__   __  |   |    ___   __   __   __   __    __ _|_   ___   __
     |  ' (__) |_, |_, (__/_ |  ' (___ (__) (__( __)   |_, (__/_ |  '      

                                                     __  
                  _|_        __   __   __   __       __)
                   |_, (__| (___ (__) (__) |  )     (___
                          |                              

                                                    ___
                                                  .~))>>
                                                 .~)>>
                                               .~))))>>>
                                             .~))>>             ___
                                           .~))>>)))>>      .-~))>>  
                                         .~)))))>>       .-~))>>)>
                                       .~)))>>))))>>  .-~)>>)>
                   )                 .~))>>))))>>  .-~)))))>>)>
                ( )@@*)             //)>))))))  .-~))))>>)>
              ).@(@@               //))>>))) .-~))>>)))))>>)>
            (( @.@).              //))))) .-~)>>)))))>>)>
          ))  )@@*.@@ )          //)>))) //))))))>>))))>>)>
       ((  ((@@@.@@             |/))))) //)))))>>)))>>)>
      )) @@*. )@@ )   (\_(\-\b  |))>)) //)))>>)))))))>>)>
    (( @@@(.@(@ .    _/`-`  ~|b |>))) //)>>)))))))>>)>
     )* @@@ )@*     (@) (@)  /\b|))) //))))))>>))))>>
   (( @. )@( @ .   _/       /  \b)) //))>>)))))>>>_._
    )@@ (@@*)@@.  (6,   6) / ^  \b)//))))))>>)))>>   ~~-.
 ( @jgs@@. @@@.*@_ ~^~^~, /\  ^  \b/)>>))))>>      _.     `,
  ((@@ @@@*.(@@ .   \^^^/' (  ^   \b)))>>        .'         `,
   ((@@).*@@ )@ )    `-'   ((   ^  ~)_          /             `,
     (@@. (@@ ).           (((   ^    `\        |               `.
       (*.@*              / ((((        \        \      .         `.
                         /   (((((  \    \    _.-~\     Y,         ;
                        /   / (((((( \    \.-~   _.`" _.-~`,       ;
                       /   /   `(((((()    )    (((((~      `,     ;
                     _/  _/      `"""/   /'                  ;     ;
                 _.-~_.-~           /  /'                _.-~   _.'
               ((((~~              / /'    -jgs-     _.-~ __.--~
                                  ((((          __.-~ _.-~
                                              .'   .~~
                                              :    ,'
                                              ~~~~~ 
                          
                                            __   
                        __   __   _|_       __)
                       |  ' (___   |_,     (___              
---------------------------------------------------------------------------
              T   H   E      C   O   M   P   L   E   T   E   
          ---------------------------------------------------
          S   T   R   A   T   E   G   Y     G   U   I   D   E
---------------------------------------------------------------------------

==========================================================================
                          Rollercoaster Tycoon 2 
               All-in-one walkthrough (beginner+advanced)
                              version 1.5
==========================================================================
                    Copyright (c) 2002-2003 Bostjan Cigan. 
                            All rights reserved.
==========================================================================

LATEST UPDATES
--------------

- Version 1.6
# added some new strategies for scenarios
  -- changes / - electric fields
               - factory capers
               - dusty greens
               - gravity gardens
               - alpine adventures
# new news in news section (mostly Wacky Worlds)
# added rct2 features in addon section
# added rct2 wacky worlds features in addon section
# some grammar fixes
# changed something in news section
  -- changes / - added [NEW] to news that are new
# divided the walkthrough in presection and main section
# the presection has walkthrough news
# added new cheat in easter egg section (I think you'll like it)
! sorry I couldn't update the PSE2 search engine keywords, comming in 
  version 1.7!!

EASY TO USE PSE 2 (PHRASE SEARCH ENGINE 2)
------------------------------------------

Step 1: Scroll down until section III (PSE 2)
Step 2: RCT2 Encyclopaedia is before you.
Step 3: Find a phrase you're looking for. Listing is in alphabetical order.
Step 4: Note the code number next to the phrase you found.
Step 5: Press CTRL + F at same time, then type in code number.
Step 6: Press 'Enter' two times.
Step 7: Voila! What you've looked for is found.

IMPORTANT NOTE
--------------

I AM NOT GIVING PERMISSIONS ANYMORE TO PUBLISH THIS GUIDE. THE WALKTHROUGH 
IS ONLY ALLOWED TO BE PUBLISHED ON SITES THAT ARE LISTED FURTHER DOWN 
BELLOW IN THIS WALKTHROUGH. THE SITES LIST WAS UPDATED, THREE SITES WERE 
ADDED; HTTP://DLH.NET & WWW.CHEATCC.COM. NO SITES WILL BE ADDED IN FURTHER 
VERSIONS SO PLEASE DON'T EVEN BOTHER TO ASK FOR PERMISSION.

ALL SITES THAT HAVE PERMISSION TO PUBLISH THE GUIDE MUST APPLY TO THE SITE 
LICENSE AGREEMENT LISTED FURTHER DOWN IN THIS FAQ.



-----------------===ROLLERCOASTER TYCOON 2 NEWS SECTION===-----------------

In this section, the most recent news on Rollercoaster Tycoon 2 will be 
published.

---NEW!!!---
Infogrames Ships Rollercoaster Tycoon 2 Wacky Worlds!!!
-------------------------------------------------------

RollerCoaster Tycoon 2: Wacky Worlds Ships!
By Steven Wong -- PC Editor
Published 1:58 PM CDT May 6, 2003

It's time for coasters to get whacky!

Infogrames has shipped RollerCoaster Tycoon 2: Whacky Worlds, an expansion 
to RollerCoaster Tycoon 2 in North America. The game retails for $29.99 US.

---NEW!!!---
Rollercoaster Tycoon 2 Wacky Worlds Released!!!
-----------------------------------------------

Build Incredible Amusement Parks Around the World!

Find your passport and pack your bags! RollerCoaster Tycoon(R) 2 is taking 
gamers on the ultimate trip around the globe in the all-new expansion pack, 
RollerCoaster Tycoon(R) 2: Wacky Worlds!

Travel the globe to create high-flying roller coasters and exciting theme 
parks. Include exotic rides, profitable concessions and the most famous 
landmarks known to man including the Eiffel Tower, Big Ben, Statue of 
Liberty, Great Wall of China and more! Each location is packed with 
opportunities for success, fun and unique challenges.

Game Features: 
**************

All new rides, scenery and attractions based on the Earth's seven 
continents: 

- Africa, Antarctica, Asia, Australia, Europe, North America and South 
  America 
- Fill your parks with famous and exotic landmarks including the Eiffel 
  Tower, Big Ben, Great Wall of China and more! 
- Over 50 new rides types from around the world to thrill your park guests. 
- 17 new scenarios based on real-world locations. 
- Over 200 new game elements that integrate into RollerCoaster Tycoon(r) 2. 

Rollercoaster Tycoon 2 Water Patch
----------------------------------

Chris Sawyer has made a new water patch to make the water look different (a 
kind of purple/pink style).

Download the patch from: www.rollercoastertycoon2.com

RCT2 new maps from original RCT!
--------------------------------

Some new old maps from RCT have been converted into the RCT2 game format.

Download the maps from: www.rollercoastertycoon2.com

This is all for now ...

---------------------=================================---------------------

=========
CONTNENTS
=========

NOTE: Sections higlighted with (*) are new in this version.

PRESECTION
-========-

I. WALKTHROUGH NEWS

MAIN SECTION
-==========-

I.    AUTHOR & COPYRIGHT NOTICE
                   [1] Document license agreement
                   [2] Site license agreement
II.   WALKTHROUGH INFO & CONTACT INFO
                   [1] Walkthrough info
                   [2] Font check
                   [3] Walkthrough stats
                   [4] Walkthrough history
                   [5] Contact info
III. PSE 2 (PHRASE SEARCH ENGINE 2)
                   [1] What is PSE 2
                   [2] How to use PSE 2
                   [3] FAQ on PSE 2
                   [4] PSE 2 Version History
                   [4] RCT2 Enyclopaedia
IV.   PREINTRO
V.    WALKTHROUGH

      HOW TO PLAY/BEGINNER WALKTHROUGH
      ================================

      Chapter   I: Getting started
                   [1]     Keyboard commands
                   [2]     Saving and loading a game
                   [3]     Main menu
                   [4]     Game elements
                   [4.1]   Common window elements
                   [4.2]   Main view screen
                   [4.3]   Finances and park rating
                   [4.4]   Date, weather messaging
                   [END]   End of Chapter I
      Chapter  II: Building the park of your dreams
                   [1]     Park information
                   [2]     Reshaping your land
                   [2.1]   Scenery shaping tool
                   [2.2]   Land and water windows
                   [2.2.1] Rising and lowering land
                   [2.2.2] Sloping landscape
                   [3]     Scenery
                   [3.1]   How to place scenery
                   [3.2]   How to place elevated scenery
                   [4]     Paths
                   [4.1]   Foothpaths and quee lines
                   [4.2]   Building paths
                   [5]     Ride construction
                   [5.1]   Constructing rides
                   [5.2]   Building a ride
                   [5.3]   Ride construction window
                   [5.4]   Carring for your new ride
                   [6]     Running a park
                   [6.1]   Staff
                   [6.1.1] Hiring staff
                   [6.1.2] Managing staff
                   [6.2]   Managing rides and facilities
                   [6.3]   Caring for guests
                   [6.3.1] Individual guest window
                   [6.3.2] Guests summary window
                   [6.3.3] Other guest information
                   [6.4]   Finances
                   [6.4.1] Fiscal reports
                   [END]   End of Chapter II
      Chapter III: Using Rollercoaster Designer
                   [1]     Rollercoaster Designer
                   [2]     Coaster checklist
                   [3]     Managing your track design
                   [END]   End of Chapter III
      Chapter  IV: Designing a scenario & using the scenario editor
                   [1]     Tips on using the scenario editor
                   [2]     Scenario editor elements
                   [2.1]   Select objects
                   [2.2]   Landscape editor
                   [2.3]   Inventions list setup
                   [2.4]   Options selection
                   [2.5]   Objective selection
                   [2.6]   Save scenario
                   [3]     Converting a saved game to a scenario
                   [END]   End of Chapter IV
      Chapter   V: Final notes

      GAME WALKTHROUGH
      ================

      Chapter   I: Rides available
                   [1]     Transport rides
                   [2]     Gentle rides
                   [3]     Rollercoasters
      Chapter  II: Ten easy steps on creating the perfect park
      Chapter III: Scenario walkthroughs
                   [1]     Walkthroughs for beginner parks
                   [1.1]   Crazy Castle
                   [1.2]   Electric Fields
                   [1.3]   Factory Capers
                   [2]     Walktroughs for challenging parks
                   [2.1]   Amity Airfield
                   [2.2]   Botany Breakers
                   [2.3]   Bumbly Bazaar
                   [2.4]   Dusty Greens
                   [2.5]   Fungus Woods
                   [2.6]   Gravity Gardens
                   [2.7]   Infernal Views
                   [3]     Walktroughs for expert parks
                   [3.1]   Alpine Adventures
                   [3.2]   Extreme Heights
                   [3.3]   Ghost Town
                   [3.4]   Lucky Lake
                   [3.5]   Rainbow Summit
                   [4]     Walktroughs for real parks
                   [4.1]   Six Flags Belgium
                   [4.2]   Six Flags Adventure
                   [4.3]   Six Flags Holland
                   [4.4]   Six Flags Magic Mountain
                   [4.5]   Six Flags Over Texas
                   [5]     Walktroughs for other parks
      Chapter  IV: Money chart
      Chapter   V: Final notes

      ADVANCED TECHNIQUES
      ===================

      Chapter    I: Introduction
      Chapter   II: Designing rollercoasters
                     [1]     Coaster Types
                     [2]     Ride Characteristics
                     [2.1]   Excitement raiting
                     [2.2]   Intensity raiting
                     [2.3]   Nausea Factor
                     [3]     Starting to build a rollercoaster
                     [3.1]   The Station
                     [3.2]   The Lift Hill
                     [3.3]   Hills and Loops
                     [3.4]   Ride Lenght
                     [3.4.1] Double Rollercoaster Strategy
                     [4]     Coaster example
                     [5]     Rollercoaster Crashes
                     [6]     Hints and tips on building coasters
                     [7]     Final notes
      Chapter  III: Designing a 4D rollercoaster
                     [1]     Getting Started
                     [2]     Rotations
                     [3]     Incorporating the rotations
                     [4]     Hints and tips on building a 4D coaster
                     [5]     Final notes 
      Chapter   IV: Price Walkthrough
                     [1]     Getting Started
                     [2]     Recommended Prices
                     [2.1]   Prices for transportation rides
                     [2.2]   Prices on gentle rides
                     [2.3]   Park Entrance Price
                     [2.4]   Shops and stalls prices
                     [2.5]   Thrill rides prices
                     [2.6]   Water rides prices
                     [2.7]   Rollercoaster prices
                     [3]     Final notes
      Chapter    V: Price list
      Chapter   VI: Queues
                     [1]     Queues
                     [2]     Queues tips
                     [3]     Final notes
      Chapter  VII: Custom Rides Creation
                     [1]     Boat Hire
                     [2]     Log Flume
                     [3]     Water Slide
                     [4]     Transport rides
                     [5]     Towers
                     [6]     Go Karts
                     [7]     Hedge Maze
                     [8]     Chair Lift
                     [9]     Monorail/Railroad
                     [10]    Final notes
      Chapter  VIII: Advanced Coaster Building
                     [1]     Elevated Rollercoaster
                     [2]     Transport Rollercoaster
                     [3]     Single Dueling Rollercoaster
                     [4]     Underground Rollercoaster
                     [5]     Final Notes
      Chapter    IX: Final notes

      ADDON
      =====
      
      Rollercoaster History
                   [1] Intro
                   [2] The Ice Age
                   [3] Runaway Train
                   [4] Upside Down Side
                   [5] Getting Real
                   [6] Back On Track
      The Most Famous Rollercoasters
                   [1] Rollercoaster Deja Vu
                   [2] Rollercoaster Medusa
                   [3] Rollercoaster Chang
                   [4] Rollercoaster V2 - Verical Velocity
                   [5] Rollercoaster X
                   [6] Rollercoaster Titan
                   [7] Rollercoaster Texas Giant
      Rollercoaster Tycoon 2 Hints
                   [1] Rollercoaster Tycoon 2 Personal Tips
                   [2] Rollercoaster Tycoon 2 Manual Tips
      Rollercoaster Tycoon 2 Easter Eggs
      Rollercoaster Tycoon 2 Cheats
      Rollercoaster Tycoon 2 Web Pages
      Other Rollercoaster Tycoon 2 Walkthroughs 
     *Rollercoaster Tycoon 2 Features
     *Rollercoaster Tycoon 2 Wacky Worlds Features
      
      FAQ SECTION/USER SECTION
      ========================

      Rollercoaster Tycoon 2 FAQ (usely asked questions)
      Rollercoaster Tycoon 2 FAQ (user asked questions)

VI.   FINAL NOTES
VII.  CREDITS SECTION      
VIII. OTHER WALKTHROUGHS



              P    R    E    S    E    C    T    I    O    N
             -==============================================-


I. WALKTHROUGH NEWS
-------------------

Well, it's been a long time since I've updated this walkthrough. A lot has 
happened until this day of time. The biggest news is probably that 
Infogrames and Chris Sawyer finaly released Rollercoaster Tycoon 2(R) Wacky 
Worlds. You can keep in mind that I will give my best to buy it and 
complete this walkthrough with Wacky Worlds Faqs and sections. As you can 
see the walkthrough has been divided into the presection and main section 
of the walkthrough. I also have reasons that I haven't updated the 
walkthrough so soon. I've been writing Ring II Twilight of the Gods 
walkthrough and I've also been buisy with the [Civilization] Call To Power 
II walkthrough. You probably already know what will folow in version 1.7. I 
still have to finish the PSE2 section with E-Z keywords. This will probably 
take a long time to complete. So until then, see you and read the 
walkthrough!

-- Sincerely, Bostjan



        M    A    I    N          S    E    C    T    I    O    N
       -=========================================================-


          I.   A U T H O R   &   C O P Y R I G H T   N O T I C E
         ========================================================

Author of this walkthrough is Bostjan Cigan. This walkthrough may only be 
published on sites that are listed further down in this FAQ.


DOCUMENT LICENSE AGREEMENT
--------------------------

If you want to use this document, you must agree to the terms of this
license agreement.

a) You are allowed to look, copy (single-user copy only) this walkthrough 
   on your computer
b) None of this walkthrough may be copied, reproduced, changed, SOLD or
   maintained in any way without the explicit permission of the author.
c) This walkthrough may only be published on sites, that are listed
   further down in this section; if your site is not listed but you
   have asked for permission and have it, don't worry. The FAQ
   probably isn't updated yet.
D) IF YOU DO NOT AGREE TO THE TERMS OF THIS LICENSE AGREEMENT YOU
   ARE NOT ALLOWED TO COPY THIS DOCUMENT ON YOUR COMPUTER OR USE
   IT IN ANY WAY. 

ONLY THESE SITES MAY PUBLISH THE GUIDE:

Gamefaqs      (www.gamefaqs.com)
Xcheater      (www.xcheater.com)
IGN           (www.ign.com)
Cheatcc       (www.cheatcc.com)
DLH           (http://dlh.net)

SITES LICENSE AGREEMENT
-----------------------

This agreement is for all sites that have permission to post this guide.

a) All the terms of the document license agreement must also must be 
   oblied.
b) This walkthrough is not allowed to be published by sites that sell 
   walkthroughs for their own purpose. If the walkthrough is allowed to be 
   published on that site that is selling walkthroughs, that site must   
   immediately remove the walkthrough as they are violating the site 
   license agreement and the document license agreement.
C) IF THE SITE HAS THE PERMISSION TO PUBLISH THE WALKTHROUGH, THE 
   WALKTHROUGH HAS TO BE UPDATED CONSTANTLY.
D) IF A SITE THAT WAS ALLOWED TO PUBLISH THE WALKTHROUGH BUT HAS NOW  
   CHANGED TO A PAYING SYSTEM THAT SITE MUST REMOVE THE WALKTHROUGH FROM 
   THE SITE.
E) IF ANY SITE DOES NOT AGREE WITH THE DOCUMENT LICENSE AGREEMENT AND TO 
   THE SITES LICENSE AGREEMENT IT IS NOT ALLOWED TO PUBLISH THE 
   WALKTHROUGH.


         II.   C O N T A C T   &   W A L K T H R O U G H   I N F O
        =========================================================== 

WALKTHROUGH INFO
----------------

This walktrough is intended to be useful for everyone. It has a beginner 
walkthrough (teaches new tycooners how to play) and also an advanced 
walkthrough (available from version 1.1 on). It also contains specific 
tycooner techniques which might come in handy (from version 1.2 on).

FONT CHECK
----------

Before you read this guide, make sure you have a compatible font. You must
have the COURIER NEW font installed. Check these numbers and dots bellow
and if the align, you have a compatible font installed.

123456789
.........

WALKTHROUGH STATS
-----------------

Pages                  : 96
Words                  : 34.399
Letters (without space): 173.913
Letters (with space)   : 238.875
Paragraphs             : 3.823
Lines                  : 5.817
Walkthrough size       : 511KB

WALKTHROUGH HISTORY
-------------------

- Version 1.6
# added some new strategies for scenarios
  -- changes / - electric fields
               - factory capers
               - dusty greens
               - gravity gardens
               - alpine adventures
# new news in news section (mostly Wacky Worlds)
# added rct2 features in addon section
# added rct2 wacky worlds features in addon section
# some grammar fixes
# changed something in news section
  -- changes / - added [NEW] to news that are new
# divided the walkthrough in presection and main section
# the presection has walkthrough news
# added new cheat in easter egg section (I think you'll like it)
! sorry I couldn't update the PSE2 search engine keywords, comming in 
  version 1.7!!

---------------------------------------------------------------------------

- Version 1.5
# ADDED PSE 2 (Phrase Search Engine 2)
# added some more tips in tips section
# some user asked FAQ added
# added more easter eggs/cheats (thanks to David Ellis)
# main title a little different

---------------------------------------------------------------------------

- Version 1.4
# ADDON ssection changes
  -- changes/ - added advanced coaster building section
              - added queues section
              - added custom rides creation
              - designing rollercoasters changes
                -- changes/ - completed starting to build a rollercoaster  
                              section
                            - added rollercoaster crashes section
# RCT manual hints added (they weren't there in the previous version)
# RCT easter eggs finaly done
# /as usual/ grammar fixes
# added walkthrough information
# changed legal notices
  -- changes/ - added site license agreement
              - I've only stated sites that may publish the walkthrough but 
                I will not give permissions anymore
# added RCT2 other walkthroughs in addon section
# still to come in history section removed
# little changes in other walkthroughs section
# new sections in versions now marked with *

---------------------------------------------------------------------------

- Version 1.3
# changed license agreement
# deleted some sites that can publish walkthrough without asking from 
  publish list
# added more tips in the 'Ten Steps On Creating the Perfect Park' section
# added price list for rides, shops and so on
# changed the ASCII dragon a little bit; fixed some mistakes
# added ADVANCED TECHNIQUES section
  -- advanced techniques/ - 4D coaster walkthrough 
                          - rollercoaster building walktrough
                          - price list
# fixed some grammar mistakes, changed the license agreement
# added some more hints
# changed the table of contnents
  -- changes/ - made a more detailed list in BEGINNER walkthrough
# addon new sections:
  -- changes: - added rct2 manual tips
              - added rollercoaster history
              - added description of the most famous rollercoasters

---------------------------------------------------------------------------

- Version 1.2
# added news section in the beginning of the walkthrough
# divided the walkthrough in 4 BIG sections (check the Contnents)
# changed the scrupture of the walkthrough
# added ascii logo in front
# added ascii dragon by -jog-
# added scenario walkthroughs  /only few, not all
# added addon section
  -- addon/ - game cheats
            - game easter eggs
            - game webpages
            - game hints
# FAQ section added
  -- faq/ - added user FAQ
          - added the mostly asked questions
# grammar fixes        

---------------------------------------------------------------------------

- Version 1.1 
# added FAQ section
# added credits section -- to all those who helped me!
# changed some ASCIIs
# some grammar fixes

---------------------------------------------------------------------------

- Version 1.0 
# first walkthrough version

---------------------------------------------------------------------------

CONTACT INFO
------------

If you have any questions about this walkthrough or Rollercoaster Tycoon 2 
or if you have anything to add, e-mail me on:

rct2walkc@yahoo.com

I will try to publish them in this walkthrough and reply back to you too.

NOTE: YOU CAN ONLY E-MAIL ME QUESTIONS THAT ARE NOT LISTED IN THIS GUIDE. 
IF I SEE A QUESTION THAT IS ALREADY LISTED IN THIS GUIDE, I WILL 
AUTOMATICLY DELETE IT WITH NO REPLY. TRY THE CTRL+F BUTTON TO SEARCH 
THIS DOCUMENT FOR THE THINGS YOU NEED. 

SOME RULES YOU MUST APPLY OTHERWISE I WON'T REPLY:
- don't send me requests to mail you the latest version of the guide
- as a subject please write RCT2 or Rollercoaster Tycoon 2
- you can send me mails in english, slovenian or croatian language, 
  replies can only be possible in english and slovenian
- please make your e-mails readable
- include your name or nickname so that I can thank you in the user section


      III.   P S E   2  (P H R A S E   S E A R C H   E N G I N E   2)
     ================================================================
     
                            I. WHAT IS PSE 2
                           ==================

PSE 2 (shorter for Phrase Search Engine) is a very good idea based on Split 
Infinity (author of Final Fantasy X Walkthrough). As you can see this 
walkthrough is growing bigger and bigger every minute so it is very hard 
for you to find the thing you want. So this is where PSE comes in. You can 
simply find anything you want in ten seconds.


                          II. HOW TO USE PSE 2
                         ======================

Step 1: Scroll down until section III (PSE)
Step 2: RCT2 Encyclopaedia is before you.
Step 3: Find a phrase you're looking for. Listing is in alphabetical order.
Step 4: Note the code number next to the phrase you found.
Step 5: Press CTRL + F at same time, then type in code number.
Step 6: Press 'Enter' two times.
Step 7: Voila! What you've looked for is found.

Here is a pic also to show you ([ means that this is just an example not 
real text):

[ BUILDING A ROLLERCOASTER ---> B787 ]

Now you only press CTRL+F, type in this keyword and press enter twice and 
you are in that section.


                            III. FAQ ON PSE
                           =================

THIS FAQ BASED ON SPLIT INFINITY (check http://splitinfinity.50megs.com)

Q1 - What is this encyclopaedia? Why would I even need it?
A1 - As you can see, this guide grows bigger with each update. And finding  
     what you're looking for becomes harder. This inspired me to create 
     this section - a unique and fast search engine.

Q2 - Okay, sounds good. What am I going to find in it?
A2 - What you will find here is an alphabetical list of every little thing 
     in this walkthrough.

