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    Sage Guide by Calx Zinra

    Version: 1.4 | Updated: 05/27/04 | Printable Version | Search This Guide

    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                         R A G N A R O K   O N L I N E 
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Ragnarok Online Sage Guide
    For PC (DOS/Windows)
    FAQs/Guide created by ReiCA Zinra
    (calxzinra21@yahoo.com)
    Copyright 2004 by ReiCA Zinra
    Created: May 2, 2004 (5.02.03)
    
    
    This Guide is dedicated to all my other friends and classmates
    both players and non-players of RO. 
    (III-St. Dominic S.Y. 2003-2004 Lorenzo Ruiz de Manila School)
    
    Please join our yahoo groups! It's open to everybody!
        http://groups.yahoo.com/group/ro-zoe/
    
    o-----------o
    |VERSION 1.4|
    o-----------o
    
    0------------------------------------------------------------------------0
    | If you're looking for other 2-2 job guides, you may want to take a look|
    | on the other guides that we made (Me and the contributors), namely     |
    | pre 2-2 non-melee job guide and pre 2-2 melee job guide, both found    |
    | here in gamefaqs and other sites that posted our guide. ^_^            |
    0------------------------------------------------------------------------0
    
    __________________________________________________________________________
    - Table of Contents ------------------------------------------------------
    __________________________________________________________________________
    
    1.	Version History
    2.	Introduction
    3.	Ragnarok Online
    4.	Sage: Brains and Brawns
    5.	Essential Stats for (Battle) Mage - Sages
    6.	How to get there
    7.	Mage Skills
    8.	Sage Skills
    9.	Skill Builds
    10.	Stat Builds
    11.	Possible Equipments
    12.	MVP'ing as a Sage (Coming Soon, help from you guys would be great!)
    13.	WoE Sage (Coming Soon, help from you guys would be great!)
    14.	Card Collection
    15.	Leveling Spots
    16.	Flee Chart
    17	FAQ's
    18.	Contact Me
    19.	Thank You to all 
    10.	Unlegal 
    
    __________________________________________________________________________
    - I. Version History -----------------------------------------------------
    __________________________________________________________________________
    
    Version 1.0 May 05, 2004 (05/05/04) 
    This is the very first version of my new guide.
    This is as well the prototype, expect lots of typos.
    This guide is dedicated to the Sage and those who are willing to be 
    a Battle-Mage. (I'll be rooting for you!)
    The Battle Sage Part is still in development.
    
    Version 1.1 May 12, 2004 (05/12/04)
    Battle-Sage part is still pending due to the skill's description.
    In our private server, Sages can enchant themselves but since private
    servers has lots of bugs... maybe this is just a bug. And there will
    be no actual Battle-Sages T_T.
    I added some info regarding Abracadabra but I don't know if the data is
    true. It's just a submission.
    
    Version 1.2 May 15, 2004 (05/14/04)
    Added the BSa parts and modified the guide to to over margin.
    
    Version 1.3 May 25, 2004 (05/25/04)
    Corrected the monocell ability.
    Thanks to "Hiroshi ..." <hero_hiroshi@hotmail.com>
    
    Version 1.4 May 27, 2004 (05/27/04)
    Added a BSa Submission by "Martin Cheng" <patheticlittlemoron@hotmail.com>
    Thanx man.
    
    __________________________________________________________________________
    - II. Introduction ------------------------------------------------------- 
    __________________________________________________________________________
    
    The following information found in this guide is mostly based on my 
    experience in playing in pRO (Philippines) version of Ragnarok Online,
    playing in private servers (ya, I know it's illegal and all..)
    and reading other FAQs/guides on gamefaqs and some of my theories & 
    observations.
    
    This guide is accurate in stats build but not in the skill builds
    due to the changes that may occur in the not so near future.
    My goal is to provide you some ideas on skill builds and stats build
    for the different 2-2 jobs.
    
    __________________________________________________________________________
    - III. Ragnarok Online ---------------------------------------------------
    __________________________________________________________________________
    
    Ragnarok Online is a Massively Multiplayer Online Role-Playing Game
    made by Gravity and was inspired by Lee-Myoungin's Manhwa "Ragnarok".
    The game is highly addictive due to its many factors (too many to mention)
    and lets you interact with many other players in your country or 
    all over the world.
    
    People would say, "Once you come in.. You'll never get out"
    Well that's how addictive RO is. (For us gamers)
    
    __________________________________________________________________________
    - IV. Sage: Brains and Brawns --------------------------------------------
    __________________________________________________________________________
    
    As we all know Mages are not frontline fighters and also NOT a MELEE
    fighter. This may sound crazy but Sages CAN be frontline fighters
    and Battle-Mages CAN be born. IMO, Sages are like priest but not as
    great as priest (Battle-Priests in particular). maybe you're saying that
    this idea is crazy (same as all people said when the BP idea was just
    fresh). I agree that this is crazy IF you'll level like Battle-Acos
    but NO! you will level like just any other mages and yes, you can be
    just any wizards (DEX & INT build). But by special request I'll make
    a Battle-Sage. 
    
    Rowr! >_< I'm Crazy or What!...
    Gyl.. I need you here.. help me oh master!....
    
    Sages are made as a Elemental Support to us.
    Priest are the best Support made for us.
    Bard & Dancer are Battle Support made for us.
    
    Only the Priest and Sages IMO can live the challenge of "Solo-Hunting"
    but Priest still have the upper hand.
    
    iRO Introduction:
    
    Physically trained as well as in Magic disciplines, they show a great 
    amount of strength even in brute battles. 
    Wizards' specialties are to cast strong spells freely using the 4 
    elements. Sages, on the otherhand, rely on knowledge and use various 
    techniques and combinations to get the best out of the elements.
    
    Wizards cast spells with their high level magic while Sages apply 
    the magic to others so that they can support them. 
    Eventually, they develop Enchanted spells.
    
    One day, after reading King Tristan III's notice recruiting 
    adventurers, the organization decides to send sages to help 
    King Tristan III, a great financial supporter that never seeks 
    to hold back.
    
    As a result,he/she is sent to join the group of adventurers.
    
    
    __________________________________________________________________________
    - V. Stats essential for Mages -------------------------------------------
    __________________________________________________________________________
    
    This part shows the different stats in Ragnarok. There are 6 stats that 
    affect the Sage in big ways. Be careful in fixing your stats since 
    once you put them they are already unchangeable.
    
    Strength (STR)============================================================
    One of the most important stat for the BM (Battle-Mage) and BSa 
    (Battle-Sage) since it affects how much damage you can dish out. 
    It affects your minimum and maximum damage too. 
    It also affects your weight capacity so you can carry all that 
    equipments (Support equips, battle equips and some rations too.)
    
    10 STR: +1 Min/Max Damage 
    20 STR: +4 Min/Max Damage 
    30 STR: +5 Min/Max Damage 
    40 STR: +8 Min/Max Damage 
    50 STR: +10 Min/Max Damage 
    60 STR: +12 Min/Max Damage 
    70 STR: +13 Min/Max Damage 
    80 STR: +15 Min/Max Damage 
    90 STR: +17 Min/Max Damage 
    100 STR: +19 Min/Max Damage 
    
    The bonus add up in such a way that once you reach that certain amount of 
    strength the pluses add to your Min/Max damage. It means that when you 
    have 60 STR you have a +41 Min/Max damage bonus.
    
    This is how it works (STR + Weapon Attack + Bonus + Weapon upgrade)
    
    I recommend that you put STR on the latter part of you stat build if you
    plan to be a BSa.
    
    Vitality (VIT)============================================================
    If you're planning to join WoE have VIT instead of AGI, but this will
    some how make your leveling days hard. VIT can be good because if you have
    elite equips like Phen cards this will some how affect your leveling
    because Sages can cast while walking plus with the help of Phen Cards
    even if you're hit your spell wil still continue to be cast.
    
    Agility (AGI)=============================================================
    The partner of Vitality in making a defensive character.
    But Agility is more than that, 1 Agi is equivalent to +1 Flee and 
    also adds to your ASPD. Higher ASPD means Faster Killing time.
    Agility is very vital to Battle-Mages (BM from here on) if you want power
    leveling. Agility will also help you in melee battles in case that
    your opponent survived the onslaught of your spells.
    
    Dexterity (DEX)===========================================================
    This stat raises your accuracy and your maximum/minimum damage.
    +1 Dex means +1 Hit same as the Agi-Flee but this stat
    counteracts that. The standard DEX is 40.
    Dex also has an influence in ASPD.
    
    DEX          Min/Max Damage
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    20           +3
    30           +4
    40           +5
    50           +6
    60           +8
    70           +10
    80           +12
    90           +13
    100          +14
    
    Dex will not be much in help for BM-BSa's, maybe if your a BSa...
    Because you can run and evade the enemy since you can run around the
    screen while casting your spell. but still it's upto you.
    
    Intelligence (INT)========================================================
    BM-BSa need a minimum of 50 INT to support their spells and their
    SP recovery and regenaration.
    
    Here is the MATK table taken from PSO Raven's Guide
    Be sure to thank him!
    
    --------------------
    Min/Max Matk Table
    --------------------
    
    Int -  Min - Max 
      1 -    1 -   1 
      2 -    2 -   2 
      3 -    3 -   3 
      4 -    4 -   4 
      5 -    5 -   6 
      6 -    6 -   7 
      7 -    8 -   8 
      8 -    9 -   9 
      9 -   10 -  10 
     10 -   11 -  14 
     11 -   12 -  15 
     12 -   13 -  16 
     13 -   14 -  17 
     14 -   18 -  18 
     15 -   19 -  24 
     16 -   20 -  25 
     17 -   21 -  26 
     18 -   22 -  27 
     19 -   23 -  28 
     20 -   24 -  36 
     21 -   30 -  37 
     22 -   31 -  38 
     23 -   32 -  39 
     24 -   33 -  40 
     25 -   34 -  50 
     26 -   35 -  51 
     27 -   36 -  52 
     28 -   44 -  53 
     29 -   45 -  54 
     30 -   46 -  66 
     31 -   47 -  67 
     32 -   48 -  68 
     33 -   49 -  69 
     34 -   50 -  70 
     35 -   60 -  84 
     36 -   61 -  85 
     37 -   62 -  86 
     38 -   63 -  87 
     39 -   64 -  88 
     40 -   65 - 104 
     41 -   66 - 105 
     42 -   78 - 106 
     43 -   79 - 107 
     44 -   80 - 108 
     45 -   81 - 126 
     46 -   82 - 127 
     47 -   83 - 128 
     48 -   84 - 129 
     49 -   98 - 130 
     50 -   99 - 150 
     51 -  100 - 151 
     52 -  101 - 152 
     53 -  102 - 153 
     54 -  103 - 154 
     55 -  104 - 176 
     56 -  120 - 177 
     57 -  121 - 178 
     58 -  122 - 179 
     59 -  123 - 180 
     60 -  124 - 204 
     61 -  125 - 205 
     62 -  126 - 206 
     63 -  144 - 207 
     64 -  145 - 208 
     65 -  146 - 234 
     66 -  147 - 235 
     67 -  148 - 236 
     68 -  149 - 237 
     69 -  150 - 238 
     70 -  170 - 266 
     71 -  171 - 267 
     72 -  172 - 268 
     73 -  173 - 269 
     74 -  174 - 270 
     75 -  175 - 300 
     76 -  176 - 301 
     77 -  198 - 302 
     78 -  199 - 303 
     79 -  200 - 304 
     80 -  201 - 336 
     81 -  202 - 337 
     82 -  203 - 338 
     83 -  204 - 339 
     84 -  228 - 340 
     85 -  229 - 374 
     86 -  230 - 375 
     87 -  231 - 376 
     88 -  232 - 377 
     89 -  233 - 378 
     90 -  234 - 414 
     91 -  260 - 415 
     92 -  261 - 416 
     93 -  262 - 417 
     94 -  263 - 418 
     95 -  264 - 456 
     96 -  265 - 457 
     97 -  266 - 458 
     98 -  294 - 459 
     99 -  295 - 460 
    100 -  296 - 500 
    101 -  297 - 501 
    102 -  298 - 502 
    103 -  299 - 503 
    104 -  300 - 504 
    105 -  330 - 546 
    106 -  331 - 547 
    107 -  332 - 548 
    108 -  333 - 549 
    109 -  334 - 550 
    110 -  335 - 594 
    111 -  336 - 595 
    112 -  368 - 596 
    113 -  369 - 597 
    114 -  370 - 598 
    115 -  371 - 644 
    116 -  372 - 645 
    117 -  373 - 646 
    118 -  374 - 647 
    119 -  408 - 648 
    120 -  409 - 696 
    121 -  410 - 697 
    122 -  411 - 698 
    123 -  412 - 699 
    124 -  413 - 700 
    125 -  414 - 750 
    126 -  450 - 751 
    127 -  451 - 752 
    128 -  452 - 753 
    129 -  453 - 754 
    130 -  454 - 806 
    131 -  455 - 807 
    132 -  456 - 808 
    133 -  494 - 809 
    134 -  495 - 810 
    135 -  496 - 864 
    136 -  497 - 865 
    137 -  498 - 866 
    138 -  499 - 867 
    139 -  500 - 868 
    140 -  540 - 924 
    
    
    Luck (LUK)================================================================
    This stat is very useful for those who are going for the Crit. 
    Luck affects your avatar by:
    Crit Chance: every 3 LUK = +1 Critical
    Perfect Dodge: Every 10 LUK = +1 Dodge (that's the +x in your flee.)
    If you want a real Crit Character, I recommend that you raise your
    LUK to 60+ and equip a Triple Crit Book...
    But really.. Crits are only for assassin because Katar Class weapons
    have double Crit rating. As for Sages.. umm I don't know...
    
