=================================================================================
Ragnarok Online - Creating A Battlesmith
=================================================================================
___Table of Contents_____________________________________________________________
1.  Introduction
2.  Updates
3.  The Path to Battlesmith - Becoming a Merchant/Blacksmith and the Skills
4.  The Vitality Battlesmith
 4a. Strengths and Weaknesses
 4b. Getting Started as a VIT Battlesmith - Initial Stats, Skills and Job Changes
 4c. VIT Stat Build
 4d. Equipping Your VIT Battlesmith
5.  The Agility Blacksmith
 5a. Strengths and Weaknesses
 5b. Getting Started as a AGI Battlesmith - Initial Stats, Skills and Job Changes
 5c. AGI Stat Build
 5d. Equipping Your AGI Battlesmith
6.  Battlesmith Skills
7.  Contact Information and About the Author
8.  The Future
X.  Legal Mumbo Jumbo to the MAX!

=================================================================================
1.  Introdution
=================================================================================
Battlesmiths - a largely ignored part of Ragnarok Online.  When properly built,
the powerful skills used by a Battlesmith can easily rock the house.  While they
don't have the mob-clearing abilities of a Knight with Bowling Bash or the
ridiculous dodging power of an Assassin, the Battlesmith has its own strengths.
And weaknesses.  This guide will (hopefully) give you the knowledge you need to
make yourself into a deadly and unexpected warrior; who ever thinks that passing
Blacksmith would be capable of doing anything other than Vending or Forging?

As with most specialized guides, I assume you're familiar with the basics of RO.
Although you might not know everything about Merchants/Blacksmiths, you do
understand the concepts of leveling up, forging, the stats, etc.  I've included
the Merchant and Blacksmith skills needed for everything in this guide as section
five, "Battlesmith Skills."  I didn't include any of the forging skills as they
aren't used in a Battlesmith build.

The many sections of the guide are meant to be used together; rather than lump
everything into one huge paragraph, I split the skill build, stat build,
equipment and leveling sections into parts.  Read over each section and use the
information as a whole, don't just wonder why it doesn't tell you what weapon to
use in the stat build section.

=================================================================================
2.  Updates
=================================================================================
4/10/2003 - Version 0.1 - Started work; wrote the introduction, grabbed some
stat info, and began to construct a proper build.  Look at that, I finished the
whole thing.
4/13/2003 - Version 0.2 - Reworked the entire guide to add an AGI build.

=================================================================================
3.  The Path to Battlesmith
=================================================================================
Be sure to check which build you want to follow to know the proper stats to set
on the character creation screen.  This section is the generic steps taken to
become a Merchant and, later, Blacksmith.

___Novice________________________________________________________________________
The Novice Battlesmith will have one of the easiest times leveling, second only
to the future Swordsman.  The only snag: you need 1,000 zeny to change to a
Merchant.  Keep your base equipment (we won't be buying any equipment until much
later) and save up that zeny until you get to job level 10.  With your 1,000 zeny
head to Alberta to begin your quest.  Pay your 1,000z and deliver the package
you're given.  Congratulations, you're now a Battle Merchant!

___Merchant______________________________________________________________________
So I lied a bit; there is no Battle Merchant.  You'll be building yourself like
a generic Merchant for a bit, except for a focus on skills to benefit yourself
instead of others - not many Merchants get Overcharge, but since you're not going
to be doing any Vending or Forging, it doesn't matter anyway; that Overcharging
is for yourself.

But I'm getting ahead of myself.

I won't give a long, detailed list of places to level here.  You can find that
anywhere else on the internet.  As a quick reference, I'd advise leveling in the
Culverts outside of western Prontera until around level 40; good drops, great
EXP.  By the time you get that high, you should have an idea where to level.

The skill build for a Merchant is entirely self-serving.  You may assist someone
with a quick Discount or Overcharge here and there, but all in all, you're going
to use your skills for your own good; no sitting around for you.

Here's the build you'll want to follow.  Note that the level indicated is the
amount you want to level your skill to, not the amount of points to put in to it.
Example:  Pushcart 5 doesn't mean put five points into Pushcart, it means make
sure you're Pushcart skill is at level five before doing anything else.  If you
need descriptions of each skill, refer to the information in the next section,
appropriatly titled "Battlesmith Skills."

