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                   R A G N A R O K      O N L I N E 
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Ragnarok Online : Perma-Novice Guide
for PC (DOS/Windows)
Ragnarok Online:Perma-Novice Guide created by Mad Monarch Gyl
Mad Monarch Gyl (gylisgod@yahoo.com)
Copyright 2004 by Mad Monarch Gyl
Created: April 30, 2004 (04.30.04)
Version 2.6
Update: May 16,2004 (05.16.04)


*-The following information found in this guide is mostly based on my pRO
(Philippines) version of Ragnarok Online. Though most are still appropriate
to most server. So with that in mind let's continue!

*-I strictly advise you to read the E-Mail Policy before emailing me


Disclaimer:
This FAQ/Walkthrough is created for personal use only, meaning it should not
be used for anything that gains any money. Magazines, Game Guides, Websites
in particular should not have this guide with out my permission. Ripping off
part(s) of this FAQ/Walkthrough and putting it as your own results you to be
guilty of the crime "Plagiarism". 

Plagiarism is an act of stealing, ripping off, copying ideas or words of
another person and taking it as your own without a crediting the real source
the just way that he/she should have been thanked. To simply put it,
Plagiarism is bad.

Also, you could never ever use this FAQ/Walkthrough to make your own 
FAQ/Walkthrough, you must do everything yourself or if you do somehow use this
or any other guide you should give proper credit to the author. Also, you
could have this FAQ/Walkthrough on your website provided that not a single
character has been altered and you must have my permission before you could
do so. If you didn't have my permission then you have crossed the lines of the
copyrights law. By the way, you could print the whole thing/parts of
the FAQ/Walkthrough though.

"Walang nakawan pare..." (Please don't steal =P)

The guide could originally be seen at:
www.gamefaqs.com


Contents:
I.    Introduction
II.   Revisions
III.  E-Mail/Contacts Policy
IV.   Game Basics
      A. Introduction to Perma-Novice
      B. Perma-Novice Basics
      C. Why follow be Perma-Novice?
      D. Basic Stat Points
      E. Equipments
      F. Changes after Juno-Patch
V.    Stats/Skill Builds
      A. Build Suggestions
      B. Leveling Suggestions
      C. Equipments Suggestions
VIII. The Ways of a Perma-Novice
      A. Earning Money
      B. Party to choose
      C. Monster Flee Chart
IX.   Card Lists
X.    Level Up Guide
      A. Leveling Areas FAQs
      B. Specific Leveling FAQs
XI.   Credits



                            *-*-*-*-*-*-*-*-
                            * Introduction -
                            *-*-*-*-*-*-*-*-
Greetings! Gyl Here! After another year of being quiet and non-active with my
FAQ writing hobby i certainly feel the urge of writing one up after a year of
nothingness. I love Xenosaga and I felt like sharing a bit of my knowledge,
which i think isn't that new to some, yet i kinda feel like i still have some
people out there that i could lend a helping hand. I kinda feel like tired of
making a FAQs/Walkthrough, well for atleas the time of, so i'll try my best
to bring out a nice Perma Novice Guide here. I love helping people and i 
love sharing my ideas with all of you guys. BTW, to clear things up I've only
been playing in the pRO[Philippine Ragnarok Online] servers and Iris to be
exact. I've cared less about the name but since i've been receiving mails,
erm... bad mails to be exact about my character[in-game] scamming somebody.
To clarify things there's only one Mad Monarch Gyl and the l isn't a capital
"i", he's a knight and is only in the Iris Server of pRO. If anyone has tried
anything funny using my name[i just hate those hate mail and stuffs being sent
to my email address, been spammed so i hafta change my mailing address] it
isn't me. Erm... okish.. I think that would clear things up. 

Anyway, I've been fond of Novices since the very beginning but ended up 
changing them to 1st job classes when i feel like they're tad tough to level
up. There aren't any bonuses or rewards upon getting an impressive-leveled
perma novice other than uh.. i dunno. Perma-Novice is far different from
what they call Super Novice. It's quite simple but i'll explain it in the
guide. Anyway, enough blabbers here and there and let's get on with the show.

By the way, contributions are pretty much accepted. If you do contribute I'll
be certain to add you on the credit lists. And oh, I've changed my mailing 
address now as the old account was completely trashed by some junkie virus
so there from my old [evil_tyrant_gyl@hotmail.com] it's now
[gylisgod@yahoo.com].

Let's roll...


                             *-*-*-*-*-*-*
                             * Revisions *
                             *-*-*-*-*-*-*

April 30, 2004 (04.30.04) Version 1
-----------------------------------
- It's basically what the FAQ is composed of. Started most of what a basic
  FAQs and Guides should hold.

May 5,2004 (05.05.04) Version 2
-------------------------------
- Just changed the Card Hunting Leveling Guide to a simple card list. It's
  all up to the player's experience/preference to decide where and what
  to do. It all boils down to how you play and what you need to do. Anyhow,
  I added the Leveling Areas FAQs to make up for it. It's simply much of a
  collection of my experience leveling in the specific area, simply to put it
  it's a leveling guide that focuses and talks about each and every leveling
  places in the game. Also, Ive updated the Card List with the most recent.

May 7,2004 (05.07.04) Version 2.1
---------------------------------
- I've completed Prontera and Morroc Fields. And if you like your own comment
  to be posted as well[about the certain map fields] send them in in the
  same format like what i've done though i would generally would want it from
  those who had experienced leveling with novices.

May 11,2004 (05.11.04) Version 2.4
----------------------------------
- Done Geffe, and Payon Fields. Next up are Dungeon maps and Mjolnir maps.

May 13,2004 (05.13.04) Version 2.5
----------------------------------
- I kinda feel bored with the maps so i kinda added a new section on the 
  Perma-Novice Game Basics or was it alot >_<

May 16,2004 (05.16.04) Version 2.6
----------------------------------
- I made a Level Up Guide Section comprised of a Leveling Areas FAQs and
  a Specific Leveling FAQs. Leveling Areas FAQs are made up of list of maps
  in Ragnarok Online that suggests a specific level and perhaps a comparison
  between another, along with the sugested levels the area could be tackled
  and certain comments as well. Specific Leveling Areas FAQs are written
  straight from my personal experience and others that i've talked to. They
  suggests areas to level and for certain builds as well.


                         *-*-*-*-*-*-*-*-*-*-*-*-*-
                         * E-Mail/Contacts Policy -
                         *-*-*-*-*-*-*-*-*-*-*-*-*-
Why'd I suddenly summon a E-Mail/Contacts Policy section? Simply to
categorize every mail that I've been recieving from those that are possibly
either a Virus or something bad. I would suggest you follow the following 
things below so as to quickly get a reply off the day or two after you 
mailed me. Yes! I'm that quick on replying mails as I don't want my Inbox
to be so filled and to make my browser go faster when checking things out.
Anyway here are the list of Do's and Don'ts doing something that is on
either the Do's/Don'ts list will seriously affect the odds of you getting
a reply so I suggest you follow them as simple rules are applied.

*- E-Mails -*

Do’s and Dont's
---------------
1. Only send me questions that can't be found on my guide. I will be more
   happy to help you in this case.
2. Try to be specific in defining something or when stating what had happened.
   So I won't be e-mailing you back for some questions that'll simply consume
   our precious time.
3. I won't be accepting or be opening any mails that has attachments.
4. Check the latest version of the guide before sending in any questions,
   chances are that your question might be answered in the newest version of
   the guide.
5. If I happen to not reply after three or so days than e-mail me again 
   nicely and I'll reply ASAP.
6. You must label your mail with the game title whether a submission or a 
   question (E.I. FFX-2 <insert any topic for your contribution> or just
   FFX-2 for questions or inquiries).
7. Don't be persistent, don't e-mail me the very same question that I've
   already answered.
8. Don't send me nonsense e-mails like "How much is..." "Can you buy me this?"
9. Be nice! Don't use bad words in your mail.
10. No Chain Mails!
Doing anything that isn't allowed will automatically make your address be
blocked from any future mail you might possibly send. Sorry I gotta be strict
on this as I've had two of my last 3 mails trashed with some spam mails and
all.



                           *-*-*-*-*-*-*-*
                           * Game Basics *
                           *-*-*-*-*-*-*-*

        "If the student does not wish to gain strength,
         he cannot become truly strong."
                        -- Hiko Seijuro, Rurouni Kenshin


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
=- Introduction to Perma-Novice =-
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Perma-Novice = A Perma-Novice really isn't designed to battle tougher
enemies/monsters but a lot has persevered and has been victorious though 
surely the path they took is as tough as anyone could ever imagine. There 
are a lot of different kinds of Perma-Novices. Some would persevere to be as
good as thieves and some would want to show off with flashy magical spells 
and some aimed and designed themselves for battle. Though Perma-Novices 
aren't that famous, most job classes underestimate them and take them too 
lightly. Equipped with almost all basic weapons, Novices could fancy anyone
with flashy styles and amazing capabilities. Cheap Armlets[after the Novice
Armlet Patch] now offers more versatility to Novices that'll change what 
other people think and look down befor them.

Perma-Novice or Permanent Novice they are but the fewest number of player
type in the game. You can call them a job yet as they're novices opting for
a job/class. Permanent Novices received no stat bonuses, skills, whatsoever,
the reason people take such path is either the challenge, fame, mere boredom, 
or simply wanna be different. The reasons of taking the path of a 
Perma-Novice differs from every person's perspective but what ever you do
you'll still be the frail novice they're always was. Novices are step downs
of perhaps swordsmen as I see. Swordsmen without skills and job stat-bonus to
be exact. They are able to weild limited number of equipments, armors, weapons
etc... They are swordsmen without HP/SP bonuses. Perma-Novices could best get
to level 55 and from there they might croak away and wither or be forced to
changed job. Really, a path that offers nothing but challenge and a test of
how long could you fund him. Haaahaha.. honestly, novices do really rely on
items as much as any jobs would. Mostly they're made as secondary characters 
of people who just wanna show up or something. Anyway, There are difference
between Super-Novice and Perma-Novice. First off, Perma-Novice receive nothing
whatsoever compared to a Super-Novice[who'll be out in the Juno patch, as they
say they would] possesses almost all 1st job-class skills, 69 points to 
distribute in total. They're far different from Novices relying on Skill-cards
socketed on Novice Armlets[that came with the comodo patch, i think] or from
special weapons like Ice Blade etc... To put it Perma-Novice is by far the
toughest path to take.



=-=-=-=-=-=-=-=-=-=-=-=-=
-= Perma-Novice Basics -=
-=-=-=-=-=-=-=-=-=-=-=-=-

                 Novices, Untouched Souls.


