Game Name 
Xbox Walkthrough


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  Table of Contents
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01: Controller
02: Level 1 - Ceylon
03: Level 2 - Prague
04: Level 3 - Istanbul
05: Level 4 - Hong Kong
06: Level 5 - Peng Lai Lagoon
07: Level 6 - Peng Lai Mountains
08: Level 7 - Black Dragon Fortress
09: Level 8 - Temple of Kong Tien
10: Level 9 - The Emperor's Tomb
11: Level 10 - The Nether World
: Legal Jargon


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  CONTROLLER 
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The default settings for the XBox Controller are as follows

RIGHT TRIGGER: Guard/Trap Mode
LEFT TRIGGER:  First Person Look Mode
LEFT THUMBSTICK: Move
RIGHT THUMBSTICK: Camera view
LEFT THUMBSTICK BUTTON: n/a
RIGHT THUMBSTICK BUTTON: n/a
A BUTTON: Primary Attack
B BUTTON: Jump
X BUTTON: Secondary Attack
Y BUTTON: Action/Quick access
WHITE BUTTON: Load Ammo
BLACK BUTTON: Draw/Holster Item
D-PAD: Inventory

**THIS GUIDE CONTAINS SPOILERS**

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  Level 1 - Ceylon
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**Gates of the Lost City**

Objectives: Find the entrance to the Lost City

Follow the path to the top of the cliffs. Carefully use the ledges to drop your 
way down to the lowest level. Behind the waterfall, pick up the IDOL OF RAMBA 
VIHARA. Use the stone steps and jump over the small ravine, in the temple. Make 
your way into the next area and fill up your canteen in the FOUNTAIN. Climb up 
the nearby ledges, and jump across to gain entrance to a building. Inside pick 
up the MACHETE.  Outside, carefully drop down between the fallen pillar and the 
standing pillar. Use your machete to cut through the over grown vines. Then use 
your whip to swing across the pit. Cut away the vines and enter the next area. 

**The Hunter's Camp**

Objectives: Discover a way through the flooded ruins

Climb up the stairs and turn to your left. Fight off the ivory hunter, and then 
use your machete to cut the rope. Drop down on to the newly fallen crates and 
fight the ivory hunter below. Break the crates and pick up the REVOLVER AMMO. 
Continue into the courtyard and in the first niche to your left pick up the 
SHOVEL. Fight the two ivory hunters around the fire. They will use chairs and 
bottles to attack you. Make your way up the stairs. To the right there are some 
windows covered with vines. If you cut away the vines you can go inside and use 
the FOUNTAIN to fill up your canteen. Outside you're your whip and the 
crocodile head to swing across the gap. Wall hug your way around the small 
ledge and use your whip to swing across another gap. Knock the large crate on 
the suspension contraption. It will fall to the lower area. Make your way down, 
and pick up the MAHAVATU MASK.

Make your way back to the upper area, and up some stone steps. You will be able 
to see a crocodile head and a severely cracked floor. Use your whip to swing 
across, as the floor will crumble beneath you. Swing across the next pit, and 
as you jump off you will knock down the pillars blocking your way. Continue 
forward and use the ledges to drop down to the water level. Swim until you can 
climb up out of the water. Follow the ledge clockwise around the room until you 
can fill your canteen up in the FOUNTAIN. You should be able to jump diagonally 
and to the left on to a slightly lower ledge. From this ledge turn to your left 
and jump up to grab the next ledge. Keep climbing until you see a rope. Jump 
across and use it to swing to the opposite ledge. Use your machete to cut the 
vines, and inside defeat the hunter with the shotgun. Pick up the RIFLE when he 
is defeated. Make your way out onto the ledge and jump diagonally to the left 
to a lower platform. Jump and use your whip to swing to the opposite platform. 

Continue forward and the floor will crumble beneath your dropping you into some 
water. Swim to the platform where you can climb out of the water, and then 
climb up to the next ledge. Jump across to a higher ledge twice. Climb up and 
pull the crocodile lever to open the door. Fight off the two hunters, and pick 
up the PISTOL and RIFLE they dropped. Enter the door.

**The Paths of the Ancients**

Objectives: Find a demolition charge to destroy the gate. Break through the 
crocodile gate.

Swing across the pit and take out the hunter on the other side. Enter the 
courtyard and take out the next two hunters. Pick up the SHOVEL in the niche to 
the left of the entrance. On the lowest level make your way around the 
courtyard until you find a door. Inside climb up the ladder, take out the 
hunter, and pull the crocodile lever. Make your way back down to the main 
courtyard and fill up your canteen in the FOUNTAIN at the top of the stairs. 
Make your way up the side of the courtyard to the secret door you just opened. 
Inside, at the end of the passage, break the crates and pick up the MEDKIT and 
the SHOTGUN AMMO. Make your way back outside to the ledge and jump across to 
the next ledge. Use the croc head and you whip to swing across to the next 
ledge. From there, climb up one ledge and jump up and shimmy your way across 
the wall. Drop down and then climb up the ledges.

Take out the hunter at the top, and then examine the broken wall. Two more 
hunters will exit the towers and attack you. Take them out and pick up the 
PISTOL that is dropped. Inside one of the towers you can pick up a DEMO CHARGE. 
In the other another guard will attack and you can break the crates for PISTOL 
AMMO. Set the Demo charge on the cracked walls and then run for cover. Once the 
wall has blown open enter it.

**The Palace of Forgotten Kings**

Objectives: Make your way to edge of the river canyon

Pull the croc lever to open the door, and fight the three hunters waiting 
outside. Pick up the PISTOL and SHOTGUN.  As soon as they are defeated another 
guard will attack. Take him out and pick up the pistol.  There are three crates 
on the ground level break them and pick up the REVOLVER AMMO. Also use the 
nearby FOUNTAIN to fill up your canteen and health. On the opposite side of the 
courtyard, use the ledges to climb up above where you entered the courtyard. 
Use the stone pillars and jump your way across the room. Jump to the slanted 
platform on the side, and then make your way to use your whip and the croc head 
to swing to the platform and then enter the door. 

Inside turn to your left and fight the hunter. Make your way to where you can 
drop down into the center area. Pull the lever, and use your machete to cut 
away the vines blocking the door. Inside climb up on the small platform, and 
continue to use the platforms until you can enter a door. Inside, pick up the 
PORT NEGROMBO RELIC. Make your way back down to the bottom of the room, and 
then use the vines to climb up the wall. At the top enter the archway and 
follow the passage. Jump over the crumbling floor, and in the next area roll 
under the darts. Next roll under the darts and jump over the floor. Next whip 
swing from one croc to the next to make your way over the pit. Enter the door.

**River of Fangs**

Objectives: Locate the entrance to the cave of the river goddess

Next hop across the floor avoiding the pikes.  They will puff white air just 
before they rise. Climb up the stairs and fight the three hunters at the top. 
Pick up the pistol and fill up your canteen in the FOUNTAIN if needed. Pull the 
croc lever to open the door. Outside, fight the two hunters and break the 
crates inside the tents, to pick up a CANTEEN and some PISTOL AMMO.  Carefully 
jump across the bridge until it breaks, dropping you into the croc-infested 
river below. Climb up on the nearest ledge and use the skulls to distract the 
crocks and make your way up the river. Eventually you will be able to jump up 
some rock pillars and make your way back into the temple. Inside take out the 
two waiting hunters, pick up the PISTOL, and break the crates to gain a MEDKIT. 
Pull the croc levers on both sides of the room to open up the pit. Jump in.

**Temple of the River Goddess**

Objectives: Unlock the temple of Kouru Watu

Swim your way all the way across the room and past the crocodiles to the 
platform on the left where you can climb up. Once on land, climb up to the 
upper level and take out the hunters. Break the crates and pick up the MEDKIT 
and PISTOL AMMO. Pull the croc lever to lower the cages. Climb up and use the 
cage to jump from one ledge to another. Use the FOUNTAIN inside. Make your way 
past the pikes and darts and pull the lever. Use the rope to swing over to the 
ledge. Climb up and jump on top of the cage to make your way to the newly 
opened door. 

