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    Acolyte/Priest FAQ by H0BGOBLIN

    Version: 1.7 | Updated: 07/25/03 | Printable Version | Search Guide | Bookmark Guide

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    Ragnarok Online - Acolyte/Priest Faq
    
    THIS GUIDE IS CURRENTLY FOR INT/SUPPORT PRIESTS ONLY!!!!!!!!!!!!!!!!!!
    
    *Acolyte/Priest Faq
    *V 1.7
    *Update
    *7-25-03
    *Written by H0BGOBLIN
    
    THIS GUIDE IS CURRENTLY FOR INT/SUPPORT PRIESTS ONLY!!!!!!!!!!!!!!!!!!
    
    =======================================================================
    Written by H0BGOBLIN/streetmage (tenares64@msn.com) AIM:PajamaSam644
    THIS GUIDE IS CURRENTLY FOR INT/SUPPORT PRIESTS ONLY!!!!!!!!!!!!!!!!!!
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    Table Of Contents
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    I. Introduction
    
    II. Why choose an Acolyte/Priest?
    
    III. Stat point allocation
    
    IV. Skills
    
    V. Acolyte/Priest Skill point allocations
    
    VI. Recommended Equipment
    
    VII. List of Undead/Spirit/Undead Enemies to  own and Leveling Guide
    
    VIII. Version History/My To-Do List
    
    IX. Credits
    
    X. Contact
    
    XI. Legal Stuff
    
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    I. Introduction
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    How are you doing ladies/gentlemen?
    
    I am H0BGOBLIN/streetmage from the Ragnarok Online message board. Anyways
    this faq is dedicated to acolytes because I am one. Also, to teach other
    Acolytes.
    
    
    
    THIS GUIDE IS CURRENTLY FOR INT/SUPPORT PRIESTS ONLY!!!!!!!!!!!!!!!!!!
    
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    II. Why choose an Acolyte? / The Quest
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    The Acolyte is the underdog of Rune Midgard(RO world). All parties love
    Acolytes. Acolytes/Priest's have a lot of support spells that the party
    may find useful. Not only are they good party mates, there decent at soloing
    Choose the Acolyte of you have a good party and like to beat up on zombies!
    
                           --------------THE QUEST--------------
    
    
    ~The Quest~
    The Acolyte quest has changed somewhat. Instead of 1 priest to go to there
    is 3. You will assigned 1 of the 3 and as far I as I can tell its random.
    You will get a hint of which priest you are being sent to.
    
    Priest #1
    The first priest is the old priest in yoyoland/prontera ruins. Same place
    same NPC. Becareful because now mandrags guard the entrance of yoyoland.
    Mandrags are agressive and pretty tough until level 20+
    
    Priest #2
    The second priest is in North Morroc (screen right above Morroc) in the NW
    corner.
    
    Priest #3
    The third priest is in East Geffen (2nd east screen) in the center of the
    screen on a island.
    
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    III. Stat point allocation
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    Str: Same, up your attack and weight. You now start off with about 2k
         weight.
    
    Int: Up attack of skills and gives more SP. This will affect Heal the same.
    Increases SP recoverage. MAX TO 99!
    
    Vit: Reduces Damage, gives more HP, and makes healing items heal more.
    
    Agi: Ups attack speed and evasion. Flee is used to dodge enemies.
    
    Dex: Also up attack speed(not as much as agi), hit rate, and casting speed.
    
    Luk: Ups chance of crit, perfect dodge, and raises turn undead success rate.
    
    -----------------------------------------------------------------------
     Ok...lets talk about the AGI vs VIT vs DEX vs LUK subject.
    
    Agility - increases chance to dodge monsters.
    Vitality - increases defense to lower the damage taken, speeds up hp
               recovery, increases the amound of which potions heal, raises HP.
    Dexterity - increases hit rate/accuracy, lowers cast time, raises attack speed.
    Luck - increases critical rate, perfect dodge, and turn undead success rate.
    
    Pro's of AGI-
    Dodging of course, is better than taking hits.
    You will dodge allowing you to cast safer.
    
    Con's of AGI-
    You will have low health
    When you are mobbed dodge % decreases by 10% each monster.
    Some places you will never be able to solo because of mobs and
    becomes useless in mobs.
    
    Pro's of VIT-
    You will take less damage when hit
    You will heal faster
    Potions will heal more
    More HP
    
    Con's of VIT-
    Monsters now have so much attack, you will still be taking high double
    digits and low triple digits. You will get hit a lot, disturbing your
    spell castings.
    
    Pro's of DEX-
    
    Cast Rate is faster allowing to dish out Magnus Excorcism and other
    support spells quickly. Excellent for ME priests.
    
    Con's of DEX-
    
    You won't have any defensive stats. Could lead to early death.
    Requires more skills.
    
    Pro's of LUK-
    
    Raises Turn Undead success rate. TU is very powerful 1 hit kill spell.
    Perfect Dodge (chance to geta LUCKY and completley dodge enemy attack
    no matter how many monsters are on you) is always good.
    
