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    2-Hand AGI Knight/Lord Knight Guide by ragnaroknike

    Version: Speical | Updated: 12/06/05 | Printable Version | Search This Guide

    ======================================================================
                       Two hand Agi knight/lord knight guide
                             And supernovice guide
                             By nike(matrix dragon)
                               For ragnarok online
    ======================================================================
    
    =================
    Table of contents
    =================
    I: Guide history
    II: Introduction
    III: The advantage/disadvantage on AGI knights/lord knights
    IV: Status and where to lvl up/skills
    V: Weapons(two hand sword only)
    VI: The equipments and skills needed
    VII: Tips
    VIII:How to become knight and reborn to lord knight
    X: Introduction to supernovice
    XI: Pros and cons
    XII: Where to lvl
    XIII: Weapons(weapons that novice can use)
    XIV: Secret of supernovice
    XV: How to change
    XVI: The skills of supernovice
    XVII: Equipments and skills needed
    XVIII: Creadits
    
    ===============
    I:Guide history
    ===============
    Ver 0.1: This is my second faq or guide, more things will be added in
    ver 0.2.
    
    Ver 0.2: Add new section, Knights/lord knights in pivrate servers(top
    sercret)final version.
    
    ver 0.3: This is a special edition, in crash of the supernovice guide
    and the supernovice FAQ my brother write, I decided to combine the
    two guides together.
    
    ver 0.4: Added the new builts of the lord knight and of cause the whole guide
    is changed. The pivrate server section of both faqs and guides are deleted.
    Some sections are replaced by new sections.
    
    ===============
    II:Introduction
    ===============
    Opps I haven intro myself yet, you can call me Nike or matrix dragon(thats how
    people call me in the game)or if you read my other faq on AGI spear
    crusader/paladin you may know me well. But this
    time I am going to talk about knights and lord knights. Knights have been one
    of my favroute charecters in RO as knights and crusaders skills are almost the
    same. Besides, I have include the supernovice guide inside here because of my
    brother's FAQ have replace my guide so I decided to combine the two together.
    
    ==========================================================
    III:The advantage/disadvantage on agi knights/lord knights
    ==========================================================
    Why AGI you may ask again, this may answer your questions.
    
    =============
    The advantage
    =============
    Agi knights have higher free than normal VIT/STR knights.
    
    Can atk fast.
    
    Two hand swords do more damage than one hand swords.
    
    Have two hand quicken to bost atk speed just like spear quicken.
    
    The new bersek skill enable the speed to reach a maximum speed of 190.
    
    ================
    The disadvantage
    ================
    Attack may not be high as much of the states goes to AGI and DEX but atk may be
    about 400-500 the max.
    
    Attack may not be as high as spears.
    
    May get over weight easy.
    
    I hope this may answer your questions I will continute on the states and where
    to lvl up and the skills.
    
    ====================================
    IV:Status and where to lvl up/skills
    ====================================
    Where to lvl up you may ask well I will tell you, AGI knights are hard to lvl
    up at first but you may get easy to lvl up at the later stage due to the high
    DEX and high AGI you have
    
    I will start from lvl 12 as this is the lvl where you change job to swordman.
    
    Note: for more imfomanation on status, pls refer to my other guide on
    agi spear crusader and paladin guide.
    
    12-20: You could stay with Rockers or move on to Peco-Pecos. Stay on with pecos
    to lvl 30 also can. A tank is possible for faster rate.
    
    21-30: You can choose to lvl in Culvert until you get better or go to Smokie
    Forest or Byalan or stay on pecos till lv 30.
    
    31-40: Fight goblins if you have a good party. Or for a cheaper choice go to
    Byalan instead. It is best to solo on poporings until you can solo orc village
    on the orcs.
    
    41-50: You'll feel the slowing of your progress since you don't get much exp
    anymore. You can try Draniliars in Coal Mines or in orc dungen till you change
    job if you're really patient.
    
    51-60: The Boring Years as I would like to call it .Continute lvl in orc dungen
    till change job. After that proceed to lvl 2 for more exp.
    
    61-70: Spnix lvl2 or maybe on pryamid on the minorous if you have enough AGI
    and flee rate.
    
    71-80: Try on coal mine lvl 3 till a certain lvl and proceed to turtle dungen
    lvl 1. Your AGI must reach 99 in order to train on turtle island.
    
    81+: Anywhere as long as you can handle, turtle island is one of the place or
    GH or magma.
    
    ======
    Status
    ======
    I am not so sure but try this.
    
    Knight stage:
    
    STR 60+
    AGI 99
    INT 1
    VIT 1
    DEX 50
    LUK 1
    
    Coments: The amount of your STR is depend on the left over points after your
    DEX and AGI is complete
    
    Lord knight stage:
    
    STR 70-80+
    AGI 99
    INT 1
    VIT 1
    DEX 60
    LUK 1
    
    Coments: This built has no VIT but still it is very fast and the speed reach to
    187 with no AGI and bless with muramasa if I am right.
    
    ===================================
    Other types of lord knights
    ===================================
    
    ====================
    SVD emperium breaker
    ====================
    STR 95
    AGI 1
    INT 10
    VIT 92
    DEX 46
    LUK 1
    
    Coments: Bersek increase its HP and the speed to 190 and makes it possible for
    breaking emperium.
    
    ===
    AVD
    ===
    STR 50
    AGI 90
    INT 1
    VIT 82
    DEX 41
    LUK 1
    
    Coments: This STR is too low and not enough speed, what you grain is the
    defense increase.
    
    ==================================
    Muramasa/emperium breaker LUK type
    ==================================
    STR 30
    AGI 85
    INT 1
    VIT 1
    DEX 41
    LUK 1
    
    Coments: Ctrical ignore damage and muramasa is the sword that gives ctrical
    damage, so bersek can increase the speed and make it possible for emperium
    breaking.
    
    ======
    Skills
    ======
    ================
    Swordsman Skills
    ================
    One-Handed Sword Mastery
    
    Pre-requisites: None
    Active or Passive?: Passive
    SP Use: None
    
    Level 1 : ATK +4
    Level 2 : ATK +8
    Level 3 : ATK +12
    Level 4 : ATK +16
    Level 5 : ATK +20
    Level 6 : ATK +24
    Level 7 : ATK +28
    Level 8 : ATK +32
    Level 9 : ATK +36
    Level 10: ATK +40
    
    Comments: Essential for any 1-handed Swordsman.Useless to you as you only need
    two hand sword mastery max to lvl one to get two hand sword mastery.
    
    Two-Handed Sword Mastery
    
    Pre-requisites: Level 1 One-Handed Sword Mastery
    Active or Passive?: Passive
    SP Use: None
    
    Level 1 : ATK +4
    Level 2 : ATK +8
    Level 3 : ATK +12
    Level 4 : ATK +16
    Level 5 : ATK +20
    Level 6 : ATK +24
    Level 7 : ATK +28
    Level 8 : ATK +32
    Level 9 : ATK +36
    Level 10: ATK +40
    
    Comments: You will need it, so max it.
    
    Fast HP Recovery
    
    Pre-requisites: None
    Active or Passive?: Passive
    SP Use: None
    
    Level 1 : 5 + (Max HP*0.2%) HP every 10 seconds, extra 10% from healing items
    Level 2 : 10 + (Max HP*0.4%) HP every 10 seconds, extra 20% from healing items
    Level 3 : 15 + (Max HP*0.6%) HP every 10 seconds, extra 30% from healing items
    Level 4 : 20 + (Max HP*0.8%) HP every 10 seconds, extra 40% from healing items
    Level 5 : 25 + (Max HP*0.10%) HP every 10 seconds, extra 50% from healing items
    Level 6 : 30 + (Max HP*0.12%) HP every 10 seconds, extra 60% from healing items
    Level 7 : 35 + (Max HP*0.14%) HP every 10 seconds, extra 70% from healing items
    Level 8 : 40 + (Max HP*0.16%) HP every 10 seconds, extra 80% from healing items
    Level 9 : 45 + (Max HP*0.18%) HP every 10 seconds, extra 90% from healing items
    Level 10: 50 + (Max HP*0.20%) HP every 10 seconds, extra 100% from healing items
    
    Comments: This is a fantastic skill, since it really reduces your reliance on
    pots. Also note, you get the HP bonus only while standing still or sitting.
    
    Bash
    
    Pre-requisites: None
    Active or Passive?: Active
    SP Use: 8 SP up until level 5, 15 SP from 6 up
    
    Level 1 : 130% Damage, +5 HIT
    Level 2 : 160% Damage, +10 HIT
    Level 3 : 190% Damage, +15 HIT
    Level 4 : 220% Damage, +20 HIT
    Level 5 : 250% Damage, +25 HIT
    Level 6 : 280% Damage, +30 HIT
    Level 7 : 310% Damage, +35 HIT
    Level 8 : 340% Damage, +40 HIT
    Level 9 : 370% Damage, +45 HIT
    Level 10: 400% Damage, +50 HIT
    
    Comments: A very very good skill, with no bash, you cannot kill enermies.
    
    Magnum Break
    
    Pre-requisites: Level 5 Bash
    Active or Passive?: Active
    SP Use: 15 SP
    
    Level 1 : 20 Hp used, 115% Damage
    Level 2 : 20 Hp used, 130% Damage
    Level 3 : 19 Hp used, 145% Damage
    Level 4 : 19 Hp used, 160% Damage
    Level 5 : 18 Hp used, 175% Damage
    Level 6 : 18 Hp used, 190% Damage
    Level 7 : 17 Hp used, 205% Damage
    Level 8 : 17 Hp used, 220% Damage
    Level 9 : 16 Hp used, 235% Damage
    Level 10: 16 Hp used, 250% Damage
    
    
    Comments: Magnum Break has the fire attribute, so against some enemies it will
    hurt more, while others less. It also has the ability to push enemies back, so
    is handy when you are getting mobbed. Can use it to kill wisper.
    
    Provoke
    
    Pre-requisites: None
    Active or Passive?: Active
    SP Use: Varying SP Use
    
    Level 1 : ATK +2%, DEF -6%, 4 SP used, 53% chance of success
    Level 2 : ATK +4%, DEF -12%, 5 SP used, 56% chance of success
    Level 3 : ATK +6%, DEF -18%, 6 SP used, 59% chance of success
    Level 4 : ATK +8%, DEF -24%, 7 SP used, 62% chance of success
    Level 5 : ATK +10%, DEF -30%, 8 SP used, 65% chance of success
    Level 6 : ATK +12%, DEF -36%, 9 SP used, 68% chance of success
    Level 7 : ATK +14%, DEF -42%, 10 SP used, 71% chance of success
    Level 8 : ATK +16%, DEF -48%, 11 SP used, 74% chance of success
    Level 9 : ATK +18%, DEF -54%, 12 SP used, 77% chance of success
    Level 10: ATK +20%, DEF -60%, 13 SP used, 80% chance of success
    
    Comments: Not very useful. Though it does reduce the defense of an enemy a good
    amount at higher levels, and works on percentages, it also increases attack.
    Get it for other skills will do.
    
