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The Battlesmith
By: Finrod
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PLEASE READ BEFORE MOVING ON!!!

This guide will require you to have BASIC knowledge of iRO before
reading. I will NOT be adding all this “how to open hotkeys” crap.

Please Note: This is my first guide posted on GameFaqs. Any
criticism is allowed, but please do not get all “in my face” about
problems that are in here.


____Table of Contents______________________________________________

1) Introduction
2) Updates
3) Gears
     2a VIT Smith
     2b AGI Smith
4) Cards
	4a Helm
	4b Armor
	4c Weapons
	4d Shield
	4e Footwear
	4f Garment
	4g Accessory
		a) Skill
		b) Stat
5) Starting Out
6) Stat Builds
     5a Common VIT Smith
     5b Finrod’s Build
     5c Hybrid Smith
     5d AGI Smith
     5e AGI/Crit
     5f VIT/Crit
7) Skills
8) Skill Builds
9) Job Bonuses
10) Master Smith
11) Weapon and Armor card combos
12) Using your Battlesmith
13) About the Author
14) Legal Crap


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1) Introduction
=========================================================================

The Battlesmith... One of the most forgotten classes in the game. Sure,
you may say otherwise, but most blacksmiths out there are Forgesmiths.
The Battlesmith is one of the strongest melee classes if built right.

2) Updates
____________
November 23rd, Allowed www.neoseeker.com to post my guide, updated and
		fixed some spelling and skill descriptions.

November 19st, Accepted by GameFAQs. Updated a bit.

April 1, 2005 – Submitted to GameFaqs... for the 5th time...
____________

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3) Gears
========================================================================

I list +4 on the poor mans gears by using the iRO Sakray
pricing of Eluminum(roughly 55k ea). The gear does
not have to be +4/5, but I highly recommend it.

3a The VIT/Hybrid Smith
Ah yes, the VIT smith, which IMO is one of the best forms of
a Battlesmith. These smiths can get 11k+ HP with the right gears,
as well as 173 ASPD with an Axe because of their skills.

The Hybrid smith can use these gears if he wants, but I recommend
using the AGI smiths gears instead.

The Poor Man’s Gears
The following is a BASIC gear list for PvM and PvP/WoE.
Weapon: +5 Sword mace, or +5 Two handed Axe.
Armor: +4 Chain mail or Saints Robe for WoE/PvP
Shield: +4 Buckler with a Race card in it if you are using a 1h Weapon.
Shoes: +4 Boots
Garment: +4 Manteau
Accessories: 2x Ring/Necklace or 2x Tarou Belt/Clip
Head: +4 Orc Helm or +4 Gemmed Sallet
Middle/Lower Head: What ever floats your boat.

Gears you will NEED/The Rich Man’s Gears
The following is the GOOD gear list for PvM/PvP/WoE.
Weapon: +10 2x Race 2x Size Axe
Armor: +4 or higher Pupa or PecoPeco Saints Robe or Chain mail.
Shield: +4 or higher Buckler with a Race card in it.
Shoes: +4 or higher Boots with Matyr or Verit Card in it,
choose witch ever you want, it only affects your max HP and max SP.
Garment: +4 or higher Immune Manteau (Raydric Card)
Accessories: 2x Mantis Clips, or 2x Mantis Rings or 2x Mantis Rosaries.
Head: +4 Bone Helm/PooPoo Hat for WoE/PvP
Middle/Lower: What ever floats your boat. I would recommend
a Masquerade or Welding Mask though.

3b The AGI/Hybrid Smith
Ahh yes, the AGI smith. I am not a fan of this build because it
has literally no flee at all. It relies on their DEF and ASPD
for killing; as well as a dedicated priest to heal/potions.

The Poor Man’s Gears
The following is a BASIC gear list for PvM and PvP/WoE.
Weapon: +5 Sword mace, or +5 Two handed Axe.
Armor: +4 Chain mail or Saints Robe for WoE/PvP
Shield: +4 Buckler with a Race card in it if you are using a 1h Weapon.
Shoes: +4 Boots
Garment: +4 Mocking Manteau/Muffler (Whisper Card)
(this is MANDATORY for this class)
Accessories: 2x Ring/Necklace or 2x Tarou Belt/Clip
Head: +4 Orc Helm or +4 Gemmed Sallet
Middle/Lower Head: What ever floats your boat.

Gears you will NEED/The Rich Man’s Gears
The following is the GOOD gear list for PvM/PvP/WoE.
Weapon: +10 2x Race 2x Size Axe
Armor: +4 or higher Pupa or PecoPeco Saints Robe or Chain mail.
Shield: +4 or higher Bucker with a Race card in it.
Shoes: +4 or higher Boots with Matyr or Verit Card in it,
choose witch ever you want, it only affects your max HP and max SP.
Garment: +4 or higher Immune Manteau(Raydric Card)/+4 or higher
Mocking Manteau (Whisper Card) depending on the situation.
Accessories: 2x Mantis Clips, or 2x Mantis Rings or 2x Mantis Rosaries.
Head: +4 Bone Helm/PooPoo Hat for WoE/PvP
Middle/Lower: What ever floats your boat. I would recommend a
Masquerade
or Welding Mask though.


4) Cards

In this section I will list the different cards that benefit the
Battlesmith and which item they compound in.

Helm

There really aren’t any cards that I would suggest to put into
a helm. But… if you need them, here it is:
Deviruchi - +1 STR, Complete Blind Resistance.
Nightmare - +1 AGI, Complete Sleep resistance.
Willow - +80 SP. (that’s SIXTEEN more Mammonites in WoE.)
Grand Peco Card – Allows use of Gloria 1 when hitting (+3 VIT and +3 DEF
			if Equipped with a Peco Peco Card.)

Armor

These are where they cards count. These will add HP or make you
un-freezable or anything else. I won’t be listing Mini-boss
cards or MVP cards because they are very hard to obtain.

Pupa - +700 HP
PecoPeco - +10% HP
Dokkibi – Enchant armor with Wind Element
Pasana – Enchant armor with Fire Element
Sandman – Enchant armor with Earth Element (May seem useless,
but people are catching onto a Hunters landmine traps… they hurt.)
Picky - +1 STR, +10 ATK (not recommended for reaching a STR bonus.)
Marc – Complete Freeze resistance.
Swordfish – Enchant armor with the Water Property


Weapons

These cards are what make you dish out a lot of Damage in
PvP/WoE or with an Endow and killing the opposite element.

