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    M:I New Dawn Mod FAQ/Walkthrough by I-M-INDIAN18

    Version: 1.00 | Updated: 10/18/06 | Printable Version | Search This Guide

    
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    =============================================================================
                 A Max Payne 2 TC Mod----by The Impossible Mod Force
    =============================================================================
    
    
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       :     The Mission Impossible: New Dawn TC Mod PC Faq/Walkthrough      :
    
       :=================By I-M-INDIAN18 (aka Aditya Singh)==================:
    
       :=====================Copyright 2006 Aditya Singh=====================:
    
       :              Public Email: t2_people18@rediffmail.com               :
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     Disclaimer
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
            This Max Payne 2 TC Mod - Mission Impossible: New Dawn 
    FAQ/Walkthrough is made solely by I-M-INDIAN18, aka Aditya Singh, Copyright 
     2006 Aditya Singh.
    
            I hold the rights for this FAQ/Walkthrough. This may be not be 
    reproduced under any circumstances except for personal, private use. You 
    cannot reproduce this FAQ/Walkthrough without my permission. You cannot, in 
    any way, reproduce this FAQ/Walkthrough without giving the credit to me and 
    me alone. You cannot distribute this FAQ/Walkthrough on any site without my 
    permission. You cannot claim to own any part of the FAQ/Walkthrough either. 
    It may not be placed on any web site or otherwise distributed publicly 
    without advance written permission. Use of this guide on any other web site 
    or as a part of any public display is strictly prohibited, and a violation of 
    copyright.
    
            All trademarks and copyrights contained in this document are owned by 
    their respective trademark and copyright holders.
    =============================================================================
    
    
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     Contents
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    =============================================================================
    
               Use the numbers to 'Find (ctrl+f)' any sections quickly.
    
     1) Introduction ====================================================(0100)
     2) Walkthrough -----------------------------------------------------(0200)
     3) Mod Script ======================================================(0300)
     4) Weapons ---------------------------------------------------------(0400)
     5) Other Mods for Max Payne 2 ======================================(0500)
     6) Sites for Downloading Mods --------------------------------------(0600)
     7) Question Hour ===================================================(0700)
     8) Version History -------------------------------------------------(0800)
     9) Sites where you can find this Faq/Walkthrough ===================(0900)
    10) My other Faqs/Walkthroughs --------------------------------------(1000)
    11) Credits =========================================================(1100)
    =============================================================================
    
    
    =============================================================================
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
     1) Introduction                                                   (0100)
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    =============================================================================
    
            Got bored waiting for Max Payne 3, thought what the hell, I may as 
    well try a few TC (Total Conversion) mods for Max Payne 2 in the mean time. 
    While searching for mods, I came across M:I - New Dawn which promised to be 
    long and good. And I went ahead and downloaded it. Here are the specifics of 
    the M:I - New Dawn mod:
    
    Mod Name    : M:I - New Dawn
    
    Mod Type    : Total Conversion (TC) Mod
    
    Developer   : Impossible Mod Force
    
    File Size   : 283,414Kb (283.41Mb)
    
    Description : New Dawn is a story driven Max Payne 2 Total Conversion,
                  inspired by the motion picture, Mission Impossible.
    
    Length      : 3-5 hours, stretched over 7 new levels.
    
    Bullet time : Bullet time of Max Payne 1 has been implemented in this mod.
    
    Average User Rating : 5/5 (www.Levels4you.com)
    
    My Rating   : 3.5/5 (I was kinda in the mood of MP2 at the time of playing
                  this mod, and so I was a bit disappointed with the
                  implementation of MP1 Bullet time).
    =============================================================================
    
    
    =============================================================================
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     2) Walkthrough                                                    (0200)
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    =============================================================================
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
     Introduction
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    A cut-scene.
    
    
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     Level 1: NY Hotel
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    A cut-scene.
    
            No one will talk to you after the cut-scene gets over. So, pressing 
    the 'Use' key against any of the 4 persons here is useless; and none of them 
    are a danger to you, but you can kill them if you want to.
    
            Look behind to find a small bar, a man is standing there. Go to that 
    bar and check the counter/table to find an Injection Pistol, equivalent of 
    Painkiller. You Start off with a SW9 (Desert Eagle), Pump Shotgun, knife 
    (Secondary Weapon) & Melee, of course. Now, head to the right side of the 
    Reception counter and check out the elevator, press 'Use' against the 
    elevator switch, "Something's blocking the elevator." In stead, take the 
    staircase to the 1st floor above. As soon as you step onto the staircase, you 
    magically get equipped with Dual SW9, a glitch, I suppose.
    
            But, there is a thug around the first landing, go to the top of the 
    first set of stairs, look around the corner, equip Pump Action Shotgun and 
    kill him. If another thug doesn't come after you, then go halfway up the next 
    set of staircase, and retreat back to the first landing as soon as he notices 
    you. A couple of thugs will come for you, kill them when they do and collect 
    all the weapons. You will also get a couple of 9mm Pistols. Finally, head up 
    to the 1st floor and watch out for another thug on the left side passage. 
    Kill him, into the left passage, turn left in the middle to find a double-
    door.
    
            Go through the double door, open the next double-door, and peek 
    around the door/wall to the right side to find a few thugs. As soon as you 
    find the thug near you alone, kill him and two more will come for you. Kill 
    them when they do. One innocent man here too!!! Go up to the pillar and head 
    to the left side. A thug will come from the right side in front of you. Kill 
    him and go up the staircase.
    
            Look around the corner to find a couple of thugs patrolling the 
    corridor. Show yourself and take cover, when they come near you, blast them 
    away with Pump Action Shotgun. And head to the middle of the corridor. A thug 
    will surprise you while you head to the middle, kill him and look around the 
    corner in the middle to the right to find another thug. Kill him and go 
    forward.
    
            Another set of double-doors on the left. Go through them and kill the 
    thug that you see as soon as you open the second double-door, and retreat 
    back. Look around the corner to the right to see a charging thug, kill him 
    when he comes near you. Into the corridor, go right, the lift's still not 
    working, ""Something's blocking the elevator." Turn left, forward and go up 
    the staircase, it's blocked too!!! Come back down, and go beyond the 
    staircase to the other side of the corridor. Two more thugs appear, kill them 
    and then go through the two double-doors.
    
            Peek around the door/wall to the left side to find a thug leaning on 
    the wall. Kill him and hold your position near the wall, two more thugs come 
    for you, kill them when they do. Into the room, head left, and left again 
    into the corridor. As you near the middle of the corridor, a thug will attack 
    you, kill him and go up the staircase.
    
            Look up from the first landing to find a thug camping at the top of 
    the staircase. Kill him, go up, use the wall on the left as cover and peek 
    around it to find a couple of thugs coming for you. Kill them when they do, 
    and head left into the corridor. Peek around the corner in the middle to the 
    right to find another thug, kill him and go forward, and through another set 
    of double-doors on the right. Make sure you have collected all the weapons 
    and Injection Pistol dropped by your enemies.
    
            As soon as you open the second double-door, you will see a thug 
    slightly to the left. Quickly kill him, a cinematic death sequence!!! Into 
    the room, take cover behind the wall on the right side near the railing. 
    Equip SW9 and shoot the two thugs on the other side using bullet time too. Go 
    to the other side and enter the elevator and 'Use' the switch panel to go up.
    
            Exit the lift, right, right, and into the room. Go forward and around 
    the partition on the right to the other half of the neat room. Go near the 
    computer desk, "There is something interesting on the computer screen." 'Use' 
    the computer.
    
    A cut-scene.
    
    =============================================================================
    : New Weapons --------------- Melee, Knife, SW9, Dual SW9, Pump Action
                                  Shotgun, 9mm Pistol, Dual 9mm Pistol,
                                  Injection Pistol.
    =============================================================================
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
     Level 2: Biocyte
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    A cut-scene.
    
            Quickly kill the thug nearest to you and take cover behind the desk 
    in front of you. Then, use cover and kill the two thugs standing at the far 
    end of the room with a pistol. Two more thugs will attack you from both the 
    sides. Kill them with shotgun and collect all the weapons. A new weapon, MP5K 
    Sup!!!
    
            Check the left side of the floor, the area marked 'Elevator'. Use the 
    lift's panel, "Ahh...the security guard must've locked it!!!" Now go to the 
    right side of the floor, and up the staircase. Kill the thug who jumps in 
    front of you and collect his weapons. Check the right side to find the 
    staircase blocked by lasers. In stead, go to the left and into the security 
    room. Kill the thug here and check the control panel, "there's a button on 
    the security panel." Press the 'Use' key against the green button, a cut-
    scene. Now, go back to the elevator area and kill the two thugs who have 
    arrived there. And take the second lift from the left.
    
            The elevator will open to reveal a cleaner, but he is innocent & 
    harmless. Cleaner: "Ohh...crap!!!" Mr. Hunt: "It's okay, I'm not gonna hurt 
    you." Go through the metal door on the left and kill the thug on the right. 
    Two more thugs will come through second door of the room, kill them using 
    bullet time." You can blow up the explosive metal containers on the left side 
    of the room. Anyways, go through the second door and peek around the corner 
    to find another thug, kill him. A cinematic death sequence!!! Go forward and 
    two more thugs will attack you. Retreat and shoot the explosive containers 
    when they near it. Boom!!! Go forward and into the next room.
    
            Halfway through, a couple of thugs will attack you, kill them. Go to 
    the end, collect the Injection Pistol from the tray on the left, and exit 
    this room. The lift opens and two thugs come out, kill them. Go through the 
    metal door on the right side. Go all the way to the bottom of the staircase 
    to find a couple of grenades and an Injection Pistol. And you will also 
    encounter a thug on your way down, so kill him. After collecting the goodies, 
    come back up to the floor you started from. Now, go to the topmost floor, and 
    you will encounter one thug on each level who comes out through the doors. 
    Kill them all. At the topmost floor, jump over the railing onto the pipe, and 
    through the open door into the room.
    
            Go through the only door here into the big hallway, and head right. A 
    thug will appear from the lift, kill him and go through the door at the end. 
    A thug will attack you from the right side, kill him and another will come 
    from the lift on the left side. Kill him too!!! And go through the door at 
    the far end. Two more thugs will come from the lift on the left, kill them. 
    And go through the metal door on the right.
    
