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Lionheart: Legacy of the Crusader
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List of perks v 1.00 08/18/2003


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index
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1-Contact info and other stuff
2-Legal notice
3-Perks
4-Event title perk
5-NPC or Event given perk



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1-Contact info and other stuff
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You can contact me at merlimerlin@hotmail.com
I simply ripped the info from the game so fell free to contact me to tell
me how the get event title perk and the NPC/Event given perk.

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2-Legal notice
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This may be not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise distributed
publicly without advance written permission. Use of this guide on any other
web site or as a part of any public display is strictly prohibited, and a
violation of copyright.


All trademarks and copyrights contained in this document are owned by their 
respective trademark and copyright holders.


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3-Perks
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Adrenaline Rush

Description=When things look their worst and the fight seems to be lost, 
you're just getting warmed up. If your Hit Points drop below half of their 
maximum, you gain +1 to Agility and 20 points to your Evasion skill.  
If your Hit Points drop below a quarter of their maximum, you gain an 
additional +1 to Agility, an additional 10 points to your Evasion skill, 
and +1 to Melee Damage.
# of Rank: 1
Requirements: level 5


Ancestral Armor

Description=The spirits of your ancestors have taken an interest in defending 
your earthly body. Add 15 points to your Tribal Magic Protective Branch.
# of Rank: 1
Requirements: Skills/Magic Tribal/Defensive 30 and level 5


Backstab

Description=You do a lot more damage attacking unsuspecting opponents 
with melee weapons. When you attack an enemy while in sneak mode from 
behind, you do +50% damage if your attack scores a successful hit. 
Each rank increases your extra damage by an additional 50%.
# of Rank: 2
Requirements: Agility 7 and Skills/Thieving/Sneak 50


Bonus HtH Damage

Description=Experience in unarmed combat has given you the edge when it 
comes to damage. You deal +1 point of damage in unarmed combat for each 
level of this Perk. This Perk may be selected twice. Pugilist is a 
pre-requisite for this Perk.
# of Rank: 2
Requirements: Agility & Strength 6, Perks/Pugilist, level 5
Skills/Fighting/Unarmed 50


Bonus Ranged Damage

Description=Your training with bows and other ranged weapons has made you 
more deadly in ranged combat. You do +3 damage with ranged weapons when 
you select this perk.
# of Rank: 1
Requirements: Perception & Agility 6 and level 5


Bonus Rate of Fire

Description=Long practice has enabled you to draw the string and fire a 
bow or crossbow quickly without sacrificing accuracy. This Perk allows 
you to load and fire bows much more quickly.
# of Rank: 1
Requirements: Skills/Fighting/Ranged 50, Agility 7, Intelligence 6 and 
level 14


Brutish Hulk

Description=Your great strength and fortitude allows you to shrug off 
blows that would kill lesser men. You gain double the Hit Points each time 
you gain a level.
# of Rank: 1
Requirements: Strength 7, Endurance 5, level 17, Perks/Lifegiver
Races/Feralkin


Cold Soul

Description=You wandered off into the woods as a child and were rescued by 
an odd being of ice and frost. Most of your memories about the event were
erased...until now. Images too numerous and peculiar to categorize are
flitting at the edge of your consciousness, but one thing is for 
certain - you have a bond with the cold that you can use to enhance 
any items or spells that deal cold-based damage. This Perk allows all 
cold-based spells and items to do +15% damage due to your unusual 
affinity with cold.
# of Rank: 1
Requirements: Skills/Magic Thought/Ice 40


Damage Resistance

Description=Sticks and stones may break your bones...but not very often. 
Each level of this Perk will add +8% to your Crushing, Piercing and Slashing 
Damage resistance.
# of Rank: 2
Requirements: Endurance & Luck 6 and level 5


Dark Majesty

Description=Last night you had the strangest dream. A shadowy being 
approached you with an offer that sounds too good to be true. For simply
signing a blank piece of paper, he will make you a warrior of unparalleled 
puissance. You get +3 skill points in all of your melee skills, +10% to
poison resistance, +1 skill points per level, and a house in a very 
warm climate in your old age. What a deal! Sylvants cannot select this Perk.
# of Rank: 1
Requirements: Perception & Intelligence less than 7 and level 11


