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    Lancer/Spear Knight Guide by Mad Monarch Gyl

    Version: 2.6 | Updated: 10/02/03 | Printable Version | Search This Guide

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                         R A G N A R O K   O N L I N E 
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    Ragnarok Online Lance FAQs/Guide
    for PC (DOS/Windows)
    FAQs/Guide created by Mad Monarch Gyl
    Mad Monarch Gyl (evil_tyrant_gyl@hotmail.com)
    Copyright 2003 by Mad Monarch Gyl
    Created: September 29, 2003 (09.29.03)
    MSN Contact: evil_tyrant_gyl@hotmail.com
    Update: October 2, 2003 (10.01.03)
    Version: 2.6
    
    *-The following information found in this guide is mostly based on my pRO
    (Philippines) version of Ragnarok Online. Though most are still appropriate
    to most server. So with that in mind let's continue!
    
    *-I strictly advise you to read the E-Mail Policy before emailing me or
    adding me to your MSN contacts!
    
    Disclaimer:
    This FAQ/Walkthrough is created for personal use only, meaning it should not
    be used for anything that gains any money. Magazines, Game Guides, Websites
    in particular should not have this guide with out my permission. Ripping off
    part(s) of this FAQ/Walkthrough and putting it as your own results you to be
    guilty of the crime "Plagiarism". 
    
    Plagiarism is an act of stealing, ripping off, copying ideas or words of
    another person and taking it as your own without a crediting the real source
    the just way that he/she should have been thanked. To simply put it,
    Plagiarism is bad.
    
    Also, you could never ever use this FAQ/Walkthrough to make your own 
    FAQ/Walkthrough, you must do everything yourself or if you do somehow use
    this or any other guide you should give proper credit to the author. Also,
    you could have this FAQ/Walkthrough on your website provided that not a
    single character has been altered and you must have my permission before
    you could do so. If you didn't have my permission then you have crossed the
    lines of the copyrights law. By the way, you could print the whole
    thing/parts of the FAQ/Walkthrough though.
    
    "Walang nakawan pare..." (Please don't steal =P)
    
    The guide could only be seen at:
    www.gamefaqs.com
    
    
    Contents:
    I.    Introduction
    II.   Revisions
    III.  E-Mail/Contacts Policy
    IV.   Game Basics
          A. Introduction to Lancer
          B. Lancer Basics
          C. Why follow be a Lancer?
          D. Basic Stat Points
    V.    Stats/Skill Builds
    VI.   Where to Level
    VII.  The Ways of a Lancer
          A. Earning Money
          B. Party to choose
          C. PvP hints/tips
          D. Monster Flee Chart
    VIII. Card Hunting Leveling Guide
    IX.   Credits
    
    
    
    
    
                                *-*-*-*-*-*-*-*-
                                * Introduction -
                                *-*-*-*-*-*-*-*-
    Hey! Gyl here! You guys might know me but anyway that doesn't matter. I've
    been an average FAQ writer(I think) and am actually be writing one for a
    long time already so it won't be a matter if you're hoping to find the guide
    as useful as it would be. I've been trying to bring out the best in every
    guide I create and I'm hoping that you not only find the guide comprehensive
    but at the same time entertaining. Entertaining to a point that you won't
    feel tired of reading them and just keep reading at the same time. The guide
    is created for you to freely move around yourself. I won't be ordering you
    to do this or do that but merely suggestions as to at least beat a
    level/boss/stage/something. BTW, if you've seen my other guides this one
    would be fairly different as I'll be using a new way like adding quotes
    appropriate to the theme of the part you're reading.
    
    I must warn you before playing, Ragnarok Online is a very addiciting game
    though at first you might notice that it's a sensless-hack-and-slash type of
    game with no real story line or quests to be taken to be as its backbone.
    I must also warn you that if you're not that good with scheduling or managing
    your time then you should leave as the game will suck a portion of your
    social life if you let it consume you. The game is fairly fun perhaps the
    interaction with other people is its charm. Anyway, this guide is designed
    not to tackle the whole game itself but would basically be dealing with the
    SpearKnights/Lancer builds. Why you ask? Basically, I find people more fond
    of the 2 handed Knight Build/Agi Build and they think of Vit type swordies
    which are easily inclined to using spears are a bunch of weaklings. What
    I'm trying to do here is to create a guide that'll give players an idea to
    how they should be raising their Swordies to be the toughest knight(Spear
    Knight to be exact) there is. Anyway, this stuff should be on another
    topic...
    
    Let's roll...
    
    
      
                                 *-*-*-*-*-*-*
                                 * Revisions *
                                 *-*-*-*-*-*-*
    
    September 29, 2003 (09.29.03) Version 1
    ---------------------------------------
    - It's basically what the FAQs is composed of.
    
    September 30, 2003 (09.30.03) Version: 2
    ----------------------------------------
    A lot of updated here. Those that has a COMING SOON!! note is almost filled
    now so you'll be getting a lot of informations from this guide right now.
    Other than that there are no new sections or subsections just updates.
    BTW, I've missed changing the comments on the Skill List I copied from
    Weggy's guide. I've done that as well. Also, check out the skill builds
    as it is now revised into a much detailed category.
    
    October 1, 2003 (10.01.03) Version: 2.3
    ---------------------------------------
    Now, I really blew it! I've missed changing some Battle Acolyte labeled
    stuffs here but as promised to some mailers I've changed them A.S.A.P.
    Also, thanks to Cuirassier for pointing out that skills only reach 49
    points in total. I probably missed that due to trying to exert to much
    to post this guide. I've continued on my quest to fill every unfilled
    sections here. I'll raise the guide's bytes like crazy!
    
    
    October 2, 2003 (10.01.03) Version: 2.6
    ---------------------------------------
    A very nice update with the Ways of a Lancer section. Check it out. Also,
    I really need you guys to help out ^_^. You can submit them to me anytime
    just check my guide and look for those what you feel needed an additional
    information or a taste of your own way ^_^. Thanks in Advance! I'll get
    back to work again!
    
    
                             *-*-*-*-*-*-*-*-*-*-*-*-*-
                             * E-Mail/Contacts Policy -
                             *-*-*-*-*-*-*-*-*-*-*-*-*-
    Why'd I suddenly summon a E-Mail/Contacts Policy section? Simply to
    categorize every mail that I've been recieving from those that are possibly
    either a Virus or something bad. I would suggest you follow the following 
    things below so as to quickly get a reply off the day or two after you 
    mailed me. Yes! I'm that quick on replying mails as I don't want my Inbox
    to be so filled and to make my browser go faster when checking things out.
    Anyway here are the list of Do's and Don'ts doing something that is on
    either the Do's/Don'ts list will seriously affect the odds of you getting
    a reply so I suggest you follow them as simple rules are applied.
    
    *- E-Mails -*
    
    Dos and Dont's
    ---------------
    1. Only send me questions that can't be found on my guide. I will be more
    happy to help you in this case.
    2. Try to be specific in defining something or when stating what had
    happened.
    So I won't be e-mailing you back for some questions that'll simply consume
    our precious time.
    3. I won't be accepting or be opening any mails that has attachments.
    4. Check the latest version of the guide before sending in any questions,
    chances are that your question might be answered in the newest version of
    the guide.
    5. If I happen to not reply after three or so days than e-mail me again 
    nicely and I'll reply ASAP.
    6. You must label your mail with the game title whether a submission or a 
    question (E.I. FFX-2 <insert any topic for your contribution> or just FFX-2
    for questions or inquiries).
    7. Don't be persistent, don't e-mail me the very same question that I've
    already answered.
    8. Don't send me nonsense e-mails like "How much is..." "Can you buy me 
    this?"
    9. Be nice! Don't use bad words in your mail.
    10. No Chain Mails!
    Doing anything that isn't allowed will automatically make your address be
    blocked from any future mail you might possibly send.
    
