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    True Alchemist FAQ by Ryock

    Version: 1.01 | Updated: 05/26/06 | Search Guide | Bookmark Guide

    ===============================================================================
    ============================True Alchemist FAQ=================================
    ================================By: Ryock======================================
    ===============================================================================
    
    -------------------------------------
    Table of Contents
    -------------------------------------
    Section I: Version History
    Section II: About Myself
    Section III: About Alchemists
    Section IV: Getting Started
    Section V: Merchant Skills
    Section VI: Alchemist Skills
    Section VII: Your Homunculus
    Section VIII: Where to Level
    Section IX: Q & A
    Section X: Legal Info, Credits, Contact
    =====================================================
    Section I: Version History
    =====================================================
    Version 1.01: Updated my own information. Also, as of now, this FAQ is only 
    applicable for Ragnarok Online pre Renewal. The game has been updated so 
    everything is changed. If you plan to use this FAQ for Ragnarok Online in post 
    Renewal, consider the possibility that the majority of the information found 
    in this FAQ is false.
    Version 1.00: This is the first version. So far, everything is correct, and
    nothing needs to be changed. This may change though if Gravity decides to
    change content in the game.
    =====================================================
    Section II: About Myself
    =====================================================
    Well, I've played RO for quite a while now, and I must say I've gotten to know
    the community, the gameplay, and its levels, etc pretty well. I only started 
    this year in March, but have gained quite a bit of knowledge in that short 
    amount of time. I started simply off a whim, when I was taking a break from 
    another online game I grew to love so much (Phantasy Star Online), and decided 
    to take a look at this, especially since we got a free trial.
    
    I was amazed at how good it was. How simplistic, but inviting it was. As 
    someone I know put it, it never took my life... it had it from the beginning 
    XD. But anywho, I learned quite a bit, met some great people, joined a guild, 
    and am quite satisfied with how I've done, and how I've come to accomplish 
    some things in this game. Starting as a Mage, slowly working my way up, then 
    starting on other characters as well.
    
    I'm glad to have done what I have, and figured to help those who are sometimes 
    concerned, pondering, or just need help with Alchemists, I'm here to put all 
    that aside, and help out. So continue, if you wish.
    =====================================================
    Section III: About Alchemists
    =====================================================
    Alchemists have to be one of the most fun, irritating, wonderful, excruciating 
    classes to ever play. To be honest, they are A LOT of fun... when you're 
    around the right people and party (if any).
    
    You become an Alchemist by starting off as a measly Merchant who can't really 
    defend himself too well, and you will probably despise with every fiber of 
    your soul. Once you've become an Alchemist though, you will have a lot of fun, 
    guaranteed. They are a very difficult class to play though, so I would not 
    recommend a Merchant, let alone an Alchemist to be a person's first character 
    when playing this game. A good idea would be to play a Mage or Swordman for a 
    little while to get the hang of the game first. Once you've done that, I say 
    return to becoming an Alchemist.
    
    Another thing about Alchemists is... they cost A LOT of zeny in order to 
    manage properly. Cause one thing you're going to have to cope with is the 
    fact that all your skills, yes, all of them, are going to require an item in 
    order to use. Yes, the costs are cut down thankfully since we can make all of 
    those items. But we need ingredients to make them, and we must either go item 
    collecting in a place where they drop frequently, or buy them off other people.
    And even if you do that, there's no guarantee that you'll succeed in your 
    potion creation. Yes, even at 99/50, a Biochemist could still fail. I'd say 
    that's it extremely unlikely you'd fail at such a great level, but it is still 
    possible.
    
    Now, don't let this discourage you at all. I'm just trying to say that you 
    will need a lot of zeny if you wish to survive. This is one of the main 
    reasons a person will never make an Alchemist. To be honest, it may not be a 
    good idea to create an Alchemist until you have about a good 1 million zeny to 
    spare. Now since Alchemists are so pricey to play, people usually don't use 
    too many of their skills, and rely mostly on their brute force as an 
    Alchemist, or their little Homunculus, which is a foolish thing to do might I 
    add.
    
    One more major thing I think I should mention, is that you cannot afford to 
    mess up on any stats for your Alchemist, or you will render his/her perfection.
    And yes, perfection is very much required, especially when making potions. 
    Now, as for difficulty for this class, playing against other monsters compared 
    to the other classes, here's a rough graph. They are put in difficulty 
    compared to with *'s. The more *'s, the more difficult it becomes.
    
    KNIGHT: **
    Knight Info: They're pretty easy to play with, especially if they're AGI based.
    WIZARD: **
    Wizard Info: This class only starts to become easy once you've gotten VERY 
    good with all their spells.
    HUNTER: *
    Hunter Info: Overpowered, hit things from a distance, trap anything... they're 
    pretty cheap and require almost no skill to play and master.
    BLACKSMITH: *** or ****, maybe even *****
    Blacksmith Info: Not entirely built to battle, but can really deal out damage 
    if they need to.
    ASSASSIN: * or **
    Assassin: Not nearly as cheap as Hunters, but can do a very good job at 
    getting away from enemies, and taking enemies out without damage or flaw if 
    need be.
    PRIEST: Varies
    Priest Info: Priests are quite unique in ways. Only support really, but some 
    Priests can deal out better damage than some Wizards if they use Magnus on 
    enough enemies. It really depends on how they're built. However, they rarely 
    die due to their Level 10 Heal and high INT stat.
    CRUSADER: ** or ***
    Crusader Info: Crusaders can sometimes be better and worse than Knights in a 
    lot of ways. Crusaders can be built quite unique, and because of that, they 
    are very difficult to build at times.
    SAGE: ***
    Sage Info: Definitely harder to play than Wizards due to their lack of 
    powerful spells. I think Gravity intended us to use them to fight physically 
    as well, which most Sages never do. The three advantages they have over 
    Wizards is the Move and Cast, Double Cast, and Magic Rod.
    BARD: **
    Bard Info: Not nearly as cheap as Hunters. They are more built for support, 
    and can be catastrophic when comboed with a Dancer. Also, they don't use 
    traps, and don't have an annoying bird.
    DANCER: **
    Dancer Info: Same as Bard.
    ALCHEMIST: **** or *****
    Alchemist Info: Alchemists are difficult to play, due to their lack of good 
    combat skills, and the fact that most of the time, they will be relying on 
    their monsters, which will not grow stronger, and because of that, will lose 
    a lot of power in the high levels, and dangerous areas.
    ROGUE: *
    Rogue Info: Just as cheap or damn near as a Hunter. They also require just 
    about no skill. They can double attack very frequently, take someone's skill 
    if need be, disarm a person completely, Hide, Backstab, and dodge like crazy, 
    all the time grinning at you.
    MONK: ** or ***
    Monk Info: Monks are very different, and can be dangerous if used properly. I 
    can't tell too much from them though, and will be able to though when my Monk 
    is finished.
    =====================================================
    Section IV: Getting Started
    =====================================================
    Now that you've read up on some Alchemist facts, let's get to down to actually 
    building your Alchemist. The best thing to figure out first is how you want 
    his stats to be. A lot of people, in fact, most of them like to create a pure 
    Brewer, which is someone who only focuses in the Alchemist's main stats 
    required to create potions, which would be INT, DEX, and LUK. Most people who 
    create these kinds of Alchemists can make a lot of money, but they are very, 
    very difficult to make, level, and even harder to fight with.
    