Deadly Accuracy

Description=You immediately gain 15 points to your Ranged Weapon skill.
# of Rank: 1
Requirements: Skills/Fighting/Ranged 40, Agility 5 and level 2


Die Hard

Description=You don't give up easily. When your hit points get below 20%, 
all of your resistances increase by 20% and your armor class increases by 5.
# of Rank: 1
Requirements: Endurance 6 and level 2


Disease Ward

Description=You eat the plague for breakfast and vacation in leper 
colonies. Your body immediately converts a small percentage of any 
Disease Damage dealt you into Hit Points. You cannot also have the 
Venom Ward perk.
# of Rank: 1
Requirements: Endurance 5 and level 11


Displacement

Description=Being seriously injured causes you to partially connect with 
the spiritual world, slipping your body out of phase with reality. When 
your Hit Points fall below 20% of their maximum, you partially fade out, 
granting +10 to your Armor Class and +1 Agility. While in this state, 
your Mana regeneration doubles.
# of Rank: 1
Requirements: Perks/Die Hard and level 11


Divine Privilege

Description=Whatever power source you tap into has shown you deference. 
Add 15 points to your Divine Magic Divine Favor Branch.
# of Rank: 1
Requirements: Skills/Magic Divine/Divine Favor 30 and level 5


Divine Protector

Description=Help from beyond has allowed you to fortify your defenses. 
Add 15 points to your Divine Magic Protective Branch.
# of Rank: 1
Requirements: Skills/Magic Divine/Defensive 30 and level 5


Dodger

Description=You are less likely to be hit in combat if you have this Perk. 
Every level will add +5 to your Armor Class, in addition to the AC bonus 
from any worn armor. It also adds 3 skill points to your Evasion Skill.
# of Rank: 2
Requirements: Agility 6 and level 5


Earthen Contact

Description=Your connection with nature has long been cultivated, and has 
finally borne fruit. This Perk attunes you to the ways of the Earth, 
decreasing the casting cost of all Tribal Magic spells by 15%.
# of Rank: 1
Requirements: Charisma 6, Perception 6 and Skills/Magic Tribal 100
***not sure if you need in each or in one spell only or in combination***


Educated

Description=You've become educated in the ways of the world and have learned 
to see things and draw conclusions that once eluded you. Every time you gain 
a level you receive 2 additional skill points. This Perk is best purchased at
low levels.
# of Rank: 1
Requirements: Intelligence 6 and level 5


Eloquence

Description=Continued study of your fellow man, and some light reading, has 
shown you how to display your thoughts and ideas to others in new and profound 
ways, adding 15 points to your Diplomacy skill.
# of Rank: 3
Requirements: Skills/Thieving/Speech 30 and level 2


Enlightenment

Description=Your spiritual devotion has brought you closer to the divine. 
Selecting this Perk reduces the casting costs of all Divine Magic spells 
by 15%.
# of Rank: 1
Requirements: Charisma 6, Perception 6 and Skills/Magic Divine 100
***not sure if you need in each or in one spell only or in combination***


Fire Evasion

Description=Maybe you can chalk it up to childhood trauma, but you know when 
to duck and roll. You immediately add 2 to your Armor Class and all fire based 
attacks do 15% less damage to you because of your unusual evasion ability.
# of Rank: 1
Requirements: Agility 6


Fortune Finder

Description=You have a talent for finding money. Selecting this Perk allows 
you to find coins on the bodies of your foes that they didn't even know they 
had. This Perk requires a Luck of 8 or higher.
# of Rank: 1
Requirements: Luck 8 and level 2


Gain Agility

Description=Permanently increase your Agility by 1. You cannot take this perk 
if your Agility is 10 or greater.
# of Rank: 1
Requirements: level 11


Gain Charisma

Description=Permanently increase your Charisma by 1. You cannot take this 
perk if your Charisma is 10 or greater.
# of Rank: 1
Requirements: level 11


Gain Endurance

Description=Permanently increase your Endurance by 1. You cannot take this 
perk if your Endurance is 10 or greater.
# of Rank: 1
Requirements: level 11


Gain Intelligence

Description=Permanently increase your Intelligence by 1. You cannot take this 
perk if your Intelligence is 10 or greater.
# of Rank: 1
Requirements: level 11