Increase Weight Limit 5  - Lets you level longer without returning to sell your
                           goods.  Needed for Discount.
Discount 5               - Needed for Overcharge, useful until higher levels
                           since you won't be shopping from stores anyway.
Overcharge 10            - Great for getting the cash money you need, since you
                           won't be wasting points on Vending anyway.
Mammonite 10             - Your first attack skill!
Increast Weight Limit 10 - Max out your storage ability.
Discount 10              - Buy your armor for less.

Many people noted the missing Pushcart, Vending and Item Appraisal skills.  Like
I said, this isn't a build that's meant to hang around town and sell stuff.  The
points saved from Vending and Pushcart are put towards getting more money from
OC'ing your drops (make money while fighting instead of sitting) and Mammonite,
a disturbingly powerful skill when used right.  Because you won't be wasting
your money on forging items or expensive equipment you can use Mammonite until
you become a true Battlesmith.  If you absolutly must have Vending, follow this
build and work your ass of to level to Job Level 50:

Increase Weight Limit 5
Discount 5
Overcharge 10
Mammonite 10
Pushcart 10
Vending 5
Discount 10 / Increase Weight Limit 10 - Take your pick.

That's why you're a Battlesmith and not a Forgesmith - what would the point of
being a Battlesmith without any kind of attack skills?  Mammonite isn't the best,
but no first classes get the best attacks; isn't Magnum Break just a bad version
of Bowling Bash?  Isn't Fire Bolt just a weaker version of Fire Pillar?

Moving on.

___The Battlesmith Is Born_______________________________________________________
So you've finished beating the crap out of stuff with Mammonite, you have a
mini-fortune, and you're Job Level 40 (or 50, if you decided to grab Vending).
Head to south-western Geffen, the building with smoke rising from it in the very
corner.  Head inside and become a Blacksmith; it's that simple.  No paying, no
quest, no nothing.

Now go out and grab yourself your first Job Level - this is where the Battlesmith
fun starts.  Before you try to use any of these skills you'll need a mace or an
axe; I won't go into detail here, just check the weapon section.  Many of the
Battlesmith skills require one of the two, so I'll give you my recommendations
as to which is better there.

Get ready to kick some ass - Battlesmith skills are the best way for your
fledgling warrior to bring some pain to the enemy and, in one case, help your
party.  Same rules as the Merchant build apply - raise the skill to the level
indicated.

Hilt Binding 1       - Required for Weaponry Research
Weaponry Research 10 - Mad extra damage; needed for any Battlesmith to hold his/
                       her weight in battle and to get other skills.
Hammer Fall 5        - Semi-useful in a mob situation, needed for Adrenaline Rush
Adrenaline Rush 5    - The Battlesmith's version of Two Handed Quicken
Weapon Perfection 5  - Useful in some situations, required for Maximize Power.
Power Thrust 5       - Good boost for low SP.
Repair Weapon 1      - Although is isn't implemented yet, Power Thrust may break
                       your weapon in the future; this fixes a broken weapon.
Maximize Power 5     - Useful in MVP situations
Steel Tempering 1    - Needed for Ore Discovery.
Ore Discovery 1      - Since Battlesmiths rely on weaponry to do damage, this
                       skill will help raise your Oridecon/Elunium count, thus
                       saving money on upgrades.

This gives you to Job Level 38.  From here I advise raising Merchant skills like
Increase Weight Limit, Discount, or grabbing Vending/Pushcart if you haven't
already.  The forging skills really aren't too useful to you right now since you
won't be able to level most of them high enough to forge anything worthwhile.

That's basically it; you're a Battlesmith.  The general fighting style is to run
into a mob and kick some ass.  I think I've said that plenty; maybe it should be
a motto.

=================================================================================
3.  The Vitality Blacksmith
=================================================================================
Vitality Battlesmiths are the most common build today; the lack of the Assassins'
skills make AGI builds less succesful, and as such, most warriors tend to prefer
high defense over lower dodging capabilities.

---------------------------------------------------------------------------------
3a. Strengths and Weaknesses
---------------------------------------------------------------------------------
___Strengths_____________________________________________________________________
- Attack Strength - Most Battlesmith weapons have strength behind them.
- Elementals - Most Battlesmith weapons can be forged with an element behind
them, while many other classes have to settle for weaker weapons (Katana,
Stilleto) if they want an elemental boost.
- High Defense - The average Battlesmith relies on VIT to reduce damage and
increase HP.

