====================================================================== ~~~~~~~~~~~~~~~~~War of emperium Guide and Tips~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~By Matrix dragon(ragnaroknike) and its Guild mates~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~Copyright 2005/12~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ====================================================================== This infomanation in this guide is given by my friends and my guild mates who have experience and gone through alot of WOEs with me, I here by saying thanks to them. ================= Table of contents ================= 1: Introduction of the guild war I: The basic concepts of guild war II: The guild skills and disable mode III: Defend strategy IX: The guild dungens --------------------------------------------------------------------- 2: The castles(with defense tips) I: Geffen II: Payon III: Prontera IX: Aldebaran --------------------------------------------------------------------- 3: The Advance class in work I: Lord knights II: Paladins III: Snipers IX: Clowns/gyspys X: High wizards XI: Scholars XII: Assasin cross XIII: Stalkers IV: High priests V: Champions VI: Mastersmiths VII: Biochemists VIII: Supernovices --------------------------------------------------------------------- 4: The guild leader section I: Using of guild leader skills II: The guild NPC III: The alliance funtion IX: The investment IXX: What a guild leader should do --------------------------------------------------------------------- 5: Tips I: Cards that are usefull --------------------------------------------------------------------- 6: Thanks and credits --------------------------------------------------------------------- ============================= Introduction of the guild war ============================= The War of emperium also pronuce as WOE in short form is a event where guilds crashes together to get castles as their territory. The amount of guild members total is 52 members and the alliance functions helps in making a second guild and third guild. The biggest record is 5 castles hold by one guild. Before we begin the guide, the infomanation is given by my guidemates and it is true so don't think that it is not true. So lets begin the guide. ------------------------------- The basic concepts of guild war ------------------------------- You can create a guild by typeing a comand /guild and you will need an emperium to do so. This part is very familar as it is a logic part where you can find in guide books and websites. I will write it here for reffence. Four castles, prontera, geffen, payon and aldebaran, by conquaring the castle, the guild will be able to clam the castle as its own base. This is the basic concepts of the guild war. --------------------------------- The guild skills and disable mode --------------------------------- Since the update of the new patch, the new skills now have active skills to use now lets look at them. Offical guild approval Series: Passive Target: The guild Description: This is the only skill you need to get to attack the emperium, without this, your guild cannot even touch the emperium. Contract with kapra Series: Passive Target: The guild Description: This is the skill where guild leaders can apply kapra in their castles. This skill helps alot because with a kapra in their castle, they will not need to go back to the city to resupply again. The kapra provides storage and warp services as well as cart services. Guild extention Series: Passive Target: The guild Description: Without this skill, you cannot reach the amount of 52 guild members, this is usefull for a powerful guild. Guardian Research Series: Passive Target: The guild Description: Hire guardians, three types of guardians are hired. Archer guardian, soilder guardian and knight guardian. PS, the guardians: Archer guardians: They normaly stand at the front of the castles and entrance and normaly on second floor. Soilder guardians: They normaly stand inside of the castles Knight guardians: There is only one knight guardian and it is called the leader of the guardians and it normaly stands outside the emperium room or outside the emperium room. ---------------- New guild skills ---------------- Built up the guardian Series: Passive Target: The guild Description: Strengten the attack power and attack speed of the guardians but not the defense. Battle orders Series: Supportive Target: All guild members in the screan Description: Can only be used at guild war mode and guild leaders only. When cast, all the members in the screan will get +5 bounus in STR, INT, and DEX. Regeneration Series: Supportive Target: All guild members in the screan Description: Can only be used at guild war mode and guild leaders only. When cast, all the members will recieve double HP recover rate to a maximum of X 3 HP recover rate Great leadership Series: Passive Target: All guild members in the radius of 5 cells Description: All the members around the leader of 5X5 recieve the effect of STR +5 Soul of cold Series: Passive Target: All guild members in the radius of 5 cells Description: All the members around the leader of 5X5 recieve the effect of AGI +5 Wounds of glory Series: Passive Target: All guild members in the radius of 5 cells Description: All the members around the leader of 5X5 recieve the effect of VIT +5 Sharp hawk eyes Series: Passive Target: All guild members in the radius of 5 cells Description: All the members around the leader of 5X5 recieve the effect of DEX +5 Restore Series: Supportive Target: All guild members in the screan. Description: This skill is use only in guild war and guild leaders only. Once cast, all the members HP will revcover to 90% Emergency call Series: Supportive Target: All guild members Description: This skill can only be use in guild war and by guild leaders only, once cast, all the members will appear beside you. It will summon all the members no matter where they are. ------------ Disable mode ------------ Do take note that some things and effects are useless in WOE as their effects are disabled. 1: Attack power is not shown. 2: All skills are simplifed. 3: Guild logo is shown on top of the charecter. 4: Some of the skills cannot be used. 5: When charecter is dead, he will be teleported to the save point. 6: Although skills have knock back effect like magnum break, it will just be a normal attack. 7: Using of wing of fly and teleportation skills are not allowed, you are only allowed wing of butterfly. 8: Effect of phem card is cancel. so those with casting can forget about casting sucessful spells. --------------- Defend strategy --------------- The castle defense is very important, here is what you can do 1: Kill whatever champtions and casting charecter first, but I don't realy recomand this because it is a waste of time. 2: Spawn whatever skills like firewall, stom gust, lord of vermilion, meteor stom and heaven drive at the entrance. 3: Heal the emperium with sanctuary or gospel(gospel is comfirm usefull agasint emperium). 4: Snipers must stand very very far away from the metee fighters and set traps on the entrance and at the back of the metee fighters. 5: Tryu to kill whatever enermy you see along your way. 6: Place your metee fighters at the front, assasin cross and champions behind at the emperium. 7: On your runwatch and sight at all times. 8: Always jam up the emperium room entrance with many people as possible Each castle has a gate(entrance) and a core(mainly the castle itself) but some don't have, but each castle defend strategy is still the same. ----------------- The guild dungens ----------------- The members of the guild of the castle can go to the guild dungens by finding the switch. It is somewhere around the castle, the dungen monsters are hard to kill and have alot of HP but tons of EXP. Prontera guild dungen monsters: Maya Maya purple gullinburshi creamy fear leib oimai Geffen guild dungen monsters: Dark lord Dark illlusion Mini demon Warth dead Zombie prisoner Payon guild dungen monsters: Eddya Cat o nine tails Amnut Skeliton genaral gajomat Aldebaran guild dungen monsters: Doppleganger Anicent worm Owl baron Giant spider Giant hornet ============================== The castles(with defense tips) ============================== ------ Geffen ------ Geffen castles are the furtest castles and you can only get there by a warp. Their maze are very easy to broken so don worry. Geffen 12: This castle is the same as all the other geffen castles, they all have a gate which lead to a maze directly and after you broke through it, you will reach the core. Simple after this just find the emperium room. Defend tips: Put your high wizards at the entrance with a clown and gyspy as well as scholars. Do put some metee fighters too, champions and priest are compusary while the other stay in the emperium room. The high wizards MUST spawn the entrance or else the enermy will get through. Geffen 9: This castle has many gates, hard to break through but all lead to the same route to the core. This is also the hardest to defend so all the members are advise to stay inside the emperium room unless you have alliance to help. Defend tips: As mention earlier, this castle is definaly hard to defend but stay at the emperium room at all times. Put all metee fighters and as many people as possible. High wizards and scholars stand at the back and snipers stand at the back for surport. Geffen 2: Same as other geffen castles, I don have to explan much. Defend tips: Same as above, but this time spawn only at the entrance while the rest at the emperium room. Geffen 7: The maze is also very easy to broke through, once you reach the core, just find the emperium room. Defend tips: To defend this castle is very very easy, just spawn the gate and some at the entrance, I don have to explan much ether right? Geffen 5: The maze is also very easy to broke through, insisdde the core has two ways to the emperium room and ether way will lead you to there. Defend tips: The gate of this castle is very small, so your little spawning can mean big spawning, same as the above, just follow the intructions above. The emperium room has water pits for water ball. Other tips: Other than the above defending ways, there is another way by spawning dead brunches outside the castle. Since the field is gef_fild 13, you can spawn monsters but I don't realy recomand you to do this as it cause unfair to the enermies. The motive of this plan is to slow down the enermies and wasting their time and potions(best use for geffen 9) but the spawnmer itself