Hydra – +20+ damage to the Demi-Human Race
Andre - +20 ATK
Caramel - +20% damage to the Insect race.
Desert Wolf - +15% damage to Small size monsters, +5 ATK
Drainliar - +20% damage to Water elemental monsters.
Earth Petit - +20% damage to Dragon Monsters.
Flora - +20% damage to the Fish race.
Goblin - +20% damage to the Brute race.
Kaho - +20% damage to Earth Elemental monsters.
Mandragora - +20% damage to Wind Elemental monsters.
Minorous - +15% damage to Great (Huge) sized monsters.
Mummy - +20 HIT
Orc Skeleton - +20% damage to Holy elemental monsters.
PecoPeco Egg - +20% damage to the Formless race.
Santa Poring - +20% damage to Shadow elemental monsters.
Scorpion - +20% damage to the Plant race.
Skeleton Worker - +15% damage on Medium sized monsters, +5 ATK
Soldier Skeleton - +9 CRIT
Vadon - +20% damage to Fire elemental monsters.


Shield

There cards really help when you are in the dungeon that the
effect gives the best effectiveness or when there is no card to
reduce damage, the HP cards are better.

Ant Egg- +5% HP (better than TBE when you have more than 8100 HP)
Bigfoot - -30% damage from Insect race monsters.
Horn - -30% damage from Long-ranged attacks.
Khalitzburg - -30% damage from Demon race monsters.
Orc Warrior - -30% damage from Brute race monsters.
Rafflesia - -30% damage from Fish race monsters.
Sky Petit - -30% damage from Dragon Monsters.
Thara Frog - -30% damage from Demi-Human race monsters.
Thief Bug Egg - +400 HP


Footwear

Chon chon - +1 AGI, +2 Flee
Male Thief Bug - +2 AGI
Matyr - +1 AGI, +10% HP
Verit - +8% HP/SP
Zombie - +10% HP Regeneration
Firelock Soldier - +2 STR (+10% HP/SP when compounded in +9 or
			 +10 Footwear)


Garment

There are not many cards in this category, and not many that
are really that effective.

Baphomet Jr. - +3 AGI, +1% CRIT
Condor - +10 FLEE
Dustiness - +30% resistance from Wind attacks, +5 Flee
Frilldora – Enables level 1 Cloak
Hode - +30% resistance from Earth attacks, +5 flee
Jakk - +30% resistance from Fire attacks, +5 flee
Marse - +30% resistance from Water attacks, +5 flee
Raydric - -20% from Neutral attacks.
Whisper - +20 Flee, take 50% more damage from ghost property attacks.


Accessory

These cards are really just get extra skills or +1-3 to a
certain stat. Some are a must though.

Skill Giving Cards
Horong – Sight 1
Joker – Steal 1
Marina Sphere – level 3 Magnum Break
Obeaune – Cure 1
Poison Spore – level 3 Envenom
Poporing – Detoxify 1
Smokie – Hiding 1
Vitata – Heal 1

Stat Giving
Kobold – 4% Crit, 1 STR
Kukre - +2 AGI
Mantis - +3 STR (A must for most builds)
Spore - +2 VIT
Tarou - +2 STR
Yoyo - +5 Perfect Dodge, +1 AGI (Great for tanking mobs with a
					  Wizard+Priest)


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5) Starting Out
=======================================================================

Because the Battlesmith requires you to have at least zeny
to upgrade gears and provide a lot of potions, I would expect you
have made another character before this to amass about 1 million zeny
for supplies.

Novice
Ok, the life of a Battlesmith novice is pretty easy. You want to start
With 9 STR, 9 AGI, 5 VIT and 5 DEX for ANY build you will choose
or modify from any of mine below.

Start off by taking the novice center crap and getting to level 5/7(?).
This makes it much easier to level because they have gotten you to 5/7
in a matter of minutes. I would suggest taking about 50 red potions and
heading to rockers once you get out of the Novice Grounds crap and
just killing those if you have a +7 Blade/Main Gauche/Axe/Mace. A 4x
Boned or 4x Dexterous Blade/MG/Axe/Mace is your best bet here for
the extra damage or hit. Once you hit 10 job, head to Alberta.
Go to the building in the bottom left corner of the map and talk to
the guy in that room and follow his orders.

Merchant
Ok, leveling a merchant is not exactly the most fun thing to do now
with Hodes using hide all the time. But first off, go back to Rockers
for a few levels, then start to kill Poporings for a bit until you are
level 20 if you have an Ice Weapon, or 25 if you don’t. Then go to
Payon. 1 east then 1 south of Payon Is Elder
Willows. Bring red potions or which ever potion color floats your boat.
Kill these until about level 35-40, this will come quickly even on
Chaos/Loki/Iris. After you reach this level, grab yourself a Fire Weapon
and head over to Hodes which are 2 south and 1 east of Morocc. If you
don’t have a Fire Weapon, go to Morocc anyways but instead use the
Kafra to warp to Comodo and go 1 east of there. If you chose to go to
Hodes then bring some potions with you (yes, whichever
potion floats your boat) and pound the crap out of Hodes. I would
recommend a Fire sword mace or Fire Tsurugi, but I like Sword mace
better because it is usable by Battlesmith skills as well. If you
chose to go to Comodo, bring which ever potion color floats your boat
and beat Thara Frogs and Megolodons to hell with which ever
non fire/water weapon you have that is strongest. If you were at Hodes,
and you have a Brutal Buckler/Guard, head 1 map east again around level
50 +/- and beat on Sandmen, they are great EXP until 40 job. If you
chose to do Comodo, then from about level 45 you too can move on to
Hodes until 40 job, but not Sandmen unless you have a Fire Weapon that
is level 2 or 3 and a Brutal Buckler/Guard now. Alternatively, you could
research other places to level in, these are just suggestions about some of
the better ones. After reaching 40 job merchant you can FINALLY move onto
becoming a Blacksmith (whoopee!). Mosey on over to good ol’ Geffen and go
to the house that is at roughly 5 o’clock from the center of Geffen in the
OUTER ring. Talk with the guy in the Cowboy looking hat and follow his
directions. Its not really a hard test, just long and semi-expensive.