___Weaknessess___________________________________________________________________
- Attack Speed - Slow.  Slow slow slow.
- Skill Builds - There is basically one skill build of Battlesmith, since the
selection for attack and support skills aren't entirely varied.

---------------------------------------------------------------------------------
3b. Beginning a Vitality Battlesmith - Stat Distribution
---------------------------------------------------------------------------------
The basic Battlesmith focuses on VIT and STR with a touch of DEX.

The recommended starting stats are 9 STR, 1 AGI, 7 VIT, 1 INT, 3 DEX and 9 LUK.

---------------------------------------------------------------------------------
3c.  VIT Stat Build
---------------------------------------------------------------------------------
The basic stat build for a Battlesmith is the same as any VIT/STR build with more
of a focus on STR than VIT; rather than raise VIT fast and STR later, the two
are raise simultaneously with DEX thrown in.

STR 10
DEX 10
VIT 10
STR 20
VIT 20
DEX 30
STR 40
VIT 40
STR 60
VIT 60
DEX 40
STR 70
VIT 70
STR 90
VIT 90

The rest should be dumped into VIT with DEX as needed, a point or two each level,
since DEX will cost much, much less than VIT or STR at that point.

---------------------------------------------------------------------------------
3d.  Equipping Your VIT Battlesmith
---------------------------------------------------------------------------------
Battlesmiths rely little on stores; initial equipment and armor will come from
stores, bit you will most likely want to get your final weapon(s) from
Forgesmiths as the elemental maces will help at higher levels.  The following is
a fairly useful Equipment Build; all you have to do is buy the equipment in the
order presented.  It's the same as a stat build, just with equipment.

Guard
Blade             - Upgrade to +7 as soon as possible as this will be your only
                    weapon for a while.
Adventure Suit
Hood
Hat
Buckler
Boots
Ring Pommel Saber - Upgrade to +6 as soon as possible.
Chain Mail
Manteau
Swordmace
Headgears         - Although some Headgears do have benefits, this is basically
                    up to the user; pick something that tickles your fancy.

Upgrade your Swordmace to +5 slowly; it will be your main weapon.  As a Mace all
of the Battlesmith skills work with it.  You might consider finding someone to
forge a Very Strong Swordmace later in the game.  When you have the money and
time, you'll eventually want a Fire Swordmace and a Wind Swordmace; Ice and Earth
are basically worthless elements.  Upgrade all of these and you'll have a useful
collection of tools to dispach the enemy with.

After obtaining your final equipment (Swordmace, Manteau, Boots, Buckler, any
headgear you choose, Chain Mail) you'll want to begin the hunt for the elusives;
slotted equipment (Manteau, Boots, Buckler, Necklace, Ring and Chain Mail all
have slotted variaties) and good accessories.  Accessories for a Battlesmith
should be either Necklaces (VIT +2) or Rings (STR +2), or a combination of the
two.

The usefulness of cards is debateable.  These are a few of the more useful for
each piece of equipment:

Manteau    - Reydric Card (Neutral Resistance +15%)
Boots      - Verit Card (HP and SP +8%)
Buckler    - Ambernite Card (DEF +2), Penomena Card (HP +15%)
Chain Mail - Savage Card (VIT +3), High Orc Card (STR +2)
Accessory  - Mantis Card (STR +3), Sting Card (VIT +4)

Choose whichever you feel suits you best.  As a note, the slotted Accessories
(Anciet Accessories) have a level requirement of 90, so don't expect to use them
any time soon.

=================================================================================
4.  The Agility Battlesmith
=================================================================================
Agility Battlesmiths depend on AGI to dodge enemies and speed up their own
attacks.  Unlike a pure AGI build, like an Assassin, AGI Battlesmiths are more
of a hybrid.  Without the high Flee of an Assassin, the Battlesmith must rely
on a small chunk of defense for when their AGI begins to fail.  The emphasis is
definatly on dodging; without the hardcore dodging power of Perfect Dodge,
however, a bit of defense is neccesary to stop a complete slaughter at higher
levels.

