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    Commander FAQ by Eggzmaster

    Version: 0.75 | Updated: 09/30/03 | Printable Version | Search Guide | Bookmark Guide

    SAVAGE- THE BATTLE FOR NEWERTH COMMANDER FAQ
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    by Kris "Eggzmaster" Westreich
    ladiesmanzidane@hotmail.com
    
    Version History:
    .25: Done with the basics for Beast & overrall basics.
    .50: Completely done! Faq is useable. (Submitted and Accepted)
    .75: Done with units and siege units. Next update is going to be HUGE.
    
    Next version: Finally, going to add weapon data.
    
    
    LEGAL MUMBO JUMBO:
    This better not be anywhere other than GameFaqs.com, just email me if you want
    to have it on your site...that's all, I'll probably say yes.
    
    
    If your browser is configured correctly, you should see this line equal:
    
    123456789
    abcdefghi
    ABCDEFGHI
    0-=!@#$%^
    
    How to find what you want:
    Press CTRL+F and type in what you want.
    
    Prologue
    Choosing Officers
    Building and Teching
    Resources
    Unleashing your Inner Beast
    Hoo-Man?
    FAQ
    
    And the end.
    
    -=Prologue:=-
    Commanders are almost exactly like commanders in any RTS game out there. You
    tell your units (PC's[Player Character's] in this case...) to do stuff. The
    only NPC's in this game are the workers, whom can start buildings and mine
    stone and gold.
    
    Note: This FAQ requires basic knowledge of the game, and it is recommended you
    play as a PC before learning how to be a commander.
    
    -=Chapter 1: Basic Commandeering=-
    The basics. What everyone needs to know, and has yet to find out. Anyway,there
    are about 3 basicrules of thumb to follow:
    
    1) Choosing Officers
    2) Building & Teching
    3) Expanding
    
    If you can master those three, you should be set for awhile.
    
    
    -=Chapter 2: Choosing Officers=-
    
    Choosing a commander is quite a tough thing. If you make the wrong choice,
    then you could be screwed for awhile.
    Chances are, you're probably not going to be the commander as soon as you log
    onto a server, so take a little while to see who has the highest kills. Then,
    when you become commander, choose them as commander. For those that don't know,
    you can have two officers, and they get quite a few bonuses:
    
    a. They do extra damage.
    b. They regenerate health.
    c. They can tell troops where to go.
    
    Quite a useful ability, no? Officers can make or break a good game. I've seen
    it happen before, noob becomes officer, and starts abusing the power. Remember,
    you can demote people back into your lovabel peons if you so wish.
    
    -=Chapter 3: Building and Teching=-
    
    Ah, the great glories of being a commander. One of these such things include
    being able to tell your workers to build stuff.
    Remember, you can tell PC's to build, too. I will go into the individual tech
    trees for each race (Humans and Beasts) in laterchapters. Teching is the process
    in  which you research weapons and magic for your PC's to use at their own
    discretion. This is a very important element to the game. Memorize both
    Tech Trees, you will need them.
    
    -=Chapter 4: Resources=-
    
    You need money to fund your glorious empire of peons, don't you? You can order
    PC's or workers to mine Red Stone (used for buildings) or gold.
    (used for upgrading towers and to loan your PC's money so they can buy Tech's.)
    Both of which are equally important. I personally usually put about 5-7 workers
    on RS(red stone), and 3-4 on gold.
    
    -=Chapter 5: Unleashing your Inner Beast=-
    
    So, you elected yourself to become the leader of hundreds of beasts everywhere?
    Good work, governer, now you're gonna have to learn yourself how to lead the
    peoples. First on the agenda should be knowing the tech trees and buildings.
    
    Main Building(Lair): This is the building you that if you lose, you lose the
    game. This is the only building you start out with. Can be upgraded, each
    upgrade lets you use new units. Scavenger is the one you start out with,
    then Stalker, and finally Predator.
    
    BUILDING 1: Sub-Lair
    This is a mini MB, but it is buildable anywhere. Usually used for expansions.
    
    Building 2: Nexus
    This should be the first building you build. This is where you can research the
    technologies Venom, Rabid, and Carnivore.
    
    Building 3: Arcanum
    This lets your PC's equip items. Must research them.
    Entropy items require Entropy Shrine, etc, etc.
    
    Building 4: Defensive Spire
    Your basic tower. Shoots flame balls.
    Can be upgraded into Fire Spire, Entropy Spire, and Strata Spire.
    
    Buildings 5,6,7:
    Fire Spire: Shoots 3 flame balls. Very deadly.
    Entropy Spire: Heals nearby buildings.
    Strata Spire: Moves projectiles coming at friendly buildings.
    
    Building 8: Strata Shrine:
    Can research lightning magic.
    Frost Bolts, then Tempest, then Lightning.
    
