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    FAQ/Walkthrough by THAguyINgta3

    Version: Final | Updated: 02/21/03 | Printable Version | Search Guide | Bookmark Guide

    
    
                                                                             
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    =============================================================================
    
    Game: Grand Theft Auto: Vice City
    
    Platform: PlayStation2
    
    Author of this FAQ: THAguyINgta3
    
    Email Address: check Contact Information section to get my contact 
    information
    
    Version: Final
    
    Walkthrough Completion: The guide is complete.
    
    =============================================================================
    
    This FAQ is for Grand Theft Auto: Vice City. You may not post this guide 
    anywhere unless I give you permission and you may not distribute this 
    information as your own no matter what. You may print it out though but you 
    cannot sell it. I am no longer taking contributions for the FAQ so stop sending 
    them in! If you are going to email me, read the contact info section first before 
    you do so I won't delete your email.
    
                                        ****
                                        NOTE
                                        ****
    
    I had just started doing this guide again. I am now using a different word
    processor to do it. The word processor I am currently using is very confusing
    so I am having to manually press enter each time I make a new line. Because of
    this, everything that is new in the guide as of 01-28-03 will look weird
    compared to everything else in terms of length of characters per line. I hope
    this doesn't cause too much of an inconvenience for you when viewing the 
    guide. Anyways, enjoy. 
    
    =============================================================================
    
    Welcome to Vice City. Welcome to the 1980s. 
    
    Having just made it back onto the streets of Liberty City after a 
    long stretch in maximum security, Tommy Vercetti is sent to Vice 
    City by his old boss, Sonny Forelli. They were understandably 
    nervous about his re-appearance in Liberty City, so a trip down 
    south seemed like a good idea. But all does not go smoothly upon 
    his arrival in the glamorous, hedonistic metropolis of Vice City. 
    He's set up and is left with no money and no merchandise. Sonny 
    wants his money back, but the biker gangs, Cuban gangsters, and 
    corrupt politicians stand in his way. Most of Vice City seems to 
    want Tommy dead. His only answer is to fight back and take over 
    the city himself.
    
    From the decade of big hair, excess and pastel suits comes a story 
    of one man's rise to the top of the criminal pile as Grand Theft 
    Auto returns to the PlayStation®2 computer entertainment system 
    this October. Vice City is a huge urban sprawl ranging from the 
    beach to the swamps and the glitz to the ghetto, and is the most 
    varied, complete and alive digital city ever created. Combining 
    non-linear gameplay with a character driven narrative, you arrive 
    in a town brimming with delights and degradation and are given 
    the opportunity to take it over as you choose.
    
    As a major gateway to South America and the Caribbean and attracting 
    migrants, Vice City is brimming with diverse characters, so there's 
    a friend for everyone. It is a sociable place and the new guy in 
    town is sure to meet all manner of friendly people in the sunshine 
    capital of America. Athletes, pop stars, real estate developers, 
    politicians, trailer trash, everyone is moving to Vice City to find 
    out what makes it the number one growth city in America. But, as 
    Tommy quickly finds out, trust is still the rarest of commodities.
    
    Vice City offers vehicular pleasures to suit every taste. For the 
    speed enthusiast, there's high-performance cars and motorbikes. 
    For the sportsman, a powerboat or a golf buggy lets you enjoy the 
    great outdoors. For those that need that sense of freedom and escape, 
    why not charter a helicopter and see the beauty of Vice City from the 
    air?
    
    As the party capital of America, you would expect your ears to be seduced 
    by a host of sultry melodies and pumping beats, but the city is truly 
    rocking. You'll be AMAZED as you sweep through Vice City's FM dial. If 
    you are feeling like trouble, you can tune into some driving rock, or 
    some crucial electro, or maybe you want to slow down with some sweet 
    soul, and there will always be some great romantic anthems if you want 
    to really take your mind off things. 
    
    For the action man, or outdoors type, there's tons of fun things to do 
    and adventures to be had… guaranteed. For the secretive or creepy type, 
    Vice City is full of surprises, a place where you'll constantly be 
    surprised by the vivacious, fun-loving types who live there and the 
    things you can discover.
    
    Grand Theft Auto: Vice City is the most diverse and ambitious piece 
    of interactive entertainment yet created. The game is developed by 
    Rockstar North and published by Rockstar Games.
    
    Credit to RockstarGames.com/ViceCity.com for the above.
    
    -----------------------------------------------------------------------------
    Table Of Contents
    -----------------------------------------------------------------------------
    
    Since this is a very large FAQ, you may want to make it easier to find
    the thing you need. View the whole Table Of Contents and when you find
    the thing you need, hold Control (CTRL) and press the letter F. A screen
    should pop up and then you can type in the section you are looking for.
    For example, if you are looking for weapons locations, you would hold Control,
    press F, and then type Weapons Locations in the box because that would be the
    section that best suits your needs.  
    
    0. Controls
    1. Getting Started
      -Game Basics
    2. Really Basic Things
    3. Pick-Ups  
    4. Weapons Database
    5. Vehicle Database
    6. Radio Stations
    7. Radio Station Soundtrack
    8. Gangs
    9. Properties
    10. Safe Houses
    11. Ratings
      -Criminal Rating
      -Media Attention Level
      -Flight Record
    12. Costumes
    13. Robbing Stores
    14. Wanted Level 
    15. Places Of Interest
    16. Quick Cash
    17. Quick Ammo
    18. Ken Rosenberg- The Lawyer
      -An Old Friend
      -The Party
      -Back Alley Brawl
      -Jury Fury
      -Riot
    19. Juan Garcia Cortez- The Colonel
      -Treacherous Swine
      -Mall Shootout
      -Guardian Angels
      -Sir, Yes Sir
      -All Hands On Deck
    20. Ricardo Diaz- Coke Baron
      -The Chase
      -Phnom Penh '86
      -The Fastest Boat
      -Supply And Demand
    21. Tommy Vercetti- Criminal Empire
      -Death Row
      -Rub Out
      -Shakedown
      -Bar Brawl
      -Copland
      -Cap The Collector
      -Keep Your Friends Close
    22. Avery Carrington
      -Four Iron
      -Demolition Man
      -Two Bit Hit
    23. Love Fist
      -Love Juice
      -Psycho Killer
      -Publicity Tour
    24. Big Mitch Baker
      -Alloy Wheels Of Steel
      -Messing With The Man
      -Hog Tied
    25. Assassination Missions- Phone Missions
      -Road Kill
      -Waste The Wife
      -Autocide
      -Check Out At The Check-In
      -Loose Ends
    26. Phil Cassidy
      -Gun Runner
      -Boomshine Saigon
    27. Auntie Poulet- Haitians
      -Juju Scramble
      -Bombs Away!
      -Dirty Lickin's
    28. Umberto- Cubans
      -Stunt Boat Challenge
      -Cannon Fodder
      -Naval Engagement
      -Trojan Voodoo
    29. Boatyard Asset
      -Checkpoint Charlie
    30. Cherry Popper Ice Cream Factory Asset
      -Distribution
    31. Kaufman Cabs Asset
      -VIP
      -Friendly Rivalry
      -Cabmageddon
    32. Sunshine Autos Asset
      -List 1
      -List 2
      -List 3
      -List 4
      -Tips For The Races
      -Race #1: Terminal Velocity
      -Race #2: Ocean Drive
      -Race #3: Border Run
      -Race #4: Capital Cruise
      -Race #5: Tour!
      -Race #6: Vice City Endurance
    33. Print Works Asset
      -Spilling The Beans
      -Hit The Courier
    34. Film Studio Asset
      -Recruitment Drive
      -Dildo Dodo 
      -Martha's Mug Shot
      -G Spotlight
    35. Malibu Club Asset
      -No Escape?
      -The Shootist
      -The Driver
      -The Job
    36. Pole Position Asset
      -Helping Out The Strippers
    37. Hyman Memorial Stadium Races
      -Bloodring
      -Dirtring
      -Hotring
    38. Vigilante Mission Tips
    39. Brown Thunder Tips
    40. Paramedic Mission Tips
    41. Pizza Delivery Mission Tips
    42. Firefighter Mission Tips
    43. Taxi Mission Tips
    44. Chopper Checkpoint Tips
      -Ocean Beach
      -Little Haiti
      -Vice Point
      -Downtown
    45. PCJ Playground
    46. Cone Crazy
    47. RC Checkpoints
      -RC Bandit
      -RC Baron
      -RC Raider
    48. Trial By Dirt
    49. Unique Jumps
    50. Hidden Packages
    51. Rampage
    52. Secrets
    53. Rare Cars
    54. Easter Eggs
    55. Things Not To Do
    56. Programmers Cheats
    57. Fun Things To Do
    58. Challenges
    59. Glitches
    60. Good Killing Spree Spots
    61. Single Made Up Missions
    62. Series Of Made Up Missions
    63. Frequently Asked Questions
    64. How To Get 100% Completion
    65. Character Bios
    66. Car Locations
    67. Weapons Prices
    68. Weapons Locations
    69. Pick Up Locations
    70. Store Robbing
    71. GameShark Codes
    72. Code Breaker Codes
    73. Review Of GTA Vice City
    74. Vehicle Statistics
    75. Weapons Statistics
    76. Game Script
    77. Contact Information
    78. Version History
    79. Legal Information
    80. Sites
    81. Can't Find What You Need In My FAQ
    82. Credits
    83. Shameless Self Promotion
    