    __________________________________________________________________________
    - VI. How to get there ---------------------------------------------------
    __________________________________________________________________________
    
    [Mage]--------------------------------------------------------------------
    You start out as a Novice (of course!) I require you to go through the test
    in the Midgard Academy and take the hell out of those annoying Fabres.
    In the Fabre Forest take the time to level. Level up there until you are
    satisfied of your Blvl, then take the exam. Much better if they will 
    recommend the Mage for you . There's a little plus in this, 
    but I prefer that they require you the swordie job so you can get yourself 
    a red potion for free. 
    
    As you step in the world of Midgard try to level up as soon as you can.
    Much better if someone will tank you. After you reached the Jlvl 10 of
    Novice. Proceed to the Mage Guild, it's in the 10 o'clock position.
    Go inside and talk to the Mage Guildsman. She will give a test.
    The is about collecting and mixing things.
    
    Here are the diffrent solutions and how to make them.
    They are mixed in the Mixing Machine in the center of the guild.
    
    
    _Solution No. 1<==========================================================
    
    _Ingredients list_________________________________________________________
    
    2 Jellopy (Poring)
    3 Fluff (Fabre)
    1 Milk (Bought from NPC or save from the Academy test)
    
    _Solvent Agent____________________________________________________________
    
    Payon Solution (Some merchies sell this stuff in Geffen if you're lucky.)
    Found in Archer Village, Payon it is a small pond with a NPC.
    
    _Chemical Ingredients_____________________________________________________
    
    8472 (Enter this value)
    
    _The Catalyst_____________________________________________________________
    
    Yellow Gemstone (The Mixing Machine will provide this for you.) 
    
    _Solution No. 2<==========================================================
    
    _Ingredients list_________________________________________________________
    3 Jellopy (Poring)
    1 Fluff (Fabre)
    1 Milk  (Bought from NPCs or save from the Academy test)
     
    _Solvent Agent____________________________________________________________
    
    No solvent is needed 
     
    _Chemical ingredients_____________________________________________________
    
    3735 (Enter this value)
    
    _Catalyst_________________________________________________________________
    
    Red Gemstone (The Mixing Machine will provide this for you.) 
    
    _Solution No. 3<===============+==========================================
    
    _Ingredients list_________________________________________________________
    6 Jellopy (Poring)
    1 Fluff (Fabre)
    
    _Solvent Agent____________________________________________________________
    
    Payon Solution (Some merchies sell this stuff in Geffen if you're lucky.)
    Found in Archer Village, Payon it is a small pond with a NPC.
    
    _Chemical ingredients_____________________________________________________
    
    2750 (Enter this value)
     
    _Catalyst_________________________________________________________________
    
    Blue Gemstone (The Mixing machine will provide this for you.) 
    
    Solution No. 4<===========================================================
    
    _Ingredients list_________________________________________________________
    2 Jellopy (Poring)
    3 Fluff (Fabre)
     
    _Solvent Agent____________________________________________________________
    
    Morroc Solution (Some merchies sell this stuff n Geffen if you're lucky.)
    Found in Morroc Ruins, it the pond in the center with a NPC.
    
    _Chemical ingredients_____________________________________________________
    
    5429 (Enter this value)
    
    _Catalyst_________________________________________________________________
    
    1 carat Diamond (The Mixing Machine will provide this for you.)
    
    
    After doing the Solution assigned to you, go talk with the Mage Guildsman
    and give the solution, if it is correct then you're now a MAGE! yay!
    
     o------------o
     |JOB BONUSES:|
     o------------o
    These do not add up like min/max damage. It works like this. Once you reach 
    that job level that is how much stat bonuses you get. If you are at job 
    level 42 you get +4 Vitality not all of the other job bonuses added up.
    
    MAGE JOB BONUSES:=========================================================
    Job Level 2 : +1 INT
    Job Level 6 : +1 DEX
    Job Level 10: +2 DEX
    Job Level 14: +2 INT
    Job Level 18: +1 AGI
    Job Level 22: +3 INT
    Job Level 26: +2 AGI
    Job Level 30: +1 LUK
    Job Level 33: +4 INT
    Job Level 36: +3 DEX
    Job Level 38: +5 INT
    Job Level 40: +3 AGI
    Job Level 42: +2 LUK
    Job Level 44: +6 INT
    Job Level 46: +7 INT
    Job Level 47: +4 AGI
    Job Level 49: +3 LUK
    Job Level 50: +8 INT
    
    
    [Sage]--------------------------------------------------------------------
    In the not so near future, in order to change your job you will need to go
    in to a quest. Unfortunately, little is known on how to be a Sage as of
    now (making of this guide's part). But I know a little of it.
    But it lacks detail. I'm very sorry, but I will update this once I know
    how to change job into a Sage.
    
    How to change into a Sage: (www.ragnarokonline.com)
    
    The job change test for Sages is available in the Magic City of Juno. 
    Apply to the administrator inside the Academy, located in the 1 o'clock 
    direction of the town. Go to the each examination site administrator 
    in order and take the tests. There are several memorization tests as 
    well as item collecting quests. In some cases, the items may be hard to 
    obtain without others' help. Once you successfully complete the tests 
    and finish the essay, you will be able to change jobs at the Sage Castle. 
    You must be Job Lv 40 or higher to apply.
    
     o------------o
     |JOB BONUSES:|
     o------------o
    These do not add up like min/max damage. It works like this. Once you reach 
    that job level that is how much stat bonuses you get. If you are at job 
    level 42 you get +4 Vitality not all of the other job bonuses added up.
    
    SAGE JOB BONUSES:=========================================================
    Job level 1: +1 INT
    Job level 3: +1 AGI
    Job level 4: +1 VIT
    Job level 6: +2 AGI
    Job level 8: +2 INT
    Job level 11: +2 VIT
    Job level 13: +3 AGI
    Job level 15: +3 INT
    Job level 17: +1 LUK
    Job level 18: +3 VIT
    Job level 20: +1 DEX
    Job level 22: +4 AGI
    Job level 24: +4 INT
    Job level 25: +2 DEX
    Job level 27: +3 DEX
    Job level 30: +5 INT
    Job level 32: +4 DEX
    Job level 31: +5 LUK
    Job level 32: +4 DEX
    Job level 33: +5 AGI
    Job level 35: +2 LUK
    Job level 37: +6 INT
    Job level 39: +5 DEX
    Job level 40: +3 LUK
    Job level 42: +1 STR
    Job level 44: +2 STR
    Job level 45: +7 INT
    Job level 46: +3 STR
    Job level 47: +4 STR
    Job level 48: +5 STR
    Job level 50: +8 INT
    
    __________________________________________________________________________
    - VII. Mage Skills -------------------------------------------------------
    __________________________________________________________________________
    
    The Mage's Skills are all out offensive. (Except for Safety Wall).
    
    
    
       ~~~~~~~~~~~~~~~~~~~~~~~~~~~NOTE~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
       ~                                                            ~
       ~  ALL THE QUEST SKILLS WILL NOT REQUIRE A SKILL POINT IN    ~
       ~  ORDER TO USE OR GAIN THAT SKILL. ONCE YOU FINISHED THE    ~
       ~  QUEST YOU WILL BE AUTOMATICALLY GRANTED THAT SKILL AND    ~
       ~                IT WILL BE READY FOR USE.                   ~
       ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    
    [SP Recovery]=============================================================
    
    Passive 
    
    [LV]  [Skill Level Effect]  [SP]
     1  +3 SP every 10 seconds  None 
     2  +6 SP every 10 seconds  None 
     3  +9 SP every 10 seconds  None 
     4  +12 SP every 10 seconds None 
     5  +15 SP every 10 seconds None 
     6  +18 SP every 10 seconds None 
     7  +21 SP every 10 seconds None 
     8  +24 SP every 10 seconds None 
     9  +27 SP every 10 seconds None 
    10  +30 SP every 10 seconds None 
    
    NOTE:
    This is the skill that makes the Mage type so limitless.(In SP)
    Get this skill! make sure you'll max this one out!
    
    [Napalm Beat]=============================================================
    
    Ghost Element
    
    [LV]  [Skill Level Effect] [SP]
     1 	 MATK 80%	    9 
     2 	 MATK 90% 	    9 
     3 	 MATK 100% 	    9 
     4 	 MATK 110% 	    9 
     5 	 MATK 120% 	    9 
     6 	 MATK 130% 	    9 
     7 	 MATK 140% 	    9 
     8 	 MATK 150% 	    9 
     9 	 MATK 160% 	    9 
    10 	 MATK 170% 	    9 
    
    NOTE:
    Take this skill only as a pre-requisite and as a emergency weapon
    due to its fastest casting time. Take only four of this to get a more
    powerful and useful skill... Soul Strike
    
    
    [Soul Strike]=============================================================
    
    Ghost Elemental
    
    Requires: Level 4 Napalm Beat 
    
    [LV]  [Skill Level Effect] [SP]
     1 	   1 Hit 	    15 
     2 	   1 Hit 	    18 
     3 	   2 Hits	    21 
     4 	   2 Hits 	    24 
     5 	   3 Hits 	    27 
     6 	   3 Hits 	    30 
     7 	   4 Hits 	    33 
     8 	   4 Hits 	    36 
     9 	   5 Hits 	    39 
    10 	   5 Hits 	    42 
    
    NOTE:
    This skill is the neutralizer of the slow-casting spells of a Mage.
    the casting time is fast and the damage inflicted is so high due to
    it's Elem. Its your MATK * X (X=Hits). A must have for every build.
    
    
    [Safety Wall]=============================================================
    
    Ghost Elemental
    
    Requires: Level 7 Napalm Beat, Level 5 Soul Strike and a Blue Gemstone 
    
    [LV]    [Skill Level Effect]   [HP-SP]
     1  Avoid 2 attacks 5 seconds   20 30 
     2  Avoid 3 attacks 10 seconds  20 30 
     3  Avoid 4 attacks 15 seconds  19 30 
     4  Avoid 5 attacks 20 seconds 	19 35 
     5  Avoid 6 attacks 25 seconds 	18 35 
     6  Avoid 7 attacks 30 seconds 	18 35 
     7  Avoid 8 attacks 35 seconds 	17 40 
     8  Avoid 9 attacks 40 seconds 	17 40 
     9  Avoid 10 attacks 45 seconds 16 40 
    10  Avoid 11 attacks 50 seconds 16 40 
    
    NOTE:
    Safety wall is the only pure defensive skill of the Mage class.
    Very helpful in avoiding attacks. But it is limited to only a number 
    of attacks.
    
    [Cold Bolt]===============================================================
    Summons a number of Icicle from the sky to attack your target.
    
    Water Elemental
    
    [LV]  [Skill Level Effect] [SP]
     1 	   1 Hit 	    12 
     2 	   2 Hits           14 
     3 	   3 Hits           16 
     4 	   4 Hits           18 
     5 	   5 Hits           20 
     6 	   6 Hits           22 
     7 	   7 Hits           24 
     8 	   8 Hits           26 
     9 	   9 Hits           28 
    10 	  10 Hits           30 
    
    NOTE:
    The starting skill of the Water/Ice Elem tree. Slow casting time, 
    Cheap SP but high in Damage.
    
    [Frost Diver]=============================================================
    A crawling ice/water based attack to damage your target. 
    Can cause freeze.
    
    Water Elemental
    
    Requires: Level 5 Cold Bolt 
    
    [LV]              [Skill Level Effect]                [SP]
     1  110% MATK and +38% chance to Freeze for 3 seconds  25 
     2  120% MATK and +41% chance to Freeze for 6 seconds  24 
     3  130% MATK and +44% chance to Freeze for 9 seconds  23 
     4  140% MATK and +47% chance to Freeze for 12 seconds 22 
     5  150% MATK and +50% chance to Freeze for 15 seconds 21 
     6  160% MATK and +53% chance to Freeze for 18 seconds 20 
     7  170% MATK and +56% chance to Freeze for 21 seconds 19 
     8  180% MATK and +59% chance to Freeze for 24 seconds 18 
     9  190% MATK and +62% chance to Freeze for 27 seconds 17 
    10  200% MATK and +65% chance to Freeze for 30 seconds 16 
    
    NOTE:
    The feared Frost Diver... This skill is very important and very
    reliable. use this to stop your opponent closing in to you.
    Or freeze your opponent and cast a High-damaging Attack on him/her.
    
    [Lightning Bolt]==========================================================
    Summons a number of lightning bolt from the sky.
    
    Wind Elemental
    
    [LV]  [Skill Level Effect] [SP]
     1 	   1 Hits 	    12 
     2 	   2 Hits 	    14 
     3 	   3 Hits 	    16 
     4 	   4 Hits 	    18 
     5  	   5 Hits 	    20 
     6 	   6 Hits  	    22 
     7 	   7 Hits 	    24 
     8 	   8 Hits  	    26 
     9 	   9 Hits 	    28 
    10 	   10 Hits 	    30 
    
    NOTE:
    This one is a bit similar to the Cold bolt, but more powerful with
    Frost Diver. Freezing the enemy with Frost Driver first will 
    increase the damage .
    
    [Thunder Storm]===========================================================
    A small time Lord of Vermillion.
    