    
    *- MSN CONTACT -*
    
    Dos and Dont's
    ---------------
    1. You're freely able to add me into your contact list.
    2. You should take the initiative to introduce yourself if you've managed to
    catch me online. This is done by simply stating which game guide you've got
    my contact (e.i. FFX-2, Harvest Moon Advance 2 etc...)
    3. Ask questions ASAP!
    4. No Spamming!
    5. Please don't use bad words!
    6. Don't send me any files over MSN.
    MSN contacts that are inactive after 2 weeks will be removed from my list.
    You can just add me again or e-mail me if you've got any other inquiries.
    
    
    
                               *-*-*-*-*-*-*-*
                               * Game Basics *
                               *-*-*-*-*-*-*-*
    
          "If the student does not wish to gain strength,
           he cannot become truly strong."
                          -- Hiko Seijuro, Rurouni Kenshin
    
    
    *-                         -*
    *- Introduction to Lancers -*
    *-                         -*
    Lancer/SpearKnight - A term most commonly used to people who wished to be
    different to other knights and took up their spears and wield it better then
    swords. They are either on-foot or aboard a PecoPeco. A Lancer/SK is commonly
    placed in the frontline and is mostly used to utilize their overpowered
    offensive attacks. Some would wish to be as fast as thieves but most of the
    time those that followed the way of a real Lancer are tough and can withstand
    any kinds of beating. Though they're not that famous compared to Agility
    Knights most underestimate their power and would simply look down before them
    but the truth is that only those who persevere would only see the true light
    and power of a real Lancer. Equipped with their powerful spear they can wield
    it and dish off damage better than any knights who might come up in their way
    and at the same time with their keen sight most of them rarely miss their
    target. Swordsman are still as famous as ever and with the anticipation of
    the Crusader class many might still change their mind and perhaps turn sides
    and be one of us SpearKnights.
    
    Lancers are basically designed to take minimum hits and dish back twice as
    much damage. They could easily bash their way through mobs and even perform
    better against bigger enemies. With the HP recovery skill they won't have
    to worry about healing and with the High Vitality they have they're designed
    to be earning as much HP recovery every turn. Lancers are fun and a very 
    effective way of being a knight since it complements the use of PecoPeco.
    
    
    
    *-               -*
    *- Lancer Basics -*
    *-               -*
    
                     Lancers, Midgard's Pillar.
    
    Lancers are one of the most underrated job in RO. As most of the time you'll
    see a swordsman/knight there are only a little as 20% chance of them being
    a SpearKnight/Lancer. They are very tough fighters that has an amazing
    healing recovery rate and has a fearsome way of dishing damage. With my
    experience using them I can safely say that they are in fact one of the most
    amazing jobs in terms of mob-controlling(if they can handle that well then
    think of just one vs one battle) and in PvP. Lancer's starts very well and
    can early on handle monsters like rockers or thief bugs in their mid-novice
    career but later on look frail and shabby without the proper equipments which
    at most is not cheap as a few would only be seen vending one. But with the
    right equipments you can easily compare your level 25 aspiring Lancer to
    a level 30 1 handed/2 handed swordsman (I notice this since leveling on the
    Elder Willow map).
    
    
    Swordsman an option to turn into a Knight or a Crusader.
    
    Knights are simply a higher version of Swordsman as the real skills for a
    Lancer/SpearKnight is only available one you've turned into one. Crusaders
    on the other hand will be perhaps a slight variation of knights, but since
    I haven't been a crusader or am planning in the future I couldn't talk
    about them yet. Though there are 2 options after reaching job level 40. 
    Taking one over another 
    
    So you finally wanted to become an Lancer/SpearKnight?
    
    To become a Lancer you first have to be a Swordsman, to do so reach the
    necessary requirements and visit the Swordsmans Guild in Izlude. You simply
    have to walk on sa series of obstacles and easily become a swordsman.
    
    Knights only requires you to be job level 40 or higher and visit where you
    signed up for the Culvert Volunteer just on the top left part of the Prontera
    City.
    
    
    
    *-                         -*
    *- Why follow be a Lancer? -*
    *-                         -*
    
        "To be human is to know the fear of death, yet keep on fighting."
                           -- Gau Ban, Shadow Skill.
    
    Simply to put it: "It's fun", "You'll be original", and "You'll prove people
    that lancers aren't just a nice title to hear".
    
    Lancers aren't boring. Unlike the most Generic/commonly used 2 handed AGI
    swordsman you'll simply be benefiting from your Two-Hand Quicken a lot sure,
    a +10 ASP but I believe using that SP cost for like a Brandish Spear would be
    more practical and you'll be waiting a bit more levels before you can go on
    tougher enemies yourself compared to that of Lancer. And the fact that there
    aren't much of a Spear Knight you should be unique compared to other knights
    you're walking along with. Seriously, being a Spear Knight or a Lancer will
    make you utilize a lot of your offensive power and toughness to withstand
    the pain as well as using the PecoPeco's additional attack bonus on spears
    (when you're a knight).  Also, Healing yourself isn't that hard as you'll
    benefit a lot from your high vit.
    
    
    
    *-                    -*
    *- Basic Stats Points -*
    *-                    -*
    
        "I have found her weakness! She is still unused to the lovely
         eye-patch, which obstructs her view from the left!"
                                  -- Koinosuke, Jubei-chan
    
    STR - Strenght
    AGI - Agility
    VIT - Vitality
    DEX - Dexterity
    INT - Intelligence
    LUK - Luck
    
    STR - affects on character's physical attack strength. Also it enlarges
          character's weight limit so the character can carry more items.
    In the words of a Lancer: Strenght, yes you'll need a lot of brute force
    unlike those weaklings you'll be able to force yourself into anything.
    
    AGI - is deeply involved with the nibleness of character. AGI increases
          flee rate of character and attack speed of weapons.
    In the words of a Lancer: Blech! The **** with this thing, you should've
    been a thief instead, those sly creature.
    
    VIT - affects on the defence/health of character. VIT increases the defence
          of character so it enables the character to deal with less damage
          taken from enemies.And it increases the maximum amount of HP and the 
          speed of HP recovery.
    In the words of a Lancer: Vitality! Who won't want this? We'll be tougher
    than rocks and some monsters would barely scratch us.
    
    DEX - affects on character's accuracy rate when attack or the use of weapon.
          It increases average attack strength of weapons, especially the attack
          strength of bows get more affected by DEX.Besides it reduces miss when
          attack,also does the magical skill casting time.
    In the words of a Lancer: I like my blows to connect and so will yours. You
    should want them like your strenght.
    
    INT - is deeply involved with the magical ability of character. INT
          increases Magical attack strength/defence and regist against magics.
    In the words of a Lancer: I think they should be very minimal though I would
    want some for a better SP regeneration rate but if you follow me I suggest
    you leave them. Brute Strenght is the way to go.
    
    LUK - It means the fortune of character, affects on various situations. 
          Besides, the rate of critical attack and perfect dodge are both 
          affected by LUK.
    In the words of a Lancer: Luck?! Blech! Who needs luck if you can constantly
    dish a certain amount of damage.
    
    
    
    
                             *-*-*-*-*-*-*-*-*-*-*-
                             * Stats/Skill Builds -
                             *-*-*-*-*-*-*-*-*-*-*-
    
    
          "If you want to defeat me, you must practice with your life!"
                              -- Akira Sendo, Slam Dunk
    
    
    Vit Build #1
    ------------
    
    Starting stats: 9 STR, 9 AGI, 9 VIT, 1 INT, 1 DEX, 1 LUK
    
    10 STR
    20 VIT
    10 DEX
    30 VIT
    20 DEX
    20 STR
    50 VIT
    30 STR
    30 DEX
    70 VIT
    40 STR
    80 VIT
    50 STR
    90 VIT
    99 STR
    99 VIT
    
    Comments: A very tough build and perhaps the best way to go. You'll be 
    close to invincible with the proper armorings or equipments. Slow, yes but
    you'll be very durable ^_^.
    
