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    Combo Monk Guide by LordTopak

    Version: 1.1 | Updated: 09/06/05 | Printable Version | Search Guide | Bookmark Guide

       |-----------------------------------------------------------------|
      |------------------------LordTopak's--------------------------------|
     |----------------------Combo Monk Guide------------------------------|
      |------------------------Version 1.1--------------------------------|
       |--------------------------9/05-----------------------------------|
    _____________________
    Guide Contents:
    ------------------
    I.Version History
    II.Introduction
    III.Combo Monk?
    IV.The Acolyte Path
    V.Acolyte Skills
    VI.Acolyte Equipment/Leveling Guide
    VII.Monk Transition
    VIII.Monk Skills
    IX.Monk Equipment/Leveling Guide
    X.Question and Answer Portion
    XI.Codec Frequency
    XII.Staff Roll
    
    ____________________
    I.Version History
    ----------------
    Version 1.0
    This is my first guide ever (hoping it won't be the last) so please
    bear with me if you find errors of any sort.
    
    Version 1.1
    This FAQ can now also be found on www.neoseeker.com and dlh.net.
    Added a few things about skills (Blade Stop)/ equips and corrected the
    Hyper Combo Monk Build.More insight on the execution of Instant Asura/
    Extremity Fist. Also added links to the new FAQ hosts.
    
    ____________________
    II.Introduction
    ---------------
    I managed to have time to think up (and type) this guide while
    vending with my Battle Vendor. After playing around with some RO stat
    calculators and experiencing first hand the world of combo monks, I
    thought of sharing what I know so that people would have an easier
    time building up their own combo monks.
    
    *note*
    
    Other Monk Builds (Asura, Steel Wall Monks,Crit Monks) won't be
    discussed here so I suggest you take a gander at the other monk guides
    found in the Net.
    
    All info within applies up to the Ayathoya Patch for that is the
    current episode of Philippine Ragnarok Online, the server on which
    I play.
    
    ___________________
    III.Combo Monk?
    ---------------
    After that rather crappy introduction, let's move on to explaining what
    a Combo Monk is. First off,I would like to say that Combo Monks are
    purely intended for hunting or PVM. In no way will Combo Monks kick ass
    in PVP rooms(unless you're facing a total noob), WOE Agits, or even
    MVPing.So if ever you get around to making a Combo Monk then decide to
    go PVPing,Sieging,or Boss Hunting and find yourself constantly lying
    unconscious on the floor, don't say I didn't warn you.
    
    So why make a Combo Monk if their only purpose is PVM? Maybe its
    because they're just plain fun to use.Pressing the function keys in
    a series feels great and those cracking noises the combos make sound
    great. It's as if like you're playing a fighting game,except this
    time you're playing an MMORPG, you have really low health and you're
    wearing an "arinola" on your head.
    
    *arinola=those porta potties hospitals use
    
    ______________________
    IV.The Acolyte Path
    -------------------
    If you're planning on becoming a combo monk,don't go putting each stat
    point you get on INT for you'll probably only need about 10 int at lvl
    40+(which will increase to 20 when you acquire lvl10 Blessing).STR and
    AGI are your friends along with a little DEX (around 30 by lvl 50)to hit
    stuff.
    
    Recommended skills would be heal,increase agi and blessing. Heal at
    around lvl3-5 is good.Inc Agi and Bless must both be at lvl10 for best
    results.Of course Divine Protection and Demon Bane at lvl10 is
    *required* to unlock the Monk Skill tree. Any less and you'll have no
    new skills to choose when you change job.
    
    Upon turning into an acolyte, the skills you should get once you level
    up should be heal(up to lvl3),then get divine protection to lvl5,get
    Blessing to lvl10 immediately to make levelling easier.After getting
    Bless to 10,you can go ahead and get Increase Agi or add to Heal.Don't
    forget to max Divine Protection and Demon Bane before you change job
    though.
    
    Skill List
    
    Heal lvl3-5
    Divine Protection lvl10
    Demon Bane lvl10
    Blessing lvl10
    Increase Agi lvl10
    ------------------
    =44-46 skill pts(+1 from Job 1)
    
    Which means you still get around 6-4 skill pts. left. You can go spend
    it on ruwach,then teleport lvl2,then go full monty up to Warp Portal
    lvl3.Or you can just get ruwach,teleport lvl2 and add a few more lvls
    to heal. You can also opt for Holy Light since its free(with a quest)
    though it is pretty useless for Combo Monks.
    
