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    Battlesmith Guide by the only KoW

    Updated: 07/13/03 | Printable Version | Search This Guide

    =================================================================================
    Ragnarok Online - Creating A Battlesmith
    =================================================================================
    ___Table of Contents_____________________________________________________________
    1.  Introduction
    2.  Updates
    3.  The Path to Battlesmith - Becoming a Merchant/Blacksmith and the Skills
    4.  The Vitality Battlesmith
     4a. Strengths and Weaknesses
     4b. Getting Started as a VIT Battlesmith - Initial Stats, Skills and Job Changes
     4c. VIT Stat Build
     4d. Equipping Your VIT Battlesmith
    5.  The Agility Blacksmith
     5a. Strengths and Weaknesses
     5b. Getting Started as a AGI Battlesmith - Initial Stats, Skills and Job Changes
     5c. AGI Stat Build
     5d. Equipping Your AGI Battlesmith
    6.  Battlesmith Skills
    7.  Contact Information and About the Author
    8.  The Future
    X.  Legal Mumbo Jumbo to the MAX!
    
    =================================================================================
    1.  Introdution
    =================================================================================
    Battlesmiths - a largely ignored part of Ragnarok Online.  When properly built,
    the powerful skills used by a Battlesmith can easily rock the house.  While they
    don't have the mob-clearing abilities of a Knight with Bowling Bash or the
    ridiculous dodging power of an Assassin, the Battlesmith has its own strengths.
    And weaknesses.  This guide will (hopefully) give you the knowledge you need to
    make yourself into a deadly and unexpected warrior; who ever thinks that passing
    Blacksmith would be capable of doing anything other than Vending or Forging?
    
    As with most specialized guides, I assume you're familiar with the basics of RO.
    Although you might not know everything about Merchants/Blacksmiths, you do
    understand the concepts of leveling up, forging, the stats, etc.  I've included
    the Merchant and Blacksmith skills needed for everything in this guide as section
    five, "Battlesmith Skills."  I didn't include any of the forging skills as they
    aren't used in a Battlesmith build.
    
    The many sections of the guide are meant to be used together; rather than lump
    everything into one huge paragraph, I split the skill build, stat build,
    equipment and leveling sections into parts.  Read over each section and use the
    information as a whole, don't just wonder why it doesn't tell you what weapon to
    use in the stat build section.
    
    =================================================================================
    2.  Updates
    =================================================================================
    4/10/2003 - Version 0.1 - Started work; wrote the introduction, grabbed some
    stat info, and began to construct a proper build.  Look at that, I finished the
    whole thing.
    4/13/2003 - Version 0.2 - Reworked the entire guide to add an AGI build.
    
    =================================================================================
    3.  The Path to Battlesmith
    =================================================================================
    Be sure to check which build you want to follow to know the proper stats to set
    on the character creation screen.  This section is the generic steps taken to
    become a Merchant and, later, Blacksmith.
    
    ___Novice________________________________________________________________________
    The Novice Battlesmith will have one of the easiest times leveling, second only
    to the future Swordsman.  The only snag: you need 1,000 zeny to change to a
    Merchant.  Keep your base equipment (we won't be buying any equipment until much
    later) and save up that zeny until you get to job level 10.  With your 1,000 zeny
    head to Alberta to begin your quest.  Pay your 1,000z and deliver the package
    you're given.  Congratulations, you're now a Battle Merchant!
    
    ___Merchant______________________________________________________________________
    So I lied a bit; there is no Battle Merchant.  You'll be building yourself like
    a generic Merchant for a bit, except for a focus on skills to benefit yourself
    instead of others - not many Merchants get Overcharge, but since you're not going
    to be doing any Vending or Forging, it doesn't matter anyway; that Overcharging
    is for yourself.
    
    But I'm getting ahead of myself.
    
    I won't give a long, detailed list of places to level here.  You can find that
    anywhere else on the internet.  As a quick reference, I'd advise leveling in the
    Culverts outside of western Prontera until around level 40; good drops, great
    EXP.  By the time you get that high, you should have an idea where to level.
    