    Wind Elemental
    
    Requires: Level 4 Lightning Bolt 
    
    [LV] [Skill Level Effect] [SP]
     1       1 HIT ALL 	   29 
     2       2 HIT ALL 	   32 
     3       3 HIT ALL 	   35 
     4       4 HIT ALL 	   38 
     5       5 HIT ALL 	   41 
     6       6 HIT ALL 	   44 
     7       7 HIT ALL 	   47 
     8       8 HIT ALL 	   50 
     9       9 HIT ALL  	   53 
    10       10 HIT ALL 	   56 
    
    NOTE:
    A small time Lord of Vermillion. Offset by its slow casting time.
    Useful to clear out a number of opponent in one casting.
    Make sure that they won't touch until you can cast the spell.
    
    [Fire Bolt]===============================================================
    
    Fire Elemental
    
    [LV]  [Skill Level Effect] [SP]
     1 	   1 Hit 	    12 
     2 	   2 Hits  	    14 
     3 	   3 Hits 	    16 
     4 	   4 Hits 	    18 
     5 	   5 Hits 	    20 
     6 	   6 Hits 	    22 
     7 	   7 Hits 	    24 
     8 	   8 Hits 	    26 
     9 	   9 Hits  	    28 
    10 	   10 Hits 	    30 
    
    NOTE:
    This Skill starts the Fire Elem Skill tree.
    Low casting cost, long casting time but does heavy damage.
    Especially on Demi-Humans (PvP)
    
    [Fire Ball]===============================================================
    
    Fire Elemental
    
    Requires: Level 4 Fire Bolt 
    
    [LV] [Skill Level Effect] [SP] 
     1	MATK 100% 	   30 
     2 	MATK 105% 	   29 
     3 	MATK 110% 	   28 
     4 	MATK 115% 	   27 
     5 	MATK 120% 	   26 
     6 	MATK 125% 	   25 
     7 	MATK 130% 	   24 
     8 	MATK 135% 	   23 
     9 	MATK 140% 	   22 
    10 	MATK 145% 	   21 
    
    NOTE:
    Be wary of using this skill, because this skill does splash damage
    an as we all know splash damages can cause mobs.
    
    [Sight]===================================================================
    Reveals invisible monster and players 
    
    Fire Elemental
    
    [LV] [Skill Level Effect] [SP] 
      1      10 seconds        10 
    
    NOTE:
    Allows you to see hidden enemies. Good for WoE and PvP.
    
    [Fire Wall]===============================================================
    
    Fire Elemental
    
    Requires: Level 5 Fire Ball and Level 1 Sight 
    
    LV] [Skill Level Effect] [SP] 
     1 	MATK 100%          40 
     2 	MATK 105%          40 
     3 	MATK 110%          40 
     4 	MATK 115%          40 
     5 	MATK 120%          40 
     6 	MATK 125%          40 
     7 	MATK 130%          40 
     8 	MATK 135%          40 
     9 	MATK 140%          40 
    10 	MATK 145%          40 
    
    NOTE:
    Creates a wall made of fire for a limited time.
    Damage causes Knockback. Useful for both Def. & Off. purposes.
    Good for fending enemies away from you.
    
    [Stone Curse Earth]=======================================================
    Requires: Red Gemstone 
    LV] [Skill Level Effect] [SP] 
     1 		- 	  25 
     2 		- 	  24 
     3 		- 	  23 
     4 		- 	  22 
     5 		- 	  21 
     6 		- 	  20 
     7 		- 	  19 
     8 		- 	  18 
     9 		- 	  17 
    10 		- 	  16 
    
    NOTE:
    Not very useful skill due to chance. You can Stone/Freeze an enemy
    only by chance. Take this skill as a pre-requisite.
    
    [Energy Coat]=============================================================
    Creates a magic barrier to decrease damage you take from enemy attacks
    Last for 5 minutes, but will disappear as soon as you get to 0 SP
    Only affects physical attacks
    
    Can be acquired after job 35 
    
    Quest: In the place you change to a mage (Mage Guild). 
    There will be a NPC named "Powerful/Great Wizard", 
    talk to him and give him all the items and then he will 
    teach you how to use magic coat. 
    
    Quest Items: 
      1 Crystal Jewel/1 Carat Diamond (Can be bought in Morroc)
      5 Shells 
      1 Solid Shell 
      3 Glass Beads (Sold in Prontera for 1,500z) 
    
    [LV] 		[Skill Level Effect] 		[SP] 
     1  SP% 1-20: Damage decreased by 6%       (Uses 1% SP)
        SP% 21-40: Damage decreased by 12%     (Uses 1.5% SP)
        SP% 41-60: Damage decreased by 18%     (Uses 2% SP)
        SP% 61-80: Damage decreased by 24%     (Uses 2.5% SP)
        SP% 81-100: Damage decreased by 30%    (Uses 3% SP) 
    
    NOTE:
    This is quite useful, because Mages usually have Low VIT and RDM 
    (Reduce Damage)This helps a lot on areas with aggressive monsters.
    Good with VIT wizards that are made for GvG's. Will also help a lot
    for BSa's.
    
    __________________________________________________________________________
    - VIII. Sage Skills ------------------------------------------------------
    __________________________________________________________________________
    
    [Advanced Book/Study]=====================================================
    Increase Book class weapon damage 
    
    Passive 
    
    [LV]  [Skill Level Effect] [SP]
     1 	    ATK +3	    - 
     2 	    ATK +6	    - 
     3 	    ATK +9  	    - 
     4 	    ATK +12 	    - 
     5 	    ATK +15	    - 
     6 	    ATK +18 	    - 
     7 	    ATK +21 	    - 
     8 	    ATK +24	    - 
     9	    ATK +27	    - 
    10 	    ATK +30 	    - 
    
    NOTE:
    Same as the other mastery skills. We'll use this as a 
    pre-requisite to the other skills.
    But if you're aiming to be a BSa. Then go and max this out.
    
    [Dragonology]=============================================================
    Increases attack and resistance to Dragons 
    
    Passive 
    
    Requires: Level 9 Advanced Book  
    
    [LV]   [Skill Level Effect]   [SP]
     1  +4 Resistance and +4 ATK   - 
     2  +8 Resistance and +8 ATK   - 
     3  +12 Resistance and +12 ATK - 
     4  +16 Resistance and +16 ATK - 
     5  +20 Resistance and +20 ATK - 
    
    NOTE:
    Same as the other masteries... Don't bother on getting 
    this skill since there are only a few dragon type monsters.
    
    [Free Cast]===============================================================
    Allows its user to move and attack while casting magic spells. 
    Skill level affects on the moving and attack speed.
    
    Passive 
    
    Requires: Level 1 Cast Cancel 
    
    [LV]      [Skill Level Effect]     [SP]
     1  30% Walking Speed and 55% ASPD  - 
     2  35% Walking Speed and 60% ASPD  - 
     3  40% Walking Speed and 65% ASPD  - 
     4  45% Walking Speed and 70% ASPD  - 
     5  50% Walking Speed and 75% ASPD  - 
     6  55% Walking Speed and 80% ASPD  - 
     7  60% Walking Speed and 85% ASPD  - 
     8  65% Walking Speed and 90% ASPD  - 
     9  70% Walking Speed and 95% ASPD  - 
    10  75% Walking Speed and 100% ASPD - 
    
    NOTE:
    This is the trademark skill of the Sages.
    A very useful skill that also enables you to escape from 
    approaching opponents that will attemp to stop you from casting
    your spell. Also goo for BSa's this will assist you in your melee
    battles.
    
    [Auto Spell/Hindsight]====================================================
    Allows casting of a spell while physically attacking an enemy. 
    Spells consume 2/3 the amount of the required SP. 
    However the caster cannot choose skills that have never been learned.
    If a chosen skill's level is 3, this skill casts the skill within 
    the level from 1 to 3 randomly. 
    Also this skill has a chance to cast skill by 50 % at lvl 1,
    35 % at lvl 2 and 15 % at lvl 3.
    
    Requires: Level 4 Free Cast 
    
    [LV]  [Skill Level Effect]  [SP]
     1 7% Chance
       (Casting time 3 seconds)
       Duration: 120 seonds      35 
     2 8% Chance
       (Casting time 3 seconds)
       Duration: 150 seonds      35 
     3 9% Chance
       (Casting time 3 seconds)
       Duration: 180 seonds      35 
     4 10% Chance
       (Casting time 3 seconds)
       Duration: 210 seonds      35 
     5 11% Chance
       (Casting time 3 seconds)
       Duration: 240 seonds      35 
     6 12% Chance
       (Casting time 3 seconds)
       Duration: 270 seonds      35 
     7 13% Chance
       (Casting time 3 seconds)
       Duration: 300 seonds      35 
     8 14% Chance
       (Casting time 3 seconds)
       Duration: 330 seonds      35 
     9 15% Chance
       (Casting time 3 seconds)
       Duration: 360 seonds      35 
    10 16% Chance
       (Casting time 3 seconds)
       Duration: 390 seonds      35 
    
    NOTE:
    Almost like the Auto Blitz (LUK 99, well almost ^_^).
    The skill is great if it will be like Auto-Blitz. I mean
    The chance is determined for every attack. Of course like all
    skills that are determined by chance, the chance of casting is affected
    by your DEX.
    
    Other DATA from RO-Universe.
    
    Description:Enables random spell to be casted while attacking.
    Requirement: Level 4 Freedom Of Casting
    Note: SP used for the randomly casted spell is only 2/3 of normal rate.
    Spell Duration: 90 Seconds + (Skill Level x 30)
    Skills not learnt by caster cannot be activated by auto casting. 
    
    Level         Effect      % Chance  SP Required 
     1     Lv 3 Napalm Beat      7          35 
     2     Lv1 Elemental Bolts   9          35 
     3     Lv2 Elemental Bolts   11         35 
     4     Lv3 Elemental Bolts   13         35 
     5     Lv. 1 Soul Strike     15         35 
     6     Lv. 2 Soul Strike     17         35 
     7     Lv. 3 Soul Strike     19         35 
     8     Lv. 1 Fireball        21         35 
     9     Lv. 2 Fireball        23         35 
    10     Lv. 1 Frost Driver    25         35 
    
    Tip: 
    The user can set the level of the spell that he wants to be auto casted. 
    The percentage chance of activating a spell is based on the spell's level. 
    Higher level spell means lower chance.
    
    Lv1 :50% 
    Lv2: 35% 
    Lv3: 15%
    
    Note: The element bolts here refer to lightning, fire and ice bolt.
    
    [Cast Cancel]=============================================================
    Only usable while casting a magic spell. 
    Allows its user to cancel a magic spell while casting. When canceled, 
    still the magic spell consumes the required SP, 
    however skill level reduces the required SP for canceled magic spell.
    Consumes 2 SP regardless of the skill level
    
    [LV]  [Skill Level Effect]  [SP]
     1 90% of skill's SP is used 2 
     2 70% of skill's SP is used 2 
     3 50% of skill's SP is used 2 
     4 30% of skill's SP is used 2 
     5 10% of skill's SP is used 2 
    
    NOTE:
    Cast Cancel can stop those skill with a casting time.
    But good only for yourself.
    
    [Magic Rod]===============================================================
    Allows its caster to receive the SP amount for a skill used by an 
    enemy uses for magic spells(except ground target skills) 
    instead of physical damage.
    Consumes 2 SP for a skill use. 
    If the enemy uses Spell Breaker and the caster counters 
    the Spell Breaker using Magic Rod, 
    the target will receive 20% damage on the SP amount.
    
    Requires: Level 4 Advanced Book/Study 
    
    [LV]  [Skill Level Effect]  [SP] 
     1 Absorb 20% SP 0.4 seconds 2 
     2 Absorb 40% SP 0.6 seconds 2 
     3 Absorb 60% SP 0.8 seconds 2 
     4 Absorb 80% SP 1.0 seconds 2 
     5 Absorb 100% SP 1.2 seconds 2 
    
    NOTE:
    This skill is great for Support and Battle BSa's since monsters skills are
    now implemented. This also "Perfect Dodges" the spell and absorbs the SP.
    The 20% damage on the SP amount acts like the Sorceres's Mana Shield in
    D2:LoD. It means that your SP gets the recoil of the cast cancel.
    (I'm getting cofused >_<.)
    
    [Spell Breaker]===========================================================
    Canceles a magic spell an enemy is casting, and receives the SP amount 
    required for the spell.
    This skill pierces the ability of Phen card 
    that spells cannot be interrupted while casting it.
    If the enemy uses Spell Breaker and the caster counters the Spell Breaker 
    using Magic Rod, the target will receive 20 % damage on the SP amount. 
    Consumes 2 SP regardless of the skill level.
    
    Requires: Level 1 Magic Rod 
    
    [LV]  [Skill Level Effect]  [SP]
     1 Aborb 0% SP
       (Casting time 0.7 seconds) 2
     2 Absorb 25% SP
       (Casting time 0.7 seconds) 2
     3 Absorb 50% SP
       (Casting time 0.7 seconds) 2 
     4 Absorb 75% SP
       (Casting time 0.7 seconds) 2
     5 Absorb 100% SP
       (Casting time 0.7 seconds) 2 
    
    NOTE:
    This is the other version of Cast Cancel and somewhat the same with
    the Monk's Absorb Spirits. Use this skill to counter those 
    Wizards, Priest and  Bard/Dancer from casting those Support and Offensive
    spells and absorb their SP that they used for cxasting it. 
    Because you do not have Lex Devina, this is your way of
    "Silencing" them/monsters.
    
