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    Perma-Novice Guide by Mad Monarch Gyl

    Version: 2.6 | Updated: 05/16/04 | Printable Version | Search This Guide

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                       R A G N A R O K      O N L I N E 
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    Ragnarok Online : Perma-Novice Guide
    for PC (DOS/Windows)
    Ragnarok Online:Perma-Novice Guide created by Mad Monarch Gyl
    Mad Monarch Gyl (gylisgod@yahoo.com)
    Copyright 2004 by Mad Monarch Gyl
    Created: April 30, 2004 (04.30.04)
    Version 2.6
    Update: May 16,2004 (05.16.04)
    
    
    *-The following information found in this guide is mostly based on my pRO
    (Philippines) version of Ragnarok Online. Though most are still appropriate
    to most server. So with that in mind let's continue!
    
    *-I strictly advise you to read the E-Mail Policy before emailing me
    
    
    Disclaimer:
    This FAQ/Walkthrough is created for personal use only, meaning it should not
    be used for anything that gains any money. Magazines, Game Guides, Websites
    in particular should not have this guide with out my permission. Ripping off
    part(s) of this FAQ/Walkthrough and putting it as your own results you to be
    guilty of the crime "Plagiarism". 
    
    Plagiarism is an act of stealing, ripping off, copying ideas or words of
    another person and taking it as your own without a crediting the real source
    the just way that he/she should have been thanked. To simply put it,
    Plagiarism is bad.
    
    Also, you could never ever use this FAQ/Walkthrough to make your own 
    FAQ/Walkthrough, you must do everything yourself or if you do somehow use this
    or any other guide you should give proper credit to the author. Also, you
    could have this FAQ/Walkthrough on your website provided that not a single
    character has been altered and you must have my permission before you could
    do so. If you didn't have my permission then you have crossed the lines of the
    copyrights law. By the way, you could print the whole thing/parts of
    the FAQ/Walkthrough though.
    
    "Walang nakawan pare..." (Please don't steal =P)
    
    The guide could originally be seen at:
    www.gamefaqs.com
    
    
    Contents:
    I.    Introduction
    II.   Revisions
    III.  E-Mail/Contacts Policy
    IV.   Game Basics
          A. Introduction to Perma-Novice
          B. Perma-Novice Basics
          C. Why follow be Perma-Novice?
          D. Basic Stat Points
          E. Equipments
          F. Changes after Juno-Patch
    V.    Stats/Skill Builds
          A. Build Suggestions
          B. Leveling Suggestions
          C. Equipments Suggestions
    VIII. The Ways of a Perma-Novice
          A. Earning Money
          B. Party to choose
          C. Monster Flee Chart
    IX.   Card Lists
    X.    Level Up Guide
          A. Leveling Areas FAQs
          B. Specific Leveling FAQs
    XI.   Credits
    
    
    
                                *-*-*-*-*-*-*-*-
                                * Introduction -
                                *-*-*-*-*-*-*-*-
    Greetings! Gyl Here! After another year of being quiet and non-active with my
    FAQ writing hobby i certainly feel the urge of writing one up after a year of
    nothingness. I love Xenosaga and I felt like sharing a bit of my knowledge,
    which i think isn't that new to some, yet i kinda feel like i still have some
    people out there that i could lend a helping hand. I kinda feel like tired of
    making a FAQs/Walkthrough, well for atleas the time of, so i'll try my best
    to bring out a nice Perma Novice Guide here. I love helping people and i 
    love sharing my ideas with all of you guys. BTW, to clear things up I've only
    been playing in the pRO[Philippine Ragnarok Online] servers and Iris to be
    exact. I've cared less about the name but since i've been receiving mails,
    erm... bad mails to be exact about my character[in-game] scamming somebody.
    To clarify things there's only one Mad Monarch Gyl and the l isn't a capital
    "i", he's a knight and is only in the Iris Server of pRO. If anyone has tried
    anything funny using my name[i just hate those hate mail and stuffs being sent
    to my email address, been spammed so i hafta change my mailing address] it
    isn't me. Erm... okish.. I think that would clear things up. 
    
    Anyway, I've been fond of Novices since the very beginning but ended up 
    changing them to 1st job classes when i feel like they're tad tough to level
    up. There aren't any bonuses or rewards upon getting an impressive-leveled
    perma novice other than uh.. i dunno. Perma-Novice is far different from
    what they call Super Novice. It's quite simple but i'll explain it in the
    guide. Anyway, enough blabbers here and there and let's get on with the show.
    
    By the way, contributions are pretty much accepted. If you do contribute I'll
    be certain to add you on the credit lists. And oh, I've changed my mailing 
    address now as the old account was completely trashed by some junkie virus
    so there from my old [evil_tyrant_gyl@hotmail.com] it's now
    [gylisgod@yahoo.com].
    
    Let's roll...
    
    
                                 *-*-*-*-*-*-*
                                 * Revisions *
                                 *-*-*-*-*-*-*
    
    April 30, 2004 (04.30.04) Version 1
    -----------------------------------
    - It's basically what the FAQ is composed of. Started most of what a basic
      FAQs and Guides should hold.
    
    May 5,2004 (05.05.04) Version 2
    -------------------------------
    - Just changed the Card Hunting Leveling Guide to a simple card list. It's
      all up to the player's experience/preference to decide where and what
      to do. It all boils down to how you play and what you need to do. Anyhow,
      I added the Leveling Areas FAQs to make up for it. It's simply much of a
      collection of my experience leveling in the specific area, simply to put it
      it's a leveling guide that focuses and talks about each and every leveling
      places in the game. Also, Ive updated the Card List with the most recent.
    
    May 7,2004 (05.07.04) Version 2.1
    ---------------------------------
    - I've completed Prontera and Morroc Fields. And if you like your own comment
      to be posted as well[about the certain map fields] send them in in the
      same format like what i've done though i would generally would want it from
      those who had experienced leveling with novices.
    
    May 11,2004 (05.11.04) Version 2.4
    ----------------------------------
    - Done Geffe, and Payon Fields. Next up are Dungeon maps and Mjolnir maps.
    
    May 13,2004 (05.13.04) Version 2.5
    ----------------------------------
    - I kinda feel bored with the maps so i kinda added a new section on the 
      Perma-Novice Game Basics or was it alot >_<
    
    May 16,2004 (05.16.04) Version 2.6
    ----------------------------------
    - I made a Level Up Guide Section comprised of a Leveling Areas FAQs and
      a Specific Leveling FAQs. Leveling Areas FAQs are made up of list of maps
      in Ragnarok Online that suggests a specific level and perhaps a comparison
      between another, along with the sugested levels the area could be tackled
      and certain comments as well. Specific Leveling Areas FAQs are written
      straight from my personal experience and others that i've talked to. They
      suggests areas to level and for certain builds as well.
    
    
                             *-*-*-*-*-*-*-*-*-*-*-*-*-
                             * E-Mail/Contacts Policy -
                             *-*-*-*-*-*-*-*-*-*-*-*-*-
    Why'd I suddenly summon a E-Mail/Contacts Policy section? Simply to
    categorize every mail that I've been recieving from those that are possibly
    either a Virus or something bad. I would suggest you follow the following 
    things below so as to quickly get a reply off the day or two after you 
    mailed me. Yes! I'm that quick on replying mails as I don't want my Inbox
    to be so filled and to make my browser go faster when checking things out.
    Anyway here are the list of Do's and Don'ts doing something that is on
    either the Do's/Don'ts list will seriously affect the odds of you getting
    a reply so I suggest you follow them as simple rules are applied.
    
    *- E-Mails -*
    
    Do’s and Dont's
    ---------------
    1. Only send me questions that can't be found on my guide. I will be more
       happy to help you in this case.
    2. Try to be specific in defining something or when stating what had happened.
       So I won't be e-mailing you back for some questions that'll simply consume
       our precious time.
    3. I won't be accepting or be opening any mails that has attachments.
    4. Check the latest version of the guide before sending in any questions,
       chances are that your question might be answered in the newest version of
       the guide.
    5. If I happen to not reply after three or so days than e-mail me again 
       nicely and I'll reply ASAP.
    6. You must label your mail with the game title whether a submission or a 
       question (E.I. FFX-2 <insert any topic for your contribution> or just
       FFX-2 for questions or inquiries).
    7. Don't be persistent, don't e-mail me the very same question that I've
       already answered.
    8. Don't send me nonsense e-mails like "How much is..." "Can you buy me this?"
    9. Be nice! Don't use bad words in your mail.
    10. No Chain Mails!
    Doing anything that isn't allowed will automatically make your address be
    blocked from any future mail you might possibly send. Sorry I gotta be strict
    on this as I've had two of my last 3 mails trashed with some spam mails and
    all.
    
    
    
                               *-*-*-*-*-*-*-*
                               * Game Basics *
                               *-*-*-*-*-*-*-*
    
            "If the student does not wish to gain strength,
             he cannot become truly strong."
                            -- Hiko Seijuro, Rurouni Kenshin
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    =- Introduction to Perma-Novice =-
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    Perma-Novice = A Perma-Novice really isn't designed to battle tougher
    enemies/monsters but a lot has persevered and has been victorious though 
    surely the path they took is as tough as anyone could ever imagine. There 
    are a lot of different kinds of Perma-Novices. Some would persevere to be as
    good as thieves and some would want to show off with flashy magical spells 
    and some aimed and designed themselves for battle. Though Perma-Novices 
    aren't that famous, most job classes underestimate them and take them too 
    lightly. Equipped with almost all basic weapons, Novices could fancy anyone
    with flashy styles and amazing capabilities. Cheap Armlets[after the Novice
    Armlet Patch] now offers more versatility to Novices that'll change what 
    other people think and look down befor them.
    
    Perma-Novice or Permanent Novice they are but the fewest number of player
    type in the game. You can call them a job yet as they're novices opting for
    a job/class. Permanent Novices received no stat bonuses, skills, whatsoever,
    the reason people take such path is either the challenge, fame, mere boredom, 
    or simply wanna be different. The reasons of taking the path of a 
    Perma-Novice differs from every person's perspective but what ever you do
    you'll still be the frail novice they're always was. Novices are step downs
    of perhaps swordsmen as I see. Swordsmen without skills and job stat-bonus to
    be exact. They are able to weild limited number of equipments, armors, weapons
    etc... They are swordsmen without HP/SP bonuses. Perma-Novices could best get
    to level 55 and from there they might croak away and wither or be forced to
    changed job. Really, a path that offers nothing but challenge and a test of
    how long could you fund him. Haaahaha.. honestly, novices do really rely on
    items as much as any jobs would. Mostly they're made as secondary characters 
    of people who just wanna show up or something. Anyway, There are difference
    between Super-Novice and Perma-Novice. First off, Perma-Novice receive nothing
    whatsoever compared to a Super-Novice[who'll be out in the Juno patch, as they
    say they would] possesses almost all 1st job-class skills, 69 points to 
    distribute in total. They're far different from Novices relying on Skill-cards
    socketed on Novice Armlets[that came with the comodo patch, i think] or from
    special weapons like Ice Blade etc... To put it Perma-Novice is by far the
    toughest path to take.
    
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=
    -= Perma-Novice Basics -=
    -=-=-=-=-=-=-=-=-=-=-=-=-
    
                     Novices, Untouched Souls.
    