    Endure
    
    Pre-requisites: Level 5 Provoke
    Active or Passive?: Active
    SP Use: 15 SP
    
    Level 1 : 10 Seconds
    Level 2 : 13 Seconds
    Level 3 : 16 Seconds
    Level 4 : 19 Seconds
    Level 5 : 22 Seconds
    Level 6 : 25 Seconds
    Level 7 : 28 Seconds
    Level 8 : 31 Seconds
    Level 9 : 34 Seconds
    Level 10: 37 Seconds
    
    Comments: A somewhat useful skill, it prevents you from flinching when hit. It
    can be nice for fast hitting enemies, but it's high pre-requisite and much
    better make it skills make it worth waiting for. Good for VIT types only.
    
    Auto Berserk
    
    Pre-requisites: Job Level 30
    Active or Passive?: Passive
    SP Use: None
    
    Level 1 : Uses Level 10 Provoke on self when HP is 25% or less
    
    Instructions: Acquire 35 Powder of Butterfly, 10 Honey, 10 Horrendous Mouths,
    and 10 Decayed Nails
    
    Comments: Lowers your defense, which is something that can be very fatal when
    your HP is so low. It does raise your ATK a teeny bit, but overall, I don't
    like it. I say skip it, as its more of a burden than a blessing.
    
    Fatal Blow
    
    Pre-requisites: Job Level 30
    Active or Passive?: Passive
    SP Use: None
    
    Level 1 : Adds Stun Effect to Bash.  Level 6 has a 6% to stun, Level 7 12%,
              Level 8 18%, Level 9 24%, and Level 10 30%
    
    Instructions: First get 10 Fire Arrows, 10 Silver Arrows, 10 Banana Juice, 30
    Tentacles, and 5 Royal Jelly. Then go into one of the side rooms at the
    Prontera Upgrade NPC and talk to the NPC there.
    
    Comments: A nice skill to have, as pretty much any Swordie or higher class uses
    Bash, and Bash 10. A 30% chance to stun is pretty nice.  Royal Jellies can be
    hard to get though.
    
    Walking HP Recovery
    
    Pre-requisites: Job Level 35
    Active or Passive?: Passive
    SP Use: None
    
    Level 1 : Recover HP while moving, though only at 25% of your standing rate
    
    Instructions: This one is a pain. You need a whopping 500 Empty Bottles, 1
    Padded Armor, and a Rocker Doll. Go to Izlude, and enter a building in the
    northeast. Talk to the NPC there to get it. (The items had change dule to
    update)
    
    Comments: It is a pretty nifty skill, as it will reduce your reliance on
    potions and what not by a small amount. Its a real pain in the ass to get
    though, so you may wanna get it much later.
    
    =============
    Knight Skills
    =============
    
    Spear Mastery
    Pre-requisites: None
    Active of Passive?: Passive
    SP Use: None
    
    Level 1 : ATK +4 (+5 When Riding PecoPeco)
    Level 2 : ATK +8 (+10 When Riding PecoPeco)
    Level 3 : ATK +12 (+15 When Riding PecoPeco)
    Level 4 : ATK +16 (+20 When Riding PecoPeco)
    Level 5 : ATK +20 (+25 When Riding PecoPeco)
    Level 6 : ATK +24 (+30 When Riding PecoPeco)
    Level 7 : ATK +28 (+35 When Riding PecoPeco)
    Level 8 : ATK +32 (+40 When Riding PecoPeco)
    Level 9 : ATK +36 (+45 When Riding PecoPeco)
    Level 10: ATK +40 (+50 When Riding PecoPeco)
    
    Note: Only works with Spears
    
    Comments: Well... if you wanna use a Spear, this is a good skill to get.
    Otherwise, skip it. But it is useless since you are using two hand swords.
    
    Pierce
    Pre-requisites: Level 1 Spear Mastery
    Active of Passive?: Active
    SP Use: 7
    
    Level 1 : 110% Damage, +5 HIT
    Level 2 : 120% Damage, +10 HIT
    Level 3 : 130% Damage, +15 HIT
    Level 4 : 140% Damage, +20 HIT
    Level 5 : 150% Damage, +25 HIT
    Level 6 : 160% Damage, +30 HIT
    Level 7 : 170% Damage, +35 HIT
    Level 8 : 180% Damage, +40 HIT
    Level 9 : 190% Damage, +45 HIT
    Level 10: 200% Damage, +50 HIT
    
    Note: This will hit Small monsters once, Medium twice, and Large 3 times.
    
    Note: Only works with Spears
    
    Comments: Skip it, useless since you are using two hand swords.
    
    Spear Stab
    Pre-requisites: Level 5 Pierce
    Active of Passive?: Active
    SP Use: 9
    
    Level 1 : 120% Damage
    Level 2 : 140% Damage
    Level 3 : 160% Damage
    Level 4 : 180% Damage
    Level 5 : 200% Damage
    Level 6 : 220% Damage
    Level 7 : 240% Damage
    Level 8 : 260% Damage
    Level 9 : 280% Damage
    Level 10: 300% Damage
    
    Note: Only works with Spears
    
    Comments: Skip it, useless since you are using two hand swords.
    
    Brandish Spear
    Pre-requisites: Level 3 Spear Stab, Level 1 Riding
    Active of Passive?: Active
    SP Use: 12
    
    Level 1 : 120% Damage, 1 Spread Range
    Level 2 : 140% Damage, 1 Spread Range
    Level 3 : 160% Damage, 1 Spread Range
    Level 4 : 180% Damage, 2 Spread Range
    Level 5 : 200% Damage, 2 Spread Range
    Level 6 : 220% Damage, 2 Spread Range
    Level 7 : 240% Damage, 3 Spread Range
    Level 8 : 260% Damage, 3 Spread Range
    Level 9 : 280% Damage, 3 Spread Range
    Level 10: 300% Damage, 4 Spread Range
    
    Note: Only works with Spears
    
    Comments: Skip it, useless since you are using two hand swords.
    
    Spear Boomerang
    Pre-requisites: Level 3 Pierce
    Active of Passive?: Active
    SP Use: 8
    
    Level 1 : 150% Damage, 3 square range
    Level 2 : 200% Damage, 5 square range
    Level 3 : 250% Damage, 7 square range
    Level 4 : 300% Damage, 9 square range
    Level 5 : 350% Damage, 11 Square range
    
    Note: Only works with Spears
    
    Comments: Skip it, useless since you are using two hand swords.
    
    Two-Hand Quicken
    Pre-requisites: Level 1 2-handed Sword Mastery
    Active of Passive?: Active
    SP Use: Varying SP Use
    
    Level 1 : 30 Second Duration, 14 SP used
    Level 2 : 60 Second Duration, 18 SP used
    Level 3 : 90 Second Duration, 26 SP used
    Level 4 : 120 Second Duration, 28 SP used
    Level 5 : 150 Second Duration, 30 SP used
    Level 6 : 180 Second Duration, 34 SP used
    Level 7 : 210 Second Duration, 38 SP used
    Level 8 : 240 Second Duration, 42 SP used
    Level 9 : 270 Second Duration, 46 SP used
    Level 10: 300 Second Duration, 50 SP used
    
    Note: Only works with 2-handed Swords
    
    Comments: Pretty much exactly like the Blacksmith's Adrenaline Rush and
    Crusader's spear quicken. The compusary skill for you.
    
    Auto-Counter
    Pre-requisites: Level 5 2-handed Sword Mastery
    Active of Passive?: Active
    SP Use: 2 SP per counter
    
    Level 1 : 0.4 Second Duration
    Level 2 : 0.8 Second Duration
    Level 3 : 1.2 Second Duration
    Level 4 : 1.6 Second Duration
    Level 5 : 2.0 Second Duration
    
    Comments: Only having 5 levels is a big plus. When used, any enemy that hits
    you during its duration will immediatly be countered by a hit, and you will
    take no damage. With a low SP cost, I don recomand this realy.
    
    Bowling Bash
    Pre-requisites: Level 5 2-handed Sword Mastery, Level 10 2-hand Quicken, Leve 5
    Auto-counter, Level 10 Bash, Level 3 Magnum Break
    Active of Passive?: Active
    SP Use: 15
    
    Level 1 : 150% Damage
    Level 2 : 200% Damage
    Level 3 : 250% Damage
    Level 4 : 300% Damage
    Level 5 : 350% Damage
    Level 6 : 400% Damage
    Level 7 : 450% Damage
    Level 8 : 500% Damage
    Level 9 : 550% Damage
    Level 10: 600% Damage
    
    Comments: The way this thing works is by first hitting an enemy with a Bash-
    like attack, which knocks away the enemy, followed up by a Magnum Break-like
    one to throw away all the other enemies. Since you have insuffident points, I
    don't recomand this.
    
    Riding
    Pre-requisites: Level 1 Endure
    Active of Passive?: Passive
    SP Use: None
    
    Level 1 : Allows you to ride a PecoPeco
    
    Comments: Having a PecoPeco is kind of nice for getting you somewhere fast, but
    unless you also increase Cavalier mastery it actually makes you weaker. Rent a
    PecoPeco from a NPC right outside of the Culvert Registration building, where
    you became a Knight. A compusary skill for a knight, a knight without peco is
    not call a knight aready.
    
    Note: Contrary to popular belief, this does NOT let you do 100% damage to
    mediums with 2 handed swords.  That works ONLY for spears, yet another reason
    to leave the birds to the lancers. But better get one for moving fast.
    
    Cavalier Mastery
    Pre-requisites: Level 1 Riding
    Active of Passive?: Passive
    SP Use: None
    
    Level 1 : 60% Attack Speed
    Level 2 : 70% Attack Speed
    Level 3 : 80% Attack Speed
    Level 4 : 90% Attack Speed
    Level 5 : 100% Attack Speed
    
    Comments: Second compusary, so that your attack will restore to normal.
    
    ==================
    Lord knight skills
    ==================
    - Aura Blade (Active Skill), LV 5
    Requirement: Bash LV 5, Magnum Break LV 5, Two-Hand Sword Mastery LV 5
    
    * Add a special aura to your weapon, and add special damage that ignores
    enemy defense (like Sword Masteries do).
    
    LV | ATK Bonus | Last Time | SP Used
    1       10          40s        22
    2       20          60s        24
    3       30          80s        26
    4       40          100s       28
    5       50          120s       30
    
    Coments: The new skill aura blade is very usefull as it covers the low STR and
    increase the attack of your damage.
    ======================================================================
    
    - Parrying (Active Skill), LV 10
    Requirement: Two-Hand Sword Mastery LV 10, Provoke LV 5, Two-Hand
                 Quicken LV 3
    
    * If you have a two-handed sword, you automatically block some of the
    attacks randomly. This allows you to auto-guard attacks with your two handed
    sword. It will now block both ranged and physical attacks. SP used is fixed at
    50.
    
    LV | Block Rate | Last Time
    1       23%          15s
    2       26%          20s
    3       29%          25s
    4       32%          30s
    5       35%          35s
    6       38%          40s
    7       41%          45s
    8       44%          50s
    9       47%          55s
    10      50%          60s
    
    Coments: I will say skip it as blocking damage is not usefull.
    ======================================================================
    
    - Concentration (Active Skill), LV 5
    Requirement: Spear Mastery LV 5, Riding LV 1, HP Recovery LV 5
    
    * Only works for spear-type weapons. If you use it, your HIT rate and
    damage will receive a huge increase, but all your defense based upon
    equipment and stats will decrease a bit. While this skill is on, you will
    also have free Endure-effect until the skill goes out.
    
