Battleforger Guide by i3lckdeth

Version: .4 | Updated: 05/31/04 | Printable Version

I3lckDeth's/Muffin Man's Battleforger Guide.
Version .4

Table of Contents

I.    Introduction
II.   Version History
III.  Skills
 a.   Merchant
 b.   Blacksmith
IV.   Stats
V.    Equipment
VI.   Forging
VIII. Thanks!

/Table of Contents

I. Introduction

As I was making my Batteforger I noticed there wasnít a good guide for it at 
all. So I decided that Iíd make a guide myself. The information is readily
available, but spread across a wide variety of mediums. This guide will 
help you make a Blacksmith that is both good in forging 2 weapons, and a 
good fighter. 


II. Version History
Fixed something I THOUGHT I fixed months ago, Novice Job Bonuses.
Also TONS of spelling and grammar mistakes, the reason the guide was rejected.

3+ months and no update, whoops. Time got the best of me here.
Added the stats for base 81, changed some stuff now that Juno is
here, still needs work. Someone bother me to update it.

I thought I had to work today, but I guess not. Added a section on
Forging and the like. GFAQs still hasn't posted it, but MY web host
Tells me it gets 50 page views per day, and has over 3000 hits ;)

I haven't updated it in a while, so I figured I would. Added the 
stats for base 71 and changed the skills around a bit. Minor
Changes, and resubmitting to GFAQs.

Added a by level stat and leveling guide to the FAQ. It stops at
61-70 but gives guidelines for thereafter. 
Added a Thank You section.
To Come: A more detailed equipment guide
         Finish the stat/level guide
         Ways to make money
         More Stuff.

Long time needed update. GFAQ's didn't post my guide the first time 
around. I semi-quit iRO but still have a ton of knowledge, so I 
figured Iíd update it while I had the opportunity. Lots of stuff 
going on in my life, But Iíll try to keep it up to date.

Just started the guide, so its NO WHERE near complete.

/Version history

III. Skills

These are the recommended skills for a good battleforger. Replacements can
be used, and are encouraged, but this is my general guideline.

  a. Merchant skills

I REALLY donít know what to tell you here, this is up to you, and doesnít 
REALLY affect the latter portion of this guide. 

If you want to be more of a moneymaker, which is BY FAR slower and more 
boring to level, Put a lot into Discount and overcharge, and get 
vending, along with pushcart. If you want mammonite, have at it, I 
recommend it now, but didn't before. It's fun dishing 5k damage a hit 
to the right monster ;) 

I do recommend getting item appraisal, though a lot of people don't get it. 
It's annoying when you run out of magnifying glasses, and I donít even carry 
them anymore. 

Unless you are insane, or extremely patient, don't bother going past job 
level 40. Although If I had to do I over again, I would go to job 40. 
It took me 4 days to go from 36 to 40 by power leveling. It's all 
up to you though.

 b. Blacksmith Skills

I was REALLY impressed when I started leveling the blacksmith skills. It 
makes your character USEFUL.

Since forging is dependant on your base level, and a combined series of 
skills, I put the majority of them in the middle of the list. Personally 
Iíd rather be able to kill faster than be able to forge a better katana 
at base level 60.

Hammer fall (2)
Adrenaline rush
Hilt binding
Iron Tempering
Steel Tempering
Ore Discovery  <-- the chance of dropping oridecon and such, so I got 
it early.
Weaponry Research (2)
Adrenaline rush (2)
Weapon Perfection  
Power Thrust (2)
Weapon Perfection (2)
Maximize Power  

By now you are job level 18, and things start slowing down, but with 
adrenaline rush at level 3, and power thrust and max. power you are 
a killing machine. Now to start getting the forging skills.

The way I set this up, you can choose 2 higher damage weapons to 
master. I chose 2 handed swords and maces, so Iíll post my build.

Smith Dagger
Smith Brass Knuckle 
Smith Mace (3)
Smith Sword
Smith 2 handed (3)
Enchanted Stone craft (5)
Steel Tempering (4)

This is job level 36. You can now forge some pretty impressive 
weapons, but Weaponry research adds percentages, so you can put 
it above the forging places if you want, but I put it down here.