Gain Luck

Description=Permanently increase your Luck by 1. You cannot take this perk if 
your Luck is 10 or greater.
# of Rank: 1
Requirements: level 11


Gain Perception

Description=Permanently increase your Perception by 1. You cannot take this 
perk if your Perception is 10 or greater.
# of Rank: 1
Requirements: level 11


Gain Strength

Description=Permanently increase your Strength by 1. You cannot take this 
perk if your Strength is 10 or greater.
# of Rank: 1
Requirements: level 11


Ghost

Description=You move like a ghost with this Perk, slipping in and out of 
shadows with ease. Your Sneak skill is enhanced +20.
# of Rank: 2
Requirements: Skills/Thieving/Sneak 50 and level 5


Grace Under Fire

Description=You've learned to do your best work under pressure. When things 
look grim, you're hands grow steady and your eyes sharp. If your Hit Points 
drop below 40% of their maximum, you gain 1 Perception and add 15 points to 
your Ranged Weapon skill.
# of Rank: 1
Requirements: Perception less than 10 and level 11


Here and Now

Description=Eureka! Epiphany! Clarity! You've realized exactly what you've 
been doing wrong all this time. Gain one level immediately.
# of Rank: 1
Requirements: level 8


Hide Of Scars

Description=Battle has scarred nearly every inch of your hide, making it tough,
 leathery...and ugly. Add 6% to ALL resistances, except fire, because of your 
toughened skin.
# of Rank: 1
Requirements: Endurance 6 and level 11


Inherited Resistance

Description=Neither your mother nor your father had a sick day in their 
lives and as their child you have an uncanny ability to shrug off diseases 
and poisons. Add 10% to Poison and Disease Resistance and your Disease and 
Poison Damage Thresholds increase by 1.
# of Rank: 2
Requirements: Endurance 5, and level 2


Lifegiver

Description=Your daily regimen of pushups and eating nails has paid off. 
Every time this Perk is selected, you gain 6 Hit Points.
# of Rank: 2
Requirements: Endurance 4 and level 5


Lightning Rod

Description=You have a bond with electricity that you can use in your 
casting.  This perk allows all electrical-based spells to do +15% damage.
# of Rank: 1
Requirements: Skills/Magic Thought/Electrical 40


Mark of Fire

Description=You have a bond with fire that you can use in your casting 
and beyond. This perk allows all fire damage spells or items to do +15% 
more damage.
# of Rank: 1
Requirements: Skills/Magic Thought/Fire 40


Master of Arms

Description=You know just where to aim your weapon to cause the most pain.
With this Perk, all slashing and crushing damage is increased by 25% due
to your great skill.
# of Rank: 1
Requirements: Strength 7, level 26, Skills/Fighting/OneHandedMelee or
Skills/Fighting/TwoHandedMelee 200 and Skills/Fighting/Unarmed less than 100


Master of Domination

Description=Bending the minds of others to your will has never been easier!  
Add 15 points to your Tribal Magic Domination Branch.
# of Rank: 1
Requirements: Skills/Magic Tribal/Domination 30 and level 5


Master Necromancer

Description=The task of connecting with the spirit world and calling 
forth minions to do your bidding has been made easier. Add 15 points 
to your Necromancy Branch.
# of Rank: 1
Requirements: Skills/Magic Tribal/Summoning 30 and level 5


Master Thief

Description=Rob from the rich, and give to yourself. Add 20 points to 
your Find Traps/Secret Doors, Lockpick, and Sneak skills.
# of Rank: 1
Requirements: Skills/Thieving/Lockpick, Traps, Sneak 50 and level 11


Master Trader

Description=You have mastered the ability to pester, prod, and browbeat 
merchants into offering you their wares at a significant discount. With 
this Perk, you get a 15% discount when purchasing items from a store or 
trader and you add 15 points to your Diplomacy skill.
# of Rank: 1
Requirements: Charisma 7, Skills/Thieving/Barter 60 and level 8


Mastery of Fortitude

Description=Healing thyself is your thing. Add 15 points to your Divine Magic 
Fortitude Branch.
# of Rank: 1
Requirements: Skills/Magic Divine/Fortitude 30 and level 5


Mastery of Fury

Description=Your ancestors hate your enemies almost as much as you do. Add 15 
points to your Tribal Magic Nature's Fury Branch.
# of Rank: 1
Requirements: Skills/Magic Tribal/Wounding 30 and level 5


