======================================================================
                   Two hand Agi knight/lord knight guide
                         And supernovice guide
                         By nike(matrix dragon)
                           For ragnarok online
======================================================================

=================
Table of contents
=================
I: Guide history
II: Introduction
III: The advantage/disadvantage on AGI knights/lord knights
IV: Status and where to lvl up/skills
V: Weapons(two hand sword only)
VI: The equipments and skills needed
VII: Tips
VIII:How to become knight and reborn to lord knight
X: Introduction to supernovice
XI: Pros and cons
XII: Where to lvl
XIII: Weapons(weapons that novice can use)
XIV: Secret of supernovice
XV: How to change
XVI: The skills of supernovice
XVII: Equipments and skills needed
XVIII: Creadits

===============
I:Guide history
===============
Ver 0.1: This is my second faq or guide, more things will be added in
ver 0.2.

Ver 0.2: Add new section, Knights/lord knights in pivrate servers(top
sercret)final version.

ver 0.3: This is a special edition, in crash of the supernovice guide
and the supernovice FAQ my brother write, I decided to combine the
two guides together.

ver 0.4: Added the new builts of the lord knight and of cause the whole guide
is changed. The pivrate server section of both faqs and guides are deleted.
Some sections are replaced by new sections.

===============
II:Introduction
===============
Opps I haven intro myself yet, you can call me Nike or matrix dragon(thats how
people call me in the game)or if you read my other faq on AGI spear
crusader/paladin you may know me well. But this
time I am going to talk about knights and lord knights. Knights have been one
of my favroute charecters in RO as knights and crusaders skills are almost the
same. Besides, I have include the supernovice guide inside here because of my
brother's FAQ have replace my guide so I decided to combine the two together.

==========================================================
III:The advantage/disadvantage on agi knights/lord knights
==========================================================
Why AGI you may ask again, this may answer your questions.

=============
The advantage
=============
Agi knights have higher free than normal VIT/STR knights.

Can atk fast.

Two hand swords do more damage than one hand swords.

Have two hand quicken to bost atk speed just like spear quicken.

The new bersek skill enable the speed to reach a maximum speed of 190.

================
The disadvantage
================
Attack may not be high as much of the states goes to AGI and DEX but atk may be
about 400-500 the max.

Attack may not be as high as spears.

May get over weight easy.

I hope this may answer your questions I will continute on the states and where
to lvl up and the skills.

====================================
IV:Status and where to lvl up/skills
====================================
Where to lvl up you may ask well I will tell you, AGI knights are hard to lvl
up at first but you may get easy to lvl up at the later stage due to the high
DEX and high AGI you have

I will start from lvl 12 as this is the lvl where you change job to swordman.

Note: for more imfomanation on status, pls refer to my other guide on
agi spear crusader and paladin guide.

12-20: You could stay with Rockers or move on to Peco-Pecos. Stay on with pecos
to lvl 30 also can. A tank is possible for faster rate.

21-30: You can choose to lvl in Culvert until you get better or go to Smokie
Forest or Byalan or stay on pecos till lv 30.

31-40: Fight goblins if you have a good party. Or for a cheaper choice go to
Byalan instead. It is best to solo on poporings until you can solo orc village
on the orcs.

41-50: You'll feel the slowing of your progress since you don't get much exp
anymore. You can try Draniliars in Coal Mines or in orc dungen till you change
job if you're really patient.

51-60: The Boring Years as I would like to call it .Continute lvl in orc dungen
till change job. After that proceed to lvl 2 for more exp.

61-70: Spnix lvl2 or maybe on pryamid on the minorous if you have enough AGI
and flee rate.

71-80: Try on coal mine lvl 3 till a certain lvl and proceed to turtle dungen
lvl 1. Your AGI must reach 99 in order to train on turtle island.

81+: Anywhere as long as you can handle, turtle island is one of the place or
GH or magma.

======
Status
======
I am not so sure but try this.

Knight stage:

STR 60+
AGI 99
INT 1
VIT 1
DEX 50
LUK 1

Coments: The amount of your STR is depend on the left over points after your
DEX and AGI is complete

Lord knight stage:

STR 70-80+
AGI 99
INT 1
VIT 1
DEX 60
LUK 1

Coments: This built has no VIT but still it is very fast and the speed reach to
187 with no AGI and bless with muramasa if I am right.

===================================
Other types of lord knights
===================================

====================
SVD emperium breaker
====================
STR 95
AGI 1
INT 10
VIT 92
DEX 46
LUK 1

Coments: Bersek increase its HP and the speed to 190 and makes it possible for
breaking emperium.

===
AVD
===
STR 50
AGI 90
INT 1
VIT 82
DEX 41
LUK 1

Coments: This STR is too low and not enough speed, what you grain is the
defense increase.

==================================
Muramasa/emperium breaker LUK type
==================================
STR 30
AGI 85
INT 1
VIT 1
DEX 41
LUK 1

Coments: Ctrical ignore damage and muramasa is the sword that gives ctrical
damage, so bersek can increase the speed and make it possible for emperium
breaking.

======
Skills
======
================
Swordsman Skills
================
One-Handed Sword Mastery

Pre-requisites: None
Active or Passive?: Passive
SP Use: None

Level 1 : ATK +4
Level 2 : ATK +8
Level 3 : ATK +12
Level 4 : ATK +16
Level 5 : ATK +20
Level 6 : ATK +24
Level 7 : ATK +28
Level 8 : ATK +32
Level 9 : ATK +36
Level 10: ATK +40

Comments: Essential for any 1-handed Swordsman.Useless to you as you only need
two hand sword mastery max to lvl one to get two hand sword mastery.

Two-Handed Sword Mastery

Pre-requisites: Level 1 One-Handed Sword Mastery
Active or Passive?: Passive
SP Use: None

Level 1 : ATK +4
Level 2 : ATK +8
Level 3 : ATK +12
Level 4 : ATK +16
Level 5 : ATK +20
Level 6 : ATK +24
Level 7 : ATK +28
Level 8 : ATK +32
Level 9 : ATK +36
Level 10: ATK +40

Comments: You will need it, so max it.

Fast HP Recovery

Pre-requisites: None
Active or Passive?: Passive
SP Use: None

Level 1 : 5 + (Max HP*0.2%) HP every 10 seconds, extra 10% from healing items
Level 2 : 10 + (Max HP*0.4%) HP every 10 seconds, extra 20% from healing items
Level 3 : 15 + (Max HP*0.6%) HP every 10 seconds, extra 30% from healing items
Level 4 : 20 + (Max HP*0.8%) HP every 10 seconds, extra 40% from healing items
Level 5 : 25 + (Max HP*0.10%) HP every 10 seconds, extra 50% from healing items
Level 6 : 30 + (Max HP*0.12%) HP every 10 seconds, extra 60% from healing items
Level 7 : 35 + (Max HP*0.14%) HP every 10 seconds, extra 70% from healing items
Level 8 : 40 + (Max HP*0.16%) HP every 10 seconds, extra 80% from healing items
Level 9 : 45 + (Max HP*0.18%) HP every 10 seconds, extra 90% from healing items
Level 10: 50 + (Max HP*0.20%) HP every 10 seconds, extra 100% from healing items

Comments: This is a fantastic skill, since it really reduces your reliance on
pots. Also note, you get the HP bonus only while standing still or sitting.

Bash

Pre-requisites: None
Active or Passive?: Active
SP Use: 8 SP up until level 5, 15 SP from 6 up

Level 1 : 130% Damage, +5 HIT
Level 2 : 160% Damage, +10 HIT
Level 3 : 190% Damage, +15 HIT
Level 4 : 220% Damage, +20 HIT
Level 5 : 250% Damage, +25 HIT
Level 6 : 280% Damage, +30 HIT
Level 7 : 310% Damage, +35 HIT
Level 8 : 340% Damage, +40 HIT
Level 9 : 370% Damage, +45 HIT
Level 10: 400% Damage, +50 HIT

Comments: A very very good skill, with no bash, you cannot kill enermies.

Magnum Break

Pre-requisites: Level 5 Bash
Active or Passive?: Active
SP Use: 15 SP

Level 1 : 20 Hp used, 115% Damage
Level 2 : 20 Hp used, 130% Damage
Level 3 : 19 Hp used, 145% Damage
Level 4 : 19 Hp used, 160% Damage
Level 5 : 18 Hp used, 175% Damage
Level 6 : 18 Hp used, 190% Damage
Level 7 : 17 Hp used, 205% Damage
Level 8 : 17 Hp used, 220% Damage
Level 9 : 16 Hp used, 235% Damage
Level 10: 16 Hp used, 250% Damage


Comments: Magnum Break has the fire attribute, so against some enemies it will
hurt more, while others less. It also has the ability to push enemies back, so
is handy when you are getting mobbed. Can use it to kill wisper.

Provoke

Pre-requisites: None
Active or Passive?: Active
SP Use: Varying SP Use

Level 1 : ATK +2%, DEF -6%, 4 SP used, 53% chance of success
Level 2 : ATK +4%, DEF -12%, 5 SP used, 56% chance of success
Level 3 : ATK +6%, DEF -18%, 6 SP used, 59% chance of success
Level 4 : ATK +8%, DEF -24%, 7 SP used, 62% chance of success
Level 5 : ATK +10%, DEF -30%, 8 SP used, 65% chance of success
Level 6 : ATK +12%, DEF -36%, 9 SP used, 68% chance of success
Level 7 : ATK +14%, DEF -42%, 10 SP used, 71% chance of success
Level 8 : ATK +16%, DEF -48%, 11 SP used, 74% chance of success
Level 9 : ATK +18%, DEF -54%, 12 SP used, 77% chance of success
Level 10: ATK +20%, DEF -60%, 13 SP used, 80% chance of success

Comments: Not very useful. Though it does reduce the defense of an enemy a good
amount at higher levels, and works on percentages, it also increases attack.
Get it for other skills will do.

Endure

Pre-requisites: Level 5 Provoke
Active or Passive?: Active
SP Use: 15 SP

Level 1 : 10 Seconds
Level 2 : 13 Seconds
Level 3 : 16 Seconds
Level 4 : 19 Seconds
Level 5 : 22 Seconds
Level 6 : 25 Seconds
Level 7 : 28 Seconds
Level 8 : 31 Seconds
Level 9 : 34 Seconds
Level 10: 37 Seconds

Comments: A somewhat useful skill, it prevents you from flinching when hit. It
can be nice for fast hitting enemies, but it's high pre-requisite and much
better make it skills make it worth waiting for. Good for VIT types only.

