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    Swordsman/Knight Guide by Psycho Battousai

    Version: 1.3 | Updated: 02/25/03 | Printable Version | Search This Guide

    Psycho Battousai's Swordsman/Knight Guide FAQ
    Version 1.3
    
    ===============================================================================
    Table of Contents
    ===============================================================================
    
    I. Revision
    II. Introduction
    III. Ragnarok Online
    IV. Becoming a Swordsman
    V. Becoming a Knight
    VI. Types of Swordsman/Knight
           i. Vitality
           ii. Agility
           iii. Hybrid
           iv. Others
    VII. Skills
           i. Swordsman Skills
           ii. Knight Skills
    VIII. Skills Build
    IX. Equipment
    X. Cards
    XI. My Swordsman/Knight
    XII. Leveling Up
    XIII. Elemental Chart
    XIV. Stat Bonus
    XV. The Komodo Patch
    XVI. FAQs
    XVII. Special Thanks
    XVIII. Legal Stuff
    XIX. Contact
    XX. Next Update
    
    
    ===============================================================================
    I. Revision
    ===============================================================================
    
    v1.0 - Initial Release. There's bound to be some mistakes so expect an update
    on this and maybe one or two new sections. There will be some parts that has
    N/A next to it and because I haven't experienced with it yet. While it is easy
    to get the info from another guide, I want to find out myself and let you know
    what I think.
    
    v1.1 - Added many sections: "Becoming a Swordsman", "Becoming a Knight", "Next
    Update", "FAQs" and "The Komodo Patch". The Komodo Patch has no info yet.
    Finished with the Agility and Hybrid description.
    
    v1.2 - Finished with the leveling up details and the Komodo Patch. I added the
    "Cards" section but didn't add any info yet. Fix the Two-hand Sword Mastery
    requirement for Auto-Counter thanks to ChineseRamen.
    
    v1.3 - Another 2 sections (Skills Build and Elemental Chart) is added that
    wasn't listed on the Next Update section and completed, "My Swordsman/Knight".
    
    
    ===============================================================================
    II. Introduction
    ===============================================================================
    
    Hello and welcome to my Swordsman/Knight guide. I started playing RO sometime
    during late April/ early May and I loved it ever since. I've been using a
    swordsman for quite sometime now and I think I should share my experience with
    you guys. This guide will have most of the common stuff you know and some info
    and opinions made by me. I hope this guide can help someone who is really new
    to RO and decided to choose a swordsman as their first character. But for a
    general overview of the game, I suggest looking at Weggy's Ragnarok Online FAQ.
    
    
    ===============================================================================
    III. Ragnarok Online
    ===============================================================================
    
    Ragnarok Online is a massive multiplayer online role-playing (MMORPG) game by
    Gravity (written by Myung-Jin Lee). The best way I can describe it is that it
    is a combination of 2 games: the gameplay of Diablo II and the graphics for
    Final Fantasy Tactics. There are 6 characters for you to become after you
    finish the requirement as a novice. Those are known as the 1st class
    characters. After that, there are another 6 characters known as the 2nd class
    and soon to come, another 6 (or 7) characters known as the 2nd alternative
    class. Not only are the characters amazing but the 3D background thats around
    them. So far there are 8 cities/towns that you can visit and enjoy.
    
    
    ===============================================================================
    IV. Becoming a Swordsman
    ===============================================================================
    
    First and foremost, what type of Swordsman/Knight do you want to be? After you
    decide, you'll begin RO as a novice. It would be wise to go to the training
    ground because you'll get free healing items AND you get to choose what city
    to go to. It doesn't matter what city you go to but Izulde is where you should
    be at the end since that's where you go take the test. The swordsman quest
    consist of three tests (I forgot what the first test is so if anyone know
    please e-mail me and I'll add you to the Special Thanks list):
    
    Test 1 - ?
    
    Test 2 - In my opinion, the fastest AND easiest test. All you have to do is
    walk straight through 2 long beams.
    
    Test 3 - A bit tougher but can still be easy if you don't rush and click on
    the right places. There will be tiles on the floor that will look quite
    different from the others...DON'T step on those OR make sure you don't walk on
    it as your passing because they will make you fall into the pit-like dungeon.
    Use the camera angles to your liking but you only have limited space to turn.
    In the end, there will be a dark spot right before the portal. If you look
    carefully, there is a path. So don't go walking like the dark patch is a full
    floor for you to walk across. Once you get out, talk to NPC.
    
    Now you're a Swordsman. Congradulations!!!
    
    
    ===============================================================================
    V. Becoming a Knight
    ===============================================================================
    
    As of now, there are no quest for you to do in order to become a Knight. All
    you have to do is go to the building thats in the Northern West part of
    Prontera and talk to the NPC named "Knight". You need to pay him 2,500z and
    that's it.
    
    Now you're a Knight. Congradulations!!!
    
    
    ===============================================================================
    VI. Types of Swordsman/Knight
    ===============================================================================
    
    There are 3 main types of swordsman and they are vitality, agility and hybrid.
    They each have their own strengths and weaknesses.
    
