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    FAQ/Walkthrough by BSulpher

    Version: 1.4 | Updated: 12/18/13 | Printable Version | Search This Guide

    Castlevania II: Simon's Quest
    Copyright Konami 1988
    Written By Brian P. Sulpher
    E-mail: briansulpher@hotmail.com
    Version 1.4
    Dates Written: January 3rd to 7th, 2008
    
    I dedicate this FAQ to Dave "ZoopSoul" McCutcheon.  He is a good dude, a
    great friend, and a guy who deserves to be fully appreciated by his peers.
    You rock David, keep yourself happy and live life to the fullest, just like
    I know you can duder.
    
    Also, for Cougar, Howler, and Koonce.  I miss you, and I hope you are living
    it up in the afterlife as you did in this world.  You will always be in my 
    memories, and you will never be forgotten.
    
    -----------
    Version 1.0
    -----------
    
    -Submitted guide on January 7th, 2008
    
    -----------
    Version 1.1
    -----------
    
    -Submitted guide on August 9th, 2009
    -Made a few small corrections (thanks to junglequeen18)
    
    -----------
    Version 1.2
    -----------
    
    -Submitted guide on January 4th, 2010
    -Made a few small corrections  (thanks to Scott Harrington, Marty Davis,
     and Albert Wesker)
    
    -----------
    Version 1.3
    -----------
    
    -Submitted guide on January 15th, 2013
    -Made a correction to a directions error (thanks to DAN MC)
    
    -----------
    Version 1.4
    -----------
    
    -Submitted guide on December 18th, 2013
    -Made a correction to a directions error (thanks to Scott M)
    
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    -----------------------------Table Of Contents------------------------------
    ----------------------------------------------------------------------------
    
    1) Introduction
    2) Controls
    3) Basics 
    4) Walkthrough
    5) Items/Weapons
    6) Enemies
    7) Final Word
    
    ----------------------------------------------------------------------------
    -------------------------------Introduction---------------------------------
    ----------------------------------------------------------------------------
    
    1) The following is taken directly from the Castlevania II: Simonís Quest
       instruction booklet, and is in no way the work of Brian P. Sulpher:
    
    
    The second coming of Count Dracula
    
    You're Simon Belmont, bravest of the brave, boldest of the bold, a gothic
    warrior respected by kings.
    
    You earned your praise, not by crushing Viking invaders or Turkish hordes, 
    but by destroying the evil Count Dracula in a duel to the death at 
    Castlevania.  But your victory proved painful, as the wounds inflicted 
    during the duel slowly gnawed at your soul.
    
    One day, though, a beautiful maiden appeared. With a soft voice she warned 
    that you were possessed by the Count's curse. She said your only hope of
    destroying the curse and healing your scars was to find the five body parts 
    of Count Dracula and burn them all in his Castle, ending forever the reign 
    of the Prince of Darkness.
    
    Suddenly, like most beautiful visions, she began to fade. And as you reached
    to touch her, she spoke her final words:
    
    "Fear not, brave Simon, for if you have the courage to risk your life, you 
    will find the strength to win again."
    
    
       Not exactly that descriptive, nor does it tell what you are doing really.
       Due to that curse from Dracula, Simon must bring all of the parts of 
       Dracula back to the scene of the battle, recombining them to revive 
       Dracula (lifting the curse).  This will lead to another battle of course,
       but for Simon and Transylvania to be free of the curse, Belmont must risk 
       the permanent return of the unholy terror!
    
    ----------------------------------------------------------------------------
    ---------------------------------Controls-----------------------------------
    ----------------------------------------------------------------------------
    
    2) This section will examine the controls to use to save Transylvania from 
       the ghostly grip of Count Dracula's grim curse.
    
    
    D-Pad...: LEFT and RIGHT move Simon/the menu cursor in the corresponding 
              directions.  UP and DOWN will climb and descend stairs, and UP is
              used with the B BUTTON to use some Items.
    
    SELECT..: Pauses/unpauses the game.
    
    START...: Brings up/exits the menu screen.
    
    B Button: Uses the whip and initiates/ends conversations.  Use it with UP to
              use some Items.
    
    A Button: Simon will heroically leap into the air with this Button.
    
    ----------------------------------------------------------------------------
    ----------------------------------Basics------------------------------------
    ----------------------------------------------------------------------------
    
    3) This section will go over some basics of the gameplay, outlining how to
       better understand how the game operates, meaning the somewhat confusing
       game mechanics will not lessen your experience.
    
    
                               o------------------o
                               | Time Progression |
                               o------------------o
    
      i) The world of Castlevania II runs on a 24 hour clock.
    
     ii) The 24 hours are split into two equal parts (12 hours a piece), day and
         night.  In the day monsters are weaker than in night, but at night the
         monsters yield more valuable Heart values than they do in the day.
    
    iii) Each second of real time equals 4 minutes of in-game time.
    
     iv) When Simon is in a house in a town, in a Mansion, or on the Menu 
         Screen, time will not progress.
    
      v) The time on the Menu Screen looks like this, with the following spots
         counting for different values:
    
    _____________
    Key          |
                 |
    DD - Days    |
    HH - Hours   |     DD:HH:MM
    MM - Minutes |
                 |
    _____________|
    
    
                               o-------------------o
                               | Sub-Menu Listings |
                               o-------------------o
    
    _______________     ______________
    Key            |   |              |
                   |   | T-DD:HH:MM   |
    T - Time       |   |              |
    E - Experience |   | E-0000  L-00 |
    L - Life Stock |   |              |
    H - Hearts     |   | H-0000       |
                   |   |              |
    _______________|   |______________|
    
      i) Time (see Time Progression above for specifics on how it works).
    
     ii) Experience is gained by collecting Hearts, and every time Simon reaches
         a certain total, his life bar and/or resistance will increase slightly,
         and his life will automatically be refilled.  The Experience total 
         will reset to zero on every level-up, or when Simon loses all of his 
         lives.  The total experience gained per Heart type is below, as is the 
         amount of levels that can be gained in the game:
    
                             _______ ______
                            | Level | Exp. |
                            |_______|______|
                            |   1   |  100 |
          _______ ______    |_______|______|
         | Heart | Exp. |   |   2   |  150 |
         |_______|______|   |_______|______|
         | Small |   1  |   |   3   |  200 |
         |_______|______|   |_______|______|
         |  Half |   3  |   |   4   |  250 |
         |_______|______|   |_______|______|
         |  Full |   5  |   |   5   |  300 |
         |_______|______|   |_______|______|
                            |   6   |  350 |
                            |_______|______|
    
         If you are playing for the best ending but want to get to the highest
         levels, the Mansion are a SUPERB place to fight away and level up in.
         However, once an area has seen a level-up, the experience gained will
         typically be reduced to zero, so use each mansion as you play for this
         to avoid the issue of no experience being gained.
    
    iii) Life Stock is the amount of lives that Simon has left on a specific
         playthrough.  Once they run out, Simon will have to continue or take a
         password to play later.  Continuing will allow Simon to play right from
         where he just died, but using a password starts him back at the very 
         first town each time.
    
     iv) Hearts are the currency in the game, used to purchase Weapons and Items
         in the towns and Mansions of the game.  The various Hearts are worth
         the amounts listed below:
    
          _______ ______
         | Heart |Values|
         |_______|______|
         | Small |   2  |
         |_______|______|
         |  Half |   4  |
         |_______|______|
         |  Full |   6  |
         |_______|______|
    
         Note that despite there being four numbers on the Menu Screen for this
         collectible, the maximum number that can be collected is 256.
    
