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    Spear Knight FAQ by mangdiws

    Version: 1.15 | Updated: 02/09/04 | Printable Version | Search This Guide

    Master Diwa's Spear Knight FAQ
    Version 1.2
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Table of Contents
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    I. Introduction
    II. Swordman Skills
    III. Knight Skills
    IV: Skills build order
    V. Stats build
    VI. Equipment
    VII: Maximizing Stats With Equipment
    VIII. Levelling up
    IX. MVP
    X. PVP
    XI. FAQs
    XII. Acknowledegments
    
    Updates
    02/04/04 - My 1st time ever to create a FAQ. Hope you like it.
    02/08/04 - Corrected some information. Reformatted paragraph indentation.
    02/09/04 - Added MVP and PVP section. Corrected some layout formats.
    
    I. Introduction
    
    Why spear knight?
    Spear Knights are balanced in both the offensive and the defensive path.
    They possess high amounts of HP, a deadly close ranged attack, a powerful
    mob killing skill, and a long ranged attack.
    
    In short, you have a ONE MAN ARMY.
    
    Knights are the frontliners of any party whether in dungeons, PVP or WoE.
    They are usually the first wave of offense and the first to receive damage.
    And with high HP and good armors, they can receive TONS of punishment
    giving way for the wizards and other classes to launch their deadly spells.
    
    IMPORTANT: Just a tip though, I do not recommend that you make your first
    character a spear knight as you need to invest in lots of stuff to really make a
    good spear knight. Instead make an agi knight/blacksmith/mage as your first char
    as they are the ones who can make you rich fast.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    II. Swordman Skills
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    I did not include the detailed info about each skill as you can find them
    already in numerous other FAQs and websites. Some skills have varied skill
    point recommendation as some players choose to change to knight beyond job
    level 40.
    
    ________________________________
    
    Increase HP Recovery
    ________________________________
    
    Greatly speeds up your HP's natural recovery.
    
    Type: Passive
    Requirements: None
    Skill points to invest: 10
    Comment: Always max this first.  This skill alone is what gives knights an edge
    in melee combat. It also increases the potency of healing items such as potions.
    
    ________________________________
    
    Sword Mastery
    ________________________________
    
    Increases damage power of one handed swords.
    
    Type: Passive
    Requirements: None
    Skill points to invest: 8-10
    Comment: During your swordman days, you'll still be using swords. It is
    recommended that you go one hand because of the fact that you'll always get
    hit and you need a shield to greatly reduce the damage you receive.
    
    ________________________________
    
    Two Handed Sword Mastery
    ________________________________
    
    Increases damage power of two handed swords.
    
    Type: Passive
    Requirements: 1 Sword Mastery
    Skill points to invest: 1
    Comment: It is not recommended for vit types to use two hand swords because
    you can't equip a shield. You'll be receiving larger damage as opposed to a
    shielded swordie. However, you need ONE point in two hand mastery for
    Counter Attack to appear in your skills when turn knight.  Contrary to what
    other FAQs and websites say, you don't need 5 points in this skill for Counter
    Attack. Only ONE POINT! I have 1 point in my Two Hand Mastery and I have
    Counter. Try it before you argue with me.
    
    ________________________________
    
    Bash
    ________________________________
    
    A powerful attack.
    
    Type: Active
    Requirements: None
    Skill points to invest: 6-10
    Comment: A really powerful move that deals great damage to your enemy. And
    with the new Comodo skills update, level 6-10 bash has a chance of stunning
    an opponent. I recommend that you max it.
    
    ________________________________
    
    Magnum Break
    ________________________________
    
    A wide ranged splash attack with fire property.
    
    Type: Active
    Requirements: 5 Bash
    Skill points to invest: 0
    Comment: A total waste of skill points. I will never use it as a knight anyway
    as you will have Brandish Spear which is leagues more powerful and consumes
    less sp. If you really want to use Magnum Break as a swordie buy a Blast Clip/Belt
    instead.
    
    ________________________________
    
    Provoke
    ________________________________
    
    Summons a nearby enemy and decreases its defense significantly but also increases
    its attack for a short duration.
    
    Type: Active
    Requirements: None
    Skill points to invest: 5-10
    Comment: A great skill if used properly. Vit knights must remember that flee is
    almost none existent for them. You will almost always get hit by opponents and using
    provoke will increase the damage you receive from them. Take note that this only
    applies to physical damage so using level 10 provoke on a VIT INT priest or wizard
    in PVP wont increase their damage towards you as they use magic. But this will weaken
    their already low defense thus making it even faster to kill them. Use it sparingly.
    