    Long and hard is the acolyte path, especially if you're a battle aco
    because people will think you're a stupid aco for not having Lvl10 heal.
    As your former party mates walk away, you scream,"I said I was a battle
    aco dammit!".
    
    
    ______________________
    V.Acolyte Skills
    ----------------
    ______________________________________________________________________
    *note*
    I'll only be placing skills needed by Combo Monks so you won't be
    finding info for Angelus,Aqua Benedicta,Decrease Agi,and Signum
    Crucis here.
    ----------------------------------------------------------------------
    
    __________________
    Heal
    
    Description:
    Recovers health at the cost of SP. Can damage the undead by holding
    SHIFT while casting on a monster(make sure its undead though or you'll
    just heal the lucky freak).An ACTIVE skill.
    
    Lvl1 13 sp
    Lvl2 16 sp
    Lvl3 19 sp
    Lvl4 22 sp
    Lvl5 25 sp
    Lvl6 28 sp
    Lvl7 31 sp
    Lvl8 34 sp
    Lvl9 37 sp
    Lvl10 40 sp
    
    Recommeded Lvl: 5
    
    _________________________
    Increase AGI
    requires: Lvl3 Heal
    
    Description:
    Temprarily increases AGI at the cost of a little health an SP.
    An ACTIVE skill.
    
    Lvl1 HP-15,SP18,AGI+3 65 secs
    Lvl2 HP-15,SP21,AGI+4 80 secs
    Lvl3 HP-15,SP24,AGI+5 95 secs
    Lvl4 HP-15,SP27,AGI+6 110 secs
    Lvl5 HP-15,SP30,AGI+7 125 secs
    Lvl6 HP-15,SP33,AGI+8 140 secs
    Lvl7 HP-15,SP36,AGI+9 155 secs
    Lvl8 HP-15,SP39,AGI+10 170 secs
    Lvl9 HP-15,SP42,AGI+11 185 secs
    Lvl10 HP-15,SP45,AGI+12 200 secs
    
    Recommeded Lvl: 10
    
    ______________________
    Divine Protection
    
    Description:
    Increased DEF against demon and undead attacks.A PASSIVE skill.
    
    Lvl1 +3 DEF
    Lvl2 +6 DEF
    Lvl3 +9 DEF
    Lvl4 +12 DEF
    Lvl5 +15 DEF
    Lvl6 +18 DEF
    Lvl7 +21 DEF
    Lvl8 +24 DEF
    Lvl9 +27 DEF
    Lvl10 +30 DEF
    
    Required Lvl: 10
    
    _____________________
    Blessing
    requires: Lvl5 Divine Protection
    
    Description:
    Temporarily increases STR,INT and DEX.Reduces hit rate of demons by
    holding SHIFT then casting on it.Also heals the curse status(only use
    lvl1 to remedy curse though or you'll just be wasting SP).An ACTIVE
    skill.
    
    Lvl1 +1 STR,DEX,INT SP28
    Lvl2 +2 STR,DEX,INT SP32
    Lvl3 +3 STR,DEX,INT SP36
    Lvl4 +4 STR,DEX,INT SP40
    Lvl5 +5 STR,DEX,INT SP44
    Lvl6 +6 STR,DEX,INT SP48
    Lvl7 +7 STR,DEX,INT SP52
    Lvl8 +8 STR,DEX,INT SP56
    Lvl9 +9 STR,DEX,INT SP60
    Lvl10 +10 STR,DEX,INT SP64
    
    Recommended Lvl: 10
    
    __________________
    Demon Bane
    
    Description:
    Increases Damage against demon and undead types.A PASSIVE skill.
    
    Lvl1 DMG+3
    Lvl2 DMG+6
    Lvl3 DMG+9
    Lvl4 DMG+12
    Lvl5 DMG+15
    Lvl6 DMG+18
    Lvl7 DMG+21
    Lvl8 DMG+24
    Lvl9 DMG+27
    Lvl10 DMG+30
    
    Required Lvl: 10
    
    _____________
    Ruwach
    
    Description:
    Reveals hidden enemies.Handy to expose hidden monsters/KS thieves or
    (if ever you enter PVP) tunnel driving rogues,does damage to victims.
    An ACTIVE skill.
    
    Lvl1 10 sp
    
    _____________
    Teleport
    requires: Ruwach Lvl1
    
    Description:
    Whisks you away to a random place,or your save point if lvl2.An ACTIVE
    skill.
    