Mastery of Smiting

Description=You are the heavy hand of the heavens. Add 15 points to your 
Divine Magic Smite Branch.
# of Rank: 1
Requirements: Skills/Magic Divine/Smite 30 and level 5


Mental Focus

Description=The interrelationships between magic and the world around you 
are becoming clear. This Perk allows decreases the casting costs for all 
Thought Magic spells by 15%.
# of Rank: 1
Requirements: Charisma 6, Perception 6 and Skills/Magic Thought 100
***not sure if you need in each or in one spell only or in combination***


More Criticals

Description=You have learned exactly where on your foes the insertion of a 
sharp object or the application of blunt trauma does the most harm. Each 
time you select this perk, you add 5% to your chance to cause a critical 
hit. This is a good thing.
# of Rank: 3
Requirements: Luck 6 and level 5


Necrosage

Description=Your morbid fascination with the countless corpses you've left 
in your wake has led to a deeper understanding of their peculiarities. 
When fighting undead, you do +2 points of damage per melee attack. Any 
undead you summon does +1 damage when it attacks.
# of Rank: 1
Requirements: Intelligence 5 and level 8


Observant

Description=Call it a sixth sense, paranoia, or just an overly cautious 
nature, but you tend to notice when things are out of place. You are always 
subconsciously checking for traps in the vicinity, giving you +25 points 
to your Find Traps/Secret Doors skill and +5 points to your Lockpick skill.
# of Rank: 1
Requirements: Perception 5 and Skills/Thieving/Find Traps Secret Doors 30


One-Handed Weapon Finesse

Description=Practice makes perfect, or at least substantially better. This 
Perk increases your One-Handed Melee skill by 10 points.
# of Rank: 1
Requirements: Skills/Fighting/OneHandedMelee 55


One-Handed Weapon Specialization

Description=You have mastered the art of fighting with one-handed weapons. 
This Perk gives you +3 damage with one-handed weapons, and your One-Handed 
Melee skill is increased by 5 points. It can only be taken if you already 
have the perk One-Handed Weapon Finesse.
# of Rank: 1
Requirements: Skills/Fighting/OneHandedMelee 100


Power from Beyond

Description=Your spirit has given you access to a mysterious pool of magical 
energy. Your secret power source provides you with a +1 Healing Rate bonus 
and 1 extra skill point per level. Only Sylvants and Demokin can pick this 
perk.
# of Rank: 1
Requirements: Intelligence 5 and level 5


Pugilist

Description=When the fists start flying, you're willing to punch, kick, and
gouge your way to victory... and you do it pretty darn effectively. Taking 
this Perk grants an additional 1-2 points of damage to your Unarmed attacks. 
Pugilist is a pre-requisite for the Bonus Hand-to-Hand Damage Perk.
# of Rank: 1
Requirements: Skills/Fighting/Unarmed 25 and level 5


Pyromaniac

Description=You have a natural affinity for fire and a knack for setting 
things ablaze - especially other people. You do an extra 10% damage with 
fire-based weapons or spells.
# of Rank: 1
Requirements: Intelligence 5 and level 8


Rejuvenation

Description=As a child, your mother dipped you in a magical pool that has 
always allowed you to heal wounds slightly faster than others. This Perk 
adds 1 to your Healing Rate.
# of Rank: 1
Requirements: Endurance 5


Retribution

Description=A mysterious, unearthly power has taken an interest in 
killing your foes. Whatever its reason may be, it's all good for you! 
The Crushing and Slashing damage you deal is increased by 10%.
# of Rank: 1
Requirements: level 8


Salesman

Description=Long practice has made you an adept salesman. You could 
sell ugly to an ogre. This Perk adds 10 points to your Diplomacy 
skill and you get a 10% discount when purchasing items from a 
store or trader.
# of Rank: 1
Requirements: Skills/Thieving/Barter 50 and level 5


Sharpshooter

Description=You've become very good at killing your enemies at long 
range. This Perk increases your Perception by 1 when you are using a 
bow or crossbow.
# of Rank: 1
Requirements: Perception 7, Intelligence 6 and level 8


