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=============================================================================
             A Max Payne 2 TC Mod----by The Impossible Mod Force
=============================================================================


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
   :     The Mission Impossible: New Dawn TC Mod PC Faq/Walkthrough      :

   :=================By I-M-INDIAN18 (aka Aditya Singh)==================:

   :=====================Copyright 2006 Aditya Singh=====================:

   :              Public Email: t2_people18@rediffmail.com               :
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 Disclaimer
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

        This Max Payne 2 TC Mod - Mission Impossible: New Dawn 
FAQ/Walkthrough is made solely by I-M-INDIAN18, aka Aditya Singh, Copyright 
 2006 Aditya Singh.

        I hold the rights for this FAQ/Walkthrough. This may be not be 
reproduced under any circumstances except for personal, private use. You 
cannot reproduce this FAQ/Walkthrough without my permission. You cannot, in 
any way, reproduce this FAQ/Walkthrough without giving the credit to me and 
me alone. You cannot distribute this FAQ/Walkthrough on any site without my 
permission. You cannot claim to own any part of the FAQ/Walkthrough either. 
It may not be placed on any web site or otherwise distributed publicly 
without advance written permission. Use of this guide on any other web site 
or as a part of any public display is strictly prohibited, and a violation of 
copyright.

        All trademarks and copyrights contained in this document are owned by 
their respective trademark and copyright holders.
=============================================================================


=============================================================================
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 Contents
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
=============================================================================

           Use the numbers to 'Find (ctrl+f)' any sections quickly.

 1) Introduction ====================================================(0100)
 2) Walkthrough -----------------------------------------------------(0200)
 3) Mod Script ======================================================(0300)
 4) Weapons ---------------------------------------------------------(0400)
 5) Other Mods for Max Payne 2 ======================================(0500)
 6) Sites for Downloading Mods --------------------------------------(0600)
 7) Question Hour ===================================================(0700)
 8) Version History -------------------------------------------------(0800)
 9) Sites where you can find this Faq/Walkthrough ===================(0900)
10) My other Faqs/Walkthroughs --------------------------------------(1000)
11) Credits =========================================================(1100)
=============================================================================


=============================================================================
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 1) Introduction                                                   (0100)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
=============================================================================

        Got bored waiting for Max Payne 3, thought what the hell, I may as 
well try a few TC (Total Conversion) mods for Max Payne 2 in the mean time. 
While searching for mods, I came across M:I - New Dawn which promised to be 
long and good. And I went ahead and downloaded it. Here are the specifics of 
the M:I - New Dawn mod:

Mod Name    : M:I - New Dawn

Mod Type    : Total Conversion (TC) Mod

Developer   : Impossible Mod Force

File Size   : 283,414Kb (283.41Mb)

Description : New Dawn is a story driven Max Payne 2 Total Conversion,
              inspired by the motion picture, Mission Impossible.

Length      : 3-5 hours, stretched over 7 new levels.

Bullet time : Bullet time of Max Payne 1 has been implemented in this mod.

Average User Rating : 5/5 (www.Levels4you.com)

My Rating   : 3.5/5 (I was kinda in the mood of MP2 at the time of playing
              this mod, and so I was a bit disappointed with the
              implementation of MP1 Bullet time).
=============================================================================


=============================================================================
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 2) Walkthrough                                                    (0200)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
=============================================================================


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 Introduction
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

A cut-scene.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 Level 1: NY Hotel
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

A cut-scene.

        No one will talk to you after the cut-scene gets over. So, pressing 
the 'Use' key against any of the 4 persons here is useless; and none of them 
are a danger to you, but you can kill them if you want to.

        Look behind to find a small bar, a man is standing there. Go to that 
bar and check the counter/table to find an Injection Pistol, equivalent of 
Painkiller. You Start off with a SW9 (Desert Eagle), Pump Shotgun, knife 
(Secondary Weapon) & Melee, of course. Now, head to the right side of the 
Reception counter and check out the elevator, press 'Use' against the 
elevator switch, "Something's blocking the elevator." In stead, take the 
staircase to the 1st floor above. As soon as you step onto the staircase, you 
magically get equipped with Dual SW9, a glitch, I suppose.

        But, there is a thug around the first landing, go to the top of the 
first set of stairs, look around the corner, equip Pump Action Shotgun and 
kill him. If another thug doesn't come after you, then go halfway up the next 
set of staircase, and retreat back to the first landing as soon as he notices 
you. A couple of thugs will come for you, kill them when they do and collect 
all the weapons. You will also get a couple of 9mm Pistols. Finally, head up 
to the 1st floor and watch out for another thug on the left side passage. 
Kill him, into the left passage, turn left in the middle to find a double-
door.

        Go through the double door, open the next double-door, and peek 
around the door/wall to the right side to find a few thugs. As soon as you 
find the thug near you alone, kill him and two more will come for you. Kill 
them when they do. One innocent man here too!!! Go up to the pillar and head 
to the left side. A thug will come from the right side in front of you. Kill 
him and go up the staircase.

        Look around the corner to find a couple of thugs patrolling the 
corridor. Show yourself and take cover, when they come near you, blast them 
away with Pump Action Shotgun. And head to the middle of the corridor. A thug 
will surprise you while you head to the middle, kill him and look around the 
corner in the middle to the right to find another thug. Kill him and go 
forward.

        Another set of double-doors on the left. Go through them and kill the 
thug that you see as soon as you open the second double-door, and retreat 
back. Look around the corner to the right to see a charging thug, kill him 
when he comes near you. Into the corridor, go right, the lift's still not 
working, ""Something's blocking the elevator." Turn left, forward and go up 
the staircase, it's blocked too!!! Come back down, and go beyond the 
staircase to the other side of the corridor. Two more thugs appear, kill them 
and then go through the two double-doors.

        Peek around the door/wall to the left side to find a thug leaning on 
the wall. Kill him and hold your position near the wall, two more thugs come 
for you, kill them when they do. Into the room, head left, and left again 
into the corridor. As you near the middle of the corridor, a thug will attack 
you, kill him and go up the staircase.

        Look up from the first landing to find a thug camping at the top of 
the staircase. Kill him, go up, use the wall on the left as cover and peek 
around it to find a couple of thugs coming for you. Kill them when they do, 
and head left into the corridor. Peek around the corner in the middle to the 
right to find another thug, kill him and go forward, and through another set 
of double-doors on the right. Make sure you have collected all the weapons 
and Injection Pistol dropped by your enemies.

        As soon as you open the second double-door, you will see a thug 
slightly to the left. Quickly kill him, a cinematic death sequence!!! Into 
the room, take cover behind the wall on the right side near the railing. 
Equip SW9 and shoot the two thugs on the other side using bullet time too. Go 
to the other side and enter the elevator and 'Use' the switch panel to go up.

        Exit the lift, right, right, and into the room. Go forward and around 
the partition on the right to the other half of the neat room. Go near the 
computer desk, "There is something interesting on the computer screen." 'Use' 
the computer.

A cut-scene.

=============================================================================
: New Weapons --------------- Melee, Knife, SW9, Dual SW9, Pump Action
                              Shotgun, 9mm Pistol, Dual 9mm Pistol,
                              Injection Pistol.
=============================================================================


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 Level 2: Biocyte
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

A cut-scene.

        Quickly kill the thug nearest to you and take cover behind the desk 
in front of you. Then, use cover and kill the two thugs standing at the far 
end of the room with a pistol. Two more thugs will attack you from both the 
sides. Kill them with shotgun and collect all the weapons. A new weapon, MP5K 
Sup!!!

        Check the left side of the floor, the area marked 'Elevator'. Use the 
lift's panel, "Ahh...the security guard must've locked it!!!" Now go to the 
right side of the floor, and up the staircase. Kill the thug who jumps in 
front of you and collect his weapons. Check the right side to find the 
staircase blocked by lasers. In stead, go to the left and into the security 
room. Kill the thug here and check the control panel, "there's a button on 
the security panel." Press the 'Use' key against the green button, a cut-
scene. Now, go back to the elevator area and kill the two thugs who have 
arrived there. And take the second lift from the left.

        The elevator will open to reveal a cleaner, but he is innocent & 
harmless. Cleaner: "Ohh...crap!!!" Mr. Hunt: "It's okay, I'm not gonna hurt 
you." Go through the metal door on the left and kill the thug on the right. 
Two more thugs will come through second door of the room, kill them using 
bullet time." You can blow up the explosive metal containers on the left side 
of the room. Anyways, go through the second door and peek around the corner 
to find another thug, kill him. A cinematic death sequence!!! Go forward and 
two more thugs will attack you. Retreat and shoot the explosive containers 
when they near it. Boom!!! Go forward and into the next room.

        Halfway through, a couple of thugs will attack you, kill them. Go to 
the end, collect the Injection Pistol from the tray on the left, and exit 
this room. The lift opens and two thugs come out, kill them. Go through the 
metal door on the right side. Go all the way to the bottom of the staircase 
to find a couple of grenades and an Injection Pistol. And you will also 
encounter a thug on your way down, so kill him. After collecting the goodies, 
come back up to the floor you started from. Now, go to the topmost floor, and 
you will encounter one thug on each level who comes out through the doors. 
Kill them all. At the topmost floor, jump over the railing onto the pipe, and 
through the open door into the room.

        Go through the only door here into the big hallway, and head right. A 
thug will appear from the lift, kill him and go through the door at the end. 
A thug will attack you from the right side, kill him and another will come 
from the lift on the left side. Kill him too!!! And go through the door at 
the far end. Two more thugs will come from the lift on the left, kill them. 
And go through the metal door on the right.

        Go to the end and through the left door into the bathroom. Collect 
Injection Pistol from the medical cabinet on the wall and go to the third 
cubicle to find a woman scientist. Scientist: Please, don't hurt me. I will 
do whatever you want." Mr. Hunt: "Get me inside the office, now!!!" Follow 
the scientist to the second door. A cut-scene. The door's now open, go 
through it.