            Go to the end and through the left door into the bathroom. Collect 
    Injection Pistol from the medical cabinet on the wall and go to the third 
    cubicle to find a woman scientist. Scientist: Please, don't hurt me. I will 
    do whatever you want." Mr. Hunt: "Get me inside the office, now!!!" Follow 
    the scientist to the second door. A cut-scene. The door's now open, go 
    through it.
    
            You will see a thug standing in the other side of the partition, kill 
    him and toss a grenade at the other door on the other side and three more 
    thugs are blown away if you did it quickly enough. If not, then kill them 
    yourself and go through the other door. Collect the Injection Pistol from the 
    cabinet and go through the other door. A thug is standing in the middle, kill 
    him and take cover. Three more thugs come through the door at the far end, 
    use tables as cover and kill them. And go through the door, and kill the thug 
    on the right side. A cinematic death sequence!!!
    
            Go right, and then through the slightly-open door on the left in the 
    middle. Keep running and shootdodge forward as soon as you see the door at 
    the far end open. Two thugs coming through, kill them while shootdodging. 
    After killing, go through the door and again do the same for the next long 
    passage. Two more thugs killed, go through yet another door at the far end 
    and kill the two thugs coming down the stairs in the middle of the passage. 
    Go up the staircase and through the metal door marked 'B-51'.
    
            "I should wait for the guard to move away." So, wait for the guard to 
    go away, peek around the corner to check the window area on the right. If you 
    don't, then a cut-scene will begin, in which a couple of thugs come through 
    the same metal door and hunt you down. After the guard is gone, go to the 
    middle, "I think I should use the laser platform." You will see a hole with a 
    glass closure, stand just outside the glass hole and press the 'Use' key. A 
    cut-scene.
    
            A thug: "Get him." Stay where you're, use the cover and shoot them 
    one by one as three of them come for you. Come out of cover and look straight 
    along the wall to the other side near the gate they used to come. You will 
    see a bald thug, zoom in with the MP5K Sup, and snipe his bald head. A 
    cinematic death!!! Go near that bald thug. A cut-scene.
    
            Quickly run towards the two thugs on the right, shootdodge towards 
    them and kill them both. Stand up and then, kill the one on the left.
    
    A cut-scene.
    
    =============================================================================
    : New Weapons --------------- MP5K Sup, Grenades.
    =============================================================================
    
    
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     Retrieving Mission Information
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    A cut-scene.
    
    
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     Level 3: Sydney Streets
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    A cut-scene.
    
            As soon as you move, the door will break down revealing a couple of 
    Police Officers. Shootdodge towards the falling door and take out the Cops, 
    aim for the head. The corridor is blocked. After killing them, come back 
    inside and check out the coffee (glass) table near the sofa to find a couple 
    of MP5Ks, new weapons!!!
    
            Go through the back-passage near the closet, turn right and forward. 
    Two doors here on either side, go through the door on the right to enter the 
    bathroom. Check the medical cabinet for a couple of Injection Pistol. Exit 
    the bathroom and go through the other door. Collect the MP5K on the top of 
    the washing machine and go through the doorway at the end on the left, 
    forward, turn right and forward. The area is dark and you will come to a dead 
    end, a blocked door. Just shoot straight at the door, and use the gun-light 
    to see three wooden planks blocking the door. Shoot the planks to open the 
    door.
    
            Wait here and a couple of thugs will come from the right side of the 
    passage, kill them when they do. And exit this dark passage into the next 
    corridor. Another thug will attack you from the right, kill him. Go right, 
    and look around the corner to find a couple of thugs on either side. Go into 
    bullet time, and aim for their head, go for one on the left side, quickly 
    turn around and kill the other one. A cinematic death!!! Another innocent man 
    at the end of the left passage. Take your position in front of the elevator 
    (metal door) in the middle; it will open in a while revealing another thug. 
    Kill the thug and enter the lift. 'Use' the switch panel.
    
            Equip Dual MP5Ks, take your position on the left side and get ready. 
    The elevator doors will open to reveal two thugs. Kill them and exit the 
    lift. Head right and you will come across a big Reception Desk. Here, you can 
    go and try the double-door on the left, "Locked!!! What a surprise." There's 
    also a staircase if you go straight, right side of the desk. In stead, go and 
    check the Reception Desk to find a switch and an Injection Pistol in the 
    middle of the table. Press 'Use' key twice against the switch. Head to the 
    right and use the wall as cover. Two more thugs will come from that way, kill 
    them and go right, from where they came. You will go into bullet time as you 
    near the staircase, and a thug will dive in front of you, kill him when he 
    does.
    
            Now, go up the staircase. When you near the top of the staircase, 
    throw a grenade to the right side of passage at the top, Boom!!! A thug's 
    gone. Another will come for you and he may chuck a grenade at you, kill him. 
    Up, go left, and into the small single-door here.  A security officer is 
    sitting here, kill him too. Check the panel on the right, "There's a button 
    on the security panel." Press it, "The entrance door is unlocked now," break 
    the glass of the cabinet on the right of the panel and collect the weapons, 
    and go back down. You will encounter a thug on your way down on the 
    staircase, kill him.
    
            Now go and open the double-door (entrance door) that was previously 
    locked, it's unlocked now!!! And take cover on the left side of the doorway. 
    Equip MP5K Sup and snipe the four thugs one by one. A really cool death 
    sequence after you kill the last one.
    
            Exit this building, out onto the street, both the sides are blocked. 
    In stead, go to the other side of the street, head right, near the car, you 
    will find a locked fence door, "Maybe, I can use those gas bottles in the 
    alley to smash the gate." So, shoot the explosive barrel or bottle on the 
    other side of the fence to break open the fence door.
    
            Go through the fence door, turn left at the end, an innocent man at 
    the distance, and forward. When you near the innocent man at the end, a thug 
    appear behind you, kill him. Turn right and go forward. Near the middle, you 
    can either go through the dark passage, or you can turn right and go near the 
    fence. Let's check the area after the dark passage first.
    
    After you go through the dark passage, you will come out onto a dark 
    backyard. You will find a bum sitting on a chair on the right side near the 
    door, nothing to check out there. You will also find a body in the dark area 
    at the bottom left corner. Another bum is standing near a fire-drum on the 
    opposite side of the first bum, go up to him to trigger the following 
    dialogues:
    
    -----------------------------------------------------------------------------
    Mr. Hunt: Hey, how the hell do I get to the subway?
    
    Bum: It's right above you.
    
    Mr. Hunt: Aww... screw you.
    
    Bum: You could try going around the corner.
    
    Mr. Hunt: Thanks, I will remember that.
    -----------------------------------------------------------------------------
    
            	After you have checked them all, go back through the dark passage 
    you came through. A thug will attack you after you go back through the dark 
    passage, kill him. And check the fence door on the right (earlier)/left 
    (now), "Locked!!! Need to find a key." Kiss the other door near the fence. A 
    cut-scene.
    
    -----------------------------------------------------------------------------
    Thug 1: What do you mean you don't know where the key is?
    
    Thug 2: I thought you had it.
    
    Thug 1: Me? You had the key the last time you opened the gate, you stupid 
    fuck.
    
    Thug 2: Really? Well...th...the key must be here somewhere.
    -----------------------------------------------------------------------------
    
            Take cover near the left side of the doorway and kill them using 
    bullet time/weapon combo. Enter the house and check the table near the broken 
    wooden-bench on the left to get an Injection Pistol. Check the briefcase by 
    pressing 'Use' key against it to find loads of cash, "On any other normal 
    day, this money will be mine." Now, turn around and check the door near the 
    staircase which is blocked by three wooden planks. These planks are 
    unbreakable. You will find a couple of explosive canisters on the ground near 
    that door. Stay back and shoot it, Boom!!! The sofa near it gets blown away, 
    check the area left vacant by that sofa to find a key, "I think that's the 
    fence key lying on the floor." Go up to the key and press 'Use' key to equip 
    it. Now, exit this room and go back to the locked fence door.
    
            Press 'Use' key against the locked fence door to unlock it. And 
    retreat back into the room and peek around the doorway to keep an eye on the 
    fence door area. A thug will come there shortly, shoot him when he does and 
    camp under the open fence door. Look up to the terrace on the left of the 
    next area to find a couple of thugs. Snipe them with MP5K Sup. Through the 
    fence door, head left and kill the thug in the next passage. Check the blue 
    dumpster to find an Injection Pistol. You will also get a grenade on top of 
    the wooden box near the dumpster.
    
            Now, go to the end of the next passageway and wait. Three thugs will 
    attack you, kill them when they do using bullet time/Dual MP5Ks/head shot 
    combo. Equip MP5K Sup go to the extreme end of the passage and kiss the wall 
    on the left. Also, look to the right side of yard to find a thug on top of a 
    couple of big boxes. Quickly kill him and then look up at the dark building 
    on the right side to see a light, somebody's shooting at you. Snipe at the 
    place of the light to kill him. And enter the area.
    
            You will find MP5KS ammo and Grenades on a white box to the left of 
    the red containers. You will also find a couple of Injection Pistols on top 
    of the 4-level stack of boxes where you killed a thug. A ladder is attached 
    to it but you can't use it. In stead, use the lower boxes to get to the top 
    and get the goodies. After you're done with collecting everything, take the 
    next passage near yellow crane-car.
    
            At the end of the small passage, peek around the corner to left to 
    find three thugs on the yard below, and another thug inside a window 2-floors 
    up. Back up to the behind-wall, make sure they don't get a shot at you but 
    you can see them. Equip MP5K Sup and snipe them one-by-one. A cinematic death 
    sequence after you kill the last of the three on the yard below.
    
            After killing all four of them, go forward onto that yard. Collect 
    all goodies dropped by the thugs including an Injection Pistol. Also, collect 
    grenades and ammo near the wall opposite the blocked door, near a red 
    explosive box. Now, shoot the explosive green canister near the door, Boom!!! 
    Boom!!! The door is open, enter and go up, kill the only thug here and 
    collect the goodies. You will get 3 injection Pistols - 1 of the thug, 1 of 
    near the other body, and one in the crate near the staircase which also 
    contains ammo. Now, go back down and out.
    
            Peek around the corner (stand on top of the box) to see a thug in the 
    next area. Show yourself to him and back-off. 4 thugs will attack you, drop 
    down behind the box, and kill them when they near the box, using bullet 
    time/Dual MP5Ks. Go down to the end of the ramp to the next area, equip MP5K 
    Sup and snipe the thug in the 1-st floor balcony. To locate him, peek around 
    the right-hand corner to the right and check the building on the opposite 
    side of the road. After killing him, go out onto the road.
    
