===========================================================================
  _____  _  _      _____  _    _  _____   _    _  _  _      _      /\
 |  ___|| || |    |  ___|| \  | ||_   _| | |  | || || |    | |    |_|| |
 | |___ | || |    | |___ |  \ | |  | |   | |__| || || |    | |        / /
 |___  || || |    |  ___||   \| |  | |   |  __  || || |    | |       / /
  ___| || || |___ | |___ | |\   |  | |   | |  | || || |___ | |___   / /__
 |_____||_||_____||_____||_| \__|  |_|   |_|  |_||_||_____||_____| |_____|

===========================================================================

    ==---------------------------------------------------------------==
    ||                                                               ||
    ||       S I L E N T  H I L L  2  P U Z Z L E  G U I D E         ||
    ||    ------------------------------------------------------     ||
    ||                   C O P Y R I G H T  2 0 0 4                 ||
    ||                     B Y  C O N Q U E R E R                    ||
    ||                                                               ||
    ||   This FAQ is Copyright 2004 by Andrew Haffenden, Conquerer.  ||
    ||   It may not be used in any way other than Personal Use       ||
    ||   without my permission and may not be altered by             ||
    ||   publishers. This FAQ is ONLY allowed on the following       ||
    ||   sites:                                                      ||
    ||                                                               ||
    ||                   - http://gamefaqs.com                       ||
    ||                   - http://faqs.ign.com                       ||
    ||                   - http://neoseeker.com                      ||
    ||                   - http://cheatcc.com                        ||
    ||                                                               ||
    ||   I'm only allowing this FAQ on these sites because I'm       ||
    ||   tired of sites with old versions of my FAQs, thus leading   ||
    ||   to tedious e-mails for things I've already answered in      ||
    ||   newer versions. Feel free to link to the FAQ page on this   ||
    ||   site, or to this FAQ on my site, but consult me first.      ||
    ||                                                               ||
    ||====================---------=====---------====================||
    ||                                                               ||
    ||                    E - M A I L  P O L I C Y                   ||
    ||                                                               ||
    ||    READ THE FREQUENTLY ASKED QUESTION SECTION FIRST BEFORE    ||
    ||                          EMAILING ME                          ||
    ||                                                               ||
    ||   Feel free to email me if you have any questions or          ||
    ||   comments about this FAQ or the game. Be sure to put "SH2"   ||
    ||   or something to do with the game in the subject. I will     ||
    ||   answer emails usually under a day or two from when          ||
    ||   received.                                                   ||
    ||                                                               ||
    ||   [Email:] Conquerer13@hotmail.com                            ||
    ||                                                               ||
    ||                                                               ||
    ||====================---------=====---------====================||
    ||                                                               ||
    ||            W A N T  T O  R A T E  T H I S  F A Q ?            ||
    ||                                                               ||
    ||   If you feel this FAQ has helped you in any way and you      ||
    ||   want to thank me, please, all I ask is for you to give my   ||
    ||   FAQ a good rating wherever acceptable. But it's your        ||
    ||   decision, I am not forcing you.                             ||
    ==---------------------------------------------------------------==

*****************
TABLE OF CONTENTS
*****************
1.  UPDATES
2.  FAQS
3.  PUZZLES
     - Letter From Silent Heaven
     - Born From A Wish
4.  CREDITS

-------------------------------------------------------------------------
=========================================================================
1.                          U P D A T E S
=========================================================================
-------------------------------------------------------------------------

Most Recent Updates:

[12/31/04] - New Year's Eve - 49 KB [Final]
Created the FAQ from the puzzles from my Walkthrough. First and Final
update.

-------------------------------------------------------------------------
=========================================================================
2.                             F A Q S
=========================================================================
-------------------------------------------------------------------------
Frequently Asked Questions

Q: Are all the solutions for every puzzle in this FAQ?
A: Yes, every solution.

Q: Even Extra Riddle Level?
A: Yes.

Q: How do you unlock Extra Riddle Level?
A: Beat all the normal Riddle Levels and play on Hard Riddle Level. Even
   though you select Hard, it will be Extra. You can see "Extra" when you
   save or load your game.

Q: Is that one puzzle from the Maria scenario in here?
A: Yes, the Acacia Puzzle is in here.

Q: I can't read the bloody wall code in the Special Treatment Room in the
   hospital. What do I do?
A: Read that puzzle in the Puzzle section below. I guarantee it will help
   you.

Q: How am I supposed to read the bloody wall code when the camera angle
   is so high and far away?
A: Examine the wall where the code is and a close-up will be displayed.
   That's how you determine the code.

Have any questions? E-mail me and I will answer it in the e-mail and
maybe here as well.

-------------------------------------------------------------------------
=========================================================================
3.                           P U Z Z L E S
=========================================================================
-------------------------------------------------------------------------
Below are all the solutions for all the puzzles in both the Main and Sub
Scenarios. Every Riddle Level solution is in here.

                     ---------------------------
                    | LETTER FROM SILENT HEAVEN |
-------------------------------------------------------------------------
-------------------------------------------------------------------------

c l o c k  p u z z l e
--------------------------------------------------------------------------
There are some clues in this room on how to solve this puzzle but you can
just read the solution at the bottom of this puzzle section below.

