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    Dagger Assassin Guide by anjingbalap

    Version: 2.2 | Updated: 06/02/04 | Search Guide | Bookmark Guide

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    Dagger Assassin Guide - By AnjingBalap
      - U'll B Dead B4 I Need 2 Dodge -
    Version history:
    1.0 : Burn off 60% of my brain to create this. Good one for the basis rite?
    1.1 : Added elemental section in equipment thingie.
          Tidy things up
          Correction with Falcon attack in PvP
    2.0 : Added Frequenly Asked Question
          Added Optional (Godly) Equipment
    2.1 : Added Dagger Preparation section
          Added Elemental Stacking
    2.2 : Useless Gladius IS GONE!!!
          better PvP strategy, Thanks admira!
    Table of Contents
    I.    Introduction.
    II.   The Builds.
    	  A. The AGI/STR Build.
    	  B. THE STR/AGI/VIT Build.
    III.  The Daggersin Arsenal.
    	  A. Dual Wielding Style.
    	  B. Weapon and Shield Style.
    IV.   Skills.
    	  A. Thief.
    	  B. Assassin.
    V.    Equipment.
    	  A. Armory.
    		1. Defense against Normal attack.
    		2. Defense against Magic attack.
    	  B. Weaponry.
    		1. Right Hand (The master hand).
    		2. Left Hand (The Slave hand).
    		3. Elite Daggersin's Weaponry sets.
    	  C. The Cards
    		1. On Armor
    			a) Headgear
    			b) Garment
    			c) Armor
    			d) Shield
    			e) Footgear
    			f) Accessory.
    		2. On Weaponry
    			a) Harmful to Element properties.
    			b) Harmful to spesific race.
    			c) Harm Sizes.
    			d) Cursing.
    			e) Others.
    	  D, Elements
    	  E. What to Buy First??
    VI.   Where to Level.
    VII.  Get the best of your Daggersin!
    	  A. Extreme STR.
    	  B. Extreme ASPD + Flee.
    	  C. Extreme Equipment
    VIII. PvP-ing with daggersin.
    	  A. Vs VIT type.
    	  B. VS AGI type.
    	  c. VS Wizzard.
    	  D. VS Hunter.
    	  E. Vs another Daggersin.
    	  F. Vs Support Priest
    	  G. The Garment Trick.
    IX.   Do not do this list.
    X.    Frequently Asked Questions
    XI.   Thanks.
    XII.  Legal Stuff that only somebody~got~no~better~thing~to~do reads.
    XIII. About Me.
    I. Introduction
    I started to write this FAQ because...  o well I got nothing better to do  in 
    my work hour :D.. and I found that this build  (daggersin) is the most complex 
    build of all assassin (err maybe all character in RO) in some ways and very 
    simple in the other ways. 
    This guide is heavily based on how can you maximized your character to the 
    fullest therefore Iím not going to give you information about where to level or
    how to become a thief or an assassin you can find it on otherís FAQ. In short 
    this guide was created only for SERIOUS dagger assassin ONLY.
    If later you ask me why cant it be dagger-sword assassin, in my opinion, you 
    should not sacrifice your aspd and double attack chance by using sword. Assassin
    was destined to use dagger (and letís not talk about axes ok?).
    I'll explain more about this later.
    This is my first time writing guides in English so excuse my poor English ok?
    The daggersin has their own pros and cons:
    - MASSIVE damage (4 digit damage is expected).
    - Stays longer in the solo hunting, if you die you should be ashamed!
    - Fast leveler at 70+ Compare to other.
    - The only build that can have 7 card Slots in weaponry.
    - Like archer, we benefit from elemental and card simultaneously without sage.
    - Our main Skill is the passive ones (Increase dodge and Double Attack skill),
      So the hotkey F1~F9 is free to use.
    - Who need dodges? They'll be dead before you need to dodge.
    - Dont have to worry about SP as you'll only need it for hiding, backslide,
      envenom, cloacking, erchant poison, poison react and venom dust.
    - Slow aspd.
    - Weak against high def monster (50 over).
    - I dont know about other server, but in idRO we are underrated build, so dont
      expect priest handy spell to always at your side.
    II. The Builds
    What are those stats can do For Us??
      +1  base damage per point for melee weapons. 
      A bonus of (Str/10)^2 total (ie, at 50 Str, 25 points total) for melee weapons
      (OUR WEAPON) where Str/10 is rounded down. 
      +1  base damage per 5 points for missile weapons. 
      +30 carrying capacity per point of Base STR (the left hand part of STR only). 
    Comment: You want to slice HARD donít ya? Just remember to aim for it per 10 
             points increment including the right hands of STR points (the pluses).
    	 You've GOT to concentrate on this stats first!
      +1  flee per point. 
      Increased ASPD per point.
    Comment: Act as Offensive and Defensive stats as you got ASPD and Dodge 
             Main Stats for assassin! The second stat you want to raise after STR
      +1%  to MaxHP per point. 
      +0.8 weapon damage reduction (defensive) per point. 
      Healing items effect increased by +2% per point. 
      There is a bonus to damage reduction of rnd(0,[VIT/20]^2-1). 
      There is a hidden bonus of +1 Int style MDEF per 2 points. 
      Increasing VIT also decreases the chance of being afflicted by negative status
      affects like Stun, Curse, Blind, etc. 
    Comment: Defensive stats, nice at small portion, wasteful at large
             (You are dagger master not a lancer).
      +1 spell damage reduction (defensive) per point. 
    Comment: Nevermind this!! leave it at 1.
      +1 to hit per point. 
      Increased attack speed per point.
      +1 base damage per 5 points for melee weapons. 
      +1 minimum damage per point for melee weapons. If Dex exceeds the Atk value of
         the melee weapon, use the Atk of the melee weapon for the  min value 
         (ie. max and min values become the same). 
    Comment: Aim for 50 including bonuses, you want your brute force to connect 
             dont you?
      +1 base damage per 5 points of Luk for missile and melee weapons. 
      +1 crit chance per 3 points of Luk. 
      +1 "lucky" dodge chance (the right hand part of your flee value) per 
         10 points of Luk. 