Perma-Novices are on of the few most challenging paths to take in Ragnarok
Online. As most of the time you'll see other Perma-Novice there are as little
as 25% chance that they'll push on till an average of 60-70 of level. At an
average, Most Novices will have to rely on a primary character that they will
on to fund their journey. It all comes down to how much zennies you could
dish out to fund the character and pump him up with it. Novices comes down
to the wire with the following facts:

Stat Wise: HP
-------------
- Novices got the lowest HP in game.
  Level 99 Novice,  1 Vit =  535HP
  Level 99 Novice, 99 Vit = 1054HP 
  Level 99 Novice, 99 Vit+HP boosting Equipments = 1458HP
  R-Arm= 4 slot weapons + [4 Fabre Cards]
  L-Arm= Guard + [Ant Egg Card]
  Head = Corsair
  Head = S.SunGlasses + [Orc Hero Card]
  Body = Adv.Suit + [PecoPeco Card]
  FGear= Sandals + [Matyr Card]
  Acc  = Novice Armlet + [Spore Card]
  Acc  = Novice Armlet + [Spore Card]

Stat Wise: SP
-------------
- Novices got the lowest SP in game too.
  Level 99 Novice,  1 Int =  535HP
  Level 99 Novice, 99 Int = 197HP 
  Level 99 Novice, 99 Int+SP boosting Equipments = 318SP
  R-Arm= Assassin's Dagger
  Head = S.HeadGear + [Willow Card]
  Head = S.SunGlasses + [Willow Card]
  Body = Adv.Suit + [Desertwolf Puppy Card]
  FGear= Sandals + [Sohee Card]

Stat Wise: DEF 
--------------
- Novices could fairly match Mages and Assassin's Defence Rate but not
  quite well.
  Level 99 Novice,  1 Vit =  1 DEF
  Level 99 Novice, 99 Vit = 99 DEF 
  Level 99 Novice, 99 Vit+Vit/Def boosting Equipments = 30.33+111 DEF
*-set at a minimum armor upgrade of +4 [Safety Level]
  R-Arm= 4 slot weapons + [4 Fabre Cards]  
  L-Arm= [+4]Guard + [Ambernite Card]
  Head = [+4]Corsair
  Head = S.SunGlasses + [Orc Hero Card]
  Body = [+4]Adv.Suit + [SteelChon Chon Card]
  FGear= [+4]Sandals
  Grmnt= [+4]Hood
  Acc  = Novice Armlet + [Spore Card]
  Acc  = Novice Armlet + [Spore Card]

  Level 99 Novice, 99 Vit+Vit/Def boosting Equipments = 40.33+111 DEF
*-set at an average armor upgrade of +7
  R-Arm= 4 slot weapons + [4 Fabre Cards]  
  L-Arm= [+7]Guard + [Ambernite Card]
  Head = [+7]Corsair
  Head = S.SunGlasses + [Orc Hero Card]
  Body = [+7]Adv.Suit + [SteelChon Chon Card]
  FGear= [+7]Sandals
  Grmnt= [+7]Hood
  Acc  = Novice Armlet + [Spore Card]
  Acc  = Novice Armlet + [Spore Card]
 
  Level 99 Novice, 99 Vit+Vit/Def boosting Equipments = 50.33+111 DEF  
*-set at an average armor upgrade of +10
  R-Arm= 4 slot weapons + [4 Fabre Cards]
  L-Arm= [+7]Guard + [Ambernite Card]
  Head = [+7]Corsair
  Head = S.SunGlasses + [Orc Hero Card]
  Body = [+7]Adv.Suit + [SteelChon Chon Card]
  FGear= [+7]Sandals
  Grmnt= [+7]Hood
  Acc  = Novice Armlet + [Spore Card]
  Acc  = Novice Armlet + [Spore Card]


Stat Wise: Flee/Perfect Dodge
-----------------------------
  Level 99 Novice,  1 AGI =  100 Flee
  Level 99 Novice, 99 AGI =  198 Flee
  Level 99 Novice, 99 AGI+AGI/Flee boosting Equipments = 241 Flee
  R-Arm= 4 slot weapons + [4 Female Thief Bug Cards]
  Head = Ghost Bandana
  Body = Adv.Suit + [Thief Bug Card]
  FGear= Sandals + [Male Thief Bug Card]
  Grmnt= Hood + [Whisper Card]
  Acc  = Novice Armlet + [Kukre Card]
  Acc  = Novice Armlet + [Kukre Card]

  Level 99 Novice,  1 LUK =     1% P.Dodge
  Level 99 Novice, 99 LUK =  10.9% P.Dodge
  Level 99 Novice, 99 LUK+LUK/P.D. boosting Equipments = 41.6% P.Dodge
  R-Arm= Fortune Sword
  Head = Bunny Band
  Body = Adv.Suit + [PoringCard]
  Acc  = Novice Armlet + [Yoyo Card]
  Acc  = Novice Armlet + [Yoyo Card]

  Level 99 Novice,  1 LUK,  1 AGI =   100+1 Flee
  Level 99 Novice, 99 LUK, 99 AGI =  198+11 Flee
  Level 99 Novice, 99 LUK, 99 AGI+Equipments = 225+40.9% Flee
  R-Arm= Fortune Sword
  Head = Ghost Bandana
  Body = Adv.Suit + [Thief Bug Card]
  FGear= Sandals + [Male Thief Bug Card]
  Grmnt= Hood + [Whisper Card]
  Acc  = Novice Armlet + [Kukre Card]
  Acc  = Novice Armlet + [Kukre Card]


Im not 100% sure if the datas are all 100% accurate but im quite sure they're
close to those numbers. Anyway there are a couple more facts about novices"
- The equipments they could use is by far limited.
- They possess no magic/skill whatsoever but they could get one for themselves
  through equipments such as [Skill Cards] on Armlets or Weapons with skills.
- They have no stat bonus whatsoever.
- They get the lowest ASPD number in line along other melee job/class.
- The 50% Overweight isn't a problem to them as their Regen is by far the
  crappiest and would only gain lost HP back faster is through sitting.
- Novices rely so much on equipments.
- They can only equip melee weapons. [Up to this time they could still equip
  level 3 weapons e.i.Tsurugi etc...]
- They're by far easy-normal leveling to base 50-60.
- They waste no time as after they die half of the HP is filled.
- The only way they could earn money is by selling rares, loots are hard
  to come by so it's all up to lady luck to bless you with a rare find.
- They are the easiest to play but one of the toughest to level.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
=- Why follow be Perma-Novice? =-
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

    "To be human is to know the fear of death, yet keep on fighting."
                       -- Gau Ban, Shadow Skill.

Simply to put it: "It's fun", "You'll be original", and "You'll prove people
that Perma-Novices aren't just frail little pixels!"

Permanent Novices aren't boring. Unlike the most commonly seen Assassins or
Knights, you'll simply be moving around people noticing how you take on
monsters Novices can't normally do. Though you may suck with the Stats heck,
why are you in the path/career anyway? I think Perma-Novice is just a way to
give yourself a challenge and to pick up a couple of friends along the way.
At first boredom bit me into making one and on my way i met a couple of 
Novices like my character that aims to impress people and show-off a bit.
Sure you can't MVP Baphomet or Doppelganger but seeing a Novice hacking his
way, leveling in Sphinx or like taking on Sohees or Fighting your way through
Byalan 4. It's a fun way to play the game perhaps. Though i say you shouldn't
really force yourself into making one, you should have like a goal so it could
make you work on not getting annoyed with your performance. Through my 
experience, Novices received free buffs especially when you're in an area that
no Novice has ever dared to venture. Perma-Novices are cool too, or show off
if you really have that much zenny with Spells after another. The reason is
all up to you to decide and hang on to it and make your way to achieve it.



=-=-=-=-=-=-=-=-=-=-=-=-
=- Basic Stats Points =-
=-=-=-=-=-=-=-=-=-=-=-=-

    "I have found her weakness! She is still unused to the lovely
     eye-patch, which obstructs her view from the left!"
                              -- Koinosuke, Jubei-chan

STR - Strenght
AGI - Agility
VIT - Vitality
DEX - Dexterity
INT - Intelligence
LUK - Luck

STR - You gotta Have a lot of this. Since you won't be getting any weapon
mastery whatsoever you'll need as much STR as to deal as much damage to a
monster as possible. This is a must if you'll be meleeing your way around.
It not only increases your Damage output it also allows you to carry more
weight so you could venture for a longer time without back-tracking for more
healing items.

AGI - is deeply involved with the nibleness of character. AGI increases
flee rate of character and attack speed of weapons. This is a very helpful
stat specially when you'll be trying to score off the level 50-60 mark. It'll
really help you level on tougher monsters and increases your Flee so you
could spare a couple of healing items when you have to.

VIT - affects on the defence/health of character. VIT increases the defence
of character so it enables the character to deal with less damage taken from
enemies.And it increases the maximum amount of HP and the speed of HP
recovery. All Novices could use a little to a lot of Vit. Vit builds are by
far easier to start and level till 40+ against AGI build and they'll be
using less Healing Items than the contrasting build. This'll give you a lot
of HP and DEF rate to level with.

DEX - affects on character's accuracy rate when attack or the use of weapon.
It increases average attack strength of weapons, especially the attack 
strength of bows get more affected by DEX.Besides it reduces miss when attack,
also does the magical skill casting time. Dex should be pumped up to. What use
is a very high STR if you couldn't Hit your target anyway? Also this helps to
maintain a not-so-flactuating damage dealing during your leveling time. DEX
helps to not flactuate in damage when hacking away monsters. This also helps
if you decide to level the Spell Caster's way.

INT - is deeply involved with the magical ability of character. INT
increases Magical attack strength/defence and regist against magics. If you
won't be casting or leveling with Spells then skip this. Yes! SKIP it. You'll
be needing less SP as you imagine and since you'll only get so little SP
even on high numbers on this stat or your level you'll be wasting points if
you pump this for nothing. But if you'll be leveling like a spell caster/mage
then pump INT away.

LUK - It means the fortune of character, affects on various situations. 
Besides, the rate of critical attack and perfect dodge are both affected by 
LUK. I don't really advise you to be a crit Novice but to those who are
persistent and would boot for the "Being original thing" only pump this if
you'll be a Crit Novice otherwise forget about it and put the point to other
stats then.


=-=-=-=-=-=-=-=-
=- Equipments =-
=-=-=-=-=-=-=-=-

Most people if not everybody do underestimate novices. Some players will say
 that the only reason a novice is strong is because novices relies on his 
equipments. Well, actually all melee jobs do. Don't try and argue everybody 
do need good equipments.


Offense:
--------
I can't really say that Perma-Novices excel in this area, infact they don't 
really excel in any area other than being unique and cute. But since we're 
talking about novices we do need good equips to show off who could be better.

Cards 101:
----------
There are three types of damage increasing cards. Race, Property, and Size 
cards giving 20%, 20% and 15% respectively. So most of the time we'll be 
relying on Race or Property cards as much as possible, mainly for the bigger
damage modifier it offers. However there are monsters that don't have a 
specific race or property, examples are the undead. There comes the 
advantage of size cards.

Formula for card damage is (1.2*no. of race cards)*(1.2*no. of property 
cards)*(1.15*no. of size cards).


This means that in order deal the highest possible damage, you need to use 
both race and property cards. A good example would be a Trip Saharic Bloody 
Blade will deal 1.8 times more damage while a Double Bloody Double Hallowed 
Axe will deal 1.96 times more damage on an Abysmal Knights[?]. The only problem 
would be the limited number of monsters you could where you could use the 
weapon to attain its maximum efficiency would be little.

What card should be prioritized? Saharic, Clamorous and Hydras are great 
cards to invest on. Remember that when Juno comes you'll be stucked with 
stiletto as your primary weapon so i would suggest you socket the card on 
sabers or tsurugi or anything that you can resell when the time comes. 
Saharics are great weapon on Byalan and could last you till 80's or 90's 
even. Clamorous gives you a wide range of monsters to level on as almost 
half[or less] of the enemy monster population are brute tyoe. Hydras are 
hands down an easy set to be sold and opens the possibility of leveling 
on orcs like a smith or a knight could do.

Skeleton Worker are also good cards to invest on. These are size cards so
you won't get as much damage sa bloody weapons. However there are only 3 
sizes of monsters and a lot of them are medium-sized. In effect, you give 
away some damage for more versatility. Remember that a lot of monsters that 
you will level on are medium-sized and at higher levels it is possible for 
you to level in GH. 

Personally though, since both Skel Worker and Hydra cards are expensive, its
up to you which you prefer. You don't neccesarily need to have both since 
both these cards have a wide variety of monsters to level on. 