    ----------------------------------------------------------------------------
    --------------------------------Walkthrough---------------------------------
    ----------------------------------------------------------------------------
    
    4) The following sub-sections will guide you through the entire game, 
       locating each item and getting you to the end of the game.  The hint 
       books will not be mentioned unless they are incredibly easy to reach, so
       if you are a completionist you will need to find reference elsewhere to 
       these obnoxious things.
    
    
                              o---------------------o
                              | The First Two Towns |
                              o---------------------o
    
    Begin by exiting the town on the eastern side, followed by going right to
    kill a Skeleton and two Wolfmen.  Now move back and forth between these two
    Wolfmen as they regenerate, killing them to build up a collection of 100 
    Hearts.  If it is night time when this is reached, keep on fighting these 
    two to rack up more Hearts.  Once day break hits, head west to re-enter 
    town of Jova.
    
    Climb the nearby stairs and speak to the fellow in the grey cloak to obtain
    a White Crystal for 50 Hearts, followed by entering the door that lies 
    nearby to purchase Holy Water for 50 Hearts.  All that remains in this town 
    to purchase is a Thorn Whip, but it is best to skip purchasing it (not worth
    the money for the time you would use it).  Instead, head out of town by 
    going east once more.
    
    Battle past the various Wolfmen and Skeletons of the first screen to find a
    wide river to be crossed via a bridge that has seen better days.  
    Complicating matters will be constant attacks from the water in the form of
    Fishmen, who are able to leap up to attack at the worst moments (so be ready
    to whip them when in mid-jump).  Take the high path on the next screen, 
    whipping the Skeletons along the way, finding more Skeletons near the start 
    of the next area to attack.  Use this area to get up to at least 150 Hearts 
    before going down the stairs, as heading right will lead into the next town 
    (named Veros).
    
    The main objective here is to purchase the Chain Whip, but the Dagger is also
    a solid purchase.  The Dagger is found in the first open door of town (use 
    Holy Water on the walls at the back of the room to find the saleman with the
    Dagger, priced at 50 Hearts), while the Chain Whip is found in a doorway on
    a raised platform (use Holy Water on the floor near the entrance to go down 
    into hidden basement, purchasing the Chain Whip for a steep 150 Hearts).
    
    With this shopping spree all finished up, it is time to exit town the way
    that Simon entered, climbing back up the long staircase.  Head east from 
    here, battling through the Skeletons.  On the next screen are more Skeletons
    and a single Fishman, so avoid his fireballs and let him retreat before 
    crossing the water, passing through the area to find an ominous structure 
    ahead.  This is the Berkeley Mansion, the first stop for the ominous quest
    of recovering the spread out body parts of the deceased Count Dracula!
    
    
                           o----------------------------o
                           | Berkeley Mansion - The Rib |
                           o----------------------------o
    
    Equip the White Crystal immediately to make an invisible platform appear (you
    can ride it without the Crystal, but it will not be visible to the naked 
    eye), so jump onto it and ride it up to allow Simon to jump across the 
    blocks on the right.  Use the Dagger (if it is available) to kill the Knight
    on the ledge ahead, leaping across the gap to go through some Skeleton 
    Swordsmen, climbing the first staircase that goes upwards.  Move to the left
    while killing Slimes and a Gargoyle, reaching a set of ledges to leap up 
    (killing the Skeleton Swordsmen).
    
    Kill the Knight and leap across the gap to the left, scaling the stairs to
    walk to the right, killing the Skeleton Swordsmen, reaching the end of the
    ledge.  The first two bricks of the next ledge are illusionary, so leap as 
    if they are not there, looking to land Simon on the third brick, leaving one
    last Skeleton Swordsmen to battle through to the next screen.  Bust up the
    Skeleton Swordsmen ahead, dropping to the platform below to take the stairs
    down to the next ledge.  Turn left and go up the stairs, leaping across the
    spikes ahead to speak to the cloaked salesmen, who is selling Oak Stakes for
    50 Hearts.  Purchase one for the task ahead, making sure to not waste it 
    before the time comes to use it.
    
    Leap back across the spikes and drop down to the ledge below, going down the
    stairs on the left to take the next set after that down to another ledge.
    Head right and equip the Holy Water, using it to find the illusionary blocks
    near the pillar (watch the Skeleton Swordsman to see where he turns around,
    that shows the spot where the solid ground ends), leaping across to scale 
    the stairs, whipping the Skeleton Swordsmen to open the path to a glowing 
    orb on a pedestal.  Equip the Oak Stake and hurl it into the glowing orb,
    revealing a bag, so grab it to gain possession (or to "prossess"... yeah, it
    really does say that) of Dracula's Rib!  This is a perfect item to equip 
    most of the time, as it gives Simon a shield to deflect incoming fireball 
    attacks.
    
    With the valuable treasure collected, it is time to exit the mansion, so
    two options are available. The first is to go back to the left, dropping 
    through the false floor, leaping to the left across the gaps ahead, battling
    past the Gargoyles and Knights, exiting the screen to find a path leading to
    a long staircase, leading up to the first major hallway of the mansion.  
    Head to the left from here, jumping the gaps to fall down on the left side 
    of the room, exiting the mansion.  The alternative is to go back through the
    route that was taken to get through the Mansion, but it is only advisable to
    go this way if you are seeking to get a replacement Oak Stake for use in 
    future mansions.
    
    
                          o-------------------------------o
                          | Another Town, Another Mansion |
                          o-------------------------------o
    
    Head right to enter some gloomy woods, whipping the Skeletons and Bats,
    taking the high path to exit the screen.  The next screen is short, but it 
    boasts an annoying foe in the Tarantulas and the webs they shoot.  Run past 
    them and jump up just before they attack, throwing off ther aim, whipping 
    the Skeleton to start climbing the ledges, going right through the narrow 
    opening to the next area.  Run across the ledge ahead, whipping Eyeballs, 
    passing through the opening on the far side, facing more Eyeballs and Bats 
    on the next ledge.  Once Simon goes down the ledges, use Holy Water on the
    bottom two blocks to destroy them, opening the path to the left, where the
    constantly spawning enemy will need to be dispatched, allowing Simon to snag
    the Sacred Flame by destroying the blocks found by the tall wall with Holy
    Water!
    
    Head right, battling all foes to go off the screen on the right side, facing
    Skeletons and Tarantulas once again.  Battle past the foes (this time it is 
    better to kill the Tarantulas due to the layout of the land) to exit the 
    screen, finding an area with Skeletons and a large staircase leading 
    downwards.  Ignore the stairs for now and go right, killing Skeletons to 
    find another screen with the combo of Skeletons and Tarantulas.  Pass 
    through this screen to finally reach a new town, Aljiba!
    
    Enter the first open an door and use Holy Water to destroy the floor, 
    walking down the stairs to find a grey cloaked salesman, who is pimping his 
    Garlic.  You only need two pieces for the entire game, so buy from him once,
    making sure to not waste any on your adventures (or you will have to buy 
    more later on), though it can be used as a weapon on mobile enemies, so use
    it if you wish (but not worth it).  Head right from this door, ignoring the 
    next door, continuing to the right until a staircase appears for Simon to 
    scale, moving right again briefly, entering the door to repeat the Holy 
    Water floor destruction, heading down into the basement to buy some Laurels 
    from the grey cloaked salesman.  This leaves one more job to get done, so 
    climb the next set of stairs, going left past all the people to speak to the
    grey hunter looking fellow, and he will exchange his Blue Crystal for 
    Simon's White Crystal!
    