    Building 9: Fire Shrine:
    Can research Fire magic.
    Ember, Blaze and Fireball.
    
    Building 10: Entropy Shrine:
    Can research Entropy magic.
    Chaos Bolt, Surge, and Rupture.
    
    Building 11: Charm Shrine:
    Lets your PC's use siege units.
    Unlocks Summoner and Behemoth, but each requires level 2, and level 3
    stronghold.
    
    UNITS:
    
    Scavenger: Starting unit that all units spawn as. Free.
    Health Points: Base Damage:                Speed: 75
    _=_=_=_=_=_    Lvl 1-3 80                  Atk. Speed: 0.767
    Lvl 1-2 250|   Lvl 4+  90                  Cost: Free
    Lvl 3-5 260+   Unit Damage                 Kill Reward: 3000
    Lvl 6-8 270|   Lvl 1-3 120                 Stronghold Requirement: 1
    Lvl 9+  320+   Lvl 4+  135
    _=_=_=_=_=_|   Building Damage
                   Lvl 1-3 60
                   Lvl 4+  67.5
                   Siege Damage:
                   Lvl 1-3 56
                   Lvl 4+  63
                   Level 8 Building Damage Bonus:
                   112.5
    
    
    Stalker: The second level of the Beast units. Looks kinda like a panther. O.o
    
    Health Points:  Base Damage:         Speed: 75
    _=_=_=_=_=_     Lvl 1-3 126          Atk. Speed: 1.050
    Lvl 1-2 400+    Lvl 4+  136          Cost: 2500
    Lvl 3-5 410|    Unit Damage:         Kill Reward: 5000
    Lvl 6-8 420+    Lvl 1-3 189          Stronghold Req: 2
    Lvl 9+  470|    Lvl 4+  204
    _=_=_=_=_=_|    Building Damage:
                    Same as unit damage.
                    Siege Damage:
                    Lvl 1-3 63
                    Lvl 4+  68
                    Lvl 8+ Siege Building Damage Bonus:
                    272
    
    Predator: Commonly reffered to as "Preds". Very powerful attack, but
    slow.
    
    Health Points:  Base Damage:       Speed: 75
                    Lvl 1-3 180        Atk. Speed: 2.0
    _=_=_=_=_=_     Lvl 4+  190        Cost: 4500
    Lvl 1-2 550|    Unit Damage:       Kill Reward: 7000
    Lvl 3-5 560+    Lvl 1-3 234        Stronghold Req: 3
    Lvl 6-8 570|    Lvl 4+  247
    Lvl 9+  620+    Building Damage:
    _=_=_=_=_=_|    Lvl 1-3 270
                    Lvl 3-5 285
                    Siege Damage:
                    Lvl 1-3 180
                    Lvl 4+  190
                    Lvl 8+ Siege Building Damage Bonus
                    380
    
    Siege Units:
    
    Summoner: The summoner is a long-legged creature with a magic stick
    and shoots large purple fireballs. Really.
    
    HP: 300
    Base Damage: 1600
    Atk Speed: N/A
    Cost: 5,500
    Kill Reward: 6,000
    Stronghold Level Req: 2
    
    Behemoth: Large, Elephant-Like creature. Carries a log and can hit buildings with it.
    
    HP: 3500
    Base Damage: 3500
    Atk Speed: 3.3/sec
    Cost: 7,500
    Kill Reward: 6,000
    Stronghold Lvl Req: 3
    
    -=Chapter 6: Hoo-man?=-
    
    The humans. What more to say about them? They're big, and they love killin' them
    beasts. And that I'll add stuff about them in the .50 version.
    Which will come out sooon.
    
    Buildings:
    
    Building 1: Stronghold
    
    The nuts and bolts of every commanders arsenal, and can be upgraded just
    like the beast one. Nothing much to say, except that if it dies,
    your team loses.
    
    Building 2: Arsenal
    
    Lets you research Bow technology. Is also the prerequisite for
    all of the other human buildings except for towers.
    
    Building 3: Chemical Factorium
    
    Let's you research chemical technology. This is mainly used
    against buildings when you don't have siege yet.
    
    Building 4: Electrical Factorium
    
    Lets you use electrical technology. This is anti-personel weaponry, but
    IMO it's not really as useful as magnetic weapons.
    
    Building 5: Magnetic Factorium
    
    Lets you research gun technology. This is the real nuts & bolts,
    of the human offensive, since it starts of with Scattergun, then
    Repeater(machinegun), and finishes off with the strong coil-gun.
    
    Building 6,7,8: Human Towers
    
    Arrow tower shoots arrows, can be upgraded to mortar tower,
    shield tower and electric tower. They are essentially the
    same thing as the Beast towers, except with different names.
    Mortar tower shoots mortars,Shield Tower protects buildings,
    Electric tower deflects projectiles.
    