will ahve to sacrifice itself so he/she is advise to wear a teleport clip or whatever but he/she must be level 99. ----- Payon ----- Payon castles all have a big gate, but the maze inside the gate is very easy to break so this makes the defend very easy to broke. Even the emperium rooms of the payon castles itself is a maze. Payon 11: Just go inside and you can broke through the maze ad reach the core easily. But do take note that some archer guardians are standing on the floor. Defend tips: you will need two guilds in work in order to get the best defense, guild one will stand at the gate while guild two at the emperium room. Payon 12: Same thing, but don't lost your way inside the core as it has steps to confuse you. Defend tips: Since the gate is quite small and the whole castle itself is a maze, just put a little bit of spawn at the gate and some at the emperium room or you can follow the instructions above. One guild should be able to do it. Payon 2: Same as above, the maze is just a push over, just don lost yourself in the core thats all. Defend tips: to defend it is just a push over, just follow the instructions above but you will need two guilds in order to do it. Payon 6: The gate is like a big door, it is realy realy hard to get pass the defenders if it is heavily defended. But the core itself is quite easy to break through. Defend tips: You may need more than two guilds in order to do it, the gate itself is too big and a total amount of 2 guilds are used on the gate. One guild is also needed for the emperium room. Payon 5: It is almost the same as the other castles eccept payon 6, I myself have walk through this castle once so I cannot realy remember the maze inside but the gate itself is just nice and enough for one guild to defend while the others in the emperium room. Defend tips: As mention above, this castle is quite easy to defend but two guilds is needed. Other tips: This is one of the fiercest battles in WOE as payon castles is just located beside the city itself, so many guilds will definaly attack the castles here. You will need your alliance help in order to defend well. -------- Prontera -------- The prontera castles are rumored to give good tresures, many guilds attack it for this, but the weekness is all their gates are too big. Prontera 11: This castle's maze is easy to broke through but the core itself is very hard. By appearence it has many warp portals but sill it is very easy to broke through. Defend tips: The gate is very big and it is very hard to defend, a total of 3 guilds will be needed to defend it. two guilds at the gate and one inside the emperium room. The two guilds at the gate is enough to stop enermies from coming in so those in the emperium room can rest unless you see those cloakers. Prontera 1: This is almost same as other prontera castles, the maze is also quite easy to broke through but do take note that the core inside is also a maze. Defend tips: Almost same as the other castles, just jam and spawn whatever you can. Follow the instructions above. Prontera center: This castle is located at the center of the prontera castles. The gate is also very big, same as the other castles, the core itself is also a maze. Defend tips: Same as the other prontera castles, but the gate may be very big so I will suggest put two and half guilds to defend while the rest in the emperium room. Prontera 7: The gate is very small and is also a maze. The core itself is also a maze so this makes the whole castle a complete maze. Still for emperium breakers, if you can go pass the defend just reach for the emperium room I believe the maze is very easy to break. Defend tips: Since the gate is very small, one and half guilds is enough, your alliance and some of your guild memebers should be enough for the gate while the rest in the emperium room. Prontera 5: Same as prontera 7, their structure is almost the same outside and the gate also, so just focus on the core's maze. Defend tips: Same as prontera 5, just spwan with one and half guilds at the gate and the rest in the emperium room. --------- Aldebaran --------- Aldebaran castle's gates are too big that it looks like it has no core, as a matter of fact, the whole castle itself is the core. The castles also have the hardest maze to break compair to the prontera castles as it has too many warp potrals here and there to confuse emperium breakers. Aldebaran 11: Completely very hard to break even the maze itself, I only walk in this castle once when I try to break it, I was killed by the defenders, so the best way is to walk in this castle befeore the WOE starts to memerise the emperium room. If not you will have a hard time finding it. Do take note of the floor structure. Defend tips: If I am right, the emperium room has water for water ball so scholars can save some deluge skill. Those in the emperium room can spread out around the room. High wizards try to stand at a part with water. Do remember to spawn area spells too. As for the entrance of the castle, just put whatever you can, so two guilds in total you will need for the defend of this castle. Aldebaran 7: The gate may be jamed with alot of defenders, it is also hard to break the maze, so same as above, figure out the maze before WOE starts. Defend tips: Since the gate itself is