    With the town tour all finished up, head out of town by going to the east
    entrance, entering the graveyard.  Immediately use a clove of Garlic to make
    an odd fellow appear in front of Simon, who will bestow the Silver Knife
    upon Simon once the Vampire Hunter speaks to the fellow!  Head back to the
    left, passing through town and the next screen, getting to the area with
    Skeletons and a large staircase leading down into the ground.  Head down 
    said staircase, going to the right to exit the screen, finding Skeletons
    and Eyeballs to contend with.  
    
    The higher path through this area leaves little room to fight off the 
    Eyeballs, but the lower path has watery death waiting for those who make a 
    single mis-step, so choose which ever path sounds better for your playing 
    skill.  When going onto the next screen, DO NOT hold right like you would 
    normally, as their is a lake right in front of Simon.  Equip the Blue 
    Crystal and kneel by the water, waiting for the screen to scroll down a bit,
    allowing Simon to descend, looking to go through the opening on the right 
    side of the screen.  Enter the doorway ahead to gain access to the Rover 
    Mansion!
    
    Knights and Skeleton Swordsmen will greet Simon right at the door, so whip 
    them into shape (or out of shape, which ever suits your linguistic needs) 
    while Simon goes to the right (ignoring the staircase).  Leap across the 
    water to the raised ledge, followed by leaping to the right, passing through
    the illusionary blocks (trust me, they are not there) to head right to exit 
    the screen.  Deal with the Skeleton Swordsmen while going right past some
    stairs (if you have an Oak Stake from the previous mansion, skip to the next
    paragraph) to leap onto a ledge with moving blocks.  Leap over the moving 
    blocks and take the lower path, jumping past the spikes to speak to the 
    purple cloaked salesmen, purchasing an Oak Stake.
    
    Backtrack to the left to go up the three flights of stairs that are guarded
    by a lot of Skeleton Swordsmen, turning right at the top to go past some 
    Knights to find another staircase to scale.  The next challenges are some 
    precarious leaps back and forth through a long vertical shaft, so make sure
    to not jump too early or late, or else a long fall will mean having to climb
    all the way back up to the top once more.  Upon reaching the top, cut a path
    through the monsters ahead to go down the next flight of stairs, turning 
    left to walk until another vertical shaft appears, which is where Simon 
    should drop down to the bottom.  Now move to the right, equipping the Oak 
    Stake, hurling it into the glowing orb in the large room with the hung 
    bodies, revealing Dracula's Heart!  Sadly, you still have to PROSSESS it,
    rather than possess it, so I think this may become a regularity...
    
    With the treasure in hand, it is now time to escape from the Mansion, so 
    repeat the same passage to get all the way down to the bottom floor of this
    area, where you can head right briefly to get another Oak Stake (if desired,
    as it makes the next mansion easier), or just head left to the next screen, 
    continuing to the left to find the exit of the Rover Mansion!
    
    
                           o---------------------------o
                           | Have A Heart, Will Travel |
                           o---------------------------o
    
    Head back up through the hidden lake entrance, crossing the water ways on 
    the next screen with great care (watch out for the Eyeballs), followed by 
    scaling the large staircase on the screen after that.  Now Simon must head
    directly west, passing through Tarantula infested woods, destroying the
    multitudes of Skeleton, Bats, and Eyeballs, past Berkeley Mansion, and 
    across the river, arriving back at the Town of Jova.  Fill up at the Church
    before continuing to move west, exiting the town to find the first instance
    of Lizardmen and Wolves, followed by Swamp Creatures.  Use a Laurel to cross
    the swamp without taking any damage, followed by whipping through the next 
    screen to arrive at the Ferryman's crossing.
    
    Equip Dracula's Heart before speaking to him, and he will say "Let me show
    you the way" in a manner that seems too straightforward and cheerful for a
    guy who spends his time hanging out on a Fishman infested river.  While 
    making the crossing, be sure to stand in the middle of the boat, making sure
    to re-equip Dracula's Rib upon reaching the far shore (jump off the boat, as 
    he does not dock).
    
    Kill the Lizardmen to go to the next screen, arriving at the entrance to the
    third Mansion, but Simon has a slight detour to take before entering.  
    Continue to the left to jump across floating blocks in the water, making 
    sure to leap off each block when it is rising to gain the necessary momentum
    to get to the next block, leading to the next screen where Mummies, 
    Vultures, Phantoms, Medusas, and Venus Fly Traps will all attack.  Whip 
    through the various apparitions that are attacking, moving to the left to 
    reach a brown cloaked fellow who will bestow a Diamond upon Simon!
    
    With the new weapon in hand, battle back to the east, fighting the five 
    different foes in the area here, followed by carefully leaping across the 
    blocks on the water, reaching the entrance to Brahm Mansion!
    
    Head right across the spiky area, climbing the three flights of stairs (be 
    wary of the Knights as you climb), turning left to battle the Slimes to find
    two more flights of stairs to scale.  Move out to the right, killing the
    Skeleton Swordsmen while using more stairs to reach a floor with a Gargoyle 
    and Knight waiting to try and sandwhich Simon (kill one of them quickly to
    avoid the squeeze).  Head right to exit the screen, bringing Simon to a dual
    Gargoyle grouping that needs to be hit with the Sacred Flame to take them 
    out with ease.
    
    Go down the stairs to kill the Knight that is waiting at the bottom, going
    left to exit the screen, finding a Knight to beat down before hopping across
    the gap to the purple cloaked salesman, purchasing an Oak Stake.  Head 
    downwards past the Knights and a Skeleton Swordsman, descending on the next 
    set of stairs with care, watching out for Slime attacks coming from below.
    Go into the next room and run underneath the Mansion Bats, coming into the 
    next room equipped with the Sacred Flame, as the first boss foe of the game 
    will attack inside the next room!
    
    The Grim Reaper attacks by homing in on Simon, throwing sickles at Simon 
    periodically.  The best way to defeat the monster is to run right across the
    screen immediately upon entering, getting on the right side of the death 
    angel, followed by using the Sacred Flame repeatedly to freeze the Grim
    Reaper in place.  While he is frozen by the weapon, also be sure to keep 
    whipping away.  If done correctly, the fight will take a little bit longer 
    than just using the whip, but the skeletal incarnation of Death will be
    unable to attack, making the fight extremely easy to win.  For defeating the
    foe, he will yield the Golden Dagger, one of the most broken and strong 
    weapons in gaming history!
    
    Head into the next room and use the Oak Stake on the glowing orb, revealing
    Dracula's Eyeball, all ready to be PROSSESSED (this just gets less funny 
    each time)!  When you leave this room, keep running to the left, as the Grim
    Reaper will be back, so if you do not hustle through, he will trap you in,
    meaning you have to retreat or beat him again to exit (though he will yield
    another Golden Knife... odd).  To exit the mansion, simply backtrack through
    the large hallways, beating all the foes that challenge Simon on the way,
    taking note that grabbing an Oak Stake on the way out is so easy I highly 
    recommend that you buy one (it is just too easy to get the replacement 
    here).
    
    
                        o--------------------------------o
                        | Town Hopping & Item Collection |
                        o--------------------------------o
    
    The next section will be focusing on picking up new weaponry and items,
    prepping for the last half of the game.  Start off by going right from the
    mansion, killing the Lizardmen to get onto the Ferryman's boat, who will be
    a little more sinister this time, proclaiming "Sure, I'll take you to a good
    place. HEH!! HEH!! HEH!!" (FREAK!).  Ride across the water, remaining on the
    boat when he reaches the far side, riding it back across again, jumping off
    on the shore, which is a different location than before.  Battle past the
    nearby Lizardmen to gain entry to the town of Aldra.
    