    LV | HIT + / DAMAGE + / DEF - | Last Time | SP Used
    1        10% / 5% / -5%            25s        50
    2        20% / 10% / -10%          30s        52
    3        30% / 15% / -15%          35s        54
    4        40% / 20% / -20%          40s        56
    5        50% / 25% / -25%          45s        58
    
    Coments: If using a spear, it will be usefull.
    ======================================================================
    
    - Tension Relax (Active Skill), LV 1
    Requirement: Provoke LV 5, HP Recovery LV 10, Endure LV 3
    
    * Just like the skill's name says, relaxes your muscles and temporarily
    increase your HP recovery speed. You have to be sitting to use this skill
    (even just standing won't work). When this skill is in use, you will see the
    icon that shows that you are using this skill. It will automatically cancel
    when you get attacked, if you stand to attack, or use an item. Every 10
    seconds, it'll take 15 SP and gives you up to x2 HP regeneration speed.
    
    Coments: Skip it, waste of your SP.
    ======================================================================
    
    - Berserk (Active Skill), LV 1
    Requirement: Lord Knight on JLV 50+
    
    * Truly scary skill, rendering the user bloodthirsty... Upon usage, you
    can't use any items and can't even receive Heal! However, your HP will jump
    by large as well as receiving very nice attack / ASPD upgrade.
    
    Exactly, you will receive the following when you use the skill.
    - maxHP x3, and HP is fully recovered, but SP is all gone
    - You cannot regain HP/SP via natural means for 5 minutes afterwards of the
    skill (Same aftereffects to Monk's Asura Strike)
    - ATK + 150%
    - ASPD + 10%
    - Pernament move speed bonus during skill
    - ALL DEF (equip def/mdef, stat def/mdef) set to 0
    - Halves FLEE rate
    - Receives Endure effect
    - 1% HP reduced every 15 seconds
    - Cannot chat, cannot use items, cannot receive Heals (when you do, the Heal
    amount youu receive, you will see 0... yes, 0)
    - Cannot change equipments
    - Skill will automatically cancel when HP below 100
    - Cannot use in siege mode (WoE in iRO)
    
    4/21/2004 Update: This skill now works with both two-handed sword and spear
    weapons.
    
    Coments: This is very important to all lord knights no matter what the types
    are, this is the only skill to boast the attack speed to 190 with no bless and
    AGI up.
    ======================================================================
    
    
    - Fury (Active Skill), LV 1
    Deleted as of 4/21/2004. Berserk covers for this one.
    
    ======================================================================
    
    - Spiral Pierce (Active Skill), LV 5
    Requirement: Spear Mastery LV 10, Pierce LV 5, Riding LV 1, Spear Stab LV 5
    
    * Extend your spear, and spin it in a spiral fashion to increase overall
    damage and ability to pierce. It attacks 5 times regardless of target size.
    Heavier your weapon is, the better your damage will be, and will leave target
    stunned for 3 seconds - however, they CAN attack if you are in range of their
    melee/range attack, or if they use ranged skills. Although damage will
    increase with better skill level, so will the skill delay / after skill use
    delay.
    
    Note: Currently in kRO, this skill ignores enemy Equip DEF/VIT DEF.
    
    LV | ATK Bonus % | Cast Time / Cast Delay | SP Used
    1       150%          0.3s   /     1.2s       13
    2       200%          0.5s   /     1.4s       15
    3       250%          0.7s   /     1.6s       17
    4       300%          0.9s   /     1.8s       19
    5       350%           1s    /       2s       20
    
    Coments: Skip it since you are using two handed swords.
    ======================================================================
    
    - Head Crusher (Active Skill), LV 5
    Requirement: Spear Mastery LV 9, Riding LV 1
    
    * Cause a strong hit against a single enemy, and cause external bleeding
    randomly. For enemies that suffers from external bleeding, they will lose
    HP periodically. There's an after-cast delay of 0.5 seconds for all skills,
    and takes 23 SP regardless of skill level.
    
    LV | ATK Bonus %
    1       120%
    2       140%
    3       160%
    4       180%
    5       200%
    
    Coments: Same as above.
    ======================================================================
    
    - Joint Beat (Active Skill), LV 10
    Requirements: Spear Mastery LV 9, Riding LV 1, Cavalier Mastery LV 3,
                  Head Crusher LV 3
    
    * You can only use this skill with a Spear-type weapon. You will strike at
    joints of the enemy's body, causing various status ailments as well as
    damage. Higher level increases the damage and chance to cause status ailment
    to the enemy. You cannot choose where to strike however - If you have
    attacked the joint of the legs, enemy's movement speed would drop. If you
    have attacked the joint of the arms, enemy's attack speed would drop, and
    more...
    
    LV | Damage | Ailment Chance | After-Cast Delay | SP Used
    1      60%          10%               0.8s          12
    2      70%          15%               0.8s          12
    3      80%          20%               0.8s          14
    4      90%          25%               0.8s          14
    5      100%         30%               0.8s          16
    6      110%         35%                1s           16
    7      120%         40%                1s           18
    8      130%         45%                1s           18
    9      140%         50%                1s           20
    10     150%         55%                1s           20
    
    Coments: Same as above.
    ======================================================================
    
    
    ================================
    V: Weapons(two hand swords only)
    ================================
    Two hand swords, being the most important weapons for AGI knights as two hand
    quicken is for two hand swords only. Start with a normal sword or dagger at
    first, once you change to swordman and you have enough money, get a katana
    right away.
    
    
    Katana
    A sword which does 60 ATK but you will need to use this when you change to
    swordman, the brother sword of tsrugi. Used by sumurals of japan.
    
    
    Slayer
    A sword that does 90 ATK. Get it if you want but I don recomend it.
    
    
    Bastard sword
    A sword that does 115 damage get it once you have the money until you change
    job to knight.
    
    
    Broad sword
    A two hand sword that gives defence but i don recomand you to use this, too
    expensive some more it does only 140 ATK. A two hand sword is better.
    
    
    Two hand sword
    The most strongest two hand sword you can get from normal shops some, more if
    you can get a two sloted one, good for you put andre cards to bost its ATK
    power if you want.
    
    
    Claymore
    A very strong sword but hard to get, it does 180 atk but no slots, if you know
    where to get it buy it, it do good use too.
    
    ===========
    Rare swords
    ===========
    Rare two hand swords are hard to get but a muramasa is easy here are a list of
    them I know.
    
    
    Dragon Slayer
    Does 150 atk power but good for slaying dragons only. Think how many dragon
    type monsters are there in RO but don't know where to get it.
    
    
    Executioner
    The brother sword of mysteltainn as their attribute is darkness but you have to
    do a quest to get it, does 155 ATK.
    
    
    Muramasa
    The most recomanded sword you must use it, increase ATK speed, combline with
    two hand quicken to do a better performace, does 155 atk and can be odtain from
    wonderman increase critical ATK too but the problem is...
    
    
    Schweizersabel
    A sword that can gives you the power to cast lighting blot so useless because
    you have no INT. Don't know where to get it.
    
    
    Katzbalger
    A sword that gives VIT and def and does 175 damage, can be obtain from
    bloody knight.
    
    
    Zweihander
    Drop by dopelganger, does higher damage than claymore use it if you want.
    
    
    Masamune
    A japanese sword droped by sumural the mvp, it gives dodge rate +30% good for
    you if you get it, does 200 ATK too.
    
    
    Balmung
    Haven seen it before but it gives 20 INT and LUK useless for you but it is the
    strongest two hand sword ever as it does 250 ATK power.
    
    ===================================
    VI:The equipments and skills needed
    ===================================
    The skills needed for a AGI lord knight includes the spear skills inside for
    more damage on monsters but attack speed will reduce because you cannot
    increase the speed with it unless bersek.
    
    Swordman stage:
    
    One hand sword master lvl 1
    Two hand sword master lvl 10
    Bash lvl 10
    Magnum break lvl 10
    Provoke lvl 5
    Endure lvl 1
    Fast recover lvl 1
    
    Coments: Complete the left over skill points in other skills you want.
    
    Knight stage:
    
    Riding lvl 1
    Cavilar lvl 5
    Two hand quicken lvl 10
    Auto counter lvl 5
    Bowing bash lvl 10
    
    Coments: There are alot of skills left over, so put it in other skills you like.
    
    Swordman high stage:
    
    One hand sword master lvl 1
    Two hand sword master lvl 10
    Bash lvl 10
    Magnum break lvl 10
    Provoke lvl 5
    Endure lvl 1
    Fast recover lvl 1
    
    Coments: You must change to job 50, try to complete other skills in your choice.
    
    Lord knight stage:
    
    Riding lvl 1
    Cavilar lvl 5
    Two hand quicken lvl 10
    Spear master lvl 10
    Piece lvl 10
    Bersek lvl 1
    Sprital piece lcl 5
    Aura blade lvl 5
    Concentration lvl 5
    Spear stab lvl 3
    Banish spear lvl 5
    Praying lvl 10
    Spear boomberang lvl 2
    
    Coments: The AGI lord knight must have this skills as the spear skills help in
    dealing more damage.
    
    Equipments needed:
    
    Head(upper): +4 ghost bandana
    Head(middle): Any headgear
    Head(lower): Any headgear
    
    Amour: +4 plate amour(1) with their bug card
    
    Robes: +4 mataeu(1) with wisper card
    
    Boots: +4 boots(1) with theif bug male
    
    Acessary: Borch(1) with kurle card X2
    
    Weapons:
    Since you will need alot of surport in training, you will need alot of weapons
    but carry only a few will do.
    
    Main weapon: +4 muramasa
    
    Secondary main: +5 two hand sword(2) with desert wolf(small)
                    +5 two hand sword(2) with skel worker(medium)
                    +5 two hand sword(2) with minorous card(big)
    +7 or 10 katana(4) with mummy(for high flee monsters and
    charecters)
                    +5 full set elemental claymore
    
    Spear class:
    
    One handed: Pole axe(PVP and WOE)
    
    Two handed: +5 trident(3) with desert wolf(small)
                +5 trident(3) with skel worker(medium)
                +5 trident(3) with minirous(large)
                +5 trident(3) with mummy(for high flee monsters and some
                charecters)
                +5 full set element lance
    
    Others: +5 trident(3) with hydra(PVP and WOE)
    
    ========
    VII:Tips
    ========
    Well this is the last section of the guide, well this section gives you tips
    about the lord knight.
    
    1: Always use muramasa unless you want to deal more damage to the monsters by
    using the size two handed swords.
    
    2: Aura blade and two hand quicken must be on at all times, prayying can be on
    if possible,  when using spear, concentration must be on.
    
    3: Always use the size two hand swords or elemental claymores when fighting
    MVPs.
    
    4: Use bersek when danger comes, but you have to recieve alot of damage since
    the skill makes your flee rate half.
    
    5: Use spear anytime you like, you can use spear to take over two hand swords.
    
    6: Try to use bersek for MVP and WOE.
    
    I have come to the end of the guide, now lets look at the other one.
    ===================================================
    VIII:How to become knight and reborn to lord knight
    ===================================================
    well well, I have come to a part where you must know,how to change job and
    reborn. If you want to know how to reborn, you can check the offcial website
    now I will begin this section.
    
