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    FAQ/Walkthrough by beatrixgamer

    Updated: 07/09/06 | Search Guide | Bookmark Guide

    
    Game Name 
    Xbox Walkthrough
    
    
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      Table of Contents
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    01: Controller
    02: Level 1 - Ceylon
    03: Level 2 - Prague
    04: Level 3 - Istanbul
    05: Level 4 - Hong Kong
    06: Level 5 - Peng Lai Lagoon
    07: Level 6 - Peng Lai Mountains
    08: Level 7 - Black Dragon Fortress
    09: Level 8 - Temple of Kong Tien
    10: Level 9 - The Emperor's Tomb
    11: Level 10 - The Nether World
    : Legal Jargon
    
    
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      CONTROLLER 
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    The default settings for the XBox Controller are as follows
    
    RIGHT TRIGGER: Guard/Trap Mode
    LEFT TRIGGER:  First Person Look Mode
    LEFT THUMBSTICK: Move
    RIGHT THUMBSTICK: Camera view
    LEFT THUMBSTICK BUTTON: n/a
    RIGHT THUMBSTICK BUTTON: n/a
    A BUTTON: Primary Attack
    B BUTTON: Jump
    X BUTTON: Secondary Attack
    Y BUTTON: Action/Quick access
    WHITE BUTTON: Load Ammo
    BLACK BUTTON: Draw/Holster Item
    D-PAD: Inventory
    
    **THIS GUIDE CONTAINS SPOILERS**
    
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      Level 1 - Ceylon
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    **Gates of the Lost City**
    
    Objectives: Find the entrance to the Lost City
    
    Follow the path to the top of the cliffs. Carefully use the ledges to drop your 
    way down to the lowest level. Behind the waterfall, pick up the IDOL OF RAMBA 
    VIHARA. Use the stone steps and jump over the small ravine, in the temple. Make 
    your way into the next area and fill up your canteen in the FOUNTAIN. Climb up 
    the nearby ledges, and jump across to gain entrance to a building. Inside pick 
    up the MACHETE.  Outside, carefully drop down between the fallen pillar and the 
    standing pillar. Use your machete to cut through the over grown vines. Then use 
    your whip to swing across the pit. Cut away the vines and enter the next area. 
    
    **The Hunter's Camp**
    
    Objectives: Discover a way through the flooded ruins
    
    Climb up the stairs and turn to your left. Fight off the ivory hunter, and then 
    use your machete to cut the rope. Drop down on to the newly fallen crates and 
    fight the ivory hunter below. Break the crates and pick up the REVOLVER AMMO. 
    Continue into the courtyard and in the first niche to your left pick up the 
    SHOVEL. Fight the two ivory hunters around the fire. They will use chairs and 
    bottles to attack you. Make your way up the stairs. To the right there are some 
    windows covered with vines. If you cut away the vines you can go inside and use 
    the FOUNTAIN to fill up your canteen. Outside you're your whip and the 
    crocodile head to swing across the gap. Wall hug your way around the small 
    ledge and use your whip to swing across another gap. Knock the large crate on 
    the suspension contraption. It will fall to the lower area. Make your way down, 
    and pick up the MAHAVATU MASK.
    
    Make your way back to the upper area, and up some stone steps. You will be able 
    to see a crocodile head and a severely cracked floor. Use your whip to swing 
    across, as the floor will crumble beneath you. Swing across the next pit, and 
    as you jump off you will knock down the pillars blocking your way. Continue 
    forward and use the ledges to drop down to the water level. Swim until you can 
    climb up out of the water. Follow the ledge clockwise around the room until you 
    can fill your canteen up in the FOUNTAIN. You should be able to jump diagonally 
    and to the left on to a slightly lower ledge. From this ledge turn to your left 
    and jump up to grab the next ledge. Keep climbing until you see a rope. Jump 
    across and use it to swing to the opposite ledge. Use your machete to cut the 
    vines, and inside defeat the hunter with the shotgun. Pick up the RIFLE when he 
    is defeated. Make your way out onto the ledge and jump diagonally to the left 
    to a lower platform. Jump and use your whip to swing to the opposite platform. 
    
    Continue forward and the floor will crumble beneath your dropping you into some 
    water. Swim to the platform where you can climb out of the water, and then 
    climb up to the next ledge. Jump across to a higher ledge twice. Climb up and 
    pull the crocodile lever to open the door. Fight off the two hunters, and pick 
    up the PISTOL and RIFLE they dropped. Enter the door.
    
    **The Paths of the Ancients**
    
    Objectives: Find a demolition charge to destroy the gate. Break through the 
    crocodile gate.
    
    Swing across the pit and take out the hunter on the other side. Enter the 
    courtyard and take out the next two hunters. Pick up the SHOVEL in the niche to 
    the left of the entrance. On the lowest level make your way around the 
    courtyard until you find a door. Inside climb up the ladder, take out the 
    hunter, and pull the crocodile lever. Make your way back down to the main 
    courtyard and fill up your canteen in the FOUNTAIN at the top of the stairs. 
    Make your way up the side of the courtyard to the secret door you just opened. 
    Inside, at the end of the passage, break the crates and pick up the MEDKIT and 
    the SHOTGUN AMMO. Make your way back outside to the ledge and jump across to 
    the next ledge. Use the croc head and you whip to swing across to the next 
    ledge. From there, climb up one ledge and jump up and shimmy your way across 
    the wall. Drop down and then climb up the ledges.
    
    Take out the hunter at the top, and then examine the broken wall. Two more 
    hunters will exit the towers and attack you. Take them out and pick up the 
    PISTOL that is dropped. Inside one of the towers you can pick up a DEMO CHARGE. 
    In the other another guard will attack and you can break the crates for PISTOL 
    AMMO. Set the Demo charge on the cracked walls and then run for cover. Once the 
    wall has blown open enter it.
    
    **The Palace of Forgotten Kings**
    
    Objectives: Make your way to edge of the river canyon
    
    Pull the croc lever to open the door, and fight the three hunters waiting 
    outside. Pick up the PISTOL and SHOTGUN.  As soon as they are defeated another 
    guard will attack. Take him out and pick up the pistol.  There are three crates 
    on the ground level break them and pick up the REVOLVER AMMO. Also use the 
    nearby FOUNTAIN to fill up your canteen and health. On the opposite side of the 
    courtyard, use the ledges to climb up above where you entered the courtyard. 
    Use the stone pillars and jump your way across the room. Jump to the slanted 
    platform on the side, and then make your way to use your whip and the croc head 
    to swing to the platform and then enter the door. 
    
    Inside turn to your left and fight the hunter. Make your way to where you can 
    drop down into the center area. Pull the lever, and use your machete to cut 
    away the vines blocking the door. Inside climb up on the small platform, and 
    continue to use the platforms until you can enter a door. Inside, pick up the 
    PORT NEGROMBO RELIC. Make your way back down to the bottom of the room, and 
    then use the vines to climb up the wall. At the top enter the archway and 
    follow the passage. Jump over the crumbling floor, and in the next area roll 
    under the darts. Next roll under the darts and jump over the floor. Next whip 
    swing from one croc to the next to make your way over the pit. Enter the door.
    
    **River of Fangs**
    
    Objectives: Locate the entrance to the cave of the river goddess
    
    Next hop across the floor avoiding the pikes.  They will puff white air just 
    before they rise. Climb up the stairs and fight the three hunters at the top. 
    Pick up the pistol and fill up your canteen in the FOUNTAIN if needed. Pull the 
    croc lever to open the door. Outside, fight the two hunters and break the 
    crates inside the tents, to pick up a CANTEEN and some PISTOL AMMO.  Carefully 
    jump across the bridge until it breaks, dropping you into the croc-infested 
    river below. Climb up on the nearest ledge and use the skulls to distract the 
    crocks and make your way up the river. Eventually you will be able to jump up 
    some rock pillars and make your way back into the temple. Inside take out the 
    two waiting hunters, pick up the PISTOL, and break the crates to gain a MEDKIT. 
    Pull the croc levers on both sides of the room to open up the pit. Jump in.
    
