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    Archer/Hunter FAQ by Giga Bahamut

    Version: Final | Updated: 08/12/03 | Printable Version | Search Guide | Bookmark Guide

    Ragnarok Online Beta 2 Archer/Hunter FAQ
    By:  Giga Bahamut
    Version:  Final
    Table of Contents:
    1.      Update History
    2.      Introduction
    3.      Types of Archers/Hunters
    4.      Becoming an Archer
    5.      Where to Level (Archer)
    6.      Archer Skills
    7.      Becoming a Hunter
    8.      Where to Level (Hunter)
    9.      Hunter Skills
    10.     Archer/Hunter Equipment
    11.     Updated Flee Chart
    12.     End Credits
    1.  Update History
    09/26/02 - First started the faq.  Began with table of contents and intro.
    10/02/02 - Finished sections 2 and 3.  Began on section 4.
    10/09/02 - Finished sections 4 and 5.  Began on section 6.
    10/14/02 - Finished sections 6, 7, and 8.  Began on 9 and 10.
    10/20/02 - Finished the guide finally!  Version 1.1 now up
    10/26/02 - Added Powerhouse build.  Future updates possible...
    11/15/02 - Fixed some stats and level spots.  Equipment section coming soon...
    11/23/02 - Equipment section up!  Fixed some small errors as well.
    12/21/02 - Finally updated again.  A lot of minor updates including a flee chart.
    02/22/03 - Big update mainly with hunter skills and level areas.  Minor typos fixed.
    05/10/03 - Fixed a lot of typos, updated flee chart, updated builds, etc.
    08/11/03 - Added a couple of things here and there, uploaded final version of guide.
    2.  Introduction
    My name is Giga Bahamut or RaginCajun, whatever you want to
    call me is fine by me.  I played Ragnarok Online since the beginning of
    Beta 1 and played all the way through to the pay 2 play days.  I have
    played with every first job character.  I am writing this guide on
    archers/hunters because, well, there aren't any guides on Archers/Hunters
    except for Weggy's.  With that said, I hope my guide helps you with your
    future archer/hunter in any way possible.  Also, if you find anything wrong
    with my guide or if something is missing, please im me on AIM at RaginCajun123
    or e-mail me at ragincajun123@aol.com.  Have a nice day and enjoy Ragnarok Online
    as much as I use to!
    *NOTICE:*  I do not play Ragnarok Online anymore due to problems with Gravity.
    Therefore, I will not be updating this guide any further, so I am sorry to say that this
    is the last of the updates.  I hope you guys continue to use my faq as a guideline, and
    if you cannot find your answer in my guide, on the message boards, or on any site, then
    you may e-mail me with your question.  Thank you and have a good day.
    3.  Types of Archers/Hunters
    So you might want to be an archer eh?  Well, I just want to say that
    archers are one powerful class.  They have great attack power and
    can strike from far distances, and they also have high flee and attack
    speed keeping them safe in times of trouble.  This is why I would
    recommend you making an archer as one of your characters.  I also
    want to point out that there are many different types of builds, these
    are the main and most effective ones that I have come across in my
    playing time.
    The effects of each status category are different for archers just like
    they are different for other classes.  Here is what they do:
    strength  -     increases attack strength (as a novice), raises your maximum
                      weight carrying capacity.
    agility  -     increases your flee rate, also increases your attack speed.
    vitality -     increases your defense rate, increases healing items
                      potential, also increases hp regain speed.
    intelligence - increases your maximum amount of sp, increases
                      your sp regain speed, also increases falcon attack power
                      and certain traps damage.
                      (for hunter)
    dexterity -    increases your attack power with arrows, also increases
                      your hit rate.  Increases min/max damage to a small degree.
    luck -         effects everything in a small way, increases critical attack
                      rate and perfect dodge rate, increases falcon chance to use
                      auto-blitz as well.
    Starting as a novice:
    No matter what kind of archer/hunter you are planning to make, I would always
    start as a novice with 9 agi, 9 dex, and 9 int.  Archers do not need any str
    or vit, and you can get luk later.  9 int is better than 9 str because of more
    sp, and increased trap/falcon damage.
    AGI&DEX Archer/Hunter:
    The agi&dex archer/hunter is pretty good in my opinion.  They have high dex, thus
    allowing for a good hit rate and powerful attacks.  They also have high agi,
    allowing for faster attacks and the ability to flee from monsters without taking
    damage.  The bad thing about AGI archer is low damage to high def monsters, and low
    chance at auto-blitz.  The following starting build for the AGI Archer is:
    10 agi
    40 dex
    30 agi
    50 dex
    40 agi
    70 dex
    60 agi
    99 dex
    99 agi
    Final Stats:
    1 str
    99 agi
    1 vit
    9 int
    99 dex
    1 luk
    Crit&Falcon Archer/Hunter:
    The Crit&Falcon archer/hunter pumps mainly luk having a good bit of int and agi as well.
