, really hoping everyone would enjoy it.
    [2] Contacting the Author                                             [01ACAA]
      Should you have any need to contact me because of a question you have,
      something I need to add and/or fix, a grammatical error, a typo or something
      even more trivial, feel free to reach me via email:
      Email:  makemedance AT gmail DOT com
    [3] What's New                                                        [01ADAA]
      Version 1.85f [20th July 2006]
        * Added some details on the secret chamber in The Tower of the Leptys.
    [4] Guide                                                             [01AEAA]
    a. Tips                                                               [01AEBA]
      The aim of this guide is, of course, to help you achieve high scores so that
      you may join other professional players around the world and compete with
      them.  Since mid-2005 there really has been no competition to talk about and
      the "R3 Hall of Fame" is pretty much dead.  Yet, there are a few players
      here and there (mainly on the RaymanZone forums) who still strive to get the
      highest of scores just for fun.  If you would like to join them (or if
      serious R3 competition ever comes back), then secret rooms are vital to the
      conquest of high scores.  Evidently, there are other important aspects you
      should try to keep in mind.  This guide won't cover them; but if you wish to
      learn more about them, you had much better check one of the full
      walkthroughs for R3 or the RZ forums.
      I will try to cover only the basics with this section.  To achieve high
      scores, you must always:
      * Try to get a crystal before killing a boss so as to combo the 1500 points
      points you get from it.  Of course, you should also try to defeat bosses when
      powered up, if possible;
      * Get the yellow crystals first, then the orange ones and finally the
      green gem to attain higher combos;
      * Try to get a power-up before getting any points, be it from icing enemies
      or getting gems.
    b. Secret Rooms                                                       [01AECA]
      A secret room is a room that is hidden, so that a player on a normal
      playthrough wouldn't notice it unless they have a very good eye or have
      prior knowledge of it.  In R3 secret rooms are generally full of crystals
      (yellow ones are worth 10 pts., orange ones 30 pts.) surrounding a green gem
      (worth 1500 pts.).
      This list attempts to tally all of the secret rooms found so far.  I'm
      almost sure there aren't more left to find, but if you do find one, mail me
      asap.  Likewise, if you think the directions for a certain room aren't as
      clear as they could be and you feel you can improve them, mail me.
    1. The Fairy Council                                                  [01AECB]
      Part 4:  In the Heart of the World, there's a little ledge on one of the
      columns that you can use to get to the roof ledge.  On this ledge, there's a
      hidden floor button that, when stepped on, will open a secret wall that
      leads you to some sort of slide, filled with all type of gems.  It ends in a
    2. Clearleaf Forest                                                   [01AECC]
      Part ?:  Submission by cflagg:
      "[W]hen you get your first missile can, look right above where globox is.
      [Y]ou should see a vent. [F]ire a missile in there. [Y]ou will shoot a lever
      Part 5:  When you get to the doctor's office, just behind the point you
      start, there's a wall with a hole on it.  Enter, get the crystals and the
      gem and leave through the teleporter.
    3.  The Bog of Murk                                                   [01AECD]
      Part 3:  In the section where the Hoodlums appear in some boats, you can see
      an abandoned boat in a corner.  It takes you to a tiny treasure island.
    4. The Land of the Livid Dead                                         [01AECE]
      Part 1:  When Globox drinks the first plum juice barrel and burps purple
      bubbles, jump to one of these and look to your right side, you'll see an
      area with the usual yellow crystals and green gem.
      Part 2:  After you fight the Grim Keeper (the hoodlum with the wooden
      shield), take the bubbles Globox just left there and you'll see a narrow
      entrance to the right wall.  This entrance guides you to a secret room with
      tons of yellow crystals and a green gem.  You'll need to use that throttle
      copter, by the way.
      Part 5:  In the doctor's office, aim the shock rocket to the holes in the
      ceiling, these contain switches that open a secret wall left of the starting
    5. The Desert of the Knaaren                                          [01AECF]
      Part 1:  The Knaaren you distract with the gong (right after the first bunch
      of ghosts) guards some orange crystals and a green gem.  Note that you'll
      have to be *very* agile and careful to get here without getting hit by the
      Part 2:  In the second floating platform (this one isn't moving), take the
      left path, destroy the teensie cage and get the vortex power-up.  Use it to
      lower that mushroom found to the bottom and you'll get an awesome treasure.
      Part 4:  In the place with those boxes floating on acid, go into the first
      opening you see and climb the wall.  This great stockpile has two green
      Part 7:  Submission by Zero:
      "[J]ust before you get to the spineroo and secret room, instead of smashing
      the teensie cage to get the powerup, kill all the enemies first, so you
      don't need it, then smash the cage, the teensie will give you a green gem
      instead of a can. . . . [B]ut you can grab it after combo-ing all the
      enemies to rack up a huge score"
      (I'm perfectly aware that this isn't an actual secret room, but rather a
      tiny secret.  Regardless, I thought it was important since the purpose of
      this guide is to help everyone's scores.)
      Matti Martikainen explains further:
      "Well, killing the Stumblebooms, how to do it? Place yourself under one, and
      wait for a bunch of grenades to come. Then, run away, they will explode and
      the Sumbleboom will fall down. Now you can kill him by normally punching (or
      shooting, whatever) at him. Do this with all of them"
      The Spineroo (the heavily armoured hoodlum) you push into a fireplace
      hides a secret room.  When you topple him, go behind the fire and get the
      Part 8:  In the doctor's office, smash all the hoodlums and the second
      platform will rise.  Go through this platform's back to get to the room.
