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                     R A G N A R O K   O N L I N E 
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Ragnarok Online Champion Character Guide
For PC (DOS/Windows)
FAQs/Guide created by Calx Zinra
(calxzinra21@yahoo.com)
Copyright 2004 by Calx Zinra
Created: April 21, 2005 (4.21.05)

0~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~0
| I dedicate this awesome guide to Aimee! |
0~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~0

This Guide is also dedicated to all my friends and classmates
both players and non-players of RO. 
(IV-St. Paul S.Y. 2004-2005 Lorenzo Ruiz de Manila School)

"For me, to guide means to inspire people to play more worth while, 
to learn to begin with anew as they find it and make it better."   

I AM GOING TO STRESS THIS:
I STRICTLY ADVICE THAT YOU READ THE E-MAIL POLICY BEFORE E-MAILING ME!!
I STRICTLY ADVICE THAT YOU READ THE E-MAIL POLICY BEFORE E-MAILING ME!!

Please join our yahoo groups! It's open to everybody!
    http://groups.yahoo.com/group/ro-zoe/

o-----------o
|VERSION 1.5|
o-----------o

__________________________________________________________________________
- Table of Contents ------------------------------------------------------
__________________________________________________________________________

1.	Version History
2.	Introduction
3.	Ragnarok Online
4.	Essential Stats for Champions
5.	How to get there
6.	Acolyte Skills
7.	Champion Skills
8.	Skill Builds
9.	Stat Builds
10.	FAQ's & Tips
11.	Contact Me
12.	Thank You to all 
13.	Unlegal 

__________________________________________________________________________
- I. Version History -----------------------------------------------------
__________________________________________________________________________

Version 1.0 April 21, 2005 (04/21/05)
Champion guide, nothing special ^__^

Version 1.1 May 4, 2005 (05/04/05)
Added some new descriptions on the skills.

Version 1.2 May 15, 2005 (05/15/05)
Updated the stats of the builds and the Champion's Job bonuses.

Version 1.3 July 14, 2005 (07/14/05)
FROZEN version. added better skill description and laternative names for
the skills.

Version 1.4 August 25, 2005 (08/25/05)
FROZEN, updated descriptions.

Version 1.5 November 4, (11/04/05)
Thawed the guide, stay glued for possible updates
since the Transcendence classes have reached our shores.
Updated most of the champion skills and added a new build that is bound
to be a cookie cutter. /heh

__________________________________________________________________________     
- II. Introduction ------------------------------------------------------- 
__________________________________________________________________________

The following information found in this guide is mostly based on my 
experience in playing in pRO (Philippines) version of Ragnarok Online,
playing in private servers (ya, I know it's illegal and all...)
and reading other FAQs/guides on gamefaqs and some of my theories & 
observations.
__________________________________________________________________________
- III. Ragnarok Online ---------------------------------------------------
__________________________________________________________________________

Ragnarok Online is a Massively Multiplayer Online Role-Playing Game
made by Gravity and was inspired by Lee-Myoungin's Manhwa "Ragnarok".
The game is highly addictive due to its many factors (too many to mention)
and lets you interact with many other players in your country or 
all over the world.

People would say, "Once you come in... You'll never get out"
Well that's how addictive RO is. (For us gamers)

__________________________________________________________________________
- IV. Stats essential for Champion ---------------------------------------
__________________________________________________________________________

This part shows the different stats in Ragnarok. There are 6 stats that 
affect the Champion in big ways. Be careful in fixing your stats since 
once you put them they are unchangeable.

Strength (STR)============================================================

1)+1 base damage per point for melee weapons. 
2)A bonus of (Str/10)^2 total (ie, at 50 Str, 25 points total) for melee 
  weapons where Str/10 is rounded down. 
3)+1 base damage per 5 points for missile weapons. 
4)+30 carrying capacity per point of Base Str (the left hand part of Str only).

One of the most important stat for the B.A. since it affects how
much damage you can dish out. It affects your minimum and maximum damage 
too. It also affects your weight capacity so you can carry all that 
equipments (Support equips, battle equips and some rations too.)
Strenght is very vital if your'e going for Guillontine/Asura Strike.

10 STR: +1 Min/Max Damage 
20 STR: +4 Min/Max Damage 
30 STR: +5 Min/Max Damage 
40 STR: +8 Min/Max Damage 
50 STR: +10 Min/Max Damage 
60 STR: +12 Min/Max Damage 
70 STR: +13 Min/Max Damage 
80 STR: +15 Min/Max Damage 
90 STR: +17 Min/Max Damage 
100 STR: +19 Min/Max Damage 

The bonus add up in such a way that once you reach that certain amount of 
strength the pluses add to your Min/Max damage. It means that when you 
have 60 STR you have a +41 Min/Max damage bonus.

This is how it works (STR + Weapon Attack + Bonus + Weapon upgrade)

Agility (AGI)=============================================================

1)+1 flee per point. 
2)Increased attack speed per point 
(complicated, but based on the atk speed of the weapon you are using in the
class you are in). 

The partner of Vitality in making a defensive character.
But Agility is more than that, 1 Agi is equivalent to +1 Flee and 
also adds to your ASPD. Higher ASPD means Faster Killing time.
Agility is very Vital to Champions. Changed my PoV.
You don't need to actually "MAX" your AGI out since as Akemi said,
"Flee cannot be your defense." Now I know why Sins sucks.
(Rogue may face this too.)

Too much AGI and no VIT can make your avatar frail like onion paper.
Too much VIT and no AGI can make your avatar slow (ASPD wise).
Well this applies to Monk.

Vitality (VIT)============================================================

1)+1% to MaxHP per point. 
2)+0.8 weapon damage reduction (defensive) per point. 
3)Healing items effect increased by +2% per point. 
4)Every 5 full points of VIT increases HP Recovery Power by 1 
5)For monsters, there is a bonus to damage reduction of 
  rnd(0,[VIT/20]^2-1). 
6)For players, there is a bonus to damage reduction of 
  [VIT*0.5] + rnd([VIT*0.3], max([VIT*0.3],[VIT^2/150]-1)). 
7)There is a hidden bonus of +1 Int style MDEF per 2 points. 
8)Increasing VIT also decreases the chance of being afflicted by the 
  negative status affects of Poison, Silence and Stun.

Vital Champs will be great due they will be a WoE class but it is better
that you put a little AGI in your build. And is not ment to be maxed to 99.
90 is good enough.

Intelligence (INT)========================================================

1)+1 Base MAtk per point. 
2)+1% to MaxSP per point. 
3)SP Recovery items effect increased by +2% per point. 
4)Every 6 full points of INT increases SP Recovery Power by 1 and 
  past 120 INT, every 2 INT gives a bonus to SP Recovery Power of 1.
5)A bonus to MinMAtk of (Int/7)^2 total where (Int/7) is rounded down. 
6)A bonus to MaxMatk of (Int/5)^2 total where (Int/5) is rounded down. 
7)+1 spell damage reduction (defensive) per point. 
8)Increasing INT also decreases the chance of being afflicted by the negative 
  status affects of Blind, Sleep and Stone Curse.

Being a Champ, you do not need much INT in your stat.
INT will take part in your healing skill, MSP and your SP's regen rate.
Asura Champs will be needing more than 25 INT.

Dexterity (DEX)===========================================================

1)+1 to hit per point. 
2)Increased attack speed per point.
3)+1 base damage per point for missile weapons. 
4)Bonus of (Dex/10)^2 total (ie, at 50 Dex, 25 points total) 
  for missile weapons where dex/10 is rounded down. 
5)+1 base damage per 5 points for melee weapons. 
6)+1 minimum damage per point for melee weapons. If Dex exceeds the 
  Atk value of the melee weapon, use the Atk of the melee weapon for 
  the min value (ie. max and min values become the same). 
7)Reduces spell casting time by a percentage calculated as Dex/1.5 
  (ie. 30 Dex = 20% casting time reduction). 
8)+0.1% forging and refining rates for Blacksmiths.

This stat raises your accuracy and your maximum/minimum damage.
+1 Dex means +1 Hit same as the Agi-Flee but this stat
counteracts that. The standard DEX is 40.
Dex also has a small influence in ASPD and so much in cast times.

Luck (LUK)================================================================
1)+1 base damage per 5 points of Luk for missile and melee weapons. 
2)+1 crit chance per 3 points of Luk. 
3)+1 "lucky" dodge chance (the right hand part of your flee value) 
  per 10 points of Luk. 
4)+0.1% forging and refining rates for Blacksmiths per point. 
5)Increasing LUK also decreases the chance of being afflicted by any 
  negative status affect.

This stat is very useful for those who are going for the Crit Champ. 
Luck affects your avatar by:
Crit Chance: every 3 LUK = +1 Critical
Perfect Dodge: Every 10 LUK = +1 Dodge (that's the +x in your flee.)
If you want a real Crit Character, I recommend that you raise your
LUK to 60+ and equip a Triple/Quad Crit Waghnak or so..
But really.. Crits are only for assassin because Katar Class weapons
have double Crit rating. As for Monks, Critical Explosion/Fury will help us.
Note: 100% Crit char will have a weaker crit damage output but higher
crit rating.

__________________________________________________________________________
- V. How to get there ----------------------------------------------------
__________________________________________________________________________

[Rebirth]-----------------------------------------------------------------
Upon reaching Level 99 and Job level 50 of your Monk, you must do the
following to be able to be rebirth.

Empty your character.
And I mean EMPTY! deposit all the things that your Monk has to your Kafra
you must have NO EQUIPS, ITEMS AND LOOTS. ABSOLUTELY NO ITEMS!

Your journey towards Transcendence begins at Juno. 
Go the building located at the upper left part of the map [yuno 87, 322]. 
Go inside and look for Metheus Slyphe. He will request a donation of 1,285,000z
Pay him the amount then proceed north to the Book of Ymir. 

After reading the Book of Ymir , proceed south and go down a flight of stairs. 
You'll be taken inside a labyrinth. 