Weapon Research (8)
Max Power (4)
Adrenaline Rush (2)

Again, this is my recommendation; change it to how you want. If 
you want more Power Thrust, or Weapon Perfection, switch it up.
I found this build VERY successful. You can lower some and add 
to Iron Forging, but ore isnít that expensive, and is found 
pretty much everywhere. I changed a bit and maxed mammonite and 
Hammerfall, as I went a tad more battle than forge. But I can still
forge some pretty impressive weapons.


IV. Stats

This is the STR/VIT Hybrid Build. Basically pump STR and Vit 
as much as you can, while still putting a little into DEX 
and AGI. INT is USELESS, donít put anything into it. Some 
people say DEX/LUK are VITAL to forging, but at its max, 
it only adds like 5% (nobody is REALLY sure to be honest, 
Iíve heard this number is 12% as well) and personally, I'd 
rather be able to kill the monsters that drop the forging 
items and loot than gain the 5%. If you know statistics 
thatís actually a 3% gain. 

A good recommendation would be the stats below.

Start with:

At Base 11 you SHOULD be a merchant, it might be 10 or 12 
though, depending on what you fought.
STR 15
VIT 14
That should set you pretty good, with damage reduction, 
good HP Recovery and HIT. Rockers will be a challenge, 
but thatís what you will be leveling on until base 20 
or so. The hornets are also good exp in the LATE teens.

At base 21
STR 22
AGI 10
VIT 21
DEX 11
You can head to Culverts 1 or 2, just BE CAREFUL. The mobs 
are GREAT EXP and this can take you into your mid 30's if 
you want. You have ample strength and vit, with enough agi 
and dex to get by. The damage reduction is the best part of 
vit at lower levels. At higher levels it helps for the HP 
boost and regening properties. From here start getting more 
STR than vit, and bringing agi and dex to 20.

At base 31
STR 31
AGI 15
VIT 24
DEX 16
From 31 on you can either stay in Culverts while the exp is 
good (2 and 3 are REALLY good exp with decent drops), or 
head to Payon 1 and 2. Payon 1 has Zombies and spores, which 
are hard, but good exp. Payon 2 for your late 30's, but stay 
away from the Magnolias and Eggyras, those hurt. If you see 
a Soldier Skeleton, run!

At base 41
STR 40
AGI 20
VIT 30
DEX 20
It didn't USED to be this way, but orcs have low def and 
lowered attack. So that can be good exp, if you want to risk 
it, but only for late 40's. Watch out for Orc Ladies though, 
as they have higher attack speed and attack. Smokies, 
martins, Elder Willows, poison spores, poporings, peco peco's 
are all good exp. And thatís what you WILL be killing until 
you reach smith, sadly. The last 4 or so job levels are a 
pain in the butt :/

At base 51
STR 51
AGI 21
VIT 40
DEX 20
Vit can rest at 40 for a long time, and keep pumping str 
from there. Depending on when you change, and what you're 
fighting. You will hit BS at 55 or so. More of the same for 
leveling. Elders, poison spores, etc. Once you hit BS your 
options open up a bit. I went to Geffen 1 RIGHT when I hit 
BS and got 15 jobs in a matter of minutes from P. Spores. 
After that you can hit orcs. I recommend getting a triple 
bloody chain and going to orcs 2. I leveled from 55 to 65 
easily down there, and came out with tons of loot. It's 
going to consume TONS of reds though, be warned.

At base 61
STR 61
AGI 25
VIT 40
DEX 25
You should be a killing machine. I love AR and PT. Orcs 2 
until 65 or so, more if you desire. After that you can try 
high orcs, or mids, or Sphinx, or payon 4, or GH, or... 
It all depends on your weapon really. By now you should 
have a few chains (+6, 7, or 8) for different types of 
monsters. Triple bloody REALLY helps as a ton of monsters 
in this range are Demi-Human. Insecticide for Argiopes, 
etc. Just go where you can kill and the EXP is good (by 
good, I mean .2 You will never find .5 or higher at this 
point). Pump STR to 80 and add agi and dex after that.
It's up to you though.

