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    FAQ/Walkthrough by namod65

    Version: 1.00 | Updated: 02/23/05 | Printable Version | Search Guide | Bookmark Guide

    
               ___   ___ ______   _   _ _       _     _    __ _
              / _ \ / _ \____  | | \ | (_)     | |   | |  / _(_)
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                                 - James Bond -
    
    _______________________________________________________________________________
    ===============================================================================
                            James Bond 007: Nightfire
                                Author: Namod65
                             Real Name: Nathaniel Modlich
                                 Email: Namod65[at]yahoo[dot]com
                                  Date: 3/4/04
                         Latest Update: 1.00
                                  Size: 112 KB
                              Platform: Gamecube
    _______________________________________________________________________________
    ===============================================================================
    
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    NEWS: I am taking submissions of cheats, secrets, game tips etc. to be posted
          on this faq. You will get credit if you send anything in.
    
          You can now rate this FAQ. Go to the link at the end of this FAQ.
    <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
    
    
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                                   Table of Contents
    
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    ':*:'                                                                     ':*:'
    
    
    To quickly move through this guide highlight the coding for the section you
    want to go to.
    
    ex. W03
    
    Then press crtl c, then crtl f, then crtl v, then press enter.
    
    For Mac users use the apple key instead of crtl.
    
    ----------------------------------------------------
    
                          Section A- Beginning Stuff
    
                             A01 - Legal Info
                             A02 - Hosting log
                             A03 - Contact Info
                             A04 - Version History
                             A05 - Introduction
    
                          Section B- Getting Started
    
                             B01 - Difficulty Settings
                             B02 - Scoring Points
                             B03 - Controls
    
                          Section C- Weapons
    
                             C01 - Pistols
                             C02 - Sniper Rifles
                             C03 - Automatics
                             C04 - Hand Held Grenades and Exposives
                             C05 - Grenade and Rocketlaunchers
                             C06 - Advanced Technology Weapons
                             C07 - Misscellaneous Weapons
                             C08 - Ground Mounted Weapons
    
                          Section D- Gagets
    
                             D01 - Gagets
    
                          Section E- Vehicle Weapons and Gagets
    
                             E01 - Weapons
                             E02 - Gadgets
    
                          Section F- Characters
    
                             F01 - Allies
                             F02 - Enemies
    
                          Section G- Walkthrough
    
                             G01 - Paris Prelude
                             G02 - The Exchange
                             G03 - Alpine Escape
                             G04 - Enemies Vanquished
                             G05 - Double Cross
                             G06 - Night Shift
                             G07 - Chain Reaction
                             G08 - Pheniox Fire
                             G09 - Deep Descent
                             G10 - Island Infiltration
                             G11 - Countdown
                             G12 - Equinox
    
                         Section H- Mission Awards
    
                             H01 - Mission Awards
    
                         Section I- Multiplayer Mode
    
                             I01 - Menu Options
                             I02 - Levels
                             I03 - Character stats
                             I04 - Bot Settings
                             I05 - Weapon Sets
    
                         Section J- Cheats
    
                             J01 - Cheats
    
    Pretty long, eh
    
    
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                                     Beginning Stuff
    
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     A01         Legal Info
    ':*:'     +=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*
    
    Copyright 2005 (c) Nathaniel Modlich
    
    This may be not be reproduced under any circumstances except  for personal,
    private use. It may not be placed on any web site or otherwise distributed
    publicly without advance written permission.  Use of this guide  on any other
    web site or as a part of any public display is strictly  prohibited, and a
    violation of copyright.
    
    This means that you can not take this guide and sell it or make any kind of
    profit off it. If you want to put this guide on your site, then you must first
    email me.
    
    ************
    Big Note!!!! This guide is not allowed to put on www.cheatcc.com under any
    ************ Conditions.
    
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     A02         Hosting Log
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    These are the sites that this FAQ is currently on. If you are viewing this FAQ
    from a site that is not on this list then you are comitting a crime. Please
    email me if you see this guide on a site that is not on this list.
    
    www.gamefaqs.com
    www.neoseeker.com
    www.cheat.de
    www.ign.com
    www.supercheats.com
    
    
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     A03         Contact Info
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    Email: Namod65[at]yahoo[dot]com
    
    If you have any questions or comments you may email them to me. You can also
    email game tips or other stuff about the game and I will put them on this FAQ.
    
    You may not send me:
    
    1. Advertisements
    2. Stuff not related to this game
    3. Emails that are hard to understand because of using words like "ur" or "cuz"
    and other stuff like that.
    4. Stupid, pointless questions
    
    You must email me if you want to put this guide on your site.
    
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     A04         Version History
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    v. 1.00 2/8/04 - 112 KB
    
                      -YES! After a lot of slacking off, I FINALLY FINISHED THE
                       WALKTHROUGH! Enjoy.
    
    v. .93 12/18/03 - 100 KB
    
                      -added a hosting log
    
    v. .90 12/13/03 - 100 KB
    
                      -completed the Island Infiltraiton walkthrough
    
    v. .85 12/8/03 - 96 KB
    
                      -completed the Deep Descent level walkthrough
    
    v. .75 11/23/03 -  92 KB
    
                      -completed section A
                      -completed section B
                      -completed section C
                      -completed section D
                      -completed 75% of the walkthrough
    
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     A05         Introduction
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    Hi everyone, my name is Nathaniel Modlich and I wrote this FAQ for James Bond
    007: Nightfire.
    
    I bought this game over the summer after I played Agent Under Fire and wanted
    more Bond action so I bought this game. It is way better then AUF in graphics,
    sound, effects and all of that stuff. I think the weapons are way cooler then
    AUF. And the multiplayer mode is so good that it is almost worth buying the
    game just to play multiplayer.
    
    The story sets out like this. MI6 has discovered that a stolen missle guidence
    chip has been stolen from the US space defense platform. They find out it is
    Rafael Drake who has stolen it. He heads Phenoix corp. A company that disarms
    nuclear warheads. Bond discovers that Pheniox is secretly making nucelar
    missles. They plan to take over the world. Bond must stop this.
    
    This guide is not yet complete. I plan to get the walkthrough and weapons
    sections done before the other things so be patient.
    
    
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                                  Getting Started
    
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     B01         Difficulty Settings
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    There are three difficulties of play:
    
    Operative- This is for beginers. Enemies are very weak. They do not deal much
               damage when they shoot you. Your auto-aim works very well so it is
               very easy to kill enemies.
    
    
    Agent- For intermdiate players. Enemies have average health and deal a average
           amount of damage. Your auto-aim does not work as well.
    
    00 Agent- For Experts. Enemies have above average health and deal a lot of
              damage. Your auto-aim no longer works.
    
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     B02         Scoring Points
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    The scoring system is the same as AUF except you can get a whole lot more
    points. If you get a certin amount of points on each level then you will recive
    either a bronze, silver, gold, or platinum medal. You get different prizes for
    earnign medals on levels.
    
    Oponents dispatched- Amout of enemies you killed on that level.
    
    Enemies subdued- The amount of enemies you punched after stunning them or
                     making them surrender.
    
    Enemies surrenderd- Sneak up behind a enemy without him knowing your there and
                        point a gun at him. He will surrender by putting his hands
                        up. As soon as he does, it counts as a surrender. Now you
                        can just punch him.
    
    Accuracy rating- The percentage of how many time you hit a enemy when you fire.
                     This goes up when you hit enemies and down when you miss.
    
    Health remaining- The percentage of the amount of health you have left, not
                      body armor. Use body armor to protect your health to get a
                      better score.
    
    Time taken- The amount of time taken to beat the level. For each level there is
                a time that you have to finish the level under to earn points.
    
    Bond moves- The amount of bond moves you do in the level. Which is when you do
                something cool that the real bond would do like shooting gas cans
                near a gaurd to kill him or something like that.
    
    007 bonus tokens- These are small gold tokens that can only be found after
                      getting a gold on that level. If you want to get a platinum,
                      then you must find all of these in the level, plus getting a
                      good score.
    
    Difficulty bonus- You will get a big bonus if you beat the level on a hard
                      difficulty.
    
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     B03         Controls
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                 _______                             ______ <------ "Z"
               _/___L___\_                        __/___R__\_
              /           \______________________/   -----   \
             /   ___                              ____\_Y_\_  \
     Control|  /     \             Start         /    \   /  \|
      ------->|   0   |              0          |  A   | | X ||
     Stick  |  \ ___ /                           \____/   \__/|
            |                                          __     |
             \         _______________________________ [B]    /
              |_______/   _       /       \      __   \_______|
              /       \ _| |_   _/         \_   /  \  /       \
             /         |_ D _|_/             \_ |C | |         \
            /          | |_| /                 \\__/ |          \
           /           |____/                   \____|           \
           |           |                             |           |
           |          /                               \          |
           |         /                                 \         |
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    ----------------
    Normal Controls
    ----------------
    These are the controls that you use the most like on The Exchange.
    
    ***Nightfire***
    
    A Button:		Reload/Action
    B Button:		Alternate Fire
    Y Button:		Jump
    X Button:		Crouch
    Z Button:		Vision Mode
    L Button:		Manual Aim
    R Button:		Fire
    DPad - Up:		Cycle Gadget/Zoom
    DPad - Down:	Cycle Gadget/Zoom
    DPad - Left:	Cycle Weapon
    DPad - Right:     Cycle Weapon
    Control Stick:	Strafe/Move
    C Stick:		Turn/Look
    
    
    ***Moonraker***
    
    A Button:	 	Reload/Action
    B Button:		Alternate Fire
    Y Button:		Jump
    X Button:		Crouch
    Z Button: 		Cycle Weapon Forward
    L Button:		Manual Aim
    R Button:		Fire
    DPad - Up:		Vision Mode/Zoom
    DPad - Down:	Vision Mode/Zoom
    DPad - Left:	Cycle Gadget
    DPad - Right:	Cycle Gadget
    Control Stick:	Strafe/Move
    C Stick:		Turn/look
    
    
    ***Octopussy***
    
    A Button:		Reload/Action
    B Button:		Vision Mode
    Y Button:		Jump
    X Button:		Crouch
    Z Button:		Alternate Fire
    L Button:		Manual Aim
    R Button:		Fire
    DPad - Up:		Cycle Gadget/Zoom
    DPad - Down:	Cycle Gadget/Zoom
    DPad - Left:	Cycle Weapon
    DPad - Right:	Cycle Weapon
    Control Stick:	Move/Turn
    C Stick:		strafe/Look
    
    
    ***Goldfinger***
    
    A Button:		Reload/Action
    B Button:		Vision Mode
    Y Button:		Jump
    X Button:		Crouch
    Z Button:		Alternate Fire
    L Button:		Manual Aim
    R Button:		Fire
    DPad - Up:		Cycle Gadget/Zoom
    DPad - Down:	Cycle Gadget/Zoom
    DPad - Left:	Cycle Weapon
    DPad - Right:	Cycle Weapon
    Control Stick:	Strafe/Move
    C Stick:		Turn/look
    
    
    ***Doctor No***
    
    A Button:		Reload/Action
    B Button:		Vision Mode
    Y Button:		Cycle Weapon
    X Button:		Cycle gadget
    Z Button:		Alternate Fire/Reverse Cycle
    L Button:		Manual Aim
    R Button:		Fire
    DPad - Up:		Jump
    DPad - Down:	Crouch
    DPad - Left:	n/a
    DPad - Right:	n/a
    Control Stick:	Turn/look
    C Stick:		Strafe/Move
    
    
    ***Thunderball***
    
    A Button:		Reload/Action
    B Button:		Vision Mode
    Y Button:		Jump
    X Button:		Crouch
    Z Button:		Alternate Fire
    L Button:		Manual Aim
    R Button:		Fire
    DPad - Up:		Cycle Gadget
    DPad - Down:	Cycle Gadget
    DPad - Left:	Cycle Weapon
    DPad - Right:	Cycle Weapon
    Control Stick:	Turn/Move
    C Stick: 		Strafe/Look
    
    
    ***Goldeneye***
    
    A Button:		Reload/Action
    B Button:		Cycle Weapon
    Y Button:		Jump
    X Button:		Crouch
    Z Button:		Alternate Fire
    L Button:		Manual Aim
    R Button:		Fire
    DPad - Up:		Vision Mode/Zoom
    DPad - Down:	Vision Mode/Zoom
    DPad - Left:	Cycle Gadget
    DPad - Right:	Cycle Gadget
    Control Stick:	Strafe/Move
    C Stick:		Turn/Look
    
