SAVAGE- THE BATTLE FOR NEWERTH COMMANDER FAQ _____ ___ _ _ ___ _____ _____ ___ / ___/ / | | | / / / | / ___| | ____| |_| | |___ / /| | | | / / / /| | | |___ | |__ \___ \ / / | | | | / / / / | | | |_ | | __| ___| | / / | | | |/ / / / | | | |_| | | |___ ___ /_____/ /_/ |_| |___/ /_/ |_| \_____/ |_____| |_| ¯|¯ | | |¯ |¯/ /¯\ ¯|¯ ¯|¯ | |¯ |¯ |¯| |¯| |\| |¯ \ |\ | |¯ |¯| ¯|¯ | | | |¯| |¯ |¯/ |¯| | | |_ |¯ |¯ |_| |¯\ | | |¯ \| \| |¯ |¯\ | |¯| ¯ ¯ ¯ ¯ ¯ by Kris "Eggzmaster" Westreich email@example.com Version History: .25: Done with the basics for Beast & overrall basics. .50: Completely done! Faq is useable. (Submitted and Accepted) .75: Done with units and siege units. Next update is going to be HUGE. Next version: Finally, going to add weapon data. LEGAL MUMBO JUMBO: This better not be anywhere other than GameFaqs.com, just email me if you want to have it on your site...that's all, I'll probably say yes. If your browser is configured correctly, you should see this line equal: 123456789 abcdefghi ABCDEFGHI 0-=!@#$%^ How to find what you want: Press CTRL+F and type in what you want. Prologue Choosing Officers Building and Teching Resources Unleashing your Inner Beast Hoo-Man? FAQ And the end. -=Prologue:=- Commanders are almost exactly like commanders in any RTS game out there. You tell your units (PC's[Player Character's] in this case...) to do stuff. The only NPC's in this game are the workers, whom can start buildings and mine stone and gold. Note: This FAQ requires basic knowledge of the game, and it is recommended you play as a PC before learning how to be a commander. -=Chapter 1: Basic Commandeering=- The basics. What everyone needs to know, and has yet to find out. Anyway,there are about 3 basicrules of thumb to follow: 1) Choosing Officers 2) Building & Teching 3) Expanding If you can master those three, you should be set for awhile. -=Chapter 2: Choosing Officers=- Choosing a commander is quite a tough thing. If you make the wrong choice, then you could be screwed for awhile. Chances are, you're probably not going to be the commander as soon as you log onto a server, so take a little while to see who has the highest kills. Then, when you become commander, choose them as commander. For those that don't know, you can have two officers, and they get quite a few bonuses: a. They do extra damage. b. They regenerate health. c. They can tell troops where to go. Quite a useful ability, no? Officers can make or break a good game. I've seen it happen before, noob becomes officer, and starts abusing the power. Remember, you can demote people back into your lovabel peons if you so wish. -=Chapter 3: Building and Teching=- Ah, the great glories of being a commander. One of these such things include being able to tell your workers to build stuff. Remember, you can tell PC's to build, too. I will go into the individual tech trees for each race (Humans and Beasts) in laterchapters. Teching is the process in which you research weapons and magic for your PC's to use at their own discretion. This is a very important element to the game. Memorize both Tech Trees, you will need them. -=Chapter 4: Resources=- You need money to fund your glorious empire of peons, don't you? You can order PC's or workers to mine Red Stone (used for buildings) or gold. (used for upgrading towers and to loan your PC's money so they can buy Tech's.) Both of which are equally important. I personally usually put about 5-7 workers on RS(red stone), and 3-4 on gold. -=Chapter 5: Unleashing your Inner Beast=- So, you elected yourself to become the leader of hundreds of beasts everywhere? Good work, governer, now you're gonna have to learn yourself how to lead the peoples. First on the agenda should be knowing the tech