    Aldra has Laurels and Garlic for sale in the various open doors, but you 
    should have enough of those for now. The only point of interest that you 
    need to visit here is the grey hunter fellow (find him by climbing the first
    stairs encountered, followed by going left to leap a gap), as he will 
    exchange his Red Crystal for a Blue Crystal!
    
    Go out of town via the west side, throwing Simon into a battle with Slimes,
    Bone Dragons, and Skeletons.  The next screen has some Skeletons and Zombies
    to contend with, but the main concern is the nearby staircase, so go down 
    the passage, moving left to pass through to a new screen.  In a graveyard, 
    kill the Hands, the Bone Dragons, and Slimes while moving to the left, 
    reaching a wall that can not be scaled.  Use the Garlic clove you have left,
    revealing a green cloaked fellow, and he will bestow a Silk bag upon Simon, 
    which will double the amount of Laurels and Garlic that Simon can carry (so 
    more Laurels, as your Garlic using days are officially over) as well as
    increasing his defense slightly.
    
    Head back to the right, climbing the stairs on the next screen, heading back
    into town for a refill.  Once ready to advance onwards, go left from the 
    stairs, killing the Skeletons and Zombies to find an area populated entirely
    by the relentlessly persistent Slimes.  Fight past these pains to find 
    another urban centre, the town of Oldon!
    
    Climb the stairs you see, heading right to climb another flight of stairs, 
    this time heading to the left.  When Simon encounters a doorway on a raised
    ledge, enter to go down the stairs inside to find a separate basement room
    where a grey cloaked salesman will be offering a Morning Star weapon for the
    steep (but totally worth it!) price of 200 Hearts.  Laurels can be purchased
    on the east side of town, but invest in a buy only if you have the spare 
    Hearts to do so.  With all of this run around done, go to the west side of
    town to continue your journey.
    
    
                           o----------------------------o
                           | Boldly into Bodley Mansion |
                           o----------------------------o
    
    Simon will find Phantoms and Mummies to deal with (easy to do with the 
    Morning Star in hand), followed by he old floating blocks in the water (jump
    off them while they are moving upwards to get the distance needed on the 
    jump).  On solid ground once more, approach the massive wall ahead, equip
    the Red Crystal, and then kneel, waiting for a vortex of air to appear,
    which will pluck Simon from the ground, carrying him past the barrier!  Even
    better for Simon, he has landed outside a mansion, so time to enter Bodley
    Mansion!
    
    A quick note here, bringing in an Oak Stake from another Mansion is an 
    incredible time saver, so I suggest you do so.  I will cover both paths to
    take, if Simon has an Oak Stake, and if Simon has no Oak Stake,
    leading to a Rejoined sub-section when both paths rejoin one another.
    
                            ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                          ~~~~ Simon Has An Oak Stake ~~~~
                            ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Go to the right, killing the Knight and Skeleton Swordsman, approaching the 
    wall ahead.  Leap up and hold RIGHT to pass through the illusionary wall,
    equipping the Holy Water to destroy the bricks ahead (be very careful 
    throwing them to clear a path, making sure to not fall into the water 
    below).  Head down the two set of stairs, followed by going to the Rejoined
    sub-section below to continue the walkthrough.
    
                            ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                          ~~~~ Simon Has No Oak Stake ~~~~
                            ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Go to the right, killing the Knight and Skeleton Swordsman, climbing the
    first staircase that Simon encounters.  Kill the Skeleton Swordsman on each 
    of the next two landings, but look for illusionary blocks in the floor of
    the third landings (Slimes can dive through them while you climb too, so be 
    wary), avoiding an annoying fall.  Once Simon has finished scaling the 
    stairs, move off to the right, killing Skeleton Swordsmen while making the
    leaps across the gaps, taking the high path to find a wall.  Leap through 
    the top bricks of the wall to find the next screen.
    
    Jump off of the ledges to tackle the Skeleton Swordsmen, finding a solid 
    wall to knock down with Holy Water.  Continue to the right (more Skeleton
    Swordsmen are wandering the halls, so knock them dead... again) to leap the
    spike pit, dealing with a Knight before leaping off the ledge on the right.
    Kill the Knight and leap off the ledge to the left, jumping against the wall
    on the left to pass through more illusionary blocks.  Walk to the left, 
    finally reaching the orange cloaked Oak Stake dealer, purchasing one for 50
    Hearts!
    
    Keep moving to the left to fall through illusionary blocks, heading left
    from the landing point to walk off this ledge and fall to the ground, 
    reaching the Rejoined sub-section below.
    
                                   ~~~~~~~~~~~~~~
                                 ~~~~ Rejoined ~~~~
                                   ~~~~~~~~~~~~~~
    
    Kill the Skeleton Swordsmen while moving to the right, entering the large
    room ahead, equipping the Oak Stake, hurling it into the glowing orb to 
    PROSSESS Dracula's Nail!  Now it is time to exit the Mansion, so go back to
    the left, climbing up the three sets of stairs, exiting the screen on the
    first opening on the left.  Climb the stairs here to kill Skeleton Swordsmen
    while moving to the left, leaping through the illusionary blocks in the 
    double block wall, followed by battling past the few remaining foes while 
    going to the far left, exiting the Mansion!
    
    
                         o--------------------------------o
                         | Light In The Darkness & Sorrow |
                         o--------------------------------o
    
    Head left from the Mansion, crossing the small screen to exit the far side,
    followed by stopping all pressure on the D-Pad, as Simon will be standing
    right beside water.  Equip the Red Crystal, kneel by the lake, and the 
    hidden passage will be revealed, allowing Simon to descend and continue to
    the left.  Jump over the brick ahead and keep moving to the left, carefully 
    hopping across the floating bricks, using Holy Water on the wall on the far 
    side to gain access to the enclosed room.  Speak to the fellow in the purple
    cloak to have the Morning Star (and only the Morning Star... no other whip 
    will work) powered up with fire!
    
    Backtrack to the block that was jumped over earlier, using it as a stepping 
    stone to climb upwards.  Face the Skeletons while using the Holy Water on 
    the walls in Simonís path as he heads left, dodging Skulls.  The next screen
    has Skulls and Firebugs, so whip them all before they can surround Simon,
    using charging attacks to take them down before they can start attacking.  
    The next challenge for Simon is to cross a massive swamp, which has Snakes
    and Swamp Creatures to deal with, so use Laurels and slog through the muck,
    taking time to kill the Swamp Creatures (use Dracula's Rib to shield against
    their fireballs), making sure to constantly hop in the air if you have no 
    more Laurels.  Once Simon is across the peat-filled sludge, he will find
    himself at the entrance to the fifth and final Mansion... Laruba Mansion!
    
    Skeleton Swordsmen and Knights greet Simon, so fight to the right, scaling 
    the first flight of stairs that he encounters, going left through more of
    the usual suspects, climbing another flight of stairs.  Leap the gap and
    ignore the stairs, whipping through the Skeleton Swordsmen to leap up the
    ledges ahead, followed by leaping across the floating ledges, exiting the
    screen on the far side.  Jump past the Skeleton Swordsmen, kill him, and 
    then use his ledge to leap up to the nearby stairs, going upwards to the
    next ledge.  Head to the right, avoiding the obstacles and locating a grey
    cloaked fellow who deals in sharpened Oak Stakes, purchasing one for 50 
    Hearts.
    
    Move up the stairs here, turning right to find a series of ledges to leap 
    down, watching out for the flying bones from the Skeleton Swordsmen and the
    sharp tridents of the Knights, reaching a point where a jump to the right 
    will get Simon clear of a wall located below.  If he fails to make the jump,
    he will have to take a HUGE detour to get back to the spot he was jumping 
    for.
    