    This is my new favorite build, because auto-blitz is so powerful and your falcon will be
    attacking a lot with maxed luk.  Also you will have a high crit rate, dealing deadly hits
    to your enemies.  The cons of crit&falcon is lower flee, slower attack speed, and weaker against
    spiritual enemies because they are immune to falcon attacks.  This build is recommened for the
    more experienced players:
    10 agi
    10 int
    20 dex
    50 agi
    50 luk
    30 int
    99 luk
    Final Stats:
    1 str
    ?? agi
    1 vit
    ?? int
    ?? dex
    99 luk
    After getting the 99 luk, you can finish out your build in many ways.  You can add your
    remaining points to either agi, int, or dex, depending what you like to have more of.  I
    would get maybe 30 dex and then the rest agi since int doesn't increase damage a whole lot.
    Powerhouse Archer/Hunter:
    As the name suggests, this build relies on sheer power.  This build relies on maxed dex/luk
    to provide ultimate damage against enemies.  This build is a killing machine and can kill
    monsters quickly.  The cons with this build is really low flee and horrible attack speed.
    This can be a great build if you have a system based around ankle snares, crits, and your falcon.
    This is also the only build where the starting stats as a novice are different:
    1 str
    1 agi
    1 vit
    9 int
    9 dex
    9 luk
    Build your powerhouse with this setup:
    50 dex
    70 luk
    70 dex
    99 luk
    99 dex
    Final Stats:
    1 str
    1 agi
    1 vit
    9 int
    99 dex
    99 luk
    As you can see, this build only relies on dex/luk.  Of course this build would be very
    hard to level in the earlier stages, that's why I only recommend it for the advanced
    RO players.  Also make sure you get 2 yoyo cards to help improve your perfect dodge
    because your real dodge is going to be bad.
    Now that you have your starting build figured out, it's time to start playing RO!  You
    start out in newbie land, with only a knife and a cotton shirt to aid you.  Go through
    the castle and talk to all of the NPC's there and you will eventually get to the last
    NPC where he will ask you where you want to be teleported to.  Select Payon, and
    you arrive at the home of the archers.  The first thing you should do here is go to the
    weapon shop and buy a sword for 100z.  (Do not worry, you will be given some zeny
    in the newbie castle and also some healing items.)  After you buy a sword, equip it and
    leave the town through the southern portal.  This is where you will spend your training
    days as a newbie.  At first, level up off of porings, fabres, and pupas.  Once you get to
    base level 3, you can start fighting lunatics as well.  And once you reach base level 6,
    start fighting willows.  You should level up here all the way up to job level 10, and you
    will probably be around base level 12 or so.  Once you reach job level 10, its time to
    change into an archer!
    *(Note: You might want to carry around a dagger of some sort to kill weaker monsters or in case
    you run out of arrows for some reason.)
    4.  Becoming an Archer
    Now that your job level 10, its time to go to the archer village.  Go back to Payon,
    and the archer village is the portal in the north-east section of Payon.  Once your
    on the archer village map, go to the north-east side and you will find the archer
    building.  Obviously, this is where you will become an archer at.  Talk to the NPC
    here and he will send you on a quest to find trunks.  Just find 25 trunks of any kind
    dropped by willows.  You have to get up to 25 points to becomean archer.  If you get more
    than 25 pts, you get some free arrows as well as the bow you get.  Not too shabby, I must
    say myself.  Anyways, it shouldn't take too long togather enough trunks and to reach 25+ pts.
    When you finally get enough trunks, return to the Archer NPC.  Talk to him and he will
    transform you.  Congratulations, you are now an archer!  Now it's time to level up your newly
    acquired archer.  But where?
    5.  Where to Level (Archer)
    I am aware that there are new areas in the world of RO, and Gravity will continue to add
    even more areas to level in future updates.  As I am not updating my guide anymore, this
    section may become outdated.  Please use this section only on the basis to guide you, there
    are always more locations for you to level.