First, there's a memo on the side of the clock that says:

     "The scars from the past shall
      remove the nail that stops Time."

The idea is to move the clock out of the way but you can't so you have to
do something. You'll need to find more clues. In the main section of this
room, there's a memo by the phone on a small wall table. The memo is
different depending on your riddle level:

EASY:

     "Three different sizes,
      time on the run.
      Three young men circlin'
      round the sun.
      Henry is short and
      very, very slow,
      Scott can't stop,
      he's always on the go."

The memo uses the names as the hands of the clock. So Henry would be the
hour hand on the clock since he's "short and very, very slow" and Scott is
obviously the second hand as "he's always on the go."

NORMAL/HARD/EXTRA:

     "Three needles stand of
      three different heights.
      The fat, the tall and the thin.
      From slow to fast they
      move to the right.
      Scott rests not on three,
      but fifteen."
	
The "Three needles" are easy to understand. They are simply the hands on
the clock. "The fat, the tall and the thin" - Hour, minute and second
hands. "From slow to fast they move to the right" describes the order of
the hands: Hour, Minute, Second.

There's also another way to tell the names of the hands and this is how
you're sure who is the minute hand. Look at the first letter of each name:

(H) Henry   - (H) Hours
(M) Mildred - (M) Minutes
(S) Scott   - (S) Seconds

Go to the small room with the clock to find something written on the wall
that the clock is facing. The memo has three names and directions for each
of them. There's Henry and Scott from the other memo, and Mildred. Mildred
would be the minute hand since that's the last one left, and you
determined that with the first letters of each name and hand. The arrows
for each name are as follows:

Henry: 9 - (9 hours) - hour hand
Mildred: 2 (10 minutes) - minute hand
Scott: 3 (15 seconds) - second hand

So that leaves you with 9:10 and 15 seconds. But if you check the clock,
you'll notice that the second hand doesn't move and it's already on 15
seconds, so don't worry about that one.

You now have the solution so turn the clock hands to 9:10, and you should
hear a clank. That would be the "nail that stops Time", from the memo,
unlocking. You can now push the clock and move on. No matter what Riddle
Level you're playing, the answer to this puzzle is always 9:10.
--------------------------------------------------------------------------


s a f e  c o m b i n a t i o n  p u z z l e
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
The point of this puzzle is to open the safe with the combination in the
wallet. You don't have to open the safe; it's an optional puzzle. But
there is plenty of ammo inside. The puzzle is a bit different on certain
Riddle Levels; rather the combo. So use the solution that matches your
Riddle Level to complete the puzzle. But first, you may need to know some
basics on how to use the safe. You get a memo with the combination on it.
There are arrows that indicate which direction to turn after moving to
each number (except for the last, of course). So you would move to the
first number in whichever direction. After the first number there are two
right arrows. So that's the way you move the dial. But you must PRESS the
direction it says, even though the dial will move the opposite way. You
must do that to complete the puzzle.

EASY/NORMAL:
Here, you get a simple combo with plain, old numbers. The code is random
but here's an example of a code: 15 >>  8 << 12 >>  6. If this were your
code, you would turn the dial in any direction to 15. Then you would press
right to turn the dial until you reach 8. Now you would press left and
stop at 12. And then finally, you would press right until you land at the
final number, which is 6. But your code will most likely be something else,
as it is random.

HARD:
Okay, now you get a code with some normal numbers and some roman numerals.
Remember the code is random and the following is just an example of a code:
11 >> X2 <<  7 >>  3. If this were your code, you would turn the dial to
11. Then press right until you reach 12, which is X2 (X=10, +2=12). Now
press left until 7. And finally, press right until you reach the final
number, 3. There can be more than just the "X" roman numeral. There can
also be "V", "VV", "XV", and "XX". And like above, there can also be roman
numerals mixed with regular numbers such as  "X5", "VV2", etc. In these
cases you would add them together. "XV"=15, "VV2"=12, etc. You should know
roman numerals, but if not: V is 5, X is 10. XV is 15, and XX is 20.

EXTRA:
Here, it's very easy once you figure out what to do. In the memo there are
now letters of the alphabet, as well as normal numbers. The code is still
random but here is an example of a code:  3 >>  j <<  4 <<  b. If this
were your code, you would turn the dial to the first number, 3. Then you
would press right until you reach 19. Then press left until 4. And finally,
press right until you reach the final number, which is 11. You're probably
wondering where the numbers "19" and "11" came from. The numbers in the
combination only go from 1-9. After that, letters take their place. The
letters represent the number they are in the alphabet, plus 9. So a=10,
b=11, c=12, and so on. So in the above example combination, "j" would be
19 (9+10), and "b" would be 11 (9+2). The safe numbers go from 1-20 so
there can only be 11 possible letters for the combination, along with the
9 numbers. The number for each possible letter is below to save you some
time.

a  b  c  d  e  f  g  h  i  j  k
10 11 12 13 14 15 16 17 18 19 20
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


o l d  c o i n  p u z z l e
--------------------------------------------------------------------------
The solution to this puzzle is different based on which Riddle difficulty 
you choose. When you examine the desk, it will tell you how the puzzle
works. The solutions to this puzzle on each riddle level are listed below,
as well as why they are the solution. But to understand the puzzle, you
must know what is on each coin.