    
    Perma-Novices are on of the few most challenging paths to take in Ragnarok
    Online. As most of the time you'll see other Perma-Novice there are as little
    as 25% chance that they'll push on till an average of 60-70 of level. At an
    average, Most Novices will have to rely on a primary character that they will
    on to fund their journey. It all comes down to how much zennies you could
    dish out to fund the character and pump him up with it. Novices comes down
    to the wire with the following facts:
    
    Stat Wise: HP
    -------------
    - Novices got the lowest HP in game.
      Level 99 Novice,  1 Vit =  535HP
      Level 99 Novice, 99 Vit = 1054HP 
      Level 99 Novice, 99 Vit+HP boosting Equipments = 1458HP
      R-Arm= 4 slot weapons + [4 Fabre Cards]
      L-Arm= Guard + [Ant Egg Card]
      Head = Corsair
      Head = S.SunGlasses + [Orc Hero Card]
      Body = Adv.Suit + [PecoPeco Card]
      FGear= Sandals + [Matyr Card]
      Acc  = Novice Armlet + [Spore Card]
      Acc  = Novice Armlet + [Spore Card]
    
    Stat Wise: SP
    -------------
    - Novices got the lowest SP in game too.
      Level 99 Novice,  1 Int =  535HP
      Level 99 Novice, 99 Int = 197HP 
      Level 99 Novice, 99 Int+SP boosting Equipments = 318SP
      R-Arm= Assassin's Dagger
      Head = S.HeadGear + [Willow Card]
      Head = S.SunGlasses + [Willow Card]
      Body = Adv.Suit + [Desertwolf Puppy Card]
      FGear= Sandals + [Sohee Card]
    
    Stat Wise: DEF 
    --------------
    - Novices could fairly match Mages and Assassin's Defence Rate but not
      quite well.
      Level 99 Novice,  1 Vit =  1 DEF
      Level 99 Novice, 99 Vit = 99 DEF 
      Level 99 Novice, 99 Vit+Vit/Def boosting Equipments = 30.33+111 DEF
    *-set at a minimum armor upgrade of +4 [Safety Level]
      R-Arm= 4 slot weapons + [4 Fabre Cards]  
      L-Arm= [+4]Guard + [Ambernite Card]
      Head = [+4]Corsair
      Head = S.SunGlasses + [Orc Hero Card]
      Body = [+4]Adv.Suit + [SteelChon Chon Card]
      FGear= [+4]Sandals
      Grmnt= [+4]Hood
      Acc  = Novice Armlet + [Spore Card]
      Acc  = Novice Armlet + [Spore Card]
    
      Level 99 Novice, 99 Vit+Vit/Def boosting Equipments = 40.33+111 DEF
    *-set at an average armor upgrade of +7
      R-Arm= 4 slot weapons + [4 Fabre Cards]  
      L-Arm= [+7]Guard + [Ambernite Card]
      Head = [+7]Corsair
      Head = S.SunGlasses + [Orc Hero Card]
      Body = [+7]Adv.Suit + [SteelChon Chon Card]
      FGear= [+7]Sandals
      Grmnt= [+7]Hood
      Acc  = Novice Armlet + [Spore Card]
      Acc  = Novice Armlet + [Spore Card]
     
      Level 99 Novice, 99 Vit+Vit/Def boosting Equipments = 50.33+111 DEF  
    *-set at an average armor upgrade of +10
      R-Arm= 4 slot weapons + [4 Fabre Cards]
      L-Arm= [+7]Guard + [Ambernite Card]
      Head = [+7]Corsair
      Head = S.SunGlasses + [Orc Hero Card]
      Body = [+7]Adv.Suit + [SteelChon Chon Card]
      FGear= [+7]Sandals
      Grmnt= [+7]Hood
      Acc  = Novice Armlet + [Spore Card]
      Acc  = Novice Armlet + [Spore Card]
    
    
    Stat Wise: Flee/Perfect Dodge
    -----------------------------
      Level 99 Novice,  1 AGI =  100 Flee
      Level 99 Novice, 99 AGI =  198 Flee
      Level 99 Novice, 99 AGI+AGI/Flee boosting Equipments = 241 Flee
      R-Arm= 4 slot weapons + [4 Female Thief Bug Cards]
      Head = Ghost Bandana
      Body = Adv.Suit + [Thief Bug Card]
      FGear= Sandals + [Male Thief Bug Card]
      Grmnt= Hood + [Whisper Card]
      Acc  = Novice Armlet + [Kukre Card]
      Acc  = Novice Armlet + [Kukre Card]
    
      Level 99 Novice,  1 LUK =     1% P.Dodge
      Level 99 Novice, 99 LUK =  10.9% P.Dodge
      Level 99 Novice, 99 LUK+LUK/P.D. boosting Equipments = 41.6% P.Dodge
      R-Arm= Fortune Sword
      Head = Bunny Band
      Body = Adv.Suit + [PoringCard]
      Acc  = Novice Armlet + [Yoyo Card]
      Acc  = Novice Armlet + [Yoyo Card]
    
      Level 99 Novice,  1 LUK,  1 AGI =   100+1 Flee
      Level 99 Novice, 99 LUK, 99 AGI =  198+11 Flee
      Level 99 Novice, 99 LUK, 99 AGI+Equipments = 225+40.9% Flee
      R-Arm= Fortune Sword
      Head = Ghost Bandana
      Body = Adv.Suit + [Thief Bug Card]
      FGear= Sandals + [Male Thief Bug Card]
      Grmnt= Hood + [Whisper Card]
      Acc  = Novice Armlet + [Kukre Card]
      Acc  = Novice Armlet + [Kukre Card]
    
    
    Im not 100% sure if the datas are all 100% accurate but im quite sure they're
    close to those numbers. Anyway there are a couple more facts about novices"
    - The equipments they could use is by far limited.
    - They possess no magic/skill whatsoever but they could get one for themselves
      through equipments such as [Skill Cards] on Armlets or Weapons with skills.
    - They have no stat bonus whatsoever.
    - They get the lowest ASPD number in line along other melee job/class.
    - The 50% Overweight isn't a problem to them as their Regen is by far the
      crappiest and would only gain lost HP back faster is through sitting.
    - Novices rely so much on equipments.
    - They can only equip melee weapons. [Up to this time they could still equip
      level 3 weapons e.i.Tsurugi etc...]
    - They're by far easy-normal leveling to base 50-60.
    - They waste no time as after they die half of the HP is filled.
    - The only way they could earn money is by selling rares, loots are hard
      to come by so it's all up to lady luck to bless you with a rare find.
    - They are the easiest to play but one of the toughest to level.
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    =- Why follow be Perma-Novice? =-
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
        "To be human is to know the fear of death, yet keep on fighting."
                           -- Gau Ban, Shadow Skill.
    
    Simply to put it: "It's fun", "You'll be original", and "You'll prove people
    that Perma-Novices aren't just frail little pixels!"
    
    Permanent Novices aren't boring. Unlike the most commonly seen Assassins or
    Knights, you'll simply be moving around people noticing how you take on
    monsters Novices can't normally do. Though you may suck with the Stats heck,
    why are you in the path/career anyway? I think Perma-Novice is just a way to
    give yourself a challenge and to pick up a couple of friends along the way.
    At first boredom bit me into making one and on my way i met a couple of 
    Novices like my character that aims to impress people and show-off a bit.
    Sure you can't MVP Baphomet or Doppelganger but seeing a Novice hacking his
    way, leveling in Sphinx or like taking on Sohees or Fighting your way through
    Byalan 4. It's a fun way to play the game perhaps. Though i say you shouldn't
    really force yourself into making one, you should have like a goal so it could
    make you work on not getting annoyed with your performance. Through my 
    experience, Novices received free buffs especially when you're in an area that
    no Novice has ever dared to venture. Perma-Novices are cool too, or show off
    if you really have that much zenny with Spells after another. The reason is
    all up to you to decide and hang on to it and make your way to achieve it.
    
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-
    =- Basic Stats Points =-
    =-=-=-=-=-=-=-=-=-=-=-=-
    
        "I have found her weakness! She is still unused to the lovely
         eye-patch, which obstructs her view from the left!"
                                  -- Koinosuke, Jubei-chan
    
    STR - Strenght
    AGI - Agility
    VIT - Vitality
    DEX - Dexterity
    INT - Intelligence
    LUK - Luck
    
    STR - You gotta Have a lot of this. Since you won't be getting any weapon
    mastery whatsoever you'll need as much STR as to deal as much damage to a
    monster as possible. This is a must if you'll be meleeing your way around.
    It not only increases your Damage output it also allows you to carry more
    weight so you could venture for a longer time without back-tracking for more
    healing items.
    
    AGI - is deeply involved with the nibleness of character. AGI increases
    flee rate of character and attack speed of weapons. This is a very helpful
    stat specially when you'll be trying to score off the level 50-60 mark. It'll
    really help you level on tougher monsters and increases your Flee so you
    could spare a couple of healing items when you have to.
    
    VIT - affects on the defence/health of character. VIT increases the defence
    of character so it enables the character to deal with less damage taken from
    enemies.And it increases the maximum amount of HP and the speed of HP
    recovery. All Novices could use a little to a lot of Vit. Vit builds are by
    far easier to start and level till 40+ against AGI build and they'll be
    using less Healing Items than the contrasting build. This'll give you a lot
    of HP and DEF rate to level with.
    
    DEX - affects on character's accuracy rate when attack or the use of weapon.
    It increases average attack strength of weapons, especially the attack 
    strength of bows get more affected by DEX.Besides it reduces miss when attack,
    also does the magical skill casting time. Dex should be pumped up to. What use
    is a very high STR if you couldn't Hit your target anyway? Also this helps to
    maintain a not-so-flactuating damage dealing during your leveling time. DEX
    helps to not flactuate in damage when hacking away monsters. This also helps
    if you decide to level the Spell Caster's way.
    
    INT - is deeply involved with the magical ability of character. INT
    increases Magical attack strength/defence and regist against magics. If you
    won't be casting or leveling with Spells then skip this. Yes! SKIP it. You'll
    be needing less SP as you imagine and since you'll only get so little SP
    even on high numbers on this stat or your level you'll be wasting points if
    you pump this for nothing. But if you'll be leveling like a spell caster/mage
    then pump INT away.
    
    LUK - It means the fortune of character, affects on various situations. 
    Besides, the rate of critical attack and perfect dodge are both affected by 
    LUK. I don't really advise you to be a crit Novice but to those who are
    persistent and would boot for the "Being original thing" only pump this if
    you'll be a Crit Novice otherwise forget about it and put the point to other
    stats then.
    
    
    =-=-=-=-=-=-=-=-
    =- Equipments =-
    =-=-=-=-=-=-=-=-
    
    Most people if not everybody do underestimate novices. Some players will say
     that the only reason a novice is strong is because novices relies on his 
    equipments. Well, actually all melee jobs do. Don't try and argue everybody 
    do need good equipments.
    
    
    Offense:
    --------
    I can't really say that Perma-Novices excel in this area, infact they don't 
    really excel in any area other than being unique and cute. But since we're 
    talking about novices we do need good equips to show off who could be better.
    
    Cards 101:
    ----------
    There are three types of damage increasing cards. Race, Property, and Size 
    cards giving 20%, 20% and 15% respectively. So most of the time we'll be 
    relying on Race or Property cards as much as possible, mainly for the bigger
    damage modifier it offers. However there are monsters that don't have a 
    specific race or property, examples are the undead. There comes the 
    advantage of size cards.
    
    Formula for card damage is (1.2*no. of race cards)*(1.2*no. of property 
    cards)*(1.15*no. of size cards).
    
    
    This means that in order deal the highest possible damage, you need to use 
    both race and property cards. A good example would be a Trip Saharic Bloody 
    Blade will deal 1.8 times more damage while a Double Bloody Double Hallowed 
    Axe will deal 1.96 times more damage on an Abysmal Knights[?]. The only problem 
    would be the limited number of monsters you could where you could use the 
    weapon to attain its maximum efficiency would be little.
    
    What card should be prioritized? Saharic, Clamorous and Hydras are great 
    cards to invest on. Remember that when Juno comes you'll be stucked with 
    stiletto as your primary weapon so i would suggest you socket the card on 
    sabers or tsurugi or anything that you can resell when the time comes. 
    Saharics are great weapon on Byalan and could last you till 80's or 90's 
    even. Clamorous gives you a wide range of monsters to level on as almost 
    half[or less] of the enemy monster population are brute tyoe. Hydras are 
    hands down an easy set to be sold and opens the possibility of leveling 
    on orcs like a smith or a knight could do.
    
    Skeleton Worker are also good cards to invest on. These are size cards so
    you won't get as much damage sa bloody weapons. However there are only 3 
    sizes of monsters and a lot of them are medium-sized. In effect, you give 
    away some damage for more versatility. Remember that a lot of monsters that 
    you will level on are medium-sized and at higher levels it is possible for 
    you to level in GH. 
    
    Personally though, since both Skel Worker and Hydra cards are expensive, its
    up to you which you prefer. You don't neccesarily need to have both since 
    both these cards have a wide variety of monsters to level on. 
    