    Comment: Interestingly daggersins is the only build that DOESN'T very thrill 
    	 with critical hits as double slash will do much greater damage than 
             crit does, fortunately at lvl 10 double attack skill, 50% of your hit 
             will double slash so you only got half crit from what was shown by 
             your status window. Use it just to get the lucky dodge.
    for the beggining.... I think I was going like:
    STR 40
    AGI 20
    DEX 10
    so I was going for STR first and figures you dont need much dodges if you can
    kill fast.
    and choose your path:
    A. The AGI/STR Build
    STR	74
    AGI	99
    VIT	1	
    INT	1
    DEX	42
    LUK	1
    This build will take you to lvl 94. from here you can choose between STR or VIT.
    Pros:	Good ASPD, High Flee best for solo-ing or tanking.
    Cons:	less damaging. Slow Levelling.
    *NOT RECOMENDED... if you wanna aspd then go katar!
    B. THE STR/AGI Build
    STR	94-99 (110 with bonus and equip so choose wisely)
    AGI	75-85 (dont go too crazy with it)
    VIT	18-38 (leave it at 1 if you dont participate in PvP or WoE)
    INT	1
    DEX	42
    LUK	1
    This build takes you to lvl 90-ish.
    Pros:	PvP monster (if you got the right gear) and MVP wise.
    Cons:	Less aspd and flee.
    Why not STR 99 AND AGI 99? You need DEX man! What good if you slice hard and
    fast but it's doesn't connect?
    Well, You really do not have to follow these builds, it is entirely up to your 
    choice. You could even go 99 INT and 99 VIT and people still call you an 
    assassin (an idiot* one, i think).
    *=the assassin, not the people**
    **=come to think of that, maybe the people also***
    ***=I really should stop making footnotes on footnotes -_-".
    III. The Daggersin Arsenal
    A. Dual Wielding Style
    Assassins have the unique ability of being able to wield a weapon in each hand.
    This means 2 x One-Hand Axes, 2 x Daggers, 2 x Swords, 1 Axe + 1 Dagger, 1 Axe 
    + 1 Sword or 1 Dagger + 1 Sword.
    While dual wielding, the damage from each weapon is reduced. The damage from the
    Right-Hand weapon is calculated as 50% + 10% x Right Hand Mastery Skill Level, 
    while the damage of the Left-Hand weapon is calculated as 30%+10% x Left Hand 
    Mastery Skill Level. If the right-hand weapon is a Dagger, then that weapon 
    benefits from the Double Attack skill as well.
    The speed of each weapon is also changed. The modifier to the number of attacks
    per period of time is ((Right Handed Speed + Left Handed Speed)/2 x 1.5). Each 
    weapon class has it's own speed modifier. For a Dagger it is 0.5. For a Sword it
    is 0.55. For an Axe it is 0.625.
    This translates into the follow calculation for ASPD:
    200 - (WeaponDelay/((Right Handed Speed + Left Handed Speed)/2 x 1.5))x(250 - 
    AGI - [DEX/4])/250.
    While Daggers have the worst size modifier, they are still the fastest of the 
    dual wielded weapons and benefit from Double Slash (although only on the Right 
    Hand!), this makes them the most popular weapon to Daggersin by far. There is a
    special rule with regards to card modifiers and elemental properties on weapons.
    The effects of cards apply only to the right-hand weapon. The effects of an 
    element on the left-hand do not apply to the right-hand. This means that you 
    should use an elemental weapon on the right hand and a carded weapon in your 
    left hand or carded weapons in both hands to get the best effect.
    B. Weapon and Shield Style
    An assassin still has the ability to fight with a shield and weapon. While you 
    gain none of the offensive benefits of the other styles, a carded shield can 
    help at the extremes of physical tanking. Sacrificing your damage done to reduce
    the damage taken while tanking keeps the healing requirements manageable and 
    allows a party to go to harder places than it otherwise would. Tanking is when 
    you attract the wrath of all monsters while another character hits them from 
    Archers, Hunters, Magicians and Wizards tend to be able to outdamage an Assassin
    of equal or lesser level, but are quite inferior when it comes to dodging blows
    and soaking damage.
    At the least, a +4 Buckler of Athena (Ambernite card) will add 10 Defense. This 
    can easily be enough to put an Assassin over 50 Defense, reducing overall damage
    by 17%. With anti-family cards, that reduce the damage from a particular family 
    of monsters by 30%, you can cut the damage you take per hit by almost 38%.
    IV. Skills
    A. Thief
    Increase Dodge Level 10
    	Increases flee by 3 x Skill Level, 30 Flee at lvl 10. 
    	Important to MAX this! As this subtats (flee) will be our main weapon.
    Double Slash Level 10
    	Gives chance to hit twice with a single swing of a Dagger class weapon
    	equal to 5% x Skill Level, 50% chance at Lvl 10. 
    	In the case of an Assassin wielding two Dagger
    	class weapons, it applies to the right-hand weapon only. This will be 
    	our main skill.
    Envenom Level 10
    	An attack that adds 15xSkill Level damage (unmodified by Armor and Vit 
    	Def) to your normal damage. 150 damage bonus at Lvl 10.
    	This bonus damage is always inflicted, whether your character lands a 
    	normal hit or not. Envenom has chances to inflict poison status on 
    	target (rising with skill level? Unknown). Undead and Bosses cannot be 
    	poisoned. This will be our "bash".
    Steal Level 5
    	Attempts to "steal" an item from the targeted monster. Only items 
    	dropped by the monster can be stolen. A successful Steal attempt will 
    	not affect what is dropped when the monster dies. After success, it is 
    	not possible to Steal again from the same monster. Boss monsters and 
    	those affected by the Frozen and Stone Curse effects cannot be stolen 
    Hiding Level 2
    	Toggles the hide effect on the character on/off. Toggling the hide 
    	effect off consumes no sp. Hidden characters cannot move, attack or use
     	any skill and do not regenerate HP or SP. The hide affect makes a 
    	character invisible to other players and monsters. This stops skills and
    	spells that are targeted at you from working (those with casting times
    	fail) and anything attacking you stops (assuming that their last hit 
    	doesn't hit you and reveal you!). Area affect skills and spells can 
    	still hit you. Insects, Demons and Boss monsters are not affected by the
    	hide affect. If you get hit by anything while hiding, you will be 
    	revealed. Improve Concentration, Ruwach and Sight are all capable of 
    	revealing hidden characters
    And go find another 3 skill to get you to Job Lvl 40.