    **Temple of the River Goddess**
    
    Objectives: Unlock the temple of Kouru Watu
    
    Swim your way all the way across the room and past the crocodiles to the 
    platform on the left where you can climb up. Once on land, climb up to the 
    upper level and take out the hunters. Break the crates and pick up the MEDKIT 
    and PISTOL AMMO. Pull the croc lever to lower the cages. Climb up and use the 
    cage to jump from one ledge to another. Use the FOUNTAIN inside. Make your way 
    past the pikes and darts and pull the lever. Use the rope to swing over to the 
    ledge. Climb up and jump on top of the cage to make your way to the newly 
    opened door. 
    
    **Into the Sacred Caverns**
    
    Objectives: Find a way into the temple's inner sanctum.
    
    Climb up the stairs, and you will eventually see a skeleton lying on some 
    grating at the end of a dead end. Step on the grating, and then move out of the 
    way. A large stone will fall down. Climb on top and ride it up to the upper 
    area, drop down through the hole, and then check out the door. The floor will 
    drop out from underneath you.  You can either jump and swing your way to 
    safety, or you can fall into the croc infested water and swim to the safety 
    platform. Either way you need to make it to the top of the room and take out 
    the guards. Climb the small platform and use the vines to climb up. At the top, 
    jump to the rope and use it to climb and swing to the platform with the door. 
    Inside, fill up your canteen in the FOUNTAIN. Pull the lever to lower the cage. 
    Pull the lever again to raise it, and quickly jump on it so you can ride it to 
    the top. Take out the hunters, and pull the lever to open the door.
    
    **The Silent Guardians**
    
    Objectives: Survive the trial of the silent guardians. Make your way to the 
    sacred lake.
    
    Make your way past the first silent guardian by walking quietly through the 
    grass. To pass the next set of guardians, walk to the ledge at the side of the 
    room and jump up. Shimmy across the room, and drop into the grass on the other 
    side. To pass the next guardian, throw a skull to distract it to roll to the 
    grass in the middle of the room. Throw another skull to make it to the other 
    end of the room. Climb up the stairs and take out the two guards until you can 
    fill your canteen up in the FOUNTAIN. In the next area, use the skulls to 
    distract the guardians, as you make your way from one grass patch to the next 
    on the left side of the room. You will then need to distract the guardian above 
    the grassy patch, so that you can jump across the flaming pit. Then use another 
    skull to distract again so you can run out of the room.
    
    **The Idol of Kouru Watu**
    
    Objectives: Escape with the idol of Kouru Watu and your life!
    
    In this next area there is a giant white croc.  If he catches you you're dead! 
    Go to your left and use one of the skulls. Throw it to the right, and then swim 
    to the left into the open door. Inside climb out of the water so you don't get 
    eaten, and then walk around on the ground level, jump across the bridge with 
    the gap in it, and use the skulls to lure the crock into this room. Once it's 
    inside pull the level to lower the gate. Inside this area, climb up the stairs 
    and pull the croc lever to open a window and lower some cages and chains. Jump 
    down into the water and examine the area under the idol. Use your machete to 
    cut away the vines on both sides. Now use the cages and chains to lower more 
    cages and to make your way to another lever. This lever will lower more cages 
    and so on. Keep doing this until you pull the lever that opens the mouth of the 
    croc that is guarding the idol. Jump into the water and swim over to the idol. 
    Grab it and you will be dropped inside the water. Swim out from beneath the 
    idol, and towards the platform where you entered this chamber. The Croc will be 
    freed.
    
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      Level 2 - Prague
    ++++++++++++++++++++
    **The Castle Gates**
    
    Objective: Discover a way to slip inside the castle grounds
    
    Move forward and take out the two guards on the ground floor, picking up the 
    LUGER. Fill up your canteen in the FOUNTAIN if you need to. Climb up on the 
    last planter on the right, and use to jump to the ledge against the wall. Climb 
    up to the top of the wall. Continue forward and take out the next guard. Climb 
    the stairs and make your way through the hallway. Take out the guard waiting on 
    the platform and pick up his LUGER. Climb over the ledge and jump to the nearby 
    chain. Climb down to the lower level, and then drop off. Break the crate on the 
    truck and pick up the MEDKIT. Take out the guard at the end of the bridge and 
    then go to the far right to pick up some PISTOL AMMO. Go back across the bridge 
    and to your left. Go down the grassy steps and then jump across the ravine to 
    the pipe below the bridge. Use it to shimmy across to a ledge. Jump down, and 
    then use your whip to swing across. Jump off and grab the chain. Swing across 
    the ledge and then go to your left. Pick up the LUGER and the AMMO. Go back the 
    other direction, and climb up and enter the door.
    
    **The Dungeon**
    
    Objective:  Make your way through the dungeon and up to the castle courtyard
    
    At the end of the wooden catwalk use your whip to swing across the room. Climb 
    down the ladder, and then down the stairs. Take out the two guards at the 
    bottom. Make your way through the hallway with the spinning and swinging 
    blades.  Observe the blades, and you can set your timing to avoid them. Fill up 
    your canteen in the FOUNTAIN, and then use your whip to swing across the room. 
    Pull the lever to open the door, and fight the guards. Enter the door that you 
    just opened. At the top jump and use your whip to grab the hook. Swing across 
    the room, and the wall hug your way around the corner. At the top of the ramp, 
    pull the lever to lower the chain. Jump to it and climb up to where you can 
    swing and jump to grab a ledge. Pull yourself up and then take out the three 
    guards who are waiting at the top. Pull the lever to open the prison cells. 
    Pick up the LUGER AMMO in one of them. Follow the ramp down to the room with 
    the skeletons, FOUNTAIN and rats. Use the fountain if needed, Jump up onto the 
    ledge in the middle of the room and pull the right lever. Jump to the right 
    onto the chain that just lowered, and then climb up so you can swing and jump 
    to the next chain. Climb again until you can jump over to the upper ledge. 
    Next, pull the lever to open the gate. Use the chains to swing and jump your 
    way across the room to the other ledge. Pull the lever to open the gate, and 
    enter the door.
     
    **The Courtyard**
    
    Objective: Find a way into the castle's main keep
    
    Watch the cut scene. It will show you where to pick up a SMG and a DEMO CHARGE. 
    If you kill these guards they will just regenerate, so pick up the gun, and the 
    demo charge. Set the demo charge on top of the large well. Clear the area, and 
    after it has detonated, jump inside the well. Swim to the end of the tunnel, 
    and then pull the lever to raise the gate. Pull the next lever to activate the 
    rotating wall. 
    
    **The Great Hall**
    
    Objectives: Make your way to the castle library. Find a key to the library 
    door.
    
    Take out the guard who approaches, and go down the stairs and into the main 
    dining room. Take out this guard, and climb up the stairs. Take out the guard 
    at the top, and make your way to a set of stairs going down. Take them down and 
    take out the guard at the bottom. Use the FOUNTAIN to fill up your canteen if 
    needed and then go back up the stairs. Turn around and use your whip to swing 
    across to the ledge. Drop down on the other side, and jump and use your whip 
    with the chandelier to swing across the dining hall. Follow the hall until you 
    see a cut scene of all of the guards waiting below. On the next balcony wall 
    hug your way around the room to the lever. Pull it to drop the chandelier onto 
    the guards. Climb down the ladder and pick up all of their weapons. Climb back 
    up the ladder and near the lever. Use the whip to swing across to the chain. 
    Swing from the chain, swing to the balcony. Open the door on the right to 
    unlock it. Go back to the fireplace, and grab a bottle and open the door on the 
    left side of the room. Take out the four guards using the chairs and bottles. 
    You can also pick up a METAL PIPE, and LIBRARY KEY, THROWING KNIVES, and AMMO. 
    Go down the stairs and enter the library to the left.
    
    **The Library**
    
    Objectives: Find the Castle Map. Locate an item to open the false bookcase.
    
