===============================================================================

			      Ragnarok Online
	             Forging Merchant/Blacksmith's Guide
			   Written by: Guide Maker

===============================================================================



===============================================================================
Table Of Contents
===============================================================================

I.       Forging Merchants
II.      Pros and Cons
III.     Stat Point Allocation
IV.      Skill Point Allocation
V.       Leveling as a Novice
VI.	 Job Change to a Blacksmith
VI.	 Leveling as a Merchant\Blacksmith
VII.     Merchant Skills
VIII.    BlackSmith Skills
IX.      Comodo Quest Skills
X.       Cards
XI.	 Equipments
XII.     Recommended Equipments
XIII.    Forging Equipments
	 I.   Weapons and Armors
	 II.  Anvils and Hammers
XIV.	 Forge
XV.	 Pets
XVI.	 Juice Quest
XVII.	 Team up!
XVIII.   Hints and Tips
XIX.	 Do's and Dont's
XX.	 Contact
XXI.     Thanks and Credits
XXII.	 Legal Stuff

=====================
Update
=====================

03/22/04 - Added an Item section. This is where you can find all those items
	   you need for forging.
	 - Added the final stats upon reaching level 99.
	 - Corrected some info and typos.
	 - Added a Pet Section.
	 - Added "Item Appraisal" Skill on Merchant skills.
	 - Refined Leveling Guide for all merchant builds.

04/24/04 - Corrected some typos and info.
	 - Refined Leveling Guide for all merchant builds.
	 - This will be the final update. I won't be updating this anymore.

08/31/04 - Put up a Team up! section.
	 - Put up a Job change for Blacksmiths section.
	 - Put up a Hints and Tips section.
	 - Put up a Do's and Dont's section.
	 - Deleted Items section and replaced it with Forge Section.
	 - Deleted Equipments Section.
	 - Did a quite a huge corrections on my guide.
	 - Don't ask why I updated it... I just got bored of playing Gunbound,
	   MU Online, Piston Tale, etc and they are so many guys out there
	   asking to update my guide. I will update this again after the juno
	   patch has been made available in PRo(Philippine RO) so until then!

===============================================================================
Forging Merchants
===============================================================================

Firstly, I want to say that using a forging merchant(forgesmith) as your
initial job might be a very bad idea, as this kind of merchant requires lots
of zenny and lots of Healing items. This kind of Merchant requires lots of
patience and determination since this kind of merchant is a weak merchant and
it will take you a very long time before it will become a Blacksmith.

This guide is aimed at those aspiring players who want to become a forging
blacksmith.


===============================================================================
Pros and Cons
===============================================================================

Pros

    - Has a higher Forging Success Rate than other Blacksmith build.

    - Has a higher chance to Critical.

    - Most likely never miss since you have a high DEX.


Cons

    - You are weaker than Battlesmiths and other job classes.

    - Uses lots of red potions like all Perma-novice.

    - Really needs lots of zenny.

    - Usually have the lowest HP than the other job class in RO.
      (Exception to Mage and Novice)

    - Usually recieve a lot of damage due to that you have low vitality.

    - Slow Slow Slow...Seriously! You're slow in terms of attacking.

    - Very Hard to Level up.(If you plan on using pure DEX and LUK Build)

    - Has the lowest Flee.

    - Has no Weapon Mastery.

    - Very few offensive skills.

As you can see there more cons than pros on a forging Merchant/Blacksmiths
so it is only for those that can endure to level up a weak merchant.
If you can level this weak Merchant as your initial class, I bet you
will become a respected RO player if you're able to change this into a
Blacksmith.


===============================================================================
Stat Point Allocation
===============================================================================

This section I will show you the various builds of a forging merchant/
blacksmith which you can choose to use in your merchant/blacksmith.

----------------------
DEX, VIT, LUK Build
----------------------

To begin your character, I suggest this to be your initial stats:

STR: 1			LUK: 9
DEX: 1			AGI: 9
INT: 9			VIT: 1

From here, you'll want to increase VIT until you have at least around 30 or 40.
Then just increase DEX and LUK evenly until you have at least 50 DEX and 50 LUK.
After Reaching Base Level 60 just put point on DEX and LUK until you have 90
on both. After than you have about stat points extra so just put it where
you like.

Stats at Base Level 60			Stats at Base Level 99

STR: 1			LUK: 50		STR: 1			LUK: 90
DEX: 50			AGI: 9		DEX: 90			AGI: 9
INT: 9			VIT: 40		INT: 9			VIT: 40

or

STR: 9			LUK: 1
DEX: 9			AGI: 1
INT: 1			VIT: 9

From here, you'll want to increase VIT until you have at least around 30 or 40.
Then just increase DEX and LUK evenly until you have at least 50 DEX and 50 LUK.
After Reaching Base Level 60 just put point on DEX and LUK until you have 90
on both. After than you have about 41 stat points extra so just put it where
you like.

Stats at Base Level 60			Stats at Base Level 99

STR: 9			LUK: 50		STR: 9			LUK: 90
DEX: 50			AGI: 1		DEX: 90			AGI: 1
INT: 1			VIT: 40		INT: 1			VIT: 40

or

STR: 9			LUK: 1
DEX: 1			AGI: 9
INT: 1			VIT: 9

From here, Just put everything to VIT until you have around 30 or 40. Then just
increase DEX and LUK evenly until you have around 50 DEX and 50 LUK.
After Reaching Base Level 60 just put point on DEX and LUK until you have 90
on both. After than you have about 41 stat points extra so just put it where
you like.

Stats at Base Level 60			Stats at Base Level 99

STR: 9			LUK: 50		STR: 9			LUK: 90
DEX: 50			AGI: 9		DEX: 90			AGI: 9
INT: 1			VIT: 40		INT: 1			VIT: 40

----------------------
DEX and VIT Build
----------------------

To begin your character, I suggest this to be your initial stats:

STR: 1			LUK: 9
DEX: 1			AGI: 9
INT: 9			VIT: 1

From here, you'll want to increase VIT until you have at least around 30 or 40.
Then just increase DEX until you have at least 75. After Reaching Base Level 60
just put point on DEX until you have 99. After you max out DEX you can freely
distribute all stats points to you stats. I suggest that you put it on LUK for
better forging success.

Stats at Base Level 60

STR: 1			LUK: 9
DEX: 75			AGI: 9
INT: 9			VIT: 40

or

STR: 9			LUK: 1
DEX: 9			AGI: 1
INT: 1			VIT: 9

From here, you'll want to increase VIT until you have at least around 30 or 40.
Then just increase DEX until you have at least 75. After Reaching Base Level 60
just put point on DEX until you have 99. After you max out DEX you can freely
distribute all stats points to you stats. I suggest that you put it on LUK for
better forging success.

Stats at Base Level 60

STR: 9			LUK: 1
DEX: 75			AGI: 1
INT: 9			VIT: 40

or

STR: 9			LUK: 1
DEX: 1			AGI: 9
INT: 1			VIT: 9

From here, Just put everything to VIT until you have around 30 or 40. Then just
increase DEX until you have at least 75. After Reaching Base Level 60 just put
point on DEX until you have 99. After you max out DEX you can freely distribute
all stats points to you stats. I suggest that you put it on LUK for better
forging success.

Stats at Base Level 60

STR: 9			LUK: 1
DEX: 75			AGI: 9
INT: 1			VIT: 40

----------------------
DEX and LUK Build
----------------------

To begin your character, I suggest this to be your initial stats:

STR: 1			INT: 9
DEX: 9			AGI: 1
LUK: 9			VIT: 1

From here, Just put points on DEX and LUK until you have around 65 DEX and
50 LUK. Then from here just alternately putting stat points on DEX and LUK
until you have exactly 99 on both.

Stats at Base Level 60			Stats at Base Level 99

STR: 1			LUK: 50		STR: 1			LUK: 99
DEX: 65			AGI: 1		DEX: 99			AGI: 1
INT: 9			VIT: 1		INT: 9			VIT: 1

or

STR: 9			INT: 1
DEX: 9			AGI: 1
LUK: 9			VIT: 1

From here, Just put points on DEX and LUK until you have around 65 DEX and
50 LUK. Then from here just alternately putting stat points on DEX and LUK
until you have exactly 99 on DEX and 97 on LUK or vice versa.

Stats at Base Level 60			Stats at Base Level 99

STR: 9			LUK: 50		STR: 9			LUK: 97
DEX: 65			AGI: 1		DEX: 99			AGI: 1
INT: 1			VIT: 9		INT: 1			VIT: 9


===============================================================================
Skill Point Allocation
===============================================================================

Here's what i think should be you skill point build for your merchant.

at job level 40
5  Weight Limit   or   5 Weight Limit    or    5 Weight Limit     or
10 Discount	       10 Discount	       10 Pushcart
10 Pushcart	       10 Overcharge	       10 Discount
10 Overcharge	       10 Pushcart	       10 Overcharge
5 or 4 Vending	       5 or 4 Vending	       5 or 4 Vending

3  Weight Limit
10 Discount
10 Mammonite
10 Overcharge
5 or 4 Vending

at job level 50
5 weight Limit   or   5 Weight limit
10 Discount 	      10 Mammonite
10 Pushcart	      10 Discount
10 Overcharge	      10 Overcharge
10 Mammonite	      10 Pushcart
4 Vending	      4 Vending

Then when you become a blacksmith, Here's the skill build that I think you
should follow.