    
    ***Classic Bond***
    
    A Button:		Reload/Action
    B Button:		Alternate Fire
    Y Button:		Jump
    X Button:		Crouch
    Z Button:		Vision Mode
    L Button:		Manual Aim
    R Button:		Fire
    DPad - Up:		Cycle Weapon/Zoom
    DPad - Down:	Cycle Weapon/Zoom
    DPad - Left:	Cycle Gadget
    DPad - Right:	Cycle Gadget
    Control Stick:	Turn/Move
    C Stick:		Strafe/Look
    
    -------------------
    Stationary Controls
    -------------------
    These are the controls were you are sitting in a vehicle like Paris Prelude
    
    ***Nightfire***
    
    Y Button:		Spin
    L Button:		Manual Aim
    R Button:		Fire
    DPad - Up:		Zoom
    DPad - Down:	Zoom
    DPad - Left:	Cycle Weapon
    DPad - Right:	Cycle Weapon
    Control Stick:	Look
    C Stick:		Look
    
    
    ***Moonraker***
    
    Y Button:		Spin
    Z Button:		Cycle Weapon Forward
    L Button:		Manual Aim
    R Button:		Fire
    DPad - Up:		Zoom
    DPad - Down:	Zoom
    Control Stick:	Look
    C Stick:		Look
    
    
    ***Octopussy***
    
    Y Button:		Spin
    L Button:		Manual Aim
    R Button:		Fire
    DPad - Up:		Zoom
    DPad - Down:	Zoom
    DPad - Left:	Cycle Weapon
    DPad - Right:	Cycle Weapon
    Control Stick:	Look
    C Stick:		Look
    
    
    ***Goldfinger***
    
    Y Button:		Spin
    L Button:		Manual Aim
    R Button:		Fire
    DPad - Up:		Zoom
    DPad - Down:	Zoom
    DPad - Left:	Cycle Weapon
    DPad - Right:	Cycle Weapon
    Control Stick:	Look
    C Stick:	 	Look
    
    
    ***Doctor No***
    
    B Button:		Spin
    Y Button:		Cycle Weapon Forward
    X Button:		Zoom Out
    Z Button:		Cycle Weapon Backward
    L Button:		Manual Aim
    R Button:		Fire
    Control Stick:	Look
    C Stick:		Look
    
    
    ***Thunderball***
    
    B Button:		Spin
    Y Button:		Zoom In
    X Button:		Zoom Out
    L Button:		Manual Aim
    R Button:		Fire
    DPad - Left:	Cycle Weapon
    DPad - Right:	Cycle Weapon
    Control Stick:	Look
    C Stick:		Look
    
    
    ***Goldeneye***
    
    B Button:		Cycle Weaponm Forward
    Y Button:		Spin
    L Button:		Manual Aim
    R Button:		Fire
    DPad - Up:		Zoom In
    DPad - Down:	Zoom Out
    Control Stick:	Look
    C Stick:		Look
    
    
    ***Classic Bond***
    
    Y Button:		Spin
    L Button:		Manual Aim
    R Button:		Fire
    DPad - Up:		Cycle Weapon
    DPad - Down:	Cycle Weapon
    Control Stick:	Look
    C Stick:	 	Look
    
    ----------------
    Driving Controls
    ----------------
    These controls are for when you are in a car like Enemies Vanquished
    
    A Button:		Fire
    B Button:		Gadget
    Y Button:		Cycle Weapon Forward
    X Button:		Handbrake
    Z Button:		Camera View
    L Button:		Brake/Reverse
    R Button:		Gas
    DPad - Up:		Cycle Weapon
    DPad - Down:	Cycle Weapon
    Control Stick:	Steer Left and Right
    C Stick:		Look Behind
    
    
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                                       Weapons
    
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     C01         Pistols
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    -------------------------------------------------------------------------------
    
    Weapon: Wolfram PP7
    
    Primary Fire: Semi automatic fire
    
    Secondary Fire: Silenced Shots
    
    Clip size: 7
    
    Description: This is a famous gun in most of the bond games. It has a good fire
    rate for taking out gaurds very quickly before they can get you. And it's
    silencer makes it a very useful gun for stealth missions. It has great accuracy
    but it's small clip size and small bullets make this gun a weaker weapon. It
    is great for a small number of enemies but you better pull out a different gun
    for taking out large groups of guys.
    -------------------------------------------------------------------------------
    
    -------------------------------------------------------------------------------
    
    Weapon: Gold PP7
    
    Primary Fire: Semi Automatic Fire
    
    Secondary Fire: Silenced Shots
    
    Clip size: 7
    
    Description: This gun is almost the same as the normal PP7 except it is gold.
    You have to get a gold in The Exchange to get this gun which will replace your
    old PP7. This gun takes out enemies twice as fast as the normal PP7 because it
    is twice as powerful. Having the same small clipsize as the normal PP7 is this
    gunŐs downfall.
    -------------------------------------------------------------------------------
    
    -------------------------------------------------------------------------------
    
    Weapon: Wolfram P2K
    
    Primary Fire: Semi Automatic Fire
    
    Secondary Fire: Silenced Shots
    
    Clip size: 16
    
    Description: Almost the same as the PP7 except a larger clip size which makes
    this gun better for taking out large groups of men. It has a silencer for
    stealth missions and has good accuracy similar to the PP7. It also has a built
    in laser-aim system.
    -------------------------------------------------------------------------------
    
    -------------------------------------------------------------------------------
    
    Weapon: Gold P2K
    
    Primary Fire: Semi Automatic Fire
    
    Secondary Fire: Silenced Shots
    
    Clip size: 16
    
    Description: A gold version of the P2K. Twice the amount of firepower. Great
    for all purposes. Good for taking out many guards with large clip size. It has
    a built in laser-aim system.
    -------------------------------------------------------------------------------
    
    -------------------------------------------------------------------------------
    
    Weapon: Kowloon type 40
    
    Primary Fire: Semi Automatic Mode
    
    Secondary Fire: 3 round burst fire
    
    Clip size: 18
    
    Description: This weapon is mainly used by Pheniox. There are two versions of
    this gun. The Semi-automatic version is mainly used in multiplayer. It has a
    slower fire rate and should be used on single gaurds. When you switch it to
    burst mode you can use it on large groups of guards and it's larger lip size
    will help when you face large numbers of men.
    
    Other: You can also get douple of this gun and hold them both at once. This
    only happens in multiplayer and you can not use burst mode.
    -------------------------------------------------------------------------------
    
    -------------------------------------------------------------------------------
    
    Weapon: Kowloon type 80
    
    Primary Fire: Full Automatic mode
    
    Secondary Fire: n/a
    
    Clip size: 18
    
    Description: I like to call this gun the "mini machine-gun." This gun is the
    excat same as the type 40 except it is full automatic mode and fires very fast.
    Use this gun as a backup on a large group of guys. Although it does not have
    as good accuracy as other pistols.
    -------------------------------------------------------------------------------
    
    -------------------------------------------------------------------------------
    
    Weapon: Raptor Magnum .357
    
    Primary Fire: Semi-automatic shots
    
    Secondary Fire: laser-aiming
    
    Clip size: 9
    
    Description: This is the first version of this gun and only is on Douple Cross,
    so it is a rare weapon. It has better accuracy then the other version and has
    built in laser-aim. Looking at the clip size this gun is not the ideal gun for
    taking out large groups. Though this gun is more powerful then most pistols.
    -------------------------------------------------------------------------------
    
    -------------------------------------------------------------------------------
    
    Weapon: Raptor Magnum .50
    
    Primary Fire: Semi-automatic shots
    
    Secondary Fire: n/a
    
    Clip size: 7
    
    Description: The other version of the Raptor. This version has a smaller clip
    size and no laser-aiming. This gun is more comon then the other version because
    you will find it in multiplayer. It also fires slightly faster then the .357.
    -------------------------------------------------------------------------------
    
    -------------------------------------------------------------------------------
    
    Weapon: Golden Gun
    
    Primary Fire: Single Shot
    
    Secondary Fire: n/a
    
    Clip size: 1
    
    Description: This is probably the most famous gun as it is in almost all of the
    bond games. It is extremly powerful because it is a one-shot-kill no matter
    what. Though it has a very slow fire rate because you have to load after every
    shot. It is only found in multiplayer.
    -------------------------------------------------------------------------------
    
    .:*:.     +=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*
     C02         Sniper Rifles
    ':*:'     +=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*
    
    -------------------------------------------------------------------------------
    
    Weapon: Sniper Rifle
    
    Primary Fire: Single Shot
    
    Secondary Fire: n/a
    
    Clip size: 1
    
    Description: This is a reglar sniper rifle. It is only found on the first
    level. There is not much else to say about it because you only get it for a
    short time on the first level. Though it does have a really cool scope.
    -------------------------------------------------------------------------------
    
    -------------------------------------------------------------------------------
    
    Weapon: Winter Convert Sniper
    
    Primary Fire: Single Shot
    
    Secondary Fire: n/a
    
    Clip size: 5 (10 when upgraded)
    
    Description: This is just the same as the tactical sniper except it is
    different color and has a silencer. This is excelent for stealth. Like all
    snipers, this gun has a low fire rate. It's magnification can be increased
    with a upgrade.
    -------------------------------------------------------------------------------
    
    -------------------------------------------------------------------------------
    
    Weapon: Winter Tactical Sniper
    
    Primary Fire: Single Shot
    
    Secondary Fire: Armor perceing bullets.
    
    Clip size: 5 (10 when upgarded)
    
    Description: This version of the Winter Sniper is the same except it does not
    have a silencer. It has the same accuracy and fire rate as the Winter Sniper.
    You can increase itŐs magnification with a upgrade.
    -------------------------------------------------------------------------------
    
    -------------------------------------------------------------------------------
    
    Weapon: Dealta Repeater Crossbow
    
    Primary Fire: Single Shot
    
    Secondary Fire: n/a
    
    Clip size: 3
    
    Description: This looks like a cross bow except it fires toxic darts that
    instantly kill a enemy. This is the most silent of the snipers but it does not
    have the power to fire the darts fast. Because of this you have to aim above
    your target at long range. This makes the accuracy not as good.
    -------------------------------------------------------------------------------
    
    .:*:.     +=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*
     C03         Automatics
    ':*:'     +=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*
    
    -------------------------------------------------------------------------------
    
    Weapon: SG5 Commando Assault rifle version 1
    
    Primary Fire: Busrt Fire
    
    Secondary Fire: Semi-Automatic Fire with laser-aim
    
    Clip size: 30
    
    Description: There are two versions of this gun. This is the white one that you
    get on The Exchange. This gun has medium fire power but is very stealthy. This
    gun is probably the better version of the two because of itŐs stealth and
    accuracy. There is no scope which is a downside but this is still a very good
    gun.
    -------------------------------------------------------------------------------
    
    -------------------------------------------------------------------------------
    
    Weapon: SG5 Commando Assault Rifle version 2
    
    Primary Fire: Automatic Fire
    
    Secondary Fire: Burst Fire with laser-aiming
    
    Clip size: 30
    
    Description: This is the other version of the Commando. This one is louder and
    is automatic. There is also a scope shown on the gun, but you can not use it.
    This gun is very powerful and can be used to take out large numbers of men.
    This is not very stealthy weapon which is the downside.
    -------------------------------------------------------------------------------
    
    -------------------------------------------------------------------------------
    
    Weapon: Storm M32
    
    Primary Fire: Automatic Fire
    
    Secondary Fire: Semi-Automatic fire
    
    Clip size: 32
    
    Description: This gun has some of the worst firepower and accuracy. It has
    a average clip size but it is still not a very good gun. Do not use this
    gun unless you are forced to.
    -------------------------------------------------------------------------------
    
    -------------------------------------------------------------------------------
    
    Weapon: Deutsche M9K
    
    Primary Fire: Silenced Busrt Fire
    
    Secondary Fire: Burst fire
    
    Clip size: 21
    
    Description: This gun is very accurate for a automatic and is a very good
    stealth weapon if you have the silencer on. Great for taking out large groups
    of guys on stealth missions. But it is not that powerful so it will use up
    a lot of bullets on on guy.
    -------------------------------------------------------------------------------
    