Elemental Weapons
-----------------
Generally, there is one rule in elemental weapons and that is "The bigger, 
the better".  Since in Pre-Juno patch you won't be able to equip level 3 
weapons you should use that advantage and over use an elemental saber or 
something. I really don't have to explain something here other than pointing
out [what you might have forgotten] that some monsters do only receive as 
low as 125% to as high as 200% damage from elementals thus making you 
reconsider carded weapons. Anyway, since most servers are usually have the
surplus on elemental weapons as opposed to the little demand on them they're
generally 30-40% cheaper than carded weapons. However elemental modifiers 
are affected Elemental levels [e.i. a Thara frog is a level 2 Water type 
and Wind weapons deals 175%].

Triple Bloody Saber [Carded] VS. Ice Saber[Elemental. This is pretty basic 
but for the sake of it. Elementals by far deals better damage compared to 
carded weapons. But the reason why carded weapons are choosen over elemental
weapons is that at times it becomes limited and really annoying. Let's take
the High Orcs area in Clock Tower 3. High Orc are generally weak against Ice
and is also a Demi-Human type. Equiped with a Trip Bloody Saber you'll do 
160% of damage to it compared to an Ice Saber which will deal 175% damage.
But when an Orc Archer runs in, it'll be trouble some to switch to another 
elemental weapon to deal with it compared to a carded which will last you 
depending on the place you level. Which to use depends on you but always 
remember that Elementals deals better damage than carded[even better against
MVP monsters]


Defense:
Novices have the crappiest total/maximum HP and SP. They aren't either 
offensive oriented class since we are only allowed to equip weak armors and 
limited defense headgears we generally do need HP Boosting Equipments. And 
socketed on armors, are hands down should be HP Booster. Pecopecos should be 
the choice before the patch and switch to Pupa[+700MHP] after the patch.

But this has come to my attention whether to go for damage-reducing cards or
hp boosting cards on a shield, guard to that matter. So I've run some tests 
whether which would be which and would we benefit for the long run. Okay, 
I've taken a 50 Vit Novice with just a Guard as an Equip and tested Thiefbug
Egg and Bigfoot card on a Mantis [done with the Juno Patch]. The mantis who
has an initial attack of 118-149 tremendously decreased to just 52-73 
compared to a 74-104 damage without the Bigfoot Card. So I equiped a Novice
with 50 str and 20 dex and a +7 stiletto. With flee rate right below 15%, 
it would take an average damage of 115-125 from the novice in 19-21 hit 
turns to kill the 2472 HPed Mantis while in return taking 70-90 approx. 
damage taking the Mantis 8-10 attack turn to eat up all of the novice's 
850 total HP. Now taking into consideration the Bigfoot card instead of the
Theifbug Egg card. The Mantis will now be dealing an average damage of 55-65
every attack turn and thus dealing of with the novice with 11-15 attack turn
to finish off the 850 total HP. The difference of the average 9 from 13 is
quite big for a novice already. That's almost 200-250 damage differential 
between damage modifiers from Total HP booster. It's up to you though but 
I would suggest those who uses vit for their primary defensive stat to go 
with Damage Modifiers than HP boosters as to the AGI-types I would go with
HP Boosters as you're not intended to get hit and just gain HP from potions.

Depending on the situation, you should have a versatile card on a Hood. 
Whispers are a bit Versatile and so are Raydrics but the price difference 
between the two would make you go with a Mocking Hood. The +20 Flee should 
be a great help off the rack. With your current level +20 Flee rate you 
could benefit from it in the long run. Raydrics are great investments for 
VIT Novices and Whispers are a must for AGI build. You shouldn't really 
think of elemental/type card immunitizer[e.i. Zakk card, Marc etc...] 
monsters that deals that thing do come in rare and the most common which 
is poison could easily be countered by green potions.

Hands down on Shoes-Equipment, Matyrs should be picked or a Male Thiefbug 
Card would be a good replacement for AGI types and as for VIT HP regen type
of card would be nice or you could stick with a Matyr.


Common Builds
-------------
Note: There has been a general tendency away from pure builds (Ex. getting 
VIT without getting AGI or vice-versa) So a STR/VIT build doesn't mean it 
doesn't have AGI, etc. Also, they are generalized ideas and is different from
my suggested builds found below.

>STR/Hybrid
 ----------
A balance of things, this build tries to balance the durability of VIT-types 
and the speed of AGI-types. A pretty good build to work up to 50-60 base 
level and could last till 70 like the pure AGI build. The balance of the two
defensive stats will give you great versatility however you won't be as good
as any other builds in their specialization as you've picked two but still 
you're not far from a good competition with them.

>STR Junkie
 ----------
Since Perma-Novices don't have Sword Masteries yet! A High amount of STR is
great anytime. You'll be dealing much better damage than thieves and not 
croak up against swordsmen however you'll be distracted to a low amount on 
your defensive side and would be forced to side one defensive stat over the
other. But this won't be a problem as a High STR means more weight and more 
potz to carry. STR Junkies aren't that famous but they're starting to make 
their presence felt.

>STR/VIT/DEX
 -----------
An PVPer, Tanker and a fast leveler till up to around its 50's. A good mix
of STR and VIT covers up for its so-so ASPD but with the DEX mixing in a 
competetive amount of dished out damage while standing your ground would be 
it's next best thing. You'll be leveling like a swordsman in your early days
but windows will start to close and options will decrease when you start 
leveling higher. It's generally like a VIT-SpearKnight wanna-bee build that 
like them sucks on thier ASPD.

>STR/AGI/DEX
 -----------
The famous and most common build of all, fast leveler, doesn't uses much 
potions and are show-offs. A good mix of STR and DEX and greatly allocates 
AGI. They could out level its VIT counterpart but do fall short on its early 
years. They're much like AGI 2-H Knights wanna-bee and has the same Flee 
rate and since the lack of sword mastery again a tolerable amount of STR 
should be compensated for it.

>STR/AGI/LUK
 -----------
A build that walks after a sin's crit build. Though naturally it can't 
function, this is perhaps the most expensive build of all. It would need 
crit gears for it to maximize its function or Flee gears if it is a natural
one. Since Weapon Mastery isn't present and the low ASPD a novice could get
crits are a great way to deal off damage while benefitting from dodges and 
perfect dodges. They take a long time to level but do pays off later on.


=-=-=-=-=--=-=-=-=-=-=-=-=-=-=
=- Changes after Juno-Patch =-
=-=-=-=-=--=-=-=-=-=-=-=-=-=-=
This section is made solely for the purpose of informations that has 
something to do with Novices/Perma-Novices or Super-Novices.

> Weapons
  -------
  Now are restricted with the use of level 3 weapons. Novices now use weapons
  like a 3s.Stiletto, 3s.Rapier and 4s.Blade... as their primary weapons. 
  Those that were novice-friendly [like Fireblen etc..] are still of Novice
  use along wiht the others. Now that those weapons do only have a very low
  attack strenght they will still give novices better ASPD.

> Equipments/Armors
  -----------------
  The same things are still applied however Novice Breastplates are now 
  present and since, s.Novice Breastplates are obviously considered [since
  it is far better than the conventional s.Adventurer suit] to be a primary
  armor for novices as well. On a side note, a lot of "Every Job" classified
  head gears are now cut down for 1st-job class' use. Examples are Apple O'
  Archer, Phantom Mask etc...

> Cards
  -----
  Check my card listings. Mostly, they've made the useless cards to bit a
  bit more useful. Some nerfed as well.

> Changing to Super Novice
  ------------------------
  You must be a Base Level 45 Novice. Head to Al de Baran and in the south
  part in a water mill. Enter the building and to the room to the left. The
  NPC would job change you to a Super Novice. I'm still quite unsure but they
  say that there are some things you have to collect to complete the job 
  change. Afterwards you'll be given with something better than you're old 
  Cotton Shirt/Knife default equip combo with a Pantie.
  
> Novice Cart
  -----------
  They are far better than the Merchant's Carts! Heh! Anyway, you'll have a 
  little poring thing on the back of the cart that looks like the 2nd level
  of a Merchant/BS' cart. Anyway, to get one you should have the pushcart
  ability. Now, just talk to a Kapra near the Kapra Building in Alde aswell.
  I'm not sure with the prize of the cart yet.

> [Less]Significant changes from Novice > Super Novice
  ----------------------------------------------------
  There aren't any actually. You'll still have the crappy total HP and SP
  as well as a blown-out regen rate. No job stat point bonus whatsoever.
  And upon changing to a S.Novice, you won't be allowed to get any job or
  anything. You cannot use the "Play Dead" Skill anymore but you could use
  the First-Aid skill. You would also start losing 1% if you happen to die
  and your HP bar won't be half filled when you respawn. Totally, much like
  a 1st-job. And you can not use Berserk potions anymore.

> Super Novice Skills
  -------------------
  Basically everything a 1st job[from swordsman to a merchant] skill have.
  Double Strafe, Pnuema, Soul Strike, Improve Dodge etc... but pretty much
  like a normal job you still have to work your way up the skill tree. [e.i
  5 Enlarge Weight to open up Pushcart skill]. Though you could get the
  Double Strafe skill, you won't be able to use them anyway since you still
  can't equip Bows[as well as 2-hand etc...]
  
MORE TO COME!!! MORE TO COME!!! MORE TO COME!!! MORE TO COME!!! 
MORE TO COME!!! MORE TO COME!!! MORE TO COME!!! MORE TO COME!!! 
MORE TO COME!!! MORE TO COME!!! MORE TO COME!!! MORE TO COME!!! 
MORE TO COME!!! MORE TO COME!!! MORE TO COME!!! MORE TO COME!!! 


                         *-*-*-*-*-*-*-*-*-*-*-
                         * Stats/Skill Builds -
                         *-*-*-*-*-*-*-*-*-*-*-


      "If you want to defeat me, you must practice with your life!"
                          -- Akira Sendo, Slam Dunk

I've simulated upto level 70 only as a level 99 is for me too much. It could
either be achieved by a really religious playing of RO or by leeching from
party members which i really don't wanna suggest you too. Anyway the build
are simple so let me just give a self-titled build and the build itself. I
will throw in the suggested equipments as well. The leveling areas are mere
suggestions and are based on self-experience. I know there are a lot of places
to go for leveling so you're free to use your own preference. The Equipment
suggestion part are mere suggestions of an equipment path. You're free to
make variation or what card to socket on a sloted equipment.