    Level (Base) ---> Location:
    10-15          condors, pickies, savage babes, small thief bugs
    15-20          rockers, hornets, culvert level 1,2(beware of bug mobs)
    20-25          mandragoras, big thief bugs, spores, poporings, culvert 3
    25-30          ambernites, wolfs, boas, pecos, poporings, wormtails, culvert 3, bibiland 1,2, payon 1
    30-35          cocos, horns, stainers, payon 2
    35-40          coal mines 1, yoyo forest, elder willow forest, ant hell, payon 2
    40-45          orc village, ant hell, golem desert, payon 2, hodes (hit and run)
    45-50+         hode desert, payon 2,3, savage map, sandman map (fire arrows), eventually you will get job 40
    Cliff Sniping Areas: (For Power Leveling)
    20-30          mandragoras, yoyo forest, stainer map
    30-40          HT savage rooms, desert wolf map, golem desert, hode map, kobold map, argiope map
    40+            mids 3, comodo, glast heim and clock tower snipe spots (If you can make it)
    Cliff sniping will allow you to level a lot quicker, but you have to spend a lot of money because
    you usually don't get your loot and you go through arrows quickly.  I would definitely recommend
    cliff sniping if you have a rich friend or another character with lots of zeny.  If not, stick with the
    basic level up areas and that way you actually make money and you also level up at a decent
    speed.  Also, cliff sniping can be dangerous so make sure to watch your back ;).
    6.  Archer Skills
    The best thing I like about archers is that they don't have many skills.  Most people may tend to
    disagree with me, but I think if you have more skills, the more points you have to waste in useless
    skills and the less points you have to put in the useful skills.  With that said, archers have some fine
    skills with a couple of average skills.  Here are the skills for the archer class:
    Owl's Eye   (passive)
    Prereq:  None
    Level 1   -  Dex + 1
    Level 2   -  Dex + 2
    Level 3   -  Dex + 3
    Level 4   -  Dex + 4
    Level 5   -  Dex + 5
    Level 6   -  Dex + 6
    Level 7   -  Dex + 7
    Level 8   -  Dex + 8
    Level 9   -  Dex + 9
    Level 10  -  Dex + 10
    Owl's Eye is a VERY useful skill.  In fact, it is the only skill in Ragnarok that actually adds to your
    status points.  This skill increases your dexterity.  I would put 3 points in this skill first, then I would
    max out Vulture's Eye.
    Vulture's Eye   (passive)
    Prereq:  Owl's Eye level 3
    Level 1   -  Range + 1
    Level 2   -  Range + 2
    Level 3   -  Range + 3
    Level 4   -  Range + 4
    Level 5   -  Range + 5
    Level 6   -  Range + 6
    Level 7   -  Range + 7
    Level 8   -  Range + 8
    Level 9   -  Range + 9
    Level 10  -  Range + 10
    Vulture's Eye is just as important as Owl's Eye.  Max this skill out as soon as you can.  It increases
    your attack range and accuracy, which allows you to stay alive longer and also opens the door to allow
    you to cliff snipe.  Once you max this skill out, go back and max out Owl's Eye, then your gonna work
    on Double Strafe.
    *(Note: Only level up vulture's eye so that you can shoot across the screen. This depends on what resolution
    you play on, like window mode you don't have to level it up as much as you would on full screen mode.)
    Double Strafing   (active)
    Prereq:  None
    Levels 1-10  -  uses 15 sp
    Double Strafing is another cool skill that is quite useful.  It allows you to hit a monster twice very quickly
    with double the attack power, and it only uses one arrow.  I would max this skill out after Owl's Eye, but
    if you want to get Attention Concentrate into the mix early, I would put 5 points into Double Strafe, then
    5 in Attention Concentrate, then max both of them out.  It doesn't really matter which way you do it, as
    you won't use these skills too much anyways.
    Attention Concentrate   (active)
    Prereq:  Vulture's Eye level 1
    Level 1   -   +12% agi & dex for 35 sec/sp: 25
    Level 2   -   +14% agi & dex for 45 sec/sp: 30
    Level 3   -   +16% agi & dex for 55 sec/sp: 35
    Level 4   -   +18% agi & dex for 65 sec/sp: 40
    Level 5   -   +20% agi & dex for 75 sec/sp: 45
    Level 6   -   +22% agi & dex for 85 sec/sp: 50
    Level 7   -   +24% agi & dex for 95 sec/sp: 55
    Level 8   -   +26% agi & dex for 105 sec/sp: 60
    Level 9   -   +28% agi & dex for 115 sec/sp: 65
    Level 10  -   +30% agi & dex for 125 sec/sp: 70
    Attention Concentrate is the skill that most people look past and do not think it is too useful.  I believe
    at lower levels its not that useful, but a maxed out attention concentrate is very useful.  This skill does
    suck up your sp, but it does temporarily increase your agi and dex and it works by percentages.  I
    would get double strafing maxed first, but if you want this skill early on, by all means get it.
    Arrow Shower   (active)
    Prereq:  Double Strafing level 5
    Levels 1-10  -  uses 15 sp
    Arrow Shower shoots 9 arrows at one time and spreads within a cell area.  Nice for mobs, consumes a good bit
    of sp and it's not too powerful.  Don't put too much points in this skill.