    The skill build for a Merchant is entirely self-serving.  You may assist someone
    with a quick Discount or Overcharge here and there, but all in all, you're going
    to use your skills for your own good; no sitting around for you.
    
    Here's the build you'll want to follow.  Note that the level indicated is the
    amount you want to level your skill to, not the amount of points to put in to it.
    Example:  Pushcart 5 doesn't mean put five points into Pushcart, it means make
    sure you're Pushcart skill is at level five before doing anything else.  If you
    need descriptions of each skill, refer to the information in the next section,
    appropriatly titled "Battlesmith Skills."
    
    Increase Weight Limit 5  - Lets you level longer without returning to sell your
                               goods.  Needed for Discount.
    Discount 5               - Needed for Overcharge, useful until higher levels
                               since you won't be shopping from stores anyway.
    Overcharge 10            - Great for getting the cash money you need, since you
                               won't be wasting points on Vending anyway.
    Mammonite 10             - Your first attack skill!
    Increast Weight Limit 10 - Max out your storage ability.
    Discount 10              - Buy your armor for less.
    
    Many people noted the missing Pushcart, Vending and Item Appraisal skills.  Like
    I said, this isn't a build that's meant to hang around town and sell stuff.  The
    points saved from Vending and Pushcart are put towards getting more money from
    OC'ing your drops (make money while fighting instead of sitting) and Mammonite,
    a disturbingly powerful skill when used right.  Because you won't be wasting
    your money on forging items or expensive equipment you can use Mammonite until
    you become a true Battlesmith.  If you absolutly must have Vending, follow this
    build and work your ass of to level to Job Level 50:
    
    Increase Weight Limit 5
    Discount 5
    Overcharge 10
    Mammonite 10
    Pushcart 10
    Vending 5
    Discount 10 / Increase Weight Limit 10 - Take your pick.
    
    That's why you're a Battlesmith and not a Forgesmith - what would the point of
    being a Battlesmith without any kind of attack skills?  Mammonite isn't the best,
    but no first classes get the best attacks; isn't Magnum Break just a bad version
    of Bowling Bash?  Isn't Fire Bolt just a weaker version of Fire Pillar?
    
    Moving on.
    
    ___The Battlesmith Is Born_______________________________________________________
    So you've finished beating the crap out of stuff with Mammonite, you have a
    mini-fortune, and you're Job Level 40 (or 50, if you decided to grab Vending).
    Head to south-western Geffen, the building with smoke rising from it in the very
    corner.  Head inside and become a Blacksmith; it's that simple.  No paying, no
    quest, no nothing.
    
    Now go out and grab yourself your first Job Level - this is where the Battlesmith
    fun starts.  Before you try to use any of these skills you'll need a mace or an
    axe; I won't go into detail here, just check the weapon section.  Many of the
    Battlesmith skills require one of the two, so I'll give you my recommendations
    as to which is better there.
    
    Get ready to kick some ass - Battlesmith skills are the best way for your
    fledgling warrior to bring some pain to the enemy and, in one case, help your
    party.  Same rules as the Merchant build apply - raise the skill to the level
    indicated.
    
    Hilt Binding 1       - Required for Weaponry Research
    Weaponry Research 10 - Mad extra damage; needed for any Battlesmith to hold his/
                           her weight in battle and to get other skills.
    Hammer Fall 5        - Semi-useful in a mob situation, needed for Adrenaline Rush
    Adrenaline Rush 5    - The Battlesmith's version of Two Handed Quicken
    Weapon Perfection 5  - Useful in some situations, required for Maximize Power.
    Power Thrust 5       - Good boost for low SP.
    Repair Weapon 1      - Although is isn't implemented yet, Power Thrust may break
                           your weapon in the future; this fixes a broken weapon.
    Maximize Power 5     - Useful in MVP situations
    Steel Tempering 1    - Needed for Ore Discovery.
    Ore Discovery 1      - Since Battlesmiths rely on weaponry to do damage, this
                           skill will help raise your Oridecon/Elunium count, thus
                           saving money on upgrades.
    