-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
             Tank Build       [VIT Build]
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
  Starting Stat Points:9 STR, 9 AGI, 9 VIT, 1 INT, 1 DEX, 1 LUK
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
Level 70 |  9 Dex
---------  10 STR
           40 VIT
           20 STR
           20 DEX
           60 VIT
           50 STR
           30 DEX
           70 VIT
           60 STR
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
Level 99 | 80 VIT
---------  70 STR
           40 DEX
           90 VIT
           80 sTR
           99 VIT
           86 STR
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
Comments: Basically the point of the build is to get Vit to the
maximum and keep pumping STR and a little of DEX to sustain damaging
monsters along the way. It's tough to level the build till 99 and
you'll mainly be dealing with orc for as long as you'll remember.
I haven't got mine pass level 60 though and turned him to a
swordsman before i could even get him up to 70. But he does well
during the early levels and is out leveling most builds. But i 
feel it start croaking on its stats during its 60's.
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
                       Leveling Areas
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
  1-16  | I'd say almost anywhere that's [Novice-friendly]. Stay
        | there till you're confident enough to take on Rockers or
        | Thief Bugs.
 16-50  | [Culvert Areas]. Just keep on upgrading your Armors and
        | equipments here. You can earn as much as 20k[woah that's
        | a lot during those time and your condition] and if you're
        | lucky enough you can earn Spore or Tarou Cards for yourself
        | here. Just keep going down the levels if you think you
        | can handle them now. PecoPecos and Ants are good too.
 50-60+ | I've made a living on [Elder Willows]. They're good till around
        | 60+ or if you have enough equipments to stay on [Byalan 1 or 2]
        | They have fine drops too.
 60-70+ | I haven't reached level 60-70 with a vit novice but im guessing
        | based on self-experience would be Hodes, Savages,Drainliars,
        | Orcs and Goblins will be a nice source of experience.
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
                       Equipment Suggestions
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
Weapon: +7 Blade > +6 Ring Pommel Saber > +5 Tsurugi
        +7 Main Gauche > +5 Gladius > +4 Damascus
Shield: Guard > [VIT/HP Boosting Cards] or [Damage Reducing Cards]
Armor : Adventurer Suit > [VIT/HP Boosting Cards]
Helmet: Hat > [Any Particular head gear preference]
Robe  : Hood > [Damage Reducing Cards] > Immune Hood
Shoes : Sandals > [HP Boosting Card] or [Regen Card]
Accessories: Novice Armlets > Tarou Cards[str] or Spore Cards[vit]
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_


-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
      High Leveler Build       [AGI Build]
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
  Starting Stat Points:9 STR, 9 AGI, 1 VIT, 1 INT, 9 DEX, 1 LUK
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
Level 70 | 10 Dex
---------  10 STR
           10 AGI
           40 AGI
           20 STR
           20 DEX
           70 AGI
           50 STR
           80 AGI
           29 DEX
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
Level 99 | 30 DEX
---------  90 AGI
           80 STR
           99 AGI
           90 STR
           36 DEX
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
Comments: This is much like a thief/assassin build wihtout the skills
and bonuses. You'll be dodging your way to high levels but your early
days won't be a happy one. You'll still get hit after a couple of 
while but the Healing items you'll be needing after getting much
agi will be minimal. You could level High leveled, Low Hit Rate 
Monsters and perhaps start hunting or something. They're great on
higher levels but still, good equipments must come into play.
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
                       Leveling Areas
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
  1-16  | I'd say almost anywhere that's [Novice-friendly]. Stay
        | there till you're confident enough to take on Rockers,Porings
        | Thief Bugs,Pickies etc...
 16-50  | [Culvert Areas]. Just keep on upgrading your Armors and
        | equipments here. You can earn as much as 20k[woah that's
        | a lot during those time and your condition] and if you're
        | lucky enough you can earn Spore or Tarou Cards for yourself
        | here. Just keep going down the levels if you think you
        | can handle them now. PecoPecos and Ants are good too.
 50-60+ | I've made a living on [Elder Willows]. They're good till around
        | 60+ or if you have enough equipments to stay on [Byalan 1 or 2]
        | They have fine drops too. [Drainliars] in [Coal Mine 1] are nice
        | as they normally give more Base EXP. [Sphinx 1] is a choice if
        | you could dodge Zeroms and Fly away from Requiem. Hodes are a 
 60-70+ | possibility as well as savages and marse on [Byalan]. Drainliars
        | and Golems are still good too.
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
                       Equipment Suggestions
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
Weapon: +7 Blade > +6 Ring Pommel Saber > +5 Tsurugi
        +7 Main Gauche > +5 Gladius > +4 Damascus
Shield: Guard > [HP Boosting Cards] or [Damage Reducing Cards]
Armor : Adventurer Suit > [HP Boosting Cards]
Helmet: Hat > [Any Particular head gear preference]
Robe  : Hood > Mocking Hood
Shoes : Sandals > Light Sandals > Green Sandals
Accessories: Novice Armlets > Armlets of Flash[Yoyo Card]
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_


-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
         Show-Off Build       [Crit Build]
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
  Starting Stat Points:9 STR, 9 AGI, 1 VIT, 1 INT, 9 DEX, 1 LUK
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
Level 70 | 10 Dex
---------  10 STR
           10 AGI
           40 AGI
           20 STR
           60 AGI
           30 LUK
           30 STR
           70 AGI
           60 LUK
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
Level 99 | 80 AGI
---------  40 STR
           99 AGI
           50 STR
           80 LUK
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
Comments: I've seen one before and it was quite a flashy show. It
bested on leveling with Kobolds. The build requires a lot of zennies
to begin with. The build is much like the High-Leveler build but it
differs only on the Crit percentage. This one relies as much on
equipments more than any other and is really a frail build till you
can start dealing critical hits. I've tried the build out on a 
private server and run some tests. It was a very nice build but is
lacking and mediocre early on. The real wonder of it would appear
only with complete Crit Gears and High ASPD.
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
                       Leveling Areas
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
  1-16  | I'd say almost anywhere that's [Novice-friendly]. Stay
        | there till you're confident enough to take on Rockers,Porings
        | Thief Bugs,Pickies etc...
 16-50  | [Culvert Areas]. Just keep on upgrading your Armors and
        | equipments here. You can earn as much as 20k[woah that's
        | a lot during those time and your condition] and if you're
        | lucky enough you can earn Spore or Tarou Cards for yourself
        | here. Just keep going down the levels if you think you
        | can handle them now. PecoPecos and Ants are good too.
 50-60+ | I've made a living on [Elder Willows]. They're good till around
        | 60+ or if you have enough equipments to stay on [Byalan 1 or 2]
        | They have fine drops too. [Drainliars] in [Coal Mine 1] are nice
        | as they normally give more Base EXP. [Sphinx 1] is a choice if
        | you could dodge Zeroms and Fly away from Requiem. Hodes are a 
 60-70+ | possibility as well as savages and marse on [Byalan]. Drainliars
        | and Golems are still good too. [Kobolds] or great source too.
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
                       Equipment Suggestions
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
Weapon: +7 Main Gauche > +5 Gladius > [Damage Modifier Card Set]
        e.i. [+5]Triple Saharic Gladius / [+4]Double Bloody Damascus
Shield: Guard > [Damage Reducing Cards]
Armor : Adventurer Suit > [HP Boosting Cards]
Helmet: Hat > [Pref. Head Gears with AGI Bonus]
Robe  : Hood > Mocking Hood
Shoes : Sandals > Light Sandals > Green Sandals
Accessories: Novice Armlets > Armlets of Counter[Kobold Card]
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_



-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
     Spell Caster Build #1      [INT Build]
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
  Starting Stat Points:1 STR, 9 AGI, 1 VIT, 9 INT, 9 DEX, 1 LUK
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
Level 70 | 20 INT
---------  20 DEX
           99 INT
           25 DEX
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
Level 99 | 99 DEX
---------  
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
Comments: I don't even know if this is possible but I've seen 
screen shots from iRO with a lvel 79 Novice with max INT and
switching Skill-embeded Armlets and Skilled Weapons after another.
I haven't seen one yet in pRO[and If you would please send me one
if you're one >D] Anyway, Im not sure how to comment on this. I've
tried this ones in a private server again and 99int merely deals 
200 damage as an average. Maybe this is a nice reserve early on 
while waiting for either the Sage or the actual Super Novice job.
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
                       Leveling Areas
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
Really im not sure with this. I just saw a screen shot of a 
Perma-Novice with such style and so i opted to post it up. I'm
guessing with the following leveling area or he could possibly be
leeched or tanked to be able to equip the weapons[Fireblend,Ice
Falchion,Cutlas etc...] Anyway I'll still be putting a 1-70 level
uh.. suggestions Xp. I'll just site the possiblities.
        | I'd say almost anywhere that's [Novice-friendly]. Stay
        | there till you're confident enough to take on Rockers,Porings
        | Thief Bugs,Pickies etc...
        | [Culvert Areas]. Since Bugs are weak with Fire or he could have
        | sniped his way on [Elder Willow] map with Cold Bolt or
        | Heal Bombed him up in [Payon Cave] or [Glast Heim].
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
                       Equipment Suggestions
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
Weapon: +7 Main Gauche > +5 Gladius > [Cards with DEX Bonus]
Shield: Guard > [Damage Reducing Cards]
Armor : Adventurer Suit > [HP Boosting Cards]
Helmet: Hat > [Pref. Head Gears with SP Bonus]
Robe  : Hood > Mocking Hood
Shoes : Sandals > [SP Regen cards]
Accessories: Novice Armlets > [Skill Cards]
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_


-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
    Battle Caster Build         [Hybrid Build]
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
  Starting Stat Points:9 STR, 9 AGI, 9 VIT, 1 INT, 1 DEX, 1 LUK
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
Level 70 |  9 Dex
---------  10 STR
           40 AGI
           20 STR
           20 DEX
           60 AGI
           50 STR
           49 INT
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
Level 99 | 90 AGI
---------  80 INT
           33 DEX
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
Comments: The Build is designed to be a nice variation from the
Spell Caster Build that looks nearly impossible to go soloing.
If you forgot about that Perma-Novice should be very very rich
then it should be down to the wire in this build. This build will
really require you to get a lot of equipments to make it work well.
Now as an explanation. The Level 70 build gives you a good dodging
skill at the same time meleeing. Leveling with level 1 elemental
bolts isn't a good idea but the SP you're building for is for a
must have Healing[Vitata] Armlet. Level 1 Heal drains 13 SP and it
could heal for as much as 200HP+ per shot. By then you should be
having 550+ HP[you could variate by removing vit so you could allocate
more points though]. That will greatly take your dependency on 
Healing Items for as much as your little HP can hold. By the time
you run out of SP[which i think wouldn't be long] you should by then
start hack slashing with healing items then.
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
                       Leveling Areas
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
  1-16  | I'd say almost anywhere that's [Novice-friendly]. Stay
        | there till you're confident enough to take on Rockers,Porings
        | Thief Bugs,Pickies etc...
 16-50  | [Culvert Areas]. Just keep on upgrading your Armors and
        | equipments here. You can earn as much as 20k[woah that's
        | a lot during those time and your condition] and if you're
        | lucky enough you can earn Spore or Tarou Cards for yourself
        | here. Just keep going down the levels if you think you
        | can handle them now. PecoPecos and Ants are good too.
 50-60+ | I've made a living on [Elder Willows]. They're good till around
        | 60+ or if you have enough equipments to stay on [Byalan 1 or 2]
        | They have fine drops too. [Drainliars] in [Coal Mine 1] are nice
        | as they normally give more Base EXP. [Sphinx 1] is a choice if
        | you could dodge Zeroms and Fly away from Requiem. Hodes are a 
 60-70+ | possibility as well as savages and marse on [Byalan]. Drainliars
        | and Golems are still good too.
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
                       Equipment Suggestions
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
Weapon: +7 Main Gauche > +5 Gladius > [Damage Modifier Card Set]
        to weapons > [with magical attributes]
Shield: Guard > [Damage Reducing Cards]
Armor : Adventurer Suit > [HP Boosting Cards]
Helmet: Hat > [Pref. Head Gears with SP Bonus]
Robe  : Hood > Mocking Hood
Shoes : Sandals > [SP Regen cards]
Accessories: Novice Armlets > [Skill Cards]
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_



                       *-*-*-*-*-*-*-*-*-*-*-*-*-*-*
                       * The Ways of a Permanovice *
                       *-*-*-*-*-*-*-*-*-*-*-*-*-*-*

*-               -*
*- Earning Money -*
*-               -*
I dun have any other ways of getting cash other than hunting for rares.
And um... since only other Novices could use carded armlets it's no use
to sell them. I'd say you just wait for luck to drop you a rare and sell it
or them loots [though they're i mean they could be very minimal but a little
is better than nothing, ne?]. Also, you better be sure if you'll use the card
to socket it in an armlet. Look at it with different perspective and look at
their use in the long run. Saving money is as good as earning so there!
Save! Save! Save! Also, it would be good to have a merchant 24% discounting
you from anything then overcharge the loot. I dunno.. that's the best i could
think of.


*-                 -*
*- Party to choose -*
*-                 -*

                 "I dodged it...  Ack! Sword and sheath..."
                   -- Udo Jinee, Rurouni Kenshin

Swordsman - Another Swordsman wouldn't be that bad unless you find the
enemies in the area too hard. Sharing XP with another Swordsman would
defintely depend on where or how powerful the monsters are. If you'll
be teaming up with a fellow swordsman be sure to take advantage of this
and level up on tougher monsters.