    .:*:.     +=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*
     C04         Hand Held Grenades and Explosives
    ':*:'     +=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*
    
    -------------------------------------------------------------------------------
    
    Weapon: AN M9 Flash Bang/Stun Grenade
    
    Primary Fire: Throw Grenade
    
    Secondary Fire: n/a
    
    Clip size: 1
    
    Description: This grenade will flash and blind or stun enemies. You can use it
    on large groups of enemies. Just make sure not to be facing it when it explodes
    or you will get blinded also. It will be even worse if you are wearing night
    vision googles.
    -------------------------------------------------------------------------------
    
    -------------------------------------------------------------------------------
    
    Weapon: Fragmentation Grenade
    
    Primary Fire: Throw Grenade
    
    Secondary Fire: n/a
    
    Clip size: 1
    
    Description: This will not stun but kill enemies who get in the way of it. It
    is very powerful but does not have a wide explosive range
    -------------------------------------------------------------------------------
    
    -------------------------------------------------------------------------------
    
    Weapon: Smoke Grenade
    
    Primary Fire: Throw Grenade
    
    Secondary Fire: n/a
    
    Clip size: 1
    
    Description: This grenade will produce a huge cloud of smoke. It is great for
    creating a diversion while you get away from tough areas.
    -------------------------------------------------------------------------------
    
    -------------------------------------------------------------------------------
    
    Weapon: Satchel Charge
    
    Primary Fire: Throw Satchel Charge
    
    Secondary Fire: Set timer
    
    Clip size: 1
    
    Description: This a explosive bomb that will go off by a timmer that you can
    set up to 30 seconds by 5 second intervals. It is very powerful and has a
    very long explosive range.
    -------------------------------------------------------------------------------
    
    -------------------------------------------------------------------------------
    
    Weapon: Remote Mine
    
    Primary Fire: Remote Exposive
    
    Secondary Fire: Detonate
    
    Clip size: 1
    
    Description: This mine has the same exposive power as the grenade. You can
    throw it, then go away and detonate it.
    -------------------------------------------------------------------------------
    
    -------------------------------------------------------------------------------
    
    Weapon: Laser trip bomb
    
    Primary Fire: Throw laser trip baomb
    
    Secondary Fire: n/a
    
    Clip size: 1
    
    Description: This is a cool weapon that is very useful for protecting a area.
    It has a beam that can travel forever but it will not hurt the person who
    tripped it if they are too far away from the bomb. It is very powerful and has
    a large explosive range.
    -------------------------------------------------------------------------------
    
    .:*:.     +=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*
     C05         Grenade and Rocketlaunchers
    ':*:'     +=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*
    
    -------------------------------------------------------------------------------
    
    Weapon: Militek Mark 6 Grenade Launcher
    
    Primary Fire: Impact detonation
    
    Secondary Fire: Timed delay grenades
    
    Clip size: 6
    
    Description: This is a regular grenade launcher with a good sized clip for a
    exposive weapon. It is not as powerfull as the one on the AIMS-20 but is still
    fun to use in multiplayer.
    -------------------------------------------------------------------------------
    
    -------------------------------------------------------------------------------
    
    Weapon: AT-420 Sentinal Guided Missile Launcher
    
    Primary Fire: Guided Missiles
    
    Secondary Fire: unguided missiles
    
    Clip size: 4
    
    Description: This is a big rocketlauncher that you can fire guided missles from
    You can guide the missile for about 20 seconds then it will detonate. You can
    detonate them sooner by pressing the fire button will you are guiding it. The
    missiles are really easy to guide though you should watch out because you are
    extremly vunerable while guiding a missle.
    -------------------------------------------------------------------------------
    
    -------------------------------------------------------------------------------
    
    Weapon: AT-600 Scorpion Heetseeker Missile Launcher
    
    Primary Fire: Heetseeking missiles
    
    Secondary Fire: unguided missiles
    
    Clip size: 4
    
    Description: This weapon is just like the sentinal except the missiles are
    heetseeking instead of being guided. You have to watch out in multiplayer with
    this because the missiles will go for your teammates as well.
    -------------------------------------------------------------------------------
    
    .:*:.     +=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*
     C06         Advanced Technology Weapons
    ':*:'     +=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*
    
    -------------------------------------------------------------------------------
    
    Weapon: Advanced Individual Munitions Systems (AIMS-20)
    
    Primary Fire: Bust shots
    
    Secondary Fire: Grenade fire
    
    Clip size: 6 for Grenade, 30 for burst
    
    Description: This is one of the best guns in the game. It is the ultimate
    killing machine. It has awsome power with itŐs burst fire and itŐs grenade
    launcher is about 3 times as powerfull as the Militek. Which means it can shoot
    twice as far. It has a great scope with heat vision and great magnification.
    You can use this weapon to get out of any situation.
    -------------------------------------------------------------------------------
    
    -------------------------------------------------------------------------------
    
    Weapon: Phoenix Samurai Laser Rifle
    
    Primary Fire: Beam/Pulse fire
    
    Secondary Fire: Overcharge Beam
    
    Clip size: Unlimitted
    
    Description: This is a state of the art weapon. Instead of bullets this thing
    shoots beams of energy. It does not need bullets so you can never run out of
    ammo. But you have to wait for it to cool down after firing it some. ItŐs
    secondary fire is really powerfull. It will charge up, then fire a huge amount
    of energy and it will take out any living creature near the beam. But you have
    to wait a long time for it to cool down after the overcharge.
    -------------------------------------------------------------------------------
    
    .:*:.     +=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*
     C07         Miscellaneous Weapons
    ':*:'     +=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*
    
    -------------------------------------------------------------------------------
    
    Weapon: Unarmed
    
    Primary Fire: Fists
    
    Secondary Fire: n/a
    
    Clip size: unlimitted
    
    Description: You use your fists to punch enemies. Only good when the enemy
    dosenŐt know you are there.
    -------------------------------------------------------------------------------
    
    -------------------------------------------------------------------------------
    
    Weapon: Korsak K5 Dart Gun
    
    Primary Fire: Darts
    
    Secondary Fire: n/a
    
    Clip size: 5
    
    Description: A stealth weapon for knocking out gaurds for a short period of
    time. Be carfull because the gaurds will wake up after a few minutes. This is
    not a very common weapon.
    -------------------------------------------------------------------------------
    
    -------------------------------------------------------------------------------
    
    Weapon: Frinesi Auto 12 Shotgun
    
    Primary Fire: Pump Action
    
    Secondary Fire: Automatic shots
    
    Clip size: 8
    
    Description: This is a powerfull weapon that has a very slow fire rate, but
    what do you expect with a shotgun. It is very inaccurate. Ammo runs out very
    quickly when you have it on auto mode.
    -------------------------------------------------------------------------------
    
    .:*:.     +=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*
     C08         Ground Mounted Weapons
    ':*:'     +=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*
    
    Note: Most of these are found in multiplayer.
    
    -------------------------------------------------------------------------------
    
    Weapon: Gattling Gun Emplacement
    
    Primary Fire: n/a
    
    Secondary Fire: n/a
    
    Clip size: unlimitted
    
    Description: This is a machine gun that is found when weapons are "pistols"
    -------------------------------------------------------------------------------
    
    -------------------------------------------------------------------------------
    
    Weapon: Machine gun emplacement
    
    Primary Fire: n/a
    
    Secondary Fire: n/a
    
    Clip size: unlimitted
    
    Description: This weapon has a fast firing rate and has average accuracy. It
    can be found when the weapons are set to "Automatics"
    -------------------------------------------------------------------------------
    
    -------------------------------------------------------------------------------
    
    Weapon: Sniper Gun Emplacement
    
    Primary Fire: n/a
    
    Secondary Fire: n/a
    
    Clip size: unlimitted
    
    Description: This is a accurate weapon that is found when the weapons are set
    to "snipers". It fires sniper missiles that are pretty cool.
    -------------------------------------------------------------------------------
    
    -------------------------------------------------------------------------------
    
    Weapon: Pulse Laser gun emplacement
    
    Primary Fire: n/a
    
    Secondary Fire: n/a
    
    Clip size: unlimitted
    
    Description: This gun can be found when the weapons are set to "cloak and
    dagger". It has powerfull damage and slow firing rate.
    -------------------------------------------------------------------------------
    
    -------------------------------------------------------------------------------
    
    Weapon: Stream Laser Gun Emplacement
    
    Primary Fire: n/a
    
    Secondary Fire: n/a
    
    Clip size: unlimitted
    
    Description: This is like the laser gun you find on Chain Reaction except it
    is not as powerfull. This gun can be found when the guns are set as "Pheniox
    Weapons".
    -------------------------------------------------------------------------------
    
    -------------------------------------------------------------------------------
    
    Weapon: Grenade Launcher Emplacement
    
    Primary Fire: n/a
    
    Secondary Fire: n/a
    
    Clip size: unlimitted
    
    Description: This gun can be found when the weapons are "MI6 weapons" and
    "Explosives 2" This is pretty much the same as the Militek.
    -------------------------------------------------------------------------------
    
    -------------------------------------------------------------------------------
    
    Weapon: Rocketlauncher Gun Emplacement
    
    Primary Fire: n/a
    
    Secondary Fire: n/a
    
    Clip size: unlimitted
    
    Description: This is found when the weapons are set to "Explosives 1". It is
    the same as the scorpion with it's heatseeking missiles.
    -------------------------------------------------------------------------------
    
    -------------------------------------------------------------------------------
    
    Weapon: Phoeniox SNT Laser defense platform
    
    Primary Fire: Pulse
    
    Secondary Fire: Main
    
    Clip size: 500 and 20
    
    Description: The only place this weapon is found is on Island Infiltration.
    It is designed to take down armored targets. It is extremly powerful and has
    a fast fire rate with itŐs primary.
    -------------------------------------------------------------------------------
    
    
    .:*:.                                                                     .:*:.
         +=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*  D
    ':*:'                                                                     ':*:'
    
                                        Gadgets
    
    .:*:.                                                                     .:*:.
      D  +=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*
    ':*:'                                                                     ':*:'
    
    
    .:*:.     +=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*
     D01         Gadgets
    ':*:'     +=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*
    
    -------------------------------------------------------------------------------
    
    Key Fob Stunner
    
    Charge: 100
    
    This stunner looks like your car key and is on the same key ring. It has enough
    charge for one gaurd to be stunned. It will make the guard lose grip of his
    weapon and fall over. Make sure you kill him soon because he will quickly
    recover and alert others.
    -------------------------------------------------------------------------------
    
    -------------------------------------------------------------------------------
    
    Wristwatch laser
    
    Charge: 100
    
    You have a low power laser which is built in to your watch for most of the
    missions. It can not harm anybody, but is useful for destroying locks or circut
    boards. It has a lot of charge, so you can use it for a while before it needs
    to charge. It has a short range so make sure you are close to the object that
    you are aiming for.
    -------------------------------------------------------------------------------
    
    -------------------------------------------------------------------------------
    
    Grapplehook
    
    This is a grapplehook that looks like a cell phone. You can use it to swing up
    or in the direction that you need to. It can only hook on to special hooks.
    A little picture at the top of the screen will indecate when you are close to
    one. When you aim the grapple at a hook it will have either a green cross-chair
    or a white cross-chair. If you are close enough to swing then the cross-chair
    will be green. If it is white, then you are too far away and need to get closer
    -------------------------------------------------------------------------------
    
    -------------------------------------------------------------------------------
    
    Micro-Camera
    
    This is a super small camera disguised as a zipo lighter that actutly works if
    you press R. It has really good magnification and you can upgrade the
    magnification even further. It will highlight any enemies in a green target.
    -------------------------------------------------------------------------------
    
    -------------------------------------------------------------------------------
    
    Vision Enhancement googles
    
    Settings: nightvision and heat senstive
    
    These can help you see in the dark or see heated objects like laser trip wires.
    You have a time limit to wear these before they have to charge. So you canŐt
    wear them forever. They are great for spoting enemies in the dark. Though if
    you have these on when a stun grenade goes off, you will be blinded even more.
    -------------------------------------------------------------------------------
    
