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    Radio Communications Guide by Wolf Feather

    Version: Final | Updated: 02/17/03 | Printable Version | Search Guide | Bookmark Guide

    F1 2002: RADIO COMMUNICATIONS GUIDE
    
    by
    
    Wolf Feather/Jamie Stafford
    FEATHER7@IX.NETCOM.COM
    
    
    
    
    Initial Version Completed: October 22, 2002
    FINAL VERSION Completed:   February 17, 2003
    
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    CONTENTS
    Spacing and Length
    Permissions
    Introduction
    Guide Notes
    Accidents and Dangerous Situations
    End of Race
    Engine Failures
    Fastest Laps
    FIA Rules Activated
    Offs
    Pit Stops
    Points
    Praise
    Qualifying
    Scoldings
    Teammate Information
    Tires
    Weather
    Other
    Thanks
    Contact
    
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    SPACING AND LENGTH
    For optimum readability, this driving guide should be
    viewed/printed using a monowidth font, such as Courier.
    Check for appropriate font setting by making sure the numbers
    and letters below line up:
    
    1234567890123456789012345678901234567890123456789012
    ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz
    
    This guide is approximately eight pages long in the Macintosh
    version of Microsoft Word 98 using single-spaced Courier 12
    font.
    
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    PERMISSIONS
    This guide may ONLY be posted on FeatherGuides, GameFAQs.com,
    PSXCodez.com, F1Gamers, Cheatcc.com, Absolute-
    PlayStation.com, InsidePS2Games.com, RedCoupe, gamesover.com,
    CheatPlanet.com, The Cheat Empire, a2zweblinks.com, Gameguru,
    GameReactors.com, cheatingplanet.com, vgstrategies.com,
    CheatHeaven, IGN, hellzgate, Games Domain, RobsGaming.com,
    ps2fantasy.com, and neoseeker.com.
    
    Permission is granted to download and print one copy of this
    game guide for personal use.
    
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    INTRODUCTION
    For those who do not speak English as a native language, this
    guide can be beneficial to understanding what is said during
    the game in the radio communications.  For ALL players, this
    guide can really reveal the radio problems/inconsistencies
    within F1 2002.  Not necessarily every possible quote in the
    game is included in this guide, as there is a measure of
    randomness to what is said in the team radio communications.
    
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    GUIDE NOTES
    There is a bit of 'shorthand' used in this guide, which is
    explained here:
    
    <Driver>       This indicates an F1 driver who IS NOT a
                   teammate of the player's chosen driver.
                   Sometimes, only the driver's last name is
                   used; sometimes, both the first AND last
                   names are used to designate the driver in
                   question.  However, this is different when
                   the indicated driver is either Michael or
                   Ralph Schumacher, as the brothers are both
                   current F1 drivers represented in the game
                   (Ralph Schumacher drives for Williams, while
                   Michael Schumacher drives for Ferrari); in
                   this case, the driver's first AND last names
                   are ALWAYS used.
    <Grand Prix>   This is the official name of the given Grand
                   Prix at which the player is racing.
    <Laps>         This represents the number of laps to which
                   the radio communication is referring.
    <Position>     This indicates a driver's current position in
                   a race.
    <Sector>       Each F1 race venue is divided into three
                   (usually-unequal) sections, called 'Sectors.'
                   However, there appears to be a glitch at
                   Spa-Francorchamps where the radio
                   communication will occasionally make reference
                   to Sector Twenty-nine... which obviously does
                   not exist.  (Not even the full Le Mans circuit
                   has twenty-nine sectors!!!!!)
    <Separation>   This is the distance between a player's chosen
                   driver and his teammate.  This is usually
                   represented in terms of time ('about five
                   seconds,' 'about thirty seconds,' etc.).
                   However, the separation can also be indicated
                   as 'about one lap' and 'more than a lap.'  The
                   time/lap identifier is followed by either
                   'ahead' or 'behind' in relation to the
                   teammate's current race position.
    <Team Name>    There are eleven teams used in F1 2002; these
                   are the same eleven teams which began the
                   real-world 2002 F1 season:
                      Arrows (did not complete the real-world
                         2002 F1 season)
                      BAR
                      Ferrari (won exactly HALF the total
                         available points in 2002)
                      Jaguar
                      Jordan
                      McLaren
                      Minardi
                      Renault
                      Sauber
                      Toyota (made unprecedented progress in its
                         first-ever season in F1 racing)
                      Williams
    <Teammate>     This indicates an F1 driver who IS a
                   teammate of the player's chosen driver.
                   Sometimes, only the driver's last name is
                   used; sometimes, both the first AND last
                   names are used to designate the driver in
                   question.  However, this is different when
                   the indicated driver is either Michael or
                   Ralph Schumacher, as the brothers are both
                   current F1 drivers represented in the game
                   (Ralph Schumacher drives for Williams, while
                   Michael Schumacher drives for Ferrari); in
                   this case, the driver's first AND last names
                   are ALWAYS used.
    <Time>         This is the amount of time (measured in
                   minutes) remaining in a pre-race session
                   (i.e., Practice, Qualifying, and Warm-up).
    
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    ACCIDENTS AND DANGEROUS SITUATIONS
    <Driver> has hit you.
    <Driver> has run out of fuel, he's stopped in <Sector>.
    <Driver> has spun just ahead! Watch out!
    <Driver> has spun!
    <Driver> is off just ahead! Watch out!
    Watch out, there are cars all over the place in <Sector>!
    Your front wing's been knocked off!
    Your rear wing's been knocked off!
    Your suspension is damaged, avoid the curves!
    You've collided with <Driver>.
    You've hit <Driver>.
    