    -------------------------------------------------------------------------------
    i. Vitality
    -------------------------------------------------------------------------------
    
    Vitality gives you more defense and HP so getting hit by monsters shouldn't
    bother you at all...unless there is a HUGE mob coming at you. Also, the more HP
    you have, the more the HP recovery will recover. Even though you take less
    damage, you have a high percentage of getting hit so that's why you might use
    up more red potions (Pots) than an Agility type. Your starting stats should
    look something like this: 9 STR, 5 VIT, 9 AGI, 5 DEX, 1 LUK, 1 INT.
    
    10 STR
    10 LUK
    15 VIT
    10 DEX
    30 VIT
    20 DEX
    20 STR
    60 VIT
    30 STR
    70 VIT
    30 DEX
    40 STR
    80 VIT
    50 STR
    90 VIT
    90 STR
    92 VIT
    
    Comments: This build is very effective in the beginning. It does not require
    you to use much healing items since you take very little damage. With your
    astounding HP, you can handle mobs easily.
    
    
    -------------------------------------------------------------------------------
    ii. Agility
    -------------------------------------------------------------------------------
    
    Agility increases your flee/dodge rate and attack speed. At first you'll need
    a lot of herbs and/or pots (potions) to stay alive. However, when your Agility
    increases, you won't need as much since the enemy's attack will be missing you
    a lot. This type can't handle mobs well unless of course your fighting some
    low-level agressive monsters while your a high-level knight. Your starting
    stats should look something like this: 9 STR, 9 AGI, 1 VIT, 1 INT, 9 DEX, and
    1 LUK.
    
    10 STR
    10 DEX
    30 AGI
    20 DEX
    45 AGI
    20 STR
    50 AGI
    60 AGI
    30 STR
    70 AGI
    30 DEX
    40 STR
    90 AGI
    90 STR
    40 DEX
    
    Comments: With the right equipment, this build can make your character dodge
    just like a Thief (Assassin). Also, your attack speed will be increase thus
    making you attack faster than a vitality type. However, when you get hit, you
    take a lot of damage and you'll find yourself sitting. On the bright side, you
    won't have to sit long because of the HP regen skill.
    
    
    -------------------------------------------------------------------------------
    iii. Hybrid
    -------------------------------------------------------------------------------
    
    Hybrid means that you are focusing on two stats and in this case Agility and
    Vitality. But sometimes in the end, one of the two stats will be a lot higher
    than the other because you will be putting points to put into the others.For
    example: 99 AGI, 50 VIT, 25 STR and 25 DEX. In this example, you can max out
    VIT but if you do, STR and DEX will be a lot lower. Some players start out
    with VIT until a certain point and then go fully AGI which I think its a good
    start for the beginners. Your starting stats should look something like this:
    9 STR, 9 AGI, 5 VIT, 1 INT, 5 DEX, 1 LUK.
    
    10 STR
    10 VIT
    10 DEX
    25 VIT
    25 AGI
    20 DEX
    30 VIT
    30 AGI
    20 STR
    40 VIT
    40 AGI
    30 DEX
    50 VIT
    50 AGI
    60 VIT
    60 AGI
    70 VIT
    70 AGI
    40 STR
    80 VIT
    80 AGI
    
    Comments: A hybrid is a combination type build. In this case the combination
    will be the agility and vitality build in one. You'll have a pretty good
    amount of speed/dodge while also having some good HP/defense. This is usually
    recommended for beginners.
    
    
    -------------------------------------------------------------------------------
    iv. Others
    -------------------------------------------------------------------------------
    
    Usually these type of characters are meant for fun. The main two (or the only
    two) that I know of is a pure intelligence type and a pure strength type. Since
    I haven't experimented these build, I don't really know how it's going to turn
    out in the long run. Here is my guess on the build:
    
    Intelligence - N/A
    
    _______________________________________________________________________________
    
    Strength - N/A
    
    
    ===============================================================================
    VII. Skills
    ===============================================================================
    
    There are a total of 7 Swordsman skills and 10 Knight skills. Some are
    necessary while some aren't as important but required to get to the higher
    skills.
    
    
    -------------------------------------------------------------------------------
    i. Swordsman Skills
    -------------------------------------------------------------------------------
    
    One-Handed Sword Mastery
    
    Pre-requisites: None
    Type of skill: Passive
    SP Use: None
    Description: Increases the attack power of one handed swords.
    
    Level 1 : ATK +5
    Level 2 : ATK +10
    Level 3 : ATK +15
    Level 4 : ATK +20
    Level 5 : ATK +25
    Level 6 : ATK +30
    Level 7 : ATK +35
    Level 8 : ATK +40
    Level 9 : ATK +45
    Level 10: ATK +50
    
    Comments: This skill works well with the Paladin class since they can only use
    one-handed swords. With this you also have more defense since you can equip a
    shield.
    ______________________________________________________________________________
    
    Two-Handed Sword Mastery
    
    Pre-requisites: Level 1 One-Handed Sword Mastery
    Type of skill: Passive
    SP Use: None
    Description: Increases the attack power of two handed swords.
    