Q3 - Nothing special. I can make one of my own, if I wish...
A3 - What will be so special about this alphabetical list, you ask? Let me 
     tell you then. Each entry shall be given a specific code number. I may  
     break up a single entry into more sub-entries, in which case more code 
     numbers will be necessary.

Q4 - Sounds good enough to me to try it.
A4 - Sounds excellent to me. And I'm going to work on it.

Q5 - What is the difference between PSE and PSE 2?
A5 - PSE2 does not only use the letter A to express but all letters (for 
     example: A001 for Amity Breakers and B001 for building        
     rollercoasters).


                           IV. PSE 2 HISTORY
                          ===================

- Version 0.1
# created enyclopaedia listings for letters A-E
-----------------
# MORE TO COME!!!

                         V. RCT2 ENYCLOPAEDIA
                        =======================


-----------------------------[ LETTER A ]----------------------------------

Amity Airfield ---> A001
Advanced Techniques ---> A002
Advanced coaster building ---> A003
Addon ---> A004
Alpine Adventures ---> A005

-----------------------------[ LETTER B ]----------------------------------

Bulldoze ---> B001
Build Foothpaths ---> B002
Build New Ride/Attraction ---> B003
Building the park of your dreams ---> B004
Buy construction rights ---> B005
Building Paths ---> B006
Building a ride ---> B007
Botany Breakers ---> B008
Bumbly Bazaar ---> B009
Boat Hire ---> B010

-----------------------------[ LETTER C ]----------------------------------

Conform to Ground ---> C001
Caring for your new ride ---> C002
Construct ---> C003
Colour Button ---> C004
Caring for guests ---> C005
Coaster Checklist ---> C006
Climate ---> C007
Converting a saved game to a scenario ---> C008
Crazy castle ---> C009
Coaster Types ---> C010
Coaster Example ---> C011
Chair Lift ---> C012
Cheats ---> C013
Constructing rides ---> C014
Custom Rides Creation ---> C015

-----------------------------[ LETTER D ]----------------------------------

Date, weather messages ---> D002
Demolish ---> D003
Designing a scenario and using the scenario editor ---> D005
Designing rollercoasters ---> D007
Designing a 4D rollercoaster ---> D009
Disc and game options ---> D004
Distance and Speed ---> D001
Double Rollercoaster Strategy ---> D008
Dusty Greens ---> D006

-----------------------------[ LETTER E ]----------------------------------

Electric fields ---> E003
Elevated Rollercoaster ---> E006
Entertainer ---> E002
Exit ---> E001
Excitement raiting ---> E005
Extreme Heights ---> E004

-----------------------------[ LETTER F ]----------------------------------



                         IV.   P R E I N T R O
                        =======================
 
Well, here we are again as I told you. Rollercoaster Tycoon 2 is here and 
it is better than ever. As sorry I am going to say but I got to say it. 
Rollercoaster Tycoon 2 hasn't changed that much as I first saw it.

Here are the things that are new:

- 5 New Scenario Categories - Play scenarios in any order!
- Roller Coaster Designer - Design the ultimate ride without 
  distraction!
- Scenario Editor - Create your own games to share with friends! 

You see now where I'm going? As you can see, nothing has changed. But the 
game still rocks. Building your own park is something great and exciting so 
I appreciate the game.

This walktrough will learn new tycooners how to play and will also cover a 
walktrough for all scenarios in the game (from version 1.1 on) and advanced 
techniques (e.g. building 4D coasters --from version 1.2 on).

              V.   W   A   L   K   T   H   R   O   U   G  H
             ===============================================

---------------------------------------------------------------------------
    H O W   T O   P L A Y   /   B E G I N N E R   W A L K T H R O U G H 
===========================================================================


                          I. GETTING STARTED
                         ====================

In this section we will check what all those signs mean and how can you 
play the game. We will also see how the interface works.


1. KEYBOARD COMMANDS
--------------------

First, we'll do the keyboard shortcuts. As much as it is possible to 
control the game using only your mouse, there are some keyboard types that 
can speed things up.


 --------------------------------------------     
|            Usage            | Command      |   
 --------------------------------------------     
| Close topmost window        | Backspace    |   
| Close all floating windows  | Shift + Bsp. |   
| Cancel construction mode    | Esc          |   
| Pause game                  | Pause        |   
| Zoom out Page               | Up           |   
| Zoom in Page                | Down         |
| Rotate View                 | Enter        |   
| Rotate construction object  | Z            |   
| Underground view toggle     | 1            |
| Remove base land toggle     | H            |
| Remove vertical land toggle | V            |
| See-through ride            | 3            |
| See-through scenery         | 4            |
| Invisible supports          | 5            |
| Invisible guests            | 6            |
| Height marks on land        | 8            |
| Height marks on ride tracks | 9            |
| Height marks on paths       | 0            |
| Adjust land                 | F1           |
| Adjust water                | F2           |
| Build scenery               | F3           |
| Build paths                 | F4           |
| Build new ride              | F5           |
| Financial information       | F            |
| Research information        | D            |
| Rides / Attractions list    | R            |
| Park information            | P            |
| Guest list                  | G            |
| Staff list                  | S            |
| Recent messages             | M            |
| Show map                    | Tab          |
| Screenshot                  | Ctrl + S     |
 --------------------------------------------

2. SAVING AND LOADING A GAME
----------------------------

The saving and loading is very important in Rollercoaster Tycoon 2. For 
example if you are not shure if you want to place a rollercoaster, save the 
game and then place it. You can always return to the original park.

You can save your game in Rollercoaster Tycoon at any time. Here is how to 
do it:

Step 1: Click on the options icon (diskette button)
Step 2: Click on the save tab
Step 3: Save your game

Similarly, clicking on the Options button (diskette icon) while in the 
Scenario Editor will save the landscape you are currently tinkering
with. To save a scenario, click the double-arrow button in the lower right 
corner that takes you through the steps of creating a scenario. The final
step saves the scenario.

To save a track design, click the Save button (diskette icon) in the Ride
Statistics tab of any Ride window. Note: The Save button only appears after 
you have successfully tested the ride. Each track that you save 
isautomatically put in the Tracks folder on your hard drive.You can find 
the Tracks folder in the location where RollerCoaster Tycoon 2 was
installed (usually C:\Program Files\Infogrames Interactive\RollerCoaster 
Tycoon 2\Tracks). If you manually place a track design file in the Tracks 
folder, it will automatically show up in your New Rides window in the 
proper category. To install a new track from within the game that is not in 
the Tracks folder, click on the Install New Track Design button while you 
are in the Track Designs Manager. To load a game while playing, or a 
landscape while creating a scenario, click the Options button in the Main 
View. To load a game from the Main Menu, click the Load button.

3. MAIN MENU
------------

Here is a scetch picture to tell you how to use the main menu.

 ---------------------------        
|      |      |      |      |                             ---
|   1  |   2  |   3  |   4  |                            |   |
|      |      |      |      |                            | 5 |
 ---------------------------                             |   |
                                                          ---
1. Start a new game
   
This is where your fun begins. But you're not building your park yet, first 
you have to select from a number of scenarios that are divided into five 
categories. If you want to select a scenario, click on a category and then 
you are playing. If you are holding your mouse on the scenario for some 
time information on the scenario displays. If you do not want to select a 
scenario and want to return to the main menu click on the [x] tab located 
in the upper corner of the screen.
  
Scenarios are divided into the following categories:


Beginner Parks - These entry-level scenarios will help you get a feel for 
how the game works, and introduce you to the tools and techniques you'll 
need to become a full-fledged tycoon.

Challenging Parks - These scenarios are the next step in your quest to be a
tycoon, and will introduce you to further fine-points of park management.

Expert Parks - Want a real challenge? Expert Parks pull out all the stops. 
If you successfully make it through these thorny trials, you can 
confidently call yourself a tycoon!

Real Parks - These parks were designed from actual real-life parks from
around the world. If you have visited any, see if you can find your way 
around them and, most importantly, keep them running and out of the red.

Other Parks - These scenarios include special parks that fall outside the 
above definitions.

Note: When you create a scenario, you can assign it to any of the above 
categories. It will then show up with the other scenarios listed when you 
start a new game.

2. Load a saved game

Click here if you want to continue where you left/saved your game.

3. Tutorials

If you have never ever played Rollercoaster Tycoon yet, these tutorial 
scenarios will show you how to. These are animated step-by-step scenarios 
that show you the building tactics and info on building your own park. If 
you click on the tutorial buttons section, a list of choises appears:

Custom Rides - Includes tips on making rides and a sneak peek at some new 
features. Start here if you have played RollerCoaster Tycoon before and
feel confident in your park-building abilities.

Roller Coaster Building - Whether you're an old pro or a newcomer, you can
always learn something from the Roller Coaster Building tutorial. 

Beginners - If you have never played Rollercoaster Tycoon before, here is 
where you can start.

4. Tools button

This is new in Rollercoaster Tycoon 2. Clicking on the tools section will 
show you a list of choises.

Scenario editor - This fantastic new feature lets you build your own 
scenarios and share them with friends

Convert Saved Game to Scenario - This lets you load a saved game, create 
new objectives for it, and save it as a scenario. If you have already 
started a game, you can use this tool to create a scenario that includes a
park already in full swing, or an aged park in need of help.

Roller Coaster Designer - This tool lets you design a ride in peace with no 
scenario objectives, money constraints, or guests to distract you. Build
rides, test them and fine tune them until they are perfect, and then save 
the track design to share with other players or use in one of your own 
parks.

Track Design Manager - After you have designed or downloaded several new 
rides, this tool will help you keep them organized.

5. Exit ---> E001

This is the button that nobody likes. Click on it to exit Rollercoaster 
Tycoon 2.


4. GAME ELEMENTS
----------------

If you want to suceed in being a tyconeer you must understand all those 
buttons above when you are playing a scenario. You must see what your 
guests are thinking and what they want etc. 

4.1 Common window elements
--------------------------

Most of the windows have these common elements:
a) TABS - Many windows contain a row of tabs, which organize the     
statistics, feedback and options you will need to access while playing the 
game. Click on a tab to display the information it contains.
b) DROP DOWN MENUS - Many of the menus have also drop down menus. To select 
these menus just click on them.
c) BUTTONS - Buttons activate a specific element in the game.
d) CLOSE - With the [x] button you close the window.
e) SCROLL BARS - Some windows contain scroll bars that contain hidden 
information. Scroll down by your mouse to see them.
f) RESIZE - You can always resize your window.

4.2 Main view screen
--------------------

The main view contains lots of elements of the game that are very important 
to control, build and manage your park.

[ || ] PAUSE BUTTON - With the pause button you can pause your game

[|*| ] OPTIONS BUTTON - With the options button you can save game etc.
Here is the list what the options button contains:

Options - Opens the Options window, which includes a number of game 
settings you can change to customize the way RollerCoaster Tycoon 2 works.

   Here is what the options menu contains:

   - Sound - This drop-down menu lets you pick the sound card driver the        
             game will use.
   - Music - Toggle music ON or OFF.
   - Sound Quality - Choose between LOW, MEDIUM and HIGH.
   - Forced Software Buffer Mixing - This setting should automatically be  
     adjusted when you install the game. However, if the game stalls
     regularly or the sound crackles, then toggling this setting ON or OFF
     might improve those problems.
   - Currency - This drop-down menu lets you set the type of currency
     used in your park.
   - Distance and Speed - Choose between Imperial and Metric systems of
     measurement.                                                 ---> D001
   - Temperature - Choose between Fahrenheit and Celsius.
   - Height Labels - Choose between Real Values (5 feet or 1.5 meters per
     elevation block) or Units (one unit per elevation block).
   - Display Mode - Choose among various screen resolutions.   
     Higherresolution settings might slow the game down.
   - Landscape Smoothing - Toggle ON to smooth angled edges on landscape.
   - Gridlines on Landscape - Turn landscape gridlines ON or OFF.
   - Construction Marker - Set construction markers to White or   
     Translucent.
   - Scroll View - When ON, the Main View will scroll when you move
      the mouse cursor to the edge of the screen.
   - Shortcut Keys - Click here to see a list of keyboard shortcuts. Click
     on a command in the list to assign a new shortcut to it. 
   - Show Real Names of Guests - When ON, guests are assigned real
     names; when OFF they are assigned numbers, such as Guest 234.

Screenshot - Takes a snapshot of the current screen and saves it in a file 
in the directory where you installed RollerCoaster Tycoon 2. The default 
keyboard shortcut for this command is Ctrl + S.

Quit Game - Ends your current game (you have the option to save it) and 
exits to the Main Menu.

[ - ] ZOOM OUT - This button zooms the view out

[ + ] ZOOM IN - This button zooms the view in

[ > ] ROTATE BUTTON - Rotate the view

[(*)] VIEW OPTIONS - Sometimes when you are building you need to build 
underground and there you don't see much. The view options button contains 
several sub-options. Here is a brief description of them.

   Here is what the view button contains:

   - Underground/Inside View - Makes the land surface transparent
     and provides an underground view. Use this when building underground.
     The game automatically switches to the underground view when a path or    
     ride you are building goes below the surface.
   - Remove Base Land - Completely removes the land graphics, allowing
     you to see underground rides and scenery more easily.
   - Remove Vertical Faces - Completely removes the vertical cliff faces
     on landscapes.
   - See-Through Rides - All of your attractions (including shops and
     stalls) become invisible.
   - See-Through Scenery - The scenery (trees, bushes, walls, and so on)
     becomes invisible.
   - Invisible Supports - The structural supports of your rides become
     invisible, offering a clearer view of the areas beneath them.
   - Invisible People - All guests and staff are removed from sight. This    
     is quite helpful when your visitors are roaming your park like swarms
     of bees, obscuring everything.
   - Height Marks - There are three options for displaying height marks: 
     on Land, on Ride Tracks, and on Paths. This marks every square of
     land, path or ride track with its height level relative to the     
     elevation of your park gates. This is handy when you're trying to    
     match up sections of footpaths or track, and for making the most 
     efficient use of your landscape.

[|-|] MINI MAP - Click on this button to show you a mini map of the park. 
Click anywhere on this minimap to show a center view of the park.

[!!!] SCENERY TOOL - Use this tool to place scenery like trees, benches.

[<--] BULLDOZE - Use this tool to remove scenery                  ---> B001

[-_-] WATER TOOL - Use this tool to place water

[**-] LAND TOOL - Use this tool to edit land, make hills etc.

[___] BUILD FOOTHPATS - Use this tool to build foothpats or quee lines 
                                                                  ---> B002
[===] BUILD NEW RIDE/ATTRACTION - Use this button to build a ride or 
attraction                                                        ---> B003

[!,!] RIDES/ATTRACTIONS IN PARK - Use this tool to manage your parks rides

[_*!] STAFF - Use the staff window to hire staff and control their work

[*_!] GUESTS - Use this button to monitor guests thoughts, actions etc.

[/-\] PARK INFORMATION - Use this button to see your park information, 
entrance fee, guests monitoring, park rating, awards etc.



4.3 Finances and park rating
----------------------------

 ------------
|   $10000   | - A
| 500 guests | - B
| <--------> | - C
 ------------

A) PARKS FINANCES - This monitors how much money you have
B) GUESTS - Monitors how many guests are in your park
C) PARK RATING - The longer the line, the higher your park rating is

4.4 Date, weather messages ---> D002
--------------------------

 -------------
| May, year 2 |
| 30 oC **?   |
 -------------

DATE - Some scenarios are date times so be carefull that you don't miss the 
deadline
WEATHER - Keep an eye on the weather monitor to see what weather will come 
to predict if your guests will need umbrellas etc.
RECENT MESSAGES - Click anywhere on the date to display recent messages on 
the park etc.

End of CHAPTER I
----------------

After the end of this chapter you should know:

- To use the interface of Rollercoaster Tycoon 2
- What all those buttons mean
- How to start a scenario, play a new game, understand the main menu


                II. BUILDING THE PARK OF YOUR DREAMES             ---> B004
               =======================================

In this section we will learn how to build a park and how to maintain it. 
We will also learn you how to build the park of your dreams.

1. PARK INFORMATION
-------------------

The park information window is the first windows that opens when you first 
start the scenario. You can open this window at any time by pressing on the 
park button or on the park boundaries. Here is a scetch to tell you how to 
work with this main window.


 ----------------------------------
|    |    |    |    |    |    |    |    
| A  |  B |  C |  D |  E |  F | G  |
|    |    |    |    |    |    |    |
|----------------------------------|
|                             |  1 |
|                             |----|
|                             |  2 |
|                             |----|
|                             |  3 |
|                             |----|
|                             |  4 |
|                             |----|
|                             |  5 |
|                              ----|
 ----------------------------------

A - VIEW PARK ENTRANCE
Take a look at the entrance of your park and crop those lost guests here 

1 - OPEN/CLOSE
Use this button to open or close your park.

2 - BUY LAND 
Sometimes when you don't have enough land to build the park of your dreams 
you can use this to buy the land around your park.

3 - BUY CONSTRUCTION RIGHTS - Sometimes a landowner won't let you buy his 
piece of land but has no mind if a set of a ride or a coaster is hanging on 
it. For that you must buy construction rights.                    ---> B005

4 - SNAP TO/LOCATE - Use this button to locate your park on the main view

5 - RENAME - Click here to rename your park

B - PARK RATING - Some scenarios (if you want to win) requier you to 
achieve a certain park rating. This button shows you a graph showing your 
park rating from the opening of your park.

C - GUESTS - Click on this tab to see how many guests are in your park and 
how do guests increase or decrease through the months

D - ADMISSION - Here you set the price to enter your park. The minimum 
entrance fee is free, the maximum is 100$. It also displays how much money 
you earn on admissions.

E - PARK STATISTICS - This displays overall statistics on your park, how 
much rides you have, how much land does the park have etc.

F - OBJECTIVES - Click here to view what you have to do to win the 
scenario.

G - AWARDS - Click here to see if you have won any awards.


2. RESHAPING YOUR LAND
----------------------

When you first start to play the land is just how it was set. But moving on 
you'll see that you need more land. Elevated cliffs may help you sometimes 
but at some point (maybe) you'll find it difficult to place a ride because 
you have no space left. For example if you have a bunch of water and you 
have only rollercoasters in your disposal you must make land out of water. 
Here is where the reshaping tools come in handy.

2.1 Scenery shaping tool
------------------------

The scenery shaping tool is very useful when you need more land but there 
are lots of trees or other objects in the way. The scenery tool works just 
like a landscaping tool but it has more advantages; it clears the screen of 
waste; when you need more space you use this tool and gain more land. Here 
are some tips on how to use this tool.

Step 1: Click on the bulldoze tool
Step 2: Select a how much piece of land you must clear
Step 3: Use the tool on different landscapes

2.2 Land and water windows
--------------------------

The land tools allows you to shape hills, make holes and change the colour 
of your land while the water tool lets you make water that certain rides 
request. 

Clicking on the land or the water shaping tool makes a windows appear and 
with this window you can shape the land or make water (note that the colour 
changing tool is available only at landscaping but not at water making).

2.2.1 Rising and lowering land
------------------------------

When you select the land tool an icon with a showel appears. Clicking on a 
certain part of land while holding the mouse and moving it a result 
appears. You can lover or make landscapes higher with the help of this 
tool.

2.2.2 Sloping landscape
-----------------------

You will notice that when you hold your shovel at a part of a land a part 
is highlighted. When you move your mouse button up (while holding the left 
mouse button) only a part of this land is shaped up. With the help of this 
you can shape hills or make elevated paths.

3. SCENERY
----------

Thrill rides and food isn't the only thing that makes a park great. If a 
park doesn't have any trees, benches, litter bins etc. it is very boring. 
With the help of scenering you make your park more attractive and more fun 
as the guests are happier and your park rating gets higher each hour. When 
you click on the scenery windows a bunch of windows appear. Here is how the 
scenery window is divided (a scetch is also present so that you can see 
which windows belongs to it)

a) TREES - Trees take one square of a land and make the beauty of a park
b) SHRUBS & ORNAMENTS - You will find exotic plants, statues. Not all 
shrubs and ornaments take a full square of a place, some may take only a 
half of it. Once shrubs are in place you must pay to remove them.
c) GARDENS - The beauty of a park are flowers. This section contains all 
the flowers you need to make your park more attractive.
d) FENCES & WALLS - Fences and walls are very good when you need to close 
up your paths or make them look more attractive.
e) WALLS & ROOFS - Use these to design roofs to be put above walls
f) FOOTHPATH ACCESSORIES - This section has benches, litter bins, etc.
f1)SIGNS - Also found under the foothpath accessories tab are signs. Here 
is what a sign looks like when placed in a window:

 ----------------|
|          |  1  |
|          |-----|
|    A     |  2  |
|          |-----|
|          |  3  |
|          |-----|
 ----------

A - This is where the banner is placed (just like watching a TV)
1 - You can use this tool to name your bar
2 - With this tool you can turn this sign into a no-entry marker
3 - Use this tool to delete your banner

g) THEME ITEMS - The more your researches research, more theming you have 
availble (dinosaurs, egyptian pyramids ...)
h) ROTATE - Use this tool to rotate scenery/theming before placing them
i) PAINT - You can recolor some items by selecting a different colour
j) THEMERY WINDOW - Shows themery availble (from here you can select your 
themery)

                               _______________________
                              /                       \-G
 -----------------------------------------------------
| A  |  B |  C |  D | E  | F  |   |    |    |    |    |
 -----------------------------------------------------
|                                                |  H |
|                        J                       |----|
|------------------------------------------------|  I |
|                                                 ----
|                                                |    |
|                                                |    |
|                                                |    |
|                                                |    |
 -----------------------------------------------------

THEMERY WINDOW (look above for what each letter means)

3.1 How to place scenery
------------------------

Placing scenery is very easy. Follow these steps:

Step 1: Select the scenery type you want
Step 2: Select an item
Step 3: Place it on the map

You can always demolish what you have build by placing your mouse button on 
the place and clicking on the right mouse button.

Note that most items are restricted to only some locations (like a banner 
sign can only be build across paths). Usualy when you can place the themery 
the cursor highlights but when you can't it doesn't. If you think that you 
could place that themery there and the cursor isn't highlighted then try 
rotating your object or a windows will apear and tell you why you can't 
place it.

3.2 How to place elevated scenery
---------------------------------

If you need to place an object, such as a roof or a wall, at an elevation 
above ground level, hold the Shift key once your cursor is over the area 
where you want to place the item (but before you click the mouse). Now, as 
you move the mouse, the object will rise in the air or even drop below the
land surface. Click to place the object at the desired location and height.
Alternatively, place the cursor over a scenery object that you want to 
match the height of (for example, a section of roof) then hold down the 
Ctrl key to lock your cursor to that height. Then, move the cursor around 
and you'll see that whatever you are building will also appear at the same 
height. This can be combined with the Shift key: hold down Shift and Ctrl 
simultaneously to raise or lower the scenery a bit (and lock it to that 
height) before building it.

4. PATHS
--------

Paths are a very important element of Rollercoaster Tycoon 2. 

4.1 Foothpats and quee lines
----------------------------

Foothpats are also a very important thing about the game. If you don't 
place foothpats your peeps won't go anywhere near your ride. 

Placing basic paths is as simple as clicking a connected line of squares on 
your landscape. Raised paths and tunnels are somewhat trickier, but not 
that difficult once you get the hang of it. Click the Footpaths and Queue
Lines button to open the Footpaths window.

4.2 Path Types
--------------

The top two buttons in the Footpaths window let you choose the type of path 
to build.

A. Footpaths - These give your guests a way to move between areas of your 
park. Use them to connect virtually everything in your park.

B. Queue Lines - These are used to connect a ride Entrance to the main 
path.You should not use a queue line for any other purpose, as it might 
confuse your guests. Every ride must have at least one section of queue 
line attached to its Entrance. The more popular the ride, the longer its 
queue line should be. The first section of queue that you place adjacent to 
an existing path becomes the entry to the queue line. 

Clicking and holding either the Footpath button or Queue Line button 
displays your current choices of path styles. Depending on the scenery you 
have researched, more path types may be available. Click on the path type, 
then move your cursor over the style you want and release the mouse button 
to select that style. land surface. Click to place the object at the 
desired location and height.


4.3 Building paths ---> B006
------------------

At the footpath window you can select a part of two footpaths. Here is a 
scetch to show you:

 --------- ---------
|   /    /|  /    / |
|  /    / | /    /  |
| /    /  |/    / B |
|     A   |\    \   |
 --------- ---------

---> C001
A - CONFORM TO GROUND - This is the default path-building mode. With the 
help of this mode you can build paths in a continuous circuit mode 
B - FREE PATH - This form of path building allows you to build elevated 
paths and paths above the ground

Once you click on the B button several new buttons apear. Here is a scetch 
to help you.