-----------------------------
Hybrid Battleforge smith
-----------------------------
2 Hammer Fall
3 Adrenaline Rush
3 Power Thrust
1 Hilt Binding
10 Weaponry Research
1 Steel Tempering
1 Ore Discovery(Optional since elunium and oridecon are now cheap)
1 Iron Tempering
5 Enchanted Stone Craft
5 Steel Tempering
5 Research Oridecon(Optional if you don't want to make lvl 3 weapons)
After this choose what weapon you want to forge. You have 11 spare skill points
to distribute among your skills.

-----------------------
Pure Forger(Forgesmith)
-----------------------
1 Hilt Binding
10 Weaponry Research
1 Steel Tempering
1 Ore Discovery(Optional since elunium and oridecon are now cheap)
5 Steel Tempering
3 Iron Tempering
5 Enchanted Stone Tempering
5 Reseach Oridecon(Optional if you don't want to make lvl 3 weapons)
After this choose what weapon you want to forge. You have 17 spare skill points
to distribute among your skills


===============================================================================
Leveling as a novice
===============================================================================

*IMPORTANT NOTE#1:* Pick up everything that the monster drop or an item that is
lying around and that nobody wants it. You can sell that later for zenny.
Make sure that you don't sell jellopy to the shop since there is an NPC in
alberta than will exhange your jellopy for red potions or sweet potatoes.

*IMPORTANT NOTE#2:* Avoid killing willows. They give less exp though
they rarely drop trunk which can be sold for 1k-2k(PRo Price) to other players.
It's useless to fight willows instead kill Roda Frogs which give more exp..


I assume that you already start at Alberta(merchant's town) so what to do is
go out and kill porings or lunatic. Preferably you start killing lunatics
since they drop "the basic sword" once in a while so you'll be saving yourself
some zenny if you happen to get a sword from monster. Do this until you reach
base level 6-7 then start killing roda frogs. Then once you reach base level
9-12 and I assume that you already got to job level 10 and have at least
1,500z then its time to go to the merchant guild which is located in alberta
on the lowest left part of town. Once you're there make sure to pay in full
to the NPC which will cost you 1000z. After that he'll give you instruction
on what to do before you become a merchant. Make sure you get the location
of the NPC, the serial number. Make sure you get the box that you will deliver
to the other NPC which is also located inside the merchant guild.

If the location of the NPC is in Geffen, You're in luck just take a ferry
to Izlude which will cost 500z. Now you're Izlude go out and go to prontera
which is just 1 map away from izlude. Make sure you don't save to the kafra
in izlude, prontera, or geffen I will explain it later. Once there exit via
the left gate. Then go 2 map to the left, 1 map up, and 2 maps to the left.
There you're in Geffen. The NPC is located inside the mage guild. The NPC
here is a male staff. After he gives you the reciept, go out and die. You'll
immediately return to alberta. Then go back to the merchant guild and give
the reciept to the NPC. Then talk to the other NPC and he will change you
into a merchant.

If the location of the NPC is in Prontera, Take a ferry to Izlude which will
cost 500z. Now you're in Izlude, go out and go to prontera. Go to the NPC
which is located near the former swordsman guild where it is located just
south east corner. The NPC here is a kafra. After he gives you the reciept,
go out and die. You'll immediately return to alberta. Then go back to the
merchant guild and give the reciept to the NPC. Then talk to the other NPC
and he will change you into a merchant.

If the location of the NPC is in Morroc, You can either walk all the way to
Morroc which is very far if you plan to walk or just take a ferry to Izlude.
If you choose to ferry to Izlude, make sure you go to prontera where there are
acolyte/priest that offer warps to towns. Look for tha one that offer warp to
morroc. Once you found it, just sit and wait for that acolyte to warp someone
to morroc then "tag along" on the warp it will save you money this way.^_^
Once there in Morroc. Go to the NPC which is located in the PVP House. The
NPC here is the dyemaker Java Dullahin. After he gives you the reciept, go
out and die. You'll immediately return to alberta. Then go back to the
merchant guild and give the reciept to the NPC. Then talk to the other NPC
and he will change you into a merchant.

If the location of the NPC is in Byalan island, You can take a ferry to izlude.
From there you can ferry to byalan island which will cost you 150z. If you
don't have anymore zenny try to sell Phracon which you can get from an enemy
called Pupa that sells for 100z in shops or sell it to other players. Once
there, the NPC you're looking for is actually that Kafra staff in the island so
talk to her to get the reciept. After that go to the dungeon to die. You'll
immediately return to alberta. Then go back to the merchant guild and give the
reciept to the NPC. Then talk to the other NPC and he will change you into
a merchant.


===============================================================================
Job Change to a Blacksmith
===============================================================================

When you are ready to become a blacksmith just head to the Geffen Blacksmiths.
They can be found in Geffen(DUH!) and inside a building. Once inside the Geffen
Blacksmiths building, talk to a NPC there that will give you directions on
how to become a blacksmith. I think he will direct you to go to Alberta, from
there find a NPC that will give you a little quiz. Once you passed the short
quiz the NPC will instruct you to gather materials and will give you another
NPC to which you will give the gathered materials to. After the delivery, go
back to the NPC in Alberta who give you a short quiz. You must obtain an item
called "Reciept" from this NPC. After you obtained the reciept, go back to the
Geffen Blacksmiths. Once you get back to the Geffen Blacksmiths, talk to the
NPC and he will give to directions for another NPC that you should talk to. I
think she's in Morroc. In Morroc, Talk to her and answer her short quiz about
merchants or blacksmiths. If passed her quiz, she will give you "Hammer of
Blacksmith" which you will present to the Geffen Blacksmiths in order for you
to become a Blacksmith. After you become a Blacksmith, the Geffen Blacksmiths
will give you some gifts as proof(maybe?) that you are now officially a
Blacksmith.


===============================================================================
Leveling as a Merchant\Blacksmith
===============================================================================

I'll divide this into three since I don't know if you're gonna be tanked or not
or you're in a party. So here it is.

For merchants without tanks and with lots of healing items.

---------------
Levels 12 to 20
---------------
Now that you are a merchant start your first job level by killing roda frog
and willows near alberta town until you reach base level 14. Now that you are
on base level 14, Start to yourself to equip either a Ring Pommel Saber+6 or
Chain+6 or Stilleto+6. Then start killing Spores which is still near alberta
until you reach base level 20. Spores are actually good for gathering money
since there are lot of spores in that map. If you don't want to level up on
alberta, morroc is also a nice place to level up just fight condors in the
desert until you reach base level 20.

---------------
Levels 20 to 30
---------------
On these levels you have many places which are great for leveling. You could go
to Culvert dungeon or go to ambernite map which is near geffen or fight snakes
or pecopecos in the desert. Culvert dungeon is great since there are plenty of
Thief bugs to go around and they have good drops too. Ambernite map is also
great since there are also plenty of ambernites and there are only a few player
roam on this map and they have also good drops. Try to get as many Blue herbs
in these map since blue herbs will be useful for you when you need to use your
SP for skills(Envenom, Hide, Magnum break, Bash, Mammonite) or sell them for
zenny. Pecopeco and Snake map also great place to level up since both snakes
and pecopecos have good drops and give decent EXP. You could also level up on
Horn map which is just right of Ambernite map just bring lots of potions since
horns ALWAYS hit you so its always a good idea to bring lots of potions. Horns
are have great exp but drops might not be good since you'll be burning lots of
potions. You could also try mandragora/eclipse map near prontera. Though not a
great place to level up on your high level 20s but mandragoras DO drop 4-leaf
clover which sell for about 1 million(pRO-loki) price. You could also try Payon
lvl 1 for zombies and familiar though not much good since drops are not that
good.

---------------
Levels 30 to 40
---------------
On these levels you have few monsters that will give you nice exp. You can
fight martin and smokies in payon lvl2 since they give nice exp and they also
have good drops. By these levels I assume that you've already equipped yourself
with either a Tsurugi+5 or Swordmace+5 or Damascus+5 or Two-Handed Axe+5 so
that leveling on monsters will not be that hard. You can also try leveling
on elder willows since they also great for leveling in you mid 30s and they
have also good drops. You can also try wormtail map near payon. They also
give great exp in your early 30s and the map don't have much players roaming
so I think you'll have the place for yourself. You can OCCASSIONALLY fight
eggryas in your mid 30s since eggrya are good for leveling your job levels
so try to use attack skill on eggrya since eggrya have high DEF.