    Enter the library and go to the lowest floor. The door on the right holds a 
    guard, and a FOUNTAIN. Use it if you need to replenish your health or canteen. 
    There is another guard on this level. Take him out and go back up the stairs. 
    Take out the guard on this floor. Make your way to the left side of the 
    fireplace, and then climb up and over the mantel to the next floor. Take out 
    the guards on this level, and then enter the niche and pull the lever. Take the 
    stairs down and open the door. Take the stairs back up and climb up the ladder 
    to the uppermost floor. Pull the lever, and take out the guards. Jump and use 
    the chandelier and your whip to swing across to the other side of the library. 
    Make your way around to the center of the room, and wall hug your way into the 
    niche. Climb up the ladder inside and pull the lever at the top. Climb back 
    down the ladder, shimmy out of the niche and use your whip to swing back across 
    the library. Go down the ladder, and then pull the lever and go down the 
    stairs. Take out the two guards, and go pick up the book from the end of the 
    room. Make your way into the door and back up the stairs to the third floor. 
    Whip swing across the room and use the book in the bookshelf. Inside this room, 
    pick up the CASTLE MAP. Go back out into the library and another false bookcase 
    will open. Before going down there, shimmy around the niche on this floor, and 
    the door will now be open. Pick up the MEDALLION OF LIBUSE. Take out the guards 
    and enter the passage that was revealed. 
    
    **The Astrologer's Clock**
    
    Objectives: Locate the first of 4 key items that will grant passage into the 
    alchemist's lab. Make your way toward the alchemist's laboratory. 
    
    Pick up the CROWN and run towards the lowering door. Roll under it into the 
    next chamber. Check out the doors. One is a bull with a crown a moon under a 
    short horn with the number four on it, and the sun under a long horn with the 
    number two on it. Another is a scorpion with a sword in it. The handle of the 
    sword has a sun at the top and a moon on the right. Another door has a sun and 
    scales sitting on a pedestal with the number ten. The moon is on the left and 
    the sun is on the right. The last is a scroll that shows two knights the sun 
    knight has the sword pointing down, and the moon knight has the sword pointing 
    diagonally up. Pull the lever to raise the statue from the flames. Give it the 
    crown and go to the panel of levers that rise from the floor. Given the clues 
    on the door. Put the bull in the outer ring, and point the moon at four, and 
    the sun at two. Enter the opened door.
    
    **The Armory**
    
    Objectives: Find the broken sword
    
    Go around to the last stall in the stable. Climb up the ladders and watch the 
    cut scene at the top. Make your way along the wall to the skinny ledge. Wall 
    hug around the corner, and then take the stairs up to a tall tower. Climb up 
    the trellis against the wall. Jump from the balcony to the chain. Take the 
    chain down and break through the stained glass window to ambush the guard 
    inside. Exit through the door, and climb up the ladder. Climb through the 
    window at the top and ambush the guard inside. Climb through the window 
    straight ahead. You will be able to drop safely down to a ledge. Climb around 
    the back of the sloped roof near the glass skylights to pick up some SHOTGUN 
    AMMO. Go back to the skylights and break them to gain entry to the room. Take 
    out the guard and pick up the BROKEN SWORD. Run for the exit, and make your way 
    up the ladder, and climb inside the room to the zip line. Use it to make your 
    way back to the stables. Take out the guard, and enter the clock room again.
    
    **The Astrologer's Clock: Part 2**
    
    Objectives: Solve the second stage of the astrological clock puzzle. 
    
    Pull the lever and give the Goat-head man the broken sword. Set the outer ring 
    to the scorpion, the Sun to twelve, and the moon to three. Enter the newly 
    opened door.
    
    **The observatory**
    
    Objectives: Find Vega's Manifesto. Return to the astrological clock. 
    
    Re-enter the room behind you and pick up a LIQUOR BOTTLE. Turn around and move 
    forward up the stairs and around the far corner. Use the bottle to knock out 
    the guard. Pick up another bottle. Open the door, and knock out the guard on 
    the balcony.  Jump over to the chain and climb up until you can swing to the 
    ledge. Jump and pull yourself up to the next ledge. Follow the ramp up and 
    around the roof. You will see a ladder, and a guard walking out of a room. You 
    can enter the room and grab a chair to knock out the guard. As soon as you 
    attack him, another guard with a SMG will attack from some stairs. Take them 
    out and then climb up the ladder. Pick up the SMG that's between some large 
    stone bricks, and drop down into the area around the turret to pick up a 
    MEDKIT. At the bottom of the stairs where the guard with the SMG attacked there 
    is a ledge and you can jump to your left to pick up some REVOLVER AMMO. Jump 
    back and follow the ledge until you can use your whip to swing across to the 
    planetarium. Inside the planetarium, climb to the upper level and pick up the 
    LEVER. Go back downstairs and use it to open the windows. Look in the telescope 
    and you see the constellation Orion. Examine the Orion painting and pick up the 
    VEGA MANEFESTO. Two guards are trying to break down the door. Climb up the side 
    of the telescope and carefully climb out to the exterior of the planetarium. 
    Use the zip line to make your way down. Take out the guard and enter the doors. 
    Take out another guard inside and use the FOUNTAIN to fill up your health and 
    canteen. Make your way down the stairs and out the door. Take out the guard on 
    this level, and then make your way back to the entrance to the level. Before 
    exiting to the alchemist's lab, jump up onto the ledge that his half way up 
    this building's wall. Wall hug it around to the back of the building. You can 
    see a room halfway down the adjacent turret with a ledge outside. Jump to that 
    ledge and pick up the STOCHOV FRAGMENT. Jump back to the building and go to the 
    clock room. 
    
    **The Astrologer's Clock: Part 3**
    
    Objectives: Solve the 3rd stage of the astrological clock puzzle.
    
    Pull the lever and raise the goat-head. Give him the manifesto. Move the outer 
    ring to Gemini, or two people. Place the sun hand at six, and the moon hand at 
    eleven.
    
    **Vega's Tower**
    
    Objectives: Find the soul crystal. Return to the astrological clock.
    
    Open the door and jump from the balcony to the chain. Swing over to the next 
    balcony, and take out the guard at the bottom. Climb the stairs inside, and 
    take out the guard at the top. Jump to the ledge directly across from the 
    window. Shimmy around the tower and take out the two waiting guards. Enter the 
    tower and take out the last guard. At the top of the stairs, jump out the 
    window and grab the opposite ledge. Whip swing to the next ledge, and from 
    there jump from chain to chain to the next ledge. Around the next corner climb 
    the chain until you can jump into the room with the bell. On the other side of 
    the room, jump from the window to the chain and climb down until you can swing 
    into the lower room. Pick up the CISTERCIAN MASK. Use the chain outside the 
    window to climb back up to the bell tower, and ride the elevator up a floor. 
    Pull the lower lever to open the clock face. Climb up the stairs and pull the 
    lever to ride the paper plane to Vega's tower. Once inside, grab the crystal 
    and gas will begin to fill the room. Use the fallen bookcase to climb up to the 
    upper level and swing across to freedom through the stained glass window. Climb 
    down the chain and swing to the ledge below the balcony. Jump to the next chain 
    and use it to swing into the open door. Exit through the door at the bottom of 
    the stairs
    
    **The Astrologer's Clock: Part 4**
    
    Objectives: Solve the 4th stage of the astrological clock puzzle. 
    . 
    You know the drill. Pull the lever give the goat-head a gift and move the clock 
    to open the doors.  Move the outer rings to the scales, and the sun and moon 
    arms both to 10. Exit through the door
    
    **The Laboratory**
    
    Objectives: Recover the second fragment of the mirror of dreams
    
    This is a boss battle. This monster will throw a red fireball at you and 
    through any crates around the room your way. You need to pick up the green 
    flasks of chemicals and throw them at him. He will kind of shrivel and get mad 
    and break the machine making the green goo. But it will give you a metal rod 
    tipped with the lethal green stuff. Keep hitting him with it until he's dead. 
    Pick up the DRAGON SHARD that appears as he dissipates. Someone gasses you out. 
    It's that Nazi guy you fed to the gator, and he's taking you to Turkish prison. 
    
    ++++++++++++++++++++++
      Level 3 - Istanbul
    ++++++++++++++++++++++
    **Istanbul Breakout**
    
    Objectives: Escape from the cell and recover your equipment.  Find a way into 
    the ruined Mosque.
    