    B. Assassin
    Right Hand Mastery Level 5
    	Damage on the right-hand weapon while equipping two weapons is 50% + 10%
    	x Skill Level. 100% at lvl 5.
    Left Hand Mastery Level 5
    	Damage on the left-hand weapon while equipping two weapons is 30% + 10%
    	x Skill Level. 80% at lvl 5.
    Cloaking Lvl 1
    	Gives character the Cloaked effect if within 1 tile of a wall. The 
    	Cloaked effect makes the target invisible to players and monsters, but 
    	they retain the ability to move. If the Cloaked character moves more 
    	than 1 tile away from the nearest wall, the skill ends. Cloaked 
    	characters cannot attack, and do not regenerate HP or SP. 
    	Insects, Demons and Boss monsters see through this invisibility.
    Thatís it!! the rest is up to you (This is the easy side of daggersins),
    I would recommend to ignore katar skills and go for venom skill, then again 
    itís up to you to decide.
    If you go katar, make sure you have triple crit jur and 2 cobold clip
    and dont forget to press alt+F4 now as you dont need to read the
    rest of my guide >=D.naah... you can also take katar skills but dont expect
    full potential from it.
    Here's the venom skill:
    Erchant Poison Lvl 5
    	Gives equipped weapons the Poison property. Changing or removing either
    	weapon cancels the effect for every weapon affected. Every hit while the
    	Enchant Poison effect is running has a 2% + 1%*[(Skill Level+1)/2] 
    	chance of causing the Poison effect to the target.
    Poison React Lvl 10
    	Attempts to counter the first poison attack made while the skill is 
    	active. The success rate is 50%. The counter attack is a normal hit with
    	an ATK of 100% +30% x Skill Level (400% at lvl 10). 
    	Adding levels in this skill gives a passive damage increase to the Venom
    	Splasher skill of 20% x Skill Level (200% at Lvl 10).Creates a poison 
    	cloud covering tiles vertically and horizontally adjacent to target 
    	Anything except a Boss entering the cloud or standing in the cloud 
    	receives the Poison effect (thus the effect is virtually permanent while
    	the cloud persists and a target remains in the cloud). 
    Venom Dust Lvl 10
    	Creates a poison cloud covering tiles vertically and horizontally 
    	adjacent to target tile. Anything except a Boss entering the cloud or 
    	standing in the cloud receives the Poison effect (thus the effect is 
    	virtually permanent while the cloud persists and a target remains in the
    	cloud). Great for WoE!
    Venom Splasher Lvl 10
    	Turns target into a poison bomb. Target must be in poisoned status, and
    	have less than 2/3 HP. When skill is used, a timer appears above the 
    	target. If the target is hit before the timer finishes, then the skill
    	is cancelled. If the skill is successful, then the target takes a poison
    	property hit at an ATK of 200% + 20% x Skill Level, and surrounding 3x3 
    	area takes 25% splash damage. In addition, the Poison React skill 
    	passively adds 20% x Skill Level to the total damage. Finally, weapon 
    	elements and weapon cards do not improve the damage. So with Lvl 10
    	POison react and Venom splasher will deliver 600% damage.	
    V. Equipment
    Now letís get to the serious part, the equipment. For viewing sake, Iím going to
    split this section into four parts: Armory, Weapon, Cards and Suggestion about 
    which to get first.
    A. Armory
    1. Defence against Normal attack (everyday hunting/PvP vs Melee)
    Head		- Anything that looks cool (grab googles for defence).
    Garment		- Slotted Muffler with Whisper card.
    			For Everyday hunting and PvP. 
    		- Slotted Manteau with Raydric card.
    			For MVP hunt.
    Armor		- Slotted Chain Mail + Steel Chon Card
    			You got full plate for assassin!! Yipe!
    Foot Gear       - Slotted Boots + Martyr Card
    			12% extra HP wont hurt.
    Accessory       - 2x Clip + Yoyo card.
    	        - 2x Clip (or ancient ring) + Mantis card.
    Shield		- Sloted Buckler + Thara Frog card.
    			For PvP purposes only.
    2. Defence against Magic attack (PvP or Magic caster Monster)
    Head		- Joker Jester.
    Garment		- Ragamuffin Manteau.
    Armor		- Slotted Silk Robe + Marc Card.
    Footgear        - HighHeels (if Uíre female character, use Crystal Pumps).
    Accessory       - 2x Rosary, non slotted ones that bought from sanctuary.
    Of Course You should upgrade these when its possible 
    (when youíre rich or just happens to have elumunium).
    B. Weaponry
    First, I would like to explain the rules of dual wielding weapon again:
    - The cards on left hand effect the right hand.
    - The cards on right hand dont effect the left hand.
    - Elemental properties of both hand DONT effect each other
      (no point in using elemental weapon in left hand).
    - You CANT hit with right hand and miss with left hand
      (they are counted as one event).
    - With full mastery, the right hand deliver 100% damage while the left hand 
      deliver 80%.
    - Only Right hand deliver Double Slash skill.
    - Left hand won't deliver Double slash even with sidewinder card.
    1. Right Hand (The master hand)
    - Elemental set of Damascus.
    	Better go after Wind and Fire first as Water and Earth is less used.
    	Specially when erchant poison is better for lvl 1 and 2 elemental 
    - Gladius + 3x SkelWorker
    	Got priest? Pair this with you and off your MG Skel Worker  go to Glast 
    	heim With aspersio (holy element + 7x15% damage! go figure!!)
    	Another element stacking possible is Poison with erchant poison! see
    	my elements section for reference. And when SAGE job is out you'll be
    - Gladius + 3x Minourus
    	Same as 3x skelworker but less choice of monter
    - Gladius + 3x Desert Wolf
    	Drainliar, cramp, brilight and much more pesky little monster.	