Blacksmith
After turning Blacksmith you should go right back to where you were
previously. Once you have Adrenaline Rush and Power Thrust maxed out
you can head to either Toy Factory level 2 or Coal Mines level 3 and
kill stuff there. Both places are decent EXP and loot until level
65ish. This is where it can become expensive to be a Blacksmith.
Because the class’s best armor is a Lord’s Cloth (8 def, +1 INT and 5
MDEF) or the Chain mail (8 def) you MUST HAVE a Cranial Buckler from
this point on. From level 65+ you can do Geffen High Orcs (warp to Orc
Dungeon from Prontera or Geffen and go 1 west) until level 70+. I
HIGHLY suggest you bring an ICE elemental Weapon. If you cannot afford
a Cranial Buckler, buy an ice Two handed Axe and use that, or go to
Minorous with a Brutal Buckler (Sphinx Basement 1, keep going south in
Thief Guild Entrance), or DON’T leave Geffen High Orcs until 75+ and have
a Cranial Buckler and ice 1h Weapon. After reaching the goals mentioned
in the previous sentences, head to Alde Baran. You WILL need a Priest for
where you are going. There are no if, ands or buts about this. Alde Baran
High Orcs (Clock Tower Basement 3) is infested with Arclouze and Brighlights.
These do not lose damage dealt to you from a Cranial Buckler because they
are Insects. I also highly suggest having Cart Revolution for this place,
for it has very large mobs of monsters. I would recommend this place from
level 70(75 in some cases) until 99 if you wish. It WILL become
tedious, and boring; but this place is easy EXP considered to
other spots. If you get bored with High Orcs, try out Chivalry
in Glhast Heim with a Priest and Aspersio. Alternatively, if you have a
lot of potions you wish to use up, and lots of Key of the Underground,
you can go to Bathories which are located in Clock Tower Basement 4 which
is accessed by going to Penomena’s (CT Basement 3) and going to the bottom
right, in the lowest part of the maze on that map. These are easy to kill,
and fast EXP when you mob them. Only one downside; they have a skill that
snares you in your spot and you cannot move for about 1 minute. You can
still attack monsters, but more than likely the monster that snared you in
this will be far away and not to mention that you usually get position bugged
and cannot attack the monsters that are currently hitting you anyways. There
is also a spot called Sphinx 4 that you could go to. This place inhabits
Minorous and Pasana. It is easy to kill things here as everything is weak to
Water element except Mimic. Only one downside. Both Minorous and Pasana hit
hard, use elemental bashes for 1k+ base damage, and here’s the worst part,
they are opposite races. This means that you need to bring both a Brutal
(Orc Warrior) Buckler and a Cranial Buckler. This means that you will do a
lot of buckler switching and a lot of potion spamming. The EXP here is like
taking EXP from Minorous but you just have to add in Pasana EXP. It comes
out to roughly the same as Bathories, but you do not need a Key of the
Underground to access it.


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6) STAT BUILDS
========================================================================

Please note: All stat builds here require you have 2x Mantis
accessory and Crazy Uproar. As well, I would like you all to note
that I usually recommend getting your DEX to 38 right away. It
really helps with leveling in the early times, and the later ones
as well.

VIT Builds


6a Common VIT Smith
Your common VIT smith, I recommend this to those who cannot afford to
take as much damage at the beginning.

@99
STR: 94/92*+6
AGI: 12+3
INT: 1+2
VIT: 92/94+6
DEX: 38+12
LUK: 1+2

Building it up:
STR 20
DEX 20
VIT 50
STR 40
VIT 80
DEX 38
STR 50
VIT 94/92
STR 94/90

Final HP: 9878/9978 (Please note: all HP is based on the BASE amount,
			  not with gear.)
Final SP: 418 (Again, base SP is without any gear equipped.)
Final ASPD: 170(.5) (And again, this is with no buffs and no gear on but
			   an Axe.)

I know these seem to be pretty linear, but this works, and it makes it
easier to level on. You can tweak it to your liking though.

*Please not that this requires the use if 2x Ring of Muscle, and does
not allow for stat increasing accessories to be worn.

Pros: High HP, high damage, pretty much 100% on everything that you can solo.
Easy to level as a Blacksmith.
Cons: Low ASPD, slow leveling as a merchant.

6b Finrod (me)’s Build
This is the build that my Battlesmith Finrod’s Revenge followed; I must
give credit to my great ex-leader for this kick ass build though, for
he thought it up (LONG LIVE LORDS OF THE ONYX TOWER!!).
I DO NOT RECOMMEND THIS BUILD TO NEW BLACKSMITH USERS.

@99
STR: 94+6
AGI: 36+3
VIT: 83+6
INT: 1+2
DEX: 38+12
LUK: 1+2

Final HP: 9878
Final SP: 418
Final ASPD: 176

Building it up
I want you ALL to read this. This build is a very difficult one to
level up in the low levels. I only recommend this build to those who
have very good gears.

DEX 38
Str 94
VIT 83
AGI 36

Yes, in that order you get them, I know this sounds stupid, but believe
me, it works, and works well.

Pros: HUGE damage, High HP, pretty much 100% hit on all solo-able monsters.
Easy leveling as both merchant and blacksmith.
Cons: Low ASPD, not good at mobbing until the high 70s to low 80s.

6c Hybrid Smith
These smiths are largely considered to be the ‘best’ blacksmiths. They
have a decent ASPD, medium VIT and hit hard. But I still prefer to use
my build.

@99
STR: 94+6
AGI: 78+3
VIT: 44+6
INT: 1+2
DEX: 38+12
LUK: 1+2

Final HP: 7483
Final SP: 418
Final ASPD: 179(.5)

4 extra stat points, I would suggest 2 LUK.

Building it up
DEX 20
AGI 60
Str 40
VIT 30
AGI 78
DEX 30
Str 60
VIT 44
Str 80
DEX 38
Str 94

Pros: Decent HP, decent ASPD, medium leveling speed for both Merchant and
          Blacksmith, decent mobbers.
Cons: Still stun-able, craptastic flee.