        You will see a thug standing in the other side of the partition, kill 
him and toss a grenade at the other door on the other side and three more 
thugs are blown away if you did it quickly enough. If not, then kill them 
yourself and go through the other door. Collect the Injection Pistol from the 
cabinet and go through the other door. A thug is standing in the middle, kill 
him and take cover. Three more thugs come through the door at the far end, 
use tables as cover and kill them. And go through the door, and kill the thug 
on the right side. A cinematic death sequence!!!

        Go right, and then through the slightly-open door on the left in the 
middle. Keep running and shootdodge forward as soon as you see the door at 
the far end open. Two thugs coming through, kill them while shootdodging. 
After killing, go through the door and again do the same for the next long 
passage. Two more thugs killed, go through yet another door at the far end 
and kill the two thugs coming down the stairs in the middle of the passage. 
Go up the staircase and through the metal door marked 'B-51'.

        "I should wait for the guard to move away." So, wait for the guard to 
go away, peek around the corner to check the window area on the right. If you 
don't, then a cut-scene will begin, in which a couple of thugs come through 
the same metal door and hunt you down. After the guard is gone, go to the 
middle, "I think I should use the laser platform." You will see a hole with a 
glass closure, stand just outside the glass hole and press the 'Use' key. A 
cut-scene.

        A thug: "Get him." Stay where you're, use the cover and shoot them 
one by one as three of them come for you. Come out of cover and look straight 
along the wall to the other side near the gate they used to come. You will 
see a bald thug, zoom in with the MP5K Sup, and snipe his bald head. A 
cinematic death!!! Go near that bald thug. A cut-scene.

        Quickly run towards the two thugs on the right, shootdodge towards 
them and kill them both. Stand up and then, kill the one on the left.

A cut-scene.

=============================================================================
: New Weapons --------------- MP5K Sup, Grenades.
=============================================================================


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 Retrieving Mission Information
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

A cut-scene.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 Level 3: Sydney Streets
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

A cut-scene.

        As soon as you move, the door will break down revealing a couple of 
Police Officers. Shootdodge towards the falling door and take out the Cops, 
aim for the head. The corridor is blocked. After killing them, come back 
inside and check out the coffee (glass) table near the sofa to find a couple 
of MP5Ks, new weapons!!!

        Go through the back-passage near the closet, turn right and forward. 
Two doors here on either side, go through the door on the right to enter the 
bathroom. Check the medical cabinet for a couple of Injection Pistol. Exit 
the bathroom and go through the other door. Collect the MP5K on the top of 
the washing machine and go through the doorway at the end on the left, 
forward, turn right and forward. The area is dark and you will come to a dead 
end, a blocked door. Just shoot straight at the door, and use the gun-light 
to see three wooden planks blocking the door. Shoot the planks to open the 
door.

        Wait here and a couple of thugs will come from the right side of the 
passage, kill them when they do. And exit this dark passage into the next 
corridor. Another thug will attack you from the right, kill him. Go right, 
and look around the corner to find a couple of thugs on either side. Go into 
bullet time, and aim for their head, go for one on the left side, quickly 
turn around and kill the other one. A cinematic death!!! Another innocent man 
at the end of the left passage. Take your position in front of the elevator 
(metal door) in the middle; it will open in a while revealing another thug. 
Kill the thug and enter the lift. 'Use' the switch panel.

        Equip Dual MP5Ks, take your position on the left side and get ready. 
The elevator doors will open to reveal two thugs. Kill them and exit the 
lift. Head right and you will come across a big Reception Desk. Here, you can 
go and try the double-door on the left, "Locked!!! What a surprise." There's 
also a staircase if you go straight, right side of the desk. In stead, go and 
check the Reception Desk to find a switch and an Injection Pistol in the 
middle of the table. Press 'Use' key twice against the switch. Head to the 
right and use the wall as cover. Two more thugs will come from that way, kill 
them and go right, from where they came. You will go into bullet time as you 
near the staircase, and a thug will dive in front of you, kill him when he 
does.

        Now, go up the staircase. When you near the top of the staircase, 
throw a grenade to the right side of passage at the top, Boom!!! A thug's 
gone. Another will come for you and he may chuck a grenade at you, kill him. 
Up, go left, and into the small single-door here.  A security officer is 
sitting here, kill him too. Check the panel on the right, "There's a button 
on the security panel." Press it, "The entrance door is unlocked now," break 
the glass of the cabinet on the right of the panel and collect the weapons, 
and go back down. You will encounter a thug on your way down on the 
staircase, kill him.

        Now go and open the double-door (entrance door) that was previously 
locked, it's unlocked now!!! And take cover on the left side of the doorway. 
Equip MP5K Sup and snipe the four thugs one by one. A really cool death 
sequence after you kill the last one.

        Exit this building, out onto the street, both the sides are blocked. 
In stead, go to the other side of the street, head right, near the car, you 
will find a locked fence door, "Maybe, I can use those gas bottles in the 
alley to smash the gate." So, shoot the explosive barrel or bottle on the 
other side of the fence to break open the fence door.

        Go through the fence door, turn left at the end, an innocent man at 
the distance, and forward. When you near the innocent man at the end, a thug 
appear behind you, kill him. Turn right and go forward. Near the middle, you 
can either go through the dark passage, or you can turn right and go near the 
fence. Let's check the area after the dark passage first.

After you go through the dark passage, you will come out onto a dark 
backyard. You will find a bum sitting on a chair on the right side near the 
door, nothing to check out there. You will also find a body in the dark area 
at the bottom left corner. Another bum is standing near a fire-drum on the 
opposite side of the first bum, go up to him to trigger the following 
dialogues:

-----------------------------------------------------------------------------
Mr. Hunt: Hey, how the hell do I get to the subway?

Bum: It's right above you.

Mr. Hunt: Aww... screw you.

Bum: You could try going around the corner.

Mr. Hunt: Thanks, I will remember that.
-----------------------------------------------------------------------------

        	After you have checked them all, go back through the dark passage 
you came through. A thug will attack you after you go back through the dark 
passage, kill him. And check the fence door on the right (earlier)/left 
(now), "Locked!!! Need to find a key." Kiss the other door near the fence. A 
cut-scene.

-----------------------------------------------------------------------------
Thug 1: What do you mean you don't know where the key is?

Thug 2: I thought you had it.

Thug 1: Me? You had the key the last time you opened the gate, you stupid 
fuck.

Thug 2: Really? Well...th...the key must be here somewhere.
-----------------------------------------------------------------------------

        Take cover near the left side of the doorway and kill them using 
bullet time/weapon combo. Enter the house and check the table near the broken 
wooden-bench on the left to get an Injection Pistol. Check the briefcase by 
pressing 'Use' key against it to find loads of cash, "On any other normal 
day, this money will be mine." Now, turn around and check the door near the 
staircase which is blocked by three wooden planks. These planks are 
unbreakable. You will find a couple of explosive canisters on the ground near 
that door. Stay back and shoot it, Boom!!! The sofa near it gets blown away, 
check the area left vacant by that sofa to find a key, "I think that's the 
fence key lying on the floor." Go up to the key and press 'Use' key to equip 
it. Now, exit this room and go back to the locked fence door.

        Press 'Use' key against the locked fence door to unlock it. And 
retreat back into the room and peek around the doorway to keep an eye on the 
fence door area. A thug will come there shortly, shoot him when he does and 
camp under the open fence door. Look up to the terrace on the left of the 
next area to find a couple of thugs. Snipe them with MP5K Sup. Through the 
fence door, head left and kill the thug in the next passage. Check the blue 
dumpster to find an Injection Pistol. You will also get a grenade on top of 
the wooden box near the dumpster.

        Now, go to the end of the next passageway and wait. Three thugs will 
attack you, kill them when they do using bullet time/Dual MP5Ks/head shot 
combo. Equip MP5K Sup go to the extreme end of the passage and kiss the wall 
on the left. Also, look to the right side of yard to find a thug on top of a 
couple of big boxes. Quickly kill him and then look up at the dark building 
on the right side to see a light, somebody's shooting at you. Snipe at the 
place of the light to kill him. And enter the area.

        You will find MP5KS ammo and Grenades on a white box to the left of 
the red containers. You will also find a couple of Injection Pistols on top 
of the 4-level stack of boxes where you killed a thug. A ladder is attached 
to it but you can't use it. In stead, use the lower boxes to get to the top 
and get the goodies. After you're done with collecting everything, take the 
next passage near yellow crane-car.

        At the end of the small passage, peek around the corner to left to 
find three thugs on the yard below, and another thug inside a window 2-floors 
up. Back up to the behind-wall, make sure they don't get a shot at you but 
you can see them. Equip MP5K Sup and snipe them one-by-one. A cinematic death 
sequence after you kill the last of the three on the yard below.

        After killing all four of them, go forward onto that yard. Collect 
all goodies dropped by the thugs including an Injection Pistol. Also, collect 
grenades and ammo near the wall opposite the blocked door, near a red 
explosive box. Now, shoot the explosive green canister near the door, Boom!!! 
Boom!!! The door is open, enter and go up, kill the only thug here and 
collect the goodies. You will get 3 injection Pistols - 1 of the thug, 1 of 
near the other body, and one in the crate near the staircase which also 
contains ammo. Now, go back down and out.

        Peek around the corner (stand on top of the box) to see a thug in the 
next area. Show yourself to him and back-off. 4 thugs will attack you, drop 
down behind the box, and kill them when they near the box, using bullet 
time/Dual MP5Ks. Go down to the end of the ramp to the next area, equip MP5K 
Sup and snipe the thug in the 1-st floor balcony. To locate him, peek around 
the right-hand corner to the right and check the building on the opposite 
side of the road. After killing him, go out onto the road.