    Two guards will immediately enter your cell and attack you. Take them out 
    inside the cell. As you exit another guard will run up from the stairs to your 
    left and attack. Take him out and run down the stairs. There is another guard 
    at the bottom you will need to deal with. Take him out and pick up a GRENADE 
    from the left of the crate. There will be a guard patrolling the top of a wall 
    at the end of this passage. Toss it up there to blow him away. Pick up another 
    grenade, and go out into the courtyard. To your left there is another guard 
    patrolling a wall. Use a grenade to dispatch him as well.  You are now free to 
    pick up the SMG, and another GRENADE. Use the table to climb up to the top of 
    the wall. Pick up the SMG AMMO from the crate and walk down the set of stairs. 
    There is one guard who you will see immediately. Take him out, and another 
    guard will attack. You can use the barrels to blow them up or the GRENADES. At 
    the end of this passage to the left is a niche where another guard waits. Take 
    him out, and pick up your SATCHEL, a MEDKIT, and some SMG AMMO. Make your way 
    out of this area, and back up the stairs. There is a broken piece of balcony 
    ledge and a light. Whip swing your way over to the other ledge. Pick up the 
    fallen soldier's gun and the MEDKIT. As you drop over the ledge on the other 
    side, two guards will attack. Take them out. Directly ahead you can see a small 
    half wall and some large crates. Run behind the half wall and pick up a 
    grenade. There is a guard with an automatic mounted gun guarding this area. Use 
    the grenade to take him out. Use the mounted gun to take out the two attacking 
    guards, and a third guard visible through a window. Make your way down the 
    stairs and ramp past the window where the guard was hiding. The gate will shut 
    behind you, but you will get some help from your ninja friend.  Three guards 
    will surround you. Take two of them out, while your companion occupies the 
    third. When you've dispatched the two. Help eliminate the third. Another guard 
    will also attack. Take him out, and then enter the door he came out of. Inside, 
    climb up the scaffolding, and use the chain to climb to the top of the 
    building. Exit through the arch and wall hug your way to a platform on the 
    other side of the building. Jump across to the high platform. Carefully lower 
    yourself down, and then climb up the scaffolding on the other side of the 
    building. Walk around the dome, and push the large crate off of the 
    scaffolding, so that it will rise. At the top line zip your way over the city. 
    Climb down the scaffolding and two guards will follow you. Take care of them, 
    and then climb up the other scaffolding. As you continue to climb up another 
    guard will attack. Keep climbing until you see several non-breakable crates and 
    a breakable one. Break it and pick up the MEDKIT. Climb up, but do not enter 
    the door way yet. To the left of the door you will be able to see a round dome 
    surrounded by a ledge. Drop down to it. Follow the ledge around until you can 
    drop from it to a roof. Enter the door on this roof, and use the FOUNTAIN to 
    fill your canteen. Also pick up the PIRI REIS MANUSCRIPT from the nearby table. 
    Make your bay back to the ledge and follow it back around the dome. Drop down 
    where it meets the wall, and climb back up the scaffolding. Enter the door when 
    you reach the top.
    
    **The Secret of the Mosque: Part 1**
    
    Objectives: The Nazis are excavating something below the mosque. Get down there 
    and find out what it is.
    
    Turn to your left and enter the only open path. Use your whip to swing across 
    to the next ledge. Jump and swing with your whip again. Slide down the slope, 
    and use your whip to swing at the end. Avoid the hole, and follow the room 
    behind the arches. Pick up the MEDKIT and SMG ammo from the skeleton. Go back 
    around the room, and exit. Follow the passage, and take out the two nazi's on 
    the balcony. Wall hug your way to the next balcony and take out the two nazi's 
    and the Turkish guard. Pick up the SMG and AMG AMMO from the table, and 
    continue forward. Defeat the two Turkish guards at the bottom of the stone 
    stairs. In the next area, there are several ledges and a water filled pit 
    patrolled by a shark. Use your whip to swing across to the first ledge. Take 
    out the two guards who will attack. Swing over to the next ledge, and then wall 
    hug your way around the pillar. From the next platform jump a whip swing across 
    then to go to your right and follow the ledge. Wall hug over to the large 
    balcony. Fill your canteen, and make your way back to where you swung to this 
    platform. If you look below where you are standing, you will see a lantern 
    hanging in a doorway over a rock pile. Your goal is the top of that rock pile. 
    If you hit the side you can fall into the shark waters, so aim carefully and 
    make your way into the arches. There are two or three guards who will attack 
    you from a hall to the right. Take them out and you will find several nazi 
    soldiers camped out here. Either use a grenade or your SMG to deal with them 
    quickly. Pick up the SMG AMMO, GRENADE, MEDIPAK and DEMO CHARGE. Go back to the 
    hallway with the cracked wall. Use the demo charge and make your escape. 
    
    **The Secret of the Mosque: Part 2**
    
    Objectives: Get to the crane and use it to defend the pit.
    
    Roll under the wall directly in front of you and pick up the OTTOMAN SEAL. Back 
    outside kill the nazi and the Turkish guard. Climb up to the top the 
    scaffolding in this room, and then whip swing across to the next set of 
    scaffolding. Jump across to the adjacent scaffolding, and enter the square 
    arch. Climb on to the low ledge and jump to grab on to the small ledge above. 
    Shimmy until you can pull yourself up into the upper square. Jump from the 
    ledge outside to the same ledge across the large arch. Drop down to the 
    scaffolding below, and enter the square arch in front of the lantern. Swing 
    from the lantern to the opposite square opening. Drop down from this opening. 
    There are three Nazis with SMGs guarding this floor. Do not approach the 
    fountain yet, so that you can take on two of the three. Once two of the guards 
    have been taken care of, take out the third that is guarding the elevator. Once 
    he has been dispatched, two more guards will ride up on the elevator. Take them 
    out and then fill your canteen in the FOUNTAIN. Enter the elevator, and pull 
    the lever to ride it to the next floor. Enter the crane, and take the controls. 
    Use the crane to pick up the big head and position it over the hole. Two Nazis 
    will attack from the top of the crane. Take them out and climb up the ladder. 
    Make your way out to the end of the crane. You will be able to whip swing over 
    to the head and ride it down.
    
    **The Sunken Palace**
    
    Objectives: Find a map of the sunken city. Make an entrance into the palace of 
    Belisarius.
    
    Swim over to the platform with the two floodlights on it. Pick up the OXYGEN 
    TANK. Break the crate and pick up the MEDKIT. On the opposite side of the 
    platform, you can jump in the water, and swim as fast as you can. There are two 
    sharks in this water. Swim past them through the arches and follow the finger 
    up and to the right. Climb out of the water and deal with the guard patrolling 
    the docks. Once he is taken care of, enter the building. Pick up the SPEARGUN, 
    SPEARGUN AMMO, SMG AMMO, and ISTANBUL MAP. Exit through the other door. Break 
    the crates, roll under the wall, and fill up your canteen in the FOUNTAIN. Cut 
    back through the building, and jump into the water. Use your spear gun to 
    dispatch the divers, and pick up the DEMO CHARGES. There is extra spear gun 
    ammo in the middle of the circular structure if you need it. You can also pick 
    up a machete from a skeleton at the bottom of the lake. Make your way back past 
    the sharks to the stone head. Use your demo charge on the cracked obelisk.  
    Once it has fallen, climb up it and use the platforms and your whip to make 
    your way around the room. Whip swing your way on top of a suspended crate. Use 
    your machete to drop the crate. Pick up the DELIAN PROCLAMATION that was 
    inside, and enter the crane. Pick up the head again, but this time, use it to 
    break down the cracked wall. Make your way over to the wall, and climb up the 
    right side, then jump to the upper floor of the room. Pull yourself up and then 
    whip swing to the other side of the room. Jump to the ledge near the doorway 
    and make your exit.
    
    **The Gates of Neptune**
    
    Objectives: Make your way to the temple of Poseidon. Find the kraken coin. Find 
    the seahorse coin. Find the trident coin. Find the wine coin. Open the temple 
    gate. 
    
    The waters below are shark infested, but you can swim past them to a platform 
    you can climb on at the far left end of the room. Once there climb up the 
    ruins, and use your whip to swing across to the next platform. Once there climb 
    up the small ledge, and wall hug your way around the ruined wall. Drop down on 
    the other side, and jump from this platform to the next. Then wall hug around 
    the corner, and jump to the next platform. Jump again to the next platform, and 
    then pull yourself up to the top of the wall. Climb up the stairs and jump 
    across to the next platform. Kill the Turkish guard, and then continue forward. 
    Take out the guard at the cave in, and pick up the WINE COIN and SPEARGUN AMMO. 
    Make your way back to the bottom of the staircase and wall hug around the 
    corner, drop down, and make your way to the platform you first walked on. 
    Observe the ruins with the underwater light for the shark, and then make a mad 
    dash for the light.
    