6d AGI Smith
The AGI Smith… the most popular Battlesmith build… but the weakest…

@99
STR: 90+6
AGI: 94+3
VIT: 19+6
INT: 1+2
DEX: 38+12
LUK: 1+2

Final HP: 6236
Final SP: 418
Final ASPD: 181(.5)

Building it up
AGI 50
DEX 20
Str 20
AGI 80
DEX 30
Str 50
DEX 38
AGI 94
Str 94
VIT 19

Pros: High Flee for the class, high ASPD, easy leveling as both classes.
Cons: Easily stunned, LOW HP, sucks at mobbing.


6e AGI/Crit Smith
This build is not a particularly great build. It does however work
well in WoE situations. The only downside: low Crit rate or low damage.

@99
STR: 68+6
AGI: 90+2
VIT: 35+6
INT: 1+2
DEX: 38+12
LUK: 48+2

Final HP: 7034
Final SP: 418
Final ASPD: 181

Building it up
AGI 40
DEX 20
AGI 60
Str 20
AGI 70
LUK 48
DEX 38
AGI 80
Str 40
AGI 90
Str 68
VIT 35

Pros: EXTREMELY great Emperium breaker, high ASPD, decent Crit rate.
Cons: Low HP, still stun-able for a decent time, low regular damage.


6f VIT/Crit Smith
Yes, there is such a thing as VIT/Crit Battlesmith. I have seen
this done but it is not exactly your best bet of a build. This
build will require a lot of attention from Priests when leveling
with one, or attention to pot spamming.
I DO NOT RECOMMEND THIS BUILD TO NEW BLACKSMITH USERS.

@99
STR: 68+6
AGI: 36+2
VIT: 89+6
INT: 1+2
DEX: 38+12
LUK: 48+2

Final HP: 9728
Final SP: 418
Final ASPD: 174

Building it up
VIT 40
DEX 20
VIT 60
Str 20
VIT 70
LUK 48
DEX 38
VIT 80
Str 40
VIT 89
Str 68
AGI 36

Second possible build up
AGI 36
VIT 40
DEX 20
VIT 60
Str 20
VIT 70
LUK 48
DEX 38
VIT 80
Str 40
VIT 89
Str 68

Pros: High HP, higher ASPD than VIT Smiths, decent Crit rate.
Cons: Bad Emperium breakers compared to other builds.


6g 130 Str Smith
Yes, they DO exist. But they are rarely used because of the cost of
getting 130 Str.
THIS BUILD IS ONLY RECCOMENDED FOR RICH PLAYERS WITH TONS OF
CASH TO SPEND.

@99
STR: 99+6
AGI: 84+2/21+2
VIT: 21+6/84+6
INT: 1+2
DEX: 38+12
LUK: 1+2

Final HP: 5537/9479
Final SP: 418
Final ASPD:
180(.2)/173

Building it up
NOTE: There are two ways to build this stat build up.

DEX 38
Str 90
VIT/AGI 50
Str 99
VIT/AGI 84

OR

DEX 38
VIT/AGI 40
Str 40
VIT/AGI 60
Str 50
VIT/AGI 70
Str 70
VIT/AGI 84
Str 99

Pros: MASSIVE damage, Great HP/ASPD, 100% hit most enemies you fight.
Cons: Not as much VIT/AGI as other builds, very expensive to reach 130
Str, not easy to level.

========================================================================
7) Skills
========================================================================
Merchant

Increase Weight
	Increase your maximum weight capacity.
Level		Modifier
1		+200 weight
2		+400 weight
3		+600 weight
4		+800 weight
5		+1000 weight
6		+1200 weight
7		+1400 weight
8		+1600 weight
9		+1800 weight
10		+2000 weight

Discount
	Buy things from Shop NPCs for cheaper.
Level		Modifier
1		7% discount
2		9% discount
3		11% discount
4		13% discount
5		15% discount
6		17% discount
7		19% discount
8		21% discount
9		23% discount
10		24% discount

Overcharge
	Sell items to a Store NPC for more.
Level		Modifier
1		7% overcharge
2		9% overcharge
3		11% overcharge
4		13% overcharge
5		15% overcharge
6		17% overcharge
7		19% overcharge
8		21% overcharge
9		23% overcharge
10		24% overcharge

Pushcart
	Allow the user to have a Cart.
Level		Modifier
1		55% walking speed
2		60% walking speed
3		65% walking speed
4		70% walking speed
5		75% walking speed
6		80% walking speed
7		85% walking speed
8		90% walking speed
9		95% walking speed
10		100% walking speed

Vending
	Allow the user to set up a shop.
SP Cost: 30
Level		Modifier
1		Sell 3 items
2		Sell 4 items
3		Sell 5 items
4		Sell 6 items
5		Sell 7 items
6		Sell 8 items
7		Sell 9 items
8		Sell 10 items
9		Sell 11 items
10		Sell 12 items

Item Appraisal
	Identify an item
SP Cost: 10
Level		Modifier
1		Identify an Item

Mammonite
	Deal HUGE damage to the enemy by using zeny.
SP Cost: 5
Level		Modifier
1		150% dmg, 100z used
2		200% dmg, 200z used
3		250% dmg, 300z used
4		300% dmg, 400z used
5		350% dmg, 500z used
6		400% dmg, 600z used
7		450% dmg, 700z used
8		500% dmg, 800z used
9		550% dmg, 900z used
10		600% dmg, 1000z used


Blacksmith
Note: I am only putting Battlesmith skills here. If you want the forger
skills, use Weggy’s FAQ.