    -----------------------------------------------------------------------------
                                     Controls
    -----------------------------------------------------------------------------
    
    Thanks to Minesweeper for Controls. 
    
    =======
    On Foot
    =======
    
    TRIANGLE          - enter a vehicle
    CIRCLE            - use a weapon or your fists
    X                 - run
    SQUARE            - jump
    L2, R2            - change weapons
    L1                - center camera
    R1                - use weapon's aiming mode
    L2, R2            - cycle through targets in lock-on aiming mode
    L3                - duck
    D-PAD, LEFT STICK - move
    SELECT            - change camera view
    START             - bring up pause menu
    R3                - look behind you
    
    ==========================
    In A Road Or Water Vehicle
    ==========================
    
    TRIANGLE          - exit vehicle
    CIRCLE            - fire vehicle's weapon (if it has one)
              			- shoot a machine gun when holding L2 or R2
    X                 - accelerate
    SQUARE            - brake, reverse if sitting still
    L2, R2            - look left or right, if pressed together look behind
    L1                - change radio station
    R1                - handbrake
    D-PAD, LEFT STICK - turn left or right
    RIGHT STICK       - rotate vehicle's cannon (Firetruck and Rhino only)
    SELECT            - change camera view
    START             - bring up pause menu
    L3                - horn, light tap activates siren if vehicle has one
    R3                - trigger vehicle mission if inside a special vehicle
    
    ===============
    In A Helicopter
    ===============
    
    TRIANGLE           - exit vehicle
    X                  - go up
    SQUARE             - go down
    CIRCLE             - fire missiles (Hunter only)
    L1                 - change radio station
    R1                 - fire machine gun (Hunter and Sea Sparrow only)
    L2, R2             - turn left or right, if pressed together look behind
    D-PAD, LEFT STICK  - go forwards, backwards, and side to side
    RIGHT STICK        - rotate left and right, and go up and down
    SELECT             - change camera view
    START              - bring up pause menu
    L3                 - level helicopter
    R3                 - trigger "Brown Thunder" mission (Hunter only)
    
    ================
    In A Sea Skimmer
    ================
    
    TRIANGLE           - exit vehicle
    X                  - accelerate
    SQUARE             - brake
    CIRCLE             - shoot machine gun when holding L2 or R2
    L1                 - change radio station
    L2, R2             - turn left or right, if pressed together look behind
    D-PAD, LEFT STICK  - ascend, descend, and turn left and right
    SELECT             - change camera view
    START              - bring up pause menu
    
    -----------------------------------------------------------------------------
    Getting Started
    -----------------------------------------------------------------------------
    
    --Really Basic Things
    This part of the FAQ is for people who have never played a GTA game before. 
    
    Wasted: This means you died. You will now respawn at the hospital closest to 
    you and you will have no more weapons and less cash.
    
    Health: It's basically the amount of life you have.
    
    Armor: Armor is just like health. It is basically life.
    
    Wanted Level: Your Wanted Level appears when you have committed 
    a crime and an officer of the law has seen you do it. 
    The Wanted Level is measured on a scale of 1 to 6 stars.
    According to how much destruction you do, you will get
    so many stars. If you have just one star, police will arrest
    you.
    
    Game Time: The game time is presented in military time.
    Each minute in the game is a second in real life. So that means 
    that if you play for one minute, an hour will go by in the game.
    
    Money: You will earn money for all sorts of things in the game.
    You get money for doing missions, killing people, doing R3 missions,
    and a lot more. Money is pretty scarce at the beginning of the game,
    but will get easier to find later in the game.
    
    Weapons: You will need weapons for this game. There is no way to get 
    through it without causing violence and havoc. There are weapons
    scattered around Vice City and you can buy weapons at Ammunations, 
    tool shops, and Phil's Place after you finish missions for 
    him.
    
    Busted: This means the police arrested you. You will now respawn at the 
    closest police station and have no more weapons and less cash. 
    
    Radar: The radar is used to guide you from one location to another and tells 
    you where to go next. It shows roads, grass, sand, water, and lots
    of other crap.
    
    Cell Phone: This is used to receive missions from more bosses.
    
    Safe Houses: You can save your game at the safe houses that you own. You can 
    buy more as you get enough money. At some safe houses, weapons will appear 
    according to how many hidden packages you have collected. 
    
    Pink Circles: Pink circles appear when there is a place to
    start a mission. To start a mission, just walk into a pink
    circle. 
    
    Map: When you press start, you can view a map of Vice City.
    This helps a lot and will cause you to not get confused as easy
    as you did back in GTA III.
    
    Property: You can buy a lot of stuff in the game ranging
    from businesses to safe houses. You can save at safe houses
    and store cars there. At businesses you buy, you can do missions
    and get money everyday if you pass all of the missions for a business.
    
    ============================================================================
    Game Basics
    ============================================================================
    
    This section explains basic things in the game. Thanks to Minesweeper for the
    whole thing.
    
    
    ===================
    Running And Walking
    ===================
    
    To run while on foot, hold down the X button.  Until you get the Infinite Run 
    powerup from the Paramedic mission, you will run out of breath after a period 
    of time and you'll have to walk at a normal speed until Tommy can catch his 
    breath again.  Despite this, run as much as possible.  The more time you spend 
    running, the longer Tommy can run without catching his breath.  Even without 
    the powerup though, there is a way to keep running for a much longer time. 
    Keep tapping X while you run, and you'll be able to sprint a much longer 
    distance.
    
