FFFFF  11      222   000   000   222
F     1 1         2 0   0 0   0     2
FFFF    1       22  0   0 0   0   22
F       1      2    0   0 0   0  2
F     11111   22222  000   000  22222

CCCCC  AAA  RRRR    SSSSS EEEEE TTTTT    U   U PPPPP SSSSS
C     A   A R  R    S     E       T      U   U P   P S
C     AAAAA RRRRR   SSSSS EEEE    T   -- U   U PPPPP SSSSS
C     A   A R   R       S E       T      U   U P         S
CCCCC A   A R   R   SSSSS EEEEE   T      UUUUU P     SSSSS

GGGGG U   U IIIII DDDD  EEEEE
G     U   U   I   D   D E
G  GG U   U   I   D   D EEEE
G   G U   U   I   D   D E
GGGGG UUUUU IIIII DDDD  EEEEE





F1 2002: CAR SET-UPS GUIDE
by
Jamie Stafford/Wolf Feather
FEATHER7@IX.NETCOM.COM






Initial Version Completed: July 24, 2002
FINAL VERSION Completed:   September 30, 2002

==============================================
==============================================
==============================================

GUIDE NOTE: This guide has specifically been made available
for those who already have the full F1 2002 Game Guide or are
only interested in car set-ups.  As changes are made to car
set-ups in this guide, the changes will also be made in the
full F1 2002 Driving Guide accordingly.

JOIN THE FEATHERGUIDES E-MAIL LIST: To be the first to know
when my new and updated guides are released, join the
FeatherGuides E-mail List.  Go to
http://www.coollist.com/group.cgi?l=featherguides for
information about the list and to subscribe for free.

==============================================
==============================================
==============================================

CONTENTS
Spacing and Length
Permissions
Introduction
Assumptions and Conventions
Race Order: 2002 Season
Parts Used in Car Set-ups
Suggested Set-ups
   Suggested set-up for Australia (Albert Park)
   Suggested set-up for Malaysia (Sepang)
   Suggested set-up for Brazil (Interlagos)
   Suggested set-up for San Marino (Imola)
   Suggested set-up for Spain (Catalunya)
   Suggested set-up for Austria (A1-Ring)
   Suggested set-up for Monaco (Monaco)
   Suggested set-up for Canada (Circuit Gilles-Villeneuve)
   Suggested set-up for Europe (Nurburgring)
   Suggested set-up for Great Britain (Silverstone)
   Suggested set-up for France (Nevers Magny-Cours)
   Suggested set-up for Germany (Hockenheim)
   Suggested set-up for Hungary (Hungaroring)
   Suggested set-up for Belgium (Spa-Francorchamps)
   Suggested set-up for Italy (Monza)
   Suggested set-up for the United States (Indianapolis)
   Suggested set-up for Japan (Suzuka)
Thanks
Wrap-up
Contact Information

==============================================
==============================================
==============================================

SPACING AND LENGTH
For optimum readability, this driving guide should be
viewed/printed using a monowidth font, such as Courier.
Check for font setting by making sure the numbers and letters
below line up:

1234567890123456789012345678901234567890123456789012
ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz

This guide is well over 25 pages long in the Macintosh
version of Microsoft Word 98 using single-spaced Courier 12
font.  Therefore, printing this guide in its entirety may not
be such a good idea.

==============================================

PERMISSIONS
Permission is hereby granted for a user to download and/or
print out a copy of this driving guide for personal use.
However, due to the extreme length, printing this driving
guide may not be such a good idea.

This driving guide may only be posted on: FeatherGuides,
GameFAQs.com, f1gamers.com, Games Domain, PSXCodez.com,
Cheatcc.com, gamesover.com, Absolute-PlayStation.com,
RedCoupe, InsidePS2Games.com, CheatPlanet.com, The Cheat
Empire, a2zweblinks.com, Gameguru, GameReactors.com,
cheatingplanet.com, RobsGaming.com, neoseeker.com,
ps2fantasy.com, and vgstrategies.com.  Please contact me for
permission to post elsewhere on the Internet.