    [Dispell]=================================================================
    Cancel all magical effects on the caster by a low chance.
    Target's MDEF can lower the chance 
    
    Requires: Level 3 Spell Breaker 
              1 Yellow Gemstone 
              1 Red Gemstone
    
    [LV]  [Skill Level Effect]  [SP]
     1   60% Chance to Dispell   - 
     2   70% Chance to Dispell   - 
     3   80% Chance to Dispell   - 
     4   90% Chance to Dispell   - 
     5   100% Chance to Dispell  - 
    
    NOTE:
    This will remove all those support spells of support priest.
    All supportive spells like Adrenaline Rush that the target has
    will be also canceled.
    
    [Land Protector/Magnetic Earth]===========================================
    Create an area on the ground that blocks all magic spells in which targets 
    the ground. This cancels previous ground magic already casted within the 
    targeted area. Other ground skills can not be doubled within the area. 
    Cannot be double cast, also cannot be double cast with other 
    ground skills except certain skill 
    (i.e - Volcano, Deluge, Magnetic Earth, Whirlwind) 
    that is cast right before this skill casted.
    
    Requires: Level 3 Volcano, Level 3 Deluge, Level 3 Violent Gale/Whirlwind, 
              a Blue Gemstone and a Yellow Gemstone 
    
    [LV]                  [Skill Level Effect]                        [SP]
     1 7x7 cell radius (Casting time 5 seconds) Duration: 15 seconds   74 
     2 7x7 cell radius (Casting time 5 seconds) Duration: 30 seconds   78 
     3 9x9 cell radius (Casting time 5 seconds) Duration: 45 seconds   82 
     4 9x9 cell radius (Casting time 5 seconds) Duration: 60 seconds   86 
     5 11x11 cell radius (Casting time 5 seconds) Duration: 75 seconds 90 
    
    NOTE:
    This is the Big time version of safety wall. Very useful in guild wars
    and in MVP hunting (As a Party/Guild). But be careful in casting this
    because it can cancel skills like mentioned above. Sanctuary will be blocked.
    Great against spawn camping in GvG. (Those spawn camping are for gays!)
    (Ang bading ng Judges guild! No mets! haha!!! Spawn Camping lang alam!)
    
    [Flame Launcher/Endow Blaze]===============================================
    Endows the Fire property on a weapon of a party member. 
    Skill level affects skill failure chance, weapon is destroyed on failure.
    Consumes 40 SP regardless of the skill level, lasts 20 minutes. 
    
    Requires: Level 1 Fire Bolt , Level 5 Advanced Book and a Red Blood 
    
    [LV]            [Skill Level Effect]              [SP]
     1 80% Chance of success (Casting time 3 seconds)  40 
     2 85% Chance of success (Casting time 3 seconds)  40 
     3 90% Chance of success (Casting time 3 seconds)  40 
     4 95% Chance of success (Casting time 3 seconds)  40 
     5 100% Chance of success (Casting time 3 seconds) 40 
    
    NOTE:
    Sounds Risky... very risky.. Useful on those places where there a certain 
    element is dominant. Mistress card is your bestfriend here.
    Since you cannot cast this on yourself (Need to confirm this pls. let me
    know if this is true.) Don't get this if you are planning to ba BSa.
    This skill is good againts Ghostring Cards.
    
    [Frost Weapon/Endow Tsunami]==============================================
    Endows the Water property on a weapon of a party member. 
    Skill level affects skill failure chance, weapon is destroyed on failure.
    Consumes 40 SP regardless of the skill level, lasts 20 minutes. 
    
    Requires: Level 1 Cold Bolt, Level 5 Advanced Book and a Crystal Blue 
    
    [LV]            [Skill Level Effect]              [SP]
     1 80% Chance of success (Casting time 3 seconds)  40 
     2 85% Chance of success (Casting time 3 seconds)  40 
     3 90% Chance of success (Casting time 3 seconds)  40  
     4 95% Chance of success (Casting time 3 seconds)  40 
     5 100% Chance of success (Casting time 3 seconds) 40 
    
    NOTE:
    Sounds Risky... very risky.. Useful on those places where there a certain 
    element is dominant. Mistress card is your bestfriend here.
    Since you cannot cast this on yourself (Need to confirm this. pls let me
    know if this is true.) Don't get this if you are planning to ba BSa.
    
    [Lightning Loader/Endow Tornado]==========================================
    Endows the Wind property on a weapon of a party member. 
    Skill level affects skill failure chance, weapon is destroyed on failure.
    Consumes 40 SP regardless of the skill level, lasts 20 minutes.
    
    Requires: Level 1 Lightning Bolt, Level 5 Advanced Book and 
              a Wind of Verdure 
    
    
    [LV]            [Skill Level Effect]              [SP]
     1 80% Chance of success (Casting time 3 seconds)  40 
     2 85% Chance of success (Casting time 3 seconds)  40 
     3 90% Chance of success (Casting time 3 seconds)  40 
     4 95% Chance of success (Casting time 3 seconds)  40 
     5 100% Chance of success (Casting time 3 seconds) 40 
    
    NOTE:
    Sounds Risky... very risky.. Useful on those places where there a certain 
    element is dominant. Mistress card is your bestfriend here.
    Since you cannot cast this on yourself (Need to confirm this. pls let me
    know if this is true.) Don't get this if you are planning to ba BSa.
    
    [Seismic Weapon/Endow Quake]==============================================
    Requires Stone Curse lvl 1, Study lvl 5 and is mastered at lvl 5.
    Endows the Earth property on a weapon of a party member. 
    Skill level affects skill failure chance, weapon is destroyed on failure.
    Consumes 40 SP regardless of the skill level, lasts 20 minutes.
    
    Requires: Level 1 Stone Curse, Level 5 Advanced Book and a Green Live 
    
    [LV]            [Skill Level Effect]              [SP]
     1 80% Chance of success (Casting time 3 seconds)  40 
     2 85% Chance of success (Casting time 3 seconds)  40 
     3 90% Chance of success (Casting time 3 seconds)  40 
     4 95% Chance of success (Casting time 3 seconds)  40 
     5 100% Chance of success (Casting time 3 seconds) 40 
    
    NOTE:
    Sounds Risky... very risky.. Useful on those places where there a certain 
    element is dominant. Mistress card is your bestfriend here.
    Since you cannot cast this on yourself (Need to confirm this. pls let me
    know if this is true.) Don't get this if you are planning to ba BSa.
    
    [Volcano]=================================================================
    Requires Endow Blaze lvl 2, and is mastered at lvl 5.
    Create an area on the ground which magnetically amplifies all fire attacks
    and the attacks of characters whose attribute is the fire property.
    Lasts 3 minutes, requires 1 Yellow Gemstone for a skill use.
    Cannot be double casted, also cannot be double casted with other 
    ground skills except certain skill
    (i.e - Volcano, Deluge, Magnetic Earth, Whirlwind)that is 
    casted right before this skill casted. 
    Ice Wall cannot be casted in this area, ground skills can not be 
    double casted within the area.
    
    Requires: Level 2 Flame Launcher/Endow Blaze and a Yellow Gemstone 
    
    [LV]          [Skill Level Effect]           [SP]
     1   +10% ATK to Fire property weapons and 
         +10 ATK to Fire property characters
         5x5 cell radius (Casting time 5 seconds) 52 
     
     2   +14% ATK to Fire property weapons and 
         +20 ATK to Fire property characters
         5x5 cell radius (Casting time 5 seconds) 54 
    
     3   +17% ATK to Fire property weapons and 
         +30 ATK to Fire property characters
         7x7 cell radius (Casting time 5 seconds) 56 
    
     4   +19% ATK to Fire property weapons and 
         +40 ATK to Fire property characters
         7x7 cell radius (Casting time 5 seconds) 58 
    
     5   +20% ATK to Fire property weapons and 
         +50 ATK to Fire property characters
         9x9 cell radius (Casting time 5 seconds) 60 
    
    NOTE:
    You can use this solo if you have Mistress card or enough supply of
    stones. Your property depends on your Armor's propert, example
    Aqua [Swordfish] Padded Armor will make you a Water element character.
    
    [Deluge]==================================================================
    Requires Endow Tsunami lvl 2 and is mastered at lvl 5.
    Create an area on the ground which magnetically amplifies all the water 
    attacks and increases the maximum HP of water attribute characters. 
    Allows use of Water Ball and Aqua Benedicta. 
    Other ground skills can not be doubled within the area.
    Lasts 3 minutes, requires 1 Yellow Gemstone. 
    Cannot be double casted, also cannot be double casted with other 
    ground skills except certain skill(
    i.e - Volcano, Deluge, Magnetic Earth, Whirlwind) that is cast right 
    before this skill casted.
    Ice Wall can not be casted in this area, 
    ground skills can not be double casted within the area.
    
    Requires: Level 2 Frost Weapon/Endow Tsunami and a Yellow Gemstone 
    
    [LV]          [Skill Level Effect]           [SP]
     1   +10% ATK to Water property weapons and 
         +5% Max HP to Water property characters
         5x5 cell radius(Casting time 5 seconds)  52 
     
     2   +14% ATK to Water property weapons and 
         +9% Max HP to Water property characters
         5x5 cell radius (Casting time 5 seconds) 54 
    
     3   +17% ATK to Water property weapons and 
         +12% Max HP to Water property characters
         7x7 cell radius (Casting time 5 seconds) 56 
    
     4   +19% ATK to Water property weapons and 
         +14% Max HP to Water property characters
         7x7 cell radius (Casting time 5 seconds) 58 
    
     5   +20% ATK to Water property weapons and 
         +15% Max HP to Water property characters
         9x9 cell radius(Casting time 5 seconds)  60 
    
    NOTE:
    You can use this solo if you have Mistress card or enough supply of
    stones.Your property depends on your Armor's propert, example
    Aqua [Swordfish] Padded Armor will make you a Water element character.
    
    [Violent Gale/Whirlwind]==================================================
    Requires Endow Tornado lvl 2 and is mastered at lvl 5.
    Create an area on the ground which magnetically amplifies all the 
    wind attacks and increases the flee rate of wind attribute characters. 
    Fire Wall lasts 1.5 times longer within this area. 
    Lasts 3 minutes, Requires 1 Yellow Gemstone for a use.
    Cannot be double casted, also cannot be double casted with other 
    ground skills except certain skill(
    i.e - Volcano, Deluge, Magnetic Earth, Whirlwind) 
    that is casted right before this skill casted.
    Ice Wall can not be cast in this area, ground skills can not be 
    double casted within the area
    
    Requires: Level 2 Lightning Loader/Endow Tornado and a Yellow Gemstone 
    
    [LV]          [Skill Level Effect]           [SP]
     1  +10% ATK to Wind property weapons and 
        +3 Flee to Wind property characters
        5x5 cell radius (Casting time 5 seconds)  52 
    
     2  +14% ATK to Wind property weapons and 
        +6 Flee to Wind property characters
        5x5 cell radius (Casting time 5 seconds)  54 
    
     3  +17% ATK to Wind property weapons and 
        +9 Flee to Wind property characters
        7x7 cell radius (Casting time 5 seconds)  56 
    
     4  +19% ATK to Wind property weapons and 
        +12 Flee to Wind property characters
        7x7 cell radius (Casting time 5 seconds)  58 
    
     5  +20% ATK to Wind property weapons and 
        +15 Flee to Wind property characters
        9x9 cell radius (Casting time 5 seconds)  60 
    
    NOTE:
    You can use this solo if you have Mistress card or enough supply of
    stones.Your property depends on your Armor's propert, example
    Aqua [Swordfish] Padded Armor will make you a Water element character.
    
    [Abracadabra/Hocus Pocus]==================================================
    Cast a random skill. Skill level affects the number of skills that 
    can be casted.
    Consumes 50 SP regardless of the skill level.
    
    Requires: Level 5 Auto Spell/Hindsight
              Level 1 Dispell
              Level 1 Land Protector/Magnetic Earth
              2 Yellow Gemstones
    
    [LV]  [Skill Level Effect]  [SP]
     1     ------------------    50
     2     ------------------    50
     3     ------------------    50
     4     ------------------    50
     5     ------------------    50
     6     ------------------    50
     7     ------------------    50
     8     ------------------    50
     9     ------------------    50
    10     ------------------    50
    
    NOTE:
    No data as of now about how the skill works. But this may help you.
    It's from Martin Cheng <patheticlittlemoron@hotmail.com>.
    
    Here it goes...
    
    It randomly uses a skill of ANY class, with 13 special Abracadabra only 
    skills. The available level of the skills is dependant upon skill lvl 
    of abracadabra, and an Abracadabra's skill is activated upon each 
    level, with an initial of 3 skills at lvl 0
    (But you can't use em since you cant use abracadabra anyways). 
    
    The ones that I remember are of the following:
    
    Level Up - Instantly levels you up, great skill when your lvl 98
    
    Class Change- Changes a normal monster you select to turn into a MVP. 
                  Instant MVP party!
    
    Reverse Orcish - Changes your head into an orc head. Go into town and get 
                     bombarded with "WTF IZ Y00R HAT OMGOMGOMG"
    
    Instant_Death - Instant death on monster, however, you dont recieve any 
                     exp for damage dealt with this skill.
    
    Death - PWNZ0RZ yourself, and lose 1% exp. OUCH
    
    Summon - Same as Dead Branch
    
    Fortune - Recieves money depending on monster level, works like 
              Steal Coin except gets you much more money.
    
    Monocell - Transforms a monster into a poring 
               (Thanks to "Hiroshi ..." <hero_hiroshi@hotmail.com>)
    
    Full Recovery - Recovers hp and sp to FULL for one person
    
    Coma - Sends target into a stunned state
    
    ?Question? - Useless skill, makes monster use /? emote
    
    Gravity - Forgot what this does
    
    Taming Monster - Brings up a taming slotmachine game to tame a target 
                     monster.
    