    6. The Longest Shortcut                                               [01AECG]
      Part 1:  When you get to the room with the tall, blue windows, look very
      closely at the floor.  You'll notice there's a shadow that apparently
      doesn't belong to any window.  In reality, the window *is* there, but you
      can't see it.  Jump through the wall to get to it.
      Part 2:  In the second window (counting up), you can demolish the left wall
      by punching it.  You'll get your goodies inside.
      Part 3:  In the second section (after the first moving platforms), punch the
      round crystal thingy that you can see over the two pink trampolins.  You'll
      see one of the pictures open up to reveal a chamber with a statue of Ly (a
      character that appears in other Rayman games), along with some crystals and
      a green gem.
    7. The Summit Beyond the Clouds                                       [01AECH]
      Part 1:  Go to the left side (Globox's left) of the ship's stern and stand
      on the railing.  There's a hole on that side with one green gem and two
      crystals.  Just don't fall into the water!
      Part 2:  In the sector where you're jumping up the baloons (after the two
      flying robots), you can see an entrance sided by two trees.  You can enter
      it and get some prizes.
    8. Hoodlum Headquarters                                               [01AECI]
      Part 1:  Submission by James Marsh:
      "In the begining of the first part of the level lower the bridge an walk
      across then to your left, behind the giant Cog, in the lava, there is a box.
      If you jump on this and then on to the big pie of boxes and climb up there
      is a short tunnel that leads you to a room with orange and yellow crystals
      and there is a teleporter in the middle of the room."
      Part 2:  When you get the vortex power-up, go back to where you came from
      and lower the mushroom to get to the secret room.
      Part 3:  Right when those moving platforms that work like an elevator are
      activated, move to the top and you'll see an entrance to a room on the right
      side of the boiler.  That room has some statues of Razorbeard (another
      Rayman character that doesn't appear in this game), his pirate crew, and
      yellow and orange crystals.
      Part 4:  Submission by Travis McKechnie:
      "When you arrive at the place where the planks of wood create some sort of
      walk way do not use it at first, rather jump down and destroy the piggy
      banks.  They contain yellow and orange crystals, as well as a green gem
      (combo mode can be used here effectively)!"
    9. The Tower of the Leptys                                            [01AECJ]
      Part 4:  The process of getting to this room hasn't been totally uncovered
      yet.  Get 100% in the first parcel of the stage, 99% or more in the second
      parcel and 83% or more in the third one.  Now, while these percentages *may*
      not be correct, they're what everyone thought were the requirements when the
      game had been recently released.  I remember there being some kind of study
      about it conducted in RZ to get to the bottom of it, but I don't think there
      were any accurate results released to the crowd.  Anyway, when you're on
      your way to Reflux (final boss), a secret door that leads to a cave will
      open.  After climbing a bit and walking through the cave, you'll find some
      very odd-looking creatures in cages and four green gems.
      Submission by Madey Viera:
      "a correction to the one below....it's actually (from what i just played)
      100% for stage one
      92 % for stage two
      83% for stage three
      i'm guessing it goes 100, 90, 80....but i can't be sure of that. . . ."
      Apparently, the requirements for entering the cave are lower than previously
      thought.  Madey's hypothesis regarding the minimums is probably correct, but
      I can't test it now.
      Part 5:  In the third Reflux (the one with the floating platforms with
      throttle copters power-ups), there is a green gem right under the platform
      you start on.  Getting there is tricky, though. But it is a nice way to
      finish the game.
                                       *   *   *
      Well, that's it.  I'm pretty sure there are no other secret room left to
      discover, except maybe for some itty bitty ones that won't really aid you.
      Still, if there are any rooms found in the future, I'll surely be the first
      one to report it here.
    [5] Credits                                                           [01AFAA]
      Special thanks go out to:
      * RaymanZone and all of its members for inspiring me to do my fansite and
      this guide as well;
      * UbiSoft, of course, for this brilliant videogame;
      * James Marsh for sending me some info on a secret room I missed;
      * Travis McKechnie for more info I had missed;
      * Zero for more info I had missed;
      * Cflagg for another room I had missed;
      * Matti Martikainen for tips on how to reach a room more easily;
      * Madey Viera for insight on the last level cave;
      * You, for reading this.
    [6] Closing Notes                                                     [01AGAA]
      This file may be not be reproduced under any circumstances except for
      personal, private use.  It may not be placed on any web site or otherwise
      distributed publicly without advance written permission.  Use of this guide
      on any other web site or as a part of any public display is strictly
      prohibited, and a violation of copyright.
      Right now, the only websites hosting this guide are:
      GameFAQs                    - <http://gamefaqs.com>
      HonestGamers                - <http://www.honestgamers.com>
      Neoseeker                   - <http://neoseeker.com>
      Super Cheats                - <http://www.supercheats.com>
      All webmasters hosting this guide must remember to update it regularly.  The
      most recent version of it will always be available on GameFAQs and on
      HonestGamers; I will never send it elsewhere; therefore, if you're hosting
      it, it's your duty to check these sites often and keep the guide as
      up-to-date as possible.
      Rayman is copyright of Ubi Soft.  All trademarks and copyrights contained in
      this document are owned by their respective trademark and copyright holders.
    End of file.