Should anyone wish to translate this driving guide into other
languages, please contact me for permission(s) and provide me
with a copy when complete.

Remember:  Plagiarism in ANY form is NOT tolerated!!!!!

==============================================
==============================================
==============================================

INTRODUCTION
F1 2002 is the latest entry in EA Sports' line of F1-based
games for (originally) the PlayStation and (now) the
PlayStation2.  F1 Championship Season 2000, the game
immediately preceding F1 2001, marked EA Sports' first foray
of the series to the PS2, but F1CS2K was actually released in
two 'flavors:' PSX and PS2.  F1 2001 was thus the first PS2-
only game of the series, and F1 2002 continues EA Sports'
great tradition with its F1 games.

Most likely, if you play F1 2002, then you are at least a
casual fan of F1 racing, and have at least a basic knowledge
of many or all of the F1 courses currently in use.  That
knowledge certainly does help when first playing F1 2002, and
vice versa - as any extensive gameplay greatly helps in
determining where the drivers are on each course when races
are televised.

Please also note that this guide is written specifically for
the PlayStation2 version of F1 2002.  I do not own a PC and
do not have access to a PC on which to play games, nor do I
own any other gaming consoles, so this guide does not address
any of the cross-platform or cross-console differences in the
game.

The main part of this guide provides suggested car set-ups
for each race venue in the 2002 F1 season.  THESE ARE
SUGGESTIONS ONLY; modifications will almost certainly be
necessary to fit each player's individual driving style.

==============================================

ASSUMPTIONS AND CONVENTIONS
Most race circuits outside the United States name most
corners and chicanes, and even some straightaways.  Where
these names are known, they will be referenced in the Notes
section of each circuit's suggested set-up.  These names have
been gathered from course maps available on the courses'
official Web sites, my memory of how F1 races have been
called by American TV sportscasters (Fox Sports Net and
SpeedVision, in 1999 2001, and Speed Channel in 2002), and/or
from the Training Mode of F1 Championship Season 2000
(corner/segment names are listed at the bottom of the
screen).  To the extent possible, these names have been
translated into English.

==============================================

RACE ORDER: 2002 SEASON
F1 2002 presents the courses in the order in which they were
presented for the 2002 Formula 1 season.  This driving guide
will follow the same convention.

F1 Race Schedule, 2002 Season:
   March 3        Australia       Albert Park
   March 17       Malaysia        Kuala Lampur
   March 31       Brazil          Interlagos
   April 14       San Marino      Imola
   April 28       Spain           Catalunya
   May 12         Austria         A1-Ring
   May 26         Monaco          Unnamed (Street Circuit)
   June 9         Canada          Circuit Gilles Villeneuve
   June 23        Europe          Nurburgring
   July 7         Great Britain   Silverstone
   July 21        France          Nevers Magny-Cours
   July 28        Germany         Hockenheim
   August 18      Hungary         Hungaroring
   September 1    Belgium         Spa-Francorchamps
   September 15   Italy           Monza
   September 29   USA             Indianapolis
   October 13     Japan           Suzuka

==============================================

PARTS USED IN CAR SET-UPS
Many racing games (primarily arcade-heavy games such as CART
Fury) can be played with absolutely no concerns about car
set-ups; other racing games (such as Le Mans 24 Hours) have
so few set-up options that changing anything really does not
have much effect.  However, F1 2002 presents a number of set-
up options in Simulation Handling, and the novice can easily
become lost in trying to discern how to change the set-up
options to induce or correct certain handling characteristics
of a given car.  While I am certainly NOT a car expert (in a
real car, I can just barely find the accelerator and the
radio buttons), I can present some of the basics of various
parts to help tuning novices.