Once out, find the Heart of Ymir . 
Click it and you'll be transported to the Valkyrie Hall , 
The Hall of Honor. 

NOTE: The Donation might vary from region to region.

Enter the north portal and speak with the Valkyrie . 
You must have no items equipped, no items in the inventory and no zenny,
or else the Valkyrie will teleport you back to the Book of Ymir . 
After you finish talking to the Valkyrie, she will change you into a 
High Novice and you will receive a Cotton Shirt[1] and a Knife[4].

Once you get your High Novice to Job Level 10 you can change into your
High 1 st Job Class. Just go back to Prontera Parish, Acolyte Change NPC.
You don't need to take the job change exam anymore—just talk to him 
and the NPC will change you into High Acolyte.

When your High 1st Job character reaches Job Level 50, you can then 
change into your Transcendent Job . Go back to the Valkyrie Hall and talk 
to the appropriate NPC for your job. Just answer [yes] when asked and he 
or she will change you into your Transcendent Job!

Heed this: your journey to Transcendence has merely begun.


 o------------o
 |JOB BONUSES:|
 o------------o
These do not add up like min/max damage. It works like this. Once you reach
that job level that is how much stat bonuses you get. If you are at job
level 42 you get +4 Vitality not all of the other job bonuses added up

HIGH ACOLYTE JOB BONUSES:=================================================
Job Level 2 : +1 LUK
Job Level 6 : +1 VIT
Job Level 10: +1 INT
Job Level 14: +1 DEX
Job Level 18: +2 LUK
Job Level 22: +1 AGI
Job Level 26: +1 STR
Job Level 30: +2 VIT
Job Level 33: +2 INT
Job Level 36: +2 DEX
Job Level 38: +2 LUK
Job Level 40: +2 AGI
Job Level 42: +2 STR
Job Level 44: +3 VIT
Job Level 46: +3 INT
Job Level 47: +3 DEX
Job Level 49: +3 STR
Job Level 50: +3 LUK

FINAL JOB BONUS: +3 STR, +2 AGI, +3 VIT, +3 INT, +3 DEX, +3 LUK

CHAMPION JOB BONUSES:=========================================================
Job Level 1 : +1 STR 
Job Level 2 : +1 INT
Job Level 3 : +1 VIT
Job Level 4 : +1 AGI
Job Level 6 : +1 DEX
Job Level 9 : +2 STR 
Job Level 11: +2 INT 
Job Level 12: +2 AGI 
Job Level 13: +1 LUK 
Job Level 15: +2 VIT 
Job Level 16: +2 DEX
Job Level 17: +3 STR  
Job Level 20: +3 AGI 
Job Level 21: +4 AGI
Job Level 22: +3 DEX 
Job Level 24: +3 VIT 
Job Level 27: +4 STR 
Job Level 29: +5 AGI 
Job Level 30: +4 DEX  
Job Level 33: +3 INT
Job Level 34: +2 LUK 
Job Level 37: +5 STR 
Job Level 38: +5 DEX 
Job Level 39: +4 VIT
Job Level 42: +5 VIT
Job Level 44: +6 DEX 
Job Level 45: +6 AGI 
Job Level 46: +3 LUK
Job Level 47: +4 INT
Job Level 48: +6 STR 
Job Level 50: +7 DEX 
Job Level 52: +7 AGI 
Job Level 53: +8 DEX 
Job Level 56: +5 INT 
Job Level 58: +6 VIT 
Job Level 59: +7 STR 
Job Level 60: +9 DEX 
Job Level 62: +8 AGI
Job Level 64: +6 INT
Job Level 65: +8 STR
Job Level 66: +9 STR 
Job Level 67: +10 DEX 
Job Level 68: +7 VIT 
Job Level 69: +7 INT
Job Level 70: +9 AGI

FINAL JOB BONUS: +9 STR, +9 AGI, +7 VIT, +7 INT, +10 DEX, +3 LUK 


__________________________________________________________________________
- VI. Acolyte Skills -----------------------------------------------------
From: http://rodatazone.simgaming.net and http://www,ragnarokonline.com___

The Acolyte's Skills are supportive, well Offensive Type of support and
some Defensive Type of supports. But as B.A.'s we will give priority to
those offensive types. 