    -------------------------------------------------------------------------------
    
    Hand Held Decryptor
    
    This device also looks like a cell phone. It can open keypad locks without a
    code. The only downside is that it takes kind of long to crack the code.
    You do not get this gaget very often.
    -------------------------------------------------------------------------------
    
    -------------------------------------------------------------------------------
    
    Q-Worm Credit Card
    
    This is a credit card that contains a disc that has a virus that allows for
    MI6 to access that info on the computer.
    -------------------------------------------------------------------------------
    
    -------------------------------------------------------------------------------
    
    Electric Shaver Grenade
    
    This is a stun grenade that is disgusied as a electric shaver. You opperate it
    by dropping it, then use the detonater you have when you are far enough away.
    It is just like the regular stun grenade.
    -------------------------------------------------------------------------------
    
    -------------------------------------------------------------------------------
    
    Pheonix Ronin Suitcase
    
    This is a powerful machine gun that is hidden inside a suitcase. It can only
    turn 180 degrees around. To deploy it simply press the fire button and then
    press the fire button again when you are holding the little remote thingy to
    view from the barrel of the gun. Then press the fire button to fire. You can
    also just leave it and it will automaticly fire at enemies.
    -------------------------------------------------------------------------------
    
    -------------------------------------------------------------------------------
    
    Body Armor
    
    Not really a gaget, but it is not a weapon either. You will find this on the
    levels. When you get it it will fill up over your health providing a extra
    layer. So enemies have to get through this to get to your health.
    -------------------------------------------------------------------------------
    
    
    .:*:.                                                                     .:*:.
         +=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*  E
    ':*:'                                                                     ':*:'
    
                             Vehicle Weapons and Gagets
    
    .:*:.                                                                     .:*:.
      E  +=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*
    ':*:'                                                                     ':*:'
    
    
    .:*:.     +=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*
     E01         Weapons
    ':*:'     +=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*
    
    ------------
    Machine Gun
    ------------
    
    This is the secondary fire on the Austin Martin, Utility Vehicle, and
    Snowmobile. It is not as powerful as the other weapons these vehicles have, but
    it auto-aims fast and accurate. You can use this gun very effectively against
    infantry and other weaker enemies.
    
    ---------------------
    Heatseeking Missiles
    ---------------------
    
    These are the primary fire on almost all of the vehicles. They are very
    powerful and will destroy with ease. Though you will tend to run out of these
    very quickly so save them for when you really need them, or else you will have
    to switch to primary fire.
    
    ----------------
    Pulse Laser Gun
    ----------------
    
    You can only use this weapon on the D1400 plane. It is the secondary fire to
    the better missiles you get. It is fairly weak, but has good targeting and
    precsion.
    
    --------
    Torpedo
    --------
    
    You can only use this weapon with the Vanquish on the Deep Descent level. They
    will be your main underwater weapon. They will lock on to targets fairly
    easily. You can only get so many of them so use them only when you need to.
    
    Đ--------------
    Remote Torpedo
    ---------------
    
    Once again, you only get this weapon with the Vanquish on the Deep Descent
    level. They are not as powerful as the other torpedos but you can guide them.
    Use them for destroying control boxes and other places you can't reach. You get
    very few of these so don't waste them on enemies. Use regular torpedoes for
    that.
    
    
    .:*:.     +=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*
     E02         Gagets
    ':*:'     +=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*
    
    --------
    Q-Wedge
    --------
    
    This is a cool thing your car can do. It will lift up onto two wheels on one
    side. This will alow you to get through tight spaces like road blocks and other
    things.
    
    --------------
    Q-Smokescreen
    --------------
    
    Here is a useful trick to help get rid of anyone in pursuit of you. Just get in
    front of them and let the smoke lose. They will have to stop so they won't
    crash. This gives you plenty of time to get away.
    
    --------
    Q-Boost
    --------
    
    This gaget will let you jump to high speeds in a matter of seconds for a short
    period of time. You will not get the chance to use it very often in the game.
    That is a downside to this gaget.
    
    ---------
    Q-Charge
    ---------
    
    You only get to use this weapon in Deep Descent. It is a little mine that you
    can put on things underwater. You can then blow it up when you are at a safe
    distance.
    
    --------
    Q-Pulse
    --------
    
    You get to use this gaget once. On the first level when you are chasing the
    truck. It will disable a moving vehicle without damaging the vehicle. This is
    very useful when you want to stop a truck with a bomb in it.
    
    
    .:*:.                                                                     .:*:.
         +=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*  F
    ':*:'                                                                     ':*:'
    
                                      Characters
    
    .:*:.                                                                     .:*:.
      F  +=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*
    ':*:'                                                                     ':*:'
    
    
    .:*:.     +=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*
     F01         Allies
    ':*:'     +=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*
    
    -----------
    James Bond
    -----------
    
    James Bond is also know as 007. He is an agent for MI6 Intelligence. He is the
    character that you will play as in this game. He is know as one of the best
    agents ever for MI6. He has completed many missions, and has saved the world
    many times. While doing this, he has made many enemies, so be carefull.
    
    ------------------
    Dominique Paradis
    ------------------
    
    You will meet up her in the first misson. She is a deep cover agent in the
    French Intelligence. She is working undercover in Drake's inner circle. She
    knows much about Drake and what is going on with Pheonix Corp. She is a very
    good ally to have.
    
    -------------
    Alura McCall
    -------------
    
    You meet up with Alura in some of the later missions. She works for the
    Austrailian Intelligence. She will help you get through the rest of your
    mission.
    
    ---------------
    Zoe Nightshade
    ---------------
    
    You have teamed up with her once before. In the game Agent Under Fire she
    helped you foil Malprave's plan. She is well known for her driving skills.
    
    .:*:.     +=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*
     F02         Enemies
    ':*:'     +=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*
    
    -------------
    Rafael Drake
    -------------
    
    He is the head of Pheonix Corp. He has a reputation of being a respectable man,
    who handles cleaning up nuclar waste. It is now rumored that he is stealing
    parts and missiles instead of disabling them. You must not stop at anything to
    bring this man to justice.
    
    --------------
    Armitage Rook
    --------------
    
    Rook is Drake's head of security. He is well fit for the job. He has a massive
    body structure and is very tough. He will survive many things that other men
    can not. This will make him a powerful foe.
    
    ---------------
    Makiko Hayashi
    ---------------
    
    She is also known as Kiko. She is the bodygaurd of Mayhew. She does a good job
    at hiding the real truth. Watch out for her. She may not be as she seems.
    
    .:*:.                                                                     .:*:.
         +=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*  G
    ':*:'                                                                     ':*:'
    
                                      Walkthrough
    
    .:*:.                                                                     .:*:.
      G  +=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*
    ':*:'                                                                     ':*:'
    
    Note: I am writing this walkthrough at the Operative and I think Agent level
    because I refer to flashing objects that are in Operative and I think Agent.
    
    .:*:.     +=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*
     G01         Paris Prelude
    ':*:'     +=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*
    
    Bond Moves:
    
    Move 1)
        At the first part, shoot the tire out of one of the two cars, making them
        both crash.
    Move 2)
        Shoot the tire out of the third car.
    Move 3)
        Shoot the tire out of the fourth car.
    Move 4)
        Shoot the tire out of the fifth car on the long avenue.
    Move 5)
        As soon as you start in the car, use your smokescreen to distract the 2
        enemy cars behind you.
    Move 6)
        Half way through the second part, use the Q wedge to go through the
        small 2 car roadblock.
    Move 7)
        Towards the end of the second part, use the Q Boost to leap over the
        broken bridge.
    
    007 Tokens:
    1) At the end of the first straight when you get in your car
    2) To the right road, after when the first trucks reverses to block your
       path.
    3) When you ramp off the ramp there is one in the air.
    4) After jumping over the broken bridge, take the same path the truck takes.
    
    Medal Rewards:
    Platinum Award - MP Skin      Renard
    Gold Award     - Upgrade      Pistol
    Silver Award   - MP Skin      Jaws
    Bronze Award   - Reward Card  Dominique
    
    Available weapons: Sniper Rifle
    
    Available Vehicles
    V12 Aston Martin Vanquish
                           - Machine Gun
                           - Homing Missiles
                           - Q Boost
                           - Q EMP Pulse Projectile
                           - Q Smoke
                           - Q Wedge
    
    Mission Objectives:
    
    Protect Dominique Paradis.
    Stop truck from reaching Eiffel Tower.
    
    Briefing: Dominique is being chased by a bunch of bad guys who stole a nucelar
              warhead and heading to destroy the Eifel Tower.
    
     =============
    | Walkthrough |
     =============
    
    You start out in a helicopter with a sniper rifle. When you get closer to the
    road you should start to aim at the black cars chasing Dominique. Try to shoot
    the tire of one of the cars to make them crash. If you can' destroy one of the
    cars in time, the cars will run into a truck up ahead and blow up. You get a
    break this time, but next time if you canŐt destroy a car you will fail the
    level.
    
    Now the big green truck splits off from the red car. A little bit later another
    black car comes. Try to shoot it in the tire or at least blow it up. 5-10
    seconds later another black car comes and you should blow it up too.
    
    Now there will be a cutscene were the cars skid turn onto a big double sided
    street. You will be at the end of the street and they will be coming toward
    you. Shoot the black car.
    
    There will be another cutscene were the cars turn into a construction site.
    Dominique drives off a ramp. Your helicopter moves up next to the crane holding
    the ramp up. Aim and shoot the flashing thing on the cable holding the ramp.
    The pursuing black car flies off were the ramp used to be and blows up.
    
    -Protect Dominique Paradis-
      ***OBJECTIVE COMPLETE***
    
    After a cutscene of Bond rescuing Dominique from the red car you start out in
    the Aston Martin Vanquish. Start going and use your smokescreen right away to
    stop the cars behind you. Just follow the road and destroy any cars with your
    missles. When you come along two cars making a road block, use the Q wedge to
    get between them. When you come to the big bridge use the Q boost to jump it.
    Follow the truck and activate the EMP when it says it's online to beat the
    level.
    
    -Stop truck from reaching Eiffel Tower.-
         ***OBJECTIVE COMPLETE***
    
    END MISSION
    
    .:*:.     +=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*
     G02         The Exchange
    ':*:'     +=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*
    
    Bond Moves:
    Move 1)
        After jumping onto the truck at the start, wait until it goes towards
        the front door without you being seen from the guards nearby.
    Move 2)
        Taking the back way, to the left of the front door, pass the 3 windows
        with guards patrolling inside without being seen at all. Get to the
        other side of it.
    Move 3)
        Burning the searchlight control box. Only burn the green wire though.
    Move 4)
        Use the zip line after spying on the meeting with Drake and Mayhew which
        is outside the window.
    
    007 Tokens:
    1)  Behind the start point, follow the road backwards
    2)  Bottom of the ravine, to get there, drop down towards the middle were
        there is a cliff. You cannot die as it is not low enough.
    3)  In the further corner of the wine cellar.
    4)  Near the courtyard, go up the stairs, near the locked door at the far
        end of corridor. Easier to find if taking back way.
    5)  Near the two chairs and fireplace in the room where Drake holds his short
        speech.
    6)  In the library were you meet up with Dominique.
    7)  After the meeting with Drake and Mayhew. Go through the window and
        look right.
    8)  Once near the gondola, go down the stair nearby and follow the catwalk
        into a small room. It is hidden behind the crates.
    
    Medal Rewards:
    Platinum Award - MP Skin       Baron Samedi
    Gold Award     - Upgrade       Pistol
    Silver Award   - MP Skin       Oddjob
    Bronze Award   - Reward Card   Zoe Nightshade
    
    
    Available Weapons:
                    PP7
                    Gold PP7
                    P2K
                    Gold P2K
                    Kowloon Type 40
                    Kowloon Type 80
                    Deutsche M9K
                    SG5 Commando Variant 1
                    Winter Covert Sniper Rifle
                    AT-420 Sentinel Rocket Launcher
                    Stun Grenade
    
    Available Gagets:
                    Micro Camera
                    Q Grapple
                    Q Laser
                    Q Stunner
                    Vision Enhancement Glasses
    
    Mission Objectives:
     Breach the Castle Walls.
     Find a way inside to the party.
     Rendezvous with undercover agents & maintain cover as party guest.
     Spy on secret meeting.
     Retrieve guidance chip from safe room.
     Escape with Zoe in Gondola.
    