    Lvl1  SP8  Random cell
    Lvl2  SP8  Save point
    
    ______________
    Warp Portal
    requires: Lvl2 Teleport, 1 Blue Gemstone
    
    Description:
    Creates a circular portal on the ground which takes whoever enters it
    to a place of your choosing.To add a memo, type /memo on the chat box.
    If you type /memo a 4th time, the 1st memo will be deleted.Can't be
    casted on yourself(unlike previous episodes).An ACTIVE skill.
    
    Lvl1 Save point
    Lvl2 Save point,1 memo
    Lvl3 Save point,2 memos
    Lvl4 Save point,3 memos
    
    _____________
    Pneuma
    requires:lvl4 Warp Portal
    
    Description:
    Blocks all ranged attacks(not magic).Cast it on a cell,then step on the
    glowing tile you've just created to shield yourself from projectiles.
    Can't be casted on yourself.An ACTIVE Skill.
    
    Lvl1 SP10
    
    _________________________________________
    VI.Acolyte/Equipment Leveling Guide
    ------------------------------------
    
    Here's some leveling tips for any would-be Comboers.
    
    Upon changing job to acolyte, go to the Culvert Sewers which can be
    accesed by talking to some guy(forgot the name) at the Knight's Guild
    inside Prontera. He'll give you some free healing items and then warps
    you to the Culverts Entrance outside Prontera. Talk to the guard there
    and he'll finally let you in the dungeon.Once inside, kill a few thief
    bugs and familiars until lvl 20.It will be easier if you bring a few
    red pots to heal yourself for you won't be having much SP to constantly
    use heal.
    
    Around lvl20 you can go to Payon Dungeon and beat on Zombies,Spores,
    and Familiars. Reaching lvl30, travel to Geffen and mass slaughter
    poison spores in Geffen Dungeon 1 'till lvl40. Just be mindful of any
    hunter flys.
    
    The Orc Village or Dungeon will be your playground up to lvl50+.Orc
    Village is easier than orc dungeon but slower. Orc Dungeon features
    mobs but if you have a blast clip with you, they'll go down in no time.
    Fire weapons do best against the orcs here.
    
    If you have an ice swordmace or stunner(required lvl 27), you can go
    toe-to-toe with high orcs on the west side of orc vill.
    
    *Thanks to FinalFlare for telling me the required lvl for them*
    
    
    Other good spots would be Byalan lvl3 (with a wind weapon),and GH
    Graveyard (with a fire weapon).
    
    Recommended Equips:
    +4 wise/willow(+80SP) or adurate/deviruch(+1 STR) biretta
    +4 Hard/Pupa(+700HP) or Champion/Roda(+400HP,+50SP) Saint's Robe
    +6 Ele Chains or +5 Swordmaces/Stunners
    +4 Cranial/Thara(+30% def against Demi-human) Buckler
    Clips of Mustle/Mantis (+3 STR)
    Blast/Marine Sphere Clip (Magnum Break lvl1)
    +4 Mocking/Whisper(+20 FLEE) or Immune/Raydric(30% neutral def) Muffler
    +4 Soul-Enchanted/Sohee Shoes (+18%SP,+3% SP recovery)
    
    Don't be lazy and change at job 40. The earliest point at which you can
    change would be around job 44 (Lvl3 heal,Lvl10 Divine Protection,
    Lvl10 Demon Bane,Lvl10 Blessing,Lvl10 Agi Up).Me? I wussed out during
    Job 46 because Juno just came out and I wanted to be one of the first
    monks in our server so,uh,bleh.
    
    So children, don't be a wimp and change early,lest you have a paltry
    lvl7 Agi Up like Topak over there.
    
    __________________________________
    VII.Monk Transition
    -------------------
    
    *note*
    Some parts of this section may be wrong or outdated because I'm
    only recalling some of the things I did when I changed jobs.
    
    
    So you've finally managed to reach Job Lvl50 for your Acolyte (must be
    feeling mighty proud then).Proceed to the Monk Guild at St.Capitolina
    Abbey.Talk to the old guy at the entrance (Tohobu), he'll send you
    off to Muhae who is located at the south west building.Once inside,
    Muhae will ask you to fetch a few items.After you give him said items,
    he'll point you towards the nun Douha,where you'll be asked to memorize
    a poem(when I did this part back then,the choices were somewhat
    glitched and I had to choose the wrong line to pass,don't know if its
    fixed now).Talk again to Muhae,then go find Puhae to the East.He'll
    make you choose between the Mushroom gathering or Marathon Test.
    