    Con's of LUK-
    
    Same as DEX, no defensive except for the Perfect Dodge which is minimal.
    
    
    
    In the end....
    
    DEX - If you plan to use Magnus Excorcism and Kyrie Eleison a lot.
    
    AGI - If you plan to solo sometimes and dodge monsters.
    
    VIT - If you want higher HP to survive few hits monsters attacks.
    
    LUK - If you plan to use TU
    
    ---Status Build 1 - Magnus Excorcism Support
    
    9 luk
    9 dex
    9 int
    ~
    
    99 int (base)
    50 or 75 dex (75 = cast time reduced by 1/2, 50 = 1/3) personal preference
    
    rest into luk vit or agi
    
    ---Status Build 2 - Agi Support
    
    9 int
    9 dex
    9 agi
    ~
    
    99 int (base)
    99 agi
    
    rest into dex or vit
    
    ---Status Build 3 - Vit Support
    
    9 int
    9 vit
    9 luk
    ~
    
    99 int (base)
    60 vit
    
    rest into luk or more vit
    
    --- Status Build 4 - Turn Undead Support
    
    9 int
    9 dex
    9 luk
    ~
    
    99 int (base)
    70 luk
    
    rest into whatever
    
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    IV. Acolyte Skills - Part 2 - Priest Skills
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    Heal
    
    Active
    Target: Player
    SP Use: Varies
    Max Level: 10
    
    Level 1 : 13 SP
    Level 2 : 16 SP
    Level 3 : 19 SP
    Level 4 : 22 SP
    Level 5 : 25 SP
    Level 6 : 28 SP
    Level 7 : 31 SP
    Level 8 : 34 SP
    Level 9 : 37 SP
    Level 10 : 40 SP
    
    Comments: It hurts Undeads/Demons/Spirits, by holding shift and clicking on
    them. It's a useful spell for any type of Acolyte/Priest, too. The formula is:
    [(Int+BLv)/8]*(4+8*SLv).
    
    ______________________________________________________________
    
    Cure
    
    Pre-Requisites: Level 2 Heal
    Active
    Target: Any Player
    SP Use: 15
    Max Level: 1
    
    Comments: It causes 'Chaos' when used against the undead, when you hold shift
    and click one. It also heals status ailments.
    
    
    _________________________________________________________________
    
    Ruwach
    
    Active
    Element: Holy
    SP Use: 10 SP
    Max Level: 1
    
    Note: In PvP and possibly for hidden monsters, Ruwach attacks at the strength
    of your mATK.
    
    Comments: Unhides thieves and supposedly does damage to hidden enemies. Pretty
    useless unless you want Teleport or Warp Portal, or want to punish that Thief
    or Assassin who sent a mob or train right at you and hid. Just Ruwach him, then
    teleport.
    __________________________________________________________
    
    Teleportation
    
    Pre-Requisites: Level 1 Ruwach
    Active
    Target: Self
    SP Use: Varies
    Max Level: 2
    
    Level 1 : Warps to random position on map, 10 SP
    Level 2 : Warps to random position on map or to save point, 9 SP
    
    Comments: Great for getting out of binds, or having a change of scenery from
    that retarded KSer. Let him attack a huge tough monster when you're after it,
    and tele away. Then come back and watch him run/get his/her ass wanked.
    
    ________________________________________________________________
    
    Warp Portal
    
    Pre-Requisites: Level 2 Teleportation , Level 1 Ruwach
    Active
    Item: Blue Gemstone
    Target: Ground
    SP Use: 30
    Max Level: 4
    
    Level 1: Warp to the Warpers' Save point. 7 People allowed in warp, 30 SP
    Level 2: 1 Memo, 8 people allowed in warp, 28 SP
    Level 3: 2 Memos, 9 people allowed in warp, 26 SP
    Level 4: 3 Memos, 10 people allowed in warp, 24 SP
    
    Weggys' Comments: Let me explain the memo thing... when your at a place you
    want to save, use the /memo command, and it will save it. You can warp there
    later.
    
    Comments: Mistress Card lets you do certain spells without stones, but it's
    super rare.
    
    _______________________________________________________________
    
    Pneuma
    
    Pre-Requisites: Level 4 Warp Portal
    Active
    Target: Ground
    SP Use: 10
    Max Level: 1
    
    Note: The only Missiles (projectiles) in the game right now are arrows, and
    Mandragora/Hydra tentacles.
    
    Comments: Shields a targeted area from a missile attack for a limited ammount
    of time, the tiles right next to the spell are effected, too.
    
    _______________________________________________________________
    
    Aqua Benedicta
    
    Active
    SP use: 10
    Max Level: 1
    
    Note: Makes a bottle of holy water with one bottle, in a water source. Holy
    water can give a weapon the 'Holy' property, but you need the skill 'Aspersio'
    as a Priest to actually enchant people with it. You have to be in a pond, and
    it won't work when you're in Bibalan 4/5 when you're completely immersed.
    