---------------
Levels 40 to 50
---------------
On these levels you will have a few places where you can level up. You can go
level up on Payon dungeon lvl2 on martins, eggryas, magnolias, smokies or
stay on elder forest or level up on byalan dungeon lvl2 on thara frogs and
marinas and vadons or savage map until you reach mid 40s. Then you can fight
scorpions on golem map or zerom and drainliar and anacondaq on sphinx lvl1.
Sphinx lvl1 gives great exp and spawn rate is low so you won't get mob often
Just make sure you get a damage reduction card for zeroms. drainliar are also
for good exp though much harder to hit. Scorpions are also great for exp
though drops are not that good since scorpions rare drop is only rusty iron
(taming item for steel chonchon). Savage are also great for exp though drops
are bad.

---------------
Levels 50 to 60
---------------
Be prepared for these levels since there are NO places that have great exp and
good drops except orc dungeon but I think you would no like it here since the
dungeon has high spawn that you could easily be mobbed. Just avoid being
mobbed. You could also stay on golem map until you reach your mid 50s killing
scorpions and metaller. Metallers aren't that great though they rarely drop
Singing Plant(used for phantom of the opera or exchange for singing flower
which is the taming item for rocker). You could now kill as much eggryas as
you like since damage from eggrya at this level is minimal so they will be
great for job leveling. You could also bigfoots and dokebis which are also
great for leveling or reqiuem in sphinx lvl1.

---------------
Levels 60 to 70
---------------
On these levels I think there are no more places where it is great for you to
level up but you could try payon dungeon lvl4 on soldier skels and sohees
or on coal mine lvl2 and lvl3 on skel workers and drainliars and myst or
on geffen dungeon lvl2 if you have a fire/wind element weapon or sphinx lvl2
on matyrs and whispers and drainliars or on  byalan lvl3 and 4 for cornutus
and obeaunes and marses. Expect at this level that monster don't give great
exp nor drops.

---------------
Levels 70 to 80
---------------
On these levels expect that you'll be leveling on aggressive dungeons where
there spawn rate is high since thats the only way you can get yourself to
level up fast. If you feel you can take on minorous on pyramid basement lvl1
then go there otherwise just level on places where you think you can level up.
You can try comodo map if you're feeling lucky or hidden temple if you can
take on hunter flies and sidewinders.

----------------
Levels 80 to 100
----------------
On these levels expect that there is NO great place for leveling since all
high level monster will give you only a bit of exp.


For merchants with tanks or is being leech.

----------------
Levels 12 to 100
----------------
Well just ask them to level where they feel most comfortable to level up.
Just avoid leveling in aggressive or mobber maps if you are being tanked.


For merchants with a party and with lots of Healing items.
(Depends on the levels of your party members, jobs class, weapons and armors
on what enemies you're gonna fight. This is just a rough estimate on what
enemies your party can fight.)

---------------
Levels 12 to 20
---------------
On these levels, expect great exp and drops from monsters. Fight every low
level monster you see until you get to lvl 15 and up the start taking on
pecopecos, boas, zombies, thief bugs, and female thief bugs. you could also
try to fight stainers, wolves, poporings, and ambernites. Try to your non-
melee party members to fight greatest generals on payon field. since
greatest general does'nt move they will be the only monsters the will give
your party huge exp at these levels.

---------------
Levels 20 to 30
---------------
On these levels, expect that you will still get great exp and drops. Fight
poporings, pecopecos, boas, wolves, martins, horns, stainers, and elder
willows. You could also try going on payon dungeon lvl2 or stay on culvert
lvl 2 and 3 or mandragora map or elder willow forest.

---------------
Levels 30 to 40
---------------
On these levels, expect that you will still get great exp and drops. Fight
smokies, elder willows, martins, horns, poison spores, dustiness, green
thief bugs, thara frogs, marinas, orc warriors, cornutus, drainliars,
eggryas, wormtails. You could try leveling on payon dungeon lvl2 or stay on
elder willow forest or on wormtail map near payon or sphinx lvl1. If you
think you can survive on geffen dungeon lvl1 then go there and level up
since they have better drops and exp. You could also try munaks and bonguns
and obeaunes provided that your party have at least one acolyte for healing.


---------------
Levels 40 to 50
---------------
On these levels, expect that exp will slow down now since enemies are harder
to kill and doesn't give as much exp. You can still level up on elder willows,
smokies, eggryas(w/ an elemental weapon), munaks, bonguns, magnolias, zeroms,
scorpions, savage, and metallers. If your party can take on golems at golem
map then go there since exp there is great and not much people are roaming
on that map.

---------------
Levels 50 to 60
---------------
On these levels, expect that your party will really need an acolyte/priest
since exp on these levels are hard to earn. Also expect that you will be
fighting on enemies with at least 3k of hp. Still try to fight what your party
are fighting on their mid level 40s. You could also try to fight marduks,
reqiuems, matyrs, mummies, whispers,sohees, soldier skeletons, skel workers,
mysts, skeleton archers, bigfoots, sasquatchs, sandmen and golems. You can
still try to level up on eggryas for job exp.

---------------
Levels 60 to 70
---------------
I think on these levels, start to split your party into two. Let you non-melee
party members like mages/wizards and archers/hunters to level up on ghast heim
or pyramid lvl2 and 3 and melee party members like thieves/asassins, swordsmen
/knights, and merchants/blacksmiths on payon lvl 3 and 4 or on argiope map or
sphinx lvl2 and 3. Acolytes/priest are semi non-melee characters so its your
choice if you want them to level up on ghast heim or have them level up where
your melee players are leveling. Expect that exp on these levels are already
slow.

---------------
Levels 70 to 80
---------------
Do the same as you did on you level 60s split your party on level since exp is
really slow at these levels. You could try to fight boss monsters if you wish
for a huge boost of exp. Try to fight a golden thief bug or an eddga or a
moonlight since I think they are the easiest boss monster in the game.
You could still try to level up on sphinx lvls 2, 3, 4, and 5 or pyramid lvls 2,
3, 4 or byalan lvls 3 and 4.

----------------
Levels 80 to 100
----------------
Anywhere... why? I think at these level there are no more monsters that will
give your party a high exp so take on any monsters that your party like. Still
boss monsters are your best bet for huge exp.


===============================================================================
Merchant Skills
===============================================================================

Increase Weight Limit
Requirements: NONE
Skill Usage: Passive

Level 1    :    +100  Weight Limit
Level 2    :    +200  Weight Limit
Level 3    :    +300  Weight Limit
Level 4    :    +400  Weight Limit
Level 5    :    +500  Weight Limit
Level 6    :    +600  Weight Limit
Level 7    :    +700  Weight Limit
Level 8    :    +800  Weight Limit
Level 9    :    +900  Weight Limit
Level 10   :    +1000 Weight Limit

Note: Just put 5 job points on these for Pushcart. It useless to go higher
than 5 unless you got so many items to carry.



Discount
Requirements: Increase Weight Limit Level 3
Skill Usage: Passive

Level 1    :    Shop Price - 7%
Level 2    :    Shop Price - 9%
Level 3    :    Shop Price - 11%
Level 4    :    Shop Price - 13%
Level 5    :    Shop Price - 15%
Level 6    :    Shop Price - 17%
Level 7    :    Shop Price - 19%
Level 8    :    Shop Price - 21%
Level 9    :    Shop Price - 23%
Level 10   :    Shop Price - 24%

Note: Max this as soon as possible!!!



Pushcart
Requirements: Increase Weight Limit Level 5
Skill Usage: Passive

Level 1    :	55% Walking Speed
Level 2    :	60% Walking Speed
Level 3    :	65% Walking Speed
Level 4    :	70% Walking Speed
Level 5    :	75% Walking Speed
Level 6    :	80% Walking Speed
Level 7    :	85% Walking Speed
Level 8    :	90% Walking Speed
Level 9    :	95% Walking Speed
Level 10   :    100% Walking Speed

Note: Max this as soon as possible!!! You'll need this for
Cart Revolution(Comodo Quest Skill).



Overcharge
Requirements: Increase Weight Limit Level 3
              Discount              Level 3
Skill Usage: Passive

Level 1    :    Item Sell Price + 7%
Level 2    :    Item Sell Price + 9%
Level 3    :    Item Sell Price + 11%
Level 4    :    Item Sell Price + 13%
Level 5    :    Item Sell Price + 15%
Level 6    :    Item Sell Price + 17%
Level 7    :    Item Sell Price + 19%
Level 8    :    Item Sell Price + 21%
Level 9    :    Item Sell Price + 23%
Level 10   :    Item Sell Price + 24%

Note: You can max this or just put 5 points to this so you can max Pushcart.



Vending
Requirements: Increase Weight Limit Level 5
              Pushcart              Level 3
              A Pushcart
Skill Usage: Active

Level 1    :    Enables 3  Item to sell at a time
Level 2    :    Enables 4  Item to sell at a time
Level 3    :    Enables 5  Item to sell at a time
Level 4    :    Enables 6  Item to sell at a time
Level 5    :    Enables 7  Item to sell at a time
Level 6    :    Enables 8  Item to sell at a time
Level 7    :    Enables 9  Item to sell at a time
Level 8    :    Enables 10 Item to sell at a time
Level 9    :    Enables 11 Item to sell at a time
Level 10   :    Enables 12 Item to sell at a time

Note: This should be the last skill to level before you become a blacksmith.
Putting 1 point on this skill should be sufficient if you don't plan on selling
a whole bunch of items.