    
    Vit Build #2
    ------------
    
    Starting stats: 9 STR, 9 AGI, 9 VIT, 1 INT, 1 DEX, 1 LUK
    
    20 VIT
    10 DEX
    30 VIT
    20 DEX
    50 VIT
    20 STR
    30 DEX
    70 VIT
    40 STR
    80 VIT
    50 STR
    90 VIT
    99 STR
    99 VIT
    
    Comments: A very good variation that only differs on the way you distribute
    points.
    
    
    Vit Build #3
    ------------
    
    Starting stats: 9 STR, 9 AGI, 9 VIT, 1 INT, 1 DEX, 1 LUK
    
    10 DEX
    30 VIT
    20 DEX
    50 VIT
    20 STR
    30 DEX
    70 VIT
    30 STR
    80 VIT
    50 DEX
    90 VIT
    99 DEX
    99 VIT
    
    Comments: A dexterous build that values one's ability to aim and hit the
    target. It's a nice path for those who's sole purpose to play is to PvP.
    
    
    Weggy's VIT/STR Build
    ---------------------
    
    Starting stats: 9 STR, 1 AGI, 5 VIT, 1 INT, 5 DEX, 9 LUK
    
    10 STR
    10 LUK
    15 VIT
    10 DEX
    30 VIT
    20 DEX
    20 STR
    60 VIT
    30 STR
    70 VIT
    30 DEX
    40 STR
    80 VIT
    50 STR
    90 VIT
    90 STR
    92 VIT
    
    Comments: This Swordsman is designed mostly to fight in aggressive areas. 
    They have very high HP, and can regenerate it quick.  However, they are 
    very boring, as you'll hack, slash, rest, rinse, repeat, for the rest of 
    your RO career.  The preffered build if you like dungeons.
    
    
    *-             -*
    *- Skill build -*
    *-             -*
    
    You are free to mix any skill builds you like and send them over if you
    want to share them. They're merely suggestions and the most oftenly use
    stat builds for spearknights.
    
    1 Handed Swordie Path - Lancer/SpearKnight
    ------------------------------------------
    10 HP Recovery
    10 1 Handed Sword Mastery
    10 Bash
    5 Provoke
    1 Endure
    4 Magnum Break
    ---JOB 40---
    5 Magnum Break
    9 Provoke
    9 Magnum Break
    ---JOB 50---
    
    ---KNIGHT---
    1 Riding
    5 Cavalier Mastery
    10 Spear Mastery
    5 Pierce
    3 Spear Stab
    5 Spear Boomerang
    10 Brandish Spear
    ---Max anything you like afterwards---
    
    Comments: Either you pick this or the it's counter-part you'll still end
    with the same result though you'll be able to spend more points on anything
    with this build. The 1 Handed path is designed for those who might want to
    go for 1 handed spears as well as you'll be using your shield for its added
    defensive rating.
    
    
    2 Handed Swordie Path - Lancer/SpearKnight
    ------------------------------------------
    10 HP Recovery
    1  1 Handed Sword Mastery
    10 2 Handed Sword Mastery
    10 Bash
    5 Provoke
    1 Endure
    3 Magnum Break
    ---JOB 40---
    9 Magnum Break
    9 Provoke
    ---JOB 50---
    
    ---KNIGHT---
    1 Riding
    5 Cavalier Mastery
    10 Spear Mastery
    5 Pierce
    3 Spear Stab
    5 Spear Boomerang
    5 Auto Counter Attack
    10 Brandish Spear
    ---Max anything you like afterwards---
    
    Comments: Either you pick this or the it's counter-part you'll still end
    with the same result though you'll be able to spend more points on anything
    with this build. The 2 Handed path is designed for those who might want to
    get the Auto Counter skill which is mostly used for PvP purposes.
    
    
    1 Handed - Auto Counter Path
    -----------------
    10 HP Recovery
    10  1 Handed Sword Mastery
    9 Bash
    5 Provoke
    1 Endure
    5 2 Handed Sword Mastery
    ---JOB 40---
    10 Bash
    8 Provoke/Magnum Break
    ---JOB 50---
    
    ---KNIGHT---
    1 Riding
    5 Cavalier Mastery
    10 Spear Mastery
    5 Pierce
    3 Spear Stab
    5 Spear Boomerang
    5 Auto Counter Attack
    10 Brandish Spear
    ---Max anything you like afterwards---
    
    Comments: Either you pick this or the it's counter-part you'll still end
    with the same result though you'll be able to spend more points on anything
    with this build. The 1 Handed path is designed for those who might want to
    go for 1 handed spears as well as you'll be using your shield for its added
    defensive rating and at the same time this'll give you the Auto Counter
    Ability.
    
    
    Bowling/Brandish SpearKnight
    ----------------------------
    Level 5 2-handed Sword Mastery, Level 10 2-hand Quicken, Level
                    5 Auto-counter, Level 10 Bash, Level 3 Magnum Break
    10 HP Recovery
    1  1 Handed Sword Mastery
    5  2 Handed Sword Mastery
    10 Bash
    3  Magnum Break
    5 Provoke
    1 Endure
    ---Put point to any skills---
    
    ---KNIGHT---
    1 Riding
    5 Cavalier Mastery
    10 Spear Mastery
    5 Pierce
    3 Spear Stab
    5 Auto Counter
    10 2-hand Quicken
    ---11 more points left distribute it yourself---
    ---You can get the Brandish Spear early if you want---
    Brandish Spear
    Bowling Bash
    
    Comments: I'm not sure why I designed one? Believe it or not the only reason
    I put this up is for coolness purposes ^_^. I've seen one Knight PvP against
    a group of Knights and Battle Acolytes our model dude simply wiped them out
    in a very cool fashion. He switched from Bowling then to Brandish. I think
    you won't get any cooler than this though the only downside of this
    oh-so-cool build is that you're forced to exert that extra mile to earn
    them, so surely you'll be as cool as that Knight Dude but you'll be like
    around 80+ by then.
    
    Weggy's Way
    -----------
    5 Bash
    10 HP Regen
    10 Magnum Break
    5 Provoke
    3 Endure
    1 1-handed Sword Mastery
    5 2-handed Sword Mastery
    1 Point in... something
    
    1 Riding
    5 Cavalier Mastery
    10 Spear Mastery
    8 Pierce
    5 Spear Boomerang
    5 Counter Attack
    5 Spear Stab
    10 Brandish Spear
    
    
    <Copies Weggy's hand-writing ^_^>
    NOTE: Some of the original comments stays though I changed some to suit the
    Lancer/SpearKnight taste ^_^. The following are from his hard work so be
    sure to thank him if you'll be using this list as I just copied it from him.
    
    -------------------------------------------------------------------------------
    Fixed (Job Bonus) Stats
    -------------------------------------------------------------------------------
    
    Swordsman______________________________________________________________________
    
    At Job Level 50: STR +7, AGI +2, VIT +4, INT +0, DEX +3, LUK +3
    
    Job Level 2 : +1 STR
    Job Level 6 : +1 VIT
    Job Level 10: +1 DEX
    Job Level 14: +1 STR
    Job Level 18: +1 VIT
    Job Level 22: +1 DEX
    Job Level 26: +1 LUK
    Job Level 30: +1 AGI
    Job Level 33: +1 STR
    Job Level 36: +1 DEX
    Job Level 40: +1 STR
    Job Level 42: +1 VIT
    Job Level 44: +1 LUK
    Job Level 46: +1 AGI
    Job Level 47: +1 STR
    Job Level 49: +1 STR
    Job Level 50: +1 STR
    