        Check the Pawnbroker shop to get weapon ammo after breaking the 
window-glass. Head right, to the other end of the road. When you come close 
to the Hotel, take cover behind the car on the opposite side of the Hotel. A 
car drives in at the end and three thugs get out. Kill them when they come 
near you using the car as cover. First, kill the two on the right side and 
then kill the one on the left. Now, take cover on the right side of the car 
by crouching, and look up on the 1-st floor balcony on the other side of the 
road. You will find a thug there, snipe him with MP5K Sup. You will also find 
a couple of Injection Pistols if you check the body of the three thugs you 
killed. Now, go to the end of the road. A cut-scene.

        The chopper will start shooting, the road is full of explosive 
canisters, barrels, and boxes, which will start to explode. You simply need 
to turn around, run, turn right, and go into the previous road. You can watch 
the explosions by staying against the corner wall and peeking into the next 
road. It's beautiful!!! The chopper will simply fly by you. And if you look 
behind you, you will see the first Max Payne on the billboard high above.

        Go and take cover behind the same car, and snipe the six thugs at the 
far end one-by-one using MP5K Sup. You will get a cool death sequence after 
killing the last one. After you're done with them, go towards that end and 
collect all the goodies from their body, including a few Injection Pistols. 
The road at the end is blocked. If you check the alleyway on the right, you 
will find an innocent bum. Now, go into the subway on the opposite side of 
the alleyway.

        After the 1st slope-staircase, you will find a couple of bodies, 
"Those new hearthrugs don't really suit the decor of the station." Keep an 
eye on the left of the pillar and go down the second slope-staircase. Three 
thugs appear. Shoot the one near the middle while retreating back up. After 
you have come back into the previous room, use the left side as cover and 
kill the remaining two thugs. A cinematic death for the last one!!! Go down 
and collect Injection Pistols from the medical cabinet on a pillar on the 
right. The train will duly arrive, enter it and take a step towards the seat.

A cut-scene.

=============================================================================
: New Weapons --------------- MP5Ks, Dual MP5Ks, Gun Kata.
=============================================================================


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 Level 4: IMF Headquarters
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

A cut-scene.

        Go beyond the huge trailer and you will come across a slope leading 
to a collapsible door (garage). Press the blinking red button on the meter at 
the top of the slope to open the collapsible door, and go in. A guard will 
attack you from the cabin on the left, kill him and check out the cabin for a 
couple of Injection Pistols. Exit the cabin, turn left (check the shelves at 
the far left corner to find goodies), and then around the wall on the right. 
A couple of thugs will attack you just as you go around. Kill them using Dual 
MP5Ks and bullet time. Go through the door only small door here marked 
'EXIT'. A cut-scene, "The boss' office is located on the 4th floor."

        Go back through the 'EXIT' door, and use the left-side door as cover 
and wait for a couple of thugs to come for you, when they do, kill them. Now, 
two more thugs on the staircase left to kill. Equip Dual MP5Ks, go through 
the door again, look up and shoot the two thugs that you see while using 
bullet time. After they are killed, you need to check out the 1st floor, but 
you can first (optional) go to the top floor, the floor after the 4th through 
the darkened staircase, to find a locked door leading to the terrace, "The 
door is closed, but the guard in the lobby should have the key."

        After that, go back down to the 1st floor. Open the door and peek 
around the corner to the right-side to find a thug. Wait for him to turn 
around, when he does, enter and head right, and take cover on the left side 
of the partition wall. Kill him while he has his back to you, and another 
thug will attack from the left on the other side of the partition, kill him 
too. Collect the injection point on the table beside the sofa on the other 
side and go along the right-side wall to the end and stop before the doorway. 

        Peek into the lobby to find a few thugs, five in all. Equip Dual 
MP5Ks, go into bullet time, move side-ways to the left, and kill the closest 
thug, and take cover on the left side of the doorway. Wait and the other four 
thugs will come for you, kill them one-by-one when they near the doorway. A 
cinematic death sequence for the last thug that you kill!!! Enter the lobby 
and go to the far end, down the small set of stairs and through the double-
door.

        A thug is sitting at the Reception Desk, kill him before he gets up 
and enter the desk area. Check the table to find an Injection Pistol and a 
key, "I think that key on the table opens the roof door." Press the 'Use' key 
against it to pick it up. A cut-scene. Go to the right of the pillar, kill 
the two thugs straight ahead, then look a little to the left to find a 
camping thug at the far end in the middle, kill him too. Use the pillar as 
cover from the other too and kill them. Now, go back through the same double-
door you used to come here.

        Up the small set of stairs, a couple of thugs attack you from either 
side. Shootdodge forward and kill them while falling down, go for headshots. 
Meanwhile, another thug will arrive through the doorway (that you used) at 
the far end to the left. Kill him when he does. Now, you can either use these 
set of staircases to reach the above floors or you can go to the first 
staircase on the outside. But, since we will have to go to the first 
(outside) staircase eventually, we will go that way.

        After you reach the first staircase, immediately look up to find a 
couple of thugs, who will attack you on seeing you. Just make sure that they 
have seen you, and retreat back through the door, use the left side of the 
doorway as cover, and wait for them to come through it. When they do, kill 
them and go through the door again!!!

        Now, 2nd, 3rd and 4th floor is not a necessary to explore in order to 
complete the level. But, we will check them out. If you don't want to do the 
same, then ignore the next two paragraphs.

        Go up and open the 2nd floor door, a thug will be patrolling the 
corridor. Kill him and go up to the glass partition-door on the right side. 
The thug on the other side won't notice you until you open the door. When he 
has his back to you, open the door by pressing the switch on the right side 
of the door, near the bucket, and kill him. Nothing more of interest here, go 
back out onto the staircase and up to the 3rd floor. Open the door and peek 
around the corner to the right to find a thug sitting on the sofa. Kill him 
and look at the glass partition-door up ahead, the thug on the other side 
will open it to attack you. Be ready and shoot him as soon as he opens it. 
Collect the Injection Pistol from the small table on the left and go back out 
onto the staircase.

        Go up to the 4th floor and open the door. There is only one thug 
here, kill him and check out the glass partition-door on the right. Do not 
open the door or else, it will be game over for you, "Ahh, damnit, they have 
blocked the passage. I should try to make my way to the roof." Now, go to the 
top floor and kiss the roof-door. It will open up as you have already 
collected the roof-door key.

        Do not go in on to the roof yet. In stead, look at the far end, 
slightly to the right, to find a patrolling thug. Snipe-kill him with MP5K 
Sup and equip Dual MP5Ks. Peek around the door to the right to find a thug. 
Another thug is camping behind to the left of him at the far end, and another 
to the right of him near the helicopter. Bullet time charge kill him, keep 
running beyond him to the left and kill the thug on the left at the extreme. 
Turn right and kill the thug near the helicopter. A cinematic death sequence 
for the last thug that you kill!!! Go near the thug (second thug that you 
killed in your bullet time charge) at the extreme end to the left to find a 
cleaners' lift. Enter it and press the 'Use' key against the switch panel.

A cut-scene.

=============================================================================
: New Weapons --------------- None.
=============================================================================


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 Retrieving Mission Information
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

A cut-scene.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 Level 5: Bare Island
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

A cut-scene.

        Turn left to find a passage, go towards it and take cover behind the 
round corner and look ahead (where you were looking after the cut-scene), a 
couple of thugs will come from that way. Kill them when they near the 
passage. You can't take this passage, "I will have to take the other way, 
this one's guarded too heavy." If you still take this passage, then you will 
get a cut-scene, in which a thug kills you. So, go towards the passage from 
where the enemies came.

        A few steps away from the cave tunnel, equip MP5K Sup and zoom in, go 
forward slowly and kill the thug that you see near the opening of the cave. 
After that, go in a few steps inside the tunnel slowly, still equipped with 
MP5K Sup, turn around slowly and don't forget to peek around, zoom in to find 
another thug outside the other end of the tunnel. Snipe him to kill!!! 
Collect goodies from the side, stand back and blow up the explosive 
canisters. Now, you may get to see the sides of another thug outside the end, 
snipe him too. If not, then go to the middle and chuck a grenade outside the 
tunnel to the extreme right of the opening, Boom!!! Another thug dead, if yet 
not, then he will come near the end tunnel, kill him then and go to the end 
of the tunnel.

        Peek around the corner to the right side to find another on the other 
side of the second fence and another on top of scaffolding. Hug the left-side 
wall of the cave at the end and snipe him. After killing him, exit the tunnel 
and take cover by crouching behind the wheel-thingy on the other side and 
look right. Snipe the thug on top of the extreme right-side scaffolding at 
the far end, and then, kill the thug near you on top of the scaffolding, 
straight ahead of the wheel-thingy.

        Behind the wheel-thingy, to the left, is a fence opening. Go inside 
and collect a couple of Injection Pistols among the boxes and come back. 
Collect all the goodies from the enemies to gain a new weapon, Kalashnikov!!! 
Go to the other end of this room and go through the opening under the 
scaffolding. Climb up the plank-slope on the right to go to the top and 
collect goodies from the enemies to gain another Injection Pistol. Come back 
down and head to the left underneath the scaffolding. You will come across 
another tunnel, go in.

        As soon as you take a few steps into the tunnel, a thug will appear 
up ahead, kill him. A cinematic death sequence!!! Equip Kalashnikov or Dual 
MP5Ks and go to the end of the tunnel. A cut-scene. "Hahahaha!!! Prepare to 
meet your doom, Hunt!!!" As soon as you get control, go into bullet time, 
step backward a couple of steps and but stay behind the boxes, and look to 
the left of it. Two of the thugs will come across to the left of it, kill 
them as they come. Step out, shootdodge forward and kill the third one. 
Collect goodies including an Injection Pistol of the bodies.