**Into the Sacred Caverns**

Objectives: Find a way into the temple's inner sanctum.

Climb up the stairs, and you will eventually see a skeleton lying on some 
grating at the end of a dead end. Step on the grating, and then move out of the 
way. A large stone will fall down. Climb on top and ride it up to the upper 
area, drop down through the hole, and then check out the door. The floor will 
drop out from underneath you.  You can either jump and swing your way to 
safety, or you can fall into the croc infested water and swim to the safety 
platform. Either way you need to make it to the top of the room and take out 
the guards. Climb the small platform and use the vines to climb up. At the top, 
jump to the rope and use it to climb and swing to the platform with the door. 
Inside, fill up your canteen in the FOUNTAIN. Pull the lever to lower the cage. 
Pull the lever again to raise it, and quickly jump on it so you can ride it to 
the top. Take out the hunters, and pull the lever to open the door.

**The Silent Guardians**

Objectives: Survive the trial of the silent guardians. Make your way to the 
sacred lake.

Make your way past the first silent guardian by walking quietly through the 
grass. To pass the next set of guardians, walk to the ledge at the side of the 
room and jump up. Shimmy across the room, and drop into the grass on the other 
side. To pass the next guardian, throw a skull to distract it to roll to the 
grass in the middle of the room. Throw another skull to make it to the other 
end of the room. Climb up the stairs and take out the two guards until you can 
fill your canteen up in the FOUNTAIN. In the next area, use the skulls to 
distract the guardians, as you make your way from one grass patch to the next 
on the left side of the room. You will then need to distract the guardian above 
the grassy patch, so that you can jump across the flaming pit. Then use another 
skull to distract again so you can run out of the room.

**The Idol of Kouru Watu**

Objectives: Escape with the idol of Kouru Watu and your life!

In this next area there is a giant white croc.  If he catches you you're dead! 
Go to your left and use one of the skulls. Throw it to the right, and then swim 
to the left into the open door. Inside climb out of the water so you don't get 
eaten, and then walk around on the ground level, jump across the bridge with 
the gap in it, and use the skulls to lure the crock into this room. Once it's 
inside pull the level to lower the gate. Inside this area, climb up the stairs 
and pull the croc lever to open a window and lower some cages and chains. Jump 
down into the water and examine the area under the idol. Use your machete to 
cut away the vines on both sides. Now use the cages and chains to lower more 
cages and to make your way to another lever. This lever will lower more cages 
and so on. Keep doing this until you pull the lever that opens the mouth of the 
croc that is guarding the idol. Jump into the water and swim over to the idol. 
Grab it and you will be dropped inside the water. Swim out from beneath the 
idol, and towards the platform where you entered this chamber. The Croc will be 
freed.

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  Level 2 - Prague
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**The Castle Gates**

Objective: Discover a way to slip inside the castle grounds

Move forward and take out the two guards on the ground floor, picking up the 
LUGER. Fill up your canteen in the FOUNTAIN if you need to. Climb up on the 
last planter on the right, and use to jump to the ledge against the wall. Climb 
up to the top of the wall. Continue forward and take out the next guard. Climb 
the stairs and make your way through the hallway. Take out the guard waiting on 
the platform and pick up his LUGER. Climb over the ledge and jump to the nearby 
chain. Climb down to the lower level, and then drop off. Break the crate on the 
truck and pick up the MEDKIT. Take out the guard at the end of the bridge and 
then go to the far right to pick up some PISTOL AMMO. Go back across the bridge 
and to your left. Go down the grassy steps and then jump across the ravine to 
the pipe below the bridge. Use it to shimmy across to a ledge. Jump down, and 
then use your whip to swing across. Jump off and grab the chain. Swing across 
the ledge and then go to your left. Pick up the LUGER and the AMMO. Go back the 
other direction, and climb up and enter the door.

**The Dungeon**

Objective:  Make your way through the dungeon and up to the castle courtyard

At the end of the wooden catwalk use your whip to swing across the room. Climb 
down the ladder, and then down the stairs. Take out the two guards at the 
bottom. Make your way through the hallway with the spinning and swinging 
blades.  Observe the blades, and you can set your timing to avoid them. Fill up 
your canteen in the FOUNTAIN, and then use your whip to swing across the room. 
Pull the lever to open the door, and fight the guards. Enter the door that you 
just opened. At the top jump and use your whip to grab the hook. Swing across 
the room, and the wall hug your way around the corner. At the top of the ramp, 
pull the lever to lower the chain. Jump to it and climb up to where you can 
swing and jump to grab a ledge. Pull yourself up and then take out the three 
guards who are waiting at the top. Pull the lever to open the prison cells. 
Pick up the LUGER AMMO in one of them. Follow the ramp down to the room with 
the skeletons, FOUNTAIN and rats. Use the fountain if needed, Jump up onto the 
ledge in the middle of the room and pull the right lever. Jump to the right 
onto the chain that just lowered, and then climb up so you can swing and jump 
to the next chain. Climb again until you can jump over to the upper ledge. 
Next, pull the lever to open the gate. Use the chains to swing and jump your 
way across the room to the other ledge. Pull the lever to open the gate, and 
enter the door.
 
**The Courtyard**

Objective: Find a way into the castle's main keep

Watch the cut scene. It will show you where to pick up a SMG and a DEMO CHARGE. 
If you kill these guards they will just regenerate, so pick up the gun, and the 
demo charge. Set the demo charge on top of the large well. Clear the area, and 
after it has detonated, jump inside the well. Swim to the end of the tunnel, 
and then pull the lever to raise the gate. Pull the next lever to activate the 
rotating wall. 

**The Great Hall**

Objectives: Make your way to the castle library. Find a key to the library 
door.

Take out the guard who approaches, and go down the stairs and into the main 
dining room. Take out this guard, and climb up the stairs. Take out the guard 
at the top, and make your way to a set of stairs going down. Take them down and 
take out the guard at the bottom. Use the FOUNTAIN to fill up your canteen if 
needed and then go back up the stairs. Turn around and use your whip to swing 
across to the ledge. Drop down on the other side, and jump and use your whip 
with the chandelier to swing across the dining hall. Follow the hall until you 
see a cut scene of all of the guards waiting below. On the next balcony wall 
hug your way around the room to the lever. Pull it to drop the chandelier onto 
the guards. Climb down the ladder and pick up all of their weapons. Climb back 
up the ladder and near the lever. Use the whip to swing across to the chain. 
Swing from the chain, swing to the balcony. Open the door on the right to 
unlock it. Go back to the fireplace, and grab a bottle and open the door on the 
left side of the room. Take out the four guards using the chairs and bottles. 
You can also pick up a METAL PIPE, and LIBRARY KEY, THROWING KNIVES, and AMMO. 
Go down the stairs and enter the library to the left.

**The Library**

Objectives: Find the Castle Map. Locate an item to open the false bookcase.

Enter the library and go to the lowest floor. The door on the right holds a 
guard, and a FOUNTAIN. Use it if you need to replenish your health or canteen. 
There is another guard on this level. Take him out and go back up the stairs. 
Take out the guard on this floor. Make your way to the left side of the 
fireplace, and then climb up and over the mantel to the next floor. Take out 
the guards on this level, and then enter the niche and pull the lever. Take the 
stairs down and open the door. Take the stairs back up and climb up the ladder 
to the uppermost floor. Pull the lever, and take out the guards. Jump and use 
the chandelier and your whip to swing across to the other side of the library. 
Make your way around to the center of the room, and wall hug your way into the 
niche. Climb up the ladder inside and pull the lever at the top. Climb back 
down the ladder, shimmy out of the niche and use your whip to swing back across 
the library. Go down the ladder, and then pull the lever and go down the 
stairs. Take out the two guards, and go pick up the book from the end of the 
room. Make your way into the door and back up the stairs to the third floor. 
Whip swing across the room and use the book in the bookshelf. Inside this room, 
pick up the CASTLE MAP. Go back out into the library and another false bookcase 
will open. Before going down there, shimmy around the niche on this floor, and 
the door will now be open. Pick up the MEDALLION OF LIBUSE. Take out the guards 
and enter the passage that was revealed. 