    [Earth Spike]=============================================================
    
    Earth Property
    
    Requires: Level 1 Seismic Weapon 
    
    [LV]       [Skill Level Effect]      [SP]
     1  1 Hit(Casting time 1.0 seconds)   12 
     2  2 Hits (Casting time 2.0 seconds) 14 
     3  3 Hits (Casting time 3.0 seconds) 16 
     4  4 Hits (Casting time 4.0 seconds) 18 
     5  5 Hits (Casting time 5.0 seconds) 20 
    
    NOTE:
    Your offensive skill. Get this if you want some  offensive spell.
    
    [Heaven's Drive]==========================================================
    Earth
    
    Requires: Level 1 Earth Spike 
    
    [LV]      [Skill Level Effect]      [SP]
     1  1 Hit (Casting time 1.0 seconds) 24 
     2 2 Hits (Casting time 2.0 seconds) 28 
     3 3 Hits (Casting time 3.0 seconds) 32 
     4 4 Hits (Casting time 4.0 seconds) 36 
     5 5 Hits (Casting time 5.0 seconds) 40 
    
    NOTE:
    Your offensive skill. Get this if you want some  offensive spell.
    
    [Sense]===================================================================
    
    [LV]       [Skill Level Effect]      [SP]
     1        See a monster's stats        ? 
    
    NOTE:
    Lets you know about the stats of your enemy.
    
    __________________________________________________________________________
    - IX. Skill Builds -------------------------------------------------------
    __________________________________________________________________________
    
    [Mage Skill Builds]=======================================================
    
    [The Common Build]--------------------------------------------------------
    
    Thunderstorm/Soulstrike/Frostdriver
    
    Lightning Bolt  Lv.4
    Napalm          Lv.4
    Soul Strike     Lv.10
    SP Recovery     Lv.10
    Thunderstorm    Lv.5
    Cold Bolt       Lv.5
    Frost Diver     Lv.10
    
    NOTE:
    This Is the most common build due to its balanced ands useful skills.
    This build also contains the 2nd most important offensive skill of a mage
    and that is Frost Driver.
    (It also serve as a defensive skill, it freezes your opponent)
    
    [The Fire Build]----------------------------------------------------------
    
    Soul Strike/Fire Bolt/Fire Wall
    
    Fire Bolt       Lv.4
    Napalm          Lv.4
    SP Recovery     Lv.10
    Fire Ball       Lv.5
    Soul Strike     Lv.10
    Fire Wall       Lv.10
    
    *Max you Fire Bolt if you want.
    
    NOTE:
    This build is the one that I use myself. Quite effective because of the
    aid of Fire Wall to stop agressive opponents and Soul Strike like a mad
    Mage possessed or just rain them with your 10-Hit Firebolt.
    
    [The Ice Build]-----------------------------------------------------------
    
    Cold Bolt       Lv.5
    Frost Driver    Lv.10
    SP Recovery     Lv.10
    Napalm Beat     Lv.4
    Soul Strike     Lv.10
    
    NOTE:
    Good for ICE support Sage.
    
    [The Lightning Build]-----------------------------------------------------
    
    Lightning Bolt   Lv.5/10
    Thunderstorm     Lv.5/10
    SP Recovery      Lv.10
    Napalm Beat      Lv.4
    Soulstrike       Lv.10
    
    NOTE:
    Good for LIGHTNING support Sage.
    
    [Elemental Master]--------------------------------------------------------
    
    Lightning Bolt   Lv.5
    Cold Bolt        Lv.5
    Fire Bolt        Lv.5
    Stone Curse      Lv.1
    SP Recovery      Lv.10
    Napalm Beat      Lv.4
    Soul Strike      Lv.10
    
    NOTE:
    Just add some skills if you like.
    I recommend a build like this if you want to be a BSa or a SSa (Support Sage).
    
    Sage Skill Builds=========================================================
    
    [Full Support]------------------------------------------------------------
    This three builds focuses on only one kind of element, but of course you
    can make hybrids of these skill builds and it will be far more effective.
    
    (Fire Enchanter)
    Needs Lv.1 firebolt
     
    Adv. Book/Study                   Lv.5
    Cast Cancel                 Lv.1
    Free Cast                   Lv.10
    Magic Rod                   Lv.1
    Spell Breaker               Lv.3
    Dispell                     Lv.5
    Flame Launcher/Endow Blaze  Lv.5
    Volcano                     Lv.5
    
    * 14 free skills (put them to any skill that you want)
    
    (Water/Ice Enchanter)
    Needs Lv.1 Cold Bolt
    
    Adv. Book/Study             Lv.5
    Cast Cancel                 Lv.1
    Free Cast                   Lv.10
    Magic Rod                   Lv.1
    Spell Breaker               Lv.3
    Dispel                      Lv.5
    Frost Weapon/Endow Tsunami  Lv.5
    Deluge                      Lv.5
    
    * 14 free skills (put them to any skill that you want)
    
    (Wind/Lightning)
    Needs Lv.1 Lightning Bolt
    
    Adv. Book/Study                 Lv.5
    Cast Cancel                     Lv.1
    Free Cast                       Lv.10
    Magic Rod                       Lv.1
    Spell Breaker                   Lv.3
    Dispel                          Lv.5
    Lightning Loader/Endow Tornado  Lv.5
    Violent Gale/Whirlwind	        Lv.5
    
    * 14 free skills (put them to any skill that you want)
    
    [Elemental Support Master]------------------------------------------------
    
    Needs Lv.1 Fire, Ice and Lightning Bolt
    
    Adv. Book/Study                  Lv.5
    Cast Cancel                      Lv.1
    Free Cast                        Lv.8
    Lightning Loader/Endow Tornado   Lv.5
    Violent Gale/Whirlwind           Lv.5
    Frost Weapon/Endow Tsunami	 Lv.5
    Deluge                           Lv.5
    Flame Launcher/Endow Blaze       Lv.5
    Volcano                          Lv.5
    Land Protector/Magnetic Earth    Lv.5
    
    NOTE:
    This build is the one with all the support spells, but there is one major
    draw back... your free cast skill level will be much lower compared to 
    the other skill builds.
    
    [Semi-Wizard]-------------------------------------------------------------
    
    Needs Lv.1 Stone Curse
    
    Adv. Book/Study             Lv.5
    Cast Cancel                 Lv.1
    Free Cast                   Lv.10
    Magic Rod                   Lv.1
    Spell Breaker               Lv.3
    Dispell                     Lv.5
    Seismic Weapon/Endow Quake  Lv.5
    Earth Spike                 Lv.5
    Heaven's Drive              Lv.5
    
    NOTE:
    This build focuses on the offensive part of Sages. With this
    you can have a character somewhat similar to Wizards but the diffrence is
    that you only have one type of element and that is Earth.
    
    [Battle-Sage]-------------------------------------------------------------
    
    I'll only put the essential skills for a Battle-Sage and then the rest is
    up to you. You can add any skill that you want to add to this build.
    
    Advanced Book/Study         Lv.10
    Cast Cancel                 Lv.1
    Free Cast                   Lv.10
    Spell Breaker               Lv.5
    Magic Rod                   Lv.5
    Auto Spell/Hindsight        Lv.10
    
    NOTE:
    After having these skills you may want to have a Endow skill.
    There are only 8 skill points remaining. Use them wisely.
    This is just a prototype build and probably in the future
    a new and far more superior skill build will be formulated.
    
    [Battle-Sage V1.2]--------------------------------------------------------
    "Martin Cheng" <patheticlittlemoron@hotmail.com>
    
    Ver,1 build is flawed, because there are WAY too many unneeded skill points.
    
    5 Advanced Book/Study
    1 cast cancel
    10 free cast
    3 spell breaker
    1 magic rod
    10 autospell
    1 dispell
    
    And youll have, instead of 8 points left over, 18(!) points left over. 
    With those points, you can add in either almost all the elemental imbue 
    spells, or an elemental spell of your choice to boost your stats when you use
    certain armor(like violent gale/whirlwind+wind armor=15 flee and stuff).
    
    [Abracadabra/Hocus Pocus]-------------------------------------------------
    "Martin Cheng" <patheticlittlemoron@hotmail.com>
    
    This is a fun build to try. All you need is a ton of Yellow Gems and enough 
    int to have enough SP to cover the huge cost.
    
    I don't care what you get for mage skills, just get 1 Fire Bolt, 
    1 Ice Bolt, 1 Lightning Bolt, 1 Stone Curse
    
    5 Advanced Book
    1 Cast Cancel
    4 Free Cast
    5 Auto Cast
    1 Magic Rod
    3 Spell Breaker
    1 Dispell
    2 Flame Launcher/Endow Blaze
    2 Frost Weapon/Endow Tsunami
    2 Lightning Loader/Endow Tornado
    3 Violent gale/Whirlwind
    3 Volcano
    3 Deluge
    1 Land protector/Magnetic earth
    
    and the grand finale...
    
    10 Abracadabra!
    
    With 3 points left over!
    
    I dont care WHAT equipments you get, because this randomness is used in 
    a huge party for fun mvp hunting, or for lvling yourself up after tons of 
    abracadabras. Its all up to you how you want to use this ungodly cheap 
    skill.
    
    Contributer's Note:
    Lv.5 Advanced Book/Study doesn't add a whole lot to your attack. You will 
    mostly rely on your autocast and spell-in-progress because of low 
    strength.
    
    The more Magic Rod you use, the more sp you drain, and the more skill 
    points you waste. You don't need the SP drained, all you need is know how to 
    time so you can spend as little skill points as possible. Trust me, 1 is better
    than Lv.5 unless your reflexes are horrible.
    
    Lv.3 Spell breaker is only for disspell
    
    Lv.1 Dispell is there to allow you to have a chance at taking down enemy 
    buffs. If you are going to participate in WoE, nobody will expect this coming.
    You can give them a double surprise by first dispelling their buffs, then 
    smashing their faces in with your lethal book of ultimate doom.
    
    __________________________________________________________________________
    - X. Stat Builds ---------------------------------------------------------
    __________________________________________________________________________
    
    As I mentioned before, I formulated this builds on a calculator. So these
    builds are 100% possible/ This builds serve only as a reference for you
    guys out there.
    
    [THE Starting stats]=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Like any other melee characters you can start with these:
    
    1 STR
    9 AGI
    1 VIT
    9 INT
    9 DEX
    1 LUK
    
    (Exception for Vitality Build)
    
    [PSO Raven's Build]-------------------------------------------------------
    
    How to Distribute:
    All you want to increase is INT, increase INT all the time until you get it to 
    around 80. After this you want to raise AGI and DEX until you have about 30 agi
    and 40 dex, after this raise INT to 99, and finally finish off by getting AGI 
    to 61 and DEX to 69.
    
    [Final Stats] 
    (No Pluses or bonuses from job/equips)
    Str 1
    Agi 61
    Vit 1
    Int 99
    Dex 69
    Luk 1
    
    NOTE:
    This is also the most widely used build of all. Most wizards I see uses
    this kind of build.
    
    ~Suggested Equipments~
    DEX Equips
    
    Weapon R: Triple Dextrous Staff
    Weapon L: +4 Guard + Card
    U. Head: Apple o' Archer
    M. Head: ???
    L. Head: ???
    Garment: Mocking Muffler
    Armor: Skillful Silver Robe
    Footwear: ???
    Accessories: Nimble [Zerom] Clip x2, Phen Clip/Heal Clip, ???
    
    INT Equips
    
    Weapon R: Double Smart Arc Wand
    Weapon L: +4 Guard + Card
    U. Head: Crown/Tiara/Hat of Magic Instructor/
    M. Head: ???
    L. Head: ???
    Garment: Mocking Muffler
    Armor: Silver Robe of Desert
    Footwear: ???
    Accessories: Nimble [Zerom] Clip x2, Phen Clip/Heal Clip, ???
    
    [Vitality Mage Build]------------------------------------------------------
    
    Starting Stats:
    STR 1
    AGI 9
    VIT 9
    INT 9
    DEX 1
    LUK 1
    
    Distribution:
    Same as PSO Raven's, start pumping your INT until it reaches about 80.
    And then start pumping your VIT and DEx until you have about 30 VIT and
    40 DEX and then max your INT to 99. And finish off with a 70 DEX and
    75 VIT.
    
    [Final Stats] 
    (No Pluses or bonuses from job/equips)
    STR 1
    AGI 1
    VIT 60
    INT 99
    DEX 70
    LUK 1
    
    NOTE:
    This Build is now in demand here in pRO because of WoE.
    Most support type uses this.
    
    VIT Equips
    
    Weapon R: Quad Vital Wand
    Weapon L: +4 Guard + Card
    U. Head: +4 Corsair
    M. Head: ???
    L. Head: ???
    Garment: +4 Immune Muffler
    Armor: +4 Silver Robe of Recovery
    Footwear: +4 ???
    Accessories: Phen Clip/Heal Clip, ???
    
    [Battle-Sage]-------------------------------------------------------------
    
    Starting Stats:
    STR 5
    AGI 9
    VIT 5
    INT 5
    DEX 5
    LUK 1
    
    Distribution:
    Well of course you will start out as a normal mage. Get your INT to
    50 then raise your dex to 20 and then to AGI. When you're satisfied with
    your AGI you can now start pumping your STR for a while and you shoild end up
    in something like this final stat.
    
    [Final Stats] 
    (No Pluses or bonuses from job/equips)
    STR 60
    AGI 90
    VIT 1
    INT 50
    DEX 40
    LUK 1
    
    NOTE:
    This is just a prototype build meanin that there will be a far more
    superior build than this in the near future.
    