        Now, go to the end of this room, turn right to find a doorway, go 
through it into the dark passage. You will find some Kalashnikov and MP5K 
ammo, and an Injection Pistol. Come back out into the previous room. Go back 
through the previous tunnel, stay to the right-side wall of the tunnel. And 
when you come close to the end, peek around the round corner of the tunnel to 
find a couple of thugs at the far end. Quickly jump across to the left-side 
and take cover in the opening on the wall. The three thugs will shoot at you 
non-stop. Use cover, zoom in with the MP5K Sup, peek and snipe them one-by-
one. Make your way underneath the passage, and out into the room. Collect all 
Kalashnikov ammo from the enemies and go into the next tunnel (first one that 
you used in the level).

        Equip Kalashnikov and go to the end of this tunnel too, back to the 
area where you started the level!!! This place has 4 thugs in store for you. 
Exit the tunnel, make sure that they have seen you, and retreat back into the 
tunnel. Take cover on the left side gap on the wall, peek from the right to 
see them charging towards you, kill them when they come near you using 
/cover/bullet time/Kalashnikov. Collect the goodies from the enemies 
including a couple of Injection Pistol and Barrett M82, a new weapon!!! Exit 
the tunnel again, and go to the other end of the room. Go into the tunnel 
that was earlier "guarded too heavy".

        Keep to the left-side wall and go forward into the tunnel. Halfway 
through the tunnel, peek around the bend to see a thug on a raised platform 
to the right at the far end in the next room, equip MP5K Sup, zoom in on his 
head and snipe him. Do not zoom out and hold the same position as three more 
thugs will come to that exact same spot one-by-one, snipe them too. Do not 
waste your Barrett M82 on them, you will need it later. Now, go into the room 
and collect the goodies from the enemies and check the shelves for some more, 
you won't be able to come back into this room again. After collecting 
everything, go through the opening in the fence on the right side, and up the 
stairs on the left. A cut-scene. Boom!!!

        Go through the next tunnel and you will see a wooden ramp leading 
out, "I need to get out there. Check the area to the left of this ramp first 
to find a couple of Injection Pistols near the wall, and then go up the ramp. 
Don't go out onto the ground, in stead just stick your head out of the ramp 
to take a peek of the entire ground. An explosion will take place and a few 
black-suits will start shooting at you from the left side the moment you 
stick out your head to take a peek, go back down the ramp.

        All these thugs are very accurate; strategy is the only thing that 
can save you out here. Wait for about 10-20 seconds, they will come a bit 
closer, equip Kalashnikov and go back up and out to the left. Shootdodge and 
kill the two on the left, then kill the one behind the ramp. Again, go back 
down the ramp, 3 down, 7 to go. Equip Barrett M82, go to the top of the ramp, 
zoom in and look straight from the ramp at the far end to find three thugs, 
snipe them from here. After killing them, go towards their place, a red 
container and a yellow cabin-like structure is there. Keep moving, do not 
stop at any place.

        From the red container, head left towards the blue steel structure 
(dish antenna), two more thugs here to kill, use shootdodge/Kalashnikov when 
you near them to kill them. There is a possibility of two more thugs being 
here, kill them too if so. If not, then head past the blue steel structure to 
find another slope ramp leading into a building, if not before, then two 
thugs will be here, kill them if they are here.

        Now, go down the slope to find the door locked. Use the panel next to 
the door, "Maybe I can overload the power circuit to open that door." Go back 
out, and head to the yellow cabin-like structure where you sniped the three 
thugs. You will find a switch panel on the yellow cabin-like structure, "I 
wonder." Press 'Use' key against the panel, power is overloaded, head back 
towards the slope ramp and the door. You will encounter three more thugs who 
will be attacking you, kill them on your way towards the building. Go down 
the slope, door's open, go through it.

        Collect 3 Injection Pistols and ammo from the shelf on the left side 
of the fence, and then go towards the other door on the right. A cut-scene. 
Boom!!! Thugs will be coming for you from the right side. Charge towards them 
while in bullet time, kill the three thugs you see in a line while going 
straight, aim for the head. After killing the third, turn left and kill the 
thug on top of the little ramp while going towards him and again turn left 
and kill the last thug. Collect all the weapons from the enemies. You will 
find an elevator ramp near the last thug, between the shelf and the ground, 
stand on top of it and 'Use' the switch on the right-side wall to go up.

        Go through the door on the right-side wall, collect loads of goodies 
from the shelf on the right side of the room, and go towards the left control 
panel. Go near the little green button on the panel, "That button on the 
security panel looks really tempting." Press the 'Use' key against it. A cut-
scene. "Hunt is in the control room, get position, wait for my call," few 
more thugs to kill...hmm. Exit the room, go into bullet time, equip Dual 
MP5Ks and kill all four in one go, going from right to left. Collect all the 
weapons and go through the new open doorway on the left side of the room, 
next to the elevator ramp.

        Immediately jump over the railing onto the ramp on the right, do not 
shootdodge, go into bullet time and kill the thug there. Follow it up by 
killing the thug behind him, then turn left and kill another thug in the 
middle. Take cover behind the yellow crane-vehicle, two thugs will from the 
other side of the left, one on the left and the other on the right, kill them 
too. Go to the other side of the room, up the metal ramp on the right and 
shootdodge through the door, and kill the only thug that you see. Forward and 
right, through the other door. Peek around the door to the right to find a 
couple of thugs; kill them and go to the other side of the shelves.

        You will find a door on the right side; go through it after 
collecting all the goodies from the enemies that you just killed. Forward and 
right, go and open the other door. Use the left side of the doorway as cover 
and kill the thug straight ahead and another coming towards the door. 
Carefully look to the left of the next room to find two more thugs at the far 
end, kill them when you get a good position. Head into the room, go left and 
at the end of the left side wall (near some crates), peek around it to the 
left side to find a few thugs. Equip Dual MP5Ks, go into bullet time and 
charge at them.

        Kill the one in the middle (closest to you), go forward, turn left 
and kill another thug. Again look straight and forward, kill the thug at the 
far end to the right side of the middle shelves, after killing him, go 
between the shelves to the left and kill the last thug. Go to the far end 
towards the collapsible door (near the wall marked 'Section A), press the 
'Use' key against the Switch panel on the left to open the collapsible door. 
Quickly retreat back and take cover behind the left side wall of the door, 
four thugs will attack you. Use cover and kill them all. Go out into the 
open, feel the free air, and head right.

        As you near the bridge, two more thugs will come through the bridge 
doorway and attack you. Simply toss a Molotov Cocktail towards the bridge 
doorway as soon as you notice them, kill anyone who survives and head onto 
the bridge.

A cut-scene.

=============================================================================
: New Weapons --------------- Desert Eagle, Molotov Cocktail, Kalashnikov,
                              Barrett M82.
=============================================================================


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 Retrieving Mission Information
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

A cut-scene.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 Level 6: Hacienda
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

        Hopefully, you still have a couple of bullets for Barrett M82, use 
the left side wall as cover and look at the big Mansion inside. You will find 
a couple of thugs camping on the porch on either side of the front entrance. 
Snipe them one-by-one without showing yourself with a Barrett M82 or MP5K 
Sup. After killing them, go up to the front entrance and through the doorway. 
A cut-scene.

        Quickly take cover behind the closest pillar on the left. A thug will 
come for you from the right side of the pillar, kill him and the one behind 
him. Then, activate bullet time, move out, and take out the remaining two 
thugs at the far end. Now, collect all the weapons dropped by the enemies to 
find HK G3, a new weapon. Also, collect Injection Pistol and Barrett M82 ammo 
from the small table in the middle. Check out the brown double-door at the 
other end, "Blocked, I need to find a key."

        Go to the small door on the right side of the hall from the front 
entrance. Open it, and use the left side of the doorway as cover. A couple of 
thugs will come towards the doorway. Use cover and kill them when they come 
close to you. Another thug on the left side, show yourself and again take 
cover, he will come for you too. Kill him when he does, and enter. Go to the 
left to find another door, open it and use the right side of the doorway as 
cover this time. Two thugs will come for you, kill them when they get close, 
and enter the kitchen.

        Go forward and you will find a medical cabinet at the end of the left 
side wall. Collect Injection Pistol from it, and head right towards the 
shelf. You will find a telephone on the wall near the shelf, "I can try to 
use the phone." 'Use' it. A cut-scene.

-----------------------------------------------------------------------------
Mr. Hunt: Dinner is about ready, Sir.
Boss: Thank You, James, I will come down.
-----------------------------------------------------------------------------

        Exit the kitchen into the previous room, and go up to the first door 
(leading to the hall). Open it, and use the left side of the doorway as 
cover, you will see that there are thugs camping near the railing on the 
second floor. Show yourself and take cover, one of the thugs will come for 
you, kill him when he does. Go through the door and head right, take cover 
behind the 2nd pillar on the right. Equip either MP5K Sup or Barrett M82, 
zoom in and kill the thug on the 2nd floor on the opposite side. Now, slowly 
move around the pillar to left of it and snipe the thug on the right-side 
railing (2nd floor). Then turn around and face the pillar you're hiding 
behind and move backwards towards the staircase, look up and snipe the last 
of the camping enemies on the 2nd floor, a cinematic death sequence!!!.

        Go up the staircase, towards the opposite side and head right, 
collect the goodies from the enemies and stand in front of the door. Open it 
and take cover on the left side of the doorway, a thug is inside. Kill him 
when you get a good shot and enter the room. Collect weapon ammo from the 
drawer of a cabinet on the right side of the bed. Then go through the other 
door on the left side of the bed. A thug will get up from the toilet seat, 
kill him quickly and go up to the other door. Open the door and again take 
cover on the left side of the doorway, a thug will come for, kill him when he 
does. Peek around the doorway to the left of the room to find another thug, 
kill him using bullet time.