    This is why I created a Battle Alchemist, which is my favorite type of 
    Alchemist to be built, so that he doesn't have to rely on his monsters too 
    much if they seem to be having a hard time, and can instead get into the 
    battle himself, or herself. Here are some very important things you should 
    know about their stats before actually building the Alchemist.
    
    STR: This is a very important stat if you want to be a Battle Alchemist like 
    me. With this, you will be very powerful, especially if you can afford a 
    Cutlus, which allows its wielder to use Level 5 Bash. Even better, with more 
    STR, it means that you can carry more, which means more potions.
    
    AGI: Also a very important stat for a Battle Alchemist... sometimes. For me, 
    I got him absolutely no AGI, and he deals out damage extremely well. With most 
    characters, as a lot of people will tell you. If you're going to be meleeing, 
    then you need to get either a LOT of AGI or VIT. Never both, especially when 
    you have Berserk Potions or Awake Potions.
    
    VIT: This is a beautiful stat. With more VIT, means more DEF, HP, and better 
    healing ability with potions. What more could you ask for? In my opinion, this 
    is a much better stat to invest in than AGI, and can be extremely rewarding 
    when you use it a lot.
    
    INT: This is a crucial stat when creating potions (obviously). With more INT, 
    you'll deal out more damage with magic (useless), have more SP (not entirely 
    great, considering even with only 1 INT, our skills will not likely use all 
    our SP), and of course, increase your odds of success with potion creation, 
    which is very handy. Only good for a Pure Brewer. However, even with Battle 
    Alchemists, it's nice to have a bit of INT, which is why I left it at 25.
    
    DEX: This is also a crucial stat in creation of potions, if not, more 
    important than INT. Also, high DEX will also mean that you will hit very 
    frequently. That is, if you prefer to battle like I did. It will also raise 
    your minimum damage, so that's always a plus. If you're going Battle, it might 
    be a good idea to stop at about 50 - 60. Otherwise, Pure Brewers like to max 
    it.
    
    LUK: It's good for criticals, but I can't say I've ever seen a critical 
    Alchemist. I'm sure it'd be a very interesting class, but probably a little 
    useless. LUK also plays a very important part in creating potions, but nowhere 
    near as important as base level, job level, INT, and DEX do. Pure Brewers like 
    to make this their third stat usually.
    
    Well, that's how each stat can be important to the Alchemist. Once you've got 
    a good idea how you may wanna build your Alchemist, it's time to make him a 
    Merchant. You will not, I repeat... you WILL NOT like being a Merchant. It is 
    boring, and they only learn three somewhat useful skills for fighting. And one 
    of them you can't even get until job level 35.
    =====================================================
    Section V: Merchant Skills
    =====================================================
    
    Enlarge Weight Limit---------------------------------
    
    Pre-requisites: None
    Skill Type: Passive
    Target: Self
    SP Required: None
    Mastered at: Level 10
    In-game Info: Increase maximum weight limit.
    
    Level 1: Maximum Weight + 200
    Level 2: Maximum Weight + 400
    Level 3: Maximum Weight + 600
    Level 4: Maximum Weight + 800
    Level 5: Maximum Weight + 1000
    Level 6: Maximum Weight + 1200
    Level 7: Maximum Weight + 1400
    Level 8: Maximum Weight + 1600
    Level 9: Maximum Weight + 1800
    Level 10: Maximum Weight + 2000
    
    Comments: This is a very good skill for Alchemists. Not so much for 
    Blacksmiths though. Max this out, regardless of what kind of Alchemist you're 
    building. More weight means more potions, more potions means you stay alive.
    
    Discount---------------------------------------------
    
    Pre-requisites: Increase Weight Limit Level 3
    Skill Type: Passive
    Target: Self
    SP Required: None
    Mastered at: Level 10
    In-game Info: Decreases the price of items sold at NPC shops. NPC price 
    reduction by skill level of Discount.
    
    Level 1: 7%
    Level 2: 9%
    Level 3: 11%
    Level 4: 13%
    Level 5: 15%
    Level 6: 17%
    Level 7: 19%
    Level 8: 21%
    Level 9: 23%
    Level 10: 24%
    
    Comments: This is also a very good skill. As an Alchemist, you need to be 
    able to buy potions at a low price. This is more useful than Overcharge, 
    believe it or not. Max this for becoming an Alchemist.
    
    Overcharge-------------------------------------------
    
    Pre-requisites: Increase Weight Limit Level 3
                    Discount Level 3
    Skill Type: Passive
    Target: Self
    SP Required: None
    Mastered at: Level 10
    In-game Info: Increases amount of zeny recieved for items sold to NPC shops 
    by a certain percentage. Price range percentage by skill level of Overcharge.
    