    Mushroom gathering is hella boring, it took me around 30 mins. to
    get the required amount of mushrooms.The Marathon Test? No idea, but
    people have said that it consists of avoiding traps whilst going
    around this track.
    
    Talk to Chorip outside the center building.Go inside and talk to
    Bashyu to take the exam you chose from Puhae. After finishing
    the test,venture further inside and talk to Taomoon, the
    bald guy.He'll make you go through an invisible maze infested with
    undead(I didn't know it was a maze at first cause I just went ahead
    and killed all that popped out).
    
    Maze finished? Go a final time to Muhae and he'll finally change your
    job(!) and give you a 3 slot Waghnak (if you changed before job 50) or
    a 3 slot knuckle duster (if you changed at job 50). Congratulations!
    You are now a True Street Fighter,err,Monk!
    
    
    __________________________
    VIII.Monk Skills
    ---------------
    
    *Note*
    The Monk skill tree requires Lvl10 Divine Protection and Lvl10 Demon
    Bane to be accessed.
    
    ____________________
    Iron Hand
    requires: Lvl10 Divine Protection,Lvl 10 Demon Bane(as stated above^)
    
    Description:
    Increases ATK when using fist weapons and when bare handed.A PASSIVE
    Skill.
    
    Lvl1 +3 ATK
    Lvl2 +6 ATK
    Lvl3 +9 ATK
    Lvl4 +12 ATK
    Lvl5 +15 ATK
    Lvl6 +18 ATK
    Lvl7 +21 ATK
    Lvl8 +24 ATK
    Lvl9 +27 ATK
    Lvl10 +30 ATK
    
    Required Lvl: 5
    
    __________________________________________________
    Vigor Condensation (Call/Summon Spirit Spheres)
    requires: Iron Hand Lvl2
    
    Description:
    Calls forth balls of energy needed for some skills. Each sphere lasts
    10 minutes.Casting time is affected by DEX. Whenever more than one
    spheres is summoned,you get a sure hit bonus(?) of 3 damage per ball.
    For Example,you summon 3 spheres,then proceed to attack an enemy,when
    you miss,you do 9 damage to the enemy.Maximum of 15 sure damage when
    all 5 spheres are summoned,which makes the use of VVS weapons for Monks
    obsolete.Each sphere must be called out one by one, so at lvl5 you need
    to use the skill 5 times to get 5 spheres.An ACTIVE skill.
    
    Lvl1 1 sphere
    Lvl2 2 spheres
    Lvl3 3 spheres
    Lvl4 4 spheres
    Lvl5 5 spheres
           uses 8 SP per cast.
    
    Required lvl: 5
    
    _________________
    Dodge (Flee)
    requires: Lvl5 Iron Hand, Lvl5 Vigor Condensation
    
    Description:
    Adds a certain amount of FLEE per level.A PASSIVE skill.
    
    Lvl1 +1 FLEE
    Lvl2 +3 FLEE
    Lvl3 +4 FLEE
    Lvl4 +6 FLEE
    Lvl5 +7 FLEE
    Lvl6 +9 FLEE
    Lvl7 +10 FLEE
    Lvl8 +12 FLEE
    Lvl9 +13 FLEE
    Lvl10 +15 FLEE
    
    Recommended Lvl: 5
    
    ___________________________
    Triple Attack (Raging Trifecta Blow)
    requires: Dodge Lvl5
    
    Description:
    Gives a chance to initiate 3 additional attacks when attacking.Higher
    levels grant reduced chances to trigger but does higher damage. The
    basis of Combos.A PASSIVE Skill.
    
    Lvl1 29%Chance,120%ATK
    Lvl2 28%Chance,140%ATK
    Lvl3 27%Chance,160%ATK
    Lvl4 26%Chance,180%ATK
    Lvl5 25%Chance,200%ATK
    Lvl6 24%Chance,220%ATK
    Lvl7 23%Chance,240%ATK
    Lvl8 22%Chance,260%ATK
    Lvl9 21%Chance,280%ATK
    Lvl10 20%Chance,300%ATK
    
    Recommended Lvl: 5
    
    __________________________________
    Chain Combo (Quadruple Blow)
    requires: Lvl 5 Triple Attack
    
    Description:
    Can only be used after triggering a triple attack,use it immediately
    after the triple attack delay.Delivers 4 additional hits to a target.
    May miss,if it does,damage dealt is equal to the number of spheres
    summoned x3 (i.e,with 5 balls, you still do 15dmg). n ACTIVE skill.
    
