Super Contra Boss Walkthrough By Monica Monet Version 1.0, Feb 07, 2001 Nothing ruins a vacation like an alien armada showing up and subjugating the Earth. And nobody knows that better than our friends, those Stallone/ Shwartzeneggar love children; Mad Dog and S- No sooner had they driven back the mutant hordes of Red Falcoln and settled back for some R&R, than who should be creeping around Earth's backdoor, but Red Falcon's second in command, Jaggar Freud. And boy does he have a score to settle with the human race! I fondly recall being a little girl and running around the house doing a victory dance after performing open heart-surgery on Red Falcon in the original Contra, many moons ago. My Mom thought I needed Ritalin, but she didn't know what it was like to fight tooth and nail through jungles and battlestations, struggling against the odds to save the planet! I wasn't aware there was a NES sequel until a month ago when I found a copy of Super C at the local thrift store. I was even more shocked to discover it was EVEN BETTER than the original! I can't recall another NES game that controls as well as Super C. With two buttons and a directional pad you can make Keanu Reeves acrobatics in the Matrix looks like a drunken stupor. Dodging bullets is possible AND fun! The graphics are impressive as well, with bosses that are huge and intimidating (Although never really all that hard compared to the levels that precede them.) The sound...well, that's the game's only fault, and not all that much of a problem since you'll be too busy trying to stay alive to notice. Some screams of pain and death rattles from the enemy would have been a nice touch, though. And I really loved the opening music from the first game, but it's silence at the start screen here. Bummer. Basic Gun- This is the gun you start with, and altogether not a bad weapon. R-Rapid Fire- This speeds up your repeat rate a wee bit. You'll barely notice the difference though. M-Machine Gun Grrrrrrr....absolutely badasses! The Machine gun is power! It's the second best weapon in the game, firing an endless stream of rounds and making short work of just about anything. F-Flame-thrower- More like fireballs, this isn't a bad gun. The power is low, but it does have a nice spread, as the one huge fireball explodes in 4 directions when it hits something. Another bonus is that you can fire it into solid ceilings and floors and hit enemies above and below you. L-Laser- <Cough> um...you'd be better off fighting the alien legions with a badminton set. This gun fires a fuzzy stream of...energy? pocket lint?...something. The laser in Contra 1 was a kick ass widow maker. The only benefit to its drooling idiot cousin is that it hits an enemy and keeps going, continuing to hit critters as it goes. However, its such a thin stream that aiming it is difficult, and rapid firing reduces its range. Stick with your basic gun if you see this joke. S-Spread Gun- Conan, What is good in life? "To crush your enemies and see them driven before you." That's the spread gun. The weapon to end all weapons. If it was real, NATO would have rules against it. The spread gun turns you into a running, jumping windmill of death. Firing in 5 directions like a fan, it's powerful, and inflicts max damage with max coverage. Thankfully this gun is plentiful throughout the game. Neutron Bomb-The Unmarked Eagle will destroy every enemy on the screen, bullets included. Invincibility- The flashing eagle will give you invincibility for a short time, but I've only seen this at one point in the game, and it's basically used as a trick to make you rush ahead and fall in some pits. Strategy. Get the spread gun. Keep the spread gun. Don't die. Easy, huh? Seriously, the biggest key to mastering this game is simply to learn the levels. When you know what to expect, what gun to use and when to get in position to use it, you will become all but invincible. The biggest threat to you will almost always be the red soldiers, the snipers. They will show up and fire a bullet at you at all the worst times forcing you to panic and zig when you want to zag...usually right into a bullet. After a while, losing a life and the gun you've worked so hard to keep is worse than losing ten lives. Start the game by pushing Up Down Left Right B A start at the title screen. This will net you 10 lives which you will most definitely need! This game is a walk in the park. Central park at 2 AM, naked. Level 1- Cityscape Boss- Helicopter If you managed to keep your callused hands on that spread gun, then you're in for a cake walk. If not, it's still not much trouble, but you'll have to work a little longer. As soon as the boss music starts, run to the left, face right, and start jumping and firing straight up. As the whirlybird enters the screen you'll be firing on it's 4 gun turrets. Occasionally you may have to drop the gun low and take out a soldier that comes running at you from the right. But with some luck you can destroy the turrets before they fire a shot. Next a gaping hole will open in the helicopter. Jump up and continually unload your weapon into it. If the helicopter makes it to the right side of the screen, jump into the trench and fire straight up to take out the soldiers who jump out the back. As soon as they stop running out, go back to hitting the core of the ship. Shortly, all that'll be left is a nice big fire ball. Level 2- Military Complex Boss- Tank This is a tough boss, no matter what gun you have. There are two snipers and a turret, and they're all firing at you with limited space to run. If you have the spread gun, it'll help a lot. But no matter what you're using, the key is to dodge and concentrate your fire. Take out the bad