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    END OF RACE
    Congratulations!  You've won <Grand Prix>!
    
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    ENGINE FAILURES
    <Driver> is out.  He's blown the engine.*
    Pit on this lap, you might have some engine trouble.
    That's the end of the race.
    The race is over.
    Your engine has blown. The race is over.
    Your engine stalled! Hang in there!
    
    *The only reason a CPU-controlled car will retire in F1 2002
    is due to a blown engine.  There are no mechanical failures,
    irreparable damages, or other reasons for a non-player
    vehicle to retire... so players should expect to hear this
    particular radio communication fairly often - even in a four-
    lap race.  Note that CPU-controlled cars can have engine
    failures at ANY time, and this can be especially scary if
    using front-wing or driver/helmet view and closely
    slipstreaming another vehicle when its engine suddenly
    grenades :-(
    
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    FASTEST LAPS
    Great lap!  That's a new personal best!
    Well done!  You've just set your new personal best lap!
    
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    FIA RULES ACTIVATED
    <Driver> is under the Blue [Flag].  Be ready for him to let
       you pass.
    <Sector> is now Green.
    Green Flag!  Green Flag!  Get back on it!!!
    There's a spin in <Sector>.  Watch for the Yellow Flags.
    There's an incident in <Sector>.  Watch for the Yellow Flags.
    This is lap for Stop-Go.
    You've been disqualified for failing to serve your Stop-Go
       Penalty.
    You've been given a Stop-Go Penalty for cutting the track.
    You've been given a Stop-Go Penalty for dangerous driving.
    You've been given a Stop-Go Penalty for Speeding on Pit Lane.
    
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    OFFS
    <Driver> is off in <Sector>.
    <Driver> is off somewhere in <Sector>.
    <Driver> is off.
    
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    PIT STOPS
    <Driver> is entering the Pits.
    <Driver> is exiting the pit lane, he's opted for slicks.
    <Driver> is exiting the pit lane, he's opted for wets.
    <Driver> is exiting the Pit lane.  It looks like he's on a
       one-stop strategy.
    <Driver> is exiting the Pit lane.  It looks like he's on a
       two-stop strategy.
    <Laps> before your next scheduled Pit Stop.
    <Laps> of fuel left.
    Limiter off, you are clear of Pit Lane.
    Limiter on.
    Okay, pit on the next lap.
    Pit crew ready! Watch for the pit lane entrance!
    Pit on this lap.
    Pit this lap for Stop-Go.
    You've rejoined in <position>.
    
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    POINTS
    Good driving!  Looks like we're on for six points!
    You're on-course for the full ten points if you can keep the
       lead!
    
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    PRAISE
    Amazing lap!
    Good lap!  Keep it up!
    Good move!
    Great lap!
    Well Overtaken!
    
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    QUALIFYING
    <Driver> has just set the fastest time for <Sector>.
    <Driver> has just set the fastest time for <Sector>.
    <Driver> is going out.
    <Driver> is on Pole, he could finish second in the
       Constructor Championship.
    <Team Name> now occupies both slots on the front row.
    <Time> left in the session.
    Great lap, that's Pole Position, superb!
    That's end end of the session.
    You're down at <Sector>.
    You're up at <Sector>.
    You've beaten your own provisional Pole time.  Well done!
    You've just set the fastest time for <Sector>.
    
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    SCOLDINGS
    Be careful!
    I hope that won't be repeated in the near future!  That Pit
       Stop has cost you a lot of time!
    Stay on the track!
    Turn around!  You're going the wrong way!!!
    Wrong way!  You need to turn around!!!
    You can do better than that!  Stick to the track!!!
    You're going the wrong way!  Turn around!!!
    
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    TEAMMATE INFORMATION
    <Driver> has just lapped <Teammate>.
    <Driver> is being caught by <Teammate>.
    <Driver> is catching <Teammate>.
    <Teammate> has just lapped <Driver>.
    <Teammate> is being caught by <Driver>.
    <Teammate> is catching <Driver>.
    You're running <Position>.  <Teammate> is running <Position>,
       <Separation>.
    
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    TIRES
    Your tires are beginning to blister.
    Your tires are severely blistered!
    Your tires would've picked up all sorts from that trip.  Be
       careful!
    
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    WEATHER
    It's expected to rain soon. Get in one lap as soon as
       possible.
    It's getting cloudy, we may be in for some rain within the
       next 10 laps.
    It's starting to rain and I think it's going to continue
       doing so for some time judging by the sky.
    The skies are clearing up, wait a while before qualifying.
    
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    OTHER
    <Driver> has rejoined the race in twenty-second position.*
    <Driver> has taken the lead.
    <Driver> is catching you.
    <Driving> is coming up behind.
    That's one-quarter distance.
    That's three-quarters distance gone.
    
    *Whenever there is a radio communication about a driver
    (including the player) leaving Pit Lane, any position given
    is ALWAYS 'twenty-second position,' even when one or more
    other cars have already retired due to engine failure.  This
    is a slightly-frustrating glitch in the game.
    
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    THANKS
    Thanks to Danny G from the GameFAQs message board for F1 2002
    (PS2) for his work on collisions, engine failures, praise,
    weather, pit stops, and FIA rules :-)
    
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    CONTACT
    For rants, raves, etc., contact me at FEATHER7@IX.NETCOM.COM;
    also, if you have enjoyed this guide and feel that it has
    been helpful to you, I would certainly appreciate a small
    donation via PayPal (http://www.paypal.com/) using the above
    e-mail address.
    
    To find the latest version of this and all my other
    PSX/PS2/DC/Mac game guides, visit FeatherGuides at
    http://feathersites.angelcities.com/
    
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