    Lvl1 200%ATK,SP11
    Lvl2 250%ATK,SP12
    Lvl3 300%ATK,SP13
    Lvl4 350%ATK,SP14
    Lvl5 400%ATK,SP15
    
    Recommended Lvl: 5
    
    __________________________________
    Combo Finish (Raging Thrust)
    requires: Lvl3 Chain Combo
    
    Description:
    Use after the Chain Combo delay. Whallops the target with a straight
    punch which pushes it back 5 cells. Eats up 1 spirit sphere.An ACTIVE
    skill.
    
    Lvl1 300%ATK,SP11
    Lvl2 360%ATK,SP12
    Lvl3 420%ATK,SP13
    Lvl4 480%ATK,SP14
    Lvl5 540%ATK,SP15
    
    Recommended Lvl: 5
    
    _____________________
    Steel Body
    requires: Lvl3 Combo Finish(Raging Thrust)
    
    Description:
    Bolsters DEF and MDEF to 90(not sure if armor value adds up).No skills
    can be used during skill duration,also attack and walk speed are cut
    by 25%. Has a 5 second casting time which cannot be interrupted(even
    when frozen).Eats up all 5 spheres and cannot be turned off until skill
    duration ends.An ACTIVE skill.
    
    Lvl1 lasts 30secs
    Lvl2 lasts 60secs
    Lvl3 lasts 90secs
    Lvl4 lasts 120secs
    Lvl5 lasts 150secs
         consumes SP200 to cast
    
    ________________________________________
    Infiltration (Occult Impaction)
    requires: lvl5 Vigor Condensation/Call/Summon Spirit Sphere
    
    Description:
    Deals melee damage to a target according to their DEF.
    Higher DEF=Higher Damage. Consumes a spirit sphere. An ACTIVE skill.
    
    Lvl1 175%ATK,SP10
    Lvl2 250%ATK,SP14
    Lvl3 325%ATK,SP17
    Lvl4 400%ATK,SP19
    Lvl5 475%ATK,SP20
    
    Recommended lvl: 3
    
    _____________________________________________
    Finger Offensive (Throw Spirit Sphere)
    requires: Lvl3 Infiltration (Occult Impaction)
    
    Description:
    Uses summoned spheres to deal ranged damage. Has a long casting time
    but cannot be interrupted.Affected by your hit rate so it can miss
    against High Flee characters.Consumes spirit spheres according to skill
    level. An ACTIVE skill.
    
    Lvl1 150%ATK,1 Sphere
    Lvl2 175%ATK,2 Spheres
    Lvl3 200%ATK,3 Spheres
    Lvl4 225%ATK,4 Spheres
    Lvl5 250%ATK,5 Spheres
         consumes 10 SP to cast
    
    *note*
    Skill lvl affects damage per sphere, so if you have 100 atk and use
    lvl1,it would do 150 damage.At lvl 5 it would do 250 damage times 5
    which equals to 1250 damage.If you miss, each ball will do a paltry
    15 damage.
    
    Recommended Lvl: 3
    
    ______________________
    Vigor Absorption
    requires: Lvl5 Vigor Condensation (Call/Summon Spirit Sphere)
    
    Description:
    Absorbs summoned spheres,restoring 10 SP per ball. Can also absorb
    enemy monk's spheres in PVP or WOE.An ACTIVE skill.
    
    Lvl1 SP5 absorbs spirit spheres
    
    Recommended Lvl: 10,erm 1
    
    *note*
    According to what I recently read in the boards,future patches
    will give this skill a 20% chance to steal SP from enemies.
    
    
    ______________________________________
    Vigor Explosion (Explosion Spirits) (Fury)
    requires: Lvl1 Vigor Absorption
    
    Description:
    Improves Crit Rate, and allows one to use Extremity/Guillotine Fist if
    there are 5 spirit spheres summoned. No SP regen for skill duration
    except through Vigor Recovery (Spiritual Cadence).Consumes 5 spheres.
    An ACTIVE skill.
    