   ~~~~~~~~~~~~~~~~~~~~~~~~~~~NOTE~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
   ~                                                            ~
   ~  ALL THE QUEST SKILLS WILL NOT REQUIRE A SKILL POINT IN    ~
   ~   ORDER TO USE OR GAIN THAT SKILL. ONCE YOU FINISH THE     ~
   ~  QUEST YOU WILL BE AUTOMATICALLY GRANTED THAT SKILL AND    ~
   ~                IT WILL BE READY FOR USE.                   ~
   ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


[SKILL TREE]==============================================================
Acolyte Skill Tree (Patterned after iRO's official site's illustration.)
		      		      
	  ---------Lv3-->Demon Bane(10)-----Lv3-->Signum Crucis(10)
	  |
	  |           
Divine Protection(10)---Lv3-->Angelus(10)
	  |
	  |           
	  ------------Lv5-->Blessing(10)
	
		      
Heal(10)-----------Lv2-->Cure(1)
   |
   |		      		       
   -----------------Lv3-->Increase Agility(1)--Lv1-->Decrease Agility(10)


Aqua Benedicta(1)

		      		     
Ruwach(1)------------Lv1-->Teleport(2)--------Lv2-->Warp Portal(4)
							|
							Lv4
                                                        |
                                                        | 
                                                    Pneuma(1)

Holy Light (Quest Skill)


[Divine Protection]=======================================================
Reduces damage from Undead property and Demon family monsters by round
( ( 3 + 0.04 * BaseLv ) * SkillLv ). Damage is subtracted after DEF reductions

The new calculation is given above, to give you guys any idea on the
skill see below, the old bonus that Divine Protection gives before it got
err nerfed or improved.

Passive Skill

[LV]  [Skill Level Effect]   [SP]
 1 	   DEF +3 	      -
 2 	   DEF +6  	      -
 3 	   DEF +9 	      -
 4 	   DEF +12	      -
 5 	   DEF +15 	      -
 6 	   DEF +18 	      -
 7 	   DEF +21 	      -
 8 	   DEF +24 	      -
 9 	   DEF +27 	      -
10 	   DEF +30 	      -

NOTE:
Important pre-requisite skill for Champions. You must max this skill
because this will open the skill tree for monks. This skill also
assist us by helping us to stay longer and reduce damages from
Undead and Demon types of monsters.
(Reduces 30% damage from Demon/Undead monsters at Lv.10)


[Demon Bane]==============================================================
Increases damage against Undead property and Demon family monsters for 
[ ( 3 + 0.05 * BaseLv ) * SkillLv ] damage. Damage ignores DEF reduction 
from armor, but not from Vit. 

The new calculation is given above, to give you guys any idea on the
skill see below, the old bonus that Demon Bane gives before it got
err nerfed or improved.

Passive Skill

Requires: Level 3 Divine Protection

[LV] [Skill Level Effect] [SP]
 1       ATK +3            -
 2       ATK +6            -
 3       ATK +9            -
 4       ATK +12           -
 5       ATK +15           -
 6       ATK +18           -
 7       ATK +21           -
 8       ATK +24           -
 9       ATK +27           -
10       ATK +30           -

NOTE:
Important pre-requisite skill for Champions. You must max this skill
because this will open the skill tree for Champs. This skill increases
our damage against Demon/Undead and makes us Champs good in GH or Niff.

[Signum Crucis]===========================================================
Lowers the defense of Demon and Undead type monsters
in your screen in time of casting.

Active Skill

Requires: Level 3 Demon Bane

[LV]  [Skill Level Effect]   [SP]
 1  Lasts until the monsters  35
    you cast it on are dead

NOTE:
As a Champ we will not benefit much from this skill. Try to ignore this
skill.

[Angelus]=================================================================
Raises defense of your whole party based on their VIT

Active Skill

Requires: Level 3 Divine Protection

[LV]  [Skill Level Effect]   [SP]
 1  15% VIT for 30 seconds    23
 2  20% VIT for 60 seconds    26
 3  25% VIT for 90 seconds    29
 4  30% VIT for 120 seconds   32
 5  35% VIT for 150 seconds   35
 6  40% VIT for 180 seconds   38
 7  45% VIT for 200 seconds   41
 8  50% VIT for 230 seconds   44
 9  55% VIT for 260 seconds   47
10  60% VIT for 290 seconds   50

NOTE:
Angelus is a rather useless skill because at lv.10 it will only
give you a almost 60% more vit defence, so If you have a VIT of 60
the skill will only give you a 36 Vit defence and absolutely no HP bonus.
So  I recommend that those who ae going for VIT types that you just raise
your heal level (lv10 Heal is the best)

[Blessing]================================================================
Raises strength, dexterity, intelligence of a player
Recovers status ailment CURSE of a player
Curses Demon and Undead type monsters(Halves their DEX, INT and STR)

Active Skill

Requires: Level 5 Divine Protection

[LV]       [Skill Level Effect]         [SP]
 1  STR, DEX and INT +1 for 40 seconds   28
 2  STR, DEX and INT +2 for 60 seconds   32
 3  STR, DEX and INT +3 for 80 seconds   36
 4  STR, DEX and INT +4 for 100 seconds  40
 5  STR, DEX and INT +5 for 120 seconds  44
 6  STR, DEX and INT +6 for 140 seconds  48
 7  STR, DEX and INT +7 for 160 seconds  52
 8  STR, DEX and INT +8 for 180 seconds  56
 9  STR, DEX and INT +9 for 200 seconds  60
10  STR, DEX and INT +10 for 220 seconds 64

NOTE:
A very vital support skill, this will help you a lot when you
reach Champ Class. I recommend that you max this skill first before maxing
out Agility Up or any other skills. Because we have low INT a +10 INT will 
surely help us. Also effective in reducing Demon/Undead class' DEX.

[Heal]====================================================================
Heals a target's HP for [(BLv + INT) / 8] * (4 + 8 * Skill Level). 
When used against Undead property monsters, it is a holy attack that 
ignores mDEF and INT, but deals only half damage 
(that is, HealValue*ElementModier/2). To use against a monster, you must 
shift-click it or turn on /noshift. 

Active Skill

[LV]  [Skill Level Effect]   [SP]
 1   Based on Level and INT   13
 2   Based on Level and INT   16
 3   Based on Level and INT   19
 4   Based on Level and INT   22
 5   Based on Level and INT   25
 6   Based on Level and INT   28
 7   Based on Level and INT   31
 8   Based on Level and INT   34
 9   Based on Level and INT   37
10   Based on Level and INT   40

NOTE:
This skill will also act as your arsenal against undead while you're
an Acolyte and serve as an important Healing skill in PVP mode.
Try not to max this skill. Lv3 is sufficient enough. But for VIT Monks
raise this to Lv.10.

[Cure]====================================================================
Removes status ailments of target player.

Active Skill

Requires: Level 2 Heal

[LV] [Skill Level Effect] [SP]
 1      Use Cure skill     15

NOTE:
Since we will be going for Champs, don't bother on taking this
skill. It's useless for you and Cure Cards are abundant.

[Ruwach]==================================================================
Allows you to see hiding opponents and deals holy damage to them.

Active Skill

[LV] [Skill Level Effect] [SP]
 1       Use Ruwach        10

NOTE:
Quite useful for detecting pesky Thieves, Rogues/Assassins
and all those who have hiding clips.

[Pneuma]==================================================================
As Mad monarch says:
Renders all projectiles in the chosen cell useless.
Useful for avoiding Archer Skeletons, Hydras, etc, and kicking the crap 
out of Archers in the arena, whenever that rolls around. Amen.

Requires: Level 4 Warp Portal

[LV] [Skill Level Effect] [SP]
 1	 Use Pneuma        10
NOTE:
Get this skill to neutralize projectile attacks.
Useful but limited due to it's just a chosen cell.
Combo this with Holy Light or Finger Off./Throw Spirit Sphere
to knock the crap out of those overpowered Snipers.

[Teleportation]===========================================================
See skill level effect.

Active Skill

Requires: Level 1 Ruwach

[LV]        [Skill Level Effect]         [SP]
 1   Teleport to random spot on the map   10
 2   Teleport to last Save Point          10

NOTE:
This skill helps you stay out of sudden Mobs. This skill will also help 
you save money from Fly Wings. This skill is now a recommended skill
for the sake of Pnuema.

[Warp Portal]=============================================================
See skill level effect.

Active Skill

Requires: Level 2 Teleportation and a Blue Gemstone

[LV]      [Skill Level Effect]       [SP]
 1  Warp 7 people to last Save Point  30
 2     Warp 8 people to 1 place
     (Portal open for 10 seconds)     30
 3    Warp 9 people to 2 places
     (Portal open for 15 seconds)     30
 4    Warp 10 people to 3 places
     (Portal open for 20 seconds)     30

NOTE:
A recommended skill for the sake of Pneuma.

[Increase Agility]========================================================
Increases AGI of target by 2 + Skill Level and increases movement 
speed by 25%. Casting is accompanied by the "Agi UP" message over the target.
Dispels Decrease AGI when cast. Dispelled by Decrease AGI and Quagmire. 
A monster or player in the area of effect of a Quagmire spell cannot 
receive the benefits of Increase AGI. 

Active Skill

Requires: Level 3 Heal

[LV]   [Skill Level Effect] [HP-SP]
 1  AGI +3 for 65 seconds    15 23
 2  AGI +4 for 80 seconds    15 26
 3  AGI +5 for 95 seconds    15 29
 4  AGI +6 for 110 seconds   15 32
 5  AGI +7 for 125 seconds   15 35
 6  AGI +8 for 140 seconds   15 38
 7  AGI +9 for 155 seconds   15 41
 8  AGI +10 for 170 seconds  15 44
 9  AGI +11 for 185 seconds  15 47
10  AGI +12 for 200 seconds  15 50

NOTE:
Another important skill, use this to pump up your AGI, ASPD and 
Walking speed, also contribute some increase in your flee rate.
Max this after maxing out Blessing (AGI Build).
Get this skill only if you are into AGI-BASED build or combo-asura
champ.

[Decrease Agility]========================================================
Decreases AGI of target by 2 + Skill Level and reduces movement speed by 25%.
The skill can fail and success is indicated by the text "Agi down" on the
target at the time of casting. A successful cast will dispel Increase AGI, 
Adrenaline Rush, Two Hand Quicken and Spear Quicken. This skill will not 
work on Boss monsters. The effects of this skill combine with Quagmire in 
the form Agi/2-2+Skill Level.

Active Skill

Requires: Level 1 Increase Agility

[LV]  [Skill Level Effect]  [SP]
 1  AGI -3 for 65 seconds    23
 2  AGI -4 for 80 seconds    26
 3  AGI -5 for 95 seconds    29