    
    Elemental Weapons
    -----------------
    Generally, there is one rule in elemental weapons and that is "The bigger, 
    the better".  Since in Pre-Juno patch you won't be able to equip level 3 
    weapons you should use that advantage and over use an elemental saber or 
    something. I really don't have to explain something here other than pointing
    out [what you might have forgotten] that some monsters do only receive as 
    low as 125% to as high as 200% damage from elementals thus making you 
    reconsider carded weapons. Anyway, since most servers are usually have the
    surplus on elemental weapons as opposed to the little demand on them they're
    generally 30-40% cheaper than carded weapons. However elemental modifiers 
    are affected Elemental levels [e.i. a Thara frog is a level 2 Water type 
    and Wind weapons deals 175%].
    
    Triple Bloody Saber [Carded] VS. Ice Saber[Elemental. This is pretty basic 
    but for the sake of it. Elementals by far deals better damage compared to 
    carded weapons. But the reason why carded weapons are choosen over elemental
    weapons is that at times it becomes limited and really annoying. Let's take
    the High Orcs area in Clock Tower 3. High Orc are generally weak against Ice
    and is also a Demi-Human type. Equiped with a Trip Bloody Saber you'll do 
    160% of damage to it compared to an Ice Saber which will deal 175% damage.
    But when an Orc Archer runs in, it'll be trouble some to switch to another 
    elemental weapon to deal with it compared to a carded which will last you 
    depending on the place you level. Which to use depends on you but always 
    remember that Elementals deals better damage than carded[even better against
    MVP monsters]
    
    
    Defense:
    Novices have the crappiest total/maximum HP and SP. They aren't either 
    offensive oriented class since we are only allowed to equip weak armors and 
    limited defense headgears we generally do need HP Boosting Equipments. And 
    socketed on armors, are hands down should be HP Booster. Pecopecos should be 
    the choice before the patch and switch to Pupa[+700MHP] after the patch.
    
    But this has come to my attention whether to go for damage-reducing cards or
    hp boosting cards on a shield, guard to that matter. So I've run some tests 
    whether which would be which and would we benefit for the long run. Okay, 
    I've taken a 50 Vit Novice with just a Guard as an Equip and tested Thiefbug
    Egg and Bigfoot card on a Mantis [done with the Juno Patch]. The mantis who
    has an initial attack of 118-149 tremendously decreased to just 52-73 
    compared to a 74-104 damage without the Bigfoot Card. So I equiped a Novice
    with 50 str and 20 dex and a +7 stiletto. With flee rate right below 15%, 
    it would take an average damage of 115-125 from the novice in 19-21 hit 
    turns to kill the 2472 HPed Mantis while in return taking 70-90 approx. 
    damage taking the Mantis 8-10 attack turn to eat up all of the novice's 
    850 total HP. Now taking into consideration the Bigfoot card instead of the
    Theifbug Egg card. The Mantis will now be dealing an average damage of 55-65
    every attack turn and thus dealing of with the novice with 11-15 attack turn
    to finish off the 850 total HP. The difference of the average 9 from 13 is
    quite big for a novice already. That's almost 200-250 damage differential 
    between damage modifiers from Total HP booster. It's up to you though but 
    I would suggest those who uses vit for their primary defensive stat to go 
    with Damage Modifiers than HP boosters as to the AGI-types I would go with
    HP Boosters as you're not intended to get hit and just gain HP from potions.
    
    Depending on the situation, you should have a versatile card on a Hood. 
    Whispers are a bit Versatile and so are Raydrics but the price difference 
    between the two would make you go with a Mocking Hood. The +20 Flee should 
    be a great help off the rack. With your current level +20 Flee rate you 
    could benefit from it in the long run. Raydrics are great investments for 
    VIT Novices and Whispers are a must for AGI build. You shouldn't really 
    think of elemental/type card immunitizer[e.i. Zakk card, Marc etc...] 
    monsters that deals that thing do come in rare and the most common which 
    is poison could easily be countered by green potions.
    
    Hands down on Shoes-Equipment, Matyrs should be picked or a Male Thiefbug 
    Card would be a good replacement for AGI types and as for VIT HP regen type
    of card would be nice or you could stick with a Matyr.
    
    
    Common Builds
    -------------
    Note: There has been a general tendency away from pure builds (Ex. getting 
    VIT without getting AGI or vice-versa) So a STR/VIT build doesn't mean it 
    doesn't have AGI, etc. Also, they are generalized ideas and is different from
    my suggested builds found below.
    
    >STR/Hybrid
     ----------
    A balance of things, this build tries to balance the durability of VIT-types 
    and the speed of AGI-types. A pretty good build to work up to 50-60 base 
    level and could last till 70 like the pure AGI build. The balance of the two
    defensive stats will give you great versatility however you won't be as good
    as any other builds in their specialization as you've picked two but still 
    you're not far from a good competition with them.
    
    >STR Junkie
     ----------
    Since Perma-Novices don't have Sword Masteries yet! A High amount of STR is
    great anytime. You'll be dealing much better damage than thieves and not 
    croak up against swordsmen however you'll be distracted to a low amount on 
    your defensive side and would be forced to side one defensive stat over the
    other. But this won't be a problem as a High STR means more weight and more 
    potz to carry. STR Junkies aren't that famous but they're starting to make 
    their presence felt.
    
    >STR/VIT/DEX
     -----------
    An PVPer, Tanker and a fast leveler till up to around its 50's. A good mix
    of STR and VIT covers up for its so-so ASPD but with the DEX mixing in a 
    competetive amount of dished out damage while standing your ground would be 
    it's next best thing. You'll be leveling like a swordsman in your early days
    but windows will start to close and options will decrease when you start 
    leveling higher. It's generally like a VIT-SpearKnight wanna-bee build that 
    like them sucks on thier ASPD.
    
    >STR/AGI/DEX
     -----------
    The famous and most common build of all, fast leveler, doesn't uses much 
    potions and are show-offs. A good mix of STR and DEX and greatly allocates 
    AGI. They could out level its VIT counterpart but do fall short on its early 
    years. They're much like AGI 2-H Knights wanna-bee and has the same Flee 
    rate and since the lack of sword mastery again a tolerable amount of STR 
    should be compensated for it.
    
    >STR/AGI/LUK
     -----------
    A build that walks after a sin's crit build. Though naturally it can't 
    function, this is perhaps the most expensive build of all. It would need 
    crit gears for it to maximize its function or Flee gears if it is a natural
    one. Since Weapon Mastery isn't present and the low ASPD a novice could get
    crits are a great way to deal off damage while benefitting from dodges and 
    perfect dodges. They take a long time to level but do pays off later on.
    
    
    =-=-=-=-=--=-=-=-=-=-=-=-=-=-=
    =- Changes after Juno-Patch =-
    =-=-=-=-=--=-=-=-=-=-=-=-=-=-=
    This section is made solely for the purpose of informations that has 
    something to do with Novices/Perma-Novices or Super-Novices.
    
    > Weapons
      -------
      Now are restricted with the use of level 3 weapons. Novices now use weapons
      like a 3s.Stiletto, 3s.Rapier and 4s.Blade... as their primary weapons. 
      Those that were novice-friendly [like Fireblen etc..] are still of Novice
      use along wiht the others. Now that those weapons do only have a very low
      attack strenght they will still give novices better ASPD.
    
    > Equipments/Armors
      -----------------
      The same things are still applied however Novice Breastplates are now 
      present and since, s.Novice Breastplates are obviously considered [since
      it is far better than the conventional s.Adventurer suit] to be a primary
      armor for novices as well. On a side note, a lot of "Every Job" classified
      head gears are now cut down for 1st-job class' use. Examples are Apple O'
      Archer, Phantom Mask etc...
    
    > Cards
      -----
      Check my card listings. Mostly, they've made the useless cards to bit a
      bit more useful. Some nerfed as well.
    
    > Changing to Super Novice
      ------------------------
      You must be a Base Level 45 Novice. Head to Al de Baran and in the south
      part in a water mill. Enter the building and to the room to the left. The
      NPC would job change you to a Super Novice. I'm still quite unsure but they
      say that there are some things you have to collect to complete the job 
      change. Afterwards you'll be given with something better than you're old 
      Cotton Shirt/Knife default equip combo with a Pantie.
      
    > Novice Cart
      -----------
      They are far better than the Merchant's Carts! Heh! Anyway, you'll have a 
      little poring thing on the back of the cart that looks like the 2nd level
      of a Merchant/BS' cart. Anyway, to get one you should have the pushcart
      ability. Now, just talk to a Kapra near the Kapra Building in Alde aswell.
      I'm not sure with the prize of the cart yet.
    
    > [Less]Significant changes from Novice > Super Novice
      ----------------------------------------------------
      There aren't any actually. You'll still have the crappy total HP and SP
      as well as a blown-out regen rate. No job stat point bonus whatsoever.
      And upon changing to a S.Novice, you won't be allowed to get any job or
      anything. You cannot use the "Play Dead" Skill anymore but you could use
      the First-Aid skill. You would also start losing 1% if you happen to die
      and your HP bar won't be half filled when you respawn. Totally, much like
      a 1st-job. And you can not use Berserk potions anymore.
    
    > Super Novice Skills
      -------------------
      Basically everything a 1st job[from swordsman to a merchant] skill have.
      Double Strafe, Pnuema, Soul Strike, Improve Dodge etc... but pretty much
      like a normal job you still have to work your way up the skill tree. [e.i
      5 Enlarge Weight to open up Pushcart skill]. Though you could get the
      Double Strafe skill, you won't be able to use them anyway since you still
      can't equip Bows[as well as 2-hand etc...]
      
    MORE TO COME!!! MORE TO COME!!! MORE TO COME!!! MORE TO COME!!! 
    MORE TO COME!!! MORE TO COME!!! MORE TO COME!!! MORE TO COME!!! 
    MORE TO COME!!! MORE TO COME!!! MORE TO COME!!! MORE TO COME!!! 
    MORE TO COME!!! MORE TO COME!!! MORE TO COME!!! MORE TO COME!!! 
    
    
                             *-*-*-*-*-*-*-*-*-*-*-
                             * Stats/Skill Builds -
                             *-*-*-*-*-*-*-*-*-*-*-
    
    
          "If you want to defeat me, you must practice with your life!"
                              -- Akira Sendo, Slam Dunk
    
    I've simulated upto level 70 only as a level 99 is for me too much. It could
    either be achieved by a really religious playing of RO or by leeching from
    party members which i really don't wanna suggest you too. Anyway the build
    are simple so let me just give a self-titled build and the build itself. I
    will throw in the suggested equipments as well. The leveling areas are mere
    suggestions and are based on self-experience. I know there are a lot of places
    to go for leveling so you're free to use your own preference. The Equipment
    suggestion part are mere suggestions of an equipment path. You're free to
    make variation or what card to socket on a sloted equipment.
    
    
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
                 Tank Build       [VIT Build]
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
      Starting Stat Points:9 STR, 9 AGI, 9 VIT, 1 INT, 1 DEX, 1 LUK
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
    Level 70 |  9 Dex
    ---------  10 STR
               40 VIT
               20 STR
               20 DEX
               60 VIT
               50 STR
               30 DEX
               70 VIT
               60 STR
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
    Level 99 | 80 VIT
    ---------  70 STR
               40 DEX
               90 VIT
               80 sTR
               99 VIT
               86 STR
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
    Comments: Basically the point of the build is to get Vit to the
    maximum and keep pumping STR and a little of DEX to sustain damaging
    monsters along the way. It's tough to level the build till 99 and
    you'll mainly be dealing with orc for as long as you'll remember.
    I haven't got mine pass level 60 though and turned him to a
    swordsman before i could even get him up to 70. But he does well
    during the early levels and is out leveling most builds. But i 
    feel it start croaking on its stats during its 60's.
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
                           Leveling Areas
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
      1-16  | I'd say almost anywhere that's [Novice-friendly]. Stay
            | there till you're confident enough to take on Rockers or
            | Thief Bugs.
     16-50  | [Culvert Areas]. Just keep on upgrading your Armors and
            | equipments here. You can earn as much as 20k[woah that's
            | a lot during those time and your condition] and if you're
            | lucky enough you can earn Spore or Tarou Cards for yourself
            | here. Just keep going down the levels if you think you
            | can handle them now. PecoPecos and Ants are good too.
     50-60+ | I've made a living on [Elder Willows]. They're good till around
            | 60+ or if you have enough equipments to stay on [Byalan 1 or 2]
            | They have fine drops too.
     60-70+ | I haven't reached level 60-70 with a vit novice but im guessing
            | based on self-experience would be Hodes, Savages,Drainliars,
            | Orcs and Goblins will be a nice source of experience.
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
                           Equipment Suggestions
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
    Weapon: +7 Blade > +6 Ring Pommel Saber > +5 Tsurugi
            +7 Main Gauche > +5 Gladius > +4 Damascus
    Shield: Guard > [VIT/HP Boosting Cards] or [Damage Reducing Cards]
    Armor : Adventurer Suit > [VIT/HP Boosting Cards]
    Helmet: Hat > [Any Particular head gear preference]
    Robe  : Hood > [Damage Reducing Cards] > Immune Hood
    Shoes : Sandals > [HP Boosting Card] or [Regen Card]
    Accessories: Novice Armlets > Tarou Cards[str] or Spore Cards[vit]
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
    