**The Astrologer's Clock**

Objectives: Locate the first of 4 key items that will grant passage into the 
alchemist's lab. Make your way toward the alchemist's laboratory. 

Pick up the CROWN and run towards the lowering door. Roll under it into the 
next chamber. Check out the doors. One is a bull with a crown a moon under a 
short horn with the number four on it, and the sun under a long horn with the 
number two on it. Another is a scorpion with a sword in it. The handle of the 
sword has a sun at the top and a moon on the right. Another door has a sun and 
scales sitting on a pedestal with the number ten. The moon is on the left and 
the sun is on the right. The last is a scroll that shows two knights the sun 
knight has the sword pointing down, and the moon knight has the sword pointing 
diagonally up. Pull the lever to raise the statue from the flames. Give it the 
crown and go to the panel of levers that rise from the floor. Given the clues 
on the door. Put the bull in the outer ring, and point the moon at four, and 
the sun at two. Enter the opened door.

**The Armory**

Objectives: Find the broken sword

Go around to the last stall in the stable. Climb up the ladders and watch the 
cut scene at the top. Make your way along the wall to the skinny ledge. Wall 
hug around the corner, and then take the stairs up to a tall tower. Climb up 
the trellis against the wall. Jump from the balcony to the chain. Take the 
chain down and break through the stained glass window to ambush the guard 
inside. Exit through the door, and climb up the ladder. Climb through the 
window at the top and ambush the guard inside. Climb through the window 
straight ahead. You will be able to drop safely down to a ledge. Climb around 
the back of the sloped roof near the glass skylights to pick up some SHOTGUN 
AMMO. Go back to the skylights and break them to gain entry to the room. Take 
out the guard and pick up the BROKEN SWORD. Run for the exit, and make your way 
up the ladder, and climb inside the room to the zip line. Use it to make your 
way back to the stables. Take out the guard, and enter the clock room again.

**The Astrologer's Clock: Part 2**

Objectives: Solve the second stage of the astrological clock puzzle. 

Pull the lever and give the Goat-head man the broken sword. Set the outer ring 
to the scorpion, the Sun to twelve, and the moon to three. Enter the newly 
opened door.

**The observatory**

Objectives: Find Vega's Manifesto. Return to the astrological clock. 

Re-enter the room behind you and pick up a LIQUOR BOTTLE. Turn around and move 
forward up the stairs and around the far corner. Use the bottle to knock out 
the guard. Pick up another bottle. Open the door, and knock out the guard on 
the balcony.  Jump over to the chain and climb up until you can swing to the 
ledge. Jump and pull yourself up to the next ledge. Follow the ramp up and 
around the roof. You will see a ladder, and a guard walking out of a room. You 
can enter the room and grab a chair to knock out the guard. As soon as you 
attack him, another guard with a SMG will attack from some stairs. Take them 
out and then climb up the ladder. Pick up the SMG that's between some large 
stone bricks, and drop down into the area around the turret to pick up a 
MEDKIT. At the bottom of the stairs where the guard with the SMG attacked there 
is a ledge and you can jump to your left to pick up some REVOLVER AMMO. Jump 
back and follow the ledge until you can use your whip to swing across to the 
planetarium. Inside the planetarium, climb to the upper level and pick up the 
LEVER. Go back downstairs and use it to open the windows. Look in the telescope 
and you see the constellation Orion. Examine the Orion painting and pick up the 
VEGA MANEFESTO. Two guards are trying to break down the door. Climb up the side 
of the telescope and carefully climb out to the exterior of the planetarium. 
Use the zip line to make your way down. Take out the guard and enter the doors. 
Take out another guard inside and use the FOUNTAIN to fill up your health and 
canteen. Make your way down the stairs and out the door. Take out the guard on 
this level, and then make your way back to the entrance to the level. Before 
exiting to the alchemist's lab, jump up onto the ledge that his half way up 
this building's wall. Wall hug it around to the back of the building. You can 
see a room halfway down the adjacent turret with a ledge outside. Jump to that 
ledge and pick up the STOCHOV FRAGMENT. Jump back to the building and go to the 
clock room. 

**The Astrologer's Clock: Part 3**

Objectives: Solve the 3rd stage of the astrological clock puzzle.

Pull the lever and raise the goat-head. Give him the manifesto. Move the outer 
ring to Gemini, or two people. Place the sun hand at six, and the moon hand at 
eleven.

**Vega's Tower**

Objectives: Find the soul crystal. Return to the astrological clock.

Open the door and jump from the balcony to the chain. Swing over to the next 
balcony, and take out the guard at the bottom. Climb the stairs inside, and 
take out the guard at the top. Jump to the ledge directly across from the 
window. Shimmy around the tower and take out the two waiting guards. Enter the 
tower and take out the last guard. At the top of the stairs, jump out the 
window and grab the opposite ledge. Whip swing to the next ledge, and from 
there jump from chain to chain to the next ledge. Around the next corner climb 
the chain until you can jump into the room with the bell. On the other side of 
the room, jump from the window to the chain and climb down until you can swing 
into the lower room. Pick up the CISTERCIAN MASK. Use the chain outside the 
window to climb back up to the bell tower, and ride the elevator up a floor. 
Pull the lower lever to open the clock face. Climb up the stairs and pull the 
lever to ride the paper plane to Vega's tower. Once inside, grab the crystal 
and gas will begin to fill the room. Use the fallen bookcase to climb up to the 
upper level and swing across to freedom through the stained glass window. Climb 
down the chain and swing to the ledge below the balcony. Jump to the next chain 
and use it to swing into the open door. Exit through the door at the bottom of 
the stairs

**The Astrologer's Clock: Part 4**

Objectives: Solve the 4th stage of the astrological clock puzzle. 
. 
You know the drill. Pull the lever give the goat-head a gift and move the clock 
to open the doors.  Move the outer rings to the scales, and the sun and moon 
arms both to 10. Exit through the door

**The Laboratory**

Objectives: Recover the second fragment of the mirror of dreams

This is a boss battle. This monster will throw a red fireball at you and 
through any crates around the room your way. You need to pick up the green 
flasks of chemicals and throw them at him. He will kind of shrivel and get mad 
and break the machine making the green goo. But it will give you a metal rod 
tipped with the lethal green stuff. Keep hitting him with it until he's dead. 
Pick up the DRAGON SHARD that appears as he dissipates. Someone gasses you out. 
It's that Nazi guy you fed to the gator, and he's taking you to Turkish prison. 

++++++++++++++++++++++
  Level 3 - Istanbul
++++++++++++++++++++++
**Istanbul Breakout**

Objectives: Escape from the cell and recover your equipment.  Find a way into 
the ruined Mosque.