            Check the Pawnbroker shop to get weapon ammo after breaking the 
    window-glass. Head right, to the other end of the road. When you come close 
    to the Hotel, take cover behind the car on the opposite side of the Hotel. A 
    car drives in at the end and three thugs get out. Kill them when they come 
    near you using the car as cover. First, kill the two on the right side and 
    then kill the one on the left. Now, take cover on the right side of the car 
    by crouching, and look up on the 1-st floor balcony on the other side of the 
    road. You will find a thug there, snipe him with MP5K Sup. You will also find 
    a couple of Injection Pistols if you check the body of the three thugs you 
    killed. Now, go to the end of the road. A cut-scene.
    
            The chopper will start shooting, the road is full of explosive 
    canisters, barrels, and boxes, which will start to explode. You simply need 
    to turn around, run, turn right, and go into the previous road. You can watch 
    the explosions by staying against the corner wall and peeking into the next 
    road. It's beautiful!!! The chopper will simply fly by you. And if you look 
    behind you, you will see the first Max Payne on the billboard high above.
    
            Go and take cover behind the same car, and snipe the six thugs at the 
    far end one-by-one using MP5K Sup. You will get a cool death sequence after 
    killing the last one. After you're done with them, go towards that end and 
    collect all the goodies from their body, including a few Injection Pistols. 
    The road at the end is blocked. If you check the alleyway on the right, you 
    will find an innocent bum. Now, go into the subway on the opposite side of 
    the alleyway.
    
            After the 1st slope-staircase, you will find a couple of bodies, 
    "Those new hearthrugs don't really suit the decor of the station." Keep an 
    eye on the left of the pillar and go down the second slope-staircase. Three 
    thugs appear. Shoot the one near the middle while retreating back up. After 
    you have come back into the previous room, use the left side as cover and 
    kill the remaining two thugs. A cinematic death for the last one!!! Go down 
    and collect Injection Pistols from the medical cabinet on a pillar on the 
    right. The train will duly arrive, enter it and take a step towards the seat.
    
    A cut-scene.
    
    =============================================================================
    : New Weapons --------------- MP5Ks, Dual MP5Ks, Gun Kata.
    =============================================================================
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
     Level 4: IMF Headquarters
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    A cut-scene.
    
            Go beyond the huge trailer and you will come across a slope leading 
    to a collapsible door (garage). Press the blinking red button on the meter at 
    the top of the slope to open the collapsible door, and go in. A guard will 
    attack you from the cabin on the left, kill him and check out the cabin for a 
    couple of Injection Pistols. Exit the cabin, turn left (check the shelves at 
    the far left corner to find goodies), and then around the wall on the right. 
    A couple of thugs will attack you just as you go around. Kill them using Dual 
    MP5Ks and bullet time. Go through the door only small door here marked 
    'EXIT'. A cut-scene, "The boss' office is located on the 4th floor."
    
            Go back through the 'EXIT' door, and use the left-side door as cover 
    and wait for a couple of thugs to come for you, when they do, kill them. Now, 
    two more thugs on the staircase left to kill. Equip Dual MP5Ks, go through 
    the door again, look up and shoot the two thugs that you see while using 
    bullet time. After they are killed, you need to check out the 1st floor, but 
    you can first (optional) go to the top floor, the floor after the 4th through 
    the darkened staircase, to find a locked door leading to the terrace, "The 
    door is closed, but the guard in the lobby should have the key."
    
            After that, go back down to the 1st floor. Open the door and peek 
    around the corner to the right-side to find a thug. Wait for him to turn 
    around, when he does, enter and head right, and take cover on the left side 
    of the partition wall. Kill him while he has his back to you, and another 
    thug will attack from the left on the other side of the partition, kill him 
    too. Collect the injection point on the table beside the sofa on the other 
    side and go along the right-side wall to the end and stop before the doorway. 
    
            Peek into the lobby to find a few thugs, five in all. Equip Dual 
    MP5Ks, go into bullet time, move side-ways to the left, and kill the closest 
    thug, and take cover on the left side of the doorway. Wait and the other four 
    thugs will come for you, kill them one-by-one when they near the doorway. A 
    cinematic death sequence for the last thug that you kill!!! Enter the lobby 
    and go to the far end, down the small set of stairs and through the double-
    door.
    
            A thug is sitting at the Reception Desk, kill him before he gets up 
    and enter the desk area. Check the table to find an Injection Pistol and a 
    key, "I think that key on the table opens the roof door." Press the 'Use' key 
    against it to pick it up. A cut-scene. Go to the right of the pillar, kill 
    the two thugs straight ahead, then look a little to the left to find a 
    camping thug at the far end in the middle, kill him too. Use the pillar as 
    cover from the other too and kill them. Now, go back through the same double-
    door you used to come here.
    
            Up the small set of stairs, a couple of thugs attack you from either 
    side. Shootdodge forward and kill them while falling down, go for headshots. 
    Meanwhile, another thug will arrive through the doorway (that you used) at 
    the far end to the left. Kill him when he does. Now, you can either use these 
    set of staircases to reach the above floors or you can go to the first 
    staircase on the outside. But, since we will have to go to the first 
    (outside) staircase eventually, we will go that way.
    
            After you reach the first staircase, immediately look up to find a 
    couple of thugs, who will attack you on seeing you. Just make sure that they 
    have seen you, and retreat back through the door, use the left side of the 
    doorway as cover, and wait for them to come through it. When they do, kill 
    them and go through the door again!!!
    
            Now, 2nd, 3rd and 4th floor is not a necessary to explore in order to 
    complete the level. But, we will check them out. If you don't want to do the 
    same, then ignore the next two paragraphs.
    
            Go up and open the 2nd floor door, a thug will be patrolling the 
    corridor. Kill him and go up to the glass partition-door on the right side. 
    The thug on the other side won't notice you until you open the door. When he 
    has his back to you, open the door by pressing the switch on the right side 
    of the door, near the bucket, and kill him. Nothing more of interest here, go 
    back out onto the staircase and up to the 3rd floor. Open the door and peek 
    around the corner to the right to find a thug sitting on the sofa. Kill him 
    and look at the glass partition-door up ahead, the thug on the other side 
    will open it to attack you. Be ready and shoot him as soon as he opens it. 
    Collect the Injection Pistol from the small table on the left and go back out 
    onto the staircase.
    
            Go up to the 4th floor and open the door. There is only one thug 
    here, kill him and check out the glass partition-door on the right. Do not 
    open the door or else, it will be game over for you, "Ahh, damnit, they have 
    blocked the passage. I should try to make my way to the roof." Now, go to the 
    top floor and kiss the roof-door. It will open up as you have already 
    collected the roof-door key.
    
            Do not go in on to the roof yet. In stead, look at the far end, 
    slightly to the right, to find a patrolling thug. Snipe-kill him with MP5K 
    Sup and equip Dual MP5Ks. Peek around the door to the right to find a thug. 
    Another thug is camping behind to the left of him at the far end, and another 
    to the right of him near the helicopter. Bullet time charge kill him, keep 
    running beyond him to the left and kill the thug on the left at the extreme. 
    Turn right and kill the thug near the helicopter. A cinematic death sequence 
    for the last thug that you kill!!! Go near the thug (second thug that you 
    killed in your bullet time charge) at the extreme end to the left to find a 
    cleaners' lift. Enter it and press the 'Use' key against the switch panel.
    
    A cut-scene.
    
    =============================================================================
    : New Weapons --------------- None.
    =============================================================================
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
     Retrieving Mission Information
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    A cut-scene.
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
     Level 5: Bare Island
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    A cut-scene.
    
            Turn left to find a passage, go towards it and take cover behind the 
    round corner and look ahead (where you were looking after the cut-scene), a 
    couple of thugs will come from that way. Kill them when they near the 
    passage. You can't take this passage, "I will have to take the other way, 
    this one's guarded too heavy." If you still take this passage, then you will 
    get a cut-scene, in which a thug kills you. So, go towards the passage from 
    where the enemies came.
    
            A few steps away from the cave tunnel, equip MP5K Sup and zoom in, go 
    forward slowly and kill the thug that you see near the opening of the cave. 
    After that, go in a few steps inside the tunnel slowly, still equipped with 
    MP5K Sup, turn around slowly and don't forget to peek around, zoom in to find 
    another thug outside the other end of the tunnel. Snipe him to kill!!! 
    Collect goodies from the side, stand back and blow up the explosive 
    canisters. Now, you may get to see the sides of another thug outside the end, 
    snipe him too. If not, then go to the middle and chuck a grenade outside the 
    tunnel to the extreme right of the opening, Boom!!! Another thug dead, if yet 
    not, then he will come near the end tunnel, kill him then and go to the end 
    of the tunnel.
    
            Peek around the corner to the right side to find another on the other 
    side of the second fence and another on top of scaffolding. Hug the left-side 
    wall of the cave at the end and snipe him. After killing him, exit the tunnel 
    and take cover by crouching behind the wheel-thingy on the other side and 
    look right. Snipe the thug on top of the extreme right-side scaffolding at 
    the far end, and then, kill the thug near you on top of the scaffolding, 
    straight ahead of the wheel-thingy.
    
            Behind the wheel-thingy, to the left, is a fence opening. Go inside 
    and collect a couple of Injection Pistols among the boxes and come back. 
    Collect all the goodies from the enemies to gain a new weapon, Kalashnikov!!! 
    Go to the other end of this room and go through the opening under the 
    scaffolding. Climb up the plank-slope on the right to go to the top and 
    collect goodies from the enemies to gain another Injection Pistol. Come back 
    down and head to the left underneath the scaffolding. You will come across 
    another tunnel, go in.
    
            As soon as you take a few steps into the tunnel, a thug will appear 
    up ahead, kill him. A cinematic death sequence!!! Equip Kalashnikov or Dual 
    MP5Ks and go to the end of the tunnel. A cut-scene. "Hahahaha!!! Prepare to 
    meet your doom, Hunt!!!" As soon as you get control, go into bullet time, 
    step backward a couple of steps and but stay behind the boxes, and look to 
    the left of it. Two of the thugs will come across to the left of it, kill 
    them as they come. Step out, shootdodge forward and kill the third one. 
    Collect goodies including an Injection Pistol of the bodies.
    