    Briefing: The stolen guidence chip is being exchanged between Drake and Mayhew.
              You must spy on the secret meeting when the exchange is taken place.
    
     =============
    | Walkthrough |
     =============
    
    You start out with a PP7 on top of a building that is some sort of gaurd
    building gaurding the road to the castle. Put the silencer on your gun and turn
    right and go down the stairs. At the bottom of the stairs go to the door to the
    right. There is a gaurd with his back turned on you. You can either make him
    surrender or kill him. Pick up his Sniper Rifle.
    
    Up ahead is a building with two watch towers. There is a gaurd in one of the
    towers. Aim your sniper at his head. Then to save sniper bullets switch to
    your PP7 without moving and you should be pointed at his head. Fire and you
    should get a one shot kill. Move on ahead. There is another gaurd standing
    around the towers and another walking on the road up farther. After you kill
    both the gaurds go up near the brigde.
    
    From here you can go left down the stairs and stay towards the wall the whole
    way around. Or you could go across the bridge. If you inch closer to the
    bridge you will be able to see the tops of two gaurds heads. Shoot the gaurds
    and go in the big doors
    
    -Breach the Castle Walls-
    ***OBJECTIVE COMPLETE***
    
    You will see two gaurds talking to each other up ahead. Shoot them both with
    the SG5 Commando you picked up earlier. Then go through the door with the
    red and white banners on either side. There is a gaurd standing on the other
    side of the fountin with his back turned.
    
    Take out your silenced PP7 and shoot him in the head. Shoot the gaurd in the
    head that is standing in the window. Another gaurd will come out of the door.
    Kill him and go inside. Open the control box and burn the green wire. Not the
    red one. Go out the door to the right and up the stairs. Get out your sniper
    rifle and take out the three gaurds.
    
    Now you have to get down in the courtyard. To do this go back into that little
    room with the control box and out the other door. Go through the passage that
    leads up. You should now go right, then right again. Kill the gaurds in this
    area. Go left through the door then go up to the big doors.
    
    -Find a way inside to the party-
        ***OBJECTIVE COMPLETE***
    
    You are now not allowed to take your guns out. Go straight, then right, and
    follow the red carpet and you'll come to a big dark room with lots of people
    in it. Keep going and go through the door at the other end of the room. Rook
    will come out of the other door and say something to you. Go through the door
    he came out of and up the stairs.
    
    Go through the door at the top. Keep going and there will be a cutscene when
    Drake gives a little speech. After that go back down the stairs and go straight
    then left to the library. Dominique will be there and Zoe comes in a little bit
    after. After the three are done talking you have your PP7 out again.
    
    -Rendezvous with undercover agents & maintain cover as party guest-
                       ***OBJECTIVE COMPLETE***
    
    Get the armor on the table and go out the door. Go back into the room with the
    stairs and go right. When you go in that door there will be a lot of gaurds.
    Try to stay behind the wall by the door and let the gaurds come to you. Pick up
    their weapons and go through the door on the other side of the room.
    
    Switch the K-40 you just picked up to burst and put it away. (you'll need it
    later) Kill the gaurds on the stairs and go up. Go in the door at the top of
    the stairs. Then go in the door that is flashing to the right.
    
    There will be a cutscene were you spy on the secret meeting. After that, go
    through the window at the other end of the balcony. To your left you will see
    two gaurds on a rooftop down below. Use your manual aim to shoot their heads.
    Go under the wire to the right and zip down it. You will get a bond move.
    
    Oh yeah, I forgot, after you spy on the meeting you clear a objective.
    
    -Spy on secret meeting-
    ***OBJECTIVE COMPLETE***
    
    Go in the open window on the roof and drop down. Kill the gaurds that come. Go
    through the uper doors and kill the gaurds. Go out the double doors in that
    room and kill the gaurds. Cross the snow to the other doors. Go in them and
    kill the gaurds on the stairs. Go up the stairs and open the control pannel.
    Fry the contents of the pannel with your laser. Go in the door and kill the
    gaurds. Use your laser to melt the hinges on the safe. Get the guidence chip
    and sentinal in the safe.
    
    -Retrieve guidance chip from safe room-
           ***OBJECTIVE COMPLETE***
    Go back down the stairs and back into that room with the big pullies in it. Go
    down and out the door. There should be some gaurds around here somewhere. Get
    in the gondola with zoe and shoot the windows out. After the gondola gets
    going Rook flys a helicopter and tries to take you out. Use your sentinal to
    shoot him down.
    
    -Escape with Zoe in Gondola-
     ***OBJECTIVE COMPLETE***
    
    END MISSION
    
    .:*:.     +=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*
     G03         Alpine Escape
    ':*:'     +=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*
    
    Bond Moves:
    Move 1)
        At least 20 to 30 seconds after the level starts look to the right and
        you will see a gondola come downwards. Shoot it at the small blue
        flashing thing near the cable when it is above the two guards that run
        out.
    Move 2)
        There is a gas cylinder near the building straight ahead from the
        start, wait until a few guards run from the left next to it and shoot
        the small blue flashing thing at the bottom of the cylinder.
    Move 3)
        Shoot the fuel drums after going into the forest to where the big tower
        is. It will fall on the the guys.
    Move 4)
        Shoot the metal grate at the bridge before passing it.
    Move 5)
        When heading towards the big wooden gates, shoot the small control box
        to the left of the door before it closes. That way you donŐt have to wait
        for the doors to be blown open from a helicopter later.
    
    007 Tokens:
    1)  After destroying the garage and merged to forest, look right and shoot
        the barrels near the guards.
    2   Kill the snowmobile that comes at you from the opistite direction before
        you get to the brigde.
    3)  Kill the 2 guards on top of castle wall when trying to destroy the
        wooden door ahead.
    
    Medal Rewards:
    Platinum Award - MP Skin      Max Zorin
    Gold Award     - MP Mode      Grapple
    Silver Award   - MP Scenario  Assassination
    Bronze Award   - Reward Card  Military Snowmobile
    
    Vehicles Weapons/Gadgets:
                    JL-7 Armoured Snowmobile
                           - JL-7 20mm Cannon
                           - JL-7C Rocket Launcher
    
    Mission Objectives:
     Escape from Drake's castle compound
     Evade Drake's pursuing forces
    
    Briefing: You have to escape from the castle grounds with Zoe. You use a well
              weapon equiped snowmobile.
    
     =============
    | Walkthrough |
     =============
    
    Before the level starts there is a cutscene where Bond sets a bomb in the shed
    to explode in 30 seconds. You start out in the shed and doors will open. Shoot
    the enemies out in the area. Be careful because doors open from the left and
    right will open too, guys will be there too. Zoe will soon get the engine
    started and you will be off.
    
    As you get onto the road, the shed explodes. You will turn of to the forest.
    Oh, make sure you are facing forward. Almost as soon as you enter the forest
    there will be some guys standing next to some barrels by a small building.
    Shoot the barrels. After that on your left will be two more guys standing next
    to a tower. Shoot the barrels at the bottom of the tower. It will fall on them.
    There will be a cutscene when you go onto the road, then back into the woods.
    There will be armor.
    
    There will be a few snowmobiles behind you. Kill them. A few more come on the
    left and right. Soon there will be a cutscene where a snowmobile comes up
    ahead. After you kill it, or pass it, shoot the grate covering the tunnel up
    under the bridge.
    
    There will be a few gaurds by the castle wall you come near to. Then you come
    up to the big wooden gates closing. Shoot the two guys at the top, then shoot
    the control pannel to the left before the gates close. If you donŐt shoot it in
    time, just wait and kill the guys that come. Soon a helicopter will come and
    blow the gates for you.
    
    -Escape from Drake's castle compound-
          ***OBJECTIVE COMPLETE***
    
    There will be a cutscene when the heilcopter shoots the brigde. You will make
    a big jump, then go down, through a lodge. Make sure you shoot the snowmobiles
    when they come. Don't bother shooting the helicopter. Keep going and you will
    see what happens. That is the end of the level.
    
    -Evade Drake's pursuing forces-
       ***OBJECTIVE COMPLETE***
    
    END MISSION
    
    .:*:.     +=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*
     G04         Enemies Vanquished
    ':*:'     +=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*
    
    Bond Moves:
    Move 1)
       Use the smokescreen to distract the first police car.
    Move 2)
       Take the shortcut a bit from the start, up the stairs.
    Move 3)
       Use the smokescreen to distract the second police car.
    
    007 Tokens:
    1) Take a sharp left into the area with tables which is located at the first
       bunch of corners.
    2) Take the shortcut up the stairs. It's near the house you smash through.
    3) At the start of the frozen river, at the first jump.
    4) Shortly after number 3, go left on the short Y junction.
    5) On the big frozen lake at the end.
    
    Medal Rewards:
    Platinum Award - MP Skin      May Day
    Gold Award     - Upgrade      Micro Camera
    Silver Award   - MP Skin      Scaramanga
    Bronze Award   - Reward Card  Vanquish
    
    Vehicles Weapons/Gadgets:
                    V12 Aston Martin Vanquish
                           - Machine Gun
                           - Missiles
                           - Q Smoke
                           - Q Wedge
    
    Mission Objectives:
     Rendezvous with Q at extraction point.
     Avoid Civilian casualties.
     Evade local police using non-lethal means.
     Dispatch all enemies.
    
    Breifing: You must still escape Drake's forces. You use the V12 Aston Martin
              Vanquish.
    
     =============
    | Walkthrough |
     =============
    
    You start out in your car and there are two snowmobiles in front of you. Kill
    them and follow the road. Soon M will tell you to use your smokescreen on the
    police car behind you.
    
    Keep following the road. Soon another car will pop out from the right. Kill it.
    Follow the road. After some turns you will come to a straight where there are
    enemies at the end of it. You should keep going on the road turning right or
    take the shortcut off the road from here. If you go right, you'll have to use
    the Q wedge to get through a police road block. If you take the shortcut, at
    the end will be two enemies that need to be destroyed. Farther is a cop car to
    use the smokescreen, the further is another enemy car.
    
    Go through the tunnel and up ahead is a police road block that you cannot get
    through. Go right before you hit the road block. After the small cutscene, you
    will be going on a ice path. After a few snowmobiles, you will drop onto a big
    frozen lake.
    
    To beat the level, just destroy all the enemies here.
    
    -Rendezvous with Q at extraction point-
          ***OBJECTIVE COMPLETE***
    
    -Avoid Civilian casualties-
     ***OBJECTIVE COMPLETE***
    
    -Evade local police using non-lethal means-
           ***OBJECTIVE COMPLETE***
    
    -Dispatch all enemies-
    ***OBJECTIVE COMPLETE***
    
    END MISSION
    
    .:*:.     +=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*
     G05         Double Cross
    ':*:'     +=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*
    
    Bond Moves:
    Move 1)
       When you first go outside, go to the small lake and swim underwater to
       the room with the first geisha girl.
    Move 2)
       When you first go outside, swim underwater towards the bridge the guy is
       standing on. Shoot him from underneath.
    Move 3)
       The second time you go outside, go to the other side of the area and you will
       see a wire with 3 lanterns on it. Shoot them first then use it as a hand
       grip to go across.
    Move 4)
       Go to the bedroom next to the lounge room where the dragon is. Look for
       a painting that is faintly flashing. Open the door to the left of it once
       unlocked and kill the guy next to the hostage.
    Move 5)
       Kill the guy right next to the second geisha girl in the kitchen.
    
    007 Tokens:
    1) On the walkway, to the right, straight ahead from the start.
    2) In the area with guards, just before the bunker entry, go up the stairs
       at the back corner of the room. Found on the second floor.
    3) After leaving Mayhew's bunker, going to the open area, go to the far end
       of the open area were the gong is.
    4) Near the dining room, behind the small cover at the corner of the room.
       Near the kitchen.
    5) To the right of the first sniper, on the walkway at the second outside
       area.
    6) To the left of the second sniper who is standing on the roof. Look at
       the balcony of the house, were you exit from.
    7) Near were you rescue the last hostage, in a small room.
    