If you examine each coin, you'll notice that each have a picture on them:

Old Man - Picture of an old man; hence the name
Snake - Picture of a snake; hence the name
Prisoner - Picture of a lady

EASY:

     "To the right is the lady.
      To the left is the old one.

      In the center drawls the other.

      Now just two spaces remain,
      But fear not for now,
      The puzzle is done.
      The puzzle is done."

Solution:
Old Man, Empty, Snake, Empty, Prisoner

According to the memo, "To the right is the lady", which is the Prisoner.
The "right" would be the slot at the right end. "To the left is the old
one", which would be the Old Man in the left end slot. And "In the center
drawls the other", which would be the Snake. The rest of the riddle just
tells you the puzzle is done because you only need three coins. Now that
you have the solution, put the COIN [OLD MAN] in the left slot, the COIN
[SNAKE] in the middle, and the COIN [PRISONER] in the right slot.

NORMAL:

     "Three bright coins in five holes be

      At one end sits
      the Seducer of she

      The wind from behind
      the woman doth play

      The Formless One,
      Null, lies furthest from they

      The Old One beside
      the Serpent sits not.

      Tis to the Prisoner's left
      that he doth rot"

Solution:
Empty, Old Man, Prisoner, Empty, Snake

The first sentence "Three bright coins in five holes be" just means three
coins fit into the 5 slots. "At one end sits the seducer of she" is saying
the seducer sits at an end. The seducer, in this case would be the Snake,
seducing Eve to eat the apple (Adam & Eve in the Garden of Eden). The next
line "the wind from behind, the woman doth play" describes which end the
Snake sits at. Behind is the to left, so there is no behind if it's at the
left end, which determines it's on the right. It also determines that the
lady is in the middle spot, which is to the left of the "wind" (behind the
wind) which is the empty slot beside the Snake. And the woman is the
prisoner. The next line "the formless one, null, lies furthest from they"
is saying there's an empty slot at the opposite end of the Snake, which is
the left slot. "The old one beside the serpent sits not" is pretty
self-explanatory. The Old Man doesn't sit next to the Snake and "'tis to
the prisoner's left that he doth rot". So the old one sits to the left of
the prisoner. Now you have the solution, so to complete the puzzle, place
the COIN [OLD MAN] in the second slot, the COIN [PRISONER] in the middle,
and the COIN [SNAKE] in the fifth slot.

HARD:

     "First lies the seat of
      He who is Peerless
      Silent and empty,
      heartless and fearless
      Beside him sits one who knows
      The place of the servant is
      next to throne

      Dozens of feet,
      yet not a single toe
      The One that is Hidden
      beside him doth go
      Seducer of dreams,
      creature of Hades
      Lying further from
      Man and closer to Lady

      Man and Woman seeing all
      Heedless to the Raven's call

      Silent and Hidden the two may be
      They be not there for you to see

      Return them to whence
      they would be
      And blessing shall
      descend on thee

      I speak thus with
      the North Star behind me
      The birth of the sun is
      the start of the story"

Solution:
Empty, Old Man, Empty, Snake, Prisoner

This one is a little harder, but makes a little more sense in my opinion.
"First lies the seat of He who is Peerless; Silent and empty, heartless
and fearless" describe the first slot, which is the left, and we do not
know who or if someone goes there. "Beside him sits one who knows"
determines someone is in the second slot. "Dozens of feet, yet not a
single toe" means there is no human between the second slot and the fourth
slot. "The One that is Hidden beside him doth go; Seducer of dreams,
creature of Hades" is easy to understand. The Snake is both the seducer
and creature of Hades. The meaning of "Lying further from  Man and closer
to Lady" is quite obvious. So the Snake is closer to the lady, and further
from the man. "Man and Woman seeing all Heedless to the Raven's call"
tells you that between the man, which is the Old Man, and the woman, which
is the Prisoner, they must see all five slots between them. If the Snake
is placed in the fourth slot where it belongs, the woman in the fifth slot,
and the man in the second slot, it all works out. The man and the woman
can see all five slots and the Snake is closer to the lady and further
from the man. But the riddle is not done yet. "Silent and Hidden the two
may be, They be not there for you to see" determines that the first slot,
which is "silent", and the middle slot, which is "hidden", are empty. This
leaves you with the solution. So put the COIN [OLD MAN] in the second slot,
the COIN [SNAKE] in the fourth slot, and the COIN [PRISONER] in the fifth
slot.