 --------- ---------
|   /    /|  /    / |
|  /    / | /    /  |
| /    /  |/    / B |
|     A   |\    \   |             B1 - DIRECTION - These arrows allow you
 --------- ---------              to move your path in any direction you 
|   \     |    /    |_            want. To change the paths direction just
|    \    |   /     | |           click on the arrow you want to go.
|---------|---------  |--> B1
|    /    |   \     | |           B2 - SLOPE - These three slope buttons
|   /     |    \    |_|           allow you to build up, down or forward
 -------------------              your paths.
|                   |_
|    / /   -   \ \  | |--> B2     B3 - BUILD THIS - This button builds the
|-------------------|_|           next path section. Before building try
|                   |             to check how much it costs. The more 
|        /      /   |_            supports it needs the more expensive it
|       /      /    | |           is to build.
|      /      /     | |
|     /      /      | |           B4 - DEMOLISH - With the help of this
|    /      /       | |--> B3     button you demolish one step of the
|   /      /        | |           path. The more times you press the button
|                   | |           more of the path that you've build is 
|-------------------|_|           deleted.
|    \  _______     |
|     \/       |    |_
|     /________|    | |--> B4
|                   |_|
 -------------------


5. RIDE CONSTRUCTION
--------------------

It goes without saying that the main reason of your guests to visit the 
park are rides. Without them an amusement park would be nothing. But 
remember that variety is the key to success. After all you wouldn't go to 
the park with 15 bumer cars, would you?


5.1 Constructing rides ---> C014
----------------------

Constructing rides is easier than pie. You just click on the build rides 
button and select from a variety of rides. You can select from various 
types of rides. Here is a scetch to help you with.

 -----------------------------------------
|     |     |     |     |     |     |     |
|  A  |  B  |  C  |  D  |  E  |  F  |  G  |
|     |     |     |     |     |     |     |
 ----------------------------------------------------------------
|                                                                |
|                                                                |
|                                                                |
|                                                                |
|                                                                |
|                                                                |
|                               H                                |
|                                                                |
|                                                                |
|                                                                |
|                                                                |
 ----------------------------------------------------------------

A - TRANSPORT RIDES - These rides are mostly ment for transportation and 
viewing the park. These are mostly monorails, trains etc. You can build 
multiple stations and transport your guests from one side of the park to 
another.
B - GENTLE RIDES - These rides are mostly easy rides that are suitable for 
all guests, mostly for children. These rides take less space than normal 
rides.
C - ROLLER COASTERS - Probably the most important thing of an amusement 
park are rollercoasters. There are many rollercoasters like wooden, blue 
tornados and so on. These provide an excitement rating and are mostly 
suitable for older children.
D - THRILL RIDES - These rides have a rating between rollercoasters and 
gentle rides. These include bumpers cars, space vertigos and so on.
E - WATER RIDES - Especialy popular in the summer days are water rides. 
These rides cool your guests in hot weather coditions and provide a high 
excitment rating.
F - SHOPS AND STALLS - Only rides aren't the only deal for a park. Guest 
have to have something to eat, drink and buy to remember your park from. 
Create from a variety of stalls like frie, hot-dog, hamburger, coca-cola 
stalls and souvenir stalls.
G - RESEARCH - In this part you see what kinds of rides are being 
researched and what rides you will get on new. The more funding you get 
them, the faster they will research.
H - RIDES TAB - Here the rides are placed.

5.2 Building a ride --> B007
-------------------

To see a more detailed scenario on building rides go to the tutorial 
section. Here are some basic instructions. To build a ride you must follow 
these steps:

Step 1: Click the new ride button to open the ride selection window
Step 2: Using the tabs choose a type of ride.
Step 3: Select the ride you want to build.
Step 4: Determine the location and orientation the ride would be best 
placed on.
Step 5: Place the entrance and the exit to the ride.
Step 6: Create a queeing line and connect the paths between the exit and 
the entrance.
Step 7: Test the ride, set the price, give it the name and determine the 
ride charateristics.
Step 8: Open the ride.

5.3 Ride construction window
----------------------------

The buttons in the ride construction window depend on the type of ride you 
are developing. Here is a scetch to help you.

 --------------------------
|<   <. <..    >  ..> ...> |--> A        A - DIRECTION - Click on an arrow
| |   |   |   |   |   |    |             to dertemin in which direction to
|         special          |--> B        place the type.
 --------------------------
|                          |             B - SPECIAL - Click here to add
| |   |  -->  >   ->  /./  |--> C        special track elements like ride
|  ->  >     |   |   /./   |             stations, on-ride photo section
 --------------------------              etc.
|                | Seat ro.|--> D
| \    \ /    /  |=========|             C - SLOPE - Click here to specify
|  -    -    -   |         |             the slope for the next segment
|                |         |
 --------------------------              D - SPECIAL FUNCTIONS - Special
|      ------              |             functions such as banked curves,
|     \......\             |             seat rotators etc.
|      \......\            |
|       \......\           |             E - BUILD THIS - Click here to
|        \......\          |--> E        build the next track segment. You
|         \......\         |             select the next track segmen in
|          \......\        |             the upper corner of the screen.
|           \......\       |
|            \......\      |             F - NEXT/PREVIOUS TRACK SEGMENT & 
|             \......\     |             DEMOLITION - Choose to edit the
|              -------     |             next and previous track segment or
 --------------------------              demolish a track segment.
|       \  _______         |
|  <<    \/       |    >>  |--> F        G - RIDE ENTRANCE/EXIT - Click on
|  <<    /________|    >>  |             this to place rides entrance and 
|                          |             exit.
 --------------------------
|  Entrance    |  Exit     |--> G
 --------------------------

5.4 Caring for your new ride ---> C002
----------------------------

Every ride has a main window from where you control its statistics. This 
window opens automaticly as soon as you've created your new ride. When you 
close the window you can always open it by clicking on the main view of the 
ride or selecting the ride in the ride selection window. Different rides 
have different features and statistics. There is a scetch below to help 
you.



 -----------------------------------------------------------
|     |     |     |     |     |     |     |     |     |     |
|  A  |  B  |  C  |  D  |  E  |  F  |  G  |  H  |  I  |  J  |
|     |     |     |     |     |     |     |     |     |     |
 -----------------------------------------------------------
|                                                     |  1  |
|                                                     |-----
|                                                     |  2  |
|                                                     |-----
|                                                     |  3  |
|                                                     |-----
|                                                     |  4  |
|                                                     |-----
|                                                     |  5  |
|                                                     |-----|
 -----------------------------------------------------------

1 - OPEN/TEST/CLOSE - With the help of this button you can test if your 
ride is safe and then open it for the public. If you want to expand the 
ride you can also close it.
2 - CONSTRUCT - This button opens the rides construction window (see above 
for more details). With the help of it you can rebuild, expand or delete 
your ride by pieces.                                              ---> C003
3 - NAME - Give your ride a name (limited to 30 characters).
4 - SNAP-TO - Snap to the main view of your ride (if you can't see it).
5 - DEMOLISH - WARNING! This will destroy your ride. Do this if you want to 
build something new or if you want to have your money back (you don't get 
all the money back).                                              ---> D003

A - VIEW - This window displays various views of your ride.
B - DESCRIPTION - This tab contains the ride description and capacity. In 
here you can change (on some rides) how many coasters are there on the 
ride.
C - MECHANICS - In this tab you can set a number of mechanical options 
depending on the ride. Options include a minimum and maximum waiting time 
etc.
D - MAINTENANCE RECORD - This is the tab where you can check the rides 
reability and down time. You can also set time intervals when the mechanics 
expect your rides.
E - COLOR/STYLE - In this tab you can change your rides color and style, 
just select the three colours and apply.
F - MUSIC - In this tab you can select your rides music. Select from 
different music types depending on the rides focus. Music also attracts 
guests and adds a certain life to a ride.
G - RIDE STATISTICS - In here you can check your rides statistics (like 
speed, nursea factor etc.). Here is what the ride statistic window 
contains:
 - EXCITEMENT - How much fun a guest will have.
 - INTENSITY - How strung are the gravital forces on the ride
 - NAUSEA - How much nausea a ride causes (how much your guest will puke)      
 - MAXIMUM SPEED - The maximum speed of your ride
 - AVERAGE SPEED - The average speed of your ride
 - RIDE TIME - How much time a ride lasts
 - RIDE LENGHT - The lenght of the ride
 - MAXIMUM POSITIVE VERTICAL G'S - The maximum gravitational force  
   presented on the rider
 - MAXIMUM NEGATIVE VERTICAL G'S - The maximum negative gravitational force     
   presented on the rider
 - TOTAL AIR TIME - The maximum time your rider is in the air
 - INVERSIONS - How many time a rider sees upside down

 The ride statistics also contains a save button, here is where you can  
 save your track design to a disk to use it in other scenarios.
H - DATA LOG - When you test a ride a number of tests are made; these tests 
include velocity, altitude, vertical g's and lateral g's. It is very useful 
on rollercoasters to see where are the above levels of a ride.
I - FINANCIAL DATA - This is where you set your ride's admission price, see 
the incoming price etc.
J - GUESTS DATA - This is where you see how much popular is your ride, how 
many guests visit your ride and what do guests think about the ride.

6. RUNNING A PARK
-----------------

Building rides isn't the only objective of you managing the park. You also 
have to hire staff to clean, entertain the guests and make guests feel 
safe.

6.1 Staff
---------

The park is useless if it is unsafe, isn't cleaned and if the guests are 
being robbed. This is where all the staff comes.

6.1.1 Hiring staff
------------------

There are four types of staff you can hire by clicking on the staff button. 
Here is a scetch to help you.

 ----------------------------------------------------
|     |     |     |     |     Hire new Handyman      |--> E
|  A  |  B  |  C  |  D  |                            |
|     |     |     |     |        Cost  50$           |
 ----------------------------------------------------
| Uniform color : |__|   --> F         |   G  |  H   |
 ----------------------------------------------------
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
 ----------------------------------------------------

A - HANDYMAN - These guys are very useful. They empty litter bins, clean 
the paths, water gardens. A handyman costs 50$ a month.
B - MECHANIC - Hire a mechanic to fix rides, inspect them and keep them 
from breaking down. A mechanic costs 80$ a month.
C - SECURITY GUARDS - Hire security guards to keep your park safe from 
hooligans. Security guards cost 60$ a month.
D - ENTERTAINER - If a guest waits in a line for a long time, there's 
nothing better than an entertainer to cheer him up. Hire entertainers to 
keep your guests happy. An entertainer costs 55$ a month.         ---> E002
E - HIRE BUTTON - Click this to hire your employee.
F - COLOUR BUTTON - This button lets you change the colours of uniforms of 
your workers. ---> C004
G - PATH BUTTON - This button helps you keep track of where your employees 
are working.
H - MINI-MAP - Use this button to see where all your employees are. 
Employees are presented by dots in the map.

6.1.2 Managing staff
--------------------

Use worker windows to control them or set them a path where to work. You 
can even fire a worker.

 -----------------
|     |     |     |  A - VIEW - This useful tab show you a map of what your
|  A  |  B  |  C  |  worker is doing and where he is walking.
|     |     |     |  1 - GRAB - Use this to grab your worker and place him
 -----------------   to another side of the park.
|           |  1  |  2 - PATROL - Click on this button to assign your 
|           |-----   worker to work in a specific place of the park.
|           |  2  |  3 - RENAME - Click here to give the worker a name.
|           |-----   4 - SNAP TO - This button centers you to the main view 
|           |  3  |  of the worker.
|           |-----   5 - SACK - Click here to fire your worker and 
|           |  4  |  terminate his working agreement.
|           |-----   
|           |  5  |
 -----------------

B - ORDERS - This tab lets you order your workers how to work and what to 
do. Here are their tasks:
 - HANDYMEN - You can assign handymen to sweep paths, water gardens, empty    
   litter bins and mow the grass.
 - MECHANICS - Mechanics can fix or repair rides or do both.
 - SECURITY GUARDS - Security guards only keep the park safe.
 - ENTERTAINERS - Entertainers can only change costumes and entertain the 
   guests.
C - STATISTICS - This tab tells you what the worker was doing, when you 
have hired him and what payment does he get.

6.2 Managing rides and facilities
---------------------------------

Once your rides are running you will appreciate the rides control window 
which has all the rides statistics in one place. Here is a scetch to help 
you.

 ---------------------------------------------
|     |     |     |                           |  
|  A  |  B  |  C  |                           |  
|     |     |     |                           |   
 ---------------------------------------------    
|                 |     D          |     E    |  
 ---------------------------------------------
|                                      |   F  | 
|                                       ------|
|                                             |              
|                                             |
|                                             |
|                                             |
|                                             |
|                                             |
|                                             |
|                                             |
 ---------------------------------------------

A - RIDES - List of all the rides that are available in your park. Clicking 
on a certain ride opens the rides main window.
B - SHOPS AND STALLS - List of all the shops and stalls that are placed in 
your park. Clicking on a certain shop or stall opens the shops main window.
C - INFORMATION KIOSKS/GUESTS FACILITIES - List of all the parks 
information kiosks, restrooms, first aid facilities and cash machines in 
the park. Clicking on a certain facility opens the main window of it.
D - INFORMATION TYPE - The drop down menu lets you select from different 
information types. Here are the types.
  - STATUS - How many people are there on a ride and if the ride is working
  - POPULARITY - How is the ride popular between guests
  - SATISFACTION - The rating guests give to a ride
  - PROFIT - How much profit is from the ride
  - QUEUE LENGHT - How long do the people wait for the ride and how long is  
    the queue 
  - QUEUE TIME - How long do the guests have to wait to enter the ride
  - RELIABILITY - How is the ride reliable
  - DOWN TIME - How long is it going to take the ride to break down
  - GUESTS FAVORITE - The rides that guests love the most
E - SORT - Click here to sort the rides according to the information type 
you have selected.
F - OPEN/CLOSE - Open or close all the rides with a single click.

6.3 Caring for guests ---> C005
---------------------

Caring for guests is probably your second priority in running a park. Happy 
guests wukk stay in the park for a long time and spend all their money for 
the rides while sad and angry guests will leave your park and spread bad 
things about it. Even vandalism could be spread through the park. So good 
guests are the most important thing because they spread the good news about 
your park.

6.3.1 Individual guest window
-----------------------------

To see what an individual guest is thinking about your park and how he is 
doing you simply click on him and the window appears.

This is how the individual guest window looks like:

 -----------------------------------
|     |     |     |     |     |     |
|  A  |  B  |  C  |  D  |  E  |  F  |
|     |     |     |     |     |     |
 -----------------------------------
|                             |  1  |
|                             |-----
|                             |  2  |
|                             |-----
|                             |  3  |
|                             |-----
|                             |  4  |
 -----------------------------------

A - VIEW - Shows the view of the guest on the main screen so that you can 
see what he is doing and where is he.
1 - MOVE - This button lets you move your guest anywhere you want. This 
button is especially helpful for lost guests.
2 - NAME - Name the guest whatever you want.
3 - SNAP-TO - Click here to snap the guest on the main view.
4 - TRACKING - Click here to keep tracking the guest to see where is he 
going or what rides is he on.
B - There are a lot of thoughts and emotions running through your guests' 
little brains. (Each guest enters the park with their own unique 
combination of feelings and desires.) This tab gives a closer look at 
levels of Happiness, Hunger, Thirst, Nausea and more. It also lists his or 
her time in the park, preferred ride intensity and nausea tolerance.
C - RIDES - This shows on what rides has the guest been on and which are 
his/hers favorite.
D - CASH INFO - Click here to see how much money has the guest spend in 
your park and how much money does he still have.
E - RECENT THOUGHTS - Here is where you check what your guests is thinking 
of certain elements in the park. See what he wants or what he needs.
F - CARRYING - Here you see what the guest is currently carrying.

6.3.2 Guests summary window
---------------------------

The guests summary window is a very good window to keep track of your 
guests thoughts, actions and feelings. Here is what it looks like:

 ----------------------------------------------
|     |     |                                  |
|  A  |  B  |                                  |
|     |     |                                  |
 ----------------------------------------------
|                                         |    |--> C
|                                          ----|
|                                              |
|                                              |
|                                              |
|                                              |
|                                              |
|                                              |
|                                              |
|                                              |
|                                              |
|                                              |
|                                              |
|                                              |
 ----------------------------------------------

A - GUESTS - This window shows all your guests in the park in the 
alphabetical order. You can also see the guests thoughts.
B - ALL GUESTS - Shows all the guests in your park
C - MINI MAP - Show a minimap and indicates the guests in your park.

6.3.3 Other guest information
-----------------------------

Each ride also has a guest information window. You can check there to see 
what your guests think of that ride. You can also watch the rating bar in 
the lower left corner of your screen to see how many guests are there in 
your park.

6.4 Finances
------------

Shure. Who cars about finances? We have all the rides in the world, a great 
park and a lot of happy guests. But face it. At some point in the game you 
will ran out of money and your employees will leave you, guests will leave, 
they'll be no more power for the rides etc. The finances manager in 
Rollercoaster Tycoon 2 is very easy. 

6.4.1 Fiscal reports
--------------------

Finances are not tricky as long as you keep where you are spending your 
money. You can easily do that by opening the finances window. Here is what 
the finances window looks like:

 -------------------------------------------------------------------
|     |     |     |     |     |     |                               |
|  A  |  B  |  C  |  D  |  E  |  F  |                               |
|     |     |     |     |     |     |                               |
 -------------------------------------------------------------------
|                                                                   |
|                                                                   |
|                                                                   |
|                                                                   |
|                                                                   |
|                                                                   |
|                                                                   |
|                                                                   |
|                                                                   |
|                                                                   |
|-----------------                                                  |
| Loan: 10.000$   |--> G                                            |
 -------------------------------------------------------------------

A - FINANCIAL ACCOUNTS - This window includes a detailed report of your 
finances. Here you can see where your money is going and if you are earning 
any.
B - CASH GRAPH - This graph shows you how much money you have minus the 
loan you are borrowing from your bank.
C - PARK VALUE - Click here to see a graph of your parks value.
D - WEEKLY PROFIT - This tab shows you your weekly profit.
E - MARKETING - Marketing is a very important thing for advertising your 
park and inviting new guests. Here you can advertise your park, advertise a 
particular ride, give free tickets for rides and the park etc.
F - RESEARCH - See how much money is spend on research.

End of CHAPTER II
-----------------

Well, I hope you've learned how to build the park of your dreams. But you 
know we aren't finished yet. This is what you have suppost to learned from 
this chapter:

- Hire staff
- Build rides
- Control your guests thoughts and feelings
- Control your financial reports
- Build paths


                   III. USING ROLLERCOASTER DESIGNER
                  ===================================

Coaster building isn't something that will happen through night. You need 
to learn how to build an agressive and fun ride but a ride without nausea 
factor. It isn't so easy to build a coaster but in this chapter you will 
learn how to build the best coaster ever build!

1. ROLLERCOASTER DESIGNER
-------------------------

To create a ride without distraction you must use the Rollercoaster 
Designer (this is a new thing in Rollercoaster Tycoon 2). 

Step 1: Go to the options menu (allocated in the main menu) and choose 
Rollercoaster Designer. Your first step is to choose a ride from the Select 
ride Types and vehicles window. You can select to four ride types (for 
example if you are building several rides together). Select the rides and 
click on the next button located in the lover right corner of the screen.

Step 2: Click the picture or type of coaster you want to build. Click on an 
existing design or click on the build custom design.

Step 3: Start building your new rollercoaster!

Step 4: When you are finished save and test your ride.

2. COASTER CHECKLIST ---> C006
--------------------

Altough you have full limited space for building the perfect rollercoaster 
you need to apply to some rules.

- You must have at least two pieces of connected station platforms - one is 
used for the exit and one for the entrance.
- The ride starts and ends at the station platforms; because of the 
continuous loop.
- When going to the hills you must use a pull chain.
- Initial slope downwards after the pull chain ends, to build speed and 
allow cars to complete the circuit.
- Banked track on curves to reduce excessive forces and tone down the 
intensity
- Special track pieces (like loops, or helixes) to add fun and excitement
- Station Entrance
- Station Exit

3. MANAGING YOUR TRACK DESIGN
-----------------------------

If you have downloaded or copied rides from another source outside the 
game, you can add them to your track manager and rebuild or reshape them. 
This simple tool lets you rename, delete rides from the ride building 
window. 



Here is what the window should look like:


 -----
|     |
|  A  |
|     |
 -----

       ----------------------------------------------
      |     |                          |      C      |
      |  B  |                           -------------|
      |     |                                        | 
      |-----                                         |
      |                                              |
      |                                              |
      |                                              |
      |                                              |
      |                                              |
      |                                              |
      |                                              |
      |                                              |
      |                                              |
      |                                              |
      |                                              |
      |                                              | 
      |                                              |
       ----------------------------------------------

A - DISK AND GAME OPTIONS - The options from this disk are about, 
sreencshot, options and quit.                                     ---> D004
B - TRACK DESIGN CATEGORIES - Click here and select the track design you 
want to use.
C - INSTALL NEW TRACK DESIGN - Use this button to install a new track 
design or load it from a different file.

End of CHAPTER III
------------------

So what have we learned in this chapter? We have learned how to build 
rollercoasters with the Rollercoaster Designer.

Here is what you should know at the end of this chapter:

- Building Rollercoasters
- Saving Rollercoasters
- Managing your track designs


        IV. DESIGNING A SCENARIO & USING THE SCENARIO EDITOR      ---> D005
       ======================================================

In this chapter we will learn on how to use a totaly new feature in 
Rollercoaster Tycoon 2 - the Scenario Editor.

1. TIPS ON USING THE SCENARIO EDITOR
------------------------------------

The scenario editor is a powerful tool that lets you build your own 
scenarios and share them with the world. This is the tool that we have all 
missed in the original version of Rollercoaster Tycoon. Here are a few tips 
on using this powerful tool.

- THINK SIMPLE - Never build a whole park from the start. Give users a 
chance to build their own park. So build only the land and a specific 
entrance.
- THINK SMALL - When first using the tool just create a small park and a 
gate nothing more.
- CREATE THE ENTRANCE PATH - Create a path that leads from the edge of the 
park to the main entrance. Also select the point from where the guests will 
keep walking.
- ESTABLISH PLAYER OWNED LAND - Don't give all the land away to the player. 
Let the player expand the park rapidly.
- DON'T GIVE IT ALL AWAY - Don't give all away to the player! Let the 
player examine all the features that the park has to offer.
- SAVE OFTEN - Unfortanetly there is no redo button, so save your scenario 
projects often.
- TEST YOUR SCENARIO - Test your scenario occassionaly so that you can see 
if it all fits and works.

2. SCENARIO EDITOR ELEMENTS
---------------------------

You will see that the scenario editor has much to offer and that the 
interface is look a like to the one you are playing in the game. There are 
six keys to building your first scenario.

1. Select objects
2. Edit landscape
3. Invention list setup
4. Options selection
5. Objectives selection
6. Save your scenario

2.1 Select objects
------------------

In this menu you select the objects that will be available when the player 
is playing Rollercoaster Tycoon 2. Unfortanetly there is a limit. You can 
select 128 ride types but only 19 types of scenery and only 1 type of 
water. The more items you use the longer the scenaro takes to load.

2.2 Landscape editor
--------------------

Here is where you edit your land and create the land that the player will 
play on. To move to the next step of editing you must have (adleast) these 
things:

- A path from the edge of the map to an Entrance gate
- A set Guest Appearance marker(s) on that path
- Land designated as owned by the player that doesn't incorporate the path
  or Park Entrance, but leads to it

2.3 Invention list setup
------------------------

Once you are done with editing the scenario you must select which rides are 
already available and which rides the player must research. You can do that 
very easily by draging objects from the pre-invented window to the invent 
window.

2.4 Options selection
---------------------

Here is where you decide the financial options and so on.

- FINANCIAL OPTIONS - Here you set the maximum loan that is allowed, with 
how much money the player starts with and forbid certain campaigns.
- GUESTS - Define how much money guests have when they first enter the 
park, what rides do they prefer etc.
- PARK - Set the cost of buying land and construction rides, decide whether 
do guests pay at the entrance or only at rides and set special elements 
such as forbiding to demolish trees, scenery, build high etc.

2.5 Objective selection
-----------------------

Each scenario needs a goal that players have to do in a limited amount of 
time. The objective selection window is where these settings take place.

You can select from these things:

1 - OBJECTIVE - This drop down menu lets you select the scenario objective 
a player must complete to win the game.
2 - CLIMATE - Select from four climate types in which the park will take 
set.                                                              ---> C007
3 - PARK NAME - Give the park a name.
4 - SCENARIO NAME - This is the name that appears in the scenario selection 
window. Click on change to change the name.
5 - SCENARIO GROUP - Select in which group should the scenario be (in the 
main window).
6 - PARK/SCENARIO DETAILS - Enter a few sentences for the players to see 
what can they expect from the park

2.6 Save scenario
-----------------

Click on the save scenario button to save the scenario. Then go and play it 
and see where it needs adjustments. Rebuild it and see to your 
satisfaction.