---------------------------------------------------------------------------------
4a. Strengths and Weaknesses
---------------------------------------------------------------------------------
___Strengths_____________________________________________________________________
- Attack Strength - Most Battlesmith weapons have strength behind them.
- Elementals - Most Battlesmith weapons can be forged with an element behind
them, while many other classes have to settle for weaker weapons (Katana,
Stilleto) if they want an elemental boost.
- Attack Speed - Much faster than the average Blacksmith, although still not
Assassin-level.

___Weaknessess___________________________________________________________________
- Defense - Ridiculously low.
- HP - Same as Defense, the lack of VIT hurts your HP count.
- Skill Builds - There is basically one skill build of Battlesmith, since the
selection for attack and support skills aren't entirely varied.

---------------------------------------------------------------------------------
3b. Beginning a Vitality Battlesmith - Stat Distribution
---------------------------------------------------------------------------------
The basic Battlesmith focuses on AGI, STR, DEX and a touch of VIT.

The recommended starting stats are 9 STR, 9 AGI, 4 VIT, 1 INT, 6 DEX and 1 LUK.

---------------------------------------------------------------------------------
3c.  AGI Stat Build
---------------------------------------------------------------------------------
The focus on four stats makes a proper AGI build much more difficult.  The main
issue was balancing STR and VIT enough to deal damage but not recieve a painful
amount back.  AGI must be raised as quickly as possible.

STR 10
DEX 10
AGI 30
VIT 10
AGI 50
STR 20
DEX 20
AGI 70
VIT 20
STR 40
DEX 30
VIT 30
AGI 90
STR 50
VIT 50
DEX 40

Adding remaining points to AGI is pointless unless you want to be a full AGI
Battlesmith.  Remaining points should be split between STR and DEX, or getting
AGI to 99 if you so feel the need.

---------------------------------------------------------------------------------
3d.  Equipping Your AGI Battlesmith
---------------------------------------------------------------------------------
Battlesmiths rely little on stores; initial equipment and armor will come from
stores, bit you will most likely want to get your final weapon(s) from
Forgesmiths as the elemental maces will help at higher levels.  The following is
a fairly useful Equipment Build; all you have to do is buy the equipment in the
order presented.  It's the same as a stat build, just with equipment.

Guard
Blade             - Upgrade to +7 as soon as possible as this will be your only
                    weapon for a while.
Adventure Suit
Hood
Hat
Buckler
Boots
Ring Pommel Saber - Upgrade to +6 as soon as possible.
Chain Mail
Manteau
Swordmace
Headgears         - Although some Headgears do have benefits, this is basically
                    up to the user; pick something that tickles your fancy.

Upgrade your Swordmace to +5 slowly; it will be your main weapon.  As a Mace all
of the Battlesmith skills work with it.  You might consider finding someone to
forge a Very Strong Swordmace later in the game.  When you have the money and
time, you'll eventually want a Fire Swordmace and a Wind Swordmace; Ice and Earth
are basically worthless elements.  Upgrade all of these and you'll have a useful
collection of tools to dispach the enemy with.  An option for the AGI build is to
skip the Ring Pommel Saber and go straight for the Swordmace to begin using
Adrenaline Rush.

After obtaining your final equipment (Swordmace, Manteau, Boots, Buckler, any
headgear you choose, Chain Mail) you'll want to begin the hunt for the elusives;
slotted equipment (Manteau, Boots, Buckler, Necklace, Ring and Chain Mail all
have slotted variaties) and good accessories.  Accessories for a Battlesmith
should be Brooches (AGI +2) to give a boost to Flee.

The usefulness of cards is debateable.  These are a few of the more useful for
each piece of equipment:

Manteau    - Whisper Card (Flee +20)
Boots      - Matyr Card (AGI +1, HP +12%)
Buckler    - Brilight Card (AGI +2, LUK +3), Penomena Card (HP +15%)
Chain Mail - Thief Bug Card (AGI +1)
Accessory  - Kukre Card (AGI +2)

Choose whichever you feel suits you best.  As a note, the slotted Accessories
(Anciet Accessories) have a level requirement of 90, so don't expect to use them
any time soon.

=================================================================================
7.  Battlesmith Skills
=================================================================================
Here you'll find all the skills mentioned in this guide; there are other
Merchant and Blacksmith skills, but, as they don't pertain to a Battlesmith,
they aren't mentioned.  This includes Vending and Pushcart; if you decide to get
these skills, you can find the information on them.  All the skill info is
compiled from about fourteen different places; I rewrote all the info myself, but
it isn't truly my data. Props to anyone who spent the time to figure out all this
skill info.  The skills are listed in the order they appear in the build.