Note that often, when one part's setting has been changed, at
least one other part's setting will also need to be changed
to maintain some semblance of handling.  For example, if the
gearbox is changed to use long gear ratios, the aerodynamics
settings will likely need to be lowered to make use of the
long gear ratios (otherwise, the car will have difficulty
climbing into its highest gear at the appropriate speed).
For another example, if the tire pressure is increased, the
car will likely require soft tires to help to keep the car on
the pavement when cornering (especially at high speeds).

Tires
   Type                F1 2002 presents both slick tires and
                       wet tires.  Wet tires are obviously
                       for use in rainy conditions.  Slick
                       tires, however, come in two "flavors:"
                       soft and hard.  The hard tire compound
                       has excellent durability, requiring
                       fewer trips to Pit Lane to change
                       tires, but at the cost of reduced
                       grip of the pavement.  The soft tire
                       compound occupies the exact opposite
                       extreme: short lifespan, superior
                       grip.
   Pressure            High tire pressures result in more-
                       rounded tires, meaning that less tire
                       surface will actually be touching the
                       pavement, thus inherently reducing the
                       amount of available pavement grip
                       (regardless of the type or compound of
                       tire used) and producing a slightly
                       faster car due to less friction.  Low
                       tire pressures create 'flattened'
                       tires, putting more rubber on the
                       pavement and creating far more
                       friction to slow the car and assist in
                       cornering.

Aerodynamics (Wings)   The wings are important for downforce,
                       the use of airflow over the front and
                       rear of the car to keep the light,
                       high-speed machines from taking off
                       like an airplane and doing a backflip
                       like the Mazda at Le Mans in 2001.  A
                       low downforce/wing setting produces
                       faster speeds but decreases cornering
                       ability, while a high setting will
                       help tremendously with cornering at
                       the sacrifice of straight-line speed.

Suspension
   Ride Height         Like aerodynamics, ride height can
                       help or hinder a car's performance
                       through airflow.  A low ride height
                       setting allows less air underneath the
                       vehicle, resulting in less aerodynamic
                       friction to slow the car.  Conversely,
                       a high ride height setting allows more
                       air to pass underneath the car,  thus
                       increasing air friction and slowing
                       the car (which assists in cornering).
                          However, car performance is NOT the
                       only consideration when setting ride
                       height.  If ride height is set too
                       low, the car may bottom out,
                       especially at the top or bottom of
                       hills or when rolling over rumble
                       strips.  For short races (4-8 laps),
                       bottoming out may not be a significant
                       concern.  However, in longer races
                       (especially at 32+ laps), bottoming
                       out the car could cause mechanical
                       problems.
   Bump Stop           The bump stop indicates the point at
                       which the suspension will stop its
                       vertical travel as the car speeds
                       around the circuit.  Rumble strips,
                       debris, and generally bumpy sections
                       of pavement will inherently cause the
                       car's suspension to move as the
                       vehicle passes across non-even
                       surfaces and obstructions.
                          F1 2001 includes two bump stop
                       settings: high bump stop and low bump
                       stop.  If these numbers are identical,
                       the car will have no vertical movement
                       of the suspension, meaning that any
                       required vertical movement for
                       different surfaces will cause the
                       entire car to rise as the tires pass
                       over the obstruction(s).
   Spring Rate         A high spring rate setting will make
                       the springs stiffer, assisting in
                       cornering; however, if set too high,
                       the car is likely to jump when running
                       over rumble strips.  A lower setting
                       will keep the car from jumping, but
                       the vehicle will have trouble when
                       cornering.
   Anti-roll Bar       The anti-roll bar can be stiffened to
                       keep the car from flipping, but this
                       will make cornering more difficult.
                       The setting can be lowered to
                       accommodate cornering ability, but
                       the car will then be easier to flip
                       in an accident.

Brakes
   Brake Bias          Brake bias controls the percentage of
                       braking power going toward the front
                       and rear of the car.  In a change from
                       F1 2001, Brake Bias is now done on a
                       percentage basis, from -50% (front) to
                       0% (neutral) to +50% (rear).
   Brake Strength      Independent of brake bias, brake
                       strength controls the response of the
                       brakes relative to the amount of
                       pressure applied to the brake button.
                       A low setting produces little (slow)
                       response, while a high setting
                       produces great (fast) response.
                       Therefore, assuming that equal
                       pressure is always applied to the
                       brake button, a low setting requires
                       that braking begin earlier than the
                       same car and corner using a high
                       setting in the exact same racing
                       conditions.