3. CONVERTING A SAVED GAME TO A SCENARIO ---> C008
----------------------------------------

In most things you see that a saved game could make a good scenario. You 
can easily convert this by using the utility in the utility window that can 
be selected from the main menu. Click on the Convert Saved Game to Scenario 
in the tools menu. Choose a saved game, change the objectives and click on 
the save scenario button.

End of CHAPTER IV
-----------------

Here is what you should have learned from chapter IV:

- Building your own scenarios
- Converting saved games to scenarios




---------------------------------------------------------------------------
                    G A M E   W A L K T H R O U G H
===========================================================================


                          I. RIDES AVAILABLE
                         ====================

In Rollercoaster Tycoon 2 you will be able to choose from series of rides, 
entertainers and so on. Here is a list of them:

-Legend explanation-

N/A                         = the cost depends on the lenght of the ride
// (only in rollercoasters) = there are no specific techniques, the rides    
                              guests will go if the excitement raiting and    
                              the nausea factor are in limit

1. TRANSPORT RIDES
------------------

===========================================================================
        Ride name/Modes/Cost       |           Ride techniques              
===========================================================================
Ride: Chairlift                    | A chairlift is a very useful ride to
Approx. Cost: N/A                  | entertain your guests or to ride them
Running Cost p/h: N/A              | from one place to another.
Modes: Continuous Circuit, Shuttle |
---------------------------------------------------------------------------
Ride: Elevator                     | An elevator can only be useful for
Approx. Cost: N/A                  | one thing; transporting guests.
Running Cost p/h: N/A              |
Modes: Shuttle                     |
---------------------------------------------------------------------------
Ride: Minituare Railway            | A miniature railroad can be used as
Approx. Cost: N/A                  | an attraction or it can be used as
Running Cost p/h: N/A              | a transport ride (but not advisable
Modes: Continuous Circuit          | for adults).
---------------------------------------------------------------------------
Ride: Monorail                     | A monorail can be used to transport
Approx. Cost: N/A                  | your guests.
Running Cost p/h: N/A              |
Modes: Continuous Circuit, Shuttle |
---------------------------------------------------------------------------
Ride: Suspended Monorail           | A suspended monorail is used to 
Approx. Cost: N/A                  | transport your guests.
Modes: Continuous Circuit, Shuttle |
---------------------------------------------------------------------------
Ride: Tram Ride                    | Can be used as an attraction to the
Approx. Cost: N/A                  | guests or a transport ride.
Modes: Continuous Circuit, Shuttle |
Avail. Trains: Trams               |
===========================================================================

2. GENTLE RIDES
---------------

===========================================================================
        Ride name/Modes/Cost       |           Ride techniques              
===========================================================================
Ride: Bumper Cars                  | Bumper cars are very useful as an
Approx. Cost: $440                 | indoor ride (when it is raining,
Running Cost p/h: $108.80          | your guests will like to go to
Modes: Bumper Car Mode             | indoor rides).
---------------------------------------------------------------------------
Ride: Chesire Cats                 | A gentle ride for most of your guests,
Approx. Cost: $540+                | used as an attraction.
Running Cost p/h: $155.20+         |
Modes: Continuous Circuit          |
---------------------------------------------------------------------------
Ride: Double-Deck Observation      | An observation tower is very usefull
      Tower                        | for your guests to see all the rides
Approx. Cost: $592+                | in the park before entering it.
Running Cost p/h: $60.80           |
Modes: Continuous Circuit          |
---------------------------------------------------------------------------
Ride: Ferris Wheel                 | The ferris wheel is a very gentle 
Approx. Cost: $450                 | ride and it can attract many guests,
Running Cost p/h: $49.60           | this is probably the first ride you
Modes: Continuous Circuit          | will build.
---------------------------------------------------------------------------
Ride: Haunted House                | The haunted house is also a very
Approx. Cost: $340                 | useful ride and it is very well
Running Cost p/h: $49.60           | when it is raining.
Modes: Continuous Circuit          |
---------------------------------------------------------------------------
Ride: Haunted Mansion              | Hunted mansion is also good because 
Approx. Cost: N/A                  | it can be used in the rain; it 
Running Cost p/h: N/A              | is an indoor ride.
Modes: Continuous Circuit          |
---------------------------------------------------------------------------
Ride: Hedge Maze                   | The hedge maze is a gentle ride and
Approx. Cost: $216+                | it is suitable for all guests.
Running Cost p/h: $49.60           |
Modes: Maze Mode                   |
---------------------------------------------------------------------------
Ride: Merry-Go-Round               | The merry-go-round is probably the
Approx. Cost: $460                 | first ride you will build and the
Running Cost p/h: $49.60           | first ride you will get money out.
Modes: Continuous Circuit          |
---------------------------------------------------------------------------
Ride: Mini Helicopters             | A ride suitable for all guests.
Approx. Cost: $540+                |
Running Cost p/h: N/A              |
Modes: Continuous Circuit          |
---------------------------------------------------------------------------
Ride: Observation Tower            | The observation tower is useful for
Approx. Cost: $592+                | your guests to see the park before
Running Cost p/h: $60.80           | going to any rides.
Modes: Continuous Circuit          |
---------------------------------------------------------------------------
Ride: Spiral Slide                 | The spiral ride is very useful for
Approx. Cost: $330                 | children of 5+ age.
Running Cost p/h: $49.60           |
Modes: One Ride, Unlimited Rides   |
---------------------------------------------------------------------------
Ride: Space Rings                  | Space rings is a gentle ride and
Approx. Cost: $288                 | is suitable for all guests.
Running Cost p/h: $49.60           |
Modes: Continuous Circuit          |
---------------------------------------------------------------------------
Ride: Circus Show                  | The circus show can entertain all
Approx. Cost: $500                 | guests as well as it can be very
Running Cost p/h: $49.60           | good when it is raining; most of my 
Modes: Circus Show Mode            | guests were going to the circus.
---------------------------------------------------------------------------
Ride: Crooked House                | Crooked house is a gentle ride and it
Approx. Cost: $250                 | is very useful when it is raining.
Running Cost p/h: $28.80           |
Modes: Crooked House Mode          |
---------------------------------------------------------------------------
Ride: Cycle Railway                | Cycle railway is a ride suitable 
Approx. Cost: $450+                | mostly for children.
Running Cost p/h: N/A              |
Mode: Continuous Circuit           |
---------------------------------------------------------------------------
Ride: Mini Cars                    | Mini cars is a ride suitable for
Approx. Cost: $540+                | children.
Running Cost p/h: $155.20+         |
Mode: Continuous Circuit           |
---------------------------------------------------------------------------
Ride: Mini Golf                    | Mini golf is suitable for all guests
Approx. Cost: $740+                | in the park.
Running Cost p/h: N/A              |
Mode: Continuous Circuit           |
---------------------------------------------------------------------------
Ride: Monster Trucks               | A ride suitable for children 15+.
Approx. Cost: N/A                  |
Running Cost p/h: N/A              |
Mode: Continuous Circuit           |
---------------------------------------------------------------------------
Ride: Flying Saucers               | Flying saucers is a gentle ride.
Approx. Cost: $560                 |
Running Cost p/h: $148.80          |
Mode: Bumper Car Mode              |
---------------------------------------------------------------------------
Ride: Ghost Train                  | Ghost train is very useful when it is
Approx. Cost: $570+                | raining.
Running Cost p/h: N/A              |
Mode: Continuous Circuit           |
---------------------------------------------------------------------------
Ride: Snow Cups                    | Snow cups are a gentle ride, but you
Approx. Cost: N/A                  | can easily get sick.
Running Cost p/h: N/A              |
Mode: Continuous Circuit           |
===========================================================================

3. ROLLER COASTERS
------------------

===========================================================================
        Ride name/Modes/Cost              |           Ride techniques              
===========================================================================
Ride: Air Powered Vertical Roller Coaster |
Approx. Base Cost: $6,750+                |
Running Cost p/h: N/A                     |              //
Approx. Maximum Height: 200 ft.           |
Mode: Continuous Circuit                  |
---------------------------------------------------------------------------
Ride: Bobsled Roller Coaster              |
Approx. Base Cost: $2,700+                |
Running Cost p/h: N/A                     |              //
Approx. Maximum Height: 78 ft.            |
Mode: Continuous Circuit                  |
---------------------------------------------------------------------------
Ride: Compact Inverted Roller Coaster     |
Approx. Base Cost: N/A                    |
Running Cost p/h: N/A                     |              //
Approx. Maximum Height: N/A               |
Mode: Continuous Circuit                  |
---------------------------------------------------------------------------
Ride: Corkscrew Roller Coaster            |
Approx. Base Cost: N/A                    |
Running Cost p/h: N/A                     |
Approx. Maximum Height: 190 ft.           |              //
Mode: Continuous Circuit, Reverse         |
      Inclined Shuttle                    |
---------------------------------------------------------------------------
Ride: Floorless Roller Coaster            |
Approx. Base Cost: N/A                    |
Running Cost p/h: N/A                     |              //
Approx. Maximum Height: 210 ft.           |
Mode: Continuous Circuit                  |
---------------------------------------------------------------------------
Ride: Flying Roller Coaster               |
Approx. Base Cost: N/A                    |
Running Cost p/h: N/A                     |              //
Approx. Maximum Height: 190 ft.           |
Mode: Continuous Circuit                  |
---------------------------------------------------------------------------
Ride: Flying Turns                        |
Approx. Base Cost: $2,700+                |             //
Running Cost p/h: N/A                     |
Approx. Maximum Height: 78 ft.            |
Mode: Continuous Circuit                  |
---------------------------------------------------------------------------
Ride: Giga Coaster                        |
Approx. Base Cost: $6,750                 |
Running Cost p/h: N/A                     |             //
Approx. Maximum Height: 320 ft.           |
Mode: Continuous Circuit                  |
---------------------------------------------------------------------------
Ride: Heartline Twister Roller Coaster    |
Approx. Base Cost: N/A                    |
Running Cost p/h: N/A                     |            //
Approx. Maximum Height: 95 ft.            |
Mode: Continuous Circuit                  |
---------------------------------------------------------------------------
Ride: Heartline Twister Roller Coaster    | 
      (Reversed Trains)                   |
Approx. Base Cost: N/A                    |
Running Cost p/h: N/A                     |            //
Approx. Maximum Height: 95 ft.            |
Mode: Continuous Circuit                  |
---------------------------------------------------------------------------
Ride: Hypercoaster                        |
Approx. Base Cost: N/A                    |
Running Cost: N/A                         |
Approx. Maximum Height: 210 ft.           |           //
Mode: Continuous Circuit                  |
---------------------------------------------------------------------------
Ride: Hyper-Twist Roller Coaster          |
Approx. Base Cost: N/A                    |
Running Cost p/h: N/A                     |           //
Approx. Maximum Height: 250 ft.           |
Mode: Continuous Circuit                  |
---------------------------------------------------------------------------
Ride: Hyper-Twist Roller Coaster          |
      (Wide Trains)                       |
Approx. Base Cost: N/A                    |
Running Cost p/h: N/A                     |           //
Approx. Maximum Height: 250 ft.           |
Mode: Continuous Circuit                  |
---------------------------------------------------------------------------
Ride: Inverted Roller Coaster             |
Approx. Base Cost: N/A                    |
Running Cost p/h: N/A                     |           //
Approx. Maximum Height: 180 ft.           |
Mode: Continuous Circuit                  |
---------------------------------------------------------------------------
Ride: Inverted Hairpin Roller Coaster     |
Mode: Continuous Circuit                  |           //
---------------------------------------------------------------------------
Ride: Inverted Impulse Roller Coaster     |
Mode: Powered Launch                      |           //
---------------------------------------------------------------------------
Ride: Inverted Shuttle Roller Coaster     |
Mode: Reverse Inclined Shuttle            |           //
---------------------------------------------------------------------------
Ride: Inverted Vertical Shuttle Roller    |
      Coaster                             |           //
Mode: Reverse Inclined Shuttle            |
---------------------------------------------------------------------------
Ride: Junior Roller Coaster               |          //
Mode: Continuous Circuit                  |
---------------------------------------------------------------------------
Ride: Lay-Down Roller Coaster             |
Approx. Base Cost: $5500                  |
Running Cost p/h: N/A                     |
Approx. Maximum Height: 190 ft.           |             //
Mode: Continuous Circuit                  |
---------------------------------------------------------------------------
Ride: LIM Roller Coaster                  |
Approx. Base Cost: $4000-4500             |
Running Cost p/h: N/A                     |            //
Approx. Maximum Height: N/A               |
Mode: Powered Launch                      |
---------------------------------------------------------------------------
Ride: Multi-Dimension Roller Coaster      |
      (4D Coaster)                        |
Approx. Base Cost: $6000-7000             |
Running Cost p/h: N/A                     |            //
Approx. Maximum Height: 195 ft.           |
Mode: Continuous Circuit                  |
===========================================================================


            II. TEN EASY STEPS ON CREATING THE PERFECT PARK
           =================================================


                     STEP                    |             TIPS
===========================================================================

1. UNDERSTAND YOUR OBJECTIVE
                                                 ----------------
In Rollercoaster Tycoon there is an             | To finish a    |
objective in each scenario. Each                | scenario it    |
scenario in Rollercoaster Tycoon has            | is very        |
its unique challenge and possesive              | important to   |
land. In some scenarios you can even            | understand the |
expand your borders by buying land.             | objectives.    |
There are different types of objectives in       ----------------
Rollercoaster Tycoon. Here is a list of 
some of them:

- you must have a park rating (amounts are 
  from 500 to 800) of 500
- your park rate must not fall under 600
- you have an unlimited amount of money but 
  you mustn't let the park rating drop 
  bellow 600 at all times
- you have to finish a scenario with the 
  park value adleast 15.000 pounds 
  (or dollars-quids)

In Rollercoaster Tycoon (in most scenarios) 
you have 3 game years to complete the scenario. 
1 game year is about 90 minutes in real
time.

When you complete several easy scenarios, more 
chalenging are unlocked and you play on until 
you complete all the scenarios.

2. ALWAYS MAKE A PLAN BEFORE STARTING TO BUILD THE PERFECT PARK

                                                       ----------------
Yes, yes. You will probably say that this is          | Check and see  |
not so important. But it is. An example: Your         | how much land  |
objective is to keep your guests happy and your       | you have       |
available land to build a park is very small.         | available and  |
You build a rollercoaster that fits the whole         | how much can   |
park but how are you going to build food,             | you buy it.    |
resorts and so on? Well that what is planning          ----------------
all about, to strategize and to predict how     
much land you can use for a particular ride     
or if you just need to build food resorts
and plant flowers to keep the guests happy.
                                                       ----------------
In Rollercoaster Tycoon you have to consider          | Build kiosks   |
which type of land you have. Is it a forest           | so that guests |
or a flat desert or is it elevation? Make             | can buy maps   |  
rides on the types of land you have. If you           | of the park.   |
are starting to build on an already existing           ----------------
park always check the state of affairs. What
kind of pats are possitioned and so on.
Always build kiosks because they sell 
the park maps and might be very useful
for your guests.
                                                       ----------------
Always check the weather conditions,                  | Always be on   |
Especially in the last months when you need           | the lookout    |
more money. When it rains, guests won't go            | for weather    |
on rollercoasters, they will mostly go on             | conditions.    |
inner rides, so try to build rides on the              ----------------
types of weather conditions.


3. NEVER FORGET GOOD FOOTHPATS
                                                       ----------------
Foothpats can't be forgetable. Never                  | Always build   |
forget to build a foothpath to a                      | simple and     |
certain ride. Never build to                          | short paths so |
complicated paths or the guests might                 | that the       |
get starting to get stuck or can't                    | guests can't   |
find their way out of your park.                      | get lost or    |
Remember, that you can also build                     | stuck.         |
elevated paths, paths that go above                    ----------------
the water, so that you can build                       ----------------
rides on water and rollercoasters                     | Hire handymen  |
on water. But as we all know, paths                   | to clean       |
can also get dirty if nobody cleans                   | your           |
them. That is why you have to hire a                  | foothpaths.    |
handymen. The more paths you have,                     ----------------
more handymen you got to hire.                         ----------------
Paths might also get boring at                        | Plant some     |
times, so try to build flowers,                       | flowers, build |
benches, trash bins (so that                          | some benches,  |
guests don't throw litter everywhere                  | litter bins to |
they disier). You may also need to                    | make paths     |
build lamps.                                          | more           |
                                                      | interesting.   |
                                                       ----------------
4. BUILD GREAT RIDES ---> B007

Well, this is probably the most
important part of the game. You have to build
great rides in order to get more guests.

Ride Charateristics
-------------------
                                                       ----------------
In Rollercoaster Tycoon your guests will judge        | Always take a  |               
the rides by charateristics like excitement,          | note on your   |
intensity, and nausea factor. Each                    | rides          | 
characteristic is rated on a scale of one to ten.     | ratings.       |
                                                       ----------------
The excitment rating is probably the most
important factor. Your guest will pay more to
go on more thriling rides. Surely a guest
will pay more to go on a rollercoaster than
on a merry go round. A high excitment raiting
can be caused by multiple things. For example
you can create a rollercoaster that goes 
through a tunnel, that will increase the
excitment raiting.
                                                       ---------------
The intensity raiting tells you the forces            | Always take a |
that your guests will experience on rides.            | note on your  |
speed alone won't make a high intensity,              | rides         |
but high curves, sudden leaps etc. Will               | ratings.      |
make intensity increase.                               ---------------

The nursea factor, well this one speaks
for itself. If your guests get sick
after a certain ride, this means that
the ride is to intensed, it's got to 
many vertical G's or it has got high
curves, sudden elevations etc. To
prevent these see the rollercoaster
section on how to build the perfect
rollercoaster. Vomiting will keep
your employees working but it is
nice to create benches so that 
guests may sit down after an
intensing ride.

Give your guests a choice
-------------------------
                                                       ----------------
If you want your guests not to get                    | Make shure you |
bored, you must place several rides                   | always give    |
in several places. Build multiple                     | your guests    |
rides, double rollercoasters etc.                     | a choice.      |
Also build gentle rides for kids and                   ----------------
other people.

Be on a note that guests will not
want to go on rollercoasters when
it is raining. So build rides
depending on the weather conditions.

Custom rides vs. Pre-created rides
----------------------------------

Sometimes you may don't have the space
to place rides that are already present.
So use these only when first playing
the game to learn how to make a good
ride.

Building a custom ride --> B007
----------------------
                                                       ----------------
You can build pre-made presets of                     | Always build   |
rollercoasters but that ain't so                      | custom rides   |
much fun. You need to learn to make                   | as they have a |
your own rollercoasters. Here are                     | higher rating  |
a few tips:                                           | and can be     |
                                                      | much more fun. |
- keep these three in mind when building               ----------------
  a specific ride: nursea factor,
  intensity raiting and excitment
- avoid sudden drops, shaped curves etc.
- use the terrain visely to make your ride
  even more exciting
- when the intensity level or nursea factor
  is too high use brakes
- if the option is availble, use the on-ride
  photo section, which will encourage the
  guests to buy photos of their excitment
  and fun
 
5. HIRE STAFF
                                                       ----------------
In rollercoaster tycoon you must hire staff           | Never forget   |
to keep your park clean and tidy, clear off           | to hire your   |
vandalism and working and fun all at the              | staff.         |
same time. In RollerCoaster Tycoon you can             ----------------
hire a mechanic, handyman, security guard
and an entertainer. Here is a brief description
of them:

Handymen

Handymen clean your park, empty litter boxes,
mow the loan, clean bathrooms and all suchof stuff. 
If possible hire as many as you can
and receive a clean park award.

Mechanics

Hire mechanics so they can repair rides and
control them if anything can go wrong. The more
rides you have, more mechanics you got to
hire. One mechanic is enough for three rides.

Security Guards

                                                       ----------------
Hire these men to keep your park clean of             | Hire security  |
vandalism. The more security guards you               | as they        |
have, the safer your guests will feel                 | prevent        |
and you might even receive the safest                 | vandalism.     |
park award.                                            ----------------

Entertainer

Entertainers are people that keep the
guests laughing and come them down
when they are angry or are waiting
in a quee line. You can choose a
variety of entertainers costumes like
a tiger, elephant, roman soldier,
panda bear, snowman etc.

6. TAKE CARE OF YOUR GUESTS NEEDS

To make your guests happy you have
to take care of their needs. You can
also check on their wishes list to
see what they miss or want. Build
shops, suvenier stalls, food stalls
and the most important toilets. 
Always take a note to not charge
for the toilets because most of
your guests might take it on the
grass.

The more rides, shops, stalls etc.
you have, the more guests will
be happy and will be willing to
spend their money.      
      
7. USE THE LAND FOR YOUR ADVANTAGE

Before playing a scenario always
check on what type of a land is
it placed. 

Before changing the elevation of
hills always check if you aren't
missing an opportunity to build the
best rides.

Always use your imagination. If
necessary, but not always clear the
land, plant trees etc.

8. MANAGE YOUR FINANCES VISELY

The most important thing in building
a park is probably money. Money makes
the world go round. Always check how
much money you have.

Never overcharge your rides and never
make the prices too low. If the 
prices are too high, guests won't
visit your rides, if the prices are
low you will have tremendous losses.
Always make a mid price.

Remember that you start building the
park with a bank loan (usually 15000).
So try to return that loan to the
bank.

Another wise tip is to see how much
money a month will you spend on
Researching of new rides. Try to
Set that point on a mid one.

9. LISTEN TO YOUR GUESTS

Always listen to your guests. They
test the park and make a good
comercial for you. For example if
a guest enjoys his time in the park,
he will return back again and might
even double your visits; he will 
recommend other people to visit your
park.

10. DEAL WITH PROBLEMS FAST

Try to deal with a problem very fast
when encounting it. For example if you
will see a guest that will be lost, help
him otherwise more guests will get
lost in your park.

                        III. SCENARIO WALKTHROUGHS
                       ============================

In this section there will be a detailed walkthrough for each scenario in 
Rollercoaster Tycoon 2. Note, that these are only the possible chances for 
winning as there exist probably a milion.


1. WALKTHROUGHS FOR BEGINNER PARKS
----------------------------------

 -------------------------------------------
| Park name: Crazy castle | Level: Beginner | --> C009
 -------------------------------------------
| Park description:                         |
 -------------------------------------------
| You have in inherited a large castle -    |
| your job is to convert it into a small    |
| theme park.                               |
 -------------------------------------------
| Objectives:                               |
|  - to have at least 1,500 guests in your  |
|    park till the end of October, Year 4   |
|  - achieve a park rating of 600           |
 -------------------------------------------

Park specifics:
---------------
Guests in Park: 2
Rating: 500
Park Size: 690,800 sq.ft
Cash: $10,000
Debt: $10,000 at 5% per year
Company Value: $14
Park Value: $14
Buy Land: Yes, at $75 per square
Buy Construction Rights: No
Profit Method: Free to enter, Pay for Rides
Rides Already Built: None

Crazy Castle Walkthrough
------------------------

This is probably one of the easiest parks in the game. This park is 
suitable for beginners as it does not depend so much on what landscape you 
build. You should have finish this scenario by yourself, but here are some 
tips on how to complete the scenario.

You can build (at first) some gentle rides to get the park starting, but   
don't build to much of them (2 or 3 would be enough) and charge from 1.50-
2.50$ for the entrance

When you gain enough money, start building rollercoasters; charge from 4-
6$, the price depends on the quality of the coaster

This landscape is very suitable for thrill rides. Make shure, when you get 
enough money, then build them as much as possible (the advisable price 
would be depending on the quality of the ride, make shure it isn't to 
expensive and that it isn't to cheap from 4-6$ would be enough).

If you are building rollercoasters, make shure you make an on-ride photo 
section. The photos should cover your rides expenses for an hour.

Use all the themes available. I personaly have sectioned the park to four 
themes and build different rides in each one of them (for example in a 
pirate theme you should have build rollercoasters) but as this is a castle 
I would advise you a castle style. 

Also, don't forget about the shops. Shops can also bring you a lot of 
profit. Make shure you have a kiosk and charge the umbrellas for about 5-7$ 
when it is raining and you should gain a lot of money only by that.

Try to replace some rides from time to time (when a year or a year and a 
half passes try to build a new ride and demolish the old one).

That's all that it is to it. You should just do fine.

 ----------------------------------------------
| Park name: Electric fields | Level: Beginner | ---> E003
 ----------------------------------------------
| Park description:                            |
 ----------------------------------------------
| You have inherited a small farm and your     |
| challenge is to build it into a small theme  |
| park amongst the fields and farm buildings.  |
 ----------------------------------------------
| Objectives:                                  |
|  - to have at least 700 guests in your       |
|    park till the end of October, Year 2      |
|  - achieve a park rating of 600              |
 ----------------------------------------------

Park specifics:
---------------
Guests in Park: 40
Rating: 434
Park Size: 485,650 sq.ft
Cash: $10,000
Debt: $10,000 at 5% per year
Company Value: $7,930
Park Value: $7,930
Buy Land: No
Buy Construction Rights: No
Rides Already Built:
Rowing Boats 1
* Excitement Rating: 2.21 (Low)
* Intensity Rating: 0.80 (Low)
* Nausea Rating: 0.90 (Low)
* Profit: $54 per hour
* Customers: 120 per hour
* Admission: $1.00

Electric Fields Walkthrough
---------------------------

The first thing you must watch out in this scenario is the time. You only 
have two years but that should be just enough to win it.