    Knight_________________________________________________________________________
    
    At Job Level 50: STR +8, AGI +2, VIT +10, INT +0, DEX +6, LUK +4
    
    Job Level 1 : +1 VIT 
    Job Level 3 : +1 VIT
    Job Level 4 : +1 STR
    Job Level 5 : +1 LUK
    Job Level 8 : +1 VIT
    Job Level 10: +1 STR
    Job Level 11: +1 DEX
    Job Level 12: +1 VIT
    Job Level 13: +1 AGI
    Job Level 15: +1 STR
    Job Level 17: +1 VIT
    Job Level 18: +1 VIT
    Job Level 19: +1 DEX
    Job Level 20: +1 LUK
    Job Level 21: +1 STR
    Job Level 23: +1 VIT
    Job Level 27: +1 STR
    Job Level 28: +1 LUK
    Job Level 29: +1 VIT
    Job Level 31: +1 DEX
    Job Level 33: +1 STR
    Job Level 36: +1 VIT
    Job Level 37: +1 LUK
    Job Level 38: +1 AGI
    Job Level 40: +1 DEX
    Job Level 43: +1 VIT
    Job Level 46: +1 STR
    Job Level 47: +1 STR
    Job Level 48: +1 DEX
    Job Level 49: +1 DEX
    
    -------------------------------------------------------------------------------
    Swordsman Skills
    -------------------------------------------------------------------------------
    
    Swordsman have a fair amount of skills.  3 are essential, 3 are quite good, and
    2 are so so. It doesn't actually matter if you be a 2 handed swordie or 1 handed
    swordie during your swordsman career as the real essence of being a Lancer/
    Spearknight is when you've reached the 2nd job level so it's your call, the only
    essential thing here is to get at least a level 1 Endure for the Cavalry Skill.
    
    One-Handed Sword Mastery_______________________________________________________
    
    Pre-requisites: None
    Active or Passive?: Passive
    SP Use: None
    
    Level 1 : ATK +5
    Level 2 : ATK +10
    Level 3 : ATK +15
    Level 4 : ATK +20
    Level 5 : ATK +25
    Level 6 : ATK +30
    Level 7 : ATK +35
    Level 8 : ATK +40
    Level 9 : ATK +45
    Level 10: ATK +50
    
    Comments: 1 point is needed here if you're planning on getting the Auto-Counter
    skill which requires 2 handed sword mastery. I suggest you be a 1 handed swordsman
    during your swordie career so you won't be wasting a skill point.
    
    Two-Handed Sword Mastery_______________________________________________________
    
    Pre-requisites: Level 1 One-Handed Sword Mastery
    Active or Passive?: Passive
    SP Use: None
    
    Level 1 : ATK +5
    Level 2 : ATK +10
    Level 3 : ATK +15
    Level 4 : ATK +20
    Level 5 : ATK +25
    Level 6 : ATK +30
    Level 7 : ATK +35
    Level 8 : ATK +40
    Level 9 : ATK +45
    Level 10: ATK +50
    
    Comments: The only reason to invest here is for you to earn the Auto-Counter
    skill and Two-Hand Quicken skill other than that upon reaching level 5 you
    should invest on something else.
    
    Fast HP Recovery_______________________________________________________________
    
    Pre-requisites: None
    Active or Passive?: Passive
    SP Use: None
    
    Level 1 : 5 + (Max HP/500) HP every 10 seconds, extra 10% from healing items
    Level 2 : 10 + (Max HP/450) HP every 10 seconds, extra 20% from healing items
    Level 3 : 15 + (Max HP/400) HP every 10 seconds, extra 30% from healing items
    Level 4 : 20 + (Max HP/350) HP every 10 seconds, extra 40% from healing items
    Level 5 : 25 + (Max HP/300) HP every 10 seconds, extra 50% from healing items
    Level 6 : 30 + (Max HP/250) HP every 10 seconds, extra 60% from healing items
    Level 7 : 35 + (Max HP/200) HP every 10 seconds, extra 70% from healing items
    Level 8 : 40 + (Max HP/150) HP every 10 seconds, extra 80% from healing items
    Level 9 : 45 + (Max HP/100) HP every 10 seconds, extra 90% from healing items
    Level 10: 50 + (Max HP/50) HP every 10 seconds, extra 100% from healing items
    
    Comments: Max this nuff' said.
    
    Bash___________________________________________________________________________
    
    Pre-requisites: None
    Active or Passive?: Active
    SP Use: 8 SP up until level 5, 15 SP from 6 up
    
    Level 1 : 133% Damage
    Level 2 : 166% Damage
    Level 3 : 199% Damage
    Level 4 : 232% Damage
    Level 5 : 265% Damage
    Level 6 : 298% Damage
    Level 7 : 331% Damage
    Level 8 : 364% Damage
    Level 9 : 397% Damage
    Level 10: 430% Damage
    
    Comments: At level 5 this skill is as hot as it could get but if you're
    expecting to get the Bowling Bash skill which I don't actually recommend
    as you'll get it's Spear Counter Part Brandish Spear. But if you feel that
    you must get the Bowling Bash as well then Max this skill out. Though you
    could actually get better results 7/10 times with 2 lvl. bash than a level 
    10 bash with almost the same casting cost.
    
    Magnum Break___________________________________________________________________
    
    Pre-requisites: Level 5 Bash
    Active or Passive?: Active
    SP Use: 15 SP
    
    Level 1 : 20 Hp used, 115% Damage
    Level 2 : 20 Hp used, 130% Damage
    Level 3 : 19 Hp used, 145% Damage
    Level 4 : 19 Hp used, 160% Damage
    Level 5 : 18 Hp used, 175% Damage
    Level 6 : 18 Hp used, 190% Damage
    Level 7 : 17 Hp used, 205% Damage
    Level 8 : 17 Hp used, 220% Damage
    Level 9 : 16 Hp used, 235% Damage
    Level 10: 16 Hp used, 250% Damage
    
    
    Note: Thanks to JBKMDX and his Swordsman FAQ for the damage boost on Magnum
    Break
    
    Comments: Magnum Break has the fire attribute, so against some enemies it will
    hurt more, while others less.  It also has the ability to push enemies back, so 
    is handy when you are getting mobbed. Level 3 M.Break would be enough also keep
    in mind that as you use Magnum Break you're damaging yourself as well. This
    isn't as effective as you think it would be other than areas with high-spawn
    mobbers which will really cause havoc.
    
    
    Provoke________________________________________________________________________
    
    Pre-requisites: None
    Active or Passive?: Active
    SP Use: 10 SP
    
    Level 1 : ATK +2%, DEF -6%
    Level 2 : ATK +4%, DEF -12%
    Level 3 : ATK +6%, DEF -18%
    Level 4 : ATK +8%, DEF -24%
    Level 5 : ATK +10%, DEF -30%
    Level 6 : ATK +12%, DEF -36%
    Level 7 : ATK +14%, DEF -42%
    Level 8 : ATK +16%, DEF -48%
    Level 9 : ATK +18%, DEF -54%
    Level 10: ATK +20%, DEF -60%
    
    Comments: Not very useful.  Though it does reduce the defense of an enemy a 
    good amount at higher levels, and works on percentages, it also increases 
    attack.  This SP is better used in Bash or Magnum Break. A level 5 Provoke is
    needed for the Endure skill which is need for our Cavalry Mastery. Get 5 here!
    BTW, Provoke's such an underrated PvP skill. I'll explain later ^_^.
    
    Endure_________________________________________________________________________
    
    Pre-requisites: Level 5 Provoke
    Active or Passive?: Active
    SP Use: 15 SP
    
    Level 1 : 10 Seconds
    Level 2 : 10 Seconds
    Level 3 : 15 Seconds
    Level 4 : 15 Seconds
    Level 5 : 20 Seconds
    Level 6 : 20 Seconds
    Level 7 : 25 Seconds
    Level 8 : 25 Seconds
    Level 9 : 30 Seconds
    Level 10: 30 Seconds
    
    Comments: A somewhat useful skill, it prevents you from flinching when hit.  It 
    can be nice for fast hitting enemies, but it's high pre-requisite and much
    better make it skills make it worth waiting for. Get 1 here!
    