 4  AGI -6 for 110 seconds   32
 5  AGI -7 for 125 seconds   35
 6  AGI -8 for 140 seconds   38
 7  AGI -9 for 155 seconds   41
 8  AGI -10 for 170 seconds  44
 9  AGI -11 for 185 seconds  47
10  AGI -12 for 200 seconds  50

NOTE:
Ignore as much as possible. But if you have some extra skill points.
You may want to invest a skill point in this skill.

[Holy Light]==============================================================
Does a single hit with an MAtk modifier of 125% (modified by the Holy element)
Instant acquisition for rebirth acolytes only.

Active Skill

[LV] [Skill Level Effect]  [SP]
 1   (Cast time 1.5 seconds)  15

NOTE:
We won't gain much from this skill but you can use the skill to attract
"Cast Sensor" Monsters like Sohee.

[Aqua Benedicta]==========================================================
Creates 1 Holy Water. Caster must stand in water for skill to succeed. 
Mapwide submersion (Undersea Tunnel lvl 4/5 or Sunken Ship) is insufficient.

Active Skill

Requires: Empty Bottle

[LV] [Skill Level Effect] [SP]
  1   Creates Holy Water   10
    to use as a weapon or
          a cure.

NOTE:
Since we are Champs, don't bother on taking this
skill. It's useless for you because this is only for Priest.
and Curse can be cured via blessing.

__________________________________________________________________________
- VII. Champion Skills ---------------------------------------------------
__________________________________________________________________________

[SKILL TREE]==============================================================
Champion Skill Tree (Patterned after iRO's official site's illustration.)


Divine Protection Lv10                                              Zen(1)
Demon Bane Lv10                                                       |
     ||                                                              Lv5
     \/                                                               |
Iron Hand(10)-Lv2-->Call Spirits(5)-Lv5->Absorb Spirits(1)---Lv1--->Fury(5)
|     |                /| |                                           |
|    Lv7            Lv5 | |                                           |
|     |              /  | |                                           |
|Palm Push Strike(5)/   | |                                           |
|                       | |                                           |
|____                   | |                                           |
     \  |--------Lv5-----Lv5                                        Lv3
    Lv5 |                 |                                           |
      | |                 |                   Throw                   |
      | |          Occult Impaction(5)--Lv3-->Spirit Sphere(5)--Lv3-- |
      | |                                                           | |
      | |                                                           | |
      | |                                                           | |
  Dodge(10)---Lv5--->Blade Stop(5)--Lv2-->Spirits Recovery(5) Extremity Fist(5)
       |                                      |                      |
       |                                      |                     Lv3
       |                                      |                      |
       |                                      ------------Lv2------->Body(5)
 Triple Attack(10)---Lv5--->Chain Combo(5)                        Relocation
                                |                                    |
                               Lv3                                  Lv3
                                |                                    |
                           Combo Finish(5)---------Lv3--------->Steel Body(5)
                                |
                               Lv3
                                |
             Tiger Knuckle/Glacier Fist(5)-----Lv2----->Chain Crush Combo(10)



Monk skill translation for dummies:
(Since there are 3 diffrent sets of Monk skills I've posted every name that
I know as of posting.)In our WEIRD pRO they got all the 3 types mixed up!

TYPE 1 Names         TYPE 2 Names       TYPE 3 Names
Knuckle Mastery     /Iron Hand         /Iron Fist
Spirit Relaxation   /Spirits Recovery  /Spiritual Cadence
Falling Pear Petals /Dodge             /Flee
Triple Blows        /Triple Attack     /Raging Trifectla Blow
Vigor Condensation  /Call Spirits      /Summon Spirit Spheres
Inspiration         /Absorb Spirits    /Spiritual Sphere Absorbtion
Quadruple Blows     /Chain Combo       /Raging Quadruple Blow
Way of the Dragon   /Combo Finish      /Raging Thrust
Dash Like a Bullet  /Body Relocation   /Snap
Manipulate Spheres  /Finger Offensive  /Throw Spirit Sphere
Psychic Wave        /Investigate       /Occult Impaction
Dilemma             /Blade Stop        /Root
Critical Explosion  /Explosion Spirits /Fury
Physical Immune     /Steel Body        /Mental Strength
Asura Strike        /Extremity Fist    /Guillotine Fist

Champion
Palm Push Strike    /Raging Palm Strike
Tiger Knuckle Fist  /Glacier Fist
Hyper Soul Collect  /Zen
Chain Crush Combo   /Chain Crush Combo


[Iron Hand/Palm]==========================================================
Increases the damage with knuckle weapons, and fists by 3*Skill Level. 

Passive Skill

Requires: Level 10 Divine Protection and Level 10 Demon Bane

[LV] [Skill Level Effect]  [SP]
 1        ATK +3            -
 2        ATK +6            -
 3        ATK +9            -
 4        ATK +12           -
 5        ATK +15           -
 6        ATK +18           -
 7        ATK +21           -
 8        ATK +24           -
 9        ATK +27           -
 10       ATK +30           -

NOTE:
Take this important mastery skill to add some extra damage.
You may not max this skill but be sure to raise it about Lv5.
(Must not be lower than Lv5)

[Spirits Recovery/Spiritual Cadence]=======================================
Recovers HP and SP every 10 consecutive seconds while sitting. 
However, you can still recover HP/SP even while Fury/Asura Strike have 
been activated. Also works at 1/2 the speed when overweight.

Passive Skill

Requires: Level 1 Blade Stop

[LV]              [Skill Level Effect]              [SP]
 1 [(MaxHP/500) + 4 HP] and [(MaxSP/500) + 2 SP]     -
 2 [(MaxHP/250) + 8 HP] and [(MaxSP/250) + 4 SP]     -
 3 [(MaxHP/166) + 12 HP] and [(MaxSP/166) + 6 SP]    -
 4 [(MaxHP/125) + 16 HP] and [(MaxSP/125) + 8 SP]    -
 5 [(MaxHP/100) + 20 HP] and [(MaxSP/100) + 10 SP]   -

NOTE:
A great skill, a fusion of SP & HP regen. But only works while you are sitting.
I don't recommend getting the skill unless you're going to be a dasher.
because at low INT and VIT, the regeneration isn't good enough.

[Dodge/Flee]==============================================================
Increases flee rate, skill level affects on the flee rate percentage.

Passive Skill

Requires: Lv5 Iron Palm/Fist + Level 5 Call Spirits/Summon Spirit Spheres

[LV] [Skill Level Effect] [SP]
 1        +1 Flee          -
 2        +3 Flee          -
 3        +4 Flee          -
 4        +6 Flee          -
 5        +7 Flee          -
 6        +9 Flee          -
 7        +10 Flee         -
 8        +12 Flee         -
 9        +13 Flee         -
 10       +15 Flee         -

NOTE:
This is not the same as the Thief's Inc. Dodge. This one is a little
weaker than their version @ +15 flee in Lv10 anyway, it is vital for us
in the way that it is a prerequisite. This skill must not be lower than Lv5.

[Triple Attack/Raging Trifecta Blow]======================================
A passive blow striking the target with an ATK modifier of 100% + 20%*Skill 
Level. The chance for triple combo to activate is 30%-Skill Level. 
Triple Combo will chain right into Quad Combo if Quad Combo is activated 
within the cast delay of Triple Blow. Works with any weapon used.

Cast delay: 1.3 - [(agi*0.004) - (dex*0.002)] seconds

Passive Skill

Requires: Level 5 Dodge

[LV]         [Skill Level Effect]        [SP]
 1    29% Chance to Triple Blow 120% ATK  -  (ATK x 1.2)
 2    28% Chance to Triple Blow 140% ATK  -  (ATK x 1.4)
 3    27% Chance to Triple Blow 160% ATK  -  (ATK x 1.6)
 4    26% Chance to Triple Blow 180% ATK  -  (ATK x 1.8)
 5    25% Chance to Triple Blow 200% ATK  -  (ATK x 2)
 6    24% Chance to Triple Blow 220% ATK  -  (ATK x 2.2)
 7    23% Chance to Triple Blow 240% ATK  -  (ATK x 2.4)
 8    22% Chance to Triple Blow 260% ATK  -  (ATK x 2.6)
 9    21% Chance to Triple Blow 280% ATK  -  (ATK x 2.8)
 10   20% Chance to Triple Blow 300% ATK  -  (ATK x 3)

NOTE:
This is the starting skill of the Combo attacks. It works like double
damage At Lv5. So to live up to it's name, you'll need to raise it to Lv.10
but that's a waste.

[Call Spirits/Summon Spirit Sphere]======================================
Summons up to 5 spiritual orbs that float around the player for up to 
10 minutes. Each orb ups your weapon atk by +3, ignoring defense and 
enemy flee (player will always hit for 3*(Number of Spirit Spheres)). 
Also activates certain other monk skills. Damage is affected by cards, 
but not by elements. 

Active Skill

Consumes 8 SP.

Requires: Level 2 Iron Hand

[LV] [Skill Level Effect] [SP]
 1    Summon up to 1 SS    8
 2    Summon up to 2 SS    8
 3    Summon up to 3 SS    8
 4    Summon up to 4 SS    8
 5    Summon up to 5 SS    8

*Spirit Spheres works like Star Crumbs!
1 Spirit Sphere adds 3 damage to ypur weapon so having 5 Spirits
will grant you 15 additional damage and that's equivalent to one
Very Very Very Strong ______ Weapon! And also works like one.
If you miss you'll have a 15 damage instead of MISS.

NOTE:
This one is the BASIC LIFE SUPPORT of the Monk. This skill creates spirit 
sphere that are needed by some skills of the Monk's. 
Without this you are pretty much worthless...

This skill is only useful while you don't have Zen yet.

[Absorb Spirits/Spiritual Sphere Absorbtion]===============================
Uses 5 sp to absorb all available spirit spheres, 7 sp is gained for every 
spirit sphere absorbed (35 sp total). You do not really gain any SP from 
summoning 5 spheres as the cost to cast and absorb 5 spheres (45 sp) is 
more than the amount of sp gained (35 sp).
Works in pvp as well and can be casted only agiants monks to absorb 
their spirit spheres if they have any.


Active Skill

Requires: Level 5 Call Spirits

[LV] [Skill Level Effect] [SP]
 1    Absorb all Spheres   5

NOTE:
Use this as a MANA burn in PVP (against monks that is.) and use to recover 
precious SP. Also use this as a emergency SP reserve by absorbing unused 
Spirit Spheres. This skill can now be used on monsters to recover your SP