            Now, go to the end of this room, turn right to find a doorway, go 
    through it into the dark passage. You will find some Kalashnikov and MP5K 
    ammo, and an Injection Pistol. Come back out into the previous room. Go back 
    through the previous tunnel, stay to the right-side wall of the tunnel. And 
    when you come close to the end, peek around the round corner of the tunnel to 
    find a couple of thugs at the far end. Quickly jump across to the left-side 
    and take cover in the opening on the wall. The three thugs will shoot at you 
    non-stop. Use cover, zoom in with the MP5K Sup, peek and snipe them one-by-
    one. Make your way underneath the passage, and out into the room. Collect all 
    Kalashnikov ammo from the enemies and go into the next tunnel (first one that 
    you used in the level).
    
            Equip Kalashnikov and go to the end of this tunnel too, back to the 
    area where you started the level!!! This place has 4 thugs in store for you. 
    Exit the tunnel, make sure that they have seen you, and retreat back into the 
    tunnel. Take cover on the left side gap on the wall, peek from the right to 
    see them charging towards you, kill them when they come near you using 
    /cover/bullet time/Kalashnikov. Collect the goodies from the enemies 
    including a couple of Injection Pistol and Barrett M82, a new weapon!!! Exit 
    the tunnel again, and go to the other end of the room. Go into the tunnel 
    that was earlier "guarded too heavy".
    
            Keep to the left-side wall and go forward into the tunnel. Halfway 
    through the tunnel, peek around the bend to see a thug on a raised platform 
    to the right at the far end in the next room, equip MP5K Sup, zoom in on his 
    head and snipe him. Do not zoom out and hold the same position as three more 
    thugs will come to that exact same spot one-by-one, snipe them too. Do not 
    waste your Barrett M82 on them, you will need it later. Now, go into the room 
    and collect the goodies from the enemies and check the shelves for some more, 
    you won't be able to come back into this room again. After collecting 
    everything, go through the opening in the fence on the right side, and up the 
    stairs on the left. A cut-scene. Boom!!!
    
            Go through the next tunnel and you will see a wooden ramp leading 
    out, "I need to get out there. Check the area to the left of this ramp first 
    to find a couple of Injection Pistols near the wall, and then go up the ramp. 
    Don't go out onto the ground, in stead just stick your head out of the ramp 
    to take a peek of the entire ground. An explosion will take place and a few 
    black-suits will start shooting at you from the left side the moment you 
    stick out your head to take a peek, go back down the ramp.
    
            All these thugs are very accurate; strategy is the only thing that 
    can save you out here. Wait for about 10-20 seconds, they will come a bit 
    closer, equip Kalashnikov and go back up and out to the left. Shootdodge and 
    kill the two on the left, then kill the one behind the ramp. Again, go back 
    down the ramp, 3 down, 7 to go. Equip Barrett M82, go to the top of the ramp, 
    zoom in and look straight from the ramp at the far end to find three thugs, 
    snipe them from here. After killing them, go towards their place, a red 
    container and a yellow cabin-like structure is there. Keep moving, do not 
    stop at any place.
    
            From the red container, head left towards the blue steel structure 
    (dish antenna), two more thugs here to kill, use shootdodge/Kalashnikov when 
    you near them to kill them. There is a possibility of two more thugs being 
    here, kill them too if so. If not, then head past the blue steel structure to 
    find another slope ramp leading into a building, if not before, then two 
    thugs will be here, kill them if they are here.
    
            Now, go down the slope to find the door locked. Use the panel next to 
    the door, "Maybe I can overload the power circuit to open that door." Go back 
    out, and head to the yellow cabin-like structure where you sniped the three 
    thugs. You will find a switch panel on the yellow cabin-like structure, "I 
    wonder." Press 'Use' key against the panel, power is overloaded, head back 
    towards the slope ramp and the door. You will encounter three more thugs who 
    will be attacking you, kill them on your way towards the building. Go down 
    the slope, door's open, go through it.
    
            Collect 3 Injection Pistols and ammo from the shelf on the left side 
    of the fence, and then go towards the other door on the right. A cut-scene. 
    Boom!!! Thugs will be coming for you from the right side. Charge towards them 
    while in bullet time, kill the three thugs you see in a line while going 
    straight, aim for the head. After killing the third, turn left and kill the 
    thug on top of the little ramp while going towards him and again turn left 
    and kill the last thug. Collect all the weapons from the enemies. You will 
    find an elevator ramp near the last thug, between the shelf and the ground, 
    stand on top of it and 'Use' the switch on the right-side wall to go up.
    
            Go through the door on the right-side wall, collect loads of goodies 
    from the shelf on the right side of the room, and go towards the left control 
    panel. Go near the little green button on the panel, "That button on the 
    security panel looks really tempting." Press the 'Use' key against it. A cut-
    scene. "Hunt is in the control room, get position, wait for my call," few 
    more thugs to kill...hmm. Exit the room, go into bullet time, equip Dual 
    MP5Ks and kill all four in one go, going from right to left. Collect all the 
    weapons and go through the new open doorway on the left side of the room, 
    next to the elevator ramp.
    
            Immediately jump over the railing onto the ramp on the right, do not 
    shootdodge, go into bullet time and kill the thug there. Follow it up by 
    killing the thug behind him, then turn left and kill another thug in the 
    middle. Take cover behind the yellow crane-vehicle, two thugs will from the 
    other side of the left, one on the left and the other on the right, kill them 
    too. Go to the other side of the room, up the metal ramp on the right and 
    shootdodge through the door, and kill the only thug that you see. Forward and 
    right, through the other door. Peek around the door to the right to find a 
    couple of thugs; kill them and go to the other side of the shelves.
    
            You will find a door on the right side; go through it after 
    collecting all the goodies from the enemies that you just killed. Forward and 
    right, go and open the other door. Use the left side of the doorway as cover 
    and kill the thug straight ahead and another coming towards the door. 
    Carefully look to the left of the next room to find two more thugs at the far 
    end, kill them when you get a good position. Head into the room, go left and 
    at the end of the left side wall (near some crates), peek around it to the 
    left side to find a few thugs. Equip Dual MP5Ks, go into bullet time and 
    charge at them.
    
            Kill the one in the middle (closest to you), go forward, turn left 
    and kill another thug. Again look straight and forward, kill the thug at the 
    far end to the right side of the middle shelves, after killing him, go 
    between the shelves to the left and kill the last thug. Go to the far end 
    towards the collapsible door (near the wall marked 'Section A), press the 
    'Use' key against the Switch panel on the left to open the collapsible door. 
    Quickly retreat back and take cover behind the left side wall of the door, 
    four thugs will attack you. Use cover and kill them all. Go out into the 
    open, feel the free air, and head right.
    
            As you near the bridge, two more thugs will come through the bridge 
    doorway and attack you. Simply toss a Molotov Cocktail towards the bridge 
    doorway as soon as you notice them, kill anyone who survives and head onto 
    the bridge.
    
    A cut-scene.
    
    =============================================================================
    : New Weapons --------------- Desert Eagle, Molotov Cocktail, Kalashnikov,
                                  Barrett M82.
    =============================================================================
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
     Retrieving Mission Information
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    A cut-scene.
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
     Level 6: Hacienda
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
            Hopefully, you still have a couple of bullets for Barrett M82, use 
    the left side wall as cover and look at the big Mansion inside. You will find 
    a couple of thugs camping on the porch on either side of the front entrance. 
    Snipe them one-by-one without showing yourself with a Barrett M82 or MP5K 
    Sup. After killing them, go up to the front entrance and through the doorway. 
    A cut-scene.
    
            Quickly take cover behind the closest pillar on the left. A thug will 
    come for you from the right side of the pillar, kill him and the one behind 
    him. Then, activate bullet time, move out, and take out the remaining two 
    thugs at the far end. Now, collect all the weapons dropped by the enemies to 
    find HK G3, a new weapon. Also, collect Injection Pistol and Barrett M82 ammo 
    from the small table in the middle. Check out the brown double-door at the 
    other end, "Blocked, I need to find a key."
    
            Go to the small door on the right side of the hall from the front 
    entrance. Open it, and use the left side of the doorway as cover. A couple of 
    thugs will come towards the doorway. Use cover and kill them when they come 
    close to you. Another thug on the left side, show yourself and again take 
    cover, he will come for you too. Kill him when he does, and enter. Go to the 
    left to find another door, open it and use the right side of the doorway as 
    cover this time. Two thugs will come for you, kill them when they get close, 
    and enter the kitchen.
    
            Go forward and you will find a medical cabinet at the end of the left 
    side wall. Collect Injection Pistol from it, and head right towards the 
    shelf. You will find a telephone on the wall near the shelf, "I can try to 
    use the phone." 'Use' it. A cut-scene.
    
    -----------------------------------------------------------------------------
    Mr. Hunt: Dinner is about ready, Sir.
    Boss: Thank You, James, I will come down.
    -----------------------------------------------------------------------------
    
            Exit the kitchen into the previous room, and go up to the first door 
    (leading to the hall). Open it, and use the left side of the doorway as 
    cover, you will see that there are thugs camping near the railing on the 
    second floor. Show yourself and take cover, one of the thugs will come for 
    you, kill him when he does. Go through the door and head right, take cover 
    behind the 2nd pillar on the right. Equip either MP5K Sup or Barrett M82, 
    zoom in and kill the thug on the 2nd floor on the opposite side. Now, slowly 
    move around the pillar to left of it and snipe the thug on the right-side 
    railing (2nd floor). Then turn around and face the pillar you're hiding 
    behind and move backwards towards the staircase, look up and snipe the last 
    of the camping enemies on the 2nd floor, a cinematic death sequence!!!.
    
            Go up the staircase, towards the opposite side and head right, 
    collect the goodies from the enemies and stand in front of the door. Open it 
    and take cover on the left side of the doorway, a thug is inside. Kill him 
    when you get a good shot and enter the room. Collect weapon ammo from the 
    drawer of a cabinet on the right side of the bed. Then go through the other 
    door on the left side of the bed. A thug will get up from the toilet seat, 
    kill him quickly and go up to the other door. Open the door and again take 
    cover on the left side of the doorway, a thug will come for, kill him when he 
    does. Peek around the doorway to the left of the room to find another thug, 
    kill him using bullet time.
    