Hammer Fall
	Stun the enemy by chance
SP Cost: 10
Level		Modifier
1		30% chance
2		40% chance
3		50% chance
4		60% chance
5		70% chance

Adrenaline Rush
	Increase the users ASPD greatly.
SP Cost: 20(level 1) - 32(level 10)
Level		Modifier
1		30 second duration
2		60 second duration
3		90 second duration
4		120 second duration
5		150 second duration

Weapon Perfection
	Do 100% damage to all size monsters
SP Cost: 18 (level 1) - 10 (level 5)
Level		Modifier
1		10 second duration
2		20 second duration
3		30 second duration
4		40 second duration
5		50 second duration

Power Thrust
	Increase damage of the user.
SP Cost: 18 (level 1) - 10 (level 5)
Level		Modifier
1 	    ATK +5%, +0.2% chance to break weapon, 20 Sec Duration
2 	    ATK +10%, +0.4% chance to break weapon, 40 Sec Duration
3 	    ATK +15%, +0.6% chance to break weapon, 50 Sec Duration
4 	    ATK +20%, +0.8% chance to break weapon, 60 Sec Duration
5 	    ATK +25%, +1.0% chance to break weapon, 100 Sec Duration

Maximize Power
	Raise your minimum damage to your maximum damage.
SP Cost: 1 SP a second (level 1) – 1 sp every 5 seconds (level 5)
Lvl		Modifier
1		1sp/sec
2		1sp/2sec
3		1sp/3sec
4		1sp/4sec
5		1sp/5sec

Hilt Binding
	+1 STR, +4 ATK, Increase duration of AR/PT/WP
Lvl		Modifier
1 		Gives bonsues

Skin Tempering
	Increase defense against Fire elemental attacks.
Lvl		Modifier
1		+5% defense, 1% Neutral resist
2		+10% defense, 2% Neutral resist
3		+15% defense, 3% Neutral resist
4		+20% defense, 4% Neutral resist
5		+25% defense, 5% Neutral resist

Ore Discovery
	Gives chance of dropping a random Ore.
Lvl		Modifier
1 		Enables the skill.

Weaponry Research
	Increases forge chance and adds non-missable damage
(some exceptions) plus HIT.

Lvl		Modifier
1		+2 Hit/ATK
2		+4 Hit/ATK
3		+6 Hit/ATK
4		+8 Hit/ATK
5		+10 Hit/ATK
6		+12 Hit/ATK
7		+14 Hit/ATK
8		+16 Hit/ATK
9		+18 Hit/ATK
10		+20 Hit/ATK

Quest Skills
	These skills are gotten through Quests.

Crazy Uproar
SP Cost: 5
Job level: 15
	Increase STR by 4 for 5 minutes.
Obtain 7 Pearl, 50 Mushroom Spores, and 1 Banana Juice.  Head to
Alberta, and talk to a NPC a bit east of the Merchant Guild.


Cart Revolution
	Use your cart to deal 9x9 dmg to surrounding enemies
SP Cost: 12
Get 30 Iron, 30 Sticky Mucus, 20 Fly Wing, 5 Tentacle, and 2
Grape Juice.  Go to the ship in Alberta, and head to the east along
the docks. Talk to the NPC there to get the skill.


========================================================================
8) Skill Builds
========================================================================

Merchant:
Since the merchant really only has one battle skill (Mammonite) you
will build up your skills as any other merchant; but with a twist.
Because most merchant skills are useless to a Battlesmith (except
Overcharge/Discount and Mammonite), you can really get whatever you
want. But here is what I suggest:

Increase Weight – 10
Discount – 3
Overcharge – 10
Mammonite – 10
Push Cart – 7
(For 50 jobbers)
Push Cart – 10
Discount – 9

You will notice that I did not include the skill Vending. I do not
believe the Battlesmith has any need for Vending. If you want to vend,
make a vend slave/forger.

Blacksmith:
Ah yes, this is where you begin your climb in ass kicking. The
Battlesmith skills REALLY affect how well you perform. This is mainly
because of Adrenaline Rush. Without Adrenaline Rush, you are a slow
meat shield. The skills for a Battlesmith are pretty straight forward.

40 Job Merchant
Hilt Binding – 1
Weaponry Research – 10
Hammer Fall – 5
Adrenaline Rush – 5
Weapon Perfection – 5
Power Thrust – 5
Repair Weapon – 1
Maximize Power – 5

This will total 37 job points. I would suggest maxing Push
Cart and Discount if you want, and then getting maybe vend 2 for
what ever reason.

50 Job Merchants
Hilt Binding – 1
Weaponry Research – 10
Hammer Fall – 5
Adrenaline Rush – 5
Weapon Perfection – 5
Power Thrust – 5
Repair Weapon – 1
Maximize Power – 5

Just like above, you have used 37 job points. Since you have Push Cart
maxed, put one more point into Discount to max it. Then you could get
Ore Discovery if you wanted. This requires 1 Iron and Steel Tempering
and bringing your total skills used to… 41(42 job). You could get 8
vending if you wanted, it’s up to you.

========================================================================
9) Job Bonuses
========================================================================

These are the job bonuses for the Blacksmith.

Merchant
Job level		Stat Bonus Increased
2			VIT
6			DEX
10			STR
14			DEX
18			VIT
22			STR
26			INT
30			VIT
33			AGI
36			LUK
38			DEX
40			STR
42			DEX
44			STR
46			LUK
47			VIT
49			STR
50			DEX

Blacksmith
Job Bonus		Increase Stat Bonus
1			DEX
3			STR
4			DEX
5			DEX
7			VIT
8			STR
9			DEX
11			LUK
12			DEX
13			VIT
16			STR
19			DEX
20			VIT
21			INT
23			STR
26			DEX
28			DEX
29			AGI
31			STR
32			VIT
34			INT
36			DEX
37			VIT
38			AGI
39			DEX
40			DEX
44			STR
46			LUK
47			DEX
49			VIT

========================================================================
10) The Master Smith
========================================================================


With the release of Transcendent Classes on iRO there was an explosion of
English information up for grabs.