    =============
    Using Weapons
    =============
    
    ==When On Foot
    To fire a gun when on foot, press the CIRCLE button.  Your weapon may have a
    targeting mode you can use if you press R1.  There are two kinds of aiming:
    lock-on, and manual.  Lock-on weapons lock onto what the game deems the most
    dangerous target when you press the button.  You can cycle through all the
    available targets with R2 and L2.  Manual aiming is when an aiming sight of 
    some kind comes up when you press R1.  Use the D PAD or the LEFT STICK to aim 
    up, down, left or right.  If you duck down with L3, you'll have greater 
    accuracy since you can control the gun's recoil better in this position.
    
    ==While In A Vehicle
    To fire a gun while in a vehicle, you need a machine gun.  These weapons are
    indicated by yellow when you select them on your gameplay screen.  They 
    are also surrounded by a yellow glow in the gaming field.  Get inside 
    a vehicle, and then press R2 or L2 to look to the side.  Press CIRCLE 
    to fire in the direction you're looking.  If you're on a motorcycle, you 
    can shoot in front of you by pressing the CIRCLE button by itself. You can 
    also use a machine gun in a helicopter, however you must be in thecinematic 
    camera mode so it'll be near impossible to see what you're trying to hit.
    
    ========
    Vehicles
    ========
    
    ==Getting In And Out Of Vehicles
    To enter a vehicle, press TRIANGLE.  You will then run over to the closest
    vehicle and you'll attempt to get inside it.  If someone is in the car, 
    you will automatically throw him out to get in the driver's seat.  Unless 
    you got in on the passenger's side though, his passengers will stay in the 
    car until they decide to run for it.To get out of a vehicle, press TRIANGLE 
    when not accelerating.  A new addition to GTAVC over GTA3 is that you no 
    longer have to wait for the vehicle to completely stop before you can get out.  
    However, the faster the vehicle is moving when you jump out, the more 
    damage you will take when you hit the ground.  If you're moving slow enough 
    though, you won't get any damage.  If you can, stop your vehicle before 
    you get out of it.If you're getting in a boat, you don't have to get inside 
    the boat first to take control of it.  Just tap TRIANGLE when standing 
    next to a boat on a dock to automatically board it.  When you want to get 
    out of a boat, press TRIANGLE to stop driving.  Press SQUARE when standing 
    next to the edge of a boat to jump out of it.  If you're next land, the 
    leaps should always land you on solid ground.
    
    ==When It's Time To Bail
    You should abandon the vehicle you are in if its about to be destroyed.  
    Your car is about to blow up once the engine starts spewing black smoke.  
    If your car catches fire, GET OUT.  That's the signal your car is about
     to explode.  Once it does blow up, it's going to heavily damage if not 
    destroy everything around it.If your car has flipped over and you can't 
    get it to roll back onto its wheels, then get out of there fast. Rolled-over 
    vehicles will catch fire and blow up after a short period of time. 
     Note that if your vehicle is laying on its side, you might be able to get 
    back on your wheels by pressing X and pressing the D PAD in the direction 
    the car is lying on the ground.
    
    =======================
    Road And Water Vehicles
    =======================
    
    ==Carjacking
    Most people you steal cars from won't try to fight back.  A few of them will
    though.  In particular, the guy who drives the taxis almost always does this.
    Drive away fast if you notice the driver is walking back towards you after 
    you threw him out of the car.
    -Stealing Cop Cars
    The police cars on the road always have their doors locked.  There is a way 
    to get them to unlock their doors though.  Try to open one of the car's doors, 
    and the cop will jump out to arrest you.  After he's closed his door, the 
    police car's doors will be unlocked.  You can then quickly hop in and speed 
    away.  Do it fast before the cop can arrest you.
    - Stealing Gang Cars
    Stealing a gang car is also a little trickier than a stealing a civilian
    vehicle.  If you steal a gang car in front of members of the same gang, 
    they'll all come over to attack you.  So, you should try to steal gang cars 
    when none of the other gang members are looking.
    - Stealing Parked Cars
    Some of the parked cars you see have their doors locked, and sometimes 
    the car alarm will activate if you take one of them.  You should wait in 
    a quiet area for the alarm to stop, because if a cop sees you driving a 
    vehicle with the car alarm on, you'll get a one-star wanted level.  
    Thankfully, in GTAVC, car alarms and locked cars are far less common than 
    they were in GTA3.
    
    ==Drive By Shootings
    To fire a gun while in a vehicle, you need a machine gun.  These weapons 
    are ndicated by yellow when you select them on your gameplay screen.  
    They are also surrounded by a yellow glow in the gaming field.  
    Get inside a vehicle, and then press R2 or L2 to look to the side.  
    Press CIRCLE to fire in the direction you're looking.  If you're on a 
    motorcycle, you can shoot in front of you by pressing the CIRCLE button 
    by itself. You can also use a machine gun in a helicopter, however 
    you must be in thecinematic camera mode so it'll be near impossible 
    to see what you're trying to hit.
    
    =====================
    Special Car Functions
    =====================
    
    ==Horns And Sirens
    To honk the horn in a road vehicle, press the L3 button.  You press the L3
    button by pressing down on your LEFT STICK like it's a button.  To activate 
    the siren (if the vehicle has one) tap the L3 button.
    
    ==Vehicle Weapons
    There are a few vehicles that have their own weapons on them.  They 
    include the Firetruck, the Rhino, the Predator, the Hunter, and the 
    Sea Sparrow.  Press the CIRCLE button to use the weapons.  The 
    Firetruck shoots water, the Rhino's cannon fires, the Predator's 
    machine guns fire, and the Hunter's missile launcher fires by 
    pressing that button.  Note that in the Firetruck and Rhino you 
    can rotate the cannon with the RIGHT STICK.  Also, in the Hunter and 
    the Sea Sparrow, you can fire machine guns with R1. 
    Thanks to Finny Merrill
    
    ==Hydraulics
    This function is exclusive to the Voodoo.  Press L3 like you were 
    honking your horn.  The car will bounce higher into the air on its
    suspension.  You can also use the R3 button to tilt the car around 
    with its hydraulics.
    
    ==R3 Missions
    If you're driving a special vehicle like a taxi, you can press the 
    R3 button to trigger a special mission.  You press the R3 button by
     pressing down on your RIGHT STICK like it's a button.  You can read
     about these more in the R3 Vehicle Missions FAQ.
    
    ==Motorcycles
    These aren't a new addition to the GTA series, but we haven't seen
    motorcycles in a GTA game for quite awhile.  Most of the motorcycles
    are really fast, but you're also extremely vulnerable while riding one.  
    If you hit anything hard enough, you'll fly right off and take some damage.  
    However, their spectacular acceleration and high top speed makes them 
    fantastic choices for timed missions.  Being able to accelerate quickly
    in small spaces also makes them great for doing the unique stunt jumps.
    