    ________________________________
    
    Endure
    ________________________________
    
    Prevents flinching and allows you to move freely while receiving damage from enemies.
    
    Type: Active
    Requirements: 5 Provoke
    Skill points to invest: 1-10
    Comment: One word: MOBS! So you wanna kill a mob of 20-30 aggressive monsters but
    you must gather them all in front of your character for Brandish to kill 'em all.
    Remember that you stop in your tracks if an enemy hits you making it a pain to move.
    Cast Endure. This will allow you to move freely while collecting your mob before
    finishing them off with your Brandish Spear.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    III. Knight Skills
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    I will focus this section on the spear skills because that's all you need.
    ________________________________
    
    Spear Mastery
    ________________________________
    
    Increases damage of spear class weapons
    
    Type: Passive
    Requirements: Knight class
    Skill points to invest: 10
    Comment: MAX this skill. Period.
    
    ________________________________
    
    Pierce
    ________________________________
    
    A deadly move that deals larger damage the larger an enemy is.
    Small - hit once
    Medium - hit twice (human players are meduim)
    Large - hit thrice
    
    Type: Active
    Requirements: 1 Spear Mastery
    Skill points to invest: 10
    Comment: This works like bash but consumes less SP. This is our bread and butter
    skill as spear knights.  This is great for levelling, PVP and especially in MVP.
    Since almost all MVPs are large sized you'll be dealing a great deal of
    damage.
    
    ________________________________
    
    Spear Boomerang
    ________________________________
    
    A long ranged spear attack.
    
    Type: Active
    Requirements: 3 Pierce
    Skill points to invest: 5 (maxed)
    Comment: This skill serves two purposes: in dungeons, you can use this as an
    alternative to Provoke. Since you can't always use Provoke 'cause it increases
    the damage you receive, use Spear Boomerang to lure monsters instead.  Secondly,
    this is an essential skill in PVP. Use it to kill hit and run players, hunters,
    wizards etc. If you love PVP max this asap.
    
    ________________________________
    
    Spear Stab
    ________________________________
    
    Skill that knocks back an enemy and causes splash damage.
    
    Type: Active
    Requirements: 5 Pierce
    Skill points to invest: 3-5
    Comment: I can see no other usefulness for skill except for PVP. Use this
    skill to disorient the opposing team's formation. Also during guildwar matches,
    keep Spear Stabbing those pesky support priests far away from their allies so they
    can't be healed while your other team mates now attack the unsupported enemies.
    Use it properly and your party/guild will have a big chance to win the match.
    
    ________________________________
    
    Brandish Spear
    ________________________________
    
    The most powerful mob killer a spear knight can have.
    
    Type: Active
    Requirements: 3 Spear Stab
    Skill points to invest: 10 of course!
    Comment: I can't express in words how GREAT this skill is. This skill alone will
    earn you lots of fans in Midgard. And by using a +9/10 quad carded pike, you'll
    be dealing 2k+ damage to the right enemy. MAX it asap. This skill is way way
    better than Bowling Bash. Bowling Bash tends to malfunction and hit only one
    enemy even if you casting it a 10 enemies. Brandish Spear always works.
    
    ________________________________
    
    Counter Attack
    ________________________________
    
    A defensive skill that prevents the knight from receiving damage while dealing
    damage at the same time.
    
    Type: Active
    Requirements: 1 Two Hand Mastery
    Skill points to invest: 3-5
    Comment: Its just a choice between Counter or Spear Stab. Counter has its uses too.
    If you get lucky and encounter an MVP without its minions and you're all alone, use
    Counter attack until other MVP hunters join in the fray and that's when you use pierce.
    When you're hunting really powerful monsters such as Reydrics and you can't stand
    the damage no matter how good your armors are, use counter.  And contrary to popular
    belief, ASPD deosn't affect countering speed. It's in how fast you press the hotkey.
    
    ________________________________
    
    Peco Ride
    ________________________________
    
    Allows the knight to ride a tamed Pecopeco.
    
    Type: Passive
    Requirements: 1 Endure
    Skill points to invest: 1
    Comment: Allows you to travel faster on foot and increases the attack damage of Spear
    class weapons only. While on a Peco, your attack speed is decreased but can easily be
    regained by investing in Cavalier Mastery. I can't see any reason not to get it.
    
    ________________________________
    
    Cavalier Mastery
    ________________________________
    
    Regains your normal attack speed while on a Pecopeco.
    Requirements: 1 Peco Ride
    Skill points to invest: 5
    Comment: Just max it. Trust me.
    