Slayer

Description=The Slayer walks the earth! In hand-to-hand combat, all of 
your hits are upgraded to critical hits with a successful Luck roll - 
causing destruction and mayhem.
# of Rank: 1
Requirements: Agility 8, Strength 8, Skills/Fighting/Unarmed 200 and
level 33


Snake Eater

Description=Yum! Tastes like chicken. You have gained a slight immunity 
to poison, adding 30% to your Poison Resistance. You cannot also have 
the Venom Ward perk.
# of Rank: 2
Requirements: Endurance 3 and level 5


Sniper

Description=You have mastered the bow or crossbow as a source of pain. 
With this Perk, any successful hit in combat with a ranged weapon will 
be upgraded to a critical hit if you also make a Luck roll.
# of Rank: 1
Requirements: Agility 8, Perception 8, Skills/Fighting/Ranged 200 and 
level 33


Spirit Guide

Description=You have an unearthly talent for obtaining extra Mana from 
the spirits you find and absorb. You receive an additional 10% Mana 
from absorbing spirits.
# of Rank: 1
Requirements: Charisma or Perception 7, level 2


Strong Back

Description=A.K.A. Mule. You can carry an additional 50 lbs. of equipment
for each level of this Perk.
# of Rank: 3
Requirements: Strength 6, Endurance 6 and level 2


Superior Senses

Description=Your tribal ancestors have gifted you with superior senses. 
This perk gives you a +1 bonus to Perception and add 15 points to your 
Find Traps/Secret Doors skill.
# of Rank: 1
Requirements: Perception 5 and level 14


Swift Learner

Description=There's a lesson in everything, and you rarely miss it. 
This Perk grants a 5% bonus whenever you earn Experience Points.
# of Rank: 2
Requirements: Intelligence 4 and level 2


Thief

Description=Thief is such an unflattering term.  But whatever you want to 
call it, you're very good at finding things other people don't want found.
This Perk grants a one-time bonus of 10 points to your Lockpick 
Find Traps/Secret Doors, and Sneak skills.
# of Rank: 1
Requirements: level 2


Thought as Armor

Description=You have gained the ability to focus your mind in the greater 
defense of self. Add 15 points to your Thought Magic Protective Branch.
# of Rank: 1
Requirements: Skills/Magic Thought/Defensive 30 and level 5


Tough Hide

Description=Exposure to extreme conditions has hardened you against the 
elements. You gain 5 to Armor Class and 5% to all resistances. Only Feralkins
and Sylvants can pick this perk, and they must have an Endurance of 7 or less.
# of Rank: 1
Requirements: Endurance 7 or less and level 11


Trapper

Description=Stripping animals of their hides has become second nature to you.  
You are able to strip a wolf or bear of their hide every time you kill one.  
These hides are also more valuable because of your great skill.
# of Rank: 1
Requirements: Agility 4


Two-Handed Weapon Finesse

Description=Practice makes perfect, or at least substantially better. This 
Perk increases your Two-Handed Melee skill by 10 points.
# of Rank: 1
Requirements: Skills/Fighting/TwoHandedMelee 55


Two-Handed Weapon Specialization

Description=You have mastered the art of fighting with two-handed weapons. 
This Perk gives you +3 damage with two-handed weapons, and your Two-Handed 
Melee skill is increased by 5 points. It can only be taken if you already 
have the perk Two-Handed Weapon Finesse.
# of Rank: 1
Requirements: Skills/Fighting/TwoHandedMelee 100


Undead Glory

Description=A vision during meditation has given you a wondrous insight into 
the machinations of life after death. This Perk grants all skeletons or 
zombies that you raise 15% more hit points and a +1 damage bonus.
# of Rank: 1
Requirements: Skills/Magic Tribal/Offensive/Raise Undead 50 and Intelligence 6


Venom Ward

Description=The spirit inside you has learned to convert poisons into healing 
energy, allowing you to walk fearlessly through the dens of vipers. Rather 
than harming you, a small percentage of the damage dealt by poison is added 
to your Hit Points. You cannot also have the Disease Ward Perk or the Snake 
Eater Perk.
# of Rank: 1
Requirements: Endurance 5 and level 11


Weapon Handling

Description=Your long familiarity with weapons has made you adept at their 
employment. This Perk adds 1 to your Agility and 3 points to One-Handed and 
Two-Handed Melee skills.
# of Rank: 1
Requirements: Agility 5 and level 14


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4-Event title perk
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Beggar Comrade

Description=TITLE PERK: You have performed a great service for the beggars of 
Barcelona.