    Level 1 : ATK +5
    Level 2 : ATK +10
    Level 3 : ATK +15
    Level 4 : ATK +20
    Level 5 : ATK +25
    Level 6 : ATK +30
    Level 7 : ATK +35
    Level 8 : ATK +40
    Level 9 : ATK +45
    Level 10: ATK +50
    
    Comments: Same as one-handed sword mastery except you cannot equip a shield but
    this skill is required if you plan on getting 2-Hand Quicken (2HQ), Auto
    Counter (AC) and Bowling Bash (BB). Most knights usually go in this direction
    when leveling up.
    _______________________________________________________________________________
    
    Fast HP Recovery
    
    Pre-requisites: None
    Type of skill: Passive
    SP Use: None
    Description: Increases the rate you regain HP while standing still
    
    Level 1 : 5 + (Max HP/500) HP every 10 seconds, extra 10% from healing items
    Level 2 : 10 + (Max HP/450) HP every 10 seconds, extra 20% from healing items
    Level 3 : 15 + (Max HP/400) HP every 10 seconds, extra 30% from healing items
    Level 4 : 20 + (Max HP/350) HP every 10 seconds, extra 40% from healing items
    Level 5 : 25 + (Max HP/300) HP every 10 seconds, extra 50% from healing items
    Level 6 : 30 + (Max HP/250) HP every 10 seconds, extra 60% from healing items
    Level 7 : 35 + (Max HP/200) HP every 10 seconds, extra 70% from healing items
    Level 8 : 40 + (Max HP/150) HP every 10 seconds, extra 80% from healing items
    Level 9 : 45 + (Max HP/100) HP every 10 seconds, extra 90% from healing items
    Level 10: 50 + (Max HP/50) HP every 10 seconds, extra 100% from healing items
    
    Comments: A must have skill! The more HP you have, the more you gain back when
    regenerating. This lets you gain back thousands of HP in a matter of minutes.
    Max this skill as soon as possible.
    _______________________________________________________________________________
    
    Bash
    
    Pre-requisites: None
    Type of skill: Active
    SP Use: 8 SP up until level 5, 15 SP from 6 up
    Description: Attacks the enemy with an extremly powerful blow.
    
    Level 1 : 133% Damage
    Level 2 : 166% Damage
    Level 3 : 199% Damage
    Level 4 : 232% Damage
    Level 5 : 265% Damage
    Level 6 : 298% Damage
    Level 7 : 331% Damage
    Level 8 : 364% Damage
    Level 9 : 397% Damage
    Level 10: 430% Damage
    
    Comments: A really good attack if you want to take out an enemy fast. This
    can be important you're a one handed sword swordsman/knight since you won't
    have 2HQ, AC and BB.
    _______________________________________________________________________________
    
    Magnum Break
    
    Pre-requisites: Level 5 Bash
    Type of skill: Active
    SP Use: 15 SP
    Description: Causes a fire elemental explosion hitting all nearby enemies.
    
    Level 1 : 20 Hp used, 115% Damage
    Level 2 : 20 Hp used, 130% Damage
    Level 3 : 19 Hp used, 145% Damage
    Level 4 : 19 Hp used, 160% Damage
    Level 5 : 18 Hp used, 175% Damage
    Level 6 : 18 Hp used, 190% Damage
    Level 7 : 17 Hp used, 205% Damage
    Level 8 : 17 Hp used, 220% Damage
    Level 9 : 16 Hp used, 235% Damage
    Level 10: 16 Hp used, 250% Damage
    
    Comments: Also a skill to have if you don't have BB. It is a really
    good substitute for it. A great mob control skill and has a fire base element
    attack.
    _______________________________________________________________________________
    
    Provoke
    
    Pre-requisites: None
    Type of skill: Active
    SP Use: 10 SP
    Description: Lures the enemy. Lowers their defense but raises attack power.
    
    Level 1 : ATK +2%, DEF -6%
    Level 2 : ATK +4%, DEF -12%
    Level 3 : ATK +6%, DEF -18%
    Level 4 : ATK +8%, DEF -24%
    Level 5 : ATK +10%, DEF -30%
    Level 6 : ATK +12%, DEF -36%
    Level 7 : ATK +14%, DEF -42%
    Level 8 : ATK +16%, DEF -48%
    Level 9 : ATK +18%, DEF -54%
    Level 10: ATK +20%, DEF -60%
    
    Comments: A skill that I sometimes use but not often. Only level this up to 5
    for Endure.
    _______________________________________________________________________________
    
    Endure
    
    Pre-requisites: Level 5 Provoke
    Type of skill: Active
    SP Use: 15 SP
    Description: Prevents you from flinching when being attacked.
    
    Level 1 : 10 Seconds
    Level 2 : 10 Seconds
    Level 3 : 15 Seconds
    Level 4 : 15 Seconds
    Level 5 : 20 Seconds
    Level 6 : 20 Seconds
    Level 7 : 25 Seconds
    Level 8 : 25 Seconds
    Level 9 : 30 Seconds
    Level 10: 30 Seconds
    
    Comments: You don't really need this skill but I would recommend getting it to
    at least level 1 so that if you need to escape, flinchng won't affect you when
    you get hit.
    
    
    -------------------------------------------------------------------------------
    ii. Knight Skills
    -------------------------------------------------------------------------------
    
    Spear Mastery
    
    Pre-requisites: None
    Type of skill: Passive
    SP Use: None
    Description: Increases attack power with spears.
    