    -------------------------------------------------------------------------------
    Knight Skills
    -------------------------------------------------------------------------------
    
    Spear Mastery__________________________________________________________________
    
    Pre-requisites: None
    Active of Passive?: Passive
    SP Use: None
    
    Level 1 : ATK +4 (+5 When Riding PecoPeco)
    Level 2 : ATK +8 (+10 When Riding PecoPeco)
    Level 3 : ATK +12 (+15 When Riding PecoPeco)
    Level 4 : ATK +16 (+20 When Riding PecoPeco)
    Level 5 : ATK +20 (+25 When Riding PecoPeco)
    Level 6 : ATK +24 (+30 When Riding PecoPeco)
    Level 7 : ATK +28 (+35 When Riding PecoPeco)
    Level 8 : ATK +32 (+40 When Riding PecoPeco)
    Level 9 : ATK +36 (+45 When Riding PecoPeco)
    Level 10: ATK +40 (+50 When Riding PecoPeco)
    
    Note: Only works with Spears
    
    Comments: Get 10 here! We're Lancers so screw those sword users.
    
    Pierce_________________________________________________________________________
    
    Pre-requisites: Level 1 Spear Mastery
    Active of Passive?: Active
    SP Use: 7
    
    Level 1 : 110% Damage
    Level 2 : 120% Damage
    Level 3 : 130% Damage
    Level 4 : 140% Damage
    Level 5 : 150% Damage
    Level 6 : 160% Damage
    Level 7 : 170% Damage
    Level 8 : 180% Damage
    Level 9 : 190% Damage
    Level 10: 200% Damage
    
    Note: This will hit Small monsters once, Medium twice, and Large 3 times
    
    Note 2: Only works with Spears
    
    Comments: A nice alternate for Bash though very useful against biogger
    monsters so stick with bash if you're facing normal monsters.
    
    Spear Stab_____________________________________________________________________
    
    Pre-requisites: Level 5 Pierce
    Active of Passive?: Active
    SP Use: 9
    
    Level 1 : 115% Damage
    Level 2 : 130% Damage
    Level 3 : 145% Damage
    Level 4 : 160% Damage
    Level 5 : 175% Damage
    Level 6 : 190% Damage
    Level 7 : 205% Damage
    Level 8 : 220% Damage
    Level 9 : 235% Damage
    Level 10: 250% Damage
    
    Note: Only works with Spears
    
    Comments: Get at least 3 here for the brandish spear. Much like Magnum Break
    Spear Stab pushes the enemy back dealing a bash like damage. Stick with
    Bash though ^_^.
    
    Brandish Spear_________________________________________________________________
    
    Pre-requisites: Level 3 Spear Stab, Level 1 Riding
    Active of Passive?: Active
    SP Use: 12
    
    Level 1 : 120% Damage, 1 Spread Range
    Level 2 : 140% Damage, 1 Spread Range
    Level 3 : 160% Damage, 1 Spread Range
    Level 4 : 180% Damage, 2 Spread Range
    Level 5 : 200% Damage, 2 Spread Range
    Level 6 : 220% Damage, 2 Spread Range
    Level 7 : 240% Damage, 3 Spread Range
    Level 8 : 260% Damage, 3 Spread Range
    Level 9 : 280% Damage, 3 Spread Range
    Level 10: 300% Damage, 4 Spread Range
    
    Note: Only works with Spears
    
    Comments: A very interesting skill, you swing your spear.  It has a very wide
    arc of attack at higher levels, not to mention a decent damage boost.  It might
    not be bad in high spawn rate aggressive areas (like Geffen 1, for example),
    but virtually useless on passive monsters. Get 10 you'll love this.
    
    Spear Boomerang________________________________________________________________
    
    Pre-requisites: Level 3 Pierce
    Active of Passive?: Active
    SP Use: 8
    
    Level 1 : 150% Damage, 3 square range
    Level 2 : 200% Damage, 5 square range
    Level 3 : 250% Damage, 7 square range
    Level 4 : 300% Damage, 9 square range
    Level 5 : 350% Damage, 11 Square range 
    
    Note: Only works with Spears
    
    Comments: Only having 5 levels is a big plus.  This skill throws your spear
    straight out, damage the enemy, and then returns to you to hit the enemy again
    on the way back.  Nifty.  We're definitely gonna get this! Give it a 5!
    
    Two-Hand Quicken_______________________________________________________________
    
    Pre-requisites: Level 1 2-handed Sword Mastery
    Active of Passive?: Active
    SP Use: 20
    
    Level 1 : 15 Second Duration
    Level 2 : 20 Second Duration
    Level 3 : 25 Second Duration
    Level 4 : 30 Second Duration
    Level 5 : 35 Second Duration
    Level 6 : 40 Second Duration
    Level 7 : 45 Second Duration
    Level 8 : 50 Second Duration
    Level 9 : 55 Second Duration
    Level 10: 60 Second Duration
    
    Note: Only works with 2-handed Swords
    
    Comments: It doubles your attackspeed for a limited period of time. If you
    have that much point to spare get a few of this. 3-5 is enough since it'll
    only add 10-30 ASPD. I'm not a very big fan of this though since you'll be
    needing them only if you'll be getting the Bowling Bash other than that
    stay out of this skill.
    
    Auto-Counter___________________________________________________________________
    
    Pre-requisites: Level 5 2-handed Sword Mastery
    Active of Passive?: Active
    SP Use: 2 SP per counter
    
    Level 1 : 0.3 Second Duration
    Level 2 : 0.6 Second Duration
    Level 3 : 0.9 Second Duration
    Level 4 : 1.2 Second Duration
    Level 5 : 1.5 Second Duration
    
    Comments: Only having 5 levels is a big plus.  When used, any enemy that hits
    you during its duration will immediatly be countered by a critical hit.  With
    a low SP cost, this is a great skill, and should be maxed like 2-hand quicken.
    This skill is really, really cheap though, and a lot of people don't really
    like how you can MVP so easily with this. Weggy says it all!
    
    Bowling Bash___________________________________________________________________
    
    Pre-requisites: Level 5 2-handed Sword Mastery, Level 10 2-hand Quicken, Level
                    5 Auto-counter, Level 10 Bash, Level 3 Magnum Break
    Active of Passive?: Active
    SP Use: 15
    
    Level 1 : 150% Damage
    Level 2 : 200% Damage
    Level 3 : 250% Damage
    Level 4 : 300% Damage
    Level 5 : 350% Damage
    Level 6 : 400% Damage
    Level 7 : 450% Damage
    Level 8 : 500% Damage
    Level 9 : 550% Damage
    Level 10: 600% Damage
    
    Note: Only works with 2-handed Swords
    
    Comments: Don't get this though if you took the 2-handed path during your
    swordie days get this though you'll be carrying two weapons each time though.
    
    Riding_________________________________________________________________________
    
    Pre-requisites: Level 1 Endure
    Active of Passive?: Passive
    SP Use: None
    
    Level 1 : Allows you to ride a PecoPeco
    
    Comments: Having a PecoPeco is kind of nice for getting you somewhere fast,
    but unless you also increase Cavalier mastery it actually makes you weaker.
    Rent a PecoPeco from a NPC right outside of the Culvert Registration building,
    where you became a Knight.
    
    Note: Contrary to popular belief, this does NOT let you do 100% damage to
    mediums with 2 handed swords.  That works ONLY for spears, yet another reason
    to leave the birds to the lancers.
    