Auto Berserk

Pre-requisites: Job Level 30
Active or Passive?: Passive
SP Use: None

Level 1 : Uses Level 10 Provoke on self when HP is 25% or less

Instructions: Acquire 35 Powder of Butterfly, 10 Honey, 10 Horrendous Mouths,
and 10 Decayed Nails

Comments: Lowers your defense, which is something that can be very fatal when
your HP is so low. It does raise your ATK a teeny bit, but overall, I don't
like it. I say skip it, as its more of a burden than a blessing.

Fatal Blow

Pre-requisites: Job Level 30
Active or Passive?: Passive
SP Use: None

Level 1 : Adds Stun Effect to Bash.  Level 6 has a 6% to stun, Level 7 12%,
          Level 8 18%, Level 9 24%, and Level 10 30%

Instructions: First get 10 Fire Arrows, 10 Silver Arrows, 10 Banana Juice, 30
Tentacles, and 5 Royal Jelly. Then go into one of the side rooms at the
Prontera Upgrade NPC and talk to the NPC there.

Comments: A nice skill to have, as pretty much any Swordie or higher class uses
Bash, and Bash 10. A 30% chance to stun is pretty nice.  Royal Jellies can be
hard to get though.

Walking HP Recovery

Pre-requisites: Job Level 35
Active or Passive?: Passive
SP Use: None

Level 1 : Recover HP while moving, though only at 25% of your standing rate

Instructions: This one is a pain. You need a whopping 500 Empty Bottles, 1
Padded Armor, and a Rocker Doll. Go to Izlude, and enter a building in the
northeast. Talk to the NPC there to get it. (The items had change dule to
update)

Comments: It is a pretty nifty skill, as it will reduce your reliance on
potions and what not by a small amount. Its a real pain in the ass to get
though, so you may wanna get it much later.

=============
Knight Skills
=============

Spear Mastery
Pre-requisites: None
Active of Passive?: Passive
SP Use: None

Level 1 : ATK +4 (+5 When Riding PecoPeco)
Level 2 : ATK +8 (+10 When Riding PecoPeco)
Level 3 : ATK +12 (+15 When Riding PecoPeco)
Level 4 : ATK +16 (+20 When Riding PecoPeco)
Level 5 : ATK +20 (+25 When Riding PecoPeco)
Level 6 : ATK +24 (+30 When Riding PecoPeco)
Level 7 : ATK +28 (+35 When Riding PecoPeco)
Level 8 : ATK +32 (+40 When Riding PecoPeco)
Level 9 : ATK +36 (+45 When Riding PecoPeco)
Level 10: ATK +40 (+50 When Riding PecoPeco)

Note: Only works with Spears

Comments: Well... if you wanna use a Spear, this is a good skill to get.
Otherwise, skip it. But it is useless since you are using two hand swords.

Pierce
Pre-requisites: Level 1 Spear Mastery
Active of Passive?: Active
SP Use: 7

Level 1 : 110% Damage, +5 HIT
Level 2 : 120% Damage, +10 HIT
Level 3 : 130% Damage, +15 HIT
Level 4 : 140% Damage, +20 HIT
Level 5 : 150% Damage, +25 HIT
Level 6 : 160% Damage, +30 HIT
Level 7 : 170% Damage, +35 HIT
Level 8 : 180% Damage, +40 HIT
Level 9 : 190% Damage, +45 HIT
Level 10: 200% Damage, +50 HIT

Note: This will hit Small monsters once, Medium twice, and Large 3 times.

Note: Only works with Spears

Comments: Skip it, useless since you are using two hand swords.

Spear Stab
Pre-requisites: Level 5 Pierce
Active of Passive?: Active
SP Use: 9

Level 1 : 120% Damage
Level 2 : 140% Damage
Level 3 : 160% Damage
Level 4 : 180% Damage
Level 5 : 200% Damage
Level 6 : 220% Damage
Level 7 : 240% Damage
Level 8 : 260% Damage
Level 9 : 280% Damage
Level 10: 300% Damage

Note: Only works with Spears

Comments: Skip it, useless since you are using two hand swords.

Brandish Spear
Pre-requisites: Level 3 Spear Stab, Level 1 Riding
Active of Passive?: Active
SP Use: 12

Level 1 : 120% Damage, 1 Spread Range
Level 2 : 140% Damage, 1 Spread Range
Level 3 : 160% Damage, 1 Spread Range
Level 4 : 180% Damage, 2 Spread Range
Level 5 : 200% Damage, 2 Spread Range
Level 6 : 220% Damage, 2 Spread Range
Level 7 : 240% Damage, 3 Spread Range
Level 8 : 260% Damage, 3 Spread Range
Level 9 : 280% Damage, 3 Spread Range
Level 10: 300% Damage, 4 Spread Range

Note: Only works with Spears

Comments: Skip it, useless since you are using two hand swords.

Spear Boomerang
Pre-requisites: Level 3 Pierce
Active of Passive?: Active
SP Use: 8

Level 1 : 150% Damage, 3 square range
Level 2 : 200% Damage, 5 square range
Level 3 : 250% Damage, 7 square range
Level 4 : 300% Damage, 9 square range
Level 5 : 350% Damage, 11 Square range

Note: Only works with Spears

Comments: Skip it, useless since you are using two hand swords.

Two-Hand Quicken
Pre-requisites: Level 1 2-handed Sword Mastery
Active of Passive?: Active
SP Use: Varying SP Use

Level 1 : 30 Second Duration, 14 SP used
Level 2 : 60 Second Duration, 18 SP used
Level 3 : 90 Second Duration, 26 SP used
Level 4 : 120 Second Duration, 28 SP used
Level 5 : 150 Second Duration, 30 SP used
Level 6 : 180 Second Duration, 34 SP used
Level 7 : 210 Second Duration, 38 SP used
Level 8 : 240 Second Duration, 42 SP used
Level 9 : 270 Second Duration, 46 SP used
Level 10: 300 Second Duration, 50 SP used

Note: Only works with 2-handed Swords

Comments: Pretty much exactly like the Blacksmith's Adrenaline Rush and
Crusader's spear quicken. The compusary skill for you.

Auto-Counter
Pre-requisites: Level 5 2-handed Sword Mastery
Active of Passive?: Active
SP Use: 2 SP per counter

Level 1 : 0.4 Second Duration
Level 2 : 0.8 Second Duration
Level 3 : 1.2 Second Duration
Level 4 : 1.6 Second Duration
Level 5 : 2.0 Second Duration

Comments: Only having 5 levels is a big plus. When used, any enemy that hits
you during its duration will immediatly be countered by a hit, and you will
take no damage. With a low SP cost, I don recomand this realy.

Bowling Bash
Pre-requisites: Level 5 2-handed Sword Mastery, Level 10 2-hand Quicken, Leve 5
Auto-counter, Level 10 Bash, Level 3 Magnum Break
Active of Passive?: Active
SP Use: 15

Level 1 : 150% Damage
Level 2 : 200% Damage
Level 3 : 250% Damage
Level 4 : 300% Damage
Level 5 : 350% Damage
Level 6 : 400% Damage
Level 7 : 450% Damage
Level 8 : 500% Damage
Level 9 : 550% Damage
Level 10: 600% Damage

Comments: The way this thing works is by first hitting an enemy with a Bash-
like attack, which knocks away the enemy, followed up by a Magnum Break-like
one to throw away all the other enemies. Since you have insuffident points, I
don't recomand this.

Riding
Pre-requisites: Level 1 Endure
Active of Passive?: Passive
SP Use: None

Level 1 : Allows you to ride a PecoPeco

Comments: Having a PecoPeco is kind of nice for getting you somewhere fast, but
unless you also increase Cavalier mastery it actually makes you weaker. Rent a
PecoPeco from a NPC right outside of the Culvert Registration building, where
you became a Knight. A compusary skill for a knight, a knight without peco is
not call a knight aready.

Note: Contrary to popular belief, this does NOT let you do 100% damage to
mediums with 2 handed swords.  That works ONLY for spears, yet another reason
to leave the birds to the lancers. But better get one for moving fast.

Cavalier Mastery
Pre-requisites: Level 1 Riding
Active of Passive?: Passive
SP Use: None

Level 1 : 60% Attack Speed
Level 2 : 70% Attack Speed
Level 3 : 80% Attack Speed
Level 4 : 90% Attack Speed
Level 5 : 100% Attack Speed

Comments: Second compusary, so that your attack will restore to normal.

==================
Lord knight skills
==================
- Aura Blade (Active Skill), LV 5
Requirement: Bash LV 5, Magnum Break LV 5, Two-Hand Sword Mastery LV 5

* Add a special aura to your weapon, and add special damage that ignores
enemy defense (like Sword Masteries do).

LV | ATK Bonus | Last Time | SP Used
1       10          40s        22
2       20          60s        24
3       30          80s        26
4       40          100s       28
5       50          120s       30

Coments: The new skill aura blade is very usefull as it covers the low STR and
increase the attack of your damage.
======================================================================

- Parrying (Active Skill), LV 10
Requirement: Two-Hand Sword Mastery LV 10, Provoke LV 5, Two-Hand
             Quicken LV 3

* If you have a two-handed sword, you automatically block some of the
attacks randomly. This allows you to auto-guard attacks with your two handed
sword. It will now block both ranged and physical attacks. SP used is fixed at
50.

LV | Block Rate | Last Time
1       23%          15s
2       26%          20s
3       29%          25s
4       32%          30s
5       35%          35s
6       38%          40s
7       41%          45s
8       44%          50s
9       47%          55s
10      50%          60s

Coments: I will say skip it as blocking damage is not usefull.
======================================================================

- Concentration (Active Skill), LV 5
Requirement: Spear Mastery LV 5, Riding LV 1, HP Recovery LV 5

* Only works for spear-type weapons. If you use it, your HIT rate and
damage will receive a huge increase, but all your defense based upon
equipment and stats will decrease a bit. While this skill is on, you will
also have free Endure-effect until the skill goes out.