    Level 1 : ATK +4 (+5 When Riding PecoPeco)
    Level 2 : ATK +8 (+10 When Riding PecoPeco)
    Level 3 : ATK +12 (+15 When Riding PecoPeco)
    Level 4 : ATK +16 (+20 When Riding PecoPeco)
    Level 5 : ATK +20 (+25 When Riding PecoPeco)
    Level 6 : ATK +24 (+30 When Riding PecoPeco)
    Level 7 : ATK +28 (+35 When Riding PecoPeco)
    Level 8 : ATK +32 (+40 When Riding PecoPeco)
    Level 9 : ATK +36 (+45 When Riding PecoPeco)
    Level 10: ATK +40 (+50 When Riding PecoPeco)
    
    Comments: Like all the masteries here, if you plan on making a spear knight,
    get this skill to its max so you can inflict more damage.
    _______________________________________________________________________________
    
    Pierce
    
    Pre-requisites: Level 1 Spear Mastery
    Type of skill: Active
    SP Use: 7
    Description: Hits Small monsters once, Medium twice, and Large 3 times
    
    Level 1 : 110% Damage
    Level 2 : 120% Damage
    Level 3 : 130% Damage
    Level 4 : 140% Damage
    Level 5 : 150% Damage
    Level 6 : 160% Damage
    Level 7 : 170% Damage
    Level 8 : 180% Damage
    Level 9 : 190% Damage
    Level 10: 200% Damage
    
    Comments: Great skill against the large enemies especially since you can hit it
    3 times and if you have a lot of STR, tons of damage can be inflicted.
    _______________________________________________________________________________
    
    Spear Stab
    
    Pre-requisites: Level 5 Pierce
    Type of skill: Active
    SP Use: 9
    Description: Impales the enemy with a spear and pushes them back.
    
    Level 1 : 115% Damage
    Level 2 : 130% Damage
    Level 3 : 145% Damage
    Level 4 : 160% Damage
    Level 5 : 175% Damage
    Level 6 : 190% Damage
    Level 7 : 205% Damage
    Level 8 : 220% Damage
    Level 9 : 235% Damage
    Level 10: 250% Damage
    
    Comments: Just like the description says, it pushes the enemy back. Great to
    use if you want to escape but other than that, don't plan on leveling this up.
    Get it up to level 3 so Brandish Spear can become available.
    _______________________________________________________________________________
    
    Brandish Spear
    
    Pre-requisites: Level 3 Spear Stab, Level 1 Riding
    Type of skill: Active
    SP Use: 12
    Description: PecoPeco required. Swings spear damaging enemies in front of you.
    
    Level 1 : 120% Damage, 1 Spread Range
    Level 2 : 140% Damage, 1 Spread Range
    Level 3 : 160% Damage, 1 Spread Range
    Level 4 : 180% Damage, 2 Spread Range
    Level 5 : 200% Damage, 2 Spread Range
    Level 6 : 220% Damage, 2 Spread Range
    Level 7 : 240% Damage, 3 Spread Range
    Level 8 : 260% Damage, 3 Spread Range
    Level 9 : 280% Damage, 3 Spread Range
    Level 10: 300% Damage, 4 Spread Range
    
    Comments: A very good crowd control skill for spears. At a higher level,
    Brandish Spear can be a wide range attack and could inflict a good amount
    of damage. Good for agressive areas.
    _______________________________________________________________________________
    
    Spear Boomerang
    
    Pre-requisites: Level 3 Pierce
    Type of skill: Active
    SP Use: 8
    Description: Throws spear like a boomerang and hits the enemy twice.
    
    Level 1 : 150% Damage, 3 square range
    Level 2 : 200% Damage, 5 square range
    Level 3 : 250% Damage, 7 square range
    Level 4 : 300% Damage, 9 square range
    Level 5 : 350% Damage, 11 Square range
    
    Comments: A really good skill to max. Just like the name, you throw your spear
    like a boomerang and hits all enemies that get in its way. At max level, it
    can go as far as an archer's arrow...maybe even farther. And what this skill
    even better is that you can damage elemental enemies such as Whispers.
    _______________________________________________________________________________
    
    Two-Hand Quicken
    
    Pre-requisites: Level 1 2-handed Sword Mastery
    Type of skill: Active
    SP Use: 20
    Description: Increases attack speed when using two-handed swords.
    
    Level 1 : 15 Second Duration
    Level 2 : 20 Second Duration
    Level 3 : 25 Second Duration
    Level 4 : 30 Second Duration
    Level 5 : 35 Second Duration
    Level 6 : 40 Second Duration
    Level 7 : 45 Second Duration
    Level 8 : 50 Second Duration
    Level 9 : 55 Second Duration
    Level 10: 60 Second Duration
    
    Comments: Since your attack speed increases, you can kill more enemies faster.
    _______________________________________________________________________________
    
    Auto-Counter
    
    Pre-requisites: Level 1 2-Handed Sword Mastery
    Type of skill: Active
    SP Use: 2 SP per counter
    Description: Counters all the enemy's attacks with criticals.
    
    Level 1 : 0.3 Second Duration
    Level 2 : 0.6 Second Duration
    Level 3 : 0.9 Second Duration
    Level 4 : 1.2 Second Duration
    Level 5 : 1.5 Second Duration
    
    Comments: Auto-Counter, in my opinion, is the most powerful 1-on-1 melee skill
    ever! No matter who your up against, this skill can bring even the toughest
    boss down. However, when the Komodo patch is out, not all your hits
    will be critical and you can actually miss.
    