    
    =================
    Becoming a Knight
    =================
    
    Becoming a Knight is just about as easy as becoming a Swordsman.  You'll first
    need to be Job Level 40 or 50. This is the case with every second class. Go to
    Prontera, then head to the Culvert Registration building in the Northwest part
    of town. Talk to the Knight there, and he will let you become a Knight for 2500
    zeny. You can also rent PecoPecos here for a small fee - talk to the man
    outside for those.
    
    Note: If you want to change job at job lvl 40 then be prepare because you will
    need to collect items but at job lvl 50 you don't need to do this. Prepare some
    red pots because you are going to fight monsters too.
    
    
    ======
    Reborn
    ======
    Requirement for character before Reincarnation
    
    1: Character must be of level 2 Profession (2-1 or 2-2 Job)
    2: Character must reach base level 99.
    3: Character's Job level must reach job level 50. (All skill points must
    already be assigned). Only character who fulfills the 3 requirements above can
    perform reincarnation.
    4: Clear everything in the inventory slot and unequipped everything you have in
    the equipment slot. (Pecopeco, Falcon, Push Cart should be unequipped. Rings
    should be taken off first.)
    
    Location for Reincarnation:
    Juno Castle Procedure. Find and talk to Metavis Seith (yuno_in02 88 164) and
    pay 1,285,000 zenny to proceed to read the incantation in the Book of Ymir
    (yuno_in02 93 205)
    
    Follow the instructions carefully, after all the process, you will
    become a high novice.
    
    Reincarnated Novice will be able to learn skills of Novice no matter player has
    learned it before. Reincarnated 1st level profession will be able to learn
    skills of 1st level profession no matter has learned it before. When player
    reaches the stage for 2 nd level job, proceed to the Reincarnation Site for the
    Book of Ymir in Juno(yuno_in02 93 205)
    and change to lord knight.
    This all I know you can check the webside for more detals
    
    I have come to the end of the l
    
    ===================================
    X: Introduction to supernovice
    ===================================
    Supernovice is a special novice with powers, as I say it does have
    special powers and you will know later. Supernovice can rent push
    cart too from the kapra at aldebaran somewhere beside the changing
    area.
    
    Types of supernovice:
    
    1: INT type
    Coments: Very useless, what novice need is power and speed.
    
    INT final status:
    STR: 1
    AGI: 9
    INT: 99
    VIT: 1
    DEX: 99
    LUK: 1
    
    2: AGI type
    Coments: 1 of the best supernovice type ever had because most of the
    skills supernovice have can increase speed and attack but low attack.
    
    AGI final status:
    STR: 60+
    AGI: 99
    INT: 1
    VIT: 1
    DEX: 50
    LUK: 1
    
    Note: Not all RO have supernovice as some of them haven update yet.
    Some of the ro that have supernovice are IRO, ERO, KRO, MRO and ORO.
    
    =================
    XI: Pros and cons
    =================
    Supernovice do have advantages and disadvantages, lets look at them
    now.
    
    Pros:
    
    1: Have a combination of first class skill, almost all.
    
    2: Have carts to help them once they overweight.
    
    3: Can summon gurdian angel to help them(this is one of the secret
    powers of supernovice)
    
    4: Super novice can level up their job level to 70
    
    Thats all about the advantages, now lets look at the disadvantages.
    
    Cons:
    
    1: Have the same HP and SP when they change job.
    
    2: They still cannot use bows, spears etc.
    
    3: Has -1% EXP penalty when getting killed during battle.
    
    4: Play dead skill cannot be used by the Super Novice class.
    
    Thats all about it, now lets go to the next section.
    
    =================
    XII: Where to lvl
    =================
    Lvl up for a novice is very hard but you can refer to the perma novice
    faq also can.
    
    Lv 1 to lv 10
    Just stay at anywhere that is novice friendly, some porings or what
    will do.
    
    Lv 11 to lv 20
    Emm...lets just say there are a few monsters aready, continute on
    porings and whatever that is novice friendly until lvl 12. After
    that I think you need someone to tank poporing if you can.
    
    Lv 21 to lv 30
    Quite hard, only pecopecos will give you that much EXP but you need
    tank and a priest to help you if you can.
    
    Lv 30 to lv 45
    Wa at here don't know what to say, samething you may need tank too.
    You can try going in to easy dungens like payon cave lv 1 then slowly
    to lv 2 if you can.
    
    Lv 46 to lv 60
    Orc vilage is the best place, but tanks is needed
    
    Lv 60 to Lv 70
    You will need tanks on allgaters since there is not much place aready.
    
    Lv 71 to lv 99
    Solo on geografers and coal mine lvl 3 is also the place for training. GH is
    possible too but not too dangerous, turtle island also can but do be very
    careful at there.
    
    At here I will end this section, lets go on to the next one.
    
    ==========================================
    XIII: Weapons(weapons that novice can use)
    ==========================================
    This part may go very long, supernovice can use daggers, swords, mace,
    and axe. Now lets begin.
    
    ------
    Dagger
    ------
    Note: Daggers are the most important weapons a novice as supernovice
    have double attack skll, now lets look at them.
    
    Knife
    This is the most lousy weapon in RO, although it can have 4 slots, it
    is still useless, throw it away once and get a novice blade instead.
    
    Novice blade(special weapon for novice only):
    This knife can be odtain from the npc in the novice grounds. Use this
    knife until you have enough money to buy another weapon or use it until
    change job.
    
    Cutter:
    Quite a good dagger to use when in novice times, does 30 ATK power
    but may not be as strong as novice blade but you can add cards to
    change the attack power.
    
    Main Gauche:
    A very good dagger, 4 slots the better. Try to get this dagger if you
    have the money.
    
    Dirk:
    This dagger is quite good but I prefer a selitto better right?
    
    Dagger:
    This dagger does good damage, an ATK of 73 is very high aready, try
    to get it.
    
    Stiletto:
    Sad to tell you, this is the strongest dagger that you can use. Get
    a three slot one the better, does 87 ATK which is aready very high.
    
    Gladius:
    Emm...but a pity you cannot use it i don't know why
    
    Damascus:
    Samething, you cannot use it.
    
    Rare daggers:
    Rare daggers are hard to find what a pity you cannot use it, lets look
    at them.
    
    Mail Breaker:
    This is use to break people's amour realy, does ATk of 40 so low man.
    This dagger is curenly unavalble in RO I think.
    
    Sword Breaker:
    Same as mail breaker, same ATK but this dagger can break weapons at
    low rate. Currenly unavalble in RO I think.
    
    Moonlight Sword:
    This dagger can be obtain from moonlight flower, it adsorbs little
    SP but -DEX 30. Does ATK of 50, quite useless.
    
    Curse Knife:
    For magician only, also don't know got a not.
    
    Zeny Knife
    Does an ATK of 64 and allows you to get zeny from monsters when it
    is killed. You can get it from the MVP phreeoni or guild treasure box.
    
    Poison Knife:
    This dagger does 64 ATK also but can cast evernom skill, can me obtain
    from mobster.
    
    Bazerald:
    I haven seen it before, also don't know where to get it. Its effect is
    increase MATK by 15, does a total of 70 ATK and fire element.
    
    Mama Knife:
    Increase citical ATK and you have a 50% chance to get meat. Can be
    obtain from bloodly murderer. An ATK of 70 also.
    
    Counter Knife:
    For magician only, does an ATK of 75.
    
    Weeder Knife:
    Don't know where to get it, the effect is ignore plant class monsters
    defence. Does an ATK of 80.
    
    Combat Knife:
    Don't know where to get it, this dagger ignore human class monsters
    defence, good in PVP too. Does an ATK of 80.
    
    House Anger:
    Haven soon it before, it has nice effects and does an ATK of 80.
    
    Princess Knife
    Haven seen before, its effect is all attribute +1, does an ATK of 84.
    
    Fortune Sword:
    Nice dagger, it can be obtain from the MVP phreeoni and does an ATK
    of 90. Increase dodge 20 and luk 5.
    
    Exorcise:
    Don't know where to get it, does and ATK of 90 and ignore demon class
    monsters defence.
    
    Azoth:
    For sage only, does an ATK of 110.
    
    Assassin Dagger:
    Can only be use by assassins, it does an ATK of 125 and increase MHP
    by 30, drop by oris the MVP.
    
    Sucsamad:
    Only has high ATK of 140 but cannot be broken, drop by phreeoni.
    
    Grimtooth:
    Also known as the dagger of darkness, this is the strongest dagger ever
    had. It lets enermy to fall into darkness but you have to do a quest
    to get it or dark lord.
    
    I will end the dagger section and continute with swords
    
    -----
    sword
    -----
    Note: sword are seldom use by novice.
    
    Sword:
    Very lousy even with 4 slots and sword mastery.
    
    Falchion:
    Quite a good sword, 4 slots one also can if you can get it.
    
    Blade:
    This sword is great as it has a 4 sloted one if you can get it.
    
    Rapier:
    Quite good, get this also can.
    
    Scimitar:
    Chose between rapier and scimitar if you want to use this sword. The
    ATK are almost the same.
    
    Ring Pommel Saber:
    A sword that does 100 atk power, you can use it to replace scimitar notting
    much to say.
    
    Saber:
    The sword that people use in fights, you can use it too but I prefer a tsurugi.
    
    HaeDongGum:
    A sword that give +2 INT as well as do damage, good for INT type only.
    
    Tsurugi:
    A japanese one handed sword shorter than the katana.
    
    Flamberge
    A pity you cannot use this sword some more no slots.
    
    Rare swords:
    Quite hard to get also but I will just tell you about them.
    
    Sashimi:
    A sword that does 70 atk, it do have special effects but I don't know what is
    it. Where to get it I also don't know.
    
    Solar sword:
    A fire element sword that you can get from pharao. It has special effects but I
    don't know about them.
    
    Orcish sword:
    A sword that does 90 atk only. But very lousy because of its low atk it has a
    special effect that is unbreaktable. You can get it from orc hero.
    
    Fireblend:
    Can odtain from eddya, although fire element but good for int type only. If you
    are an assasin you can combine this with ice falcon. It can cast fire bots too.
    
    Ice Falchion:
    Can obtain from garm, same as the fireblent except that it is water element.
    You can cast ice bots with this. Same thing if you are an assasin, use it to
    combine with fireblend. Because fire and ice combine make the most strongest
    combination.
    
    Jewel sword:
    You can get from guild treasure box but useless I think.
    
    Edge:
    I don't know where can I get this sword but I think the effect is can cause
    instant death at low rate.
    
    Gaia sword:
    Heard of it never seen it, I also don know where to get it, effect also don't
    know.
    
    Nagan:
    Never seen it nor heard or it, effect also don't know.
    
    Holy avenger:
    A sword that can only use by crusaders, can be obtain from baphamot
    event which can only be summon be GM.
    
    Caesar's sword:
    Heard of it never seen it I also don't know where to get it effect also don't
    know.
    
    Immaterial sword:
    Looks like a light saber I have heard of it but never seen it I also don't know
    its effects.
    
    Byeollungum:
    Nice sword when killing boss monsters because it does 50% more atk on boss
    monsters. Where to get it I also don't know
    
    Excalibur:
    Holy element sword good for INT type because it adds 10 int, drop by
    werewolf the MVP(currenly not avalable)
    
    Cutlus:
    Adds +2 STR good for STR types only you can get it from drake.
    
    Mysteltain:
    The sword of darkness as it is dark element. It does 15% more damage on glost
    type monsters. You have to do a quest to get it.
    