    Medal Rewards:
    Platinum Award - MP Skin      Xenia Onatopp
    Gold Award     - Upgrade      Sniper Rifle
    Silver Award   - MP Scenario  Uplink
    Bronze Award   - Reward Card  Mayhew
    
    Available Weapons:
                    PP7/Gold PP7/P2K/Gold P2K
                    Raptor Magnum
                    Deutsche M9K
                    Storm M32
                    Frinesi Auto 12
                    Winter Tactical Sniper Rifle
                    Stun Grenade
    
    Available Gagets:
                    Q Grapple
                    Q Laser
                    Q Stunner
                    Vision Enhancement Glasses
    
    Mission Objectives:
     Escort Mayhew to bunker.
     Rescue Geisha girls.
     Destroy Mayhew's computer.
     Retrieve Dragon safe contents.
     Rescue Mayhew's Servants.
     Find door leading to Mayhew.
     Defeat the Assassin.
    
    Briefing: Mayhew thinks Drake is goinf to kill him, so he asks for help. In
              return, he will give info about Nightfire. You go to his house to
              get him and get the info.
    
     =============
    | Walkthrough |
     =============
    
    You start out with Mayhew in the living room. Right away a few guys break the
    window and come in. Kill them and pick up their guns. Go out where they came
    from and go left in the door. Now go right and there will be a cutscene when
    the guys on the other side of the door get ready for you to come in. Get out
    the Raptor Magnum and open the door. Blow away all the guys and take out the
    shotgun one of them drops.
    
    Go right and kill the other guys that come. Keep going and you will come to a
    smaller room with a high celling. Kill the guys in here and Mayhew will lead
    you to the bunker.
    
    -Escort Mayhew to bunker-
    ***OBJECTIVE COMPLETE***
    
    After the cutscene you should go left and get the armor then jump up on the bed
    and open the vent. Go in and up the ladder. When you get out turn around and
    kill the guy that has his back turned to you. Now kill the other three guys out
    here then jump in the water and swim through the little tunnel.
    
    Keep swimming through the tunnel until you come to the ladder on the left. Go
    up the ladder and you will come out behind the guys holding the Geisha girl
    hostage. Kill the guy with his gun pointed at the Geisha girl then kill the
    other two guys. There will be a cutscene where Bond and the Geisha girl kiss.
    
    Now go into the hallway and go into the left door that leads outside again.
    Kill the guys on the bridges and paths. See that building on the other side of
    the yard? Go on the other side of it and kill the guy. Then go in and turn left
    and a door will open and there will be some guys behind it. After you kill them
    turn around and shoot the computer.
    
    -Destroy Mayhew's computer-
     ***OBJECTIVE COMPLETE***
    
    Go down the hallway that the guys used to be in and go past the table and into
    the kitchen where you should kill all the guys that are holding a Geisha girl
    hostage.
    
    -Rescue Geisha girls-
    ***OBJECTIVE COMPLETE***
    
    Go out of the kitchen the same way you came in. Go left and through the big
    double doors. Let the game load and you will be outside and now have a shaver
    grenade. Go left into the door. Go left and kill the guy standing in the other
    room. Now go in the lounge room next to the other room with the guy in it. Go
    over to the small staue of the dragon in the wall and press A.
    
    -Retrieve Dragon safe contents-
       ***OBJECTIVE COMPLETE***
    
    Go across the room into the bedroom and kill the guy in there. Go up to the
    painting that isn't hanging level and press A. A secret door will open in the
    wall. Go in and open the door at the other end of the hall. Shoot the guys in
    here to rescue the servent. Go up the stairs and kill the guys. Go out the
    window and onto the roof. Kill the sniper on the other side of the roof. Go
    over to the window on the roof and look down. Shoot the guys holding the
    servent hostage. Jump down and go through the flashing door at the end of the
    hallway.
    
    -Rescue Mayhew's Servants-
     ***OBJECTIVE COMPLETE***
    
    -Find door leading to Mayhew-
      ***OBJECTIVE COMPLETE***
    
    Now you are outside with a ninga to fight. He has a machine gun and stuns
    grenades that he will sometimes throw. The best way to kill him is to put your
    shotgun on automatic and keep firing at him. After you kill him, you beat the
    level.
    
    -Defeat the Assassin-
    ***OBJECTIVE COMPLETE***
    
    END MISSION
    
    .:*:.     +=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*
     G06         Night Shift
    ':*:'     +=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*
    
    Bond Moves:
    Move 1)
       Get to the terminal room and get access to the nightfire operation files.
    Move 2)
       Destroy the helicopter flying on the roof top using the scorpion rocket
       launcher from Mayhew's office.
    Move 3)
       In the office floor, go to the store room opposite from room 70-E and you
       should see a vent on the ceiling. Open it, use the grapple to get up it
       and follow it towards the next vent. Drop down it to end up in the
       security room. You will earn a bond move once dropping down.
    
    007 Tokens:
    1) In the area, straight ahead from were you start. Look carefully if you
        cannot see it.
    2) The front entrance of lobby at ground level.
    3) The sky bridge near were you exit the elevator on the office floor.
    4) Room 70-C in office floor.
    5) The dead-end corridor nearby the exterior door.
    6) The meeting room on top floor.
    7) On top of roof, were the guards are shooting at you, to the left side.
    
    Medal Rewards:
    Platinum Award - MP Skin      Christmas Jones
    Gold Award     - Upgrade      P2K Pistol
    Silver Award   - MP Scenario  Team King of Hill
    Bronze Award   - Reward Card  Kiko
    
    Weapons Available:
                      PP7/Gold PP7/P2K/Gold P2K
    			Korsakov K5 DartGun
    			SG5 Commando Version 2
                      AT-600 Scorpion Rocket Launcher
    
    Gadgets Available:
                    Q Decryptor
         		    Q Grapple
                    Q Laser
                    Q Shaver
    		    Q Stunner
    		    Q Worm
                    Vision Enhancement Glasses
    
    Mission Objectives:
     Don't let the security guards raise the alarm.
     Get to the lobby and activate the main elevator system.
     Take main elevator to office floor.
     Install Q-Worm on office computer systems.
     Find the security center and unlock exterior door.
     Find door to outer balcony.
     Install Q-Worm on Mayhew's computer system.
     Locate the secure terminal room.
     Retrieve the Nightfire files from the secure terminal.
     Escape to the roof.
     Acquire parachute from helicopter then jump off tower roof.
    
     =============
    | Walkthrough |
     =============
    
    You start out at the truck and there is a gaurd walking away from you up ahead.
    To get these gaurds out of the way you can either use your dartgun to stun them
    for a few minutes or you can punch them. I recomend punching them because they
    will not get back up if you punch them. They will get back up if you shoot them
    with the dart gun. So...punch this gaurd and go the way he was going to the
    elevator area and go up one of the working elevators.
    
    When you get out, go right and into the main lobby. Punch the gaurd walking
    around in here. Keep going forward and into the big room in the front and punch
    the gaurd standing behind the desk. Then go out from behind the desk and punch
    the other gaurd walking around in this room. Now go back out into the main
    lobby and there should be another gaurd in here now. If not, he is in the room
    with the green glass. Go in that room and get the armor. Now go activate all of
    the computers on the wall to turn on the elevators and turn off the laser
    wires on the next floor for a few minutes.
    
    -Get to the lobby and activate the main elevator system-
                   ***OBJECTIVE COMPLETE***
    
    Next leave this room and go back to the elevator area and go in the elevator
    that is open and let the game load.
    
    -Take main elevator to office floor-
        ***OBJECTIVE COMPLETE***
    
    When the game has loaded you will be facing a map of the floor. The room you
    need to go to is room 70-E. It is displayed as E on the map. Try to memorize
    where it is on the floor. After you have it memorized, go to the room. Go to
    the computer that is red and install the Q Worm on it.
    
    -Install Q-Worm on office computer systems-
            ***OBJECTIVE COMPLETE***
    
    Go to the main hallway and look to your left. Open the door that has a keypad
    with your decrypter. Go around to the other side of this area and go through
    the door. Follow the hall and turn right when it turns right. Then go right at
    the end of the hallway. You will see a door with a keypad. Open it with your
    decrypter. Go in and look to the left. Go over there and activate both of those
    computers.
    
    -Find the security center and unlock exterior door-
                ***OBJECTIVE COMPLETE***
    
    Go out of the room. Go right and follow the hallway until you see the camera.
    Avoid the camera, go left down the hallway and into the exterior door.
    
    -Don't let the security guards raise the alarm-
            ***OBJECTIVE COMPLETE***
    
    -Find door to outer balcony-
    ***OBJECTIVE COMPLETE***
    
    Go forward a little bit and there will be a cutscene. After the cutscene go
    right along the edge of the building. You will see the elevator going up and
    down. Get on it when it comes down. Ride it to the top. When you get to the top
    open the vent and go in. Go through the vent until you come out in a little
    room. Go out and all the way across to the other side of this room and go out
    the door.
    
    Go left and head for the brown door on the other side of this room. Watch out
    for the camera. Go in the brown door and go left and use the decrypter on the
    door. Go in and head over to the desk and pick up the rocketlauncher. Now
    install the Q Worm on the computer on the desk.
    
    -Install Q-Worm on Mayhew's computer system-
           ***OBJECTIVE COMPLETE***
    
    Now go out into the main hallway and head for the big metal double doors.
    Unlock them with Mayhew's key.
    
    -Locate the secure terminal room-
       ***OBJECTIVE COMPLETE***
    
    If you are quick enough you can run into the room before the terminal rises up
    and the laser wires turn on. If not, use your googles to see the laser wires.
    As soon as you get the info from the terminal run as fast as you can from the
    room because machine guns will pop out from the celling and shoot at you. There
    will also be some guys out of the room now.
    
    -Retrieve the Nightfire files from the secure terminal-
                 ***OBJECTIVE COMPLETE***
    
    Head right and out the fire exit.
    
    -Escape to the roof-
    ***OBJECTIVE COMPLETE***
    
    Out on the roof you should get out your rocketlauncher. It is heatseeking so
    you can just fire away and take out all of the guys. Go up to the helicopter
    and get the parachute out of the cockpit and jump of the roof.
    
    -Acquire parachute from helicopter then jump off tower roof-
                       ***OBJECTIVE COMPLETE***
    
    END MISSION
    
    .:*:.     +=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*
     G07         Chain Reaction
    ':*:'     +=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*
    
    Bond Moves:
    Move 1)
       Behind from were you start, go to the other vent locked by metal hinges.
       Burn them with laser and drop down.
    Move 2)
       Next to the big metal hangar to the right of the building you start on top
       of, go to the right again from the hangar and you will see a big wall with
       two broken stairs and a grapple hook on the very top. You cannot reach it
       but wait until the forklift comes, jump on top of it and use the grapple
       when the target turns green. When on top you will earn a bond move.
    Move 3)
       The last part, activate the ceiling crane in building ST3 and use the
       grapple to stand on top of it.
    
    007 Tokens:
    1) On the forklift in the first building - ST1.
    2) Power generator inside big metal building, to the right of the building
       ST1. Next to the ronin gun, you have to enter the generator via the
       small roof opening.
    3) The catwalk in the second building. Use the grapple.
    4) Behind the power generator in TR-2.
    5) In the room with three smashed windows.
    6) At the end of the catwalk in the room with crane.
    7) Near the laser prototype, beside some crates.
    
    Medal Rewards:
    Platinum Award - MP Skin      Goldfinger
    Gold Award     - Upgrade      Dart Gun
    Silver Award   - MP Skin      Wai Lin
    Bronze Award   - Reward Card  Rook
    
    Weapons Available:
                    PP7/Gold PP7/P2K/Gold P2K
    		Storm M32
    		Kowloon Type 40
    		Kowloon Type 80
    		Winter Tactical Sniper Rifle
    		Delta Repeater Crossbow
    
    Gadgets Available:
                    Micro Camera
                    Phoenix Ronin
    		    Q Grapple
                    Q Laser
                    Q Stunner
                    Vision Enhancement Glasses
    
    Mission Objectives:
     Investigate building ST-1.
     Photograph the Jetpack Prototype.
     Exit through building TR-2.
     Investigate building ST-3.
     Photograph the laser prototype.
     Destroy door C5 with mounted laser on catwalk.
    
    Briefing: You use Mayhew's eveidence to lead you to this old plant. You must
              sneak around and spy on the stuff inside the warehouses.
    