    Lvl1 Crit Rate +10%
    Lvl2 Crit Rate +12.5%
    Lvl3 Crit Rate +15%
    Lvl4 Crit Rate +17.5%
    Lvl5 Crit Rate +20%
         uses SP15 to cast
    
    Recommended lvl: 3
    
    ____________________________________________________
    Extremity/Guillotine Fist (Asura Strike)
    requires: Lvl3 Vigor Explosion (Explosion Spirits)
              Lvl3 Finger Offensive (Throw Spirit Sphere)
    
    Description:
    The ultimate weapon of monks.Deals massive amounts of damage in regards
    to remaining SP. Must be in Vigor Explosion (Explosion Spirits) Status
    and have 5 spirit spheres to manual cast,used in adjunction with a
    combo finish or use after initiating Stop Blade lvl5 with atleast 4
    spheres remaining.Cast time lessened by DEX amount.An ACTIVE skill.
    
    Methods:
    First Explosion State then;
    
    Manual
    Summon 5 spheres, cast on enemy
    
    Combo (Instant)
    Summon 5 spheres Triple Attack>Chain Combo>Combo Finish(use sphere 4
    left)>Instant Extremity Fist
    
    Stop Blade Stance
    Summon 5 spheres,counter with Stop Blade,cast on sitting duck.EF can be
    interrupted in this stance.
    
    Lvl1 +400ATK 4sec Cast
    Lvl2 +550ATK 3.5sec Cast
    Lvl3 +700ATK 3sec Cast
    Lvl4 +850ATK 2.5sec Cast
    Lvl5 +1000ATK 2sec Cast
          uses SP1 to cast
    
    Recommended Lvl: 5
    
    __________________________________
    Stop Blade (Blade Stop) (Root)
    requires: Lvl5 Dodge
    
    Description:
    Stops an incoming attack,doesn't work on magic,not sure on ranged
    attacks.Used like the knight's Counter Attack,you have to move next
    to your opponent and wait for their attack.With the correct timing,
    you'll have both of you frozen in place(both will be tinted black)for
    the whole skill duration.The Flee rate of those involved are still
    present so if people with low hit try to attack you or your target
    (assuming you both have high flee) they'll still miss.If skill level is
    higher than Lvl1,user can use other skills.Can't be used on MVPS.
    Consumes 1 sphere.An ACTIVE skill.
    
    Lvl1 Cast 0.5secs Duration 20secs No other skill usable
    Lvl2 Cast 0.7secs Duration 30secs Finger Offensive usable
    Lvl3 Cast 0.9secs Duration 40secs Infiltration(Occult Impaction) usable
    Lvl4 Cast 1.1secs Duration 50secs Chain Combo(Quadruple Blow) usable
    Lvl5 Cast 1.3secs Duration 60secs Extremity/Guillotine Fist usable
         uses SP10 to cast
    
    *Note: When Extremity used is used while in the Stop Blade stance, it can be
    cancelled but you'll still be in the Stop Blade stance which
    means you can use another skill.
    
    _________________________________________
    Vigor Recovery (Spiritual Cadence)
    requires: Lvl2 Stop Blade (Blade Stop)
    
    Description:
    Like a combination of the swordsman's HP recovery and the mage/priest's
    SP recovery. It restores HP and SP every 10secs (even during fury/
    explosion spirits status)while sitting.Amount restored is determined by
    the max HP and SP of the character.A PASSIVE skill.
    
    Lvl1 HPrec4 SPrec2
    Lvl2 HPrec8 SPrec4
    Lvl3 HPrec12 SPrec6
    Lvl4 HPrec16 SPrec8
    Lvl5 HPrec20 SPrec10
    
    _________________________________
    Body Relocation (Snap)
    requires: Lvl3 Vigor Recovery,Lvl3 Steel Body,Lvl3 Extremity Fist
    
    Description:
    Takes caster to the chosen cell if no obstructions are present.Eats up
    a spirit sphere.An ACTIVE skill.
    
    Lvl1 Relocation SP10
    
    
    ______________________________
    Combo Monk Skill builds
    
    Here are some of the common monk builds floating around.
    
    _________________
    Pure Combo Monk
    ----------------
    Lvl10 Iron Hand
    Lvl5 Vigor Condensation
    Lvl10 Dodge
    Lvl10 Triple Attack
    Lvl5 Chain Combo
    Lvl5 Combo Finish
    Lvl4 Vigor Recovery
    
    Description:
    The definitive combo monk build.That 8 hit combo will be all you'll
    need to kick ass.
    
