Review by ieatdirttoo
"Short but Sweet just as the original"
When Max Payne was released in 2001, it was easily one of the best games of the season. After the originals huge success, it was no wonder that a sequel would eventually follow. Finally, two years later, Max Payne 2: The fall of Max Payne is here. Set a couple years after the original, Max Payne 2 picks up where the first one left off. Max now a detective for the NYPD, and has been lying low for a while. Mona Sax, his former lover is now a murder suspect. He doesn't know what the future holds or even where he's going with his life. He seeks death, feeling it will be his salvation from all of his emotional stress.
While the gameplay is may be a little repetitive, it's still exciting and fun. One big change in the gameplay is that you will change between Max and Mona through out the game. A couple of new weapons have been added as well. Once you get into the game, it can be very fun. The game is a faced paced, duck and cover kind game. The game does have some variation to it. Levels are generally pretty big, and objectives may force you to go all the way to the other side of the level. There isn't mush backtracking either, which is good.
Like in the original game, the story of Max Payne 2: The Fall of Max Payne is the best part about it. It's full of heavily developed characters with perfect personalities. Tons of plot twists, betrayal and love make this game seem even more worth while. One of the coolest features in the game is the graphic novel scenes. Besides the cut scenes this is where most of the story is told from. You just gotta love them, but if you don't, you can now skip them.
Most of the characters from the original are all back. All of the voice actors have changed. Max is deeper and darker. The cheesy lines of the original are now gone and replaced with more serious cinematic ones. It feels like your watching a movie or reading a book rather than playing a game. Just like in Max Payne, the sequel does not fail to deliver a deep and interesting story.
Like with most games, the PC version of Max Payne 2 looks much better than the Xbox version. Not to say that the Xbox version looks bad, but the lack of detail and bland environments bring it down. One thing I must say about the PC version is that it's scaled well. My friend has a computer that barely meets the minimum requirements yet he still gets a constant 25fps on 800x600 Medium-High. Personally I play it on 1027x768 on high and it looks awesome.
The environments are so sharp and detailed. All the character models look like they are real. The animations are all smooth and look great despite a little stiffness. The ragdoll physics on PC are simply amazing. Almost any object will move when you hit it. If you shoot someone with a Desert Eagle they will fly back and hit a box or something. Overall I give this a 10/10.
The sound in this game kicks some major rear end. Some of the depressing tunes from the original game have translated over very well. Particularly the menu music. All of the voice overs were done perfectly and added an extra polish to the game. The best voice over would have to go to the actor who supplies the voice of Vinnie Gognitti. His tense mood and quick talking is done perfectly. Max's voice is slightly different. It's deeper and depressing.
This is a problem. This game is way too short. Most gamers will be able to beat the game in about 5 hours playing time. If only it could have been longer. Also, the game has little replay value. The performance for is game is rock solid. This game probably has an average of 45 frames per second, which looks pretty darn smooth.
Final Recommendation: Go get this now. It is worth the 50 bucks I paid for it and it will be to you.
Reviewer's Score: 9/10 | Originally Posted: 02/14/05
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