    Upgrade this when you got Oridechon or got rich!
    2. Left Hand (The Slave hand)
    U got one rule: ONLY USE MAIN GAUCHE (or another 4 slotted dagger class weapon),
    except when your're in PvP and use Cranial Buckler, and fill the slot with:
    - 4x Skel Worker card.
    	All arounder weapon as most of monster is Medium sized.
    	Best used with Fire Damascus to take GH undead monster.
    - 4x Hydra card.
    	Take on Spinx and you also can be a PvP god!, 
    	for PvP you should pair it with Gladius + 3xMummy
    - 4x Goblin card.
    - 4x Anacondaq card.
    - 4x HunterFly card.
    	Need HP?
    - 4x Drainliar card.
    	Own byaland!! Pair this with Wind Damascus.
    - 4x Mummy card
    	Sure you will need this!
    Another MG 4xcard to use is:
    (you really dont have to own these unless you wanna have complete weaponry set
    against all RO's monter)
    - 4x Kaho card (I dont think it is existed yet)
    - 4x Mandragora card
    - 4x Santa Poring card
    - 4x Vadon card
    - 4x Caramel card
    - 4x Flora card
    - 4x PecoPecoEgg card
    - 4x Petite card
    - 4x Scorpion card
    - 4x Strouf card
    - 4x Orc Skeleton card
    - 4x Desert Wolf card*
    - 4x Minorous card*
    and PvP MG's:
    - 4x Magnolia
    - 4x Metaller
    - 4x Savage Babe
    - 4x Farmiliar
    *=Not recomended but good for "beginner daggersin"
    Upgrade with prachon till +7, U donít need +8 +9 or +10 on your left hand.
    3. Elite Daggersin's Weaponry sets
    If you really want to max out your damage, then use my Rule.
    Right Hand: (A)Element Damascus or Size harm Gladius
    Left Hand: Main Gauche with (B)(B)(C)(C) card
    (A) Is element that damage modifier corresponds to monster's element OR triple
        carded GLADIUS with 15% harm size if you go element stacking! (element 
        stacking will be described later) 
    (B) Is cards that give 20% bonus damage to monster's element
    (C) Is cards that give 20% bonus damage to monster's race
    got it?
    Ok Iíll give you an example:
    Let's say you want to hunt Maya, it's Large sized, Earth 4 element and it come
    from insect race.
    (A) is Fire element
    (B) is Kaho card
    (C) is Caramel card
    so the weapon should be:
    Fire Damacus (Right Hand) and Main gauche + (2x Kaho card) + (2x Caramel card)
    on your left.
    Here's another example with element stacking.
    For High Orc, it is Large sized, Fire 2 element and demi-human race
    (A) is triple Minourus Gladius
    (B) is Vadon card
    (C) is Hydra card
    so your weapon should be
    Triple Minourus Gladius and Main Gauche + (2x Vadon card) + (2x Hydra Card) and
    don't forget to erchant poison.
    This will give you 392% damage of your original attack (784% if you count the 
    double slash)
    These specific main gauche is better than the 4xcard's damage modifier as 
    4x kaho card or 4x caramel card gives you 360% damage of your original attack 
    (720% if you count the double attack).
    the cons is: you gonna need LOTS of zenny and LOTS of MGs to make it, You got 
    8 races and 8 element, go figure! :D
    (hint: 8x8 = 64!!!)
    so you should only use it for:
    - go MVP
    - intend to level on same monster for a long time and it's HP is more than 7k
    C. The Cards
    Okay, lets talk about what are the benefits that the cards give on my guide
    1. On Armor
    a) Head Gear
    - Orc Hero Card. VIT +3, Immune to Stun
    	PvP purpose
    - Deviruchi Card, STR +1, Immune to Blind
    	Extreme STR Purpose
    b) Garment
    - Whisper Card, Flee +20, 5% more damage from Ghost Property attacks.
    	Daggersin love flee, why wouldn't they?
    - Raydric Card, 15% Resistance to Neutral Property.
    	Not all the monster you can flee off, therefore you need it.
    c) Armor
    - Steel Chon Card, DEF +2, 5% Resistance to Wind Property.
    	Makes your chainmail acts as fullplate.
    - Marc Card, Immune to Freeze affect, 5% Resistance to Water Property.
    	Pvp Purpose against wizard's Frost Diver.
    - Picky Card, STR +1.
    	Extreme STR purpose only, not that good.
    - Thief Bug Card, AGI +1.
    	Extreme AGI purpose only, also not that good.
    d) Shield
    - Ambernite Card, DEF +2.
    	Tanking purposes, let the hunter and wizard deal the damage.
    - Thara Frog Card, 30% Resistance to Demi-Human Family.
    	Pvp purposes, player = demi-human.
    - Maya Card, 30% chance to Reflect magic damage back on caster.
    	Let the wizard tastes their own Jupitel Thunder.
    - Horn Card, 20% Resistance to Ranged attacks.
    	PvP purposes, minimalize damages from double starfes.
    e) Footgear
    - Male Thief Bug, AGI +2.
    	Extreme AGI purposes.
    - Martyr card, AGI +1, Max HP +12%.
    	Nice Agi boost, awesome HP boost.
    f) Accessory.
    - Yoyo Card, AGI +1, Perfect Dodge +5.
    	Lucky dodge means the hit doesnt connect at all.
    - Mantis Card, STR +3.
    	Extreme STR purpose.
    - Kukre Card, AGI +2.
    	Extreme AGI purpose.
    - Kobold Card, STR +1, Critical +5%.
    	Critical? You might want to get it after completing your dagger arsenal.
    2. On Weaponry
    a) Harmful to Element properties.
    - Drainliar Card, 20% more damage on Water Property.
    	Get it! Own byaland.
    - Kaho Card, 20% more damage on Earth Property.
    	I really don't know if this card exist. It's on database though.
    - Mandragora Card, 20% more damage on Wind Property.
    - Orc Skeleton Card, 20% more damage on Holy Property.