    _____________________________________________________________
    
    Divine Protection
    
    Passive
    Max Level: 10
    
    Level 1 : DEF +3 vs. Undead/Demons/Spirits
    Level 2 : DEF +6 vs. Undead/Demons/Spirits
    Level 3 : DEF +9 vs. Undead/Demons/Spirits
    Level 4 : DEF +12 vs. Undead/Demons/Spirits
    Level 5 : DEF +15 vs. Undead/Demons/Spirits
    Level 6 : DEF +18 vs. Undead/Demons/Spirits
    Level 7 : DEF +21 vs. Undead/Demons/Spirits
    Level 8 : DEF +24 vs. Undead/Demons/Spirits
    Level 9 : DEF +27 vs. Undead/Demons/Spirits
    Level 10: DEF +30 vs. Undead/Demons/Spirits
    
    Note: Ignores Armor Defense.
    
    Comments: Not the best skill in the game. In fact, far from it. I noticed
    (Thanks Mini Snow ) that -30 from the final damage is pretty crappy if Evil
    Druid is attacking you. However, it is a necessity for Monks to max this, if
    they want any skills.
    
    
    __________________________________________________________
    
    DemonBane
    
    Pre-Requisites: Level 3 Divine Protection
    Passive
    Max Level: 10
    
    Level 1 : ATK +3 vs. Undead/Demons/Spirits
    Level 2 : ATK +6 vs. Undead/Demons/Spirits
    Level 3 : ATK +9 vs. Undead/Demons/Spirits
    Level 4 : ATK +12 vs. Undead/Demons/Spirits
    Level 5 : ATK +15 vs. Undead/Demons/Spirits
    Level 6 : ATK +18 vs. Undead/Demons/Spirits
    Level 7 : ATK +21 vs. Undead/Demons/Spirits
    Level 8 : ATK +24 vs. Undead/Demons/Spirits
    Level 9 : ATK +27 vs. Undead/Demons/Spirits
    Level 10: ATK +30 vs. Undead/Demons/Spirits
    
    Note: Ignores Armor Defense.
    
    Comments: Not to worthwhile to make an investment with, unless you want a bit
    of a boost, or are an undead killer. Even then, I don't suggest it. However, it
    is a necessity for Monks to max this, if they want any skills.
    
    ____________________________________________________________
    
    Signum Crucis
    
    Pre-Requisites: Level 3 Demon Bane
    Active
    SP Use: 35
    Target: Evil enemies (on screen)
    Max Level: 10
    
    Level 1 : -3 DEF to every evil enemy (on screen)
    Level 2 : -6 DEF to every evil enemy (on screen)
    Level 3 : -9 DEF to every evil enemy (on screen)
    Level 4 : -12 DEF to every evil enemy (on screen)
    Level 5 : -15 DEF to every evil enemy (on screen)
    Level 6 : -18 DEF to every evil enemy (on screen)
    Level 7 : -21 DEF to every evil enemy (on screen)
    Level 8 : -24 DEF to every evil enemy (on screen)
    Level 9 : -27 DEF to every evil enemy (on screen)
    Level 10: -30 DEF to every evil enemy (on screen)
    
    Comments: Pretty nice, but considering most roting corpses
    (Demons/Undeads/Spirits) have low defense anyways, it's usefull depending on
    what you use it on, and how many monsters it affects, and how you and your
    party (or you) can benfit off it. Not all evil monsters are affected, though,
    but when they are, there's an emoticon (Which?) above their heads.
    
    ______________________________________________________________
    
    Angelus
    
    Pre-Requisites: Level 3 Divine Protection
    Active
    Target: Party (on screen)
    SP Use: 40 SP
    Max Level: 10
    
    Level 1 : +115% Def, 20 second duration
    Level 2 : +120% Def, 30 second duration
    Level 3 : +125% Def, 40 second duration
    Level 4 : +130% Def, 50 second duration
    Level 5 : +135% Def, 60 second duration
    Level 6 : +140% Def, 100 second duration
    Level 7 : +145% Def, 105 second duration
    Level 8 : +150% Def, 110 second duration
    Level 9 : +155% Def, 115 second duration
    Level 10: +160% Def, 120 second duration
    
    Note: The Defense you get while this spell is is casted on you doesn't shos up
    in your Stat screen.
    
    Comments: Very nice if you have a lot of VIT builds in your party.
    