Two guards will immediately enter your cell and attack you. Take them out 
inside the cell. As you exit another guard will run up from the stairs to your 
left and attack. Take him out and run down the stairs. There is another guard 
at the bottom you will need to deal with. Take him out and pick up a GRENADE 
from the left of the crate. There will be a guard patrolling the top of a wall 
at the end of this passage. Toss it up there to blow him away. Pick up another 
grenade, and go out into the courtyard. To your left there is another guard 
patrolling a wall. Use a grenade to dispatch him as well.  You are now free to 
pick up the SMG, and another GRENADE. Use the table to climb up to the top of 
the wall. Pick up the SMG AMMO from the crate and walk down the set of stairs. 
There is one guard who you will see immediately. Take him out, and another 
guard will attack. You can use the barrels to blow them up or the GRENADES. At 
the end of this passage to the left is a niche where another guard waits. Take 
him out, and pick up your SATCHEL, a MEDKIT, and some SMG AMMO. Make your way 
out of this area, and back up the stairs. There is a broken piece of balcony 
ledge and a light. Whip swing your way over to the other ledge. Pick up the 
fallen soldier's gun and the MEDKIT. As you drop over the ledge on the other 
side, two guards will attack. Take them out. Directly ahead you can see a small 
half wall and some large crates. Run behind the half wall and pick up a 
grenade. There is a guard with an automatic mounted gun guarding this area. Use 
the grenade to take him out. Use the mounted gun to take out the two attacking 
guards, and a third guard visible through a window. Make your way down the 
stairs and ramp past the window where the guard was hiding. The gate will shut 
behind you, but you will get some help from your ninja friend.  Three guards 
will surround you. Take two of them out, while your companion occupies the 
third. When you've dispatched the two. Help eliminate the third. Another guard 
will also attack. Take him out, and then enter the door he came out of. Inside, 
climb up the scaffolding, and use the chain to climb to the top of the 
building. Exit through the arch and wall hug your way to a platform on the 
other side of the building. Jump across to the high platform. Carefully lower 
yourself down, and then climb up the scaffolding on the other side of the 
building. Walk around the dome, and push the large crate off of the 
scaffolding, so that it will rise. At the top line zip your way over the city. 
Climb down the scaffolding and two guards will follow you. Take care of them, 
and then climb up the other scaffolding. As you continue to climb up another 
guard will attack. Keep climbing until you see several non-breakable crates and 
a breakable one. Break it and pick up the MEDKIT. Climb up, but do not enter 
the door way yet. To the left of the door you will be able to see a round dome 
surrounded by a ledge. Drop down to it. Follow the ledge around until you can 
drop from it to a roof. Enter the door on this roof, and use the FOUNTAIN to 
fill your canteen. Also pick up the PIRI REIS MANUSCRIPT from the nearby table. 
Make your bay back to the ledge and follow it back around the dome. Drop down 
where it meets the wall, and climb back up the scaffolding. Enter the door when 
you reach the top.

**The Secret of the Mosque: Part 1**

Objectives: The Nazis are excavating something below the mosque. Get down there 
and find out what it is.

Turn to your left and enter the only open path. Use your whip to swing across 
to the next ledge. Jump and swing with your whip again. Slide down the slope, 
and use your whip to swing at the end. Avoid the hole, and follow the room 
behind the arches. Pick up the MEDKIT and SMG ammo from the skeleton. Go back 
around the room, and exit. Follow the passage, and take out the two nazi's on 
the balcony. Wall hug your way to the next balcony and take out the two nazi's 
and the Turkish guard. Pick up the SMG and AMG AMMO from the table, and 
continue forward. Defeat the two Turkish guards at the bottom of the stone 
stairs. In the next area, there are several ledges and a water filled pit 
patrolled by a shark. Use your whip to swing across to the first ledge. Take 
out the two guards who will attack. Swing over to the next ledge, and then wall 
hug your way around the pillar. From the next platform jump a whip swing across 
then to go to your right and follow the ledge. Wall hug over to the large 
balcony. Fill your canteen, and make your way back to where you swung to this 
platform. If you look below where you are standing, you will see a lantern 
hanging in a doorway over a rock pile. Your goal is the top of that rock pile. 
If you hit the side you can fall into the shark waters, so aim carefully and 
make your way into the arches. There are two or three guards who will attack 
you from a hall to the right. Take them out and you will find several nazi 
soldiers camped out here. Either use a grenade or your SMG to deal with them 
quickly. Pick up the SMG AMMO, GRENADE, MEDIPAK and DEMO CHARGE. Go back to the 
hallway with the cracked wall. Use the demo charge and make your escape. 

**The Secret of the Mosque: Part 2**

Objectives: Get to the crane and use it to defend the pit.

Roll under the wall directly in front of you and pick up the OTTOMAN SEAL. Back 
outside kill the nazi and the Turkish guard. Climb up to the top the 
scaffolding in this room, and then whip swing across to the next set of 
scaffolding. Jump across to the adjacent scaffolding, and enter the square 
arch. Climb on to the low ledge and jump to grab on to the small ledge above. 
Shimmy until you can pull yourself up into the upper square. Jump from the 
ledge outside to the same ledge across the large arch. Drop down to the 
scaffolding below, and enter the square arch in front of the lantern. Swing 
from the lantern to the opposite square opening. Drop down from this opening. 
There are three Nazis with SMGs guarding this floor. Do not approach the 
fountain yet, so that you can take on two of the three. Once two of the guards 
have been taken care of, take out the third that is guarding the elevator. Once 
he has been dispatched, two more guards will ride up on the elevator. Take them 
out and then fill your canteen in the FOUNTAIN. Enter the elevator, and pull 
the lever to ride it to the next floor. Enter the crane, and take the controls. 
Use the crane to pick up the big head and position it over the hole. Two Nazis 
will attack from the top of the crane. Take them out and climb up the ladder. 
Make your way out to the end of the crane. You will be able to whip swing over 
to the head and ride it down.

**The Sunken Palace**

Objectives: Find a map of the sunken city. Make an entrance into the palace of 
Belisarius.

Swim over to the platform with the two floodlights on it. Pick up the OXYGEN 
TANK. Break the crate and pick up the MEDKIT. On the opposite side of the 
platform, you can jump in the water, and swim as fast as you can. There are two 
sharks in this water. Swim past them through the arches and follow the finger 
up and to the right. Climb out of the water and deal with the guard patrolling 
the docks. Once he is taken care of, enter the building. Pick up the SPEARGUN, 
SPEARGUN AMMO, SMG AMMO, and ISTANBUL MAP. Exit through the other door. Break 
the crates, roll under the wall, and fill up your canteen in the FOUNTAIN. Cut 
back through the building, and jump into the water. Use your spear gun to 
dispatch the divers, and pick up the DEMO CHARGES. There is extra spear gun 
ammo in the middle of the circular structure if you need it. You can also pick 
up a machete from a skeleton at the bottom of the lake. Make your way back past 
the sharks to the stone head. Use your demo charge on the cracked obelisk.  
Once it has fallen, climb up it and use the platforms and your whip to make 
your way around the room. Whip swing your way on top of a suspended crate. Use 
your machete to drop the crate. Pick up the DELIAN PROCLAMATION that was 
inside, and enter the crane. Pick up the head again, but this time, use it to 
break down the cracked wall. Make your way over to the wall, and climb up the 
right side, then jump to the upper floor of the room. Pull yourself up and then 
whip swing to the other side of the room. Jump to the ledge near the doorway 
and make your exit.

**The Gates of Neptune**

Objectives: Make your way to the temple of Poseidon. Find the kraken coin. Find 
the seahorse coin. Find the trident coin. Find the wine coin. Open the temple 
gate. 

The waters below are shark infested, but you can swim past them to a platform 
you can climb on at the far left end of the room. Once there climb up the 
ruins, and use your whip to swing across to the next platform. Once there climb 
up the small ledge, and wall hug your way around the ruined wall. Drop down on 
the other side, and jump from this platform to the next. Then wall hug around 
the corner, and jump to the next platform. Jump again to the next platform, and 
then pull yourself up to the top of the wall. Climb up the stairs and jump 
across to the next platform. Kill the Turkish guard, and then continue forward. 
Take out the guard at the cave in, and pick up the WINE COIN and SPEARGUN AMMO. 
Make your way back to the bottom of the staircase and wall hug around the 
corner, drop down, and make your way to the platform you first walked on. 
Observe the ruins with the underwater light for the shark, and then make a mad 
dash for the light.