    Swim behind the columns and up the stairs. At the top follow the platform 
    forward, until you can jump across to another platform. Whip swing across the 
    ledge and climb up to the top of the ruins. Pick up the grenades. These are 
    great, because if you throw them in the water while a shark is around, the 
    shark will investigate. Boom - no more shark. Take out the shark using this 
    method. Swim to the left side of the room, and enter the first underwater door 
    to your left. Inside swim forward and to the right. Pick up the MEDKIT and swim 
    back out. Once back outside, swim to the back of the room. There is a low 
    platform near a cracked wall. Climb up the platform, and then climb up to the 
    top of this ruin and go to the end near the floodlights. Jump across to the 
    opposite platform and climb over to where you could see the fire before. Two 
    guards will attack. Take them out and pick up the DEMO CHARGES, SPEARGUN AMMO, 
    and MEDIKIT. Climb back up to the top of the wall, and follow it to the other 
    side of the room, carefully drop down where you can see the floodlights. Now 
    jump across to the next ruin. Climb up to the top and use the fallen pillar to 
    walk over to the cracked wall. Set a demo charge, enter the sanctuary and pick 
    up the TRIDENT COIN. Remember the small platform we used to crawl out of the 
    water?  Now we need to set a demo charge on that cracked wall. Clear the area, 
    and then enter the sanctuary to pick up the SEAHORSE COIN. Make your way back 
    to the fire where the Turkish guards attacked. Pick up the remaining demo 
    charge, and enter the doorway. 
    
    At the hole, turn right, and avoid the next hole. Place the demo charge, clear 
    the area, and then return to fill up your canteen in the FOUNTAIN. Go back out 
    into the main area, and pick up the SPEARGUN AMMO. Turn to your right at the 
    waters edge and jump onto the rope. Climb up and then swing over to the 
    platform. Walk over to your right and you can see some arches guarded by 
    guards. The guards will throw grenades at you, so watch out. The easiest way to 
    take care of them is to stay on your platform, keep a respectable distance, go 
    into first person mode and shoot them off. There are three, but the third guard 
    will not make an appearance until the second guard is alerted. Then follow the 
    archways, and jump across until you come to a cave. Follow the cave to its end. 
    There is a shark in the water, so watch out. It won't make an appearance until 
    you jump in and swim around a bit. So jump in equip your spear gun, and take it 
    out. Then swim to the skeleton at the bottom of the pool, and pick up the 
    KRAKEN COIN.  Climb up and jump across the bridge. At its end, match the coin 
    to its artistic representation, and then place it in the niche. Turn the wheels 
    to open the gate to Neptune's Temple.
    
    **The Fall of the Sea King**
    
    Objectives: Find the Kraken's Chamber.
    
    Jump into the water, and swim to the bubbly cracked center medallion. Pick up 
    the SPEARGUN and SPEARGUN AMMO. Swim forward between Neptune's legs. Two scuba 
    guards will blow a hole into the chamber. Take them out and pick up the DEMO 
    CHARGES. Swim back towards the other end of the room. Between the waterfalls 
    you can swim down, through and arch way to the left, and back up to the 
    surface. At the end of this underwater room, turn to the right and climb the 
    stairs. You're in an aqueduct control room. Drop down and turn the wheel to 
    shut off one of the waterfalls. Some Turkish guards will blow their way into 
    the room. Take them out, and then make your way back to the main Neptune 
    chamber. Set a demo charge at Neptune's right foot. Use the columns to climb 
    back up to the archway where you entered the chamber. Go to the side of the 
    room where the waterfall was shut off. Whips swing across and then jump over 
    the crumbling floor. Use Neptune's spear and whip swing across the room. Follow 
    the floor until you can see the lower platform, and a crack on Neptune's upper 
    thigh. Jump down, set the charge, and then turn around and jump up into the 
    area with the fountain. Fill your canteen, wait for the demo to blow and watch 
    the cut scene. Drop back down into the water and use the column to jump up to 
    the ledge above. Climb up the vine-covered wall and go behind the statue. Whip 
    swing to give it a shove.
    
    **The Kraken's Lair**
    
    Objectives: Defeat the Kraken. Recover the third fragment of the mirror of 
    dreams. 
    
    Swim to your left and climb out of the water pick up the OXYGEN TANK, DEMO 
    CHARGES, GOLDEN SPEARGUN, and GOLDEN SPEARGUN AMMO. Jump back into the water 
    and use the golden spear gun to shoot all of the small jellyfish. If the 
    jellyfish attach themselves to you, you lose some control for each one 
    attached, and are unable to surface for air. The kraken will continue to shoot 
    out these jellyfish. So shoot them, and then take first person mode to shoot 
    the kraken in one of its eyes. It will retreat, giving you and opportunity to 
    place a demo charge on one of the four pillars. Repeat the process until all of 
    the columns are blown. If you need more spear gun ammo explore the area.  You 
    can also find a MEDKIT.  Don't for get to pick up the second set of Demo 
    charges after you have used the first two. This will defeat the kraken.  Pick 
    up your hat and the MIRROR PIECE.
    
    +++++++++++++++++++++++
      Level 4 - Hong Kong
    +++++++++++++++++++++++
    **The Golden Lotus**
    
    Objectives: Rescue Mei Ying!
    
    Fight off the hoards of attackers. Enter the door behind the bar, and make your 
    way down to the basement. Take out the two guards there, and climb up the 
    ladder on the other side. Break the crates at the top of the ladder and pick up 
    the MEDKIT. Climb up the next ladder, and follow the catwalks. Defeat your 
    first attacker and break the crates to pick up IRON SKIN POTION, and any 
    weapons you need. Enter the door to the control room, and defeat your two 
    attackers. Pull the lever to activate the curtain lever. Exit the other side of 
    the control room, and make your way down one level. Pick up a CHAIR from the 
    first box and use it to knock out the guard in the second. Pick up the TAI-TSU 
    MASK. Pick up another chair and use it to knock out the next guard who 
    approaches. Take out the next two guards and enter the double doors to the 
    left. Go down the stairs and fill up your canteen in the FOUNTAIN. Exit and 
    pull the lever near the stage to open the curtain. Deal with the waiting guard, 
    and then pick up the MAUSER AMMO. You can also break the small crates for a 
    MEDKIT, and more MAUSER AMMO. Pick up the LIQUOR BOTTLE, and climb up the 
    ladder. Use the ropes to swing across the room and exit through the double 
    doors.
    
    **The Golden Lotus: Part 2**
    
    Objectives: Rescue Mei Ying!
    
    Beat down the guard hiding behind the crate on the right. Pick up his SHOTGUN 
    and the SHOTGUN AMMO. Take out the two guards in the next room and go down to 
    the lower level. Take out all of the guards in this area, and then enter the 
    dressing room on the right. Pick up a MEDKIT and the LONGSHAN IDOL. Go back out 
    into the hall and exit through the double doors.
    
    **The Streets of Hong Kong**
    
    Objectives: Rescue Mei Ying!
    
    Just shoot the pursuing cars and motorcycles. You can pick up a relic on a 
    ledge to the left. Shoot the crate, and then shoot the QIANLONG PLATE. 
    
    **The Streets of Hong Kong: Part 2**
    
    Objectives: Rescue Mei Ying!
    
    Shoot the pursuing cars and motorcycles.
    
    +++++++++++++++++++++++++++++
      Level 5 - Peng Lai Lagoon
    +++++++++++++++++++++++++++++
    **The Secret of Pen Lai Lagoon: Part 1**
    
    Objectives: Locate a Demo charge and blast a hole through the lagoon wall. Find 
    a path through the ancient ruins.
    
    These waters are shark infested, so you will need to keep a watch out for them. 
    Swim up to your right and climb the ladder. Break the crate to pick up an 
    OXYGEN TANK, SPEARGUN and SPEARGUN AMMO. Jump back in the water and swim 
    through the sunken ship to pick up a DEMO CHARGE. Avoid the sharks and divers, 
    and set the demo charge. Enter the hole, and swim up into the first air pocket 
    you see. Climb onto the ledge and pick up the SPEARGUN AMMO. Dive in again and 
    follow the caves until you reach a new cavern. Climb up on the island and jump 
    to the rope. Swing across to the platform, and jump to the next ledge. Whip 
    swing twice to the ledge and defeat the two Nazis. Climb up and enter the door. 
    