    ______________________________________________________________
    
    Blessing
    
    Pre-Requisites: Level 5 Divine Protection
    Active
    Target: Player (excluding you)
    SP Use: Varies
    Max Level: 10
    
    Level 1 : STR, INT, and DEX +1, 28 SP, 60 seconds
    Level 2 : STR, INT, and DEX +2, 31 SP, 60 seconds
    Level 3 : STR, INT, and DEX +3, 34 SP, 60 seconds
    Level 4 : STR, INT, and DEX +4, 37 SP, 60 seconds
    Level 5 : STR, INT, and DEX +5, 40 SP, 60 seconds
    Level 6 : STR, INT, and DEX +6, 43 SP, 90 seconds
    Level 7 : STR, INT, and DEX +7, 46 SP, 90 seconds
    Level 8 : STR, INT, and DEX +8, 49 SP, 90 seconds
    Level 9 : STR, INT, and DEX +9, 52 SP, 90 seconds
    Level 10: STR, INT, and DEX +10, 55 SP, 120 seconds
    
    Comments: The SP cost is a little extreme, but it does heal status ailments as
    well. You can also use it on evil monsters, by holding shift, although it
    lowers categories by to little to be of to much effect in the later levels, and
    it also curses them. The SP cost is too great, though. I'm also not sure of the
    time it lasts, I'll need it verified. Also, if somebody is inflicted with a
    status ailment, and you use blessing on them, it rids them of that status
    ailment for good, until they are inflicted with it again. Same thing goes with
    cursing evil monsters with this. Great for forging Blacksmiths.
    
    ______________________________________________________________
    
    Increase AGI
    
    Pre-Requisites: Level 1 Heal
    Active
    Target: Player
    SP Use: Varies
    Max Level: 10
    
    Level 1 : -15 HP, Agi +3, 65 seconds, 18 SP
    Level 2 : -15 HP, Agi +4, 80 seconds, 21 SP
    Level 3 : -15 HP, Agi +5, 95 seconds, 24 SP
    Level 4 : -15 HP, Agi +6, 110 seconds, 27 SP
    Level 5 : -15 HP, Agi +7, 125 seconds, 30 SP
    Level 6 : -15 HP, Agi +8, 140 seconds, 33 SP
    Level 7 : -15 HP, Agi +9, 155 seconds, 36 SP
    Level 8 : -15 HP, Agi +10, 170 seconds, 39 SP
    Level 9 : -15 HP, Agi +11, 185 seconds, 42 SP
    Level 10: -15 HP, Agi +12, 200 seconds, 45 SP
    
    Comments: Increases walking speed, but costs a lot of SP, and even some HP.
    
    ______________________________________________________________
    
    Decrease AGI
    
    Pre-Requisites: Level 1 Speed Up
    Active
    Target: Player
    SP Use: Varies
    Max Level: 10
    
    Level 1 : -15 HP, Agi -3, 65 seconds, 18 SP
    Level 2 : -15 HP, Agi -4, 80 seconds, 21 SP
    Level 3 : -15 HP, Agi -5, 95 seconds, 24 SP
    Level 4 : -15 HP, Agi -6, 110 seconds, 27 SP
    Level 5 : -15 HP, Agi -7, 125 seconds, 30 SP
    Level 6 : -15 HP, Agi -8, 140 seconds, 33 SP
    Level 7 : -15 HP, Agi -9, 155 seconds, 36 SP
    Level 8 : -15 HP, Agi -10, 170 seconds, 39 SP
    Level 9 : -15 HP, Agi +11, 185 seconds, 42 SP
    Level 10: -15 HP, Agi +12, 200 seconds, 45 SP
    
    Note: This skill can fail.
    
    Comments: Quite nice for bosses. 12 Agility adds up quite tastily against
    something that takes a while to kill, like an MVP, although generally not worth
    the skill points.
    
    ______________________________________________________________
    
    QUEST SKILL, SOON TO BE IN IRO WHEN COMODO COMES OUT
    
    Holy Light
    
    Active
    Target: Monster
    SP Use: 15
    Cast Time: 1.5 seconds
    
    Note: A Beam of Holyness that hits it's target. I've heard it works against any
    kind of monsters, whether they're Fire, Earth, Undead, Dark or whatever.
    
    Comments: It's going to hurt. A LOT. I've heard it does a wad of damage to
    other players in PVP. Joy.
    
    Requirements:
    
    Job level 30
    Rosary (Buyable from Church in Prontera, North East Building (15,000 zeny).)
    Opal (Eclipse and Sasquatches.)
    Crystal Blue (Cornutus, Marina, Ambernite, Kukre, Vadon, Black Mushroom.)
    
    (Note: Drops are listed from most often to least often.)
    
    Quest: Talk too the main Priest in Prontera Church for the skill, with the
    items.
    
    
    
    
                                -------PART 2 PRIEST SKILLS-------
    
    
    ___________________________________________________________
    
    Mace Mastery
    
    Type: Passive
    Max Level: 10
    
    Level 1: +3 attack w/ Maces
    Level 2: +6 attack w/ Maces
    Level 3: +9 attack w/ Maces
    Level 4: +12 attack w/ Maces
    Level 5: +15 attack w/ Maces
    Level 6: +18 attack w/ Maces
    Level 7: +21 attack w/ Maces
    Level 8: +24 attack w/ Maces
    Level 9: +27 attack w/ Maces
    Level 10: +30 attack w/ Maces
    
    Note: Mace Mastery's damage ignores defense.
    