    This gives you to Job Level 38.  From here I advise raising Merchant skills like
    Increase Weight Limit, Discount, or grabbing Vending/Pushcart if you haven't
    already.  The forging skills really aren't too useful to you right now since you
    won't be able to level most of them high enough to forge anything worthwhile.
    
    That's basically it; you're a Battlesmith.  The general fighting style is to run
    into a mob and kick some ass.  I think I've said that plenty; maybe it should be
    a motto.
    
    =================================================================================
    3.  The Vitality Blacksmith
    =================================================================================
    Vitality Battlesmiths are the most common build today; the lack of the Assassins'
    skills make AGI builds less succesful, and as such, most warriors tend to prefer
    high defense over lower dodging capabilities.
    
    ---------------------------------------------------------------------------------
    3a. Strengths and Weaknesses
    ---------------------------------------------------------------------------------
    ___Strengths_____________________________________________________________________
    - Attack Strength - Most Battlesmith weapons have strength behind them.
    - Elementals - Most Battlesmith weapons can be forged with an element behind
    them, while many other classes have to settle for weaker weapons (Katana,
    Stilleto) if they want an elemental boost.
    - High Defense - The average Battlesmith relies on VIT to reduce damage and
    increase HP.
    
    ___Weaknessess___________________________________________________________________
    - Attack Speed - Slow.  Slow slow slow.
    - Skill Builds - There is basically one skill build of Battlesmith, since the
    selection for attack and support skills aren't entirely varied.
    
    ---------------------------------------------------------------------------------
    3b. Beginning a Vitality Battlesmith - Stat Distribution
    ---------------------------------------------------------------------------------
    The basic Battlesmith focuses on VIT and STR with a touch of DEX.
    
    The recommended starting stats are 9 STR, 1 AGI, 7 VIT, 1 INT, 3 DEX and 9 LUK.
    
    ---------------------------------------------------------------------------------
    3c.  VIT Stat Build
    ---------------------------------------------------------------------------------
    The basic stat build for a Battlesmith is the same as any VIT/STR build with more
    of a focus on STR than VIT; rather than raise VIT fast and STR later, the two
    are raise simultaneously with DEX thrown in.
    
    STR 10
    DEX 10
    VIT 10
    STR 20
    VIT 20
    DEX 30
    STR 40
    VIT 40
    STR 60
    VIT 60
    DEX 40
    STR 70
    VIT 70
    STR 90
    VIT 90
    
    The rest should be dumped into VIT with DEX as needed, a point or two each level,
    since DEX will cost much, much less than VIT or STR at that point.
    
    ---------------------------------------------------------------------------------
    3d.  Equipping Your VIT Battlesmith
    ---------------------------------------------------------------------------------
    Battlesmiths rely little on stores; initial equipment and armor will come from
    stores, bit you will most likely want to get your final weapon(s) from
    Forgesmiths as the elemental maces will help at higher levels.  The following is
    a fairly useful Equipment Build; all you have to do is buy the equipment in the
    order presented.  It's the same as a stat build, just with equipment.
    
    Guard
    Blade             - Upgrade to +7 as soon as possible as this will be your only
                        weapon for a while.
    Adventure Suit
    Hood
    Hat
    Buckler
    Boots
    Ring Pommel Saber - Upgrade to +6 as soon as possible.
    Chain Mail
    Manteau
    Swordmace
    Headgears         - Although some Headgears do have benefits, this is basically
                        up to the user; pick something that tickles your fancy.
    
    Upgrade your Swordmace to +5 slowly; it will be your main weapon.  As a Mace all
    of the Battlesmith skills work with it.  You might consider finding someone to
    forge a Very Strong Swordmace later in the game.  When you have the money and
    time, you'll eventually want a Fire Swordmace and a Wind Swordmace; Ice and Earth
    are basically worthless elements.  Upgrade all of these and you'll have a useful
    collection of tools to dispach the enemy with.
    