    Talefing:
    The most strongest one hand sword ever had does 185 damage but don't know where
    to get it, effects also unknown. This is the sword used by
    the charecter Chaos in the ragnarok comics I think.
    
    Note: Some of the swords here can be used by novice, check the offical
    website for more info at here I will continute to maces
    
    ----
    Mace
    ----
    Note: i seldom see novice use mace.
    
    Club:
    What to say, might as well throw it away.
    
    Mace:
    This can replace club as its ATK is better.
    
    Smasher:
    Quite nice too it does 54 ATK power.
    
    Flail:
    A pity you cannot use it has a quide high ATK too.
    
    Chain:
    Samething, you cannot use it, popular for battle priest.
    
    Morning Star:
    You cannot use it, one of the most strongest mace you can buy from shop.
    
    Sword Mace:
    One of the most strongest mace, I think you cannot get from shop, you
    also cannot use it.
    
    Stunner:
    This is not a rare mace but you cannot use it, it can stun enermy too.
    
    Rare mace
    Hard to get, one of them is a god equipment, most of them cannot be
    used by supernovice.
    
    Spike:
    Can be only used by acolyte, player will fall into darkness and does
    ctrical ATk, can be odtain from tiger guised fiend in louyang dungen.
    
    Golden Mace:
    A gold mace that does 130 ATK power but can only be used be acolyte
    cls. Drop by golden bug.
    
    Long Mace:
    Drop by moonlight, this mace increase range by two but can only be use
    by acolyte cls.
    
    Slash:
    It can cause instant death at low rate. Don't know where to get it,
    but can only be use by acolyte cls.
    
    Iron Driver:
    A mace that people used to play golf, drop by lord of death and turtle
    general. CAn only be used by monk and priest, adds range by two.
    
    Quadrille:
    What is this also don't know, all I know is it can be used by acolyte
    cls.
    
    Wrench:
    Does 115 attack power,it causes random effect of freeze, stun, blind or poison.
    You can get it from tresure box.
    
    Grand Cross:
    Holy element mace look likt a cross, but don't know where to get it.
    
    Mjolnir(secret god equipment):
    The strongest weapon ever, does 250 damage and adds STR by 15 and DEX
    by 40. You have to do a quest to get it but the items are hard to get,
    but if you can get it, then you are the luckly one. Can be used by
    supernovice I reapeat, can be used by supernovice.
    
    I will end the mace part, now lets continute to axe.
    
    ---
    axe
    ---
    Note: Axe has high ATK but can lower your speed
    
    Axe:
    The most lousy axe even with 4 slots, throw it away.
    
    This is the only axe you can use i will continute to rare axe.
    
    Rare axe
    Some rare axe can be used by supernovice, read on to find out.
    
    Orcish Axe:
    Orc's axe, does 75 ATK only, useless. You should be able to get from
    high orc and orc worrior. Can be used my supernovice.
    
    Cleaver:
    Don't know where to get it but has a quite high ATK power of 140.
    
    War Axe:
    This axe adds dex and luk +2 but I forget where to get it, if I am right, drop
    by baphomet event, chimera, incubus, lord of death and
    turtle general.
    
    ==========================
    XIV: Secret of supernovice
    ==========================
    Now here we are, the secrets of supernovice. There are all together
    five, now lets look what is it.
    
    Secret 1. Super Novice has its own level up angel When leveling-up,
    this guardian angel is different from those of the other classes.
    She may cast a random skill including, Kyrie Eleison, Magnificat, Gloria,
    Suffragium or Impositio Manus on the Super Novice.
    
    Secret 2. [Doridori] commands restore HP/SP two times faster
    A super novice insists that head-shaking supposedly speeds up his SP
    restoration.
    
    Secret 3. Guardian Angel casts Mental Strength on Super Novices
    According to hearsay, when a Super Novice`s HP reaches 0, their Guardian Angel
    may appear to refill his HP. She may also cast Mental Strength.
    
    Secret 4. A strange phenomenon when the Super Novice`s EXP reaches increments
    of 10% such as, at 10.0%, 20.0% - 80.0%, 90.0%.
    During these times the Super Novice has been rumored to summon his Guardian
    Angel for help, but unfortunately, nobody knows for sure how to summon the
    Guardian Angel.
    
    Method of doing it: The base experience of character must be either 10.0%,
    20.0%, 30.0%, 40.0%, 50.0%, 60.0%, 70.0%, 80.0% or 90.0%. Then type the
    following sentences in public channel:
    Can you hear my voice, Angel? ^^;
    I am Super Novice PlayerNameYeah~
    Help me please~
    
    Notice:
    1.You need to type 4 sentences; You may type any words for last sentence.
    2.All alphabets are case-sensitive and all symbols and spaces must exactly same
    as above.
    3.PlayerName is refer to the character name of the Super Novice in the game.
    4. Please don't type the sentences above too fast in public channel.
    
    Note: Some servers may have update it, so please refer to the offical webside.
    
    Secret 5. If a Super Novice can manage to avoid even a single death...
    Something special will be given to the Novice. However, nobody has accomplished
    this amazing feat.
    
    =================
    XV: How to change
    =================
    1: To become a Super Novice, you are required to reach  base level
    45 and have job level 10 as a novice. Meet Tzerero in Al De Baran
    for the job change test once you fulfill the requirements.
    
    2: Talk to Tzerero for the job change quest.
    
    3: When you bring the required items, you will pass the test.
    Items: stickly mucus X30, Resins X30
    
    Tips: The collecting item quest can start right away when you are
    training as a novice.
    
    ==============================
    XVI: The skills of supernovice
    ==============================
    Supernovice have almost all first class job skills, lets look at them.
    
    One-Handed Sword Mastery
    
    Pre-requisites: None
    Active or Passive?: Passive
    SP Use: None
    
    Level 1 : ATK +4
    Level 2 : ATK +8
    Level 3 : ATK +12
    Level 4 : ATK +16
    Level 5 : ATK +20
    Level 6 : ATK +24
    Level 7 : ATK +28
    Level 8 : ATK +32
    Level 9 : ATK +36
    Level 10: ATK +40
    
    Comments: You may want to up this skill but I prefer to use daggers.
    
    Fast HP Recovery
    
    Pre-requisites: None
    Active or Passive?: Passive
    SP Use: None
    
    Level 1 : 5 + (Max HP*0.2%) HP every 10 seconds, extra 10% from
    healing items
    Level 2 : 10 + (Max HP*0.4%) HP every 10 seconds, extra 20% from healing items
    Level 3 : 15 + (Max HP*0.6%) HP every 10 seconds, extra 30% from healing items
    Level 4 : 20 + (Max HP*0.8%) HP every 10 seconds, extra 40% from healing items
    Level 5 : 25 + (Max HP*0.10%) HP every 10 seconds, extra 50% from healing items
    Level 6 : 30 + (Max HP*0.12%) HP every 10 seconds, extra 60% from healing items
    Level 7 : 35 + (Max HP*0.14%) HP every 10 seconds, extra 70% from healing items
    Level 8 : 40 + (Max HP*0.16%) HP every 10 seconds, extra 80% from healing items
    Level 9 : 45 + (Max HP*0.18%) HP every 10 seconds, extra 90% from healing items
    Level 10: 50 + (Max HP*0.20%) HP every 10 seconds, extra 100% from healing items
    
    Comments: This is a fantastic skill, since it really reduces your reliance on
    potions. Also note, you get the HP bonus only while standing still or sitting.
    If you want to up this skill, you must up
    the skill fast SP recovery.
    
    Bash
    
    Pre-requisites: None
    Active or Passive?: Active
    SP Use: 8 SP up until level 5, 15 SP from 6 up
    
    Level 1 : 130% Damage, +5 HIT
    Level 2 : 160% Damage, +10 HIT
    Level 3 : 190% Damage, +15 HIT
    Level 4 : 220% Damage, +20 HIT
    Level 5 : 250% Damage, +25 HIT
    Level 6 : 280% Damage, +30 HIT
    Level 7 : 310% Damage, +35 HIT
    Level 8 : 340% Damage, +40 HIT
    Level 9 : 370% Damage, +45 HIT
    Level 10: 400% Damage, +50 HIT
    
    Comments: A very very good skill, you should lead off every attack with this
    skill if you have the SP. This is a recomended skill.
    
    Magnum Break
    
    Pre-requisites: Level 5 Bash
    Active or Passive?: Active
    SP Use: 15 SP
    
    Level 1 : 20 Hp used, 115% Damage
    Level 2 : 20 Hp used, 130% Damage
    Level 3 : 19 Hp used, 145% Damage
    Level 4 : 19 Hp used, 160% Damage
    Level 5 : 18 Hp used, 175% Damage
    Level 6 : 18 Hp used, 190% Damage
    Level 7 : 17 Hp used, 205% Damage
    Level 8 : 17 Hp used, 220% Damage
    Level 9 : 16 Hp used, 235% Damage
    Level 10: 16 Hp used, 250% Damage
    
    Comments: Magnum Break has the fire attribute, so against some enemies it will
    hurt more, while others less. It also has the ability to push enemies back, so
    is handy when you are getting mobbed. If you want to
    kill wispers,
    
    Provoke
    
    Pre-requisites: None
    Active or Passive?: Active
    SP Use: Varying SP Use
    
    Level 1 : ATK +2%, DEF -6%, 4 SP used, 53% chance of success
    Level 2 : ATK +4%, DEF -12%, 5 SP used, 56% chance of success
    Level 3 : ATK +6%, DEF -18%, 6 SP used, 59% chance of success
    Level 4 : ATK +8%, DEF -24%, 7 SP used, 62% chance of success
    Level 5 : ATK +10%, DEF -30%, 8 SP used, 65% chance of success
    Level 6 : ATK +12%, DEF -36%, 9 SP used, 68% chance of success
    Level 7 : ATK +14%, DEF -42%, 10 SP used, 71% chance of success
    Level 8 : ATK +16%, DEF -48%, 11 SP used, 74% chance of success
    Level 9 : ATK +18%, DEF -54%, 12 SP used, 77% chance of success
    Level 10: ATK +20%, DEF -60%, 13 SP used, 80% chance of success
    
    Comments: Not very useful. Though it does reduce the defense of an enemy a good
    amount at higher levels, and works on percentages, it also increases attack.
    But supernovice need to save for other skills so leave it.
    
    Endure
    
    Pre-requisites: Level 5 Provoke
    Active or Passive?: Active
    SP Use: 15 SP
    
    Level 1 : 10 Seconds
    Level 2 : 13 Seconds
    Level 3 : 16 Seconds
    Level 4 : 19 Seconds
    Level 5 : 22 Seconds
    Level 6 : 25 Seconds
    Level 7 : 28 Seconds
    Level 8 : 31 Seconds
    Level 9 : 34 Seconds
    Level 10: 37 Seconds
    
    Comments: Useless, no VIT somemore, so skip it.
    
    Double Attack
    
    Pre-requisites: None
    Active or Passive?: Passive
    SP Use: None
    
    Level 1 : 5% to double attack
    Level 2 : 10% to double attack
    Level 3 : 15% to double attack
    Level 4 : 20% to double attack
    Level 5 : 25% to double attack
    Level 6 : 30% to double attack
    Level 7 : 35% to double attack
    Level 8 : 40% to double attack
    Level 9 : 45% to double attack
    Level 10: 50% to double attack
    
    Comments: Good skill for all types of supernovice, a recomanded skill
    if you are using dagger.
    