            Go into the room, then head to the right and open the balcony door. 
    Peek around the doorway to the left of the balcony to find a thug on an 
    adjoining balcony, kill him, a cinematic death sequence. Now, jump onto that 
    other balcony, turn left, shootdodge into the room and kill the only thug 
    here. Check the table between the beds for ammo, and again check the cabinet 
    for some ammo. Then go through the other door. You will find three thugs 
    sitting at the table; kill one of the thugs immediately with a headshot. The 
    other thugs will get up, shootdodge and take out another thug.  Finally, get 
    up and kill the last thug.
    
            Now, go through the other door, turn left, shootdodge and kill the 
    only thug here. Again go through the other door on the left side of the room. 
    A thug is sitting in front of the security panel, kill him. Check the cabinet 
    on the right side wall near the door, it's dark over there, you will find 
    loads of HK G3 ammo. Then go through the door beside that cabinet. Collect 
    the Injection Pistol on the ground and go through the other door of the 
    bathroom. The Balcony Door is locked, instead, check out the table between 
    the beds to find an Injection Pistol and a key, "There's a key lying on the 
    locker." Take the key, a cut-scene. Go into bullet time and kill the thug 
    attacking from the left. Then shootdodge forward and kill the other thug, a 
    cinematic death sequence. And head through the balcony door, it's open now.
    
            Go to the right side of the balcony and look down to find another 
    balcony one floor down. Jump over the railing onto a small ledge between the 
    1st and 2nd floor balcony, boom!!! Again take a jump onto the 1st floor 
    balcony, a cool cut-scene, and boom!!! "Oh shit, someone's definitely left 
    the iron plugged in." Jump onto the first table, do not land anywhere else. 
    Then look to your left and jump diagonally onto the middle table. Again look 
    to your left and jump onto leftmost table. Now jump onto the next table on 
    the right, and then another one, closest to the gate. Now, jump off the table 
    towards the gate. Now, go through the gate, remember this hall???
    
            Go towards the brown double door on the left opposite the main 
    entrance door. A cut-scene.
    
            Equip a rapid-fire weapon, go into bullet time and charge in while 
    shooting at the thug straight down the middle. Keep near the middle, two 
    thugs on either side near the middle of the cabinets, kill them. Two more 
    thugs come from either side, kill them too, a cinematic death sequence for 
    the last thug you kill. Hopefully, William Cain didn't lose too much health, 
    go up to him. A cut-scene.
    
    Go down the stairs to find a thug in the small room, kill him and head right. 
    Through the doorway and take cover behind the beer barrels on the left, a 
    thug will come for you from the left side of the room, kill him when he gets 
    close. Look down the line of the barrels to find a thug at the end of it, 
    kill him from here and go up to his place and take cover there.
    
            Use that place as cover, look down the left passage between the 
    shelves of barrel in the next room to find a thug at the end, he will charge 
    for you on seeing you. Kill him from here, and then check the middle passage 
    between the shelves to find another thug at the end, kill him too. Now, check 
    the right-side passage and kill yet another thug at the end of it, and go 
    down this passage.
    
    You will see a doorway at the end to the right, look around it into the next 
    room to find a thug to the right. Show yourself to him and take cover, he 
    will come for you, when he gets close, kill him and enter that room. Head 
    right, and go up to the left side of the door on the left. Look into the next 
    room to find a thug, kill him and look to the left-side of that room to see 
    another thug, kill him too, and enter that room. Go through the other door of 
    the room at the far left side. Collect Injection Pistol and ammo from the 
    shelf on the right. Equip Barrett M82 and go up the stairs out onto the 
    field.
    
            Stay near the staircase on the garden, and look straight at the far 
    end, zoom in with your Barrett M82. You will see a thug walking, snipe him. 
    Another thug will start shooting at you, slightly to the right at the far 
    end, snipe him too. Go a few steps forward and look at the porch of the house 
    on the right, over the raised designer garden to see a head of a thug, snipe 
    him from here. Now, quickly look towards the staircase slightly to the left, 
    a thug will come there to get you, kill him. A cinematic death sequence!!!
    
    A cut-scene.
    
    =============================================================================
    : New Weapons --------------- HK G3.
    =============================================================================
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
     Retrieving Mission Information
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    A cut-scene.
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
     Level 7: Halifax
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
            Collect all the goodies from the various shelves in the room and exit 
    through the only open door here. A cut-scene. Just stay where you are and a 
    thug will attack you, kill him when he does. Another one will come a little 
    closer, step out to your left, kill him (the closest one), and retreat back 
    into hiding. Repeat this step to kill another couple of thugs who are camping 
    a little ahead.
    
            Now, equip Barrett M82 and step slightly to the left, just so you can 
    look ahead over the crates. Zoom in and kill the thug camping behind the 
    crates ahead in the middle to the left side wall. Then, step out in the open, 
    camp between the room's entrance door and the crates, and zoom in on the 
    thugs at the far end near the ship. Two thugs for you to kill near the yellow 
    crane-car to the left of the ship, do it now. After sniping them, run up to 
    their place near the yellow crane-car.
    
            Just as you near the yellow vehicle at the far end, three more thugs 
    will charge towards you from the right passage, take cover behind the crates 
    to the right of the yellow vehicle. Zoom in with the Barrett M82, and kill 
    all three of them before they get too close. After killing them, head into 
    that right passage towards the ship.
    
            Just as you get near the second set of crates, they are bigger, two 
    more thugs will appear, this time on the ship's deck. Take cover behind the 
    crates and look up to the left to find two thugs running near the railing. 
    Kill them with a rapid-fire weapon or with one of the scoped-weapons. Again 
    go forward towards the ramp a little ahead leading onto the ship's deck. Two 
    more thugs will appear on the ship's deck through a door beyond the ramp, 
    keep running forward, go into bullet time, and kill them with HK G3. Then 
    walk up the ramp onto the ship's deck.
    
            If you go to the left side of the ship, then you will get to kill 4 
    more enemies. If you're up for it, then continue or else ignore this 
    paragraph. Head left and as soon as you see an enemy surprise-attacking you, 
    shootdodge forward and kill him. In the same shootdoge, quickly look to your 
    right and kill another thug there. After that, go to the end of the ship to 
    trigger a dialogue, "I have the urge to say 'I'm King of the World' but that 
    would be so stupid." Then go to the railings to the left, not the one on the 
    side where you got on the ship. Equip Barrett M82, zoom in and snipe the two 
    patrolling thugs here. Then go to the end of this side's railing. A cut-
    scene.
    
    -----------------------------------------------------------------------------
    Simon Keith: What's the matter Hunt? Giving up already?
    -----------------------------------------------------------------------------
    
            Those who didn't follow the previous paragraph, simply do the 
    following from the opposite side. Go forward to the end and look around the 
    corner to the right (left for the non-followers) to find a camping thug near 
    the staircase. Move out, go into bullet time, charge towards him and kill 
    him. Keep running towards the front-end (bottom) of the staircase, look up 
    and kill the thug on the staircase.
    
            Go up the staircase and keep looking at the top of the staircase, 
    another thug will appear there to attack you, kill him when he does. Just 
    before you reach the top of the staircase, look around to the left to find a 
    patrolling thug on the deck of the second level. Kill him when he gets close, 
    onto the second level; quickly take cover behind the green cargo. Then look 
    into that same passage to find another thug in the middle of it, and two at 
    the far end. Step out to the right and kill the one in the middle and retreat 
    back into hiding. Then equip Barrett M82, step out, zoom in, and kill the two 
    thugs at the far end.
    
            Go into that passage now, you will find a dark spot between the two 
    batches of green cargo on the left, go in and jump onto a dark cargo to find 
    a couple of Injection Pistols. Back into the previous passage by the railing 
    and go forward. As soon as the green cargo ends, turn and head left towards 
    the railing on the other side, again turn left and kill the thug there. A 
    cut-scene.
    
            Don't try to kill him yet, instead, go to where you killed the last 
    thug and take cover behind a stack of white boxes on the left. He will now 
    camp near the staircase, just shoot him one or twice and he will start to run 
    to the right, let him run and avoid his shots. Once he is gone, go behind 
    him. He will be hiding in the dark at the end of the right-side railing. Just 
    one shot of any weapon is needed to bring him down, go up to him and do it. A 
    cinematic death sequence. After that, if you walk towards him, you will get 
    another cut-scene.
    
            Now, go to the other side, equip HK G3, and through the door from 
    where Simon Keith appeared in the cut-scene. Quickly shootdodge to the right, 
    a thug will come through the door on the opposite walkway, and kill him. 
    Quickly get up, run down the staircase while in bullet time, and kill two 
    more thugs, shootdodge if necessary.
    
            At the bottom of the staircase, you will find a door, go through it. 
    Then turn right and through another door. A thug will be walking away from 
    you, kill him with a headshot. Then run down the narrow passage, another thug 
    will appear at the end of the passage, shootdodge forward as soon as you see 
    him and kill him. Keep going down this passage and you will find a door on 
    the right side wall, go in and collect all the weapon ammo & Injection 
    Pistols. Immediately to the right of this room is a staircase, and a thug at 
    the bottom of it. Go there, kill him, down the staircase, turn right, and go 
    upto another door.
    
            Just open this door so that no thug notices you, do not go through 
    it. You will find a stack of explosive boxes ahead, shoot it. Boom!!! Another 
    thug may have gone, now look around this doorway to the right to find another 
    thug. Enter and kill the thug with a headshot, go into bullet time and look 
    towards the other end of this room another thug there, kill him quickly. 
    Then, shootdodge towards the other end of this room and look to the right, 
    you will find a thug near the pumping steel pipes, kill him. Collect 
    Injection Pistol from the shelf on the left, then press 'Use' key against the 
    switch panel next to the shelf. The lift door will open up, go in and wait. A 
    cut-scene.
    
            Just re-enter the lift and wait for it to re-open. When it does open, 
    exit it and quickly kill the two thugs that you see. I don't think that the 
    thugs can kill you now. Exit this room, forward and turn left, another thug, 
    kill him too. Then go up the staircase and through the doorway.
    
    A cut-scene.
    
    =============================================================================
    : New Weapons --------------- None.
    =============================================================================
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
     Retrieving Mission Information
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    A cut-scene.
    
    
    =============================================================================
    T H E   E N D        T H E   E N D        T H E   E N D        T H E   E N D
    =============================================================================
    
    
    =============================================================================
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
     3) Mod Script                                                     (0300)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    =============================================================================
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
     Introduction
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    A cut-scene.
    