Swim behind the columns and up the stairs. At the top follow the platform 
forward, until you can jump across to another platform. Whip swing across the 
ledge and climb up to the top of the ruins. Pick up the grenades. These are 
great, because if you throw them in the water while a shark is around, the 
shark will investigate. Boom - no more shark. Take out the shark using this 
method. Swim to the left side of the room, and enter the first underwater door 
to your left. Inside swim forward and to the right. Pick up the MEDKIT and swim 
back out. Once back outside, swim to the back of the room. There is a low 
platform near a cracked wall. Climb up the platform, and then climb up to the 
top of this ruin and go to the end near the floodlights. Jump across to the 
opposite platform and climb over to where you could see the fire before. Two 
guards will attack. Take them out and pick up the DEMO CHARGES, SPEARGUN AMMO, 
and MEDIKIT. Climb back up to the top of the wall, and follow it to the other 
side of the room, carefully drop down where you can see the floodlights. Now 
jump across to the next ruin. Climb up to the top and use the fallen pillar to 
walk over to the cracked wall. Set a demo charge, enter the sanctuary and pick 
up the TRIDENT COIN. Remember the small platform we used to crawl out of the 
water?  Now we need to set a demo charge on that cracked wall. Clear the area, 
and then enter the sanctuary to pick up the SEAHORSE COIN. Make your way back 
to the fire where the Turkish guards attacked. Pick up the remaining demo 
charge, and enter the doorway. 

At the hole, turn right, and avoid the next hole. Place the demo charge, clear 
the area, and then return to fill up your canteen in the FOUNTAIN. Go back out 
into the main area, and pick up the SPEARGUN AMMO. Turn to your right at the 
waters edge and jump onto the rope. Climb up and then swing over to the 
platform. Walk over to your right and you can see some arches guarded by 
guards. The guards will throw grenades at you, so watch out. The easiest way to 
take care of them is to stay on your platform, keep a respectable distance, go 
into first person mode and shoot them off. There are three, but the third guard 
will not make an appearance until the second guard is alerted. Then follow the 
archways, and jump across until you come to a cave. Follow the cave to its end. 
There is a shark in the water, so watch out. It won't make an appearance until 
you jump in and swim around a bit. So jump in equip your spear gun, and take it 
out. Then swim to the skeleton at the bottom of the pool, and pick up the 
KRAKEN COIN.  Climb up and jump across the bridge. At its end, match the coin 
to its artistic representation, and then place it in the niche. Turn the wheels 
to open the gate to Neptune's Temple.

**The Fall of the Sea King**

Objectives: Find the Kraken's Chamber.

Jump into the water, and swim to the bubbly cracked center medallion. Pick up 
the SPEARGUN and SPEARGUN AMMO. Swim forward between Neptune's legs. Two scuba 
guards will blow a hole into the chamber. Take them out and pick up the DEMO 
CHARGES. Swim back towards the other end of the room. Between the waterfalls 
you can swim down, through and arch way to the left, and back up to the 
surface. At the end of this underwater room, turn to the right and climb the 
stairs. You're in an aqueduct control room. Drop down and turn the wheel to 
shut off one of the waterfalls. Some Turkish guards will blow their way into 
the room. Take them out, and then make your way back to the main Neptune 
chamber. Set a demo charge at Neptune's right foot. Use the columns to climb 
back up to the archway where you entered the chamber. Go to the side of the 
room where the waterfall was shut off. Whips swing across and then jump over 
the crumbling floor. Use Neptune's spear and whip swing across the room. Follow 
the floor until you can see the lower platform, and a crack on Neptune's upper 
thigh. Jump down, set the charge, and then turn around and jump up into the 
area with the fountain. Fill your canteen, wait for the demo to blow and watch 
the cut scene. Drop back down into the water and use the column to jump up to 
the ledge above. Climb up the vine-covered wall and go behind the statue. Whip 
swing to give it a shove.

**The Kraken's Lair**

Objectives: Defeat the Kraken. Recover the third fragment of the mirror of 
dreams. 

Swim to your left and climb out of the water pick up the OXYGEN TANK, DEMO 
CHARGES, GOLDEN SPEARGUN, and GOLDEN SPEARGUN AMMO. Jump back into the water 
and use the golden spear gun to shoot all of the small jellyfish. If the 
jellyfish attach themselves to you, you lose some control for each one 
attached, and are unable to surface for air. The kraken will continue to shoot 
out these jellyfish. So shoot them, and then take first person mode to shoot 
the kraken in one of its eyes. It will retreat, giving you and opportunity to 
place a demo charge on one of the four pillars. Repeat the process until all of 
the columns are blown. If you need more spear gun ammo explore the area.  You 
can also find a MEDKIT.  Don't for get to pick up the second set of Demo 
charges after you have used the first two. This will defeat the kraken.  Pick 
up your hat and the MIRROR PIECE.

+++++++++++++++++++++++
  Level 4 - Hong Kong
+++++++++++++++++++++++
**The Golden Lotus**

Objectives: Rescue Mei Ying!

Fight off the hoards of attackers. Enter the door behind the bar, and make your 
way down to the basement. Take out the two guards there, and climb up the 
ladder on the other side. Break the crates at the top of the ladder and pick up 
the MEDKIT. Climb up the next ladder, and follow the catwalks. Defeat your 
first attacker and break the crates to pick up IRON SKIN POTION, and any 
weapons you need. Enter the door to the control room, and defeat your two 
attackers. Pull the lever to activate the curtain lever. Exit the other side of 
the control room, and make your way down one level. Pick up a CHAIR from the 
first box and use it to knock out the guard in the second. Pick up the TAI-TSU 
MASK. Pick up another chair and use it to knock out the next guard who 
approaches. Take out the next two guards and enter the double doors to the 
left. Go down the stairs and fill up your canteen in the FOUNTAIN. Exit and 
pull the lever near the stage to open the curtain. Deal with the waiting guard, 
and then pick up the MAUSER AMMO. You can also break the small crates for a 
MEDKIT, and more MAUSER AMMO. Pick up the LIQUOR BOTTLE, and climb up the 
ladder. Use the ropes to swing across the room and exit through the double 
doors.

**The Golden Lotus: Part 2**

Objectives: Rescue Mei Ying!

Beat down the guard hiding behind the crate on the right. Pick up his SHOTGUN 
and the SHOTGUN AMMO. Take out the two guards in the next room and go down to 
the lower level. Take out all of the guards in this area, and then enter the 
dressing room on the right. Pick up a MEDKIT and the LONGSHAN IDOL. Go back out 
into the hall and exit through the double doors.

**The Streets of Hong Kong**

Objectives: Rescue Mei Ying!

Just shoot the pursuing cars and motorcycles. You can pick up a relic on a 
ledge to the left. Shoot the crate, and then shoot the QIANLONG PLATE. 

**The Streets of Hong Kong: Part 2**

Objectives: Rescue Mei Ying!

Shoot the pursuing cars and motorcycles.

+++++++++++++++++++++++++++++
  Level 5 - Peng Lai Lagoon
+++++++++++++++++++++++++++++
**The Secret of Pen Lai Lagoon: Part 1**

Objectives: Locate a Demo charge and blast a hole through the lagoon wall. Find 
a path through the ancient ruins.

These waters are shark infested, so you will need to keep a watch out for them. 
Swim up to your right and climb the ladder. Break the crate to pick up an 
OXYGEN TANK, SPEARGUN and SPEARGUN AMMO. Jump back in the water and swim 
through the sunken ship to pick up a DEMO CHARGE. Avoid the sharks and divers, 
and set the demo charge. Enter the hole, and swim up into the first air pocket 
you see. Climb onto the ledge and pick up the SPEARGUN AMMO. Dive in again and 
follow the caves until you reach a new cavern. Climb up on the island and jump 
to the rope. Swing across to the platform, and jump to the next ledge. Whip 
swing twice to the ledge and defeat the two Nazis. Climb up and enter the door. 