    ==Special Moves
    You can also pull off some cool moves on motorcycles that you can't do
     in cars, namely wheelies and stoppies.
    -Wheelies
    Accelerate quickly, and press down on the D-pad.  Your front wheel will rise
    into the air.  Be careful not to pull too far back on the D-pad, or the bike
    will flip over and you'll fall off.  You need to keep the wheelie going for
    several seconds for the game to count it on the stats screen.
    -Stoppies
    Get up to a high speed, then hold down the brake and press up on the D-pad 
    at the same time.  The back wheel will rise into the air as the bike slides 
    to a stop.  Don't stop too quickly though, or the bike will flip over and 
    you'll fall off.  Like wheelies, you need to keep stoppies going for a
    while if you want the game to count them on your stats screen.
    
    ===========
    Helicopters
    ===========
    
    ==Locations
    You won't be flying any of these until you unlock western Vice City.  
    They're mostly on top of skyscrapers in the Downtown area.  In case 
    you want to know, these are all the places you can get helicopters 
    from in Downtown:- on top of Hyman Condo- on top of the police station- 
    on top of the VCN BuildingNote that the VCN Building and the Hyman Condo 
    have doors at ground level that take you quickly to the roof where the 
    helicopter is.  However, you must purchase Hyman Condo for $14,000 before 
    you can use its door to get to the roof.  The police station has stairs 
    on the side of the building to let you up to the helicopter.
    
    ==Flying Helicopters
    My preferred way of operating the helicopter is to use the LEFT STICK for
    navigating, the RIGHT STICK for turning the helicopter in the right 
    direction, and the X button and SQUARE button for ascending and descending.  
    For the first few minutes, you should practice in a wide open space with 
    the helicopter some so you can get used to its odd physics.  It's nowhere 
    near as difficult as flying the Dodo was in GTA3 though.When flying a 
    helicopter in the air, try to keep it out of tight spots.  Every time you 
    hit the helicopter's blades on something, you'll damage the helicopter.  
    It doesn't take very long to blow up the helicopter by doing this, so try 
    very hard not to touch anything.
    
    ======
    Planes
    ======
    
    ==Location Of Plane
    There's only one plane in this game that you can fly, and it's called the 
    Skimmer.  It looks like the Dodo from GTA3, only now it has full wings 
    andpontoons so it can land and take off on water.  There is only one 
    location to get the plane as well.  Beat the mission DILDO DODO after 
    you buy the Film Studio, and the Skimmer will always be parked on the 
    dock behind the studio lot in Prawn Island.  You have to unlock western 
    Vice City and have beaten the mission SHAKEDOWN to purchase the studio.
    
    ==Flying Planes
    If you were never able to master the Dodo in GTA3, don't sweat it!  
    The Skimmer is a lot easier to fly than the Dodo in GTA3 ever was.  
    If you DID master the Dodo in GTA3 though, you'll already have a 
    headstart on learning how to fly this plane!  I prefer using the 
    LEFT STICK over the D PAD for flying this plane, since the stick 
    is better suited for flying.  Remember that in the Skimmer, 
    pressing up makes you go down, and pressing down makes you go 
    up.First, there's the takeoff.  Simply hold down the X button 
    and pull back on the LEFT STICK hard.  Make sure you're going 
    in a straight line and don't turn while doing this.  The plane 
    will slowly rise into the air.  The next thing you probably want 
    to do is get some altitude.Well, in this game you got altitude 
    in a similar way to how you did in the Dodo in GTA3.  After you've 
    gotten a decent sized distance from the ground, push forward on 
    the stick to do a nose dive.  Pull back on the stick after you've 
    built up some speed to rise up into the air.  You could have also 
    gotten a little altitude just by pulling back on the stick, but 
    that doesn't work very well.  There's a good chance the plane could 
    stall and go down when you try to pull up without good speed.  
    One of the few edges the Skimmer has on the helicopters is that 
    it can reach higher altitudes.No more tapping the stick to turn!  
    Just push hard on the stick in the direction you want to go.  
    Don't turn too close to the water though, or you could wipe out!  
    Landing is easy.  Just set your plane down on water.  You could 
    also do it on land, but don't count on being able to get the 
    Skimmer back in the water very easily considering it has 
    pontoons and not wheels.
    
    ==Acrobatics
    Despite the fact the Skimmer isn't near as useful as the helicopter 
    is, there are some pretty fun acrobatic stunts you can try.
    ==Touch And Go
    Try flying as low as possible to the ground.  It's lots of fun around Little
    Haiti.  Also, try nose-diving towards the ground and then pulling up just in
    time so you only just tap the ground.
    -The Cobra Maneuver
    I learned this stunt from the www.gamefaqs.com Ace Combat 04 board.  It's
    strange that this trick somewhat works in a completely different game.  
    (Check out the game on PS2 if you can, because it rocks!  I also have an
    FAQ/Walkthrough on it too if you want to read about it.)First, dive towards 
    the ground to pick up some speed, then pull up really hard.  Keep pulling 
    up and look at the plane from the side view.  If you have enough speed, 
    the plane will stop with its nose vertical in the air.  Once you've 
    stopped in mid air, the plane will start falling backwards to the 
    ground.  If you keep tapping the sticks correctly, you can keep it 
    falling backwards until you hit the ground.  However, you might want 
    to let the plane go horizontal again, because you might flip over when 
    you hit the ground.
    
    =========================
    Getting Busted And Wasted
    =========================
    
    ==Busted
    This is what will happen if you get arrested by a cop with a wanted level.  
    They can arrest you when you're lying down on the ground, or when they 
    manage to open the door of the car you're driving.  You will then be 
    warped to the police station.  You'll lose all the weapons you had, some 
    money, and if you were working on a mission at the time, you will fail it.
    
    ==Wanted Level
    This indicates how badly the cops want to get you.  This is what each 
    star on your wanted level meter indicates:
    ===1 STAR - The police seem to be more interested in finishing their 
    donuts than catching you.  There will be only one car with one cop in 
    it chasing you if there's anyone at all.  They won't even use their guns.  
    If a cop catches up to you he'll just beat you with his nightstick.
    ===2 STARS - Now it gets a little challenging.  More patrol cars will 
    come, andthere are two cops inside each one.
    ===3 STARS - The police are really starting to get fed up with you at 
    this point.  There will be many cars in pursuit, and they'll even call a 
    helicopter to the scene to shoot at you.  They will start setting up roadblocks 
    and putting down spike strips to stop you.  There will be undercover Cheetahs 
    chasing you.  The cops inside them are equipped with Uzis.
    ===4 STARS - This is where the cops really start to pull out the heavy 
    artillery.  SWAT trucks full of SWAT cops with Uzis will begin coming 
    after you.  There will be police cars everywhere you turn, not to mention 
    barricades of SWAT trucks.  SWAT teams will even rappel from the helicopter 
    to flush you out of hiding places like garages.
    ===5 STARS - Prepare for big trouble if you manage to last long enough to 
    get this far.  The police will still be in pursuit, but now the FBI will 
    do most of the chasing.  They'll come after you in black Ranchers that 
    have four doors instead of two.  Each truck has four FBI agents in it, and 
    each of these agents is equipped with an MP5.  Find someplace to hide or 
    prepare to die!
    ===6 STARS - You've caused so much havoc that the army is going to come 
    after you now!  They will chase after you with Barracks OLs full of guys 
    with MP5s.  There are even some Rhino tanks after you!  If you just TOUCH 
    a Rhino tank, your car will be blown up.
    