Skills:
Cart Boost
	Increases the users walking speed to that of an Increase Agility
speed for minute
	SP Cost: 50

Meltdown
	Adds the chance to break a player’s equipment when hitting them. In
PvE it adds the chance to decrease the DEF of the monster by 10 or 20%, as
well as the ATK power of that monster.
Skill Level 	Weapon Destruction Chance 	Armor Destruction Chance
1 			1 				0.7
2 			2 				1.4
3 			3 				2.1
4 			4 				2.8
5 			5 				3.5
6 			6 				4.2
7 			7 				4.9
8 			8 				5.6
9 			9 				6.3
10 			10 				7

Duration  	SP Consumption
15 			50
20 			50
25 			60
30 			60
35 			70
40 			70
45 			80
50 			80
55 			90
60 			90


Refine Weapon
	Gives the Master smith the power of Hollegrehn so that he/she can
upgrade any weapon at any time with the required materials. This skill,
like forging is based solely upon DEX/LUK and Job level.
Skill Level 	Maximum Possible Upgrade 	SP Consumption
1 			+1 			30
2 			+2 			30
3 			+3 			30
4 			+4 			30
5 			+5 			30
6 			+6 			30
7 			+7 			30
8 			+8 			30
9 			+9 			30
10 			+10 			30



11) Weapons and Armor Card Combos

Weapons:
I suggest here that you get a 4s level 1 weapon. Get 2x Race cards and
2x Size cards for these. If you need to know why, here is how the
game calculates card damages: 100% Card 1 + Card 2 + Card 3 +
Card 4. But, if you have 2 of the same card, and then 2 of a
different card, it goes like this. 100% + Card Type 1 total *
Card type 2 in %. So, 2x Hydra cards in a 4s weapon gives +40% damage to
Demi-Human. Then if you put in say 2 Skeleton Worker cards, that’s
30% more damage on top of the 140% damage you are already doing. So
you end up with 140% * .3(or 30%) = 182% + 10 ATK to a Demi-Human,
Medium sized monster (ex: Players).Where on the other hand, 4 Hydra
cards only does 180% damage. See, cards stack onto themselves until
a new card is introduced. Then, it takes any modifiers from that card
that would affect the monster and multiplies their affect to the
damage with the other cards. So in short, with a 4s/3s Weapon,
a 2x Race + 2x/1x Size card wins for damage.

How do you choose when to switch from a 3s weapon to a 4s weapon? Easy.
You should use a 3s weapon until you reach 120 STR. Any amount of STR you
get at 120 or more makes a 4s Carded weapon do a lot more damage than a
3x carded weapon

Armor:
Ok, every class needs an HP increasing Armor. Whether it be a Pupa
Card, Roda Frog Card or PecoPeco card. How to decide you ask? If you
have less than 7300 BASE HP than stick with the Pupa Card. If you have
7300 or more HP, than use the PecoPeco Card. Simple, As, That.

Footwear:
Ok, these can really screw with your mind. I found this out the hard
way. So, if you have lets say 7100 base HP. And you put on an Ares
(PecoPeco card) armor, and have Green (Matyr card) boots on, a Pupa
card will be better than a PecoPeco card. See, it is just like weapon
cards. If you have 1 HP+ing card, than another one will add to that one.
So in short, a PecoPeco Card + Matyr Card > Pupa + Matyr at 7300+ HP because
instead of +20% HP, it is around +15%...

========================================================================
12) Using Your Battlesmith
========================================================================

Here I will teach you people how to use a Battlesmith PROPERLY in WoE, PvP,
PvM and MVP.
TIP: USING A CURSED WATER OR MAGNUM BREAK BEFORE FIGHINTG SOMEONE ALLOWS YOU TO
     BYPASS THEIR USE OF A RAYDRIC CARD. (Magnum Break only lasts 10 seconds,
					    Cursed Water lasts about 3 minutes)



Most Valuable Player or Monster versus Player (who knows):

This is also known as a Boss. A Battlesmith can easily out kill a Hunter or a
Wizard in this area if he or she is properly equipped and properly buffed.
Again, just keep Adrenaline Rush, Power Thrust, Weapon Perfection and Crazy
Uproar on at all times and spam Mammonite. You may also want to use Power
Maximize in these situations. It keeps your damage to its maximum, and only
takes 1 SP every 5 seconds when it is maxed out.

Player versus Monster:

There are two was to do PvM. The fast way, and the legal way. No, I am not
talking about botting. The fast way for a Blacksmith to level is to Mob, also
known as Mob Training. Sure it’s not 100% legal, but everyone does it, believe me
on this. Now, there is the ‘legal’ way. Getting 1 monster at a time, killing it,
and moving on to the next. This is very boring and very slower than doing what
every other class that has a mob killing skill does.

WoE/PvP (War of Emperium/Player vs. Player)

First I will explain a VIT based Outlook on WoE/PvP

VIT Smith vs. Knight
If the Knight is AGI (usually known by them having Two-handed Quicken on) then
It is not a problem at all; just spam some HF and Mammonite (might not even need
Hammer fall if he is a low level or low flee). Now, if it’s a VIT Knight, the
Duel can go either way. If he has major DEF on and good STR, you will probably
Drop before he does unless you have some wickedly high DEF and an Ice Pick
(House Auger for you foreigners). VIT Knights are a 50/50 chance here; good
Luck with them.

VIT Smith vs. Crusader
Like the Knight, these little buggers can be quite a problem, even as AGI.
Crusaders have those damn ‘Aura’ like skills. They have Guard which completely
Blocks an attack, Shield Reflect which reflects 40% damage back to you and not
To mention they have Holy Cross which is Holy Property which means your Raydric
Card is useless. The AGI Saders do drop a bit easier than your VIT ones because
They don’t have as much HP and usually stun. VIT Crusaders on the other hand can
Be quite annoying to fight off because of all those skills and all their HP. And
Now ladies and gentlemen, now comes the Grand Cross Crusader. These little
Bastards are hell to kill. Most of them have Heal 10, 90ish INT, 60ish VIT and
Either more DEX or STR. Easiest way to take these down is to hit them while they
Cast and then run out of range before they can get off a Grand Cross then rush
Back in and pound a few more Mammonites on him. Yes, he will just heal BUT they
Do not get stack loads of SP and nor do they have the regen rate of a Priest.

VIT Smith vs. Hunter/Bard/Dancer
I am putting these three into one category mainly because most people do not use
Traps in PvP, only WoE. In WoE however, just kill him and everyone can rush in.
The main thing you want to do with these three is STUN them. Most of these three
Will just spam Arrow Repel on you and then Double Strafe which is utterly lame.
Once these guys are stunned they will drop, very fast.

VIT Smith vs. Monks
Well, any good Monk with Occult Impactation will utterly destroy us VIT Smiths
Solo. Not to mention an Asura Monk will drop us anyway if they have a
decent build with decent equips. A lot of Monks seem to stun though,
and Monks do not
Have a ton of HP unless they are a high level with a ton of VIT. Try to stun
Them and then Mammonite. If all else fails, just run. Also, if you can stun
The monk during his casting time of Guillotine Fist, then, as long as he stays
Stunned for the rest of the cast, he will blow all his SP, make like he Fisted
You, but do no damage at all!