    Increase Dodge
    
    Pre-requisites: None
    Active or Passive?: Passive
    SP Use: None
    
    Level 1 : Flee increased by 3
    Level 2 : Flee increased by 6
    Level 3 : Flee increased by 9
    Level 4 : Flee increased by 12
    Level 5 : Flee increased by 15
    Level 6 : Flee increased by 18
    Level 7 : Flee increased by 21
    Level 8 : Flee increased by 24
    Level 9 : Flee increased by 27
    Level 10: Flee increased by 30
    
    Comments: A very useful skill, since your flee is how often you dodge.  You
    must max this one if you are an AGI type supernovice.
    
    Envenom
    
    Pre-requisites: None
    Active or Passive?: Active
    SP Use: 12 SP
    
    Level 1 : +15 ATK, 14% Chance to Poison
    Level 2 : +30 ATK, 18% Chance to Poison
    Level 3 : +45 ATK, 22% Chance to Poison
    Level 4 : +60 ATK, 26% Chance to Poison
    Level 5 : +75 ATK, 30% Chance to Poison
    Level 6 : +90 ATK, 34% Chance to Poison
    Level 7 : +105 ATK, 38% Chance to Poison
    Level 8 : +120 ATK, 42% Chance to Poison
    Level 9 : +135 ATK, 46% Chance to Poison
    Level 10: +150 ATK, 50% Chance to Poison
    
    Comments: The Thief's bash, sort of. The poison effect is nice, as it really
    weakens the enemy. The extra attack is handy too. There are better skills, but
    it's still not a bad choice. You can chose between bash and envernom.
    
    Steal
    
    Pre-requisites: None
    Active or Passive?: Active
    SP Use: 10 SP
    
    Level 1 : 13% Success
    Level 2 : 16% Success
    Level 3 : 19% Success
    Level 4 : 22% Success
    Level 5 : 25% Success
    Level 6 : 28% Success
    Level 7 : 31% Success
    Level 8 : 34% Success
    Level 9 : 37% Success
    Level 10: 40% Success
    
    Note: Your DEX also effects your success chance
    
    Comments: Do you need this, optional for you.
    
    Hide
    
    Pre-requisites: Level 5 Steal
    Active or Passive?: Active
    SP Use: 10 SP, then drains additional SP while being used
    
    Level 1 : 30 second duration, 1 SP per 5 seconds addition SP consumed
    Level 2 : 60 second duration, 1 SP per 6 seconds addition SP consumed
    Level 3 : 90 second duration, 1 SP per 7 seconds addition SP consumed
    Level 4 : 120 second duration, 1 SP per 8 seconds addition SP consumed
    Level 5 : 150 second duration, 1 SP per 9 seconds addition SP consumed
    Level 6 : 180 second duration, 1 SP per 10 seconds addition SP consumed
    Level 7 : 210 second duration, 1 SP per 11 seconds addition SP consumed
    Level 8 : 240 second duration, 1 SP per 12 seconds addition SP consumed
    Level 9 : 270 second duration, 1 SP per 13 seconds addition SP consumed
    Level 10: 300 second duration, 1 SP per 14 seconds addition SP consumed
    
    Comments: This skill have 2 uses, 1 is to escape from monsters(except
    bug type), the other one is to make the person who kill steal your
    monster and make him run away or killed by the monster. It is your
    choice welther you want to up this skill.
    
    Detoxify
    
    Pre-requisites: Level 3 Envenom
    Active or Passive?: Active
    SP Use: ???
    
    Level 1 : Cures poison
    
    Comments: Hey, its only 1 point. Handy, but a handful of green herbs can
    easilly replace it. But it is optional for you anyway.
    
    Owl's Eye
    
    Pre-requisites: None
    Active or Passive?: Passive
    SP Use: None
    
    Level 1 : DEX +1
    Level 2 : DEX +2
    Level 3 : DEX +3
    Level 4 : DEX +4
    Level 5 : DEX +5
    Level 6 : DEX +6
    Level 7 : DEX +7
    Level 8 : DEX +8
    Level 9 : DEX +9
    Level 10: DEX +10
    
    Comments: The only skill in RO that actually improves a stat. This
    skill is recomanded for every supernovice as this skill increase DEX.
    
    Vulture's Eye
    
    Pre-requisites: Level 3 Owl's Eye
    Active of Passive? Passive
    SP Use: None
    
    Level 1 : +1 Bow Range, +1 HIT
    Level 2 : +2 Bow Range, +2 HIT
    Level 3 : +3 Bow Range, +3 HIT
    Level 4 : +4 Bow Range, +4 HIT
    Level 5 : +5 Bow Range, +5 HIT
    Level 6 : +6 Bow Range, +6 HIT
    Level 7 : +7 Bow Range, +7 HIT
    Level 8 : +8 Bow Range, +8 HIT
    Level 9 : +9 Bow Range, +9 HIT
    Level 10: +10 Bow Range, +10 HIT
    
    Comments: Emm...useless, make it lvl 1 to have attention concentrate.
    
    Attention Concentrate
    
    Pre-Requisites: Level 1 Vulture's Eye
    Active or Passive?: Active
    SP Use: Varying SP use
    
    Level 1 : DEX and AGI up 3%, lasts 60 sec.  25 SP per use.
    Level 2 : DEX and AGI up 4%, lasts 80 sec.  30 SP per use.
    Level 3 : DEX and AGI up 5%, lasts 100 sec.  35 SP per use.
    Level 4 : DEX and AGI up 6%, lasts 120 sec.  40 SP per use.
    Level 5 : DEX and AGI up 7%, lasts 140 sec.  45 SP per use.
    Level 6 : DEX and AGI up 8%, lasts 160 sec.  50 SP per use.
    Level 7 : DEX and AGI up 9%, lasts 180 sec.  55 SP per use.
    Level 8 : DEX and AGI up 10%, lasts 200 sec.  60 SP per use.
    Level 9 : DEX and AGI up 11%, lasts 220 sec.  65 SP per use.
    Level 10: DEX and AGI up 12%, lasts 240 sec.  70 SP per use.
    
    Comments: This Skill works on percentages, which is nice, since it never
    becomes outdated. This skill becomes the AGI supernovice increase speed skill,
    recomanded for AGI types.
    
    SP Recovery
    
    Pre-requisites: None
    Active or Passive?: Passive
    SP Use: None
    
    Level 1 : 3 + (Max SP*0.2%) SP every 10 seconds
    Level 2 : 6 + (Max SP*0.4%) SP every 10 seconds
    Level 3 : 9 + (Max SP*0.6%) SP every 10 seconds
    Level 4 : 12 + (Max SP*0.8%) SP every 10 seconds
    Level 5 : 15 + (Max SP*0.10%) SP every 10 seconds
    Level 6 : 18 + (Max SP*0.12%) SP every 10 seconds
    Level 7 : 21 + (Max SP*0.14%) SP every 10 seconds
    Level 8 : 24 + (Max SP*0.16%) SP every 10 seconds
    Level 9 : 27 + (Max SP*0.18%) SP every 10 seconds
    Level 10: 30 + (Max SP*0.20%) SP every 10 seconds
    
    Comments: A good skill to get, up this skill when you have increase
    HP recovery.
    
    Sight
    
    Pre-requisites: None
    Active or Passive?: Active
    SP Use: 10 SP
    
    Level 1 : Allows you to use Sight
    
    Comments: Chose between runwatch and sight if you need it
    
    Napalm Beat
    
    Pre-requisites: None
    Active or Passive?: Active
    SP Use: 9 SP
    
    Level 1 : MATK * 0.8 Damage
    Level 2 : MATK * 0.9 Damage
    Level 3 : MATK * 1.0 Damage
    Level 4 : MATK * 1.1 Damage
    Level 5 : MATK * 1.2 Damage
    Level 6 : MATK * 1.3 Damage
    Level 7 : MATK * 1.4 Damage
    Level 8 : MATK * 1.5 Damage
    Level 9 : MATK * 1.6 Damage
    Level 10: MATK * 1.7 Damage
    
    Comments: This skill does Ghost type damage.  It doesn't cost much SP, has no
    cast time, and splash damage but weak. For INT types only.
    
    Soul Strike
    
    Pre-requisites: Level 5 Napalm Beat
    Active or Passive?: Active
    SP Use: Varying SP Use
    
    Level 1 : 1 Spirits, 15 SP, 1/2 Second Cast Time
    Level 2 : 1 Spirits, 18 SP, 1/2 Second Cast Time
    Level 3 : 2 Spirits, 21 SP, 1/2 Second Cast Time
    Level 4 : 2 Spirits, 24 SP, 1/2 Second Cast Time
    Level 5 : 3 Spirits, 27 SP, 1/2 Second Cast Time
    Level 6 : 3 Spirits, 30 SP, 1/2 Second Cast Time
    Level 7 : 4 Spirits, 33 SP, 1/2 Second Cast Time
    Level 8 : 4 Spirits, 36 SP, 1/2 Second Cast Time
    Level 9 : 5 Spirits, 39 SP, 1/2 Second Cast Time
    Level 10: 5 Spirits, 42 SP, 1/2 Second Cast Time
    
    Comments: The only advantage to this spell over bolts is its very fast casting
    time. It also does Ghost damage, and is fairly weak. I'd recommend skipping it.
    For INT type only if they want to use this
    skill.
    
    Safety Wall
    
    Pre-requisites: Level 7 Napalm Beat, Level 5 Soul Strike
    Active or Passive?: Active
    SP Use: Varying SP Use, 1 Blue Gemstone
    
    Level 1 : Protection from 2 attacks, 4 second cast time, 30 SP used
    Level 2 : Protection from 3 attacks, 3.5 second cast time, 30 SP used
    Level 3 : Protection from 4 attacks, 3 second cast time, 30 SP used
    Level 4 : Protection from 5 attacks, 2.5 second cast time, 35 SP used
    Level 5 : Protection from 6 attacks, 2 second cast time, 35 SP used
    Level 6 : Protection from 7 attacks, 1.5 second cast time, 35 SP used
    Level 7 : Protection from 8 attacks, 1 second cast time, 40 SP used
    Level 8 : Protection from 9 attacks, 1 second cast time, 40 SP used
    Level 9 : Protection from 10 attacks, 1 second cast time, 40 SP used
    Level 10: Protection from 11 attacks, 1 second cast time, 40 SP used
    
    Comments: Basically Kyrie... except in consumes a Blue Gem! For INT type only
    if they want to use this skill.
    
    Cold Bolt
    
    Pre-requisites: None
    Active or Passive?: Active
    SP Use: Varying SP Use
    
    Level 1 : 1 Bolts, 12 SP
    Level 2 : 2 Bolts, 14 SP
    Level 3 : 3 Bolts, 16 SP
    Level 4 : 4 Bolts, 18 SP
    Level 5 : 5 Bolts, 20 SP
    Level 6 : 6 Bolts, 22 SP
    Level 7 : 7 Bolts, 24 SP
    Level 8 : 8 Bolts, 26 SP
    Level 9 : 9 Bolts, 28 SP
    Level 10: 10 Bolts, 30 SP
    
    Comments: Essentail for most, as you'll want Frost Diver. Ice is also a pretty
    versatile element, you can use it on almost anything. Each additional bolt adds
    to the spell's cast time. Damage per bolt depends on MATK. For INT type only if
    they want to use this skill.
    
