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    Thief/Assassin Guide by Jufluco

    Version: 1.1 | Updated: 08/01/02 | Printable Version | Search Guide | Bookmark Guide

    					Thief/Assassin Guide
    					Version 1.1
    					Beta 2
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    Table Of Contents
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    I. 	Revisions
    II.	Introduction
    III.	Novice Training
    IV.	Becoming A Thief
    V.	Thief Builds
    VI.	Equipment
    VII.	Thief Skills
    VIII.	Leveling
    
    IX.	Job Lvl. 40: Thief to Assassin
    X.	Assassin Builds
    XI.	Equipment
    XII.	Assassin Skills
    XIII.	Leveling
    
    XIV.	Special Thanks
    XV.	Contact
    XVI.	Legal Mumbo Jumbo
    
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    I. Revisions
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    8.01.02 - Added Another Assassin Skill Build, Various spelling fixes, and added Assassin Equipment.
    Tweaked Equipment.
    
    7.28.02 - First Production.
    
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    II. Introduction
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    Think your tough enough to be a thief? Well, here you can find out just that.  Thieves are some of the
    fastest hitting people in RO.  They also evade attacks from their current enemies.  High level thieves will
    dish out large amount of damage in a short time without getting hit.  The thief is also very versatile, able
    to use swords, daggers, and bows.
    
    This document will help you through the troubles of leveling your thief and understand what your doing.
    Thieves are very rewarding and nothing is more exciting then seeing yourself destroy your enemy in
    five seconds without taking a single hit.  Let's get started on your journey.
    
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    III. Novice Training
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    A novice thief has a relatively easy time leveling up.  The ideal starting stats are:
    
    STR	9
    AGI	9
    VIT	1
    INT	1
    DEX	9
    LUK	1
    
    As a novice, stick to fighting porings, fabres, lunatics, and pickys.  Later on before you change jobs, you
    migth be able to take on condors and willows.  It is best you train 1 N of Morroc because you will change
    jobs here. Some other good areas are:
    
    Geffen: Out East Gate
    Prontera: Out South & East Gate
    Payon: Out South Gate
    Alberta: Out West Gate
    Morroc: Out North Gate
    
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    IV. Becoming A Thief
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    The quest to become a thief has changed dramaticaly.  It is much different now so listen up.  The first
    change is that there is now a quest.
    
    The thief guild is located in the basements of the pyramids.  Getting there is straightforward, but
    but will be dangerous because of the aggressive monsters in the maze.  The portal is in the northwest
    corner of Morroc and the Pyramid is in the northwest corner of that map.
    
    ~QUEST~
    
    It will be required that you bring back two different types of mushrooms to the guild.  This is one of the
    easier quests.  After you talk to the Thief NPC, leave the pyramid and return to the field you used to
    enter the pyramid.  You'll notice a large pond in the middle.  There is an NPC on the right side of the
    pond that you need to talk to.  He'll take you to the Mushroom Dungeon.  The time it takes to collect
    two mushrooms varies from person to person.  The mushrooms have 15hp.  If you attack without a
    weapon, you will attack faster. *Warning* There are aggressive monsters in the area.  After you have
    collected the mushrooms, take them back to the NPC to receive your award.
    
    Congratulations!!!! You are now a thief!
    
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    V.  Thief Builds
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    *Agility Thief*
    
    This build is the most common.  I'm sure most people will tell you to stick with this in some way.
    
    10   STR
    10   DEX
    30   AGI
    20   STR
    50   AGI
    20   DEX
    60   STR
    100  AGI
    100  STR
    30   DEX
    
    *NOTE*  When It Refers to 20 STR, It means raise STR to 20, not add 20 points to STR.  Also,
    It includes bonuses, so 20 STR=17+3 not 20+3.
    
    This is the only build I'm familiar with, so It's the only one I can offer such an exact path to follow.
    Another Variation is instead of Maxing AGI to 100, LUK 20 can be achieved.
    