LV | HIT + / DAMAGE + / DEF - | Last Time | SP Used
1        10% / 5% / -5%            25s        50
2        20% / 10% / -10%          30s        52
3        30% / 15% / -15%          35s        54
4        40% / 20% / -20%          40s        56
5        50% / 25% / -25%          45s        58

Coments: If using a spear, it will be usefull.
======================================================================

- Tension Relax (Active Skill), LV 1
Requirement: Provoke LV 5, HP Recovery LV 10, Endure LV 3

* Just like the skill's name says, relaxes your muscles and temporarily
increase your HP recovery speed. You have to be sitting to use this skill
(even just standing won't work). When this skill is in use, you will see the
icon that shows that you are using this skill. It will automatically cancel
when you get attacked, if you stand to attack, or use an item. Every 10
seconds, it'll take 15 SP and gives you up to x2 HP regeneration speed.

Coments: Skip it, waste of your SP.
======================================================================

- Berserk (Active Skill), LV 1
Requirement: Lord Knight on JLV 50+

* Truly scary skill, rendering the user bloodthirsty... Upon usage, you
can't use any items and can't even receive Heal! However, your HP will jump
by large as well as receiving very nice attack / ASPD upgrade.

Exactly, you will receive the following when you use the skill.
- maxHP x3, and HP is fully recovered, but SP is all gone
- You cannot regain HP/SP via natural means for 5 minutes afterwards of the
skill (Same aftereffects to Monk's Asura Strike)
- ATK + 150%
- ASPD + 10%
- Pernament move speed bonus during skill
- ALL DEF (equip def/mdef, stat def/mdef) set to 0
- Halves FLEE rate
- Receives Endure effect
- 1% HP reduced every 15 seconds
- Cannot chat, cannot use items, cannot receive Heals (when you do, the Heal
amount youu receive, you will see 0... yes, 0)
- Cannot change equipments
- Skill will automatically cancel when HP below 100
- Cannot use in siege mode (WoE in iRO)

4/21/2004 Update: This skill now works with both two-handed sword and spear
weapons.

Coments: This is very important to all lord knights no matter what the types
are, this is the only skill to boast the attack speed to 190 with no bless and
AGI up.
======================================================================


- Fury (Active Skill), LV 1
Deleted as of 4/21/2004. Berserk covers for this one.

======================================================================

- Spiral Pierce (Active Skill), LV 5
Requirement: Spear Mastery LV 10, Pierce LV 5, Riding LV 1, Spear Stab LV 5

* Extend your spear, and spin it in a spiral fashion to increase overall
damage and ability to pierce. It attacks 5 times regardless of target size.
Heavier your weapon is, the better your damage will be, and will leave target
stunned for 3 seconds - however, they CAN attack if you are in range of their
melee/range attack, or if they use ranged skills. Although damage will
increase with better skill level, so will the skill delay / after skill use
delay.

Note: Currently in kRO, this skill ignores enemy Equip DEF/VIT DEF.

LV | ATK Bonus % | Cast Time / Cast Delay | SP Used
1       150%          0.3s   /     1.2s       13
2       200%          0.5s   /     1.4s       15
3       250%          0.7s   /     1.6s       17
4       300%          0.9s   /     1.8s       19
5       350%           1s    /       2s       20

Coments: Skip it since you are using two handed swords.
======================================================================

- Head Crusher (Active Skill), LV 5
Requirement: Spear Mastery LV 9, Riding LV 1

* Cause a strong hit against a single enemy, and cause external bleeding
randomly. For enemies that suffers from external bleeding, they will lose
HP periodically. There's an after-cast delay of 0.5 seconds for all skills,
and takes 23 SP regardless of skill level.

LV | ATK Bonus %
1       120%
2       140%
3       160%
4       180%
5       200%

Coments: Same as above.
======================================================================

- Joint Beat (Active Skill), LV 10
Requirements: Spear Mastery LV 9, Riding LV 1, Cavalier Mastery LV 3,
              Head Crusher LV 3

* You can only use this skill with a Spear-type weapon. You will strike at
joints of the enemy's body, causing various status ailments as well as
damage. Higher level increases the damage and chance to cause status ailment
to the enemy. You cannot choose where to strike however - If you have
attacked the joint of the legs, enemy's movement speed would drop. If you
have attacked the joint of the arms, enemy's attack speed would drop, and
more...

LV | Damage | Ailment Chance | After-Cast Delay | SP Used
1      60%          10%               0.8s          12
2      70%          15%               0.8s          12
3      80%          20%               0.8s          14
4      90%          25%               0.8s          14
5      100%         30%               0.8s          16
6      110%         35%                1s           16
7      120%         40%                1s           18
8      130%         45%                1s           18
9      140%         50%                1s           20
10     150%         55%                1s           20

Coments: Same as above.
======================================================================


================================
V: Weapons(two hand swords only)
================================
Two hand swords, being the most important weapons for AGI knights as two hand
quicken is for two hand swords only. Start with a normal sword or dagger at
first, once you change to swordman and you have enough money, get a katana
right away.


Katana
A sword which does 60 ATK but you will need to use this when you change to
swordman, the brother sword of tsrugi. Used by sumurals of japan.


Slayer
A sword that does 90 ATK. Get it if you want but I don recomend it.


Bastard sword
A sword that does 115 damage get it once you have the money until you change
job to knight.


Broad sword
A two hand sword that gives defence but i don recomand you to use this, too
expensive some more it does only 140 ATK. A two hand sword is better.


Two hand sword
The most strongest two hand sword you can get from normal shops some, more if
you can get a two sloted one, good for you put andre cards to bost its ATK
power if you want.


Claymore
A very strong sword but hard to get, it does 180 atk but no slots, if you know
where to get it buy it, it do good use too.

===========
Rare swords
===========
Rare two hand swords are hard to get but a muramasa is easy here are a list of
them I know.


Dragon Slayer
Does 150 atk power but good for slaying dragons only. Think how many dragon
type monsters are there in RO but don't know where to get it.


Executioner
The brother sword of mysteltainn as their attribute is darkness but you have to
do a quest to get it, does 155 ATK.


Muramasa
The most recomanded sword you must use it, increase ATK speed, combline with
two hand quicken to do a better performace, does 155 atk and can be odtain from
wonderman increase critical ATK too but the problem is...


Schweizersabel
A sword that can gives you the power to cast lighting blot so useless because
you have no INT. Don't know where to get it.


Katzbalger
A sword that gives VIT and def and does 175 damage, can be obtain from
bloody knight.


Zweihander
Drop by dopelganger, does higher damage than claymore use it if you want.


Masamune
A japanese sword droped by sumural the mvp, it gives dodge rate +30% good for
you if you get it, does 200 ATK too.


Balmung
Haven seen it before but it gives 20 INT and LUK useless for you but it is the
strongest two hand sword ever as it does 250 ATK power.

===================================
VI:The equipments and skills needed
===================================
The skills needed for a AGI lord knight includes the spear skills inside for
more damage on monsters but attack speed will reduce because you cannot
increase the speed with it unless bersek.

Swordman stage:

One hand sword master lvl 1
Two hand sword master lvl 10
Bash lvl 10
Magnum break lvl 10
Provoke lvl 5
Endure lvl 1
Fast recover lvl 1

Coments: Complete the left over skill points in other skills you want.

Knight stage:

Riding lvl 1
Cavilar lvl 5
Two hand quicken lvl 10
Auto counter lvl 5
Bowing bash lvl 10

Coments: There are alot of skills left over, so put it in other skills you like.

Swordman high stage:

One hand sword master lvl 1
Two hand sword master lvl 10
Bash lvl 10
Magnum break lvl 10
Provoke lvl 5
Endure lvl 1
Fast recover lvl 1

Coments: You must change to job 50, try to complete other skills in your choice.

Lord knight stage:

Riding lvl 1
Cavilar lvl 5
Two hand quicken lvl 10
Spear master lvl 10
Piece lvl 10
Bersek lvl 1
Sprital piece lcl 5
Aura blade lvl 5
Concentration lvl 5
Spear stab lvl 3
Banish spear lvl 5
Praying lvl 10
Spear boomberang lvl 2

Coments: The AGI lord knight must have this skills as the spear skills help in
dealing more damage.

Equipments needed:

Head(upper): +4 ghost bandana
Head(middle): Any headgear
Head(lower): Any headgear

Amour: +4 plate amour(1) with their bug card

Robes: +4 mataeu(1) with wisper card

Boots: +4 boots(1) with theif bug male

Acessary: Borch(1) with kurle card X2

Weapons:
Since you will need alot of surport in training, you will need alot of weapons
but carry only a few will do.

Main weapon: +4 muramasa

Secondary main: +5 two hand sword(2) with desert wolf(small)
                +5 two hand sword(2) with skel worker(medium)
                +5 two hand sword(2) with minorous card(big)
+7 or 10 katana(4) with mummy(for high flee monsters and
charecters)
                +5 full set elemental claymore

Spear class:

One handed: Pole axe(PVP and WOE)

Two handed: +5 trident(3) with desert wolf(small)
            +5 trident(3) with skel worker(medium)
            +5 trident(3) with minirous(large)
            +5 trident(3) with mummy(for high flee monsters and some
            charecters)
            +5 full set element lance

Others: +5 trident(3) with hydra(PVP and WOE)

========
VII:Tips
========
Well this is the last section of the guide, well this section gives you tips
about the lord knight.

1: Always use muramasa unless you want to deal more damage to the monsters by
using the size two handed swords.

2: Aura blade and two hand quicken must be on at all times, prayying can be on
if possible,  when using spear, concentration must be on.

3: Always use the size two hand swords or elemental claymores when fighting
MVPs.

4: Use bersek when danger comes, but you have to recieve alot of damage since
the skill makes your flee rate half.

5: Use spear anytime you like, you can use spear to take over two hand swords.

6: Try to use bersek for MVP and WOE.

I have come to the end of the guide, now lets look at the other one.
===================================================
VIII:How to become knight and reborn to lord knight
===================================================
well well, I have come to a part where you must know,how to change job and
reborn. If you want to know how to reborn, you can check the offcial website
now I will begin this section.


=================
Becoming a Knight
=================

Becoming a Knight is just about as easy as becoming a Swordsman.  You'll first
need to be Job Level 40 or 50. This is the case with every second class. Go to
Prontera, then head to the Culvert Registration building in the Northwest part
of town. Talk to the Knight there, and he will let you become a Knight for 2500
zeny. You can also rent PecoPecos here for a small fee - talk to the man
outside for those.