Gearbox                F1 2002 allows players to customize
                       gear settings, but also includes three
                       preset gear ratios: short, medium, and
                       long.  A short gear ratio provides
                       impressive acceleration while
                       sacrificing top-end speed.  A long
                       gear ratio provides excellent top-end
                       speed (especially in a straight line),
                       but far slower acceleration.  A medium
                       gear ratio provides the best of both
                       extremes.
                          Note that for F1's famous
                       standing starts, a short gear ratio
                       will allow a car to get off the line
                       very quickly, allowing for the player
                       to immediately gain one or more race
                       positions.  Conversely, a high gear
                       ratio will almost certainly cause the
                       player to lose one or more positions
                       at the start of a race due to the slow
                       acceleration inherent to long gear
                       ratios.

For more information on specific car parts used in tuning,
please see Minesweeper's excellent Tuning Guide, available at
GameFAQs (http://www.GameFAQs.com).  While this guide is
specifically for Gran Turismo 3 A-spec, GT3 includes many,
many, many more tuning/parts options than F1 2001, and
Minesweeper does a very good job explaining the function of
each part.  <<<Pointer to Minesweeper's Tuning Guide by
written permission from Minesweeper - arigatou!!!>>>

==============================================

SUGGESTED SET-UPS
Here are my personal suggestions for car set-up.  These are
based on my own driving style, which is a bit aggressive...
moreso than what F1 2002 really wants to allow, so I am
always driving on the edge (moreso than the average player).
Most importantly, the set-ups presented here are essentially
just baselines upon which individual players can begin
tinkering to find the best possible settings for their own
driving styles.

These set-ups were achieved using Michael Schumacher's
Ferrari, always in dry and sunny conditions, using the camera
mounted just above the driver's helmet.  The settings were
determined through extensive experimentation in Practice,
then checked with Qualifying and a four-lap Race.

Suggested set-up for Australia (Albert Park)
     Tires
          Type                    Hard
          Front Pressure          20.2
          Rear Pressure           19.8
     Aerodynamics
          Front Wing              13
          Rear Wing               16
     Suspension
          Front
               Ride Height        30
               High Bump Stop     35
               Low Bump Stop      30
               Spring Rate        183
               Anti-roll Bar      184
          Rear
               Ride Height        42
               High Bump Stop     50
               Low Bump Stop      45
               Spring Rate        115
               Anti-roll Bar      77
     Brakes
          Brake Bias              +5%
          Brake Strength          70
     Gearbox                      Long
     Notes: This creates an extremely twitchy car which likes
            to slide a lot on braking.

Suggested set-up for Malaysia (Sepang)
     Tires
          Type                    Hard
          Front Pressure          21.3
          Rear Pressure           21.2
     Aerodynamics
          Front Wing              17
          Rear Wing               19
     Suspension
          Front
               Ride Height        30
               High Bump Stop     35
               Low Bump Stop      30
               Spring Rate        97
               Anti-roll Bar      184
          Rear
               Ride Height        42
               High Bump Stop     50
               Low Bump Stop      42
               Spring Rate        108
               Anti-roll Bar      77
     Brakes
          Brake Bias              +5%
          Brake Strength          65
     Gearbox                      Long
     Notes: The long gear ratio will provide plenty of
            benefits along the Pit Straight and the 'back
            straight' behind the main grandstands, as well as
            on the gentle uphill climb from Turn 2 to Turn 4.
            Drafting techniques in these three areas will pay
            even further dividends in terms of overall speed.
            Caution is required when accelerating out of
            Turns 1 and 2 especially.