however, the chances are very low.

[Chain Combo/Raging Quadruple Blow]=======================================
An active blow striking the target with an ATK modifier of 
150% + 50%*Skill Level. Skill needs to be chained after Raging Trifecta Blow,
so Raging Quadruple Blow needs to be activated within the cast delay of 
Raging Trifecta Blow. Works with any weapon used

1.3 - [(agi*0.004) - (dex*0.002)] seconds

Active Skill

Requires: Level 5 Triple Attack/Raging Trifecta Blow

[LV] [Skill Level Effect] [SP]
 1   200% ATK (ATK x 2)    17
 2   250% ATK (ATK x 2.5)  19
 3   300% ATK (ATK x 3)    21
 4   350% ATK (ATK x 3.5)  23
 5   400% ATK (ATK x 4)    25

NOTE:
Chain Combo/Raging Quadruple Blow is the 2nd blow of the Combo skill.
Be always ready to press the hotkey because once the triple blow
goes off and you're unable to chain it up, then the chance is gone.
This skill is great for chaining combos.

[Combo Finish/Raging Thrust]==============================================
Only usable during the delay after Raging Quadruple Blow.
The target will take damage and be pushed 5 cells back at the same time.
Consumes 1 spirit sphere, the caster cannot move after skill use.
If "Guillotine Fist" is used, and the caster is in Fury status carrying at
least 4 spirit spheres, extra movement delay time for 'Guillotine Fist'
will occur. The delay time is affected by DEX and AGI of the caster.
Guillotine Fist can be activated without a casting delay after this skill.

~x~

An active blow striking the target with an ATK modifier of 
240% + 60%*Skill Level. Skill needs to be chained after Raging Quadruple Blow,
so Raging Thrust needs to be activated within the cast delay of 
Raging Quadruple Blow. Requires 1 Spirit Sphere as well. 
Also knocks back the target.

Delay: 1.3 - [(agi*0.004) - (dex*0.002)] seconds

Active Skill

Requires: Level 3 Chain Combo/Raging Quad. Blow and a Spirit Sphere

[LV] [Skill Level Effect] [SP]
  1   300% ATK (ATK x 3.0) 23
  2   360% ATK (ATK x 3.6) 26
  3   420% ATK (ATK x 4.2) 29
  4   480% ATK (ATK x 4.8) 32
  5   540% ATK (ATK x 5.4) 35

NOTE:
This is the Final touch of the Combo skill. If the opponent is still 
standing... repeat steps 1-3 until you're satisfied. ^_^
Like Raging Quadruple Blow, this skill's calculations is independent 
from Raging Quadruple Blow and Raging Trifecta Blow. It's calculation
is based on your ATK. Another chain to the long chains of combos.

[Body Relocation/Snap]=====================================================
A skill allowing a monk to "teleport instantaneously" anywhere on the screen,
as long as there are no obstructions in the way (trees, walls, etc). 
Pretty useful for WoE since a monk can skip over traps and defense 
lines fairly easily. Requires 1 spirit sphere to cast. Only downside to Snap,
is that to it requires 47 of the 49 available job points so not much skill 
diversity is available.

Active Skill

Requires: Level 2 Spirits Recovery/Spiritual Cadence,
          Level 3 Steel Body/Mental Strength and
          Level 3 Extremity Fist/Guillotine Fist

[LV] [Skill Level Effect] [SP]
 1    Use Body Relocation  10

Note from Acolyte Maniax!:
Snap/Body Relocation can be used in Guild Wars. 
You CAN cross firewall/snares/SG/Meteor/LoV.

NOTE:
This is a controlled but limited teleportation.
This skill will soon be able to go through walls. This skill is currently
able to be of used w/o taking any spheres only while under Explosion Status.

[Finger Offensive/Throw Spirit Sphere]====================================
Amount of spirit spheres thrown depends on the skill level 
(Skill Level = Max. Number of Spirit Spheres) and also the availability 
of spirit spheres. The ATK modifier accounts for each spirit sphere thrown. 
Also, this skill counts as a ranged attack so pneuma will block it. 
Cards and elements do apply to Throw Spirit Sphere.

Cast delay: 0.5 seconds

Active Skill

Requires: Level 3 Investigate/Occult Impaction

[LV]                [Skill Level Effect]                          [SP]
 1 [125% + (1*25%)] 1 Spirit Sphere
   (Casting time 1 second + [Number of Spirit Spheres x 1 second]) 10

 2 [125% + (2*25%)] 2 Spirit Spheres
   (Casting time 1 second + [Number of Spirit Spheres x 1 second]) 10

 3 [125% + (3*25%)] 3 Spirit Spheres
   (Casting time 1 second + [Number of Spirit Spheres x 1 second]) 10

 4 [125% + (4*25%)] 4 Spirit Spheres
   (Casting time 1 second + [Number of Spirit Spheres x 1 second]) 10

 5 [125% + (5*25%)] 5 Spirit Spheres
   (Casting time 1 second + [Number of Spirit Spheres x 1 second]) 10

Note from Acolyte Maniax!:
Manipulate spirit sphere takes a long cast time and can MISS. 
Get high dex to reduce that penalty!

NOTE:
ATK and SKILL level is used to calculate the damage NOT MATK.
INT is only raised for SP count.

This skill is only great for those who have 75+ DEX (50% Cast time)
because of its long cast time if you're low on dex you will never be able
to use much of it's power. but if you have the build like STR-DEX, yes
you can use the skill most of the time especially in PVP, you don't need
to combo them else use this skill to them. This can instant kill any 
chars that have below 8k HP.

[Investigate]=============================================================
Uses one spirit sphere against the target with an ATK modifier of 
100% + 75%*Skill Level. Does not miss. Also, VIT and DEF are calulated 
differently with this skill as follows: 
[100% + 75%*Skill Level] * [(Target VIT + Target DEF) * 1%]. 
Occult Impactation actually does less damage that the specifed ATK modifier
when the total VIT + DEF of the target is less than 100, 
but can do a lot more when it is above 100. Card modifiers do apply to this
skill, but elemental modifiers do not.

Cast time: 1 second.

Active Skill

Requires: Level 5 Call Spirits/Summon Spirit Sphere and a Spirit Sphere

[LV]                [Skill Level Effect]                [SP]
 1   [100% + 75%*1] * [(Target VIT + Target DEF) * 1%]   10
 2   [100% + 75%*2] * [(Target VIT + Target DEF) * 1%]   14
 3   [100% + 75%*3] * [(Target VIT + Target DEF) * 1%]   17
 4   [100% + 75%*4] * [(Target VIT + Target DEF) * 1%]   19
 5   [100% + 75%*5] * [(Target VIT + Target DEF) * 1%]   20

NOTE:
This kill works wonders againts any VIT types, even at lv3 this skill 
works wonders, combo the skill with a Bloody weapon.

This skill owns at Turtle Island! just Lex the turtles and everything is
just 1 hit!

[Blade Stop/Root]=========================================================
Consuming 1 spirit sphere, stops both the enemy and the caster's movement
for the skill duration. Both the enemy and caster become paralyzed
until either dies. Higher skill level allows the caster to use
certain skills for this skills duration.
This skill is not applicable for boss monsters.

Active Skill

Requires: Level 5 Flee/Dodge

[LV]     [Skill Level Effect]            [Duration][Cast Time][SP]
 1            -NONE-                       20 sec     0.5s     10
 2   Throw Spirit Sphere/F. Off            30 sec     0.7s     10
 3   Investigate/Occult Impaction          40 sec     0.9s     10
 4   Chain Combo/Raging Quad Blows         50 sec     1.1s     10
 5   Guillontine/Extremity fist or
        Fury/Explosion Spirits             60 sec     1.3s     10

NOTE:
This skill works like Auto-Counter of the Knight Class.
Attack Skills and Normal Attack will only be affected.
The cast time is also the same with the Knight's, the attack must
be executed BEFORE the cast bar dissapears or the skill will not
activate. (Thanks to admira)

But unfortunately there is no cast bar to be seen :D

Own with this skill takes timing and practice but once mastered, you can
almost take on anything melee! (assuming Root @ Lv5 and asura able)

[Explosion Spirits/Fury]=================================================
Increases critical attack rate for a 3 minute skill duration, consuming
5 spirit spheres. During the skill duration, SP can not be restored
automatically but can be restored through the skill, Spiritual Cadence.
Consumes 15 SP for a skill use.(Potions and other items can still be used)

Active Skill

Requires: Level 1 Absorb Spirits

[LV]  [Skill Level Effect]  [SP]
 1    Crit = 10 + (2.5* 1 )  15
 2    Crit = 10 + (2.5* 2 )  15
 3    Crit = 10 + (2.5* 3 )  15
 4    Crit = 10 + (2.5* 4 )  15
 5    Crit = 10 + (2.5* 5 )  15

NOTE:
Try not to use this as a medium, activate this skill only for Asura purposes
and Snap.

[Steel Body/Mental Strength]=============================================
Consumes 5 spirit spheres for a skill use, during the skill duration,
the caster's DEF and MDEF are fixed at 90.
The caster cannot use any active skills during the skill
duration at the same time, the attack and moving speed are decreased 25%.
Has a 5 second casting time which cannot be interrupted,
this skill spends 200 SP for a single use.

Active Skill

Requires: Level 3 Combo Finish/Raging Thrust and 5 Spirit Spheres

[LV]  [Skill Level Effect]  [SP]
 1        30 seconds       200 SP
 2        60 seconds       200 SP
 3        90 seconds       200 SP
 4       120 seconds       200 SP
 5       150 seconds       200 SP

NOTE:
Good skill to have even though the penalty is your ASPD.
This will reduce Normal and Magical attacks by 90%.
Although the penalty is quite drastic (reduced ASPD and walking speed)
the skill is still great due to you will be more tougher
than those VIT Knights. (For a limited time ^0^)

Using this skill in conjunction with the Blacksmith's Adrenaline Rush
and having a mace type as your weapon, you can break emps with more
endurance. just be sure that you have good communications with your party
and lots of potions. Imagnine, under Steel Body Status, 173 ASPD already
with Adrenaline Rush isn't that bad for Emp breaking.

[Asura Strike/Extremity Fist/Guillotine Fist]=============================
This is a monk's trump card. A powerful skill that ignores defense, 
never misses (outside of safety wall), and does damage based on this formula:
ATK*(8 + SP/10) + 250 + (150/level). After using Asura Strike, all remaining
SP is used and can not be regenerated again naturally for another 5 minutes 
(other than Spiritual Cadence). Cards do modify the maximum damage of Asura, 
but elements do not. Asura can be interupted, so a phen clip might be useful.
If you're curious enough, a damage calculator can be found here: 
http://divers.ro-france.com/pitou/asura/index.php.

or at Dashiva's calculator.

In order to cast Asura, Fury needs to be casted, and 5 Spirit Spheres to be 