        Go into the room, then head to the right and open the balcony door. 
Peek around the doorway to the left of the balcony to find a thug on an 
adjoining balcony, kill him, a cinematic death sequence. Now, jump onto that 
other balcony, turn left, shootdodge into the room and kill the only thug 
here. Check the table between the beds for ammo, and again check the cabinet 
for some ammo. Then go through the other door. You will find three thugs 
sitting at the table; kill one of the thugs immediately with a headshot. The 
other thugs will get up, shootdodge and take out another thug.  Finally, get 
up and kill the last thug.

        Now, go through the other door, turn left, shootdodge and kill the 
only thug here. Again go through the other door on the left side of the room. 
A thug is sitting in front of the security panel, kill him. Check the cabinet 
on the right side wall near the door, it's dark over there, you will find 
loads of HK G3 ammo. Then go through the door beside that cabinet. Collect 
the Injection Pistol on the ground and go through the other door of the 
bathroom. The Balcony Door is locked, instead, check out the table between 
the beds to find an Injection Pistol and a key, "There's a key lying on the 
locker." Take the key, a cut-scene. Go into bullet time and kill the thug 
attacking from the left. Then shootdodge forward and kill the other thug, a 
cinematic death sequence. And head through the balcony door, it's open now.

        Go to the right side of the balcony and look down to find another 
balcony one floor down. Jump over the railing onto a small ledge between the 
1st and 2nd floor balcony, boom!!! Again take a jump onto the 1st floor 
balcony, a cool cut-scene, and boom!!! "Oh shit, someone's definitely left 
the iron plugged in." Jump onto the first table, do not land anywhere else. 
Then look to your left and jump diagonally onto the middle table. Again look 
to your left and jump onto leftmost table. Now jump onto the next table on 
the right, and then another one, closest to the gate. Now, jump off the table 
towards the gate. Now, go through the gate, remember this hall???

        Go towards the brown double door on the left opposite the main 
entrance door. A cut-scene.

        Equip a rapid-fire weapon, go into bullet time and charge in while 
shooting at the thug straight down the middle. Keep near the middle, two 
thugs on either side near the middle of the cabinets, kill them. Two more 
thugs come from either side, kill them too, a cinematic death sequence for 
the last thug you kill. Hopefully, William Cain didn't lose too much health, 
go up to him. A cut-scene.

Go down the stairs to find a thug in the small room, kill him and head right. 
Through the doorway and take cover behind the beer barrels on the left, a 
thug will come for you from the left side of the room, kill him when he gets 
close. Look down the line of the barrels to find a thug at the end of it, 
kill him from here and go up to his place and take cover there.

        Use that place as cover, look down the left passage between the 
shelves of barrel in the next room to find a thug at the end, he will charge 
for you on seeing you. Kill him from here, and then check the middle passage 
between the shelves to find another thug at the end, kill him too. Now, check 
the right-side passage and kill yet another thug at the end of it, and go 
down this passage.

You will see a doorway at the end to the right, look around it into the next 
room to find a thug to the right. Show yourself to him and take cover, he 
will come for you, when he gets close, kill him and enter that room. Head 
right, and go up to the left side of the door on the left. Look into the next 
room to find a thug, kill him and look to the left-side of that room to see 
another thug, kill him too, and enter that room. Go through the other door of 
the room at the far left side. Collect Injection Pistol and ammo from the 
shelf on the right. Equip Barrett M82 and go up the stairs out onto the 
field.

        Stay near the staircase on the garden, and look straight at the far 
end, zoom in with your Barrett M82. You will see a thug walking, snipe him. 
Another thug will start shooting at you, slightly to the right at the far 
end, snipe him too. Go a few steps forward and look at the porch of the house 
on the right, over the raised designer garden to see a head of a thug, snipe 
him from here. Now, quickly look towards the staircase slightly to the left, 
a thug will come there to get you, kill him. A cinematic death sequence!!!

A cut-scene.

=============================================================================
: New Weapons --------------- HK G3.
=============================================================================


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 Retrieving Mission Information
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

A cut-scene.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 Level 7: Halifax
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

        Collect all the goodies from the various shelves in the room and exit 
through the only open door here. A cut-scene. Just stay where you are and a 
thug will attack you, kill him when he does. Another one will come a little 
closer, step out to your left, kill him (the closest one), and retreat back 
into hiding. Repeat this step to kill another couple of thugs who are camping 
a little ahead.

        Now, equip Barrett M82 and step slightly to the left, just so you can 
look ahead over the crates. Zoom in and kill the thug camping behind the 
crates ahead in the middle to the left side wall. Then, step out in the open, 
camp between the room's entrance door and the crates, and zoom in on the 
thugs at the far end near the ship. Two thugs for you to kill near the yellow 
crane-car to the left of the ship, do it now. After sniping them, run up to 
their place near the yellow crane-car.

        Just as you near the yellow vehicle at the far end, three more thugs 
will charge towards you from the right passage, take cover behind the crates 
to the right of the yellow vehicle. Zoom in with the Barrett M82, and kill 
all three of them before they get too close. After killing them, head into 
that right passage towards the ship.

        Just as you get near the second set of crates, they are bigger, two 
more thugs will appear, this time on the ship's deck. Take cover behind the 
crates and look up to the left to find two thugs running near the railing. 
Kill them with a rapid-fire weapon or with one of the scoped-weapons. Again 
go forward towards the ramp a little ahead leading onto the ship's deck. Two 
more thugs will appear on the ship's deck through a door beyond the ramp, 
keep running forward, go into bullet time, and kill them with HK G3. Then 
walk up the ramp onto the ship's deck.

        If you go to the left side of the ship, then you will get to kill 4 
more enemies. If you're up for it, then continue or else ignore this 
paragraph. Head left and as soon as you see an enemy surprise-attacking you, 
shootdodge forward and kill him. In the same shootdoge, quickly look to your 
right and kill another thug there. After that, go to the end of the ship to 
trigger a dialogue, "I have the urge to say 'I'm King of the World' but that 
would be so stupid." Then go to the railings to the left, not the one on the 
side where you got on the ship. Equip Barrett M82, zoom in and snipe the two 
patrolling thugs here. Then go to the end of this side's railing. A cut-
scene.

-----------------------------------------------------------------------------
Simon Keith: What's the matter Hunt? Giving up already?
-----------------------------------------------------------------------------

        Those who didn't follow the previous paragraph, simply do the 
following from the opposite side. Go forward to the end and look around the 
corner to the right (left for the non-followers) to find a camping thug near 
the staircase. Move out, go into bullet time, charge towards him and kill 
him. Keep running towards the front-end (bottom) of the staircase, look up 
and kill the thug on the staircase.

        Go up the staircase and keep looking at the top of the staircase, 
another thug will appear there to attack you, kill him when he does. Just 
before you reach the top of the staircase, look around to the left to find a 
patrolling thug on the deck of the second level. Kill him when he gets close, 
onto the second level; quickly take cover behind the green cargo. Then look 
into that same passage to find another thug in the middle of it, and two at 
the far end. Step out to the right and kill the one in the middle and retreat 
back into hiding. Then equip Barrett M82, step out, zoom in, and kill the two 
thugs at the far end.

        Go into that passage now, you will find a dark spot between the two 
batches of green cargo on the left, go in and jump onto a dark cargo to find 
a couple of Injection Pistols. Back into the previous passage by the railing 
and go forward. As soon as the green cargo ends, turn and head left towards 
the railing on the other side, again turn left and kill the thug there. A 
cut-scene.

        Don't try to kill him yet, instead, go to where you killed the last 
thug and take cover behind a stack of white boxes on the left. He will now 
camp near the staircase, just shoot him one or twice and he will start to run 
to the right, let him run and avoid his shots. Once he is gone, go behind 
him. He will be hiding in the dark at the end of the right-side railing. Just 
one shot of any weapon is needed to bring him down, go up to him and do it. A 
cinematic death sequence. After that, if you walk towards him, you will get 
another cut-scene.

        Now, go to the other side, equip HK G3, and through the door from 
where Simon Keith appeared in the cut-scene. Quickly shootdodge to the right, 
a thug will come through the door on the opposite walkway, and kill him. 
Quickly get up, run down the staircase while in bullet time, and kill two 
more thugs, shootdodge if necessary.

        At the bottom of the staircase, you will find a door, go through it. 
Then turn right and through another door. A thug will be walking away from 
you, kill him with a headshot. Then run down the narrow passage, another thug 
will appear at the end of the passage, shootdodge forward as soon as you see 
him and kill him. Keep going down this passage and you will find a door on 
the right side wall, go in and collect all the weapon ammo & Injection 
Pistols. Immediately to the right of this room is a staircase, and a thug at 
the bottom of it. Go there, kill him, down the staircase, turn right, and go 
upto another door.

        Just open this door so that no thug notices you, do not go through 
it. You will find a stack of explosive boxes ahead, shoot it. Boom!!! Another 
thug may have gone, now look around this doorway to the right to find another 
thug. Enter and kill the thug with a headshot, go into bullet time and look 
towards the other end of this room another thug there, kill him quickly. 
Then, shootdodge towards the other end of this room and look to the right, 
you will find a thug near the pumping steel pipes, kill him. Collect 
Injection Pistol from the shelf on the left, then press 'Use' key against the 
switch panel next to the shelf. The lift door will open up, go in and wait. A 
cut-scene.

        Just re-enter the lift and wait for it to re-open. When it does open, 
exit it and quickly kill the two thugs that you see. I don't think that the 
thugs can kill you now. Exit this room, forward and turn left, another thug, 
kill him too. Then go up the staircase and through the doorway.

A cut-scene.