    *Vitality Thief*
    
    I think weggy did say it best, "If you want to pump vit, go with a Swordie.  But if you insist...."
    
    10   STR
    10   DEX
    25   VIT
    15   DEX
    35   VIT
    20   STR
    20   DEX
    60   VIT
    30   STR
    80   VIT
    25   DEX
    40   STR
    100   VIT
    40   DEX
    100   STR
    
    *Dexterity Thief*
    
    This buils is almost exactly like an archer.  They use a bow and pump dex to high amounts.
    
    39   DEX
    20   AGI
    48   DEX
    30   AGI
    58   DEX
    40   AGI
    80   DEX
    70   AGI
    98   DEX
    99 AGI
    10 LUK
    
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    VI. Equipment
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    Weapon: Cutter - Dirk - Damascus - Grimtooth
    Shield: Guard - Buckler
    Armor : Leather Jacket - Mantle - Ninja Suit (Thief Clothes If You Will Not Get 50th)
    Helmet: Hat - Sakkat - Feather Bonnet/Angel Band
    Head MId - Sunglasses - Binoculars/Phantom of Opera
    Head Lower - Beard - Iron Cain
    Robe : Hood - Manteau - Cape'o'Old Marquess
    Shoes : Sandals - Boots
    Accessories: 2 Brooch(Agi Thief), 2 Glove(Dex Thief), 2 Necklace(Vit Thief)
    
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    VII. Thief Skills
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    *Double Attack
    
    Pre-requisites: None
    Active or Passive?: Passive
    SP Use: None
    
    Level 1 : 5% to double attack
    Level 2 : 10% to double attack
    Level 3 : 15% to double attack
    Level 4 : 20% to double attack
    Level 5 : 25% to double attack
    Level 6 : 30% to double attack
    Level 7 : 35% to double attack
    Level 8 : 40% to double attack
    Level 9 : 45% to double attack
    Level 10: 50% to double attack
    
    Weggy's Comments: This skill only works with a Knife weapon. It is a fantastic skill, as you do double
    damage as well as stunning the enemy longer - which means less time for them to attack you! Maxing
    this should be the first skill on your list.
    
    My Comment: This is your first essential skill as a thief.  Max this first for a huge diffrence in fighting time.
    
    *Increase Dodge
    
    Pre-requisites: None
    Active or Passive?: Passive
    SP Use: None
    
    Level 1 : Flee increased by 3%
    Level 2 : Flee increased by 6%
    Level 3 : Flee increased by 9%
    Level 4 : Flee increased by 12%
    Level 5 : Flee increased by 15%
    Level 6 : Flee increased by 18%
    Level 7 : Flee increased by 21%
    Level 8 : Flee increased by 24%
    Level 9 : Flee increased by 27%
    Level 10: Flee increased by 30%
    
    Weggy's Comments: A very useful skill, since your flee is how often you dodge. You should get
    the skill after double attack though, since it works on percentages.
    
    My Comment: The other essential skill for a thief, Increase Dodge will give you that extra %flee that
    keeps you from getting hit.  Max it right after Double Slash.
    
    *Envenom
    
    Pre-requisites: None
    Active or Passive?: Active
    SP Use: 15 SP
    
    Level 1 : 115% Damage
    Level 2 : 130% Damage
    Level 3 : 145% Damage
    Level 4 : 160% Damage
    Level 5 : 175% Damage
    Level 6 : 190% Damage
    Level 7 : 205% Damage
    Level 8 : 220% Damage
    Level 9 : 235% Damage
    Level 10: 250% Damage
    
    Note: Again, thanks to Node for this Envenom info.
    
    Weggy's Comments: This skill is basically the Thief's bash. It seems a bit weaker, but has more range
     than Bash. It also uses the poison attribute, so it may be more effective or less effective against certain
    enemies. In Beta 1, this skill isn't as useful since all enemies either have resistances to poison or
    neutral - none are weak to it.
    