VIT Smith vs. Wizard/Sage
Well, to kill a Wizard just use a few Hammer falls to stun him, and then spam
Mammonite on him; hopefully he hasn’t spammed his Safety Wall key (if he has
it) for protection. Sages on the other hand are usually easier to kill. They
do have more HP but less SP. They can’t really do much damage to you either...
Oh, not to mention that if a Wizard casts any skill while stunned, or gets
Stunned while a spell is being used then it does absolutely no damage while the
Wizard/Sage is stunned.

VIT Smith vs. Alchemist/Blacksmith
Well, the time has come. Fighting another blacksmith really comes down to
“Who stuns and if none stun, who has the most DEF and ASPD balance.” AGI
Smiths are really a synch to kill, and a VIT Smith actually does pose a threat.
Now, an Alchemist really isn’t much to be afraid of. Although he can break
Your armor with Acid Terror, who really cares? Even a high AGI Alchemist can’t
Get that much ASPD, and a VIT Alchemist has as much HP as you would, maybe a
Bit less. A VIT Alchemist though would argue the fact that him spamming Aid
Potion in a duel is “Fair Game” because it’s a skill. But said skill is using a
Potion, and using Potions in a duel is not exactly a duel, but rather a battle
Of the richest person.

VIT Smith vs. Priest
Yes, Priests are a dick to kill, at least good ones anyways, but it is possible
To rape these guys so don’t worry. One way to utterly show them up is to grab an
Ice Pick and just mammonite spam on them. Another tactic is to Hammer Fall them
Once or twice to determine their build. If they stun, and for a long time, then
Obviously they have low VIT and thus meaning slap on your Axe, it’s Hammer Time!
Just HF and mammonite spam, simple as that. But now for VIT Priests... the bane
Of all existence, the VIT Priest that mobs too much. Most of them in PvP are
High leveled and Guild Dungeon babies if in a Geffen/Payon using guild, meaning
They have accumulated decent loot to afford decent gear. So just drag out an Ice
Pick (if you can afford one) or just try your ASPD on them. If you can chain
Mammonite then you will kill these in a decent time, spending a bit less money,
But if you can’t afford one then just try with your best weapon and if you can’t
Do at least 1300 damage a mammonite, just give up.

VIT Smith vs. Assassin
These, for a VIT Smith, are ‘simple sauce’. Because you have such high HP you
Have an Advantage against them. Even though a lot of Sins are getting more and
More VIT and STR, they are sacrificing AGI for this. This makes them weaker
To a Smiths high HIT rate. Try to stun them once or twice, and then just
Unleash that pent up anger on them with a flurry of Mammonites to their idiotic
Heads. Although now, the Ice Pick REALLY makes a good Dagger Assassin extremely
Powerful to VIT classes. If you run into a Dagger Sin, just spam Hammer fall
Until they stun and then mammonite away. Hopefully they lack a lot of VIT and
Drop in a few Mammonites; otherwise you will go down if you can’t fend them off.

VIT Smith vs. Rogue
Oh god, another bane of existence. Rogues can be one of the worst things to duel
Ever. They can take your Weapon, Buckler, Armor and Helm and then just hide and
Backstab you. It’s incredibly dirty and hurts; but it works... for them. Try to
Stun them before they take your weapon, if this fails and they get your weapon,
Do not fret yet. Your high HIT can and will pierce their Flee and give you a
Chance top fight back, until they hide and backstab that is. Since you’re VIT,
You stand a better chance against Backstab and the likes, so you can last longer
If you get stripped and must resort to Mammonite spamming with your fist.

Now for AGI Smiths. I will not list as many classes here because an AGI Smith
Does the same thing as a VIT Smith, just some other classes have stun.

AGI Smith vs. Knight/Crusader.
AGI Smiths really do that same thing as a VIT Smith for all of these, but one
Thing they need to watch for in a Knight/Crusader is Stun Bash. See, Knights
Get a quest skill called “Fatal Hit” or something like that, which adds a chance
To stun the target based on bash chance level and as you should hopefully know,
VIT reduces the chance of being stunned.

AGI Smith vs. Blacksmith
As you know, we Blacksmiths have Hammer fall. When you’re fighting another Smith
And he doesn’t know your build, he will (hopefully) use Hammer fall once or twice
Before he actually starts to Mammonite. Just watch out and hope really.

AGI Smith vs. Hunter/Bard/Dancer
These have high DEX, making your flee (what flee you ask?) go from like 180-200
To about 0! Also, a lot of Hunters carry Quadruple Stun bows just for AGI chars.
Watch these buggers. Also to note that Dancers do not need Stun bow/whips. They
Have the ever so annoying ‘Dazzle’ where they say an annoying phrase and they
Have the chance to inflict Stun status on everyone on their screen (sometimes a
bit off Screen, depending on how big your screen is).

AGI Smith vs. Monk
Ok so there is a bit of a difference in fighting a Monk as an AGI Smith. You do
Not have as much HP as a VIT Smith does, which makes you a prime target for
Guillotine Fist, and not for Occult (Unless you have DEF out your ass). Another
Plus that you have is Flee. A Monk cannot Throw Spirit Sphere (TSS from now on)
You and hit you every time (some exceptions for high DEX monks). Still though, if
At all possible, do NOT duel these one on one in PvP. Although in WoE they are a
Bit easier mainly because you can just mammonite away and they can’t use a Phen
Clip to kill you with even while you hit them.

AGI Smith vs. Priest
Unlike the VIT Smith, these are a lot easier to kill for an AGI Smith. This is
Mainly because they have such high amounts of ASPD, and this is one of the only
Times an AGI smith gets to really show that they don’t just totally suck, they
Have SOME use. Just mammonite spam on them, hopefully you know how to chain
Mammonite and you will drop them if you are dishing out enough damage, for
An AGI Smith that could be like 1100 damage a hit maybe, depends on who you
Are hitting.