Suggested set-up for Brazil (Interlagos)
     Tires
          Type                    Soft
          Front Pressure          20.2
          Rear Pressure           19.8
     Aerodynamics
          Front Wing              15
          Rear Wing               18
     Suspension
          Front
               Ride Height        30
               High Bump Stop     40
               Low Bump Stop      35
               Spring Rate        97
               Anti-roll Bar      184
          Rear
               Ride Height        56
               High Bump Stop     56
               Low Bump Stop      50
               Spring Rate        108
               Anti-roll Bar      77
     Brakes
          Brake Bias              +2%
          Brake Strength          65
     Gearbox                      Long
     Notes: The long gear ratios can be a disadvantage in the
            lower portion of the circuit, but the straight-
            aways are so short that even those cars using
            medium gear ratios will not have sufficient room
            to come up to a respectable speed.  Still, take
            extreme care with accelerating out of Turn 1 and
            the corners of the lower portion of the circuit.

Suggested set-up for San Marino (Imola)
     Tires
          Type                    Hard
          Front Pressure          20.2
          Rear Pressure           19.8
     Aerodynamics
          Front Wing              15
          Rear Wing               18
     Suspension
          Front
               Ride Height        30
               High Bump Stop     30
               Low Bump Stop      25
               Spring Rate        87
               Anti-roll Bar      184
          Rear
               Ride Height        50
               High Bump Stop     50
               Low Bump Stop      45
               Spring Rate        108
               Anti-roll Bar      72
     Brakes
          Brake Bias              +2%
          Brake Strength          65
     Gearbox                      Long
     Notes: Beware excessive wheelspin on acceleration out of
            Tosa and the Alta Chicane.  Medium gear ratios
            should also be a viable option at Imola, but long
            gear ratios will help to reduce wheelspin on
            acceleration out of tight corners and chicanes.

Suggested set-up for Spain (Catalunya)
     Tires
          Type                    Hard
          Front Pressure          19.1
          Rear Pressure           19.8
     Aerodynamics
          Front Wing              12
          Rear Wing               15
     Suspension
          Front
               Ride Height        40
               High Bump Stop     40
               Low Bump Stop      35
               Spring Rate        97
               Anti-roll Bar      184
          Rear
               Ride Height        56
               High Bump Stop     56
               Low Bump Stop      50
               Spring Rate        108
               Anti-roll Bar      72
     Brakes
          Brake Bias              +8%
          Brake Strength          70
     Gearbox                      Medium
     Notes: Long gear ratios could be used here, as there
            are several long sections of full-throttle
            racing.  However, even with medium gear ratios,
            there are usually a few cars along the straight-
            aways which can be used for drafting techniques
            to make a pass while gaining extra speed.  The
            higher Brake Strength set closer to the rear of
            the car can be extremely important at the end of
            Pit Straight, both due to its immense length and
            the likelihood of gaining even more speed due to
            drafting.

Suggested set-up for Austria (A1-Ring)
     Tires
          Type                    Hard
          Front Pressure          19.1
          Rear Pressure           19.8
     Aerodynamics
          Front Wing              15
          Rear Wing               18
     Suspension
          Front
               Ride Height        35
               High Bump Stop     35
               Low Bump Stop      35
               Spring Rate        97
               Anti-roll Bar      205
          Rear
               Ride Height        50
               High Bump Stop     50
               Low Bump Stop      50
               Spring Rate        108
               Anti-roll Bar      82
     Brakes
          Brake Bias             +3%
          Brake Strength          63
     Gearbox                      Medium
     Notes: This set-up is very close to the default settings
            given by the CPU; the only major change is to the
            aerodynamics.