Dark Lord of Calle Perdida

Description=TITLE PERK: You have mastered the Dark Arts under the tutelage
of Relican and delivered La Calle Perdida to the cruel whims of your mentor.


Enemy of the Inquisition

Description=TITLE PERK: You have slain an agent of the Inquisition.


Enemy of the Knights Templar

Description=TITLE PERK: You have slain a Knight Templar.


Enemy of the Wielders

Description=TITLE PERK: You have slain one of the Wielders of Barcelona.


Goblin Champion

Description=TITLE PERK: You have slain Raylark and Fenclaw and recovered
the Everlasting.


Goblin Slayer

Description=TITLE PERK: You have slain a great number of goblins. Your brave
actions have kept their population in check and contributed to the defense 
of Barcelona.


Hero of the Inquisition

Description=TITLE PERK: Your brave and decisive action has rooted out La 
Calle Perdida, exposing the greatest collection of heretics within Barcelona.


Knight of Saladin Slayer

Description=TITLE PERK: Driving the Knights of Saladin back to the Middle 
East is your thing.


Merchant Slayer

Description=TITLE PERK: The underground has noticed that you like to 
kill merchants.


Necromancer

Description=TITLE PERK: You have mastered the Dark Arts under the tutelage
of Relican and delivered La Calle Perdida to the cruel whims of your mentor.


Slayer of Innocents

Description=TITLE PERK: Killing the helpless is what you like to do.


Thief Comrade

Description=TITLE PERK: You have performed a great service for the thieves
of Barcelona.



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5-NPC or Event given perk
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Brambles' Patience

Description=Brambles has shared a sense of inner calm learned from his years 
of living as a tree. You see things a bit more in perspective, and gain a 
greater sense of strength from your earthly surroundings. You gain +6 hit 
points, +5 skill points to both Sneak and Lockpick and gain +1 to your critical 
chance from your enhanced perception.


Dervish of the Crescent

Description=By besting the champions of the Dream Djinni Kabool, you have
displayed extraordinary courage and strength. You have become a Favored One 
of the Knights of Saladin and earned the title of Dervish of the Crescent. 
All of your skills in the Fighting Discipline have been raised by 5.


Drunken Boxing

Description=A moment's kindness to a drunken bar patron has impressed upon you 
the benefits of unorthodox fighting styles. The drunken bar patron has taught 
you a new style of fighting based on drunken boxing. Your Unarmed skill has 
increased by 3.


Debt of Brimstone

Description=Releasing the demon from the clutches of the Inquisition caused 
a geas to be placed on his dark soul. In an attempt to free himself from this 
debt, he has cast a dire enchantment that gives you +1 to critical chance and 
5 skill points to the Tribal Spell Branch of Necromancy. The negative energy 
associated with this boon may cause other characters to react negatively 
towards you.


Galileo's Magical Battery

Description=Galileo has shown you a radical new approach to drawing upon and 
storing mana. This increases your mana capacity by 50. This is a one-time bonus.


Scholar of the Crescent

Description=By besting the Dream Djinn Kabool in a contest of wits, you have 
become a Favored One and earned the title of Scholar of the Crescent. Images 
of the desert now drift at the edges of your consciousness, beckoning your 
mind to expand its horizons. Tales of Arabia that seemed like idle ramblings 
as a child now give you insight into the ways of the world. As a result, 
your Intelligence is increased by 1 and your Speech skill is increased by 10.


Stargazer

Description=Your horizons have been expanded from looking into the telescope
in Galileo's Solarium. The experience has broadened your awareness of the 
world and the universe as you perceive it. This increases your Perception by 1.


Torquemada's Divine Boon

Description=Torquemada has opened your eyes to a very different way of 
approaching Divine Power. As a result, all Divine Magic Spell Branches 
gain 7 skill points.


Weng Choi's Shaolin Secret

Description=Weng Choi has taught you the forbidden martial arts of the East. 
You have gained supernatural quickness in battle, gaining +20 Evasion 
and +20 Unarmed.

copyright 2003 Merlin Rioux