    ________________________________
    
    Other Knight Skills (Which You Don't Need)
    ________________________________
    
    Two Hand Quicken - Increases ASPD of Two Hand Sword Class for a certain duration
    Bowling Bash - Mob control skill that knock backs enemies
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    IV: Skills Build Order.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    I recommend job 50 swordie so you can max out lots of skills
    
    ________________________________
    
    Job 40 Swordman
    ________________________________
    
    10 Hp Recovery
    10 Swordmastery
    5 Bash
    5 Provoke
    10 Bash
    3 Endure
    1 Two Hand Mastery
    *Change to Knight*
    1 Peco Ride
    5 Cavalier Mastery
    10 Spear Mastery
    5 Pierce
    3 Spear Stab
    10 Brandish Spear
    10 Pierce
    5 Spear Boomerang
    5 Counter Attack
    
    ________________________________
    
    Job 50 Swordman (Highly Recommended)
    ________________________________
    
    
    10 HP Recovery
    10 Swordmastery
    5 Bash
    5 Provoke
    10 Bash
    10 Endure
    8 Provoke
    1 Two Hand Mastery
    *Change to Knight*
    1 Peco Ride
    5 Cavalier Mastery
    10 Spear Mastery
    5 Pierce
    3 Spear Stab
    10 Brandish Spear
    10 Pierce
    5 Spear Boomerang
    5 Counter Attack
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    V. Stats Build
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    This is the fun part. This is where it all matters. You must always plan out your
    character as it is very rewarding to have perfect stats. Take note that these stats
    do not include equipment bonuses. Only base stats and job level bonuses.
    
    ________________________________
    
    Knight Job Bonuses
    ________________________________
    
    
    Str +8
    Vit +10
    Agi +2
    Int +0
    Dex +6
    Luk +4
    
    ________________________________
    
    Str/Vit Build
    ________________________________
    
    This is the powerhouse build. You have tons of HP (around 16k-17k with Green Boots),
    you deal huge damage and you almost never rely on potions or healing. With this build,
    you can rock in PVP at early levels and later on you'll devastate mobs of enemies with your
    Brandish Spear. The only downside about this build is the slow aspd but ASPD pots
    speed up things a bit. Still, you kill fast because of your high damage. And at
    higher levels (75+) you will outdo agi knights in the monster killing department.
    They still flywing away from mobs of 20-30 while you just Endure, collect them, and
    Brandish away with a only a scratch of damage to your HP.
    
    Str 92+8 = 100
    Vit 90+10 = 100
    Agi 9+2 = 11
    Int 1+0  = 1
    Dex 44+6 = 50
    Luk 1+4 = 5
    
    HP: 15956
    SP: 299
    Flee 110+1
    Weight Limit: 5560
    
    ________________________________
    
    Str/Vit/Agi Build
    ________________________________
    
    This build brings in the best of both worlds in the Vit and Agi knights respectively.
    You sacrifice some strength for more defensive stats. So in the end, you're the type
    of knight who deals decent damage, has relatively fast ASPD and can have a max HP of
    14k-16k with Green Boots. Not bad. Though I really haven't tested this build myself, my
    friends who did, told me it's also great to use. With your high flee, an opposing Vit knight
    in PVP will be forced to let go of his quad bloody pike in favor of a double ancient double
    bloody pike or any other mummy combo just to hit you. And one less hydra card from him
    means significantly lesser damage to you.
    
    Str 72+8 = 80
    Vit 70+10 = 80
    Agi 78+2 = 80
    Int 1+0 = 1
    Dex 44+6 = 50
    Luk 1+4 = 5
    
    HP: 14360
    SP: 299
    Flee 179+1
    Weight Limit: 4960
    
    ________________________________
    
    Str/Vit/Int Build
    ________________________________
    
    So you wanna use lots of skills but you keep running out of sp.  This is the build
    for you. Another downside about knights is the small SP.  Unlike agi knights, spear
    knights rely more on skills. So if you're the type who wants to spam Pierce a lot,
    invest in some int. Int also speeds up natural SP recovery, what more do you want?
    
    Str 92+8 = 100
    Vit 80+10 = 90
    Agi 9+2 = 11
    Int 36+0 = 36
    Dex 44+6 = 50
    Luk 1+4 = 5
    
    HP: 15956
    SP: 403
    Flee 110+1
    Weight Limit: 5560
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    VI. Equipment
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Weapons
    
    ______________
    
    One Hand Spear
    ______________
    
    
    +9/10 4 Slot Pike
    Weapon Level: 1
    Atk:  60
    Strongest slotted one hand spear. Compound size or 20% damage cards for greater damage.
    