    After obtaining your final equipment (Swordmace, Manteau, Boots, Buckler, any
    headgear you choose, Chain Mail) you'll want to begin the hunt for the elusives;
    slotted equipment (Manteau, Boots, Buckler, Necklace, Ring and Chain Mail all
    have slotted variaties) and good accessories.  Accessories for a Battlesmith
    should be either Necklaces (VIT +2) or Rings (STR +2), or a combination of the
    two.
    
    The usefulness of cards is debateable.  These are a few of the more useful for
    each piece of equipment:
    
    Manteau    - Reydric Card (Neutral Resistance +15%)
    Boots      - Verit Card (HP and SP +8%)
    Buckler    - Ambernite Card (DEF +2), Penomena Card (HP +15%)
    Chain Mail - Savage Card (VIT +3), High Orc Card (STR +2)
    Accessory  - Mantis Card (STR +3), Sting Card (VIT +4)
    
    Choose whichever you feel suits you best.  As a note, the slotted Accessories
    (Anciet Accessories) have a level requirement of 90, so don't expect to use them
    any time soon.
    
    =================================================================================
    4.  The Agility Battlesmith
    =================================================================================
    Agility Battlesmiths depend on AGI to dodge enemies and speed up their own
    attacks.  Unlike a pure AGI build, like an Assassin, AGI Battlesmiths are more
    of a hybrid.  Without the high Flee of an Assassin, the Battlesmith must rely
    on a small chunk of defense for when their AGI begins to fail.  The emphasis is
    definatly on dodging; without the hardcore dodging power of Perfect Dodge,
    however, a bit of defense is neccesary to stop a complete slaughter at higher
    levels.
    
    ---------------------------------------------------------------------------------
    4a. Strengths and Weaknesses
    ---------------------------------------------------------------------------------
    ___Strengths_____________________________________________________________________
    - Attack Strength - Most Battlesmith weapons have strength behind them.
    - Elementals - Most Battlesmith weapons can be forged with an element behind
    them, while many other classes have to settle for weaker weapons (Katana,
    Stilleto) if they want an elemental boost.
    - Attack Speed - Much faster than the average Blacksmith, although still not
    Assassin-level.
    
    ___Weaknessess___________________________________________________________________
    - Defense - Ridiculously low.
    - HP - Same as Defense, the lack of VIT hurts your HP count.
    - Skill Builds - There is basically one skill build of Battlesmith, since the
    selection for attack and support skills aren't entirely varied.
    
    ---------------------------------------------------------------------------------
    3b. Beginning a Vitality Battlesmith - Stat Distribution
    ---------------------------------------------------------------------------------
    The basic Battlesmith focuses on AGI, STR, DEX and a touch of VIT.
    
    The recommended starting stats are 9 STR, 9 AGI, 4 VIT, 1 INT, 6 DEX and 1 LUK.
    
    ---------------------------------------------------------------------------------
    3c.  AGI Stat Build
    ---------------------------------------------------------------------------------
    The focus on four stats makes a proper AGI build much more difficult.  The main
    issue was balancing STR and VIT enough to deal damage but not recieve a painful
    amount back.  AGI must be raised as quickly as possible.
    
    STR 10
    DEX 10
    AGI 30
    VIT 10
    AGI 50
    STR 20
    DEX 20
    AGI 70
    VIT 20
    STR 40
    DEX 30
    VIT 30
    AGI 90
    STR 50
    VIT 50
    DEX 40
    
    Adding remaining points to AGI is pointless unless you want to be a full AGI
    Battlesmith.  Remaining points should be split between STR and DEX, or getting
    AGI to 99 if you so feel the need.
    
    ---------------------------------------------------------------------------------
    3d.  Equipping Your AGI Battlesmith
    ---------------------------------------------------------------------------------
    Battlesmiths rely little on stores; initial equipment and armor will come from
    stores, bit you will most likely want to get your final weapon(s) from
    Forgesmiths as the elemental maces will help at higher levels.  The following is
    a fairly useful Equipment Build; all you have to do is buy the equipment in the
    order presented.  It's the same as a stat build, just with equipment.
    