    Frost Diver
    
    Pre-requisites: Level 5 Cold Bolt
    Active or Passive?: Active
    SP Use: Varying SP Use
    
    Level 1 : 110% MATK, 3 Second Freezing Time, 38% Freeze Chance, 25 SP per use
    Level 2 : 120% MATK, 6 Second Freezing Time, 41% Freeze Chance, 24 SP per use
    Level 3 : 130% MATK, 9 Second Freezing Time, 44% Freeze Chance, 23 SP per use
    Level 4 : 140% MATK, 12 Second Freezing Time, 47% Freeze Chance, 22 SP per use
    Level 5 : 150% MATK, 15 Second Freezing Time, 50% Freeze Chance, 21 SP per use
    Level 6 : 160% MATK, 18 Second Freezing Time, 53% Freeze Chance, 20 SP per use
    Level 7 : 170% MATK, 21 Second Freezing Time, 56% Freeze Chance, 19 SP per use
    Level 8 : 180% MATK, 24 Second Freezing Time, 59% Freeze Chance, 18 SP per use
    Level 9 : 190% MATK, 27 Second Freezing Time, 62% Freeze Chance, 17 SP per use
    Level 10: 200% MATK, 30 Second Freezing Time, 65% Freeze Chance, 16 SP per use
    
    Note: Enemy MDEF further reduces the Freezing chance.
    
    Comments: This damages the enemy, as well as freezing them. While frozen, they
    become weak against Wind. They also do not move, obviously. After freezing
    them, you can cast a Lightning spell for some pretty amazing damage.  This is a
    phenomenal spell. For INT type only if they want to use this skill.
    
    
    Lightning Bolt
    
    Pre-requisites: None
    Active or Passive?: Active
    SP Use: Varying SP Use
    
    Level 1 : 1 Bolts, 12 SP
    Level 2 : 2 Bolts, 14 SP
    Level 3 : 3 Bolts, 16 SP
    Level 4 : 4 Bolts, 18 SP
    Level 5 : 5 Bolts, 20 SP
    Level 6 : 6 Bolts, 22 SP
    Level 7 : 7 Bolts, 24 SP
    Level 8 : 8 Bolts, 26 SP
    Level 9 : 9 Bolts, 28 SP
    Level 10: 10 Bolts, 30 SP
    
    Comments: Combines with frost driver if you like. For INT type only if they
    want to use this skill.
    
    Thunder Storm
    
    Pre-requisites: Level 4 Lightning Bolt
    Active or Passive?: Active
    SP Use: Varying SP Use
    
    Level 1 : 1 Bolts, 29 SP per use
    Level 2 : 2 Bolts, 34 SP per use
    Level 3 : 3 Bolts, 39 SP per use
    Level 4 : 4 Bolts, 44 SP per use
    Level 5 : 5 Bolts, 49 SP per use
    Level 6 : 6 Bolts, 54 SP per use
    Level 7 : 7 Bolts, 59 SP per use
    Level 8 : 8 Bolts, 64 SP per use
    Level 9 : 9 Bolts, 69 SP per use
    Level 10: 10 Bolts, 74 SP per use
    
    Comments: Just like stom just or any wide skill but I don't recomand
    it. For INT type only if they want to use this skill.
    
    Fire Bolt
    
    Pre-requisites: None
    Active or Passive?: Active
    SP Use: Varying SP Use
    
    Level 1 : 1 Bolts, 12 SP
    Level 2 : 2 Bolts, 14 SP
    Level 3 : 3 Bolts, 16 SP
    Level 4 : 4 Bolts, 18 SP
    Level 5 : 5 Bolts, 20 SP
    Level 6 : 6 Bolts, 22 SP
    Level 7 : 7 Bolts, 24 SP
    Level 8 : 8 Bolts, 26 SP
    Level 9 : 9 Bolts, 28 SP
    Level 10: 10 Bolts, 30 SP
    
    Comments: Probably the best bolt, since more enemies are weak against fire than
    the other elements. Each additional bolt adds to the spell's cast time. Damage
    per bolt depends on MATK. For INT type only if they want to use this skill.
    
    Fire Ball
    
    Pre-requisites: Level 4 Fire Bolt
    Active or Passive?: Active
    SP Use: 25 SP
    
    Level 1 : 95% Damage
    Level 2 : 100% Damage
    Level 3 : 105% Damage
    Level 4 : 110% Damage
    Level 5 : 115% Damage
    Level 6 : 120% Damage
    Level 7 : 125% Damage
    Level 8 : 130% Damage
    Level 9 : 135% Damage
    Level 10: 140% Damage
    
    Comments: This spell is much like Napalm Beat.  It also can hit more than one
    enemy with it's splash damage, and the damage increases with each skill point.
    Not a very good skill though, due to its low damage.  Get it to 5 for Fire
    Wall. For INT type only if they want to use this skill.
    
    Fire Wall
    
    Pre-requisites: Level 5 Fire Ball, Level 1 Sight
    Active or Passive?: Active
    SP Use: 40 SP
    
    Level 1 : 3 Hits, 4 Second duration, 2 second casting time
    Level 2 : 4 Hits, 8 Second duration, 1.85 second casting time
    Level 3 : 5 Hits, 12 Second duration, 1.7 second casting time
    Level 4 : 6 Hits, 16 Second duration, 1.55 second casting time
    Level 5 : 7 Hits, 20 Second duration, 1.4 second casting time
    Level 6 : 8 Hits, 24 Second duration, 1.25 second casting time
    Level 7 : 9 Hits, 28 Second duration, 1.1 second casting time
    Level 8 : 10 Hits, 32 Second duration, 0.95 second casting time
    Level 9 : 11 Hits, 36 Second duration, 0.8 second casting time
    Level 10: 12 Hits, 40 Second duration, 0.65 second casting time
    
    Comments: Can block monsters when there are a lot, you can get this
    too if you like.
    
    Stone Curse
    
    Pre-requisites: None
    Active or Passive?: Active
    SP Use: Varying SP Use, Red Gemstone
    
    Level 1 : 24% Chance to Petrify, 25 SP per cast
    Level 2 : 28% Chance to Petrify, 24 SP per cast
    Level 3 : 32% Chance to Petrify, 23 SP per cast
    Level 4 : 36% Chance to Petrify, 22 SP per cast
    Level 5 : 40% Chance to Petrify, 21 SP per cast
    Level 6 : 44% Chance to Petrify, 20 SP per cast
    Level 7 : 48% Chance to Petrify, 19 SP per cast
    Level 8 : 52% Chance to Petrify, 18 SP per cast
    Level 9 : 56% Chance to Petrify, 17 SP per cast
    Level 10: 60% Chance to Petrify, 16 SP per cast
    
    Note: LUK also enhances Petrification success
    
    Comments: Turns the enemy to stone, and drains their HP 1% every 5 seconds
    until they are left with 1 HP. Complete crap. Could be semi-useful in WoE,
    except any guild worth their Emperium is going to have a Priest that will just
    cast Status Recovery. To drain the enemy to 1 HP, you'll have to wait 500
    seconds, or a little over 8 minutes. Don't think thats gonna happen in WoE, and
    its stupid to use it on monsters.
    For INT type only if they want to use this skill.
    
    Heal
    
    Pre-Requisites: None
    Active or Passive?: Active
    SP Use: Varying SP Use
    
    Level 1 : 13 SP
    Level 2 : 16 SP
    Level 3 : 19 SP
    Level 4 : 22 SP
    Level 5 : 25 SP
    Level 6 : 28 SP
    Level 7 : 31 SP
    Level 8 : 34 SP
    Level 9 : 37 SP
    Level 10: 40 SP
    
    Note: The higher the skill level, the more powerful the heal is.
    
    Comments: You may want to get this too but best for INT types.
    
    Divine Protection
    
    Pre-Requisites: None
    Active or Passive?: Passive
    SP Use: None
    
    Level 1 : DEF +3
    Level 2 : DEF +6
    Level 3 : DEF +9
    Level 4 : DEF +12
    Level 5 : DEF +15
    Level 6 : DEF +18
    Level 7 : DEF +21
    Level 8 : DEF +24
    Level 9 : DEF +28
    Level 10: DEF +30
    
    Note: This is VIT DEF, not Armor DEF. Thus maxed, damage would be reduced by
    30, not 30%.
    
    Note 2: This extra defense is only against Undead, obviously.
    
    Comments: Completely waste of skill points, leave it.
    
    DemonsBane
    
    Pre-Requisites: Level 3 Divine Protection
    Active or Passive?: Passive
    SP Use: None
    
    Level 1 : ATK +3
    Level 2 : ATK +6
    Level 3 : ATK +9
    Level 4 : ATK +12
    Level 5 : ATK +15
    Level 6 : ATK +18
    Level 7 : ATK +21
    Level 8 : ATK +24
    Level 9 : ATK +28
    Level 10: ATK +30
    
    Note: Only works against the Undead
    
    Comments: Crap. Only get it if you need to for other skills.
    
    Ruwach
    
    Pre-Requisites: None
    Active or Passive?: Active
    SP Use: 10 SP
    
    Level 1 : Lets you use Ruwach
    
    Comments: As I say, chose between sight and runwatch before you touch
    this. But you will have teleport if you get this.
    
    Signum Crucis
    
    Pre-Requisites: Level 3 Demon Bane
    Active or Passive?: Active
    SP Use: 35
    
    Level 1 : -12 DEF to every Undead/Dark enemy you see, 27% success chance
    Level 2 : -14 DEF to every Undead/Dark enemy you see, 29% success chance
    Level 3 : -16 DEF to every Undead/Dark enemy you see, 31% success chance
    Level 4 : -18 DEF to every Undead/Dark enemy you see, 33% success chance
    Level 5 : -20 DEF to every Undead/Dark enemy you see, 35% success chance
    Level 6 : -22 DEF to every Undead/Dark enemy you see, 37% success chance
    Level 7 : -24 DEF to every Undead/Dark enemy you see, 39% success chance
    Level 8 : -26 DEF to every Undead/Dark enemy you see, 41% success chance
    Level 9 : -28 DEF to every Undead/Dark enemy you see, 43% success chance
    Level 10: -30 DEF to every Undead/Dark enemy you see, 45% success chance
    
    Comments: The skill drops the defense of all undead enemies on your screen.
    Undead already have extremely little defense, its mostly a waste. Might as well
    leave it.
    
    Angelus
    
    Pre-Requisites: Level 3 Divine Protection
    Active or Passive?: Active
    SP Use: 40 SP
    
    Level 1 : 105% VIT defense to you and your party, 30 Second Duration
    Level 2 : 110% VIT defense to you and your party, 60 Second Duration
    Level 3 : 115% VIT defense to you and your party, 90 Second Duration
    Level 4 : 120% VIT defense to you and your party, 120 Second Duration
    Level 5 : 125% VIT defense to you and your party, 150 Second Duration
    Level 6 : 130% VIT defense to you and your party, 180 Second Duration
    Level 7 : 135% VIT defense to you and your party, 210 Second Duration
    Level 8 : 140% VIT defense to you and your party, 240 Second Duration
    Level 9 : 145% VIT defense to you and your party, 270 Second Duration
    Level 10: 150% VIT defense to you and your party, 300 Second Duration
    
    Comments: You may want to get this skill too, but useless since you have no VIT.
    