    Level 1: 7%
    Level 2: 9%
    Level 3: 11%
    Level 4: 13%
    Level 5: 15%
    Level 6: 17%
    Level 7: 19%
    Level 8: 21%
    Level 9: 23%
    Level 10: 24%
    
    Comments: This is almost as important as Discount. Try to max this if you 
    can, unless you have someone else who can Overcharge for you. Max Discount, 
    but maxing this isn't completely necessary. If you're going for job 50 though, 
    max it.
    
    Pushcart---------------------------------------------
    
    Pre-requisites: Increase Weight Limit Level 5
    Skill Type: Passive
    Target: Self
    SP Required: None
    Mastered at: Level 10
    In-game Info: Enables rent and use of Pushcarts which provide additional 
    storage for items, although items cannot be directly used or equipped from a 
    Pushcart. Pushcarts can be rented from Kafra Employees. Pushcart Shortcut: 
    (Alt+W)
    
    Level 1: Enables use of Pushcart and walking speed is 55% of normal speed
    Level 2: 60% walking speed
    Level 3: 65% walking speed
    Level 4: 70% walking speed
    Level 5: 75% walking speed
    Level 6: 80% walking speed
    Level 7: 85% walking speed
    Level 8: 90% walking speed
    Level 9: 95% walking speed
    Level 10: 100% walking speed
    
    Comments: This is a very crucial skill for all Alchemists. With all those 
    potions, they're going to weigh you down very quickly and more easily than 
    one would normally think. Max this so you can return to normal speed and keep 
    many many potions in a nice little storage for yourself.
    
    Item Appraisal---------------------------------------
    
    Pre-requisites: None
    Skill Type: Active
    Target: Item/Self/Supportive
    SP Required: 15
    Mastered at: Level 1
    In-game Info: Identify an unknown item, making it available for use.
    
    Level 1: Can identify unknown items without the use of a Magnifying Glass
    
    Comments: Useless, won't even cost you a single 100 zeny for a magnifier. 
    Don't even put a point into this, it's a waste of time.
    
    Vending----------------------------------------------
    
    Pre-requisites: Increase Weight Limit Level 5
                    Pushcart Level 3
    Skill Type: Active
    Target: Self
    SP Required: 30
    Mastered at: Level 10
    In-game Info: Open a street stall for selling items to other players. Skill 
    level affects the number os items that can vended at one time.
    
    Level 1: Can sell 3 items at once
    Level 2: Can sell 4 items at once
    Level 3: Can sell 5 items at once
    Level 4: Can sell 6 items at once
    Level 5: Can sell 7 items at once
    Level 6: Can sell 8 items at once
    Level 7: Can sell 9 items at once
    Level 8: Can sell 10 items at once
    Level 9: Can sell 11 items at once
    Level 10: Can sell 12 items at once
    
    Comments: It's really up to the player to decide what level they need to stop 
    at. Get at least Level 1, cause this is a very good skill for making zeny. I 
    only got Level 1, cause it's the best way I can make business with people. 
    One thing to keep in mind though; to set up shop, you require a Pushcart.
    
    Mammonite--------------------------------------------
    
    Pre-requisites: None
    Skill Type: Active
    Target: Enemy
    SP Required: 5
    Mastered at: Level 10
    In-game Info: Inflict surprising damage to a target by spending an amount 
    of zeny determined by level of skill that is cast.
    
    Level 1: ATK 150%, 100 zeny
    Level 2: ATK 200%, 200 zeny
    Level 3: ATK 250%, 300 zeny
    Level 4: ATK 300%, 400 zeny
    Level 5: ATK 350%, 500 zeny
    Level 6: ATK 400%, 600 zeny
    Level 7: ATK 450%, 700 zeny
    Level 8: ATK 500%, 800 zeny
    Level 9: ATK 550%, 900 zeny
    Level 10: ATK 600%, 1000 zeny
    
    Comments: This is a very good skill, and a very bad skill. You will use your 
    money very quickly if you use this continuously like I did. I was very rich 
    with about 5 million zeny, and by the time I became an Alchemist, I only had 
    2 million x_x. Get the level you want, but with caution.
    
    Cart Revolution--------------------------------------
    
    Pre-requisites: Job Level 35 and a completed quest
    Skill Type: Active
    Target: Enemy
    SP Required:
    Mastered at: Level 1
    In-game Info: A splashed damage attack in which a Pushcart is smashed into a 
    target. Inflicts 150% of the damage of a normal in addition to extra damage 
    form the weight of items in Pushcart.
    
    Level 1: Does splash damage with 150% ATK. Additional damage with more weight 
    in the Pushcart.
    
    Comments: This is a very good skill for those Battle Alchemists, like myself. 
    Especially when you have a lot of items in the Pushcart, Mammonite becomes 
    useless then.
    
    Skill Quest: You require 30 Iron, 30 Sticky Mucus, 20 Fly Wings, 5 Tentacles, 
    2 Grape Juice, and 1 Banana Juice. The NPC is in Alberta by the docks.
    
    Change Cart------------------------------------------
    
    Pre-requisites: Job Level 30 and a completed quest
    Skill Type: Active
    Target: Self
    SP Required: 40
    Mastered at: Level 1
    In-game Info: Change Pushcart appearance. There are five different Pushcart 
    styles that are chosen according to the character's Base Level.
    
    Level 1: Allows you to change your Pushcart appearance
    
    Comments: This skill is only for fun. Useless battle-wise, since it doesn't 
    do anything, except change the look of your cart. Only bad thing about it 
    though is that you'll only have your metal and wooden ones to choose until 
    Base Level 66.
    
    Skill Quest: You require 50 Trunks, 20 Animal Skins, and 10 Irons. Go to the 
    NPC in Alberta somewhere near the top of the map. He's by the Tool Shop.
    
    Crazy Uproar-----------------------------------------
    
    Pre-requisites: Job Level 15 and a completed quest
    Skill Type: Active
    Target: Self
    SP Required: 8
    Mastered at: Level 1
    In-game Info: Scream with battle vigor to add +4 STR for 5 minutes.
    