    Guard
    Blade             - Upgrade to +7 as soon as possible as this will be your only
                        weapon for a while.
    Adventure Suit
    Hood
    Hat
    Buckler
    Boots
    Ring Pommel Saber - Upgrade to +6 as soon as possible.
    Chain Mail
    Manteau
    Swordmace
    Headgears         - Although some Headgears do have benefits, this is basically
                        up to the user; pick something that tickles your fancy.
    
    Upgrade your Swordmace to +5 slowly; it will be your main weapon.  As a Mace all
    of the Battlesmith skills work with it.  You might consider finding someone to
    forge a Very Strong Swordmace later in the game.  When you have the money and
    time, you'll eventually want a Fire Swordmace and a Wind Swordmace; Ice and Earth
    are basically worthless elements.  Upgrade all of these and you'll have a useful
    collection of tools to dispach the enemy with.  An option for the AGI build is to
    skip the Ring Pommel Saber and go straight for the Swordmace to begin using
    Adrenaline Rush.
    
    After obtaining your final equipment (Swordmace, Manteau, Boots, Buckler, any
    headgear you choose, Chain Mail) you'll want to begin the hunt for the elusives;
    slotted equipment (Manteau, Boots, Buckler, Necklace, Ring and Chain Mail all
    have slotted variaties) and good accessories.  Accessories for a Battlesmith
    should be Brooches (AGI +2) to give a boost to Flee.
    
    The usefulness of cards is debateable.  These are a few of the more useful for
    each piece of equipment:
    
    Manteau    - Whisper Card (Flee +20)
    Boots      - Matyr Card (AGI +1, HP +12%)
    Buckler    - Brilight Card (AGI +2, LUK +3), Penomena Card (HP +15%)
    Chain Mail - Thief Bug Card (AGI +1)
    Accessory  - Kukre Card (AGI +2)
    
    Choose whichever you feel suits you best.  As a note, the slotted Accessories
    (Anciet Accessories) have a level requirement of 90, so don't expect to use them
    any time soon.
    
    =================================================================================
    7.  Battlesmith Skills
    =================================================================================
    Here you'll find all the skills mentioned in this guide; there are other
    Merchant and Blacksmith skills, but, as they don't pertain to a Battlesmith,
    they aren't mentioned.  This includes Vending and Pushcart; if you decide to get
    these skills, you can find the information on them.  All the skill info is
    compiled from about fourteen different places; I rewrote all the info myself, but
    it isn't truly my data. Props to anyone who spent the time to figure out all this
    skill info.  The skills are listed in the order they appear in the build.
    
    ___Increase Weight Limit___[Passive / 0 SP]______________________________________
    ___Required Skills_________[None]________________________________________________
    Level 1 - Weight +100
    Level 2 - Weight +200
    Level 3 - Weight +300
    Level 4 - Weight +400
    Level 5 - Weight +500
    Level 6 - Weight +600
    Level 7 - Weight +700
    Level 8 - Weight +800
    Level 9 - Weight +900
    Level 10- Weight +1000
    
    A semi-useful skill that allows you to roam around killing things longer without
    having to return to town to sell everything.
    
    ___Discount__________[Passive / 0 SP]____________________________________________
    ___Required Skills___[Increase Weight Limit Level 3]_____________________________
    Level 1 - 7% Discount on anything purchased in stores.
    Level 2 - 9%
    Level 3 - 11%
    Level 4 - 13%
    Level 5 - 15%
    Level 6 - 17%
    Level 7 - 19%
    Level 8 - 21%
    Level 9 - 23%
    Level 10- 24%
    
    Buy your base equipment for a little less; mostly used at lower levels, since
    much of your equipment will be forged or bought from Vendors.
    