    **The Secret of Peng Lai Lagoon: Part 2**
    
    Objectives:  Access the cliff top sub base entrance. Get to the crane and use 
    it to give Indy a boost.
    
    Continue forward and look in the niche behind the lights. Use the DEMO CHARGE 
    on the nearby cracked wall. Pick up the PANZERSCHRECK, PANZERSCHRECK AMMO, and 
    the SANCAI PLATE. At the end of the passage, use the mounted gun to take out 
    all of the attacking soldiers. Follow the cavern and use the grassy ledges to 
    safely drop yourself down onto the ground. Take out the patrolling guard, and 
    enter the building. Pick up the SMG AMMO. Go back out to the tower and use the 
    elevator to hitch a ride to the top. Take out the guard and climb up the ladder 
    to the roof. Zip line across the area, and take out the patrolling guard. Enter 
    the building and deal with the guard inside. Break the crate to pick up a 
    MEDKIT. Enter the crane and pick up the floating platform. Raise it until you 
    can use it to jump to the balcony.
    
    **Iron Cross**
    
    Objectives: Infiltrate the outer sub base, avoiding guards when possible.
    
    
    If you alert the guards, they will pull an alarm, and dispatch flamethrower 
    units. First hide behind the boxes in front of you until the guard patrolling 
    the far upper balcony turns around. Then run up the nearby stairs and wait at 
    the width of the wall. A guard will approach. Dispatch him quickly and quietly 
    in this area. If a shot was fired, another guard will approach. Take him out as 
    well in the same manner. Keep watching for guards. Make your way out of this 
    hallway and up the next set of stairs. Run slightly around the corner, but do 
    not go down the stairs. Go towards the alarm, and turn right. Enter the door, 
    and go to the top of the stairs. Equip a gun and open the door. Go in to first 
    person mode and shoot this guard in the head. Pick up the SIMA QIAN SHIJI. Use 
    the chair to break the window to the left and jump down. Use the crates to jump 
    up to the ledge and break the crate to gain a MEDKIT. Go back to the beginning 
    of the level, and climb down the ladder swim to the other ladder and climb up. 
    Break the crate to gain the SMG AMMO. Go back to the area where you turned at 
    the alarm. This time go down the stairs that are diagonal from this alarm and 
    open the door. Pick up the SMG and then go back out and down the only other 
    stairs you have not taken. Open the double doors at the bottom. There is a 
    patrolling guard who will be able to see you through the chain link fence. 
    There is another guard patrolling the upstairs. Take one of the guards out and 
    then a third will join the room. Take this third guard out and make sure the 
    alarms are off if they have been activated. Enter the double doors, and make 
    your exit
    
    **The U-Boat Base: Part 1**
    
    Objective: Find a Way into the U-boat Pens
    
    Turn to your left and enter the singular door there. There are alarms in this 
    level, so you need to quickly and quietly deal with the Nazis. Look up the 
    stairs and watch a patrolling guard pass to the right. Follow him and take him 
    out. Turn around and enter the other singular door on this level. It looks like 
    there is one guard staring at a table, but there are two. Cap the first guard 
    in the head by going into first person mode, and then deal with the other 
    soldier. Pick up the SMG, and SMG AMMO. Enter the double doors, and take out 
    the patrolling guard. Enter the next area and use the mounted gun to dispatch 
    the soldiers. If the alarm was tripped, turn it off. The metal gates will open. 
    Enter the barracks to the right and break the crate at the upper right end to 
    gain a GRENADE. Go back out and through the gate. Break the crate to gain SMG 
    ammo. Also climb into the back of the truck, break the crate and pick up the 
    MEDKIT. Climb up the ladder and jump across to the top of the truck. Jump again 
    to the top of the control room and drop inside. Pull the lever and exit the 
    control room. Take out the guard, and climb back up the ladder. Drop into the 
    newly opened grate. 
    
    **The U-Boat Base: Part 2**
    
    Objectives: Make your way to the gondola station. Locate a disguise and 
    security papers. Bluff your way past the security checkpoint.
    
    Roll past the steam to pick up the MEDKIT, SMG AMMO and LIQUOR BOTTLE. Roll 
    back and climb up the ladder. Drop down and take out the patrolling guard 
    before he can sound the alarm. Go back to where you dropped down to the level. 
    There is a piece of broken railing. Drop down from the ledge to the platform 
    below. Break the crates to pick up MEDKIT, and SMG ammo. Go further into the 
    niche and break the crates to pick up MEDKIT, and the TABLET OF LONGJIANG. Jump 
    onto the water and swim around to the ladder. Climb up and make your way back 
    to the control room. Pull the lever on the other side of the control room. Take 
    out the next patrolling guard. Go back to the broken ledge and double whip 
    swing your way across to the other side of the room. Enter the double doors and 
    go up the stairs. Pick up the SECURITY PASS. Turn around and go all the way 
    down the stairs. Pick up the GERMAN UNIFORM. Walk, and I do mean WALK to the 
    exit.
    
    ++++++++++++++++++++++++++++++++
      Level 6 - Peng Lai Mountains
    ++++++++++++++++++++++++++++++++
    **The High Road to Peng Lai**
    
    Objectives: Infiltrate the air ducts and make your way to the gondola system.
    
    Defeat the guards in this area. Pick up the GRENADE. Enter the guard station 
    and pull the switch to open the garage door. Break the crate in the back of the 
    truck and pick up the MEDKIT. Enter the garage and climb the boxes to the top 
    of the room and through the broken wall. Climb on the highest box and jump up 
    through the hatch. Drop down through the other hatch and break the crate to 
    pick up the ZHAO MO RHYTON. Enter the control station, and the closet and pull 
    the switch to turn off the fan. Take out the guard, and then pull the lever 
    outside to activate the overhead mechanism. Double whip swing across and roll 
    under the fans. At the last one you will slide down, and will need to jump 
    before reaching the bottom. Once you've landed roll under the fan to your right 
    and pick up the MEDKIT and SMG AMMO from the skeleton. Roll back out from the 
    fan and jump over the red pit. You will come to a powerful fan, and Indy will 
    say, "I've got a bad feeling about this" The fan will blow your down the air 
    duct and to your death if you let it. Instead run directly across the air duct, 
    and you will see a branch. Follow the duct to its end and drop into the room 
    below. Break the crate and pick up the MEDKIT. Exit through the double doors.
    
    **The Infiltration**
    
    Objectives: Get back to the gondola and head out!
    
    Take out the two guards just outside the door. Try to stop them from sounding 
    the alarm. If they do enter the control room and shut it off. Pull the lever, 
    and then go back out of the control room and down the ladder. Take out the 
    guard below, and then enter the room underneath of the control room break a 
    crate to pick up a MEDKIT. Follow the decking around the building and break 
    another crate to pick up the GUI JIAN SCROLL. Enter the double doors on the 
    other side of the gondola, and take out the guard. Break the small crates and 
    pick up the MEDKIT. Go up the stairs and exit the control room. Pull the lever 
    to stop the fan, and climb up the ramp. Climb up on the box at the end and 
    swing on the chain to the platform. Whip swing to the air duct, and roll under 
    the fan. At the end of the duct whip swing to the catwalk and take out the 
    guard. Double whip swing to the next catwalk, and follow it down to the ground 
    level. Take out the guard, and then enter the control room through the single 
    door. Break the crates in the control room and guardhouse below. Pick up the 
    MEDKIT, and exit through the lower doors. Take out the guards, and pull the 
    lever in the middle of the electricity. Make your way back over to the other 
    room, and pull the lever in the control room. Take out the two guards, and 
    enter the gondola. 
    
    **Terror at 2000 feet**
    
    Objectives: Survive long enough to reach the main gondola base.
    
    Another Gondola will approach with two guards, and a mounted gun. When it gets 
    close enough, jump to it and take out the guards. Use the mounted gun to shoot 
    the attacking planes down from the sky. Survive long enough, and protect your 
    Gondola.
    
    **The Airbase**
    
    Objectives: Make your way to the gondola station on the far side of the base.
    