    __________________
    Hyper Combo Monk (Combo>Asura Monk)
    ----------------
    
    Lvl5 Iron Hand
    Lvl5 Vigor Condensation
    Lvl5 Dodge
    Lvl5 Triple Attack
    Lvl5 Chain Combo
    Lvl5 Combo Finish
    Lvl1 Vigor Absorption
    Lvl3 Infiltration
    Lvl5 Finger Offensive
    Lvl3 Vigor Explosion
    Lvl5 Extremity Fist
    --------------------
    2 skills points left...
    (add to Triple Attack?)
    
    Description:
    A much streamlined version of the combo monk.Lower lvls of iron hand
    and triple attack may mean less regular damage but the prospect of
    landing Instant Extremity Fist at the end of a combo adds versatility
    to this build. You can even try your hand at PVP with this build (just
    don't expect to take down hunters).
    
    *Thanks to Myth Maniac of pRO Loki for pointing out that you need Blade Stop at
    lvl2 to get Vigor Recovery(which explains why there are 2 points left).*
    
    ____________________
    My Monk Build
    -------------
    
    Lvl5 Iron Hand
    Lvl5 Vigor Condensation
    Lvl1 Vigor Absorption
    Lvl5 Dodge
    Lvl5 Blade Stop(!)
    Lvl5 Triple Attack
    Lvl5 Chain Combo
    Lvl5 Combo Finish
    Lvl1 Steel Body(!)
    Lvl3 Infiltration
    Lvl3 Finger Offensive
    Lvl3 Vigor Explosion
    Lvl3 Extremity Fist
    
    Description:
    A hybrid build I made. Pretty much messed up with the inclusion of a
    Lvl1 Steel Body (since I thought it was cool). Blade Stop has its uses
    though.You can *tank* high level monsters your party can't usually take
    down.I was in a party, I think I was around lvl61. We went to GH
    Chivalry and then proceeded to beat the crap out of Raydrics when all
    of a sudden, an abyssmal knight slides in from the west. Being the total
    cowards my companions were,they all run away as the black monstrosity
    heads for us. As it raised its blade to strike, out of sheer panic or
    luck, I managed to press F2 in which stop blade was bound to. Lo and
    behold! The knight froze in place and my partymates sprouted like
    fungi,Double Strafing(2 hunters),and FireBolting the poor thing.We
    managed to take it down and was revelling in our victory when this
    band of wanderers came out,cleaning the floor with our asses.
    
    _______________________________________
    IX.Monk Equipment/Leveling Guide
    --------------------------------
    
    If you changed at Job 50, you'd mostly be around Base Lvl65. A good
    place to start racking up Job Lvls would be High Orcs in the western
    area of Orc Vill. GH Graveyard is also Good XP so you can still train
    there.
    
    Around Lvl70+, good areas would be HO in Clock Tower,less bots there
    because of the inclusion of cramps and stem worms. Niffelheim is also
    a great place to go to, the easy enemies there amount to good xp.Just
    watch out for that Dullanghan guy cause he'll bite chunks out of your
    health with his crits (up to 2k!).The Minos in the Pyramid also give
    out pretty decent xp in this stage.Just remember to bring an ice
    weapon.Don't be lazy on avoiding their hammerfall or you'll be down on
    the floor in no time flat.
    
    
    Lvl80+? No idea since I haven't reached it yet.My monk's only around
    Base Lvl77 right now.
    
    Recommended Equips:
    
    Almost the same as the Aco Equips,except this time you can use fists.
    
    +4 wise(SP+80) or adurate(STR+1) Biretta
    +4 Saint's Robe of Champion (HP+400,SP+50)
    +5 Ele Fists
    +5 Compounded (3 slot) Knuckle Dusters
    +4 Cranial (+30% def against Demi-Human) Buckler
    +4 Brutal (+30% def against Brute Monsters) Buckler
    +4 Buckler of Athena (Ambernite,+2 Def)
    +4 Mocking (Flee +20) ,Immune (+20% Def against Neutral Attack) Muffler
    2 clips of mustle (STR+3 each)
    +4 Soul-Enchanted(SP+18%,+3%SP rec),Fledged(HP/SP+8%), or Green (AGI+1,
       HP+10%) Shoes
    
    For stats, try to atleast get STR to 100 (get to 76+6(CoM)+8(Bonus)+10
    (Blessing)=STR 100).AGI at 73 and Dex at 36 will net you an Attack
    Speed of 180 when combined with Lvl10 Bless,Agi up and an awakening
    pot(AGI 73+18,DEX 36+14).INT should atleast be around 20 so you can
    keep combos coming.
    