trees and buildings. Main Building(Lair): This is the building you that if you lose, you lose the game. This is the only building you start out with. Can be upgraded, each upgrade lets you use new units. Scavenger is the one you start out with, then Stalker, and finally Predator. BUILDING 1: Sub-Lair This is a mini MB, but it is buildable anywhere. Usually used for expansions. Building 2: Nexus This should be the first building you build. This is where you can research the technologies Venom, Rabid, and Carnivore. Building 3: Arcanum This lets your PC's equip items. Must research them. Entropy items require Entropy Shrine, etc, etc. Building 4: Defensive Spire Your basic tower. Shoots flame balls. Can be upgraded into Fire Spire, Entropy Spire, and Strata Spire. Buildings 5,6,7: Fire Spire: Shoots 3 flame balls. Very deadly. Entropy Spire: Heals nearby buildings. Strata Spire: Moves projectiles coming at friendly buildings. Building 8: Strata Shrine: Can research lightning magic. Frost Bolts, then Tempest, then Lightning. Building 9: Fire Shrine: Can research Fire magic. Ember, Blaze and Fireball. Building 10: Entropy Shrine: Can research Entropy magic. Chaos Bolt, Surge, and Rupture. Building 11: Charm Shrine: Lets your PC's use siege units. Unlocks Summoner and Behemoth, but each requires level 2, and level 3 stronghold. UNITS: Scavenger: Starting unit that all units spawn as. Free. Health Points: Base Damage: Speed: 75 _=_=_=_=_=_ Lvl 1-3 80 Atk. Speed: 0.767 Lvl 1-2 250| Lvl 4+ 90 Cost: Free Lvl 3-5 260+ Unit Damage Kill Reward: 3000 Lvl 6-8 270| Lvl 1-3 120 Stronghold Requirement: 1 Lvl 9+ 320+ Lvl 4+ 135 _=_=_=_=_=_| Building Damage Lvl 1-3 60 Lvl 4+ 67.5 Siege Damage: Lvl 1-3 56 Lvl 4+ 63 Level 8 Building Damage Bonus: 112.5 Stalker: The second level of the Beast units. Looks kinda like a panther. O.o Health Points: Base Damage: Speed: 75 _=_=_=_=_=_ Lvl 1-3 126 Atk. Speed: 1.050 Lvl 1-2 400+ Lvl 4+ 136 Cost: 2500 Lvl 3-5 410| Unit Damage: Kill Reward: 5000 Lvl 6-8 420+ Lvl 1-3 189 Stronghold Req: 2 Lvl 9+ 470| Lvl 4+ 204 _=_=_=_=_=_| Building Damage: Same as unit damage. Siege Damage: Lvl 1-3 63 Lvl 4+ 68 Lvl 8+ Siege Building Damage Bonus: 272 Predator: Commonly reffered to as "Preds". Very powerful attack, but slow. Health Points: Base Damage: Speed: 75 Lvl 1-3 180 Atk. Speed: 2.0 _=_=_=_=_=_ Lvl 4+ 190 Cost: 4500 Lvl 1-2 550| Unit Damage: Kill Reward: 7000 Lvl 3-5 560+ Lvl 1-3 234 Stronghold Req: 3 Lvl 6-8 570| Lvl 4+ 247 Lvl 9+ 620+ Building Damage: _=_=_=_=_=_| Lvl 1-3 270 Lvl 3-5 285 Siege Damage: Lvl 1-3 180 Lvl 4+ 190 Lvl 8+ Siege Building Damage Bonus 380 Siege Units: Summoner: The summoner is a long-legged creature with a magic stick and shoots large purple fireballs. Really. HP: 300 Base Damage: 1600 Atk Speed: N/A Cost: 5,500 Kill Reward: 6,000 Stronghold Level Req: 2 Behemoth: Large, Elephant-Like creature. Carries a log and can hit buildings with it. HP: 3500 Base Damage: 3500 Atk Speed: 3.3/sec Cost: 7,500 Kill Reward: 6,000 Stronghold Lvl Req: 3 -=Chapter 6: Hoo-man?=- The humans. What more to say about them? They're big, and they love killin' them beasts. And that I'll add stuff about them in the .50 version. Which will come out sooon. Buildings: Building 1: Stronghold The nuts and bolts of every commanders arsenal, and can be upgraded just like the beast one. Nothing much to say, except that if it dies, your team loses. Building 2: Arsenal Lets you research Bow technology. Is also the prerequisite for all of the other human buildings except for towers. Building 3: Chemical Factorium Let's you research chemical technology. This is mainly used against buildings when you don't have siege yet. Building 4: Electrical Factorium Lets you use electrical