    - Santa Poring Card, 20% more damage on Dark Property.
    - Vadon Card, 20% more damage on Fire Property.
    b) Harmful to spesific race.
    - Anacondaq Card, 20% more damage on Poison Property.
    	Get this! You can't rely on your elemental dagger against poison 
    	property monsters.
    - Caramel Card, 20% more damage on Insect Family.
    - Flora Card, 20% more damage on Amphibian Family. 
    - Goblin Card, 20% more damage on Brute Family.
    - Hydra Card, 20% more damage on Demi-Human Family.
    	Get this! cool for hunting and PvP.
    - Pecopeco Egg Card, 20% more damage on Formless Family.
    - Petite Card, 20% more damage on Dragon Family.
    - Scorpion Card, 20% more damage on Plant Family.
    - Strouf Card, 20% more damage on Demon Family.
    c) Harm Sizes.
    - Desert Wolf, 15% more damage on Small Size.
    - Minorous Card, 15% more damage on Great Size.
    	Keyword: MVP
    - Skel Worker Card, 15% more damage on Medium Size.
    	Get this! Most of monter in RO is medium sized.
    d) Cursing.
    - Familiar Card, 5% chance of Darken each attack 
    - Magnolia Card, 5% chance of Curse each attack 
    - Marina Card, 5% chance of Frozen effect each attack 
    - Metaller Card, 5% chance of Silence effect each attack 
    	Works well against wizard and priest.
    - Savage Bebe Card, 5% chance of Stun each attack 
    	Works well against melee fighter.
    e) Others.
    - Mummy Card, Hit +20.
    	Cover your DEX.
    - Hornet Card, STR +1.
    	Only for Extreme STR purposes.
    - Hunterfly Card, 3% chance of Heal 15% of damage done each attack.
    	Get this! You should see how fast my HP regen with 7 hunterfly cards.
    - Soldier Skel Card, Critical +9%.
    	IGNORE IT! You dont need this unless for your Jur!
    D. Elements
    Key this will be your main weapon's attitude.
    Use elementals in your right hand 
    You can have access to these elementals:
    and their damage modifier according to monter property
    (i.e Undead 4 means the property of the monster is Undead and at level 4)
    - Wind Elemental, (wind damascus)
    	200% to Water 3 and Water 4
    	175% to Water 1 and water 2
    - Water Elemental, (ice damascus)
    	200% to Fire 3 and Fire 4
    	175% to Fire 2
    	150% to Fire 1 and Undead 4
    	125% to Undead 3
    - Fire Elemental (fire damascus)
    	200% to Earth 3, Earth 4 and Undead 4
    	175% to Earth 2 and Undead 3
    	150% to Earth 1 and Undead 2
    	125% to Undead 1
    - Earth Elemental (earth damascus)
    	200% to Wind 3 and Wind 4
    	175% to Wind 2
    	150% to Wind 1
    Now Get this!!
    Elemental StackinG!!!
    so you can have 7 Slots to spare!!! Expect Over 2000 damage!!
    (Eat that you no brainer/effort agi/dex hunters!)
    And some times its WAY better to stack an element than using elemental damas
    because NOW you got 7 Slots!!
    - Poison Elemental (erchant poison)
    	125% to Wind 1,Earth 1,Fire 1,Wind 2,Earth 2 and Fire 2
    - Holy Elemental (aspersio)
    	200% to Dark 4, Undead 3 and Undead 4
    	175% to Dark 3 and Undead 2
    	150% to dark 2 and Undead 1
    	125% to dark 1, POison 3 and POison 4
    E. What to Buy First??
    Okay... we're not That Rich... what to do?
    Here You go:
    - Aim For Defense First, I mean like buying boots, chain mail ect donít worry 
      about the slots, just buy from armor dealer until you get the slotted ones.
    - As a thief You should aim for +6 Stilleto and perhaps fill the slots with
      Andre Cards. Donít bother to overupgrade this stilleto since you wont need it
      after you have Elemental Gladius.
    - Once You become an assassin, DO NOT equip your second dagger in your left hand
      if BOTH of your hand mastery isn't Lvl 5 Yet.
    - Get another +6 Stilleto and equip it in your left hand once you got left and
      right hand mastery to Lvl 5.
    - Once You got hold of Elemental damascus, sell that stilletos.
    - If you can afford it, buy Wind elemental Damascus when you're still a thief or
      an early born assassin and get Main Gauche + 4 Drainliar card and go for 
      byalan, good exp and good loots there!
    - Get mocking muffler.
    - Then You should aim for Fire elemental damascus and Main Gauche + 4 Skel 
      worker card as they will give you sooo many hunting place to choose.
    - Now get this: Triple Skel worker Gladius, Quartet hydra and/or Quartet Goblin.
    - 3x Minourus Gladius and 3x Desert Wolf Gladius for erchant poison.
    - Better get your Armor Upgraded and Inserted by Card by now.
    - Complete your set of elemental Damascus and hunt almost anywhere with it.
    - Feels like lacking zenny? build a merchant for OC and DC.
    VI. Where to hunt?
    Along with trap hunter, daggersin is a natural born adventurer so search your
    levelling spot even if it not crowded. (no Bots!!! /heh)
    Use the simple rule:
    - Is Exp/Time balance is Good?
    - Does your zenny suffer?
    - Can You Endure There?
    - Do You Have Fun Hunting?
    A. Exp/Time
    In RO you got 2 Kind of EXP... base EXP and Job EXP
    The factors are:
    - Spawn rate
    - Your lvl
    - Your Weapon (can you dish them quickly?)
    - Of course, is the enemy gives good exp
    You can observe this at any RO site that has monster list
    Know your enemy is half way winning the battle they say!
    B. Zenny
    Balance Your spending for the hunt with the drops of the monster there
    Make sure you save AT LEAST = Your lvl x 1000z after Your hunt
    U're gonna need money for your equip!
    C. Endure
    Use Flee - Hit chart guys! may I recommend: www.rodatazone.com
    Less sitting = more exp
    *cough* Hunterfly cards *cough*
    D. Have FUN!
    What purpose of the game if you can't have fun???