guys one at a time, first the left then the right, leaving just the guy at the turret in the center. It's a lot easier to hit him when you're not dodging three sets of bullet trained right on your noggin. Soon thereafter you can watch it go boom and smile. Level 3- In the Jungle Boss- Robot Wall The ground rumbles, the earth shakes, and up from the rubble rises... a big wall with an eye. Yeah, it looks like HAL, and it's got the same love of humanity. This is a tough boss. It's got 4 homing turrets that revolve around the center eye, the vulnerable point. The key to this boss is not to panic. If you stand just below and to the left of the eye and continually fire up you'll avoid most of the fire. HOWEVER, a lot of bullets will come close- damn close- and scare you into jumping...right into another bullet. This is one smart boss, and its weapons will work together to kill you. Work on destroying the turrets so you can toast the eye with impunity. The spread gun is best, as usual, although the machine gun works great here too. Even the laser can be useful, since your targets are large and easy to hit. Level 4- Alien Hangar Boss- Laser Chandelier This is a well designed boss! Hanging from the ceiling, this robot moves back and forth across the screen, whilst the 8 vertical lasers fire down at you in sequence from right to left, then left to right. Each individual laser must be destroyed to defeat this beast. As soon as you arrive, run to the right side and fire into the right most laser, jumping straight up to maximize impact. Don't hang around too long, as the first laser will fire pretty quick. As soon as it fires, continue working on it, then move on to the next in sequence. After the lasers complete a rotation, run to the opposite side of the screen and begin working there, otherwise the weapon will corner you. Repeat this until the robot is just a big fireball. Level 5- Mountain Boss- Skull Ship Okay, welcome to Hell. This is the hardest boss in the game. No matter what gun you have, your hardened vet is in for a battle. The ship floats in, looking like an HR Geiger UFO. The glowing orb at the center is its vulnerable spot, but you'll have to worry about the pods on either side that release crawling, ankle-biting skulls and the cannon on the bottom that fires homing spike balls. Fun! The Spread Gun or Flame thrower will make life easier, taking out some of the small creatures and hitting the epicenter. However, the only real strategy is to continually jump and fire into its gut to maximize damage and hits. By jumping and occasionally clearing the ground of pests, you might make it through without a scratch. Level 6- Bug Hunt Boss- Xenomorph 1 & 2 Two bosses? Oh, great googlimooglie! Don't worry, though, despite this hellish level, these guys are pussycats. The first form consists of four alien heads at the top-center of the screen and a couple of homing-spike shooters at the top corners. Stick to the bottom center and let the spikes wander into your line of fire, then immediately run up and unload into the alien face. Stay to the center, and the bullets from the face won't touch you. When you see the homing spikes reform, head back to the bottom and let them wander into their doom again. Repeat. It should only take 2 or three cycles to waste Xeno 1. Xeno 2 is even easier. One huge head crawls out of the center and shoots large fireballs at you. These can be shot and destroyed, so just stick to the center of the screen and unload. Occasionally an alien worm will wander out and snake around you, but just ignore it, it won't actually attack. The only problem it presents is that it can prevent you from hitting the fireballs. Move out of the way of the fire if you must, then go back to blasting the head once the worm is out of your line of fire. You'll be done before you see the worm a third time. Yawn. Somebody bring me my bunny slippers... Level 7- Alien Underground Boss- Jaggar Freud This is a moderately tough boss. Jaggar is a huge skeleton with horns. The horns are at the left and right tops of the screen and drip venomous blood, which takes on a life of its own on the ground and races after you. His gut will fire huge fireballs right at you. First blast the horns until they stop dripping their mutant slime, pausing to shoot the fireballs and avoid the slime from the opposite horn. Next blow his gut away by standing in the center and shooting up. Once his gut his gone, Mr. Skull Head will start to shoot three homing spikes at you, spread gun style. Stay in the center shooting up. You'll instantly destroy the center spike, and then just jump over the other two as they pass. He'll go down soon quickly. You can pretty much beat him with any gun, although the Flame thrower is very effective. Level 8 Final Boss- Red Falcon Revisited You'd think a major badass like Red Falcon would be moderately difficult. You'd think he'd at least try! I mean, his heart put up more of a fight in Contra 1! Sigh. Well, even if you arrive here with one life, have no fear. Run to the far left whilst RF rises from the ground. The rocks that are being thrown about will kill you. As soon as he settles, run right up to his feet...or whatever they are... and unload diagonal-right. Little critters will fall from the ceiling and you MIGHT have to shoot up at one occasionally. RF will spit lasers at you, but they'll pass harmlessly overhead, so just ignore them. He'll be gone in about 20 seconds. Mmmm. That was a nice nap! Sit back and relax, you're now treated to credits and a nice view of your bastard friend in the helicopter flying you off into the sunset. It's even got multiple scrolling backgrounds! Only the best for a seasoned warrior like yourself!