You have plenty of space in this park, so make shure you use it all. Don't 
build rides too much together.

Watch out for the paths as guests can get lost and get hungry and mad 
because of the long paths (spread your rides, shops and everything else 
very constantly and make short paths).

You can earn here much on map sales. As this park is big, people will need 
maps to navigate through it. Make shure you use this advantage.

This is a very big park so make shure you use the miniature railroad as it 
can transport guests to another place at the park (mostly I charge them 1$, 
but if you plan on transporting guests, try to make the price free; reduce 
it back to 1$ if you gain too many losses).

If you plan on building rollercoasters, make shure you use the space and 
the elevation. Also build first aid rooms and bathrooms.

You should do just fine from now on.

Electric Fields Walkthrough 2
-----------------------------

This park is pretty simple. But you do eventually run out of space and the 
guests will get mad. When you first start the park it's a good idea to make 
simple and small rides.

If you have enough cash to build a rollercoaster go ahead and build a small 
one but leave the big stuff in the back.

Like I said you do run out of space. So when you start building coasters in 
the back I suggest you delete as much scenery as possible because the park 
is pretty much flat except the little river that runs through it.
Then start building your coasters in the back. The one coaster I suggest is 
Glow-Worm. It's is over 8.00. That's how you beat Electric Fields.  

-- Walkthrough by RCTBUM  

 ---------------------------------------------
| Park name: Factory capers | Level: Beginner |
 ---------------------------------------------
| Park description:                           |
 ---------------------------------------------
| An abandoned factory complex is an          |
| opportunity to build a mechanical-themed    |
| amusement park.                             |
 ---------------------------------------------
| Objectives:                                 |
|  - to have at least 1,100 guests in your    |
|    park till the end of October, Year 3     |
|  - achieve a park rating of 600             |
 ---------------------------------------------

Park specifics:
---------------
Guests in Park: 0
Rating: 0
Park Size: 527,890 sq.ft
Cash: $10,000
Debt: $10,000 at 5% per year
Company Value: $0
Park Value: $0
Buy Land: No
Buy Construction Rights: No
Profit Method: Pay to enter, Free rides
Rides Already Built: None

Factory Capers walkthrough
--------------------------

This park is different than the previous two parks. In this park you can't 
charge your rides, only stalls. So the entrance ticket must be very 
carefuly planned.

To make money, you need a higher park rating than marked above as you will 
only receive money when guests enter the park. 

Make shure you hire lots of handymen, entertainers and all the other staff. 
If you receive an award for the safest park, your park rating will 
increase.

This park is very big, so you need to organize it into sections. My advice 
is to build a set of stalls in each section to earn more money.

Start off with gentle rides and then build rollercoasters. Make shure you 
always include an on-ride photo section.

For the entrance to the park, I advise you the following prices:
- If you have 1-5 rides charge $11 for the entrance
- If you have 6-12 rides, charge 19$
- If you have 13-19 rides, charge 30$
- If you have 20-26 rides, 40$ should be enough
- If you have 27-33 rides, 45$ should do it
- 33-40 rides, 50$
- 41 rides and more I suggest a price +2$ for each ride build

If you follow these prices you should make a profit of each 2nd month for a 
new rollercoaster.

Factory Capers Walkthrough 2
----------------------------

This park is a lot easier than Electric Fields. Once you get your park 
rating up to 999 it practically freezes! But it's hard work to get a park 
rating of 999 if your a beginner.

So try to make your guests as happy as possible and then you've got it 
made. I built all my coasters in the owned construction rights and in the 
back of the park.

At the beginning you should build a woodie and a Information Kiosk. Then 
take out a loanof $15000. Build the Steel Squeak coaster in the steel wild 
mouse coaster it's cheap and has a good excitement rating then start to 
fill in the rest of the park.

The only hard thing is that it's small and easily runs out of space and 
that can really biteOnce you get over 50 rides then you can charge $50 for 
the entry and earn some extra cash.  

-- Walkthrough by RCTBUM  

2. WALKTHROUGHS FOR CHALLENGING PARKS
-------------------------------------

NOTE: I won't bore you with the beginning specifics anymore. The specifics 
in the beginner scenarios were only there so that new players could see how 
to act in different conditions. I will also cut the park description as it 
is in no use. Maybe I will add it later.

 ------------------------------------------------
| Park name: Amity Airfield | Level: Challenging | ---> A001
 ------------------------------------------------
| Objectives:                                    |
|  - to have at least 3,000 guests in your park  |
|    at the end of October, Year 4               |
|  - park rating must be at least 600            |
 ------------------------------------------------

Quick park report
-----------------
Park admissions: No
Ride admissions: Yes

Amity Airfield walkthrough
--------------------------

This park shouldn't be a tough one. If you have managed to work on the 
previous one you can do the same with this one.

My personal hint is to divide the park into different ride specifics. I 
always give this choice to the guests (for example: in one part of the park 
there are only gentle rides; NOTE that this won't work on small themed 
parks).

Also try to build some transport rides (I personaly charge them free but 
when my finances were down I were charging 0.5-1$).

If you have plenty of money, try advertising the park to gain even more 
guests.

 -------------------------------------------------
| Park name: Botany Breakers | Level: Challenging | ---> B008
 -------------------------------------------------
| Objectives:                                     |
|  - to achieve a ticket income of $10.000 per    |
|    month.                                       |
 -------------------------------------------------

Quick park report
-----------------
Park admissions: No
Ride admissions: Yes

Botany Breakers Walkthrough
---------------------------

Take note that you have plenty of time (infinite) to finish this scenario, 
so you can easily achieve a ticket income of 10.000$.

Now, my strategy for this scenario is completely different. You must build 
as a most bigger rollercoaster available and charge it 10-20$.

You can also build a lot of gentle rides (but not advisable; 1-2 same 
rides; you can gain more tickets that way).

Focus on the rollercoasters and you should do just fine.

 -----------------------------------------------
| Park name: Bumbly Bazaar | Level: Challenging | ---> B009
 -----------------------------------------------
| Objectives:                                   |
|  - to achieve a stall income of $1000 per     |
|    month.                                     |
 -----------------------------------------------

Quick park report
-----------------
Park admissions: No
Ride admissions: Yes

Bumbly Bazaar Walkthrough
-------------------------

A reather weird objective, don't you think. Well let's get started.

The first thing you should notice are two entrances. So make shure you make 
double stalls.

My tactic for this scenario is completely odd (I've made a sort of a 
shopping mall and made all kinds of shopps in one place and also made a 
great scenery around it; don't make too many; try to divide them into 
several places around the park and build rides nearby).

Try to make as many stalls as possible, but don't forget the rides and you 
should do just fine.

 ----------------------------------------------
| Park name: Dusty Greens | Level: Challenging | ---> D006
 ----------------------------------------------
| Objectives:                                  |
|  - to achieve a ticket income of $5.000 per  |
|    month.                                    |
 ----------------------------------------------

Quick park report
-----------------
Park admissions: No
Ride admissions: Yes

Dusty Greens Walkthrough
------------------------

The first thing you should do is to start buying land and construction 
rights right away.

Now build as much rollercoasters as possible and multiple gentle and water 
rides, shop stalls can also help but don't rely on them so much.

You can also build golf corses if you want; this boring sport attracts many 
of your guests.

Use these advises and you should do just fine.

Dusty Greens Walkthrough 2
--------------------------

This park is really easy and it will take a maximum of a year to complete. 
You will need to spend some money on a few big rides, probably a woodie, 
and then some sort of steel coaster. You will also need a few water rides 
and other thrill rides, like Top Spin. You should be able to charge a fair 
bit for these rides. Obviously build a lot of shops and try and keep your 
guests happy by making sure the paths are clean etc. Chuck on a load of 
advertising campaigns and take out as much loan as you need, because 

a) You won't lose a lot of money through interest as the scenario shouldn't 
   take very long, and
b) You should be making a fair amount from ride tickets.

With a load of guests coming in through advertising campaigns/new rides, 
you will just have to place shops and stalls on main paths or popular 
rides' exits!  

-- Walkthrough by eyeamthu1  

 ----------------------------------------------
| Park name: Fungus Woods | Level: Challenging |
 ----------------------------------------------
| Objectives:                                  |
|  - to have adleast 2,500 guest in your park  |
|    at the end of October, Year 4             |
|  - to achieve a park rating of adleast 600   |
 ----------------------------------------------

Quick park report
-----------------
Park admissions: Yes
Ride admissions: No

Fungus Woods Walkthrough
------------------------

At the beginning it seemed to me that this is a hard scenario but it isn't. 
The key to success here is to build and maintain your rides.

For starters build thrill and gentle rides and when you have enough money, 
build a rollercoaster.

From this point on just maintain and add rides to your park.

 -------------------------------------------------
| Park name: Gravity Gardens | Level: Challenging |
 -------------------------------------------------
| Objectives:                                     |
|  - to repay your loan                           |
|  - achieve a park value of 500,000$             |
 -------------------------------------------------

Quick park report
-----------------
Park admissions: Yes
Ride admissions: No

Gravity Gardens Walkthrough
---------------------------

This scenario was very difficult for me, adleast from the start as I didn't 
know where to begin (there are two goals).

The best way to settle this is to build a few gentle/thrill/cheap rides 
first, then charge for them, repay a part of your loan and continue on.

When you earn enough money to build a rollercoaster, build it and then go 
on with the same patern above.

Also advertise your park a lot to get more guests.

Gravity Gardens Walkthrough 2
-----------------------------

Take your time over this one. Make sure that you charge a load for your 
rides and DON'T just build coasters. Build flat rides, water rides and 
shops and you should be able to get some money. Take out some loan if 
necessary but don't go over the top. As I said take your time, build 
coasters when you have the time, money and a good park rating. And don't 
worry if you build a coaster that isn't the required exciteness. To get a 
good exciteness rating, make coasters come close to other rides, pathways, 
the ground, theming and build underground. Make sure you research roller 
coasters too!  

-- Walkthrough by eyeamthu1  

 ------------------------------------------------
| Park name: Infernal Views | Level: Challenging |
 ------------------------------------------------
| Objectives:                                    |
|  - to have adleast 10 different rollercoasters |
|    with an excitement raiting adleast 6.00     |
 ------------------------------------------------

Quick park report
-----------------
Park admissions: No
Ride admissions: Yes

Infernal Views Walkthrough
--------------------------

The real funy thing is that you don't even have to open your park. But you 
need the money, don't you. So let's get started.

First we'll give our funds on research to maximum and click only on 
rollercoaster research. 

Build a few gentle/cheap rides and charge them with 1-3$.

Now start building your rollercoasters but be careful as your excitement 
raiting must be 6.00 for each rollercoaster.

3. WALKTHROUGHS FOR EXPERT PARKS
--------------------------------

Now we are in the expert section where scenarios aren't as easy anymore and 
there are very challenging. But every scenario can be easily concquered if 
you can only stick to the objective and have a tactic.

 ----------------------------------------------
| Park name: Alpine Adventures | Level: Expert | ---> A005
 ----------------------------------------------
| Objectives:                                  |
|  - to achieve a ticket income of $7.000 per  |
|    month.                                    |
 ----------------------------------------------

Quick park report
-----------------
Park admissions: No
Ride admissions: Yes

Alpine Adventures Walkthrough
-----------------------------

Immediately begin to expand your chairlif because this is the main type of 
transportation.

Rollercoasters are something very important to win this scenario. So start 
building them immediately when you have enough money.

I wouldn't advise you any gentle rides except for transport rides.

Just build as many as rollercoasters you can and this scenario should be 
simple.

Alpine Adventures Walkthrough 2
-------------------------------

This park looks hard because of the hilly terrain. It isn't as bad as it 
looks. Keep the park small at first, and build some flat rides near the 
entrance. Soon you will have to expand. Thankfully RCT2 has a new feature 
which allows whole rides to be built underground. Hold Shift and drag the 
ride underground. Build a path on the flat ground between the hills and 
build the rides off to the sides, in the hills. Make sure you build 
signature rides, e.g. Log Flume and a coaster, and then shops/stalls. 
Remember if you have rides, guests will come, and they will buy your 
food/merchandise, so the more rides you build, the more guests you will 
have, the closer you will be to your objective. Again, take your time!  

-- Walkthrough by eyeamthu1  

 --------------------------------------------
| Park name: Extreme Heights | Level: Expert | ---> E004
 --------------------------------------------
| Objectives:                                |
|  - to have adleast 4,500 guest in your     |
|    park
|  - the park rating mustn't drop below 700  |
|    700                                     |
 --------------------------------------------

Quick park report
-----------------
Park admissions: No
Ride admissions: No

Extreme Heights Walkthrough
---------------------------

At first, close out any unused paths as guests can easily get lost in this 
huge park.

Because guests prefer thrill rides in this scenario, build only them and 
rollercoasters also.

Build information kiosks so guests can't lost in your park.

Hire many handymen, security guards and other staff to receive park awards 
and keep the guests happy.

Don't forget to build toilets and shops.

 ---------------------------------------
| Park name: Ghost Town | Level: Expert |
 ---------------------------------------
| Objectives:                           |
|  - to have 10 different types of      |
|    rollercoasters                     |
|  - rollercoasters must have a lenght  |
|    of 3,937 feet (minimum)            |
|  - the excitement raiting must be 7   |
 ---------------------------------------

Quick park report
-----------------
Park admissions: No
Ride admissions: Yes

Ghost Town Walkthrough
----------------------

This park is freaking hard but it has a resemblance to Alpine Adventures. 
Use the same walkthrough.

 ---------------------------------------
| Park name: Lucky Lake | Level: Expert |
 ---------------------------------------
| Objectives:                           |
|  - to have 2,100 guests               |
|  - park rating mustn't drop below 700 |
 ---------------------------------------

Quick park report
-----------------
Park admissions: No
Ride admissions: No

Lucky Lake Walkthrough
----------------------

Almost the same as Extreme Heights. Use the same walkthrough.

 -------------------------------------------
| Park name: Rainbow Summit | Level: Expert |
 -------------------------------------------
| Objectives:                               |
|  - to have adleast 2,500 guest in your    |
|    park at the end of October, Year 4     |
|  - the park rating must be adleast 600    |
 -------------------------------------------

Quick park report
-----------------
Park admissions: Yes
Ride admissions: No

Rainbow Summit Walkthrough
--------------------------

The height restriction bothered me at the start. But suddenly I noticed the 
coaster and the mountain. The coaster is sloaping down the mountain.

As usual, build coasters as the same as the one on the mountain.

Build shops, stalls and other rides (but try focusing on rollercoasters).

4. WALKTHROUGHS FOR REAL PARKS
------------------------------ 

 --------------------------------------------
| Park name: Six Flags Belgium | Level: /    |
 --------------------------------------------
| Objectives:                                |
|  - to have adleast 3,500 guest in your     |
|    park at the end of October, Year 4      |
|  - the park rating must be 600             |
 --------------------------------------------

Quick park report
-----------------
Park admissions: Yes
Ride admissions: No

Six Flags Belgium Walkthrough 
-----------------------------

First build more restroom, build more foothpaths and expand the transports. 

Continue to build rides, improve them and maintain them.

Once you have maintained your rides, just advertise the park and everything 
should be just fine.

 -------------------------------------------------
| Park name: Six Flags Great Adventure | Level: / |
 -------------------------------------------------
| Objectives:                                     |
|  - to have 3,000 guest in your park             |
|  - you mustn't let your park rating drop below  |
|    700                                          |
 -------------------------------------------------

Quick park report
-----------------
Park admissions: Yes
Ride admissions: No

Six Flags Great Adventure Walkthrough
-------------------------------------

Demolish the monorail and build more restrooms and rides. That is all that 
it is to it. 

Maintain your park constantly.

 --------------------------------------------
| Park name: Six Flags Holland | Level: /    |
 --------------------------------------------
| Objectives:                                |
|  - to have adleast 3,500 guest in your     |
|    park at the end of October, Year 4      |
|  - the park rating must be 600             |
 --------------------------------------------

Quick park report
-----------------
Park admissions: Yes
Ride admissions: No

Six Flags Holland Walkthrough
-----------------------------

Do the same as in Six Flags Belgium.

 ------------------------------------------------
| Park name: Six Flags Magic Mountain | Level: / |
 ------------------------------------------------
| Objectives:                                    |
|  - repay your loan                             |
|  - park value must be 700,000$                 |
 ------------------------------------------------

Quick park report
-----------------
Park admissions: Yes
Ride admissions: No

Six Flags Magic Mountain Walkthrough
------------------------------------

This scenario is one of the most hardest scenarios in the game. So you must 
be quick.

First you must be quick and speed your attendance. At the same time 
research new rides and build them as soon as possible.

** I must say that the most important key is to be fast. I was just doing 
everything fast and managed to win the scenario.

Save this game often!

 ---------------------------------------
| Park name: Six Flags Texas | Level: / |
 ---------------------------------------
| Objectives:                           |
|  - to have 3,500 guests in your park  |
|  - you mustn't let your park rating   |
|    drop below 700                     |
 ---------------------------------------

Quick park report
-----------------
Park admissions: Yes
Ride admissions: No

Six Flags Texas Walkthrough
---------------------------

This park isn't so big, so I advise you to build small rides/gentle rides 
and not rollercoasters.

Hire more staff often as this increases your park rating and build shops.

Do this and you should be just fine.

5. WALKTHROUGHS FOR OTHER PARKS
-------------------------------

Maybe I will write them but other parks are just the same as those parks 
above except they have different winning conditions.


                            IV. MONEY CHART
                           =================

As you can sellect your currency in RCT2, here is the money chart availble 
for you:

         ----------------------------------------------------------------           
 -------|EURO|POUND|DOLLAR|FRANCS|DEUTSCHM|KRONA|GUILDER|LIRA|YEN|PEASTAS|
|EURO   |  1 |  1  |   1  |   1  |    1   |   1 |   1   |100 |100|  100  |
|POUND  |  1 |  1  |   1  |   1  |    1   |   1 |   1   |100 |100|  100  |
|DOLLER |  1 |  1  |   1  |   1  |    1   |   1 |   1   |100 |100|  100  |
|FRANCS |  1 |  1  |   1  |   1  |    1   |   1 |   1   |100 |100|  100  |
|DEUTSCH|  1 |  1  |   1  |   1  |    1   |   1 |   1   |100 |100|  100  |
|KRONA  |  1 |  1  |   1  |   1  |    1   |   1 |   1   |100 |100|  100  |
|GUILDER|  1 |  1  |   1  |   1  |    1   |   1 |   1   |100 |100|  100  |
|LIRA   |100 |100  | 100  | 100  |  100   | 100 | 100   |  1 |  1|    1  |
|YEN    |100 |100  | 100  | 100  |  100   | 100 | 100   |  1 |  1|    1  |
|PESATAS|100 |100  | 100  | 100  |  100   | 100 | 100   |  1 |  1|    1  |
|_______|____|_____|______|______|________|_____|_______|____|___|_______|


                               V. FINAL NOTES
                              ================

This walkthrough isn't over yet. I still have much to add like more 
detailed walkthroughs for scenarios and everything you might add. More 
hints and tips are to come soon and if you like me to add anything more, e-
mail me (see contacts page).

---------------------------------------------------------------------------
                    A D V A N C E D   T E C H N I Q U E S         ---> A002 
===========================================================================

                            I. INTRODUCTION
                           =================


This section is totaly new from version 1.2 on in the walktrough. In this 
section advanced techniques will be described (e.g. Coaster Building, 4D 
coaster walktrough and so on). I accept any advice on addons here (you just 
mail a topic and I'll try to figure it out).


                      II. DESIGNING ROLLERCOASTERS                ---> D007
                     ==============================

1. COASTER TYPES ---> C010
----------------

In Rollercoaster Tycoon you will meet a lot of coaster types (from previous 
version) and some new ones. Here is a chart to present them:

--NOTE: All the coasters are included here (RCT + RCT2)

===========================================================================
        Ride name/Modes/Cost              |           Ride techniques              
===========================================================================
Ride: Air Powered Vertical Roller Coaster |
Approx. Base Cost: $6,750+                |
Running Cost p/h: N/A                     |              //
Approx. Maximum Height: 200 ft.           |
Mode: Continuous Circuit                  |
---------------------------------------------------------------------------
Ride: Bobsled Roller Coaster              |
Approx. Base Cost: $2,700+                |
Running Cost p/h: N/A                     |              //
Approx. Maximum Height: 78 ft.            |
Mode: Continuous Circuit                  |
---------------------------------------------------------------------------
Ride: Compact Inverted Roller Coaster     |
Approx. Base Cost: N/A                    |
Running Cost p/h: N/A                     |              //
Approx. Maximum Height: N/A               |
Mode: Continuous Circuit                  |
---------------------------------------------------------------------------
Ride: Corkscrew Roller Coaster            |
Approx. Base Cost: N/A                    |
Running Cost p/h: N/A                     |
Approx. Maximum Height: 190 ft.           |              //
Mode: Continuous Circuit, Reverse         |
      Inclined Shuttle                    |
---------------------------------------------------------------------------
Ride: Floorless Roller Coaster            |
Approx. Base Cost: N/A                    |
Running Cost p/h: N/A                     |              //
Approx. Maximum Height: 210 ft.           |
Mode: Continuous Circuit                  |
---------------------------------------------------------------------------
Ride: Flying Roller Coaster               |
Approx. Base Cost: N/A                    |
Running Cost p/h: N/A                     |              //
Approx. Maximum Height: 190 ft.           |
Mode: Continuous Circuit                  |
---------------------------------------------------------------------------
Ride: Flying Turns                        |
Approx. Base Cost: $2,700+                |             //
Running Cost p/h: N/A                     |
Approx. Maximum Height: 78 ft.            |
Mode: Continuous Circuit                  |
---------------------------------------------------------------------------
Ride: Giga Coaster                        |
Approx. Base Cost: $6,750                 |
Running Cost p/h: N/A                     |             //
Approx. Maximum Height: 320 ft.           |
Mode: Continuous Circuit                  |
---------------------------------------------------------------------------
Ride: Heartline Twister Roller Coaster    |
Approx. Base Cost: N/A                    |
Running Cost p/h: N/A                     |            //
Approx. Maximum Height: 95 ft.            |
Mode: Continuous Circuit                  |
---------------------------------------------------------------------------
Ride: Heartline Twister Roller Coaster    | 
      (Reversed Trains)                   |
Approx. Base Cost: N/A                    |
Running Cost p/h: N/A                     |            //
Approx. Maximum Height: 95 ft.            |
Mode: Continuous Circuit                  |
---------------------------------------------------------------------------
Ride: Hypercoaster                        |
Approx. Base Cost: N/A                    |
Running Cost: N/A                         |
Approx. Maximum Height: 210 ft.           |           //
Mode: Continuous Circuit                  |
---------------------------------------------------------------------------
Ride: Hyper-Twist Roller Coaster          |
Approx. Base Cost: N/A                    |
Running Cost p/h: N/A                     |           //
Approx. Maximum Height: 250 ft.           |
Mode: Continuous Circuit                  |
---------------------------------------------------------------------------
Ride: Hyper-Twist Roller Coaster          |
      (Wide Trains)                       |
Approx. Base Cost: N/A                    |
Running Cost p/h: N/A                     |           //
Approx. Maximum Height: 250 ft.           |
Mode: Continuous Circuit                  |
---------------------------------------------------------------------------
Ride: Inverted Roller Coaster             |
Approx. Base Cost: N/A                    |
Running Cost p/h: N/A                     |           //
Approx. Maximum Height: 180 ft.           |
Mode: Continuous Circuit                  |
---------------------------------------------------------------------------
Ride: Inverted Hairpin Roller Coaster     |
Mode: Continuous Circuit                  |           //
---------------------------------------------------------------------------
Ride: Inverted Impulse Roller Coaster     |
Mode: Powered Launch                      |           //
---------------------------------------------------------------------------
Ride: Inverted Shuttle Roller Coaster     |
Mode: Reverse Inclined Shuttle            |           //
---------------------------------------------------------------------------
Ride: Inverted Vertical Shuttle Roller    |
      Coaster                             |           //
Mode: Reverse Inclined Shuttle            |
---------------------------------------------------------------------------
Ride: Junior Roller Coaster               |          //
Mode: Continuous Circuit                  |
---------------------------------------------------------------------------
Ride: Lay-Down Roller Coaster             |
Approx. Base Cost: $5500                  |
Running Cost p/h: N/A                     |
Approx. Maximum Height: 190 ft.           |             //
Mode: Continuous Circuit                  |
---------------------------------------------------------------------------
Ride: LIM Roller Coaster                  |
Approx. Base Cost: $4000-4500             |
Running Cost p/h: N/A                     |            //
Approx. Maximum Height: N/A               |
Mode: Powered Launch                      |
---------------------------------------------------------------------------
Ride: Multi-Dimension Roller Coaster      |
      (4D Coaster)                        |
Approx. Base Cost: $6000-7000             |
Running Cost p/h: N/A                     |            //
Approx. Maximum Height: 195 ft.           |
Mode: Continuous Circuit                  |
===========================================================================

2. RIDE CHARACTERISTICS
-----------------------

Ride characteristics are probably the measure of success. Your guests will 
judge your rides by three characteristics: excitement, nausea factor and 
intensity. Each one is rated from one to ten.