    Note: There were many people confused about the the requirement for Auto-
    Counter. I'm here to tell you that you only need ONE 2-Handed Sword Mastery
    _______________________________________________________________________________
    
    Bowling Bash
    
    Pre-requisites: Level 5 2-handed Sword Mastery, Level 10 2-hand Quicken, Level
    5 Auto-counter, Level 10 Bash, Level 3 Magnum Break
    Type of skill: Active
    SP Use: 15
    Description: Similar to Magnum Break but causes splash damage to nearby enemies
    
    Level 1 : 150% Damage
    Level 2 : 200% Damage
    Level 3 : 250% Damage
    Level 4 : 300% Damage
    Level 5 : 350% Damage
    Level 6 : 400% Damage
    Level 7 : 450% Damage
    Level 8 : 500% Damage
    Level 9 : 550% Damage
    Level 10: 600% Damage
    
    Comments: A really strong mob control skill. It also knocks the enemies back
    which cause more damage to themselves as they all hit each other.
    _______________________________________________________________________________
    
    PecoPeco Riding
    
    Pre-requisites: Level 1 Endure
    Type of skill: Passive
    SP Use: None
    Description: Allows you to ride a PecoPeco.
    
    Level 1 : Allows you to ride a PecoPeco
    
    Comments: Well, if you like to get around places faster, then be my guess and
    get this skill. But you should master Cavalier Mastery first otherwise your
    attack speed will be slower than normal. A spear weapon might have an advantage
    while your on a PecoPeco.
    _______________________________________________________________________________
    
    Cavalier Mastery
    
    Pre-requisites: Level 1 Riding
    Type of skill: Passive
    SP Use: None
    Description: Increases your attack speed on a PecoPeco.
    
    Level 1 : 60% Attack Speed
    Level 2 : 70% Attack Speed
    Level 3 : 80% Attack Speed
    Level 4 : 90% Attack Speed
    Level 5 : 100% Attack Speed
    
    Comments: If you want to attack faster on a PecoPeco, you MUST get this skill!
    
    
    ===============================================================================
    VIII. Skills Build
    ===============================================================================
    
    So far the main build I know thats great is the one I'm using now. It uses the
    3 main skills for two-handed swords. I'll be making a one-handed sword,
    two-handed sword and a spear skills build. It may or may not be as perfect but
    you can always change it to your liking. In my opinion, you should MAX out HP
    Recovery as soon as possible.
    
    Layout: # of points you should put, name of skill, how many you should have
    already.
    
    ONE-HANDED SWORD - N/A
    
    TWO-HANDED SWORD - 10 Increase HP Recovery
                       5 Bash
                       1 One-Handed Sword Mastery
                       5 Two-Handed Sword Mastery
                       3 Magnum Break
                       5 Two-Handed Sword Mastery (5)
                       4 Bash (5)
                       5 Provoke
         Job LvL 40 -> 1 Endure
                       ------------------------------
                       1 Bash (9)
                       5 Two-Hand Quicken
                       5 Auto-Counter
                       5 Two-Hand Quicken (5)
                       10 Bowling Bash
                       1 PecoPeco Ride
                       5 Cavalier Mastery
    
    That's all this skills this build needs. You you have a lot of points left
    over, I think you should put some (or all) points into the spear skills.
    
    SPEAR - N/A
    
    
    
    
    
    ===============================================================================
    IX. Equipment
    ===============================================================================
    
    These equipments are to help your character boost their stats as much as
    possible. Of course, some of these items will be extremely hard to get. You can
    purchase them from people but the come at a hefty price. Here is my view of the
    best equipment
    
    Agility/Dodge -
    
    Head Gear: Ghost Band [+2 AGI]
    Armor: Chain Mail with Thief Card [+1 AGI]
    Weapon: ?
    Garment: Manteau (or Muffler) with Whisper Card [+20 Dodge]
    Foot Gear: Boots (or Shoes) with Male Thief Card [+2 AGI]
    Accessories: 2 Brooches or 2 clips with YoYo Cards [+5 Perfect Dodge, +1 AGI]
    _______________________________________________________________________________
    
    Vitality/Defense -
    
    Head Gear: Helm [6 Defense] +5 with Elunium, Total: 11 Defense Points
               Lower Section: Iron Cain [2 Defense]
    Armor: Full Plate with Steel ChonChon Card [12 Defense] +5 with Elunium, Total:
           17 Defense Points
    Weapon: ?
    Garment: Manteau [4 Defense]
    Foot Gear: Boots [4 Defense]
    Accessories: 2 Necklace
    
    
    ===============================================================================
    X. Cards
    ===============================================================================
    
    Cards in Ragnarok are like gems in Diablo II. You put gems into equipments that
    are socketable and in Ragnarok, you put cards into equipments that are
    slotted. Every card in Raganarok prove to be useful but only under certain
    circumstances. For example, the Vadon Card. The ability says "20% Additional
    damages on the Fire Property monsters". Of course this card is useless against
    the non-fire element monsters but you will be proud to have it for when you do
    fight the fire-based enemies. Some cards however, is useful all the time such
    as the Whisper Card or the Soldier Skeletion Card.
    
    Layout: Name, slot location, decription, my opinion.
    
    Soldier Skeleton (Weapon): Critical +9% (soon to be +5% - Komodo Patch)
                              -This card isn't that popular for knights but if you
                               plan on making a critical knight, get this card.
                               LoL, surprise all the Assassins that you'll be
                               as many criticals as they are but will more damage.
    