the castle and it has steps to the second floor, snipers can stand at the second floor where the archer guardians are standing and shoot the enermies. Jam the metee fighters at the gate to block the entrace and it should be enough to block everything unless a gang bang* happen. So for the best defense, two guilds are needed. The emperium room should have water for water ball skill. *Gang bang: A gang bang happens when the enermy guild rush in together as a team and it may be able to break the defense at the gate even the strongest defense. Aldebaran 6: Just beside aldebaran 7, The gate is far too big, so emperium breakers have the chance to broke through the maze very quicky but the best way is the memerize the while maze before WOE starts. Defend tips: The best is to use three guilds together, one at the emperium room while two jam up the gate to prevent any gang bang or anything to slip pass. Snipers can stand with the archer gurdians at the second floor. The emperium room structure is also very small so try to put high wizards at water sports if there are any and metee fighters at the entrance of the room. Aldebaran 5: I think this castle is also very hard to break as it has many warp potrals, same as above memerize before breaking. If i am right, the emperium also have warp potrals. Defend tips: The gate itself is not too big but still you must jam up the entrance with one guild and one in the emperium room so two guilds is needed. The emperium also has water for water ball. Aldebaran 1: It is the same as any aldebaran castles, just follow the instructions above. Defend tips: almost the same, two guilds are needed, emperium room should have water pits for water ball while jaming up the entrance. ========================= The Advance class in work ========================= The update of the advance reborn class has make WOE a more fun event to play especialy the champions, they can cast asura strike with just a few skills. Stalkers also can strip enermy's equipment with one skill. Here is the list of the advance class and what they should do. ------------ Lord knights ------------ Amount needed: More than 10, max 20. Types: Spear lancer(any amount), AGI two hand(1 is enough), Dual(1 is enough), VIT tankers(5-8), Bersek emperium breakers(1-5), AGI ctrical(1 is enough) Postion standing: At the front of the gate if you are defending at the gate and at the entrance of the emperium if you are defending at the room. AGI types stand beside the emperium, tankers can stand at the front. The emperium breakers can solo castles but when defending, you have to on your bersek while standing beside the emperium. -------- Paladins -------- Amount needed: Max amount 15 is enough. Types: Devotion(amount is needed when slotting your members into party, make sure each party has at least one devotion paladin), Sheld(5-8), Tankers(5-8), AGI spear(1, also can break emperium) Position standing: The devotion paladins must stand together with their party members at all times and on your sacrifice skill when enermy gets closer. Sheld types and tankers can stand at the front with the metee fighters. AGI spear types beside the emperium, you can go and break castles if you want but be very careful. Those who have gospel can on gospel near the emperium or with your party members, do not spawn gospel anywhere. Note: Gospel: On gospel when you are striped or when you are near your party, for those AGI paladins who have gospel, spawn it whenever the emperium is heavily attacked. ------- Snipers ------- Amount needed: Max amount 10 Types: Any types, just not more than 10. Postion standing: At the back of the metee fighters at the emperium room, whole defending at the gate, also stand at the back. Remember to spawn traps too, and on your detect whenever you see assasin cross hiding. Note: Traps: Set traps at the back of the metee fighters incase any tankers or emperium breakers escape. Spawn alot of ankle snares follow by any traps you want, it is comfirmed that the traps do work. ------------- Clowns/Gyspys ------------- Extra note: when you need them, always keep a pair and always slot them into party. Amount needed: Any amount as long as they are in a pair. Types: Any types as long as they are in a pair. Postion standing: Those with poem stand with the high wizards, those with arrows stand with the snipers, those with apple stand near the emperium while those with arrow vulcans with the snipers. Note: Apple of idun: Use this skill when the emperium is under attack to heal the emperium together with sanctuary and gospel. Loki's well: Use this combo skill only when there are enermies. Scream and froze joker: Use this skills when there are enermies, you may even stun your own guild mates but at low chance. ------------ High wizards ------------ Amount needed: Not more than 10 as lonf as they can cast different area spells. Types: Any types as long as have area spells(not more than 10) Postion standing: Some at water pits if the castle has water pits at the emperium room. Those with no water pits can stand at anywhere as long as you can spawn spells at the entrance. Always on sight at all times, those with safty wall can cast around your party members and yourself. Note: Spawning of spells: Don't care whatever stom gust, meteor stom, lord