    Comments: Quite useful for Melee Acolytes.
    
    ____________________________________________________________
    
    Sp Recovery
    
    Passive
    Max Level: 10
    
    Level 1: +3 SP per 10 seconds
    Level 2: +6 SP per 10 seconds
    Level 3: +9 SP per 10 seconds
    Level 4: +12 SP per 10 seconds
    Level 5: +15 SP per 10 seconds
    Level 6: +18 SP per 10 seconds
    Level 7: +21 SP per 10 seconds
    Level 8: +24 SP per 10 seconds
    Level 9: +27 SP per 10 seconds
    Level 10: +30 SP per 10 seconds
    
    Note: In one of the patches after Comodo, SP Recovery will factor in Int just
    like HP Recovery uses Vit.
    
    Comments: Great for any Acolyte that uses SP, a must-have.
    
    ________________________________________________________
    
    Impositio Manus
    
    Active
    Target: Player
    SP Use: 8
    Max Level: 5
    
    Level 1: +2atk
    Level 2: +4atk
    Level 3: +6atk
    Level 4: +8atk
    Level 5: +10atk
    
    Note: Impositio Manus means 'Positioning of hands on the head of another while
    praying'.
    
    Comments: The effect of this lasts 40 secs.
    
    _____________________________________________________________
    
    Suffragium
    
    Active
    Target: Player (except Self)
    SP use: 8
    Max Level: 3
    
    Level 1: 15% faster charge time, 30 second duration
    Level 2: 30% faster charge time, 20 second duration
    Level 3: 45% faster charge time, 10 second duration
    
    Note: Decreases the charge time of casting the next spell.
    
    Comments: Nice if there's good communication within your party, and your party
    contains Wizards with Lord of Vermillion. 0_o
    
    _______________________________________________________________
    
    Aspersio
    
    
    Pre-requisites: Level 1 Aqua Benedicta Level 3 Impositio Manus
    Active
    Target: Player
    SP use: Varies
    Max Level: 5
    
    Level 1: 5 second duration, 12 SP
    Level 2: 8 second duration 14 SP
    Level 3: 11 second duration 16 SP
    Level 4: 14 second duration 18 SP
    Level 5: 17 second duration 20 SP
    
    Note: Add Holy property to player's weapon. When used, the damage is equal to
    Holy properties' damage. Does 60-80 Damage to Undeads.
    
    _________________________________________________________________
    
    Gloria
    
    Pre-requisites: Level 4 Kyrie Eleison Level 3 Magnificat
    Active
    Target: Party (on screen)
    SP use: 20
    Max Level: 5
    
    Level 1: 10 seconds
    Level 2: 15 seconds
    Level 3: 20 seconds
    Level 4: 25 seconds
    Level 5: 30 seconds
    
    Note: Increases LUK by 30 points.
    
    Comments: Great for forging Blacksmiths and Turn Undead Priests.
    
    ______________________________________________________________
    
    Sanctuary
    
    Pre-Requisites: Level 1 Heal
    Active
    Target: Land (25 Cells)
    Item: Blue Gemstone
    SP use: Varies
    Max Level: 10
    
    Level 1: 4 seconds, 4 people allowed, +100 HP/Sec, 15 SP
    Level 2: 7 seconds, 5 people allowed, +200 HP/Sec, 18 SP
    Level 3: 10 seconds, 6 people allowed, +300 HP/Sec, 21 SP
    Level 4: 13 seconds, 7 people allowed, +400 HP/Sec, 24 SP
    Level 5: 16 seconds, 8 people allowed, +500 HP/Sec, 27 SP
    Level 6: 19 seconds, 9 people allowed, +600 HP/Sec, 30 SP
    Level 7: 22 seconds, 10 people allowed, +777 HP/Sec, 33 SP
    Level 8: 25 seconds, 11 people allowed, +777 HP/Sec, 36 SP
    Level 9: 28 seconds, 12 people allowed, +777 HP/Sec, 39 SP
    Level 10: 31 seconds, 13 people allowed, +777 HP/Sec, 42 SP
    
    Note: 5x5 Grid which gives out surges of healing power. During time of spell,
    caster cannot move. Undead/Demon/Spirit monsters will be damaged and pushed
    back.
    
    _________________________________________________________
    
    Status Recovery
    
    Active
    Target: Player
    SP use: 5
    Max Level: 1
    
    Note: Recovers Undead, Freeze and Stone statuses. Blinds Undead monsters (They
    won't attack anybody unless they stand right next to a person), as well as
    makes non-undead aggressive monsters switch targets, as well as non-aggressive
    non-undeads drop their target completely.
    