    
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
          High Leveler Build       [AGI Build]
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
      Starting Stat Points:9 STR, 9 AGI, 1 VIT, 1 INT, 9 DEX, 1 LUK
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
    Level 70 | 10 Dex
    ---------  10 STR
               10 AGI
               40 AGI
               20 STR
               20 DEX
               70 AGI
               50 STR
               80 AGI
               29 DEX
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
    Level 99 | 30 DEX
    ---------  90 AGI
               80 STR
               99 AGI
               90 STR
               36 DEX
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
    Comments: This is much like a thief/assassin build wihtout the skills
    and bonuses. You'll be dodging your way to high levels but your early
    days won't be a happy one. You'll still get hit after a couple of 
    while but the Healing items you'll be needing after getting much
    agi will be minimal. You could level High leveled, Low Hit Rate 
    Monsters and perhaps start hunting or something. They're great on
    higher levels but still, good equipments must come into play.
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
                           Leveling Areas
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
      1-16  | I'd say almost anywhere that's [Novice-friendly]. Stay
            | there till you're confident enough to take on Rockers,Porings
            | Thief Bugs,Pickies etc...
     16-50  | [Culvert Areas]. Just keep on upgrading your Armors and
            | equipments here. You can earn as much as 20k[woah that's
            | a lot during those time and your condition] and if you're
            | lucky enough you can earn Spore or Tarou Cards for yourself
            | here. Just keep going down the levels if you think you
            | can handle them now. PecoPecos and Ants are good too.
     50-60+ | I've made a living on [Elder Willows]. They're good till around
            | 60+ or if you have enough equipments to stay on [Byalan 1 or 2]
            | They have fine drops too. [Drainliars] in [Coal Mine 1] are nice
            | as they normally give more Base EXP. [Sphinx 1] is a choice if
            | you could dodge Zeroms and Fly away from Requiem. Hodes are a 
     60-70+ | possibility as well as savages and marse on [Byalan]. Drainliars
            | and Golems are still good too.
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
                           Equipment Suggestions
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
    Weapon: +7 Blade > +6 Ring Pommel Saber > +5 Tsurugi
            +7 Main Gauche > +5 Gladius > +4 Damascus
    Shield: Guard > [HP Boosting Cards] or [Damage Reducing Cards]
    Armor : Adventurer Suit > [HP Boosting Cards]
    Helmet: Hat > [Any Particular head gear preference]
    Robe  : Hood > Mocking Hood
    Shoes : Sandals > Light Sandals > Green Sandals
    Accessories: Novice Armlets > Armlets of Flash[Yoyo Card]
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
    
    
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
             Show-Off Build       [Crit Build]
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
      Starting Stat Points:9 STR, 9 AGI, 1 VIT, 1 INT, 9 DEX, 1 LUK
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
    Level 70 | 10 Dex
    ---------  10 STR
               10 AGI
               40 AGI
               20 STR
               60 AGI
               30 LUK
               30 STR
               70 AGI
               60 LUK
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
    Level 99 | 80 AGI
    ---------  40 STR
               99 AGI
               50 STR
               80 LUK
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
    Comments: I've seen one before and it was quite a flashy show. It
    bested on leveling with Kobolds. The build requires a lot of zennies
    to begin with. The build is much like the High-Leveler build but it
    differs only on the Crit percentage. This one relies as much on
    equipments more than any other and is really a frail build till you
    can start dealing critical hits. I've tried the build out on a 
    private server and run some tests. It was a very nice build but is
    lacking and mediocre early on. The real wonder of it would appear
    only with complete Crit Gears and High ASPD.
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
                           Leveling Areas
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
      1-16  | I'd say almost anywhere that's [Novice-friendly]. Stay
            | there till you're confident enough to take on Rockers,Porings
            | Thief Bugs,Pickies etc...
     16-50  | [Culvert Areas]. Just keep on upgrading your Armors and
            | equipments here. You can earn as much as 20k[woah that's
            | a lot during those time and your condition] and if you're
            | lucky enough you can earn Spore or Tarou Cards for yourself
            | here. Just keep going down the levels if you think you
            | can handle them now. PecoPecos and Ants are good too.
     50-60+ | I've made a living on [Elder Willows]. They're good till around
            | 60+ or if you have enough equipments to stay on [Byalan 1 or 2]
            | They have fine drops too. [Drainliars] in [Coal Mine 1] are nice
            | as they normally give more Base EXP. [Sphinx 1] is a choice if
            | you could dodge Zeroms and Fly away from Requiem. Hodes are a 
     60-70+ | possibility as well as savages and marse on [Byalan]. Drainliars
            | and Golems are still good too. [Kobolds] or great source too.
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
                           Equipment Suggestions
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
    Weapon: +7 Main Gauche > +5 Gladius > [Damage Modifier Card Set]
            e.i. [+5]Triple Saharic Gladius / [+4]Double Bloody Damascus
    Shield: Guard > [Damage Reducing Cards]
    Armor : Adventurer Suit > [HP Boosting Cards]
    Helmet: Hat > [Pref. Head Gears with AGI Bonus]
    Robe  : Hood > Mocking Hood
    Shoes : Sandals > Light Sandals > Green Sandals
    Accessories: Novice Armlets > Armlets of Counter[Kobold Card]
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
    
    
    
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
         Spell Caster Build #1      [INT Build]
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
      Starting Stat Points:1 STR, 9 AGI, 1 VIT, 9 INT, 9 DEX, 1 LUK
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
    Level 70 | 20 INT
    ---------  20 DEX
               99 INT
               25 DEX
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
    Level 99 | 99 DEX
    ---------  
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
    Comments: I don't even know if this is possible but I've seen 
    screen shots from iRO with a lvel 79 Novice with max INT and
    switching Skill-embeded Armlets and Skilled Weapons after another.
    I haven't seen one yet in pRO[and If you would please send me one
    if you're one >D] Anyway, Im not sure how to comment on this. I've
    tried this ones in a private server again and 99int merely deals 
    200 damage as an average. Maybe this is a nice reserve early on 
    while waiting for either the Sage or the actual Super Novice job.
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
                           Leveling Areas
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
    Really im not sure with this. I just saw a screen shot of a 
    Perma-Novice with such style and so i opted to post it up. I'm
    guessing with the following leveling area or he could possibly be
    leeched or tanked to be able to equip the weapons[Fireblend,Ice
    Falchion,Cutlas etc...] Anyway I'll still be putting a 1-70 level
    uh.. suggestions Xp. I'll just site the possiblities.
            | I'd say almost anywhere that's [Novice-friendly]. Stay
            | there till you're confident enough to take on Rockers,Porings
            | Thief Bugs,Pickies etc...
            | [Culvert Areas]. Since Bugs are weak with Fire or he could have
            | sniped his way on [Elder Willow] map with Cold Bolt or
            | Heal Bombed him up in [Payon Cave] or [Glast Heim].
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
                           Equipment Suggestions
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
    Weapon: +7 Main Gauche > +5 Gladius > [Cards with DEX Bonus]
    Shield: Guard > [Damage Reducing Cards]
    Armor : Adventurer Suit > [HP Boosting Cards]
    Helmet: Hat > [Pref. Head Gears with SP Bonus]
    Robe  : Hood > Mocking Hood
    Shoes : Sandals > [SP Regen cards]
    Accessories: Novice Armlets > [Skill Cards]
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
    
    
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
        Battle Caster Build         [Hybrid Build]
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
      Starting Stat Points:9 STR, 9 AGI, 9 VIT, 1 INT, 1 DEX, 1 LUK
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
    Level 70 |  9 Dex
    ---------  10 STR
               40 AGI
               20 STR
               20 DEX
               60 AGI
               50 STR
               49 INT
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
    Level 99 | 90 AGI
    ---------  80 INT
               33 DEX
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
    Comments: The Build is designed to be a nice variation from the
    Spell Caster Build that looks nearly impossible to go soloing.
    If you forgot about that Perma-Novice should be very very rich
    then it should be down to the wire in this build. This build will
    really require you to get a lot of equipments to make it work well.
    Now as an explanation. The Level 70 build gives you a good dodging
    skill at the same time meleeing. Leveling with level 1 elemental
    bolts isn't a good idea but the SP you're building for is for a
    must have Healing[Vitata] Armlet. Level 1 Heal drains 13 SP and it
    could heal for as much as 200HP+ per shot. By then you should be
    having 550+ HP[you could variate by removing vit so you could allocate
    more points though]. That will greatly take your dependency on 
    Healing Items for as much as your little HP can hold. By the time
    you run out of SP[which i think wouldn't be long] you should by then
    start hack slashing with healing items then.
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
                           Leveling Areas
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
      1-16  | I'd say almost anywhere that's [Novice-friendly]. Stay
            | there till you're confident enough to take on Rockers,Porings
            | Thief Bugs,Pickies etc...
     16-50  | [Culvert Areas]. Just keep on upgrading your Armors and
            | equipments here. You can earn as much as 20k[woah that's
            | a lot during those time and your condition] and if you're
            | lucky enough you can earn Spore or Tarou Cards for yourself
            | here. Just keep going down the levels if you think you
            | can handle them now. PecoPecos and Ants are good too.
     50-60+ | I've made a living on [Elder Willows]. They're good till around
            | 60+ or if you have enough equipments to stay on [Byalan 1 or 2]
            | They have fine drops too. [Drainliars] in [Coal Mine 1] are nice
            | as they normally give more Base EXP. [Sphinx 1] is a choice if
            | you could dodge Zeroms and Fly away from Requiem. Hodes are a 
     60-70+ | possibility as well as savages and marse on [Byalan]. Drainliars
            | and Golems are still good too.
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
                           Equipment Suggestions
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
    Weapon: +7 Main Gauche > +5 Gladius > [Damage Modifier Card Set]
            to weapons > [with magical attributes]
    Shield: Guard > [Damage Reducing Cards]
    Armor : Adventurer Suit > [HP Boosting Cards]
    Helmet: Hat > [Pref. Head Gears with SP Bonus]
    Robe  : Hood > Mocking Hood
    Shoes : Sandals > [SP Regen cards]
    Accessories: Novice Armlets > [Skill Cards]
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
    
    
    
                           *-*-*-*-*-*-*-*-*-*-*-*-*-*-*
                           * The Ways of a Permanovice *
                           *-*-*-*-*-*-*-*-*-*-*-*-*-*-*
    
    *-               -*
    *- Earning Money -*
    *-               -*
    I dun have any other ways of getting cash other than hunting for rares.
    And um... since only other Novices could use carded armlets it's no use
    to sell them. I'd say you just wait for luck to drop you a rare and sell it
    or them loots [though they're i mean they could be very minimal but a little
    is better than nothing, ne?]. Also, you better be sure if you'll use the card
    to socket it in an armlet. Look at it with different perspective and look at
    their use in the long run. Saving money is as good as earning so there!
    Save! Save! Save! Also, it would be good to have a merchant 24% discounting
    you from anything then overcharge the loot. I dunno.. that's the best i could
    think of.
    
    
    *-                 -*
    *- Party to choose -*
    *-                 -*
    
                     "I dodged it...  Ack! Sword and sheath..."
                       -- Udo Jinee, Rurouni Kenshin
    
    Swordsman - Another Swordsman wouldn't be that bad unless you find the
    enemies in the area too hard. Sharing XP with another Swordsman would
    defintely depend on where or how powerful the monsters are. If you'll
    be teaming up with a fellow swordsman be sure to take advantage of this
    and level up on tougher monsters.
    
    Thief - Same us the swordie but mostly thieves won't party with
    swordsman. Though in my opinion it's good to have the two jobs than
    2 very same jobs. Thieves could keep monsters/aggressive ones away
    while you recovery then let him rest as you do your job. It's just a
    two way deal. Thieves also could benefit from a tough meat shield as
    they deal strong blows in succession.
    