Mammonite
Requirements: None
Skill Usage: Active
SP usage: 5

Level 1    :    150% Damage, costs 100z
Level 2    :    220% Damage, costs 200z
Level 3    :    280% Damage, costs 300z
Level 4    :    340% Damage, costs 400z
Level 5    :    400% Damage, costs 500z
Level 6    :    460% Damage, costs 600z
Level 7    :    520% Damage, costs 700z
Level 8    :    580% Damage, costs 800z
Level 9    :    640% Damage, costs 900z
Level 10   :    700% Damage, costs 1000z

Note: The only attack skill of a merchant. You can max this if you are freakin
rich or if not just put 1 to 5 point in this skill or just skip it.



Item Appraisal
Requirements: None
Skill Usage: Active
SP Usage: 15

Level 1    :    Identifies Items

Note: This skill is A waste of skill point since magnifiers are very cheap.


===============================================================================
BlackSmith Skills
===============================================================================

Hammer Fall
Requirements: None
Skill Usage: Active
SP Usage: 10

Level 1    :    30% Chance to stun enemies
Level 2    :    40% Chance to stun enemies
Level 3    :    50% Chance to stun enemies
Level 4    :    60% Chance to stun enemies
Level 5    :    70% Chance to stun enemies

Note: Very Useful Skill for Battlesmiths and Forgesmiths too. It's high stun
rate make this skill useful in PvM or PvP.


Adrenaline Rush
Requirements: Level 2 Hammer Fall
Skill Usage: Active
SP Usage: Depends on skill level

Level 1    :   30 Second Duration, 20 SP
Level 2    :   60 Second Duration, 23 SP
Level 3    :   90 Second Duration, 26 SP
Level 4    :   120 Second Duration, 29 SP
Level 5    :   150 Second Duration, 32 SP

Note: Very useful skill since it increases your ASPD on Axe and Mace type
weapons!!!Put 1 or 2 points if you want to make your leveling much easier.



Weapon Perfection
Requirements: Level 2 Adrenaline Rush, Level 2 Weaponry Research
Skill Usage: Active
SP Usage: Depends on skill level

Level 1    :    10 Second Duration, 18 SP
Level 2    :    20 Second Duration, 16 SP
Level 3    :    30 Second Duration, 14 SP
Level 4    :    40 Second Duration, 12 SP
Level 5    :    50 Second Duration, 10 SP

Note: Do 100% damage on all type of monsters no matter what weapon class
you are using. Great for Dagger Blacksmiths.



Maximize Power
Requirements: Level 3 Weapon Perfection and Level 2 Power Thrust
Skill Usage: Active
SP Usage: Depends on skill level

Level 1    :    Consume 1 SP per 1 second
Level 2    :    Consume 1 SP per 2 seconds
Level 3    :    Consume 1 SP per 3 seconds
Level 4    :    Consume 1 SP per 4 seconds
Level 5    :    Consume 1 SP per 5 seconds

Note: Increases Your minimum damage to your maximum damage.
Great skill for battlesmiths but since you are a forgesmith(forger)
so skip this.



Power Thrust
Pre-Requisites: Level 3 Adrenaline Rush
Skill Usage: Active
SP Usage: Depends on skill level

Level 1    :    105% ATK, 18 SP
Level 2    :    110% ATK, 16 SP
Level 3    :    115% ATK, 14 SP
Level 4    :    120% ATK, 12 SP
Level 5    :    125% ATK, 10 SP

Note: Very useful skill since it increase your ATK. Max this skill
since forgesmiths has no weapon mastery and if you can spare a few
skills points into this skill.



Repair Weapon
Requirements: Level 1 Weaponry Research
Skill Usage: Active
SP Usage: 5

Level 1    :    Lets you Repairs Weapons

Note: Kinda useless skill though. It only repairs your weapon IF it breaks.



Ore Discovery
Requirements: Level 1 Hilt Binding, Level 1 Steel Tempering
Skill Usage: Passive

Level 1    :    Enables Ore Discovery

Note: One of the very first skills you should get since it increases
your chance of getting elunium, oridecons, emperiums, etc.



Hilt Binding
Requirements: None
Skill Usage: Passive

Level 1    :    Prevents you from dropping your weapon

Note: Kinda nice since it prevents you from dropping your weapon and a must
for other cool skills.



Skin Tempering
Requirements: None
Skill Usage: Passive

Level 1    :    Fire Defense + 5%
Level 2    :    Fire Defense + 10%
Level 3    :    Fire Defense + 15%
Level 4    :    Fire Defense + 20%
Level 5    :    Fire Defense + 25%

Note: Not useful skill though since there only a few monsters out there that
have a fire property. skip this skill.



Iron Tempering
Requirements: None
Skill Usage: Passive

Level 1    :    Base Chance + 15%
Level 2    :    Base Chance + 20%
Level 3    :    Base Chance + 25%
Level 4    :    Base Chance + 30%
Level 5    :    Base Chance + 35%

Note: Lets you refine iron ore to iron. just put 1 in here so you can get the
Enchanted Stone SKill and iron nowadays are cheap.



Steel Tempering
Requirements: None
Skill Usage: Passive

Level 1    :    Base Chance + 15%
Level 2    :    Base Chance + 20%
Level 3    :    Base Chance + 25%
Level 4    :    Base Chance + 30%
Level 5    :    Base Chance + 35%

Note: Nice one to max if your plan to make items that need steel to create.



Weaponry Research
Requirements: Hilt Binding Level 1
Skill Usage: Passive

Level 1    :    +2 ATK and HIT,  Forging success rate + 1%
Level 2    :    +4 ATK and HIT,  Forging success rate + 2%
Level 3    :    +6 ATK and HIT,  Forging success rate + 3%
Level 4    :    +8 ATK and HIT,  Forging success rate + 4%
Level 5    :    +10 ATK and HIT,  Forging success rate + 5%
Level 6    :    +12 ATK and HIT,  Forging success rate + 6%
Level 7    :    +14 ATK and HIT,  Forging success rate + 7%
Level 8    :    +16 ATK and HIT,  Forging success rate + 8%
Level 9    :    +18 ATK and HIT,  Forging success rate + 9%
Level 10   :    +20 ATK and HIT,  Forging success rate + 10%

Note: A MUST skill to get since it permanently increase your ATK, Hit, and
Forging success rate. Max this after your get Ore discovery.



Oridecon Research
Requirements: Level 1 Enchanted Stone Craft
Skill Usage: Passive

Level 1    :    Base Chance + 10%
Level 2    :    Base Chance + 20%
Level 3    :    Base Chance + 30%
Level 4	   :    Base Chance + 40%
Level 5    :    Base Chance + 50%

Note: Max it if you plan on making elemental Level 3 weapons.



Enchanted Stone Craft
Requirements: Level 1 Iron Tempering
Skill Usage: Passive

Level 1    :    Base Chance + 15%
Level 2    :    Base Chance + 20%
Level 3    :    Base Chance + 25%
Level 4    :    Base Chance + 30%
Level 5    :    Base Chance + 35%

Note: Max it if want to make elemental weapons.



Smith Dagger
Requirements: None
Skill Usage: Passive

Level 1    :    Base Chance + 10%
Level 2    :    Base Chance + 20%
Level 3    :    Base Chance + 30%

Note: Not a bad investment since almost all job classes can use daggers.



Smith 1-handed Sword
Requirements: Smith Dagger Level 1
Skill Usage: Passive

Level 1    :    Base Chance + 10%
Level 2    :    Base Chance + 20%
Level 3    :    Base Chance + 30%

Note: Nice investment if you plan on selling elemental weapons to those
classes who likes to use a elemental 1-handed sword.



Smith 2-handed Sword
Requirements: Smith 1-handed Sword Level 1
Skill Usage: Passive

Level 1    :    Base Chance + 10%
Level 2    :    Base Chance + 20%
Level 3    :    Base Chance + 30%

Note: Nice investment if you plan selling your elemental weapons to swordsman,
knight, and crusaders.



Smith Spear
Requirements: Smith Brass Knuckle Level 1
Skill Usage: Passive

Level 1    :    Base Chance + 10%
Level 2    :    Base Chance + 20%
Level 3    :    Base Chance + 30%

Note: Not a bad investment though not many knight use spears.



Smith Axe
Requirements: Smith 1-handed Sword Level 2
Skill Usage: Passive

Level 1    :    Base Chance + 10%
Level 2    :    Base Chance + 20%
Level 3    :    Base Chance + 30%

Note: Nice one to get for youself. Since i assume you'll be using an axe rather
than a mace.



Smith Brass Knuckle
Requirements: Smith Dagger Level 1
Skill Usage: Passive

Level 1    :    Base Chance + 10%
Level 2    :    Base Chance + 20%
Level 3    :    Base Chance + 30%

Note: Since Monks are now available to the public of RO, I think this not worth
it since monks will be the one who will actually need it.



Smith Mace
Requirements: Smith Brass Knuckle Level 1
Skill Usage: Passive

Level 1    :    Base Chance + 10%
Level 2    :    Base Chance + 20%
Level 3    :    Base Chance + 30%

Note: Nice investment to get for yourself if you don't plan on using an axe.