Thief - Same us the swordie but mostly thieves won't party with
swordsman. Though in my opinion it's good to have the two jobs than
2 very same jobs. Thieves could keep monsters/aggressive ones away
while you recovery then let him rest as you do your job. It's just a
two way deal. Thieves also could benefit from a tough meat shield as
they deal strong blows in succession.

Acolyte - Preferably a support one. Any party should have at least one
'nuff said.

Mages - I suggest only having one though if you'll be leveling somewhere
like GH or let say you'll be trying Whispers then you should be getting
one they are ultimate offensive weapons though they should always have a 
meat shield to protect them that's why with a swordsman around you should 
power level while you can.

Archers - Archers are as good as mages though I constantly find having 
one around isn't that helpful I would always prefer other classes than 
them though they're the best support unit if you can't find any mages 
around but considering their elemental arrows you should choose between
it, mages or both.

Merchants - Merchants, I only party with those who really work their ass
off with you. Merchants are nice if they reach the Blacksmith class so
you better be nice to them as they'll own us when they do reach that
level.



*-                    -*
*- Monster Flee Chart -*
*-                    -*

   "The Saotome Ougi is based on three principles: Speed, Seperation,
     and Strategy. In other words, run away until you think of
     something better."
      -- Saotome Genma, Ranma Nibunnoichi

<Steals another one of Weggy's handwriting>

The number on the left is the number of Flee Rate you need to dodge/flee
monster with ease. I couldn't find any other flee rate as near/accurate
as this one.

87  Poring 
89  Fabre 
91  Lunatic 
93  Picky 
93  Willow 
95  Drops 
95  Roda Frog 
95  Santa Poring 
96  ChonChon 
97  Condor 
97  Eclipse (Miniboss) 
99  Savage Babe 
99  Mastering (Miniboss) 
100 Toada (Miniboss) 
103 Rocker 
103 Spore 
105 Hornet 
105 Plankton 
105 Dragonfly (Miniboss) 
107 Kukre 
110 Desert Wolf Puppy 
110 Zombie 
111 Ambermite 
112 Creamy 
113 Martin 
113 Poporing 
115 Muka 
115 Marin 
115 Tarou 
116 Familiar 
120 Steel Chonchon 
121 Coco 
122 Wolf 
123 Andre 
123 Deniro 
123 Pecopeco 
123 Poison Spore 
124 Smokie 
125 Bigfoot 
125 Golem 
125 Pierre 
126 Stainer 
128 Mandragora 
128 Goblin (Axe) 
128 Orc Zombie 
130 Boa 
130 Megalodon 
130 Pirate Skeleton 
131 Yoyo 
134 Goblin (Mace) 
134 Hydra 
135 Vadon 
136 Eggyra 
136 Thara Frog 
137 Argos 
137 Marina 
138 Elder Willow 
138 Orc Skeleton 
138 Orc Warrior 
139 Anacondaq 
139 Dustiness 
139 Goblin (Hammer) 
140 Vitata 
140 Wormtail 
141 Caramel 
143 Giearth 
143 Goblin (Knife) 
143 Santa Goblin 
143 Savage 
145 Horn 
145 Magnolia 
145 Zerom 
147 Kobold (Hammer) 
148 Kaho 
148 Skeleton Worker 
149 Flora 
149 Soldier Skeleton 
150 Vocal (Miniboss) 
151 Mantis 
151 Metaller 
152 Bongun 
152 Ghoul 
152 Swordfish 
154 Vagabond Wolf (Miniboss) 
155 Hode 
156 Munak 
156 Scorpion 
156 Verit 
160 Cornutus 
160 Cookie 
160 Sasquatch 
161 Sohee 
163 Desert Wolf 
163 Frilldora 
163 Marse 
163 Strouf 
166 Angeling (Miniboss) 
168 Kobold (Axe) 
170 Goblin (Chain) 
170 Myst Case 
170 Ghostring (Miniboss) 
171 Mist 
172 Marc 
173 Horong 
174 Whisper 
175 Matyr 
175 Requiem 
176 Brilight 
177 Argiope 
181 Hunter Fly 
182 Drainliar 
182 Dokkaebi 
185 Obeaune 
185 Golden Thief Bug (MVP) 
188 Choco (Miniboss) 
188 Punk 
189 Deviace 
190 Marionette 
190 Sandman 
192 Mummy 
192 Edgga (MVP) 
193 Jakk 
193 Nightmare 
194 Phen 
194 Skeleton Prisoner 
195 Isis 
195 Zenorc 
196 Reydric 
198 Sky Petit 
198 Marduk 
198 Minorous 
200 Cruiser 
201 Cramp 
203 Earth Petit 
205 Chepet 
205 Zombie Prisoner 
206 Evil Druid 
206 Khalitzburg 
206 Mimic 
206 Moonlight Flower (MVP) 
207 Pasana 
208 Bathory 
208 Iron Fist 
209 Kobold (Mace) 
210 Stemworm 
211 Wraith 
214 Arclouse 
214 High Orc 
215 Maya (MVP) 
220 Ninetails 
221 Dark Priest 
221 Mistress (MVP) 
223 Alarm 
223 Baphomet Jr. 
223 Deviruchi 
225 Orc Hero (MVP) 
230 Anubis 
232 Joker 
234 Sidewinder 
236 Archer Skeleton 
240 Anolian 
250 Executioner 
256 Sting 
263 Baphomet (MVP) 
265 Orc Archer 
270 Drake (MVP) 
270 Osiris (MVP) 
273 Penomena 
283 Wanderman 
284 Rideword 
285 Orc Lord (MVP) 
286 Abyss Knight 
305 Doppleganger (MVP) 
317 Mysteltainn 
322 Phreeoni (MVP) 



                           *-*-*-*-*-*-*-
                           * Cards List -
                           *-*-*-*-*-*-*-
Let's begin with the Card List first so you won't have to do the trouble
using other guides for just the reason to view which card you should try to
get. The format goes like this Name of Card/Type/Ability.

Legends:
  Bonus - Means an additional stat gain/stat bonus
Enchant - Means to earn a skill/spell from
  Bless - Has something to do with Armor Property
 Resist - Resistance from certain things
   Harm - Deal better damage on certain monsters
  Curse - Influce abnormalities

*-Note that card skills/effects here is based on the most recent Card
  Database of RO. It might differ from what your RO servers have now.

  -----------
 | Accessory |
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
 Card Name     | Card Type | Ability     
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
 Cobold        | Bonus     | Critical +4%, STR +1 
 Creamy        | Enchant   | Teleport Level 1 
 Horong        | Enchant   | Sight Level 1 
 Joker         | Enchant   | Steal Level 1 
 Kukre         | Bonus     | AGI +2 
 Mantis        | Bonus     | STR +3 
 Marine Sphere | Enchant   | Magnum Break Level 3
 Muka          | Bonus     | HP Recovery +10% 
 Obeaune       | Enchant   | Cure Level 1 
 Phen          | Bonus     | Uninterruptible casting, but 
               |           | increases delay time 10% 
 Pirate Skel   | Enchant   | Discount Level 5
 Poison Spore  | Enchant   | Envenom Level 1 
 PoPoring      | Enchant   | Detoxify Level 1 
 Smokie        | Enchant   | Hiding Level 1 
 Spore         | Bonus     | VIT +2 
 Tarou         | Bonus     | STR +2 
 Vitata        | Enchant   | Heal Level 1 
 Wormtail      | Bonus     | DEX +2 
 Yoyo          | Bonus     | Perfect Dodge +5, AGI +1 
 Zerom         | Bonus     | DEX +3 
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_


  -------
 | Armor |
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
 Card Name       | Card Type | Ability     
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
 Angelring       | Bless     | Gives armor Holy Property.
 Argiope         | Bless     | Gives armor Poison Property.
                 |           | Poison does 5% less damage, DEF +1.
 Baby DesertWolf | Bonus     | INT +1 
 Bathory         | Bless     | Gives armor Shadow Property 
 Cornutus        | Bless     | Makes Armor Indestructible, DEF +1.
 Dokkaebi        | Bless     | Gives armor Wind Property, DEF +1.
 Evil Druid      | Bless     | Gives Armor Undead Property, INT +1, Def +1
 Ghostring       | Bless     | Gives armor Ghost Property.
                 |           | HP Recovery -25% [NotYetImplemented].
 Marc            | Immune    | Immune to Freeze affect. 
                 |           | Water does 5% less damage. 
 Pasana          | Bless     | Gives armor Fire Property, DEF +1.
 PecoPeco        | Bonus     | Maximum HP +10%
 Picky           | Bonus     | STR +1, Atk +10
 Picky Egg       | Bonus     | VIT +1, Max HP +100
 Poring          | Bonus     | LUK +2, Perfect Dodge +1
 Pupa            | Bonus     | Maximum HP +700 
 Rocker          | Bonus     | DEX +1 
 Roda Frog       | Bonus     | Maximum HP +400, Maximum SP+50
 Sandman         | Bless     | Gives Armor Earth Property, DEF +1.
 Savage          | Bonus     | VIT +3 
 Steel ChonChon  | Bonus     | DEF +2,-20% Resistance to Wind 
 Swordfish       | Bless     | Gives armor Water Property, DEF +1.
 Thief Bug       | Bonus     | AGI +1 
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_


  -----------
 | Foot Gear |
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
 Card Name       | Card Type | Ability     
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ 
 ChonChon        | Bonus     | AGI +2, Flee +2 
 Eddga           | Enchant   | Permanent Endure [NotYetImplemented]
                 |           | Max HP -25%
 Male Thief Bug  | Bonus     | AGI +2 
 Matyr           | Bonus     | Max HP +10%, AGI +1
 Moonlight Flower| Enchant   | +25% Walking Speed
 Sohee           | Bonus     | Maximum SP +15%, SP Recover +3%
 Verit           | Bonus     | Maximum HP/SP +8% 
 Zombie          | Bonus     | HP Recovery +20% 
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ 


  ---------
 | Garment |
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_
 Card Name       | Card Type | Ability     
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ 
 Bapho Jr.       | Bonus     | AGI +3, Critical +1% 
 Condor          | Bonus     | Flee +10 
 Dustiness       | Resist    | 30% Resistance to Wind, Flee +5
 Frilldora       | Enchant   | Cloaking Level 1
 Hode            | Resist    | 30% Resistance to Earth, Flee +5
 Isis            | Resist    | 30% Resistance to Shadow, Flee +5
 Marionette      | Resist    | 30% Resistance to Ghost, Flee +5
 Mars            | Resist    | 30% Resistance to Water, Flee +5
 Mist            | Resist    | 30% Resistance to Poison, Flee +5
 Orc Zombie      | Resist    | 30% Resistance to Undead, Flee +5
 Raydric         | Resist    | 15% Resistance to Neutral, Flee +5
 Whisper         | Bonus     | Flee +20
                 |           | 5% more damage from Ghost Property attacks. 
 Zakk            | Resist    | 30% Resistance to Fire, Flee +5
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ 


  -----------
 | Head Gear |
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ 
  Card Name      | Card Type | Ability     
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ 
 Coco            | Resist    | Sleep 20%, DEF +1
 Deviruchi       | Immune    | Immune to Blind, STR +1
 Elder Willow    | Bonus     | INT +2 
 Ghoul           | Resist    | 20% Resistance from Poison Attack, DEF +1
 Giearth         | Immune    | Chaos, 15% Resistance from Poison
 Marduk          | Bonus     | Immune to Silence. 
                 |           | Reduce casting time by 5% 
 Martin          | Resist    | 20% Resistance from Blind, DEF +1
 Mistress        | Enchant   | Cast spells that require gemstones
                 |           | without using one, +25% SP consumption 
                 |           | with all skills
 Orc Hero        | Immune    | Immune to Stun, Vit +1
 Stainer         | Resist    | Silence 20%, Def +1
 Willow          | Bonus     | Maximum SP +80 
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ 