    Acolyte - Preferably a support one. Any party should have at least one
    'nuff said.
    
    Mages - I suggest only having one though if you'll be leveling somewhere
    like GH or let say you'll be trying Whispers then you should be getting
    one they are ultimate offensive weapons though they should always have a 
    meat shield to protect them that's why with a swordsman around you should 
    power level while you can.
    
    Archers - Archers are as good as mages though I constantly find having 
    one around isn't that helpful I would always prefer other classes than 
    them though they're the best support unit if you can't find any mages 
    around but considering their elemental arrows you should choose between
    it, mages or both.
    
    Merchants - Merchants, I only party with those who really work their ass
    off with you. Merchants are nice if they reach the Blacksmith class so
    you better be nice to them as they'll own us when they do reach that
    level.
    
    
    
    *-                    -*
    *- Monster Flee Chart -*
    *-                    -*
    
       "The Saotome Ougi is based on three principles: Speed, Seperation,
         and Strategy. In other words, run away until you think of
         something better."
          -- Saotome Genma, Ranma Nibunnoichi
    
    <Steals another one of Weggy's handwriting>
    
    The number on the left is the number of Flee Rate you need to dodge/flee
    monster with ease. I couldn't find any other flee rate as near/accurate
    as this one.
    
    87  Poring 
    89  Fabre 
    91  Lunatic 
    93  Picky 
    93  Willow 
    95  Drops 
    95  Roda Frog 
    95  Santa Poring 
    96  ChonChon 
    97  Condor 
    97  Eclipse (Miniboss) 
    99  Savage Babe 
    99  Mastering (Miniboss) 
    100 Toada (Miniboss) 
    103 Rocker 
    103 Spore 
    105 Hornet 
    105 Plankton 
    105 Dragonfly (Miniboss) 
    107 Kukre 
    110 Desert Wolf Puppy 
    110 Zombie 
    111 Ambermite 
    112 Creamy 
    113 Martin 
    113 Poporing 
    115 Muka 
    115 Marin 
    115 Tarou 
    116 Familiar 
    120 Steel Chonchon 
    121 Coco 
    122 Wolf 
    123 Andre 
    123 Deniro 
    123 Pecopeco 
    123 Poison Spore 
    124 Smokie 
    125 Bigfoot 
    125 Golem 
    125 Pierre 
    126 Stainer 
    128 Mandragora 
    128 Goblin (Axe) 
    128 Orc Zombie 
    130 Boa 
    130 Megalodon 
    130 Pirate Skeleton 
    131 Yoyo 
    134 Goblin (Mace) 
    134 Hydra 
    135 Vadon 
    136 Eggyra 
    136 Thara Frog 
    137 Argos 
    137 Marina 
    138 Elder Willow 
    138 Orc Skeleton 
    138 Orc Warrior 
    139 Anacondaq 
    139 Dustiness 
    139 Goblin (Hammer) 
    140 Vitata 
    140 Wormtail 
    141 Caramel 
    143 Giearth 
    143 Goblin (Knife) 
    143 Santa Goblin 
    143 Savage 
    145 Horn 
    145 Magnolia 
    145 Zerom 
    147 Kobold (Hammer) 
    148 Kaho 
    148 Skeleton Worker 
    149 Flora 
    149 Soldier Skeleton 
    150 Vocal (Miniboss) 
    151 Mantis 
    151 Metaller 
    152 Bongun 
    152 Ghoul 
    152 Swordfish 
    154 Vagabond Wolf (Miniboss) 
    155 Hode 
    156 Munak 
    156 Scorpion 
    156 Verit 
    160 Cornutus 
    160 Cookie 
    160 Sasquatch 
    161 Sohee 
    163 Desert Wolf 
    163 Frilldora 
    163 Marse 
    163 Strouf 
    166 Angeling (Miniboss) 
    168 Kobold (Axe) 
    170 Goblin (Chain) 
    170 Myst Case 
    170 Ghostring (Miniboss) 
    171 Mist 
    172 Marc 
    173 Horong 
    174 Whisper 
    175 Matyr 
    175 Requiem 
    176 Brilight 
    177 Argiope 
    181 Hunter Fly 
    182 Drainliar 
    182 Dokkaebi 
    185 Obeaune 
    185 Golden Thief Bug (MVP) 
    188 Choco (Miniboss) 
    188 Punk 
    189 Deviace 
    190 Marionette 
    190 Sandman 
    192 Mummy 
    192 Edgga (MVP) 
    193 Jakk 
    193 Nightmare 
    194 Phen 
    194 Skeleton Prisoner 
    195 Isis 
    195 Zenorc 
    196 Reydric 
    198 Sky Petit 
    198 Marduk 
    198 Minorous 
    200 Cruiser 
    201 Cramp 
    203 Earth Petit 
    205 Chepet 
    205 Zombie Prisoner 
    206 Evil Druid 
    206 Khalitzburg 
    206 Mimic 
    206 Moonlight Flower (MVP) 
    207 Pasana 
    208 Bathory 
    208 Iron Fist 
    209 Kobold (Mace) 
    210 Stemworm 
    211 Wraith 
    214 Arclouse 
    214 High Orc 
    215 Maya (MVP) 
    220 Ninetails 
    221 Dark Priest 
    221 Mistress (MVP) 
    223 Alarm 
    223 Baphomet Jr. 
    223 Deviruchi 
    225 Orc Hero (MVP) 
    230 Anubis 
    232 Joker 
    234 Sidewinder 
    236 Archer Skeleton 
    240 Anolian 
    250 Executioner 
    256 Sting 
    263 Baphomet (MVP) 
    265 Orc Archer 
    270 Drake (MVP) 
    270 Osiris (MVP) 
    273 Penomena 
    283 Wanderman 
    284 Rideword 
    285 Orc Lord (MVP) 
    286 Abyss Knight 
    305 Doppleganger (MVP) 
    317 Mysteltainn 
    322 Phreeoni (MVP) 
    
    
    
                               *-*-*-*-*-*-*-
                               * Cards List -
                               *-*-*-*-*-*-*-
    Let's begin with the Card List first so you won't have to do the trouble
    using other guides for just the reason to view which card you should try to
    get. The format goes like this Name of Card/Type/Ability.
    
    Legends:
      Bonus - Means an additional stat gain/stat bonus
    Enchant - Means to earn a skill/spell from
      Bless - Has something to do with Armor Property
     Resist - Resistance from certain things
       Harm - Deal better damage on certain monsters
      Curse - Influce abnormalities
    
    *-Note that card skills/effects here is based on the most recent Card
      Database of RO. It might differ from what your RO servers have now.
    
      -----------
     | Accessory |
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
     Card Name     | Card Type | Ability     
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
     Cobold        | Bonus     | Critical +4%, STR +1 
     Creamy        | Enchant   | Teleport Level 1 
     Horong        | Enchant   | Sight Level 1 
     Joker         | Enchant   | Steal Level 1 
     Kukre         | Bonus     | AGI +2 
     Mantis        | Bonus     | STR +3 
     Marine Sphere | Enchant   | Magnum Break Level 3
     Muka          | Bonus     | HP Recovery +10% 
     Obeaune       | Enchant   | Cure Level 1 
     Phen          | Bonus     | Uninterruptible casting, but 
                   |           | increases delay time 10% 
     Pirate Skel   | Enchant   | Discount Level 5
     Poison Spore  | Enchant   | Envenom Level 1 
     PoPoring      | Enchant   | Detoxify Level 1 
     Smokie        | Enchant   | Hiding Level 1 
     Spore         | Bonus     | VIT +2 
     Tarou         | Bonus     | STR +2 
     Vitata        | Enchant   | Heal Level 1 
     Wormtail      | Bonus     | DEX +2 
     Yoyo          | Bonus     | Perfect Dodge +5, AGI +1 
     Zerom         | Bonus     | DEX +3 
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
    
    
      -------
     | Armor |
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
     Card Name       | Card Type | Ability     
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
     Angelring       | Bless     | Gives armor Holy Property.
     Argiope         | Bless     | Gives armor Poison Property.
                     |           | Poison does 5% less damage, DEF +1.
     Baby DesertWolf | Bonus     | INT +1 
     Bathory         | Bless     | Gives armor Shadow Property 
     Cornutus        | Bless     | Makes Armor Indestructible, DEF +1.
     Dokkaebi        | Bless     | Gives armor Wind Property, DEF +1.
     Evil Druid      | Bless     | Gives Armor Undead Property, INT +1, Def +1
     Ghostring       | Bless     | Gives armor Ghost Property.
                     |           | HP Recovery -25% [NotYetImplemented].
     Marc            | Immune    | Immune to Freeze affect. 
                     |           | Water does 5% less damage. 
     Pasana          | Bless     | Gives armor Fire Property, DEF +1.
     PecoPeco        | Bonus     | Maximum HP +10%
     Picky           | Bonus     | STR +1, Atk +10
     Picky Egg       | Bonus     | VIT +1, Max HP +100
     Poring          | Bonus     | LUK +2, Perfect Dodge +1
     Pupa            | Bonus     | Maximum HP +700 
     Rocker          | Bonus     | DEX +1 
     Roda Frog       | Bonus     | Maximum HP +400, Maximum SP+50
     Sandman         | Bless     | Gives Armor Earth Property, DEF +1.
     Savage          | Bonus     | VIT +3 
     Steel ChonChon  | Bonus     | DEF +2,-20% Resistance to Wind 
     Swordfish       | Bless     | Gives armor Water Property, DEF +1.
     Thief Bug       | Bonus     | AGI +1 
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
    
    
      -----------
     | Foot Gear |
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
     Card Name       | Card Type | Ability     
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ 
     ChonChon        | Bonus     | AGI +2, Flee +2 
     Eddga           | Enchant   | Permanent Endure [NotYetImplemented]
                     |           | Max HP -25%
     Male Thief Bug  | Bonus     | AGI +2 
     Matyr           | Bonus     | Max HP +10%, AGI +1
     Moonlight Flower| Enchant   | +25% Walking Speed
     Sohee           | Bonus     | Maximum SP +15%, SP Recover +3%
     Verit           | Bonus     | Maximum HP/SP +8% 
     Zombie          | Bonus     | HP Recovery +20% 
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ 
    
    
      ---------
     | Garment |
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
     Card Name       | Card Type | Ability     
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ 
     Bapho Jr.       | Bonus     | AGI +3, Critical +1% 
     Condor          | Bonus     | Flee +10 
     Dustiness       | Resist    | 30% Resistance to Wind, Flee +5
     Frilldora       | Enchant   | Cloaking Level 1
     Hode            | Resist    | 30% Resistance to Earth, Flee +5
     Isis            | Resist    | 30% Resistance to Shadow, Flee +5
     Marionette      | Resist    | 30% Resistance to Ghost, Flee +5
     Mars            | Resist    | 30% Resistance to Water, Flee +5
     Mist            | Resist    | 30% Resistance to Poison, Flee +5
     Orc Zombie      | Resist    | 30% Resistance to Undead, Flee +5
     Raydric         | Resist    | 15% Resistance to Neutral, Flee +5
     Whisper         | Bonus     | Flee +20
                     |           | 5% more damage from Ghost Property attacks. 
     Zakk            | Resist    | 30% Resistance to Fire, Flee +5
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ 
    
    
      -----------
     | Head Gear |
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ 
      Card Name      | Card Type | Ability     
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ 
     Coco            | Resist    | Sleep 20%, DEF +1
     Deviruchi       | Immune    | Immune to Blind, STR +1
     Elder Willow    | Bonus     | INT +2 
     Ghoul           | Resist    | 20% Resistance from Poison Attack, DEF +1
     Giearth         | Immune    | Chaos, 15% Resistance from Poison
     Marduk          | Bonus     | Immune to Silence. 
                     |           | Reduce casting time by 5% 
     Martin          | Resist    | 20% Resistance from Blind, DEF +1
     Mistress        | Enchant   | Cast spells that require gemstones
                     |           | without using one, +25% SP consumption 
                     |           | with all skills
     Orc Hero        | Immune    | Immune to Stun, Vit +1
     Stainer         | Resist    | Silence 20%, Def +1
     Willow          | Bonus     | Maximum SP +80 
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ 
    