===============================================================================
Comodo Quest Skills
===============================================================================

Here is a list of Quest Skills for all Merchants and Blacksmiths only with
exception for "First Aid" skill which I think is essential for any merchant.



First Aid
SP: 3

Description: Heal 5 HP per use.
Job Req: Novice Job Lv4+
Items: 3 Red Herb (Willow, Fabre, Chonchon, Familiar, etc.)
       3 Clover (Fabre, Lunatic)
       1 Sterilized Bandage(Chief Nurse will give this)

Quest: Go to the building on the left side of the tool shop in Prontera. Talk
to the NPC Nami and she'll tell you the requirements. Then go to the Chief Nurse
inside Prontera castle and he'll give a sterilized bandage. Go back to Nami with
the rest of the items and she'll teach you First Aid.

Note: Very useful skill in the your early levels as a merchant.



Crazy Uproar
SP: 8

Description: Adds 4 points to STR for 5 minutes.
Job Req: Merchant job Lv15+ or Blacksmith
Items: 7 Pearl (Buy from Morroc, Hornet)
       50 Mushroom Spore (Spore, Poison Spore, any Mushroom)
       1 Banana Juice (Juice quest or from other merchants)

Quest: Talk to an NPC Nekko near the Kafra staff that is near the weapon shop
       in Alberta. He is hiding between two Buildings.

Note: A very useful skill. It adds 4 in strength which nice for any merchant.
It also has a cheap SP comsumption and has a very long duration.



Change Cart
SP: 40

Description: Change the appearance of your cart depending on base level.
Job Req: Merchant job Lv30+ or Blacksmith
Items: 50 Trunk (Elder Willow, Myst, Myst Case, Willow)
       10 Iron (Steel Chonchon, Orc Warrior, Refining Iron ore, etc.)
       20 Animal SKin (Baby Desert Wolf, Tarou, Coco, etc.)

Quest: Talk to NPC Shailon in northwest Alberta near a lamppost.

Note: Useless Skill. It only changes the appearance of your cart.



Cart Revolution
SP: 12

Description: A non-elemental attack. A very powerful Skill.
Job Req: Merchant job Lv35+ or Blacksmith
Items: 30 Iron (Steel Chonchon, Orc Warrior, Refining Iron Ore, etc.)
       30 Sticky Mucus (Poporing, Poring, Roda Frog)
       20 Fly Wing (Buy from Tool Dealer, Familiar)
       5 Tentacle (Hydra, Marse, Penomena)
       2 Grape Juice (Juice Quest or from other merchants)
       1 Banana Juice (Juice Quest or from other merchants)

Quest: Talk to NPC Gershaun at the Alberta Ship.

Note: Another useful skill for a merchant. You use your cart to deal damage on
your enemy. Damage is calculated through weight of items on your cart + 150%.
Think of this as your level 3 mammonite w/o the zenny used part.


===============================================================================
Cards
===============================================================================

Here I Include a list of cards that I think may help your Merchant.
Card Descriptions are based on pRO.

------------------------
Anacondaq Card
------------------------
Effect: Damage poison type monsters 20% more
Where to get: Anacondaq(Moc_fild18, Sphinx Level 1)
Where to put: Weapon

------------------------
Andre Card
------------------------
Effect: Adds 10 in ATK
Where to get: Andre(Moc_fild11, Moc_fild15, Moc_fild17, Ant Hell Level 1,
		    Ant Hell Level 2)
Where to put: Weapon

------------------------
Caramel Card
------------------------
Effect: Damage Bug type monsters 20% more
Where to get: Caramel(Mjolnir_03, Mjolnir_04, Pay_fild07)
Where to put: Weapon

------------------------
Desert Wolf Card
------------------------
Effect: Damage Small type monsters 15% more
Where to get: Desert Wolf(Moc_fild14)
Where to put: Weapon

------------------------
Doppleganger Card
------------------------
Effect: Gives +33% on ASPD(Still unknown of this is true)
Where to get: Doppleganger(Geffen Dungeon Level 2)
Where to put: Weapon

------------------------
Drainliar Card
------------------------
Effect: Damage Water type monster 20% more
Where to get: Drainliar(Coal Mine Level 1, Coal Mine Level 2, Sphinx Level 1,
		        Sphinx  Level 2, Clock Tower Underground Level 1,
			Orc Dungeon Level 1, Orc Dungeon Level 2,
			Pyramid Level 2)
Where to put: Weapon

------------------------
Drake Card
------------------------
Effect: Do perfect damage to every size
Where to get: Drake(treasure02)
Where to put: Weapon

------------------------
Flora Card
------------------------
Effect: Damage Fish type monster 20% more
Where to get: Flora(Mjolnir_04, Ghast Heim Barracks Level 1)
Where to put: Weapon

------------------------
Goblin Card
------------------------
Effect: Damage Animal type monster 20% more
Where to get: Goblin(Gef_fild02, Gef_fild14)
Where to put: Weapon

------------------------
Hunter Fly Card
------------------------
Effect: Absorb 15% of damage as HP
Where to get: Hunter Fly(Ghast Heim Castle Prison Level 1, Hidden Temple)
Where to put: Weapon

------------------------
Hydra Card
------------------------
Effect: Damage Demi-Human type monster 20% more
Where to get: Hydra(Culvert Dungeon Level 2, Culvert Dungeon Level 3,
		    Byalan Dungeon Level 1, Byalan Dungeon Level 2,
		    Sunken Ship Dungeon Level 1, Sunken Ship Dungeon Level 2)
Where to put: Weapon

------------------------
Mandragora Card
------------------------
Effect : Damage Wind type monster 20% more
Where to get: Mandragora(Mjolnir_01, prt_fild02)
Where to put: Weapon

------------------------
Minorous Card
------------------------
Effect: Damage Large type monsters 20% more
Where to get: Minorous(Pyramid Basement Level 2)
Where to put: Weapon

------------------------
Orc Skeleton Card
------------------------
Effect: Damage Holy type monsters 20% more
Where to get: Orc Skeleton(Orc Dungeon Level 1, Orc Dungeon Level 2)
Where to put: Weapon

------------------------
Pecopeco Egg Card
------------------------
Effect: Damage Formless type monster 20% more
Where to get: Pecopeco Egg(prt_fild09, Moc_fild01, Moc_fild07, Moc_fild06,
			   Moc_fild05, Moc_fild04, Moc_fild10, Moc_fild09,
			   Moc_fild13)
Where to put: Weapon

------------------------
Earth Petit Card
------------------------
Effect: Damage Dragon Type Monsters 20% more
Where to get: Earth Petit(Mjolnir_12, Gef_fild07)
where to put: Weapon

------------------------
Phreeoni Card
------------------------
Effect: Hit + 100
Where to get: Phreeoni(Ant Hell Level 1)
Where to put: Weapon

------------------------
Santa Poring Card
------------------------
Effect: Damage Dark type monster 20% more
Where to get: Santa Poring(Xmas_fild01)
Where to put: Weapon

------------------------
Scorpion Card
------------------------
Effect: Damage Plant type monster 20% more
Where to get: Scorpion(Moc_fil08, Pyramid Basement Level 1)
Where to put: Weapon

------------------------
Sidewinder Card
------------------------
Effect: Enable Double Attack lvl 1 on all weapons
Where to get: Sidewinder(Hidden Temple, Sphinx Level 4, Sphinx Level 5
Where to put: Weapon

------------------------
Skel Worker Card
------------------------
Effect: Damage Medium size monster 15% more
Where to get: Skel Worker(Coal Mine Level 2, Coal Mine Level 3)
Where to put: Weapon

------------------------
Skeleton Soldier Card
------------------------
Effect: Critical+9%
Where to get: Skeleton Soldier(Payon Dungeon Level 4, Pyramid Level 2,
			       Pyramid Level 3)
Where to put: Weapon

------------------------
Vadon Card
------------------------
Effect: Damage Fire type monsters 20% more
Where to get: Vadon(Byalan Dungeon Level 1, Byalan Dungeon Level 2)
Where to put: Weapon

------------------------
Wolf Card
------------------------
Effect: Adds 5 in Attack
Where to get: Wolf(Mjolnir_09, Moc_fild06, Pay_fild02)
Where to put: Weapon

------------------------
Ambernite Card
------------------------
Effect: DEF+2
Where to get: Ambernite(Gef_fild04, Mjolnir_06, Mjolnir_12, Gef_fild09,
			Clock Tower Underground Level 4)
Where to put: Shield

------------------------
Bigfoot Card
------------------------
Effect: Damage from Bug type monster -50%
Where to get: Bigfoot(Mjolnir03, Pay_fild08, Pay_fild09, Pay_fild07)
Where to put: Shield

------------------------
Horn Card
------------------------
Effect: Arrow damage -25%
Where to get: Horn(Mjolnir_09)
Where to put: Shield

------------------------
Khalitzburg Card
------------------------
Effect: Damage from Dark type monster -50%
Where to get: Khalitzburg(Ghast Heim Castle Level 2, Ghast Heim Barracks Level
2,
			  Pyramid Basement Level 2)
Where to put: Sheild