    Pharaoh (Head): All spells are reduce by 1/2
                   -This card is actually great for all classes. As for knights,
                    this means you can Bowling Bash a lot more enemies, you can
                    have more SP for Two-Hand Quicken and Auto-Counter. What other
                    reasons do you need?
    
    Phreeoni Petite (Weapon): Always hit when attacking except for perfect dodge
                             -If you get a hold of this card, you can basically
                              forget about putting points into DEX however, the
                              more stronger enemies will have a high amount of AGI
                              and you can still miss a lot. Plus, DEX not only
                              gives you more "To Hit" but increases minimum damage
                              and attack speed (along with AGI).
    
    Sidewinder (Weapon): Enable you to use LvL 1 Double Attack
                        -Of course not as effective as a LvL 10 Double Attack but
                         with 2HQ you'll most likely hit the enemy with the Double
                         Attack a few times. Not something to go crazy about but
                         its a good card to have or use.
    
    Whisper (Garment): Dodge +20%, 5% sdditional damage taken by Ghost property
                      -This card is really good for ALL agility type characters
                       whether or not they are a Swordsman/Knight. However, this
                       This card or the equipment that it's socketed into, is
                       EXTREMELY expensive. From what I recently heard its around
                       10-13 million z's.
    
    
    More Cards to come...
    
    
    ===============================================================================
    XI. My Swordsman/Knight
    ===============================================================================
    
    Here's all the info about my character as of now. This should give you a rough
    idea on an Agi Knight looks like at my level. I've listed my stats, skills and
    what I'm currently wearing. This section will definitely be updated a lot.
    
    LvL: Base 65, Job 35 (65/35)
    
    Stats: STR 35+6
           AGI 83+2
           VIT 1+8
           INT 1
           DEX 20+3
           LUK 6+7
    
    Skills: (Swordsman)- 1 One-Handed Sword Mastery
                         10 Two-Handed Sword Mastery
                         10 Increase HP Recovery
                         10 Bash
                         5 Provoke
                         3 Magnum Break
                         1 Endure
              --------------------------------------
              (Knight)-  10 Two-Hand Quicken
                         5 Auto-Counter
                         10 Bowling Bash
                         1 PecoPeco Ride
                         5 Cavalier Mastery
    
    Equipments: Head - Sakkat
                Armor - Full Plate
                Weapon - Claymore
                Garment - Quick Hood (Slotted Hood with Condor Card)
                Foot Gear - Boots
                Accessories - Rosaries (x2)
    
    What I want: Well everything I want is already listed up on the Agility/Dodge
    Equipment section.
    
    
    ===============================================================================
    XII. Leveling Up
    ===============================================================================
    
    A lot of people has their own idea on where to level up depending on your
    character's level. Note: This is a sketch of where you should level. If you
    find yourself getting a good amount of EXP, stay where you are and keep
    leveling there. I will try to update this with more details.
    
    Layout: Base Level, the place, decription/opinion, and the monsters.
    
    Level 1-10: Usually ouside the town you are in.
                No question asked about this. The starting place for a novice to
                level is always a screen or two away from the town.
                ENEMIES: Poring, Fabre, ChonChon,
    
    Level 11-15: Rockers
                 Just letting you know, you won't be staying here too long because
                 your just trying to gain enough levels for Culvert.
    
    
    Level 16-30: Culvert 1-4
                 The best place to level up because of the constant spawning of
                 monsters (like all dungeons). The best part is that they are not
                 aggressive (besides Familiar) but watch out for the bugs since
                 they gang up on you.
                 ENEMIES: LvL 1 - Familiar, Spore, Tarou, Thief Bug, Theif Bug Egg
                          LvL 2 - Familiar, Spore, Thief Bug, Thief Bug Egg,
                                  Female Thief Bug, Plankton
                          LvL 3 - Familiar, Poporing, Hydra, Tarou, Thief Bug,
                                  Thief Bug Egg, Female Thief Bug
                          LvL 4 - Thief Bug, Theif Bug Egg, Female Theif Bug,
                                  Male Thief Bug, Golden Bug (MVP)
    
    Level 31-50: Geffen Dungeon 1-3
                 Just like the Culverts or like any dungeons, the spawning rate
                 is pretty high. However, it's a little more dangerous because
                 there are a lot more agressive monsters. In level 2 and 3, you
                 will need an elemental weapon because some enemies can't be
                 hurt by physical attacks.
                 ENEMIES: LvL 1 - Familiar, Poporing, Poison Spore, Dustiness
                          LvL 2 - Argos, Dustiness, Jakk, Poison Spore, Whisper
                          LvL 3 - Whisper, Nightmare, Myst, Marionette, Joker,
                                  Argos, Jakk, Bathory, Doppleganger (MVP)
    
    Level 51-55: Payon Dungeon 1-5
                 A good place to get loot from Munaks and Sohees, not to mention
                 the experience. Payon has a good place to fight Smokies if you
                 want the Kitty Headband.
                 ENEMIES: LvL 1 - Familiar, Spore, Zombie
                          LvL 2 - Eggyra, Familiar, Magnolia, Martin, Smokie
                          LvL 3 - Familiar, Magnolia, Munak
                          LvL 4 - Archer Skeleton, Magnolia, Mandragora, Munak,
                                  Sohee, Soldier Skeleton
                          LvL 5 - Archer Skeleton, Horong, Sohee, Soldier Skeleton,
                                  Moonlight Flower (MVP)
    