    _____________________________________________________________
    
    Slow Poison
    
    Pre-requisite: Level 1 Recovery
    Active
    Target: Player
    SP use: Varies
    Max Level: 4
    
    Level 1: Stop Poison for 10 seconds, 6 SP
    Level 2: Stop Poison for 20 seconds, 8 SP
    Level 3: Stop Poison for 30 seconds, 10 SP
    Level 4: Stop Poison for 40 seconds, 12 SP
    
    Note: Temporarily delays effects of posion. Poison will continue after time
    expires.
    
    ___________________________________________________________
    
    Resurrection
    
    Pre-requisite: Level 4 SP Recovery Level 1 Recovery
    Active
    Target: Player
    Item: Blue Gemstone
    SP use: 60
    Max Level: 4
    
    Level 1: 1 HP Restored
    Level 2: 15% of Max HP Restored
    Level 3: 30% of Max HP Restored
    Level 4: 45% of Max HP Restored
    
    Note: Brings dead player and monster back to life. You may also resurrect
    monsters to full health, but they won't give exp or items.
    
    Comments: A pastry little trick for high-level area KSers. 0_o
    
    
    ____________________________________________________________
    
    Safety Wall
    
    Pre-requisite: Level 4 Aspersio Level 3 Sanctuary
    Active
    Target: Ground
    Element: Spiritual
    Item: Blue Gemstone
    SP use: Varies
    Max Level: 10
    
    Level 1: Blocks 2 hits, 5 seconds, 30 SP
    Level 2: Blocks 3 hits, 10 seconds, 30 SP
    Level 3: Blocks 4 hits, 15 seconds, 30 SP
    Level 4: Blocks 5 hits, 20 seconds, 30 SP
    Level 5: Blocks 6 hits, 25 seconds, 30 SP
    Level 6: Blocks 7 hits, 30 seconds, 40 SP
    Level 7: Blocks 8 hits, 35 seconds, 40 SP
    Level 8: Blocks 9 hits, 40 seconds, 40 SP
    Level 9: Blocks 10 hits, 45 seconds, 40 SP
    Level 10: Blocks 11 hits, 50 seconds, 40 SP
    
    Comments: Creates a barrier around one square, which gives the person inside it
    a perfect defense rating for a number of hits. Misses don't count as hits.
    
    __________________________________________________________
    
    Kyrie Eleison
    
    Pre-requisite: Level 2 Angelus
    Target: Party (on-screen)
    SP use: 25
    Max Level: 10
    
    Level 1: 1 blocks, 10 seconds
    Level 2: 1 blocks, 20 seconds
    Level 3: 1 blocks, 30 seconds
    Level 4: 1 blocks, 40 seconds
    Level 5: 1 blocks, 50 seconds
    Level 6: 2 blocks, 60 seconds
    Level 7: 2 blocks, 70 seconds
    Level 8: 2 blocks, 80 seconds
    Level 9: 2 blocks, 90 seconds
    Level 10: 3 blocks, 100 seconds
    
    Note: Perfect defense for all party members for a certain amount of time, in a
    radius of maximum 3 blocks.
    
    Comments: Multiple casting resets the timer.
    
    ____________________________________________________________
    
    Magnificat
    
    Active
    Target: Party (on-screen)
    SP use: 40
    Max Level: 5
    
    Level 1: 20 seconds
    Level 2: 40 seconds
    Level 3: 60 seconds
    Level 4: 80 seconds
    Level 5: 100 seconds
    
    Note: Doubles HP/SP recovery rate for all party members for a duration of time.
    
    _____________________________________________________________
    
    Lex Divina
    
    Pre-requisite: Level 1 Ruwach
    Active
    Target: 1 Enemy, 5 Cell Range
    Limitation: Non-Boss monster
    SP use: Varies
    Cast Time: Varies
    Max Level: 10
    
    Level 1: 30 seconds, 20 SP
    Level 2: 35 seconds, 20 SP
    Level 3: 40 seconds, 20 SP
    Level 4: 45 seconds, 20 SP
    Level 5: 50 seconds, 20 SP
    Level 6: 55 seconds, 18 SP
    Level 7: 60 seconds, 16 SP
    Level 8: 60 seconds, 14 SP
    Level 9: 60 seconds, 12 SP
    Level 10: 60 seconds, 10 SP
    
    Note: Silence target for a duration of time. Duration is based on skill level.
    Silence means they cannot use magic attacks.
    
    
    ____________________________________________________________
    
    Turn Undead
    
    Pre-requisites: Level 1 Resurrection Level 3 Lex Divina
    Active
    Target: 1 Enemy
    Limitation: Undead monsters only (perhaps makes other monsters go undead?)
    SP use: 20
    Max Level: 10
    
    Note: 1 Hit kill for Undead Monsters (Formula shown below). Deals a large
    amount of damage if not killed (Formula also shown below).
    