    Level 1: Puts STR up by 4 for 5 minutes
    
    Comments: This is a very good skill for us Battle Alchemists. As for the rest 
    of the Alchemists out there that are planning to become pure brewers, you may 
    want to skip this entirely. You won't be doing any physical attacks, so 
    therefore you won't need this.
    
    Skill Quest: You require 50 Mushroom Spores, 7 Pearls, and 1 Banana Juice. 
    The NPC is in Alberta once again. On the second road next to the very last 
    one on the left of the map, go up this path until you see a guy dressed in 
    black.
    =====================================================
    Section VI: Alchemist Skills
    =====================================================
    
    Axe Mastery------------------------------------------
    
    Pre-requisites: None
    Skill Type: Passive
    Target: Self
    SP Required: None
    Mastered at: Level 10
    In-game Info: Increase damage inflicted with Axe Class Weapons.
    
    Level 1: ATK +3
    Level 2: ATK +6
    Level 3: ATK +9
    Level 4: ATK +12
    Level 5: ATK +15
    Level 6: ATK +18
    Level 7: ATK +21
    Level 8: ATK +24
    Level 9: ATK +27
    Level 10: ATK +30
    
    Comments: This should have been given to the Blacksmiths, not us Alchemists. 
    Even as a Battle Alchemist, I never use Axes, mostly cause as powerful as they 
    are, they are still quite slow, even with high AGI. However, it is pretty 
    crazy to see a Battle Alchemist with Adrenaline Rush at times. I'd say skip 
    this entirely, regardless of what Alchemist you are creating.
    
    Potion Research--------------------------------------
    
    Pre-requisites: None
    Skill Type: Passive
    Target: Self and Allies
    SP Required: None
    Mastered at: Level 10
    In-game Info: Increase effectiveness of created potions as well as increase 
    potion creatin success rate.
    
    Level 1: 5% Increase of Healing, 1% increase in success rates
    Level 2: 10% Increase of Healing, 2% increase in success rates
    Level 3: 15% Increase of Healing, 3% increase in success rates
    Level 4: 20% Increase of Healing, 4% increase in success rates
    Level 5: 25% Increase of Healing, 5% increase in success rates
    Level 6: 30% Increase of Healing, 6% increase in success rates
    Level 7: 35% Increase of Healing, 7% increase in success rates
    Level 8: 40% Increase of Healing, 8% increase in success rates
    Level 9: 45% Increase of Healing, 9% increase in success rates
    Level 10: 50% Increase of Healing, 10% increase in success rates
    
    Comments: This is one of the Alchemist's most crucial skills regardless of 
    your build. Max this, no questions.
    
    Prepare Potion---------------------------------------
    
    Pre-requisites: Potion Research Level 5
    Skill Type: Active
    Target: Self
    SP Required: 5
    Mastered at: Level 10
    In-game Info: Enables manufacturing of potions and chemicals. The correct 
    Potion Creation Guide is needed for the manufacture of specific potions. Each 
    cast requires 1 Medicine Bowl.
    
    Level 1: 3% Increase in success rates
    Level 2: 6% Increase in success rates
    Level 3: 9% Increase in success rates
    Level 4: 12% Increase in success rates
    Level 5: 15% Increase in success rates
    Level 6: 18% Increase in success rates
    Level 7: 21% Increase in success rates
    Level 8: 24% Increase in success rates
    Level 9: 27% Increase in success rates
    Level 10: 30% Increase in success rates
    
    Comments: Once again, regardless of build, you need to max this. Not to 
    mention, it is required for almost every skill as a pre-requisite.
    
    Bomb-------------------------------------------------
    
    Pre-requisites: Level 4 Prepare Potion
    Skill Type: Active
    Target: Ground/Enemy
    SP Required: 10
    Mastered at: Level 5
    In-game Info: Target an area and set it on fire by throwing a Bottle Grenade. 
    The flames will not push back enemies within their range, but they do have a 
    change of damaging the weapons of enemies. Each cast requires 1 Bottle Grenade.
    
    Level 1: 120% ATK damage, 1% chance of breaking weapon, lasts 40 seconds
    Level 2: 140% ATK damage, 2% change of breaking weapon, lasts 45 seconds
    Level 3: 160% ATK damage, 3% chance of breaking weapon, lasts 50 seconds
    Level 4: 180% ATK damage, 4% chance of breaking weapon, lasts 55 seconds
    Level 5: 200% ATK damage, 5% chance of breaking weapon, lasts 60 seconds
    
    Comments: Good and bad. Good parts to this are that it could break your 
    opponent's weapon in PvP and WoE. Some bad parts to this are that it can only 
    be placed on the ground, not where your opponent is standing. Another bad 
    part is that they become quite expensive to manufacture, and aren't too great 
    outside of player battles. However, undead are likely done for if you can 
    lead them to your burning spot. One more thing to mention is that in PvP and 
    WoE, you also get damaged by this Skill. One more thing is this skill is fire 
    property as well.
    
    Acid Terror------------------------------------------
    
    Pre-requisites: Level 5 Prepare Potion
    Skill Type: Active
    Target: Enemy
    SP Required: 15
    Mastered at: Level 5
    In-game Info: Fling a bottle of corrosive acid at an enemy that has the 
    change of damaging the target's armor or causing the Bleeding effect. The 
    chance of causing these statuses is affected by skill level. Each cast 
    requires 1 Acid Bottle.
    
    Level 1: 140% ATK damage, 3% breaking armor, 3% chance of bleeding
    Level 2: 180% ATK damage, 7% breaking armor, 6% chance of bleeding
    Level 3: 220% ATK damage, 10% breaking armor, 9% chance of bleeding
    Level 4: 260% ATK damage, 12% breaking armor, 12% chance of bleeding
    Level 5: 300% ATK damage, 13% breaking armor, 15% chance of bleeding
    
    Comments: I absolutely love this skill, especially when it's maxed. There's 
    nothing better than seeing someone get furious after destroying their armor, 
    slowly following with Bomb to disarm them completely. This is good for 
    monsters as well for getting its attention and bleeding them for your Floras. 
    Max it if you're going Battle Alchemist since it works off ATK. They're not 
    very expensive to collect and make either.
    