EXTRA:

     "Like coins in the hazy
      aether tossed
      Our souls must by
      their sinful weight
      Descend to earth
      with lightness lost

      To "right" the sins
      that they hath laid
      When thrice in falling they intone
      The Happiness shall be thy own

      The first note be not by
      the Horned One rung
      Though it be there that
      all sins be sprung

      The Bringer of Life and
      the Bringer of Shame
      The sins of the latter be
      even more tame

      Though coming
      in the Aged One's wake
      The Formless One's soul
      in fear doth quake

      The Needless One, silent, 
      with hungers all sated
      Is least then in sin 
      with his lusts all abated
 
      For the gravest of sinners 
      His place be appointed 
      And if he be lucky 
      May his soul be anointed"

Solution:
Old Man, Empty, Snake, Prisoner, Empty

The sentence "Our souls must by their sinful weight; To 'right' the sins
that they hath laid" means that the more sinful the person or thing is,
the further to the right it belongs. "The first note be not by the Horned
One rung; though it be there that all sins be sprung" determines that the
Snake is not the biggest sinner, but is the cause of the sins, as it's
represented as the Devil. "The Bringer of Life and the Bringer of Shame;
the sins of the latter be even more tame" says that the woman, which is
the bringer of life, is more sinful than the snake, which is the bringer
of shame. The word "latter" means the second of two things mentioned, and
the word "tame" determines that the "latter" (the snake) is less afraid,
therefore less sinful. "Though coming in the Aged One's wake; the Formless
One's soul in fear doth quake" mentions that the snake is afraid of the
old man, thus they cannot be together. "The Needless One, silent, with
hungers all sated; Is least then in sin with his lusts all abated" states
that the old man has put an end to his eagerness, or if you will, craving
for qualities such as power, life, etc. Thus, making him the least to sin.
Now that you have the solution, put the COIN [OLD MAN] in the first slot,
the COIN [SNAKE] in the middle, and the COIN [PRISONER] in the fourth
slot.
--------------------------------------------------------------------------


" l o u i s e "  p u z z l e
--------------------------------------------------------------------------
First, combine the "PURPLE BULL" KEY and the "LAPIS EYE" KEY and use them.
You don't need to combine them, but it's faster if you do because you use
them at the same time. On the push-button lock, enter the 4-digit code
that you found on the carbon paper in the typewriter in Examining Room 3.
If you forgot the code, go to the memo section in the menu and see what it
was. On the turn combination lock, enter the code you got from the bloody
wall in the Special Treatment Room, and the box will open. If you forget
the codes, enter your inventory and go to the memo section.

If you're having a hard time reading the bloody wall code, this may help
you:

The code is random each time so I can't tell you what it is. My best
advice is to write the code down exactly how it is on a piece of paper and
figure out possible combinations from there. If you have a Digital Camera
or some way to send me a picture of the code, I can help you. If you have
no way of showing me the picture and you have no luck with my first advice,
then this may help you. The codes are random but some reappear. Codes 5757
and 5752 may be hard to read and one of them may be the code in your
situation. Some numbers may also look like other numbers. Fives can look
like sixes, twos can look like sevens, and fives can look like random
lines. The numbers can also be the other way around so sixes can look like
fives and sevens can look like twos. And if you still can't get the code,
open Paint on your computer and draw me exactly what the numbers look like
and I'll try to help you. You can also send me a scan of what the code
looks like on a piece of paper. I hope this has helped you because there's
nothing else I can really do to help you.

PLEASE DO NOT e-mail me if you don't have a picture of the code or a
drawing of the numbers done by yourself, because I will tell you the exact
same thing as above. If you haven't even seen the close-up of the numbers,
examine the bloody wall -- that's how you determine the code.
--------------------------------------------------------------------------


t r i c k  o r  t r e a t  b o x
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
On the box is a panel with nine buttons and it looks like this:

    1 2 3
Q1  o o o
Q2  o o o
Q3  o o o 

In order to get your prize you have to answer the questions correctly. If
you answer incorrectly, spray will come down on you from the roof which
will lower your health into red. The questions were given to you when you
went to 2F with Maria in the elevator. This puzzle always has the same
questions and answers, no matter what Riddle Level you're on. Here are the
questions:

1. Merry-Go-Round, haunted house, roller coaster, ferris wheel and tea
   cups. Silent Hill is home to a thrilling amusement park that both
   children and adults love. The question is: What is the name of this
   amusement park?

   One, Fantasy Land
   Two, Silent Hill Amusement Park
   Three, Lakeside Amusement Park

2. Silent Hill witnessed a gruesome murder a few years back. A brother and
   sister were playing in the road when they were attacked and chopped
   into pieces with an axe. Torn flesh, smashed bones, splattered blood,
   and finally... What a terrible tragedy. What gruesome end to such
   innocent lives. What was the name of the murderer who committed this
   vile act?

   One, Walter Sullivan
   Two, Scott Fairbanks
   Three, Eric Gein

3. South of the lake is a deserted old neighborhood called South Vale.
   From there to Paleville, the central resort area northwest of the lake,
   there's only one road you can take. Just one road, no more. The third
   and final question is: What is the name of that road?

   One, Bachman Road
   Two, Rendell Street
   Three, Nathan Avenue

Now that you know the questions, let's figure out the answers:

1. The name of Silent Hill's amusement park. Where could you find that?
   Check your map and find the map of Silent Hill. Look at the top to the
   right of Lake View Hotel to find the answer: Lakeside Amusement Park.