    Blessing
    
    Pre-Requisites: Level 5 Divine Protection
    Active or Passive?: Active
    SP Use: Varying SP use
    
    Level 1 : STR, INT, and DEX +1, 28 SP per use, 60 Second Duration
    Level 2 : STR, INT, and DEX +2, 32 SP per use, 80 Second Duration
    Level 3 : STR, INT, and DEX +3, 36 SP per use, 100 Second Duration
    Level 4 : STR, INT, and DEX +4, 40 SP per use, 120 Second Duration
    Level 5 : STR, INT, and DEX +5, 44 SP per use, 140 Second Duration
    Level 6 : STR, INT, and DEX +6, 48 SP per use, 160 Second Duration
    Level 7 : STR, INT, and DEX +7, 52 SP per use, 180 Second Duration
    Level 8 : STR, INT, and DEX +8, 56 SP per use, 200 Second Duration
    Level 9 : STR, INT, and DEX +9, 60 SP per use, 220 Second Duration
    Level 10: STR, INT, and DEX +10, 64 SP per use, 240 Second Duration
    
    Comments: Great skill, all supernovice must have this.
    
    Increase AGI
    
    Pre-Requisites: Level 1 Heal
    Active or Passive?: Active
    SP Use: Varying SP Use
    
    Level 1 : AGI +3, 18 SP per use, 60 Second Duration
    Level 2 : AGI +4, 21 SP per use, 80 Second Duration
    Level 3 : AGI +5, 24 SP per use, 100 Second Duration
    Level 4 : AGI +6, 27 SP per use, 120 Second Duration
    Level 5 : AGI +7, 30 SP per use, 140 Second Duration
    Level 6 : AGI +8, 33 SP per use, 160 Second Duration
    Level 7 : AGI +9, 36 SP per use, 180 Second Duration
    Level 8 : AGI +10, 39 SP per use, 200 Second Duration
    Level 9 : AGI +11, 42 SP per use, 220 Second Duration
    Level 10: AGI +12, 45 SP per use, 240 Second Duration
    
    Note: This skill also increases walking speed.
    
    Comments: Very good skill for AGI type, they can use attention concentrate and
    this skill to make their speed more faster.
    
    Decrease AGI
    
    Pre-Requisites: Level 1 Increase AGI
    Active or Passive?: Active
    SP Use: Varying SP Use
    
    Level 1 : AGI -3, 15 SP per use, 53% Success Chance, 40 Second Duration
    Level 2 : AGI -4, 17 SP per use, 56% Success Chance, 50 Second Duration
    Level 3 : AGI -5, 19 SP per use, 59% Success Chance, 60 Second Duration
    Level 4 : AGI -6, 21 SP per use, 62% Success Chance, 70 Second Duration
    Level 5 : AGI -7, 23 SP per use, 65% Success Chance, 80 Second Duration
    Level 6 : AGI -8, 25 SP per use, 68% Success Chance, 90 Second Duration
    Level 7 : AGI -9, 27 SP per use, 71% Success Chance, 100 Second Duration
    Level 8 : AGI -10, 29 SP per use, 74% Success Chance, 110 Second Duration
    Level 9 : AGI -11, 31 SP per use, 77% Success Chance, 120 Second Duration
    Level 10: AGI -12, 33 SP per use, 80% Success Chance, 130 Second Duration
    
    Note: This skill also decreases walking speed.
    
    Comments: If you're going to get it, only get level 1. Decreasing the
    movement speed of enemies is handy.
    
    Aqua Benedicta
    
    Pre-Requisites: None
    Active or Passive?: Active
    SP Use: 10
    
    Level 1 : Can create Holy Water
    
    Note: This skill requires you to stand in water
    
    Comments: Useless, skip it.
    
    Pneuma
    
    Pre-Requisites: Ruwach Level 1
    Active or Passive?: Active
    SP Use: 10
    
    Level 1 : Activates Pneuma
    
    Comments: Renders all projectiles in the area useless.  Useful for avoiding
    Archer Skeletons, Hydras, kicking the crap out of Archers PvP, etc. A great
    skill that you'll probably want but a waste of skill
    points. Optional for you.
    
    Cure
    
    Pre-Requisites: Level 2 Heal
    Active or Passive?: Active
    SP Use: 15
    
    Level 1 : Cures Silence, Chaos, Blind
    
    Comments: Useless, only good for AGI types as they cannot lose any flee rates.
    
    Teleportation
    
    Pre-Requisites: Level 1 Ruwach
    Active or Passive?: Active
    SP Use: 9 SP
    
    Level 1 : Warps to random position on map
    Level 2 : Warps to Save Point
    
    Comments: It'll save you some wings, anyway. Get it for Warp Portal.
    It also can let you run away from monsters.
    
    Warp Porta
    
    Pre-Requisites: Level 2 Teleportation
    Active or Passive?: Active
    SP Use: Varying SP Use, 1 Blue Gem
    
    Level 1 : Creates Warp Portal to Save Point, 35 SP per use
    Level 2 : Creates Warp Portal, 1 memo point allowed, 32 SP per use
    Level 3 : Creates Warp Portal, 2 memo points allowed, 29 SP per use
    Level 4 : Creates Warp Portal, 3 memo points allowed, 26 SP per use
    
    Comments: Use the /memo command to save a memo point to warp there later. You
    cannot memo everywhere, get this to lvl 2 can aready,
    max it also can.
    
    Increase Weight Limit
    
    Pre-Requisites: None
    Active or Passive?: Passive
    SP Use: None
    
    Level 1 : +100
    Level 2 : +200
    Level 3 : +300
    Level 4 : +400
    Level 5 : +500
    Level 6 : +600
    Level 7 : +700
    Level 8 : +800
    Level 9 : +900
    Level 10: +1000
    
    Comments: A somewhat useful skill.  Carrying more is always good, quite good
    too.
    
    Pushcart
    
    Pre-Requisites: Increase Weight Limit Level 5
    Active or Passive?: Passive
    SP Use: None
    
    Level 1 : 55% Walking Speed
    Level 2 : 60% Walking Speed
    Level 3 : 65% Walking Speed
    Level 4 : 70% Walking Speed
    Level 5 : 75% Walking Speed
    Level 6 : 80% Walking Speed
    Level 7 : 85% Walking Speed
    Level 8 : 90% Walking Speed
    Level 9 : 95% Walking Speed
    Level 10: 100% Walking Speed
    
    Comments: Essential for vending, as you can't make a shop without it.
    Get this of you want to carry more. The supernovice cart can only be
    rent from the kapra outside the changing place
    
    Item Appraisal
    
    Pre-Requisites: None
    Active or Passive?: Active
    SP Use: 15 SP
    
    Level 1 : Identifies Items
    
    Comments: Get it if you want. Magnifying Glasses are pretty cheap though.
    
    Discount
    
    Pre-Requisites: Increase Weight Limit Level 3
    Active or Passive?: Passive
    SP Use: None
    
    Level 1 : 7% Discount
    Level 2 : 9% Discount
    Level 3 : 11% Discount
    Level 4 : 13% Discount
    Level 5 : 15% Discount
    Level 6 : 17% Discount
    Level 7 : 19% Discount
    Level 8 : 21% Discount
    Level 9 : 23% Discount
    Level 10: 24% Discount
    
    Comments: Very good skill, an optional skill.
    
    Overcharge
    
    Pre-Requisites: Discount Level 3
    Active or Passive?: Passive
    SP Use: None
    
    Level 1 : 7% Overcharge
    Level 2 : 9% Overcharge
    Level 3 : 11% Overcharge
    Level 4 : 13% Overcharge
    Level 5 : 15% Overcharge
    Level 6 : 17% Overcharge
    Level 7 : 19% Overcharge
    Level 8 : 21% Overcharge
    Level 9 : 23% Overcharge
    Level 10: 24% Overcharge
    
    Comments: Quite good too, you may want to get this.
    
    Vending
    
    Pre-Requisites: Pushcart Level 3
    Active or Passive?: Active
    SP Use: 30 SP
    
    Level 1 : Can sell 3 items at a time
    Level 2 : Can sell 4 items at a time
    Level 3 : Can sell 5 items at a time
    Level 4 : Can sell 6 items at a time
    Level 5 : Can sell 7 items at a time
    Level 6 : Can sell 8 items at a time
    Level 7 : Can sell 9 items at a time
    Level 8 : Can sell 10 items at a time
    Level 9 : Can sell 11 items at a time
    Level 10: Can sell 12 items at a time
    
    Comments: Most people will be fine with Level 1. But I don't recomand
    it as it waste skill points.
    
    Mammonite
    
    Pre-Requisites: None
    Active or Passive?: Active
    SP Use: 5 SP
    
    Level 1 : 150% Damage, 100z per use
    Level 2 : 200% Damage, 200z per use
    Level 3 : 250% Damage, 300z per use
    Level 4 : 300% Damage, 400z per use
    Level 5 : 350% Damage, 500z per use
    Level 6 : 400% Damage, 600z per use
    Level 7 : 450% Damage, 700z per use
    Level 8 : 500% Damage, 800z per use
    Level 9 : 550% Damage, 900z per use
    Level 10: 600% Damage, 1000z per use
    
    Comments: Waste money, its effect is just like bash but slightly more
    damage tham bash, you may want to get this but I prefer bash.
    
    ==================================
    XVII: Equipments and skills needed
    ==================================
    This part will tell you what you need to equip but all will be focus on AGI
    types.
    
    Head(Upper): +4 sakat or angel chain.
    Head(middle) Angel wings
    Head(lower) Any headgear
    
    Amour: +4 novice breast(1)(novice plate amour) with theif bug card. For more
    HP, use pupa card.
    
    Robes: +4 hood(1) with wisper
    
    Boots: +4 sandles(1) with theif bug male
    
    Accessory: Clip(1) with kurle card X2 or clip(1) with lude card and clip(1)
    with quve card
    
    Sheld: +4 guard(1) with theif bug egg
    
    Weapons: Since there alot of weapons you must carry, it is best put it inside
    your cart.
    
    Main weapon: +6 stiletto(3) with desert wolf(small)
                 +6 stiletto(3) with skel worker(medium)
                 +6 stiletto(3) with minorous(large)
                 +6 full set element stiletto
    
    Others: + 6 stiletto(3) with hydra(PVP)
    
    Note: You can carry all of them in your cart.
    
    -------------
    Skills needed
    -------------
    AGI supernovice:
    
    Double attack lvl 10
    Inprove dodge lvl 10
    Enlarge weight lvl 5
    Pushcart lvl 10
    Owl eye lvl 10
    Vulture eye lvl 1
    Attention concentrate lvl 3
    Increase AGI lvl 10
    Bash lvl 10
    
    Coments: Since there are not enough points, some of the skills are not
    completed. Blessing is not increasing AGI, so that skill is ignored.
    
    I have come to the end of the guide, please enjoy.
    
    ==============
    XVIII:Creadits
    ==============
    Weggy's faq on knight skills and other skills
    
    
    Luna_'s faq on lord knight skills
    
    
    rocards.de on infomanation on weapons
    
    
    Gravity for creating the game
    
    
    and gamefaqs for posting this faq
    
    
    Copyright:2005/03 all rights reserve.