    F. Another hunting tips
    - Ask For Blessing, Kylie, Imposito Manus and AGI up from your priest. Specially
    - If you hunt Vs Undead ask for Aspersio, but only when you dont need to change
      your dagger!
    - You will be a nice tanker with shields if you got Hunter or Wizard in your
    - There will be a time when you hunt, solo or party, you come to a condition 
      where you need to bring a lot sets of dagger, and must frequently change them,
      what would you do? You hot key it! but there's a glinch: you can only change
      the left hand. That when the jur goes to action, Hit the jur hotkey and hit 2
      hotkeys that correspond to your dagger, viola!.
    G. What daggers to bring??
    Okay... now I'm going to tell you bout how are you should prepare your equipment
    before starting to hunt.
    1. Byaland dungeon
    Use Wind damascus and quartet Drainliar MG... simple! no need to change weapon 
    what so ever. Unless for phenomena... use poison property monster's dagger ! I 
    dont ecourage you to go there!
    2. Spinx
    U need triple skelworker Gladius triple minourus, quartet hydra MG and quartet 
    goblin MG, If you don't have the MG's, then quartet skelworker will do! for 
    Whispers just use erchant poison. U can olso use erchant poison against minourus
    and marduk (ice damascus is better unless you have triple minourus gladius) AND
    DONT GO to Minourus unless you have sufficient VIT or equipped with orc hero 
    card! TRUST ME! If you see mimics envenom him to death!!! or maybe use quartet 
    mummy i dunno... never use it on spinx. If you got quartet santa poring MG! 
    use it! so you dont need quartet goblin and hydra (unless for minourus and 
    3. Orc dungeon
    Fire Damascus and quartet boned for orc zombie and skel, zenorc: use wind damas
    and quartet drainliar. Drainliar: just hit them! no need to change dagger for
    these weaklings!
    4. GH Prison/graveyard
    I was almost certain that they put brilight there just to make daggersin life
    miserable -_-"!. Now WE CANT ASK FOR ASPERSIO NO MORE!!! !@)(*@#)(*#$^)#$(*
    okay... *ahem* now bring fire damas, quartet skelworker and quartet mummy.
    you can easily take down the undeads and for brilight and hunterflies use 
    quartet mummy and erchant poison! go dude!!
    5. Poison property monster
    Use Quartet anacondaq MG and gladius that harm size/race, if not triple 
    anacondaq  gladius will do. use poison react
    6. High Orc/Orc Vilage
    Although using elemental damascus is very tempting... erchant poison is better!
    use Triple Minourus gladius for High Orc and Triple skelworker for other orc
    use quartet hydra MG on your left and ... Erchant poison!! 
    7. Pyramids
    Use spinx's dagger + Fire damas - quartet hydra if you solo here!
    If you got priest, quartet skel worker with triple skelworker will do nicely
    with aspersio. Do mind isis tho... she's large sized.
    8. Payon cave
    For the Undeads use Fire damas and quartet skelworker. For Sohees use byaland
    VII. Get the best of your Daggersin!
    Okay let's pull the leverage to the extreme!!
    Remember, you can only choose one of these (99 STR and 99 AGI are no good):
    A. Extreme STR
    Head      	: Goggles + Deviruchi card/any +1 STR hat
    Accessory 	: Slotted Ring + Mantis card
    Weapon    	: The Elite daggerin's weaponry sets
    Base STR  	: 99
    Job lvl   	: 48 (+6 Str)
    Priest    	: Blessing Lvl 10
    Base Str + Job bonus + Slotted ring + mantis card + goggles + deviruchi card + 
    blessing = 99 + 6 + 1 + 3 + 0 + 1 + 10 = 120 STR
    Head Upper  	: Pirate Bandana
    Head Middle 	: Sunglasses + Deviruchi card
    Accessory   	: 2x Slotted ring + Mantis card
    Armor       	: Chain Mail + Picky card
    Left hand   	: Main Gauche + 4x Hornet card
    Right hand  	: Elemental Damascus/carded gladius with erchant poison!
    Base STR    	: 99
    Job lvl     	: 48 (+6 Str)
    Priest      	: Blessing Lvl 10
    Base Str + Job bonus + (Slotted ring + mantis card)x2 + Pirate bandana + 
    sunglasses + deviruchi card + blessing + Main gauche + (4xHornet card) + Chain 
    mail + picky card = 99 + 6 + (1 + 3)x2 + 1 + 0 + 1 + 10 + 0 + (4x1) + 0 + 1 
    = 130 STR
    B. Extreme ASPD + Flee
    Head  		: Ghost band
    Garment		: Muffler + Whisper card
    Armor		: Thiefís cloth + Thief bug card
    FootGear        : Boots + Male thief bug card
    Accessory       : 2x Slooted brooch + Kukre card
    Shield (opt)	: Buckler + Thara frog card
    Base AGI        : 99
    Job lvl         : 21 (+10 AGI) but you have to be base lvl 90 to wear the brooch
    Priest          : AGI up Lvl 10
    ASPD potion     : Awakening
    ASPD            : 173.99 (Dual wielding), 182,66 (Dagger - Shield)
    Flee            : Base Lvl + 183
    Total AGI       : 133
    C. Extreme Equipment
    You got a ton of zenny and dont know what to do with it? here's some suggestion!
    (I ain't got all of these so if there is any typo please let me know!)
    1. Critical Arsenal
    	Face it, Sometimes we want to hit the high def monster HARD! so what to 
    do? Use +7/+8 Jur 3xSoldier Skel card and 2x Clip + Kobold card. So you wouldn't
    get 100% but 80%-ish is not bad for 1 LUK. You will make it up with your STR!!
    2. Godly Equipment
    These daggers are good, non slotted though
    - Fortune Sword
    	+20 Perfect Dodge, LUK +5, Weapon ATK = 90 (Below damascus = 118)
    	Dropped by Pheeroni
    	Combine with Yoyo Clip and 2 of these will get you 50 perfect dodge
            (50% of all non magic hits will be evaded perfectly)
    - Assasin dagger
    	SP +30, Dark Property, Weapon ATK = 125
    	Dropped by Osiris
    - Grimtooth
    	Changes users Tendency towards Darkness (NYI), ATK = 150 <---Best!!