    7.  Becoming a Hunter
    When you finally reach job level 40, trust me it will take a while, you are finally ready to change into a
    hunter!  Also, there is really no reason to go past job level 40, as all of your skills will be maxed out
    except one will be at 9, (8 if you put 1 point into arrow shower).  The first thing you need to do is to
    return to Payon again.  This time, go through the portal at the bottom right of your screen.  Now go
    through the right portal again, and finally the south portal.  (From Payon, right, right, south.)  Once
    your on this map, go left until you find yourself going up a hill.  Here you should find the hunter NPC.
    When you talk to him, he will send you to the hunter guild.  Talk to the NPC here and he will transform
    you.  Congratulations, you are now a hunter!  Take note, that you can buy your falcon from the NPC
    to the right of the guild for 2500z, but you must first get beast bane level 1 and falcon mastery level 1.
    Now that your a hunter, its time to go level up.  And I will tell you some spots that you might want to
    go to.
    Stat Bonuses: (Hunter)
    str +4, agi +6, vit +2, int +4, dex +10, luk +4
    Note:  The hunter bonuses will replace your archer bonuses; they don't add to them.
    8.  Where to Level (Hunter)
    Level (Base) ---> Location:
    50-60          hode desert, sunken ship, payon 3, kobold map, coal mine 3, toy factory, argiope map
    60-70          payon 3,4,5, geffen 2, sphinx 2,3,4, hidden temple, mids basement 1, kobold map
    70-80          geffen 3, mids 3, mids basement 2, petit map, hidden temple, glast heim, comodo
    80+            petit map, glast heim, clockwork tower, MVP bosses
    At levels 50-60, you can snipe at pyramids and GH/CT if you would like, but now you have some
    great trap skills so you don't really need to snipe.  Also once you get 70's+, you might want to get with
    your guild and go MVP some bosses.  All I can say is it is better to travel in numbers, especially in aggr
    dungeons.  Have fun with your hunter, it's a great class!
    9.  Hunter Skills
    Skid Trap   (visible trap)
    Prereq:  None
    (Uses 1 trap)
    (Uses 5 sp)
    Level 1  -  slide 1 cell / 300sec lasting time
    Level 2  -  slide 2 cell / 240sec lasting time
    Level 3  -  slide 3 cell / 180sec lasting time
    Level 4  -  slide 4 cell / 120sec lasting time
    Level 5  -  slide 5 cell /  60sec lasting time
    The skid trap creates a trap that slides, or it follows the monster who steps on it.
    My take:  Well, this trap sucks.  It's not useful at all and you should only invest 1 point
    in order to get ankle snare.
    Land Mine   (visible trap)
    Prereq:  None
    (Uses 1 trap)
    (Uses 20 sp)
    Level 1  -  attack str 50% / 65sec lasting time
    Level 2  -  attack str 75% / 50sec lasting time
    Level 3  -  attack str 100% / 35sec lasting time
    Level 4  -  attack str 125% / 20sec lasting time
    Level 5  -  attack str 150% / 5sec lasting time
    The land mine is only detected by you and your party.  It deals splash damage when monsters step
    on the trap.  Deals earth property damage.  Int increases it's damage.
    My take:  Since it deals earth property damage, you can hit those pesky spirit enemies.  Put at least
    one point into this skill to unlock the blastmine trap if you want it.  It's up to you if you prefer
    this trap or blastmine, as I prefer blastmine myself.
    Ankle Snare   (visible trap)
    Prereq:  Skid Trap level 1
    (Uses 1 trap)
    (Uses 15 sp)
    Level 1  -  250sec lasting time / traps for 5sec
    Level 2  -  200sec lasting time / traps for 10sec
    Level 3  -  150sec lasting time / traps for 15sec
    Level 4  -  100sec lasting time / traps for 20sec
    Level 5  -   50sec lasting time / traps for 25sec
    The ankle snare is one of the best traps a hunter can use.  It slows/stops a monster for a duration on
    time once it is stepped on.  Boss monsters are only effected by 1/5 of the skill.
    My take:  The best trap IMO.  You can kill almost anything with well placed ankle snares.  Definitely
    get this skill to level 5.
    Flasher   (hidden trap)
    Prereq:  Skid Trap level 1
    (Uses 2 traps)
    (Uses 20 sp)
    Level 1  -  150sec lasting time
    Level 2  -  120sec lasting time
    Level 3  -   90sec lasting time
    Level 4  -   60sec lasting time
    Level 5  -   30sec lasting time
    The flasher releases a bright flash of light that causes blindness when stepped on.  Boss and plant
    monsters are not effected.