    My Comment:  All thought not as strong as the Swordman's Bash, this skill will help you quickly
    eliminate mobs that are on you in Dungeons.
    
    *Steal
    
    Pre-requisites: None
    Active or Passive?: Active
    SP Use: 20 SP
    
    Each level increases your chance to steal, but the exact amount is unknown
    
    Weggy's Comments: If you don't go with Envenom, you can use your SP to get some extra items by
    stealing them. Steal also works better if the enemy is standing still. finally, Steal does not effect the
    monster's drops. It is just a randomly selected item the enemy could drop that you get. Enemies also
    do not get angry when you steal from them.
    
    My Comment: This skill can steal you some great items without taking the hours with hand-to-hand
    combat. I'm not so fond of the skill, but there's nowhere else to put skill points.
    
    *Hide
    
    Pre-requisites: Steal Lv5
    Active or Passive?: Active
    SP Use: 10 to Hide, SP drained while hiding - less is drained based on Hide Lvl
    
    Level 1 : 30 seconds
    Level 2 : 60 seconds
    Level 3 : 90 seconds
    Level 4 : 120 seconds
    Level 5 : 150 seconds
    Level 6 : 180 seconds
    Level 7 : 210 seconds
    Level 8 : 240 seconds
    Level 9 : 270 seconds
    Level 10: 300 seconds
    
    Note: Again I must thank Node for this info. Oi, I'm starting to become a broken record.
    
    Weggy's Comments: This can be used for 2 reasons: Escape from a mob of angry aggressives. This is
    great for a Thief since  AGI does NOT do well against many enemies at once. It also has a nasty
     secondary use - if a under-leveled character is trying to  kill steal from you, hide. All of a sudden,
    they're the tank for the enemy they have  no business in hitting. Do  it, come back, and laugh at them.
    Serves the jerks right...
    
    My Comment: weggy could not have said it better, this is a great escape tool. Works against most creatures.
    
    *Detoxify
    Pre-requisites: Evenom Lv3
    Active or Passive?: Active
    SP Use: ?
    
    Unknown At This Time
    
    Weggy's Comment: There is also a skill called Detoxify, which will cure poision. Since status changes are
    not implimented yet, don't bother. Even after it is, don't bother, since Green Herbs are a fairly common drop.
    
    My Comment: Put 1 point into detoxify for your last job point before job change.
    *Thief Skills Build*
    
    10   Double Slash
    10   Increased Dodge
    10   Evenom
    7     Steal
    2     Hiding
    1     Detoxify
    
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    VIII. Leveling
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    10-15	Culvert, Rockerfield
    15-20	Culvert, Rockerfield, Desert
    20-25	Culvert, Mandragora Forest
    25-30	Culvert
    30-35	Smokies
    35-40	Smokies, Elderwillows, Yoyos
    40-45	Smokies, Ant Hell, Orcs, Anacondaqs
    45-50	Ant Hell, Orcs, Anacondaqs
    50-55	Bigfoots, Sohee, Eggrya, Orc Dungeon
    
    
    
    Assassin
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    IX. Job Lvl. 40: Thief to Assassin
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    The change to your second class job is very easy because it doesn't require you to do a quest.  Not yet
    anyways.  The Assassin Guild is located in its own Temple/Pyramid southeast of Morroc.  From Morroc,
    go south, south, east, then east once more.  I suggest you avoid fighting the Hodes, and stick to the
    Anacondas or else your trip will end quick. Bring a Knife and 666 Zeny for absolutely no reason.
    
    Inside the Temple follow the portals to the room with the 2 NPCs in it.  This is important, GO TO THE
    GUY ON YOUR LEFT!!! Not your characters left.  He will be the Assassin Clan Member.  Do not go to
    the Clanmaster.  This can be confusing, but it is very annoying.  Congratulations, Your an Assassin!!!
    Sit down, it will take a long time to gain all of that new HP.
    