2. The killer of the two kids. Do you remember reading an article about
   this? At the bottom of the Wood Side Apartments garbage shoot? Enter
   your inventory and go to the memo section. The name of the memo is
   "Article about murder incident". If you read the memo it gives you the
   answer, which is Walter Sullivan.

3. The name of the road that goes from South Vale to Paleville. Check your
   map again for the answer. Look at the road to the west of the map that
   is in Paleville. It's called Sandford Street. But look where it
   connects as it moves south. It connects to Nathan Avenue and goes south
   all the way to South Vale and is your answer.

Now that you have the answers, you can solve the puzzle. On the top row,
press 3. On the middle row, press 1. And on the bottom row, press 3. The
box will open. You should be happy with the contents in the box.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


r o a c h  t r a p
--------------------------------------------------------------------------
Either 2 or 3 random numbers will be highlighted on the panel. All the
numbers are illuminated, but only two or three have been used recently as
they are brighter. The code to get out is with those numbers. You'll need
to try different combinations with those numbers until the door is
unlocked. But first, write down the possible combinations and cross them
off as you try them. If you're numbers are 3, 6, 8, try 368, 386, 638, 683,
836 and 863, and the door will unlock with one of those combinations. 

If your numbers are 6 and 9, then try 669, 699, 696, 996, 966, 969, and
the door will unlock with one of those. There are always only six possible
combinations so find out what they are and write them down. Then try them
one by one and the door will eventually unlock.
--------------------------------------------------------------------------


t h e  b o x  o f  f a c e s
-------------------------------------------------------------------------
This puzzle is very easy on Easy and Normal Riddle Difficulties. Keep in 
mind that some faces are upside-down and some are right-side-up. 

EASY/NORMAL:
Rotate the box upward or downward until the right-side-up face with the
red eyes is displayed. Now if you look behind James, the entrance to the
empty room has completely vanished! Now with the red eyes right-side-up
face displayed, rotate the box left or right so that one of the 3 upside-
down faces are showing. As you can see, there is a staircase in the empty
room now, so you are done with the box of faces.

HARD/EXTRA:
On Hard and Extra Riddle Levels, the solution is randomly selected each
time so just keep trying it on different faces until it is correct. There
are 6 faces and the two side faces can face upward, downward, right, and
left. So that makes 12 possible combinations (4 normal faces + 4 left
side faces + 4 right side faces). The possible solutions are below.

[Note:] There are four different colours for the faces. Below are all the
possible solutions. The direction listed is what side the top of the face
is facing.

Yellow - up, down, right, left
Red - up, down
Green - up, down, right, left
Blue - up, down
-------------------------------------------------------------------------


f r e e  t h e  i n n o c e n t  m a n
--------------------------------------------------------------------------
The first thing you want to do is examine the two signs on the fence in
the room with the six nooses in it. They should give you a clue of what
you have to do. All of the Hanged Men are positioned in a randomly chosen 
fashion. But on each Riddle Level, the solution will always be the same.
The smaller sign on the right reads as the following:

     "Only the sinless one
      can help you here.
      Mistakenly pull on
      a criminal's rope and
      your reward will be returned
      to you in a shape most
      wondrously strange."

The larger sign is different on each Riddle Level. The riddles are all
below. In the room with the six corpses, you'll find inscriptions
describing what they were hanged for. You'll come across six of the
following eight men, depending on your riddle difficulty, in no
particular order:

Kidnapper - One who steals a human being
Bodily Injurer - One who causes physical harm/hurts another
Arsonist - One who illegally sets fire to property
Counterfeiter - One who copies with intent for forgery (in this case money)
Thief - One who steals, especially by stealth
Swindler - One who cheats or defrauds money or property
Embezzler - One who takes money, etc. for own use in violation of trust
Murderer - One who kills another brutally

EASY:

     "He committed an evil crime.
      He turned a happy home
      into a pile of ash. 
      For that, he should die.

      They also committed crimes.
      They tried to fraud
      and trick others.
      So their reward too is natural.

      Even he cannot be forgiven,
      My friend without his left hand.
      And so his death bothers me not.

      And what of him?
      He also is not sinless.
      There is only one here
      who is innocent.

      The missing child was
      nowhere to be found,
      And so there was
      no proof of his guilt.
      His death was a tragedy.

      That is all I wish to say. 
      It was neither justice
      nor retribution."

"He turned a happy home into a pile of ash" is describing arson, so the
arsonist is guilty. "They also committed crimes. They tried to fraud and
trick others" describes three of the six accused men. We'll come back to
that in a moment. "My friend without his hand. And so his death bothers me
not" easily describes the bodily injurer.

Back to the three accused men who "tried to fraud and trick others". That
describes the counterfeiter, as he tries he trick people with fake money,
the swindler, who defrauds money or property, and the thief, who is also
considered a fraud.

And then the final accused man, "There is only one here who is innocent.
The missing child was nowhere to be found". The answer is basically given
to you. The kidnapper is innocent because the missing child was never
found, so there was no evidence of his guilt. 