    Level 56-60: Orc Dungeon 1-2
                 You should already be a knight by the time you get to this level
                 and mainly trying to get your job level up instead. You don't
                 have to go go here but they give good exp and loot.
                 ENEMIES: LvL 1 - ChonChon, Drainliar, Orc Skeleton, Orc Zombie,
                                  Familiar, Steel ChonChon
                          LvL 2 - Orc Skeleton, Orc Zombie, ChonChon, Familiar,
                                  Zenorc, Orc Lord (MVP)
    
    Level 61+: Pyramid, Coal Mine, Biblian
               I'm just naming places here. I'm currently at level 65 and
               currently in Payon dungeon. The experience isn't so bad but picking
               up some worthy loot to sell is what I was mainly after. So at this
               level, any dungeon at level 2-3 (maybe 4) sounds good.
    
    Level 80+: Anywhere you want!
               Well you can go anywhere and can kill a lot of the enemies but some
               places you just got to have a party. Explore and find which is a
               good place for you...which is most likely high in the level dungeon
               area (not to mention the new dungeon maps, Clock Tower and Glast
               Heim).
    
    
    ===============================================================================
    XIII. Elemental Chart
    ===============================================================================
    
                                Info Not Available Yet
    
    ===============================================================================
    XIV. Stat Bonus
    ===============================================================================
    
    Here are the stat bonuses when you reach to a certain job level.
    
    Swordsman -
    
    Job Level 2: 1 STR
    Job Level 6: 1 VIT
    Job Level 10: 1 DEX
    Job Level 14: 2 STR
    Job Level 18: 2 VIT
    Job Level 22: 2 DEX
    Job Level 26: 1 LUK
    Job Level 30: 1 AGI
    Job Level 33: 3 STR
    Job Level 36: 3 DEX
    Job Level 38: 3 VIT
    Job Level 40: 4 STR
    Job Level 42: 4 VIT
    Job Level 44: 2 LUK
    Job Level 46: 2 AGI
    Job Level 47: 5 STR
    Job Level 49: 6 STR
    Job Level 50: 7 STR
    
    So at Job Level 50 your stat bonuses should look like this:
    STR +7, AGI +2, VIT +4, INT +0, DEX +3, LUK +3
    _______________________________________________________________________________
    
    Knight -
    
    Job Level 1: 1 VIT
    Job Level 3: 2 VIT
    Job Level 4: 1 STR
    Job Level 5: 1 LUK
    Job Level 8: 3 VIT
    Job Level 10: 2 STR
    Job Level 11: 1 DEX
    Job Level 12: 4 VIT
    Job Level 15: 3 STR
    Job Level 17: 5 VIT
    Job Level 18: 6 VIT
    Job Level 19: 2 DEX
    Job Level 20: 2 LUK
    Job Level 21: 7 VIT
    Job Level 22: 4 STR
    Job Level 27: 5 STR
    Job Level 28: 3 LUK
    Job Level 29: 8 VIT
    Job Level 31: 3 DEX
    Job Level 33: 6 STR
    Job Level 36: 9 VIT
    Job Level 37: 4 LUK
    Job Level 38: 2 AGI
    Job Level 40: 4 DEX
    Job Level 43: 10 VIT
    Job Level 46: 7 STR
    Job Level 47: 8 STR
    Job Level 48: 5 DEX
    Job Level 49: 6 DEX
    
    So at Job Level 50 your stat bonuses should look like this:
    STR +8, AGI +2, VIT +10, INT +0, DEX +6, LUK +4
    
    
    ===============================================================================
    XV. The Komodo Patch
    ===============================================================================
    
    The Komodo Patch has TONS of new additions but I'll only mention the necessary
    swordsman/knight stuff.
    
    SWORDSMAN:
    - Provoke's SP take is determined in which level you use it at
      (ex. LvL 1 Provoke cost 2SP while LvL 10 is 20SP). I don't what the purpose
      of this is but I'll find out.
    
    - Regenerating HP: Another way to regenerate HP is by simply walking!
    
    - Weak Point Attack: When using a level 6 or higher Bash, there is a chance of
      the enemy being stunned. The higher the Bash level the higher the chance.
    
    - Auto Berserk: When your HP is less than 25%, Provoke is automatically casted
      on you. Unlike the normal Provoke, this will continue on until your HP is
      above 26%.
    
    
    KNIGHT:
    - TwoHand Quicken's SP is determined in which level you use it at (just like
      Provoke). I believe that using a LvL 10 2HQ (40-50sp?) will give you 300
      seconds or 5 minutes which is a lot of time.
    
    - Bowling Bash & Brandish Spear: There is now a 1 second casting time and
      while you wait for that second to pass, your equipment's DEF
      (not vitality DEF) will be reduced to 2/3 only. However, this casting time
      will not be canceled when hit.
    
    - Bowling Bash: Besides the casting time mentioned above, the SP usage has
      also changed.
    