recasted. Also can be used with Root (LV5) and chained at the end of 
Raging Thrust (Fury and at least 4 spheres are needed however).

Requires: Level 3 Finger Offensive/Throw Spirit Sphere and
	  Level 3 Explosion Spirits/Fury

[LV]  [Skill Level Effect] [Cast time][Delay time]      [SP]
 1         +400 ATK          4sec        3sec      All Remaining SP
 2         +550 ATK          3.5sec      2.5sec    All Remaining SP
 3         +700 ATK          3sec        2sec      All Remaining SP
 4         +850 ATK          2.5sec      1.5sec    All Remaining SP
 5         +1000 ATK         2sec        1sec      All Remaining SP

OR

ATTACK:
ATK*(8 + SP/10) + 250 + (150/level)

CAST TIME:
4.5 - (0.5*Skill Level) seconds

DELAY TIME:
Cast delay: 3.5 - (0.5*Skill Level) seconds


NOTE: SP > STR (SP is `Greater Than` STR in the calculation)
Use this only as a last resort or before you die especially in PVP or 
if you're desperate. But as Admira says this skill is kinda "Weird"
for me yes you can have this skill but this skill cannot be your 
primary skill.

Recommendation from Acolyte Maniax!:
Never max Asura Strike* for greater damage. Get higher SP 
instead, you will get a much higher damage.

*Maxing asura strike is only for the sole purpose of a faster casting time
 since in WoE/PVP, combo-asura is not always the 1st option, a fast cast
 asura is still the best.
__________________________________________________________________________
- VIII. Champion Skills --------------------------------------------------
__________________________________________________________________________

Champion skills with the monk skills comlpletes the whole Champion skills.
Champion skills are only added to the monk skills.

(From SoulEclipse's Skills Guide.)
(The skill's damages are still not verified, some data gives way too low
damages while some looks so powerful.)

Okay, first this is pur Job path.
Novice -> Acolyte -> Monk -> Base Lvl99 -> High Novice -> High Acolyte 
-> CHAMPION

Follow the path accordingly and we will have no problems.

[Palm Push Strike/Raging Palm Strike]=====================================
Use your palm push enemies back 3 cells. Damage will be inflicted after 1.5
seconds. Has a 0.3 second delay time & Only works when under
Fury/Explosion Spirits Status. Does not consume spirit spheres.

Requires: Level 7 Iron Fists/Hand, 
          Level 5 Call Spirits/Summon Spirit Sphere

[LV][Skill Level Effect][SP]
 1    300% ATK (x3 ATK)  22  
 2    400% ATK (x4 ATK)  24  
 3    500% ATK (x5 ATK)  26  
 4    600% ATK (x6 ATK)  28  
 5    700% ATK (x7 ATK)  30 

NOTE:
Since body relocating while under Explosion status will have a penalty of
2 seconds. (Can't Asura for the next 2 seconds) You can always do this:

Assuming under Explosion status:

Body reloc next to your opponent, spam Palm Push Strike after 2 hits

Directly ASURA HIM/HER.

Remember the skill is spammable since it does not require any spheres.

[Tiger Knuckle Fist ; Glacier Fist]=======================================
A combo skill that can be used after using Raging Thrust. 
Initiate Tiger Knuckle after Raging Thrust to inflict additional damage. 
Afterwards, the enemy will be stopped for a short period of time. 
Consumes 1 Spirit Sphere.

COMBO DIAGRAM:
Triple Blow=>Quad. Blow/Chain Combo=>Combo Fin./Raging Thrust=>Tiger Knuckle

Requires: Level 5 Iron Fists/Hand
          Level 5 Triple Attack
          Level 5 Quadruple Blows/Chain Combo
          Level 3 Raging Thrust/Combo Finish

[LV]      [Skill Level Effect]      [SP]
 1   140% ATK, 20% Chance to freeze  4  
 2   240% ATK, 30% Chance to freeze  6  
 3   340% ATK, 40% Chance to freeze  8  
 4   440% ATK, 50% Chance to freeze  10 
 5   540% ATK, 60% Chance to freeze  12 

NOTE:
The skill currently does not Freeze in some servers nor stun them, but the 
skill STOPS the target for a duration. well there seems to be a bug on it.

[Chain Crush Combo]=======================================================
Continue with more attacks and combos. The number of hits and the damage dealt
is affected by the skill level. The skill only works during the delay of 
Glacier Fist. It has a delay time that is affected by AGI and DEX.
Extremity Fist can still be used after this skill as long as you have Fury.

Requires: Level 5 Iron Fists/Hand
          Level 2 Tiger Knuckle Fist
          Level 5 Call Spirits/Summon Spirit Sphere

[LV] [Skill Level Effect][Delay time][SP]
 1    500% ATK, 1 Hit,   0.8 Second   4  
 2    600% ATK, 1 Hit,   0.8 Second   6  
 3    700% ATK, 2 Hits,  0.8 Second   8  
 4    800% ATK, 2 Hits,  0.8 Second   10
 5    900% ATK, 3 Hits,  0.8 Second   12 
 6   1000% ATK, 3 Hits,  1.0 Second   14
 7   1100% ATK, 4 Hits,  1.0 Second   16 
 8   1200% ATK, 4 Hits,  1.0 Second   18 
 9   1300% ATK, 5 Hits,  1.0 Second   20
 10  1400% ATK, 5 Hits,  1.0 Second   22 

NOTE:
Great combo skill if your talking about real Chaining/chains of combos.
More hits = more damage.

[Dangerous Soul Collect/Zen]==============================================
Attempts to summon all 5 Spirit Spheres at once.  Has a 4 second casting time
that can be cancelled. A penalty will be present if the skill is used 
[Not Implemented Yet].

Requires: Level 5 Fury

[LV]     [Skill Level Effect]      [SP]
 1  Enables Dangerous Soul Collect  20

NOTE:
Penalty (skill can be interrupted) is pretty much useless for DEX monks*
The skill is a killer for it brings all the 5 spirit spheres in one summon.
You can dish faster asura/Throw spirit spheres.

*Since a 120 DEX monk will have this casted at 0.4sec nad that seems like
 there is no casting time at all!, and all 75+ dex monks will cast the
 skill at 2secs and even more faster as their dex gets higher.

__________________________________________________________________________
- IX. Skill Builds -------------------------------------------------------
__________________________________________________________________________

[Acolyte Skill Builds]====================================================

TIP: (Regardless of your pre-champion build)
As soon as you change your job I recommend that you get atleast Lv.3 Heal
at once then Lv5 Divine Protection and then Max Blessing and 
Increase Agility or Angelus if a VIT type to your planned level or 
simply MAX it. This is the way I raised my acolyte. I find it easy to 
train this way.

[Warpolyte Pre-Champion]--------------------------------------------------

AGILITY VARIATION
Heal                 Lv.3
Blessing             Lv.10
Divine Protection    Lv.10
Demon Bane           Lv.10
Increase Agility     Lv.8
Ruwach               Lv.1
Teleport             Lv.2
Warp Portal          Lv.4
Pneuma               Lv.1

VITALITY VARIATION
Heal                 Lv.10
Blessing             Lv.10
Divine Protection    Lv.10
Demon Bane           Lv.10
Ruwach               Lv.1
Teleport             Lv.2
Warp Portal          Lv.4
Pneuma               Lv.1

1 skill point remaining

[My Version]--------------------------------------------------------------

Heal			Lv.6 
Ruwach			Lv.1
Teleport		Lv.2
Divine Protection	Lv.10
Demon Bane		Lv.10
Blessing		Lv.10
Increase Agility*	Lv.10

*If VIT Build, exchange Inc. AGI for Angelus.

NOTE: Notice there's no Angelus? becoz' its useless at 
low skill levels. You'll only need 2 Warp portals
One as your Save-point and one to Glast Heim.
At level 55 (154 Flee) I already train on Evil Druids/Nightmares/
Ghoul/Brilights in Lower GH (Offensive Bless on Demons/Undead of course!)

Champion Skill Builds=====================================================

NOTE: I changed all the names to the TYPE 2 due to it is more known by
      players and is is the closest between the older and newer types of
      names. I DID THIS ON PURPOSE. Use the diagram for teh dummies seen
      below. (Gotta love that series of books!)

Monk skill translation for dummies:
(Since there are 3 diffrent sets of Monk skills I've posted every name that
I know as of posting.)I our WEIRD pRO they got all the types mixed up!

TYPE 1 Names         TYPE 2 Names       TYPE 3 Names
Knuckle Mastery     /Iron Hand         /Iron Fist
Spirit Relaxation   /Spirits Recovery  /Spiritual Cadence
Falling Pear Petals /Dodge             /Flee
Triple Blows        /Triple Attack     /Raging Trifectla Blow
Vigor Condensation  /Call Spirits      /Summon Spirit Spheres
Inspiration         /Absorb Spirits    /Spiritual Sphere Absorbtion
Quadruple Blows     /Chain Combo       /Raging Quadruple Blow
Way of the Dragon   /Combo Finish      /Raging Thrust
Dash Like a Bullet  /Body Relocation   /Snap
Manipulate Spheres  /Finger Offensive  /Throw Spirit Sphere
Psychic Wave        /Investigate       /Occult Impaction
Dilemma             /Blade Stop        /Root
Critical Explosion  /Explosion Spirits /Fury
Physical Immune     /Steel Body        /Mental Strength
Asura Strike        /Extremity Fist    /Guillotine Fist
Palm Push Strke     /Raging Palm Strike
Tiger Knuckle       /Glacier Fist
Soul Collect        /Zen

Champion
Palm Push Strike    /Raging Palm Strike
Tiger Knuckle Fist  /Glacier Fist
Hyper Soul Collect  /Zen
Chain Crush Combo   /Chain Crush Combo

[BASIC BUILDS/COMMON BUILDS]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
These builds in this section are highly recommended and mostly used by
players in my server and they proved to be good and competitive.

[Complete WoE Champion Skill Build]---------------------------------------

Iron Hand                Lv.7
Call Spirits             Lv.5
Dodge                    Lv.5
Triple Attack            Lv.5
Chain Combo              Lv.3
Combo Finish             Lv.3
Glacier Fist             Lv.3
Palm Push Strike         Lv.5
Blade Stop               Lv.5
Spirits Recovery         Lv.2
Absorb Spirits           Lv.1
Explosion Spirits        Lv.5
Investigate              Lv.5
Finger Offensive         Lv.5
Extremity Fist           Lv.5
Body Relocation          Lv.1
Mental Strength          Lv.3
Dangerous Soul Collect   Lv.1


This skill build will get most of all the most used skills in WoE.
Same usage with the Dasher build, well this is the best Dasher build.

Can be paired off with all the stat build.

[Combo-Asura Champion]----------------------------------------------------

Iron Hand                Lv.7
Call Spirits             Lv.5
Dodge                    Lv.5
Triple Attack            Lv.5
Chain Combo              Lv.5
Combo Finish             Lv.5
Glacier Fist             Lv.3
Palm Push Strike         Lv.5
Absorb Spirits           Lv.1
Explosion Spirits        Lv.5
Investigate              Lv.3
Finger Offensive         Lv.3