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    X. Assassin Builds
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    There are THREE types of builds for an Assassin, The Dagger Build, Katar Build, and the Dagger/Sword build.  If you want to use
    Sonic Blow I suggest you go with the Katar Build.
    
    Dagger Build uses two daggers, I hope you will be using 2x Damascus or 2xUpgraded/Slotted Stilletos
    I haven't personally tested this build, but it works extremely well if you have a lot of strength.  It is really
    worth it if you have no plans of using sonic blow.
    
    Katar Build uses a type of katar which consists of two blades.  I currently use this build and the movement
    of Katar is extremely fast compared to that of daggers.  If you really want Sonic Blow then become a Katar
    Master.
    
    Dagger/Sword combo is used to deal out damage to all the types of monsters you fight.  I have not
    seen this yet, but I have heard it works very well.
    
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    XI. Equipment
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    Weapon: 2xDagger/Dagger&Tsurugi/Katar
    Armor : Leather Jacket - Mantle - Ninja Suit/Thief Clothes (If You Can Find Them)
    Helmet: Hat - Sakkat - Feather Bonnet/Angel Band
    Head MId - Sunglasses - Binoculars/Phantom of Opera
    Head Lower - Beard - Iron Cain
    Robe : Hood - Manteau - Cape'o'Old Marquess
    Shoes : Sandals - Boots
    Accessories: 2 Brooch(Agi), 2 Glove(Dex), 2 Necklace(Vit)
    
    
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    XII. Assassin Skills
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    *RightHand Mastery
    
    Pre-requisites: None
    Active or Passive?: Passive
    SP Use?: None
    
    Level 1: Attack STR 60%
    Level 2: Attack STR 70%
    Level 3: Attack STR 80%
    Level 4: Attack STR 90%
    Level 5: Attack STR 100%
    
    Comment: It is said this skill is only useful if you plan on using 2x Dagger to restore your attack power,
     however I have noticed a difference with it on my Katar Assassin.  You be the judge.
    
    *LeftHand Mastery
    
    Pre-requisites: None
    Active or Passive?: Passive
    SP Use?: None
    
    Level 1: Attack STR 60%
    Level 2: Attack STR 70%
    Level 3: Attack STR 80%
    Level 4: Attack STR 90%
    Level 5: Attack STR 100%
    
    Comment: See Description of *Righthand Mastery.
    
    *Katar Mastery
    
    Pre-requisites: None
    Active or Passive?: Passive
    SP Use?: None
    
    Level 1:   Attack STR +3
    Level 2:   Attack STR +6
    Level 3:   Attack STR +9
    Level 4:   Attack STR +12
    Level 5:   Attack STR +15
    Level 6:   Attack STR +18
    Level 7:   Attack STR +21
    Level 8:   Attack STR +24
    Level 9:   Attack STR +27
    Level 10: Attack STR +30
    Comment: This skill is Essential if you plan on making a Katar Assassin.  If you plan on being a dagger
     assassin ignore this skill all together.
    
    *Sonic Blow
    
    Pre-requisites: Katar Mastery Lv4
    Active or Passive?: Active
    SP Use?: ?
    
    Increase Katar Attack Speed. Eight Attacks In a Row followed by Regular Katar Attack
    
    Comment:  This skill had a huge hype, but it is not as good at it was before we got Beta2.  It is very weak
    at lower levels and only able to see a large difference at Lv10.
    
    *Enchant Poison
    
    Pre-requisites: Evenom Lv1
    Active or Passive?: Active
    SP Use?: ?
    
    Enchant Players Weapon With Poison Property
    
    Comment: Useful skill if you plan on attacking monsters that are weak to poison.
    
    *Cloaking
    
    Pre-requisites:  Hiding Lv2
    Active or Passive?: Active
    SP Use?: ?
    
    Allows you to move in Invisible Status only while  clinging to a wall
    
    Comment: Doesn't Seem to useful unless you want to scare your friends silly.  I guess it can be used to
    creep through prontera and other cities.
    