At base 71
STR 81
AGI 28
VIT 40
DEX 27
The exp gets REALLY slow here, but is still doable. By now If you 
don't have a Triple Bloody chain, I HIGHLY recommend you get one.
You can level at argiopes if you have the gear, sphinx 2 with an
Ice elemental, mids 4 with a fire elemental, High orcs in the 
Clocktower if you have the triple bloody. Just be prepared to burn
pots, unless you have a priest.

At base 81

You have 2 choices at this point. 
You can get enough vit so that with bonuses you hit 60 (for the hp boost)
OR You can leave it at 40, and get more agi for the aspd. I'll post both 
STR 84
AGI 45
VIT 40
INT 10
DEX 35

STR 84
AGI 40
VIT 45
INT 10
DEX 35

Everything is nice and round here :x The 84 str is assuming you 
have 2 mantis clips, bringing it to an even 100 str. The 10 int
Will VASTLY help with SP regen post Juno, letting you level 
longer without having to worry (much) about returning to town.
ASPD at this point is 173 with AR and ASPD pots.
As for leveling to 81, High orcs in the Clock Tower is good, 
especially with a heal slave. If you can get a good party, TI
is great experience. Mids 3/4 is decent exp with some good rare
drops. Mino's are good in mass, just be careful of their BS skills.
As for gear; Make sure you have at LEAST some elementals, I 
Recommend a triple bloody, triple insecticide, etc.

Here are the job bonuses for merchant and blacksmith.


Level | Stat 
  2   | LUK  
  3   | DEX  
  5   | AGI  
  6   | VIT  
  8   | STR  
  9   | INT  


Level | Stat
  2   | VIT 
  6   | DEX 
  10  | STR 
  14  | DEX 
  18  | VIT 
  22  | STR 
  26  | INT 
  30  | VIT 
  33  | AGI 
  36  | LUK 
  38  | DEX 
  40  | STR 
  42  | DEX 
  44  | STR 
  46  | LUK 
  47  | VIT 
  49  | STR 
  50  | DEX 


Level | Stat
  1   | DEX
  3   | STR
  4   | DEX
  5   | DEX
  7   | VIT
  8   | STR
  9   | DEX
  11  | LUK
  12  | DEX
  13  | VIT
  16  | STR
  19  | DEX
  20  | VIT
  21  | INT
  23  | STR
  26  | DEX
  28  | DEX
  29  | AGI
  31  | STR
  32  | VIT
  34  | INT
  36  | DEX
  37  | VIT
  38  | AGI
  39  | DEX
  40  | DEX
  44  | STR
  46  | LUK
  47  | DEX
  49  | VIT

Man that was a pain to type :)
This data was gathered from


V. Equipment

When you first start, you WILL be weak. I donít just mean weak, 
I mean really weak. Leveling will be a pain, but you will most 
likely be rich, unless you like to spend money on useless things ;)

OK, to start, Buy a blade or a cheap 1 handed sword, and get a 
guard. If you can, get a lower level 1 slotted armor, and find 
a card to put in it (vit +1, or something). It doesnít make a 
difference really. 

Once you hit level 15 or 20, head to culvert, its a GOLDMINE, 
just donít get mobbed. You can actually level there until 
you're level 30 fairly easily. You will find leather jackets 
and falchions, so feel free to use those, or sell them and 
get an RPS (Ring Pommel Sabre). You are going to eventually 
want to level this to +7 (or +6, if you donít feel comfortable 
going over the 'safe' limit). 

You are eventually working for a chain. A 2 (or 3) slotted 
chain can be MUCH better than a Swordmace. I used a +7 
Triple Hurricane (Andre Card) Chain well into my Blacksmith 
career. After than that, carded chains and their respective 
bucklers are best.

As for armor, just save for Chain Mail, its not too expensive. 
Manteau, boots, 2 rosaries, and a buckler of Athena (adds 
+2 defense, ambernite card). Later you're going to want to 
get a Chain Mail of Heman (Steel Chon Chon card), a set of 
carded bucklers and chains, 2 clips with tarou cards
(eventually moving to two rings with mantis cards (after 
you're 90+)), an immune manteau is good, or carded mufflers. 
Slotted boots with whatever your fancy in cards is.