    Aid Potion-------------------------------------------
    
    Pre-requisites: Level 3 Prepare Potion
    Skill Type: Active
    Target: Self or Party Ally
    SP Required: 1
    Mastered at: Level 5
    In-game Info: Throw a potion to an ally that will immediately take effect. 
    Skill level determines the type of potion thrown, so increasing this skill's 
    level makes more kinds of potions usable with this skill.
    
    Level 1: Can throw Red Potions and have 10% more healing effectiveness
    Level 2: Can throw Orange Potions and have 20% more healing effectiveness
    Level 3: Can throw Yellow Potions and have 30% more healing effectiveness
    Level 4: Can throw White Potions and have 40% more healing effectiveness
    Level 5: Can throw Blue Potions and have 50% more healing effectiveness
    
    Comments: This is what makes an Alchemist a better healer at times then a 
    Priest. Where a person normally has to worry about the cast delay from a 
    Priest's heal, this goes far quicker and can become much more effective if 
    the person this potion is being thrown at has high VIT. This is can be used 
    on you and also can be used on others, but only if they are in your party, 
    or else no potion for them =P. This skill also increase the effectiveness of 
    your potions, so throw them at yourself and you'll get more healing than 
    normal. Max this, no questions asked.
    
    Summon Flora-----------------------------------------
    
    Pre-requisites: Level 6 Prepare Potion
    Skill Type: Active
    Target: Enemies
    SP Required: 20
    Mastered at: Level 5
    In-game Info: Summon a Plant monster to a targeted cell. Monster will 
    disappear after the skill's duration. Skill level affects the type of Plant 
    monster that is summoned, as well as the monster's Max HP. Caster can only 
    summon monsters of the same type at once. At lower levels, more monsters can 
    be summoned at one time than at higher Skill levels. Skill level 5 can only 
    summon 1 monster. Each cast requires 1 Plant Bottle.
    
    Level 1: 2430 HP, 5 Mandragoras, 300 second duration
    Level 2: 2630 HP, 4 Hydras, 240 second duration
    Level 3: 2830 HP, 3 Floras, 180 second duration
    Level 4: 3030 HP, 2 Parasites, 120 second duration
    Level 5: 3230 HP, 1 Geographer, 60 second duration
    
    Comments: Your bread and butter. The first three levels of this skill are 
    quite useless unfortunately, unless you really wanna irritate people in PvP 
    with Hydras ^_^. The Parasites are the most useful, using ranged attacks, and 
    have quite a bit of ATK with two out at once. The Geographer is good too, but 
    only thing is that his duration isn't too long, and you'll have to draw 
    monsters near him. Good for maybe 1 or 2 monsters at a time, and can help you 
    save some zeny on potions when he uses Heal on you. Max this skill.
    
    Summon Marine Sphere---------------------------------
    
    Pre-requisites: Level 2 Prepare Potion
    Skill Type: Active
    Target: Enemies
    SP Required: 10
    Mastered at: Level 5
    In-game Info: Summon a Marine Sphere to a targeted cell. Marine Spheres will 
    cast Self-Destruct upon receiving damage. Each cast requires 1 Marine Sphere 
    Bottle.
    
    Level 1: 2400 HP, lasts 40 seconds
    Level 2: 2800 HP, lasts 50 seconds
    Level 3: 3200 HP, lasts 60 seconds
    Level 4: 3600 HP, lasts 70 seconds
    Level 5: 4000 HP, lasts 80 seconds
    
    Comments: This skill... it's hard to say whether it's good or not. Problem 
    is, that when it does get hit, it runs away from the monsters, usually getting 
    completely out of range for the Self-Destruct to even work on them. However, 
    when it does hit, it's quite catastrophic. The damage is extremly high. If 
    you do get this, don't get it any higher than Level 1. Improving the level 
    won't help the damage, just makes it harder to kill. One warning though, is 
    that when used in PvP, it will hurt you too >_<. If I find a way to use this 
    safely and effectively, I shall post it here.
    
    Biochemical Helm-------------------------------------
    
    Pre-requisites: Level 2 Prepare Potion
    Skill Type: Active
    Target: Allies
    SP Required: 20
    Mastered at: Level 5
    In-game Info: Protect a targeted ally's Headgear from damage in battle for a 
    set duration affected by the level of the skill. Each cast requires 1 
    Glistening Coat.
    
    Level 1: Lasts 120 seconds
    Level 2: Lasts 240 seconds
    Level 3: Lasts 360 seconds
    Level 4: Lasts 480 seconds
    Level 5: Lasts 600 seconds
    
    Comments: Of course this is good. Especially against those pesky Rogues. When 
    you use this, they won't be able to Divest the Helm or any other protection 
    that you give people. This protection and all the others are good, but will 
    use almost all your skill points if you max them all out. Only good if you're 
    going full support for WoE.
    
    Synthesized Shield-----------------------------------
    
    Pre-requisites: Level 2 Prepare Potion
                    Level 3 Biochemical Helm
    Skill Type: Active
    Target: Allies
    SP Required: 25
    Mastered at: Level 5
    In-game Info: Protect a targeted ally's Shield from damage in battle for a 
    set duration affected by the level of the skill. Each cast requires 1 
    Glistening Coat.
    
    Level 1: Lasts 120 seconds
    Level 2: Lasts 240 seconds
    Level 3: Lasts 360 seconds
    Level 4: Lasts 480 seconds
    Level 5: Lasts 600 seconds
    
    Comments: Same as Biochemical Helm.
    
    Synthetic Armor--------------------------------------
    
    Pre-requisites: Level 2 Prepare Potion
                    Level 3 Biochemical Helm
                    Level 3 Synthesized Shield
    Skill Type: Active
    Target: Allies
    SP Required: 25
    Mastered at: Level 5
    In-game Info: Protect a targeted ally's Armor from damage in battle for 
    a set duration affected by the level of the skill. Each cast requires 1 
    Glistening Coat.
    