**The Secret of Peng Lai Lagoon: Part 2**

Objectives:  Access the cliff top sub base entrance. Get to the crane and use 
it to give Indy a boost.

Continue forward and look in the niche behind the lights. Use the DEMO CHARGE 
on the nearby cracked wall. Pick up the PANZERSCHRECK, PANZERSCHRECK AMMO, and 
the SANCAI PLATE. At the end of the passage, use the mounted gun to take out 
all of the attacking soldiers. Follow the cavern and use the grassy ledges to 
safely drop yourself down onto the ground. Take out the patrolling guard, and 
enter the building. Pick up the SMG AMMO. Go back out to the tower and use the 
elevator to hitch a ride to the top. Take out the guard and climb up the ladder 
to the roof. Zip line across the area, and take out the patrolling guard. Enter 
the building and deal with the guard inside. Break the crate to pick up a 
MEDKIT. Enter the crane and pick up the floating platform. Raise it until you 
can use it to jump to the balcony.

**Iron Cross**

Objectives: Infiltrate the outer sub base, avoiding guards when possible.


If you alert the guards, they will pull an alarm, and dispatch flamethrower 
units. First hide behind the boxes in front of you until the guard patrolling 
the far upper balcony turns around. Then run up the nearby stairs and wait at 
the width of the wall. A guard will approach. Dispatch him quickly and quietly 
in this area. If a shot was fired, another guard will approach. Take him out as 
well in the same manner. Keep watching for guards. Make your way out of this 
hallway and up the next set of stairs. Run slightly around the corner, but do 
not go down the stairs. Go towards the alarm, and turn right. Enter the door, 
and go to the top of the stairs. Equip a gun and open the door. Go in to first 
person mode and shoot this guard in the head. Pick up the SIMA QIAN SHIJI. Use 
the chair to break the window to the left and jump down. Use the crates to jump 
up to the ledge and break the crate to gain a MEDKIT. Go back to the beginning 
of the level, and climb down the ladder swim to the other ladder and climb up. 
Break the crate to gain the SMG AMMO. Go back to the area where you turned at 
the alarm. This time go down the stairs that are diagonal from this alarm and 
open the door. Pick up the SMG and then go back out and down the only other 
stairs you have not taken. Open the double doors at the bottom. There is a 
patrolling guard who will be able to see you through the chain link fence. 
There is another guard patrolling the upstairs. Take one of the guards out and 
then a third will join the room. Take this third guard out and make sure the 
alarms are off if they have been activated. Enter the double doors, and make 
your exit

**The U-Boat Base: Part 1**

Objective: Find a Way into the U-boat Pens

Turn to your left and enter the singular door there. There are alarms in this 
level, so you need to quickly and quietly deal with the Nazis. Look up the 
stairs and watch a patrolling guard pass to the right. Follow him and take him 
out. Turn around and enter the other singular door on this level. It looks like 
there is one guard staring at a table, but there are two. Cap the first guard 
in the head by going into first person mode, and then deal with the other 
soldier. Pick up the SMG, and SMG AMMO. Enter the double doors, and take out 
the patrolling guard. Enter the next area and use the mounted gun to dispatch 
the soldiers. If the alarm was tripped, turn it off. The metal gates will open. 
Enter the barracks to the right and break the crate at the upper right end to 
gain a GRENADE. Go back out and through the gate. Break the crate to gain SMG 
ammo. Also climb into the back of the truck, break the crate and pick up the 
MEDKIT. Climb up the ladder and jump across to the top of the truck. Jump again 
to the top of the control room and drop inside. Pull the lever and exit the 
control room. Take out the guard, and climb back up the ladder. Drop into the 
newly opened grate. 

**The U-Boat Base: Part 2**

Objectives: Make your way to the gondola station. Locate a disguise and 
security papers. Bluff your way past the security checkpoint.

Roll past the steam to pick up the MEDKIT, SMG AMMO and LIQUOR BOTTLE. Roll 
back and climb up the ladder. Drop down and take out the patrolling guard 
before he can sound the alarm. Go back to where you dropped down to the level. 
There is a piece of broken railing. Drop down from the ledge to the platform 
below. Break the crates to pick up MEDKIT, and SMG ammo. Go further into the 
niche and break the crates to pick up MEDKIT, and the TABLET OF LONGJIANG. Jump 
onto the water and swim around to the ladder. Climb up and make your way back 
to the control room. Pull the lever on the other side of the control room. Take 
out the next patrolling guard. Go back to the broken ledge and double whip 
swing your way across to the other side of the room. Enter the double doors and 
go up the stairs. Pick up the SECURITY PASS. Turn around and go all the way 
down the stairs. Pick up the GERMAN UNIFORM. Walk, and I do mean WALK to the 
exit.

++++++++++++++++++++++++++++++++
  Level 6 - Peng Lai Mountains
++++++++++++++++++++++++++++++++
**The High Road to Peng Lai**

Objectives: Infiltrate the air ducts and make your way to the gondola system.

Defeat the guards in this area. Pick up the GRENADE. Enter the guard station 
and pull the switch to open the garage door. Break the crate in the back of the 
truck and pick up the MEDKIT. Enter the garage and climb the boxes to the top 
of the room and through the broken wall. Climb on the highest box and jump up 
through the hatch. Drop down through the other hatch and break the crate to 
pick up the ZHAO MO RHYTON. Enter the control station, and the closet and pull 
the switch to turn off the fan. Take out the guard, and then pull the lever 
outside to activate the overhead mechanism. Double whip swing across and roll 
under the fans. At the last one you will slide down, and will need to jump 
before reaching the bottom. Once you've landed roll under the fan to your right 
and pick up the MEDKIT and SMG AMMO from the skeleton. Roll back out from the 
fan and jump over the red pit. You will come to a powerful fan, and Indy will 
say, "I've got a bad feeling about this" The fan will blow your down the air 
duct and to your death if you let it. Instead run directly across the air duct, 
and you will see a branch. Follow the duct to its end and drop into the room 
below. Break the crate and pick up the MEDKIT. Exit through the double doors.

**The Infiltration**

Objectives: Get back to the gondola and head out!

Take out the two guards just outside the door. Try to stop them from sounding 
the alarm. If they do enter the control room and shut it off. Pull the lever, 
and then go back out of the control room and down the ladder. Take out the 
guard below, and then enter the room underneath of the control room break a 
crate to pick up a MEDKIT. Follow the decking around the building and break 
another crate to pick up the GUI JIAN SCROLL. Enter the double doors on the 
other side of the gondola, and take out the guard. Break the small crates and 
pick up the MEDKIT. Go up the stairs and exit the control room. Pull the lever 
to stop the fan, and climb up the ramp. Climb up on the box at the end and 
swing on the chain to the platform. Whip swing to the air duct, and roll under 
the fan. At the end of the duct whip swing to the catwalk and take out the 
guard. Double whip swing to the next catwalk, and follow it down to the ground 
level. Take out the guard, and then enter the control room through the single 
door. Break the crates in the control room and guardhouse below. Pick up the 
MEDKIT, and exit through the lower doors. Take out the guards, and pull the 
lever in the middle of the electricity. Make your way back over to the other 
room, and pull the lever in the control room. Take out the two guards, and 
enter the gondola. 

**Terror at 2000 feet**

Objectives: Survive long enough to reach the main gondola base.

Another Gondola will approach with two guards, and a mounted gun. When it gets 
close enough, jump to it and take out the guards. Use the mounted gun to shoot 
the attacking planes down from the sky. Survive long enough, and protect your 
Gondola.

**The Airbase**

Objectives: Make your way to the gondola station on the far side of the base.