___Increase Weight Limit___[Passive / 0 SP]______________________________________
___Required Skills_________[None]________________________________________________
Level 1 - Weight +100
Level 2 - Weight +200
Level 3 - Weight +300
Level 4 - Weight +400
Level 5 - Weight +500
Level 6 - Weight +600
Level 7 - Weight +700
Level 8 - Weight +800
Level 9 - Weight +900
Level 10- Weight +1000

A semi-useful skill that allows you to roam around killing things longer without
having to return to town to sell everything.

___Discount__________[Passive / 0 SP]____________________________________________
___Required Skills___[Increase Weight Limit Level 3]_____________________________
Level 1 - 7% Discount on anything purchased in stores.
Level 2 - 9%
Level 3 - 11%
Level 4 - 13%
Level 5 - 15%
Level 6 - 17%
Level 7 - 19%
Level 8 - 21%
Level 9 - 23%
Level 10- 24%

Buy your base equipment for a little less; mostly used at lower levels, since
much of your equipment will be forged or bought from Vendors.

___Overcharge________[Passive / 0 SP]____________________________________________
___Required Skills___[Discount Level 3]__________________________________________
Level 1 - 7% increase to price on items sold to NPC's
Level 2 - 9%
Level 3 - 11%
Level 4 - 13%
Level 5 - 15%
Level 6 - 17%
Level 7 - 19%
Level 8 - 21%
Level 9 - 23%
Level 10- 24%

Increase your money-making capabilites.  This gives you some extra cash for
equipment and, at lower levels, Mammonite.

___Mammonite_________[Active / 5 SP]_____________________________________________
___Required Skills___[None]______________________________________________________
Level 1 - 150% Damage, 100z per use
Level 2 - 200% Damage, 200z per use
Level 3 - 250% Damage, 300z per use
Level 4 - 300% Damage, 400z per use
Level 5 - 350% Damage, 500z per use
Level 6 - 400% Damage, 600z per use
Level 7 - 450% Damage, 700z per use
Level 8 - 500% Damage, 800z per use
Level 9 - 550% Damage, 900z per use
Level 10- 600% Damage, 1000z per use

Huge damage for a bit of a cost.  The only battle-based skill for the Merchant.

___Hilt Binding______[Passive / 0 SP]____________________________________________
___Required Skills___[None]______________________________________________________
Level 1 - Prevents you from dropping your weapon in battle.

Only truly useful as a required skill for many other Battlesmith skills

___Weaponry Research___[Passive / 0 SP]__________________________________________
___Required Skills_____[Hilt Binding Level 1]____________________________________
Level 1 - ATK +3, Hit +1
Level 2 - ATK +6, Hit +2
Level 3 - ATK +9, Hit +3
Level 4 - ATK +12, Hit +4
Level 5 - ATK +15, Hit +5
Level 6 - ATK +18, Hit +6
Level 7 - ATK +21, Hit +7
Level 8 - ATK +24, Hit +8
Level 9 - ATK +37, Hit +9
Level 10- ATK +30, Hit +10

A good boost to ATK to make up for a lack of a Weapon Mastery.  The Hit bonus
lets you keep DEX to a minimum to boost STR and VIT more.  Weaponry Research also
adds a +1% chance at a successful forging per level, but we don't much care about
that, do we?

___Hammer Fall_______[Active / 10 SP]____________________________________________
___Required Skills___[None]______________________________________________________
Level 1 - 14% chance to stun enemies in a 3x3 tile area
Level 2 - 18% chance to stun enemies
Level 3 - 22% chance to stun enemies
Level 4 - 26% chance to stun enemies
Level 5 - 30% chance to stun enemies

The percentage is just too low to be useful on it's own, although the area it
affects almost makes up for it.  Useful in opening up Adrenaline Rush.

___Adrenaline Rush___[Active / X SP]_____________________________________________
___Required Skills___[Hammer Fall Level 2]_______________________________________
Level 1 - Doubles your attack speed for 10 seconds, 27 SP per use
Level 2 - 20 seconds, 24 SP per use
Level 3 - 30 seconds, 21 SP per use
Level 4 - 40 seconds, 18 SP per use
Level 5 - 50 seconds, 15 SP per use

As an added bonus, Adrenaline Rush increases your party member's attack speed by
125% no matter what weapon they have equipped.