      --------
     | Shield |
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ 
      Card Name      | Card Type | Ability     
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ 
     Ambernite       | Bonus     | DEF +2 
     Andre Egg       | Bonus     | Maximum HP +5% 
     Argos           | Resist    | 20% Resistance from Stone Curse, DEF +1
     Bigfoot         | Resist    | Insects do 30% less damage 
     Golden Thief Bug| Enchant   | Block All Magic Spells cast at user,
                     |           | 2x SP consumption with all skills
     Horn            | Resist    | Ranged attacks do 20% less damage 
     Khalitzburg     | Resist    | 30% resistance from Demon Monsters
     Maya            | Enchant   | 30% chance to Reflect Magic
     Megalodon       | Resist    | Resist Frozen by 20%, DEF +1
     Munak           | Resist    | Resist Stone Curse by 15% 
                     |           | 5% Resistance to Earth, DEF +1
     Orc Warrier     | Resist    | Brutes do 30% less damage 
     Refflesia       | Resist    | Fish do 30% less damage
     Petite (Sky)    | Resist    | Dragons do 30% less damage 
     Thara Frog      | Resist    | Demi-Humans do 30% less damage 
     Thief Bug Egg   | Bonus     | Maximum HP +30 
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ 
    
    
      ------
     |Weapon|
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ 
      Card Name       | Card Type | Ability     
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ 
     Anacondaq        | Harm      | 20% more damage vs Poison 
     Andre            | Bonus     | ATK +20 
     Andre Larva      | Bonus     | INT+1,Maximum SP +10
     Archer Skeleton  | Harm      | 10% more damage vs Flying monsters
     Baphomet         | Harm      | Each attack does 3x3 splash damage
     Caramel          | Harm      | 20% more damage on Insects 
     Desert Wolf      | Harm      | 15% more damage vs Small monsters 
     Deviace          | Harm      | 7% more damage vs Demi Human, Brute
                      |           | Plant, and Insect Monsters
     Doppelganger     | Enchant   | Fast-Attack Speed [NotYetImplemented]
     Drainliar        | Harm      | 20% more damage vs Water 
     Drake            | Enchant   | 100% Size Modifier against All Size monsters
     Drops            | Bonus     | DEX +1 
     Fabre            | Bonus     | VIT +1, Maximum HP +100
     Farmiliar        | Curse     | 5% chance of Blind each attack, ATK+5
     Female Thief Bug | Bonus     | AGI +1, Flee +1
     Flora            | Harm      | 20% more damage on Amphibians 
     Goblin           | Harm      | 20% more damage on Brutes 
     Golem            | Bless     | Makes Weapon Indestructible, ATK+5
     Hornet           | Bonus     | STR+1,ATK+3
     Hunter Fly       | Bonus     | 3% chance of Heal 15% of damage done
                      |           | each attack 
     Hydra            | Harm      | 20% more damage on Demi-Humans 
     Kaho             | Harm      | 20% more damage on Earth Property
     Lunatic          | Bonus     | LUK +1, Critical +1, Perfect Dodge +1
     Magnolia         | Curse     | 5% chance of Curse each attack, ATK+5 
     Mandragora       | Harm      | 20% more damage vs Wind
     Marina           | Curse     | 5% chance of 'Frostbite' each attack, ATK+5
     Metaller         | Curse     | 5% chance of Silence each attack ATK+5
     Minorous         | Harm      | 15% more damage vs Large Size Monster, ATK+5
     Mummy            | Bonus     | Hit +20 
     Orc Skeleton     | Harm      | 20% more damage vs Holy 
     PecoPeco Egg     | Harm      | 20% more damage on Formless 
     Phreeoni         | Bonus     | Hit +100 
     Petite (Ground)  | Harm      | 20% more damage on Dragon monsters 
     Plankton         | Curse     | 5% chance of Curse each attack, ATK +5
     Requiem          | Curse     | 5% chance of Chaos each attack[NYI]
     Santa Poring     | Harm      | 20% more damage vs Shadow 
     Savage Bebe      | Curse     | 5% chance of Stun each attack, ATK+5
     Scorpion         | Harm      | 20% more damage on Plants 
     Sidewinder       | Enchant   | Double Attack Level 1 
     Skel Worker      | Bonus     | 15% more damage vs Medium monsters, ATK+5
     Snake/Boa        | Curse     | 1% chance of Toxication each attack 
     Soldier Skeleton | Bonus     | Critical +9%
     Strouf           | Harm      | 20% more damage vs Demon
     Vadon            | Harm      | 20% more damage vs Fire 
     Wolf             | Bonus     | ATK +15, Critical +1
     Zenorc           | Curse     | 4% chance of Poison each attack, ATK+10
    -_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ 
    
    
                              *-*-*-*-*-*-*-*-*-
                              * Level Up Guide *
                              *-*-*-*-*-*-*-*-*-
    
    =-=-=-=-=-=-=-=-=-=-=-=
    = Leveling Areas FAQs =
    =-=-=-=-=-=-=-=-=-=-=-=
    
    * - Taken from a Perma Novice Point of view.
    
    
     Prontera Fields
    ----------------
    
    prt_fild00__________________________________________________________________
    Direction: [2 East] from Geffen
               [2 West 1 North] from Prontera
    Monsters: Creamy, Fabre, Green Plant, Hornet, Lunatic, Poring, Pupa
              Roda Frog, Shining Plant
    Recommended Level:  1-10 [till 20 for hornets and creamy]
    
    Pretty much a good leveling map if you don't like much company. The place
    rarely gets visitors so you may like it here though Creamies and Hornets
    from time to time might outnumber easy monsters like Lunatics, Poring and
    the like. You may want to consider leveling on other maps though.
    
    
    prt_fild01__________________________________________________________________
    Direction: [1 North] from Prontera          
    Monsters: Blue Plant, Fabre, Green Plant, Lunatic, Poring, Pupa, Roda Frog
              Thiefbug Egg
    Recommended Level:  1-15
    
    A good novice area. It isn't crowded much and serves its purpose well though
    its positioning isn't a good thing for most people as they have to make
    quite a trek back and forth.
    
    
    prt_fild02__________________________________________________________________
    Direction: [1 North 1 East] from Prontera
    Monsters: Eclipse, Fabre, Lunatic, Mandragora, Poring, Pupa, Shining Plant
              Thiefbug
    Recommended Level:  25-40
    
    A nice area to level on when stepping at around 25-30. Mandragoras drop nice
    loots and has a pretty average spawn rate. You could stay here till 35 or so
    as they're mediocre replacement for Elder Willow Leveling. Eclipses could be
    a nice catch here.
    
    
    prt_fild03__________________________________________________________________
    Direction: [1 North 2 East] from Prontera
               [1 West] from prt_monk
    Monsters: Blue Plant, Choco, Creamy, Fabre, Green Plant, Lunatic, Poporing
              Pupa, Pupa, Thiefbug Egg, Yoyo
    Recommended Level:  45-50
    
    A fair area to level when nearing 50's. Though you should watch out for the
    Choco mini-boss as it could pack a mean punch. Yoyos could be hunted for
    both EXP and a rare Yoyo Card that could sell for a nice amount of zennies.
    There are easy monsters here that you can kill while you go search for more
    Yoyos or Creamies, just watch out for mobs though.
    
    
    prt_fild04__________________________________________________________________
    Direction: [2 West] from Prontera
    Monsters: Green Plant, Hornet, Lunatic, Poring, Rocker, Roda Frog
    Recommended Level:  20-30
    
    A good amount of Hornets and Rockers around here that could last you till 
    your late 20's to early 30's. Roda Frogs could give you decent exp during
    that time.
    
    
    prt_fild05__________________________________________________________________
    Direction: [1 West] from Prontera
    Monsters: Blue Plant, Fabre, Green Plant, Lunatic, Poring, Pupa, Roda Frog
    Recommended Level:  1-20
    
    A Good Novice Area and is near the culverts Tool Keeper and Kafra too. It has
    an Above Average spawn rate and since it's near the Culvert's Kafra you could
    keep on killing and not to worry when you die as you'll be spawning in the
    same map anyway.
    
    
    prt_fild06__________________________________________________________________
    Direction: [1 East] from Prontera
    Monsters: Fabre, Green Plant, Lunatic, Poring, Pupa, Roda Frog,Thiefbug/Egg
    Recommended Level:  1-20
    
    Same as the other Novice Hunting Ground and since it is just a step from 
    Prontera it has been flocked by novices to train. It should serve its purpose
    too. You can keep on killing Thief Bugs that are minimal in number here if
    you can, they should give a decent amount of EXP.
    
    
    prt_fild07__________________________________________________________________
    Direction: [1 West 1 South] from Prontera
    Monsters: Black Mushroom,Creamy,Fabre,Lunatic,Poring,Rocker,RodaFrog,Vocal
    Recommended Level:  15-30 [or 40's even]
    
    A good replacement for leveling on Culverts. Rockers should be giving almost
    the exact same EXP rate Theif Bugs could give the only good thing here is
    that they don't mob or help out. They could last you till 40's and you could
    hunt the Vocal Mini Boss if you can aswell.
    
    prt_fild08__________________________________________________________________
    Direction: [1 South] from Prontera
               [1 West] from Izlude
    Monsters: ChonChon, Fabre, Lunatic, Poring, Pupa, Roda Frog
    Recommended Level:  1-20
    
    Perhaps one of the best Novice Hunting Grounds there is. It is near two
    cities and you could respawn in the same map too. Monsters could rack you up
    till 20 if you're still not ready for Rockers or other monsters. They give
    a very little drop but the spawn rate here is crazy and that makes up for
    it.
    
    
    prt_fild09__________________________________________________________________
    Direction: [1 West 2 South] from Prontera
               [1 North] from AntHell Area
    Monsters: Chonchon, Condor, Desert Wolf Pup, Drops, Muka, PecoPeco Egg, Picky
              Super Picky, Steel Chonchon, Yellow Plant
    Recommended Level:  15-30
    
    A pretty average map for an average leveled novice. Muka cards are really
    helpful too as well as condors and steel chonchon if you manage to get one.
    
    
    prt_fild10__________________________________________________________________
    Direction: [2 West 2 South] from Prontera
    Monsters: Creamy, Elder Willow, Lunatic, Poporing, Red mushroom, Savage Bebe
              Shining Plant, Willow
    Recommended Level:  30-60+
    
    With an average flee or def rate elder willows could rack you good EXP till
    about 60+ You could sideline for Dead Branches and Trunks too. Creamies are
    running around here so you may want to chance upon them too.
    
    
    prt_fild11__________________________________________________________________
    Direction: [3 West 2 South] from Prontera
    Monsters: Coco, Elder Willow, Lunatic, Poporing, Red mushroom, Savage
              Savage Bebe, Yoyo
    Recommended Level:  50-70+
    
    Savages. Nuff said. You may chance up on a yoyo card too.
    