    ___Overcharge________[Passive / 0 SP]____________________________________________
    ___Required Skills___[Discount Level 3]__________________________________________
    Level 1 - 7% increase to price on items sold to NPC's
    Level 2 - 9%
    Level 3 - 11%
    Level 4 - 13%
    Level 5 - 15%
    Level 6 - 17%
    Level 7 - 19%
    Level 8 - 21%
    Level 9 - 23%
    Level 10- 24%
    
    Increase your money-making capabilites.  This gives you some extra cash for
    equipment and, at lower levels, Mammonite.
    
    ___Mammonite_________[Active / 5 SP]_____________________________________________
    ___Required Skills___[None]______________________________________________________
    Level 1 - 150% Damage, 100z per use
    Level 2 - 200% Damage, 200z per use
    Level 3 - 250% Damage, 300z per use
    Level 4 - 300% Damage, 400z per use
    Level 5 - 350% Damage, 500z per use
    Level 6 - 400% Damage, 600z per use
    Level 7 - 450% Damage, 700z per use
    Level 8 - 500% Damage, 800z per use
    Level 9 - 550% Damage, 900z per use
    Level 10- 600% Damage, 1000z per use
    
    Huge damage for a bit of a cost.  The only battle-based skill for the Merchant.
    
    ___Hilt Binding______[Passive / 0 SP]____________________________________________
    ___Required Skills___[None]______________________________________________________
    Level 1 - Prevents you from dropping your weapon in battle.
    
    Only truly useful as a required skill for many other Battlesmith skills
    
    ___Weaponry Research___[Passive / 0 SP]__________________________________________
    ___Required Skills_____[Hilt Binding Level 1]____________________________________
    Level 1 - ATK +3, Hit +1
    Level 2 - ATK +6, Hit +2
    Level 3 - ATK +9, Hit +3
    Level 4 - ATK +12, Hit +4
    Level 5 - ATK +15, Hit +5
    Level 6 - ATK +18, Hit +6
    Level 7 - ATK +21, Hit +7
    Level 8 - ATK +24, Hit +8
    Level 9 - ATK +37, Hit +9
    Level 10- ATK +30, Hit +10
    
    A good boost to ATK to make up for a lack of a Weapon Mastery.  The Hit bonus
    lets you keep DEX to a minimum to boost STR and VIT more.  Weaponry Research also
    adds a +1% chance at a successful forging per level, but we don't much care about
    that, do we?
    
    ___Hammer Fall_______[Active / 10 SP]____________________________________________
    ___Required Skills___[None]______________________________________________________
    Level 1 - 14% chance to stun enemies in a 3x3 tile area
    Level 2 - 18% chance to stun enemies
    Level 3 - 22% chance to stun enemies
    Level 4 - 26% chance to stun enemies
    Level 5 - 30% chance to stun enemies
    
    The percentage is just too low to be useful on it's own, although the area it
    affects almost makes up for it.  Useful in opening up Adrenaline Rush.
    
    ___Adrenaline Rush___[Active / X SP]_____________________________________________
    ___Required Skills___[Hammer Fall Level 2]_______________________________________
    Level 1 - Doubles your attack speed for 10 seconds, 27 SP per use
    Level 2 - 20 seconds, 24 SP per use
    Level 3 - 30 seconds, 21 SP per use
    Level 4 - 40 seconds, 18 SP per use
    Level 5 - 50 seconds, 15 SP per use
    
    As an added bonus, Adrenaline Rush increases your party member's attack speed by
    125% no matter what weapon they have equipped.
    
    ___Weapon Perfection___[Active / X SP]___________________________________________
    ___Required Skills_____[Adrenaline Rush Level 2, Weaponry Research Level 2]______
    Level 1 - 100% damage against all enemies for 10 seconds, 18 SP per use
    Level 2 - 20 seconds, 16 SP per use
    Level 3 - 30 seconds, 14 SP per use
    Level 4 - 40 seconds, 12 SP per use
    Level 5 - 50 seconds, 10 SP per use
    
    Helpful when your Mace isn't doing full damage; at higher levels the SP cost is
    minimal for the time the effect lasts.
    