------------------------
Orc Warrior Card
------------------------
Effect: Damage from Brute type monster -30%
Where to get: Orc Warrior(Gef_fild14, Gef_fild10, Gef_fild03)
Where to put: Shield

------------------------
Sky Petit Card
------------------------
Effect: Damage from Dragon type monster -50%
Where to get: Sky Petit(Gef_fild0)
Where to put: Shield

------------------------
Thara Frog Card
------------------------
Effect: Damage from Demi-Human type monster -30%
Where to get: Thara Frog(Byalan Dungeon Level 2, Byalan Dungeon Level 3,
			 Gef_fild01)
Where to put: Shield

------------------------
Willow Card
------------------------
Effect: SP+30
Where to get: Willow(Gef_fild06, Gef_fild05, Gef_fild04, Gef_fild00, Pay_fild08,
		     Pay_fild01, Moc_fild03, Pay_fild03, Pay_fild06, Pat_fild02)
Where to put: Head Gear

------------------------
Dokebi Card
------------------------
Effect: Changes Armor property to wind
Where to get: Dokebi(Pay_fild07)
Where to put: Armor

------------------------
Ghostring Card
------------------------
Effect: Changes Armor property to ghost/sense
Where to get: Ghostring(Pay_fild04, Hidden Temple)
Where to put: Armor

------------------------
Pecopeco Card
------------------------
Effect: HP+150
Where to get: Pecopeco(Moc_fild10, Moc_fild13, Moc_fild01)
Where to put: Armor

------------------------
Rocker Card
------------------------
Effect: DEX+1
Where to get: Rocker(Gef_fild05, Prt_fild07, Mjolnir_12, Mjonir_09)
Where to put: Armor

------------------------
Roda Frog Card
------------------------
Effect: HP+100
Where to get: Roda Frog(Gef_fild05, Gef_fild06, Gef_fild04, Gef_fild00,
			Prt_fild00, Prt_fild04, Prt_fild05, Prt_fild07,
			Prt_fild08, Prt_fild06, Prt_fild01, Pay_fild01,
			Pay_fild03, Pay_fild06m Pay_fild02, Moc_fild03)
Where to put: Armor

------------------------
Sandman Card
------------------------
Effect: Changes Armor Property to Earth
Where to get: Sandman(Moc_fild17, Moc_fild16)
Where to put: Armor

------------------------
Savage Card
------------------------
Effect: Vit+3
Where to get: Savage(Prt_fild11, Hidden Temple)
Where to put: Armor

------------------------
Swordfish Card
------------------------
Effect: Changes Armor property to water
Where to get: Swordfish(Byalan Dungeon Level 4)
Where to put: Armor

------------------------
Baphomet Jr. Card
------------------------
Effect: AGI+3, Crit+1%
Where to get: Baphomet Jr.(Clock Tower Level 1, Clock Tower Level 2,
			   Ghast Heim Castle Level 1,
			   Ghast Heim Castle Level 2, Hidden Temple)
Where to put: Garment

------------------------
Condor Card
------------------------
Effect: Dodge + 5%
Where to get: Condor(Moc_fild01, Prt_fild09, Moc_fild05, Moc_fild04,
		     Moc_fild02, Moc_fild10, Moc_fild09, Moc_fild13)
Where to put: Garment

------------------------
Frilldora Card
------------------------
Effect: Enable Cloaking Level 1
Where to get: Frilldora(Moc_fild17)
Where to put: Garment

------------------------
Whisper Card
------------------------
Effect: Perfect Dodge + 20%, Increase Damage from ghost type monsters +5%
Where to get: Whisper(Geffen Dungeon Level 2, Geffen Dungeon Level 3,
		      Sunken Ship Dungeon Level 2, Sphinx Level 2,
		      Sphinx Level 3, Sphinx Level 4, Sphinx Level 5,
		      Ghast Heim Castle Level 2, Ghast Heim Prison
		      Level 1, Ghast Heim Prison Level 2, Ghast Heim
		      Stairway, Ghast Heim Barracks Level 2)
Where to put: Garment

------------------------
Eddga Card
------------------------
Effect: Unlimited Endure,-25% hp
Where to get: Eddga(Pay_fild10)
Where to put: Shoes

------------------------
Eggrya Card
------------------------
Effect: SP recovery+15%
Where to get: Eggrya(Pay_fild09, Pay_fild07, Pay_fild10,
	             Payon Dungeon Level 2)
Where to put: Shoes

------------------------
Male Thief Bug Card
------------------------
Effect: AGI+2
Where to get: Male Thief Bug(Culvert Level 4)
Where to put: Shoes

------------------------
Matyr Card
------------------------
Effect: HP+12%,AGI+1
Where to get: Matyr(Sphinx Level 2, Sphinx Level 3, Sphinx Level 4)
Where to put: Shoes

------------------------
Moonlight Flower Card
------------------------
Effect: Unlimited Haste,+2 DEX
Where to get: Moonlight Flower(Payon Dungeon Level 5)
Where to put: Shoes

------------------------
Sohee Card
------------------------
Effect: SP+20%
Where to get: Sohee(Pay_fild09, Payon Dungeon Level 4,
		    Payon Dungeon Level 5)
Where to put: Shoes

------------------------
Verit Card
------------------------
Effect: HP+8%, SP+8%
Where to get: Verit(Pyramid Dungeon Level 3, Pyramid Dungeon Level 4,
		    Pyramid Basement Level 1, Pyramid Basement Level 2)
Where to put: Shoes

------------------------
Zombie Card
------------------------
Effect: HP recovery +15%
Where to get: Zombie(Payon Dungeon Level 1, Ghast Heim Graveyard)
Where to put: Shoes

------------------------
Cobold Card
------------------------
Effect: Critical+5%,STR+1
Where to get: Cobold(Gef_fild08, Cmd_fild09, Cmd_fild08, Cmd_fild07)
Where to put: Accessory

------------------------
Creamy Card
------------------------
Effect: Enables Teleport Level 1
Where to get: Creamy(Prt_fild00, Prt_fild10, Prt_fild07, Mjolnir_01,
		     Mjolnir_02, Gef_fild06, Gef_fild08, Prt_fild03)
Where to put: Accessory

------------------------
Joker Card
------------------------
Effect: Enables Steal Level 1
Where to get: Joker(Ghast Heim Castle Level 1, Ghast Heim Castle Level 2,
		    Ghast Heim Barracks Level 1, Ghast Heim Barracks
		    Level 2, Ghast Heim Monestary, Ghast Heim Sewers
		    Level 2)
Where to put: Accessory

------------------------
Kukre Card
------------------------
Effect: AGI+2
Where to get: Kukre(Byalan Dungeon Level 1, Byalan Level 2, Sunken Ship
		    Dungeon Level 1, Sunken Ship Dungeon Level 2)
Where to put: Accesory

------------------------
Mantis Card
------------------------
Effect: STR+3
Where to get: Mantis(Mjolnir_12, Mjolnir_05, Hidden Temple)
Where to put: Accessory

------------------------
Marine Sphere Card
------------------------
Effect: Enables Magnum Break Level 1
Where to get: Marine Sphere(Byalan Dungeon Level 4)
Where to put: Accessory

------------------------
Muka Card
------------------------
Effect: HP recovery+10%
Where to get: Muka(Moc_fild06, Moc_fild09)
Where to put: Accessory

------------------------
Poison Spore Card
------------------------
Effect: Enables Envenom Level 1
Where to get: Poison Spore(Geffen Dungeon Level 1, Geffen Dungeon Level 2,
			   Pay_fild05, Pay_fil07)
Where to put: Accessory

------------------------
Smokie Card
------------------------
Effect: Enables Hide Level 1
Where to get: Smokie(Pay_fild08, Prt_fild11)
Where to put: Accessory

------------------------
Yoyo Card
------------------------
Effect: AGI+1,Perfect Dodge+5%
Where to get: YoYo(Prt_fild03)
Where to put: Accessory

------------------------
Zerom Card
------------------------
Effect: DEX+3
Where to get: Zerom(Sphinx Dungeon Level 1, Sphinx Dungeon Level 2)
Where to put: Accessory


===============================================================================
Recommended Equipments
===============================================================================

This are the equipments that most likely will give you an advantage. Note that
most of the equipments are over the safe zone in refining armors and weapons
there's are reason for this since the forgesmith is not your first character,
then you mostly likely have equipments that or overplussed and very strong
weapons so thats why there are overplussed. For players that made a forgesmith
as their first character then I would suggest the you only refine armors and
weapons to their safe levels since you won't have much money to buy lots of it
and Refining ores to plus them.