    Cavalier Mastery_______________________________________________________________
    
    Pre-requisites: Level 1 Riding
    Active of Passive?: Passive
    SP Use: None
    
    Level 1 : 60% Attack Speed
    Level 2 : 70% Attack Speed
    Level 3 : 80% Attack Speed
    Level 4 : 90% Attack Speed
    Level 5 : 100% Attack Speed
    
    Comments: Get 5! nuff' said
    
    </Copies Weggy's hand-writing ^_^>
    
    
    
    
    
                                *-*-*-*-*-*-*-*-*-*
                                * Where to level? *
                                *-*-*-*-*-*-*-*-*-*
    
    Levels 1-Job Change: You can level on any area that has porings, fabres,
    lunatics, pickies, drops, or roda frogs. Just be patient, until you change
    job levels then you can level more seriously. Also try leveling up to 4
    to 6(base) on the novice training ground. They'll give decent experience,
    average drops and if you're lucky enough you might find a fabre card or two.
    Upon reaching like around 8 or so you're now able to take on Rockers or a
    Thief bug at a time.
    
    Levels Job Change-17/20: Level up on rocker's hill, one south and one west
    from prontera city. Rockers gives a nice drop of EXP and decent sellable
    item. Just watchout for the Vocal Rocker. You can also try Condors in the
    desert. Lunatics and Roda Frogs still gives a decent EXP, they're safe
    and still effective.
    
    Levels 18/21-30: Culvert 1 or try the 2nd and 3rd level with a massive killing
    party for power leveling. Byalan Dungeon 1, just start with planktons and
    kukres. Near level 30 you can try out PecoPecos, Boas and Wolves in the
    desert.
     
    Levels 31-40: You can now try Payon 1,2. Culvert 1,2 and 3. Smokie forest.
    Byalan 1,2. Horns(Mt.Mjolnir), Orc Village(have a party). Geffen Dungeon 1
    for non-stop action. Yoyo Forest, One east, one north and one east from
    Prontera city. Elder Willow Map, 2 south, 2 west from prontera city.
    PecoPecos are still good to level on.
     
    Levels 41-50: Geffen Dungeon 1, avergae loots, above average Exp drop rate
    though the place is full of aggresiveness. Byalan 1 or 2, Excellent loots,
    fair EXP. Also you can try Orc Village or stay with Elder Willows until they
    stop giving you a nice EXP. Goblin Village if you're VIT is high enough.
    Payon 1,2,3 are good for you as well. Try Anacondaqs if you're soloing.
    Have a solid party and take on verits in the Pyramid. Drainliars in the
    Coal Mine are still decent EXP source.
    
    Levels 51-60: Stay where you're leveling during the levels 41-50. You can
    now try several places like Payon 3,4, Byalan 3,4, Hodes, Savages, Sphinx,
    Pyramid 2. Sunken Ship.
     
    Levels 61-70: I'd recommend Sphinx level 3 your Heal should be pretty decent
    now as well as your stats. Payon 3/4, Coal Mine 4 or Byalan 4 are really 
    really good if you're tough enough.
    
    Levels 70-99: I say level where you think is good. By now you'll stop going
    over this guide as you've absorb as much RO experience you had playing till
    this level. Go MVPing with a massive party or stay where you want to level.
    
    
    Abusing your Vit to level
    -------------------------
    Levels 1-Job Change: You can level on any area that has porings, fabres,
    lunatics, pickies, drops, or roda frogs. Just be patient, until you change
    job levels then you can level more seriously. Also try leveling up to 4
    to 6(base) on the novice training ground. They'll give decent experience,
    average drops and if you're lucky enough you might find a fabre card or two.
    Upon reaching like around 8 or so you're now able to take on Rockers or a
    Thief bug at a time. Basics here
    
    Levels Job Change-15: You'll have a very decent VIT by this tim. Keep on
    killing Rockers till level 15.
    
    Levels 15-25: Culvert 1 or try the 2nd and 3rd level with a massive killing
    party for power leveling. Byalan Dungeon 1, just start with planktons, kukres
    and Hydras. Take on Vadons when near level 25.
     
    Levels 25-35: You can now try Payon 1,2. Culvert 1,2 and 3. Smokie forest.
    Byalan 1,2. Horns, Worm Tail, Stainer(Mt.Mjolnir). Elder Willow Map, 2
    south, 2 west from prontera city, Definitely you'll find the Elder Willow
    map a heaven no aggresiveness and you can sit freely and continue killing
    another E.Willow.
     
    Levels 35-Onwards: Geffen Dungeon 1, avergae loots, above average Exp drop
    rate though the place is full of aggresiveness. Byalan 1 or 2, Excellent
    loots, fair EXP. Also you can try Orc Village or stay with Elder Willows 
    until they stop giving you a nice EXP. Goblin Village if you're VIT is high
    enough. Payon 1,2,3 are good for you as well. Try Anacondaqs if you're
    soloing. Have a solid party and take on verits in the Pyramid. Drainliars 
    in the Coal Mine are still decent EXP source. Take note having a party would
    spare you a hell lot of load specially with a couple of Acolytes.
    
    Levels 51-60: Stay where you're leveling during the levels 41-50. You can
    now try several places like Payon 3,4, Byalan 3,4, Hodes, Savages, Sphinx,
    Pyramid 2. Sunken Ship. Equip a Cranial Shield after turning into a Knight
    and like around job level 20 then take on Orc Heroes/Orc Lords.
     
    Levels 61-70: I'd recommend Sphinx level 3 your Heal should be pretty decent
    now as well as your stats. Payon 3/4, Coal Mine 4 or Byalan 4 are really 
    really good if you're tough enough.
    
    Levels 70-99: I say level where you think is good. By now you'll stop going
    over this guide as you've absorb as much RO experience you had playing till
    this level. Go MVPing with a massive party or stay where you want to level.
    
    
                        *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-
                        * The Ways of a Lancer/SpearKnight -
                        *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-
    
    *-               -*
    *- Earning Money -*
    *-               -*
    Tanking is easily done as a Favor yet you could always go through cities for
    that service. Tanking usually differs in price depending on the current level
    and the targetted level. You can charge as reasonable as you can but don't go
    way hyped the price as you'll simple get a flame or something. Another is
    through Leeching, most people now a days prefer Leeching than tanking as they
    will ahve to position their characters in a safe place and let you do all the
    killing while the Shared EXP option is on. You could charge a lot from
    leeching than tanking since your customer would be high leveled/early job
    leveled characters so your call with the price. I've once had a Leeching
    customer pay me 200k (he's a level 23 merchant) to leech for him the whole
    day. It's a per hour pay so I think It's a Win situations though some would
    be wise enough to get to a certain level if it did happened ask them to make
    their characters auto-follow you so you can monitor if they leveled up or not
    BTW, position yourself on those maps with no to minimum aggressiveness if
    your leeching customer decided to leave their PC running while you work.
    
    The only natural way of earning money is by means of killing monsters.
    The choice would be up to you and is depending on your build. I
    suggest you go solo all the way and be sure to pick up every single
    monster drops from your kills. A way to both get a card/equipment you
    desire and at the same time earn money and level up is to plan ahead.
    For example you'll be hunting for Yoyo Card. By the time you reached
    around level 30+ and you're sure enough you can handle them. Feel
    free to head over their forest and start leveling up there. Yoyos
    have a very fair drops (Yoyo Tail) and you should be earning nice
    EXP during those levels. That's hitting 3 birds at once ^_^. The 
    General Rule about earning money and/or leveling up I usually would
    give is to level up on a monster that you want to earn something
    from. I mean, if you want to get a Yoyo Card level up there and
    just level up on another place if you've already earned the card.
    It's tiring and all but it's worth it. Trust me :D
    
    
    *-                 -*
    *- Party to choose -*
    *-                 -*
    
                     "I dodged it...  Ack! Sword and sheath..."
                       -- Udo Jinee, Rurouni Kenshin
    
    Swordsman - Another Swordsman wouldn't be that bad unless you find the
    enemies in the area too hard. Sharing XP with another Swordsman would
    defintely depend on where or how powerful the monsters are. If you'll
    be teaming up with a fellow swordsman be sure to take advantage of this
    and level up on tougher monsters.
    
    Thief - Same us the swordie but mostly thieves won't party with
    swordsman. Though in my opinion it's good to have the two jobs than
    2 very same jobs. Thieves could keep monsters/aggressive ones away
    while you recovery then let him rest as you do your job. It's just a
    two way deal. Thieves also could benefit from a tough meat shield as
    they deal strong blows in succession.
    