  --------
 | Shield |
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ 
  Card Name      | Card Type | Ability     
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ 
 Ambernite       | Bonus     | DEF +2 
 Andre Egg       | Bonus     | Maximum HP +5% 
 Argos           | Resist    | 20% Resistance from Stone Curse, DEF +1
 Bigfoot         | Resist    | Insects do 30% less damage 
 Golden Thief Bug| Enchant   | Block All Magic Spells cast at user,
                 |           | 2x SP consumption with all skills
 Horn            | Resist    | Ranged attacks do 20% less damage 
 Khalitzburg     | Resist    | 30% resistance from Demon Monsters
 Maya            | Enchant   | 30% chance to Reflect Magic
 Megalodon       | Resist    | Resist Frozen by 20%, DEF +1
 Munak           | Resist    | Resist Stone Curse by 15% 
                 |           | 5% Resistance to Earth, DEF +1
 Orc Warrier     | Resist    | Brutes do 30% less damage 
 Refflesia       | Resist    | Fish do 30% less damage
 Petite (Sky)    | Resist    | Dragons do 30% less damage 
 Thara Frog      | Resist    | Demi-Humans do 30% less damage 
 Thief Bug Egg   | Bonus     | Maximum HP +30 
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ 


  ------
 |Weapon|
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ 
  Card Name       | Card Type | Ability     
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ 
 Anacondaq        | Harm      | 20% more damage vs Poison 
 Andre            | Bonus     | ATK +20 
 Andre Larva      | Bonus     | INT+1,Maximum SP +10
 Archer Skeleton  | Harm      | 10% more damage vs Flying monsters
 Baphomet         | Harm      | Each attack does 3x3 splash damage
 Caramel          | Harm      | 20% more damage on Insects 
 Desert Wolf      | Harm      | 15% more damage vs Small monsters 
 Deviace          | Harm      | 7% more damage vs Demi Human, Brute
                  |           | Plant, and Insect Monsters
 Doppelganger     | Enchant   | Fast-Attack Speed [NotYetImplemented]
 Drainliar        | Harm      | 20% more damage vs Water 
 Drake            | Enchant   | 100% Size Modifier against All Size monsters
 Drops            | Bonus     | DEX +1 
 Fabre            | Bonus     | VIT +1, Maximum HP +100
 Farmiliar        | Curse     | 5% chance of Blind each attack, ATK+5
 Female Thief Bug | Bonus     | AGI +1, Flee +1
 Flora            | Harm      | 20% more damage on Amphibians 
 Goblin           | Harm      | 20% more damage on Brutes 
 Golem            | Bless     | Makes Weapon Indestructible, ATK+5
 Hornet           | Bonus     | STR+1,ATK+3
 Hunter Fly       | Bonus     | 3% chance of Heal 15% of damage done
                  |           | each attack 
 Hydra            | Harm      | 20% more damage on Demi-Humans 
 Kaho             | Harm      | 20% more damage on Earth Property
 Lunatic          | Bonus     | LUK +1, Critical +1, Perfect Dodge +1
 Magnolia         | Curse     | 5% chance of Curse each attack, ATK+5 
 Mandragora       | Harm      | 20% more damage vs Wind
 Marina           | Curse     | 5% chance of 'Frostbite' each attack, ATK+5
 Metaller         | Curse     | 5% chance of Silence each attack ATK+5
 Minorous         | Harm      | 15% more damage vs Large Size Monster, ATK+5
 Mummy            | Bonus     | Hit +20 
 Orc Skeleton     | Harm      | 20% more damage vs Holy 
 PecoPeco Egg     | Harm      | 20% more damage on Formless 
 Phreeoni         | Bonus     | Hit +100 
 Petite (Ground)  | Harm      | 20% more damage on Dragon monsters 
 Plankton         | Curse     | 5% chance of Curse each attack, ATK +5
 Requiem          | Curse     | 5% chance of Chaos each attack[NYI]
 Santa Poring     | Harm      | 20% more damage vs Shadow 
 Savage Bebe      | Curse     | 5% chance of Stun each attack, ATK+5
 Scorpion         | Harm      | 20% more damage on Plants 
 Sidewinder       | Enchant   | Double Attack Level 1 
 Skel Worker      | Bonus     | 15% more damage vs Medium monsters, ATK+5
 Snake/Boa        | Curse     | 1% chance of Toxication each attack 
 Soldier Skeleton | Bonus     | Critical +9%
 Strouf           | Harm      | 20% more damage vs Demon
 Vadon            | Harm      | 20% more damage vs Fire 
 Wolf             | Bonus     | ATK +15, Critical +1
 Zenorc           | Curse     | 4% chance of Poison each attack, ATK+10
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ 


                          *-*-*-*-*-*-*-*-*-
                          * Level Up Guide *
                          *-*-*-*-*-*-*-*-*-

=-=-=-=-=-=-=-=-=-=-=-=
= Leveling Areas FAQs =
=-=-=-=-=-=-=-=-=-=-=-=

* - Taken from a Perma Novice Point of view.


 Prontera Fields
----------------

prt_fild00__________________________________________________________________
Direction: [2 East] from Geffen
           [2 West 1 North] from Prontera
Monsters: Creamy, Fabre, Green Plant, Hornet, Lunatic, Poring, Pupa
          Roda Frog, Shining Plant
Recommended Level:  1-10 [till 20 for hornets and creamy]

Pretty much a good leveling map if you don't like much company. The place
rarely gets visitors so you may like it here though Creamies and Hornets
from time to time might outnumber easy monsters like Lunatics, Poring and
the like. You may want to consider leveling on other maps though.


prt_fild01__________________________________________________________________
Direction: [1 North] from Prontera          
Monsters: Blue Plant, Fabre, Green Plant, Lunatic, Poring, Pupa, Roda Frog
          Thiefbug Egg
Recommended Level:  1-15

A good novice area. It isn't crowded much and serves its purpose well though
its positioning isn't a good thing for most people as they have to make
quite a trek back and forth.


prt_fild02__________________________________________________________________
Direction: [1 North 1 East] from Prontera
Monsters: Eclipse, Fabre, Lunatic, Mandragora, Poring, Pupa, Shining Plant
          Thiefbug
Recommended Level:  25-40

A nice area to level on when stepping at around 25-30. Mandragoras drop nice
loots and has a pretty average spawn rate. You could stay here till 35 or so
as they're mediocre replacement for Elder Willow Leveling. Eclipses could be
a nice catch here.


prt_fild03__________________________________________________________________
Direction: [1 North 2 East] from Prontera
           [1 West] from prt_monk
Monsters: Blue Plant, Choco, Creamy, Fabre, Green Plant, Lunatic, Poporing
          Pupa, Pupa, Thiefbug Egg, Yoyo
Recommended Level:  45-50

A fair area to level when nearing 50's. Though you should watch out for the
Choco mini-boss as it could pack a mean punch. Yoyos could be hunted for
both EXP and a rare Yoyo Card that could sell for a nice amount of zennies.
There are easy monsters here that you can kill while you go search for more
Yoyos or Creamies, just watch out for mobs though.


prt_fild04__________________________________________________________________
Direction: [2 West] from Prontera
Monsters: Green Plant, Hornet, Lunatic, Poring, Rocker, Roda Frog
Recommended Level:  20-30

A good amount of Hornets and Rockers around here that could last you till 
your late 20's to early 30's. Roda Frogs could give you decent exp during
that time.


prt_fild05__________________________________________________________________
Direction: [1 West] from Prontera
Monsters: Blue Plant, Fabre, Green Plant, Lunatic, Poring, Pupa, Roda Frog
Recommended Level:  1-20

A Good Novice Area and is near the culverts Tool Keeper and Kafra too. It has
an Above Average spawn rate and since it's near the Culvert's Kafra you could
keep on killing and not to worry when you die as you'll be spawning in the
same map anyway.


prt_fild06__________________________________________________________________
Direction: [1 East] from Prontera
Monsters: Fabre, Green Plant, Lunatic, Poring, Pupa, Roda Frog,Thiefbug/Egg
Recommended Level:  1-20

Same as the other Novice Hunting Ground and since it is just a step from 
Prontera it has been flocked by novices to train. It should serve its purpose
too. You can keep on killing Thief Bugs that are minimal in number here if
you can, they should give a decent amount of EXP.


prt_fild07__________________________________________________________________
Direction: [1 West 1 South] from Prontera
Monsters: Black Mushroom,Creamy,Fabre,Lunatic,Poring,Rocker,RodaFrog,Vocal
Recommended Level:  15-30 [or 40's even]

A good replacement for leveling on Culverts. Rockers should be giving almost
the exact same EXP rate Theif Bugs could give the only good thing here is
that they don't mob or help out. They could last you till 40's and you could
hunt the Vocal Mini Boss if you can aswell.

prt_fild08__________________________________________________________________
Direction: [1 South] from Prontera
           [1 West] from Izlude
Monsters: ChonChon, Fabre, Lunatic, Poring, Pupa, Roda Frog
Recommended Level:  1-20

Perhaps one of the best Novice Hunting Grounds there is. It is near two
cities and you could respawn in the same map too. Monsters could rack you up
till 20 if you're still not ready for Rockers or other monsters. They give
a very little drop but the spawn rate here is crazy and that makes up for
it.


prt_fild09__________________________________________________________________
Direction: [1 West 2 South] from Prontera
           [1 North] from AntHell Area
Monsters: Chonchon, Condor, Desert Wolf Pup, Drops, Muka, PecoPeco Egg, Picky
          Super Picky, Steel Chonchon, Yellow Plant
Recommended Level:  15-30

A pretty average map for an average leveled novice. Muka cards are really
helpful too as well as condors and steel chonchon if you manage to get one.


prt_fild10__________________________________________________________________
Direction: [2 West 2 South] from Prontera
Monsters: Creamy, Elder Willow, Lunatic, Poporing, Red mushroom, Savage Bebe
          Shining Plant, Willow
Recommended Level:  30-60+

With an average flee or def rate elder willows could rack you good EXP till
about 60+ You could sideline for Dead Branches and Trunks too. Creamies are
running around here so you may want to chance upon them too.


prt_fild11__________________________________________________________________
Direction: [3 West 2 South] from Prontera
Monsters: Coco, Elder Willow, Lunatic, Poporing, Red mushroom, Savage
          Savage Bebe, Yoyo
Recommended Level:  50-70+

Savages. Nuff said. You may chance up on a yoyo card too.