    
     SIMON IS HERE
     __ __ __ __ __
    |  |  |  |  |  |
    |__|__|__|__|__|
    
    
    
    
                           TARGET
                            AREA
                       __
                      |  |
                      |__|
    
    Next up are a Knight and a Skeleton Swordsmen, so make use of Scared Flame 
    to roast them from above, followed by going down and to the right to find 
    the entrance to the next area, BUT stop for a moment, making sure that 
    Dracula's Rib and the Golden Knife are both equipped, as the second Boss of 
    the game is in the next room!
    
    The Weeping Mask will rise into the air, letting the "bloody tears" of 
    fireballs it possesses fall to the ground, sending them splattering in all
    directions.  After doing this a couple of times, it will circle around in 
    the air before resuming it's position in the air, weeping out more 
    fireballs.  To win this bout easily, block the bloody tears and let the
    disembodied mask begin to float around the screen, at which point you will
    leap and throw a Golden Knife into the mask, trying to time the next thrown 
    knife so it will connect with the monster just as the previous one wears 
    off.  If Hearts run out, just jump and whip to finish it off, just stand 
    around the fourth brick from the left side of the screen, and the foe will
    be defeated without Simon taking a single hit!  The reward for defeating
    this monstrosity is the Magic Cross, which is required to gain access to 
    Dracula's sealed off castle.
    
    Head into the next room, equip the Oak Stake, and hurl it into the glowing
    orb to make it possible to PROSSESS Dracula's Ring!  YES!!!  You now 
    PROSSESS all the parts of Dracula that had been safely scattered, so make 
    your escape from the mansion, as Dracula's Castle beckons.  Head left to 
    exit the room, running right through the next room, as the Weeping Mask will
    have regenerated.  Continue moving to the left, crossing the dangerous spike
    pit on the moving ledges (watch out for Tarantula attacks from above) to
    speak to the old man in the grey cloak to get a fully filled inventory of
    Laurels.
    
    Head back across the pit (use a Laurel to make it easier) to go and climb up
    the ledges by the Knight, turning to the left to jump the wall, killing
    Tarantulas while en route to the far side of their lair.  Jump up the bricks
    ahead carefully, killing the Skeleton Swordsmen to reach an opening on the
    left wall, passing through to the next screen.  Head left until a stairway 
    appears, take it down to the ledge below, which is beside a drop on the left
    for Simon to take.  Now head left, battling through the last line of Knights
    and Skeleton Swordsmen, reaching the exit of the Mansion.
    
    
                                 o----------------o
                                 | The Final Push |
                                 o----------------o
    
    Now Simon will need to head back to the right (east), so equip the Laurels 
    and plow through the swamp, followed by killing the Firebugs and Skulls in
    the next area to advance.  More Skulls and Skeletons greet Simon here, so 
    jump up to the first large ledge, moving to the right to Holy Water the wall
    to let Simon descend on the small ledges to reach the far side of the 
    screen.  Climb the ledges in the next area, followed by moving through the
    two enemy free screens, going right past the mansion (this is Bodley 
    Mansion, which you already cleaned out) to find new areas to traverse.
    
    Fight the Mummies, Harpies, Medusas, and Venus Fly Traps, entering the town
    of Fetra.  The only points of interest here are a Church and an open door on
    the east side of town which sell Laurels, as most people are just interested
    in insulting you and screaming at you for returning after the last trip into
    Castlevania (real gratitude there).  Head east from the town, finding a 
    river with Skeletons and powered-up Fishmen to contend with, so whip the 
    Fishmen as you cross, or else face their fast moving fireball attacks.  Next
    up are fast-moving Lizardmen and a small swamp to cross, followed by a few
    Skeletons guarding a staircase.
    
    Move down the stairs, heading to the right, passing through to the next
    screen, which is the last town on the journey, the town of Ghulash.  
    However, due to the close proximity to Dracula's Castle, the town has not 
    yet recovered from all of the vile that emanated from there.  Only one person
    lives in the town, and they are rather lonely it seems, so best to just get 
    out of town as fast as possible.
    
    A graveyard is the next stop for Simon Belmont, facing Mummies, Vultures,
    and Phantoms, so move quickly over the tombstones to arrive at the outskirts
    of Dracula's Castle.  Use Holy Water to break the bricks blocking the way 
    forward, followed by making the quiet, eerie journey across the lake to pass
    through the entrance into Dracula's former domain!
    
    Move to the right, leaping the first platform to keep on moving, using Holy
    Water on the stack of blocks to open the path downward.  Move down the 
    stairs, following the narrow passages to reach two sets of stairs, taking
    the set leading upwards.  Leap across the gap to clear the block wall ahead,
    falling down to go to the right, equipping the Golden Knife before entering 
    the next area, as the Count is about to be reborn!
    
    After Dracula is reborn, Simon must defeat him.  Dracula will attack by 
    rapidly spinning about the room, throwing spinning fireballs at Simon 
    periodically.  Simon should use his whip to destroy the fireballs as they
    come towards him.  To defeat Dracula with incredible ease, throw Gold Knives
    at him, as they will damage him greatly, but they also stun him into staying
    in the same place, which will keep him from attacking.  Land as many whip
    shots while Dracula is stunned, and the fight will end in mere moments!
    
    
       CONGRATULATIONS!  You have defeated Count Dracula, but did you finish the
       game fast enough to save Simon Belmont?  Refer to the Endings section of
       the FAQ to determine which ending you got, then try to get the best 
       possible ending!
    
    ----------------------------------------------------------------------------
    -------------------------------Items/Weapons--------------------------------
    ----------------------------------------------------------------------------
    
    5) This section will examine each object, listing their uses and where to 
       locate them in the game.
    
    
                                     o-------o
                                     | Whips |
                                     o-------o
    
    The main weapon for Simon if the whip, and these are listed in the order of
    power, from weakest to strongest.
    
    
    Name..: Leather Whip
    Found.: Begin with it
    Price.: Free
    Useful: It serves Simon well enough in the first area, but upgrade to 
            something else early on.
    
    
    Name..: Thorn Whip
    Found.: Jova
    Price.: 100 Hearts
    Useful: Double the power of the Leather Whip, it is not really worth the
            investment of that amount of Hearts that early in the game.
    
    
    Name..: Chain Whip
    Found.: Veros
    Price.: 150 Hearts
    Useful: Double the power of the Thorn Whip, it is more worthy of a lot of
            Hearts, as the early game superior whip is found in the second town.
    
    
    Name..: Morning Star
    Found.: Oldon
    Price.: 200 Hearts
    Useful: Found far into the game, Simon should have the Heart totals to buy 
            this, and being twice as powerful as the Chain Whip, it is highly
            recommended to purchase.
    
    
    Name..: Flame Whip
    Found.: Four screens west of Bodley mansion; in dark area in enclosed space
    Price.: Free
    Useful: Visit the old man in the enclosed room to power-up the Morning Star
            (and only the Morning Star, no other whip will work) to double the
            amount a regular Morning Star can achieve.
    
    
                                  o-------------o
                                  | Sub-Weapons |
                                  o-------------o
    
    These Items are used as the secondary weapons for Simon (along with the
    Dagger/Knives that are in the next sub-section) to use.
    
    
    Name..: Diamond
    Found.: Two screens west of Brahm Mansion
    Price.: Free
    Uses..: Thrown off of surfaces at 1 Heart per use, it is best used in an 
            enclosed area.
    