Headgear(Upper) : Cap+8-Sakkat+6to+8-Majestic Goat+4-Bone Helm+4
Headgear(Middle): Phantom of the Opera-Welding Mask
Headgear(Lower) : Phantom of the Opera-Welding Mask
Weapon(Swords)	: Blade+10-Ring Pommel Saber+7or+8-Tsurugi+5or+6-Cutlus+4
Weapon(Daggers) : Main Gauche+10-Stilleto+6to+8-Damascus+5or+6-Fortune Sword+5
Weapon(Maces)   : Mace+10-Chain+6to+7-Stunner+5to+7-Light Eplison+4
Weapon(Axes)	: Battle Axe+10-Hammer+6to+8-Two Handed Axe+5to+7-Pole Axe+4
Shield		: Buckler+6 w/ damage reduction cards
Garment		: Mufffler+6-Manteau+4 w/ Raydric Cards or Whisper card
Armor		: Padded Armor+4-Chain Mail+6to+7 w/ Ghostring card
Shoes		: Boots+6 w/ either Verit, Zombie, Matyr card
Accessory(1)	: Clip, Rosary, Brooch, Glove w/ Marine Sphere card
Accessory(2)	: Clip, Rosary, Brooch, Glove w/ Smokie card


===============================================================================
Forging Equipments : Weapons and Armors
===============================================================================

This section I include will give you the equipments the increase both your LUK
and DEX so you will have better forging success rate.

Headgear(Upper) : Apple o'Archer or Bunny Band
Headgear(Middle): } **
Headgear(Lower) : } **
Weapon		: Any level 1 weapon w/ 4 slots w/ either 4 Drops card or 4
		  Lunatic card or combination of both(exception don't get rod)
		  or
		  Fortune Sword
Shield		: } **
Garment		: } **
Shoes		: Crystal Pumps(for Female Characters Only)
Accessory	: Rosary or Glove or 2 slotted Gloves or Clips w/ Zerom cards

** - You can put anything here because currently there are no items that can be
used by a blacksmith that increases DEX or LUK.


===============================================================================
Forging Equipments : Anvils and Hammers
===============================================================================

This section will give you an insight of the various Anvils and Hammers that
you'll need in order to create weapons.

*Important Note:*
All anvils and hammers can only be bought from the Geffen Blacksmith shop.
Discount skill does not work when buying anvils and hammers. Only "Hammer of
Blacksmith" cannot be bought from any shop of Rune Midgard even from the
Geffen Blacksmiths.
*Important Note:*

*Important Note#2:*
Forging success of anvils are just guess by me using the forge calculator,
Since the forge calculator is old and there isn't any new one out there.
*Important Note#2:*

----------------
Anvils
----------------

Anvils are permanents which is why the reason they are expensive.

Anvil
Description: The cheapest anvil and worse one. Increases forging success
	     by 1%.
Bought From: Geffen Blacksmiths
Zenny cost: 30000z


Oridecon Anvil
Decription: Next to the cheapest anvils and also a worse one. Increases
            forging success by 2%.
Bought From: Geffen Blacksmiths
Zenny cost: 150000z


Golden Anvil
Description: One of the best anvil. Increases forging success by 3%.
Bought From: Geffen Blacksmiths
Zenny cost: 300000z


Emperium Anvil
Description: The very best anvil. Increases forging success by 4%.
Bought From: none
Zenny cost: none
Obtained through: Old Blue Box

----------------
Hammers
----------------

Hammer are disposable which is why they are cheap.

*NOTE*
Hammer of Blacksmith is NOT really an item for forging. It's an item
you need when changing jobs to a blacksmith.
*NOTE*

Iron Hammer
Description: Forge Level 1 weapons
Bought From: Geffen Blacksmiths
Zenny Cost: 1000z


Golden Hammer
Description: Forge Level 2 weapons
Bought From: Geffen Blacksmiths
Zenny Cost: 3000z


Oridecon Hammer
Description: Forge Level 3 weapons
Bought From: Geffen Blacksmiths
Zenny Cost: 5000z


==============================================================================
Forge
==============================================================================

This section will give you an insight in the realm of making weapons. It will
include the items that you will need in making a certain weapon type.

-----------------
Ores
-----------------

1 Iron - 1 Iron Ore
1 Steel - 5 Iron, 1 Coal
1 Star Crumb - 10 Star Dust
1 Flame Heart - 10 Red Blood
1 Mystic Frozen - 10 Crystal Blue
1 Rough Wind - 10 Wind of Verdure
1 Great Nature - 10 Green Live

-----------------
Knives
-----------------

1 Knife - 1 Iron, 10 Jellopy
1 Cutter - 25 Iron
1 Main Gauche - 50 Iron
1 Dirk - 17 Steel
1 Dagger - 30 Steel
1 Stiletto - 40 Steel
1 Gladius - 40 Steel, 4 Oridecon, 1 Sapphire
1 Damascus - 60 Steel, 4 Oridecon, 1 Zircon

-----------------
1 Hand Swords
-----------------

1 Sword - 2 Iron
1 Falchion - 30 Iron
1 Blade - 45 Iron, 25 Tooth of Bat
1 Lapier - 20 Steel
1 Scimitar - 35 Steel
1 Ring Pommel Saber - 40 Steel,50 Claw of Wolf
1 Saber - 8 Oridecon, 5 Steel, 1 Opal
1 Headonggum - 8 Oridecon, 10 Steel, 1 Topaz
1 Tsurugi - 8 Oridecon, 15 Steel, 1 Garnet
1 Flamberge - 16 Oridecon, 1 Cursed Ruby

-----------------
2 Hand Swords
-----------------

1 Katana - 35 Iron, 15 Horrendous Mouth
1 Slayer - 25 Steel, 20 Decayed Nail
1 Bastard Sword - 45 Steel
1 Two-Handed Sword - 10 Steel, 12 Oridecon
1 Broad Sword - 20 Steel, 12 Oridecon
1 Claymore - 16 Oridecon, 20 Steel, 1 Cracked Diamond

-----------------
Axes
-----------------

1 Axe - 10 Iron
1 Battle Axe - 110 Iron
1 Hammer - 30 Steel
1 Buster - 20 Steel, 4 Oridecon, 30 Orc's Fang
1 Two Handed Axe - 10 Steel, 8 Oridecon, 1 Amethyst

-----------------
Maces
-----------------

1 Club - 3 Iron
1 Mace - 30 Iron
1 Smasher - 20 Steel
1 Flail - 33 Steel
1 Chain - 45 Steel
1 Morning Star - 85 Steel, 1 2 Carat Diamond
1 Sword Mace - 100 Steel, 20 Sharp Scale
1 Stunner - 120 Steel, 1 Heroic Emblem

-----------------
Spears
-----------------

1 Javelin - 3 Iron
1 Spear - 35 Iron
1 Pike - 70 Iron
1 Guisarme - 25 Steel
1 Glaive - 40 Steel
1 Partizan - 55 Steel
1 Trident - 10 Steel, 8 Oridecon, 5 Aquamarine
1 Lance - 12 Oridecon, 3 Ruby, 2 Evil Horn

-----------------
Knuckles
-----------------

1 Waghnak - 160 Iron, 1 Pearl
1 Knuckle Duster - 50 Steel
1 Hora - 65 Steel
1 Fist - 4 Oridecon, 10 Ruby
1 Claw - 8 Oridecon, 10 Topaz
1 Finger - 4 Oridecon, 10 Opal


==============================================================================
Pets
==============================================================================
I've included a pet section since pets tend to help their owners in a fight.
Since the pet skills are not yet enabled in pRO I've included this for the
other versions of RO. I will also include the taming item for the pet.

------------------
Sohee
------------------
Skill: She will heal if HP drops to 1/3 of max hp of player.
Taming Item: Silver Knife of Chastity
Comment: If you get one of these consider yourself lucky since its very hard
	 to obtain a pet like this.

------------------
Rocker
------------------
Skill: +1 on all stats for 60 seconds or 1 minute.
Taming Item: Singing Flower
Comment: Kind of bad at higher levels since a +1 on all stats in not that
	 great anymore.

------------------
Deviruchi
------------------
Skill: +6 on all stats for 6 seconds.
Taming Item: Contract of Shadows
Comment: Very nice to get for yourself since a +6 on all stats is very useful
	 in and out of a battle.

------------------
Earth Petite
------------------
Skill: Cast Heaven's Drive lvl 1.
Taming Item: Shining Stone
Comments: Very useful pet since it casts a earth based skill to attack the
	  monster though it may succumb in other monster that are not weak from
	  from earth element attacks.

------------------
Lunatic
------------------
Skill: +3 on LUK for 10 seconds.
Taming Item: Rainbow Carrot
Comment: Though not as good as a Deviruchi pet, a +3 is okay for any forger.

------------------
Poring
------------------
Skill: Loot up to 10 items.
Taming Item: Unripe Apple
Comment: Kind of nice since when you lag your pet can get the item(s)
	 that have been dropped by the monster.

------------------
Poporing
------------------
Skill: Loot up to 15 items.
Taming Item: Bitter Herb
Comment: A much better alternative to porings.

------------------
Steel Chonchon
------------------
Skill: +4 on AGI and VIT for 20 seconds.
Taming Item: Rusty Iron
Comment: A +4 on both AGI and VIT is very okay for a leveling forger.

------------------
Munak
------------------
Skill: Attack with an undead based element.
Taming Item: No Recipient
Comment: Kind of OK to me though it will suffer if you plan on fighting undead
	 monsters.