    +7/8 Very Very Strong Elemental Pike
    Weapon Level: 1
    Atk:  60
    Get a complete set of very very strong elementals.
    
    __________________________________________________________________
    
    
    Defence Equipment
    
    _________
    
    Headgears
    _________
    
    Top
    
    +6/7 Bone Helm
    Base def: 7
    Headgear with the highest base defense.
    
    +6/7/8 Helm
    Base def: 6
    Easy to over upgrade since its readily available from the Izlude Armor NPC.
    
    
    Middle
    
    Fin Helm
    Base def: 2
    Level required: 65
    Only swordsmen/knights can equip this.
    
    
    Lower
    
    Iron Cain
    Base def:
    Level required: 50
    Iron cain is the only lower headgear in the game with defense.
    
    ______
    
    Shields
    ______
    
    
    +6/7 Slotted Shield
    Base Def: 6
    Compound -30% damage card for greater defense.
    
    +6/7 Slotted Mirror Shield
    Base Def: 4
    Mdef: 5
    Good for PVP since you have MDEF. Add in a Thara card to reduce 30% damage
    from player characters.
    
    __________
    
    Body Armor
    __________
    
    +6/7 Full Plate
    Base def: 10
    Easy to over upgrade since its readily available from the Izlude Armor NPC.
    
    +5/6 Slotted Full Plate of Heman (Steel Chonchon card)
    Base def: 10
    Slotted full plate is a rare item but if you get lucky in overupgrading it, compound
    a Steel Chonchon card.
    
    +6/7/8 Slotted Chain Mail of Heman (Steel Chonchon card)
    Base def: 8
    This one is easier to acquire than the slotted full plate.
    
    _______
    
    Garment
    _______
    
    +6/7 Immune Manteau (Reydric Card)
    Base def: 4
    Reydric card reduces all physical damage by 15%.
    
    +6/7 Mocking Manteau (Whisper Card)
    Base def: 4
    An option for the Str/Vit/Agi Knight build.
    
    ________
    
    Footwear
    ________
    
    +6/7 Green Boots (Matyr Card)
    Base def: 4
    Matyr card boosts your HP by 12% and add 1 agi.
    
    +6/7 Fledged Boots (Verit Card)
    Base def: 4
    Verit card increases your max HP and SP by 8%.
    
    _________
    
    Accessory
    _________
    
    Safety Ring
    +3 Def, +3 Mdef
    Level required : 40
    
    Clip of Mustle (Mantis card)
    +3 Str, +10 SP
    
    Ring of Mustle (Mantis card)
    +4 Str
    Level required: 90
    
    Clip or Spore (Spore card)
    +2 Vit, +10 SP
    
    Celebrant's Mittens
    +1 Def, +1 Int
    
    (Other options for Str/Vit/Agi)
    
    Matyr's Leash
    +1 Def, +1 Agi
    
    Clip of Flash (Yoyo card)
    +1 Agi, +5 Lucky Dodge, +10 SP
    
    Brooch of Flash (Yoyo card)
    +2 Agi, +5 Lucky Dodge
    Level required: 90
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    VII. Maximizing Your Stats (Coming soon)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    VIII. Levelling Up
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    1-10 - Porings
    11-15 - Rockers
    15-30 - Culvert Dungeon
    30-40 - Horns/ Byalan Dungeon 2(wind weapon)/ Geffen Dungeon 1 (bring blast clip)
    40-50 - Geffen Dungeon 1/ Orc Village(weapon with hydra cards)/
            Orc Dungeon 1(fire weapon)/ Sphynx 1(hydra cards, ice weapon)/
            Pyramids 2(fire weapon)
    50-60 - Sphynx 2/3 (hydra cards, elemental)/ Orc Dungeon 2 (hydra cards/fire weapon)
    60-70 - Sphynx 2/3/ Orc Dungeon 2
    70-80 - Sphynx 2/3/ Orc Dungeon 2/ Clock Tower Underground (hydra cards/ice weapon)/
            GH Barracks 2 (with party/priest)
    80-90 - Sphynx 2/3/ Orc Dungeon 2/ Clock Tower Underground/
            GH Barracks 2/ MVP bosses
    90-99 -Clock Tower Underground/ GH Barracks 2/ MVP bosses/ Wherever you want
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    IX. MVP
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    A Guide on How Spear Knights can MVP
    
    Before Comodo Update came, it was so easy for anyone to be the MVP. Yes, even agi
    knights had it easy just by spamming Counter Attack.  But then, Comodo Patch came.
    The max HP of all MVPs were given a humongous boost that MVPing became more
    challenging now.
    