    News Reporter: As a US Air Force spokesman reports, a F-15 Jet Fighter
                   crashed over the Mohave Desert in Central _?_?_ last night.
                   The time of the crash was estimated to be around 11:15 P.M.
                   The aircraft is reported to have been completely destroyed and
                   the pilots, supposedly dead. The officials say the cause of
                   the crash was as yet unidentified technical malfunction.
    
    Identity Confirmed (Automated voice - Shades from Agency).
    
    IMF Boss: Good Morning, Mr. Hunt. Two days ago, a pilot of the US Air Force 
    detected an intentionally crashed military aircraft in the Mohave Desert. The 
    pilot, Major Sean Dickens, was able to secure the warhead the aircraft was 
    carrying. Intelligence reports indicate that his intentions are to sell this 
    hardware to a defunct Russian General, a man called Igor Flanov. Your 
    mission, should you choose to accept it, is to eliminate both the parties 
    involved in the trade and secure the warhead. We believe Dickens is located 
    in a guarded hotel in the city of New York, where he plans to conduct the 
    deal with the Russian General. Heads, both targets will be in a close 
    proximity. As always, if you or any member of your team is compromised, the 
    Secretary of State will deny any knowledge of your existence or actions.
    
    This message will self-destruct in five seconds (Automated voice).
    
    Mr. Hunt: I was getting bored here anyway.
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
     Level 1: NY Hotel
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    (Level-beginning cut-scene ---- Mr. Hunt enters a Hotel)
    
    Mr. Hunt: Would you please tell me where your esteemed guest, Mr. Sean 
    Dickens, is staying?
    
    Manager: Yes Sir. The Penthouse, Sir.
    
    Mr. Hunt: Thank you very much.
    
    
    (Level-ending cut-scene ---- Mr. Hunt after/while checking a computer)
    
    Mr. Hunt: I have bad news and really bad news, Dickens has fled. What's worse 
    is that I've located the evidence that links him to a 'Biocyte 
    Pharmaceuticals' facility in Sydney.
    
    IMF Boss: Our records indicate that Biocyte Pharmaceuticals has been on the 
    watchlist for WHO and CDC because of their suspected manufacturing of lethal 
    and illegal chemical and biological agents.
    
    Mr. Hunt: Even a fool could put those 2 together. They have a warhead and a 
    potential chemical or biological virus. This whole situation is rapidly 
    spiraling out of control.
    
    IMF Boss: Alright then Mr. Hunt. A chopper is gonna pick you up and get you 
    to the airport. Time is against us. Your mission parameters have changed. You 
    must follow the trail to Sydney and track down Dickens and Flanov.
    
    Mr. Hunt: I'm on my way.
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
     Level 2: Biocyte
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    (Level-beginning cut-scene ---- Before Mr. Hunt enters the building)
    
    Mr. Hunt: I hope I'm not too late.
    
    
    (Just before the end of the level ---- Mr. Hunt finally corners Dickens and 
    inquires)
    
    Mr. Hunt: Where's Flanov?
    
    Dickens: Flanov...
    
    Mr. Hunt: Dickens. Where is Flanov?
    
    Dickens: Fa...Who...I've never heard of 'Flanov'. I...was only supposed to 
    finish my assignment...I...
    
    Mr. Hunt: What?!? What assignment? Talk to me!
    
    Dickens: My assignment...from above...I...They wanted to...(somebody shoots 
    him down)
    
    Mr. Hunt: Shit.
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
     Retrieving Mission Information
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    (A cut-scene)
    
    Boss (Mysterious): Ah, about time. What is the status of the operation? Is 
    Dickens out of the picture?
    
    Thug: Yes, Sir. We took him out.
    
    Boss (Mysterious): And what about the warhead?
    
    Thug: Both, the warhead and the virus are now in our possession. They're 
    being shipped to Halifix as we speak.
    
    Boss (Mysterious): Excellent.
    
    Thug: Yes Sir, but we did run into certain problems. Dickens was being 
    interrogated by an IMF agent right before he was silenced.
    
    Boss (Mysterious): Is he dead?
    
    Thug: No, Sir. He escaped.
    
    Boss (Mysterious): Goddamn IMF! Who was it?
    
    Thug: A man by the name of Ethan Hunt, Sir.
    
    Boss (Mysterious): Hunt. Alright, check his connections, look up his contacts 
    in Sydney. Find him and eliminate him! Is that clear?
    
    Thug: Yes, Sir.
    
    Boss (Mysterious): Then go! Earn what you're paid for. Operation New Dawn 
    must proceed as planned.
    
    Thug: Yes, Sir. I'll take care of Hunt. I have something in mind already.
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
     Level 3: Sydney Streets
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    (Level-beginning cut-scene ---- Mr. Hunt meets up with an old friend inside a 
    House)
    
    Luther: Ethan?
    
    Mr. Hunt: Hi Luther.
    
    Luther: Man it feels good to see you again. Hey come in. What are you doing 
    here in Sydney?
    
    Mr. Hunt: I'm in serious trouble Luther.
    
    Luther: Ain't we all?
    
    Mr. Hunt: I'm not fucking around Luther. I ran into some serious shit.
    
    Luther: Okay, you've got my attention now. So what happened?
    
    Mr. Hunt: Do you remember the F15 crash in Utah 3 days ago?
    
    Luther: Yeah, it was in the news.
    
    Mr. Hunt: The pilot isn't dead. He stole the warhead which had been on board. 
    I got the assignment regain the warhead and to execute Dickens and the 
    potential buyer. But somebody got to Dickens before me.
    
    Luther: The buyer's men?
    
    Mr. Hunt: No, they had no reason to kill Dickens. Judging by the weaponry and 
    clothing, it must've been our men.
    
    Luther: What? But why should they...
    
    Mr. Hunt: I have no clue. It just doesn't make any sense.
    
    Luther: And the buyer?
    
    Mr. Hunt: That's the part that makes lesser sense than the rest of it. I 
    haven't come across the buyer yet. But the strange thing is, Dickens muttered 
    some broken sentences. Something about getting the assignment from high 
    above. And from what I could tell, he hadn't even heard of Flanov.
    
    Luther: You never get it any easier, do you? So tell me, how can I help?
    
    Mr. Hunt: I need to know if the IMF has got something to do with this. I need 
    to get to the IMF Headquarters.
    
    Luther: Oh wow. Well, let's see. Highly dangerous plan. Very little chance of 
    success. And impossible odds. Hey, you can count me in.
    
    Mr. Hunt: Okay, the best way would be through the garage. You could take 
    advantage of the guard change.
    
    Mr. Hunt: Sounds good.
    
    Luther: Oh, that reminds me. I've got a little something for you. Something 
    special.
    
    Mr. Hunt: Thank you, Luther. I should get going. But you should get away from 
    here as soon as possible yourself. They'll be checking my contacts, and it 
    shouldn't take them long before they arrive here. I'm sorry for dragging you 
    into this.
    
    Luther: Hey, don't ever apologize to me. Just make sure you contact me as 
    soon as you find out what the hell is going on? You'll need all the help you 
    can get.
    
    Mr. Hunt: I will. Thanks...I...Now, that was faster than I had expected. 
    Let's get the hell out of here.
    
    Policeman: Sydney Police. Open up!
    
    Luther: Quick. Take the backdoor. Hurry! We'll see each other soon.
    
    
    (Middle of the level ---- Mr. Hunt asks a bum)
    
    Mr. Hunt: Hey, how the hell do I get to the subway?
    
    Bum: It's right above you.
    
    Mr. Hunt: Aww... screw you.
    
    Bum: You could try going around the corner.
    
    Mr. Hunt: Thanks, I will remember that.
    
    
    (Middle of the level ---- Mr. Hunt eavesdrops on three thugs' conversation)
    
    Thug 1: What do you mean you don't know where the key is?
    
    Thug 2: I thought you had it.
    
    Thug 1: Me? You had the key the last time you opened the gate, you stupid 
    fuck.
    
    Thug 2: Really? Well...th...the key must be here somewhere.
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
     Level 4: IMF Headquarters
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    (Level-beginning cut-scene ---- Mr. Hunt while entering the IMF Building)
    
    Mr. Hunt: It's about time to get some answers.
    
    
    (Level-ending cut-scene ---- Mr. Hunt meets his Boss)
    
    IMF Boss: Mr. Hunt? You could've just rang the bell you know.
    
    Mr. Hunt: This bull shit stops right now.
    
    IMF Boss: What do you mean? Did you finish your assignment?
    
    Mr. Hunt: My assignment? You wanna know about my assignment? Dickens was 
    assassinated in front of my eyes before I could get a single piece of useful 
    information. Flanov apparently doesn't even exist. The warhead is in the 
    possession of an administrative body. And my own goddamn government is 
    hunting me.
    
    IMF Boss: I don't know what I...
    
    Mr. Hunt: I will ask you just once. Is the IMF involved in this?
    
    IMF Boss: Mr. Hunt.
    
    Mr. Hunt: Answer the question damnit.
    
    IMF Boss: No!
    
    Mr. Hunt: Have I been used in this mission to die for some fucking lost 
    cause?
    
    IMF Boss: No! No, Mr. Hunt! I don't have the slightest clue what you're 
    talking about. I mean it.
    
    Mr. Hunt: Goddamn it. This is a lot deeper than I thought. How do I know that 
    you're not lying?
    
    IMF Boss: I fear you'll just have to trust me. Alright, listen to me. I'm 
    gonna arrange a meeting with CIA headmaster Kittrich for you. He's our 
    liaison within the CIA for the Utah incident. This should clear things up.
    
    Mr. Hunt: And how do I know Kittrich isn't involved in this?
    
    IMF Boss: Well, Mr. Hunt. There's no way to be certain. But given the 
    circumstances that might very well be the case. Don't you think?
    
    Mr. Hunt: So, I suppose I should be prepared for the worst, shouldn't I?
    
    IMF Boss: Indeed, Mr. Hunt. One can't be too cautious these days.
    
    Mr. Hunt: Right.
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
     Retrieving Mission Information
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    (A cut-scene)
    
    Mr. Hunt: Luther? This is Ethan.
    
    Luther: ...
    
    Mr. Hunt: Yeah, I could use some help.
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
     Level 5: Bare Island
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    (Level-beginning cut-scene ---- Mr. Hunts meets up with Kittrich on an 
    island)
    
    Kittrich: Ah, Mr. Hunt. It's a pleasure to finally meet you.
    