Note: If you want to change job at job lvl 40 then be prepare because you will
need to collect items but at job lvl 50 you don't need to do this. Prepare some
red pots because you are going to fight monsters too.


======
Reborn
======
Requirement for character before Reincarnation

1: Character must be of level 2 Profession (2-1 or 2-2 Job)
2: Character must reach base level 99.
3: Character's Job level must reach job level 50. (All skill points must
already be assigned). Only character who fulfills the 3 requirements above can
perform reincarnation.
4: Clear everything in the inventory slot and unequipped everything you have in
the equipment slot. (Pecopeco, Falcon, Push Cart should be unequipped. Rings
should be taken off first.)

Location for Reincarnation:
Juno Castle Procedure. Find and talk to Metavis Seith (yuno_in02 88 164) and
pay 1,285,000 zenny to proceed to read the incantation in the Book of Ymir
(yuno_in02 93 205)

Follow the instructions carefully, after all the process, you will
become a high novice.

Reincarnated Novice will be able to learn skills of Novice no matter player has
learned it before. Reincarnated 1st level profession will be able to learn
skills of 1st level profession no matter has learned it before. When player
reaches the stage for 2 nd level job, proceed to the Reincarnation Site for the
Book of Ymir in Juno(yuno_in02 93 205)
and change to lord knight.
This all I know you can check the webside for more detals

I have come to the end of the l

===================================
X: Introduction to supernovice
===================================
Supernovice is a special novice with powers, as I say it does have
special powers and you will know later. Supernovice can rent push
cart too from the kapra at aldebaran somewhere beside the changing
area.

Types of supernovice:

1: INT type
Coments: Very useless, what novice need is power and speed.

INT final status:
STR: 1
AGI: 9
INT: 99
VIT: 1
DEX: 99
LUK: 1

2: AGI type
Coments: 1 of the best supernovice type ever had because most of the
skills supernovice have can increase speed and attack but low attack.

AGI final status:
STR: 60+
AGI: 99
INT: 1
VIT: 1
DEX: 50
LUK: 1

Note: Not all RO have supernovice as some of them haven update yet.
Some of the ro that have supernovice are IRO, ERO, KRO, MRO and ORO.

=================
XI: Pros and cons
=================
Supernovice do have advantages and disadvantages, lets look at them
now.

Pros:

1: Have a combination of first class skill, almost all.

2: Have carts to help them once they overweight.

3: Can summon gurdian angel to help them(this is one of the secret
powers of supernovice)

4: Super novice can level up their job level to 70

Thats all about the advantages, now lets look at the disadvantages.

Cons:

1: Have the same HP and SP when they change job.

2: They still cannot use bows, spears etc.

3: Has -1% EXP penalty when getting killed during battle.

4: Play dead skill cannot be used by the Super Novice class.

Thats all about it, now lets go to the next section.

=================
XII: Where to lvl
=================
Lvl up for a novice is very hard but you can refer to the perma novice
faq also can.

Lv 1 to lv 10
Just stay at anywhere that is novice friendly, some porings or what
will do.

Lv 11 to lv 20
Emm...lets just say there are a few monsters aready, continute on
porings and whatever that is novice friendly until lvl 12. After
that I think you need someone to tank poporing if you can.

Lv 21 to lv 30
Quite hard, only pecopecos will give you that much EXP but you need
tank and a priest to help you if you can.

Lv 30 to lv 45
Wa at here don't know what to say, samething you may need tank too.
You can try going in to easy dungens like payon cave lv 1 then slowly
to lv 2 if you can.

Lv 46 to lv 60
Orc vilage is the best place, but tanks is needed

Lv 60 to Lv 70
You will need tanks on allgaters since there is not much place aready.

Lv 71 to lv 99
Solo on geografers and coal mine lvl 3 is also the place for training. GH is
possible too but not too dangerous, turtle island also can but do be very
careful at there.

At here I will end this section, lets go on to the next one.

==========================================
XIII: Weapons(weapons that novice can use)
==========================================
This part may go very long, supernovice can use daggers, swords, mace,
and axe. Now lets begin.

------
Dagger
------
Note: Daggers are the most important weapons a novice as supernovice
have double attack skll, now lets look at them.

Knife
This is the most lousy weapon in RO, although it can have 4 slots, it
is still useless, throw it away once and get a novice blade instead.

Novice blade(special weapon for novice only):
This knife can be odtain from the npc in the novice grounds. Use this
knife until you have enough money to buy another weapon or use it until
change job.

Cutter:
Quite a good dagger to use when in novice times, does 30 ATK power
but may not be as strong as novice blade but you can add cards to
change the attack power.

Main Gauche:
A very good dagger, 4 slots the better. Try to get this dagger if you
have the money.

Dirk:
This dagger is quite good but I prefer a selitto better right?

Dagger:
This dagger does good damage, an ATK of 73 is very high aready, try
to get it.

Stiletto:
Sad to tell you, this is the strongest dagger that you can use. Get
a three slot one the better, does 87 ATK which is aready very high.

Gladius:
Emm...but a pity you cannot use it i don't know why

Damascus:
Samething, you cannot use it.

Rare daggers:
Rare daggers are hard to find what a pity you cannot use it, lets look
at them.

Mail Breaker:
This is use to break people's amour realy, does ATk of 40 so low man.
This dagger is curenly unavalble in RO I think.

Sword Breaker:
Same as mail breaker, same ATK but this dagger can break weapons at
low rate. Currenly unavalble in RO I think.

Moonlight Sword:
This dagger can be obtain from moonlight flower, it adsorbs little
SP but -DEX 30. Does ATK of 50, quite useless.

Curse Knife:
For magician only, also don't know got a not.

Zeny Knife
Does an ATK of 64 and allows you to get zeny from monsters when it
is killed. You can get it from the MVP phreeoni or guild treasure box.

Poison Knife:
This dagger does 64 ATK also but can cast evernom skill, can me obtain
from mobster.

Bazerald:
I haven seen it before, also don't know where to get it. Its effect is
increase MATK by 15, does a total of 70 ATK and fire element.

Mama Knife:
Increase citical ATK and you have a 50% chance to get meat. Can be
obtain from bloodly murderer. An ATK of 70 also.

Counter Knife:
For magician only, does an ATK of 75.

Weeder Knife:
Don't know where to get it, the effect is ignore plant class monsters
defence. Does an ATK of 80.

Combat Knife:
Don't know where to get it, this dagger ignore human class monsters
defence, good in PVP too. Does an ATK of 80.

House Anger:
Haven soon it before, it has nice effects and does an ATK of 80.

Princess Knife
Haven seen before, its effect is all attribute +1, does an ATK of 84.

Fortune Sword:
Nice dagger, it can be obtain from the MVP phreeoni and does an ATK
of 90. Increase dodge 20 and luk 5.

Exorcise:
Don't know where to get it, does and ATK of 90 and ignore demon class
monsters defence.

Azoth:
For sage only, does an ATK of 110.

Assassin Dagger:
Can only be use by assassins, it does an ATK of 125 and increase MHP
by 30, drop by oris the MVP.

Sucsamad:
Only has high ATK of 140 but cannot be broken, drop by phreeoni.

Grimtooth:
Also known as the dagger of darkness, this is the strongest dagger ever
had. It lets enermy to fall into darkness but you have to do a quest
to get it or dark lord.

I will end the dagger section and continute with swords

-----
sword
-----
Note: sword are seldom use by novice.

Sword:
Very lousy even with 4 slots and sword mastery.

Falchion:
Quite a good sword, 4 slots one also can if you can get it.

Blade:
This sword is great as it has a 4 sloted one if you can get it.

Rapier:
Quite good, get this also can.

Scimitar:
Chose between rapier and scimitar if you want to use this sword. The
ATK are almost the same.

Ring Pommel Saber:
A sword that does 100 atk power, you can use it to replace scimitar notting
much to say.

Saber:
The sword that people use in fights, you can use it too but I prefer a tsurugi.

HaeDongGum:
A sword that give +2 INT as well as do damage, good for INT type only.

Tsurugi:
A japanese one handed sword shorter than the katana.

Flamberge
A pity you cannot use this sword some more no slots.

Rare swords:
Quite hard to get also but I will just tell you about them.

Sashimi:
A sword that does 70 atk, it do have special effects but I don't know what is
it. Where to get it I also don't know.

Solar sword:
A fire element sword that you can get from pharao. It has special effects but I
don't know about them.

Orcish sword:
A sword that does 90 atk only. But very lousy because of its low atk it has a
special effect that is unbreaktable. You can get it from orc hero.

Fireblend:
Can odtain from eddya, although fire element but good for int type only. If you
are an assasin you can combine this with ice falcon. It can cast fire bots too.

Ice Falchion:
Can obtain from garm, same as the fireblent except that it is water element.
You can cast ice bots with this. Same thing if you are an assasin, use it to
combine with fireblend. Because fire and ice combine make the most strongest
combination.

Jewel sword:
You can get from guild treasure box but useless I think.

Edge:
I don't know where can I get this sword but I think the effect is can cause
instant death at low rate.

Gaia sword:
Heard of it never seen it, I also don know where to get it, effect also don't
know.

Nagan:
Never seen it nor heard or it, effect also don't know.

Holy avenger:
A sword that can only use by crusaders, can be obtain from baphamot
event which can only be summon be GM.

Caesar's sword:
Heard of it never seen it I also don't know where to get it effect also don't
know.

Immaterial sword:
Looks like a light saber I have heard of it but never seen it I also don't know
its effects.

Byeollungum:
Nice sword when killing boss monsters because it does 50% more atk on boss
monsters. Where to get it I also don't know

Excalibur:
Holy element sword good for INT type because it adds 10 int, drop by
werewolf the MVP(currenly not avalable)

Cutlus:
Adds +2 STR good for STR types only you can get it from drake.

Mysteltain:
The sword of darkness as it is dark element. It does 15% more damage on glost
type monsters. You have to do a quest to get it.

Talefing:
The most strongest one hand sword ever had does 185 damage but don't know where
to get it, effects also unknown. This is the sword used by
the charecter Chaos in the ragnarok comics I think.

Note: Some of the swords here can be used by novice, check the offical
website for more info at here I will continute to maces

----
Mace
----
Note: i seldom see novice use mace.

Club:
What to say, might as well throw it away.

Mace:
This can replace club as its ATK is better.