    	Dropped by Dark Lord
    - Suscamad
    	Indestructible, ATK = 140
    	Dropped by Pheeroni
    The armor(Mostly from WoE stuff!!):
    Information in this section was obtained from Reesian RO 
    - Thor's Belt
    	Equipment type: Accessory
    	Defense: 2
    	Required level: 90
    	Weight: 800
    	+40 Strength (!)
    	+7 Magic Defense
    - Solar God Helm 
    	Equipment Type: Helmet (Upper, Mid, and Lower)
    	Defense: 4
    	Required Level: Any
    	Weight: 240
    	+3 Strength
    	+2 Intelligence
    - Sleipnir 
    	Equipment type: Shoes
    	Defense: 1
    	Required level: 95
    	Weight: 350
    	+10% Max HP/SP
    	+15% SP Regen Rate
    	+10 Magic Defense
    	Increased Walk Rate (!)
    - Bristring  
    	Equipment type: Accessory
    	Defense: 1
    	Required level: 95
    	Weight: 150
    	+3 Strength
    	+3 Agility
    	+3 Vitality
    	+3 Intelligence
    	+5 Magic Defense
    VIII. PvP-ing with daggersin
    I only hope my rivals donít see this Faq :p
    U'll find this section gonna guide you to use your daggersin in WoE (War of 
    Emperium) event.
    o yea, When i say "MG xxxx", it means Main Gauche 4 slots filled with xxxx card
    and use it on your left hand
    and when I say A armor:
    Head: 		- Poo poo Hat + Masquerade or,
    		- Goggles/Sunglasess with Orc Hero Card
    Garment		- Muffler + Whisper card AND,
    		- Manteau + Raydric card
    Armor		- Chain Mail + SteelChon card
    Footgear	- Boots + Martyr
    Accessory	- 2x Yoyo clip or,
    		- 2x Ring + Mantis
    Shield (opt)	- Buckler + Thara frog card
    When I say B armor:	
    Head		- Joker Jester (use Ribbon if u can't afford it)
    Garment		- Ragamuffin Manteau
    Armor		- Slotted Silk Robe + Marc Card
    Footgear	- HighHeels (if Uíre female character, use Crystal Pumps)
    Accessory	- 2x Rosary
    Shield (opt)	- Buckler + Maya card
    Upgraded, of course
    Don't forget to Erchant your weapon with poison.
    A. Vs VIT type (VIT Knight, BattleSmith, BattlePriest)
    Its a pain...
    Ok first off to clear the fog... you barely have no chance of winning,
    but Unlike katarsin, you WILL deliver damage faster than they can regen HP.
    Try use envenom on him using (Gladius + 3x Hydra) until he's toxificied and MG 
    Hydra or MG HunterFly When You're low on HP You can also use MG Savage Babe too 
    stun him especially  BattleSmith, Watch out for Bowling bash or Mammonite!!! 
    Use cranial shield if his damage is hurting you.
    To fight a battlepriest you should use MG Metaller, shut him up before you 
    change to MG hydra, and when you kill him... let me know so I can salute to U..
    Dont expect too much from status ailment because of their high VIT, it wouldn't
    last long
    Use the A Armor
    B. VS AGI type (AGI Knight, Battlesmith, BattlePriest, KatarSin)
    First off choose (Gladius + 3x Mummy) amd MG SavageBabe once he got stunned, 
    change to MG Hydra and whack him! Use MG HUnterFly if U got low in HP
    For AGI BattlePriest use MG Metaller, then MG SavageBabe then MG Hydra. Also 
    let me know when you do whack him ok?
    For Katarsin and agi crit knight, you might wanna use 4x Magnolia MG to lower 
    his LUK to 0.
    also use A Armor
    c. VS Wizard
    DO NOT USE CTRL+CLICK they can quag or even worse... fire wall you
    When you use B armor then wizard means nothing to you! Whack him anyway you 
    want! My suggestion is to use MG Metaller/savagebebe/farmiliar just hit him with
    bashing your mouse button repeatly so they cant lure you to the nasty firewall
    I really recommend Farmiliar MG since most wizzie use marduk card.
    Make use of hide! If you are targeted by a spell, bash that hotkey! It cancels
    it, and will give you a moment's chance while the target reaches for sight. Try
    hiding for only a split second, then rushing in to kill while the target is 
    still reaching for their sight key.
    Main strategies of wizard are: Frost dive + Jupitel Thunder
    They cant frost you... they're dead!
    A buckler with maya card might help
    If another strategy comes from the wizard, the high MDEF will eat 'em
    D. VS Hunter
    The secret of bashing a hunter is whether or not you can get him into melee 
    range. If you can... he's dead, if not... you're dead. I highly recommend you 
    either carry a supply of white potions or have a priest healing you, as most 
    hunters will have something like a 75% hit rate on you. Now the trick here is 
    stun, therefore use MG savage babe. A Buckler with horn card might help. 
    Otherwise, use A armor.
    May I suggest using farmiliar MG blind? = less range! or else use sand attack.
    E. Vs Another Daggersin 
    Just a matter of lvl, Equipment and strategy
    F. Vs Support Priest
    Usually people attack on priest only in WoE, so....
    For priests, just use MG Metaller, and once the target is silenced switch 
    to MG hydra. Simple, no? Watch out for the priest's guild mates, though 
    from my experience, people tend to instantly switch targets to whoever's 
    attacking their priest, since without the priest they're pretty much dead.
    G. The Garment Trick
    It's really not a trick at all. All you have to do is Use Mocking muffler first
    so enemy have to use Weapon with mummy card, when they do, change to Manteau +
    Raydric so they inflict less damage to you, when they realize this, they change
    back to weapon with Hydras so you have to change to mocking muffler again. 
    so on and so on...
    The benefit is while you're doing this... Your damage to him will be constant 
    as he won't be.