    My take:  Ohh what a pretty effect.  Well, that's about all it's good for.  Blindness is not the best
    effect and you should invest your skill points in other traps.  Might be decent in PvP zones.
    Shockwave Trap   (hidden trap)
    Prereq:  Ankle Snare level 1
    (Uses 2 traps)
    (Uses 45 sp)
    Level 1  -  20% of enemy sp consumed / 200sec lasting time
    Level 2  -  35% of enemy sp consumed / 160sec lasting time
    Level 3  -  50% of enemy sp consumed / 120sec lasting time
    Level 4  -  65% of enemy sp consumed / 80sec lasting time
    Level 5  -  80% of enemy sp consumed / 40sec lasting time
    The shockwave trap reduces sp level bases depending on the skills' level.
    My take:  Cool looking trap but not much use now since monster's don't use magic.  However this trap
    is devastating to mages/wizards in future PvP.  If you like it, get it.  Uses a lot of sp though.
    Sandman   (hidden trap)
    Prereq:  Flasher level 1
    (Uses 2 traps)
    (Uses 25 sp)
    Level 1  -  150sec lasting time
    Level 2  -  120sec lasting time
    Level 3  -   90sec lasting time
    Level 4  -   60sec lasting time
    Level 5  -   30sec lasting time
    Sandman causes monsters to fall asleep.  Boss monsters are not effected.  Enemies will awaken when hit.
    My take:  The only real use for this trap is to immobilize the mobs that spawn with boss monsters.  If
    you plan on getting this or freezing trap, get sandman.
    Freezing Trap   (hidden trap)
    Prereq:  Flasher level 1
    (Uses 2 traps)
    (Uses 20 sp)
    Level 1  -  150sec lasting time
    Level 2  -  120sec lasting time
    Level 3  -  90sec lasting time
    Level 4  -  60sec lasting time
    Level 5  -  30sec lasting time
    Freezing trap causes monsters to freeze at a chance and damage is also dealt when stepped on.
    Boss monsters are not effected.
    My take:  You might have fun freezing somebody in a PvP zone, but it's not too useful since the enemy
    will break free once you hit them again.
    Blastmine   (visible trap)
    Prereq:  Sandman level 1, Landmine level 1,
             Freezing trap level 1
    (Uses 1 trap)
    (Uses 10 sp)
    Level 1  -  explodes after 10sec
    Level 2  -  explodes after  8sec
    Level 3  -  explodes after  6sec
    Level 4  -  explodes after  4sec
    Level 5  -  explodes after  2sec
    Blastmine is a grenade type of mine, it has a given time period and it explodes when time expires, also
    damages surrounding monsters within 9 cells.  Deals fire property damage.
    My take:  Fire element is one of the better elements and this trap deals a good amount of damage as well.
    I would prefer this trap over landmine because I don't like earth property, but it's your choice.
    Claymore Trap   (visible trap)
    Prereq:  Blastmine level 1, Shockwave level 1
    (Uses 2 traps)
    (Uses 15 sp)
    Level 1  -  20sec lasting time
    Level 2  -  40sec lasting time
    Level 3  -  60sec lasting time
    Level 4  -  80sec lasting time
    Level 5  -  100sec lasting time
    Deals fire property damage in a blast radius of 25 cells.  Int increases it's damage.
    My take:  25 cell radius is amazing and it might save you from huge mobs.  Since it deals
    fire damage, it's even more effective against undead monsters and you can also hit spirit
    monsters as well.  With a good bit of int, this trap can deal out a good amount of damage.
    I would recommend getting this trap for sticky situations.
    Remove Trap   (supportive)
    Prereq:  Landmine level 1
    (Uses 5 sp)
    Level 1  -  recieve 1 trap instantly
    Remove trap, well, removes traps.
    My take:  You don't need this skill because any unused trap will be able to be picked
    up after it's lasting time has depleted.  A waste of a skill point IMO.
    Talkiebox   (hidden trap)
    Prereq:  Remove trap level 1, Shockwave level 1
    (Uses 1 trap)
    Level 1  -  ???
    Talkiebox displays a message to any players that step on it.  It has a duration of 600 seconds.
    My take:  If your bored or like to waste skill points, then put a point into this trap.  Who knows,
    somebody might get a laugh out of it.  Overall, I would say to avoid wasting a skill point on this trap.
    Spring Trap     (supportive)
    Prereq:  Falcon Mastery, Remove Trap
    (Uses 10 sp)
    Level 1  -  range 4 cells
    Level 2  -  range 5 cells
    Level 3  -  range 6 cells
    Level 4  -  range 7 cells
    Level 5  -  range 8 cells
    Manage your falcon to destroy a trap from a long distance.
    My take:  Two words:  Not good.