2.1 Excitement raiting ---> E005
----------------------

The excitement raiting is the most important thing at a successful ride. 
Your guests will be willing to pay more money to go on exciting rides (but 
won't go if you overcharge them - 1-8$ should be a limit). A high 
excitement raiting comes with surprises like (for example) a dark tunnel or 
great theming. Of course, the rides type also effects the excitement 
raiting (no doubt that a rollercoaster has a higher rating than a merry-go-
round).

2.2 Intensity raiting
---------------------

The intensity raiting reflects the forces that your guests will experuebce 
while on your ride. Speed won't make a ride intense, but heights, sharp 
turnes and curves will make it. The intensity raiting will prevent or 
accept your guests to go on your ride. For example, if an intensity raiting 
for a rollercoaster is a full 10 your ride won't make any money. I 
recommend an intensity raiting of 1-7 (above is nausea).

2.3 Nausea factor
-----------------

The nausea factor isn't such a good thing. Your guests won't go on rides 
that have a high nausea factor. A guest that goes on a ride with a high 
nausea factor will definitely vomit. Then you will have to make more 
bathrooms, benches and definitely hire more staff to clean the vomits.

3. STARTING TO BUILD A ROLLERCOASTER
------------------------------------

I won't be writting this again. Check the BEGINNER walktrough if you are 
new to this.

3.1 The Station
---------------

Make shure you have plenty of room before starting to build a 
rollercoaster. You must have at least 5 squares from your station to the 
path where you will connect the entrance to. On almost every coaster you 
will build make as many stations as you can; until the computer says [You 
can't build more stations].

   Note: Speed does not create excitement and intensity, the accekeration 
         does that. Acceleration can be produced by a change in velocity,  
         either speed, up/down or change directions. A turn made to 
         left/right is called a lateral acceleration, while a change going 
         up/down is called a vertical acceleration.

3.2 The Lift Hill
-----------------

Now we need to build a lift hill. Large rides requier a large (25+ units) 
hill while small ones can setle with less. Also mind the distance from your 
track to the ground (it gets more expensive when you build up and also you 
are limited how high you can build the track). If you need to go higher 
than allowed, simply raise the ground under the track.

3.3 Hills and Loops
-------------------

Remember that you can't go as high up the next hill as you went down the 
first. This means if you went down 15 units the first hill, you can only go 
up 12 or so on the next. The same are the loops. Loops are great to 
increase the excitement and intensity but if you build them the coaster can 
only pass them if it has enough speed before the pass. This means that you 
have to build the loops lower than the previous track (unless you've 
created a booster track and brakes). If you've tested the ride but it 
didn't make it through the loop then replace a track or two before it with 
some boosters. If the ride then gets to intense you can create brakes after 
the boosts. Some fun alternatives to loops are:

     - put down one corkscrew, then do another of the same direction so 
       that it is like a U-turn 
     - put down a half-loop then a corkscrew for an odd way to turn a 
       direction or if you want you can reverse it and do a corkscrew then  
       the half-loop

3.4 Ride Lenght
---------------

Probably one of the biggest problems is how to predict the lenght of the 
ride. Remember when you started to build a rollercoaster but at the end 
everything got screwed up because you couldn't connect the pieces wright. 
Well I remember and then I've had to rebuild it and that took ages. 
Remember that you can have more than one lift hill if you need it so if you 
can build the ride longer than you think it can handle.

   - Another way to change the direction is with corkscrews and half-loops 
     (build a half corkscrew, half loop down, half loop up again and then  
     another half corkscrew; then you can make the train to go to the 
     opposite direction next to the incoming track, or the same direction 
     shifted one square left or right - same effect as s-bend). (note: 
     adapted from Dam Simpson's and Jim Chamberlin's Rollercoaster Tycoon 1 
     walkthrough) -- text by Ake Malmgren
   - if you've build a great rollercoaster but you think it is lame try to    
     increase the speed by making the first lift higher. Ake shifted the  
     lift hill end on a huge wooden rollercoaster one level up and the 
     excitement raiting doubled. (note: adapted from Dam Simpson's and Jim 
     Chamberlin's Rollercoaster Tycoon 1 walkthrough) -- text by Ake 
     Malmgren

3.4.1 Double Rollercoaster Strategy ---> D008
-----------------------------------
--> Note: Haven't checked if it works in RCT2, try it and let me now!

Strategy by TWITCH; adapted from RCT walkthrough by Dam Simpson and Jim 
Chamberlin

KEY
:     = To/Then
" "   = Repeat
>     = Next
i.e.  = That is

The Basics: First of all, rollercoasters cost a lot of money and as you
should know two cost more.  Duh!  So if you don't got the cash (Ranging 
from  $30,000-$100,000, depending on the type of coaster) you've got better 
things to do. Like meeting your objectives.  A carbon copy of the same
rollercoaster isn't really going to boost your excitement, i.e., if you
decide to build a duplicate of a ride next to the original it isn't going 
to help for jack.  No interaction = No extra excitement.  But you knew that
already, didn't you?  A dueling rollercoaster is called a dueling
rollercoaster for a reason.  It crosses paths repetitively from start to
finish and should look alike.  Not because it has two stations.  So if you
think you've made a dueling rollercoaster here's how to tell if it is. If
 the stations are touching each other, not a square away or more from each
other, then you've got the first step right.  If the first half of the 
ride, or most of the first half, are identical and have lots of 
interaction, i.e., it has twists and stuff intertwining each other, then 
you've got step two right.  Finally if each train gets to the station 
within 20 seconds of each other then you've got step three rite. If it's 
more than 20 seconds it just doesn't seem like a race anymore.

The Real Coaster:  
Here you will find how to make an ideal dueling rollercoaster. Follow these 
steps, master them and you'll be making these bad boys in no time. After 
doing this for a while it almost gets mechanical, an instinct if you will.  
My last dueling coaster had an 8.83 excitement and just over 9 in intensity 
and it only took me 5-10 minutes to make, with outside interruptions!  For 
wooden rollercoasters making them into dueling rollercoasters isn't hard at 
all. The basic steps you should take are as follows:

- Lift to top of drop: Drop: Rise (just more than half of the drop): Banked
  helix down (in different directions until they reach each other, i.e., 
  one goes left and the other goes right): Drop#2:  banked helix [in same
  direction this time but make the outside track longer than inside track,
  (the outside track is the one opposite to the direction of the turn,   
  i.e., if the turn is to the left than the track on the right side is the  
  outside track and vise versa) as to make it possible for the two tracks 
  go the same direction]:  Now something to even the tracks to the same 
  speed (an extra little hill and drop to the inside track usually does the  
  trick or lacking that a small brake): " " step 3,4,5,6 (if you want): 
  Freestyle (anything you want to do, helixes, drops, just make sure that 
  each track separates from each other): Rejoin (have the two tracks 
  intertwined again, as to add more excitement, " " steps 3,4,5,6 (if you 
  want): Freestyle: " " Rejoin step: " " Rejoin and Freestyle as many times 
  as you want: Return to station (AT A MODERATE  SPEED)

These steps also apply to any other track with the banking helix ability.
One thing to remember is that if the type of coaster you're making doesn't
have the banking helix ability it's probably not worth making into a 
dueling rollercoaster as banking helixes are the heart of the dueling 
rollercoaster.

When it comes to steel coasters the same steps apply to the track design as
wooden tracks.  The only extra would be the vertical loops or half loops.
These can simply be added between either the Drop: Rise step, Banked helix
down: Drop or Freestyle: Rejoin steps.  It's actually less complicated than
it sounds.  Just read over the steps again and add Drop: Loop: Helix or 
Drop: Half Loop: Helix where necessary and map it out in your head as you 
go along.

I hope this has helped you on your quest to building a dueling 
rollercoaster.  There are just a few things you should remember at all 
times while building these machines.  First, keep speed moderate. It isn't 
going to help any if you have a super fast dueling rollercoaster.  What's 
the point of being on a dueling rollercoaster if it's too intense?  
Intensity is a huge factor in dueling rollercoasters. I should know. My 
local themepark has a dueling rollercoaster and even though I've never been 
on it while they were running both stations I have seen it in action, and 
just looking at it was more intense than being ON most rides.  Second, 
these things take practice. If you don't get it the first time just keep 
trying. Do you think I got an 8.83 on my first dueling rollercoaster?  No!  
And neither will you.  Half of my first dueling rollercoasters didn't even 
make it back to the station.  Third, if you haven't read it yet, dueling 
coasters need long stations if you want them to have more than one train.  

4. COASTER EXAMPLE ---> C011
------------------

NOTE: Adapted from AlaxaFox's and CGorman's Rollercoaster builder 
walkthrough (used with permission/stated the source so I am not violating 
the license agreement).

Cooaster type: Virginia Reel
Coaster  name: Spun
Author       : CGorman (cgorman02@hotmail.com)

Cost: 2,435
Station Level: 6       Highest: 10            Lowest: 6
Excitement: 4.69       Intensity: 5.06        Nausea: 5.44
Max Speed: 26mph       Average Speed: 9mph    Ride Time: 0min 56secs
Ride Length: 1,036 ft  Max Pos. Vert G: 2.53  Max Neg. Vert G: 0.51
Max Lat. G: 2.10       Drops:  5              Highest Drop Ht: 16ft
 
.:Instructions:.

Station, Station, Station, Station, Station, Station, Station, Station, 
Station, Station, Station(11 in all), Climb Hill, Climb Hill, Climb Hill, 
Climb Hill(4 in all), Climb Hill Flat, Down, Down, Down, Down (4 in all), 
Flat, Small Left, Small Left, Climb Hill, Climb Hill, Climb Hill, Climb 
Hill, (4 in all), Climb Hill Flat, Down, Down, Down, Down (4 in all), Flat, 
Climb Hill, Climb Hill, Climb Hill, Climb Hill (4 in all), Climb Hill Flat, 
Small Left, Small Left, Down, Down, Down, Down, Flat, Climb Hill, Climb 
Hill, Climb Hill, Climb Hill(4 in all), Climb Hill Flat, Down, Down, Down, 
Down (4 in all), Flat, Flat, Small Left.

5. ROLLERCOASTER CRASHES
------------------------

If you are lucky you might won't have to deal with a crash. However it is 
likely that you will encounter it at least once in a scenario.

--> Tips on preventing crashes
    -> Contact park mainteinance (mechanics)
    -> On old rides decrease the inspection time to 10 minutes (especially  
       rollercoasters)

The most common crash is that of Station Brakes Failure on a Roller 
Coaster. To prevent this common malady you need to slow the
coaster before it gets to the track.  There are several ways to do this:
    
     - Have a lift hill right before you go back into the station, this is
       a separate system from the brakes and won't fail in the same  
       explosive way (having other brakes, i.e. track brakes, does not work 
       because all brakes tend to fail at the same time
     - Use up all the speed in the ride.  This entails a lot of good ride
       design as you have to get its speed down before it enters the  
       station yet still avoid stalled out trains, and trains going 
       backwards. Coasters that come into the station at 5 MPH tend to not  
       crash as much as coasters coming in at 90 MPH.  Other ideas to try 
       are to have a Mechanic on permanent patrol near your rides, or you       
       could finally remove all the other trains completely. (if you do 
       that make sure that the train has the maximum amount of cars 
       allowed)

The other main way to crash a ride is through bad design.  So avoid bad
designs! (easier said than done, eh?)  Typical bad designs are when you
build a hill that is higher than your train can get up.  It will then slide
back down and hit the next train coming down the track.  The easiest way to 
fix that is to change the hill to a lift hill.  Also on your test
modes, have only one train go through the ride at a time to avoid any on
ride collisions.  (an alternative to switching to one train, is to watch to 
see if it will crash, then to quickly hit the Close button, which will
somehow magically remove the trains)

     Note: If you crash something in the "Test" mode, guests will still 
           fear the ride ("I'm not going on that, it isn't safe!").

     Note: When two vehicles are racing to each other, the faster moving 
           one is the "lucky" one to explode.  (Ake Malmgren)

| Recovering from crashes |

To recover from a crash you must simply to demolish the ride and build a 
new ride. But that isn't always possible. You can trick the computer and 
your guests by right clicking on the ride and making the curve again and 
the guests will think that the ride is brand new. 

--> Possible crashes
    -> If a ride is going to water your guests will drown
    -> If the ride is not complete the coaster will crash

6. HINTS AND TIPS ON BUILDING COASTERS
--------------------------------------

Well, here are some hints and tips on building the best coaster:

o Never let the nausea factor be above 7 (my advice)
o Make shure you avoid sharp curves
o Always plan your design before starting to build
o give your guests a choice: there are many coasters types available
o maximum speed should never be lover than 25 miles and higher than 40
o avoid making long lines for coasters, here are some tips on avoiding 
  that:
  - make short lines (about 10 blocks)
  - always hire entertainers to entertain your guests
  - make good themery around lines; themery keep guests buisy 
o when possible, always include an on-ride photo section
o never be low on your money; you must accept the fact, that rollercoasters  
  are expensive machines, some of them will cost even more than 15,000$, 
  depends on the ride lenght and the complexity (a 4D coaster)
o use your space; there is much space for you to build a coaster so don't 
  save it
o drops into tunnels are always special, so make shure to make adleast one
o to build a rollercoaster with big raitings, make it big with lots of 
  drops
o if you build two or more rollercoasters beside other, that will increase 
  your excitement raiting
o it is must cheaper to build over land than over water (but water adds 
  more excitement to your rides)
o the way you paint your cars and coaster will efect the popularity
o if the speed gets to bigger, make shure you add a breake section
o try to use the RCT coaster designer to learn how to build coasters
o if you want to save time, but have enough money build already themed
  coasters
o before building coasters always start with gentle rides and when you get 
  enough money, then build a coaster
o always look at ride characteristics
o never overcharge coasters or photos (coaster price 1-15$, photo price 1-
  4$)

FOR MORE TIPS check AlaxaFox's and CGorman's RCT Coaster Designer 
walkthrough at www.gamefaqs.com


7. FINAL NOTES
--------------

Well this is the end of the walkthrough for coaster designing. 

                    III. DESIGNING A 4D ROLLERCOASTER             ---> D009
                   ===================================

1. GETTING STARTED
------------------

The 4D coaster is (adleast in my oppinion) the best rollercoaster in RCT2. 
But it has some flaws like it is also the most expensive one and the 
hardest one to build. So tap in my walkthrough and see how to build it.

2. ROTATIONS
------------

Key rotations are the ones that make use problems. So let's see what these 
degrees mean:

 ======================================================================
| Degree |                            Action                           |
 ======================================================================
| 90     | Trains face straight down (only when track is horizontal)   |
|----------------------------------------------------------------------|
| 0      | Trains face forwards or backwards                           |
|----------------------------------------------------------------------|
| 180    | Trains face backward or forward                             |
|----------------------------------------------------------------------|
| 360    | Trains do a complete turn and return to the last used       |
|        | degree.                                                     |
|----------------------------------------------------------------------|
| 495    | Trains do a complete turn and move 90 degrees past last     |
|        | degree.                                                     |
 ======================================================================
 
3. INCORPORATING THE ROTATIONS
------------------------------

Well I can tell you this for start; The 4D coaster is probably one of the 
most strange coasters available. You will soon see why.

The key rotations are most commonly used so we'll just ignore the others. 
As I understand this system you have to put degrees together (for example 
if you count together 90 and 45 degrees you get 135 degrees, a different 
rotation that puts coasters verticaly to the tracks). So if you know this, 
it is easy to get the rotation you want (for example if you want to set the 
trains from 180 degrees to 45 you have to set it to 225 degrees).

The higher that is the rotation, the higher is the trains movement. For 
example if the train is at 135 degrees and you want it to face backwards 
you won't move it to 180 degrees but you will have to make the next 
rotation 45 degrees because you are adding 45 degrees to 135 and not 
changing it not 180 degrees). As much as it seems complicated it isn't so. 
Read it five times to understand it.

4. HINTS AND TIPS ON BUILDING A 4D COASTER
------------------------------------------

o always predict your ride before starting to build it; it will save you a 
  lot of complications further on
o tip: make the track piece before the brakes rotate 495 degrees; your 
  guests will do a full circle and then rotate to 0 degrees
o before you start to build a 4D coaster make shure you have adleast 
  10,000+$ of money
o study the rotations good before starting to build a 4D coaster

5. FINAL NOTES
--------------

Well, I hope you understand the purpose of the 4D coaster. But if you still 
don't, e-mail me.
  
                           IV. PRICE WALKTROUGH
                          ======================

1. GETTING STARTED
------------------

Prices are very important in your park. Money gives you a chance to 
progress but if you charge too much, guests won't go on your rides on the 
other hand if you charge less there won't be no profit. You always have to 
pick the middle way.

2. RECOMMENDED PRICES
---------------------

In this section I will give you my recommendations on prices for rides.

2.1 Prices for transportation rides
-----------------------------------

o transportation rides will be visited but never overcharge them
o the price should never be lover than 0.5$ and higher than 5$
o tip: my personal tip is to not charge for these rides (if these rides are 
  a mean of transportation to rides higher --etc. If you have a ride above 
  the mountains no one will walk there, right?)
o I recommend you don't build more than 2 transport rides (an exception is 
  if you have a big park and 2,500+ guests)


2.2 Prices on gentle rides
--------------------------

o personally I charge these rides from 0$-1.50$
o I charge 0$ for a ride when I nead to increase the guest happiness
o if you overcharge these rides, your customers might not go to 
  rollercoasters

2.3 Park Entrance Price
-----------------------

o if you charge other rides, charge your park from 0-10$
o always start from lower prices (when a window appears that guests think 
  that your park entrance is cheap increase the entrance fee)
o charge the park entrance 40-50$ (depends on the number of rides you 
  have) then don't charge any of your rides (if the entrance fee would be  
  35$ charge your rides from 10-20 cents)
o don't forget guest happiness (if guest happiness is zero, more guests 
  won't be arriving to your park, this means you won't earn anything on 
  admissions)

2.4 Shops and Stalls Prices
----------------------------

o well again I'll start with: personally I don't increase the prices for 
  drinks and so on (only 10-20 cents when the parks monthly income is 
  decreasing)
o tip: when it is raining make shure you increase the umbrella price at the 
  information kiosk

2.5 Thrill Rides Prices
-----------------------

o the price shouldn't be higher than 1.50$
o the recommended price is 0.40-0.80$

2.6 Water Rides Prices
----------------------

o the price here depends on the ratings (if the excitement raiting is big 
  charge from 1-2$ and if it is low charge 0.8-1$)
o the boat hire's price shouldn't be higher than 50 cents

2.7 Rollercoaster Prices
------------------------

o this depends on ratings
o if there is a big excitement raiting and the line is always full charge 
  +0.50$
o if the coaster's price was about 15,000$ start charging 1.50$ and then if 
  more and more guests are comming charge +0.50$ every month
o you shouldn't charge lover than 0.90$ and higher than 10$

3. FINAL NOTES
--------------

This walkthrough is probably at its end. Maybe I'll add more hints on 
prices but it is over.


                              V. PRICE LIST
                             ===============

As asked from the readers, here is the price list for rides, shops, stalls 
and so on.

Mark Explanation:
TR - Transportation Rides
TH - Thrill Rides
RC - Rollercoasters
GE - Gentle Rides
SS - Shops and Stalls
WA - Water Rides

 =========================================================================
|                   Ride/Shop/Stall      | Ride Type   |       Price      |
 =========================================================================
| Miniature Railroad                     |     TR      | 1,300$+          |
|----------------------------------------|-------------|------------------|
| Monorail                               |     TR      | 1,550$+          |
|----------------------------------------|-------------|------------------|
| Suspended Monorail                     |     TR      | 2,400$+          |
|----------------------------------------|-------------|------------------|
| Chairlift                              |     TR      | 1,440$+          |
|----------------------------------------|-------------|------------------|
| Cycle Railway                          |     GE      | 400$+            |
|----------------------------------------|-------------|------------------|
| Crocked House                          |     GE      | 260$             |
|----------------------------------------|-------------|------------------|
| Haunted House                          |     GE      | 340$             |
|----------------------------------------|-------------|------------------|
| Ferris Wheel                           |     GE      | 450$             |
|----------------------------------------|-------------|------------------|
| Hedge Maze                             |     GE      | 216$+            |
|----------------------------------------|-------------|------------------|
| Merry-Go-Round                         |     GE      | 460$             |
|----------------------------------------|-------------|------------------|
| Miniature Golf                         |     GE      | 740$+            |
|----------------------------------------|-------------|------------------|
| Observation Tower                      |     GE      | 592$             |
|----------------------------------------|-------------|------------------|
| Car Ride                               |     GE      | 540$+            |
|----------------------------------------|-------------|------------------|
| Cycle Monorail                         |     GE      | 540$+            |
|----------------------------------------|-------------|------------------|
| Spiral Slide                           |     GE      | 330$             |
|----------------------------------------|-------------|------------------|
| Bumber Cars                            |     GE      | 440$             |
|----------------------------------------|-------------|------------------|
| Space Rings                            |     GE      | 288$             |
|----------------------------------------|-------------|------------------|
| Circus Show                            |     GE      | 500$             |
|----------------------------------------|-------------|------------------|
| Ghost Train                            |     GE      | 570$+            |
|----------------------------------------|-------------|------------------|
| Flying Saucers                         |     GE      | 560$             |
|----------------------------------------|-------------|------------------|
| Wooden Side-Friction                   |     RC      | 1,517$+          |
|----------------------------------------|-------------|------------------|
| Virignia Reel                          |     RC      | 975$+            |
|----------------------------------------|-------------|------------------|
| Wooden Reverser                        |     RC      | 1,517$+          |
|----------------------------------------|-------------|------------------|
| Wooden                                 |     RC      | 2,800$+          |
|----------------------------------------|-------------|------------------|
| Wooden Twister                         |     RC      | 2,800$+          |
|----------------------------------------|-------------|------------------|
| Wooden Crazy Rodent                    |     RC      | 1,480$+          |
|----------------------------------------|-------------|------------------|
| Stell Wide Mouse                       |     RC      | 1,640$+          |
|----------------------------------------|-------------|------------------|
| Inverted Wild Mouse                    |     RC      | 2,000$+          |
|----------------------------------------|-------------|------------------|
| Steel Mini                             |     RC      | 1,320$+          |
|----------------------------------------|-------------|------------------|
| Mine Train                             |     RC      | 3,050$+          |
|----------------------------------------|-------------|------------------|
| Steel                                  |     RC      | 3,350$+          |
|----------------------------------------|-------------|------------------|
| Stand Up                               |     RC      | 3,750$           |
|----------------------------------------|-------------|------------------|
| Steel Corkscrew                        |     RC      | 3,900$+          |
|----------------------------------------|-------------|------------------|
| Steel Twister                          |     RC      | 4,950$           |
|----------------------------------------|-------------|------------------|
| Suspended                              |     RC      | 4,100$+          |
|----------------------------------------|-------------|------------------|
| Suspended Looping                      |     RC      | 3,750$+          |
|----------------------------------------|-------------|------------------|
| Suspended Single-Rail                  |     RC      | 1,800$+          |
|----------------------------------------|-------------|------------------|
| Bobsled                                |     RC      | 2,700$+          |
|----------------------------------------|-------------|------------------|
| Heartline Twister                      |     RC      | 3,030$+          |
|----------------------------------------|-------------|------------------|
| Flying                                 |     RC      | 4,000$+          |
|----------------------------------------|-------------|------------------|
| Reverse Whoa-Belly                     |     RC      | 6,750$+          |
|----------------------------------------|-------------|------------------|
| Vertical                               |     RC      | 3,780$+          |
|----------------------------------------|-------------|------------------|
| Air Powered Verical                    |     RC      | 6,750$+          |
|----------------------------------------|-------------|------------------|
| Scrambled Eggs                         |     TH      | 360$             |
|----------------------------------------|-------------|------------------|
| Whoa Belly                             |     TH      | 800$             |
|----------------------------------------|-------------|------------------|
| Swinging Ship                          |     TH      | 387$             |
|----------------------------------------|-------------|------------------|
| Go Karts                               |     TH      | 920$+            |
|----------------------------------------|-------------|------------------|
| Swinging Inverted Ship                 |     TH      | 424$             |
|----------------------------------------|-------------|------------------|
| Motion Simulator                       |     TH      | 440$             |
|----------------------------------------|-------------|------------------|
| 3D Cinema                              |     TH      | 560$             |
|----------------------------------------|-------------|------------------|
| Gravitron                              |     TH      | 580$             |
|----------------------------------------|-------------|------------------|
| Roto Drop                              |     TH      | 880$+            |
|----------------------------------------|-------------|------------------|
| Enterprise                             |     TH      | 800$+            |
|----------------------------------------|-------------|------------------|
| Water Slide                            |     WA      | 1,200$+          |
|----------------------------------------|-------------|------------------|
| Jet Skis                               |     WA      | 205$+            |
|----------------------------------------|-------------|------------------|
| Log Flume                              |     WA      | 1,320$+          |
|----------------------------------------|-------------|------------------|
| River Rapids                           |     WA      | 1,840$+          |
|----------------------------------------|-------------|------------------|
| River Ride                             |     WA      | 1,260$+          |
|----------------------------------------|-------------|------------------|
| Boat Hire                              |     WA      | 205$+            |
|----------------------------------------|-------------|------------------|
| Raft Ride                              |     WA      | 900$+            |
|----------------------------------------|-------------|------------------|
| Water Coaster                          |     WA      | 1,640$+          |
|----------------------------------------|-------------|------------------|
| Ice Cream Stall                        |     SS      | 250$             |
|----------------------------------------|-------------|------------------|
| Fries Stall                            |     SS      | 300$             |
|----------------------------------------|-------------|------------------|
| Pizza Stall                            |     SS      | 275$             |
|----------------------------------------|-------------|------------------|
| Hot Dog Stall                          |     SS      | 290$             |
|----------------------------------------|-------------|------------------|
| Burger Bar                             |     SS      | 300$             |
|----------------------------------------|-------------|------------------|
| Fried Chicken Stall                    |     SS      | 260$             |
|----------------------------------------|-------------|------------------|
| Exotic Sea Food Stall                  |     SS      | 325$             |
|----------------------------------------|-------------|------------------|
| Coffee Shop                            |     SS      | 250$             |
|----------------------------------------|-------------|------------------|
| Drink Shop                             |     SS      | 225$             |
|----------------------------------------|-------------|------------------|
| Lemonade Stall                         |     SS      | 210$             | 
|----------------------------------------|-------------|------------------|
| Cotton Candy Stall                     |     SS      | 250$             |
|----------------------------------------|-------------|------------------|
| Popcorn Stall                          |     SS      | 250$             |
|----------------------------------------|-------------|------------------|
| Donut Shop                             |     SS      | 262$             |
|----------------------------------------|-------------|------------------|
| Candy Apple Shop                       |     SS      | 245$             |
|----------------------------------------|-------------|------------------|
| Balloon Stall                          |     SS      | 200$             |
|----------------------------------------|-------------|------------------|
| Souvenir Stall                         |     SS      | 210$             |
|----------------------------------------|-------------|------------------|
| T-Shirt Stall                          |     SS      | 255$             |
|----------------------------------------|-------------|------------------|
| Hat Stall                              |     SS      | 250$             |
|----------------------------------------|-------------|------------------|
| Information Kiosk                      |     SS      | 250$             |
|----------------------------------------|-------------|------------------|
| Bathroom                               |     SS      | 200$             |
 =========================================================================