NORMAL:

     "Dead men, dead men
      swinging in a tree
      How many dead men
      do you see?
      Tongue turned blue and
      face gone grey
      Watch them as they
      twist and sway

      The first one killed
      the butcher man
      Then cooked him in
      the frying pan
      Served him to his hungry guests
      And gave them seconds on request

      The next one with his smile
      and sweets
      Stole poor children off the streets
      To men who dressed unsavory
      He sold them into slavery

      Breaking into home at night
      The thief he had a nasty fright
      Filled his foolish head with ale
      Woke in the morn
      in the county jail

      The artist with his daunting skill
      Tried his hand at painting bills
      But caught in rain he was undone
      When the ink he'd use did
      start to run

      With promises of great return
      Taking gold he did not earn
      Bundled it up out of sight
      Quietly slipped off into night

      Three houses into ashes burned
      The sheriff with no place to turn
      Did spy a stranger to his town
      Locked him up and beat him down

      Dead men, dead men
      swinging in a tree
      How many dead men
      do you see?
      Six feet long and
      six men wide
      Round their necks
      the noose be tied"

Okay, this one is pretty obvious, but let's just go through the whole
thing so it all makes sense. The first paragraph is just introductory.

The next one, "The first one killed the butcher man" is pretty clear.
Killing someone is the crime of murder, so the murderer is guilty.

"The next one with his smile and sweets; Stole poor children off the
streets" is obviously the kidnapper, so he's guilty. 

"Breaking into a home at night" is more obvious than Big Bird hiding
against a black wall in broad daylight. It's the thief, so he's also
guilty.

"The artist with his daunting skill; Tried his hand at painting bills"
explains that an artist made counterfeit money, making him the
counterfeiter and being guilty.

"Taking gold he did not earn" is clear, but not as simple as the previous
criminals. Taking something you didn't earn is the crime of embezzlement,
so the embezzler is guilty.

All of the five previous hanged men were determined as guilty, so that
leaves us with the arsonist. "Three houses into ashes burned; The sheriff
with no place to turn; Did spy a stranger to his town; Locked him up and
beat him down". There's no proof that he committed the crime; the sheriff
just assumed he did.

HARD:

     "I do not wish to die.
      But tomorrow I will climb
      the thirteen steps.

      Please someone - answer me,
      Why must I die come the morning?
 
      The man imprisoned beside me
      believed me. "Because they're
      all insane, that's why," he said
      Of course I know his opinion
      will change nothing. "Now you
      know why I struck out at them,"
      he muttered.

      The man who was executed
      yesterday, the one who had
      said his job was to sell dreams,
      said that was not true.

      But the man who is to be executed
      the day after tomorrow for stealing
      children shouted back that it was
      true.

      The man who was hung today
      did not answer. "They'll kill me
      either way," he said. He was
      caught embezzling public money,
      so he hasn't any hope for mercy.

      The man who is always quietly
      smiling to himself said "I am
      happy for I will soon be with her."

      I do not wish to die.
      I long only to return home.
      But I know it is not to be.
      Though I have done nothing, this
      crime has been thrust upon me.

      Someone save me. This is not
      judgement. They are bloodthirsty
      and I am their sacrificial lamb!"

Half of this riddle is easy and half is not so easy. Let's do the obvious
ones first.

The paragraph about "stealing children" clearly describes the kidnapper,
so we know he is guilty.

"He was caught embezzling public money" literally tells you the answer, so
the embezzler is guilty.

Okay, now we'll move on to the not so obvious ones. They will require some
thinking, and that's probably why you're here.

The paragraph about the man who said "I am happy for I will soon be with
her" is actually quite clear. If you think about it, he's fits a murderer
the best out of the four left hanged men. He probably killed his wife or
a woman close to him and he misses her. He wants to be with her so he's
happy to die. So the murderer is guilty, although he'll probably go to
hell. But he doesn't know that.

The paragraph about "the one who had said his job was to sell dreams"
isn't so clear. Just think about it though. He sold "dreams" to people so
he stole their money. This is the crime of swindling. If this doesn't make
much sense to you there's also another reason. He could've took away
people's dreams by defrauding of their money or property, which is
swindling. So the swindler is guilty.

The paragraph about the person beside the author of the memo said "they're
all insane; now you know why I struck out at them." This is pretty hard to
understand, and that's why I left it for last. The word "struck" is how
you determine the answer. The definition of struck is: To hit sharply, as
with the hand, the fist, or a weapon; to thrust (a weapon, for example) in
or into someone or something. This can easily be the crime of bodily
injury. It clearly fits the description and the only other person left is
the counterfeiter, which in this case, the description doesn't make sense.

So we're left with the counterfeiter. The man is never mentioned, and it's
not to hard to realize that he's the one speaking in the memo. We realize
he is imprisoned with the other prisoners and he describes the other men's
crimes.

EXTRA:

     "We may visit death upon the head
      of the sinner but to what avail?

      In the name of retribution,
      we took part in a bitter
      comedy this day.

      You, hanging as you do,
      by your neck,
      Unforgiven and cursed by all.