Suggested set-up for Monaco (Monaco)
     Tires
          Type                    Soft
          Front Pressure          18.1
          Rear Pressure           18.4
     Aerodynamics
          Front Wing              19
          Rear Wing               20
     Suspension
          Front
               Ride Height        48
               High Bump Stop     48
               Low Bump Stop      40
               Spring Rate        97
               Anti-roll Bar      215
          Rear
               Ride Height        69
               High Bump Stop     69
               Low Bump Stop      61
               Spring Rate        108
               Anti-roll Bar      82
     Brakes
          Brake Bias              +15%
          Brake Strength          70
     Gearbox                      Long
     Notes: The long gear ratios seem counterproductive in
            theory at this venue, but the straightaways
            actually ARE long enough to make this practical;
            also, the circuit is narrow enough that defensive
            maneuvers can be employed to keep faster cars at
            bay, and drafting tactics can be used to make
            passes (especially in The Tunnel, although
            the narrowness of the circuit combined with the
            inherent darkness makes The Tunnel a dangerous
            passing zone).  The higher Brake Strength brought
            closer to the rear of the car is key for keeping
            off the barriers.

Suggested set-up for Canada (Circuit Gilles-Villeneuve)
     Tires
          Type                    Hard
          Front Pressure          19.1
          Rear Pressure           19.8
     Aerodynamics
          Front Wing              12
          Rear Wing               14
     Suspension
          Front
               Ride Height        40
               High Bump Stop     40
               Low Bump Stop      35
               Spring Rate        97
               Anti-roll Bar      194
          Rear
               Ride Height        56
               High Bump Stop     56
               Low Bump Stop      50
               Spring Rate        108
               Anti-roll Bar      77
     Brakes
          Brake Bias              +3%
          Brake Strength          65
     Gearbox                      Long
     Notes: Hard braking while cornering will generally cause
            the car to slide in the direction the steering
            wheel is turned.

Suggested set-up for Europe (Nurburgring)
     Tires
          Type                    Hard
          Front Pressure          18.1
          Rear Pressure           18.4
     Aerodynamics
          Front Wing              12
          Rear Wing               14
     Suspension
          Front
               Ride Height        30
               High Bump Stop     30
               Low Bump Stop      25
               Spring Rate        97
               Anti-roll Bar      184
          Rear
               Ride Height        40
               High Bump Stop     50
               Low Bump Stop      45
               Spring Rate        108
               Anti-roll Bar      82
     Brakes
          Brake Bias              +10%
          Brake Strength          75
     Gearbox                      Long
     Notes: Take extreme care in the hairpin.

Suggested set-up for Great Britain (Silverstone)
     Tires
          Type                    Soft
          Front Pressure          21.3
          Rear Pressure           21.2
     Aerodynamics
          Front Wing              14
          Rear Wing               15
     Suspension
          Front
               Ride Height        35
               High Bump Stop     45
               Low Bump Stop      40
               Spring Rate        97
               Anti-roll Bar      184
          Rear
               Ride Height        50
               High Bump Stop     61
               Low Bump Stop      56
               Spring Rate        108
               Anti-roll Bar      77
     Brakes
          Brake Bias              +10%
          Brake Strength          75
     Gearbox                      Long
     Notes: With the long gear ratios, it is possible to zip
            through Bechetts (Turns 2-5) at full throttle,
            with the natural lean of the car through Turn 5
            causing an automatic gearbox to drop down into
            6th gear to help with cornering (beginning about
            at the apex).  Expect a difficult ride through
            the Stadium-like section at the end of each lap.

Suggested set-up for France (Nevers Magny-Cours)
     Tires
          Type                    Soft
          Front Pressure          19.1
          Rear Pressure           19.8
     Aerodynamics
          Front Wing              12
          Rear Wing               13
     Suspension
          Front
               Ride Height        50
               High Bump Stop     50
               Low Bump Stop      45
               Spring Rate        103
               Anti-roll Bar      173
          Rear
               Ride Height        61
               High Bump Stop     61
               Low Bump Stop      56
               Spring Rate        115
               Anti-roll Bar      72
     Brakes
          Brake Bias              +10%
          Brake Strength          75
     Gearbox                      Long
     Notes: Keep a tight inside line through Turn 2
            (Estoril), else risk sliding out into the sand
            to the left of the pavement due to
            centripetal force.