                               VI. QUEUES
                              ============

1. QUEUES
---------

In this section we will discuss everything about queues. The first this to 
building the ultimate queue is to know how to place the ride themselves. 
The ride should be placed at least three squares away from the nearest 
path. Then start building the queue and don't connect it with the main path 
until you are fully satisfied with it. When you have build the entrance to 
the ride, then you can start with the exit and the path leading from it. 
(Tip: don't try buidling too long paths from the exit as that causes a 
bigger amount of lost guests; keep these lines short; about 5-6 squares 
should do enough).
The queue lenght depends on the ride. For example; rollercoasters as the 
biggest rides in your park won't have small queues. The queue for a popular 
rollercoaster should be to 20 squares, while a queue for a normal coaster 
10-15 squares. If the guests wait too long in these lines they will get 
depressed; when this happens, cut the line down for 1-5 squares.

--> My advice on queues for different rides:
       ->Rollercoasters - 10 to 20 squares
       ->Exciting rides - 6 to 15 squares
       ->Gentle Rides - 5 to 9 squares
       ->Log Flume - 6 to 9 squares
       ->Boat Hire - 3 to 5 squares
       ->Transport Rides - 5 to 15 rides (depending on the transport type)

Even if your line is full, never extend it as your guests will only get 
longer on waiting. Let me place a drawing for this one.


R = Go Karts
X = Guests

 ______
|      |
|      |
|  R   |
|      |
|______|
|  X   |
|  X   |
|  X   |
|  X   |     ___________________________________
|  X   |    |
|  X   |    |  XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX      
|  X   |    |  X   _____________________________
|  X   |    |  X  |
|  X   |    |  X  |
|  X   |    |  X  |
|  X   |    |  X  |
|  X   |    |  X  |
|  X   |____|  X  |
|  XXXXXXXXXXXX   |
|_________________|

 -> For example, you won't build a line like that for Go Karts

Finaly don't just build a path in a straight line. Try to make holes 
between to place scenery; like trees, fountains and so on. This will make 
the guests happier while waiting for a ride. And finaly, place some 
entertainers too to entertain your guests while they wait for their ride.

Let's se two examples; one is a boring queue, the second is interesting.
 
       _____ ride entrance              ________    ride entrance
      |     |  |                       |   __   |SC|  |
      |  |  |  |                       |  |SC|  |SC|  |    SC = scenery
      |  |  |  |                       |  |SC|  |SC|  |
      |  |  |  |                       |  |SC|  |__|  |
      |  |_____|                       |  |SC|________|
 
    Example of a boring Queue         Example of an interesting Queue
 
| No Path At All |

There are also some exceptions when you don't even need a queue at all. If 
you have a gentle ride and you only build an entrance, guests will enter 
until the rides are all full. Only one guest can wait at the entrance. This 
move is only reasonable with some types of rides (never with a 
rollercoaster to be exact). 
--> The rides you should use for this move (but not neccessary)
    -> Space Rings
    -> Maze
    -> Car Ride
    -> Boat Hire
    -> Slide

If you build these rides on a crowded path they will always be full and 
will never need a queue. 

| Some Tips on Ride exits |

The best place to put a ride exit is on an already existed path rather then 
building a new one. You can build an exit if you have no path; but try to 
keep the path as smaller as possible (this will prevent messages like: 
guest 909 is lost). This means that you need to place the ride at least one 
square away from the path.

| Saving Space Tip | 

-> Adapted from Red Phoenix's and Dan Simpson's RCT original walkthrough

Now Incorporating all of the Queue ideas, we'll now do a little trick, that 
seems to me, to save a little space.  First build a Merry-Go-Round 1 square
away from a path.  Build the entrance on the far side away from the path, 
and build the exit right next to the path.  Now build the queue so that it 
goes immediately back to the path.  This method has several advantages, the 
first being that the Exit is always on a normal path, so you don't have to 
create new dead-end paths; second, it saves space.

2. QUEUES TIPS
--------------

-> Never build to big queues; try to keep them as small as possible (for 
   gentle rides for example; but big for rolercoasters; use the above  
   section to see exactly)
-> You can colour your queues differently (just hold your mouse on the 
   queue and a set of colours will appear)
-> Always have some entertainers near long queues
-> Place scenery like trees, fountains near paths to keep the guests happy

3. FINAL NOTES
--------------

Well, this is the end of the queues section. If you have any more tips, 
suggestions, e-mail me (see contact section) -> you will receive full 
credit.


                         VII. CUSTOM RIDES CREATION               ---> C015
                        ============================

1. BOAT HIRE ---> B010
------------

A station platform is all you need for this ride. You can build "Guide 
Rails" if you want to control where your guests go, but you don't have to. 
If guests get lost or stuck then you might consider to build guide rails. 
Also build the guide rail when you want to limit the amount of guests; note 
that the guide rails don't have to make a full circle.

2. LOG FLUME
------------

Keep this ride short with only 3 or 4 drops. 3 minutes for the time is 
plenty, any more thant that people start to get unhappy or impatient (they 
become hungry). Also you can make your Log Flume to show your other rides 
(for example: if a log flume goes through a rollercoaster, this will 
increase the guest line for the rollercoaster).

The Log Flume gets a new track piece, the 'turntable', which turns the log 
around but only if the log is going slow enough; if the log is too fast, it 
won't turn.

3. WATER SLIDE
--------------

Keep this ride as simple as possible. Pull one uphill chain and then just 
move them around, use the complete circle tracks to keep them from flying 
off the track. 

Waterboats go faster when there are people inside of them. A problem comes 
here. When a full boat is is followed by an empty one can result a boat 
pile up. Increassing the minimum waiting time can help resolve this 
problem.

--> Some tips on Water Slides
    -> Waterslides will always crash if you make a step drop underground 
       using uncovered track
    -> A Tip from Ake Malgren (originaly posted in Rollercoaster Tycoon 
       original walkthrough by Dan Simpson and Red Phoenix): Because the 
       dinghies runs on water, unlike the coasters that runs on wheel, they 
       have more friction against the track and loose speed faster so water 
       slides are more difficult to design
    -> When a water ride breaks down, all lift hills stop. That will cause 
       the boats to pile up in the lift hills and probably run into each 
       other and make jams later in the track. Because of that, it is no 
       good idea to have more than one lift hill.
 
4. TRANSPORT RIDES
------------------

A monorail doesn't need a complete loop and the chairlift automatically 
makes a loop. 

| A tip on building a railroad |

In Rollercoaster Tycoon you can build a railroad or a transport ride from 
one corner of the park to another. (this is shown with a picture down 
bellow).

--> How to build it
    -> First you must build stations
    -> Then build a desired track to anywhere in the park
    -> Build entrances and exits

Here is a picture to show you.

+++ - curve
--- - track
xxx - station
E   - exit
EN  - entrance
www - could be build but isn't neccessary (track)

    E   EN
  +xxxxxxxxxx------------------------------------------+
  w                                                    |
  w                                                    |
  w                                                    |
  w                                                    |
  w                                                    |
  w                                                    |
  w                                                    |
  w                                                    |
  w                                                    |
  w                   +--------------------------------+
  w                   |
  w                   |
  w                   |           E  EN
  w                   +--------xxxxxxxxx---------------+
  w                                                    |
  w                                                    |
  w                                                    |
  w                                                    |
  +-----------------------xxxxxxxxx--------------------+
                            E EN

This is the deal. You can build a track around the park and build multiple 
station platforms to get a transport ride of somehow. This is very useful 
when your guests need to walk far away to a ride (personaly I charge this 
ride 0$ but when I get low on funds I charge 0.10$ or close it after I get 
more funds). The track doesn't need to be in a complete circuit (marked 
with 'w' in the picture) but can be just closed as the train will just go 
back to its original first starting station.

5. TOWERS
---------

Towers are very useful for your guests to view the whole park. My personal 
hint is to build them as higher you can; this will increase guest 
happiness.

6. GO KARTS
-----------

I don't know why but to me it seems that the guests like go karts the best. 
For example; once I've build a big go kart track and the lines were always 
full even when I increased the price to 5$.

Tip from RCT walkthrough by Dan Simpson and Red Phoenix:
-> Once I've build a small Go Kart with only two stations platforms and a 
   small track and increased the laps to twenty; I got an excitement 
   raiting of 5.

--> These tips all copied from RCT walkthrough by Dan Simpson and Red 
    Phoenix

-> Tip by: Dan Mullin
As with roller coasters it appears that Go-Karts really like to have
intertwined and paralleled tracks at the same or similar levels, i.e.,
a driver going one way on a section of track can see a driver going
another way on a different section.  This seems to boost excitement
quite a bit.

As you know, when run in race mode the winner always gets to take a
victory lap.  Therefore, a nice balance to achieve in the number of
laps is completion of the victory lap at about the same time the last
place car actually finishes.  Otherwise, if you simply cut down the
number of laps you are not speeding things up and you are reducing the
excitement level.

-> Tip by: Ake Malmgrem          
To get extreme excitement ratings on this ride, build it 
around/through/under/over many rides, preferrably at exciting points,
like through loops. It is easy to do because of the tight turns on
this track.

7. HEDGE MAZE
-------------

There's no advice here. Tipicaly I build pre-made mazes as they are build 
good.

--> Here is a tip (by Dan Simpson & Red Phoenix/Authors of RCT walkthrough)
One of the best ways to build a Maze is to build the Ultra Small Hedge 
maze.  Have only 2 squares of maze, with only one
straight path. Place both the entrance and exit on a path (i.e. no queues), 
and you have a very quick loading/unloading ride!  They get out and go 
right back in! Best of all, the whole ride + stations takes up only 4 
squares, and can be placed almost anywhere.

8. CHAIR LIFT ---> C012
-------------

Building more than seven stations is unnecessary since the chair lift can 
only have twelve cars. (personally this ride is boring to me)

--> Tip
    -> Increase the ride speed to 9 mile per hour (more excitement)

9. MONORAIL/RAILROAD
--------------------

A monorail and railroad can be useful for a transport if the guests have to 
go far to a ride. Here is a picture to show you how to build it.

(note that this section was mentioned above; stated here again)

In Rollercoaster Tycoon you can build a railroad or a transport ride from 
one corner of the park to another. (this is shown with a picture down 
bellow).

--> How to build it
    -> First you must build stations
    -> Then build a desired track to anywhere in the park
    -> Build entrances and exits

+++ - curve
--- - track
xxx - station
E   - exit
EN  - entrance
www - could be build but isn't neccessary (track)

    E   EN
  +xxxxxxxxxx------------------------------------------+
  w                                                    |
  w                                                    |
  w                                                    |
  w                                                    |
  w                                                    |
  w                                                    |
  w                                                    |
  w                                                    |
  w                                                    |
  w                   +--------------------------------+
  w                   |
  w                   |
  w                   |           E  EN
  w                   +--------xxxxxxxxx---------------+
  w                                                    |
  w                                                    |
  w                                                    |
  w                                                    |
  +-----------------------xxxxxxxxx--------------------+
                            E EN

This is the deal. You can build a track around the park and build multiple 
station platforms to get a transport ride of somehow. This is very useful 
when your guests need to walk far away to a ride (personaly I charge this 
ride 0$ but when I get low on funds I charge 0.10$ or close it after I get 
more funds). The track doesn't need to be in a complete circuit (marked 
with 'w' in the picture) but can be just closed as the train will just go 
back to its original first starting station.

10. FINAL NOTES
---------------

This concludes the custom rides section. If you want to add anything send 
me e-mail (you will be noted) --> check the contact section for more 
information on contacting.

                    VIII. ADVANCED COASTER BUILDING ---> A003
                   =================================

In this section we will see some different rollercoaster building.

1. ELEVATED ROLLERCOASTER ---> E006
-------------------------

Ever wanted to build a rollercoaster high in the air? It isn't so hard to 
accomplish. Simply raise one square of terrain to the level that you want 
and build the first station on that and just keep building on.

--> Tip
    -> This is useful when a note appears; you can't build higher; just 
       raise the terrain and you can build higher

2. TRANSPORT ROLLERCOASTER
--------------------------

You may eventually want to use a Rollercoaster as a train to shuttle people
from one area to another.  Bear in mind that you can't use the powered
launch mode with 2 stations, therefore you have to build a lot of "Booster"
tracks to keep it going. Also if you make a straight track it will be
very boring.  You will want to add some excitement to it via a Loop or
something similar.

--> Tip
    -> You don't actually have to have the guests go through the loop, as
       long as it exists on the track somewhere, it will increase the
       excitement.

3. SINGLE DUELING ROLLERCOASTER
-------------------------------

-> Note: This one copied from Dam Simpson's and Red Phoenix's Rollercoaster 
         Tycoon walkthrough

This isn't so hard to produce.  Simply build one coaster as normal, except
that when you get to finish the ride, move the track 1 square left or right
and make a new station that would be identical in length to the first one.
Now build a second coaster.  Try to keep it the same size as the first
section. To finish the ride off, have the track go back into the first
station.  Now you'll probably want to get half the Trains to each station,
so push the "Test Ride" button until half the trains have left, then click
the Red "Close Ride" button once.  To get the 2 stations to synchronize,
click the "Synchronize with Adjacent Station" buttons (you have to do this
for each station!)  Now you just need to place 2 entrances, 2 exits, and
you're done!

--> Tip  
    -> Do not simply link 2 separate coasters together to make one, that
       doesn't work!

--> answer from alt.games.rctycoon, Michael Kerr

4. UNDERGROUND ROLLERCOASTER
----------------------------

If you've played the Katie's World Scenario in the original RCT, you know 
that it is possible to have an underground rollercoaster. How to do that? 
It is quite simple. Just simply cut some land down to the level that you 
want to build the rollercoaster. Then build one station platform above 
ground in the hole, with the next station platform going underground. Then 
remove the first station platform and raise the land back to where it was.  
You are now free to build that underground coaster.

--> Note
    -> The underground coaster costs much more to build than a normal 
       rollercoaster

5. FINAL NOTES
--------------

This concludes the advanced coaster building section. If you have anything 
more to add, e-mail me (you'll receive full credit of course) --> see 
contact section for more details.


                            IX. FINAL NOTES
                           =================

Well, the advanced techniques section now totaly depends on your ideas from 
now on. I'm out of them. Everything you want to add, change or ask e-mail 
me (see contact section) and I will post it with full credit to you.

---------------------------------------------------------------------------
                                 A D D O N                        ---> A004
===========================================================================


                            ROLLERCOASTER HISTORY
                           -----------------------

NOTE: This section is copied from the Rollercoaster Tycoon 2 Manual.

1. INTRO
--------

It's difficult to trace the origins of the thrill ride - for all we know, 
Stonehenge is just the ruined supports for an early roller coaster. But we 
do know one thing: that mind-clearing adrenaline buzz you only get from 
being scared out of your wits is a timeless human endeavor.

2. THE ICE AGE
--------------

Most coaster historians consider Russian ice slides the forerunners of 
rollercoasters. These large wooden structures, up to 70-feet tall, were 
popular throughout Russia in the 16th and 17th centuries. Riders would use 
a wooden sled or block of ice to slide at up to 50 miles-per-hour (mph) 
down giant ice-covered wooden hills and crash-land into a sand pile at the 
bottom. Somewhere along the line, a French businessman brought the ice 
slide idea back to France, perhaps forgetting that Russian-like winters 
might be a pre-requisite for their success. Undeterred, he or someone else 
developed an all-season solution by waxing the sled runners. Eventually, 
someone swapped wheels for runners, and more ambitious and thrilling tracks
were created. In 1817 someone attached the carts to the tracks and dubbed 
the ride the Russian Mountains of Belleville. It had two tracks that ran 
next to each other, so riders could race (and onlookers could bet on the 
outcome).

3. RUNAWAY TRAIN
----------------

The ultimate American thrill ride - past or present - may well have been 
the Mauch Chunk Switchback Gravity Railroad, in Mauch Chunk, Penn. (now 
called Jim Thorpe, Penn.). It was the second railroad ever built (1827) in 
the United States, and was originally used to haul coal from mountaintop 
mines down to the Lehigh River. The track was built so that miners could 
load mine cars with coal, shove them over the hillside, and let gravity do 
the rest. Mules, whose job was to pull the cars back up the hill, and a 
brave, solitary brakeman were apparently the first participants in this 
nine-mile, hair-raising tear down the mountain. Thrill-seekers soon took 
notice, and the track was con-verted to a thrill ride in the afternoons. 
Eventually, the mules were replaced by a steam engine that hauled the empty 
cars up a longer, more gradual track. People would pay $1 to ride up the 
gradual incline, then the steam engine was removed, and the cars were 
pushed back down the hill, with speeds apparently reaching nearly 100 mph. 
Now that's a roller coaster! In 1872, a new tunnel was constructed, which 
made the track obsolete for coal-hauling. Eventually a restaurant and hotel 
were built at the top, and the ride attracted more than 35,000 passengers a 
year. It continued to operate, with an amazing safety record, until it was 
closed in 1933.

4. UPSIDE DOWN SIDE
-------------------

Way back in 1846, an Englishman apparently sold a loop-the-loop coaster 
ride to the French. This Paris attraction, called the Centrifuge Railway 
(Chemin du Centrifuge), featured a 43-foot high hill leading into a 13-foot 
wide loop. The rider would sit in a wheeled cart, pray to the physics gods, 
and hang on as the car whipped down the hill and through the loop with only 
centrifugal force keeping the cart and rider on course. Nearly 50 years 
later, in 1895, Lina Beecher revived the idea with the Flip-Flap Railway, a 
25-foot circular loop at Coney Island. The circular design was very 
unforgiving in the g-force department, and whiplash complaints were no 
doubt part of the reason why it only lasted a few seasons. In 1901 a man 
named Edward Prescott built a new looping coaster, also at Coney Island. 
This ride, called Loop The Loop, was oval-shaped to reduce g forces. Its 
low seating-capacity, perhaps, was why it only lasted six years.

5. GETTING REAL
---------------

The first 'roller coaster tycoon' was probably La Marcus Thompson, the man
who created the Gravity Pleasure Switchback Railway, which opened at Coney
Island in 1884. His ride was a 650-foot long wooden structure shaped like 
the Russian ice slides. Riders would climb a platform, board cars and be 
pushed down a hill and over a few bumps. At the other end, workers would 
hoist the car to the top of a second station, riders would board again and 
coast back in the other direction. The early ride focused more on 
sightseeing than excite-ment, so the bench-like coaster cars faced sideways 
and the ride traveled at a mere 6 mph. But people loved it: Thompson 
charged just a nickel a ride, and made more than $600 a week. Thompson's 
success was an inspiration. In late 1884, a man named Charles Alcoke 
created a U-shape version of the Switchback ride that did not require 
riders to unload and reload mid-way. In 1885 Phillip Hinkle added a cable
hoisting mechanism. Soon, track-mounted brakes were developed, track 
designs improved, and the rides began to look and act like modern-day 
roller coasters. In 1912, coaster designer John Miller, who got his start 
as LaMarcus Thompson's chief engineer, patented a design for the under-
friction roller coaster. This revolutionary safety advancement made steeper 
drops and faster speeds possible by holding the cars to the tracks and 
reducing drag. Miller, a complete coaster tycoon, held over 100 patents on 
roller coaster devices, and designed more than 100 roller coasters. 
Miller's safety advances apparently inspired inventors to push design 
limits even further. Take the infamous Cyclone of Crystal Beach, Ontario, 
Canada. This ride, designed by Harry Traver in 1927, topped out in the 
intensity department - often leaving riders with broken ribs or snapped 
collar bones. (An on-staff nurse was always present.) It failed to profit 
and was eventually shut down, apparently because more people came to watch 
others ride it rather than 'enjoy' the ride themselves. The Cyclone was not 
the only roller coaster from this era that didn't last. The Great 
Depression and World War II saw the decay and destruction of more than
1,500 roller coasters in the United States, and at least that many 
overseas.

6. BACK ON THE TRACK
--------------------

The amusement park industry was given a shot in the arm in 1955 with the
opening of the first successful theme park: Disneyland. Disney's 
contribution to coaster history was Matterhorn Mountain, the first tubular 
steel coaster. Steel construction allowed for much faster and more 
thrilling rides, including the Corkscrew at Knott's Berry Farm (Buena Park, 
Calif.), in 1975, and Magic Mountain California's Great Revolution, built 
in 1976. Both rides revived the centuries-old novelty of going upside down 
(this time with proper safety restraints). These led to rides with double 
loops, triple loops, and combinations of corkscrews, loops and other 
elements - the race was on! Since then we've seen inverted coasters (cars 
travel beneath the tracks), linear induction motor coasters (power-
launched), 'giga-coasters,' (over 300 feet tall), multi-dimensional 
coasters (free-spinning cars), vertical coasters, air-powered coasters, and 
more. No one knows what the future will bring, but it's safe to predict 
that - whatever it is - it will be faster, taller, longer, scarier, and, 
best of all, more fun.


                       THE MOST FAMOUS ROLLERCOASTERS
                      --------------------------------

NOTE: This section is copied from the Rollercoaster Tycoon 2 Manual.

1. ROLLERCOASTER DEJA VU
------------------------

.:RCT2 Coaster Type:.
Inverted Vertical Shuttle

.:Specs:. 
196 feet tall; 1,203 feet long; 65 mph max

.:Special Features:. 
Riders dangle face-down up the first tower, then drop 178 feet straight 
down, through a 102-foot vertical loop, 110-foot butterfly and up the 
second 178-foot tower. Then they ride it again - backwards!