      Five of them committed crimes,
      six went out for a drink and
      were captured there.

      Only one of them was innocent,
      but they knew not that.

      The bloodstains remaining
      are proof of their guilt.
      Trodden upon and thus created,
      they are paths to
      Hell or the Void.

      The white bandages stained
      with crimson,
      The remains upon the scorched
      black earth,
      The whispered cries of
      the maiden.
      They are but meaningless
      contract.

      They are also signs of guilt.

      But one of them was
      done without reason.
      It was done out of fear
      and a ripe imagination.

      Sinning alone at the
      end of a rope,
      it is nothing less than
      a disgrace to us all."

The first six paragraphs stand for themselves and tell us not much more
than the known.

The seventh paragraph, "The white bandages stained with crimson" brings
two crimes to mind: Bodily injury and murder. But bandages don't belong on
a dead person as they will do nothing, so it has to be bodily injury.

"The remains upon the scorched black earth" is a simple, obvious phrase.
What does fire do? It burns, yes - but also turns things black. And the
word "scorched" really gives it away. The answer is arson.

The next phrase, "The whispered cries of the maiden" describes a maiden,
a not yet married woman, trying to scream, really. But all that comes out
is a whisper because she's terrified. So this describes kidnapping.

"They are but meaningless contract" is bare sentence and its meaning is
deep inside, so you have to think about it. A contract is an agreement,
but it is meaningless if you're not going to follow it. And the answers
left are thievery, swindling, and murder. Think of swindling (which only
really makes sense here) - to cheat or defraud of money or property. So
the phrase describes defrauding the contract, which is an agreement. So
the answer is swindling. 

The second last paragraph isn't as simple as the other ones, but not as
difficult as the previous one. "But one of them was done without reason.
It was done out of fear and a ripe imagination." Without reason, eh? We
only have thievery and murder left, so lets see if the thief fits. Can you
steal something out of fear and a ripe imagination? No, it just doesn't
make sense. So move on to murder - Does killing someone out of fear make
sense? Definitely. So that's your answer: murder.

Only five out of the six men have been mentioned in this riddle, so what's
this all about? What about the other guy? Well, we've determined which
five people are guilty, and the last hanged man, the thief, is never
mentioned, so he's the innocent one.

---

Once you determine the Innocent Man and where he is located in the corpse
room, head to the room with the six empty nooses inside. Once inside, find
the noose that is in the same spot of the Innocent Man in the other room.
Once it's found, Press X to pull it down. Don't pull any other nooses down
or it will reset. Exit this room and head back to the other room. If you
have pulled down the correct noose, you'll notice that the Innocent Man is
gone and there is something where he was. Go over to his former location 
and pick up the KEY OF THE PERSECUTED. 

If you don't do this puzzle correctly each time, there will be two Patient 
Demons in the corridor. If you don't kill them and get the answer wrong
again, there will be one more Patient Demon in the corridor. The maximum
number of Patient Demons in the corridor is three. Make sure you do the
puzzle correctly so you won't have to deal with them.
--------------------------------------------------------------------------


t h e  l o c k e d  b r i e f c a s e
--------------------------------------------------------------------------
As you can see, this briefcase is locked. You need to enter a combination 
of 4 letters, which make up and actually word. No, it is not Mary. Go to
the bed and investigate it. James will notice that one picture is of the
case and the combination, but it is crossed out in black ink. Now is the
time to use the THINNER. Go in the menu and use it. If you don't have it,
it's in the B1F elevator.

Now the combination will be revealed. Go back to the case and enter the 
same combination as in the picture, and the case will open. Inside is the 
"CINDERELLA" MUSIC BOX.
--------------------------------------------------------------------------


m u s i c  b o x  p u z z l e
--------------------------------------------------------------------------
EASY:
In each slot the same thing is written:

     "When the Lost One is returned
      the sour note shall turn sweet"
      
No real puzzle here; just put the 3 MUSIC BOXES in random slots. The
quote from above just tells you what will happen after you insert the
three music boxes.

NORMAL:
Here, you will have to put the boxes in specific places. When you examine
the empty slots, you'll find readings that describe which Music Box goes
in which slot, and the order below is from left to right.

     "Seat of the Princess
      who fled at midnight."

     "Seat of the Princess
      who awoke from death."

     "Seat of the Princess
      who spoke no words."

This is a rather easy puzzle, especially if you have basic knowledge of
Cinderella, Snow White, and the Little Mermaid. Cinderella was the one
who fled at midnight, and she also left a shoe. So the "CINDERELLA" MUSIC
BOX goes in the left slot. Who awoke from death? That would be Snow White.
After she ate the poisoned apple from the Queen, she died, and the Prince
resurrected her. So the "SNOW WHITE" MUSIC BOX goes in the front slot.
And lastly, we have the Little Mermaid. But to make sure she belongs in
the last spot, does the sentence match her? Yes, she gave up her voice so
she could marry the Prince. So put the "LITTLE MERMIAD" MUSIC BOX in the
right slot.