    Instant Kill - [(Skill Level x 20) + Luk + Int + Base Level + (1-HP/MHP)] x
    200/1000
    Damage - (Holy Property) Character Level + Int + (Stat Level x 10)
    
    http://aleia.free.fr/ro/tusim.html - Turn Undead Success Rate Calculater
    
    ____________________________________________________________
    
    Lex Aeterna
    
    Pre-requisites: Level 5 Lex Divina
    Active
    Target: Monster
    Item: Blue Gemstone
    SP use: 10
    Max Level: 1
    
    Note: Deals double damage for 1 hit to target.
    
    Comments: Nice if you can pump this spell on one monster a ton of times
    while... Holy crap... Asura Strike or Sonic Blow anybody? 0_o
    
    ________________________________________________________
    
    Magnus Exorcism
    
    Pre-requisite: Level 3 Turn Undead Level 1 Lex Aeterna Level 1 Safety Wall
    Active
    Target: Ground
    Item: Blue Gemstone
    Limitation: Undead and Demon monsters
    SP use: Varies
    Max Level: 10
    
    Level 1: 1 hit 40 SP
    Level 2: 2 hits, 42 SP
    Level 3: 3 hits, 44 SP
    Level 4: 4 hits, 46 SP
    Level 5: 5 hits, 48 SP
    Level 6: 6 hits, 50 SP
    Level 7: 7 hits, 52 SP
    Level 8: 8 hits, 54 SP
    Level 9: 9 hits, 56 SP
    Level 10: 10 hits, 58 SP
    
    Comments: Blow the living (dead) crap out of Undead things with a huge cross.
    Sounds fun.
    
    <>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>
    V. Skill point allocation
    <>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>
    
    THIS GUIDE IS CURRENTLY FOR INT/SUPPORT PRIESTS ONLY!!!!!!!!!!!!!!!!!!
    
    Acolyte 1- Support/My Way
    
    10 Heal
    5 Divine Protection
    10 Blessing
    10 Agi Up
    2 Angelus
    1 Ruwach
    1 Aqua Benedicta
    
    Now, I did not include warp portal because there are other warpolytes
    and I don't find it a neccessity and rather have other skills. If you really
    want warp then sacrifice some points off of agi up or blessing (1 or the other)
    then put some points into teleport/warp portal. OR you can go past job level
    40.
    
    JOB 40
    
    Change to priest or continue to get warp portal.
    
    2 Teleport
    4 Warp Portal
    1 Pnuema
    
    Change to priest now.
    
    
    
    *You are now ready to change job into Priest*
    
    Priest 1- My Way/Full Support
    
    10 SP Recovery
    1 Status Recovery
    1 Ressurection
    3 Magnificat
    2 Angelus
    4 Kyrie Eleison
    5 Gloria
    6 Kyrie Eleison
    5 Lex Divina
    1 Lex Aeterna
    5 Sanctuary
    2 Magnificat
    4 Turn Undead or whatever you need
    
    Priest 2- Magnus Excorcism/Semi Support
    
    10 SP Recovery
    1 Status Recovery
    1 Ressurection
    5 Lex Divina
    1 Lex Aeterna
    3 Turn Undead
    3 Sanctuary
    3 Imposito Manus
    4 Apserio
    1 Safteywall
    10 Magnus Excorcism
    2 Magnificant
    2 Angelus
    3 Kyrie Eleison
    
    Priest 3- Turn Undead *requires LUK*/Semi Support
    10 SP Recovery
    1 Status Recovery
    1 Ressurection
    3 Lex Divina
    10 Turn Undead
    2 Lex Divina
    1 Lex Aeterna
    3 Magnificant
    2 Angelus
    4 Kyrie Eleison
    5 Gloria
    6 Kyrie Eleison
    2 Sanctuary
    
    
    
    <>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>
    VI. Recommended Equipment
    <>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>
    
    1. Left hand - Wand - Arc Wand (with slots) - Bone Wand
    
    2. Right hand - Guard - Buckler - Slot Buckler
    
    3. Armor - Silk Robe - Saint Robe - Slot Saint Robe
    
    4. Robe - Muffler - Slot Muffler
    
    5. Accessorys - Celebral Mittens(+1 int), Earrings (+2 int), Slot Earrings (+1
    int level 90 req)
    Slot Clips (+ 10 sp), Slot Rosaries (+1 luk level 90 req)
    
    6. Helmet 1 - Slot Ribbons and Hats - Cap - Circlet - Slot Circlet - Bunny
    Headband
    
       Helmet 2 - Whatever makes your character look cooler
    
       Helmet 3 - Whatever makes your character look even more cool
    
    Recommended Cards:
    
    Weapon Cards:
    
    Drops Card (+1 dex)
    Fabre Card (+1 vit, more hp is good)
    Andre Larva Card *NOT IN IRO YET* (+1 int)
    
    Shield Cards:
    
    30% Damage Reduction Cards (recently nerfed in iRO)
    
    Thara Frog Card (30% defence from demi-human)
    Bigfoot Card (30% defence from insect)
    Orc Warrior Card (30% defence from brute/animal)
    Khalitzburg Card *uber rare* (30% defence from demon/undead)
    
    Armor Cards:
    
    Baby Desert Wolf Card (+1 int)
    Pecopeco Card (+150 hp)
    
    Robe Card:
    
    Whisper Card (+20 flee)
    
    Accessory Cards:
    
    Smokie Card (hide)
    Phen Card (allow to keep casting even when being hit)
    Zerom Card (+3 dex for shorter casting time)
    
    Hat Cards:
    
    Elder Willow Card (+2 int)
    Willow Card (+30 sp)
    
    
    
    <>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>
    VII. List of undead/demon/spirit's and leveling guide.
    <>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>
    
    List of undead/demons/spirits
    
    Thanks to http://www.merchantguild.net for the list of monsters.
    