    Enter the niche and break the crates at the end to pick up some SMG AMMO. Pull 
    yourself up on the platform just past the first alarm. Pick up the SMG AMMO and 
    MEDKIT. Take out the guard on the other side of the gondola, and go around the 
    end of the building. Break the crate to pick up a GRENADE. Two more guards will 
    attack. Take them out, and enter the door they came out of. Take these guards 
    out also. Enter the guardhouse and break the crate there. Pick up the MEDKIT, 
    and pull the lever at the end of the room to open the door. Take out the two 
    guards here, and then break the crates to pick up a MEDKIT and some SMG AMMO. 
    Climb the stairs and break the crate in the niche to pick up SMG AMMO. The 
    guards will keep coming, so take a set out, and then use the boxes stacked in 
    front of the shipping crate to climb up. Then jump across to the roof of the 
    building. Drop down inside. Take out the three guards in the next area, and 
    then open the double doors. Take care of the guard on the catwalk, and pick up 
    the MAUER, MAUER AMMO, and MEDKIT. Break the crate to pick up the CHANGAN 
    STONE. Exit though the single door at the end of the catwalk.
    
    **Ascent to Adventure**
    
    Objectives: Call another gondola to the station. Board the gondola and head for 
    the black dragon fortress.
    
    
    Take out the two guards on the catwalk, and break the crate to pick up REVOLVER 
    AMMO. Continue forward and use the MOUNTED GUN to take out the launching 
    planes. Take out the guards, and then double whip swing to the other side of 
    the gondola station. Break the crate near the mounted gun to pick up a MEDKIT. 
    Use the mounted gun to shoot the flamethrower unit. Pull the lever to lower 
    yourself to the ground floor. Take out the soldiers, and the flamethrower that 
    will attack you. Break the crates to pick up a MEDKIT, and GRENADES. Pull the 
    lever to call the gondola. Take out the soldiers and board the gondola. Use the 
    mounted gun to shoot down the planes.
    
    +++++++++++++++++++++++++++++++++++
      Level 7 - Black Dragon Fortress
    +++++++++++++++++++++++++++++++++++
    **The Black Dragon Fortress*
    
    Objectives: Find a stealthy way into the black dragon fortress.
    
    Climb up over the roofs, until you see some scaffolding. Use it to drop down 
    and take out the guard. Enter the double doors on the other side of the bridge. 
    Climb the ladder and push the crate until it breaks through the floor below. Go 
    down and drop through the hole. Triple whip swing under the bridge. Whip swing 
    to the platform, and jump to the next platform. Climb up and then use the vines 
    to reach the next platform. Whip swing across and break down the wall. Take out 
    the guards inside and use the scaffolding to climb to the top of the room. Whip 
    swing through the wall. From this platform, run and jump to the vine-covered 
    wall. If you hold R you will grab the vines. Climb up them to the platform 
    above, and climb inside the broken wall. Pick up the MASK OF CAMBALUG. Climb 
    back on the vines, and climb into the corner. Lower yourself as far as you can 
    go, and then drop onto the platform below. Make your way back to the top of the 
    room that had the guards in it. This time. Turn around and climb the vines 
    directly above the platform outside. Take out the guards at the top, and pick 
    up the CROSSBOW. Climb the stairs and enter the left hand double doors. Fill 
    your canteen in the FOUNTAIN, and break the crates to pick up TIGER STREGNTH 
    POTION, CROSSBOW, THROWING KNIFE, and larger CANTEEN. Enter the other double 
    doors and take out the guards. Follow the ramps down the side of the mountain 
    taking out the guards and checking the doors as you make your way down. In the 
    first doors you can open, deal with the guard and pull the lever to open a 
    floodgate. Keep going down, and open the last set of double doors. Defeat the 
    two guards in side, and pull the lever to stop the water. Break the lower 
    crates to pick up CROSSBOW AMMO. Break the upper crates to pick up IRON SKIN 
    POTION, CROSSBOW AMMO, and THROWING KNIVES. Go back out to where the broken 
    wall and whip swing from the wooden platform to the open gate.
    
    **Call to Battle**
    
    Objectives: Make your way to the base of the pagoda and begin climbing to the 
    top. 
    
    Make your way out of the water and defeat the soldier just a head of you. There 
    is another kind of behind and up the stairs. Do not let anyone ring the gong, 
    or more guards will appear.  Just down the steps in front of the gong is a 
    pedestal. Break the glass and pick up the QI MARBLE STELA. Do down one side of 
    the pagoda, and break the crates and pick up CROSSBOW AMMO, THROWING KNIVES, 
    HEALTHPOTION and DEMO CHARGE. On the other side use the FOUNTAIN to refill your 
    canteen. Climb up the scaffolding to the roof. Take out the guard at the top, 
    and double whip swing across the pagoda. Take out the next guard, and then jump 
    from platform to platform. Set the demo charge on the weakened wall. Exit.
    
    **Tower of Storms**
    
    Objectives: Ascend to the chamber where Mei Ying is being held.
    
    
    Turn around and break the two crates to get the TIGER STRENGTH POTION, and 
    CROSSBOW AMMO. Double whip swing and then wall hug along the narrow ledge. 
    Double whip swing again and then grab the rope. Climb up, swing to the 
    scaffolding and take out the attacking guards. Climb up the scaffolding around 
    the corner and push the rocks down to make the elevator rise. As it is rising 
    run to the side where there are crates. Break them to pick up a CANTEEN, and 
    YUAN XIANG. Use the ledges to climb up and several more soldiers will attack. 
    Kill them, and the move to the next area. Here there are two elevators 
    connected by a pulley. You need to lower the first so the second rises, and 
    then jump to the second platform. Whip swing across, and take out the two 
    guards. Fill your canteen in the FOUNTAIN. Exit through the double doors.
    
    **The Rescue**
    
    Objectives: Defeat the Geng Twins and Rescue Mei Ying.
    
    Simply beat these ladies up. You can grab a SWORD from the weapons display if 
    you need it. 
    
    +++++++++++++++++++++++++++++++++
      Level 8 - Temple of Kong Tien
    +++++++++++++++++++++++++++++++++
    **Descent into darkness**
    
    Objectives: Survive a deadly descent into the depths of the mountain.
    
    At the end of the slide, whip swing over the pit, and fill your canteen in the 
    FOUNTAIN. Make your way around the pit and whip swing. Do not step on the sandy 
    looking tiles, or a poison dart will shoot out. Avoid them as you slide down 
    the slopes. There is a point where there is a lantern hanging down. Whip swing 
    through the old boards. Break the crate and pick up the YUYAO PAN. Fill up your 
    health if you need to. Keep on sliding, and whip swing to use the FOUNTAIN to 
    fill up your canteen. Slide around the ends of the flames and keep avoiding the 
    poison dart tiles.
    
    **The Catacombs**
    
    Objective: Explore the temple of Kong Tien. Solve the I Ching Puzzle and unlock 
    its secrets.
    
    There is a ghost who will keep inhabiting the dead bodies around the area. Look 
    inside the broken wall and pick up the CHINESE SPEAR. Keep defeating him until 
    he dissipates. Climb the wall and pick up the SWORD in the first niche. In the 
    next open niche, pick up the TIGER STRENGTH POTION. Fill up your canteen in the 
    FOUNTAIN. Pull the lever to open the door.  Fight the many monsters inside, and 
    pick up SWORDS from the niches if you need one. Exit through the door at the 
    end of the room, and turn to your left. Fill up your CANTEEN in the fountain, 
    and grab the CHINESE SPEAR from the statue if you need it. Defeat the monsters, 
    and pick up the gong mallet and hit the gong. The floor will drop, so jump at 
    the end of the slide to save yourself from the fire filled pit. Pick up the 
    BLUE TORCH and light the incense burner. Pull the lever to open the door. Enter 
    the first door that is clockwise. Two monsters will attack. Kill them and pick 
    up the HEALTH POTION and LIAONING MIANJIN from the niches. When the monsters 
    are defeated, climb up the ramp and fill your canteen in the FOUNTAIN. Continue 
    up the ramp and light the two burners with the blue torch. Enter the door that 
    opens, and make your way up the ramp. Do not step on the decorated tiles, or 
    you will be hit by lightning. Pull the lever to open the door, and defeat the 
    monsters. Light the burner to your right, and then turn to your left and light 
    the burner on the other side of the room. Fight off the monsters, and then fill 
    your canteen if needed. Make your way back to the puzzle room.
    