    
    
     Morroc Fields
    --------------
    
    moc_fild01__________________________________________________________________
    Direction: [2 South] from Prontera
    Monsters: Condor, Drops, PecoPeco, PecoPeco Egg, Picky, Super Picky,Y.Plant
    Recommended Level:  7-25
    
    An average leveling spot that has a good number of novice-friendly to perma-
    novice-friendly monsters to level up on. Plus, PecoPeco Cards are really 
    really useful before the Yuno/Juno patch. Monsters around here are pretty
    decent and has nice drops [Condor/PecoPeco/PecoPeco Egg Cards] and they could
    even drop an Egg Shell that has a nice def. rate early in the game. Pecos
    also drops those slotted sandals that will be very handy ones foot gear
    cards are at your hands.
    
    
    moc_fild02__________________________________________________________________
    Direction: [3 South] from Prontera [Right portal from moc_fild01]
    Monsters: Condor, Green Plant, PecoPeco Egg, Picky, Super Picky, Savage Bebe
              Yellow Plant
    Recommended Level:  1-15
    
    Not really a good hunting ground for novices but since they have savage bebe
    they could give a good amount of EXP till late in your novice leveling days.
    
    
    moc_fild03__________________________________________________________________
    Direction: [1 South 1 West] from Payon
    Monsters: Boa, Green Plant, Lunatic, Poring, Roda Frog, Willow, Wolf
    Recommended Level:  15-30
    
    Boas are great source of EXP till level 30. Roda Frogs and Willows are enough
    to support your leveling while looking for Boas. Below Average loot here but
    EXP off the Boas and Wolves are good.
    
    
    moc_fild04__________________________________________________________________
    Direction: [3 South] from Prontera [Left portal from moc_fild01]
    Monsters: Chonchon, Condor, Drops, PecoPeco, PecoPeco Egg, Picky, S.Picky
              Wolf, Yellow Plant
    Recommended Level:  7-30
    
    A good leveling place as it combines a lot of mosters that are novice
    friendly. Pretty much the same as all other Morroc Fields
    
    
    moc_fild05__________________________________________________________________
    Direction: [1 West] from AntHell Area
    Monsters: Chonchon, Condor, Drops, PecoPeco Egg, Picky, Super Picky, Wolf
              Steel Chonchon, Yellow Plant
    Recommended Level:  10-30
    
    Similar to moc_fild04 map
    
    
    moc_fild06__________________________________________________________________
    Direction: [1 North 1 East] from Morroc
    Monsters: Chonchon, Condor, Desert Wolf Pup, Dragon Fly, Drops, Muka
              PecoPeco Egg, Picky, S.Picky, Yellow Plant
    Recommended Level:  10-30
    
    Similar to moc_fild04 map
    
    moc_fild07__________________________________________________________________
    Direction: [1 North] from Morroc
    Monsters: Chonchon, Drops, PecoPeco Egg, Picky, S.Picky, Yellow Plant
    Recommended Level:  10-20
    
    A very good Novice Hunting Ground. Being adjacent to Morroc Town makes it
    similar to prt_fild08. The bountyful amount of monsters here are ample to
    level you till 20 without relying too much on potions or equipments.
    
    
    moc_fild08__________________________________________________________________
    Direction: [1 South] from AntHell Area
    Monsters: Desert Wolf Pup, Golem, Metaller, Scorpion
    Recommended Level:  50-70
    
    A nice map for novice with agi and/or luck/crit based build. Golems are a
    really really nice way to earn big sum of EXP but at a low level each of its
    attack will really hurt. Metallers and Scorpions are so-so enemies which 
    should be easy ones attaining a higher level. Loots should be awesome here.
    
    
    moc_fild09__________________________________________________________________
    Direction: [1 North 1 East] from Morroc
    Monsters: Condor, Desert Wolf Pup, Muka, PecoPeco Egg, Picky, S.Picky,
              Yellow Plant
    Recommended Level:  15-25
    
    Mukas and Deser Wolf Pups are the only reason to hunt in this map. Muka cards
    are nice early on and so would PecoPeco Egg cards would be to you.
    
    
    moc_fild10__________________________________________________________________
    Direction: [1 East] from Morroc
    Monsters: Condor, Green Plant, PecoPeco, PecoPeco Egg, Picky, S.Picky
              Yellow Plant
    Recommended Level:  10-30
    
    Similar to moc_fild04 map
    
    
    moc_fild11__________________________________________________________________
    Direction: [1 South 1 East] from Morroc
    Monsters: Andre, Ant Egg, Chonchon, Deniro, Drops, Picky, S.Picky, Piere
              Shining Plant
    Recommended Level:  10-30
    
    Similar to moc_fild04 map but it boasts on Andre and Ant Eggs that are very
    useful to novices if they got their cards.
    
    
    moc_fild12__________________________________________________________________
    Direction: [1 South] from Morroc
    Monsters: Ant Egg, Chonchon, Drops, Picky, S.Picky, Yellow Plant
    Recommended Level:  10-20
    
    Similar to moc_fild07. A nice novice hunting ground too.
    
    
    moc_fild13__________________________________________________________________
    Direction: [1 South 2 West] from Payon
    Monsters: Boa, Condor, PecoPeco, PecoPeco Egg, Picky, S. Picky, R.Mushroom
              Yellow Plant
    Recommended Level:  15-30
    
    Boas are great source of EXP till level 30 and so does Peco Pecos. Loots are
    above average and the EXP is pretty nice ones you could take on Peco Pecos
    or Boas.
    
    
    moc_fild14__________________________________________________________________
    Direction: [1 South 3 East] from Morroc
    Monsters: Deser Wolf, Deser Wolf Pup, Hode, Metaller, Scorpion, Shining Plant
              Yellow Plant
    Recommended Level:  60-75/80
    
    Desert Wolves, Hodes and Metallers are good monsters to farm experience 
    during these late stages. They could drop rares that could be converted to
    Red Potions to keep on leveling here again.
    
    
    moc_fild15__________________________________________________________________
    Direction: [1 South 2 East] from Morroc
    Monsters: Andre, Ant Egg, Deniro, Piere, Scorpion, yellow Plant
    Recommended Level:  20-30
    
    A good replacement instead of heading for ant hell.
    
    
    moc_fild16__________________________________________________________________
    Direction: [2 South 2 East] from Morroc
    Monsters: Hode, Metaller, Muka, Sandman
    Recommended Level:  70-80
    
    Sandmen makes the map tough for Novices. I'd suggest you come back here 
    during your later levels if you can handle[or your Flee that is] 2 or 3 
    Sandmen mob.
    
    
    moc_fild17__________________________________________________________________
    Direction: [1 South 3 West] from Morroc
    Monsters: Andre, Blue Plat, Drops, Frilldora, Piere, Hode, Metaller, Sandman
              Yellow Plant
    Recommended Level:  70-80
    
    With a few sandmen, hodes and frilldora in number you can visit here to kill
    or hunt for sandmen without the worry of getting mobbed. Frilldora only 
    spawns here too and their card are tad a rare find.
    
    
    moc_fild18__________________________________________________________________
    Direction: [2 South] from Morroc
    Monsters: Anacondaq, Chonchon, Drops, Hode, Steel Chonchon, Yellow Plant
    Recommended Level:  50-80
    
    A very good middle game leveling place. Just bring along better weapons
    to make the kill faster. A good replacement for Savages too.
    
    
    
     Geffen Fields
    --------------
    
    gef_fild00__________________________________________________________________
    Direction: [1 East] from Geffen
    Monsters: Blue Plant, Chonchon, Willow, Fabre, Green Plant, Marting, Poring
              Pupa, Roda Frog
    Recommended Level:  1-20
    
    Perhaps one of the best Novice Hunting Grounds there is. It is near two
    cities and you could respawn in the same map too. Monsters could rack you up
    till 20 if you're still not ready for Rockers or other monsters. They give
    a very little drop but the spawn rate here is crazy and that makes up for
    it.
    
    
    gef_fild01__________________________________________________________________
    Direction: [1 East 1 South] from Geffen
    Monsters: Green Plant, Hornet, Poring, Roda Frog, Thara Frog, Toad
    Recommended Level:  20-25
    
    Not the best place to hunt Tharas or Hornets and the Toad mini boss isn't
    that all great. Spawn rate are awful too.
    
    
    gef_fild02__________________________________________________________________
    Direction: [2 East] from Orc Ville Area
    Monsters: Blue Plant, Goblin [1-5], Goblin Archer, Goblin Leader, Green Plant
              Poporing, Red Mushroom, Shining Plant, Steam Goblin
    Recommended Level:  60-75
    
    Aside from watching out for the Steam Goblin and Goblin Leader, the place is
    a good hunting ground as well as a leveling place. Goblin Cards are good 
    cards to be used by novices and some of the Goblins have awful dex too[for
    agi people ^_^] and they don't hit hard that much.
    
    
    gef_fild03__________________________________________________________________
    Direction: [1 East] from Orc Ville Area
    Monsters: Coco, Green Plant, Poporing, Smokie
    Recommended Level:  30-40
    
    Not the best place to hunt for Smokies but the little population of people
    hunting here makes it a nice peaceful place to play. 
    
    
    gef_fild04__________________________________________________________________
    Direction: [1 North] from Geffen
    Monsters: Ambernite, Chonchon, Fabre, Green Plant, Poring Pupa, Roda Frog
              Willow
    Recommended Level:  10-24
    
    Another good novice hunting ground. The spawn rate here is crazy too.
    
    
    gef_fild05__________________________________________________________________
    Direction: [1 West 1 North] from Geffen
    Monsters: Chonchon, Deserwolf Pup, Fabre, Poring, Pupa, Red Plant, Rocker
              Roda Frog, Savage Bebe, Willow
    Recommended Level:  10-24
    
    Another good novice hunting ground. Spawn rate is good and the little 
    competition from other players here makes it nice too.
    
    
    gef_fild06__________________________________________________________________
    Direction: [2 West 1 North] from Geffen
               [1 East] From Glast Heim
    Monsters: Creamy, Sky Petite, Earth Petite, Poporing, Shining Plant, Stainer
    Recommended Level:  80-90
    
    Petites/Dragon Types aren't novice friendly. They have a good agi and a high
    str/atk power that compensate for their so-so dex. You may wanna think twice
    to level here though you'll be pretty famous if you could pawn petite mobs.
    
    
    gef_fild07__________________________________________________________________
    Direction: [1 West] from Geffen
    Monsters: Blue Plant, Chonchon, Creamy, Fabre, Green Plant, Poring, Pupa
              Roda Frog, Shining Plant, Stainer, Willow
    Recommended Level:  1-24
    
    Spaw Rate is Crazy and the monsters just love novices. Another great novice
    hunting ground.
    
    
    gef_fild08__________________________________________________________________
    Direction: [2 West] from Geffen
    Monsters: Blue Plant, Creamy, Kobold[1-5], Poporing, Stainer
    Recommended Level:  60-90
    
    Get a Bloody Weapon mixed with Demi-Human damage reducing equips and you're
    all set. Cobold Cards are sold at a nice price as well as their loots and
    leveling in here could get you good to 80+
    
    
    gef_fild09__________________________________________________________________
    Direction: [1 North] from Orc Ville Area
    Monsters: Ambernite, Blue Plant, Hornet, Poring, Red Mushroom
    Recommended Level:  20-25
    
    Not a very wise decision to level on. Crappy Spawn Rate and not much loots
    to look out for. Not just a good idea to hunt for ambernites. Otherwise,
    the place is good as it has not much to no people at all.
    
    
    gef_fild10__________________________________________________________________
    Direction: Orc Ville Area
    Monsters: Blue Plant, Green Plant, Horn, Orc Lady, Orc Warrior, Poporing,
              Yoyo
    Recommended Level:  50-70
    
    Get a Fire Weapon Instead of Bloody Weapons as it'll benefit you on most
    monsters and take advantage of their elemental weakness. Orc Warriors have
    a terrible HIT rate and could barely keep up if you're fast enough. Vit could
    also level up here pretty well.
    
    
    gef_fild11__________________________________________________________________
    Direction: [1 South] from Orc Ville Area
    Monsters: Black Mushroom, Coco, Goblin[1-5], Panzer Goblin, Poporing, Smokie
    Recommended Level:  50-70
    
    Much like gef_fild10 but watch out for Panzer Goblins. Goblins are like a 
    stepped-down orcs XD
    
    
    gef_fild12__________________________________________________________________
    Direction: [2 West 1 South] from Geffen
    Monsters: Kobold[1-5], Kobold Archer, Kobold Leader, Poporing, Stainer
    Recommended Level:  70-90
    
    A not-so-wise decision to level up on since the map features Kobold Archers
    that can ruin you any time. I'd suggest you just try gef_fild08 if you can't
    take Kobold Archers no more.
    
    
    gef_fild13__________________________________________________________________
    Direction: [1 West 1 South] from Geffen
               [1 West 1 North] from Orc Ville Area
    Monsters: Ambernite, Creamy, Poporing
    Recommended Level:  20-30
    
    A so-so area. Just consider other places other than this. Only a hand full of
    people would be seen here >D
    
    
    gef_fild14__________________________________________________________________
    Direction: [1 West] from Orc Ville Area
    Monsters: High Orc, Orc Archer, Orc Hero, Orc Lady, Orc Warrior
    Recommended Level:  70-90
    
    High Orcs if you could kill them but those Orc Archers will just piss you 
    off. Overall a nice place to level just watch out for the Archer and Hero.
    