     =============
    | Walkthrough |
     =============
    
    You start out on top of a building with a sniper rifle out. There are some guys
    out on buildings and around out ahead. You can use your camera to locate them
    and pick them off with your sniper. There is about 5 of them. Just make sure
    not to stay out in the open where they can have good shots at you. After you
    kill most of them drop in the big vent thingy in front of you.
    
    -Investigate building ST-1-
    ***OBJECTIVE COMPLETE***
    
    You should duck down and then aim at the guys that are higher up. Kill them
    first, then get their guns and kill the lower enemies with that gun. On the
    second deck up there is a advanced jetpack siting up. You should get your
    camera out and take a picture of it.
    
    -Photograph the Jetpack Prototype-
         ***OBJECTIVE COMPLETE***
    
    Now you should go to the bottom floor. If you are facing the Jetpack when you
    are on the ground then you should go left and out the door. Get your sniper out
    and go right, down the alley. You will hear when a sniper spots you. When you
    hear, just duck behind some boxes or something. If there is a sniper down this
    alley, then you should kill him. There will probably be some more snipers ahead
    if you did not kill most of them at the beginning of this level. After you kill
    the remaining snipers you should head up the big ladder on the huge round tank
    like thing. Walk around till you find the cable wire. You should use it to get
    across. You should then go around and find another one, go across it. Keep
    going and there will be one more long wire. Go across it to the door.
    
    Go in the door. You can not get all the way across, so drop to the floor. Make
    sure you kill all of the guys either with your Storm M32 or sniper. Go to the
    stairs on the floor and go up and around the platform until you come to that
    big beam that is across the middle. Go across it and drop on the platform on
    the other side. Go out the door on that side.
    
    -Exit through building TR-2-
     ***OBJECTIVE COMPLETE***
    
    After the game loads, you will be standing on a high platform facing out over
    the yard. Use your camera and sniper to take out the snipers here. Then go
    down. About halfway down the stairs when you are facing the building you can
    see over the big boxes a door and the feet of some guys inside. Kill the guys
    to get amo. Then go out and up the big ladder on the crane. When you get to the
    top some more snipers will pop out on the buildings. Kill them and cross the
    wire.
    
    When you drop on the next crane you should go inside the cockpit and press the
    action button to make the crane rotate. Now go out onto the beam of the crane
    and walk torwards and go in the door.
    
    -Investigate building ST-3-
     ***OBJECTIVE COMPLETE***
    
    Go right and go past the controls. Go down and get ot your Storm and kill the
    gaurds in here. Just stay at a distance and they will not be much of a threat.
    After you do that go back up to the control both and press action at the
    controls. The big crane like thing will start moving. Go on the stairs outside
    of the control both and grapple onto the celling. Hold the grapple there until
    the crane thing comes underneath you. Then jump on it. Ride it as far as it
    goes then jump off the right side onto the liitle rails on the wall that it was
    on. Follow the rail until you can get off on the platform. Take picture of the
    big laser gun.
    
    -Photograph the laser prototype-
        ***OBJECTIVE COMPLETE***
    
    Now some more guys will come. You can use the laser to kill them. That part is
    fun. When no more guys come you use the laser to blast open the big C-5 doors.
    Then go through them to beat the level.
    
    -Destroy door C5 with mounted laser on catwalk-
             ***OBJECTIVE COMPLETE***
    
    END MISSION
    
    
    .:*:.     +=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*
     G08         Pheniox Fire
    ':*:'     +=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*
    Bond Moves:
    Move 1)
       From the start in the elevator, jump outside to your left then look up
       and use the grapple to get to the vent, above the elevator. Follow the
       vent then drop down it.
    Move 2)
       Get the scorpion rocket launcher to destroy the attack helicopter flying
       around the office floors.
    
    007 Tokens:
    1) Building ledge, left from the elevator.
    2) Meeting room on the top floor.
    3) The dead-end corridor near the security centre on office floor.
    4) In the kitchen/cafeteria.
    5) Room 70-A.
    6) The security room on the lobby floor.
    7) Near the entrance in the lobby area.
    
    Medal Rewards:
    Platinum Award - MP Skin      Drake Suit
    Gold Award     - Upgrade      Golden P2K Pistol
    Silver Award   - MP Scenario  Demolition
    Bronze Award   - Reward Card  Alura
    
    Weapons Available:
                    Raptor Magnum .50
                    SG5 Commando Version 2
                    Frinesi Auto 12
                    Militek Mark 6
                    AT-600 Scorpion Rocket Launcher
                    Fragmentation Grenade
                    Satchel Charge
    
    Gadgets Available:
                    Phoenix Ronin
                    Q Grapple
                    Q Laser
                    Vision Enhancement Glasses
    
    Mission Objectives:
     Escape from the tower.
     Gain access to lower office floor.
     Activate elevator over ride control in security center.
     Escape through the elevator shafts.
     Gain access to the lobby.
     Raise security gate and escape through front entrance.
    
    Breifing: You have been captured by Drake's forces and need to escape from the
              building. You have been here before in the level "Nigh Shift."
    
     =============
    | Walkthrough |
     =============
    
    You must escape from the Pheniox building. You start out in the clear elevator
    made of glass. Two guys will come. Kill them and go to the right of the big
    terminal doors. Note: If you are playing on agent or 00 agent then you should
    go into Mayhew's office which left from where you start out and get the code
    from the computer to the door.
    
    Now go in that door with the keypad and go down the stairs. Now going down the
    stairs is not that easy. There will be a lot of guys on the stairs and a few
    will come from above. When you get to the bottom you will complete a objective.
    
    -Gain access to lower office floor-
         ***OBJECTIVE COMPLETE***
    
    You should see two guys standing with their backs turned in front of you. Kill
    them and get the ronin on the ground. Note: There are a lot of ronins on this
    floor. You can use frag grenades to kill them or you can go behind them and
    press the action button to fold it up.
    
    Go right down the hallway after you kill the two guys. You should see the
    security center here. For 00 Agents and Agents, you will need to get the code
    for this door, but this walkthrough is for mainly operative so for all you on
    the operative level go in the security center. Activate the computers as you
    have done before. Now go out.
    
    -Activate elevator over ride control in security center-
                   ***OBJECTIVE COMPLETE***
    
    You should now head to the elvator area. Go out and follow the hallways to the
    elevators. There will be a few ronins. So be carefull. You should know the
    layout pretty well because you have been here before. There is a ronin and a
    gaurd gaurding the elevator. My advise is to run as fast as you can past the
    ronin and gaurd because the game will load if you get into the elevator.
    
    -Escape through the elevator shafts-
        ***OBJECTIVE COMPLETE***
    
    You will now ride the elevator down. There will be a lot of guys on the wall
    shooting at you. Pretty soon there will be a cutscene where two guys drop a
    satchel charge onto the elevator. You can disable it with your laser. Keep
    shooting the guys on the wall. Keep looking on the ground often because two
    more satchel charges will come. After a while there is a cutscene and you will
    get to the bottom of the shaft.
    
    -Gain access to the lobby-
    ***OBJECTIVE COMPLETE***
    
    Now you are on the bottom floor. Go out of the elvator and into the main lobby.
    This would be a good spot to put your ronin. Put it facing the elevators then
    go into the room with the green glass. Press the action button by the computers
    and go back out. Now you can head for the front room where you will beat the
    level.
    
    -Raise security gate and escape through front entrance-
                  ***OBJECTIVE COMPLETE***
    
    END MISSION
    
    .:*:.     +=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*
     G09         Deep Descent
    ':*:'     +=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*
    
    Bond Moves:
    Move 1)
       Destroy the communications node with the remote torpedo's.
    Move 2)
       Shoot the oxygen tanks underneath the mini-sub with remote torpedos.
    Move 3)
       After the sub chase, shoot remote or normal torpedos towards the oxygen
       tanks just behind were the three mini-subs are docked.
    
    007 Tokens:
    1) When going inside wrecked tanker for cover, go past the first part of
       it and look right.
    2) Go past the fans and go to the Comm node, it is below it.
    3) Underneath the second laser net control box. Go a bit further downwards
       and it is next to the mine.
    4) An easy one to get, follow the sub for a while, and before the third
       door in the chase, look to the right on a small ledge.
    5) When the sub chase ends, look above the docking base of were the three
       subs are. It should be at the middle.
    6) Go upwards straight after going through the tunnel that leads to the
       nuclear subs, and drive up right to the top of nearly were the
       surface is. Look around this area for a ledge holding the bonus.
    
    Medal Rewards:
    Platinum Award - MP Skin      Electra King
    Gold Award     - Upgrade      Decryptor
    Silver Award   - MP Skin      Nick Nack
    Bronze Award   - Reward Card  Vanquish Sub
    
    Vehicles Weapons/Gadgets:
                    V12 Aston Martin Vanquish Submarine
                           - Torpedo
                           - Remote Torpedo
                           - Q Charge
    
    Mission Objectives:
     Make it to the beach undetected.
     Find alternate way into Drake's base.
     Destroy communications node.
     Plant Q charges on missiles.
     Follow sub into base.
     Place Q Charges on docked submarines.
     Destroy enemy attack sub.
    
    Briefing: You must sneak into Drake's Island base. You will use the V12's new
              submarine abilities.
    
     =============
    | Walkthrough |
     =============
    
    At the start you should merge a little to the right as you go forward. There
    will be a cutscene were a enemy sub is patroling the channel. Go right through
    the hole in the sunken ship and follow the cave and there will be a cutscene
    where a enemy sub is patroling up ahead.
    
    -Find alternate way into Drake's base-
         ***OBJECTIVE COMPLETE***
    
    Take a right turn into the vent and follow it to the fans. Shoot a remote
    torpedo past the fans to the controls that are mounted on the big pillar. Make
    sure you destroy them.
    
    -Destroy communications node-
      ***OBJECTIVE COMPLETE***
    
    Go left from here, then go right into the cave area again. Shoot the mini sub
    up ahead with a torpedo then go up to the laser net blocking your way. Shoot a
    remote torpedo through the net and follow the wire on the wall to the control
    box on the wall. Run the torpedo into it. This will disable the laser net.
    
    Go through the opening and go forward. There will be a minefield up ahead. My
    advise is to try to go as fast as you can through the mines, dodging them as
    you go. There will be a break from mines after the first minefield, then there
    will be a smaller minefield ahead. After you get through that, you will come to
    another laser net. Do the same thing as you did at the last laser net. There
    will be another minefield. Stay to the roof of the cave and keep following the
    path were you come to a area with a few missiles in it.
    
    Kill the one mini sub in this area, then place a charge on the blue area for
    each missile. The game will tell you when you can place a charge. After you
    place the six charges, a few mini subs will come through a door. Kill them and
    go through the door.
    
    -Plant Q charges on missiles-
     ***OBJECTIVE COMPLETE***
    
    Follow the mini sub to the base. DO NOT shoot it until it leads you inside the
    base, then you can kill it.
    
    -Follow sub into base-
    ***OBJECTIVE COMPLETE***
    
    Kill the few mini subs in here, then go to the laser net. Disable it and go
    through as you have done with the other laser nets. You will now be in a area
    with three nucelar subs. Plant a charge on the blue area as before with the
    missles. It will tell you when you can plant one.
    
    -Place Q Charges on docked submarines-
          ***OBJECTIVE COMPLETE***
    
    After the third sub is disabled, a operational attack sub comes and starts
    shooting missles at you. Kill it as fast as you can with regular torpedos.
    After you blow it up, go the way it was gaurding and you will beat the level.
    
    -Destroy enemy attack sub-
    ***OBJECTIVE COMPLETE***
    
    -Make it to the beach undetected-
       ***OBJECTIVE COMPLETE***
    
    END MISSION
    
    .:*:.     +=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*
     G10         Island Infiltration
    ':*:'     +=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*=-=+=-=*
    
    Bond Moves:
    Move 1)
       When arriving towards the security compound, wait before the small
       gate, stop before it, let it raise but do not break it then pass through
       it to get a bond move.
    Move 2)
       Take the shortcut or secret jump towards the end of the first part.
    Move 3)
       Destroy the bridge one of the enemy 4WD's cross. It is after the first
       bridge you destroy.
    Move 4)
       At the last part, in the SNT, shoot the fuel barrels next to the first
       tank that comes to the left, when it arrives. Use the laser pulse.
    Move 5)
       Shoot the first group of 2 hoverplanes coming from the left.
    Move 6)
       Shoot the second group of 2 hoverplanes coming from the right.
    Move 7)
       Shoot the last 2 hoverplanes coming from the center cliff.
    