    Beastbane   (passive)
    Prereq:  None
    Level 1   -  attack str + 3
    Level 2   -  attack str + 6
    Level 3   -  attack str + 9
    Level 4   -  attack str + 12
    Level 5   -  attack str + 15
    Level 6   -  attack str + 18
    Level 7   -  attack str + 21
    Level 8   -  attack str + 24
    Level 9   -  attack str + 27
    Level 10  -  attack str + 30
    Beastbane increases your attack strength against brute monsters.
    My take:  I would recommend just getting one skill point here because you should save your
    points for more useful skills as the extra attack is not that much here.
    Steel Crow     (passive)
    Prereq:  Blitz Beat level 5
    Level 1   -  attack str + 3
    Level 2   -  attack str + 6
    Level 3   -  attack str + 9
    Level 4   -  attack str + 12
    Level 5   -  attack str + 15
    Level 6   -  attack str + 18
    Level 7   -  attack str + 21
    Level 8   -  attack str + 24
    Level 9   -  attack str + 27
    Level 10  -  attack str + 30
    Steel Crow increases the attack strength of your falcon.
    My take:  If you plan on using a falcon, then max this skill asap.  One of the better hunter
    skills, your falcon will deal more damage.  Don't forget you can get even more attack power
    with your falcon by pumping some int.
    Falcon Mastery     (passive)
    Prereq:  Beastbane level 1
    Level 1  -  enables use of a falcon
    Falcon Mastery allows you to buy a falcon from the NPC in the hunter's guild for 2,500 zeny.
    My take:  Put the point here and get your falcon already.  Even if you don't want to use a
    falcon, it is cool to look at.  You need this skill to use any of the falcon skills.
    Detecting     (supportive)
    Prereq:  Falcon Mastery
             Improve Concentration level 1
    (Uses 8 sp)
    Level 1  -  detects within 3 cells
    Level 2  -  detects within 5 cells
    Level 3  -  detects within 7 cells
    Level 4  -  detects within 9 cells
    Detecting allows your falcon to detect hidden enemies and traps from a distance.
    My take:  This has to be another skill that serves you no purpose.  Please don't waste your
    valuable skill points here.
    Blitz Beat     (active)
    Prereq:  Falcon Mastery
    Level 1 - deals 1 blows - uses 10 sp
    Level 2 - deals 2 blows - uses 13 sp
    Level 3 - deals 3 blows - uses 16 sp
    Level 4 - deals 4 blows - uses 19 sp
    Level 5 - deals 5 blows - uses 22 sp
    Blitz Beat allows you to attack with your falcon upon a selected enemy. It
    also gives + 3 to your vulture's eye range.
    *New Info:  Blitz Beat can be activated for an auto-blitz by the chance of (LUK/1000).
    When this happens, you lose no sp and the falcon's hit rate depends solely on your job level:
    Job levels 01-10 - level 1 blitz beat
    Job levels 11-20 - level 2 blitz beat
    Job levels 21-30 - level 3 blitz beat
    Job levels 31-40 - level 4 blitz beat
    Job levels 41-50 - level 5 blitz beat
    My take:  My second favorite hunter skill next to ankle snare.  The falcon attacks repeatedly for
    nice ignore defense damage.  Not to mention the falcon attacks on its own more and more as your
    job level and luck increases.  Get this skill now.
    10.  Archer/Hunter Equipment
    There are many types of bows and other equipment available for archers and hunters.  Im going to list each
    one and give a personal rating on each one as well.  Here is how my rating system works:
    Rating Levels:
    1  -  very bad
    2  -  bad
    3  -  average
    4  -  good
    5  -  very good
    RL  -  rating level
    Atk -  attack power
    Wgt -  weight
    Wpl -  weapon level
    Lvl -  required level
    Def -  defense
    Name | RL | Atk | Wgt | Wpl | Lvl |
    Bow  | 1 | 15 | 50 | 1 | 4 |
    description:  common place bow.
    my comments:  don't waste your money on this bow.
    Comp Bow | 3 | 29 | 60 | 1 | 4 |
    description:  average bow, used mostly in hunting small game.
    my comments:  good starting bow, very cheap as well.
    Great Bow | 2 | 50 | 100 | 2 | 18 |
    description:  well-balanced bow, simple of use.
    my comments:  not that great, cross bow is better.
    Cross Bow | 5 | 65 | 90 | 2 | 18 |
    description:  cross bow gun for big battle.
    my comments:  best bow until level 33.
    Arbalest | 4 | 90 | 100 | 3 | 33 |
    description:  exceptional bow gun which allows its owner to
                  be more dexterous.  (Dex +2)
    my comments:  use this bow or gakkung at lvl 33.