HARD/EXTRA:
On Hard it's a little different. The rectangular identification slots
have more detail, but at the same time are harder to recognize the
character. The order is from left to right below.

     "Twas shameful greed did stain
      her shoe with blood."

     "Even so, I still want to believe
      that she was happy."

     "Beauty - Both a blessing
      and a curse thou be."

Let's look at the first one. The word "shoe" sort of gives it away. But
the part about the blood refers to the original "Cinderella". You may or
may not remember about the blood because there are apparently over 3000
versions of "Cinderella". Anyway, in the original, Cinderella ultimately
goes to the party with the curfew and loses her shoe. The Prince then
sets out to find out whose it was by making women try the shoe on to see
if it fits. When he comes to the home where Cinderella is, with her
stepmother and her two daughters, the stepmother hacks the first sister's
big toe off for the slipper to fit. It does and she leaves with the
prince, but some birds cry out: "Look! Look! There's blood in the shoe!
The shoe's too small! The right bride is still at home." So the prince
goes back and the stepmother hacks off the heel of the second sister to
make the slipper fit, but the birds warn the prince again. So he goes
back and Cinderella tries on the slipper and it fits, since it's hers. So
what the sentence means is: "Twas shameful the stepmother's greed for the
prince's riches did stain Cinderella's shoe with the sisters' blood."
Pretty long sentence but that's what it means. So place the "CINDERELLA"
MUSIC BOX in the left slot.

The second sentence refers to the Little Mermaid. She had the finest
voice of all mermaids and better than all humans. But once she saw the
prince she fell in love. She gave her voice away so she could at least
have a chance of being with the prince, becoming a mute. She ultimately
did and that's what the sentence is referring to. "Even though she's a
mute, I still want to believe that she was happy." So put the "LITTLE
MERMAID" MUSIC BOX in the front slot.

The last sentence refers to Snow White and how beautiful she was. She was
so beautiful that she was the "fairest of them all" so the Queen tried
various attempts to kill her. For one attempt, she gave Snow White a
poisoned apple, which she ate and died from. A prince came along and took
her corpse, then later he resurrected her. Thus being so, the Queen
ultimately did kill her so she could be the "fairest of them all".
"Beauty - A blessing to everyone around her yet a curse to her as the
Queen wanted to kill her." So put the "SNOW WHITE" MUSIC BOX in the right
slot.

Once the music boxes are in their correct locations, play the music box
and it will play correctly. The music boxes will turn to the inside of
the large music box on a turntable and three more music boxes will be
revealed, with a key on the one in the middle. If the music boxes aren't
in their correct spots, the music will play unpleasantly.
--------------------------------------------------------------------------


p y r a m i d  h e a d  e g g s  p u z z l e
--------------------------------------------------------------------------
Examine the Pyramid Heads' standing corpses to find a RUST-COLORED EGG and
a SCARLET EGG in both Pyramid Heads' hands. Use them to open the two
exiting doors by inserting them into either door. It doesn't matter which
one goes in which door; as long as they're both in a door. So go to the
doors and use the RUST-COLORED EGG and the SCARLET EGG and they will both
be unlocked.
--------------------------------------------------------------------------

                          ------------------
                         | BORN FROM A WISH |
-------------------------------------------------------------------------
-------------------------------------------------------------------------

a c a c i a  k e y  p u z z l e
--------------------------------------------------------------------------
If you read the epitaph on the grave, it reads:

     "Along with you died joy.
      All that remains is despair and a
      future of meaningless tomorrows.

      But I will never give up.
      One, to see your
      beautiful smile again.
      One, to beg the
      blessings of the Gods.
      I wait for that day.

      When the boards cover all
      All sadness too will be covered
      But until my dreams
      return to reality
      I will have to swallow
      all the pain."

The idea of this puzzle is to place the three boards you have in the grave.
But the boards have square holes in them so you'll have to put them in so
that you can't see the blue background on the grave. This puzzle may seem
hard at first, but it actually isn't. There is a solution where you can
figure the puzzle out without my help. Just copy the squares on the boards
to three small pieces of paper equally sized, and label them appropriately.
Then cut out the squares and try to find a way that you can put all three
pieces of paper on each other so that all holes are blocked. Then do what
you did to insert the boards. There is more than one solution for this
puzzle but the following will work and it's the easiest solution:

1. Put in the WHITE BOARD as is
2. Put in the BLACK BOARD as is
3. Put in the RED BOARD 90 degrees to the left

You may be wondering if the order matters. For this solution, the red
board can't be put in first, as the first board will be as is. It needs to
be 90 degrees to the left. So the white or black boards can be put in
whenever, and the red board must be second or third. But for another
solution you can put the red board in first (as is) and the white and
black boards 180 degrees to the right.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
==========================================================================
4.                           C R E D I T S
==========================================================================
--------------------------------------------------------------------------
 - Thanks to Konami and Konami TYO for developing and publishing SH2.

 - Thanks to CJayC for posting this FAQ on GameFAQs.

 - Thanks to Stephen NG for posting this FAQ on IGN.

            C O P Y R I G H T  2 0 0 4   B Y  C O N Q U E R E R