Enter the niche and break the crates at the end to pick up some SMG AMMO. Pull 
yourself up on the platform just past the first alarm. Pick up the SMG AMMO and 
MEDKIT. Take out the guard on the other side of the gondola, and go around the 
end of the building. Break the crate to pick up a GRENADE. Two more guards will 
attack. Take them out, and enter the door they came out of. Take these guards 
out also. Enter the guardhouse and break the crate there. Pick up the MEDKIT, 
and pull the lever at the end of the room to open the door. Take out the two 
guards here, and then break the crates to pick up a MEDKIT and some SMG AMMO. 
Climb the stairs and break the crate in the niche to pick up SMG AMMO. The 
guards will keep coming, so take a set out, and then use the boxes stacked in 
front of the shipping crate to climb up. Then jump across to the roof of the 
building. Drop down inside. Take out the three guards in the next area, and 
then open the double doors. Take care of the guard on the catwalk, and pick up 
the MAUER, MAUER AMMO, and MEDKIT. Break the crate to pick up the CHANGAN 
STONE. Exit though the single door at the end of the catwalk.

**Ascent to Adventure**

Objectives: Call another gondola to the station. Board the gondola and head for 
the black dragon fortress.


Take out the two guards on the catwalk, and break the crate to pick up REVOLVER 
AMMO. Continue forward and use the MOUNTED GUN to take out the launching 
planes. Take out the guards, and then double whip swing to the other side of 
the gondola station. Break the crate near the mounted gun to pick up a MEDKIT. 
Use the mounted gun to shoot the flamethrower unit. Pull the lever to lower 
yourself to the ground floor. Take out the soldiers, and the flamethrower that 
will attack you. Break the crates to pick up a MEDKIT, and GRENADES. Pull the 
lever to call the gondola. Take out the soldiers and board the gondola. Use the 
mounted gun to shoot down the planes.

+++++++++++++++++++++++++++++++++++
  Level 7 - Black Dragon Fortress
+++++++++++++++++++++++++++++++++++
**The Black Dragon Fortress*

Objectives: Find a stealthy way into the black dragon fortress.

Climb up over the roofs, until you see some scaffolding. Use it to drop down 
and take out the guard. Enter the double doors on the other side of the bridge. 
Climb the ladder and push the crate until it breaks through the floor below. Go 
down and drop through the hole. Triple whip swing under the bridge. Whip swing 
to the platform, and jump to the next platform. Climb up and then use the vines 
to reach the next platform. Whip swing across and break down the wall. Take out 
the guards inside and use the scaffolding to climb to the top of the room. Whip 
swing through the wall. From this platform, run and jump to the vine-covered 
wall. If you hold R you will grab the vines. Climb up them to the platform 
above, and climb inside the broken wall. Pick up the MASK OF CAMBALUG. Climb 
back on the vines, and climb into the corner. Lower yourself as far as you can 
go, and then drop onto the platform below. Make your way back to the top of the 
room that had the guards in it. This time. Turn around and climb the vines 
directly above the platform outside. Take out the guards at the top, and pick 
up the CROSSBOW. Climb the stairs and enter the left hand double doors. Fill 
your canteen in the FOUNTAIN, and break the crates to pick up TIGER STREGNTH 
POTION, CROSSBOW, THROWING KNIFE, and larger CANTEEN. Enter the other double 
doors and take out the guards. Follow the ramps down the side of the mountain 
taking out the guards and checking the doors as you make your way down. In the 
first doors you can open, deal with the guard and pull the lever to open a 
floodgate. Keep going down, and open the last set of double doors. Defeat the 
two guards in side, and pull the lever to stop the water. Break the lower 
crates to pick up CROSSBOW AMMO. Break the upper crates to pick up IRON SKIN 
POTION, CROSSBOW AMMO, and THROWING KNIVES. Go back out to where the broken 
wall and whip swing from the wooden platform to the open gate.

**Call to Battle**

Objectives: Make your way to the base of the pagoda and begin climbing to the 
top. 

Make your way out of the water and defeat the soldier just a head of you. There 
is another kind of behind and up the stairs. Do not let anyone ring the gong, 
or more guards will appear.  Just down the steps in front of the gong is a 
pedestal. Break the glass and pick up the QI MARBLE STELA. Do down one side of 
the pagoda, and break the crates and pick up CROSSBOW AMMO, THROWING KNIVES, 
HEALTHPOTION and DEMO CHARGE. On the other side use the FOUNTAIN to refill your 
canteen. Climb up the scaffolding to the roof. Take out the guard at the top, 
and double whip swing across the pagoda. Take out the next guard, and then jump 
from platform to platform. Set the demo charge on the weakened wall. Exit.

**Tower of Storms**

Objectives: Ascend to the chamber where Mei Ying is being held.


Turn around and break the two crates to get the TIGER STRENGTH POTION, and 
CROSSBOW AMMO. Double whip swing and then wall hug along the narrow ledge. 
Double whip swing again and then grab the rope. Climb up, swing to the 
scaffolding and take out the attacking guards. Climb up the scaffolding around 
the corner and push the rocks down to make the elevator rise. As it is rising 
run to the side where there are crates. Break them to pick up a CANTEEN, and 
YUAN XIANG. Use the ledges to climb up and several more soldiers will attack. 
Kill them, and the move to the next area. Here there are two elevators 
connected by a pulley. You need to lower the first so the second rises, and 
then jump to the second platform. Whip swing across, and take out the two 
guards. Fill your canteen in the FOUNTAIN. Exit through the double doors.

**The Rescue**

Objectives: Defeat the Geng Twins and Rescue Mei Ying.

Simply beat these ladies up. You can grab a SWORD from the weapons display if 
you need it. 

+++++++++++++++++++++++++++++++++
  Level 8 - Temple of Kong Tien
+++++++++++++++++++++++++++++++++
**Descent into darkness**

Objectives: Survive a deadly descent into the depths of the mountain.

At the end of the slide, whip swing over the pit, and fill your canteen in the 
FOUNTAIN. Make your way around the pit and whip swing. Do not step on the sandy 
looking tiles, or a poison dart will shoot out. Avoid them as you slide down 
the slopes. There is a point where there is a lantern hanging down. Whip swing 
through the old boards. Break the crate and pick up the YUYAO PAN. Fill up your 
health if you need to. Keep on sliding, and whip swing to use the FOUNTAIN to 
fill up your canteen. Slide around the ends of the flames and keep avoiding the 
poison dart tiles.

**The Catacombs**

Objective: Explore the temple of Kong Tien. Solve the I Ching Puzzle and unlock 
its secrets.

There is a ghost who will keep inhabiting the dead bodies around the area. Look 
inside the broken wall and pick up the CHINESE SPEAR. Keep defeating him until 
he dissipates. Climb the wall and pick up the SWORD in the first niche. In the 
next open niche, pick up the TIGER STRENGTH POTION. Fill up your canteen in the 
FOUNTAIN. Pull the lever to open the door.  Fight the many monsters inside, and 
pick up SWORDS from the niches if you need one. Exit through the door at the 
end of the room, and turn to your left. Fill up your CANTEEN in the fountain, 
and grab the CHINESE SPEAR from the statue if you need it. Defeat the monsters, 
and pick up the gong mallet and hit the gong. The floor will drop, so jump at 
the end of the slide to save yourself from the fire filled pit. Pick up the 
BLUE TORCH and light the incense burner. Pull the lever to open the door. Enter 
the first door that is clockwise. Two monsters will attack. Kill them and pick 
up the HEALTH POTION and LIAONING MIANJIN from the niches. When the monsters 
are defeated, climb up the ramp and fill your canteen in the FOUNTAIN. Continue 
up the ramp and light the two burners with the blue torch. Enter the door that 
opens, and make your way up the ramp. Do not step on the decorated tiles, or 
you will be hit by lightning. Pull the lever to open the door, and defeat the 
monsters. Light the burner to your right, and then turn to your left and light 
the burner on the other side of the room. Fight off the monsters, and then fill 
your canteen if needed. Make your way back to the puzzle room.