    ___Power Thrust________[Active / X SP]___________________________________________
    ___Required Skills_____[Adrenaline Rush Level 3]_________________________________
    Level 1 - ATK +5% for 20 seconds, 18 SP per use
    Level 2 - ATK +10% for 40 seconds, 16 SP per use
    Level 3 - ATK +15% for 50 seconds, 14 SP per use
    Level 4 - ATK +20% for 60 seconds, 12 SP per use
    Level 5 - ATK +25% for 100 seconds, 10 SP per use
    
    There's a minimal chance of breaking your weapon, which isn't implemented yet
    anyway.  There's no arguing with the length of time this boost lasts.
    
    ___Repair Weapon_____[Active / 5 SP]_____________________________________________
    ___Required Skills___[Weaponry Research Level 1]_________________________________
    Level 1 - Broken weapons are repaired
    
    As stated above, this isn't implemented yet, but when it is, you'll be prepared.
    
    ___Maximize Power____[Active / 1 SP per X seconds]_______________________________
    ___Required Skills___[Weapon Perfection Level 3, Power Thrust Level 2]___________
    Level 1 - Raises your minimum damage to equal your maximum at 1 SP per second
    Level 2 - 1 SP per 2 seconds
    Level 3 - 1 SP per 3 seconds
    Level 4 - 1 SP per 4 seconds
    Level 5 - 1 SP per 5 seconds
    
    Like performing a critical, this makes all your attacks deal their maximum amount
    of damage every time.  The skill turns on and off.
    
    ___Steel Tempering___[Passive / 0 SP]____________________________________________
    ___Required Skills___[None]______________________________________________________
    Level 1 - Bad chance to refine Steel
    
    The chances get higher as the skill's level is raised, but we just want level one
    to get Ore Discovery.
    
    ___Ore Discovery_____[Passive / 0 SP]____________________________________________
    ___Required Skills___[Hilt Binding Level 1, Steel Tempering Level 1]_____________
    Level 1 - Activates Ore Discovery
    
    Ore Discovery raises the rate of ore drops - Iron, Steel, etc.  The main use for
    this is to raise the amount of Oridecon and Elunium you find to upgrade your
    equipment.
    
    =================================================================================
    8.  Contact Information and About the Author
    =================================================================================
    I am not currently playing iRO!  You can find me on cRO (Sara) and kRO (Sakray
    and Chaos, mainly) under the names Crisato Gem (VIT Knight on both servers),
    Curse Phoenix (Fire/Saftey Wall Wizard on cRO), Tlash Onagain (Battlesmith on
    both servers) or Lamya (Perfect Dodge Assassin on kRO).  If you want to e-mail
    me, I can be found at kow at krystaljungle.com.  I have AIM - Paragon Rouge.
    
    I am an 18 year old writer who plays way too many games.  I work at Blockbuster
    where we have a huge lack of RPG's.  This is my fourth Ragnarok Online FAQ.
    
    =================================================================================
    9.  The Future
    =================================================================================
    -Better equipment and card information
    -A Forge/Battlesmith...?
    
    =================================================================================
    X.  Legal Mumbo Jumbo to the MAX!
    =================================================================================
    If you'd like to put this FAQ on a page of some kind, all I ask is that you
    e-mail me and ask first.  And don't charge, that pisses me off, especially
    since I don't get a cut of it.  It's not that hard to drop an e-mail first.
    
    The most recent version can usually be found somewhere on my website
    (krystaljungle.com) and on whatever various FAQ sites I manage to get this
    hosted on (gamefaqs.com?)
    
    RO is Gravity's game, I don't claim to have made it or anything of that sort.
    I'm merely a reporter for the masses.  And boy do those masses love me.  As if
    it wasn't clear enough, let's just say all trademarks and copyrights contained
    in this document are owned by their respective trademark and copyright holders.
    
    Copyright 2003 Aaron Cobb
    
    Thanks for reading all the way to the bottom!  You're my friend!  /gogogo