    Acolyte - Preferably a support one. Any party should have at least one
    'nuff said.
    
    Mages - I suggest only having one though if you'll be leveling somewhere
    like GH or let say you'll be trying Whispers then you should be getting
    one they are ultimate offensive weapons though they should always have a 
    meat shield to protect them that's why with a swordsman around you should 
    power level while you can.
    
    Archers - Archers are as good as mages though I constantly find having 
    one around isn't that helpful I would always prefer other classes than 
    them though they're the best support unit if you can't find any mages 
    around but considering their elemental arrows you should choose between
    it, mages or both.
    
    Merchants - Merchants, I only party with those who really work their ass
    off with you. Merchants are nice if they reach the Blacksmith class so
    you better be nice to them as they'll own us when they do reach that
    level.
    
    
    
    *-                -*
    *- PvP hints/tips -*
    *-                -*
    
               "I'll teach you who you picked a fight with."
               -- Yamamoto Youko, Soreyuke! Uchuusenkan Yamamoto Youko
    
    Swordsman - Battling another swordsman would simply be a question
    of level, build, equipments and skill distribution. Other than
    that you can always escape from loosing with the proper card or
    a nice strategy. But being a spearknight, you won't have a problem
    since you can take and deal damage at them ^_^.
    
    Thief - These nimble creatures are pretty tough for us though if
    you're dexterous enough they'll be nothing. Thieves/Assasins only
    benefits from their passive skills (Dodge and double attack) alot
    and in order to defeat this weak bodied creatures is to hit them.
    
    Acolyte - Battle Acolytes won't be a problem, though battle priest
    could be. Just fight head on and use bash as much as you can before
    they could heal or run away. They won't have as much HP as you have
    so let's take that advantage and go on for the kill.
    
    Mages - Canceling their spells would definitely be the best way
    to win over them. So Spear Boomerang is your friend ^_^. Watch out
    for those "Safety-wall" Mage since they can really pawn us. Other
    than that they're a bunch of weaklings.
    
    Archers - Archers are something we should reckon. They're dexterous
    and could hit us at a very far distance then run away as they set
    their traps around. Again spear boom is your friend and hit them
    hard. If you're able to get close give him everyhting you've got.
    
    Merchants - I don't have much experience battling them so I need
    somebody to save me here ^_^.
    
    
    
    *-                    -*
    *- Monster Flee Chart -*
    *-                    -*
    
       "The Saotome Ougi is based on three principles: Speed, Seperation,
         and Strategy. In other words, run away until you think of
         something better."
          -- Saotome Genma, Ranma Nibunnoichi
    
    <Steals another one of Weggy's handwriting>
    
    The number on the left is the number of Flee Rate you need to dodge/flee
    monster with ease. I couldn't find any other flee rate as near/accurate
    as this one.
    
    87  Poring 
    89  Fabre 
    91  Lunatic 
    93  Picky 
    93  Willow 
    95  Drops 
    95  Roda Frog 
    95  Santa Poring 
    96  ChonChon 
    97  Condor 
    97  Eclipse (Miniboss) 
    99  Savage Babe 
    99  Mastering (Miniboss) 
    100 Toada (Miniboss) 
    103 Rocker 
    103 Spore 
    105 Hornet 
    105 Plankton 
    105 Dragonfly (Miniboss) 
    107 Kukre 
    110 Desert Wolf Puppy 
    110 Zombie 
    111 Ambermite 
    112 Creamy 
    113 Martin 
    113 Poporing 
    115 Muka 
    115 Marin 
    115 Tarou 
    116 Familiar 
    120 Steel Chonchon 
    121 Coco 
    122 Wolf 
    123 Andre 
    123 Deniro 
    123 Pecopeco 
    123 Poison Spore 
    124 Smokie 
    125 Bigfoot 
    125 Golem 
    125 Pierre 
    126 Stainer 
    128 Mandragora 
    128 Goblin (Axe) 
    128 Orc Zombie 
    130 Boa 
    130 Megalodon 
    130 Pirate Skeleton 
    131 Yoyo 
    134 Goblin (Mace) 
    134 Hydra 
    135 Vadon 
    136 Eggyra 
    136 Thara Frog 
    137 Argos 
    137 Marina 
    138 Elder Willow 
    138 Orc Skeleton 
    138 Orc Warrior 
    139 Anacondaq 
    139 Dustiness 
    139 Goblin (Hammer) 
    140 Vitata 
    140 Wormtail 
    141 Caramel 
    143 Giearth 
    143 Goblin (Knife) 
    143 Santa Goblin 
    143 Savage 
    145 Horn 
    145 Magnolia 
    145 Zerom 
    147 Kobold (Hammer) 
    148 Kaho 
    148 Skeleton Worker 
    149 Flora 
    149 Soldier Skeleton 
    150 Vocal (Miniboss) 
    151 Mantis 
    151 Metaller 
    152 Bongun 
    152 Ghoul 
    152 Swordfish 
    154 Vagabond Wolf (Miniboss) 
    155 Hode 
    156 Munak 
    156 Scorpion 
    156 Verit 
    160 Cornutus 
    160 Cookie 
    160 Sasquatch 
    161 Sohee 
    163 Desert Wolf 
    163 Frilldora 
    163 Marse 
    163 Strouf 
    166 Angeling (Miniboss) 
    168 Kobold (Axe) 
    170 Goblin (Chain) 
    170 Myst Case 
    170 Ghostring (Miniboss) 
    171 Mist 
    172 Marc 
    173 Horong 
    174 Whisper 
    175 Matyr 
    175 Requiem 
    176 Brilight 
    177 Argiope 
    181 Hunter Fly 
    182 Drainliar 
    182 Dokkaebi 
    185 Obeaune 
    185 Golden Thief Bug (MVP) 
    188 Choco (Miniboss) 
    188 Punk 
    189 Deviace 
    190 Marionette 
    190 Sandman 
    192 Mummy 
    192 Edgga (MVP) 
    193 Jakk 
    193 Nightmare 
    194 Phen 
    194 Skeleton Prisoner 
    195 Isis 
    195 Zenorc 
    196 Reydric 
    198 Sky Petit 
    198 Marduk 
    198 Minorous 
    200 Cruiser 
    201 Cramp 
    203 Earth Petit 
    205 Chepet 
    205 Zombie Prisoner 
    206 Evil Druid 
    206 Khalitzburg 
    206 Mimic 
    206 Moonlight Flower (MVP) 
    207 Pasana 
    208 Bathory 
    208 Iron Fist 
    209 Kobold (Mace) 
    210 Stemworm 
    211 Wraith 
    214 Arclouse 
    214 High Orc 
    215 Maya (MVP) 
    220 Ninetails 
    221 Dark Priest 
    221 Mistress (MVP) 
    223 Alarm 
    223 Baphomet Jr. 
    223 Deviruchi 
    225 Orc Hero (MVP) 
    230 Anubis 
    232 Joker 
    234 Sidewinder 
    236 Archer Skeleton 
    240 Anolian 
    250 Executioner 
    256 Sting 
    263 Baphomet (MVP) 
    265 Orc Archer 
    270 Drake (MVP) 
    270 Osiris (MVP) 
    273 Penomena 
    283 Wanderman 
    284 Rideword 
    285 Orc Lord (MVP) 
    286 Abyss Knight 
    305 Doppleganger (MVP) 
    317 Mysteltainn 
    322 Phreeoni (MVP) 
    
    
    
                          *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
                          * Card Hunting Leveling Guide *
                          *-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
    Let's begin with the Card List first so you won't have to do the trouble
    using other guides for just the reason to view which card you should try to
    get. The format goes like this Name of Card/Type/Ability.
    