    
    Name..: Holy Water
    Found.: Jova
    Price.: 50 Hearts
    Uses..: It can be thrown at foes (equivalent power of the Leather Whip) as
            well as a block destroyer/illusionary block searching device.
    
    
    Name..: Oak Stake
    Found.: Every Mansion
    Price.: 50 Hearts
    Uses..: A one time use, these are the only way to break the glowing orbs in
            the Mansions, making the body part of Dracula available for pick-up.
            Only one at a time may be carried, so each new Mansion requires a 
            new Oak Stake.
    
    
    Name..: Sacred Flame
    Found.: Four screens east of Berkeley Mansion hidden in blocks.
    Price.: Free
    Uses..: Creating a long lasting, multiple hit dealing fire (equivalent power
            of the Thorn Whip) will create a small wall of flame to damage the
            enemy at the price of one Heart per use.
    
    
                                o-----------------o
                                | Throwing Knives |
                                o-----------------o
    
    A unique type sub-weapon for Simon, these beauties come in increasingly
    useful models.
    
    
    Name..: Dagger
    Found.: Veros
    Price.: 50 Hearts
    Uses..: With limited range and the low power of the Thorn Whip, it is best 
            used to attack foes across gaps where a jumping whip attack would be
            too dangerous.
    
    
    Name..: Silver Knife
    Found.: In cemetery east of Aljiba
    Price.: 1 piece of Garlic
    Uses..: Although it has the same power as the dagger (equivalent of a Thorn
            Whip), this knife will pass through enemies and cross the entire
            screen (at the cost of 1 Heart per throw).  This makes it an ideal
            weapon to use on a large group.
    
    
    Name..: Golden Knife
    Found.: In Brahm Mansion
    Price.: Defeat the Grim Reaper
    Uses..: The most overpowered weapon in the entire game, for the cost of 
            2 hearts per use, Simon has a weapon with the power equivalent of 
            the Flame Whip, stuns enemies, and hits the enemy multiple times.
    
    
                               o---------------------o
                               | Miscellaneous Items |
                               o---------------------o
    
    These Items are the non-weapons in Simon's arsenal, but they all have their
    uses, meaning they should not be overlooked (especially the Magic Cross).
    
    
    Name..: Garlic
    Found.: Aljiba/Aldra
    Price.: 50 Hearts for 2 pieces
    Uses..: Garlic has the primary use in two cemeteries in the game, revealing 
            hidden old men who will yield the Silver Knife and Silk Bag.  
            However, can also be laid on the ground to damage and stun enemies 
            if they come into contact with it.
    
    
    Name..: Laurels
    Found.: Aljiba/Aldra/Oldon/Fetra, Laruba Mansion
    Price.: 50 Hearts, free in Laruba Mansion
    Uses..: These seemingly magical plants will render Simon invulnerable to
            both enemies and stamina draining swamps alike (for a few seconds at
            any rate).
    
    
    Name..: Magic Cross
    Found.: In Laruba Mansion
    Price.: Defeat the Weeping Mask
    Uses..: It has no direct applicable use for Simon, but collecting it will
            allow him to gain access to Dracula's Castle.
    
    
    Name..: Silk Bag
    Found.: in the cemetery west two screens/south one screen/west one screen
            from Aldra
    Price.: 1 piece of Garlic
    Uses..: The Silk Bag can not be used directly, but collecting it will allow
            Simon to hold double the amount of Laurels and Garlic (up to 8 
            apiece) as well as increase his resistance versus damage.
    
    
                                 o----------------o
                                 | Magic Crystals |
                                 o----------------o
    
    When equipped, these Crystals can perform feats that would otherwise be
    impossible.
    
    
    Name..: White Crystal
    Found.: Jova
    Price.: 50 Hearts
    Uses..: When it is equipped, Simon is able to see the invisible platform
            at the entrance of Berkeley Mansion.
    
    
    Name..: Blue Crystal
    Found.: Aljiba
    Price.: Exchanging the White Crystal
    Uses..: When it is equipped, Simon is able to kneel by ponds to reveal the
            water is an illusion, uncovering the path forward.
    
    
    Name..: Red Crystal
    Found.: Aldra
    Price.: Exchanging the Blue Crystal
    Uses..: When it is equipped, Simon is able to kneel by ponds to reveal the
            water is an illusion, uncovering the path forward and he can summon
            a helpful soul who will bear him across a vast cliff.
    
    
                               o-------------------o
                               | Dracula's Remains |
                               o-------------------o
    
    The prizes that are held within the five Mansions in Transylvania, they can
    be utilized by Simon on his journeys, assisting him to reach Dracula's 
    Castle.
    
    
    Name..: Rib
    Found.: Berkeley Mansion
    Price.: 1 Oak Stake
    Uses..: Simon can hold this in both hands when standing still to have a
            shield against the fireballs that enemies attack with.
    
    
    Name..: Heart
    Found.: Rover Mansion
    Price.: 1 Oak Stake
    Uses..: Equip it when talking to the Ferryman to have him take Simon to a
            different shoreline.
    
    
    Name..: Eyeball
    Found.: Brahm Mansion
    Price.: 1 Oak Stake
    Uses..: When held in the hand, Simon is able to see the hidden cluebooks
            that are strewn about Transylvania.
    
    
    Name..: Nail
    Found.: Bodley Mansion
    Price.: 1 Oak Stake
    Uses..: When equipped, Simon's whip is capable of destroying any blocks that
            Holy Water can remove.
    
    
    Name..: Ring
    Found.: Laruba Mansion
    Price.: 1 Oak Stake
    Uses..: It serves no purpose other than to help reform Dracula for the
            purpose of removing the curse.
    
    ----------------------------------------------------------------------------
    ----------------------------------Enemies-----------------------------------
    ----------------------------------------------------------------------------
    
    6) This section will examine the enemies in the game, listing their 
       appearance, behaviour, and how best to deal with them.  The three boss
       characters will be listed after the normal enemies section.
    
    
                                 o--------------o
                                 | Regular Foes |
                                 o--------------o
    
    
                                    ~~~~~~~~~
                                  ~~~~ Bat ~~~~
                                    ~~~~~~~~~
    
    Appearance: Leathery winged flying mammal.
    Behaviour.: They fly across the screen in a zig-zag flapping pattern.
    Method....: If they are directly in the way of Simon, slash them quickly
                or hit them with a Sacred Flame.  However, the flapping makes 
                them annoying to destroy, so avoid them if at all possible.
    
    
                                ~~~~~~~~~~~~~~~~~
                              ~~~~ Bone Dragon ~~~~
                                ~~~~~~~~~~~~~~~~~
    
    Appearance: Skeletal bodies with a skull head.
    Behaviour.: They stand in place, spitting fireballs.
    Method....: Approach them carefully, blocking the fireballs, whipping them
                in the head to defeat them.
    
    
                                  ~~~~~~~~~~~~~
                                ~~~~ Eyeball ~~~~
                                  ~~~~~~~~~~~~~
    
    Appearance: Floating eyeball.
    Behaviour.: They home in on Simon, getting onto his level horizontally as
                soon as possible.
    Method....: If they are coming from below, try to use Holy Water or Sacred
                Flame to send them packing, but most times they will line up
                with Simon horizontally, allowing him to whip them into
                oblivion.
    
    
                                  ~~~~~~~~~~~~~
                                ~~~~ Firebug ~~~~
                                  ~~~~~~~~~~~~~
    
    Appearance: a humanoid completely engulfed in flames.
    Behaviour.: Walking back and forth across a small area of land, throwing
                fireballs.
    Method....: The fireballs are blockable with Dracula's Rib id Simon ducks
                (the projectiles hug the ground, so only way to do it), but you
                can leap these attacks and get in close enough to land a Knife 
                or whip attack as well.
    