    Mr. Hunt: Mr. Kittrich.
    
    Kittrich: It has come to my attention that you have run into trouble during 
    your latest assignment.
    
    Mr. Hunt: You have a gift for understatement, Sir.
    
    Kittrich: What kind of trouble?
    
    Mr. Hunt: Betrayal, Sir.
    
    Kittrich: Betrayal! Who would've thought? By whom?
    
    Mr. Hunt: I think you should answer that.
    
    Kittrich: You're a smart man, Mr. Hunt, one of our very best. I think you 
    already know that you will not be walking out of here alive. So, I will spare 
    us the trivial formalities and the unnecessary bullshit.
    
    Mr. Hunt: Very well.
    
    Kittrich: China is the target, Mr. Hunt! Imagine a Russian General dropping a 
    bomb, coupled with a highly lethal virus, over China. The possibilities of 
    what may follow boggle the mind!
    
    Mr. Hunt: A war between China and Russia!?!
    
    Kittrich: Like I said Mr. Hunt, you are a smart man. The last enemies of the 
    United States would wipe each other out in the war. Can you feel the 
    simplicity and yet the genius of this plan, Mr. Hunt?
    
    Mr. Hunt: God. The cold war is over, you sick bastard. Would you really 
    sacrifice the lives of millions just to make this stabbing pain in your head 
    vanish? Just to make these voices stop whispering between your ears? Jesus, 
    even someone as insane as you are must have some fucking last bit of mind 
    left!
    
    Kittrich: Shut your mouth. You're done for, Hunt! Now, it's over.
    
    Mr. Hunt: Your time will be over before mine, Kittrich. I'll find you!
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
     Retrieving Mission Information
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    (A cut-scene)
    
    Luther: Yes!!
    
    Mr. Hunt: What do you got?
    
    Luther: The IMF-Mainframe, baby! I'm in!
    
    Mr. Hunt: Okay!
    
    Luther: It looks as if an Agent, one of Kittrich's trusted men, has 
    disappeared recently. Allegedly, he tried to contact the White House with 
    incriminating evidence for a possible conspiracy within the agency.
    
    Mr. Hunt: Someone who didn't want to play Kittrich's game? Kittrich would 
    have him removed immediately. We need to locate this man, if he is still 
    alive.
    
    Luther: I'm just running preliminary reports of Kittrich's recent activities. 
    We may get an idea of where this guy may be.
    
    Mr. Hunt: Who is he, and where has he been seen last?
    
    Luther: Seville, Spain. His name is Cain, William Cain.
    
    Mr. Hunt: If he had still be alive, we would have somebody who could give 
    evidence against Kittrich!
    
    Luther: So what's say we pay them a little visit?
    
    Mr. Hunt: You bet we will.
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
     Level 6: Hacienda
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    (Middle of the Level ---- When Mr. Hunt opens a door to see a few men 
    fighting)
    
    William Cain: Let me go, now.
    
    Black-suit Thug: Over my dead body.
    
    
    (Middle of the level ---- After Mr. Hunt saves William Cain)
    
    William Cain: Excellent timing! Who are you anyway?
    
    Mr. Hunt: Ethan Hunt, IMF.
    
    William Cain: IMF? Why are you guys involved in this?
    
    Mr. Hunt: I'll explain later. Now listen, I need you to give evidence against 
    Kittrich.
    
    William Cain: Kittrich is one thing. But all of this goes much higher. If I'd 
    testify everything I know, I'd be a dead man.
    
    Mr. Hunt: Yes, I know. But all I want is Kittrich.
    
    William Cain: Alright, I can get you that bastard.
    
    Mr. Hunt: Good. Any idea how we can get the hell outta here?
    
    William Cain: There's a way to the cellar from the kitchen. I can get us down 
    there.
    
    (They go into the kitchen.)
    
    William Cain: (when he bends down to open the cellar door) Just a second.
    
    Mr. Hunt: (After the door is open) Alright, stay behind me.
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
     Retrieving Mission Information
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    (A cut-scene)
    
    IMF Boss: Mr. Hunt, this is Mr. Brolin. He is Chief of Staff at the White 
    House.
    
    Mr. Brolin: We finally have the evidence against Kittrich we were looking 
    for, thanks to Mr. Cain. Well done, Mr. Hunt. Mr. Hunt. Your assignment is 
    not yet completed! Kittrich has fled to a Naval Base at Halifax. Go there, 
    eliminate him, and seize the warhead.
    
    Mr. Hunt: But you have all the evidence you need to nail him down. Why 
    eliminate him?
    
    Mr. Brolin: Your line of work leaves you little room for arrogance or 
    questioning your superiors Mr. Hunt. Do I make myself clear?
    
    Mr. Hunt: Perfectly clear, Sir!
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
     Level 7: Halifax
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    (Beginning of the Level)
    
    Mr. Hunt: Simon Keith. I knew it! What happened? Did the IMF get too boring 
    for you?
    
    Simon Keith: Believe me, Hunt, the other side is way more exciting! Too bad 
    you're never going to find that out!
    
    
    (Middle of the Level ---- While Mr. Hunt chases Simon Keith)
    
    Simon Keith: I will kill you like a buck, Hunt.
    
    
    (Middle of the Level ---- After Mr. Hunt kills Simon Keith)
    
    Mr. Hunt: So you like changing sides, ha? Then check out the bottom side of 
    the sea! (Mr. Hunt dumps Simon Keith body into the sea)
    
    
    (Just before the end of the Level ---- Mr. Hunt finally reaches Kittrich)
    
    Mr. Hunt: Give up, Kittrich! Keith is dead! Your friends at the White House 
    no longer care! You're finished!
    
    Kittrich: The skirmish between you and me may be over, Mr. Hunt. But they 
    will continue to fight their war. And they won't stop until they win. You 
    know it Mr. Hunt.
    
    Mr. Hunt: Yes. But I will be ready, no matter where they strike.
    
    Kittrich: Here, take the virus. It isn't of any use to me anymore. Isn't it 
    funny? I used to be the traitor you hunted - but now, it is me who was 
    betrayed. You've got about 30 seconds before this thing here blows up. You 
    shouldn't waste any of them.
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
     Retrieving Mission Information
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    (A cut-scene)
    
    IMF Boss: The Chief of Staff was quite upset that you could not secure the 
    warhead.
    
    Mr. Hunt: Was he? Well, I suppose as soon as you told him that Kittrich blew 
    up together with his damned bomb, Brolin quickly got more comfortable, didn't 
    he?
    
    IMF Boss: Indeed. Why do you think Kittrich decided to blow himself up with 
    the warhead?
    
    Mr. Hunt: I think it was betrayal, Sir.
    
    IMF Boss: Betrayal?
    
    Mr. Hunt: Yes, Sir. There is no honor among thieves.
    
    IMF Boss: Well, ready for your next assignment, Mr. Hunt?
    
    Mr. Hunt: No, I think I am about ready for a real vacation.
    
    IMF Boss: Of course. We'll know where to find you if we need to.
    
    Mr. Hunt: Now then, it wouldn't be a real vacation if you knew where to find 
    me, now would it?
    
    
    =============================================================================
    T H E   E N D        T H E   E N D        T H E   E N D        T H E   E N D
    =============================================================================
    
    
    =============================================================================
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
     4) Weapons                                                        (0400)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    =============================================================================
    
    The weapons in this mod, like in the original game, can be categorized in 6 
    types.
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
     a) Secondary Attack
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    
    -----------------------------------------------------------------------------
     (i) Melee Weapon
    -----------------------------------------------------------------------------
    
    
    =============================================================================
     1) Melee Attack: You press the secondary attack key to whack the enemy with
        whatever gun you may be holding at the time. This attack is pretty
        useless in this game.
    =============================================================================
    
    
    =============================================================================
     2) Knife: You press the secondary attack key to whack the enemy with
        the Knife. This attack is pretty useless in this game.
        First Appearance: Level 1.
    =============================================================================
    
    
    -----------------------------------------------------------------------------
     (ii) Throwable Weapons
    -----------------------------------------------------------------------------
    
    
    =============================================================================
     1) Grenades: Same as original.
        Clip size: 1.
        Total ammo: 10.
        First Appearance: Level 2.
    =============================================================================
    
    
    =============================================================================
     2) Molotovs: Same as original.
        Drawbacks: Throw it far away from you or you too may burn yourself.
        Clip size: 1.
        Total ammo: 10.
        First Appearance: Level 5.
    =============================================================================
    
    
    -----------------------------------------------------------------------------
     (iii) Firing-guns Weapon
    -----------------------------------------------------------------------------
    
    
    =============================================================================
     1) Gun Kata: You may have seen this move in the movie 'Equilibrium'.
        Basically, you just have to equip this weapon as secondary weapon and
        then press the secondary attack key, and you will go into a stylish
        attacking mode, where you will unleash 26 rounds of bullets on all sides
        of yourself.
        Clip size: 26.
        Total ammo: 300.
        First Appearance: Level 3.
    =============================================================================
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
     b) Handguns
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    
    =============================================================================
     1) Desert Eagle: Same as original.
        Drawbacks: Clip size is small and slow rate of fire.
        Clip size: 10.
        Total ammo: 100.
        First Appearance: Level 5.
    =============================================================================
    
    
    =============================================================================
     2) 9mm Pistol: Same as original.
        Drawbacks: Not much use.
        Clip size: 16.
        Total ammo: 160.
        First Appearance: Level 1.
    =============================================================================
    
    
    =============================================================================
     3) Dual 9mm Pistols: Same as original.
        Drawbacks: None. Can be used pretty much anywhere.
        Clip size: 32.
        Total ammo: 160.
        First Appearance: Level 1.
    =============================================================================
    
    
    =============================================================================
     4) SW9: Equivalent of "???".
        Drawbacks: Not much use.
        Clip size: 10.
        Total ammo: 160.
        First Appearance: Level 1.
    =============================================================================
    
    
    =============================================================================
     5) Dual SW9s: Equivalent of "???".
        Drawbacks: Same as above.
        Clip size: 20.
        Total ammo: 160.
        First Appearance: Level 1.
    =============================================================================
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
     c) Shotguns
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    
    =============================================================================
     1) Pump Shotgun: Equivalent of Pump-Action Shotgun, same thing.
        Drawbacks: Slow rate of fire, not efficient at long ranges.
        Clip size: 7.
        Total ammo: 140.
        First Appearance: Level 1.
    =============================================================================
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
     d) SMGs
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    
    =============================================================================
     1) MP5Ks: Equivalent of Ingram.
        Drawbacks: Inaccurate at long ranges.
        Clip size: 30.
        Total ammo: 300.
        First Appearance: Level 3.
    =============================================================================
    