    *Grimtooth
    
    Pre-requisites: Cloaking Lv2 and Sonic Blow Lv5
    Active or Passive?:Active
    SP Use?: ?
    
    Attack monsters while being hidden. Cannot Attack over distance.
    
    Comment: Usefull skill for after you dodge the mob chasing you.  Why not Reek Shadow havoc on them?
    
    *Poison React
    
    Pre-requisites: Enchant Poison Lv3
    Active or Passive?: Active
    SP Use?: ?
    
    Player Enabled to Counter for One Hit after being poisoned
    
    Comment: Not very useful since monsters do not have poison attributes yet.
    
    *Venom Dust
    
    Pre-requisites: Enchant Poison Lv5
    Active or Passive?: Active
    SP Use?: ?
    
    Spread Poison on Chosen Place
    Requires Red Gemstone
    
    Comment:  I like the sound of this skill.  It's like Anthrax RO Style.  Worth the few points.  Just need a Red
    Gemstone.
    
    *Venom Splasher
    
    Pre-requisites: Poison Reacting Lv5 and Venom Dust Lv5
    Active or Passive?: Active
    SP Use?: ?
    
    Make the enemy contagious by Poison and Exploded to Take Damages around.But Only applicable for
    the Situation when the Poisoned Enemy have HP at least by 1/3.
    
     Comment:  Sounds Interesting but I haven't seen the skill used in Beta2.
    
    *Dagger Build*
    
    5   Lefthand Mastery
    5   Righthand Mastery
    2   Cloaking
    5   Enchant Poison
    5   Venom Dust
    5   Poison React
    5   Venom Splasher
    ~This leaves you with 18 free points to distribute anyway you want
    
    *Katar Build*
    
    10   Katar Mastery
    10   Sonic Blow
    2     Cloaking
    5     Grimtooth
    5     Enchant Poison
    5     Venom Dust
    5     Poison React
    5     Venom Splasher
    ~This leaves you with 3 free points to distribute anyway you want
    
    *NOTE* Not Sure on Max Levels, None Are Above 5, most are below 5,  I used 5 as a safe number.
    
    *Colt5 Build*
    
    10   Katar Mastery
    1    Right Mastery
    1    Left  Mastery
    5    Sonic Blow
    2    Cloaking
    1    Grimtooth
    10   Sonic Blow
    5    Right Mastery
    5    Enchant Poison
    5    Venom Dust
    
    
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    XIII. Leveling
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    50-55    Bigfoots, Sohee, Eggrya, Orc Dungeon
    55-60    Hode, Frilldora, Bigfoots, Sohee, Mantis
    60-65    Payon 3-4, Biblan 3
    65-80    Coal Mine 2, Payon 3-4, Pyra 3-4
    80+       Pyra 3-4, Payon 5, Sphinx, Hidden Temple, Petite
    
    *The areas above Level 60 require that you have a fairly good/large party with you.
    
    
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    XIV. Special Thanks
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    ~Thanks to you guys for reading this guide
    ~Special Thanks to weggy
    ~Thanks to Gravity for making the game
    ~Thanks to ceej for hosting this guide
    ~Weggy for all the helpful info in his FAQ
    ~Node for some of the orginal info in his Guide
    
    -Check Out www.ro.pak0.com for more helpful information.
    - http://ro.nitro7.com also has very good information
    
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    XV. Contact
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    In Game:
    
    On Loki:
    Yodasaura - Discount/Overcharge/Vending Merchant
    Ballin Boi - Katar Assassin
    
    On Chaos:
    Contraception - FB/SS Mage
    
    You can email me at notify911@hotmail.com and AIM me 'Jufluco'
    
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    XVI. Legal Mumbo Jumbo
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    This guide is found on www.gamefaqs.com.  It can be used on your site as you please, just remember to
    give credit.  This information is completely public, I have just compiled it together.  Feel free to Runamoc.
    Do not Remove or modify this section without permission.