    
                                  ~~~~~~~~~~~~~
                                ~~~~ Fishman ~~~~
                                  ~~~~~~~~~~~~~
    
    Appearance: Half fish, half man humanoid.
    Behaviour.: Jump out of the water to land on solid ground, where they move
                about briefly before spitting fireballs as a farewell gift 
                (they leap back into the water at this point).
    Method....: Either kill them quickly so they can not spit out their 
                fireballs, or use the Rib as a shield to bounce back the
                projectile.
    
    
                                  ~~~~~~~~~~~~~~
                                ~~~~ Gargoyle ~~~~
                                  ~~~~~~~~~~~~~~
    
    Appearance: A horned, green demon.
    Behaviour.: Bounces along the ground, spitting fireballs.
    Method....: Run up and whip them quickly, as their bouncing attacks and 
                fireballs can prove to be tough once the monster gets active.
    
    
                                    ~~~~~~~~~~~
                                  ~~~~ Hands ~~~~
                                    ~~~~~~~~~~~
    
    Appearance: Ghoulish, clutching hands from the graves of the dea.
    Behaviour.: They simply reach up and down, trying to snag passersby.
    Method....: Kneel and whip them to make sure they do not damage Simon as
                he draws near.
    
    
                                    ~~~~~~~~~~~
                                  ~~~~ Harpy ~~~~
                                    ~~~~~~~~~~~
    
    Appearance: Half bird, half man humanoid.
    Behaviour.: They will dive down to the ground, looking to hit Simon as they
                land on their hind legs.
    Method....: Either ignore them and move on past quickly, or draw them down 
                into the range of Simon's whip.
    
    
                                   ~~~~~~~~~~~~
                                 ~~~~ Knight ~~~~
                                   ~~~~~~~~~~~~
    
    Appearance: An armored foe with a trident lance.
    Behaviour.: Charges forward in small bursts.
    Method....: A longer range attack is the best way to deal with them (a 
                Dagger is best), but the whip can also work well.  Just watch
                out for the lunging attacks when in close.
    
    
                                  ~~~~~~~~~~~~~~~
                                ~~~~ Lizardman ~~~~
                                  ~~~~~~~~~~~~~~~
    
    Appearance: Half lizard, half man humanoid.
    Behaviour.: Running back and forth across a small area of land, spitting
                fireballs.
    Method....: Stand still to let Dracula's Rib deflect the fireballs, letting
                the enemy draw near enough to land some whip strokes.  
                Projectile attacks can also be very effective, hitting the enemy
                with throwing Daggers/Knives.
    
    
                                 ~~~~~~~~~~~~~~~~~
                               ~~~~ Mansion Bat ~~~~
                                 ~~~~~~~~~~~~~~~~~
    
    Appearance: Leathery winged flying mammal.
    Behaviour.: They fly around the screen in swooping patterns.
    Method....: They are quite elusive and tough to whip, so try to run on by
                without getting into a conflict, or use your whip repeatedly to 
                make it tough for them to penetrate Simon's defenses.
    
    
                                   ~~~~~~~~~~~~
                                 ~~~~ Medusa ~~~~
                                   ~~~~~~~~~~~~
    
    Appearance: A floating head with snake hair.
    Behaviour.: They home in on Simon, getting onto his level horizontally as
                soon as possible.
    Method....: If they are coming from below, try to use Holy Water or Sacred
                Flame to send them packing, but most times they will line up
                with Simon horizontally, allowing him to whip them into
                oblivion.
    
    
                                    ~~~~~~~~~~~
                                  ~~~~ Mummy ~~~~
                                    ~~~~~~~~~~~
    
    Appearance: Bandaged corpses.
    Behaviour.: Shuffling back and forth in a set area.
    Method....: They almost always fall after one or two snaps of the whip, so 
                take them down to move on to tougher targets without worry of 
                them sneaking up on Simon.
    
    
                                  ~~~~~~~~~~~~~
                                ~~~~ Phantom ~~~~
                                  ~~~~~~~~~~~~~
    
    Appearance: Floating skulls covered in ectoplasm.
    Behaviour.: They fly across the screen in a zig-zag pattern.
    Method....: If they are directly in the way of Simon, slash them quickly
                or hit them with a Sacred Flame.
    
    
                                   ~~~~~~~~~~~~
                                 ~~~~ Rubble ~~~~
                                   ~~~~~~~~~~~~
    
    Appearance: Loose pieces of Mansion walls.
    Behaviour.: As Simon draws near, the stones fall down in an arc.
    Method....: They are invulnerable, so best bet is to just run underneath
                them at full speed, as they will harmlessly away from Simon.
    
    
                                  ~~~~~~~~~~~~~~
                                ~~~~ Skeleton ~~~~
                                  ~~~~~~~~~~~~~~
    
    Appearance: A bony skeleton.
    Behaviour.: Walking back and forth across a small area of land.
    Method....: They almost always crumble after one or two snaps of the whip,
                so take them down to move on to tougher targets without worry 
                of them sneaking up on Simon.
    
    
                              ~~~~~~~~~~~~~~~~~~~~~~~
                            ~~~~ Skeleton Swordsman~~~~
                              ~~~~~~~~~~~~~~~~~~~~~~~
    
    Appearance: A blue skeleton with a sword or shield.
    Behaviour.: Walking back and forth across a small area of land, tossing
                Bones in the area sometimes.
    Method....: They almost always crumble after one or two snaps of the whip,
                so take them down to move on to tougher targets without worry 
                of them sneaking up on Simon.
    
    
                                    ~~~~~~~~~~~
                                  ~~~~ Skull ~~~~
                                    ~~~~~~~~~~~
    
    Appearance: A flying, fleshless skull.
    Behaviour.: They home in on Simon, getting onto his level horizontally as
                soon as possible.
    Method....: If they are coming from below, try to use Holy Water or Sacred
                Flame to send them packing, but most times they will line up
                with Simon horizontally, allowing him to whip them into
                oblivion.
    
    
                                    ~~~~~~~~~~~
                                  ~~~~ Slime ~~~~
                                    ~~~~~~~~~~~
    
    Appearance: Small blobs of gooey matter.
    Behaviour.: Bouncing along vertically and horizontally.
    Method....: They are tough ones to whip easily all the time, so the Sacred 
                Flame is the best way to cut off the goo as it bounces toward 
                Simon.
    
    
                                   ~~~~~~~~~~~
                                 ~~~~ Snake ~~~~
                                   ~~~~~~~~~~~
    
    Appearance: A brown, scaly creature.
    Behaviour.: Bounces up and down in poisonous swamps.
    Method....: They are really not a big concern, so land a whip stroke to
                get rid of them easily.
    
    
                               ~~~~~~~~~~~~~~~~~~~~
                             ~~~~ Swamp Creature ~~~~
                               ~~~~~~~~~~~~~~~~~~~~
    
    Appearance: Peat covered humanoids.
    Behaviour.: Rising and falling into the murk of the Transylvanian swamps, 
                they use fireball projectiles to attack Simon.
    Method....: Block their attacks with Dracula's Rib while drawing closer to
                whip them.  Silver/Golden Knife attacks will also work well.
    