of vermilion or heaven drive, just spawn whatever you got. Heaven drive may be small but it can also be deadly. All four area spells muct combine so that the enermies will recieve different element status. -------- Scholars -------- Amount needed: Not more than 5 Types: Element type with no deluge and land protect(1), Element type with duluge and land protect(as many as you want), Battle types(1 or optional), other types(any amount) Postion standing: Near the high wizards or beside your party, spawn deluge whenever you can so that water can be used. Those with heaven drives must also help to spawn with the wizards, tunder stoms can also be used. Spawn land protect whenever there are enermy high wizards. In your sight at all times. Use froze driver, fire wall and spiderweb when danger rise. Note: Froze driver: You ae the only one who can use froze driver as the high wizards are busy with their spawing jobs, use this skill whenever there are enermies who escape from the defense of the metee fighters. Fire wall: A total of three fire walls can be cast, so just spawn it at the entrance or at the gate when there is no enermy or there is enermy, block them from coming in. Spiderweb: Spawn this webs with the traps, it is best to trap the enermies who escape so that the snipers can handle them. ------------- Assasin cross ------------- Amount needed: Max amount 8 Types: Emperium breaker(any amount), Soul breakers(not more than 5), Others(any amount) Postion standing: Near the emperium, spawn venon dust around the emperium. Soul breakers can stand at the front with the metee fighters and spawn venon dust to posion the enermies. Emperium breakers must cloak into enermy castle to break the emperium. Note to emperium breakers: When you the time, it is best to go to any castle you want to memerize the structrue and the maze in order to break the castle. Note: Venon dust: Spawn venon dust at the entrance or at the emperium to posion the enermy emperium breakers. -------- Stalkers -------- Amount needed: Not more than 5 Types: Stripers(max amount 5), AGI dagger(1), Bow(1-2) Postion standing: Stripers stand at the front to strip the enermies equipments off, the bow types with the snipers and the AGI dagger at near the emperium. Note: Copied skills: If you have copy a stom gust or any area skill, cast it whereever you are at the entrance. Full strip: Use only full strip, you don't have the time for so many strips. Sword reject: Don't use this skill, it is useless, since only for sword and dagger types, how many class are using it. It is not worth it. Those with sacrifice still can kill you. Note to bow types: If you have full strip skill, use it whenever there are escaped enermies and take off their equipments, you may have to switch weapons. ------------ High priests ------------ Amount needed: Amount is decided when you slot your members into party. Types: Turn undead and magnus(1 as long as they have surport skills and safty wall), VIT tankers(any amount), party surport(acording to party), Battle types(1 or optional) Postion standing: Always stand at the emperium or near your party members, Those battle types can spawn magun break. Those turn undead and magnus types must stand near the emperium to spawn safty wall. Tankers can stand infront or near party members. On runwatch all the time. Note to tankers: Always use a ghostring amour, use your asumption skill and AGI up with bless, use your kyrle skill also. You can survife asura with the above skill and equipment used. Note: Safty wall: Those turn undead and magnus types should have this skill, this skil can be cast around the emperium to prevent from touching the emperium even one single damage. Santuary: Use this skill whenever the emperium is undead attack, leave the emperium breakers to the champions so don't worry about the heal amount the breaker recieve. Warp portal: Always use warp portals to go to castles, it is the most fastest way even when your castle is beside the city. Before the WOE starts, go to every castle and save the warp point but you can use teleport to return to save point Asperio: When an emperium breaker attacks the emperium, use asperio to the breaker so that the weapon becomes holy and he cannot hit anymore. --------- Champions --------- Note to champions: All champions must have the skill asura strike even for the AGI combo monk. Amount needed: Any amount not more than 15 Types: DEX asura(any amount the more the better), AGI combo(1), VIT tankers(1-5) Postion standing: Near the emperium, tankers infront or near the emperium, AGI combo monks must use the chain crush combo to lunch asura strike. Kill any emperium breakers with asura strike and on your runwatch. Note to AGI combo champions: Triple blows>>>quadraple blows>>>the way of dragon>>>chain crush combo>>>asura strike. Always use the combo above to lunch asura strike, it is the best combo skill agasint the emperium breakers. Note to all champions: No matter you are what types, always bring alot of blue potions or royal jellys. ------------ Mastersmiths ------------ Note to mastersmiths: All mastersmith must have the skill meltdown and hammerfall. Amount needed: Max amount 10, the more the better. Types: Tankers(1-5), AGI battle(1), other types(any amount) Postion standing: Stand at the