    Level 1: Lasts 120 seconds
    Level 2: Lasts 240 seconds
    Level 3: Lasts 360 seconds
    Level 4: Lasts 480 seconds
    Level 5: Lasts 600 seconds
    
    Comments: Same as Biochemical Helm.
    
    Alchemical Weapon------------------------------------
    
    Pre-requisites: Level 2 Prepare Potion
                    Level 3 Biochemical Helm
                    Level 3 Synthesized Shield
                    Level 3 Synthetic Armor
    Skill Type: Active
    Target: Allies
    SP Required: 30
    Mastered at: Level 5
    In-game Info: Protect a targeted ally's Weapon from damage in battle 
    for a set duration affected by the level of the skill. Each cast requires 
    1 Glistening Coat.
    
    Level 1: Lasts 120 seconds
    Level 2: Lasts 240 seconds
    Level 3: Lasts 360 seconds
    Level 4: Lasts 480 seconds
    Level 5: Lasts 600 seconds
    
    Comments: Same as Biochemical Helm.
    
    Bioethics--------------------------------------------
    
    Pre-quisites: A completed quest
    Skill Type: Passive
    Target: Self
    SP Required: None
    Mastered at: Level 1
    In-game Info: A skill that is fundamental in enabling the creation of 
    Homunculi.
    
    Level 1: Allows for other Homunculus skills to appear
    
    Comments: Most Alchemists nowadays use a Homunculus. I myself, do as well. 
    Homunculus are great little creatures that will help us more and more as they 
    level. I would definitely say sacrifice a few points to be able to summon one.
    
    Call Homunculus--------------------------------------
    
    Pre-requisites: Bioethics
    Skill Type: Active
    Target: Self
    SP Required: 10
    Mastered at: Level 1
    In-game Info: Summon an existing Homunculus that was stored using the 
    Vaporize skill. Each cast requires 1 Embryo.
    
    Level 1: Summons Homunculus
    
    Comments: Don't let that "requires 1 Embryo" scare you. You only need the 
    Embryo for one time only, and that's when you first summon your Homunculus. 
    After that, you will no long need any Embryos. One more thing to keep in 
    mind, is that if you're using the preset AI system that Gravity gave us, when 
    you use this, the Homunculus will attack the nearest enemy.
    
    Vaporize---------------------------------------------
    
    Pre-requisites: Bioethics
                    Call Homunculus
    Skill Type: Active
    Target: Self
    SP Required: 50
    Mastered at: Level 1
    In-game Info: Vaporize Homunculus into a form that is much easier to carry 
    around. This skill is only usable if Homnuculus has at least 80% of its Max 
    HP. Vaporized Homunculus can be restored with the Call Homunculus skill.
    
    Level 1: Allows you to store your Homunculus away for a while
    
    Comments: Don't let it scare you. Your Homunculus will not die, just be 
    stored for a while so that you don't have to worry about it. It won't grow 
    hungry or die, so you don't have to worry about it. It won't gain exp though.
    
    Homunculus Resurrection------------------------------
    
    Pre-requisites: Bioethics
                    Call Homunculus
                    Vaporize
    Skill Type: Active
    Target: Self
    SP Required: 74
    Mastered at: Level 5
    In-game Info: Revive a Homunculus that has been defeated in battle.
    
    Level 1: Revive Homunculus
    Level 2: Revive Homunculus
    Level 3: Revive Homunculus
    Level 4: Revive Homunculus
    Level 5: Revive Homunculus
    
    Comments: This will let you revive your Homunculus if a monster kills it. 
    Strangely enough, even though it has 5 levels of resurrection, no one knows 
    what the differences between them are.
    =====================================================
    Section VII: Your Homunculus
    =====================================================
    Thanks to the Lighthalzen patch that was created, players are now able to use 
    their Alchemists much more efficiently due to an extra party member. This 
    little Homunculus can be controlled by you and even has its own stats and 
    skills that it can learn. How handy is that? Only problem with it is that 
    it cannot be buffed, nor can it be healed by Heal. The only one that can heal 
    it is you, and that can only be done through Aid Potion. 
    
    One thing to note first about the Homunculus are its stats. For anyone who has 
    played Pokemon, your Homunculus is a lot like a Pokemon with specific IVs, 
    which were Indidual Values, which indicated how many extra points to a stat 
    you may get, or the rate at which the stat may increase. This is a lot how the 
    Homunculus works. It will have some stats that are preset at a certain value 
    that will increase by a certain amount every time it gains a level. I'm pretty 
    sure the values are random, so if you don't get the values you want, you could 
    always try making another Homunculus. However, you will have to keep in mind, 
    you may not get the same Homunculus as you did before. For a calculator, go 
    here: http://www.amesani.org/ro/homun/statcalc.php
    
    Another part that makes this interesting is that we can program our Homunculus 
    ourselves. I have not done this yet, so I can't help ya there. There's a 
    guide in the Gravity program folder though that tells you the commands on how 
    you can program it. First of all, let's take a look at each Homunculi.
    
    Amistr-----------------------------------------------
    
    Eats: Zargon
    Specialty: Defense
    Comments: I'd say most of the people usually want this one. For many reasons 
    too. Since he focuses in defense so well, he can protect the Alchemist without 
    much worry of dying, himself. His skills are focus in defending himself and 
    the player perfectly. This is good for any kind of Alchemist.
    
    Skills
    
    Castling
    In-game Info: Instantly switch the location of the caster with the Amistr 
    Homunculus so that monsters attacking the caster will target Amistr instead.
    
    Level 1: 20% Success Chance 
    Level 2: 40% Success Chance 
    Level 3: 60% Success Chance 
    Level 4: 80% Success Chance 
    Level 5: 100% Success Chance
    
    Comments: I love this skill. Only problem is that currently, it is bugged, so 
    the enemies won't change their target to Amistr. However, you will still 
    switch spots, which can make for a nice, quick escape.
    