    ==Keeping Your Wanted Level Down
    --Avoid Getting A Wanted Level
    First, never do anything illegal in front of a cop.  This is much harder 
    than it sounds.  Those cops on foot seem to be just about everywhere in 
    this game, and they're often difficult to pick out of crowds of 
    pedestrians.  Never attack a cop.  Just aiming a gun at a cop will earn 
    you two stars.
    --Losing One Star
    Hide somewhere and don't do anything. The star will go away by itself.- 
    Change clothes- Go to a Pay 'N' Spray- Collect one Police Bribe
    --Losing Two Stars
    Change clothes- Go to a Pay 'N' Spray- Collect two Police Bribe
    --Losing Three Or More Stars 
    Go to a Pay 'N' Spray- Collect the number of Police Bribes that are on 
    your wanted level- Finishing a mission will usually cause you to lose your 
    wanted level completely, so if you are near mission completion, don't 
    bother hunting for Police Bribes or going to the Pay 'N' Spray.
    
    ==Raising Wanted Level
    I am assuming you are trying to do this so you can get hold of a Rhino, a 
    FBI Rancher, etc.  There are lots of good ways to do this.  You can:- 
    Fire weapons- Blow up lots of cars- Kill lots of pedestrians- Steal lots 
    of cars
    --Triggers One Stars
    Try to steal a police car with a cop in it- Shoot at a police car, even 
    if there's no cop inside it- Shoot a gun in front of a cop- Attack a 
    civilian in front of a cop- Steal a car in front of a cop- Steal two 
    money items from a store- Shoot the clerk in a store
    --Triggers Two Stars
    Go into the VCPD HQ building in Vice Point when not dressed as a policeman- 
    Aim a gun at a policeman- Kill a policeman- Steal three money items from 
    a store- Allow the clerk in a store to set off the alarm.
    --Triggers Three Stars
    Steal four money items from a store- Blow up the Dodo flying around in 
    the sky over the city. Thanks to MelonHead.
    --Trigger Four Stars And Beyond
    Kill lots of law enforcement people- Blow up lots of law 
    enforcement vehicles- Shoot down the police helicopters
    
    ==Tips For Not Getting Busted
    When you are in a police chase, I suggest using something with 2 wheels.
    The PCJ-600 is the best vehicle to use if you are good at driving it. The
    reason you ask? Well, the motorcycles have an awesome fish tail type of 
    ability. When you are accelerating but not going too fast, hurry and press
    R1 and press down and left or right on the left analog stick. This will cause
    the motorcycle to do a 180 degree spin. This is very useful when trying to get
    away from parked cop cars and or roadblocks. Another thing that makes the 
    PCJ-600 the vehicle of choice is its awesome speed and handling. Overall,
    it is probably the best vehicle in the whole game. When using cars, I suggest 
    using a sports car such as the Cheetah or Infernus because of their speed. 
    
    ======
    Wasted
    ======
    
    Notice you have an armor meter and a health meter in the upper-right 
    corner.   As you take damage, you'll lose armor points until you're 
    out of armor.  At that time, you'll start losing health.  When your 
    health is gone, you are wasted.  You'll be transported to the nearest 
    hospital when you die.  You will lose some money and all your guns.  
    If you were working on a mission at the time, you'll fail it.
    
    ==Ways To Get Hurt
    Get shot, punched, burned, hit by melee weapons, or get caught 
    in explosions- Fall for a long distance- Dive out of a vehicle 
    while it's traveling at a medium speed- Fall off of a bike when 
    traveling at a medium speed- Fall in ocean water (usually certain 
    death)- Sit in a vehicle when it explodes (instant death)
    
    ==Ways To Recover Health
    Find a health icon, which looks like a heart on a pink disc- Order 
    some food at a restaurant if your health is under 100- Pick up a 
    prostitute in a car, go to a dark place, and watch (I'm serious
    about this one!)- Get inside an ambulance
    There are some things to note about these ways to get health.  
    Food you buy at restaurants can only bring your health to 100.  
    Prostitutes can bring your health only up to 125.  If you got the 150-
    health powerup from the Pizza Boy mission, your health will be taken down 
    to 125 when the hooker does her thing.  Ambulances will take you to your 
    normal maximum health.  If you got 125 health from a hooker and your maximum 
    health is 100, your health will go down to 100.
    
    ==Get Armor
    Find a body armor icon- Purchase body armor at an Ammu-Nation store for 
    $200- Get inside an Enforcer
    
    ==Gang Tactics
    In GTA3, just about every gang out there hated you by the end of the game.  
    It was impossible to travel anywhere in the city without getting shot at by
    somebody.  Thankfully though, gangs that hate you in this game are far less
    common.  In fact, only one gang truly gets to the point where they hate you
    enough to shoot at you.  The gang is *spoiler* the Haitians.  
    They'll begin to hate you after you beat the mission TROJAN VOODOO by 
    Umberto Robina.You should do everything that has to be done in enemy gang 
    territory before they start attacking you whenever you come to their territory.  
    Collect the hidden packages in the area, do the rampages, look for unique 
    stunts, etc.If a gang hates you, they'll shoot at you every time you pass through their
    territory.  If you're going fast enough though, the enemy gang won't have enough 
    time to identify you. If you stop your car, they'll run over and try to throw 
    you out of your car.  Never stop moving while passing through enemy territory.
    
    ============
    Finding Work
    ============
    
    If you want to make it in this town, you're going to need to get hold of some 
    cash.  And to do that, you have to get a job!  There are many ways to get 
    employment in Vice City.
    
    ==Storyline Missions
    A large portion of the work you'll do in this game is from the major 
    employers in the city, like Colonel Cortez.  These are the most important
    missions in the game you'll play, since you need to beat them to unlock 
    western Vice City, the ability to buy properties, and to see what happens 
    at the end of the game.  Completing storyline missions is also the only 
    way to meet a lot of your side bosses, like Love Fist.  They're all 
    represented on the radar by their initial in a blue box.  You'll meet 
    them through completing missions for the other storyline bosses.  
    Check out the Storyline Missions Walkthrough below this section to 
    find walkthroughs for these missions.
    
    ==Property Missions
    Once you beat the mission SHAKEDOWN, you'll be able to buy certain 
    businesses around the map, like the Ice Cream Factory.  Look for the 
    green house icon in front of the business and press L1 on it to buy it, 
    if you have enough money. You should buy as many of the businesses as 
    you can.  The reason is because after you finish most of or all the missions 
    for a property, a money icon will appear at the business.  The business will 
    now generate a certain amount of money a day.  You can pick up this money at 
    the business and add it to your own wallet.  Look at the Property Missions 
    Walkthrough of this guide for more information.
    
    ==Side Missions
    These missions come in various forms.  In some of them, you get missions 
    from a boss like the Property and Storyline missions.  The boss missions 
    you'll meet through the storyline missions.  They're represented on the 
    radar, so you won't have to go searching for them.  In other side missions 
    however, you might get in a certain vehicle in the gaming environment 
    and then the mission will automatically start.  Keep your eyes sharp 
    for parked vehicles in out of the way places, because they might just 
    be hiding something...  Check out the Side Missions Walkthrough for 
    more information.
    
    ==R3 Missions
    There are special missions you can play in the game if you get hold of a 
    certain vehicle.  For example, if you find a taxi, you can play the Taxi 
    Driver game.  Press R3 to start these missions.  To press the R3 button, 
    press down on your RIGHT STICK like it's a button.  Read the R3 Missions 
    section for more information.
    