AGI Smith vs. Assassin
These, for an AGI Smith, are a bane of all existence only second to a Priest. A
Crit Sin will utterly destroy an AGI Smith because of their low HP and the Sin’s
Crit. A lot of Assassins these days are also pumping high amount of VIT, making
Hammer fall even less useless now. One way around this though is to get high HIT.
Remember how Weaponry Research increases your HIT? Well a Blacksmith can get
A lot of HIT and thus meaning for a lot of Assassins you don’t need to
Hammer fall as much. Watch out for those Crits though. Also, like with the VIT
Smith, Dagger Sins do pose a threat. They need to get a lot of DEX so they can
Hit high flee monsters. Although they will not do as much damage to you with an
Ice Pick, it will still hurt and your lack of HP will hurt you.

AGI Smith vs. Rogue
Oh god, another bane of existence. Rogues can be one of the worst things to duel
Ever. They can take your Weapon, Buckler, Armor and Helm and then just hide and
Backstab you. It’s incredibly dirty and hurts; but it works... for them. Try to
Stun them before they take your weapon, if this fails and they get your weapon,
Do not fret yet. Your high HIT can and will pierce their Flee and give you a
Chance top fight back, until they hide and backstab that is. Since you’re AGI,
You really stand no chance to them once you are stripped of your items, you have
Low HP and low VIT DEF, making you very vulnerable.



=======================================================================
13) MasterSmith Builds!
=======================================================================

Alright, so my Blacksmith has reached 99 and has now rebirthed into a
High Merchant. I believe it is time to show people decent builds for a
Master smith as they take a little bit more care to level because you will
Never (And if you do I will personally find your house and slap you in the
Face) delete him. I will only be providing a few builds for these guys.
There will be a PvP build, a PvM build and a Pure WoE build. There will
Be two WoE builds. One for just breaking precasts and one for breaking
Emperiums as well.

PvP Build:
STR 93+17 (2x Mantis Clip/Rosary/Brooch/Necklace)
AGI 63+7
VIT 68+6
INT 12+6
DEX 38+12
LUK 01+8

Final Flee: 169
Final HP: Unknown (The Calculator I used did not have Advanced class HP)
Final SP: 618
Final ASPD with Berserk: 178(.5) (This is with your fist, which actually is
					Also the same ASPD as with an Axe and AR)

Like my Blacksmith builds, these are base points, with no equips on unless
Otherwise noted.



PvM Build:
STR 83+17 (2x Mantis Clip/Rosary/Brooch/Necklace)
AGI 94+7
VIT 41+6
INT 12+6
DEX 38+12
LUK 03+8

Final Flee: 200
Final HP: Unknown (Calculator I used did not display Advanced HP)
Final SP: 618
Final ASPD with Berserk: 182


Pre-cast Breaker:
STR 93+17 (2x Mantis Clip/Rosary/Brooch/Necklace)
AGI 22+7
VIT 93+6
INT 12+6
DEX 38+12
LUK 01+8

Final HP: Unknown, same as above
Final SP: 618
Final ASPD with Berserk: 173(.2)


Emperium Destroyer:
STR 93+17 (2x Mantis Clip/Rosary/Brooch/Necklace)
AGI 75+7
VIT 55+6
INT 12+6
DEX 38+12
LUK 01+8

Final Flee: 181
Final HP: Again, Unknown at this time.
Final SP: 618
Final ASPD with a Berserk: 180

14) MasterSmith Skills


Alrighty so I've got a lot of info on these and they work great.

High Speed Cart Ram* (Cart Termination)
	Ram the target with your cart causing massive damage.
Level	%Dmg		SP	Zeny	Stun Chance %
1	(Weight/15)	15	600	5
2	(Weight/14)	15	700	10
3	(Weight/13)	15	800	15
4	(Weight/12)	15	900	20
5	(Weight/11)	15	1000	25
6	(Weight/10)	15	1100	30
7	(Weight/9)	15	1200	35
8	(Weight/8)	15	1300	40
9	(Weight/7)	15	1400	45
10	(Weight/6)	15	1500z	50

*Please note that High Speed Cart Ram is only effected by ATK cards.
 and not by % increase cards like Hydra. The best weapon for this is
 a Mjolnir, but the 2nd best is a +10 2x Zipper Bear Morning Star.

Maximum Power-Thrust
	Increases damage delt while costing money.
Level	%Dmg added	SP	Zenny
1	20		15	3000
2	40		15	3500
3	60		15	4000
4	80		15	4500
5	100		15	5000

Cart Boost
	Increase walking speed and cancel AGI Down.
Level		Effect
1		Gives boost just slower than AGI Up.

Shattering Strike (Meltdown)
	Melt the targets weapon and armors, breaking them by chance.
Level		SP		%Chance		Duration
1		50		1,0.7		15
2		50		2,1.4		20
3		60		3,2.1		25
4		60		4,2.8		30
5		70		5,3.6		35
6		70		6,4.2		40
7		80		7,4.9		45
8		80		8,5.6		50
9		90		9,6.3		55
10		90		10,7		60


========================================================================
14) The Author (like you would read this)
========================================================================

I am just a 17 year old kid who has a lot of free time in school. No,
I am not a nerd; I just have a 1 hour lunch break and nothing to do
during that time. I DO play iRO Sakray. Just felt like people
should have a good guide about blacksmiths...


========================================================================
15) Legal Crap (it’s not necessary, but I will put it here anyways!!)
========================================================================

I give only www.gamefaqs.com permission to host this file/guide unless
I am contacted through e-mail or AIM asking for my permission
to place this guide on your site, and only your site. If I discover
you are charging members to use this guide I will force you to take
my guide off of your site. This guide is for the people of GameFaqs.com
and any other site I give permission to host it.

Allowed sites to post this guide:
www.GameFAQs.com
www.neoseeker.com

Also, all character/skills are copyright Gravity LLC. I do not claim
any part in the creation of this game.

Contact Information

I would like to stress that you PLEASE read this guide thoroughly
before contacting me. Just use ctrl+f to search around the guide for
something you are looking for.

E-mail: seanrules63@yahoo.ca
AIM: omgwtfbbq9999

Please put “Battlesmith Build” in the subject of the e-mail or I will
not reply to your e-mail.

I must give credit to Weggy’s guide for the info on the quest skills.
I had forgotten how to get them.

© Sean Wiseman 2005