    
    
    007 Tokens:
    1) Behind you at the start of the first part.
    2) In the security compound area were you get the code from.
    3) Behind the third sentinel.
    4) Destroy the first tower with the missiles in the second part, with
        the plane.
    
    Medal Rewards:
    Platinum Award - MP Skin      Bond Tuxedo
    Gold Award     - Upgrade      Stunner
    Silver Award   - MP Scenario  Protection
    Bronze Award   - Reward Card  Ultralight
    
    Vehicles Weapons/Gadgets:
                    Phoenix Combat 4WD Utility Vehicle
                           - Machine Gun
                           - Missiles
                    D1400 Combat Plane
                           - D1600 Missiles
                           - D1400 Pulse Gun
                    SNT Laser Defence Platform
                           - Pulse Laser Shots
                           - Main Powered Shot
    
    Mission Objectives:
     Dismantle Drake's Island defence systems.
     Download defence system code from compound.
     Disable island defence sentinels.
     Disable primary access route.
     Protect Alura as she completes the mission.
    
    Briefing: You use one of the defense vehicles to sneak into Drake's island
              base and also need to take out the island's air defense.
    
     =============
    | Walkthrough |
     =============
    
    You start out in one of the island weapons vehicles. Hit the gas and follow the
    road. Use your machine gun to take out any enemies that you will come along.
    You will soon come to a fork in the road. Go right and follow it to the
    compound. If you go slow enough, you can get a bond move by getting in under
    cover. The gate will open and no enemies will attack you if you go slow in
    here. Go to the back of the base and up the stairs onto the helipad. It will
    now tell you that you can download the data. Press B to download it, then go
    slow, and out of the compound.
    
    -Download defence system code from compound-
            ***OBJECTIVE COMPLETE***
    
    Now you should go fast because they know you are there now. Your machine gun is
    powerful and has a auto-aim, so use that. Follow the road and you will soon
    come to a fence blocking the road. Press B to use the code to open the gates.
    There will be a cutscene showing the first sentinal poping up. Try to stay as
    far away as possible and use your machine gun to kill the sentinal.
    
    Keep following the road and you will come to another gate that needs to be
    opened. After you go through the gate and follow the road another sentinal will
    pop up from around the cornner. Kill it and follow the road through the little
    compound. As you follow the road it will tell you to use the access code again.
    Be careful, because it is not a gate this time. It is a bridge that needs to be
    extended with the code. Use the code and shoot the enemy on the other side
    while you are waiting for the bridge to extend. Go across the bridge and into
    the tunnel. Stop just before the end of the tunnel so you can shoot the two
    black enemies out of the tunnel without the sentinal shooting you. Now go out
    of the tunnel and there will be a cutscene showing the sentinal pop up. Kill
    it and there will be a cutscene showing Bond and Alura getting into a plane.
    
    You are now flying around in a plane. Soon, up ahead, there is a bridge. Kill
    it with two rockets.
    
    -Disable primary access route-
      ***OBJECTIVE COMPLETE***
    
    Now let the plane fly on. Use your rockets wisely, because you have just enough
    to complete the mission. Make sure to blow up the round red towers on the
    ground. After you pass the first tower another sentinal will pop up. Kill it
    with 4 rockets. There will be another tower down below. Kill it. Keep on going
    and another sentinal will pop out on the right when Alura tells you. Shoot 4
    more rockets. After you pass the second bridge there will be some other planes
    that come. You have to use a few rockets on each.
    
    You will then come to a waterfall and head down it. Try to kill all the boats
    on the first pass so all you have to do now is worry about the other planes
    that come. You will circle around in this area for a little bit, then you will
    continue. Kill the last tower down below, then the last sentinal will pop up on
    the left. After this you will land on the ground and there will be a cutscene
    where Bond goes up to the big gun.
    
    -Disable island defence sentinels-
       ***OBJECTIVE COMPLETE***
    
    You are now in control of the SNT. There will be a few tanks that come on the
    ground that you should shoot. Then planes will come in groups at you from all
    sides. Just have some fun here and shoot enemies. After a little bit you will
    complete the mission.
    
    -Dismantle Drake's Island defence systems-
            ***OBJECTIVE COMPLETE***
    
    -Protect Alura as she completes the mission-
             ***OBJECTIVE COMPLETE***
    
    END MISSION
    
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    Bond Moves:
    Move 1]
        Burn the three control boxes at the first part before going to the
        security centre. The laser control box, the camera control box and the
        alarm control box.
    
    
    
    007 Tokens:
    1] From the vent bond starts in, go down from it, and there should be
       another 3 vents. Go to the one directly opposite from the one you start
       in, and it should be in the small dead-end area of the vent.
    2] Look for the big room "A6" and go into the crawling space where all the
       crates are packed. Next to the body armour.
    3] A dead end corridor near silo D12C.
    4] In silo D5C near some boxes right before the omega sector door.
    5] In the big area when at the third part. Opposite the room where you
       open the door to the launch bay. It's on the second floor.
    6] Underneath the first shuttle.
    7] Underneath the second shuttle.
    
    
    
    Medal Rewards:
    Platinum Award - MP Skin      Pussy Galore
    Gold Award     - Upgrade      Laser
    Silver Award   - MP Mode      Explosive Scenery
    Bronze Award   - Reward Card  Drake
    
    
    
    Available Weapons :
                    PP7/Gold PP7/P2K/Gold P2K
                    Delta Repeater Crossbow
                    Deutsche M9K
                    AIMS-20
                    Phoenix Samurai
                    Fragmentation grenade
                    Remote Mine
                    Laser Trip Bomb
    
    Available Gadgets :
                    Q Decryptor
                    Q Laser
                    Q Grapple
                    Vision Enhancement Glasses
    
    
    
    Mission Objectives:
     Infiltrate Drake's Facility undetected.
     Follow kiko to the security control center.
     Sabotage base security and escape from room.
     Prevent Rook from cutting the power to the Delta Sector.
     Take exit to the delta sector.
     Find the exit to omega sector.
     Reach Drake's launch silo.
     Prevent Kiko from launching into space.
    
    Briefing: You have to get through the island base and get to the shuttle
              launch area to prevent Drake's forces from launching into space.
    
     =============
    | Walkthrough |
     =============
    
    You start out in a vent. Drop down and use the Delta Repeater to shoot the guy
    in here. Go out the door to your right and shoot the guys here. There will be
    a cutscene here. After it kill the guy out in this hallway.
    
    -Infiltrate Drake's Facility undetected-
           ***OBJECTIVE COMPLETE***
    
    Go left and into the door that is marked A3. There is a ciruct box in here that
    you can disable. Open it and burn the green with your laser. NEVER EVER burn
    the red. Now go back out of this little room. Go out in the hallway and go left
    again and into the little room marked A4. Kill the guard in here. Now burn the
    green in the ciruct box in here and go back out. Now get out of this room and
    head for A5. Go right and kill the guards here. Now go through A6 and left
    through A8. Go straight and you will go through A8  again.
    
    Go left and through A12. Now go straight and kill some more pesky guards. Now
    go right and through A16. Kill all the guys in here and go through the little
    door under A15. Disable the circuct box in here as you have done before with
    all the others. This will get you the only bond move in the level.
    
    Go out and back to the hallway. Keep going the way you were going. You will
    probably see a door with two guns on it. Go in and use your decryptor to open
    the two keypads to open the door. Get all the ammo and guns you can carry in
    here. Now go back out and keep following the hallway. Soon there will be
    another cutscene with Kiko in the security room.
    
    -Follow kiko to the security control center-
              ***OBJECTIVE COMPLETE***
    
    Now go to the back of this room and use your laser watch to burn the green on
    both circuct boxes on either side here. Now go back up to the front of the
    room and use the action button on the computer with the red screen to blow up
    the room.
    
    -Sabotage base security and escape from room-
              ***OBJECTIVE COMPLETE***
    
    Now the door will soon open here. Get ready because the guards are a lot harder
    now because they have AIMS-20s. Soon there is a cutscene with Rook. He is by
    the "Delta Sector" door. You should have already passed that door so just make
    your way back and be watchfull for those hard guards. Rook is somewhere near
    the Delta door when you get there. Switch to grenades on your AIMS-20 and blow
    the hell out of Rook. Make sure to pick up his gun, the Samurai. Now go through
    the Delta door.
    
    -Prevent Rook from cutting the power to the Delta Sector-
                     ***OBJECTIVE COMPLETE***
    
    -Take exit to the delta sector-
       ***OBJECTIVE COMPLETE***
    
    Ok, this next part is a whole lot of the same pattern. Use your samurai. You
    have to move from silo to silo to get to the other side. In each silo there
    are few guys and only two doors that will open. One door has ammo and other
    supplies behind it. The other will lead you to the next silo. Watch out for
    laser trip bombs that are placed behind doors. Just keep moving through these
    until you come to the omega door. Go through it.
    
    -Find the exit to omega sector-
       ***OBJECTIVE COMPLETE***
    
    Now go through the door ahead of you and you will be in a big area with a
    balcony up a level. There are a lot of guys in here that are waiting to become
    destroyed by your AIMS-20 or samurai. Go up onto the balcony and go in the room
    up here. Press the button by the window. Now go down and through the other door
    in here. Go forward and through this door.
    
    Go and press the green button on the wall and go through the door. Kiko will
    make you fall to the floor. Go into one of the two safe rooms to the side and
    wait for the shuttle to launch. When the doors open again, wait here and let
    the enemies come to you. Soon the doors will close again and another shuttle
    will launch. After the doors open more guys come. After you kill them there is
    a cutscene and you beat the level.
    
    -Prevent Kiko from launching into space-
           ***OBJECTIVE COMPLETE***
    
    END MISSION
    
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     G12         Equinox
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    007 Tokens:
    1] At the black part of were the big laser charges.
    2] On the left side, below the platform, near 2nd missile.
    3] On the right side, below the platform, near 2nd missile.
    4] Further at the back, above platform, on right side.
    5] Further at the back, above platform, on left side.
    6] Further at the back, below platform, on right side.
    7] Further at the back, below platform, on left side.
    
    
    
    Medal Rewards:
    Platinum Award - MP Skin      Bond Spacesuit
    Gold Award     - Upgrade      Laser
    Silver Award   - MP Scenario  Goldeneye Strike
    Bronze Award   - Reward Card  Bond
    
    
    Weapons Available:
                    Phoenix Samurai Laser Rifle
    
    
    Mission Objectives:
     Disable the missiles before they are launched.
     Defeat Drake before the base goes critical.
    
    Briefing: This is the last stand. You have to stop Drake from using the space
    platform to destroy the world.
    
     =============
    | Walkthrough |
     =============
    
    This level is rather short. You will have to get used to moving around because
    there is no gravity. The object is to disable the missiles. Near their base is
    a round circle like thing. When it opens keep shooting at until it all is red.
    
    You will have to move fast. Many guys will come out of the space station so you
    should be ready to kill them. Only stop to kill them between times when you are
    stoping missiles. Ignore them when you have to disable a missile.
    
    First one missile will get ready. You should go over and do what I said before
    to disable it. Next another will get ready. While you are waiting for it to
    open you can shoot the guys. After that missile another one comes. Then 2 will
    get ready at the same time. Then the last three will have get ready. After you
    disable all of them you complete the first objective.
    
    -Disable the missiles before they are launched-
              ***OBJECTIVE COMPLETE***
    
    Now this next part takes practice. Drake will come out and start to shoot at
    you with a rocketlauncher. You have to dodge the rockets and shoot him in the
    head a few times to kill him. There is not much I can do to help you here. It
    just takes some practice. After you kill him the game is won! Yay! Enjoy the
    end.
    
    Defeat Drake before the base goes critical
            ***OBJECTIVE COMPLETE***
    
    END MISSION
    
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                                    Mission Awards
    
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     H01         Mission Awards
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    Coming Soon!
    
    
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                                   Multiplayer Mode
    
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     I01         Menu Options
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     I02         Levels
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     I03         Character Stats
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     I04         Bot Settings
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     I06         Weapon Sets
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                                        Cheats
    
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    Copyright 2005 © Nathaniel Modlich                              End of Document