___Weapon Perfection___[Active / X SP]___________________________________________
___Required Skills_____[Adrenaline Rush Level 2, Weaponry Research Level 2]______
Level 1 - 100% damage against all enemies for 10 seconds, 18 SP per use
Level 2 - 20 seconds, 16 SP per use
Level 3 - 30 seconds, 14 SP per use
Level 4 - 40 seconds, 12 SP per use
Level 5 - 50 seconds, 10 SP per use

Helpful when your Mace isn't doing full damage; at higher levels the SP cost is
minimal for the time the effect lasts.

___Power Thrust________[Active / X SP]___________________________________________
___Required Skills_____[Adrenaline Rush Level 3]_________________________________
Level 1 - ATK +5% for 20 seconds, 18 SP per use
Level 2 - ATK +10% for 40 seconds, 16 SP per use
Level 3 - ATK +15% for 50 seconds, 14 SP per use
Level 4 - ATK +20% for 60 seconds, 12 SP per use
Level 5 - ATK +25% for 100 seconds, 10 SP per use

There's a minimal chance of breaking your weapon, which isn't implemented yet
anyway.  There's no arguing with the length of time this boost lasts.

___Repair Weapon_____[Active / 5 SP]_____________________________________________
___Required Skills___[Weaponry Research Level 1]_________________________________
Level 1 - Broken weapons are repaired

As stated above, this isn't implemented yet, but when it is, you'll be prepared.

___Maximize Power____[Active / 1 SP per X seconds]_______________________________
___Required Skills___[Weapon Perfection Level 3, Power Thrust Level 2]___________
Level 1 - Raises your minimum damage to equal your maximum at 1 SP per second
Level 2 - 1 SP per 2 seconds
Level 3 - 1 SP per 3 seconds
Level 4 - 1 SP per 4 seconds
Level 5 - 1 SP per 5 seconds

Like performing a critical, this makes all your attacks deal their maximum amount
of damage every time.  The skill turns on and off.

___Steel Tempering___[Passive / 0 SP]____________________________________________
___Required Skills___[None]______________________________________________________
Level 1 - Bad chance to refine Steel

The chances get higher as the skill's level is raised, but we just want level one
to get Ore Discovery.

___Ore Discovery_____[Passive / 0 SP]____________________________________________
___Required Skills___[Hilt Binding Level 1, Steel Tempering Level 1]_____________
Level 1 - Activates Ore Discovery

Ore Discovery raises the rate of ore drops - Iron, Steel, etc.  The main use for
this is to raise the amount of Oridecon and Elunium you find to upgrade your
equipment.

=================================================================================
8.  Contact Information and About the Author
=================================================================================
I am not currently playing iRO!  You can find me on cRO (Sara) and kRO (Sakray
and Chaos, mainly) under the names Crisato Gem (VIT Knight on both servers),
Curse Phoenix (Fire/Saftey Wall Wizard on cRO), Tlash Onagain (Battlesmith on
both servers) or Lamya (Perfect Dodge Assassin on kRO).  If you want to e-mail
me, I can be found at kow at krystaljungle.com.  I have AIM - Paragon Rouge.

I am an 18 year old writer who plays way too many games.  I work at Blockbuster
where we have a huge lack of RPG's.  This is my fourth Ragnarok Online FAQ.

=================================================================================
9.  The Future
=================================================================================
-Better equipment and card information
-A Forge/Battlesmith...?

=================================================================================
X.  Legal Mumbo Jumbo to the MAX!
=================================================================================
If you'd like to put this FAQ on a page of some kind, all I ask is that you
e-mail me and ask first.  And don't charge, that pisses me off, especially
since I don't get a cut of it.  It's not that hard to drop an e-mail first.

The most recent version can usually be found somewhere on my website
(krystaljungle.com) and on whatever various FAQ sites I manage to get this
hosted on (gamefaqs.com?)

RO is Gravity's game, I don't claim to have made it or anything of that sort.
I'm merely a reporter for the masses.  And boy do those masses love me.  As if
it wasn't clear enough, let's just say all trademarks and copyrights contained
in this document are owned by their respective trademark and copyright holders.

Copyright 2003 Aaron Cobb

Thanks for reading all the way to the bottom!  You're my friend!  /gogogo