=============================================================================
: New Weapons --------------- None.
=============================================================================


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 Retrieving Mission Information
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

A cut-scene.


=============================================================================
T H E   E N D        T H E   E N D        T H E   E N D        T H E   E N D
=============================================================================


=============================================================================
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 3) Mod Script                                                     (0300)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
=============================================================================


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 Introduction
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

A cut-scene.

News Reporter: As a US Air Force spokesman reports, a F-15 Jet Fighter
               crashed over the Mohave Desert in Central _?_?_ last night.
               The time of the crash was estimated to be around 11:15 P.M.
               The aircraft is reported to have been completely destroyed and
               the pilots, supposedly dead. The officials say the cause of
               the crash was as yet unidentified technical malfunction.

Identity Confirmed (Automated voice - Shades from Agency).

IMF Boss: Good Morning, Mr. Hunt. Two days ago, a pilot of the US Air Force 
detected an intentionally crashed military aircraft in the Mohave Desert. The 
pilot, Major Sean Dickens, was able to secure the warhead the aircraft was 
carrying. Intelligence reports indicate that his intentions are to sell this 
hardware to a defunct Russian General, a man called Igor Flanov. Your 
mission, should you choose to accept it, is to eliminate both the parties 
involved in the trade and secure the warhead. We believe Dickens is located 
in a guarded hotel in the city of New York, where he plans to conduct the 
deal with the Russian General. Heads, both targets will be in a close 
proximity. As always, if you or any member of your team is compromised, the 
Secretary of State will deny any knowledge of your existence or actions.

This message will self-destruct in five seconds (Automated voice).

Mr. Hunt: I was getting bored here anyway.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 Level 1: NY Hotel
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

(Level-beginning cut-scene ---- Mr. Hunt enters a Hotel)

Mr. Hunt: Would you please tell me where your esteemed guest, Mr. Sean 
Dickens, is staying?

Manager: Yes Sir. The Penthouse, Sir.

Mr. Hunt: Thank you very much.


(Level-ending cut-scene ---- Mr. Hunt after/while checking a computer)

Mr. Hunt: I have bad news and really bad news, Dickens has fled. What's worse 
is that I've located the evidence that links him to a 'Biocyte 
Pharmaceuticals' facility in Sydney.

IMF Boss: Our records indicate that Biocyte Pharmaceuticals has been on the 
watchlist for WHO and CDC because of their suspected manufacturing of lethal 
and illegal chemical and biological agents.

Mr. Hunt: Even a fool could put those 2 together. They have a warhead and a 
potential chemical or biological virus. This whole situation is rapidly 
spiraling out of control.

IMF Boss: Alright then Mr. Hunt. A chopper is gonna pick you up and get you 
to the airport. Time is against us. Your mission parameters have changed. You 
must follow the trail to Sydney and track down Dickens and Flanov.

Mr. Hunt: I'm on my way.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 Level 2: Biocyte
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

(Level-beginning cut-scene ---- Before Mr. Hunt enters the building)

Mr. Hunt: I hope I'm not too late.


(Just before the end of the level ---- Mr. Hunt finally corners Dickens and 
inquires)

Mr. Hunt: Where's Flanov?

Dickens: Flanov...

Mr. Hunt: Dickens. Where is Flanov?

Dickens: Fa...Who...I've never heard of 'Flanov'. I...was only supposed to 
finish my assignment...I...

Mr. Hunt: What?!? What assignment? Talk to me!

Dickens: My assignment...from above...I...They wanted to...(somebody shoots 
him down)

Mr. Hunt: Shit.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 Retrieving Mission Information
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

(A cut-scene)

Boss (Mysterious): Ah, about time. What is the status of the operation? Is 
Dickens out of the picture?

Thug: Yes, Sir. We took him out.

Boss (Mysterious): And what about the warhead?

Thug: Both, the warhead and the virus are now in our possession. They're 
being shipped to Halifix as we speak.

Boss (Mysterious): Excellent.

Thug: Yes Sir, but we did run into certain problems. Dickens was being 
interrogated by an IMF agent right before he was silenced.

Boss (Mysterious): Is he dead?

Thug: No, Sir. He escaped.

Boss (Mysterious): Goddamn IMF! Who was it?

Thug: A man by the name of Ethan Hunt, Sir.

Boss (Mysterious): Hunt. Alright, check his connections, look up his contacts 
in Sydney. Find him and eliminate him! Is that clear?

Thug: Yes, Sir.

Boss (Mysterious): Then go! Earn what you're paid for. Operation New Dawn 
must proceed as planned.

Thug: Yes, Sir. I'll take care of Hunt. I have something in mind already.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 Level 3: Sydney Streets
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

(Level-beginning cut-scene ---- Mr. Hunt meets up with an old friend inside a 
House)

Luther: Ethan?

Mr. Hunt: Hi Luther.

Luther: Man it feels good to see you again. Hey come in. What are you doing 
here in Sydney?

Mr. Hunt: I'm in serious trouble Luther.

Luther: Ain't we all?

Mr. Hunt: I'm not fucking around Luther. I ran into some serious shit.

Luther: Okay, you've got my attention now. So what happened?

Mr. Hunt: Do you remember the F15 crash in Utah 3 days ago?

Luther: Yeah, it was in the news.

Mr. Hunt: The pilot isn't dead. He stole the warhead which had been on board. 
I got the assignment regain the warhead and to execute Dickens and the 
potential buyer. But somebody got to Dickens before me.

Luther: The buyer's men?

Mr. Hunt: No, they had no reason to kill Dickens. Judging by the weaponry and 
clothing, it must've been our men.

Luther: What? But why should they...

Mr. Hunt: I have no clue. It just doesn't make any sense.

Luther: And the buyer?

Mr. Hunt: That's the part that makes lesser sense than the rest of it. I 
haven't come across the buyer yet. But the strange thing is, Dickens muttered 
some broken sentences. Something about getting the assignment from high 
above. And from what I could tell, he hadn't even heard of Flanov.

Luther: You never get it any easier, do you? So tell me, how can I help?

Mr. Hunt: I need to know if the IMF has got something to do with this. I need 
to get to the IMF Headquarters.

Luther: Oh wow. Well, let's see. Highly dangerous plan. Very little chance of 
success. And impossible odds. Hey, you can count me in.

Mr. Hunt: Okay, the best way would be through the garage. You could take 
advantage of the guard change.

Mr. Hunt: Sounds good.

Luther: Oh, that reminds me. I've got a little something for you. Something 
special.

Mr. Hunt: Thank you, Luther. I should get going. But you should get away from 
here as soon as possible yourself. They'll be checking my contacts, and it 
shouldn't take them long before they arrive here. I'm sorry for dragging you 
into this.

Luther: Hey, don't ever apologize to me. Just make sure you contact me as 
soon as you find out what the hell is going on? You'll need all the help you 
can get.

Mr. Hunt: I will. Thanks...I...Now, that was faster than I had expected. 
Let's get the hell out of here.

Policeman: Sydney Police. Open up!

Luther: Quick. Take the backdoor. Hurry! We'll see each other soon.


(Middle of the level ---- Mr. Hunt asks a bum)

Mr. Hunt: Hey, how the hell do I get to the subway?

Bum: It's right above you.

Mr. Hunt: Aww... screw you.

Bum: You could try going around the corner.

Mr. Hunt: Thanks, I will remember that.


(Middle of the level ---- Mr. Hunt eavesdrops on three thugs' conversation)

Thug 1: What do you mean you don't know where the key is?

Thug 2: I thought you had it.

Thug 1: Me? You had the key the last time you opened the gate, you stupid 
fuck.

Thug 2: Really? Well...th...the key must be here somewhere.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 Level 4: IMF Headquarters
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

(Level-beginning cut-scene ---- Mr. Hunt while entering the IMF Building)

Mr. Hunt: It's about time to get some answers.


(Level-ending cut-scene ---- Mr. Hunt meets his Boss)

IMF Boss: Mr. Hunt? You could've just rang the bell you know.

Mr. Hunt: This bull shit stops right now.

IMF Boss: What do you mean? Did you finish your assignment?

Mr. Hunt: My assignment? You wanna know about my assignment? Dickens was 
assassinated in front of my eyes before I could get a single piece of useful 
information. Flanov apparently doesn't even exist. The warhead is in the 
possession of an administrative body. And my own goddamn government is 
hunting me.

IMF Boss: I don't know what I...

Mr. Hunt: I will ask you just once. Is the IMF involved in this?

IMF Boss: Mr. Hunt.

Mr. Hunt: Answer the question damnit.

IMF Boss: No!

Mr. Hunt: Have I been used in this mission to die for some fucking lost 
cause?

IMF Boss: No! No, Mr. Hunt! I don't have the slightest clue what you're 
talking about. I mean it.

Mr. Hunt: Goddamn it. This is a lot deeper than I thought. How do I know that 
you're not lying?

IMF Boss: I fear you'll just have to trust me. Alright, listen to me. I'm 
gonna arrange a meeting with CIA headmaster Kittrich for you. He's our 
liaison within the CIA for the Utah incident. This should clear things up.

Mr. Hunt: And how do I know Kittrich isn't involved in this?

IMF Boss: Well, Mr. Hunt. There's no way to be certain. But given the 
circumstances that might very well be the case. Don't you think?

Mr. Hunt: So, I suppose I should be prepared for the worst, shouldn't I?

IMF Boss: Indeed, Mr. Hunt. One can't be too cautious these days.

Mr. Hunt: Right.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 Retrieving Mission Information
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

(A cut-scene)

Mr. Hunt: Luther? This is Ethan.

Luther: ...

Mr. Hunt: Yeah, I could use some help.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 Level 5: Bare Island
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

(Level-beginning cut-scene ---- Mr. Hunts meets up with Kittrich on an 
island)

Kittrich: Ah, Mr. Hunt. It's a pleasure to finally meet you.