    __________________________________________________________________________
    - XI. Possible Equipments ------------------------------------------------
    __________________________________________________________________________
    
    Here are the equipments that can be used by Mage and Sage.
    
    [11.1 Daggers]============================================================
    
    [Knife]--------------------------------------------------------------------
    Attack: 17
    Cost: 50z
    Required Lvl: 1 
    Weapon Lvl: 1
    
    Default weapon and can last until you're a thief and then buy a new one
    FAST!
    
    [Cutter]------------------------------------------------------------------
    Attack : 30
    Cost: 1,250z
    Required Lvl: 1
    Weapon Lvl: 1
    
    I don't recommend you to buy this weapon, you rather buy Main Gauche than
    this.
    
    [Main Gauche]-------------------------------------------------------------
    Attack: 43
    Cost: 2,400z
    Required Lvl: 1
    Weapon Lvl: 1
    
    This is the best level 1 weapon for you. try to +7 this as soon as possible
    then try to buy a Stilleto.
    
    [Dirk]--------------------------------------------------------------------
    Attack: 59
    Cost: 8,500z
    Required Lvl: 12
    Weapon Lvl: 2
    
    Don't buy this... Daggers are cheap anyway...
    
    [Dagger]------------------------------------------------------------------
    Attack: 73
    Cost: 14,000z
    Required Lvl: 12
    Weapon Lvl: 2
    
    Buy this if can't afford Stiletto.
    
    [Stiletto]----------------------------------------------------------------
    Attack: 87
    Cost: 19,500z
    Required Lvl: 12
    Weapon Lvl: 2
    
    The best lv2 Weapon, try to have this. this weapon can serve you until
    you change your Job.
    
    NOTE: a Lv2 Weapon at is max safety level is much stronger compared
    to a lv3 weapon that hasn't received any upgrade. It may not be
    so obvious but compare the damages, both Min/Max but pay more
    attention on Minimum damage.
    
    [Gladius]-----------------------------------------------------------------
    Attack: 102
    Cost: 43,000z
    Required Lvl: 24
    Weapon Lvl: 3
    
    The best dagger to be use with cards. Triple Bloody Gladius is much
    stronger than Quad. Bloody Main G.
    
    [Damascus]----------------------------------------------------------------
    Attack: 118
    Cost: 49,000z
    Required Lvl: 27
    Weapon Lvl: 3
    
    The strongest Dagger that you can buy in a NPC Shop. The best thing that
    you can have easily. (No need to hunt except for the 2 slotted one)
    
    [11.1.1 Exceptional Daggers]==============================================
    
    [Zeny Knife]--------------------------------------------------------------
    Attack: 64
    Bonus: Get Zeny when you kill monsters (???)
    Cost: ---
    Required Lvl: 40
    Weapon Lvl: 3
    
    I have not seen this weapon nor have tried it in ROF.
    
    [Poison Knife]------------------------------------------------------------
    Attack: 64
    Bonus: Poisons Monsters
    Cost: --- Dropped by Mobster
    Required Lvl: 65
    Weapon Lvl: 3
    
    Nice Bonus, it poisons your enemy for you. No need for Envenom.
    
    [Fortune Sword]-----------------------------------------------------------
    Attack: 90
    Bonus: Lucky Dodge +20, LUK +5
    Cost: --- Dropped by Phreooni
    Required Lvl: 36
    Weapon Lvl: 43
    
    The hottest dagger in the market because of it's Whisper Card like
    bonus.
    
    [Sword Breaker]-----------------------------------------------------------
    Attack: 40
    Bonus: Weapon Destruction
    Cost: ??? 
    Required Lvl: 36
    Weapon Lvl: 4
    
    Never tried one, but can be useful in PVP.
    (SO WHAT if you have a XXXX weapon? I'll break that for you! ha-ha!)
    
    [Mail Breaker]------------------------------------------------------------
    Attack: 40
    Bonus: Armor Destruction
    Cost: ??? 
    Required Lvl: 36
    Weapon Lvl: 4
    
    Great only in PVP where you can make Havoc by breaking the opponent's 
    armor.
    
    [Walgwanggum]-------------------------------------------------------------
    Attack: 50
    Bonus: Regain a small amount of SP when attacking, -30% Hit.
    Cost: --- Dropped by Moonlight Flower
    Required Lvl: 36
    Weapon Lvl: 4
    
    I find it useless.. Just sit some Rogues and rest..
    
    [Cursed Dagger]-----------------------------------------------------------
    Attack: 55
    Bonus: Chance of causing Curse status to target
    Cost: ???
    Required Lvl: 85
    Weapon Lvl: 4
    
    This weapon brings havoc like all the Magnolia Cards in the market.
    
    [Bazelard]----------------------------------------------------------------
    Attack: 70
    Bonus: Fire Property, +15% MATK
    Cost: ???
    Required Lvl: 36
    Weapon Lvl: 4
    
    Nice, because of Fire Elem, but much better for Battle-Wiz, if there's
    one.
    
    [Mama's Knife]------------------------------------------------------------
    Attack: 75
    Bonus: Crit +30%, 50% chance of finding Meat when you kill a monster
    Cost: ???
    Required Lvl: 36
    Weapon Lvl: 4
    
    Great for Crit Rogues and also helps you save money on buying reds and the
    likes.
    
    [Counter Dagger]----------------------------------------------------------
    Attack: 75
    Bonus: Crit rate up.
    Cost: ???
    Required Lvl: 55
    Weapon Lvl: 4
    
    Maybe the Crit Rate up means Double Crit like Assassins do.
    
    [Weeder Knife]------------------------------------------------------------
    Attack: 80
    Bonus: Pierces defense of Veggie type monsters
    Cost: ???
    Required Lvl: 36
    Weapon Lvl: 4
    
    Pretty much useless..
    
    [Combat Knife]------------------------------------------------------------
    Attack: 80
    Bonus: Pierces defense of Human Type Monsters
    Cost: ???
    Required Lvl: 36
    Weapon Lvl: 4
    
    A trying hard Bloody weapon, good only to Sins not Rogues.
    
    [House Auger]-------------------------------------------------------------
    Attack: 80
    Bonus: It's formula of damage amount is 
           Attack Strength + (Attack Strength*Defense of the Target / 100)
    Cost: ???
    Required Lvl: 36
    Weapon Lvl: 4
    
    Dunno...
    
    [Princess Knife]----------------------------------------------------------
    Attack: 84
    Bonus: +1 to all stats
    Cost: ???
    Required Lvl: 1
    Weapon Lvl: 4
    
    Pretty much useless...
    
    [Exorcise]----------------------------------------------------------------
    Attack: 90
    Bonus: Pierces defense of Demon Type Monsters
    Cost: ???
    Required Lvl: 36
    Weapon Lvl: 4
    
    Good weapon to have if you decided to level in GH.
    
    [Azoth]-------------------------------------------------------------------
    Attack: 110
    Bonus: Small percentage to transform target into a different monster
    Cost: ???
    Required Lvl: 36
    Weapon Lvl: 4
    
    This can make your leveling a living hell...
    (the Khalitz you battling and is near death when suddenly it changes to a..
    PORING Gwaaaaaaaaaaaaaaahhhhhhhh...........)
    
    [Assassin Dagger]---------------------------------------------------------
    Attack: 125
    Bonus: SP+30 Shadow Attribute
    Cost: --- Dropped by Osiris
    Required Lvl: 36
    Weapon Lvl: 4
    
    Quite good. but has elem so you can't use it just anywhere you like.
    
    [Sucsamad]----------------------------------------------------------------
    Attack: 140
    Bonus: Unbreakable
    Cost: ???
    Required Lvl: 36
    Weapon Lvl: 4
    
    A decent Dagger, cannot be destroyed by Sword Breaker.
    
    [Grimtooth]---------------------------------------------------------------
    Attack: 150
    Bonus: can cause darkness to it's user
    Cost: --- Dropped By Dark Lord
    Required Lvl: 36
    Weapon Lvl: 4
    
    Just a normal weapon as of now, great for it's high damage.
    
    [11.2 Wands]==============================================================
    
    [Rod]---------------------------------------------------------------------
    Attack: 15
    Bonus: MATK + 15%
    Cost: 50z
    Required Lvl: 1
    Weapon Lvl: 1
    
    The basic wand.
    
    [Wand]--------------------------------------------------------------------
    Attack: 25
    Bonus: MATK +15%, INT +1
    Cost: 2,500z
    Required Lvl: 12
    Weapon Lvl: 2
    
    Almost the same with the Rod. (useless)
    
    [Staff]-------------------------------------------------------------------
    Attack: 40
    Bonus: MATK +15%, INT +2
    Cost: 9,500z
    Required Lvl: 12
    Weapon Lvl: 2
    
    This is the only affordable Wand that can help you in many ways.
    Better having this than nothing.
    
    [Bone Wa,d]---------------------------------------------------------------
    Attack: 40
    Bonus: MATK +15%, INT +4
    Cost: --- Dropped By Dark Lord, Dark Illusion, Evil Druid, Wind Ghost
    Required Lvl: 24
    Weapon Lvl: 3
    
    Well one of the most in-demand wands out there.
    This wand is great to have.
    
    [Arc Wand]----------------------------------------------------------------
    Attack: 60
    Bonus: MATK +15%, INT +3
    Cost: 45,000
    Required Lvl: 24
    Weapon Lvl: 3
    
    The best accesible wand in town! If you do not have the elite wands
    well, you'll end up using this.
    
    [Wand of Occult]----------------------------------------------------------
    Attack: 75
    Bonus: MATK +15%, INT +3
    Cost: --- Dropped by Marduk
    Required Lvl: 24
    Weapon Lvl: 3
    
    Well it is almost the same with the Arc Wand.
    But Arc Wand is much better because it has slots.
    
    [Mighty Staff]------------------------------------------------------------
    Attack: 130
    Bonus: MATK +15%, STR +15
    Cost: --- Dropped by Marduk
    Required Lvl: 24
    Weapon Lvl: 3
    
    
    [11.2.1 Exceptional Wands]================================================
    
    [Staff of Soul]-----------------------------------------------------------
    Attack: 25 (Two Handed)
    Bonus: MATK +20%, AGI +2, INT +5
    Cost: ??? Dropped by Elder, Owl Baron, Succubus
    Required Lvl: 73
    Weapon Lvl: 3
    
    Once this thing is out, this will be hottest weapon for 
    the Sage Class.
    
    [Wizardry Staff]----------------------------------------------------------
    Attack: 120 (Two Handed)
    Bonus: MATK +15%, DEX +2 and INT +6
    Cost: ??? Dropped by Elder
    Required Lvl: 90
    Weapon Lvl: 4
    
    Well the Best thing ou there for the Sage Class.
    
    [11.3 Books]==============================================================
    
    [Book]--------------------------------------------------------------------
    Attack: 100
    Cost: --- Drpped by Creamy Fear (3 Slots) & Sageworm (3 Slots)
    Required Lvl: 14
    Weapon Lvl: 2
    
    Best weapon out there (for Sages) if you want some cards to be compunded
    on your weapon.
    
    [Book of Blazing Sun]-----------------------------------------------------
    Attack: 90
    Bonus: Fire Element
    Cost: --- Dropped by Rideword
    Required Lvl: 27
    Weapon Lvl: 3
    
    [Book of Billows]---------------------------------------------------------
    Attack: 90
    Bonus: Water Element
    Cost: --- Dropped by Rideword
    Required Lvl: 27
    Weapon Lvl: 3
    
    [Book of Gust of Wind]----------------------------------------------------
    Attack: 90
    Bonus: Wind Element
    Cost: --- Dropped by Rideword
    Required Lvl: 27
    Weapon Lvl: 3
    
    [Book of Mother Earth]----------------------------------------------------
    Attack: 90
    Bonus: Wind Element
    Cost: --- Dropped by Rideword
    Required Lvl: 27
    Weapon Lvl: 3
    
    [Bible]-------------------------------------------------------------------
    Attack: 139
    Bonus: INT +2
    Cost: --- Drpped by evil Druid (2 Slots)
    Required Lvl: 27
    Weapon Lvl: 3
    
    Best book for support types.
    
    [Tablet]-----------------------------------------------------------------
    Attack: 151
    Cost: --- Dropped by Pharaoh
    Required Lvl: 27
    Weapon Lvl: 3
    
    Has the highest book damage.
    
    [Girl's Diary]------------------------------------------------------------
    Attack: 60
    Bonus: 150% ATK vs Bongun
    Cost: --- Dropped by Munak
    Required Lvl: 40
    Weapon Lvl: 4
    
    Not useful... 
    
    [Book of Revelations]-----------------------------------------------------
    Attack: 120
    Bonus: Shadow Element
           +7% ATK vs Wind, Water, Fire and Earth monsters
           Damage increased by 5% from Holy monsters
    Cost: --- Dropped by Dark Priest
    Required Lvl: 40
    Weapon Lvl: 4
    
    A great weapon to have if you're going to be a BSa.
    
    __________________________________________________________________________
    - XII. MVP'ing as a Sage -------------------------------------------------
    __________________________________________________________________________
    
    COMING SOON!! COMING SOON!! COMING SOON!! COMING SOON!! COMING SOON!! 
    UNDER CONSTRUCTION!! UNDER CONSTRUCTION!! UNDER CONSTRUCTION!! 
    COMING SOON!! COMING SOON!! COMING SOON!! COMING SOON!! COMING SOON!! 
    __________________________________________________________________________
    - XIII. WoE Sage ---------------------------------------------------------
    __________________________________________________________________________
    
    Basically you need to be ready in using Magnetic Earth and sometimes in
    offense because most of the time the first target are wizs.
    This is all about keeping your guildmates alive and stay much longer from
    those camp-spells (i.e. Storm Gust, Lord of Vermillion etc.)
    