Smasher:
Quite nice too it does 54 ATK power.

Flail:
A pity you cannot use it has a quide high ATK too.

Chain:
Samething, you cannot use it, popular for battle priest.

Morning Star:
You cannot use it, one of the most strongest mace you can buy from shop.

Sword Mace:
One of the most strongest mace, I think you cannot get from shop, you
also cannot use it.

Stunner:
This is not a rare mace but you cannot use it, it can stun enermy too.

Rare mace
Hard to get, one of them is a god equipment, most of them cannot be
used by supernovice.

Spike:
Can be only used by acolyte, player will fall into darkness and does
ctrical ATk, can be odtain from tiger guised fiend in louyang dungen.

Golden Mace:
A gold mace that does 130 ATK power but can only be used be acolyte
cls. Drop by golden bug.

Long Mace:
Drop by moonlight, this mace increase range by two but can only be use
by acolyte cls.

Slash:
It can cause instant death at low rate. Don't know where to get it,
but can only be use by acolyte cls.

Iron Driver:
A mace that people used to play golf, drop by lord of death and turtle
general. CAn only be used by monk and priest, adds range by two.

Quadrille:
What is this also don't know, all I know is it can be used by acolyte
cls.

Wrench:
Does 115 attack power,it causes random effect of freeze, stun, blind or poison.
You can get it from tresure box.

Grand Cross:
Holy element mace look likt a cross, but don't know where to get it.

Mjolnir(secret god equipment):
The strongest weapon ever, does 250 damage and adds STR by 15 and DEX
by 40. You have to do a quest to get it but the items are hard to get,
but if you can get it, then you are the luckly one. Can be used by
supernovice I reapeat, can be used by supernovice.

I will end the mace part, now lets continute to axe.

---
axe
---
Note: Axe has high ATK but can lower your speed

Axe:
The most lousy axe even with 4 slots, throw it away.

This is the only axe you can use i will continute to rare axe.

Rare axe
Some rare axe can be used by supernovice, read on to find out.

Orcish Axe:
Orc's axe, does 75 ATK only, useless. You should be able to get from
high orc and orc worrior. Can be used my supernovice.

Cleaver:
Don't know where to get it but has a quite high ATK power of 140.

War Axe:
This axe adds dex and luk +2 but I forget where to get it, if I am right, drop
by baphomet event, chimera, incubus, lord of death and
turtle general.

==========================
XIV: Secret of supernovice
==========================
Now here we are, the secrets of supernovice. There are all together
five, now lets look what is it.

Secret 1. Super Novice has its own level up angel When leveling-up,
this guardian angel is different from those of the other classes.
She may cast a random skill including, Kyrie Eleison, Magnificat, Gloria,
Suffragium or Impositio Manus on the Super Novice.

Secret 2. [Doridori] commands restore HP/SP two times faster
A super novice insists that head-shaking supposedly speeds up his SP
restoration.

Secret 3. Guardian Angel casts Mental Strength on Super Novices
According to hearsay, when a Super Novice`s HP reaches 0, their Guardian Angel
may appear to refill his HP. She may also cast Mental Strength.

Secret 4. A strange phenomenon when the Super Novice`s EXP reaches increments
of 10% such as, at 10.0%, 20.0% - 80.0%, 90.0%.
During these times the Super Novice has been rumored to summon his Guardian
Angel for help, but unfortunately, nobody knows for sure how to summon the
Guardian Angel.

Method of doing it: The base experience of character must be either 10.0%,
20.0%, 30.0%, 40.0%, 50.0%, 60.0%, 70.0%, 80.0% or 90.0%. Then type the
following sentences in public channel:
Can you hear my voice, Angel? ^^;
I am Super Novice PlayerNameYeah~
Help me please~

Notice:
1.You need to type 4 sentences; You may type any words for last sentence.
2.All alphabets are case-sensitive and all symbols and spaces must exactly same
as above.
3.PlayerName is refer to the character name of the Super Novice in the game.
4. Please don't type the sentences above too fast in public channel.

Note: Some servers may have update it, so please refer to the offical webside.

Secret 5. If a Super Novice can manage to avoid even a single death...
Something special will be given to the Novice. However, nobody has accomplished
this amazing feat.

=================
XV: How to change
=================
1: To become a Super Novice, you are required to reach  base level
45 and have job level 10 as a novice. Meet Tzerero in Al De Baran
for the job change test once you fulfill the requirements.

2: Talk to Tzerero for the job change quest.

3: When you bring the required items, you will pass the test.
Items: stickly mucus X30, Resins X30

Tips: The collecting item quest can start right away when you are
training as a novice.

==============================
XVI: The skills of supernovice
==============================
Supernovice have almost all first class job skills, lets look at them.

One-Handed Sword Mastery

Pre-requisites: None
Active or Passive?: Passive
SP Use: None

Level 1 : ATK +4
Level 2 : ATK +8
Level 3 : ATK +12
Level 4 : ATK +16
Level 5 : ATK +20
Level 6 : ATK +24
Level 7 : ATK +28
Level 8 : ATK +32
Level 9 : ATK +36
Level 10: ATK +40

Comments: You may want to up this skill but I prefer to use daggers.

Fast HP Recovery

Pre-requisites: None
Active or Passive?: Passive
SP Use: None

Level 1 : 5 + (Max HP*0.2%) HP every 10 seconds, extra 10% from
healing items
Level 2 : 10 + (Max HP*0.4%) HP every 10 seconds, extra 20% from healing items
Level 3 : 15 + (Max HP*0.6%) HP every 10 seconds, extra 30% from healing items
Level 4 : 20 + (Max HP*0.8%) HP every 10 seconds, extra 40% from healing items
Level 5 : 25 + (Max HP*0.10%) HP every 10 seconds, extra 50% from healing items
Level 6 : 30 + (Max HP*0.12%) HP every 10 seconds, extra 60% from healing items
Level 7 : 35 + (Max HP*0.14%) HP every 10 seconds, extra 70% from healing items
Level 8 : 40 + (Max HP*0.16%) HP every 10 seconds, extra 80% from healing items
Level 9 : 45 + (Max HP*0.18%) HP every 10 seconds, extra 90% from healing items
Level 10: 50 + (Max HP*0.20%) HP every 10 seconds, extra 100% from healing items

Comments: This is a fantastic skill, since it really reduces your reliance on
potions. Also note, you get the HP bonus only while standing still or sitting.
If you want to up this skill, you must up
the skill fast SP recovery.

Bash

Pre-requisites: None
Active or Passive?: Active
SP Use: 8 SP up until level 5, 15 SP from 6 up

Level 1 : 130% Damage, +5 HIT
Level 2 : 160% Damage, +10 HIT
Level 3 : 190% Damage, +15 HIT
Level 4 : 220% Damage, +20 HIT
Level 5 : 250% Damage, +25 HIT
Level 6 : 280% Damage, +30 HIT
Level 7 : 310% Damage, +35 HIT
Level 8 : 340% Damage, +40 HIT
Level 9 : 370% Damage, +45 HIT
Level 10: 400% Damage, +50 HIT

Comments: A very very good skill, you should lead off every attack with this
skill if you have the SP. This is a recomended skill.

Magnum Break

Pre-requisites: Level 5 Bash
Active or Passive?: Active
SP Use: 15 SP

Level 1 : 20 Hp used, 115% Damage
Level 2 : 20 Hp used, 130% Damage
Level 3 : 19 Hp used, 145% Damage
Level 4 : 19 Hp used, 160% Damage
Level 5 : 18 Hp used, 175% Damage
Level 6 : 18 Hp used, 190% Damage
Level 7 : 17 Hp used, 205% Damage
Level 8 : 17 Hp used, 220% Damage
Level 9 : 16 Hp used, 235% Damage
Level 10: 16 Hp used, 250% Damage

Comments: Magnum Break has the fire attribute, so against some enemies it will
hurt more, while others less. It also has the ability to push enemies back, so
is handy when you are getting mobbed. If you want to
kill wispers,

Provoke

Pre-requisites: None
Active or Passive?: Active
SP Use: Varying SP Use

Level 1 : ATK +2%, DEF -6%, 4 SP used, 53% chance of success
Level 2 : ATK +4%, DEF -12%, 5 SP used, 56% chance of success
Level 3 : ATK +6%, DEF -18%, 6 SP used, 59% chance of success
Level 4 : ATK +8%, DEF -24%, 7 SP used, 62% chance of success
Level 5 : ATK +10%, DEF -30%, 8 SP used, 65% chance of success
Level 6 : ATK +12%, DEF -36%, 9 SP used, 68% chance of success
Level 7 : ATK +14%, DEF -42%, 10 SP used, 71% chance of success
Level 8 : ATK +16%, DEF -48%, 11 SP used, 74% chance of success
Level 9 : ATK +18%, DEF -54%, 12 SP used, 77% chance of success
Level 10: ATK +20%, DEF -60%, 13 SP used, 80% chance of success

Comments: Not very useful. Though it does reduce the defense of an enemy a good
amount at higher levels, and works on percentages, it also increases attack.
But supernovice need to save for other skills so leave it.

Endure

Pre-requisites: Level 5 Provoke
Active or Passive?: Active
SP Use: 15 SP

Level 1 : 10 Seconds
Level 2 : 13 Seconds
Level 3 : 16 Seconds
Level 4 : 19 Seconds
Level 5 : 22 Seconds
Level 6 : 25 Seconds
Level 7 : 28 Seconds
Level 8 : 31 Seconds
Level 9 : 34 Seconds
Level 10: 37 Seconds

Comments: Useless, no VIT somemore, so skip it.

Double Attack

Pre-requisites: None
Active or Passive?: Passive
SP Use: None

Level 1 : 5% to double attack
Level 2 : 10% to double attack
Level 3 : 15% to double attack
Level 4 : 20% to double attack
Level 5 : 25% to double attack
Level 6 : 30% to double attack
Level 7 : 35% to double attack
Level 8 : 40% to double attack
Level 9 : 45% to double attack
Level 10: 50% to double attack

Comments: Good skill for all types of supernovice, a recomanded skill
if you are using dagger.