    Legends:
    Bonus - Means an additional stat gain/stat bonus
    Enchant - Means to earn a skill/spell from
    Bless - Has something to do with Armor Property
    Resist - Resistance from certain things
    Harm - Deal better damage on certain monsters
    Curse - Influce abnormalities
    
    Accessory
    ---------
    Cobold - Bonus Critical +5%, STR +1 
    Creamy - Enchant Teleport Level 1 
    Horong - Enchant Sight Level 1 
    Kukre - Bonus AGI +2 
    Mantis - Bonus STR +3 
    Marine Sphere - Enchant Magnum Break Level 1 
    Muka - Bonus HP Recovery +10% 
    Obeaune - Enchant Cure Level 1 
    Phen - Bonus Uninterruptible casting, but increases delay time 10% 
    Pirate Skel - Enchant Discount Level 1 
    Poison Spore - Enchant Envenom Level 1 
    PoPoring - Enchant Detoxify Level 1 
    Spore - Bonus VIT +2 
    Tarou - Bonus STR +2 
    Vitata - Enchant Heal Level 1 
    Wormtail - Bonus DEX +2 
    Yoyo - Bonus Perfect Dodge +5, AGI +1 
    Zerom - Bonus DEX +3 
    
    Armor 
    -----
    Angelring - Bless Gives armor Holy Property 
    Argiope - Bless Gives armor Poison Property. Poison does 5% less damage. 
    Baby DesertWolf - Bonus INT +1 
    Bathory - Bless Gives armor Shadow Property 
    Cornutus - Bless Makes Armor Indestructible 
    Dokkaebi - Bless Gives armor Wind Property 
    Evil Druid - Bless Gives Armor Undead Property, INT +1 
    Marc - Immune Immune to Freeze affect. Water does 5% less damage. 
    PecoPeco - Bonus Maximum HP +150 
    Picky - Bonus STR +1 
    Picky Egg - Bonus VIT +1 
    Poring - Bonus LUK +1 
    Pupa - Bonus Maximum HP +50 
    Rocker - Bonus DEX +1 
    Roda Frog - Bonus Maximum HP +100 
    Sandman - Bless Gives Armor Earth Property 
    Savage - Bonus VIT +3 
    Steel ChonChon - Bonus DEF +2, 5% Resistance to Wind 
    Thief Bug - Bonus AGI +1 
    
    Foot Gear
    --------- 
    ChonChon -  Bonus AGI +1 
    Male Thief Bug -  Bonus AGI +2 
    Matyr -  Bonus Max HP +12%, AGI +1 
    Sohee - Bonus Maximum SP +20% 
    Verit - Bonus Maximum HP/SP +8% 
    Zombie - Bonus HP Recovery +25% 
    
    Garment
    -------
    Bapho Jr. - Bonus AGI +3, Critical +1% 
    Condor - Bonus Flee +5 
    Dustiness - Resist 30% Resistance to Wind 
    Hode - Resist 30% Resistance to Earth 
    Isis - Resist 30% Resistance to Shadow 
    Marionette - Resist 30% Resistance to Ghost 
    Mars - Resist 30% Resistance to Water 
    Mist - Resist 30% Resistance to Poison 
    Orc Zombie - Resist 30% Resistance to Undead 
    Raydric - Resist 15% Resistance to Neutral 
    Whisper - Bonus Flee +20, 5% more damage from Ghost Property attacks. 
    Zakk - Resist 30% Resistance to Fire 
    
    Head Gear
    --------- 
    Coco - Resist Sleep 50% 
    Deviruchi - Bonus STR +1 
    Elder Willow - Bonus INT +2 
    Giearth - Immune Chaos 
    Marduk - Bonus Immune to Silence. Reduce casting time by 5% 
    Martin - Resist Dark does 20% less damage 
    Stainer - Resist Silence 50% 
    Willow - Bonus Maximum SP +30 
    
    Shield
    ------ 
    Ambernite - Bonus DEF +2 
    Andre Egg - Bonus Maximum HP +5% 
    Argos - Resist Stone Curse 20% 
    Bigfoot - Resist Insects do 50% less damage 
    Horn - Resist Ranged attacks do 20% less damage 
    Megalodon - Resist Frozen 20% 
    Munak - Resist Stone Curse 15% 
    Orc Warrier - Resist Brutes do 50% less damage 
    Petite (Sky) - Resist Dragons do 50% less damage 
    Thara Frog - Resist Demi-Humans do 50% less damage 
    Thief Bug Egg - Bonus Maximum HP +30 
    
    Weapon
    ------ 
    Anacondaq - Harm 20% more damage vs Poison 
    Andre - Bonus ATK +10 
    Archer Skeleton - Harm 10% more damage vs Flying monsters
    Boa - Curse 1% chance of Toxication each attack 
    Caramel - Harm 20% more damage on Insects 
    Desert Wolf - Harm 25% more damage vs Small monsters 
    Drainliar - Harm 20% more damage vs Water 
    Drops - Bonus DEX +1 
    Fabre - Bonus VIT +1 
    Farmiliar - Curse 1% chance of Darken each attack 
    Female Thief Bug - Bonus AGI +1 
    Flora - Harm 25% more damage on Amphibians 
    Goblin - Harm 20% more damage on Brutes 
    Golem - Bless Makes Weapon Indestructible 
    Hunter Fly - Bonus 3% chance of Heal 15% of damage done each attack 
    Hydra - Harm 25% more damage on Demi-Humans 
    Lunatic - Bonus LUK +1 
    Magnolia - Curse 5% chance of Curse each attack 
    Mandragora - Harm 25% more damage vs Wind 
    Marina - Curse 5% chance of 'Frostbite' each attack 
    Metaller - Curse Silence 
    Mummy - Bonus Hit +20 
    Orc Skeleton - Harm 20% more damage vs Holy 
    PecoPeco Egg - Harm 25% more damage on Formless 
    Petite (Ground) - Harm 25% more damage on Dragon monsters 
    Plankton - Curse 5% chance of Sleep each attack 
    Requiem - Curse 5% chance of Chaos each attack
    Santa Poring - Harm 20% more damage vs Shadow 
    Savage Bebe - Curse 5% chance of Stun each attack 
    Scorpion - Harm 20% more damage on Plants 
    Sidewinder - Enchant Double Attack Level 1 
    Skel Worker - Bonus 15% more damage vs Medium monsters 
    Vadon - Harm 25% more damage vs Fire 
    Wolf - Bonus ATK +5 
    Zenorc - Curse 5% chance of Poison each attack 
    
    Now with that, you should now ask yourself "What Cards I need?". I'll simply
    list down those that are aren't near impossible or too tiresome to acquire.
    
    COMING SOON!! COMING SOON!! COMING SOON!! COMING SOON!! COMING SOON!! 
    COMING SOON!! COMING SOON!! COMING SOON!! COMING SOON!! COMING SOON!! 
    COMING SOON!! COMING SOON!! COMING SOON!! COMING SOON!! COMING SOON!! 
    
    
                                   *-*-*-*-*-*
                                   * Credits *
                                   *-*-*-*-*-*
    
    I would like to thank the following:
    Weggy - I got the list of Fixed Job Bonuses and the skills from his
    guide. What'll I do without him? Thanks aaaaaaaaaaaaaaa lot! Also, the
    flee chart.
    Gravity - For creating the game.
    http://home.no.net/skywise/statcalc.htm - The Stat Point Calculator I'll
    be using in the future.
    www.rodatazone.com - Where I borrowed the card listings.
    Level-Up - I'm not sure why? but they brought Ragnarok Online to the
    philippines.
    Cuirassier of pRO Loki<p4vxasd2087@yahoo.com> - for pointing out my mistake
    with my skill build as well as supporting the guide itself! Speark ro><!
    GameFaqs - The best FAQ site in the world nuff' said.
    YOU - This won't be called a guide with out anyone being guided. Thank you.
    
    If I ever missed someone e-mail me. I'm just tired and desperate to finish
    the guide early enough to get it on the site. THANK YOU!!!!