    - Auto-Counter: It no longer causes critical hits, but will just ignore DEF of
      the monster. Depending on the enemy's FLEE rate, your hits can hit or miss.
      However, when you do hit you so 2x the damage of what critical blow would do
      still making this skill very dangerous...not to mention the +20 HIT rate you
      get from using it. Oh, once you start Auto-Counter you can't move until it's
      done meaning that it hits an enemy.
    
    
    GENERAL INFO:
    - If you are fighting more than 3 enemies at once, defense from VIT will
      decrease like AGI.
    
    - Status Effect: ~You cannot dodge while Stun/Sleep/Frozen.
                     ~If you're in Sleep state, chance of receiving critical blow
                      is increased by 2x.
                     ~When in Dark state, your HIT and FLEE rate will be decreased
                      by 25%.
                     ~When in Frozen/Stone state, your MDEF will go up by 25%. It
                      will return to normal after being hit. Also, Priests can't
                      cast Lex Eterna on you.
                     ~When in Stone state, your elemental will change into Earth
                      LvL 1.
                     ~When in Frozen / Stone state, your DEF will be decreased by
                      50%. It will return to normal after being hit.
    
    - Stronger Equipments: ~The item drop rate with roughs and pure stones has
                            been increased.
                           ~In addition, Weapon and Armor upgrade's success rate
                            has been increased also.
                           ~With LvL 4 weapons, it'll always have a 100% success
                            rate up to +4 upgrade level.
                           ~LvL 4 weapons will receive +7 ATK bonus per +1 upgrade
                            level.
                           ~When a weapon reaches a certain point in upgrading, it
                            will add additional random damage to your weapon
                            depending on weapon level and + grade level.
                           ~The safety rate for upgrading armor has been reduced
                            from 5 to 4, but you will have 100% success rate up to
                            +4 upgrade level.
                           ~When you fail while upgrading a weapon or armor, the
                            weapon/armor will disappear completely!
    
    
    NOTE: I think there was more info than this but since the link to the more
    detailed information about the Komodo Patch was down, I had to get an
    alternative site. If I find out any more new stuff, I'll let you guys know.
    
    
    ===============================================================================
    XVI. FAQs
    ===============================================================================
    
    This FAQs section only deals with Swordsman/Knight question and not the common
    ones like "Where can I get this game?" or "Do you have to pay to play?" If you
    have any questions, feel free to ask and I will try to answer it as soon as
    possible.
    
    Q: What type of swordsman/knight is best to use?
    A: They all their strengths and weaknesses but in my opinion, I think that
    either Agility or a Hybrid would be best. I heard that Vitality will get nerfed
    (toned down).
    
    Q: How long does 2-Hand Quicken last?
    A: I never timed it but I think it's somewhere between 30 seconds to 1 minute.
    However, in the Komodo Patch, depending on what level your 2HQ is, the longer
    it will last. I think for the full level 10 it will last 5 minutes.
    
    Q: How do you use Auto Counter?
    A: The main way of making Auto Counter work is that you have to face the enemy.
    If the enemy is agressive, then it'll be easier. Press the AC hotkey (assuming
    you hotkeyed it) right before he gets to you which is about 2-3 squares or an
    inch away from your character should be good. If another agressive enemy comes
    and attacks you from the side, you can press the AC hotkey to counter it also.
    Of course you got to press it fast and it does work. If you find yourself
    getting hit too much, it means that the AC won't work. Run away (but don't
    lose him), turn around to face the enemy and press the AC hotkey.
    
    Q: Should I be a One or Two-Handed Sword swordsman/knight?
    A: If you plan on using 2-Hand Quicken, then go for the Two-Handed swords. If
    you plan on being a Crusader (Character Not Available Yet), then go for the
    One-Handed swords. Of course, whichever you choose make sure you max out their
    masteries.
    
    Q:Are Spear Knights good?
    A: I haven't made a spear knight as of yet but from what I've seen, they can
    do a lot of damage and they have some good attacks. I'm not sure if this is
    true but I heard that spear knights can do a little bit more damage while on a
    PecoPeco. I'll update this answer as I find out from people who are spear
    knights
    
    
    ===============================================================================
    XVII. Special Thanks
    ===============================================================================
    
    Gravity - for creating this game
    Gamefaqs - for hosting my guide
    Weggy - for some of his Swordie/Knight build and info
    ChineseRamen - for his correction on the Two-hand Sword Mastery requirement for
                   Auto-Counter
    
    
    ===============================================================================
    XVIII. Legal Stuff
    ===============================================================================
    
    So far Gamefaqs is the only place where this guide is posted and maybe my
    RO website if I decide to make one. This guide is free for anyone to use and
    you do not have to ask me for permission to use it on your website...just as
    long as you give credit. If you do use it for your website, let me know so I
    can put down that this guide is also available on your site. Plus, I want to
    visit some more RO sites.
    
    
    ===============================================================================
    XIX. Contact
    ===============================================================================
    
    Questions, Comments, Corrections can be sent to this email:
    Protius007@hotmail.com with the subject "SwordsmanKnight Guide". If you would
    like to chat with me, my name on AIM is MasterLarry007.
    
    
    ===============================================================================
    XX. Next Update
    ===============================================================================
    
    This section lets you what I'm planning to add during the next update:
    
    1) Finsih the Cards and Skills Build section.
    2) Start the Elemental Chart section
    3) Change the format of stat build.
    
    ===============================================================================