Suggested set-up for Germany (Hockenheim)
     Tires
          Type                    Hard
          Front Pressure          20.2
          Rear Pressure           21.2
     Aerodynamics
          Front Wing              11
          Rear Wing               13
     Suspension
          Front
               Ride Height        40
               High Bump Stop     40
               Low Bump Stop      35
               Spring Rate        97
               Anti-roll Bar      184
          Rear
               Ride Height        45
               High Bump Stop     50
               Low Bump Stop      45
               Spring Rate        108
               Anti-roll Bar      82
     Brakes
          Brake Bias              +10%
          Brake Strength          75
     Gearbox                      Long
     Notes: The long gear ratios will mean slower
            acceleration out of Turn 1 (North Curve) and
            the chicanes, as well as a difficult ride through
            The Stadium.  However, the straightaways are so
            long that the car should hit at least
            190MPH/310KPH in most straightaways; excellent
            use of drafting tactics can easily pull the car
            to over 200MPH/320KPH, especially if there are
            numerous cars close enough together to all be
            used for drafting.  On the other hand, given that
            the straightaways are so long, expect for other
            cars to also attempt to use drafting techniques;
            therefore, at Hockenheim moreso than at any other
            F1 venue, keep looking in the mirrors to defend
            a position if necessary, especially if driving a
            consistently-slower car (such as an Arrows or a
            Minardi).

Suggested set-up for Hungary (Hungaroring)
     Tires
          Type                    Soft
          Front Pressure          20.2
          Rear Pressure           19.8
     Aerodynamics
          Front Wing              19
          Rear Wing               20
     Suspension
          Front
               Ride Height        40
               High Bump Stop     40
               Low Bump Stop      35
               Spring Rate        103
               Anti-roll Bar      194
          Rear
               Ride Height        50
               High Bump Stop     56
               Low Bump Stop      50
               Spring Rate        115
               Anti-roll Bar      72
     Brakes
          Brake Bias              15%
          Brake Strength          85
     Gearbox                      Long
     Notes: Due to the slopes throughout, the first and last
            corners of the circuit must be approached with
            extreme care.  The inherent lack of strong
            acceleration which comes with a long gear ratio
            will certainly help.  Despite the long gear
            ratio, only in very rare circumstances will the
            car be able to climb into seventh gear due to the
            lack of significant sections of full-throttle
            racing.  This set-up is extremely twitchy, and
            the car loves to slide through corners; this is
            really a set-up for EXPERT DRIVERS ONLY and
            definitely needs A LOT of fine-tuning... but I
            honestly do not have the patience for this
            track >:-(

Suggested set-up for Belgium (Spa-Francorchamps)
     Tires
          Type                    Hard
          Front Pressure          20.2
          Rear Pressure           21.2
     Aerodynamics
          Front Wing              17
          Rear Wing               18
     Suspension
          Front
               Ride Height        40
               High Bump Stop     35
               Low Bump Stop      35
               Spring Rate        108
               Anti-roll Bar      205
          Rear
               Ride Height        61
               High Bump Stop     50
               Low Bump Stop      50
               Spring Rate        121
               Anti-roll Bar      82
     Brakes
          Brake Bias              +5%
          Brake Strength          70
     Gearbox                      Long
     Notes: Take care to NOT accelerate too hard/soon exiting
            La Source, as the car could easily spin itself
            into Pit Exit and result in a race-ending Black
            Flag.  Also, beware the bumps through Eau Rouge.

Suggested set-up for Italy (Monza)
     Tires
          Type                    Hard
          Front Pressure          18.1
          Rear Pressure           21.2
     Aerodynamics
          Front Wing              10
          Rear Wing               13
     Suspension
          Front
               Ride Height        40
               High Bump Stop     40
               Low Bump Stop      35
               Spring Rate        97
               Anti-roll Bar      194
          Rear
               Ride Height        50
               High Bump Stop     56
               Low Bump Stop      50
               Spring Rate        108
               Anti-roll Bar      72
     Brakes
          Brake Bias              +10
          Brake Strength          80
     Gearbox                      Long
     Notes: Drafting tactics can be extremely beneficial
            along Pit Straight and Rettilineo Parabolica.
            The long gear ratio certainly takes advantage of
            the long straightaways of the Monza circuit.