Extremity Fist           Lv.5
Dangerous Soul Collect   Lv.1
Chain Crush Combo        Lv.10

This is the powerhouse Champion damage skill build.

__________________________________________________________________________
- X. Stat Builds ---------------------------------------------------------
__________________________________________________________________________

As I mentioned before, I formulated this builds on a calculator. So these
builds are 100% possible. This builds serve only as a reference for you
guys out there.

[STATS BUILD-UP]=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

[BASIC BUILDS/COMMON BUILDS]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
These builds in this section are highly recommended and mostly used by
players in my server and they proved to be good and competitive.

[Combo-Asura Stats Build]----------------------------------------------------

This build is a Hybrid of STR/AGI with a little of VIT and DEX.
This build is my personal favorite, in fact this Is the one that I am 
using right now.

How to Distribute:
10 INT and STR then 20 VIT and 15 DEX and the rest is to AGI, 
when you feel that your agi is high enough, raise your STR and
DEX to 20 and then max your AGI out. 
After maxing out AGI you may start building the other stats.

[Combo-Asura Final Stats]
Job Bonus at Champ Jlvl 70
STR: 95 +9 |+16 (120 STR, if 2 Clip of Mustle is equipped)
AGI: 59 +9 |+12 (80 if with lv10 Inc. Agi.)
VIT: 43 +7 |
INT: 31 +7 |+12 (50 if with Lv10 Bless, Mistress Crown)
DEX: 55 +10|+10 (75 if with  Lv10 Bless)
LUK: 1  +3 |

NOTE:
Having 1 VIT will make your char very fragile especially againts
Crits since you have low HP you will most likely die sooner.

Build Must Follow the equips to draw out full potential.

~Suggested Equipments~

Weapon R: +10 Hora[3]/+10 Chain with 2x Hydra and Skel Worker Card
Weapon L: +X Buckler
U. Head: +X Wise Biretta/Crown of Mistress
M. Head: Masquerade or Phantom
L. Head: Gangster Mask or Phantom
Garment: +X Mocking/Immune Muffler
Armor: +X Champion Saint's Robe
Footwear: +X Soul-Enchanted Shoes
Accessories: Clip of Mustle x2

[Spirit Champ1]-----------------------------------------------------------
(STR-DEX)
(This is a modded version of the original build. Idea isn't mine, I just
tweaked it so can't credit the author because I modded it already and is
not anymore a copy of his original build. I did not take the build as is.)

This is the STR-DEX Build made easy, most players use this build in my
server, that is because this build is more solo sufficient.

[Spirit Monk]***
Job Bonus at Champ Jlvl 70
STR: 80 +9  (100 with Lv10 Buff and Extra Saint's robe)
AGI: 70 +9  (90 with Magician Hat and Lv8 Inc. Agi)
VIT: 1  +7   
INT: 23 +7  (40 with Lv10 Blessing)
DEX: 84 +10 (110 with 2 Nimble Clips and Lv10 Bless)
LUK: 1  +3

Recommended Equipments:
Weapon R: Elem Fist/Elem Sword Mace/+X Double Bloody Boned Chain
Weapon L: +X Buckler <carded>
U. Head: +X Magician Hat (Dex & SP plus gear)
M. Head: ??? (Masquerade for PvP)
L. Head: ???
Garment: +X Mocking/Immune Muffler
Armor: +X Extra Saint's Robe
Footwear: +X Soul-Enchanted Shoes (ASURA GEAR)
Accessories: 2x Nimble Glove

Alternate:
Weapon R: Elem Fist/Elem Sword Mace/+X Double Bloody Boned Chain
Weapon L: +X Buckler <carded>
U. Head: +X Apple of Archer
M. Head: ??? (Masquerade for PvP)
L. Head: ???
Garment: +X Mocking/Immune Muffler
Armor: +X Extra Saint's Robe
Footwear: +X Soul-Enchanted Shoes (ASURA GEAR)
Accessories: 2x Nimble Clip

This build can also unleash a fast Throw Spirits
Sphere. This can be added either for Spirits-Asura and/or Spirit-Dashers.

***The effectiveness of the build will only be experienced if the
you equip the recommended equipments stated above.

SKILL BUILD NOT RECOMMENDED :D
I'm just showing it, that's all.

[Spirit Champ2]-----------------------------------------------------------
(DEX-STR, another variation) Jonathan kusnadi <martabak_bandunk@yahoo.com>
This is not made by him, another ragnarok FAQ author made this and 
I AM NOT CLAIMING THAT I MADE THIS OR HE (THE CONTRIBUTOR) MADE THIS.
I am sorry for not crediting whoever you are, That is because I simply
don't know who you are >__< sorry. 

Anyway here is the stat build:

[STR-DEX Monk]
Job Bonus at Monk Jlvl 50
STR: 81 +9 |+10 (100 with Lv10 Bless)
AGI: 9  +9 |
VIT: 35 +7 |
INT: 33 +7 |+10 (50 with Lv10 Bless)
DEX: 99 +10|+21 (130 with AoA,2 Nimble Gloves and lv10 Bless)
LUK: 1  +3 |

NOTE:
After all the Buffs and Equip bonus have been added the total STR and DEX 
is: STR: 100, DEX: 130. This build can whip out a 0.266 sec, Asura Damage.

Recommended Acolyte Skill Build: ALL can be used but get Lv10 heal not Inc. AGI
Recommended Monk Skill Build: Dasher Monk

Recommended Equipments:
Weapon R: Elem Fist/Elem Sword Mace/+X Double Bloody Boned Chain <PvP only>
Weapon L: +X Buckler <carded>
U. Head: +X Apple o Archer or any DEX + <Recommended>
         +X Wise Biretta/Circlet (ASURA GEAR)
         +X Magician Hat (Dex & SP plus gear)
M. Head: ??? (Masquerade for PvP)
L. Head: ???
Garment: +X Mocking/Immune Muffler <Immune Recommended>
Armor: +X Champion Saint's Robe
       +X Extra Saint's Robe <recommended>
       +X Skillful Saint's Robe
Footwear: +X Soul-Enchanted Shoes (ASURA GEAR)
          +X Shoes of Witch (SP Regen)
          +X Green Shoes (Need HP Boost) <recommended>
Accessories: 
Nimble Gloves x2 or Nimble Clip

NOTE:
You'll be needing a FS priest partner for 100% of your Monk life, that is
because this build is not made to be solo. You always have a hard time 
leveling. This is the REAL STR-DEX Build.

SKILL BUILD NOT RECOMMENDED :D
I'm just showing it, that's all

[Spirit Champ3]-----------------------------------------------------------
this is the much better 110 STR and 100 DEX Build. this build fills in
what the first two build lacks. Speed and FirePower in one

Build 1 is balanced but low sp and str thus not that useful. Build 2 has
the fastest cast time but too weak. not much use for speed eh?

Build 3 is more useful interms of it is pretty fast and has 110 str 
and 1k of SP.

[STR-DEX Monk]
Job Bonus at Champ Jlvl 50
STR: 91 +9 |+10 (110 bec of Lv10 Bless)
AGI: 1  +9 |
VIT: 33 +7 |
INT: 51 +7 |+12 (70 Bec of Mistress Crown & Lv10 Bless)
DEX: 84 +10|+26 (110 bec of 2x Zerom Card and Lv10 Bless)
LUK: 7  +3 |

This build should follow this equipment set. if not followed accordingly
the build's effect degrades.

Recommended Equipments:
Weapon R: +X Double Bloody Boned Chain <PvP only>
Weapon L: +X Buckler <carded>
U. Head: +X Magician Hat (Dex & SP plus gear)
M. Head: Masquerade for PvP
L. Head: Gangster Mask
Garment: +X Immune Muffler <Immune Recommended>
Armor: +X Champion Saint's Robe
Footwear: +X Soul-Enchanted Shoes (ASURA GEAR)
Accessories: Nimble Clip x2

NOTE:
This is the most recommended skill build currently. ranks #1

__________________________________________________________________________
- XI. FAQ's & Tips -------------------------------------------------------
__________________________________________________________________________

          "He who errs should be taught and not ridiculed."

                                                      - Anonymous   
                                                        Philippine proverb.

Q:My Extremity Fist won't connect with my Combo Finish, How do I?
A:HYPER COMBO FINISH!?
  Activate Critical Explosions first.
  Explosion Spirits->Triple Blows->Quadruple Blows->Extremity Fist

Q:Is over upgrading recommended?
A:Of course yes! but if you're going for the MENTAL STRENGTH you
   may not prioritize over upgrading but still a +6 Equips is good enough.

Q:Some basic equips for Monks?
A: (From RO-Universe, Hellsing.Laine)

[WEAPONS]
For the champs, they have two options to choose from – a mace or a fist.

Mace
- Higher reusability from acolyte/battle priests
- More damage
- Safer to upgrade. As its possible to get more than 1 chain.
- More suitable for Manual Cast Asura/ Manipulate Spirit Sphere/Psychic Wave
- Better slot for cards
- Slower attack speed but still works with combos.

Knuckles
- Only usable for champs
- Dangerous to upgrade. Only 1-3 slotted 50ATk claw is of actual use.
- Lower damage
- Faster attack speed
- Easier to achieve combo mode as faster attack rate denotes more chances to 
  activate triple blows
- Currently, only the 3 slotted knuckles from monk is 
  actually of usability. (Knuckle Duster, Those servers w/o Amatsu Update)
- The proper slotted knuckles(efficient ones not those nonsense NPC sold ones)
  come in Amatsu update.

[BODY ARMOR]
- Roda Frog: Adds less Hit Points than both pecopeco/pupa but gives a slight 
  SP boost for Asura Strike. (Asura Gear)
- Marc Card to be switched with Roda Frog Card.

[MUFFLER]
- Raydric against hunter/assassin/blacksmith
- Whisper against low dex (Very rare to have low dex in PvP scenarios…)
- Dustiness against wizards. Allows higher survivability against Freeze/JT

[SHOES]
- Verit: Very versatile. Adds a total of 8% to HP/SP (Corrected)
- Sohee: An asura strike gear, very rare to use this as HP is more favored 
  than SP. (Great to have due it will have a +3% SP regen bonus)

[LEFT HAND]
- Buckler with Thera Frog -30% from Demi-Human type is non-negotiable.
- Ambernite Card. (Adds defense, good for normal leveling.)

[HEADGEAR/ACCESSORIES]
Dependent on the build that you have chosen. The
masquerade which adds 3% damage against human-types
and the Poo Poo hat which reduces damage by 10% are
some good options. Here some good ones.

- Biretta or any Headgear with Willow card (Asura Gear)
- Magician Hat
- Mistress Crown OWNS!

Q: Can you give me some ideas on Monk Equips?
A: See below.

~ASURA GEAR~

Weapon R: +X Elem Fist (leveling only)
          +X Slotted Mace Class Weapon. (MSS and Asura)
Weapon L: +X Cranial Buckler (PvP/GvG purposes.)
U. Head: +X Wise Biretta/Mistress Crown
M. Head: ???
L. Head: ???
Garment: +X Mocking Muffler (This is where you get +flee due to
         AGI is not recommended to be maxed out.)
         +X Immune Muffler 
Armor: +X Champion Saint's Robe 
Footwear: +X Soul-Enchanted Shoes 
Accessories: Clip of Mustle x2

~AGI Monk~
Weapon R: Elem Fist/+X Hora/+X Finger (with ATK+ cards)
Weapon L: +X Cranial Buckler (PvP/GvG purposes.)
          +X Buckler of Athena (Normal leveling purposes)
U. Head: +X Ghost Bandana
M. Head: ???
L. Head: ???
Garment: +X Mocking Muffler
Armor: +X Speedy Saint's Robe
Footwear: +X Shoes of Hermes
Accessories: 
Athletic Belt x2
Brooch/Clip of Flash

[Common Misconceptions Made by Players]----------------------------------- 