    Keep your Magnetic Earth Hotkey ready.
    __________________________________________________________________________
    - XIV. Card Collection ---------------------------------------------------
    __________________________________________________________________________
    
    Here are the cards that Sages will find useful. They are classified
    by their placement. I have removed those "Banned" Cards or the cards
    that Gravity has removed from the game, but those who have already have it
    are lucky because monsters won't be dropping them anymore. ^_^
    Thank you for www.merchantguild.net for this card placement info.
    
    [14.1 Weapons]============================================================
    
    [Creature]---------[Benefit Type]--------[Adjective]-------[Effect]
    Hornet              Stat Increase          Martyr           STR +1 
    Female Thief Bug    Stat Increase          Shrewd           AGI +1 
    Fabre               Stat Increase          Vital            VIT +1 
    Andre Larva         Stat Increase          Smart            INT +1 
    Drops               Stat Increase        Dexterous          DEX +1 
    Lunatic             Stat Increase          Lucky            LUK +1 
    Skeleton            Stat Increase          Keen             ATK +3 
    Wolf                Stat Increase        Wolverine          ATK +5 
    Andre               Stat Increase        Hurricane          ATK +10 
    Soldier Skeleton    Stat Increase        Critical         Critical + 9% 
    Santa Poring      Bonus vs. Element      Hallowed   20% Additional Damage
                                                         on Shadow Property
    Peco Peco Egg     Bonus vs. Element      Beholder   20% Additional Damage 
                                                         on Formless Property
    Mandragora        Bonus vs. Element       Windy     20% Additional Damage 
                                                         on the Wind Property  
    Vadon             Bonus  vs. Element     Flammable  20% Additional Damage 
                                                         on the Fire Property  
    Drainliar         Bonus vs. Element       Saharic   25% Additional Damage 
                                                         on the Water Property
    Orc Skeleton      Bonus vs. Element       Darned    20% Additional Damage 
                                                         on the Holy Property 
    Anacondaq         Bonus vs. Element      Envenom    20% Additional Damage 
                                                         on the Poison Property
    Kaho              Bonus vs. Element     Underneath  20% Additional Damage 
                                                         on the Earth Property 
    Desert Wolf        Bonus vs. Size        Gigantic   25% Additional Damage 
                                                        on Small Size Monsters 
    Skel Worker        Bonus vs. Size         Bound     15% Additional Damage 
                                                        on Medium Size Monsters 
    Minorous           Bonus vs. Size         Titan     15% Additional Damage 
                                                        on Great Size Monsters 
    Hydra              Bonus vs. Race        Bloody     25% Additional Damage 
                                                          on the Demi-Human 
    Goblin             Bonus vs. Race       Clamorous   20% Additional Damage 
                                                            on the Brute 
    Scorpion           Bonus vs. Race       Chemical    20% Additional Damage 
                                                            on Plant Race
    Flora              Bonus vs. Race        Fisher     20% Additional Damage 
                                                           on the Fish Race 
    Archer Skeleton    Bonus vs. Race       Kingbird    10% Additional Damage 
                                                        on the Flying Monsters
                                                         (Not implemented yet) 
    Strouf             Bonus vs. Race       Decussate   25% Additional Damage 
                                                           on the Demon Race 
    Earth Petite       Bonus vs. Race        Dragoon    25% Additional Damage 
                                                           on the Dragon Race
    Scorpion King      Bonus vs. Race        Divine     20% Additional Damage 
                                                           on the Undead 
    Abysmal Knight     Bonus vs. Race      Liberation   25% Additional Damage 
                                                           on the Boss Type
    Caramel            Bonus vs. Race      Insecticide  25% Additional Damage 
                                                           on the Insect Race 
    Deviace            Bonus vs. Races        Aqua       5% Additional Damage 
                                                        on the Demi-Human,
                                                        the Brute, the Plant
                                                           and the Insect.
    Savage Bebe        Status Ailment         Stun        Stun Enemies when 
                                                       attacking by 5% Chance. 
    Familiar           Status Ailment        Blink       Blind Enemies when 
                                                       attacking by 5% Chance. 
    Snake              Status Ailment      Untouchable  Poison Enemies when 
                                                       attacking by 5% Chance. 
    Zenorc             Status Ailment       Venomer's   Poison Enemies when 
                                                       attacking by 5% Chance 
    Marina             Status Ailment          Ice      Freeze Enemies when 
                                                       attacking by 5% Chance 
    Metaller           Status Ailment        Silence    Silence Enemies when 
                                                       attacking by 5%Chance 
    Magnolia           Status Ailment        Cursing    Curse Enemies when 
                                                       attacking by 5% Chance 
    Plankton           Status Ailment        Drowsy     Curse `Sleep' when 
                                                       attacking by 5% Chance. 
    Requiem            Status Ailment         Chaos     Curse Chaos when 
                                                       attacking by 5% Chance
                                                        (Not implemented yet) 
    Drake              Attack Upgrade      of Infinity Do 100% damage on all
                                                          sized mosnters
    Golem              Indestructible         Solid        Make Weapon 
                                                          Indestructible
    Hunter Fly            Yoinking          Malicious   Regain 15% of the 
                                                       damage Done on Enemies
                                                       as HP(Success Chance 3%) 
    Dracula               Yoinking          Spiritual   Regain 5% of the 
                                                       damage done on Enemies 
                                                         as SP by 25% Chance 
    Side Winder        Skill Upgrade         Hybrid        Enable to use 
                                                        [Double Attack Lv1]  
    Mummy              Stat Increase        Ancient     Accuracy Rate + 20% 
    
    [14.2 Armor]==============================================================
    
    [Creature]---------[Benefit Type]--------[Adjective]-------[Effect]
    Picky              Stat Increase           Extra            STR +1 
    Thief Bug          Stat Increase           Speedy           AGI +1 
    Shell Picky        Stat Increase           Dynamic          VIT +1  
    Savage             Stat Increase         of Recovery        VIT +3 
    Baby Desert Wolf   Stat Increase         of Desert          INT +1 
    Rocker             Stat Increase          Skillful          DEX +1 
    Poring             Stat Increase           Lucky            LUK +1 
    Pupa               Stat Increase            Hard            MHP +50 
    Roda Frog          Stat Increase         of Champion        MHP +100 
    Peco Peco          Stat Increase           of Ares          MHP +150 
    Steel Chonchon     Stat Increase          of Heman          DEF +2 
    Marc               Aliment Def            Unfrozen      Never be Frozen 
    Ghostring           Elemental              Ghost      Enchant armors with 
                                                           the Ghost Property
                                                          (Not implemented yet) 
    Angelring           Elemental              Holy       Enchant Armors with 
                                                           the Holy Property 
    Swordfish           Elemental              Aqua       Enchant Armors with 
                                                           the Water Property 
    Dokkaebi            Elemental            of Zephyrus  Enchant Armors with 
                                                           the Wind Property 
    Pasana              Elemental            of Ifirit    Enchant Armors with 
                                                           the Fire Property 
    Sandman             Elemental            of Gnome     Enchant Armors with 
                                                           the Earth Property 
    Argiope             Elemental            Poisoned     Enchant Armors with 
                                                           the Poison Property 
    Bathory             Elemental              Evil       Enchant Armors with 
                                                           the Shadow Property 
    Evil Druid          Elemental             Deadly      Enchant Armors with 
                                                           the Undead Property 
    Cornutus          Indestructible         Immortal        Make Armors 
                                                            Indestructible 
    Orc Lord             Reflect              Mirror      Reflect 25% of Every
                                                           Physical Attack 
    
    [14.3 Garment]============================================================
    
    [Creature]---------[Benefit Type]--------[Adjective]-------[Effect]
    Condor            Stat Increase             Quick          Dodge +5 
    Whisper           Stats Increase           Mocking         Dodge + 20,
                                                           5% Additional Damage 
                                                             taken from Ghost. 
    Bapho Jr.         Stats Increase          of Rogue     AGI +3 Critical + 3% 
    Frilldora          Gain Skill               Guard          Enable to use 
                                                              Lv1 [Cloaking] 
    
    [14.4 Shoes]==============================================================
    
    [Creature]---------[Benefit Type]--------[Adjective]-------[Effect]
    Chon Chon         Stat Increase             Light           AGI +1 
    Male Thief Bug    Stat Increase           of Hermes         AGI +2 
    Sohee             Stat Increase         Soul Enchanted      MSP + 20% 
    Zombie            Stat Increase           of Health   HP regeneration +15% 
    Eggyra            Stat Increase           of Witch     SP Generation +15% 
    Matyr             Stats Increase            Green      MHP + 12% AGI + 1 
    Verit             Stats Increase           Fledged     Maximum HP/SP + 8% 
    
    [14.5 Headgear]===========================================================
    
    [Creature]---------[Benefit Type]--------[Adjective]-------[Effect]
    Elder Willow      Stat Increase           Erudite           INT +2 
    Willow            Stat Increase            Wise             MSP +30 
    Stainer           Def. Vs. Status       of Aristotle    Form 20% Regist 
                                                            against Silence 
    Marduk            Def. Vs. Status         Peerless      Never be Cursed 
                                                              by Silence. 
                                                        Delay time reduced by 5%
    Giearth           Def. Vs. Status          Order    Never be Cursed by Chaos 
    Deviruchi         Def. Vs. Status         Adurate        Never go Blind 
    Orc Hero          Def. Vs. Status         Neutral     Never be `Stunned'.
                                                                  VIT + 3 
    Pharaoh            Skill Upgrade         of Kirin         Enable to use 
                                                        Every Skill with 1/2 SP 
    
    [14.5 Shield]=============================================================
    
    [Creature]---------[Benefit Type]--------[Adjective]-------[Effect]
    Ambernite         Stat Increase           of Athena         DEF +2 
    Thara Frog        Def. Vs. Race            Cranial    Reduce 50% of Damage
                                                        taken from the Demi-Human 
    Horn           Def. Vs. Damage Type        Heavy    Block 20% of Damage 
                                                        taken from Arrow Attack 
    Maya                 Reflect              Reflect    Reflect Magic Damage 
                                                            by 30% Chance 
    
    [14.6 Accessory]==========================================================
    
    [Creature]---------[Benefit Type]--------[Adjective]-------[Effect]
    Tarou             Stat Increase         Double-Forced       STR +2 
    Mantis            Stat Increase          of Mustle          STR +3 
    Kukre             Stat Increase          Athletic           AGI +2 
    Muka              Stat Increase           Lobust     HP regeneration +10% 
    Cobold            Stat Increase         of Counter       Critical + 5% 
    Yoyo              Stats Increase         of Flash     Perfect Dodge +5 
                                                               AGI + 1 
    Smokie            Gain Skill              Hiding        Enable to Use 
                                                            Lv1 [Hiding] 
    Horong            Gain Skill           Clairvoyant      Enable to Use 
                                                            Lv1 [Sight]  
    Osiris            GODLINESS (misc)      of Eternity      Revive with 
                                                       Full HP/SP all the time
    
    __________________________________________________________________________
    - XV. Leveling Spots -----------------------------------------------------
    __________________________________________________________________________
    
    XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
    __________________________________________________________________________
    - XVI. Flee Chart --------------------------------------------------------
    __________________________________________________________________________
    
    The New Flee Chart By Kula:
    The new and updated flee chart! As with the previous one, I did NOT make this!
    The number is how much flee you need to dodge 95% of the time (the maximum).
    