Increase Dodge

Pre-requisites: None
Active or Passive?: Passive
SP Use: None

Level 1 : Flee increased by 3
Level 2 : Flee increased by 6
Level 3 : Flee increased by 9
Level 4 : Flee increased by 12
Level 5 : Flee increased by 15
Level 6 : Flee increased by 18
Level 7 : Flee increased by 21
Level 8 : Flee increased by 24
Level 9 : Flee increased by 27
Level 10: Flee increased by 30

Comments: A very useful skill, since your flee is how often you dodge.  You
must max this one if you are an AGI type supernovice.

Envenom

Pre-requisites: None
Active or Passive?: Active
SP Use: 12 SP

Level 1 : +15 ATK, 14% Chance to Poison
Level 2 : +30 ATK, 18% Chance to Poison
Level 3 : +45 ATK, 22% Chance to Poison
Level 4 : +60 ATK, 26% Chance to Poison
Level 5 : +75 ATK, 30% Chance to Poison
Level 6 : +90 ATK, 34% Chance to Poison
Level 7 : +105 ATK, 38% Chance to Poison
Level 8 : +120 ATK, 42% Chance to Poison
Level 9 : +135 ATK, 46% Chance to Poison
Level 10: +150 ATK, 50% Chance to Poison

Comments: The Thief's bash, sort of. The poison effect is nice, as it really
weakens the enemy. The extra attack is handy too. There are better skills, but
it's still not a bad choice. You can chose between bash and envernom.

Steal

Pre-requisites: None
Active or Passive?: Active
SP Use: 10 SP

Level 1 : 13% Success
Level 2 : 16% Success
Level 3 : 19% Success
Level 4 : 22% Success
Level 5 : 25% Success
Level 6 : 28% Success
Level 7 : 31% Success
Level 8 : 34% Success
Level 9 : 37% Success
Level 10: 40% Success

Note: Your DEX also effects your success chance

Comments: Do you need this, optional for you.

Hide

Pre-requisites: Level 5 Steal
Active or Passive?: Active
SP Use: 10 SP, then drains additional SP while being used

Level 1 : 30 second duration, 1 SP per 5 seconds addition SP consumed
Level 2 : 60 second duration, 1 SP per 6 seconds addition SP consumed
Level 3 : 90 second duration, 1 SP per 7 seconds addition SP consumed
Level 4 : 120 second duration, 1 SP per 8 seconds addition SP consumed
Level 5 : 150 second duration, 1 SP per 9 seconds addition SP consumed
Level 6 : 180 second duration, 1 SP per 10 seconds addition SP consumed
Level 7 : 210 second duration, 1 SP per 11 seconds addition SP consumed
Level 8 : 240 second duration, 1 SP per 12 seconds addition SP consumed
Level 9 : 270 second duration, 1 SP per 13 seconds addition SP consumed
Level 10: 300 second duration, 1 SP per 14 seconds addition SP consumed

Comments: This skill have 2 uses, 1 is to escape from monsters(except
bug type), the other one is to make the person who kill steal your
monster and make him run away or killed by the monster. It is your
choice welther you want to up this skill.

Detoxify

Pre-requisites: Level 3 Envenom
Active or Passive?: Active
SP Use: ???

Level 1 : Cures poison

Comments: Hey, its only 1 point. Handy, but a handful of green herbs can
easilly replace it. But it is optional for you anyway.

Owl's Eye

Pre-requisites: None
Active or Passive?: Passive
SP Use: None

Level 1 : DEX +1
Level 2 : DEX +2
Level 3 : DEX +3
Level 4 : DEX +4
Level 5 : DEX +5
Level 6 : DEX +6
Level 7 : DEX +7
Level 8 : DEX +8
Level 9 : DEX +9
Level 10: DEX +10

Comments: The only skill in RO that actually improves a stat. This
skill is recomanded for every supernovice as this skill increase DEX.

Vulture's Eye

Pre-requisites: Level 3 Owl's Eye
Active of Passive? Passive
SP Use: None

Level 1 : +1 Bow Range, +1 HIT
Level 2 : +2 Bow Range, +2 HIT
Level 3 : +3 Bow Range, +3 HIT
Level 4 : +4 Bow Range, +4 HIT
Level 5 : +5 Bow Range, +5 HIT
Level 6 : +6 Bow Range, +6 HIT
Level 7 : +7 Bow Range, +7 HIT
Level 8 : +8 Bow Range, +8 HIT
Level 9 : +9 Bow Range, +9 HIT
Level 10: +10 Bow Range, +10 HIT

Comments: Emm...useless, make it lvl 1 to have attention concentrate.

Attention Concentrate

Pre-Requisites: Level 1 Vulture's Eye
Active or Passive?: Active
SP Use: Varying SP use

Level 1 : DEX and AGI up 3%, lasts 60 sec.  25 SP per use.
Level 2 : DEX and AGI up 4%, lasts 80 sec.  30 SP per use.
Level 3 : DEX and AGI up 5%, lasts 100 sec.  35 SP per use.
Level 4 : DEX and AGI up 6%, lasts 120 sec.  40 SP per use.
Level 5 : DEX and AGI up 7%, lasts 140 sec.  45 SP per use.
Level 6 : DEX and AGI up 8%, lasts 160 sec.  50 SP per use.
Level 7 : DEX and AGI up 9%, lasts 180 sec.  55 SP per use.
Level 8 : DEX and AGI up 10%, lasts 200 sec.  60 SP per use.
Level 9 : DEX and AGI up 11%, lasts 220 sec.  65 SP per use.
Level 10: DEX and AGI up 12%, lasts 240 sec.  70 SP per use.

Comments: This Skill works on percentages, which is nice, since it never
becomes outdated. This skill becomes the AGI supernovice increase speed skill,
recomanded for AGI types.

SP Recovery

Pre-requisites: None
Active or Passive?: Passive
SP Use: None

Level 1 : 3 + (Max SP*0.2%) SP every 10 seconds
Level 2 : 6 + (Max SP*0.4%) SP every 10 seconds
Level 3 : 9 + (Max SP*0.6%) SP every 10 seconds
Level 4 : 12 + (Max SP*0.8%) SP every 10 seconds
Level 5 : 15 + (Max SP*0.10%) SP every 10 seconds
Level 6 : 18 + (Max SP*0.12%) SP every 10 seconds
Level 7 : 21 + (Max SP*0.14%) SP every 10 seconds
Level 8 : 24 + (Max SP*0.16%) SP every 10 seconds
Level 9 : 27 + (Max SP*0.18%) SP every 10 seconds
Level 10: 30 + (Max SP*0.20%) SP every 10 seconds

Comments: A good skill to get, up this skill when you have increase
HP recovery.

Sight

Pre-requisites: None
Active or Passive?: Active
SP Use: 10 SP

Level 1 : Allows you to use Sight

Comments: Chose between runwatch and sight if you need it

Napalm Beat

Pre-requisites: None
Active or Passive?: Active
SP Use: 9 SP

Level 1 : MATK * 0.8 Damage
Level 2 : MATK * 0.9 Damage
Level 3 : MATK * 1.0 Damage
Level 4 : MATK * 1.1 Damage
Level 5 : MATK * 1.2 Damage
Level 6 : MATK * 1.3 Damage
Level 7 : MATK * 1.4 Damage
Level 8 : MATK * 1.5 Damage
Level 9 : MATK * 1.6 Damage
Level 10: MATK * 1.7 Damage

Comments: This skill does Ghost type damage.  It doesn't cost much SP, has no
cast time, and splash damage but weak. For INT types only.

Soul Strike

Pre-requisites: Level 5 Napalm Beat
Active or Passive?: Active
SP Use: Varying SP Use

Level 1 : 1 Spirits, 15 SP, 1/2 Second Cast Time
Level 2 : 1 Spirits, 18 SP, 1/2 Second Cast Time
Level 3 : 2 Spirits, 21 SP, 1/2 Second Cast Time
Level 4 : 2 Spirits, 24 SP, 1/2 Second Cast Time
Level 5 : 3 Spirits, 27 SP, 1/2 Second Cast Time
Level 6 : 3 Spirits, 30 SP, 1/2 Second Cast Time
Level 7 : 4 Spirits, 33 SP, 1/2 Second Cast Time
Level 8 : 4 Spirits, 36 SP, 1/2 Second Cast Time
Level 9 : 5 Spirits, 39 SP, 1/2 Second Cast Time
Level 10: 5 Spirits, 42 SP, 1/2 Second Cast Time

Comments: The only advantage to this spell over bolts is its very fast casting
time. It also does Ghost damage, and is fairly weak. I'd recommend skipping it.
For INT type only if they want to use this
skill.

Safety Wall

Pre-requisites: Level 7 Napalm Beat, Level 5 Soul Strike
Active or Passive?: Active
SP Use: Varying SP Use, 1 Blue Gemstone

Level 1 : Protection from 2 attacks, 4 second cast time, 30 SP used
Level 2 : Protection from 3 attacks, 3.5 second cast time, 30 SP used
Level 3 : Protection from 4 attacks, 3 second cast time, 30 SP used
Level 4 : Protection from 5 attacks, 2.5 second cast time, 35 SP used
Level 5 : Protection from 6 attacks, 2 second cast time, 35 SP used
Level 6 : Protection from 7 attacks, 1.5 second cast time, 35 SP used
Level 7 : Protection from 8 attacks, 1 second cast time, 40 SP used
Level 8 : Protection from 9 attacks, 1 second cast time, 40 SP used
Level 9 : Protection from 10 attacks, 1 second cast time, 40 SP used
Level 10: Protection from 11 attacks, 1 second cast time, 40 SP used

Comments: Basically Kyrie... except in consumes a Blue Gem! For INT type only
if they want to use this skill.

Cold Bolt

Pre-requisites: None
Active or Passive?: Active
SP Use: Varying SP Use

Level 1 : 1 Bolts, 12 SP
Level 2 : 2 Bolts, 14 SP
Level 3 : 3 Bolts, 16 SP
Level 4 : 4 Bolts, 18 SP
Level 5 : 5 Bolts, 20 SP
Level 6 : 6 Bolts, 22 SP
Level 7 : 7 Bolts, 24 SP
Level 8 : 8 Bolts, 26 SP
Level 9 : 9 Bolts, 28 SP
Level 10: 10 Bolts, 30 SP

Comments: Essentail for most, as you'll want Frost Diver. Ice is also a pretty
versatile element, you can use it on almost anything. Each additional bolt adds
to the spell's cast time. Damage per bolt depends on MATK. For INT type only if
they want to use this skill.