    **The Dragon's Claw**
    
    Objectives: Complete the I Ching Puzzle. Recover the Pa Cheng and enter into 
    the temple of Kong Tien.
    
    Enter the next open door by pulling the lever. Equip the torch and walk to the 
    end of the platform. Light the two braziers. You can only see the color of the 
    floor when the blue torch is equipped. You need to step on the blue dots, and 
    avoid the red until you can make your way across the room. You will need to go 
    back and forth between the two ends of the bridge to accomplish this task. Keep 
    stepping on the blue tiles until all of the red ones disappear. When done pull 
    the lever to enter the puzzle chamber. Enter the newly opened door. If you 
    equip the blue flame you can see a light red walkway to follow across the room. 
    Light the braziers. Now you can see some platforms raising and lowering around 
    the room. Carefully make your way from one to another, until you exit the room. 
    Solve the puzzle by pressing the x button to change your view. Match the 
    configuration on the rings to the representation that you can see in the 
    alternative view. Pick up the PA CHENG, and enter the door. Use the Pa Cheng to 
    defeat the monsters. When the ghost escapes from the body use your Pa Cheng to 
    destroy the ghost. Go up the slope and fill your canteen in the FOUNTAIN if you 
    need to. Avoid the raised tiles, as they will shock you. You can equip your 
    blue torch and they will become more visible. In the next area defeat the 
    monsters, fill your canteen in the FOUNTAIN if needed. Also retrieve the HENAN 
    BEI from the niche. Enter the door across from the gong, defeat the monsters, 
    and exit.
    
    **The Shadow of Kong Tien**
    
    Objectives: Destroy the 3 dragon orbs to free Mei Ying from the demon's control
    
    Mei Ying will send two waves of yellow spirits at you, and two blue orbs. Then 
    she will send a powerful lightning bolt your way. This will temporarily drain 
    her power making her vulnerable. Throw your Pa Cheng to hit her and the dragons 
    will drop the shields around their orbs and lower them. Throw the Pa Cheng 
    again to hit the orbs. Do this three times and you are set.
    
    ++++++++++++++++++++++++++++++++
      Level 9 - The Emperor's Tomb
    ++++++++++++++++++++++++++++++++
    **Tomb of the First Emperor**
    
    Objectives: Open a passage into the heart of the tomb.
    
    Pick up a torch, continue forward, and spin the mechanism. You will be lowered 
    down into a pit. Spike will appear from the wall, and you will be able to see 
    where they are shooting out. Keep climbing up and avoiding the spikes. Go back 
    down the passage and into the newly opened passage. Whip swing and avoid the 
    flame shooters. Make your way to the end and fill up your canteen in the 
    FOUNTAIN if needed. Next enter the blue lightning ball room. Use the skulls to 
    activate the electricity and then wait until it stops and quickly make a move. 
    Do this first and pick up a HEALTH POTION. Jump over the pit, and drop off the 
    ledge in the next pit to pick up the SHANG STATUE. Jump to the ledge just 
    opposite, and pull yourself up. Use the skulls to activate the lightning, and 
    then wall hug around the left wall. Pull yourself up and pull the lever. Throw 
    a skull and make your way past the set of four orbs, and before the pair of 
    orbs. Throw another skull and walk along the ledge on the right and out the 
    door. Enter the last open door.
    
    **The Path of unseen Peril**
    
    Objectives: Survive the trial of the unseen. Protect Mei Ying.
    
    Make your way down the stairs and defeat the three guards. Next some yellow 
    ghosts will appear. Take them out also. There is a FOUNTAIN if you need it.  
    Equip the mirror, so that you can see the invisible traps. Roll past the first 
    wall, and avoid the spikes. Wait until the first wall is apart, go forward and 
    wait for the second wall to part. Drop down onto the ledge, and then jump 
    across the room. Drop off of the lower ledge onto the platform below. Wall hug 
    around the room, and the drop off of the narrow ledge onto the platform. Whip 
    swing across the room, and then drop down onto another platform. Jump across to 
    the stairs and take them up. Pull the lever. Inside battle the guards, and then 
    jump up on the ledge and pull your self up into the niche on the right side of 
    the chariot. Pick up the TIGER STRENGTH POTION, and the QIN LAWBOOK. Fight the 
    guards and follow Mei Ying. Fight off all of the soldiers and ghosts until Mei 
    Ying gets the door open. 
    
    **The Bells of the Dead**
    
    Objectives: Find a Way into the Terracotta Maze.
    
    Defeat the ghosts, and the possessed dead. Enter the next room. Defeat the 
    ghost that is inhabiting the statues. Keep hitting in with your Pa Cheng.  
    Enter the next passage, and turn to your left or right just as you enter. If 
    you equip the mirror of dreams you can see a ladder. Climb up and pick up the 
    JADE LIUGO BOARD. Pay attention to what bells are played, and repeat the 
    sequence exactly. Use the mirror of dreams to view the path to the bells. If 
    you forget the sequence pull the lever to see it again. Numbering the bells 1-5 
    in smallest to largest order the sequence should be 135, 2451 24351, 32154. If 
    you hit the wrong sequence, you will be attacked by spirits. Exit.
    
    **Von Beck's Revenge**
    
    Objectives: Survive Von Beck's Wrath. Locate a portal into the underworld.
    
    Whip swing across the pit, and watch the cut scene. Avoid the nazi drill, 
    jumping over the pits and using your whip when you need it. Keep moving forward 
    and slide down your path, until you see a red and yellow beam. Use it to whip 
    swing across the pit. Watch Von Beck fall in the pit. Continue forward and stop 
    to fill your canteen in the FOUNTAIN. Enter the portal.
    
    ++++++++++++++++++++++++++++++
      Level 10 - The Netherworld
    ++++++++++++++++++++++++++++++
    **The Pillars of the Underworld**
    
    Objectives: Cross the Wall of Dreams to Reach the Emperor's Crypt.
    
    Continue forward and take out the blue ghost to lower the magic barrier. Then 
    take out the stone soldiers. If you spin the pillars you can see that each one 
    brings up a different platform. Spin them to bring up the platforms in order, 
    and then make your way across. Repeat this process until you make your way to 
    the platform with five pillars. This time, turn to where there is a line of 
    lamps leading over to another pillar. Whip swing over to that platform. Take 
    out the blue ghost, and then the stone warriors. Pick up the GAO BURIAL MASK. 
    Go back to the platform with five pillars. If you climb over the ledge that is 
    opposite from the direction that you originally came to this platform you can 
    see another ledge below. Drop down and pick up the HALBERD PLATE. Climb back up 
    and spin the pillars. Left to right number 1-5 spin them in this order. 35412 
    Whip swing and jump across
    
    **The Heart of the Dragon**
    
    Objectives: Recover the heart of the dragon. Escape with the treasure and your 
    life.
    
    Equip the Mirror of dreams, and use it to make your way across the next room. 
    Just hop forward, and stand on the green tile. All of the other tiles will 
    disappear, but the green one. Make your way all the way across the room. Turn 
    to your right and fill up your canteen in the FOUNTAIN. Turn around and in the 
    opposite wing pick up the SHI HUANGDI CONG. Continue forward. Watch the cut 
    scene. Defeat the four stone warriors. 
    
    **Rise of the Black Emperor**
    
    Objectives: Charge the Pa Cheng with mystical energy to penetrate Kai's shield. 
    Defeat Marshall Kai and escape from the tomb of the first emperor.
    
    Run to each of the blue energy founts around the room. Charge the Pa Cheng, and 
    throw it at Kai. The final time charge the Pa Cheng, and throw it at Kai. 
    
    If you have collected all of the artifact items, you should have unlocked the 
    Gallery. 
    
    +++++++++++++++++++
      Legal / Contact 
    +++++++++++++++++++
    
    This game guide is for personal, non-commercial use only. I was not paid to 
    write it, and you should not be charged to read it.  Please do not reproduce or 
    alter this guide, in part or in whole without written permission. All 
    trademarks and copyrights contained in this document are owned by their 
    respective trademark and copyright holders.
    
    Copyright July 9, 2006 S. Evans.
     
    I may be contacted at beatrixgamer[at]yahoo[dot]com. Please include an 
    appropriate subject with your e-mail. 
    
    Sites with permission to post this guide:
    
    www.gamefaqs.com
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