    078 - Turtle
    080 - Fabre(Fabre Forest)
    082 - Hugeling
    082 - Poring
    084 - Fabre
    086 - Lunatic
    088 - Picky
    088 - Raptice
    088 - Willow
    090 - Drops
    090 - Super Picky
    090 - Roda Frog
    090 - Santa Poring
    091 - Chon Chon
    092 - Eclipse
    092 - Thief Bug
    093 - Condor
    094 - Mastering
    094 - Savage Babe
    095 - Toad
    097 - Skeleton
    098 - Rocker
    098 - Spore
    100 - Dragon Fly
    100 - Hornet
    100 - Plankton
    102 - Kukre
    105 - Desert Wolf Baby
    105 - Zombie
    106 - Ambernite
    107 - Creamy
    108 - Martin
    108 - Poporing
    108 - Thief Bug Female
    110 - Muka
    110 - Tarou
    111 - Farmiliar
    115 - Golem
    115 - Peco Peco
    116 - Coco
    117 - Wolf
    118 - Andre
    118 - Poison Spore
    119 - Smokie
    120 - Big Foot
    120 - Pierre
    121 - Stainer
    122 - Shellfish
    123 - Goblin (Axe)
    123 - Mandragora
    123 - Orc Zombie
    125 - Marin
    125 - Megalodon
    125 - Pirate Skeleton
    125 - Steel Chon Chon
    126 - Yoyo
    127 - Aster
    129 - Goblin (Morning Star)
    129 - Hydra
    130 - Thief Bug Male
    130 - Vadon
    131 - Crab
    131 - Eggyra
    131 - Thara Frog
    132 - Argos
    132 - Marina
    133 - Elder Willow
    133 - Orc Skeleton
    133 - Orc Warrior
    133 - Smoking Orc
    134 - Anacondaq
    134 - Cornutus
    134 - Dustiness
    134 - Goblin (Mace)
    135 - Raggler
    135 - Vitata
    135 - Worm Tail
    136 - Caramel
    136 - Marine Sphere
    136 - Soldier Pierre
    137 - Cookie
    137 - Deniro
    137 - Soldier Andre
    138 - Goblin (Dagger)
    138 - Goblin Xmas
    138 - Savage
    139 - Sasquatch
    140 - Horn
    140 - Magnolia
    140 - Zerom
    143 - Kaho
    144 - Antique Firelock
    144 - Flora
    144 - Soldier Skeleton
    146 - Mantis
    146 - Metaller
    146 - Vocal
    147 - Ghoul
    147 - Skeleton Worker
    148 - Cookie Xmas
    149 - Vagabond Wolf
    150 - Hode
    150 - Kobold 5
    150 - Shinobi
    151 - Munak
    151 - Scorpion
    151 - Verit
    152 - Kobold 2(Mace)
    155 - Bongun
    155 - Kobold 4
    155 - Miyabi Ningyo
    155 - Rotar Zairo
    158 - Desert Wolf
    158 - Frilldora
    158 - Marse
    158 - Soldier Deniro
    158 - Strouf
    159 - Horong
    161 - Myst Case
    163 - Angeling
    163 - Kobold (Axe)
    165 - Ghostring
    165 - Goblin (Flail)
    166 - Myst
    166 - Sohee
    167 - Marc
    167 - Requiem
    167 - Swordfish
    168 - Giearth
    169 - Sandman
    169 - Whisper
    169 - Whisper(Giant)
    169 - Whisper Boss
    170 - Matyr
    171 - Brilight
    172 - Argiope
    174 - Tri Joint
    175 - Boa
    175 - G Mummy
    175 - Goblin Archer
    175 - Mummy
    175 - Orc Lady
    177 - Dokebi
    177 - Drainliar
    178 - Rafflesia
    178 - Wild Rose
    179 - Minorous
    179 - Nereid
    180 - Obeaune
    182 - Chepet
    182 - Zenorc
    183 - Choco
    183 - Punk
    184 - Bathory
    184 - Deviance
    185 - Antonio
    185 - Karakasa
    185 - Marionette
    185 - Mutant Dragon
    185 - Steam Goblin
    187 - Blazzer
    187 - Driller
    187 - Explosion
    188 - Jakk
    188 - Jakk Xmas
    188 - Nightmare
    189 - Hunter Fly
    189 - Phen
    190 - Isis
    193 - Marduk
    193 - Petit(Sky)
    194 - Demon Pungus
    194 - Gig
    194 - Kobold (Morning Star)
    194 - Stem Worm
    195 - Pest
    196 - Archer Skeleton
    196 - Cramp
    196 - Reydric
    197 - Greatest General
    197 - Injustice
    197 - Kapha
    197 - Laib Olmai
    197 - Sageworm
    198 - Petit(Earth)
    199 - Alligator
    199 - Geographer
    200 - Archangeling
    200 - Cruiser
    200 - Zombie Prisoner
    201 - Evil Druid
    201 - Fake Angel
    201 - Mimic
    202 - Galapago
    202 - Giant Hornet
    202 - The Paper
    203 - Dragon Tail
    203 - Giant Spider
    203 - Iron Fist
    203 - Skeleton Prisoner
    204 - Grand Peco
    205 - Creamy Fear
    205 - Pasana
    206 - Killer Mantis
    206 - Zombie Dragon
    207 - Apocalips
    207 - Fur Seal
    207 - Gullinbursti
    207 - Permeter
    208 - Caterpillar
    208 - Deviruchi
    208 - Goblin Leader
    208 - Kobold Archer
    208 - Scorpion King
    209 - Arclouse
    209 - Filamentous
    209 - High Orc
    210 - Spring Rabbit
    210 - Stalactic Golem
    211 - Carat
    211 - Elder
    211 - Goat
    211 - Khalitzburg
    211 - Tengu
    211 - Wind Ghost
    212 - Deleter(Earth)
    212 - Mobster
    213 - Clock Tower Manager
    213 - Deleter(Sky)
    213 - Diabolic
    213 - Gajomart
    213 - Grizzly
    213 - Merman
    214 - Freezer
    214 - Heater
    214 - Zombie Master
    215 - Megalith
    215 - Nine Tail
    215 - Panzer Goblin
    216 - Dark Priest
    216 - Sea Otter
    217 - Kobold Leader
    217 - Sleeper
    218 - Alarm
    218 - Baphomet Jr.
    219 - Am Mut
    219 - Dark Frame
    219 - Harpy
    219 - Mistress
    219 - Solider
    220 - Chimera
    222 - Ancient Mummy
    223 - Ancient Worm
    223 - Rybio
    223 - Wraith
    224 - Drake
    224 - Golden Thief Bug
    225 - Anubis
    225 - Clock
    225 - Phendark
    225 - Skeleton General
    226 - Majoruros
    228 - Executioner
    228 - Lava Golem
    229 - Owl Duke
    230 - Eddga
    230 - Joker
    230 - Nightmare Terror
    231 - Medusa
    232 - Mini Demon
    233 - Sidewinder
    234 - Soldier Guardian
    235 - Anolian
    237 - Alice
    237 - Cat O Nine Tail
    237 - Moonlight
    238 - Maya
    239 - Incubus
    239 - Osiris
    243 - Garm
    245 - Dracula
    245 - Owl Baron
    246 - Assaulter
    246 - Maya Puple
    249 - Dark Illusion
    249 - Gargoyle
    249 - Orc Archer
    249 - Succubus
    251 - Violy
    254 - Dark Lord
    254 - Riding Word
    256 - Sting
    257 - Orc Hero
    257 - Pharaoh
    259 - Orc Lord
    262 - Gryphon
    263 - Zherlthsh
    264 - Wraith Dead
    268 - Penomena
    269 - Lord of Death
    272 - Doppelganger
    272 - Reydric Archer
    274 - Phreeoni
    276 - Baphomet
    276 - Wanderer
    277 - Turtle General
    278 - Tirfing
    279 - G Assaulter
    282 - Bloody Knight
    282 - Stormy Knight/Knight of Windstorm
    286 - Knight Guardian
    289 - Abysmal Knight
    290 - Werewolf
    310 - Mysteltainn
    314 - Archer Guardian
    
    __________________________________________________________________________
    - XVII. FAQ's ------------------------------------------------------------
    __________________________________________________________________________
    
    __________________________________________________________________________
    - XVIII. Contact Me ------------------------------------------------------
    __________________________________________________________________________
    
    I Accept emails especially if you want to contribute to this guide.
    
    If you happen to be online in pRO you can whisper me.
    I'm in the Iris Server my character names are:
    
    Battle-Maiden Jezarene (VIT/AGI 2H Knight)
    Battle-Maiden Reginleif (Merchant)
    Xcelsion (Battle-Acolyte)
    
    I will be glad to answer your questions.
    Basta hindi ako busy...
    
    I will not:
     Tank you
     Give you items/money
     Join your party
     Entertain people who want to leech EXP.
    
    I will:
     Build up an alliance
     Invite you to our party (dpat pde tyo mg even)
     
    
                             *-*-*-*-*-*-*-*-*-*-*-*-*-
                             * E-Mail/Contacts Policy -
                             *-*-*-*-*-*-*-*-*-*-*-*-*-
       Why'd I suddenly summon a E-Mail/Contacts Policy section? Simply to
    categorize every mail that I've been receiving from those that are possibly
    either a Virus or something bad. I would suggest you follow the following 
    things below so as to quickly get a reply off the day or two after you 
    mailed me. Yes! I'm that quick on replying mails as I don't want my Inbox
    to be so filled and to make my browser go faster when checking things out.
    Anyway here are the list of Do's and Don'ts doing something that is on
    either the Do's/Don'ts list will seriously affect the odds of you getting
    a reply so I suggest you follow them as simple rules are applied.
    
    *- E-Mails -*
    
    Do’s and Don’ts
    ---------------
    1.  Only send me questions that can't be found on my guide. I will be more
        happy to help you in this case.
    
    2.  Try to be specific in defining something or when stating what had
        happened.
        So I won't be e-mailing you back for some questions that'll simply 
        consume our precious time.
    
    3.  I won't be accepting or be opening any mails that have attachments.
    
    4.  Check the latest version of the guide before sending in any questions,
        chances are that your question might be answered in the newest version of
        the guide.
    
    5.  If I happen to not reply after three or so days than e-mail me again 
        nicely and I'll reply ASAP.
    
    6.  You must label your mail with the game title whether a submission or a 
        question (E.I. FFX-2 <insert any topic for your contribution> or just FFX-2
        for questions or inquiries).
    
    7.  Don't be persistent, don't e-mail me the very same question that I've
        already answered.
    
    8.  Don't send me nonsense e-mails like "How much is..." "Can you buy me 
        this?"
    
    9.  Be nice! Don't use bad words in your mail.
    
    10. No Chain Mails!
        Doing anything that isn't allowed will automatically make your address be
        blocked from any future mail you might possibly send.
    
    __________________________________________________________________________
    - XVII. Thank You to all -------------------------------------------------
    __________________________________________________________________________
    
         		      My Classmates
                        III - St. Dominic
    
         Thanks Guys!!! Without your efforts I won't be able to 
    formulate the best stats & skill builds for the NextGen characters.
    
    Xcelsion (Acolyte)
    	My final hope for a Battle-Acolyte to Monk.
    	I dedicate this to my ever-loving Bez! Rei!
    	I don't know why the name Battle-Maiden Reica doesn't register...
    
    ZENTETSUKEN (Swordie, IRIS)
    	Another character made by the same person who made
    	SOULBLIGHTER. 2H Knight leveling bud of my Battle-Maiden.
         
    itchipider (Thief, CHAOS)
    	Our most successful thief to rogue player. 
    	He's also  the 2nd richest character in pRO in our room.
    
    Friends4 (apat kasi kami)
    	22ong kaibigan. (Chowking tayo!!!)
    
    Chezca
    	Thank you for your endless support to me in making this guide.
    		         
    ----------- FRIENDSSSSS ONLINE ----------------
    
    Sammy (Merchant?, IRIS)
    	The only merchant we trust.
    
    Pass!v3 (AGI Hunter, Sarah)
    	My Bestfriend, too bad he's in Sarah Server
    
    <<Aika>> (VIT Knight, Sarah)
    	One of my friends, also in Sarah	
    
    ----------- SPECIAL CONTRIBUTION -------------
    
    "Martin Cheng" <patheticlittlemoron@hotmail.com>
    	The Abracadabra/Hocus Pocus Build
    
    ------------------------- SPECIAL THANKS ---------------------------------
    
    Mad Monarch Gyl (gylisgod@yahoo.com)
    	I love this guy! He's soooo great!
    
    *Edge	(icesanmig@yahoo.com)
    	-For letting me copy and use his format for my guide.
    	Thanx! a Lotz!
    
    Kula	
    	For having his most updated Flee chart.
    
    Weggy
    	-Thank You for helping us (RO Players) by the means of your 
    	ever great FAQ/Guide. Maybe I should call you "The Oracle".
    
    Level Up (http://www.level-up-games.com)
    	-For getting the game into the Philippines.
    
    Gravity
    	-For developing and making the game.
    
    Lee Myoung-Jin
     	-Because of her Manga, Ragnarok Online was born.
    	Lee's manhwa is very amusing to read and the drawings are sooo
    	great! How I wish I have all the Volumes...
    
    Gamefaqs (www.gamefaqs.com)
    	-For hosting this guide and all the other guides also.
    	This site is my primary source of gaming knowledge.
    
    CJayC
    	-For Running that AWESOME site the world calls "Gamefaqs".
    
    http://www.merchantguild.net/~ragnamart/
    	-For all the Alt. 2nd Job skill list
    	-Thanks for all the wonderful things we can see in your
    	 wonderful site!!!
    	-Ya I know Ricky.. WE LOVE YOUR SITE!
    
    http://www.ragnafilia.com/
    	-I got the additional Infos for the 2-2 Jobs here.
    	-One of the updated RO fansites in the world.
    
    http://www.ragnarokonline.com/
    	All the Skill Description is owned by the following.
    	Gravity Interactive LLC. 
    	Gravity Corp.& Lee Myoungjin.
    
    RO~Universe
    	For the additional skill infos and descriptions.
    
    Martin Cheng <patheticlittlemoron@hotmail.com>
    	For submitting data about Abracadanra/Hocus Pocus
    
    "Hiroshi ..." <hero_hiroshi@hotmail.com>
    	For correcting the Monocell ability.
    
    __________________________________________________________________________
    - XVII. Unlegal ----------------------------------------------------------
    __________________________________________________________________________
    
    This FAQ was originated on www.gamefaqs.com.  You will always find the most
    up-to-date version there.  As with all my FAQs, I believe it to be public 
    domain.  Please post this on your website, edit, alter, or do what you will 
    with it.  Crediting me is entirely optional.  Although it isn't necessary to 
    Email me, I would like to check out your site if your going to put it there 
    ^_^.  I only have 2 conditions: You do not sell this FAQ for personal profit,
    or post it on websites condoning or providing RO hacks, bots, scams, or 
    anything else evil in the world.
    
    Thank you for reading my FAQ/GUIDE.
    This won't be called a guide with out anyone being guided. 
    Thank you.
    
    -ReiCA Zinra
    
    Online Contact:
    
    Xcelsion (My Final pre-Monk Acolyte)
    Battle-Maiden Jezarene (2H Knight)
    Battle-Maiden Reginleif (Byalan & Geffen Super Merch. Shop "PRESYONG NOBIS™")
    
    ALL IN IRIS SERVER pRO (Philippine Ragnarok Online)
    
    (Too many characters, so little time.)