    
                                 ~~~~~~~~~~~~~~~
                               ~~~~ Tarantula ~~~~
                                 ~~~~~~~~~~~~~~~
    
    Appearance: spiders hanging from webs in high locales.
    Behaviour.: Moving across the tree tops/ceilings, they drop down on a web to
                shoot additional webs at Simon before retreating back to their
                perch.
    Method....: They can be killed by shipping them with a jumping attack, but 
                due to their attacking in groups, it is usually best to jump as 
                you run past (to throw off their aim) and ignore them unless 
                there is no room to escape them.
    
    
                               ~~~~~~~~~~~~~~~~~~~~
                             ~~~~ Venus Fly Trap ~~~~
                               ~~~~~~~~~~~~~~~~~~~~
    
    Appearance: A large, red blossomed plant.
    Behaviour.: Stationary beings, they attack by spitting fireballs.
    Method....: Deflect the fireballs with Dracula's Rib, advancing steadily to
                whip them into pieces.
    
    
                                   ~~~~~~~~~~~~~
                                 ~~~~ Vulture ~~~~
                                   ~~~~~~~~~~~~~
    
    Appearance: Birds with strong claws and beak.
    Behaviour.: Flying in the air, they will swoop down to attack before
                attempting to flee the screen.
    Method....: Try to use jumps to throw off their dives, or get them to dive
                close to let Simon whip them before they try a second attack 
                run.
    
    
                                    ~~~~~~~~~~
                                  ~~~~ Wolf ~~~~
                                    ~~~~~~~~~~
    
    Appearance: Small and furry four legged animal.
    Behaviour.: Runs across the screen rapidly, sometimes leaping off of the end
                of platforms.
    Method....: They are best dealt with a kneeling whip stroke, though Sacred
                Flame is also very effective.
    
    
                                  ~~~~~~~~~~~~~
                                ~~~~ Wolfman ~~~~
                                  ~~~~~~~~~~~~~
    
    Appearance: Half wolf, half man humanoid.
    Behaviour.: Walking back and forth across a small area of land, they will
                leap around in excitement when Simon draws near.
    Method....: Approach them and begin to whip away as soon as they are within
                range, as they take a few hits to kill early on in the game.  
                Later on they are easier to kill though, so treat them with less
                respect after weapons have been upgraded.
    
    
                                   ~~~~~~~~~~~~
                                 ~~~~ Zombie ~~~~
                                   ~~~~~~~~~~~~
    
    Appearance: Dark, skinny humanoids.
    Behaviour.: Walking back and forth, attempting to grab whatever is close.
    Method....: Similar to Skeletons in appearance, these guys actually change
                their path of movement as they see fit, not aimlessly wandering
                back and forth, so approach them with caution to whip them.
    
    
                                    o--------o
                                    | Bosses |
                                    o--------o
    
    
                                ~~~~~~~~~~~~~~~~~
                              ~~~~ Grim Reaper ~~~~
                                ~~~~~~~~~~~~~~~~~
    
    The Grim Reaper attacks by homing in on Simon, throwing sickles at Simon 
    periodically.  The best way to defeat the monster is to run right across the
    screen immediately upon entering, getting on the right side of the death 
    angel, followed by using the Sacred Flame repeatedly to freeze the Grim
    Reaper in place.  While he is frozen by the weapon, also be sure to keep 
    whipping away.  If done correctly, the fight will take a little bit longer 
    than just using the whip, but the skeletal incarnation of Death will be
    unable to attack, making the fight extremely easy to win.  For defeating the
    foe, he will yield the Golden Dagger, one of the most broken and strong 
    weapons in gaming history!
    
    
                                ~~~~~~~~~~~~~~~~~~
                              ~~~~ Weeping Mask ~~~~
                                ~~~~~~~~~~~~~~~~~~
    
    The Weeping Mask will rise into the air, letting the "bloody tears" of 
    fireballs it possesses fall to the ground, sending them splattering in all
    directions.  After doing this a couple of times, it will circle around in 
    the air before resuming it's position in the air, weeping out more 
    fireballs.  To win this bout easily, block the bloody tears and let the
    disembodied mask begin to float around the screen, at which point you will
    leap and throw a Golden Knife into the mask, trying to time the next thrown 
    knife so it will connect with the monster just as the previous one wears 
    off.  If Hearts run out, just jump and whip to finish it off, just stand 
    around the fourth brick from the left side of the screen, and the foe will
    be defeated without Simon taking a single hit!  The reward for defeating
    this monstrosity is the Magic Cross, which is required to gain access to 
    Dracula's sealed off castle.
    
    
                               ~~~~~~~~~~~~~~~~~~~
                             ~~~~ Count Dracula ~~~~
                               ~~~~~~~~~~~~~~~~~~~
    
    After Dracula is reborn, Simon must defeat him.  Dracula will attack by 
    rapidly spinning about the room, throwing spinning fireballs at Simon 
    periodically.  Simon should use his whip to destroy the fireballs as they
    come towards him.  To defeat Dracula with incredible ease, throw Gold Knives
    at him, as they will damage him greatly, but they also stun him into staying
    in the same place, which will keep him from attacking.  Land as many whip
    shots while Dracula is stunned, and the fight will end in mere moments!
    
    ----------------------------------------------------------------------------
    ----------------------------------Endings-----------------------------------
    ----------------------------------------------------------------------------
    
    7) This section will contain the three different endings that are possible
       to achieve in this game.  The requirements (see the Basics section to 
       understand the days progression) and resulting ending for each will be 
       listed, so be warned that spoilers are ahead!
    
    
                                   o-----------o
                                   | Ending #1 |
                                   o-----------o
    
    Requirements: beat the game in 8 days or less.
    Results.....: Simon will be freed from Dracula's curse (as will 
                  Transylvania), but Dracula's hand shoots out of the grave,
                  indicating he may not be done just yet.
    
    
                                   o-----------o
                                   | Ending #2 |
                                   o-----------o
    
    Requirements: beat the game in 8-15 days.
    Results.....: Simon will yield to the wounds he sustained in the original
                  Castlevania, but Dracula appears to be permanently defeated.
    
    
                                   o-----------o
                                   | Ending #3 |
                                   o-----------o
    
    Requirements: beat the game in 16 days or more.
    Results.....: Simon will not be seen at the grave of Dracula, but it appears
                  as if he has succeeded to free the land of Dracula.
    
    
       As you can see, despite taking the longest, Ending #3 seems to be the 
       best ending.  Ending #2 is actually the most negative, despite being the
       typical ending most gamers will achieve.  Ending #1 is positive, but it
       has the indicator that the Count will return once more.
    
       This appears to be a simple programming error, with the wrong ending 
       attributed to the wrong statistics. It appears the proper order of 
       endings should be 3-1-2.
    
    ----------------------------------------------------------------------------
    --------------------------------Final Word----------------------------------
    ----------------------------------------------------------------------------
    
    8) As is the usual, this walkthrough is copyright property of Brian P. 
       Sulpher, 2008.  The only website, group, person, etc. to have access to
       post it is www.gamefaqs.com, www.ign.com, www.retronintendo.com, and 
       www.honestgamers.com.  You must ask for permission before posting this, 
       as doing so without consent is a violation of international copyright 
       law.
    
       If you liked it, hated it, have anything to add, then please E-mail me at
       briansulpher@hotmail.com.  You can also contact me through MSN messenger
       through the same E-mail address.
    
       Can't forget to mention Trace "Meowthnum1" Jackson, who is a Castlevania 
       fan.  In fact, he has some very awesome FAQs for other Castlevania games,
       so be sure to check them out!
    
       Also, thanks to RPG Classics for the clarification on the power of the
       Silver Knife.  They have an excellent shrine, and I highly recommend you
       check it out, though they are lacking information on a few key things
       (which I cover for you quite nicely in their stead!).