    ==Collecting Missions
    These are side quests where you collect things.  Things to collect include
    finding hidden packages, completing rampages, completing unique jumps, and
    robbing every robbable store.  These quests tend to be difficult to complete, 
    since it's so hard to find everything.  
    
    Thanks to Minesweeper for the whole Game Basics section.
    
    -----------------------------------------------------------------------------
    Pick Ups
    -----------------------------------------------------------------------------
    
    Body Armor: gives you armor; helps in shootouts; can be bought at most of the 
    Ammunations
      
    Health: restores life to your maximum; can be found throughout Vice City; you 
    can also regain health by buying food in various places like the pizza shops 
    and more. Just go over the pink marker and you will regain health but it does 
    cost money. The marker will only appear if you have don't have full health. 
    Thanks to killazilla3. 
      
    Adrenaline Pills: slows down things; can be found throughout Vice City
      
    Rampages: makes you do rampages in a certain time limit; is usually like 
    "blow up so many cars with this weapon"
      
    Police Bribes: these pick-ups drop your wanted level by 1 star; can be found 
    throughout Vice City
    
    -----------------------------------------------------------------------------
    Weapons Database
    -----------------------------------------------------------------------------
    
    This section gives info about weapons. 
    
    SLOT 1: Camera
    SLOT 2: Fists
    SLOT 3: Melee Weapons
    SLOT 4: Projectiles 
    SLOT 5: Pistols
    SLOT 6: Shotguns
    SLOT 7: Submachine Guns
    SLOT 8: Assault Rifles
    SLOT 9: Heavy Artillery
    SLOT 10: Sniper Rifles
      
      
    Camera: Slot 1; only available in "Martha's Mugshot" mission
      
    Fists: Slot 2; always in your weaponry
      
    Brass Knuckles: Slot 2; can be obtained by killing a bouncer inside the 
    Malibu Club
      
    Screw Driver: Slot 3; can be bought at any of the tool shops
      
    Hammer: Slot 3; can be bought at any of the tool shops
      
    Golf Club: Slot 3; can be obtained by entering a Caddy (golf cart)
      
    Nightstick: Slot 3; can be obtained by killing a police officer
      
    Baseball Bat: Slot 3; available at tool shops after completing "Jury Fury" 
    mission
      
    Knife: Slot 3; available at tool shops after completing "Back Alley Brawl"
      
    Meat Cleaver: Slot 3; can be bought at any tool shops
      
    Machete: Slot 3; available in tool shops after completing "Jury Fury"; can be 
    obtained by killing bartender at Pole Position Club
      
    Katana: Slot 3; can be found inside the Tarbrush Cafe in the North Point Mall 
    in back storage area 
      
    Chainsaw: Slot 3; kills almost instantly; can be found in Apartment 3C in the 
    bathroom
      
    Grenades: Slot 4; can be purchased from Ammunation in North Point Mall; can 
    be found in basketball court near Cherry Popper's
      
    Teargas: Slot 4; can be found outside multi-story police station in 
    Washington
      
    Molotov Cocktails: Slot 4; can be found at taco shop in Downtown
      
    Bomb And Detonator: Slot 4; can be obtained at Phil's Place after completing 
    his string of missions
      
    Colt 45: Slot 5; can be bought at any time from Ammunation
      
    Colt Python: Slot 5; available at Ammunation in Downtown after "Rubout" 
    mission
      
    Chrome Shotgun: Slot 6; can be purchased at mainland Ammunation; can be found 
    on top of Washington Mall by going up the spiral driveway thing
      
    SPAS 12 Gauge Shotgun: Slot 6; available at Ammunation after "Rub Out" 
    mission; can be found in main terminal of Escobar International Airport; can 
    be found by surfing statue at airport
      
    Stubby Shotgun: Slot 6; available at Ammunation in North Point Mall; can be 
    found in the hangar near the junkyard in Little Havana
      
    Tec-9: Slot 7; can be found on small road that leads to golf course
      
    Ingram Mac 10: Slot 7; can be purchased at Ammunation in Ocean Beach
      
    Uzi: Slot 7; can be found behind Pay N Spray in Washington
      
    MP5: Slot 7; can be bought from Ammunation after "Rub Out" mission; can be 
    obtained by killing FBI officer
      
    Ruger: Slot 8; can be bought at Ammunation in Ocean Beach
      
    Colt M4: Slot 8; can be bought at Downtown Ammunation after "Rub Out" mission
      
    Rocket Launcher: Slot 9; can be bought at Phil's Place after his string of 
    missions; there is one in the pool at the Hooker Inn
      
    M60: Slot 9; can be bought at Phil's Place after his string of missions; you 
    can also find one in the north tower at Fort Baxter Army Base
      
    Flamethrower: Slot 9; can be obtained in the pool the is shaped like the 
    Rockstar Games logo in Starfish Island; there is one in the Boatyard by the 
    parked Packer
      
    Minigun: Slot 9; can be purchased at Phil's Place after you finish his 
    mission string
      
    Basic Sniper Rifle: Slot 10; available at one of the Ammunations
      
    PGS1 Sniper Rifle: Slot 10; can be bought at Ammunation in Downtown after 
    completing "Rub Out" mission; there is one on top of Cafe Robina 
    
    I think the best weapons for each slot are the following. 
    Fists- Brass Knuckles
    Melee Weapons- Chainsaw and Katana
    Projectiles- Bomb And Detonator and Grenades
    Pistols- Python
    Shotguns- SPAS 12 Gauge
    Submachine Guns- MP5
    Assault Rifles- M4
    Heavy Artillery- M60 and Rocket Launcher
    Sniper Rifles- PGS1 Sniper Rifle
    
    -----------------------------------------------------------------------------
    Vehicle Database
    -----------------------------------------------------------------------------
    
    In this part of my FAQ, I will name all of the vehicles and say what they 
    resemble in real life or try to describe them. I will also give some stats. 
    
    Blista Compact- Honda CRX
    Speed: 3/5
    Handling: 4/5
    Cornering: 4/5
    
    Cuban Hermes- Hermes but with flames on the hood
    Speed: 4/5
    Handling: 4/5
    Cornering: 3/5
    
    Hermes- '46 Mercury
    Speed: 4/5
    Handling: 3/5
    Cornering: 3/5
    
    Manana- Dodge Dynasty Coupe
    Speed: 2/5
    Handling: 1/5
    Cornering: 2/5
    
    Phoenix- Pontiac Firebird or 80's Chevrolet Camaro 
    Speed: 4/5
    Handling: 4/5
    Cornering: 4/5
    
    Sabre Turbo- Sabre but with a better engine and a pinstripe
    Speed: 4/5
    Handling: 3/5
    Cornering: 3/5
    
    Sabre- 1970 Cutlass or Chevelle SS or Camaro Z28
    Speed: 3/5
    Handling: 3/5
    Cornering: 3/5
    
    Stallion- Mustang
    Speed: 3/5
    Handling: 3/5
    Cornering: 3/5
    
    Voodoo- 1959 or 1960 hardtop Chevrolet Impala
    Speed: 3/5
    Handling: 2/5
    Cornering: 2/5
    
    Maverick- Bell Jet Ranger
    Speed: 4/5
    Handling: 3/5
    Cornering: 4/5
    
    Police Maverick- same as Maverick but police use them
    Speed: 4/5
    Handling: 4/5
    Cornering: 4/5
    