    Some of these are not undead/demon/spirit and some are missing. Please,
    this is the best I could do. Also this does not include Comodo or new monsters
    because iRO does not have them yet =D
    
    Archer Skeleton - Undead 1/Undead
    Baphomet Jr. - Dark 1/Demon
    Bongun - Undead 1/Undead
    Deviruchi - Dark 1/Demon
    Dokebi - Dark 1/Demon
    Evil Druid - Undead 4/Undead
    Ghoul - Undead 2/Undead
    Giearth - Earth 1/Demon
    Isis - Dark 1/Demon
    Kaho - Fire 4/Demon (non-existant as of yet)
    Khalitzburg - Undead 1/Undead
    Magnolia - Water 1/Demon
    Marionette - Spiritual 3/Demon
    Megalodon - Undead 1/Undead
    Mummy - Undead 2/Undead
    Munak - Undead 1/Undead
    Nightmare - Spiritual 3/Demon
    Orc Skeleton - Undead 1/Undead
    Orc Zombie - Undead 1/Undead
    Pirate Skeleton - Undead 1/Undead
    Skeleton - Undead 1/Undead
    Skeleton Soldier - Undead 1/Undead
    Skeleton Worker - Undead 1/Undead
    Skeleton Prisoner - Undead 3/Undead
    Sohee - Water 1/Demon
    Verit - Undead 1/Undead
    Whisper - Spiritual 3/Demon
    Wraith - Undead 4/Undead
    Zombie - Undead 1/Undead
    Zombie Prisoner - Undead 3/Undead
    
    Minibosses:
    
    Giant Whisper - Spiritual 2/Demon
    Ghostring - Spiritual 4/Demon
    
    Bosses:
    
    Baphomet - Dark 3/Demon
    Doppelganger - Dark 3/Demon
    Drake - Undead 1/Undead
    Moonlight Flower - Fire 3/Demon
    Osiris - Undead 4/Undead
    
    
    ------------------------Leveling Guide------------------------------
    
    1-10 - Porings/Lunatics/Fabres/Willows
    10-24 - 1 North of Morroc - Drops/Condors/Pickys/Super Pickys
    24-26 - Heal Bomb in Payon 1 against Zombies
    26-53 - Heal Bomb in Glastheim Graveyard
    53 + - Glastheim and anywhere with your party =D
    
    (This is for SOLO to priest. With a party/leach you can level anywhere
    you want/need with the right party members)
    
    Ideal Leveling Spots:
    
    Glastheim
    Pyramids
    Sphinx
    Clock Tower
    Other High Level Places
    
    <>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>
    VIII. Verson history / To do list
    <>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>
    
    v 1.0 - Finished Faq. Bound to be many mistakes fixing them in the next
            version.
    
    v 1.1 - Changed Skill Build , fixed few mistakes.
    
    v 1.2 - Thanks to DrPoo fixed many resizing/formatting errors!
    Thank you!
    
    v 1.3 - Fixed my skill point build. Added little comments how to use this
    faq.
    
    v 1.4 - Made the guide easier to read , use , others. Big update coming in next
    week.
    
    v 1.5 - Finally updated in a long long time. This time it will actually be
    helpful. =D
    
    v 1.6 - Fixed vital error about Teleport level 3. Also added turn undead
    success rate calculator and fixed many spelling errors.
    
    v 1.7 - Fixed some more stuffs and edited build a bit
    
    
    To do list:
    
    
    Add a battle aco section.
    
    
    
    <>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>
    IX. Credits
    <>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>
    
    Credits to: ::Drum Roll::
    
    1. Ragnamart/MerchantGuild (www.merchantguild.net)
    2. My fellow acolyte and priests
    3. iRO gravity team
    4. Random priests in-game and people in the acolyte forums of ro-world and
    
    <>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>
    X. Contact
    <>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>
    
    
    1. AIM: undisclosed
    
    2. EMAIL: hob@randomless.net
    
    <>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>
    XI. LEGAL
    <>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>=<>
    
    As with all my FAQs, I believe it to be public domain.  Please post this
    on your website, edit, alter, or do what you will with it.  Crediting me
    is entirely optional.  Although it isn't neccessary to Email me, I would
    like to check out your site if your going to put it there ^_^
    
    			    				BYE!