    Building 9: Garrison
    Same thing as a sub-lair, it's used for expansions and spawn
    points.
    
    Building 10: Siege Workshop
    Allows your units to become siege weapons, the Ballista,
    and the Catapult. Requires level 2, and level 3 stronghold.
    
    Building 11: Research Center
    Allows you to research items. Magnetic items require Magnetic
    Factorium, etc, etc.
    
    UNITS:
    
    Nomad: Default starting unit that all your PC's will spawn as.
    Health/Hitpoints:  Damage:
    _=_=_=_=_=_=_   BASE:                 Speed: 75
    Lvl 1-2 250hp|  Lvl 1-3 80            Atk Speed: 0.767
    Lvl 2-5 260hp+  Lvl 4+  135           Cost: Free
    Lvl 6-8 270hp|  UNIT DAMAGE:          Kill Reward: 3000
    lvl 9+  320hp+  Lvl 1-3 120           Stronghold Lvl Req: 1
    _=_=_=_=_=_=_|  Lvl 4+ 135
                    BUILDING DAMGE
                    Lvl 1-3 60
                    Lvl 4+  67.5
                    SIEGE DAMAGE:
                    LVL 1-3 56
                    LVL 4+  63
                    Lvl 8 Bonus Damage vs Buildings:
                    112.5
    
    Savage: The second level of Unit-ness.
    
    HP:            Damage:                   Speed: 75
    _=_=_=_=_=_=_  BASE:                     Atk. Speed 0.8
    Lvl 1-2 400  | Lvl 1-3 126               Cost: 2500
    Lvl 2-5 410  + Lvl 4+  136               Kill Reward 5000
    Lvl 6-8 420  | UNIT DAMG:                Stronghold Lvl Req: 2
    Lvl 9+  470  + Lvl 1-3 189
    _=_=_=_=_=_=_| Lvl 4+  204
                   BUILDING DMG:
                   Lvl 1-3 189
                   Lvl 4+  204
                   SIEGE DMG:
                   Lvl 1-3 63
                   Lvl 4+  68
                   Lvl 8+ Bonus Damage vs Buildings
                   272
    
    Legionnaire: The third line of defense for the legion of man.
    Slow attack, but can usually take out a Nomad in 2 hits.
    
    HP:
    _=_=_=_=_=_=_          BASE DAMAGE:              Speed: 75
    Lvl 1-2 550  +         Lvl 1-3 180               Atk. Speed: 2.16
    Lvl 3-5 560  |         Lvl 4+  190               Cost: 4000
    Lvl 6-8 570  +         UNIT DAMAGE:              Kill Reward: 7000
    Lvl 9+  620  |         Lvl 1-3 234               Stronghold Lvl Req: 3
    _=_=_=_=_=_=_+         Lvl 4+  247
                           BUILDING DAMAGE:
                           Lvl 1-3 270
                           Lvl 4+  285
                           SIEGE DAMAGE:
                           Lvl 1-3 180
                           Lvl 4+  190
                           Lvl 8+ Bonus Building Damage
                           380
    
    HUMAN SIEGE: Yes, Humans can blow buildings up too, you know.
    All of these units need a Siege Workshop. Siege units do not gain
    levels.
    
    Ballista:
    HP: 1000
    Base Damage: 1500
    Atk Speed: 1.5
    Cost: 4,000
    Kill Reward: 7,000
    Stronghold Lvl Req: 2
    
    Catapult:
    HP: 3000
    Base Damage: 5000
    Atk Speed: 4
    Cost: 7,500
    Kill Reward: 10,000
    Stronghold Lvl Req: 3
    
    You should now know how to commandeer the troops
    of the Human Legion!
    
    -=Chapter 7: Closing and FAQ's=-
    
    FAQ:
    
    What if my Commander's being a total noob?
    Vote to kick him.
    
    What if I just plain don't like my commander?
    Vote to kick him.
    
    How many commanders can I have at a time?
    1 per team.
    
    How many officers can I have at a time?
    2 per team.
    
    Can I impeach myself?
    Yes, you'll move to the front lines.
    
    Do commanders gain experience?
    Yes, they do. But it's only put into use if you go
    to the front lines to fight!
    
    A chart of experience, please?
    Fine.
    
    Killing a player gains 10 exp,
    An order of yours followed gains you 1 exp,
    An order given is 1 exp,
    Use commander power gives 5,
    Building gives you 20,
    and a tech research gives you 10,
    Killing a building of your oponents gives you 50,
    Getting one of your buildings killed loses you 20.
    
    Useful links:
    
    MFO: Savage
    
    A great site with detailed information on the weapons.
    http://www.rtscentral.com/sav_home.asp
    Place that I used for research. (Note, not copied.)
    
    END.
    
    Questions? Comments?
    ladiesmanzidane@hotmail.com
    No attachments, please.