Mr. Hunt: Mr. Kittrich.

Kittrich: It has come to my attention that you have run into trouble during 
your latest assignment.

Mr. Hunt: You have a gift for understatement, Sir.

Kittrich: What kind of trouble?

Mr. Hunt: Betrayal, Sir.

Kittrich: Betrayal! Who would've thought? By whom?

Mr. Hunt: I think you should answer that.

Kittrich: You're a smart man, Mr. Hunt, one of our very best. I think you 
already know that you will not be walking out of here alive. So, I will spare 
us the trivial formalities and the unnecessary bullshit.

Mr. Hunt: Very well.

Kittrich: China is the target, Mr. Hunt! Imagine a Russian General dropping a 
bomb, coupled with a highly lethal virus, over China. The possibilities of 
what may follow boggle the mind!

Mr. Hunt: A war between China and Russia!?!

Kittrich: Like I said Mr. Hunt, you are a smart man. The last enemies of the 
United States would wipe each other out in the war. Can you feel the 
simplicity and yet the genius of this plan, Mr. Hunt?

Mr. Hunt: God. The cold war is over, you sick bastard. Would you really 
sacrifice the lives of millions just to make this stabbing pain in your head 
vanish? Just to make these voices stop whispering between your ears? Jesus, 
even someone as insane as you are must have some fucking last bit of mind 
left!

Kittrich: Shut your mouth. You're done for, Hunt! Now, it's over.

Mr. Hunt: Your time will be over before mine, Kittrich. I'll find you!


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 Retrieving Mission Information
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

(A cut-scene)

Luther: Yes!!

Mr. Hunt: What do you got?

Luther: The IMF-Mainframe, baby! I'm in!

Mr. Hunt: Okay!

Luther: It looks as if an Agent, one of Kittrich's trusted men, has 
disappeared recently. Allegedly, he tried to contact the White House with 
incriminating evidence for a possible conspiracy within the agency.

Mr. Hunt: Someone who didn't want to play Kittrich's game? Kittrich would 
have him removed immediately. We need to locate this man, if he is still 
alive.

Luther: I'm just running preliminary reports of Kittrich's recent activities. 
We may get an idea of where this guy may be.

Mr. Hunt: Who is he, and where has he been seen last?

Luther: Seville, Spain. His name is Cain, William Cain.

Mr. Hunt: If he had still be alive, we would have somebody who could give 
evidence against Kittrich!

Luther: So what's say we pay them a little visit?

Mr. Hunt: You bet we will.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 Level 6: Hacienda
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

(Middle of the Level ---- When Mr. Hunt opens a door to see a few men 
fighting)

William Cain: Let me go, now.

Black-suit Thug: Over my dead body.


(Middle of the level ---- After Mr. Hunt saves William Cain)

William Cain: Excellent timing! Who are you anyway?

Mr. Hunt: Ethan Hunt, IMF.

William Cain: IMF? Why are you guys involved in this?

Mr. Hunt: I'll explain later. Now listen, I need you to give evidence against 
Kittrich.

William Cain: Kittrich is one thing. But all of this goes much higher. If I'd 
testify everything I know, I'd be a dead man.

Mr. Hunt: Yes, I know. But all I want is Kittrich.

William Cain: Alright, I can get you that bastard.

Mr. Hunt: Good. Any idea how we can get the hell outta here?

William Cain: There's a way to the cellar from the kitchen. I can get us down 
there.

(They go into the kitchen.)

William Cain: (when he bends down to open the cellar door) Just a second.

Mr. Hunt: (After the door is open) Alright, stay behind me.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 Retrieving Mission Information
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

(A cut-scene)

IMF Boss: Mr. Hunt, this is Mr. Brolin. He is Chief of Staff at the White 
House.

Mr. Brolin: We finally have the evidence against Kittrich we were looking 
for, thanks to Mr. Cain. Well done, Mr. Hunt. Mr. Hunt. Your assignment is 
not yet completed! Kittrich has fled to a Naval Base at Halifax. Go there, 
eliminate him, and seize the warhead.

Mr. Hunt: But you have all the evidence you need to nail him down. Why 
eliminate him?

Mr. Brolin: Your line of work leaves you little room for arrogance or 
questioning your superiors Mr. Hunt. Do I make myself clear?

Mr. Hunt: Perfectly clear, Sir!


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 Level 7: Halifax
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

(Beginning of the Level)

Mr. Hunt: Simon Keith. I knew it! What happened? Did the IMF get too boring 
for you?

Simon Keith: Believe me, Hunt, the other side is way more exciting! Too bad 
you're never going to find that out!


(Middle of the Level ---- While Mr. Hunt chases Simon Keith)

Simon Keith: I will kill you like a buck, Hunt.


(Middle of the Level ---- After Mr. Hunt kills Simon Keith)

Mr. Hunt: So you like changing sides, ha? Then check out the bottom side of 
the sea! (Mr. Hunt dumps Simon Keith body into the sea)


(Just before the end of the Level ---- Mr. Hunt finally reaches Kittrich)

Mr. Hunt: Give up, Kittrich! Keith is dead! Your friends at the White House 
no longer care! You're finished!

Kittrich: The skirmish between you and me may be over, Mr. Hunt. But they 
will continue to fight their war. And they won't stop until they win. You 
know it Mr. Hunt.

Mr. Hunt: Yes. But I will be ready, no matter where they strike.

Kittrich: Here, take the virus. It isn't of any use to me anymore. Isn't it 
funny? I used to be the traitor you hunted - but now, it is me who was 
betrayed. You've got about 30 seconds before this thing here blows up. You 
shouldn't waste any of them.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 Retrieving Mission Information
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

(A cut-scene)

IMF Boss: The Chief of Staff was quite upset that you could not secure the 
warhead.

Mr. Hunt: Was he? Well, I suppose as soon as you told him that Kittrich blew 
up together with his damned bomb, Brolin quickly got more comfortable, didn't 
he?

IMF Boss: Indeed. Why do you think Kittrich decided to blow himself up with 
the warhead?

Mr. Hunt: I think it was betrayal, Sir.

IMF Boss: Betrayal?

Mr. Hunt: Yes, Sir. There is no honor among thieves.

IMF Boss: Well, ready for your next assignment, Mr. Hunt?

Mr. Hunt: No, I think I am about ready for a real vacation.

IMF Boss: Of course. We'll know where to find you if we need to.

Mr. Hunt: Now then, it wouldn't be a real vacation if you knew where to find 
me, now would it?


=============================================================================
T H E   E N D        T H E   E N D        T H E   E N D        T H E   E N D
=============================================================================


=============================================================================
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 4) Weapons                                                        (0400)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
=============================================================================

The weapons in this mod, like in the original game, can be categorized in 6 
types.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 a) Secondary Attack
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


-----------------------------------------------------------------------------
 (i) Melee Weapon
-----------------------------------------------------------------------------


=============================================================================
 1) Melee Attack: You press the secondary attack key to whack the enemy with
    whatever gun you may be holding at the time. This attack is pretty
    useless in this game.
=============================================================================


=============================================================================
 2) Knife: You press the secondary attack key to whack the enemy with
    the Knife. This attack is pretty useless in this game.
    First Appearance: Level 1.
=============================================================================


-----------------------------------------------------------------------------
 (ii) Throwable Weapons
-----------------------------------------------------------------------------


=============================================================================
 1) Grenades: Same as original.
    Clip size: 1.
    Total ammo: 10.
    First Appearance: Level 2.
=============================================================================


=============================================================================
 2) Molotovs: Same as original.
    Drawbacks: Throw it far away from you or you too may burn yourself.
    Clip size: 1.
    Total ammo: 10.
    First Appearance: Level 5.
=============================================================================


-----------------------------------------------------------------------------
 (iii) Firing-guns Weapon
-----------------------------------------------------------------------------


=============================================================================
 1) Gun Kata: You may have seen this move in the movie 'Equilibrium'.
    Basically, you just have to equip this weapon as secondary weapon and
    then press the secondary attack key, and you will go into a stylish
    attacking mode, where you will unleash 26 rounds of bullets on all sides
    of yourself.
    Clip size: 26.
    Total ammo: 300.
    First Appearance: Level 3.
=============================================================================


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 b) Handguns
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


=============================================================================
 1) Desert Eagle: Same as original.
    Drawbacks: Clip size is small and slow rate of fire.
    Clip size: 10.
    Total ammo: 100.
    First Appearance: Level 5.
=============================================================================


=============================================================================
 2) 9mm Pistol: Same as original.
    Drawbacks: Not much use.
    Clip size: 16.
    Total ammo: 160.
    First Appearance: Level 1.
=============================================================================


=============================================================================
 3) Dual 9mm Pistols: Same as original.
    Drawbacks: None. Can be used pretty much anywhere.
    Clip size: 32.
    Total ammo: 160.
    First Appearance: Level 1.
=============================================================================


=============================================================================
 4) SW9: Equivalent of "???".
    Drawbacks: Not much use.
    Clip size: 10.
    Total ammo: 160.
    First Appearance: Level 1.
=============================================================================


=============================================================================
 5) Dual SW9s: Equivalent of "???".
    Drawbacks: Same as above.
    Clip size: 20.
    Total ammo: 160.
    First Appearance: Level 1.
=============================================================================


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 c) Shotguns
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


=============================================================================
 1) Pump Shotgun: Equivalent of Pump-Action Shotgun, same thing.
    Drawbacks: Slow rate of fire, not efficient at long ranges.
    Clip size: 7.
    Total ammo: 140.
    First Appearance: Level 1.
=============================================================================


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 d) SMGs
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


=============================================================================
 1) MP5Ks: Equivalent of Ingram.
    Drawbacks: Inaccurate at long ranges.
    Clip size: 30.
    Total ammo: 300.
    First Appearance: Level 3.
=============================================================================