    Amistr Bulwark
    In-game Info: Enhance the Defense of the caster and the Amistr Homunculus for 
    this skill's duration.
    
    Level 1: DEF+ 2 40 Sec Duration 
    Level 2: DEF +4 35 Sec Duration 
    Level 3: DEF +6 30 Sec Duration 
    Level 4: DEF +8 25 Sec Duration 
    Level 5: DEF +10 20 Sec Duration
    
    Comments: Eh, this skill is alright. It helps build your defense, as well as 
    his, but won't make a drastic difference. It can help though when you need it 
    to.
    
    Adamantium Skin
    In-game Info: Permanently increase the Homunculus's Defense, Max HP and HP 
    Recovery Rate.
    
    Level 1: DEF +4, Max HP +2%, HP Recovery Rate +5% 
    Level 2: DEF +8, Max HP +4%, HP Recovery Rate +10% 
    Level 3: DEF +12, Max HP +6%, HP Recovery Rate +15% 
    Level 4: DEF +16, Max HP +8%, HP Recovery Rate +20% 
    Level 5: DEF +20, Max HP +10%, HP Recovery Rate +25% 
    
    Comments: VERY nice skill. Max this as soon as you can, for it will be very 
    handy when they fix that bug with Castling.
    
    Vanilmirth-------------------------------------------
    
    Eats: Scell
    Specialty: Offensive Magic
    Comments: This one isn't quite as popular, but you seem them around every so 
    often. This one uses the bolts that Mages learn to attack their enemies. The 
    only thing that sometimes makes people weary is the fact that it uses a random 
    bolt. He can also learn a healing skill, but that targets either himself, the 
    enemy, or you; and again, unfortunately, it is random who it will target.
    
    Skills
    
    Caprice
    In-game Info: A random Bolt skill. The level of the Bolt skill cast is 
    affected by the skill level of Caprice.
    
    Level 1: Cast Lv 1 Bolt skill 
    Level 2: Cast Lv 2 Bolt skill 
    Level 3: Cast Lv 3 Bolt skill 
    Level 4: Cast Lv 4 Bolt skill 
    Level 5: Cast Lv 5 Bolt skill
    
    Comments: Sometimes, I'm somewhat envious of this skill. Each time it levels 
    up, you can cast a higher leveled bolt, and that could be quite nice. Just 
    keep in mind, the bolt is random, so when fighting in Magma, he could end up 
    killing you with a Fire Bolt.
    
    Chaotic Blessings
    In-game Info: Restore HP to a target randomly selected among enemies, the 
    Homuculus's master or the Homunculus itself.
    
    Level 1: Lv 1 Heal 20% Chance of Healing Self, 30% Chance of Healing Master, 
    50% Chance of Healing Enemy 
    Level 2: Lv 1-2 Heal 50% Chance of Healing Self, 10% Chance of Healing Master, 
    40% Chance of Healing Enemy 
    Level 3: Lv 1-3 Heal 25% Chance of Healing Self, 50% Chance of Healing Master, 
    25% Chance of Healing Enemy 
    Level 4: Lv 1-4 Heal 60% Chance of Healing Self, 4% Chance of Healing Master, 
    36% Chance of Healing Enemy 
    Level 5: Lv 1-2 Heal 34% Chance of Healing Self, 33% Chance of Healing Master, 
    33% Chance of Healing Enemy
    
    Comments: I love and hate this skill. He could either help you, himself, or 
    make things worse than they may already be. If you want to get it however, 
    you may wanna just stick with Level 4. That seems to be the best choice.
    
    Instruction Change
    In-game Info: Increase Homunculus's INT and STR.
    
    Level 1: +1 INT, +1 STR 
    Level 2: +2 INT, +1 STR 
    Level 3: +2 INT, +3 STR 
    Level 4: +4 INT, +4 STR 
    Level 5: +5 INT, +4 STR
    
    Comments: Very good, max this quickly. Since it's passive, it'll be active at 
    all times.
    
    Filir------------------------------------------------
    
    Eats: Garlet
    Specialty: AGI based Attacking
    Comments: My favorite, and the one that I use. This one is the best attacker 
    of them all, hands down. Filir learns a skill to improve his flee rate, a 
    skill to improve his aspd, and also a skill that hits multiple times, kind of 
    familiarizing with a Crusder's Holy Cross. In my opinion, this is the best 
    Homunculus. But that might just be because I'm a Battle Alchemist. They're 
    basically a mini Assassin.
    
    Skills
    
    Moonlight
    In-game Info: Command Filir Homunculus to peck repeatedly at a nearby target.
    
    Level 1: 1 Peck, Damage +220% 
    Level 2: 2 Pecks, Damage +330% 
    Level 3: 2 Pecks, Damage +440% 
    Level 4: 2 Pecks, Damage +550% 
    Level 5: 3 Pecks, Damage +660%
    
    Comments: Awesome skill. Max this and Flitting quickly. This will be your 
    Filir's best way of taking enemies out quickly.
    
    Flitting
    In-game Info: Temporarily increase Filir Homunculus's Attack Power and Speed.
    
    Level 1: Aspd +3 Attack Power +110% 60 Sec Duration 60 Sec Cast Delay 
    Level 2: Aspd +6 Attack Power +115% 55 Sec Duration 70 Sec Cast Delay 
    Level 3: Aspd +9 Attack Power +120% 50 Sec Duration 80 Sec Cast Delay 
    Level 4: Aspd +12 Attack Power +125% 45 Sec Duration 90 Sec Cast Delay 
    Level 5: Aspd +15 Attack Power +130% 40 Sec Duration 120 Sec Cast Delay Delay
    
    Comments: This is also very good. More aspd and power at once can be quite 
    handy. It's usually good to use this and Moonlight together to help make your 
    enemy drop quicker.
    
    Accelerated Flight
    In-game Info: Temporarily increase Filir Homunculus's Flee Rate by pushing it 
    to its physical limits.
    