 Morroc Fields
--------------

moc_fild01__________________________________________________________________
Direction: [2 South] from Prontera
Monsters: Condor, Drops, PecoPeco, PecoPeco Egg, Picky, Super Picky,Y.Plant
Recommended Level:  7-25

An average leveling spot that has a good number of novice-friendly to perma-
novice-friendly monsters to level up on. Plus, PecoPeco Cards are really 
really useful before the Yuno/Juno patch. Monsters around here are pretty
decent and has nice drops [Condor/PecoPeco/PecoPeco Egg Cards] and they could
even drop an Egg Shell that has a nice def. rate early in the game. Pecos
also drops those slotted sandals that will be very handy ones foot gear
cards are at your hands.


moc_fild02__________________________________________________________________
Direction: [3 South] from Prontera [Right portal from moc_fild01]
Monsters: Condor, Green Plant, PecoPeco Egg, Picky, Super Picky, Savage Bebe
          Yellow Plant
Recommended Level:  1-15

Not really a good hunting ground for novices but since they have savage bebe
they could give a good amount of EXP till late in your novice leveling days.


moc_fild03__________________________________________________________________
Direction: [1 South 1 West] from Payon
Monsters: Boa, Green Plant, Lunatic, Poring, Roda Frog, Willow, Wolf
Recommended Level:  15-30

Boas are great source of EXP till level 30. Roda Frogs and Willows are enough
to support your leveling while looking for Boas. Below Average loot here but
EXP off the Boas and Wolves are good.


moc_fild04__________________________________________________________________
Direction: [3 South] from Prontera [Left portal from moc_fild01]
Monsters: Chonchon, Condor, Drops, PecoPeco, PecoPeco Egg, Picky, S.Picky
          Wolf, Yellow Plant
Recommended Level:  7-30

A good leveling place as it combines a lot of mosters that are novice
friendly. Pretty much the same as all other Morroc Fields


moc_fild05__________________________________________________________________
Direction: [1 West] from AntHell Area
Monsters: Chonchon, Condor, Drops, PecoPeco Egg, Picky, Super Picky, Wolf
          Steel Chonchon, Yellow Plant
Recommended Level:  10-30

Similar to moc_fild04 map


moc_fild06__________________________________________________________________
Direction: [1 North 1 East] from Morroc
Monsters: Chonchon, Condor, Desert Wolf Pup, Dragon Fly, Drops, Muka
          PecoPeco Egg, Picky, S.Picky, Yellow Plant
Recommended Level:  10-30

Similar to moc_fild04 map

moc_fild07__________________________________________________________________
Direction: [1 North] from Morroc
Monsters: Chonchon, Drops, PecoPeco Egg, Picky, S.Picky, Yellow Plant
Recommended Level:  10-20

A very good Novice Hunting Ground. Being adjacent to Morroc Town makes it
similar to prt_fild08. The bountyful amount of monsters here are ample to
level you till 20 without relying too much on potions or equipments.


moc_fild08__________________________________________________________________
Direction: [1 South] from AntHell Area
Monsters: Desert Wolf Pup, Golem, Metaller, Scorpion
Recommended Level:  50-70

A nice map for novice with agi and/or luck/crit based build. Golems are a
really really nice way to earn big sum of EXP but at a low level each of its
attack will really hurt. Metallers and Scorpions are so-so enemies which 
should be easy ones attaining a higher level. Loots should be awesome here.


moc_fild09__________________________________________________________________
Direction: [1 North 1 East] from Morroc
Monsters: Condor, Desert Wolf Pup, Muka, PecoPeco Egg, Picky, S.Picky,
          Yellow Plant
Recommended Level:  15-25

Mukas and Deser Wolf Pups are the only reason to hunt in this map. Muka cards
are nice early on and so would PecoPeco Egg cards would be to you.


moc_fild10__________________________________________________________________
Direction: [1 East] from Morroc
Monsters: Condor, Green Plant, PecoPeco, PecoPeco Egg, Picky, S.Picky
          Yellow Plant
Recommended Level:  10-30

Similar to moc_fild04 map


moc_fild11__________________________________________________________________
Direction: [1 South 1 East] from Morroc
Monsters: Andre, Ant Egg, Chonchon, Deniro, Drops, Picky, S.Picky, Piere
          Shining Plant
Recommended Level:  10-30

Similar to moc_fild04 map but it boasts on Andre and Ant Eggs that are very
useful to novices if they got their cards.


moc_fild12__________________________________________________________________
Direction: [1 South] from Morroc
Monsters: Ant Egg, Chonchon, Drops, Picky, S.Picky, Yellow Plant
Recommended Level:  10-20

Similar to moc_fild07. A nice novice hunting ground too.


moc_fild13__________________________________________________________________
Direction: [1 South 2 West] from Payon
Monsters: Boa, Condor, PecoPeco, PecoPeco Egg, Picky, S. Picky, R.Mushroom
          Yellow Plant
Recommended Level:  15-30

Boas are great source of EXP till level 30 and so does Peco Pecos. Loots are
above average and the EXP is pretty nice ones you could take on Peco Pecos
or Boas.


moc_fild14__________________________________________________________________
Direction: [1 South 3 East] from Morroc
Monsters: Deser Wolf, Deser Wolf Pup, Hode, Metaller, Scorpion, Shining Plant
          Yellow Plant
Recommended Level:  60-75/80

Desert Wolves, Hodes and Metallers are good monsters to farm experience 
during these late stages. They could drop rares that could be converted to
Red Potions to keep on leveling here again.


moc_fild15__________________________________________________________________
Direction: [1 South 2 East] from Morroc
Monsters: Andre, Ant Egg, Deniro, Piere, Scorpion, yellow Plant
Recommended Level:  20-30

A good replacement instead of heading for ant hell.


moc_fild16__________________________________________________________________
Direction: [2 South 2 East] from Morroc
Monsters: Hode, Metaller, Muka, Sandman
Recommended Level:  70-80

Sandmen makes the map tough for Novices. I'd suggest you come back here 
during your later levels if you can handle[or your Flee that is] 2 or 3 
Sandmen mob.


moc_fild17__________________________________________________________________
Direction: [1 South 3 West] from Morroc
Monsters: Andre, Blue Plat, Drops, Frilldora, Piere, Hode, Metaller, Sandman
          Yellow Plant
Recommended Level:  70-80

With a few sandmen, hodes and frilldora in number you can visit here to kill
or hunt for sandmen without the worry of getting mobbed. Frilldora only 
spawns here too and their card are tad a rare find.


moc_fild18__________________________________________________________________
Direction: [2 South] from Morroc
Monsters: Anacondaq, Chonchon, Drops, Hode, Steel Chonchon, Yellow Plant
Recommended Level:  50-80

A very good middle game leveling place. Just bring along better weapons
to make the kill faster. A good replacement for Savages too.



 Geffen Fields
--------------

gef_fild00__________________________________________________________________
Direction: [1 East] from Geffen
Monsters: Blue Plant, Chonchon, Willow, Fabre, Green Plant, Marting, Poring
          Pupa, Roda Frog
Recommended Level:  1-20

Perhaps one of the best Novice Hunting Grounds there is. It is near two
cities and you could respawn in the same map too. Monsters could rack you up
till 20 if you're still not ready for Rockers or other monsters. They give
a very little drop but the spawn rate here is crazy and that makes up for
it.


gef_fild01__________________________________________________________________
Direction: [1 East 1 South] from Geffen
Monsters: Green Plant, Hornet, Poring, Roda Frog, Thara Frog, Toad
Recommended Level:  20-25

Not the best place to hunt Tharas or Hornets and the Toad mini boss isn't
that all great. Spawn rate are awful too.


gef_fild02__________________________________________________________________
Direction: [2 East] from Orc Ville Area
Monsters: Blue Plant, Goblin [1-5], Goblin Archer, Goblin Leader, Green Plant
          Poporing, Red Mushroom, Shining Plant, Steam Goblin
Recommended Level:  60-75

Aside from watching out for the Steam Goblin and Goblin Leader, the place is
a good hunting ground as well as a leveling place. Goblin Cards are good 
cards to be used by novices and some of the Goblins have awful dex too[for
agi people ^_^] and they don't hit hard that much.


gef_fild03__________________________________________________________________
Direction: [1 East] from Orc Ville Area
Monsters: Coco, Green Plant, Poporing, Smokie
Recommended Level:  30-40

Not the best place to hunt for Smokies but the little population of people
hunting here makes it a nice peaceful place to play. 


gef_fild04__________________________________________________________________
Direction: [1 North] from Geffen
Monsters: Ambernite, Chonchon, Fabre, Green Plant, Poring Pupa, Roda Frog
          Willow
Recommended Level:  10-24

Another good novice hunting ground. The spawn rate here is crazy too.


gef_fild05__________________________________________________________________
Direction: [1 West 1 North] from Geffen
Monsters: Chonchon, Deserwolf Pup, Fabre, Poring, Pupa, Red Plant, Rocker
          Roda Frog, Savage Bebe, Willow
Recommended Level:  10-24

Another good novice hunting ground. Spawn rate is good and the little 
competition from other players here makes it nice too.


gef_fild06__________________________________________________________________
Direction: [2 West 1 North] from Geffen
           [1 East] From Glast Heim
Monsters: Creamy, Sky Petite, Earth Petite, Poporing, Shining Plant, Stainer
Recommended Level:  80-90

Petites/Dragon Types aren't novice friendly. They have a good agi and a high
str/atk power that compensate for their so-so dex. You may wanna think twice
to level here though you'll be pretty famous if you could pawn petite mobs.


gef_fild07__________________________________________________________________
Direction: [1 West] from Geffen
Monsters: Blue Plant, Chonchon, Creamy, Fabre, Green Plant, Poring, Pupa
          Roda Frog, Shining Plant, Stainer, Willow
Recommended Level:  1-24

Spaw Rate is Crazy and the monsters just love novices. Another great novice
hunting ground.


gef_fild08__________________________________________________________________
Direction: [2 West] from Geffen
Monsters: Blue Plant, Creamy, Kobold[1-5], Poporing, Stainer
Recommended Level:  60-90

Get a Bloody Weapon mixed with Demi-Human damage reducing equips and you're
all set. Cobold Cards are sold at a nice price as well as their loots and
leveling in here could get you good to 80+


gef_fild09__________________________________________________________________
Direction: [1 North] from Orc Ville Area
Monsters: Ambernite, Blue Plant, Hornet, Poring, Red Mushroom
Recommended Level:  20-25

Not a very wise decision to level on. Crappy Spawn Rate and not much loots
to look out for. Not just a good idea to hunt for ambernites. Otherwise,
the place is good as it has not much to no people at all.


gef_fild10__________________________________________________________________
Direction: Orc Ville Area
Monsters: Blue Plant, Green Plant, Horn, Orc Lady, Orc Warrior, Poporing,
          Yoyo
Recommended Level:  50-70

Get a Fire Weapon Instead of Bloody Weapons as it'll benefit you on most
monsters and take advantage of their elemental weakness. Orc Warriors have
a terrible HIT rate and could barely keep up if you're fast enough. Vit could
also level up here pretty well.


gef_fild11__________________________________________________________________
Direction: [1 South] from Orc Ville Area
Monsters: Black Mushroom, Coco, Goblin[1-5], Panzer Goblin, Poporing, Smokie
Recommended Level:  50-70

Much like gef_fild10 but watch out for Panzer Goblins. Goblins are like a 
stepped-down orcs XD


gef_fild12__________________________________________________________________
Direction: [2 West 1 South] from Geffen
Monsters: Kobold[1-5], Kobold Archer, Kobold Leader, Poporing, Stainer
Recommended Level:  70-90

A not-so-wise decision to level up on since the map features Kobold Archers
that can ruin you any time. I'd suggest you just try gef_fild08 if you can't
take Kobold Archers no more.


gef_fild13__________________________________________________________________
Direction: [1 West 1 South] from Geffen
           [1 West 1 North] from Orc Ville Area
Monsters: Ambernite, Creamy, Poporing
Recommended Level:  20-30

A so-so area. Just consider other places other than this. Only a hand full of
people would be seen here >D


gef_fild14__________________________________________________________________
Direction: [1 West] from Orc Ville Area
Monsters: High Orc, Orc Archer, Orc Hero, Orc Lady, Orc Warrior
Recommended Level:  70-90

High Orcs if you could kill them but those Orc Archers will just piss you 
off. Overall a nice place to level just watch out for the Archer and Hero.