    Gakkung | 4 | 100 | 110 | 3 | 33 |
    description:  potent bow used by Goongsoo, the Korean ancient
                  archer, of great strength and able to knock down
                  the greatest enemy.
    my comments:  a lot of power, good choice at lvl 33.
    Hunter Bow | 4 | 100 | 110 | 3 | 33 |
    description:  exclusive bow for hunter class.
    my comments:  use this bow once you become hunter.
    [Optimal Armor]
    *Tights | armor | 6 def | 50 wgt | 45 lvl |
    description:  clothes which fit very tightly and is easy to move
                  around in.  (Dex +1)
    my comments:  nice defense and dex bonus helps.
    *Boots | foot gear | 4 def | 60 wgt | 0 lvl |
    description:  covering of leather, for the foot and all part of leg.
                  trimmed a upper parts with white fur from lunatic.
                  quite heavy so only warrior can put on.
    my comments:  expensive but worth the price.
    *Muffler | garment | 2 def | 40 wgt | 0 lvl |
    description:  scarf worn around the neck for warmth.
    my comments:  pretty cheap and ok defense.
    Apple o' Archer | head gear | 0 def | 20 wgt | 30 lvl |
    description:  apple-like, legendary ornament.  once upon a time, an
                  expert archer hit this apple with only one shot from a
                  long distance.  helps its wearer be more dexterous.  (Dex +3)
    my comments:  0 def, but dex +3 is awesome and also looks cool as well.
    Antlers | head gear | 4 def | 50 wgt | 0 lvl |
    description:  stuffed antlers of a deer.
    my comments:  very cool looking, 4 def is among the best for archer/hunter.
    Cap | head gear | 4 def | 40 wgt | 0 lvl |
    description:  close-fitting covering for the head, and having no brim.  simple,
                  but exceptional defense.
    my comments:  4 def is good, can buy easily and for a good price.
    *Glove | accessory | 0 def | 10 wgt | 20 lvl |
    description:  magical covering of the hand to improve grip.  can make the wearer
                  more dexterous.  (Dex +2)
    my comments:  best accessory for archer/hunter, quite expensive though.
    *Rosary | accessory | 0 def | 10 wgt | 20 lvl |
    description:  a string of beads used in counting prayers during their recitation.
    my comments:  good price, nice for critical archer/hunter as it increases luck.
                  (Luk +2, Mdef +5)
    *Brooch | accessory | 0 def | 10 wgt | 20 lvl |
    descrption:  magical ornament having a pin at the back for passing through the clothing.
                 increases the wearer's agility.  (Agi +2)
    my comments: more agility is always better.  very high price though.
    Matyr's Leash | accessory | 1 def | 10 wgt | 0 lvl |
    description:  leash of matyr.  (Agi +1)
    my comments:  gives more defense and agility.  cool accessory, but expensive and
                  hard to find.
    * These items can be found from certain enemies and contain one slot.  The slot is used
    to put a card into to give added effects/abilities to your archer/hunter.  I highly recommend
    finding slotted items and make sure you check out weggy's faq to see what cards you need or want.
    *NOTICE:*  Please check sites like ragnamart and ro cards for even more in-depth information regarding
    suitable equipment for archers/hunters.  They update quite frequently, and are a good source for all RO
    11.  Updated Flee Chart
    Here is the new updated chart showing how much flee you need to dodge the monsters in iRO beta 2.  The chart
    will tell you how much flee you need to dodge monsters 95% of the time.  This chart is not 100% accurate, but
    you won't find a better chart out there.  Thieves and assassins will love this chart, but it's also quite useful
    for all those agi archer/hunters out there:  (Thanks to Prak's Big Bad Flee List)
    95% > Monster Name
    87  Poring
    89  Fabre
    91  Lunatic
    93  Picky
    93  Willow
    95  Drops
    95  Roda Frog
    95  Santa Poring
    96  ChonChon
    97  Condor
    97  Eclipse (Miniboss)
    99  Savage Babe
    99  Mastering (Miniboss)
    100 Toada (Miniboss)
    103 Rocker
    103 Spore
    105 Hornet
    105 Plankton
    105 Dragonfly (Miniboss)
    107 Kukre
    110 Desert Wolf Puppy
    110 Zombie
    111 Ambermite
    112 Creamy