    Sea Skimmer- seaplane
    Speed: 5/5
    Handling: 3/5
    Cornering: 2/5
    
    Sea Sparrow- Sparrow that can land in water
    Speed: 4/5
    Handling: 5/5
    Cornering: 5/5
    
    Sparrow- Bell 47
    Speed: 3/5
    Handling: 4/5
    Cornering: 4/5
    
    Hunter- Boeing AH-64 Apache 
    Speed: 5/5
    Handling: 5/5
    Cornering: 5/5
    
    VCN Maverick- same as Maverick but used by VCN (Vice City News)
    Speed: 4/5
    Handling: 3/5
    Cornering: 4/5
                                        
    Coast Guard- boat used by Coast Guard
    Speed: 4/5
    Handling: 3/5
    Cornering: 2/5
    
    Cuban Jetmax- looks like a supped-up Speeder
    Speed: 3/5
    Handling: 3/5
    Cornering: 1/5
    
    Speeder- sports boat 
    Speed: 4/5
    Handling: 2/5
    Cornering: 1/5
    
    Dinghy- Zodiac which is a raft with an engine
    Speed: 2/5
    Handling: 2/5
    Cornering: 1/5
    
    Marquis- sailboat
    Speed: 3/5
    Handling: 3/5
    Cornering: 1/5
    
    Reefer- commercial fishing boat
    Speed: 2/5
    Handling: 2/5
    Cornering: 1/5
    
    Rio- small yacht
    Speed: 2/5
    Handling: 1/5
    Cornering: 1/5
    
    Squallo- speedboat with a spoiler
    Speed: 5/5
    Handling: 3/5
    Cornering: 3/5
    
    Tropic- larger yacht
    Speed: 3/5
    Handling: 2/5
    Cornering: 1/5
    
    Banshee- '84 or '86 Corvette C4
    Speed: 4/5
    Handling: 4/5
    Cornering: 4/5
    
    Bloodring Banger- modified Glendale that has been used in demolition derbies
    Speed: 4/5
    Handling: 3/5
    Cornering: 3/5
    
    Comet- Porsche 911
    Speed: 5/5
    Handling: 4/5
    Cornering: 4/5
    
    Cheetah- Ferrari Testorossa 
    Speed: 5/5
    Handling: 5/5
    Cornering: 5/5
    
    Hotring Racer- resembles a NASCAR racer
    Speed: 5/5
    Handling: 4/5
    Cornering: 4/5
    
    Deluxo- Delorean
    Speed: 5/5
    Handling: 5/5
    Cornering: 5/5
    
    Infernus- Lamborghini Countach
    Speed: 5/5
    Handling: 5/5
    Cornering: 5/5
    
    Stinger- Ferrari Daytona
    Speed: 3/5
    Handling: 4/5
    Cornering: 4/5
    
    Admiral- Mercedes 300 CD Coupe 
    Speed: 2/5
    Handling: 3/5
    Cornering: 3/5
    
    Esperanto- Cadillac Fleetwood 
    Speed: 2/5
    Handling: 2/5
    Cornering: 2/5
    
    Glendale- Chrysler 5th Avenue
    Speed: 2/5
    Handling: 3/5
    Cornering: 3/5
    
    Greenwood- 4-door version of the Virgo
    Speed: 3/5
    Handling: 2/5
    Cornering: 2/5
    
    Idaho- Oldsmobile
    Speed: 1/5
    Handling: 2/5
    Cornering: 2/5
    
    Oceanic- Chevrolet Bel Air 
    Speed: 2/5
    Handling: 2/5
    Cornering: 2/5
    
    Perennial- station wagon and SUV crossover
    Speed: 1/5
    Handling: 2/5
    Cornering: 1/5
    
    Regina- station wagon
    Speed: 2/5
    Handling: 2/5
    Cornering: 1/5
    
    Sentinel XS- supped-up version of Sentinel
    Speed: 4/5
    Handling: 4/5
    Cornering: 4/5
    
    Sentinel- BMW
    Speed: 3/5
    Handling: 3/5
    Cornering: 3/5
    
    Virgo- Buick Riviera or Lincoln Mark viii
    Speed: 3/5
    Handling: 3/5
    Cornering: 2/5
    
    Washington- Bentley
    Speed: 2/5
    Handling: 2/5
    Cornering: 2/5
    
    Baggage Handler- baggage handler that takes stuff to airplanes
    Speed: 1/5
    Handling: 2/5
    Cornering: 2/5
    
    Caddy- golf cart
    Speed: 1/5
    Handling: 3/5
    Cornering: 3/5
    
    Romero's Hearse- a black hearse
    Speed: 3/5
    Handling: 2/5
    Cornering: 2/5
    
    Love Fist- looks like a Stretch but more suped-up
    Speed: 4/5
    Handling: 3/5
    Cornering: 3/5
    
    Stretch- Lincoln limousine
    Speed: 2/5
    Handling: 2/5
    Cornering: 1/5
    
    Angel- Harley Davidson style motorbike with American Flag paint job
    Speed: 3/5
    Handling: 3/5
    Cornering: 2/5
    
    Faggio- Piaggio Vespa
    Speed: 1/5
    Handling: 2/5
    Cornering: 2/5
    
    Pizza Boy- moped but used for pizza delivery missions
    Speed: 1/5
    Handling: 2/5
    Cornering: 2/5
    
    Sanchez- dirt bike
    Speed: 4/5
    Handling: 3/5
    Cornering: 3/5
    
    Freeway- Harley Davidson style motorbike
    Speed: 4/5
    Handling: 2/5
    Cornering: 2/5
    
    PCJ600- Honda CB500 motorbike
    Speed: 5/5
    Handling: 4/5
    Cornering: 4/5
    
    Ambulance- ambulance
    Speed: 3/5
    Handling: 3/5
    Cornering: 2/5
    
    Barracks OL- huge army truck
    Speed: 2/5
    Handling: 2/5
    Cornering: 2/5
    
    Enforcer- SWAT Team van
    Speed: 2/5
    Handling: 3/5
    Cornering: 2/5
    
    Cabbie- old taxi
    Speed: 3/5
    Handling: 2/5
    Cornering: 1/5
    
    FBI Rancher- FBI version of the Rancher that is faster and has 4 doors
    Speed: 4/5
    Handling: 3/5
    Cornering: 3/5
    
    FBI Washington- FBI version of the Washington
    Speed: 4/5
    Handling: 3/5
    Cornering: 3/5
    
    Fire Truck- fire truck 
    Speed: 2/5
    Handling: 1/5
    Cornering: 1/5
    
    Kaufman Cab- cabbie that drives for Kaufman Cabs
    Speed: 3/5
    Handling: 2/5
    Cornering: 1/5
    
    Mr. Whoopee- ice cream truck
    Speed: 2/5
    Handling: 2/5
    Cornering: 1/5
    
    Police- police car that looks like a Taxi 
    Speed: 4/5
    Handling: 4/5
    Cornering: 4/5
    
    Predator- police boat
    Speed: 2/5
    Handling: 2/5
    Cornering: 1/5
    
    Rhino- tank
    Speed: 1/5
    Handling: 2/5
    Cornering: 4/5
    
    Taxi- it is the newer version of the Taxi and isn't old looking like Cabbie
    Speed: 3/5
    Handling: 3/5
    Cornering: 3/5
    