.:Location:. 
Six Flags Magic Mountain, Los Angeles; Six Flags Over Georgia - Atlanta; 
Six Flags Great America - Chicago

2. ROLLERCOASTER MEDUSA
-----------------------

.:RCT2 Coaster Type:. 
Floorless

.:Stats:. 
142 feet tall; 3,985 feet long; 61 mph max speed

.:Special Features:.
Riders sit on open-air pedestal-like seats - with legs dangling - through 7 
inversions, including 114-foot vertical loop, 96-foot dive loop, heartline 
cambelback (zero-gravity roll), cobra roll, and two interlock-ing 
corckscrews

.:Locations:.
Six Flags Great Adventure - New Jersey
Six Flags Marine World - San Francisco

3. ROLLERCOASTER CHANG
----------------------

.:RCT2 Coaster Type:. 
Stand-up Twister Coaster

Coaster Specs: 
154 feet high; 4,155 feet long; 63 mph max

Special Features: 
World's longest, fastest, tallest stand-up coaster contains world's biggest 
vertical loop (121.6 feet), plus 104-foot dive loop, 72-foot inclined loop, 
and 2 corkscrews.

.:Location:. 
Six Flags Kentucky Kingdom - Louisville

4. ROLLERCOASTER V2 - VERTICAL VELOCITY
---------------------------------------

.:RCT2 Coaster Type:.
Inverted Impulse Coaster

.:Specs:.
Twin 185-foot towers; 630 feet long; 70 mph max

.:Special Features:.
Electromagnetic propulsion system launches train 70 mph in less than 4 
seconds - straight up and straight back down two vertical towers. First 
tower fea-tures spiraling corkscrew near top.

.:Location:.
Six Flags Marine World - San Francisco

5. ROLLERCOASTER X
------------------

.:RCT2 Coaster Type:.
Multi-Dimensional Coaster

.:Coaster Specs:.
200 feet tall; 3,610 feet long; 76 mph max

.:Special Features:.
Unique design allows vehicles to spin independently 360-degrees head-over 
heels on a separate axis - first drop is 200 feet and 89 degrees.

.:Location:.
Six Flags Magic Mountain - Los Angeles

6. ROLLERCOASTER TITAN
----------------------

.:RCT2 Coaster Type:.
Hyper-Twister Coaster

.:Stats:.
255-foot initial drop; 5,312 feet long; 85 mph max speed

.:Special Features:.
Three-and-a-half minute ride through spirals, camelback hill, carousel 
curve, 120-foot dark tunnel, and more - long and FAST!

.:Location:.
Six Flags Over Texas - Dallas

7. ROLLERCOASTER TEXAS GIANT
----------------------------

.:RCT2 Coaster Type:.
Wooden

.:Stats:.
143 feet high; 4,920 feet long; 62 mph max

.:Special Features:.
One of the tallest and fastest wooden coasters in world. Initial drop of 
137 feet at 53-degree angle is followed by banked curves and 21 drops.

.:Location:.
Six Flags Over Texas - Dallas


                        ROLLERCOASTER TYCOON 2 HINTS
                       ------------------------------


1. ROLLERCOASTER TYCOON 2 PERSONAL HINTS
----------------------------------------

NOTE: Some hints are from my own knowledge while others are copied from 
sources listed down below in the credits section.

Increase guest happiness
------------------------
 
Enter Melanie Warn as a guest name. You can rename the guest to another 
name and repeat this on another guest as needed. Keep doing this to also 
increase your park's rating.  
 
Multiple names 
--------------

You can have more than one person with the same name (which works well when 
using the cheats) by changing the capitalization of various letters. For 
example Chris Sawyer can be used on another person by making all letters 
lower or upper case (chris sawyer and CHRIS SAWYER).  
 
Guests never leave
------------------
 
Put a "No Entry" sign by the entrance, facing away from the entrance. 
Guests can still come in, but will not leave. Note: This may cause your 
park rating to decrease, because many guests will be "lost" and want to go 
home. 
 
Extra building space
--------------------
 
Build a ride or attraction such as a maze. You can now build on top of that 
with smaller rides (for example, bumper cars).


2. ROLLERCOASTER TYCOON 2 MANUAL HINTS
--------------------------------------  

TIP 1
-----

It's a good idea to save your game before you spend a bunch of money 
creating a new custom ride or an ambitious landscaping project. Saving your
park at the beginning of each year is also helpful.

TIP 2
-----

You don't have to just sit and watch the tutorials. While a tutorial is 
running, you can click on any mouse button or press any key to take over 
control.The only caveat is that you can't give control back to the tutorial
once you interrupt it. To restart the tutorial you must go back to the Main
Menu and run it again.

TIP 3
-----

When it rains, all of your guests will want umbrellas, and the only place 
they can get them is at your Information Kiosks and Souvenir Stands. Make
sure you're not under-charging for them.

TIP 4
-----

Keep an eye on your guests' thoughts. If lots of them are thinking about 
what a great value your park is, maybe you should raise the admission 
price.

TIP 5
-----

While playing the game, you are always charged for altering land and water 
squares.

TIP 6
-----

You can only fill an area with water from the ground up. If you want
water at or below ground level, you must lower the land first. 

TIP 7
-----

There is a special land-scape brush available in the Scenario Editor. When
you decrease the size of the brush below one-grid square, your brush 
becomes a 5-by-5 grid with a highlighted square at its center. This brush 
lets you create evenly sloped land formations that raise or lower from the 
center when you click and drag the mouse up or down.

TIP 8
-----

You can click the right mouse button to remove scenery or paths while using 
any of the construction tools.

TIP 9
-----

Many guests prefer to sit when they eat. Provide a good supply of benches
conveniently located near any collection of food stalls.

TIP 10
------

Scenery and theme items placed near the track can add to the excitement of
a ride, especially when you create the illusion of an impending 
collision.Tracks that cross over or under other parts of your park
- footpaths, terrain, other rides and such - are also more exciting.

TIP 11
------

Keep an eye on stacked items. When using the Shift command in stacking land 
objects, rotate the map frequently and look at your work from all angles. 
Sometimes you may be placing a piece in the wrong spot.

TIP 12
------

Provide transport rides from point to point (every point near a ride) 
around the park. This will lighten the traffic load on your path system and 
give tired guests an alternative to walking.

TIP 13
------

Keep the distance between attractions short, so that no guest has the 
opportunity to become bored or overly tired while walking from one
attraction to another. When a long walk is inevitable, provide benches
along the way, especially at the top of hills.

TIP 14
------

Elevated rides allow your guests to see other rides and areas of the park,
which can spark interest in visiting them.

TIP 15
------

Covered rides are more popular when it's raining.

TIP 16
------

Riding less intense rides near a coaster can often help guests get up the
nerve to ride the more extreme attractions. Consider surrounding a roller 
coaster with less intense rides.

TIP 17
------

Start small. Time ticks by at an easy pace in RollerCoaster Tycoon 2.
Don't spend too much cash on a big, fancy ride before you know your park 
can draw a crowd.

TIP 18
------

You can quickly select any track segment by right-clicking on it. A ride 
must be closed before you can work on it.

TIP 19
------

The Save button on some rides will allow you to save the track design
plus any additional theme objects or scenery around the ride. Click on the
objects around the ride that you want saved.You must test a ride and 
generate statistics before you can save it.

TIP 20
------

When vandalism does occur, the best course of action is simply to replace
the damaged elements of the park. The longer you leave vandalized objects
around, the more it will upset your guests.

TIP 21
------

If you are going to assign paths to your workers (and you should!), be sure
you don't leave any areas completely unpatrolled. It's amazing how 
disgusting a path can get if no handy-man ever bothers to sweep it.

TIP 22
------

The Grab button is the fastest way to get a handy-man to the scene of a
mess, but it is not helpful for getting a mechanic to fix a broken ride. 
When you pick up and move a mechanic, you cancel his current assignment. To
make your mechanics more efficient, assign organized patrols to them. Keep 
in mind, however, that a mechanic will not leave an assigned patrol area to 
fix a broken ride.

TIP 23
------

Provide something for everyone. Yes, roller coasters are the focus of the
park, but not everyone enjoys riding them. Even those who do want to
ride something else now and again. Maintain a balance of rides running the
gamut from mild to intense, and you will maximize the number of people
you satisfy.

TIP 24
------

One of the benefits of the Information Kiosk is that it provides maps of 
the park to your guests (at a price you control). Having a map handy 
significantly reduces a guest's chances of getting lost.

TIP 25
------

Don't let guests stay lost - a visitor who wanders away from the main 
attractions is not having fun. Maps of the park can prevent this, and a
sharp-eyed park manager (you) can spot and retrieve lost guests.

TIP 26
------

It can pay to monitor the weather and make adjust-ments to what you are 
selling, like raising prices or building a coffee stand when the 
temperature dips, or erecting more drink stands if the climate is hot.

TIP 27
------

Marketing entices more guests to visit your park, but be careful. If you 
lure them in with a campaign, make sure you meet your end if the deal. For 
instance, if people come to the park because you run a 'Half off the 
admission price' campaign and you don't have any admission price, they
may feel cheated!

TIP 28
------

Novelty is king. A ride that is newly built and opened attracts more guests 
than one that has been running and available for a couple of years. Old 
rides just don't excite your guests as much as something fresh.

TIP 29
------

Use height markers on track supports to ensure that loops and hills are
successively lower, so that your coaster trains have enough speed to make 
it over the bumps and around the track.

TIP 30
------

When choosing scenario parameters, you can make things more interesting by
tying together the various elements. For example, you could design a
'desert' scenario that has a hot and dry climate, and set it so that very 
thirsty guests enter the park with a lot of money. You could then set it so 
that players must research drink stands and water rides before they are 
available. 

                     ROLLERCOASTER TYCOON 2 EASTER EGGS
                    ------------------------------------

Easter Egg 1: Trainers
----------------------

Trainers are specialy designed tools to help you in your game. They give 
you (for example) infinite money, all rides and so on. As much as trainers 
are useful, they can freeze your game. If you need one, go to this website:
www.xcheater.com.

Easter Egg 2: Negative money
----------------------------

As good as RCT2 is, it does have its share of great glitches. One of them 
gives you free money! To do it, you will need to have the Mechanical Style 
scenery available. Once it is, make a 4x4 platform of metal blocks. Then, 
stack it so it is 4x4 high. Then, build a Gentle or Thrill ride. You may 
notice it will cost you negative money to build. Well, this negative money 
goes directly into your COH, which means you make money. The more expensive 
the ride is, more money you make.

Easter Egg 3: Ultra-Extreme Excitement
--------------------------------------

The more excitement a ride has, the more popular it will be. So, naturally, 
any tactics to get a ride exciting is well invited, right? Well, if it is, 
you'll be glad to know there is a simple way to get the Inverted Impulse 
Roller Coaster ultra-extreme in the excitement department! (650.00 to be 
exact!) Here's how you do it:
 
1. After building the station platform, build the first vertical incline 
about 170 ft. tall. After that, drop it back down.
 
2. Go back to the station platform, and begin to build the other way. 
However, make the first vertical incline 175 ft. tall.
 
3. Now, add a second vertical incline on each side to its maximum height.
 
4. If done correctly, the coaster should have a 'M' shape. Set the launch
speed to 74 MPH, and make the number of circuits 7. Test the ride.
 
5. When the results come in, the excitement should be 650.00! (Or higher!)
 
6. Open the ride!

Easter Egg 4: The Money cheat
-----------------------------

-- This cheat adapted from http://www.rcteden.com/cheats.html

The Money Cheat Step 1
**********************

Select the Base Block (circled) from the Scenery Menu. Start to construct a 
stack of base blocks.
  
The Money Cheat Step 2 
**********************
 
Build the stack as shown... 5 blocks wide, by 5 blocks long, by 10 blocks 
high.
  
The Money Cheat Step 3 
********************** 

Build a ride underneath, it can be any ride, but the cheaper ones are 
better...The Enterprise works well for me (Twist shown). 
You will see that the cost to build the ride will be something like -5000 
instead of +650 etc
  
The Money Cheat Step 4 
**********************

At this stage, you can either go back to step 1 and reconstruct the stack 
to gain more money, or you can simply delete the ride and scenery. You will 
most definitely end up with more money than when you started!  


                        ROLLERCOASTER TYCOON 2 CHEATS             ---> C013
                       -------------------------------

Name a guest to one of the names listed below for the desired effect: 

Brayshaw           - Waving guests
Tony Day           - Hungry guest
John Wardley       - "Wow!" thinking
John Mace          - Guest pays double entrance fee
Damon Hill         - Faster Go-Karts
Michael Schumacher - Even faster Go-Karts
Mr Bean            - Slower Go-Karts 

---> Next cheats/easters are from David Ellis

Andy Hine          - thinks 'Nice ride but not as good as the Phoenix'
Elissa White       - loves coasters designed by Intamin (such as the Giga
                     Coaster, Impulse Coaster, etc) - thinks 'brilliant     
                     ...it's an Intamin Ride'
David Ellis        - thinks 'and here we are on the...' followed by the  
                     name of the coaster. (Note - this is actually me...I 
                     provided some of the sounds for RCT2 and you will find  
                     me listed in the credits to the game).

There is a 4th name, but I do not know what this is yet. Chris Sawyer 
is keeping it a secret, unless the person agrees to have their name go 
public.

The original RCT easter egg names will still work in RCT2:

Katie Brayshaw     - Waves to guests
John Wardley       - thinks "Wow!"
Damon Hill         - Drives faster on Go-Karts
Michael Schumacher - Also drives faster on Go-Karts
Mr Bean            - Drives slower on Go-Karts
Simon Foster       - Paints pictures of rides
Chris Sawyer       - Takes photos of rides

---> End of user submission


                     ROLLERCOASTER TYCOON 2 WEBPAGES
                    ---------------------------------

| www.rollercoastertycoon2.com |
   The official Rollercoaster Tycoon 2 web page!
       -Here you will find: patches, updates, news

| http://rct.ogresnet.com |
    In my personal oppinion one of the best RCT sites available!
       -Here you will find: patches, updates, news, walkthroughs ...

| www.rct-2.com |
     All the downloads for RCT2!
        -All available downloads for RCT2!

More webpages comming soon, if you would like something to add, e-mail me, 
see contact section for more information.


                  OTHER ROLLERCOASTER TYCOON 2 WALKTHROUGHS
                 -------------------------------------------

1. ROLLERCOASTER TYCOON ORIGINAL WALKTHROUGHS
---------------------------------------------

| AlaxaFox and CGorman |
   -Coaster Designing walkthrough + hints & tips (www.gamefaqs.com)

| Shark404 |
   -Rides FAQ + hints & tips (www.gamefaqs.com)

| Shark404 |
   -Pricing guide (much more detailed) (www.gamefaqs.com)


2. ROLLERCOASTER TYCOON 2 WALKTHROUGHS
--------------------------------------

| Gallavant |
   -The best hints and tips for Rollercoaster Tycoon 2 (www.gamefaqs.com)

| ShadowDragon99 | 
   -A very detailed RCT2 walkthrough + 4D coaster (www.gamefaqs.com)



                     ROLLERCOASTER TYCOON 2 FEATURES
                    ---------------------------------


MORE GAMEPLAY OPTIONS
New gameplay options in RollerCoaster Tycoon 2 allow you to PLAY YOUR WAY 
and focus on the aspects of the game you love the most! 

Six Flags(R) Parks and Rides - For the first time, RollerCoaster Tycoon 2 
includes 25 coaster designs and 5 Six Flags(R) parks. Take over the 
management of a pre-built Six Flags(R) park or build your own custom Six 
Flags park from scratch!

RollerCoaster Tycoon 2 includes: 

Six Flags Magic Mountain, California 
Six Flags Over Texas, Arlington
Six Flags Great Adventure, New Jersey 
Six Flags Belgium
Six Flags Holland 

Challenging Scenarios - Take on all-new challenging scenarios and balance 
all aspects of park and ride design and management. 

Roller Coaster Designer - Now you can focus on designing the ultimate 
coaster without having to worry about cost constraints, park guests, ride 
maintenance and all the other challenges that come with the responsibility 
of running the ultimate theme park.  

Scenario Editor - Design your own challenging scenarios tailored to your 
individual gameplay preferences. Choose to play with or without money 
constraints, set your park in the location of your own design, set your own 
goals and more!

MORE DEPTH, DETAIL AND CREATIVE FREEDOM
Those of you that think you have mastered the previous 'Tycoon' games and 
created the most nauseating coaster, designed the ultimate theme park or 
managed the finances like a top CEO, can think again. RollerCoaster Tycoon 
2 provides a new dimension of creative freedom that allows you to take your 
parks and rides to an unprecedented level of fun.

Bigger Parks - Offers park maps that are 4X the area of the original game, 
allowing you to build parks on a scale that was previously not possible. 

Vertical Scenery Construction - Provides a whole new dimension of building 
options by allowing you to build an unlimited variety of in-park buildings, 
enhance coaster designs with thrilling scenery and hair-raising tunnels or 
combine scenery to create new and unique park decorations.

All-New Rides and Attractions - Push the limits with new roller coaster 
types, including Multi-Dimension Coaster, Giga Coaster, Inverted Impulse 
Coaster and more. Discover new ways to entertain guests with new and unique 
themes, including Giant Garden, Wild West and Pirates. 

Increased Customization Options for Rides and Attractions - Allows coasters 
to be customized right down to the color of each individual car and the 
type of music that plays at the ride entrance. This level of customization 
ensures that the parks you create in the game fully realize the potential 
of your imagination. 

EASIER TO BUILD RIDES AND PARKS
The same basic game interface has been preserved to enable the millions of 
RollerCoaster Tycoon fans to jump right in and begin building. New 
enhancements to the building tools make creating the ultimate ride and park 
easier than ever. Examples of new design enhancements include automatic 
tree removal, 'ghost' object construction markers and instant track designs 
complete with scenery. 

The combined result of the myriad of design and building enhancements is 
that park and ride designs can leap from the imagination into the game with 
greater ease, speed and accuracy than ever before!


              ROLLERCOASTER TYCOON 2 WACKY WORLDS FEATURES
             ----------------------------------------------

Build Incredible Amusement Parks Around the World!

Find your passport and pack your bags! RollerCoaster Tycoon(R) 2 is taking 
gamers on the ultimate trip around the globe in the all-new expansion pack, 
RollerCoaster Tycoon(R) 2: Wacky Worlds!

Travel the globe to create high-flying roller coasters and exciting theme 
parks. Include exotic rides, profitable concessions and the most famous 
landmarks known to man including the Eiffel Tower, Big Ben, Statue of 
Liberty, Great Wall of China and more! Each location is packed with 
opportunities for success, fun and unique challenges.

Game Features: 
**************

All new rides, scenery and attractions based on the Earth's seven 
continents: 

- Africa, Antarctica, Asia, Australia, Europe, North America and South 
  America 
- Fill your parks with famous and exotic landmarks including the Eiffel 
  Tower, Big Ben, Great Wall of China and more! 
- Over 50 new rides types from around the world to thrill your park guests. 
- 17 new scenarios based on real-world locations. 
- Over 200 new game elements that integrate into RollerCoaster Tycoon(r) 2. 


---------------------------------------------------------------------------
                           F A Q   S E C T I O N  
===========================================================================

              ROLLERCOASTER TYCOON 2 USER ASKED QUESTIONS
             ---------------------------------------------

This FAQ section is contributed to all you readers out there that are 
bursting me with e-mails and questions about the game, hints, tips and 
would like to contribute anything to this guide.

Qestion (Q from now on): The game sometimes just flips out. Why? 
Answer  (A from now on): Well the first thing is that you don't have
                         a compatible computer with RCT2. Check the
                         system specifications.
                         Second is Direct X. Install the newest version.
                         Third, you might have a 'pirated' version of
                         RCT2.

Q:  The game sometimes isn't as fast as it was. What do I do?
A:  Again the same answer. System specifications. You must have adleast
    a Pentium 350mhz processor or AMD and 64MB ram highly recommended.

Q:  The RCT scenario editor can't save my scenario. Why not?
A:  Possible case is that the disk is full. Try to free some space.

Q:  The game won't run and it gives me this message: DDRAW.dll has comited
    a ...
A:  The problem is with Direct-X. Try reinstalling it or if you have an
    older version that requiered install the newest one.	

Q:  When I create stalls (drink stall, food stall etc.) none of the guests 
    buy anything. What shall I do? 
    ---> Question submitted by Anthony Ormesher
A1: There are multiple answers availble for this question. Here is the 
    first option. You are probably overcharging drinks and food or whatever 
    it is that you are selling. Try to lower your price.
A2: The shop isn't open. You must open your shop to allow guests to shop 
    there.
A3: The entrance fee for the park is 40-60$. You are charging a large 
    amount of entrance fee and keeping the rides free. Guests won't bother 
    to buy drinks, food etc. Try to lower your price to 35,40, maximum 50$.
A4: It could be a bug in the game //Not so certain.
A5: Guests just aren't thirsty or hungry.
A6: You have too many shops build. If you have four or more shops at the 
    same location of the same type, guests won't buy from all of them. Try 
    to fix this problem by demolishing all except one.


              ROLLERCOASTER TYCOON 2 USELY ASKED QUESTIONS
             ----------------------------------------------

No questions were aked usely.

If you would like to ask anything or contribute to this walkthrough, e-mail 
me (see contact section).


                    VI.   F I N A L   N O T E S
                   =============================

I think the game is great for those who haven't played Rollercoaster Tycoon 
yet. But for old tycooners it has almost nothing new to offer except for 
the scenario editor and some new buildings. From me it deserves a fully 80% 
and I think it is worth your own money.




---------------------------------------------------------------------------
===========================================================================




                  W   A   L   K   T   H   R   O   U   G   H      
                                  
                                   E   N   D




===========================================================================
---------------------------------------------------------------------------





                  VII.   C R E D I T S   S E C T I O N
                 ======================================

I would like to thank first to all of you readers out there that are
reading my faqs! Thanks for all of your support and your constant
e-mails are giving me the energy to still update this walkthrough.

I would also like to thank CjayC for making the best FAQ site for
all us FAQ writers and constantly updating it.

I would also like to thank to jgs for letting me publish his ASCII dragon. 
(see down bellow for his webpage).

SPECIAL THANKS TO MAYOR CONTRIBUTORS:

| Cheatbook.de/Cheatcontainer.de | 
   For the hints and cheat codes on Rollercoaster Tycoon 2.

| Gamefaqs.com |
   Mostly CjayC and all the other people constantly publishing and
   updating our guides.

| All readers |
   All readers for supporting me and reading this guide!

| RCTStation.com |
   For the motivation and inspiration! -- you own a great RCT site!

| RCT2 Manual |
   Probably for the start -- I would have never been able to start
   this walkthrough without it, used its sections for starters, used its
   rollercoaster famous section and so on!

| jgs |
   For letting me publish his ASCII dragon!
       -See his webpage: http://www.geocities.com/SoHo/7373/

| AlaxaFox & CGorman |
   For giving me the idea for creating the Rollercoaster Tycoon 2 Coaster     
   building section
       -See their much more detailed walktrhrough on www.gamefaqs.com

| Shark404 |
   For giving me the idea for adding a Rollercoaster Tycoon 2 Price section
       -See his much more detailed walkthrough on www.gamefaqs.com

| CGorman |
   For letting me publish his rollercoaster design example (the source was 
   stated so I'm not violating your license agreement)

| ShadowDragon99 |
   Idea of an easter section; some easters copied from his walkthrough; I 
   am not violating any agreement though because I found these easters on 
   the net

| Nobuo Uematsu |
   His music is just so inspiring. If you don't know from who I am talking 
   about, maybe this will help: Final Fantasy series. His music also gives 
   me the energy to continue writing this walkthrough and all my other 
   walkthroughs

| Linkin Park - Reanimation |
   Also inspiring music. When I get bored with writing I run their cd and 
   quickly return to write more.

| Dan Simpson & Red Phoenix |
   Copied some sections from their original RCT walkthrough; I haven't seen 
   a license agreement on copying but I've stated the source so I am not 
   violating anyting.

| Split Infinity |
   Original PSE search engine and the author of FFX walkthrough (probably 
   the biggest --> 2MB OF INFORMATION!!!, 887 PAGES!)

| David Ellis |
   For adding more easter eggs/cheats

| eyeamthu1 |
   For additional walkthrough strategies -- Dusty Greens, Gravity Gardens, 
   Alpine Adventures

| RCTBUM |
   For additional walkthrough strategies -- Electric Fields, Factory Capers


               VIII.   O T H E R   W A L K T H R O U G H S
              =============================================

If you are interested, I have also written these walktroughs (walkthroughs 
are written from the newest one to the oldest)

-- Ring II Twilight Of The Gods (www.gamefaqs.com) - PC section
   - Full guide + ascii pictures to help
-- [Civilization]: Call To Power II (www.gamefaqs.com) - PC section
   - Full strategy guide for beginners and a walkthrough on beating the 
     game
-- Ring The Legend of the Nibelungen (www.gamefaqs.com) - PC section
   - Full walkthrough + ascii pictures to help
-- Rollercoaster Tycoon 2 (www.gamefaqs.com) - PC section
   - Full walkthrough for beginners, scenario walkthroughs, advanced 
     section, tips, easter eggs + ascii pictures to assist and more!
-- Moorhuhn 3 Es Gibt Huhn! (www.gamefaqs.com) - PC section
   - Strategy tips, daisy explainer, how to gain 2000, 3000 points etc.
-- Sheep (www.gamefaqs.com) - PC section
   - Tips and strategies on winning the game.