technology. This is anti-personel weaponry, but IMO it's not really as useful as magnetic weapons. Building 5: Magnetic Factorium Lets you research gun technology. This is the real nuts & bolts, of the human offensive, since it starts of with Scattergun, then Repeater(machinegun), and finishes off with the strong coil-gun. Building 6,7,8: Human Towers Arrow tower shoots arrows, can be upgraded to mortar tower, shield tower and electric tower. They are essentially the same thing as the Beast towers, except with different names. Mortar tower shoots mortars,Shield Tower protects buildings, Electric tower deflects projectiles. Building 9: Garrison Same thing as a sub-lair, it's used for expansions and spawn points. Building 10: Siege Workshop Allows your units to become siege weapons, the Ballista, and the Catapult. Requires level 2, and level 3 stronghold. Building 11: Research Center Allows you to research items. Magnetic items require Magnetic Factorium, etc, etc. UNITS: Nomad: Default starting unit that all your PC's will spawn as. Health/Hitpoints: Damage: _=_=_=_=_=_=_ BASE: Speed: 75 Lvl 1-2 250hp| Lvl 1-3 80 Atk Speed: 0.767 Lvl 2-5 260hp+ Lvl 4+ 135 Cost: Free Lvl 6-8 270hp| UNIT DAMAGE: Kill Reward: 3000 lvl 9+ 320hp+ Lvl 1-3 120 Stronghold Lvl Req: 1 _=_=_=_=_=_=_| Lvl 4+ 135 BUILDING DAMGE Lvl 1-3 60 Lvl 4+ 67.5 SIEGE DAMAGE: LVL 1-3 56 LVL 4+ 63 Lvl 8 Bonus Damage vs Buildings: 112.5 Savage: The second level of Unit-ness. HP: Damage: Speed: 75 _=_=_=_=_=_=_ BASE: Atk. Speed 0.8 Lvl 1-2 400 | Lvl 1-3 126 Cost: 2500 Lvl 2-5 410 + Lvl 4+ 136 Kill Reward 5000 Lvl 6-8 420 | UNIT DAMG: Stronghold Lvl Req: 2 Lvl 9+ 470 + Lvl 1-3 189 _=_=_=_=_=_=_| Lvl 4+ 204 BUILDING DMG: Lvl 1-3 189 Lvl 4+ 204 SIEGE DMG: Lvl 1-3 63 Lvl 4+ 68 Lvl 8+ Bonus Damage vs Buildings 272 Legionnaire: The third line of defense for the legion of man. Slow attack, but can usually take out a Nomad in 2 hits. HP: _=_=_=_=_=_=_ BASE DAMAGE: Speed: 75 Lvl 1-2 550 + Lvl 1-3 180 Atk. Speed: 2.16 Lvl 3-5 560 | Lvl 4+ 190 Cost: 4000 Lvl 6-8 570 + UNIT DAMAGE: Kill Reward: 7000 Lvl 9+ 620 | Lvl 1-3 234 Stronghold Lvl Req: 3 _=_=_=_=_=_=_+ Lvl 4+ 247 BUILDING DAMAGE: Lvl 1-3 270 Lvl 4+ 285 SIEGE DAMAGE: Lvl 1-3 180 Lvl 4+ 190 Lvl 8+ Bonus Building Damage 380 HUMAN SIEGE: Yes, Humans can blow buildings up too, you know. All of these units need a Siege Workshop. Siege units do not gain levels. Ballista: HP: 1000 Base Damage: 1500 Atk Speed: 1.5 Cost: 4,000 Kill Reward: 7,000 Stronghold Lvl Req: 2 Catapult: HP: 3000 Base Damage: 5000 Atk Speed: 4 Cost: 7,500 Kill Reward: 10,000 Stronghold Lvl Req: 3 You should now know how to commandeer the troops of the Human Legion! -=Chapter 7: Closing and FAQ's=- FAQ: What if my Commander's being a total noob? Vote to kick him. What if I just plain don't like my commander? Vote to kick him. How many commanders can I have at a time? 1 per team. How many officers can I have at a time? 2 per team. Can I impeach myself? Yes, you'll move to the front lines. Do commanders gain experience? Yes, they do. But it's only put into use if you go to the front lines to fight! A chart of experience, please? Fine. Killing a player gains 10 exp, An order of yours followed gains you 1 exp, An order given is 1 exp, Use commander power gives 5, Building gives you 20, and a tech research gives you 10, Killing a building of your oponents gives you 50, Getting one of your buildings killed loses you 20. Useful links: MFO: Savage A great site with detailed information on the weapons. http://www.rtscentral.com/sav_home.asp Place that I used for research. (Note, not copied.) END. Questions? Comments? firstname.lastname@example.org No attachments, please.
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