=============================================================================
 2) Dual MP5Ks: Equivalent of Dual Ingrams.
    Drawbacks: Same as above.
    Clip size: 60.
    Total ammo: 300.
    First Appearance: Level 3.
=============================================================================


=============================================================================
 3) MP5K Sup: Equivalent of MP5, but doesn't look or feel like it.
    Drawbacks: Takes a bit of time to get used to.
    Clip size: 30.
    Total ammo: 300.
    First Appearance: Level 2.
=============================================================================


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 e) Assault Rifles
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


=============================================================================
 1) Kalashnikov: Equivalent of (duh) Kalashnikov.
    Drawbacks: None.
    Clip size: 30.
    Total ammo: 300.
    First Appearance: Level 5.
=============================================================================


=============================================================================
 2) HK G3: Equivalent of M4 Carbine.
    Drawbacks: None.
    Clip size: 20.
    Total ammo: 160.
    First Appearance: Level 6.
=============================================================================


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 f) Snipers
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


=============================================================================
 1) Barrett M82: Equivalent of Sniper Rifle.
    Drawbacks: A liability at short ranges, slow rate of fire.
    Clip size: 8.
    Total ammo: 32.
    First Appearance: Level 5.
=============================================================================


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 Just One More Thing
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


=============================================================================
 1) Injection Pistol: Equivalent of Painkillers.
    Total amount: 8.
    First Appearance: Level 1.
=============================================================================


=============================================================================
 It's done. That will be your arsenal. Now get moving player.
=============================================================================


=============================================================================
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 5) Other Mods for Max Payne 2                                     (0500)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
=============================================================================

        I, for one, mostly look for mods which add new levels for you to 
explore, and not just game-play tweaking mods, but you can still find good 
mods of both kinds. Max Payne 2 isn't the easiest game to make mods for, and 
most announced mods end up as just plans, incomplete, or unsatisfactory. 
However there are still some nice mods worth checking out.


============================
 Total Conversion (TC) Mods
============================

        All of the following mods add new content for you to explore and 
play.

1) 7th Serpent: Crossfire
   File Size  : 163, 113Kb (163.11Mb)
   Average User Rating: 5/5 (www.level4you.com)
   My Rating: 5/5 (a must-play, the level-design is majestic, game-play is
                   amazing, the best TC mod for Max Payne 2.)

2) Hall of Mirrors
   File Size: 209,234Kb (209.23Mb)
   Average User Rating: 4/5 (www.level4you.com)
   My Rating: 3/5 (And all of it is for the effort of the developing team and
                   the beauty of whatever little is there, I was kinds pissed
                   with the length of the mod, it was a waste of download
                   time, you see everything there is to see in the first five
                   minutes itself and it hardly lasts for 20 minutes max. The
                   mod recreates a scene from the movie Equilibrium.)

3) Max Payne's Chronicles Mod
   File Size: 227,035Kb (227.03Mb)
   Average User Rating: 5/5 (www.levels4you.com)
   My Rating: 4/5 (fairly decent mod, you get 3 story driven levels, plus 13
                   levels for various different and new game modes, not just
                   DMW maps.)

4) Cubed
   File Size: 31,587Kb (31.58Mb)
   Average User Rating: 4/5 (www.levels4you)
   My Rating: 3.5/5 (I quite liked this mod, it looked different, a world of
                     cubes!!! But there's no story here, you only have to
                     make it out of an area alive, plus you also get 4 DMW
                     maps.)

5) Battle Tactics Ver.2
   File Size: 50,662Kb (50.66Mb)
   Average User Rating: 4/5 (www.levels4you.com)
   My Rating: 3.5/5 (it is a turn-based strategy mod with three game modes,
                     Hostage Rescue, Elimination & DMW maps, taking place in
                     7 levels.)

        Besides these, you will always find loads of DMW maps everywhere. You 
will also find a few more small mods which do add new but small levels.


=========================
 Game-play Tweaking Mods
=========================

        I haven't tried many mods which tweak the game-play to make it more 
entertaining, except a few small ones. But I'm stating one mod here which I 
have heard a lot about recently and am looking forward to trying it out 
myself.

1) Elements of Style Ver.1.5
   File Size: 367,260Kb (360.26Mb)
   Average User Rating: 5/5 (www.levels4you.com)
   My Rating: Haven't tried it out yet but if all the things that's been
              promised with this mod are true, then consider it a 5/5.

        There are many more mods which tweak the game-play mechanics to 
include Gun Kata, Kung Fu, weapon modifications, skin modifications, etc., 
both good and bad, but haven't been mentioned here. You can check them out 
yourself at www.levels4you.com.


=============================================================================
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 6) Sites for Downloading Mods                                     (0600)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
=============================================================================

        I use the following two sites for downloading Max Payne 2 mods:

1) www.levels4you.com ---- You will most probably find all the mods ever made 
for Max Payne 1 & 2 here. So, go and check them out.

2) www.filefront.com ---- Another good site for downloading not just mods for 
Max Payne games, but for downloading game-related files in general. You will 
find all kinds of game files for every game from game demos, official add-
ons, official trailers, official patches, to modifications, fan-made videos, 
tools & utilities, etc.
Good >>>> Download Accelerator Manager Supported.
     >>>> Resume Supported.
Bad  >>>> 2 Day (48 hours) limit to finish download.


=============================================================================
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 7) Question Hour                                                  (0700)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
=============================================================================


=============================================================================
1) Do you know about any other works by "The Impossible Mod Force" Team???

A: No, I don't know anything about what "The Impossible Mod Force" may have 
done prior to or after this mod.
=============================================================================


=============================================================================
2) Are there any other mods worth checking out???

A: Please check out the "Other Mods for Max Payne 2" Section.
=============================================================================


=============================================================================
3) Is Max Payne 3 out or is it being planned???

A: As of now, NO. A third part has been announced by the Rockstar Games, but 
there hasn't been any news regarding it for quite a while now. No one knows 
anything about it. Max Payne fans are quite skeptical about the future of 
this franchise. It may very well be all over for Max Payne!!! But, let's hope 
that they do actually make it.
=============================================================================


=============================================================================
4) Can I email you for help or query???

A: You can. But make sure it's not about something stupid. And also, there's 
a high possibility that I won't answer you back.
=============================================================================


=============================================================================
5) Would you like a feedback for this FAQ???

A: Absolutely!!! Please give me your feedback. I had like to know what the 
readers thought of this FAQ.
=============================================================================


=============================================================================
6) What is your e-mail address???

A: t2_people18@rediffmail.com
=============================================================================


=============================================================================
7) Do you have a website???

A: No, I don't. I was gonna develop my freewebs website and include all my 
blogs, reviews, FAQs/Walkthroughs, and also add a forum to it. But, I have 
scrapped the idea for good. I may, in the future, think about creating a 
website, but as of now, it's indefinitely off.
=============================================================================


=============================================================================
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 8) Version History                                                (0800)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
=============================================================================

 Released,
 18th October, 2006.
 Version 1.0
 Max Payne 2 TC Mod - Mission Impossible: New Dawn FAQ/Walkthrough.
=============================================================================


=============================================================================
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 9) Sites where you can find this Faq/Walkthrough                  (0900)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
=============================================================================

        These are the only sites that have my permission to use this 
FAQ/Walkthrough:

 1) http://www.gamefaqs.com
 2) http://www.gamespot.com (via Gamefaqs)
 3) http://www.ign.com
 4) http://www.supercheats.com
 5) http://www.neoseeker.com
 6) http://www.1up.com
 7) http://www.dlh.net
 8) http://www.gamerevolution.com

Those will be the only site for now.

If you find this FAQ/walkthrough on any other site, please email me about it.

If you wish to host this FAQ/walkthrough, then please email me regarding it, 
for the requisite permission.
=============================================================================


=============================================================================
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 10) My other Faqs/Walkthroughs                                    (1000)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
=============================================================================

        This is my fifth FAQ/walkthrough for any game. Here's the complete 
list:

 (1) A Max Payne PC FAQ/Walkthrough.
 (2) A Max Payne PC Character FAQ (not found at Gamefaqs.com).
 (3) A Max Payne 2 PC FAQ/Walkthrough (not released yet).
 (4) A Max Payne 2 PC Easter-eggs & Fun Facts FAQ.
 (5) A Max Payne 2 TC Mod - Mission Impossible: New Dawn FAQ/Walkthrough.

Hope you enjoyed it.

         I may or may not write another FAQ/Walkthrough.
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 11) Credits                                                       (1100)
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        I want to thank myself for writing this FAQ/Walkthrough. It was nice 
to work for a change.

        I would put your name here too if you email me some information that 
I may have missed. Correct me if I have made a mistake somewhere.

        I thank the developers of this wonderful game, Remedy Entertainment, 
Rockstar Games, etc. for creating such a superior and fun product.

        I also thank the developers of the Mission Impossible: New Dawn mod 
for Max Payne 2, The Impossible Mod Force (Dev. Team), for dedicating their 
precious time into making this mod and providing the Max Payne 2 Fans with 
free content.

        This Max Payne 2 TC Mod - Mission Impossible: New Dawn 
FAQ/Walkthrough is made solely by I-M-INDIAN18, aka Aditya Singh,  2006 
Aditya Singh. I hold the rights for this FAQ. You cannot reproduce this 
FAQ/Walkthrough without my permission. You cannot reproduce this 
FAQ/Walkthrough without giving the credit to me and me alone. You cannot 
distribute this FAQ/Walkthrough on any site without my permission. You cannot 
claim to own any part of the FAQ/Walkthrough either.

        Thank You.
        And remember : Do what you love, and
                       love what you do.

        And did you know : You are never as good as they say you are, and
                           you are never as bad as they make you out to be.
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