    Back then it was just a contest of who lands the 1st attack or receive damage.  Now
    it is more a contest of party mechanics and clever use of one's skills. Although landing
    the 1st hit or receiving the first damage is still a big factor on who becomes the MVP,
    it is now lessened.  Still, partying is really necessary because its very diffcult now
    to solo MVP. Not impossible as i have done it, just difficult.
    
    ________________________
    
    How does one become MVP?
    ________________________
    
    Two ways:
    
    1) Dealing the most damage
    Hunters and Wizards shine in this.
    
    2) Receiving the most damage
    Now this is where VIT knights shine. Sorry for the agi knights, everything's much harder
    for you now.
    
    Ideal Party Combination
    
    Str Vit Knight
    Deals and receive damage. Your +10 Quadruple Ancient Pike and damage reduction
    shield are your friends.
    
    2 Vit Int Support Priests
    Constantly heals the knight and casting supportive spells i.e Kyrie, Impositio, Aspersio etc.
    
    1 Wizard/Hunter
    Deals damage from the backrow. Provides support damage for the knight.
    
    _________________________________
    
    The MVPs One by One (Coming soon)
    _________________________________
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    X. PVP
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
     A Basic Guide for Winning against other classes in PVP
    
    Assassins
    
    One of the easiest to beat in PVP. Just equip +9/10 Triple Ancient Bloody Pike or +9/10
    Quadruple Ancient Pike depending on your dex (40-60total) and just Peirce them. And with
    their low HP, they'll be dead in a matter of seconds.
    
    __________________________________________________________________
    
    Hunters
    
    Agi Dex Type 
    Same strategy with assasins only this time use Spear Boomerang as they tend to use
    hit and run tactics. Use Endure so you can approach him without flinching. As soon
    as you get in close range he's dead meat. Also avoid any Ankle Snares which he could
    lay on the ground.
    
    Dex Luk Type 
    Easy, easy target. With almost no flee your +9/10 Quadruple Bloody Pike will kill him
    instantly. No problems for this type just avoid his traps.
    
    __________________________________________________________________
    
    Wizards
    
    One of our nemesis, it takes some real life luck in beating one. A wizard has two main
    killer moves in PVP:
    
    Frost Diver+Jupitel Thunder Combo 
    Maxed Frost Diver has 65% chance of freezing you. While frozen you become Water element
    which increases Jupitel's damage on you by a lot.  It can render instant death. However,
    an armor compounded with Marc card makes you unfreezable.
    
    Level 10 Jupitel Thunder 
    Wizards with super high dex can cast level 10 Jupitel Thunder in mere seconds. This move
    can take away a lot from your HP.  Reduce Jupitel's damage by wearing an armor
    compounded with Dokebi card.  This will make you wind element.
    
    To kill them, use Spear Boomerang as much as possible and steer clear of their casting
    range.  It's just a matter of who deals the most damage first.
    
    __________________________________________________________________
    
    Blacksmiths
    
    Its just a matter of who deals the most damage first, better equipment and higher level.
    Just give everything you have. Use use a combination of Hydra and Mummy cards 'cause
    Blacksmiths are usually hybrid. Use Peirce and Stun Bash when you can.
    
    __________________________________________________________________
    
    Knights
    
    Agi Knights 
    Refer to the assasin section
    
    Vit Knights 
    Just give everything you have.  This will be a battle of level, stats and equipment. Use all
    your skills to defeat him.
    
    __________________________________________________________________
    
    Priests
    
    A pain to kill.  One on one matches usually end in stalemate.  They almost have unlimited
    life because of their heal.  Vit Int Pure Support priests are one of the toughest class to beat
    in PVP. Your only chance is to Stun Bash them and hope you Pierce them fast enough
    before they can recover from their Stunned state and heal themselves again.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    XI. FAQs (Coming soon)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    XII. Acknowledgements
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Thanks to the Seekers of Destiny guild in pRO Chaos! Thanks to my friends in pRO
    dancing^queen and Melbu Frahma II! Thanks to Gravity for creating this great game!
    Thanks to you all! You can contact me at diwadeleon@yahoo.com if you some questions,
    comments, suggestions and whatever.