-----------------
Bongun
-----------------
Skill: Attack with an undead based element.
Taming Item: Her Heart
Comment: Much like munaks but their attacks are stronger.

-----------------
Pecopeco
-----------------
Skill: Move faster by mounting on your pecopeco.
Taming Item: Fatty Chubby Earthworm
Comment: Think Pecopeco Riding skill of Knights.

-----------------
Spore
-----------------
Skill: Cure poison after 1 minute.
Taming Item: Dew Laden Moss
Comment: Useless pet since you could easily carry green herbs, panacea, or
	 green potions.

-----------------
Poison Spore
-----------------
Skill: Attack with a poison based element.
Taming Item: Deadly Noxious Herb
Comment: I don't like this personally since poison attack aren't than useful
	 to me.

-----------------
Picky
-----------------
Skill: +3 STR for 10 seconds.
Taming Item: Earthworm the Dude
Comment: A +3 on STR is not that bad but there are better pet out there.

-----------------
Isis
-----------------
Skill: cast lvl 2 Magnificat when BOTH HP/SP is below 50%.
Taming Item: Armlet of Obedience
Comment: I prefer a Sohee pet than this but since sohee is so hard to
	 tame so get this if you CANNOT tame/buy/trade a sohee.

-----------------
Baphomet Jr.
-----------------
Skill: Attack with a shadow based element.
Taming Item: Book of Devil
Comment: useful on Holy property monster but will succumb on
	 undead/dark/shadow property monsters.

-----------------
Yoyo
-----------------
Skill: Loot up to 20 items.
Taming Item: Tropical Banana
Comment: The best pet when it comes to looting since its much faster than
	 porings.

-----------------
Savage Bebe
-----------------
Skill: +4 on VIT for 10 seconds.
Taming Item: Sweet Milk
Comment: Steel Chonchon pet is much better than this though this one is much
	 easier to get.

-----------------
Chonchon
-----------------
Skill: +4 on AGI for 10 seconds.
Taming Item: Rotten Fish
Comment: Steel Chonchon pet is much better than this though this one is much
	 easier to get.

-----------------
Drops
-----------------
Skill: Loots up to 10 items.
Taming Item: Orange Juice
Comments: The same as poring.

-----------------
Desert Wolf Puppy
-----------------
Skill: Cast lvl1 Provoke during battle.
Taming Item: Well Dried Bone
Comment: I don't like it since it only cast lvl1 provoke.

-----------------
Smokie
-----------------
Skill: Perfect Hide
Taming Item: Baked Yam
Comment: Only useful for players with the "Hide" skill or "Cloaking" skill.

-----------------
Orc Warrior
-----------------
Skill: Attack with a neutral based attack(Ignores defense)
Taming Item: Horror of Tribe
Comment: The best pet when it comes to melee combat since they ignore defense.
	 They are actually the most useful pet when fighting with high def
	 monsters like MVPs, eggryas, golems, etc.

-----------------
Dokkaebi
-----------------
Skill: Cast Hammer Fall(level unknown)
Taming Item: Old Broom
Comment: I think that this pet is useless since even if it casts a lvl5 Hammer
	 Fall, there is still a small chance to stun the monster.

-----------------
Hunter Fly
-----------------
Skill: Attack with a wind based attack
Taming Item: Monster Juice
Comment: This pet will kick ass on Byalan dungeon though on Ant Hell dungeon
	 his attack will succumb.


==============================================================================
Juice Quest
==============================================================================

Get a piece of meat either buying at a Meat Shop or from enemies.
Go to the PVP Room which is located just right of the building where you can
refine your weapons and armors in Prontera and climb up to the second floor.
Talk to the woman and then her son. Talk to the mother first before you talk
to her son. Show him the meat but don't give it. Then talk to the mother
again. Now, you can create juices in Payon PVP room. You'll need an Empty
Bottle and the corresponding fruit for each juice. Here is the list on how
to make your own juice.


------------------------------------------------------
      Juice	|          Required Items
Apple Juice	|    1 Apple, 1 Empty Bottle, 3z
Carrot Juice    |    1 Carrot, 1 Empty Bottle, 3z
Banana Juice    |    1 Banana, 1 Empty Bottle, 3z
Grape Juice     |    1 Grape, 1 Empty Bottle, 3z


==============================================================================
Team up!
==============================================================================

Swordsman/Knights - The best meat shield. They can dish out powerful blows as
well as taking most damage. They also have Hp recovery so they don't rely
mostly on pots or herbs. I recommend that you party with one .

Thieves/Assasin - The second best meat shield. They can deal successive blows
and evade most hits. Make sure you help like carrying or providing pots so
he/she can recover precious HP since they don't have Hp recovery of swordsman.
Most Thieves you might encounter are AGI based so get one or two of them.
Assasins are mostly AGI/LUK types.

Mages/Wizards - Team up with these guys if there are two or more in your
party that are melee fighter. Mages/wizards are great since they dish out
insane damage to the correct monster and have the best anti-mob skills. Team
up with one since they're I think the best support fighters. They can also
heal your party if he/she have a heal clip/belt/etc. Mages/Wizards have
only one build that makes them so powerful ally to get. Most Mages/Wizards
loves the company of melee guys so I think get only one.

Archers/Hunters - Same as those of mages. same power, same weakness. second
best support fighters. Archers/Hunter are the same as mages except the huge
sp. They also love the company of melee guys and their builds are usually
AGI/DEX or DEX/LUK types.

Acolytes/Priests - They can either be the third best or the best in meat
shield or in support. If you find a support Acolyte/Priest take him/her
with you and forget Teaming up with other since you'll never need pots
since the have heal on their side plus load of other support spells but
if you happen to find a non-support type, same as the support ones but will
heal you less but they have better stats that are suited for melee fights.

Merchants/Blacksmiths - Teaming up with your kind? I would preferably choose
the ones that build for the kill and not those the same as you since those
Merchants/Blacksmith are those that can also take most damage and deal also
powerful blows. Merchants/Blacksmiths also have support abilities plus they
have the most powerful skill. I recommend teaming up with either a STR/VIT
type, a STR/AGI type or the hybrid types.


==============================================================================
Hints and Tips
==============================================================================

1. Forge only when you are at higher levels. At around 60 and up would be
   great but a think you should be at 70.
2. Leech or Tank. This one I would suggest if you could get someone to tank
   or leech you for free or if you are freakin' rich get a full party and pay
   them to leech you for maybe for 1 hour or a day or until you get to your
   desired level.
3. Get a Party. I believe this on don't need explanation.
4. Get the most powerful weapons and defense wise armors with +s. Why? With
   little or no vit at all, defense will be your only last line for damage
   reduction and powerful weapons so you could easily finish off monsters.
5. Get the best cards zenny can buy. Specially the ones for forging.
6. Every Point on either DEX or LUK is 0.1% added to your success rate to make
   weapons. Do I need to explain this?
7. Have a priest with you in case you are forging. Priest have skills that
   increases DEX and LUK so its always handy to have one.
8. Every job level up is a 0.3%-0.5% added to your success rate.


==============================================================================
Do's and Dont's
==============================================================================

Do's
1.) Ask me questions not found in this guide.
2.) Ask me tips only on your merchants/blacksmiths only.
3.) When asking me a question try to make it a clear as possible.
4.) Be polite.

Dont's
1.) Do not spam.
2.) Do not ask dumb questions. I will never answer them.
3.) Do not ask tips/builds from other jobs.


==============================================================================
Contact
==============================================================================

Email : Angel_of_ryu03@yahoo.com

PRo(Loki) : -=[@ngel_mage]=-(64/32 Wiz) ,
	      †Slasher XXX† (67/50 Knight),
 	    -=[Master_Forger]=- (60/31 Blacksmith)

PRo(Odin) : Punyan(70/41 Blacksmith)
	    Techniques(50/37 Swordsman)
	    Nasal(50/37 Mage)

   † = alt(hold) 0134


===============================================================================
Thanks and Credits
===============================================================================

= Thanks to Carm II for tanking me.
= Thanks to Guybrush'Treepwood(my gm) for tanking me.
= Thanks to Level up! for bringing to us this wonderful game.
= Thanks to Gravity for making Ragnarok Online.
= Thanks to rhesus_monkey(the 1st guild to invite me.)
= Thanks to Myung Jing Lee for making Ragnarok.
= Thanks to Gamefaqs for posting this guide.
= Thanks to www.merchantguild.net(my #1 source of information for merchants)
= Thanks to www.roempire.com(my #1 source for monster database)
= Thanks to www.merchantguild.net/~Ragnamart for the information on pets.
= Thanks to all of you for reading this guide.


===============================================================================
Legal Stuff
===============================================================================

This is my first FAQ so if there are typos or wrong description of items just
email or PM me. Well its okay for me if you like to put it in your website
but make sure that you will not edit or alter it in any way. Please do not ask
me in email to make you a elemental weapon, I am starting again as a merchant
try out some new builds. Please do not sell this FAQ for your own personal
profit. This FAQS was submitted on www.gamefaqs.com and you will always find
updates there.