Review by RockyRan

"The sequel to the game that made a legend."

The RollerCoaster Tycoon craze started back in 1999 when Chris Sawyer, poorly known for creating both Railroad Tycoon and Railroad Tycoon II, released the demo and the software of RollerCoaster Tycoon. Little did he know that it would be one of the most wanted games in history.
Not long after the release of the first game, people all around the globe were playing it, charmed by the addictive feature that was associated with the game. Later, two expansions, Croksew Follies and Loopy Landscapes were released. About a year after that, Chris Sawyer released the long-awaited sequel, RollerCoaster Tycoon II.
Although the game has many different treats, I wouldn’t necessarily call it a flawless game, for it has some threats and disappointments too. For example, the cheery introduction of the first game was replaced by a sad tune showing tired people leaving a park for the first thirty seconds of the second game’s introduction.

Gameplay 8/10

RollerCoaster Tycoon II differs little from its first game, making it frustrating for some gamers who claim that it might have as well been another expansion than a whole new game.
In RollerCoaster Tycoon II, you are a park owner who has the duty to either create, or modify a park. You have objectives that have a set amount of time to reach, or you may take as long as you want. But after either having success, or failing, you can continue with your park with no objective worries. You can build attractions such as RollerCoasters, Go Karts, Paddle Boats and Log Flumes. You can then satisfy your guests’ hunger, or thirst with shops and stalls of almost anything: from souvenirs such as sunglasses, to food and drinks such as fried tentacles and iced tea. Then, you can concentrate on making your park beautiful by making several areas of your park have different themes, such as Wild West Theme, or Martian Theme.
The button layout, though, is set to a point where many gamers try to find a button for minutes when it was easily displayed in the first game. But people who weren’t used to the first game’s layout could easily get settled with this game. Other than that, the gameplay was fine.

Graphics 3/10

A DEFINITE game flaw. The game’s graphics are IDENTICAL to its first game. For 1999, the game graphics were okay. But for 2002, they are horrible. Graphics are one major thing that is to be changed when trying to make a sequel. Just think of games such as Age of Empires, and Age of Empires II. The graphics in those games were different. Besides, there are plenty of games that try to make the game look as 3D as possible although they are only 2D. Plus, if you pick up any game that was made in 2002, they would have much better graphics than those of RollerCoaster Tycoon II. In my opinion, The graphics of this game are worse than any other game made on 2002. Now, I’m not saying that the graphics should be BETTER, but at least different. If Chris Sawyer is trying to make a sequel, he should completely forget about the first one and make another game. That’s why you add a II after the game.

Sound 10/10

A job well done. Unlike other games, whose sounds were as if a person’s nails were hitting a chalkboard, these game’s music is great the tunes are catchy, and when there is a lot of people in one area, you hear laughter and talking. Your sound can’t get closer to those of a real theme park. However, it would’ve been nice if the game had some digital voices. For example, when you click on a guests, he says “yeah?” or something. But the game is still good without voices.

Replayability 8/10

If you complete all the game’s scenarios, you can create your own with the scenario editors. It would’ve been nice if you could get the objective to nothing, and the editor is not flexible at all, but it sure gets the job done.
However, because the game is really like that of the first one, if you are a person who doesn’t get amused by the first game, you are going to find this game pretty much boring. You will then play the game for about 2 months, then start making a wishlist for things you would’ve liked seen on the game.

Buy/Rent
Depends. If you’ve never played the first game, you shouldn’t even think about it. Just buy it. But if you have played the first game, then rent it then buy it if you like it, but I wouldn’t bother.

Gameplay: 8/10
Graphics: 3/10
Sound: 10/10
Replayability: 8/10

Overall score (not an average): 7/10


Reviewer's Score: 7/10 | Originally Posted: 03/14/03, Updated 03/14/03


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