 Payon Fields
-------------

pay_fild01__________________________________________________________________
Direction: [1 South] from Payon
Monsters: Black Mushroom, Fabre, Green Plant, Lunatic Poring, Pupa, Willow
Recommended Level:   1-24

A very good novice hunting ground. Spawn Rate is high but the population or
competition here are great. There are a lot of peopel leveling here too.
Overall this is a very nice spot to level on.


pay_fild02__________________________________________________________________
Direction: [2 South] from Payon
Monsters: Boa, Fabre, Green Plant, Lunatic Poring, Pupa, Red Mushroom,
          Thief bug, Willow, Wolf
Recommended Level:  20-40

Boas and Wolves are great source of exp. The average spawn rate here is just
enough for the little population/competition in the area.


pay_fild03__________________________________________________________________
Direction: [1 West] from Alberta
Monsters: Creamy, Fabre, Green Plant, Lunatic Poring, Pupa, Red Mushroom, 
          Willow, Worm Tail
Recommended Level:  1-24

Another great novice hunting ground. Just don't try out Worm Tails and 
Creamies as they'll be too strong at a very low point of your novice career.
Spawn Rate are high too and competition is average.


pay_fild04__________________________________________________________________
Direction: [2 South 1 West] from Prontera
Monsters: Angeling, Drops, Ghostring, Green Plant, Poporing, Poring ,
          Shining Plant
Recommended Level:  1-30

The Poring Land. Just watch out for the bosses and eat them porings!


pay_fild05__________________________________________________________________
Direction: [3 South] from Payon
Monsters: Boa, Green Plant, Poison Spore, Poporing, Spore
Recommended Level:  20-30

Boas and Poison Spore are the main menu here. Spawn rate are low and so is
the competition. You could level quietly here too.


pay_fild06__________________________________________________________________
Direction: [1 West 1 South] from Alberta
Monsters: Fabre, Green plant, Lunatic, Poring, Pupa, Red Mushroom, Roda Frog
          Shining Plant, Spore, Willow
Recommended Level:  1-30

This place has more Roda Frogs than any other monsters. They could last till
your early 30's too. They're very novice friendly and there's enough for 
everyone.


pay_fild07__________________________________________________________________
Direction: [1 South 1 West] from Payon
Monsters: Bigfoot, Caramel, Dokebi, Eggyra, Green Plant, Poison Spore, 
          Poporing
Recommended Level:  60-80

If it weren't for Dokebis. Dokebis are good source of EXP when you reach
the early 60's till your late 70's complimented with Caramels and Bigfoots
as well as Poison Spore to last you till 80. Eggyras are good too but they're
tough to kill without the proprer tool.


pay_fild08__________________________________________________________________
Direction: [1 East] from Payon
Monsters: Bigfoot, Elder Willow, Green Plant, Poporing, Shining Plant,Smokie
Recommended Level:  30-50

Elder Willows and Bigfoots are great source of EXP. Though some ranged
players would go here. Competition would be high and since there aren't 
any aggresives here and the average spawn rate it offers it is a nice place
to level considering that it's near the town too.


pay_fild09__________________________________________________________________
Direction: [2 East] from Payon
Monsters: Bigfoot, Eggyra, Greatest General, Green Plant, Poporing,
          Shining Plant, Sohee, Wanderer
Recommended Level:  60-80

A so-so place to level. If you could Dodge Greatest Generals then this is
a great place for you. Sohees are good too just watchout for that Wander Man.


pay_fild10__________________________________________________________________
Direction: [1 South 2 East] from Payon
Monsters: Bigfoot, Blue Plant, Eddga, Eggyra, Green Plant, Horong, Munak
          Poison Spore
Recommended Level:  60-80

Much like pay_fild09 just watch out for Horongs if you can't take on them
as well as munaks and the boss Eddga. Don't Worry though as most 2nd job
would be camping here so you could run around for help if ever.


pay_fild11__________________________________________________________________
Direction: [2 South 1 West] from Payon
           [3 West] from Alberta
Monsters: Brilight, Dustiness, Fabre, Horn, Pupa, Red Mushroom, Stainer, 
          Stem Worm, Worm Tail
Recommended Level:  70-90

Brilights and Stem Worms are early 80's type of monsters. They're aggresive
and annoying. Below Average Spawn rate and the low leveled monsters it 
features makes it a bad place to level, that is if you can't take on 
Briligths and Stem Worms.



=-=-=-=-=-=-=-=-=-=-=-=-=-
= Specific Leveling FAQs =
=-=-=-=-=-=-=-=-=-=-=-=-=-
This section is intended to point out most builds on where to Hunt to Level
on. I've included a tanking method along with it yet they're not to be taken
 seriously as your personal preference would always be better than mine. 
Just think of them as suggestions.


-----------------------Novice lvl. 1 to lvl 14-----------------------

Hunt some Fabres, Porings, Lunatics and Chonchon till about level 7 or 8.
By then you should be able to take on Rockers or some theif bugs. If you're
to choose on either to pump STR or DEX early on I would suggest you pump
DEX [remember DEX raises/affects the minimum amount of damage you inflict as 
well as boosting your HIT/Accuracy up]. Also, you don't have to go into a
hybrid build right now. Just keep on focusing on which defensive stat you're
going to invest on, be it AGI or VIT. Anyway, Rockers or Thief bugs could
level you till 14 allowing you to equip better Weapons [Like a Ring Pommel].

TANK - Start with rockers or thief bugs, boas are good tank-able monsters 
too. Poporings and Savage Babe are great tank-able monsters too.


-----------------------Novice lvl. 13 to lvl 25-----------------------

Vit - Culverts level 1 and 2 should be great by now. You should be taking
little damage from thief bugs and farmiliars and at the same time be using
little to less healing potions. Tarous would be great source of EXP too. I
wouldn't suggest Byalan at the moment since there are less novice-friendly
monsters there [kukres, planktons, and hydra compared to culvert that almost
gives as much EXP]. Peco Pecos and Boas would be nice choices too.

Agi - I would still say Culverts 1 and 2. They give pretty decent EXP till
the desired level and at the same time you wouldn't need much flee for thief
bugs. Depending on your Flee rate and equips, you could try other places 
though but i strongly suggest Culverts then switching to Peco Pecos or Boas
afterwards.

Tanked - Elder Willows till flat level 40 and you could still keep going 
till 45 until you have a decent flee rate to start leveling on your own.


-----------------------Novice lvl. 26 to lvl 40-----------------------

Vit - Culverts are still good till level 40. Just stick to a leveling place
where you'll be taking 10 or less damage per hit. With quality equipments you
could try out Byalan 1, Payon 2, Elder Willows, Yoyos, Culvert 4, and Geffen
level 1. Geffen level 1 would be good when you reach and ample amount of
defensive stat and could last you till level 50+.

Agi - Culverts are still a nice choice, Elder Willows and Payon 2 are good
too. Monsters there requires only a low flee rate. It might not be fast
but it still serves its purpose well. Geffen 1 would be fast if you have an
elemental weapon for it and an acolyte to support you.

Tanked - If you're still been tanked, hodes and anacondaqs are great source
of EXP by then and so are Savages, or a little bit stepped down, Smokies
and Cocos are nice too. If you're being tanked, you should opt for 
elementals so you could kill faster. Byalan 2 are a good tanking place too.


-----------------------Novice lvl. 41 to lvl 50-----------------------

Vit - At this point, your Defense should be able to handle good amount of mob
so head for ant hell or geffen dungeon 1. With a good wind weapon, Byalan 2
would be great. Payon Dungeon 2 are still a good source of Exp. If you're 
that patient Culverts 4 could last you till level 50. Anywhere you want just
consider that monsters should be damaging you for 20 or less damage per hit
would be a great idea to level on.

Agi - With a good flee rate and a carded or elemental weapon of choice. 
Geffen dungeon 1 would be a great leveling area same as to Byalan 2. You
could still level on Male theif bugs in Culvert 4 or Elder Willows if you're
really patient. Anacondaqs are great source of EXP too and so are Hodes. 
Zeroms in Sphinx 1 are nice source of EXP too but they're a bit dexterous and
could hit you every now and then.

Tanked - Stay where you're tanked from 26 - 40.

Don't go hybrid till yet. Focus on shifting adding points on your desired
stat and str/dex. 


-----------------------Novice lvl. 51 to lvl 60-----------------------

Vit - Pyramid 2 are now open for you. With a nice Fire weapon you should be
making fun of the monsters here, just watch out for Archer Skeletons. Geffen
dungeon 1 are still till your level 55's. You could also extend leveling 
there till 60 as their damage would be tolerable. Hodes, Savages and 
Anacondaqs are good monsters to hunt also. Orc Warriors would be a nice
idea and so are Sohee's if you could take on them. Drainliars in Coal Mines
are great great source of EXP and the damage is tolerable.

Agi - Hodes, Anacondaqs, Drainliars, Savages, and Golems are nice choices.
They could last till 60+ also, if you like things to be fast, get a strong
fire weapon and with ample flee you should level up on sandmen while you
spam potions.


-----------------------Novice lvl. 61 to lvl 70-----------------------

Vit - Now it varies with what equipment you have. With, quality equipments
Kobolds should be great source of EXP[Bloody Weapob], Sandmen[Fire Weapon],
Sphinx 2 [Bloody Weapon on Requims], Geffen 2 [Ice Weapon on Jakk], Zenorc
[Bloody Weapon], Sohees [Wind Weapon], Byalan 3[Wid Weapon], Goblins[Bloody
Weapon]. Basically things will be up to your equipments now. If your equips 
would permit it level there. 

Agi - Pretty much like where a Vit should be. I personally would choose to
level on Sandmen with a good fire weapon. You'll be spamming less potions
and be earning as much for your potions. Savages would still be good till 
your early 70's and so are hodes.


-----------------------Novice lvl. 71 to lvl 80-----------------------

Vit - Now it varies with what equipment you have. With, quality equipments
Kobolds should be great source of EXP[Bloody Weapob], Sandmen[Fire Weapon],
Sphinx 2 [Bloody Weapon on Requims], Geffen 2 [Ice Weapon on Jakk], Zenorc
[Bloody Weapon], Sohees [Wind Weapon], Byalan 3[Wid Weapon], Goblins[Bloody
Weapon]. Pretty much like where you would level on 61-70. They would still
be giving enough EXP for you.

Agi - Same thing as a vit build would be levleing.


-----------------------Novice lvl. 81 to lvl 99-----------------------

Vit/Agi - Now it's up to your personal choice/[preference on where to
level up. If you could take on Kobolds[Bloody Weapob], Sandmen[Fire Weapon],
Sphinx 2 [Bloody Weapon on Requims], Geffen 2 [Ice Weapon on Jakk], Zenorc
[Bloody Weapon], Sohees [Wind Weapon], Byalan 3[Wid Weapon], Goblins[Bloody
Weapon], Minos [Ice Weapon], Evil Druid [Fire Weapon], High Orcs[Bloody 
Weapon]. Basically this is where things are down to the wire. Level up where
you think you could last till you could make a re-route trip back.


                             *-*-*-*-*-*
                             * Credits *
                             *-*-*-*-*-*

I would like to thank the following:
Gravity - For creating the game.
http://www.stud.ntnu.no/~magnusrk/calc/calc.php - The Stat Point Calculator
I've been using to formulate ideas and builds.
www.rodatazone.com - Where I borrowed the card listings.
Level-Up - I'm not sure why? but they brought Ragnarok Online to the
philippines.
Soujiro's Perma-novice Guide <blue_soujiro@hotmail.com> - His is greatly
benefitial. He was the only one to have a perma-novice guide. I was inspired
and viola! here it was! Thanks man.
GameFaqs - The best FAQ site in the world nuff' said.
YOU - This won't be called a guide with out anyone being guided. Thank you.
kirtap - he was like the new info guru something something. He has been a big
help... most of the time. j00 ro><orz!!
Iris Guild - I didn't had any when i started playing, I though it was just
another show-off thing but my Iris Guild isn't just any other. The Council
of Iris™. Keep on Cheezin! PISH AWTSH!

If I ever missed someone e-mail me.