front with the metee fighters, AGI types stand near the emperium with your meltdown ready to melt any emperium breaker's weapons and amour. Tankers at the front. Note: Melting of equipments: You must always use this skill, some enermies may be wearing ghostring card amour or golden bug sheld, sometimes orc lord amour or maya sheld. Repair weapons: Help your members to repair the broken weapons whenever you can. Hammerfall: Spawn hammerfalls whenever there are enermies. ----------- Biochemists ----------- Note to biochemists: You must have the skill demonstration, and other potion skills. Potion pitcher are excluded, most important is the full chemical protection. Amount needed: AGI battle(1), VIT tankers(max amount 5), others(any amount), potion makers(Optional you will need it if the biochemist in your guild needs the potions) Potion standing: At the front with the metee fighters same for the tankers, AGI types near the emperium while spawning potion skill like demonstration and acid terror. Summon a few floras and marine sphere too, it helps alot. Note: Demonstration: This skill breaks the enermy's equipment by chance, this is a add on skill to the mastersmith's meltdown. Spawn as many as you can at the entrance. ------------ Supernovices ------------ Note: Never invite any supernovice unless your guild is very strong. Amount needed: Optional Types: Casting type(1), AGI type(1) Postion standing: casting types may join the wizards while the AGI types may stand near the emperium. Note: Those who have fire wall may spawn them, those who have surport skills may use them. ======================== The guild leader section ======================== Important: This section is for the guild leaders only, those who are not guild leaders can don't need to read this. The infomanation below is given by my guild leader. ---------------------------- Using of guild leader skills ---------------------------- Skills like the Soul of cold or Wounds of glory can cast anytime you want. But do take note that once cast, you cannot use any guild skills for 5 minutes. Using of emergency call: This is a very important skill, it summons all your members no matter where they are, use this skill only when the emperium is under attack. Once the emperium is under attack by one emperium breaker, use this right away, you cannot waste anytime or chances. Positon of standing for guild leaders: It is best for the leader to stand at the emperium, so that when the breakers are here, you can cast emergency call easy. Do not let them disturb or hit you or the casting will be break. ------------- The guild NPC ------------- this part can be found in guide books, you can refer to them as well, I will write it here for reffence. 1: Moniter the condition of guild base This optional lets th guild leader to moniter the condition of the guild castle. 2: Investment of guild base buiness development This option lets you invest in the buiness so that it will produce rare tresures in the tresure room. If the buiness develop level is low, you will only get normal item or empty tresure boxes. 3: Investment in guild castle defense This option lets you make the guild more tough and stronger, I cannot comfirm this is true but it is very important too. 4: Establish/repair of guardians Hire guardians through this option, always hire all of them, if a guardian is dead, you can repair it. 5: Recruit and dismiss of kapra You can hire your kapra through this option, since you have to resupply your items, you will need a kapra for easy use. You can dismiss them through this option also. 6: Move to guild secret warehouse This option lets you move to the tresure boxes, once all the boxxes are opened, you have to wait for a long time before the boxes will appear. Note: the higher the buiness development, the more rare tresure you will get. Abandon castle: This option lets you abandom the castle, be very wise when doing this, if you cannot defend the castle anymore, you will use this. After that the castle will be a heaven of monsters and MVPs and you have to attack again and the guild who break the emperium first will be the master of the castle. Note: Using of the abandon castle option: When you want to get rid of many enermies, this is the only option, once you use this all the people in the castle will be transfer out. So use this only when the time is needed or you cannot defend anymore. --------------------- The alliance function --------------------- When a guild leader right click on the other guild's leader or member, there is a option to make an aliance with the guild. What is alliance?: Alliance is to make friends, the more friends the better. You can have a total amount of 3 aliance, you cannot attack their castle or members or each other in WOE. If your alliance's guild is very strong, you earn it so make sure you make alliance with a strong guild. Imaginary alliance: What is this? Well, when your alliance list is full and you want to make another alliance, you can contact the guild leader by talking to him. Once the leader accepts, the alliance is made. The two guilds must not enter each other castles and attack each other castles but you can sent some of your members to help them just don't hit them by mistake. -------------- The investment -------------- Since investment for the castles need alot of RO zeny, it is best for every member to share money to invest in it. ----------------------------- What a guild leader should do ----------------------------- All guild leader must know what to do at all times, here is the list you must do in order to be a good leader. 