    Level 1: Flee Rate +20 60 Sec Duration 60 Sec Cast Delay 
    Level 2: Flee Rate +30 55 Sec Duration 70 Sec Cast Delay 
    Level 3: Flee Rate +40 50 Sec Duration 80 Sec Cast Delay 
    Level 4: Flee Rate +50 45 Sec Duration 90 Sec Cast Delay 
    Level 5: Flee Rate +60 40 Sec Duration 120 Sec Cast Delay 
    
    Comments: This is also quite good, but only in the higher levels. Getting a 
    very high flee rate sometimes makes some Assassins jealous ^_^.
    
    Lif--------------------------------------------------
    
    Eats: Pet Food
    Specialty: Healing
    Comments: You never see these, even as cute as they are. Lif is the healing 
    type, and since we're Alchemists with Aid Potion, and a nice little 
    Geographer, most people don't like to use Lif since that's basically all she 
    can do. She can however, practically give you an AGI Up spell that will let 
    you run quite fast, and I think it may even outdo the Priest's AGI Up. Good 
    for Battle Alchemists probably.
    
    Skills
    
    Healing Hands
    In-game Info: Restore 
    a player's HP with a method that mimics the Acolyte's Heal skill. The amount 
    of restored HP is affected by the skill's level, caster's Base Level and INT. 
    Each cast requires 1 Condensed Red Potion. SP Consumption By Level.
    
    Level 1: 13 SP 
    Level 2: 16 SP 
    Level 3: 19 SP 
    Level 4: 22 SP 
    Level 5: 25 SP 
    
    Comments: This is a very neat skill, considering how easy Red Potions are to 
    find and make, as well as those Cactus Needles. Making Condensed Red Potions 
    wouldn't take too much time and effort, and could be worth it when you've got 
    a Lif.
    
    Urgent Escape
    In-game Info: Temporarily increase the moving speed of caster and Homunculus 
    so that they can escape from a critical situation.
    
    Level 1: 40 Sec Duration Movement Speed +10% 
    Level 2: 35 Sec Duration Movement Speed +20% 
    Level 3: 30 Sec Duration Movement Speed +30% 
    Level 4: 25 Sec Duration Moving Speed +40% 
    Level 5: 20 Sec Duration Movement Speed +50%
    
    Comments: This skill is my favorite of Lif's. You'll be able to make a quick 
    escape if the battle seems to be turning against you, and you can run like a 
    coward. Only problem is that it doesn't last too long.
    
    Brain Surgery
    In-game Info: Alter the Lif Homunculus's brain to increase its Max SP, SP 
    Recovery Rate and the effectiveness of the Healing Hands skill.
    
    Level 1: Max SP +1% SP Recovery +3% Healing Hands +2% 
    Level 2: Max SP +2% SP Recovery +6% Healing Hands +4% 
    Level 3: Max SP +3% SP Recovery +9% Healing Hands +6% 
    Level 4: Max SP+ 4% SP Recovery +12% Healing Hands +8% 
    Level 5: Max SP +5% SP Recovery +15% Healing Hands +10%
    
    Comments: This skill will make Lif even better at everything she does. Max 
    this as quickly as you can if you're intending to have one of these.
    =====================================================
    Section VIII: Where to Level
    =====================================================
    Without any plan of leveling, you may end up losing a lot of exp, or just 
    never gain any. You need to know when, where, and how to level. As a Merchant, 
    Einbroch is going to become kind of annoying to you.
    
    Level 1-20: You can level quite well on Poporing Island for quite a while. The 
    exp is quite good, then you can start moving onto some more difficult things.
    
    Level 21-40: You can try some early parts of Byalan, or you can go and try 
    Comodo's dungeon for a bit.
    
    Level 41-60: Metalings are here! You should go to Einbroch to kill Metalings 
    until you change into an Alchemist at job 40. If you decide to go job 50, like 
    most Merchants should, then you might want to get a fire weapon for Leaf Cats.
    
    Level 60-70(as a Merchant): Try getting someone to leech you on Leaf Cats, or 
    if you have a good Mammonite or a good quantity of items in your cart with a 
    fire weapon, you can fight those Leaf Cats yourself.
    
    Level 60-75(as an Alchemist): Go to Louyang when you have Level 4 Summon 
    Flora. That will be your greatest weapon here. I have a few warnings for you 
    though. People WILL kill your Floras, be jerks, and be idiots, as for some 
    strange reason, a lot of very dumb people like to flock to Louyang. Dead 
    Branch parties are also quite common here.
    
    76-99: You can stick around Louyang for a long time until you feel you may 
    be good enough to take out some of Clock Tower's underground enemies, as 
    Bathories and other such enemies down there can give you quite a massive 
    amount of exp. Other than that, I'd say don't try anything too difficult 
    until you're in your 80's or 90's.
    =====================================================
    Section IX: Q & A
    =====================================================
    Q from Rinstal~: How do you create a pet? I see other Alchemists and
    Creators with pets, and they look like a baby goat or an owl.
    
    A: That is simple. You require an Embryo and the "Call Homunculus" skill. This
    skill can either create a Homunculus, or summon a pre-existing one. You must
    go through a quest in order to gain this skill though, and still won't be able
    to learn "Call Homunculus" for a while until you start putting up Bioethics.
    
    =====================================================
    Section X: Legal Info, Credits, Contact
    =====================================================
    This FAQ and all its information was compiled by me. If you see this FAQ on 
    another site, please contact me immediately. I thank everyone for their 
    support, and Gravity for creating a good game. One note when contacting me 
    though, is please put into the subject box "RO Alchemist FAQ", or I will not 
    answer it, and will likely delete it. Also, if you have any suggestions, 
    questions, etc, go ahead and send an email, and I'll see if I can put it up on 
    this FAQ.
    
    Contact: sageryock@yahoo.com
    
    Thanks to....
    Aket-ten, Borialis, Tulip, Tetsuya Onimuto, Jynkins, mochiisuke, and a bunch 
    of other random peeps, whose names I can't remember at the moment.

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