    113 Martin
    113 Poporing
    115 Muka
    115 Marin
    115 Tarou
    116 Familiar
    120 Steel Chonchon
    121 Coco
    122 Wolf
    123 Andre
    123 Deniro
    123 Pecopeco
    123 Poison Spore
    124 Smokie
    125 Bigfoot
    125 Golem
    125 Pierre
    126 Stainer
    128 Mandragora
    128 Goblin (Axe)
    128 Orc Zombie
    130 Boa
    130 Megalodon
    130 Pirate Skeleton
    131 Yoyo
    134 Goblin (Mace)
    134 Hydra
    135 Vadon
    136 Eggyra
    136 Thara Frog
    137 Argos
    137 Marina
    138 Elder Willow
    138 Orc Skeleton
    138 Orc Warrior
    139 Anacondaq
    139 Dustiness
    139 Goblin (Hammer)
    140 Vitata
    140 Wormtail
    141 Caramel
    143 Giearth
    143 Goblin (Knife)
    143 Santa Goblin
    143 Savage
    145 Horn
    145 Magnolia
    145 Zerom
    147 Kobold (Hammer)
    148 Kaho
    148 Skeleton Worker
    149 Flora
    149 Soldier Skeleton
    150 Vocal (Miniboss)
    151 Mantis
    151 Metaller
    152 Bongun
    152 Ghoul
    152 Swordfish
    154 Vagabond Wolf (Miniboss)
    155 Hode
    156 Munak
    156 Scorpion
    156 Verit
    160 Cornutus
    160 Cookie
    160 Sasquatch
    161 Sohee
    163 Desert Wolf
    163 Frilldora
    163 Marse
    163 Strouf
    166 Angeling (Miniboss)
    168 Kobold (Axe)
    170 Goblin (Chain)
    170 Myst Case
    170 Ghostring (Miniboss)
    171 Mist
    172 Marc
    173 Horong
    174 Whisper
    175 Matyr
    175 Requiem
    176 Brilight
    177 Argiope
    181 Hunter Fly
    182 Drainliar
    182 Dokkaebi
    185 Obeaune
    185 Golden Thief Bug (MVP)
    188 Choco (Miniboss)
    188 Punk
    189 Deviace
    190 Marionette
    190 Sandman
    192 Mummy
    192 Edgga (MVP)
    193 Jakk
    193 Nightmare
    194 Phen
    194 Skeleton Prisoner
    195 Isis
    195 Zenorc
    196 Reydric
    198 Sky Petit
    198 Marduk
    198 Minorous
    200 Cruiser
    201 Cramp
    203 Earth Petit
    205 Chepet
    205 Zombie Prisoner
    206 Evil Druid
    206 Khalitzburg
    206 Mimic
    206 Moonlight Flower (MVP)
    207 Pasana
    208 Bathory
    208 Iron Fist
    209 Kobold (Mace)
    210 Stemworm
    211 Wraith
    214 Arclouse
    214 High Orc
    215 Maya (MVP)
    220 Ninetails
    221 Dark Priest
    221 Mistress (MVP)
    223 Alarm
    223 Baphomet Jr.
    223 Deviruchi
    225 Orc Hero (MVP)
    230 Anubis
    232 Joker
    234 Sidewinder
    236 Archer Skeleton
    240 Anolian
    250 Executioner
    256 Sting
    263 Baphomet (MVP)
    265 Orc Archer
    270 Drake (MVP)
    270 Osiris (MVP)
    273 Penomena
    283 Wanderman
    284 Rideword
    285 Orc Lord (MVP)
    286 Abyss Knight
    305 Doppleganger (MVP)
    317 Mysteltainn
    322 Phreeoni (MVP)
    12.  End Credits
    Well this is the end to my archer/hunter guide.  I hope my guide helped you in any way on your path to
    becoming an archer/hunter.  Remember, you don't have to go by the ways I have set in this guide, it is
    here for you to use it as reference.  So please, make your archer/hunter by your standards and no one elses.
    Before I go, I would like to thank/recognize the following people and websites for helping me in my guide making:
    Myself     -  because I took the time to actually make it
    Wayne      -  for being my best friend in real life
    Gowcaiza   -  for being...Gow  XD
    Torotora   -  for giving me info and being "the coolest archer"
    Weggy      -  for being the RO faq master and reading my faq
    Killgen    -  for the notion of a powerhouse build
    ZidaneJ    -  for some hunter info
    NeoGil.    -  for the vulture's eye note
    MoonGurl   -  for a reference note
    Prak       -  for the best flee chart around
    Christy    -  for being our main GM
    Gravity    -  for making this addicting game
    CJayC      -  for hosting this great site
    Here are some websites where I got some of my information from:
    Pak0    -  http://www.ro.pak0.com (Down)
    Nitro   -  http://ro.nitro7.com
    RO      -  http://www.ragnarokonline.com
    EvO     -  http://www.ro-evolution.com
    Haven   -  http://www.ro-haven.com
    ROCards - http://www.rocards.de
    Big thanks to everyone and you can use my guide on your website/forums/PC if you'd like, but PLEASE get
    my permission first.  Thanks for reading my guide. (Copyrighted to Giga Bahamut)