A) Champions are best at PURE AGI builds. 
The most common error EVER!! Monks aren't made to have 99 AGI.
You might ask why did I post one? Well that's a standard. But as a
recommendation, I recommend that you must not max your AGI out.
a 90 total (84+6 for Joblevel) is good enough or if possible try to
have a total of 80 only then try to put the rest to the strength.
Monks that are AGI based are extremely good at PvM.
Just remember, No VIT, too much AGI and you're like a tissue likewise
too much VIT and ~NO~ AGI and you're like a snail. Just find the
perfect chemisrty and you'll be good.

b) Power overpowered! (Skill Wise)
Monks do have that INCREDIBLE mass of damage but those were neutralize by
the HORRIBLE consequences it has. Extremity Fist has 5 mins of 
NO NATURAL RECOVERY and even Spirits Relaxation is nothing.
Throw Spirits have that LONG casting time and a awkward stat build and that
is considered as the perfect WoE Monk Build.
Combo isn't that great either until you have HIGH STR. Start with
elemental maces to cover the small damages you can deal of.
FIST are great in ASPD but to only that.
FIST has a 100% Small, 75% Medium and 50% Large damage modifier.
that's why it sucks without any elems.

c) MAX HEAL! It's GREAT!
Maxing Heal is only for those VIT types, if you are an AGI monk, you better not
max it.

d) Combo’s ROCKS THE SCREEN!
Yeah it's fun to combo.. BOOM! but combo really isn't that great.
But if you really how to use the cool skill than everything would be well.
Combo as of now is just for PvM. it can be more useful at WoE due there's
no ONE on ONE battle (well rarely because people tend to get inside as a
crowd.) Combo sucks in PvP IF you don't know how to use it effectively and
that is for you gusy to know. Just remember SMART thinking is better in
WoE than INTELLIGENT thinking. SMART people tends to make something good
out of his/her incapabilities and others mishaps.

e) BEST BUILD?! 
Best maybe PERFECT? N-O NO!
Best stat can be possible for some Monk builds but RO has this unique
stat system and having a BEST stat build is impossible.
Having a great build then you know that someone has a far more better
build than yours. Where's the best there? SUperior may be. (Confusing eh?)

__________________________________________________________________________
- XII. Contact Me --------------------------------------------------------
__________________________________________________________________________

I Accept emails especially if you want to contribute to this guide.

If you happen to be online in pRO you can whisper me.
I'm in the Iris Server my character names are:

Battle-Maiden_Aimo (Battle-Preist)
Battle-Maiden_Reginleif (Battle-Alchemist/Brewer/Pitcher)
Xcelsion (Combo-Asura Champ)

I will be glad to answer your questions.
Basta hindi ako busy...


                         *-*-*-*-*-*-*-*-*-*-*-*-*-
                         * E-Mail/Contacts Policy -
                         *-*-*-*-*-*-*-*-*-*-*-*-*-
   Why'd I suddenly summon a E-Mail/Contacts Policy section? Simply to
categorize every mail that I've been receiving from those that are possibly
either a Virus or something bad. I would suggest you follow the following 
things below so as to quickly get a reply off the day or two after you 
mailed me. Yes! I'm that quick on replying mails as I don't want my Inbox
to be so filled and to make my browser go faster when checking things out.
Anyway here are the list of Do's and Don'ts doing something that is on
either the Do's/Don'ts list will seriously affect the odds of you getting
a reply so I suggest you follow them as simple rules are applied.

Before everything else, please try to read the comments before mailing
because your inquiry maybe already answered. Please read with understanding.

*- E-Mails -*

Do’s and Don’ts
---------------
1.  Only send me questions that can't be found on my guide. I will be more
    happy to help you in this case.

2.  Try to be specific in defining something or when stating what had
    happened.
    So I won't be e-mailing you back for some questions that'll simply 
    consume our precious time.

3.  I WON'T BE ACCEPTING OR BE OPENING ANY MAILS THAT HAVE ATTACHMENTS.

4.  Check the latest version of the guide before sending in any questions,
    chances are that your question might be answered in the newest version of
    the guide.

5.  If I happen to not reply after three or so days than e-mail me again 
    nicely and I'll reply ASAP.

6.  (PLEASE READ IF YOU WILL E-MAIL ME)
    YOU MUST LABEL YOUR MAIL WITH THE GAME TITLE WHETHER A SUBMISSION OR A 
    QUESTION (E.I. FFX-2 <INSERT ANY TOPIC FOR YOUR CONTRIBUTION> OR JUST FFX-2
    FOR QUESTIONS OR INQUIRIES). AND PLEASE TYPE PROPERLY!!!

7.  Don't be persistent, don't e-mail me the very same question that I've
    already answered.

8.  Don't send me nonsense e-mails like "How much is..." "Can you buy me 
    this?"

9.  Be nice! Don't use bad words in your mail.

10. No Chain Mails!
    Doing anything that isn't allowed will automatically make your address be
    blocked from any future mail you might possibly send.

As noted by Weggy:
- DON'T OPEN E-MAIL ATTACHMENTS... EVER!  Unless you talk to someone who says
  "I'm going to send you a file called blahblah.jpg", never ever open them,
  even if they are from someone you know.  This is the #1 way virii and other
  nasty things are spread.

And...
  Some Virus E-Mails sends by themselves through the people in your
  address book. Just don't open Attachments especially if it is a .zip/.exe
  they are likely to be a virus.

__________________________________________________________________________
- XIII. Thank You to all -------------------------------------------------
__________________________________________________________________________

----------- FRIENDSSSSS ONLINE ----------------

<[‡|ZEiTGEiST|‡]>
	My former guild. Broken I know but the spirit still remains.

MESF Boot Camp 
	This guild molded my Battle-Acolyte and myself to what I am to day.
	I love my new guild! If I can make it to Job50, of course you guys 
	can too!

l Elites l
	My current and my only guild, I love the people so I won't leave it.

Sammy (Merchant?, IRIS)
	The only merchant we trust.

Ikamuni? (Crusader)
	Super Swordie Ver. 1.0 of MESF: The Brood
        My Bro Online.
	Currently a Shield Crusader, and I hate to PvP with his Sader, /pif

Carsomyr (Monk)
	One of the Pioneer Monks, he has been with me since the MESF time.

Asmodeous & astralis (Asmodeous: High Wizard, astralis: High Priestess)
	my Mom and Dad in RO! (They run the main guild)

Akira Seijuro & Marshy_Jr. (Akira: Hybrid Knight; Marshy: Wizard)
	Former MESF Head officers, they also help in managing the guild.

Hiruma (Monk)
	Another Pioneer Monk, he uses the 100 STR-DEX variation of the
	STR-DEX Build.

Jagigi (VIT Knight)
	The one man EMP breaker, I don't know he does it. /hmm
	Just like Solid-Snake in WoE, a one man army!

Rapid-Fire (PvM Hunter)
	Hunts Foes as if they were beasts.

----------- SPECIAL CONTRIBUTION -------------

Jonathan kusnadi <martabak_bandunk@yahoo.com>
	For pointing out the real STR-DEX build, <not his original>

------------------------- SPECIAL THANKS ---------------------------------

Mad Monarch Gyl (evil_tyrant_gyl@hotmail.com)
	-For his great guide that really helps Battle Acolytes alot!
	Thanks also for displaying my name on your  guide. 
	Most of the build that I got was from him. One of his build up 
	led me to produce the  pre-Monk Stats build. THANK YOU PARE!!! =p

Edge*	(icesanmig@yahoo.com)
	-For letting me copy and use his format for my guide.
	Thanx! a Lotz!

Weggy
	-Thank You for helping us (RO Players) by the means of your 
	ever great FAQ/Guide. Maybe I should call you "The Oracle".

Level Up (http://www.level-up-games.com)
	-For getting the game into the Philippines.

Gravity
	-For developing and making the game.

Lee Myoung-Jin
 	-Because of her Manga, Ragnarok Online was born.
	Lee's manhwa is very amusing to read and the drawings are sooo
	great! How I wish I have all the Volumes...

Gamefaqs (www.gamefaqs.com)
	-For hosting this guide and all the other guides also.
	This site is my primary source of gaming knowledge.

CJayC
	-For Running that AWESOME site the world calls "Gamefaqs".

http://www.merchantguild.net/~ragnamart/
	-For all the Alt. 2nd Job skill list
	-Thanks for all the wonderful things we can see in your
	 wonderful site!!!
	-Ya I know Ricky.. WE LOVE YOUR SITE!

http://www.rodatazone.com/
	-Too many to mention.
	-if you REAL indepth info regarding calculation and RO databases
	 just give em a visit and you'll know how much they can offer.

http://www.ragnafilia.com/
	-I got the additional Infos for the 2-2 Jobs here.
	-One of the updated RO fansites in the world.

http://www.ragnarokonline.com/
	All the Skill Description is owned by the following.
	Gravity Interactive LLC. 
	Gravity Corp.& Lee Myoungjin.

RO~Universe
	For the additional skill infos and descriptions.

Ted Lackman

admira
	One of the writer of the only TWO* FAQS/Walkthrough of the Monk Class
	in Gamefaqs. He also made the best Priest guide which ruled them all.
        Thanks for correcting and sharing your PoVs.
	*Me(Calx Zinra) and admira (as of update).

SoulEclipse
	For the Champion skill description and data's.

__________________________________________________________________________
- XIII. Unlegal ----------------------------------------------------------
__________________________________________________________________________

This FAQ was originated on www.gamefaqs.com.  You will always find the most
up-to-date version there. Please post this on your website. 
If you are going to use any information in this guide, please do credit me or
the contributer (if it was contributed, THEN YOU MUST CREDIT THE CONTRIBUTER.
and you can forget about me.) Although it isn't necessary to Email me, 
I would like to check out your site if your going to put it there ^_^.  
I only have 2 conditions: You do not sell this FAQ for personal profit, 
or post it on websites condoning or providing RO hacks, bots, scams, or 
anything else evil in the world.

Thank you for reading our FAQ/GUIDE.
This won't be called a guide with out anyone being guided. 
Thank you.

-Calx Zinra

Online Contact:

Xcelsion (Combo-Asura Champion) <main char>
Battle-Maiden_Aimo (Battle-Priest, temporarily retired)
Battle-Maiden_Reginleif (Battle-Alchemist/Brewer/Pitcher)

ALL IN IRIS SERVER pRO (Philippine Ragnarok Online)

(Too many characters, so little time.)