    
    =============================================================================
     2) Dual MP5Ks: Equivalent of Dual Ingrams.
        Drawbacks: Same as above.
        Clip size: 60.
        Total ammo: 300.
        First Appearance: Level 3.
    =============================================================================
    
    
    =============================================================================
     3) MP5K Sup: Equivalent of MP5, but doesn't look or feel like it.
        Drawbacks: Takes a bit of time to get used to.
        Clip size: 30.
        Total ammo: 300.
        First Appearance: Level 2.
    =============================================================================
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
     e) Assault Rifles
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    
    =============================================================================
     1) Kalashnikov: Equivalent of (duh) Kalashnikov.
        Drawbacks: None.
        Clip size: 30.
        Total ammo: 300.
        First Appearance: Level 5.
    =============================================================================
    
    
    =============================================================================
     2) HK G3: Equivalent of M4 Carbine.
        Drawbacks: None.
        Clip size: 20.
        Total ammo: 160.
        First Appearance: Level 6.
    =============================================================================
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
     f) Snipers
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    
    =============================================================================
     1) Barrett M82: Equivalent of Sniper Rifle.
        Drawbacks: A liability at short ranges, slow rate of fire.
        Clip size: 8.
        Total ammo: 32.
        First Appearance: Level 5.
    =============================================================================
    
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
     Just One More Thing
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    
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     1) Injection Pistol: Equivalent of Painkillers.
        Total amount: 8.
        First Appearance: Level 1.
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     It's done. That will be your arsenal. Now get moving player.
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    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
     5) Other Mods for Max Payne 2                                     (0500)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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            I, for one, mostly look for mods which add new levels for you to 
    explore, and not just game-play tweaking mods, but you can still find good 
    mods of both kinds. Max Payne 2 isn't the easiest game to make mods for, and 
    most announced mods end up as just plans, incomplete, or unsatisfactory. 
    However there are still some nice mods worth checking out.
    
    
    ============================
     Total Conversion (TC) Mods
    ============================
    
            All of the following mods add new content for you to explore and 
    play.
    
    1) 7th Serpent: Crossfire
       File Size  : 163, 113Kb (163.11Mb)
       Average User Rating: 5/5 (www.level4you.com)
       My Rating: 5/5 (a must-play, the level-design is majestic, game-play is
                       amazing, the best TC mod for Max Payne 2.)
    
    2) Hall of Mirrors
       File Size: 209,234Kb (209.23Mb)
       Average User Rating: 4/5 (www.level4you.com)
       My Rating: 3/5 (And all of it is for the effort of the developing team and
                       the beauty of whatever little is there, I was kinds pissed
                       with the length of the mod, it was a waste of download
                       time, you see everything there is to see in the first five
                       minutes itself and it hardly lasts for 20 minutes max. The
                       mod recreates a scene from the movie Equilibrium.)
    
    3) Max Payne's Chronicles Mod
       File Size: 227,035Kb (227.03Mb)
       Average User Rating: 5/5 (www.levels4you.com)
       My Rating: 4/5 (fairly decent mod, you get 3 story driven levels, plus 13
                       levels for various different and new game modes, not just
                       DMW maps.)
    
    4) Cubed
       File Size: 31,587Kb (31.58Mb)
       Average User Rating: 4/5 (www.levels4you)
       My Rating: 3.5/5 (I quite liked this mod, it looked different, a world of
                         cubes!!! But there's no story here, you only have to
                         make it out of an area alive, plus you also get 4 DMW
                         maps.)
    
    5) Battle Tactics Ver.2
       File Size: 50,662Kb (50.66Mb)
       Average User Rating: 4/5 (www.levels4you.com)
       My Rating: 3.5/5 (it is a turn-based strategy mod with three game modes,
                         Hostage Rescue, Elimination & DMW maps, taking place in
                         7 levels.)
    
            Besides these, you will always find loads of DMW maps everywhere. You 
    will also find a few more small mods which do add new but small levels.
    
    
    =========================
     Game-play Tweaking Mods
    =========================
    
            I haven't tried many mods which tweak the game-play to make it more 
    entertaining, except a few small ones. But I'm stating one mod here which I 
    have heard a lot about recently and am looking forward to trying it out 
    myself.
    
    1) Elements of Style Ver.1.5
       File Size: 367,260Kb (360.26Mb)
       Average User Rating: 5/5 (www.levels4you.com)
       My Rating: Haven't tried it out yet but if all the things that's been
                  promised with this mod are true, then consider it a 5/5.
    
            There are many more mods which tweak the game-play mechanics to 
    include Gun Kata, Kung Fu, weapon modifications, skin modifications, etc., 
    both good and bad, but haven't been mentioned here. You can check them out 
    yourself at www.levels4you.com.
    
    
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    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
     6) Sites for Downloading Mods                                     (0600)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    =============================================================================
    
            I use the following two sites for downloading Max Payne 2 mods:
    
    1) www.levels4you.com ---- You will most probably find all the mods ever made 
    for Max Payne 1 & 2 here. So, go and check them out.
    
    2) www.filefront.com ---- Another good site for downloading not just mods for 
    Max Payne games, but for downloading game-related files in general. You will 
    find all kinds of game files for every game from game demos, official add-
    ons, official trailers, official patches, to modifications, fan-made videos, 
    tools & utilities, etc.
    Good >>>> Download Accelerator Manager Supported.
         >>>> Resume Supported.
    Bad  >>>> 2 Day (48 hours) limit to finish download.
    
    
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    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
     7) Question Hour                                                  (0700)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    =============================================================================
    
    
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    1) Do you know about any other works by "The Impossible Mod Force" Team???
    
    A: No, I don't know anything about what "The Impossible Mod Force" may have 
    done prior to or after this mod.
    =============================================================================
    
    
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    2) Are there any other mods worth checking out???
    
    A: Please check out the "Other Mods for Max Payne 2" Section.
    =============================================================================
    
    
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    3) Is Max Payne 3 out or is it being planned???
    
    A: As of now, NO. A third part has been announced by the Rockstar Games, but 
    there hasn't been any news regarding it for quite a while now. No one knows 
    anything about it. Max Payne fans are quite skeptical about the future of 
    this franchise. It may very well be all over for Max Payne!!! But, let's hope 
    that they do actually make it.
    =============================================================================
    
    
    =============================================================================
    4) Can I email you for help or query???
    
    A: You can. But make sure it's not about something stupid. And also, there's 
    a high possibility that I won't answer you back.
    =============================================================================
    
    
    =============================================================================
    5) Would you like a feedback for this FAQ???
    
    A: Absolutely!!! Please give me your feedback. I had like to know what the 
    readers thought of this FAQ.
    =============================================================================
    
    
    =============================================================================
    6) What is your e-mail address???
    
    A: t2_people18@rediffmail.com
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    7) Do you have a website???
    
    A: No, I don't. I was gonna develop my freewebs website and include all my 
    blogs, reviews, FAQs/Walkthroughs, and also add a forum to it. But, I have 
    scrapped the idea for good. I may, in the future, think about creating a 
    website, but as of now, it's indefinitely off.
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    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
     8) Version History                                                (0800)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    =============================================================================
    
     Released,
     18th October, 2006.
     Version 1.0
     Max Payne 2 TC Mod - Mission Impossible: New Dawn FAQ/Walkthrough.
    =============================================================================
    
    
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    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
     9) Sites where you can find this Faq/Walkthrough                  (0900)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    =============================================================================
    
            These are the only sites that have my permission to use this 
    FAQ/Walkthrough:
    
     1) http://www.gamefaqs.com
     2) http://www.gamespot.com (via Gamefaqs)
     3) http://www.ign.com
     4) http://www.supercheats.com
     5) http://www.neoseeker.com
     6) http://www.1up.com
     7) http://www.dlh.net
     8) http://www.gamerevolution.com
    
    Those will be the only site for now.
    
    If you find this FAQ/walkthrough on any other site, please email me about it.
    
    If you wish to host this FAQ/walkthrough, then please email me regarding it, 
    for the requisite permission.
    =============================================================================
    
    
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    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
     10) My other Faqs/Walkthroughs                                    (1000)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    =============================================================================
    
            This is my fifth FAQ/walkthrough for any game. Here's the complete 
    list:
    
     (1) A Max Payne PC FAQ/Walkthrough.
     (2) A Max Payne PC Character FAQ (not found at Gamefaqs.com).
     (3) A Max Payne 2 PC FAQ/Walkthrough (not released yet).
     (4) A Max Payne 2 PC Easter-eggs & Fun Facts FAQ.
     (5) A Max Payne 2 TC Mod - Mission Impossible: New Dawn FAQ/Walkthrough.
    
    Hope you enjoyed it.
    
             I may or may not write another FAQ/Walkthrough.
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    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
     11) Credits                                                       (1100)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    =============================================================================
    
            I want to thank myself for writing this FAQ/Walkthrough. It was nice 
    to work for a change.
    
            I would put your name here too if you email me some information that 
    I may have missed. Correct me if I have made a mistake somewhere.
    
            I thank the developers of this wonderful game, Remedy Entertainment, 
    Rockstar Games, etc. for creating such a superior and fun product.
    
            I also thank the developers of the Mission Impossible: New Dawn mod 
    for Max Payne 2, The Impossible Mod Force (Dev. Team), for dedicating their 
    precious time into making this mod and providing the Max Payne 2 Fans with 
    free content.
    
            This Max Payne 2 TC Mod - Mission Impossible: New Dawn 
    FAQ/Walkthrough is made solely by I-M-INDIAN18, aka Aditya Singh,  2006 
    Aditya Singh. I hold the rights for this FAQ. You cannot reproduce this 
    FAQ/Walkthrough without my permission. You cannot reproduce this 
    FAQ/Walkthrough without giving the credit to me and me alone. You cannot 
    distribute this FAQ/Walkthrough on any site without my permission. You cannot 
    claim to own any part of the FAQ/Walkthrough either.
    
            Thank You.
            And remember : Do what you love, and
                           love what you do.
    
            And did you know : You are never as good as they say you are, and
                               you are never as bad as they make you out to be.
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