    
    
     Payon Fields
    -------------
    
    pay_fild01__________________________________________________________________
    Direction: [1 South] from Payon
    Monsters: Black Mushroom, Fabre, Green Plant, Lunatic Poring, Pupa, Willow
    Recommended Level:   1-24
    
    A very good novice hunting ground. Spawn Rate is high but the population or
    competition here are great. There are a lot of peopel leveling here too.
    Overall this is a very nice spot to level on.
    
    
    pay_fild02__________________________________________________________________
    Direction: [2 South] from Payon
    Monsters: Boa, Fabre, Green Plant, Lunatic Poring, Pupa, Red Mushroom,
              Thief bug, Willow, Wolf
    Recommended Level:  20-40
    
    Boas and Wolves are great source of exp. The average spawn rate here is just
    enough for the little population/competition in the area.
    
    
    pay_fild03__________________________________________________________________
    Direction: [1 West] from Alberta
    Monsters: Creamy, Fabre, Green Plant, Lunatic Poring, Pupa, Red Mushroom, 
              Willow, Worm Tail
    Recommended Level:  1-24
    
    Another great novice hunting ground. Just don't try out Worm Tails and 
    Creamies as they'll be too strong at a very low point of your novice career.
    Spawn Rate are high too and competition is average.
    
    
    pay_fild04__________________________________________________________________
    Direction: [2 South 1 West] from Prontera
    Monsters: Angeling, Drops, Ghostring, Green Plant, Poporing, Poring ,
              Shining Plant
    Recommended Level:  1-30
    
    The Poring Land. Just watch out for the bosses and eat them porings!
    
    
    pay_fild05__________________________________________________________________
    Direction: [3 South] from Payon
    Monsters: Boa, Green Plant, Poison Spore, Poporing, Spore
    Recommended Level:  20-30
    
    Boas and Poison Spore are the main menu here. Spawn rate are low and so is
    the competition. You could level quietly here too.
    
    
    pay_fild06__________________________________________________________________
    Direction: [1 West 1 South] from Alberta
    Monsters: Fabre, Green plant, Lunatic, Poring, Pupa, Red Mushroom, Roda Frog
              Shining Plant, Spore, Willow
    Recommended Level:  1-30
    
    This place has more Roda Frogs than any other monsters. They could last till
    your early 30's too. They're very novice friendly and there's enough for 
    everyone.
    
    
    pay_fild07__________________________________________________________________
    Direction: [1 South 1 West] from Payon
    Monsters: Bigfoot, Caramel, Dokebi, Eggyra, Green Plant, Poison Spore, 
              Poporing
    Recommended Level:  60-80
    
    If it weren't for Dokebis. Dokebis are good source of EXP when you reach
    the early 60's till your late 70's complimented with Caramels and Bigfoots
    as well as Poison Spore to last you till 80. Eggyras are good too but they're
    tough to kill without the proprer tool.
    
    
    pay_fild08__________________________________________________________________
    Direction: [1 East] from Payon
    Monsters: Bigfoot, Elder Willow, Green Plant, Poporing, Shining Plant,Smokie
    Recommended Level:  30-50
    
    Elder Willows and Bigfoots are great source of EXP. Though some ranged
    players would go here. Competition would be high and since there aren't 
    any aggresives here and the average spawn rate it offers it is a nice place
    to level considering that it's near the town too.
    
    
    pay_fild09__________________________________________________________________
    Direction: [2 East] from Payon
    Monsters: Bigfoot, Eggyra, Greatest General, Green Plant, Poporing,
              Shining Plant, Sohee, Wanderer
    Recommended Level:  60-80
    
    A so-so place to level. If you could Dodge Greatest Generals then this is
    a great place for you. Sohees are good too just watchout for that Wander Man.
    
    
    pay_fild10__________________________________________________________________
    Direction: [1 South 2 East] from Payon
    Monsters: Bigfoot, Blue Plant, Eddga, Eggyra, Green Plant, Horong, Munak
              Poison Spore
    Recommended Level:  60-80
    
    Much like pay_fild09 just watch out for Horongs if you can't take on them
    as well as munaks and the boss Eddga. Don't Worry though as most 2nd job
    would be camping here so you could run around for help if ever.
    
    
    pay_fild11__________________________________________________________________
    Direction: [2 South 1 West] from Payon
               [3 West] from Alberta
    Monsters: Brilight, Dustiness, Fabre, Horn, Pupa, Red Mushroom, Stainer, 
              Stem Worm, Worm Tail
    Recommended Level:  70-90
    
    Brilights and Stem Worms are early 80's type of monsters. They're aggresive
    and annoying. Below Average Spawn rate and the low leveled monsters it 
    features makes it a bad place to level, that is if you can't take on 
    Briligths and Stem Worms.
    
    
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-
    = Specific Leveling FAQs =
    =-=-=-=-=-=-=-=-=-=-=-=-=-
    This section is intended to point out most builds on where to Hunt to Level
    on. I've included a tanking method along with it yet they're not to be taken
     seriously as your personal preference would always be better than mine. 
    Just think of them as suggestions.
    
    
    -----------------------Novice lvl. 1 to lvl 14-----------------------
    
    Hunt some Fabres, Porings, Lunatics and Chonchon till about level 7 or 8.
    By then you should be able to take on Rockers or some theif bugs. If you're
    to choose on either to pump STR or DEX early on I would suggest you pump
    DEX [remember DEX raises/affects the minimum amount of damage you inflict as 
    well as boosting your HIT/Accuracy up]. Also, you don't have to go into a
    hybrid build right now. Just keep on focusing on which defensive stat you're
    going to invest on, be it AGI or VIT. Anyway, Rockers or Thief bugs could
    level you till 14 allowing you to equip better Weapons [Like a Ring Pommel].
    
    TANK - Start with rockers or thief bugs, boas are good tank-able monsters 
    too. Poporings and Savage Babe are great tank-able monsters too.
    
    
    -----------------------Novice lvl. 13 to lvl 25-----------------------
    
    Vit - Culverts level 1 and 2 should be great by now. You should be taking
    little damage from thief bugs and farmiliars and at the same time be using
    little to less healing potions. Tarous would be great source of EXP too. I
    wouldn't suggest Byalan at the moment since there are less novice-friendly
    monsters there [kukres, planktons, and hydra compared to culvert that almost
    gives as much EXP]. Peco Pecos and Boas would be nice choices too.
    
    Agi - I would still say Culverts 1 and 2. They give pretty decent EXP till
    the desired level and at the same time you wouldn't need much flee for thief
    bugs. Depending on your Flee rate and equips, you could try other places 
    though but i strongly suggest Culverts then switching to Peco Pecos or Boas
    afterwards.
    
    Tanked - Elder Willows till flat level 40 and you could still keep going 
    till 45 until you have a decent flee rate to start leveling on your own.
    
    
    -----------------------Novice lvl. 26 to lvl 40-----------------------
    
    Vit - Culverts are still good till level 40. Just stick to a leveling place
    where you'll be taking 10 or less damage per hit. With quality equipments you
    could try out Byalan 1, Payon 2, Elder Willows, Yoyos, Culvert 4, and Geffen
    level 1. Geffen level 1 would be good when you reach and ample amount of
    defensive stat and could last you till level 50+.
    
    Agi - Culverts are still a nice choice, Elder Willows and Payon 2 are good
    too. Monsters there requires only a low flee rate. It might not be fast
    but it still serves its purpose well. Geffen 1 would be fast if you have an
    elemental weapon for it and an acolyte to support you.
    
    Tanked - If you're still been tanked, hodes and anacondaqs are great source
    of EXP by then and so are Savages, or a little bit stepped down, Smokies
    and Cocos are nice too. If you're being tanked, you should opt for 
    elementals so you could kill faster. Byalan 2 are a good tanking place too.
    
    
    -----------------------Novice lvl. 41 to lvl 50-----------------------
    
    Vit - At this point, your Defense should be able to handle good amount of mob
    so head for ant hell or geffen dungeon 1. With a good wind weapon, Byalan 2
    would be great. Payon Dungeon 2 are still a good source of Exp. If you're 
    that patient Culverts 4 could last you till level 50. Anywhere you want just
    consider that monsters should be damaging you for 20 or less damage per hit
    would be a great idea to level on.
    
    Agi - With a good flee rate and a carded or elemental weapon of choice. 
    Geffen dungeon 1 would be a great leveling area same as to Byalan 2. You
    could still level on Male theif bugs in Culvert 4 or Elder Willows if you're
    really patient. Anacondaqs are great source of EXP too and so are Hodes. 
    Zeroms in Sphinx 1 are nice source of EXP too but they're a bit dexterous and
    could hit you every now and then.
    
    Tanked - Stay where you're tanked from 26 - 40.
    
    Don't go hybrid till yet. Focus on shifting adding points on your desired
    stat and str/dex. 
    
    
    -----------------------Novice lvl. 51 to lvl 60-----------------------
    
    Vit - Pyramid 2 are now open for you. With a nice Fire weapon you should be
    making fun of the monsters here, just watch out for Archer Skeletons. Geffen
    dungeon 1 are still till your level 55's. You could also extend leveling 
    there till 60 as their damage would be tolerable. Hodes, Savages and 
    Anacondaqs are good monsters to hunt also. Orc Warriors would be a nice
    idea and so are Sohee's if you could take on them. Drainliars in Coal Mines
    are great great source of EXP and the damage is tolerable.
    
    Agi - Hodes, Anacondaqs, Drainliars, Savages, and Golems are nice choices.
    They could last till 60+ also, if you like things to be fast, get a strong
    fire weapon and with ample flee you should level up on sandmen while you
    spam potions.
    
    
    -----------------------Novice lvl. 61 to lvl 70-----------------------
    
    Vit - Now it varies with what equipment you have. With, quality equipments
    Kobolds should be great source of EXP[Bloody Weapob], Sandmen[Fire Weapon],
    Sphinx 2 [Bloody Weapon on Requims], Geffen 2 [Ice Weapon on Jakk], Zenorc
    [Bloody Weapon], Sohees [Wind Weapon], Byalan 3[Wid Weapon], Goblins[Bloody
    Weapon]. Basically things will be up to your equipments now. If your equips 
    would permit it level there. 
    
    Agi - Pretty much like where a Vit should be. I personally would choose to
    level on Sandmen with a good fire weapon. You'll be spamming less potions
    and be earning as much for your potions. Savages would still be good till 
    your early 70's and so are hodes.
    
    
    -----------------------Novice lvl. 71 to lvl 80-----------------------
    
    Vit - Now it varies with what equipment you have. With, quality equipments
    Kobolds should be great source of EXP[Bloody Weapob], Sandmen[Fire Weapon],
    Sphinx 2 [Bloody Weapon on Requims], Geffen 2 [Ice Weapon on Jakk], Zenorc
    [Bloody Weapon], Sohees [Wind Weapon], Byalan 3[Wid Weapon], Goblins[Bloody
    Weapon]. Pretty much like where you would level on 61-70. They would still
    be giving enough EXP for you.
    
    Agi - Same thing as a vit build would be levleing.
    
    
    -----------------------Novice lvl. 81 to lvl 99-----------------------
    
    Vit/Agi - Now it's up to your personal choice/[preference on where to
    level up. If you could take on Kobolds[Bloody Weapob], Sandmen[Fire Weapon],
    Sphinx 2 [Bloody Weapon on Requims], Geffen 2 [Ice Weapon on Jakk], Zenorc
    [Bloody Weapon], Sohees [Wind Weapon], Byalan 3[Wid Weapon], Goblins[Bloody
    Weapon], Minos [Ice Weapon], Evil Druid [Fire Weapon], High Orcs[Bloody 
    Weapon]. Basically this is where things are down to the wire. Level up where
    you think you could last till you could make a re-route trip back.
    
    
                                 *-*-*-*-*-*
                                 * Credits *
                                 *-*-*-*-*-*
    
    I would like to thank the following:
    Gravity - For creating the game.
    http://www.stud.ntnu.no/~magnusrk/calc/calc.php - The Stat Point Calculator
    I've been using to formulate ideas and builds.
    www.rodatazone.com - Where I borrowed the card listings.
    Level-Up - I'm not sure why? but they brought Ragnarok Online to the
    philippines.
    Soujiro's Perma-novice Guide <blue_soujiro@hotmail.com> - His is greatly
    benefitial. He was the only one to have a perma-novice guide. I was inspired
    and viola! here it was! Thanks man.
    GameFaqs - The best FAQ site in the world nuff' said.
    YOU - This won't be called a guide with out anyone being guided. Thank you.
    kirtap - he was like the new info guru something something. He has been a big
    help... most of the time. j00 ro><orz!!
    Iris Guild - I didn't had any when i started playing, I though it was just
    another show-off thing but my Iris Guild isn't just any other. The Council
    of Iris™. Keep on Cheezin! PISH AWTSH!
    
    If I ever missed someone e-mail me.