Frost Diver

Pre-requisites: Level 5 Cold Bolt
Active or Passive?: Active
SP Use: Varying SP Use

Level 1 : 110% MATK, 3 Second Freezing Time, 38% Freeze Chance, 25 SP per use
Level 2 : 120% MATK, 6 Second Freezing Time, 41% Freeze Chance, 24 SP per use
Level 3 : 130% MATK, 9 Second Freezing Time, 44% Freeze Chance, 23 SP per use
Level 4 : 140% MATK, 12 Second Freezing Time, 47% Freeze Chance, 22 SP per use
Level 5 : 150% MATK, 15 Second Freezing Time, 50% Freeze Chance, 21 SP per use
Level 6 : 160% MATK, 18 Second Freezing Time, 53% Freeze Chance, 20 SP per use
Level 7 : 170% MATK, 21 Second Freezing Time, 56% Freeze Chance, 19 SP per use
Level 8 : 180% MATK, 24 Second Freezing Time, 59% Freeze Chance, 18 SP per use
Level 9 : 190% MATK, 27 Second Freezing Time, 62% Freeze Chance, 17 SP per use
Level 10: 200% MATK, 30 Second Freezing Time, 65% Freeze Chance, 16 SP per use

Note: Enemy MDEF further reduces the Freezing chance.

Comments: This damages the enemy, as well as freezing them. While frozen, they
become weak against Wind. They also do not move, obviously. After freezing
them, you can cast a Lightning spell for some pretty amazing damage.  This is a
phenomenal spell. For INT type only if they want to use this skill.


Lightning Bolt

Pre-requisites: None
Active or Passive?: Active
SP Use: Varying SP Use

Level 1 : 1 Bolts, 12 SP
Level 2 : 2 Bolts, 14 SP
Level 3 : 3 Bolts, 16 SP
Level 4 : 4 Bolts, 18 SP
Level 5 : 5 Bolts, 20 SP
Level 6 : 6 Bolts, 22 SP
Level 7 : 7 Bolts, 24 SP
Level 8 : 8 Bolts, 26 SP
Level 9 : 9 Bolts, 28 SP
Level 10: 10 Bolts, 30 SP

Comments: Combines with frost driver if you like. For INT type only if they
want to use this skill.

Thunder Storm

Pre-requisites: Level 4 Lightning Bolt
Active or Passive?: Active
SP Use: Varying SP Use

Level 1 : 1 Bolts, 29 SP per use
Level 2 : 2 Bolts, 34 SP per use
Level 3 : 3 Bolts, 39 SP per use
Level 4 : 4 Bolts, 44 SP per use
Level 5 : 5 Bolts, 49 SP per use
Level 6 : 6 Bolts, 54 SP per use
Level 7 : 7 Bolts, 59 SP per use
Level 8 : 8 Bolts, 64 SP per use
Level 9 : 9 Bolts, 69 SP per use
Level 10: 10 Bolts, 74 SP per use

Comments: Just like stom just or any wide skill but I don't recomand
it. For INT type only if they want to use this skill.

Fire Bolt

Pre-requisites: None
Active or Passive?: Active
SP Use: Varying SP Use

Level 1 : 1 Bolts, 12 SP
Level 2 : 2 Bolts, 14 SP
Level 3 : 3 Bolts, 16 SP
Level 4 : 4 Bolts, 18 SP
Level 5 : 5 Bolts, 20 SP
Level 6 : 6 Bolts, 22 SP
Level 7 : 7 Bolts, 24 SP
Level 8 : 8 Bolts, 26 SP
Level 9 : 9 Bolts, 28 SP
Level 10: 10 Bolts, 30 SP

Comments: Probably the best bolt, since more enemies are weak against fire than
the other elements. Each additional bolt adds to the spell's cast time. Damage
per bolt depends on MATK. For INT type only if they want to use this skill.

Fire Ball

Pre-requisites: Level 4 Fire Bolt
Active or Passive?: Active
SP Use: 25 SP

Level 1 : 95% Damage
Level 2 : 100% Damage
Level 3 : 105% Damage
Level 4 : 110% Damage
Level 5 : 115% Damage
Level 6 : 120% Damage
Level 7 : 125% Damage
Level 8 : 130% Damage
Level 9 : 135% Damage
Level 10: 140% Damage

Comments: This spell is much like Napalm Beat.  It also can hit more than one
enemy with it's splash damage, and the damage increases with each skill point.
Not a very good skill though, due to its low damage.  Get it to 5 for Fire
Wall. For INT type only if they want to use this skill.

Fire Wall

Pre-requisites: Level 5 Fire Ball, Level 1 Sight
Active or Passive?: Active
SP Use: 40 SP

Level 1 : 3 Hits, 4 Second duration, 2 second casting time
Level 2 : 4 Hits, 8 Second duration, 1.85 second casting time
Level 3 : 5 Hits, 12 Second duration, 1.7 second casting time
Level 4 : 6 Hits, 16 Second duration, 1.55 second casting time
Level 5 : 7 Hits, 20 Second duration, 1.4 second casting time
Level 6 : 8 Hits, 24 Second duration, 1.25 second casting time
Level 7 : 9 Hits, 28 Second duration, 1.1 second casting time
Level 8 : 10 Hits, 32 Second duration, 0.95 second casting time
Level 9 : 11 Hits, 36 Second duration, 0.8 second casting time
Level 10: 12 Hits, 40 Second duration, 0.65 second casting time

Comments: Can block monsters when there are a lot, you can get this
too if you like.

Stone Curse

Pre-requisites: None
Active or Passive?: Active
SP Use: Varying SP Use, Red Gemstone

Level 1 : 24% Chance to Petrify, 25 SP per cast
Level 2 : 28% Chance to Petrify, 24 SP per cast
Level 3 : 32% Chance to Petrify, 23 SP per cast
Level 4 : 36% Chance to Petrify, 22 SP per cast
Level 5 : 40% Chance to Petrify, 21 SP per cast
Level 6 : 44% Chance to Petrify, 20 SP per cast
Level 7 : 48% Chance to Petrify, 19 SP per cast
Level 8 : 52% Chance to Petrify, 18 SP per cast
Level 9 : 56% Chance to Petrify, 17 SP per cast
Level 10: 60% Chance to Petrify, 16 SP per cast

Note: LUK also enhances Petrification success

Comments: Turns the enemy to stone, and drains their HP 1% every 5 seconds
until they are left with 1 HP. Complete crap. Could be semi-useful in WoE,
except any guild worth their Emperium is going to have a Priest that will just
cast Status Recovery. To drain the enemy to 1 HP, you'll have to wait 500
seconds, or a little over 8 minutes. Don't think thats gonna happen in WoE, and
its stupid to use it on monsters.
For INT type only if they want to use this skill.

Heal

Pre-Requisites: None
Active or Passive?: Active
SP Use: Varying SP Use

Level 1 : 13 SP
Level 2 : 16 SP
Level 3 : 19 SP
Level 4 : 22 SP
Level 5 : 25 SP
Level 6 : 28 SP
Level 7 : 31 SP
Level 8 : 34 SP
Level 9 : 37 SP
Level 10: 40 SP

Note: The higher the skill level, the more powerful the heal is.

Comments: You may want to get this too but best for INT types.

Divine Protection

Pre-Requisites: None
Active or Passive?: Passive
SP Use: None

Level 1 : DEF +3
Level 2 : DEF +6
Level 3 : DEF +9
Level 4 : DEF +12
Level 5 : DEF +15
Level 6 : DEF +18
Level 7 : DEF +21
Level 8 : DEF +24
Level 9 : DEF +28
Level 10: DEF +30

Note: This is VIT DEF, not Armor DEF. Thus maxed, damage would be reduced by
30, not 30%.

Note 2: This extra defense is only against Undead, obviously.

Comments: Completely waste of skill points, leave it.

DemonsBane

Pre-Requisites: Level 3 Divine Protection
Active or Passive?: Passive
SP Use: None

Level 1 : ATK +3
Level 2 : ATK +6
Level 3 : ATK +9
Level 4 : ATK +12
Level 5 : ATK +15
Level 6 : ATK +18
Level 7 : ATK +21
Level 8 : ATK +24
Level 9 : ATK +28
Level 10: ATK +30

Note: Only works against the Undead

Comments: Crap. Only get it if you need to for other skills.

Ruwach

Pre-Requisites: None
Active or Passive?: Active
SP Use: 10 SP

Level 1 : Lets you use Ruwach

Comments: As I say, chose between sight and runwatch before you touch
this. But you will have teleport if you get this.

Signum Crucis

Pre-Requisites: Level 3 Demon Bane
Active or Passive?: Active
SP Use: 35

Level 1 : -12 DEF to every Undead/Dark enemy you see, 27% success chance
Level 2 : -14 DEF to every Undead/Dark enemy you see, 29% success chance
Level 3 : -16 DEF to every Undead/Dark enemy you see, 31% success chance
Level 4 : -18 DEF to every Undead/Dark enemy you see, 33% success chance
Level 5 : -20 DEF to every Undead/Dark enemy you see, 35% success chance
Level 6 : -22 DEF to every Undead/Dark enemy you see, 37% success chance
Level 7 : -24 DEF to every Undead/Dark enemy you see, 39% success chance
Level 8 : -26 DEF to every Undead/Dark enemy you see, 41% success chance
Level 9 : -28 DEF to every Undead/Dark enemy you see, 43% success chance
Level 10: -30 DEF to every Undead/Dark enemy you see, 45% success chance

Comments: The skill drops the defense of all undead enemies on your screen.
Undead already have extremely little defense, its mostly a waste. Might as well
leave it.

Angelus

Pre-Requisites: Level 3 Divine Protection
Active or Passive?: Active
SP Use: 40 SP

Level 1 : 105% VIT defense to you and your party, 30 Second Duration
Level 2 : 110% VIT defense to you and your party, 60 Second Duration
Level 3 : 115% VIT defense to you and your party, 90 Second Duration
Level 4 : 120% VIT defense to you and your party, 120 Second Duration
Level 5 : 125% VIT defense to you and your party, 150 Second Duration
Level 6 : 130% VIT defense to you and your party, 180 Second Duration
Level 7 : 135% VIT defense to you and your party, 210 Second Duration
Level 8 : 140% VIT defense to you and your party, 240 Second Duration
Level 9 : 145% VIT defense to you and your party, 270 Second Duration
Level 10: 150% VIT defense to you and your party, 300 Second Duration

Comments: You may want to get this skill too, but useless since you have no VIT.