If you want, get a Heal Clip, but you'll only heal for like 100. 
Hiding, steal (BS's have nice dex ;), teleport, etc.


VI. Forging
The most common question I get asked with my build is "can you forge?"

To answer quite simply, Yes, yes I can. I've forged countless level 2 
and 3 weapons, and myself hold a Fire ice and Earth chain I forged for
myself. There are also 2 Fire swordmaces of mine floating around, as well
as a few other elemental chains.

Now, HOW do you forge, and when is best.

Steel, Iron, Iron Ore, Elements: You need A Mini-Furnace. These are sold in 
Geffen, where you changed to a Blacksmith. You also need the skill for whatever 
you are forging.

Iron ore into Iron requires 1 Mini-Furnace and 1 Iron ore.
Iron into Steel requires 1 Mini-Furnace, 5 Iron and 1 Coal.
Elemental ores into Elements require 1 Mini-Furnace and 10 elemental Ores.
Star Dust into Star Crumbs require 1 Mini-Furnace and 5 Star Dusts.

Weapons: Every weapon has a different formula for forging. Eventually I'll
Put the formulas here, but for now check your favorite fansite.
What you Do need is 1 Hammer (3 types, for level 1, 2 and 3/4 weapons), the
proper materials, and an Anvil, element is optional ;)

Make sure you have everything in your inventory (including the anvil and 
element) And then double click the hammer, a list of choices will pop up 
for what you can forge. Click the weapon you desire, and a second screen 
will pop up. Drag your element and/or Star Crumb(s) and click ok. The item 
will HOPEFULLY be forged.

Now, WHEN should you forge. Base 70 is a good level to start at, and the 
higher the better. I did start at base 65, and failed a lot more than I had 
liked. Base/Job mean ALOT more than Dex/Luk do, BUT I recommend getting a 
Quad Dexterous weapon, and Skillful Armor. Maybe even Zerom Clips, but 
thatís up to you.

Watt should you forge: Right now the market is primarily 2 Handed Swords and 
Maces. With 2~2 here, A good choice would be Fists and Daggers (for Rogues 
and Monks). 1HS For crusaders, Maces for Alchemists, etc. Two handed swords 
are costly skills, but itís entirely up to you.



Q: I heard you got banned, whatís the deal?
A: I had my girlfriend pay for my account with her card, mine was on E.
   While I was at work she saw a charge for 'Gravity Interactive'
   and didn't recognize it, so she had the charge taken off, banned :/

Q: Do you still play?
A: Yes.

Q: Whatís your In Game Name?
A: I wonít answer that here. Chances are that if you want to contact 
   me in game, you want something, so I probably donít want to talk to you 
   anyways. If you just want to chat, when I'm bored I hang out in Morroc.

Q: How can I contact you?
A: The email address listed isn't my main email address, Iím using a yahoo 
   address because I know people will sign it up for spam. I do have 
   AIM/MSN/ICQ and hang out on IRC (Efnet). If you really want to find me, 
   it's not that hard, you could just ask :) 

Q: What if I find an error/flaw/want to add something/etc
A: P> Muffin Man/I3lckDeth on the ROSB/ROGB and leave me a message.


VIII. Thanks!

Thanks to everyone who helped me along the way, which is a TON of people!
More importantly are the people below.

My Ex-Guild (In no particular order, and the most recent):
Zero The Red: For pushing me farther than he should have
O'Reiley: For being one of the few to level with me, and being awesome
ZeroTheLegend: For..bleeding? And being a GREAT friend
Ari Misao: Insanely kind, and very generous
Saikane Akira: Guidance, Inspiration, Faith, and Suggestions. great guy
Silent Assassin: For being cool and supporting me

Everyone Else:
PsoRaven: Helping me out & leveling with me, along with guidance & support
Neoian: Letting me in his guild, being a cool friend, and helping me out
Kurudo and Panda: For making sure I didn't go insane
Capcom: For making a GREAT game! (Obligatory)

I'm sure there will be more to come. This was just Kinda thrown together.

This guide is Copyright 2003, 2004. Any use of this guide on any other site 
Besides GameFAQs is prohibited, unless approved by the author.