    Effective against Melee fighters
    (You DONT have to change weapon! You have 7 Slot! Use Mummy and Hydra all 
    IX. Do not do this list
    - Donít use sword, u'll be sacrificing aspd too much for a tiny bit extra ATK.
    - Donít even think about double axes sins.
    - Combination Dagger-Sword,Sword - Axe and Dagger-Axe NOT good either,
    - Donít use Sidewinder card on left hand, your left hand won't double slash.
    - Donít use Sidewinder card on right hand, it just lower your double slash skill
      to 1. 3 Sidewinder card DONT stack the effect.
    - In fact, donít use sidewinder card at all, they're ugly and the picture  ain't
      nice, moreover they stinks.
    - You DONT want to build critical daggersin as the critical count will be halved
      . But you can invest some point on LUK as double slash will be factored
      before critical.
    - Do not put Soldierskel card on your dagger, waste of money, better put in jur.
    - Dont use Phantom of opera, it looks silly on assasin.(You can ignore this)
    and non related to daggersin class:
    - Do not kill steal, loot or annoy someone else just because U got massive 
    - Do not BOT! hate em!
    - Do not spam me!
    X. Frequently Asked Questions
    Q. Why Dagger Assasin?
    A. Because we are the COOLEST character in RO!! nuff said!
    Q. What Do you mean by "Coolest"??
    A. First of all, we deliver THE MOST DAMAGE with melee weapon with no SP COST!
       Second, along with archer/hunter we do not lose our access to slotted weapon
       when we want to equip elemental weapon. Third, We are the only build that 
       can have 7 slot in weaponry. Fourth, we can easily change our style to more
       defensive by equiping buckler, or even going crit with triple critical jur 
       and Kobold Clip.
    Q. Are Dagger Assasins good in PvP?
    A. With the right equipment, yes.
    Q. What Fire/Wind/Ice/Earth Damascus are you talking about?
    A. Its the elemental dagger that only Blacksmith can forge, They are not dropped
       by monster.
    Q. Do +20% damage and +15% damage cards stack??
    A. Yes
    Q. Do status ailment cards stack?
    A. In term of probability, Yes.
    Q. Do HunterFly cards Stack?
    A. They stacked in the probability, not in gaining HP. ie: You got 3% chance to 
       gain 15% of damage you deliver with 1 hunterfly card. With 2 Hunterfly cards
       You got 0.09 Chance to gain 30% damage you delivered and 5.82% chance to gain
       15% of your delivered damage.
    Q. Is Hunterfly cards are that good?
    A. No. IMO only dagger assasin can effectively leech HP by hunterfly card due to
       its 7 Slotted weaponry.
    Q. Is Andre Card good?
    A. Nope! Even with Juno Pacth upgrade Andre to +20 ATK it is still crappy for 
       dagger assasin.
    Q. My stats is ........... Am I good?
    A. Yes! There is only one rule with dagger assasin; 110 STR!
    Q. Why main gauche? why not Gladius?
    A. Because it is 4 slotted not 3 even you only have the budget to buy 3 cards
       use MG as you WILL get rich eventually.
    Q. What Is ASpd??
    A. ASpd stands for Attack Speed and is a measurement of your ability to swing 
       fast. The more ASpd you got the weapon swing you got in one time increment.
    Q. Increase Dodge add +30 flee or 30% flee?
    A. It adds 30 flee therefore you dodge enemy hit by 30% more.
    Q. Mummy card add 20% hit or +20 Hit?
    A. It adds +20 Hit so you have 20% chance to hit your enemy. Note that the hit
       bonus dont show up in status window.
    Q. Can I E-mail You?
    A. Yes, but no spams/viruses please.
    Q. Can you guide me making character by corresponding trough e-mails?
    A. Sure!
    Q. I have send you e-mail but no response?
    A. - Your answer already covered here
       - Your asking a very dumb question (i.e: do you have two eyes? ect)
       - Your e-mail end up in my bulk folder (use alternate e-mail adress then)
       - You've ever send me viruses, accidentally or not.
       - You asked me if I'm free tonight.
       - Maybe I will respond it.... but later.
       - I hate You
       - I just dont feel like it
       - I dont have any obligation to respond
    Q. What kind of e-mails that you WILL respon
    A. - The one with good question about RO or anything else.
       - The one with friendship offering.
       - The one with "YOUR GUIDE SUCKS BIG TIME!!" writings
       - SPECIALLY the one with screenshot attachment
       - and dont forgot the one wrote by a girl :p
    Q. What RO class/build you think is best/worst
    A. No such thing as best/worst build/class!! any good RO gamer should know that!
    Thank You for reading this
    Thank Gravity for making this a great game
    Thank GameFaqs.com for hosting my Guide
    Thank Lyto for...... ummm bring this game to Indo? *should I even thank them?*
    Thank www.rodatazone.com for AWESOME info
    Thank All my friend @ idRO
    Thank Weggy for the best FAQ ever
    Thank Mistiknoname3k for letting me know that daggersin exist
    Thank Ciajen for the garment trick. woah your brain is elite man!
    Thank Admira for reminding me about marduk card, guys! yo GOT to read his priest
     FAq! he is one of the coolest priest in idRO
    Thank My Aspirin for relieving my headache after typing this nonsense
    Thank Pablo,Natane,Brayzer,Riko,Cesare,Rein,R.d,D-or and all M3 crew for bugging
     me to the last line of sanity! There! HAPPY?
    XII. Legal Stuff that only somebody~got~no~better~thing~to~do reads
    This guide is free for anyone to use, whether partially or entirely, and you do
    not have to ask me for permission to use it anywhere, as long as you give me 
    credit by mentioning my name.
    Also, if you do plan to use it somewhere, i would appreciate you letting me know
    , but it is NOT necessary.
    XIII. About Me
    I used to play @ iRO
    but now I'm Playing @ idRO Chaos server and my Character are:
    AnjingBalap  - Daggersin
    AnjingBaIap  - Falconer
    Anjing~Balap - BattleSmith
    I think Iím gonna rest my head just a little bit now
    *Drinks Coffee*
    If you got critics or question just e-mail me

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