Suggested set-up for the United States (Indianapolis)
     Tires
          Type                    Hard
          Front Pressure          20.2
          Rear Pressure           22.6
     Aerodynamics
          Front Wing              13
          Rear Wing               16
     Suspension
          Front
               Ride Height        45
               High Bump Stop     45
               Low Bump Stop      35
               Spring Rate        114
               Anti-roll Bar      152
          Rear
               Ride Height        71
               High Bump Stop     54
               Low Bump Stop      49
               Spring Rate        128
               Anti-roll Bar      82
     Brakes
          Brake Bias              +10
          Brake Strength          75
     Gearbox                      Long
     Notes: There is simply NO 'good' set-up for the
            Indianapolis F1 circuit; the infield portion
            requires a tight, technical set-up, while the
            Indy/NASCAR oval portion requires a high-speed
            set-up.  The settings offered here reflect
            somewhat of a 'middle-ground' set-up, achieving
            only around 175MPH/280KPH on the oval portion
            while having a moderately difficult time
            cornering (especially in traffic) in the infield
            portion of the circuit.
               Drafting along the Indy/NASCAR oval portion of
            the circuit can bring faster lap times and higher
            top-end speed, which is particularly important
            with this suggested set-up.  The long gear ratio
            will certainly help on the Indy/NASCAR oval, and
            will help to reduce excessive acceleration in the
            infield portion of the circuit.

Suggested set-up for Japan (Suzuka)
     Tires
          Type                    Hard
          Front Pressure          19.1
          Rear Pressure           21.2
     Aerodynamics
          Front Wing              15
          Rear Wing               18
     Suspension
          Front
               Ride Height        45
               High Bump Stop     45
               Low Bump Stop      40
               Spring Rate        103
               Anti-roll Bar      173
          Rear
               Ride Height        56
               High Bump Stop     56
               Low Bump Stop      50
               Spring Rate        101
               Anti-roll Bar      88
     Brakes
          Brake Bias              +5
          Brake Strength          70
     Gearbox                      Long
     Notes: It is best to take a TIGHT line over apex rumble
            strips through Chicane.  Take care not to carry
            too much speed through the S-curves.

==============================================
==============================================
==============================================

THANKS
Thank you to Minesweeper for allowing me to specifically
mention his Gran Turismo 3 A-spec Tuning Guide, and to Not Me
(from the GameFAQs Message Board for F1 2001) for his insight
on the bump stop.

==============================================
==============================================
==============================================

WRAP-UP
The official FIA Web site (http://www.fia.com/) has a lot of
good information pertaining to F1 racing, including the
current season's race schedule, rules and regulations, and
links to the official Web sites of most of the courses used.
The FIA Web site is available in both French and English.

I also strongly suggest visiting Formula1.com
(http://www.formula1.com/) for F1 news and race information.
This is a FAR more interactive site than the FIA site,
including games, Flash-based virtual laps of each circuit,
team and driver information, extensive cross-linking between
articles, screensavers, quizzes, and much more.

==============================================
==============================================
==============================================

CONTACT INFORMATION
For questions, rants, raves, comments of appreciation, etc.,
or to be added to my e-mail list for updates to this driving
guide, please contact me at: FEATHER7@IX.NETCOM.COM; also, if
you have enjoyed this guide and feel that it has been helpful
to you, I would certainly appreciate a small donation via
PayPal (http://www.paypal.com/) using the above e-mail
address.

To find the latest version of this and all my other PSX/PS2
game guides, please visit FeatherGuides
(http://www.angelcities.com/members/feathersites/).  The
latest version will always be posted at FeatherGuides, while
other Web sites may lag behind by several days in their
regularly-scheduled posting updates.

==============================================
==============================================
==============================================