**The Dragon's Claw**

Objectives: Complete the I Ching Puzzle. Recover the Pa Cheng and enter into 
the temple of Kong Tien.

Enter the next open door by pulling the lever. Equip the torch and walk to the 
end of the platform. Light the two braziers. You can only see the color of the 
floor when the blue torch is equipped. You need to step on the blue dots, and 
avoid the red until you can make your way across the room. You will need to go 
back and forth between the two ends of the bridge to accomplish this task. Keep 
stepping on the blue tiles until all of the red ones disappear. When done pull 
the lever to enter the puzzle chamber. Enter the newly opened door. If you 
equip the blue flame you can see a light red walkway to follow across the room. 
Light the braziers. Now you can see some platforms raising and lowering around 
the room. Carefully make your way from one to another, until you exit the room. 
Solve the puzzle by pressing the x button to change your view. Match the 
configuration on the rings to the representation that you can see in the 
alternative view. Pick up the PA CHENG, and enter the door. Use the Pa Cheng to 
defeat the monsters. When the ghost escapes from the body use your Pa Cheng to 
destroy the ghost. Go up the slope and fill your canteen in the FOUNTAIN if you 
need to. Avoid the raised tiles, as they will shock you. You can equip your 
blue torch and they will become more visible. In the next area defeat the 
monsters, fill your canteen in the FOUNTAIN if needed. Also retrieve the HENAN 
BEI from the niche. Enter the door across from the gong, defeat the monsters, 
and exit.

**The Shadow of Kong Tien**

Objectives: Destroy the 3 dragon orbs to free Mei Ying from the demon's control

Mei Ying will send two waves of yellow spirits at you, and two blue orbs. Then 
she will send a powerful lightning bolt your way. This will temporarily drain 
her power making her vulnerable. Throw your Pa Cheng to hit her and the dragons 
will drop the shields around their orbs and lower them. Throw the Pa Cheng 
again to hit the orbs. Do this three times and you are set.

++++++++++++++++++++++++++++++++
  Level 9 - The Emperor's Tomb
++++++++++++++++++++++++++++++++
**Tomb of the First Emperor**

Objectives: Open a passage into the heart of the tomb.

Pick up a torch, continue forward, and spin the mechanism. You will be lowered 
down into a pit. Spike will appear from the wall, and you will be able to see 
where they are shooting out. Keep climbing up and avoiding the spikes. Go back 
down the passage and into the newly opened passage. Whip swing and avoid the 
flame shooters. Make your way to the end and fill up your canteen in the 
FOUNTAIN if needed. Next enter the blue lightning ball room. Use the skulls to 
activate the electricity and then wait until it stops and quickly make a move. 
Do this first and pick up a HEALTH POTION. Jump over the pit, and drop off the 
ledge in the next pit to pick up the SHANG STATUE. Jump to the ledge just 
opposite, and pull yourself up. Use the skulls to activate the lightning, and 
then wall hug around the left wall. Pull yourself up and pull the lever. Throw 
a skull and make your way past the set of four orbs, and before the pair of 
orbs. Throw another skull and walk along the ledge on the right and out the 
door. Enter the last open door.

**The Path of unseen Peril**

Objectives: Survive the trial of the unseen. Protect Mei Ying.

Make your way down the stairs and defeat the three guards. Next some yellow 
ghosts will appear. Take them out also. There is a FOUNTAIN if you need it.  
Equip the mirror, so that you can see the invisible traps. Roll past the first 
wall, and avoid the spikes. Wait until the first wall is apart, go forward and 
wait for the second wall to part. Drop down onto the ledge, and then jump 
across the room. Drop off of the lower ledge onto the platform below. Wall hug 
around the room, and the drop off of the narrow ledge onto the platform. Whip 
swing across the room, and then drop down onto another platform. Jump across to 
the stairs and take them up. Pull the lever. Inside battle the guards, and then 
jump up on the ledge and pull your self up into the niche on the right side of 
the chariot. Pick up the TIGER STRENGTH POTION, and the QIN LAWBOOK. Fight the 
guards and follow Mei Ying. Fight off all of the soldiers and ghosts until Mei 
Ying gets the door open. 

**The Bells of the Dead**

Objectives: Find a Way into the Terracotta Maze.

Defeat the ghosts, and the possessed dead. Enter the next room. Defeat the 
ghost that is inhabiting the statues. Keep hitting in with your Pa Cheng.  
Enter the next passage, and turn to your left or right just as you enter. If 
you equip the mirror of dreams you can see a ladder. Climb up and pick up the 
JADE LIUGO BOARD. Pay attention to what bells are played, and repeat the 
sequence exactly. Use the mirror of dreams to view the path to the bells. If 
you forget the sequence pull the lever to see it again. Numbering the bells 1-5 
in smallest to largest order the sequence should be 135, 2451 24351, 32154. If 
you hit the wrong sequence, you will be attacked by spirits. Exit.

**Von Beck's Revenge**

Objectives: Survive Von Beck's Wrath. Locate a portal into the underworld.

Whip swing across the pit, and watch the cut scene. Avoid the nazi drill, 
jumping over the pits and using your whip when you need it. Keep moving forward 
and slide down your path, until you see a red and yellow beam. Use it to whip 
swing across the pit. Watch Von Beck fall in the pit. Continue forward and stop 
to fill your canteen in the FOUNTAIN. Enter the portal.

++++++++++++++++++++++++++++++
  Level 10 - The Netherworld
++++++++++++++++++++++++++++++
**The Pillars of the Underworld**

Objectives: Cross the Wall of Dreams to Reach the Emperor's Crypt.

Continue forward and take out the blue ghost to lower the magic barrier. Then 
take out the stone soldiers. If you spin the pillars you can see that each one 
brings up a different platform. Spin them to bring up the platforms in order, 
and then make your way across. Repeat this process until you make your way to 
the platform with five pillars. This time, turn to where there is a line of 
lamps leading over to another pillar. Whip swing over to that platform. Take 
out the blue ghost, and then the stone warriors. Pick up the GAO BURIAL MASK. 
Go back to the platform with five pillars. If you climb over the ledge that is 
opposite from the direction that you originally came to this platform you can 
see another ledge below. Drop down and pick up the HALBERD PLATE. Climb back up 
and spin the pillars. Left to right number 1-5 spin them in this order. 35412 
Whip swing and jump across

**The Heart of the Dragon**

Objectives: Recover the heart of the dragon. Escape with the treasure and your 
life.

Equip the Mirror of dreams, and use it to make your way across the next room. 
Just hop forward, and stand on the green tile. All of the other tiles will 
disappear, but the green one. Make your way all the way across the room. Turn 
to your right and fill up your canteen in the FOUNTAIN. Turn around and in the 
opposite wing pick up the SHI HUANGDI CONG. Continue forward. Watch the cut 
scene. Defeat the four stone warriors. 

**Rise of the Black Emperor**

Objectives: Charge the Pa Cheng with mystical energy to penetrate Kai's shield. 
Defeat Marshall Kai and escape from the tomb of the first emperor.

Run to each of the blue energy founts around the room. Charge the Pa Cheng, and 
throw it at Kai. The final time charge the Pa Cheng, and throw it at Kai. 

If you have collected all of the artifact items, you should have unlocked the 
Gallery. 

+++++++++++++++++++
  Legal / Contact 
+++++++++++++++++++

This game guide is for personal, non-commercial use only. I was not paid to 
write it, and you should not be charged to read it.  Please do not reproduce or 
alter this guide, in part or in whole without written permission. All 
trademarks and copyrights contained in this document are owned by their 
respective trademark and copyright holders.

Copyright July 9, 2006 S. Evans.
 
I may be contacted at beatrixgamer[at]yahoo[dot]com. Please include an 
appropriate subject with your e-mail. 

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