1: Share your rare tresures with your members Borrow them the rare tresures and everyone mush have the chance. If you have ten helm of sun god, you can give them to your members. 2: Respect everyone This is very important, some leaders look down on weaker class like the spear paladins and two handed knights. Remember, everyone is usefull in WOE, they each have their jobs to do so respect everyone is the first step to become a good leader. Accept anyone who wants to join your guild. 3: Sent a spy outside your castle Sent a spy outside your castle to check welther there are any enermies. If there realy are, then the spy must report to you how many enermies are there so that you can give the comand to the defenders at the gate to prepair. PS: This goes to the guild leader who is defending at the gate. 4: Give your comands in capital letters Some members don't know each other names, always talk in capital letters. 5: Always attack castles in a group Gather all your members together and gang bang the enermy's castle defense. 6: Sending of emperium breakers: If the situation in your castle has stabled, you can sent some emperium breakers to break other castles if you want. Do this only when the castle is stable. 7: Be happy The most important thing in WOE is to have fun, do not treat it like a real war when even you meet outside you fight. It is just a game. ---- Tips ---- This section give you usefull tips abount the cards you have to use. ----- Cards ----- Who wants to play cards? Here is the selection of cards you can use for WOE. ------ Weapon ------ Doppleganger: For AGI charecters who wants to have speed to kill enermies. Skel worker: For killing enermies, it gives bounus damage to people since they are medium size. Hydra: The main card for fighting agasint people, gives addtional damage when use agasint people. Mummy: For those high flee rate jobs. Phreeoni: For those high flee rate jobs, can replace mummy card. ------------ Status cards ------------ Below are the usefull status cards you can use. Magnolia: Give curses to enermies. Metaller: Gives slient to prevent enermies from using skill. Marina: Freeze the enermies, good agasint enermies who are using golden bug cards. ----- Amour ----- Here is the list of cards you can use for WOE in your amour Ghostring: For high VIt tankers like paladins and lord knights and high priests. Marc: Use this card to prevent stom gust from freezing you, also good agasint froze driver. Orc lord card: For AGI charecters who want to kill enermies more easy by reflecting the damage recieved. Angeling: Decrease the element damage recieve from the area spells but not good to use, this is just to save some potions. Pupa: For more HP uses ---- Head ---- Here is the list of cards you can use for your headgear. Deviruchi: For those AGI charecters who are afraid of losing any flee rate. Marduk: For high wizards who are afraid of slient status. Orc hero: For those who want to avoid the hammerfalls and bashs Mistress: For those scholars and high priest who wants to use skills like safty wall, warp or land protect. Pharaoh: For those who wants to spawn alot of skills. ---- Robe ---- Raydric: For the deduction of the neutral element means that the damage done to you will be decrease. Frlldora: For those breaksers like the bersek lord knight and spear paladins but this is optional since you can only use level 1 cloaking. ----- Sheld ----- Thara frog: The most basic card, you will need this if you are using a sheld. Horn: Good agasint sniper's arrow attacks. Golden bug: For those tankers who wants to save some pots for more damage. All the area spells are useless to you now. Maya: For those who wants to survife magic spells and reflecting damage back to them, too bad the damage you done to enermies is only 1 ----- Shoes ----- The list of cards for the shoes are here. Matyr: For more HP uses. Verit: For more SP uses. Moonlight flower: For fast walking speed, this is best for escaping from enermies who are chasing you. ----------- Accessories ----------- Marine sphere: For battle high priests only Spore: For more VIT and HP Mantis: For more STR uses Smokie: For hiding purpose but still it is useless as the high wizards and high priest will sight and runwatch Orisis: When you are dead and you are teleport back to the city, you can save the heal and potions you waste. Zerom: For more DEX uses. Kurle: For more AGI purpose. Horong: For those who wants to solo and sight the hidden enrmies. I have come to the end of the guide, thank you for reading it. ================== Thanks and credits ================== Gravity for creating the event of WOE and the game. All my friends who provide so many informanation on how to defend the castles and the cards. My guild ethos of destruction, without them I will not have complete this guide. My friends in other guilds of penril who give me alot of informanation also. And lastly, gamefaqs on posting this guide.
FAQ Display Options: Printable Version