Blessing

Pre-Requisites: Level 5 Divine Protection
Active or Passive?: Active
SP Use: Varying SP use

Level 1 : STR, INT, and DEX +1, 28 SP per use, 60 Second Duration
Level 2 : STR, INT, and DEX +2, 32 SP per use, 80 Second Duration
Level 3 : STR, INT, and DEX +3, 36 SP per use, 100 Second Duration
Level 4 : STR, INT, and DEX +4, 40 SP per use, 120 Second Duration
Level 5 : STR, INT, and DEX +5, 44 SP per use, 140 Second Duration
Level 6 : STR, INT, and DEX +6, 48 SP per use, 160 Second Duration
Level 7 : STR, INT, and DEX +7, 52 SP per use, 180 Second Duration
Level 8 : STR, INT, and DEX +8, 56 SP per use, 200 Second Duration
Level 9 : STR, INT, and DEX +9, 60 SP per use, 220 Second Duration
Level 10: STR, INT, and DEX +10, 64 SP per use, 240 Second Duration

Comments: Great skill, all supernovice must have this.

Increase AGI

Pre-Requisites: Level 1 Heal
Active or Passive?: Active
SP Use: Varying SP Use

Level 1 : AGI +3, 18 SP per use, 60 Second Duration
Level 2 : AGI +4, 21 SP per use, 80 Second Duration
Level 3 : AGI +5, 24 SP per use, 100 Second Duration
Level 4 : AGI +6, 27 SP per use, 120 Second Duration
Level 5 : AGI +7, 30 SP per use, 140 Second Duration
Level 6 : AGI +8, 33 SP per use, 160 Second Duration
Level 7 : AGI +9, 36 SP per use, 180 Second Duration
Level 8 : AGI +10, 39 SP per use, 200 Second Duration
Level 9 : AGI +11, 42 SP per use, 220 Second Duration
Level 10: AGI +12, 45 SP per use, 240 Second Duration

Note: This skill also increases walking speed.

Comments: Very good skill for AGI type, they can use attention concentrate and
this skill to make their speed more faster.

Decrease AGI

Pre-Requisites: Level 1 Increase AGI
Active or Passive?: Active
SP Use: Varying SP Use

Level 1 : AGI -3, 15 SP per use, 53% Success Chance, 40 Second Duration
Level 2 : AGI -4, 17 SP per use, 56% Success Chance, 50 Second Duration
Level 3 : AGI -5, 19 SP per use, 59% Success Chance, 60 Second Duration
Level 4 : AGI -6, 21 SP per use, 62% Success Chance, 70 Second Duration
Level 5 : AGI -7, 23 SP per use, 65% Success Chance, 80 Second Duration
Level 6 : AGI -8, 25 SP per use, 68% Success Chance, 90 Second Duration
Level 7 : AGI -9, 27 SP per use, 71% Success Chance, 100 Second Duration
Level 8 : AGI -10, 29 SP per use, 74% Success Chance, 110 Second Duration
Level 9 : AGI -11, 31 SP per use, 77% Success Chance, 120 Second Duration
Level 10: AGI -12, 33 SP per use, 80% Success Chance, 130 Second Duration

Note: This skill also decreases walking speed.

Comments: If you're going to get it, only get level 1. Decreasing the
movement speed of enemies is handy.

Aqua Benedicta

Pre-Requisites: None
Active or Passive?: Active
SP Use: 10

Level 1 : Can create Holy Water

Note: This skill requires you to stand in water

Comments: Useless, skip it.

Pneuma

Pre-Requisites: Ruwach Level 1
Active or Passive?: Active
SP Use: 10

Level 1 : Activates Pneuma

Comments: Renders all projectiles in the area useless.  Useful for avoiding
Archer Skeletons, Hydras, kicking the crap out of Archers PvP, etc. A great
skill that you'll probably want but a waste of skill
points. Optional for you.

Cure

Pre-Requisites: Level 2 Heal
Active or Passive?: Active
SP Use: 15

Level 1 : Cures Silence, Chaos, Blind

Comments: Useless, only good for AGI types as they cannot lose any flee rates.

Teleportation

Pre-Requisites: Level 1 Ruwach
Active or Passive?: Active
SP Use: 9 SP

Level 1 : Warps to random position on map
Level 2 : Warps to Save Point

Comments: It'll save you some wings, anyway. Get it for Warp Portal.
It also can let you run away from monsters.

Warp Porta

Pre-Requisites: Level 2 Teleportation
Active or Passive?: Active
SP Use: Varying SP Use, 1 Blue Gem

Level 1 : Creates Warp Portal to Save Point, 35 SP per use
Level 2 : Creates Warp Portal, 1 memo point allowed, 32 SP per use
Level 3 : Creates Warp Portal, 2 memo points allowed, 29 SP per use
Level 4 : Creates Warp Portal, 3 memo points allowed, 26 SP per use

Comments: Use the /memo command to save a memo point to warp there later. You
cannot memo everywhere, get this to lvl 2 can aready,
max it also can.

Increase Weight Limit

Pre-Requisites: None
Active or Passive?: Passive
SP Use: None

Level 1 : +100
Level 2 : +200
Level 3 : +300
Level 4 : +400
Level 5 : +500
Level 6 : +600
Level 7 : +700
Level 8 : +800
Level 9 : +900
Level 10: +1000

Comments: A somewhat useful skill.  Carrying more is always good, quite good
too.

Pushcart

Pre-Requisites: Increase Weight Limit Level 5
Active or Passive?: Passive
SP Use: None

Level 1 : 55% Walking Speed
Level 2 : 60% Walking Speed
Level 3 : 65% Walking Speed
Level 4 : 70% Walking Speed
Level 5 : 75% Walking Speed
Level 6 : 80% Walking Speed
Level 7 : 85% Walking Speed
Level 8 : 90% Walking Speed
Level 9 : 95% Walking Speed
Level 10: 100% Walking Speed

Comments: Essential for vending, as you can't make a shop without it.
Get this of you want to carry more. The supernovice cart can only be
rent from the kapra outside the changing place

Item Appraisal

Pre-Requisites: None
Active or Passive?: Active
SP Use: 15 SP

Level 1 : Identifies Items

Comments: Get it if you want. Magnifying Glasses are pretty cheap though.

Discount

Pre-Requisites: Increase Weight Limit Level 3
Active or Passive?: Passive
SP Use: None

Level 1 : 7% Discount
Level 2 : 9% Discount
Level 3 : 11% Discount
Level 4 : 13% Discount
Level 5 : 15% Discount
Level 6 : 17% Discount
Level 7 : 19% Discount
Level 8 : 21% Discount
Level 9 : 23% Discount
Level 10: 24% Discount

Comments: Very good skill, an optional skill.

Overcharge

Pre-Requisites: Discount Level 3
Active or Passive?: Passive
SP Use: None

Level 1 : 7% Overcharge
Level 2 : 9% Overcharge
Level 3 : 11% Overcharge
Level 4 : 13% Overcharge
Level 5 : 15% Overcharge
Level 6 : 17% Overcharge
Level 7 : 19% Overcharge
Level 8 : 21% Overcharge
Level 9 : 23% Overcharge
Level 10: 24% Overcharge

Comments: Quite good too, you may want to get this.

Vending

Pre-Requisites: Pushcart Level 3
Active or Passive?: Active
SP Use: 30 SP

Level 1 : Can sell 3 items at a time
Level 2 : Can sell 4 items at a time
Level 3 : Can sell 5 items at a time
Level 4 : Can sell 6 items at a time
Level 5 : Can sell 7 items at a time
Level 6 : Can sell 8 items at a time
Level 7 : Can sell 9 items at a time
Level 8 : Can sell 10 items at a time
Level 9 : Can sell 11 items at a time
Level 10: Can sell 12 items at a time

Comments: Most people will be fine with Level 1. But I don't recomand
it as it waste skill points.

Mammonite

Pre-Requisites: None
Active or Passive?: Active
SP Use: 5 SP

Level 1 : 150% Damage, 100z per use
Level 2 : 200% Damage, 200z per use
Level 3 : 250% Damage, 300z per use
Level 4 : 300% Damage, 400z per use
Level 5 : 350% Damage, 500z per use
Level 6 : 400% Damage, 600z per use
Level 7 : 450% Damage, 700z per use
Level 8 : 500% Damage, 800z per use
Level 9 : 550% Damage, 900z per use
Level 10: 600% Damage, 1000z per use

Comments: Waste money, its effect is just like bash but slightly more
damage tham bash, you may want to get this but I prefer bash.

==================================
XVII: Equipments and skills needed
==================================
This part will tell you what you need to equip but all will be focus on AGI
types.

Head(Upper): +4 sakat or angel chain.
Head(middle) Angel wings
Head(lower) Any headgear

Amour: +4 novice breast(1)(novice plate amour) with theif bug card. For more
HP, use pupa card.

Robes: +4 hood(1) with wisper

Boots: +4 sandles(1) with theif bug male

Accessory: Clip(1) with kurle card X2 or clip(1) with lude card and clip(1)
with quve card

Sheld: +4 guard(1) with theif bug egg

Weapons: Since there alot of weapons you must carry, it is best put it inside
your cart.

Main weapon: +6 stiletto(3) with desert wolf(small)
             +6 stiletto(3) with skel worker(medium)
             +6 stiletto(3) with minorous(large)
             +6 full set element stiletto

Others: + 6 stiletto(3) with hydra(PVP)

Note: You can carry all of them in your cart.

-------------
Skills needed
-------------
AGI supernovice:

Double attack lvl 10
Inprove dodge lvl 10
Enlarge weight lvl 5
Pushcart lvl 10
Owl eye lvl 10
Vulture eye lvl 1
Attention concentrate lvl 3
Increase AGI lvl 10
Bash lvl 10

Coments: Since there are not enough points, some of the skills are not
completed. Blessing is not increasing AGI, so that skill is ignored.

I have come to the end of the guide, please enjoy.

==============
XVIII:Creadits
==============
Weggy's faq on knight skills and other skills


Luna_'s faq on lord knight skills


rocards.de on infomanation on weapons


Gravity for creating the game


and gamefaqs for posting this faq


Copyright:2005/03 all rights reserve.