    __________________________________________
    X.Question and Answer Portion
    -------------------------------------
    
    Q: Why do you say that Combo Monks do well ONLY in PVM?
    A: High Agi characters usually fare badly in things other than PVM.
       Even though they have high flee,they cannot dodge player attacks
       with high hit(hunters),not enough MDEF to last magical strikes,
       and Crit types will negate your flee and kill you in the process.
       Vit knights with low hit will most likely try to stun bash you with
       a Very or VeryVeryStrong Weapon, leaving you stunned and open for
       Pierce,Brandish,or Bowling Bash.Same thing in WOE.
    
       You'll also have a hard time dealing with MVPs for your Flee won't
       be able to handle them for too long.Not much VIT equals to short
       staying power.
    
    Q: Combo Monks suck at WOE,PVP,and MVP. Why bother making one?
    A: The only reason you'd make one is because you really want to play
       your character (not bot it).They're real fun to use. Executing Combo
       after combo never gets old for me (those sound effects really add
       oomph to those hits).
    
    Q: What gives? You're missing Aco Skills and other Monk builds!
    A: Did you even read the title or the introduction? This guide is
       solely focused on Agi Combo Monks so I left out the unnecessary
       skills.Go read the other more in depth monk guides for them builds.
    
    Q: Any recommended skill/control setups?
    A: I set my 1st Skill bar in this order
       F1: Heal
       F2: Blessing
       F3: Agi Up
       F4: Chain Combo
       F5: Combo Finish
       F6: Ele Fists
       F7: HP pots
       F8: Vigor Condensation
       F9: Teleport
    
       2nd Bar
       F1: Finger Offensive
       F2: Stop Blade
       F3: Infiltration
       F4: Chain Combo
       F5: Combo Finish
       F6: Extremity Fist
       F7: HP pots
       F8: Vigor Condensation
       F9: Vigor Explosion
    
    Q: Linking Extremity Fist to Combo Finish is real hard! How do you do
       it?
    A: Make sure you're in Fury Status and have 5 spirit spheres.
       Attack your opponent and anticipate triple attack. Once triggered
       execute Chain Combo, proceed to Combo Finish then go for EF.If you
       execute EF too early it won't work. Too late and you'll be a sitting
    duck as your slow EF manually casts(unless you have very high dex      along
    wih lvl5 EF). A painfully slow EF gives your opponent the        chance to
    hit(or kill) you, stopping you in midcast or worse they'll
       just use hide or cloak, making you punch the air,leaving you with no
       choice but to cowardly run away(or die) because you have no sp.
    
       After some more testing, it seems that you have to use EF when your
    monk goes into that "punch the ground animation" during Combo
    Finish.Wait for the actual delay (don't mash the EF button) and your
       EF will hit the target *without* the targetting cursor appearing.
       You'll know it worked if you see the EF kanji(letters?) appear
       immediately in your screen all at once.It works even if you only
       have a lvl1 EF.The absence of the targetting cursor means that you
       can't switch targets while doing the Instant EF combo(sucks eh?).
    
    *Thanks to Watch_Ur_Back03 and ~'rHon'~, both of pRO Chaos for
    letting me test the EF combo on them.
    
        BTW, for all concerned(poor saps) Watch_Ur_Back03 is a guy!
    
    _________________________
    XI.Codec Frequency
    --------------------
    
    You can contact me in game (pRO Chaos only) through the names:
    
    HyperComboFinish 77/48 Combo Monk
    Omega'sDealer 57/?? BlackSmith/BattleVendor
    ShinoBee 60/28 CritSin
    
    or for any comments,suggestions and complaints (viruses not withstanding):
    
    lordtopak@yahoo.com
    
    __________________________
    XII.Staff Roll
    ----------------
                                  ---
                             --  Writer --
                -- LordTopak of the GameFAQS message board --
                   -----------------------------------
    
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                         _______________________
                             Special Thanks
                                  to
    
                       FinalFlare (GameFAQS mboard)
                           Myth Maniac (pROLoki)
                         Watch_Ur_Back03 (pROChaos)
                           ~'rHon'~ (pROChaos)
    
                           MOMMMMMMMMMMMYYY!!!
    
                                 and...
    
    
    
                                 YOU