    Zebra Cab- a Cabbie with zebra stripes down the sides
    Speed: 4/5
    Handling: 3/5
    Cornering: 2/5
    
    RC Bandit- remote controlled car
    Speed: 1/5
    Handling: 1/5
    Cornering: 1/5
    
    RC Baron- remote controlled plane
    Speed: 4/5
    Handling: 3/5
    Cornering: 1/5
    
    RC Raider- remote controlled helicopter
    Speed: 1/5
    Handling: 1/5
    Cornering: 2/5
    
    BF Injection- dune buggy
    Speed: 4/5
    Handling: 3/5
    Cornering: 3/5
    
    Landstalker- Ford Bronco or Jeep Grand Cherokee
    Speed: 3/5
    Handling: 2/5
    Cornering: 2/5
    
    Patriot- Hummer
    Speed: 4/5
    Handling: 3/5
    Cornering: 3/5
    
    Bobcat- '86 Ford Ranger
    Speed: 3/5
    Handling: 1/5
    Cornering: 2/5
    
    Mesa Grande- Jeep Wrangler
    Speed: 3/5
    Handling: 3/5
    Cornering: 2/5
    
    Rancher- Chevrolet Suburban
    Speed: 3/5
    Handling: 3/5
    Cornering: 2/5
    
    Sandking- supped-up, off road racing version of the Rancher
    Speed: 2/5
    Handling: 4/5
    Cornering: 3/5
    
    Walton- 40's Chevy pickup truck with a wooden bed
    Speed: 2/5
    Handling: 2/5
    Cornering: 2/5
    
    Benson- moving van
    Speed: 2/5
    Handling: 1/5
    Cornering: 1/5
    
    Bus- looks like a school bus kind of
    Speed: 1/5
    Handling: 1/5
    Cornering: 1/5
    
    Boxville- looks like a UPS truck kind of
    Speed: 2/5
    Handling: 1/5
    Cornering: 2/5
    
    Coach- a coach bus
    Speed: 2/5
    Handling: 1/5
    Cornering: 1/5
    
    Flatbed- resembles the big Army trucks (Barracks OL)
    Speed: 2/5
    Handling: 2/5
    Cornering: 1/5
    
    Mule- delivery truck
    Speed: 1/5
    Handling: 1/5
    Cornering: 1/5
    
    Packer- Linerunner with a ramp on the back
    Speed: 1/5
    Handling: 2/5
    Cornering: 1/5
    
    Linerunner- 18-wheeler without the trailer
    Speed: 1/5
    Handling: 2/5
    Cornering: 2/5
    
    Securicar- armored van
    Speed: 2/5
    Handling: 2/5
    Cornering: 1/5
    
    Trashmaster- garbage truck
    Speed: 1/5
    Handling: 2/5
    Cornering: 2/5
    
    Yankee- moving van
    Speed: 2/5
    Handling: 2/5
    Cornering: 1/5
    
    Spand Express- delivery truck
    Speed: 2/5
    Handling: 2/5
    Cornering: 1/5
    
    Burrito- just a van
    Speed: 2/5
    Handling: 2/5
    Cornering: 1/5
    
    Gang Burrito- supped-up version of Burrito
    Speed: 3/5
    Handling: 3/5
    Cornering: 2/5
    
    Pony- just a van
    Speed: 2/5
    Handling: 2/5
    Cornering: 1/5
    
    Moonbeam- Chevrolet Astro
    Speed: 2/5
    Handling: 1/5
    Cornering: 1/5
    
    Top Fun- white Rumpo with Top Fun on the side 
    Speed: 2/5
    Handling: 2/5
    Cornering: 2/5
    
    Rumpo- generic looking van
    Speed: 3/5
    Handling: 3/5
    Cornering: 2/5
    
    Well that is all of the cars. If you see any cars here I didn't have an exact 
    model for, you can email me if you know them and I will give credit. 
    
    -----------------------------------------------------------------------------
    Radio Stations
    -----------------------------------------------------------------------------
    
    There are many radio stations in this game, probably around 10. I will list 
    them and say what type of music they play.
    
    Vrock- rock 
    
    Wave 103- pop
    
    Emotion 98.3- sappy love music
    
    Flash FM- dance music
    
    Wildstyle Pirate Radio- techno and rap
    
    Fever 105- pop
    
    Espantoso- Spanish music
    
    Kchat- station where people call in and discuss things
    
    Vice City Public Radio or VCPR- talk station with set panelists
    
    -----------------------------------------------------------------------------
    Radio Station Soundtrack 
    -----------------------------------------------------------------------------
    
    This section lists all of the songs on the soundtrack in the game. Keep in 
    mind that these aren't the exact order of how they play the songs on the 
    radio. Thanks to DarthTodd for the list of Vrock. 
    
    =============================================================================
    
    --Vrock
    
    Judas Priest- "You Got Another Thing Coming"
    
    Motley Crue- "Too Young To Fall In Love" 
    
    Megadeth- "Peace Sells"  
    
    Love Fist- "Dangerous Bastard"  
    
    Autograph- "Turn up the Radio"  
    
    Twisted Sister- "I Wanna Rock" 
    
    Ozzy Osbourne- "Bark at the Moon"   
    
    Anthrax- "Madhouse" 
    
    Iron Maiden- "2 Minutes to Midnight" 
    
    Slayer- "Raining Blood"
    
    Tesla- "Cumin' Atcha Live"  
    
    David Lee Roth- "Yankee Rose" 
    
    Quiet Riot- "Cum On Feel The Noise"
    
    Alcatrazz- "God Bless Video"
    
    Loverboy- "Working For The Weekend" 
    
    The Cult- "She Sells Sanctuary" 
    
    Love Fist- "Fist Fury"
    
    =============================================================================
    
    --Wave 103
    
    Frankie Goes To Hollywood- "Two Tribes"
    
    Sigue Sigue Sputnik- "Love Mission F1-11" 
    
    Gary Numan- "Cars"
    
    The Human League- "(Keep Feeling) Fascination"
    
    Blondie- "Atomic"
    
    Nena- "99 Luffballoons" 
    
    Kim Wilde- "Kids In America"
    
    Tears For Fears- "Pale Shelter"
    
    Corey Hart- "Sunglasses At Night"
    
    ABC- "Poison Arrow"
    
    Flock Of Seagulls- "I Ran (So Far Away)"
    
    The Psychedelic Furs- "Love My Way"
    
    Animotion- "Obsession"
    
    Spandau Ballet- "Gold" 
    
    Thomas Dolby- "Hyperactive"
    
    Romeo Void- "Never Say Never"
    
    =============================================================================
    
    --Emotion 98.3
    
    Foreigner- "Waiting For A Girl Like You"
    
    Kate Bush- "Wow"
    
    Squeeze- "Tempted"
    
    Reo Speedwagon- "Keep On Loving You"
    
    Cutting Crew- "(I Just) Died In Your Arms Tonight"
    
    Roxy Music- "More Than This"
    
    Toto- "Africa"
    
    Mr. Mister- "Broken Wings"
    
    John Waite- "Missing You"
    
    Jan Hammer- "Crockett's Theme"
    
    Night Ranger- "Sister Christian"
    
    Luther Vandross- "Never Too Much"
    
    =============================================================================
    
    --Flash FM
    
    Hall And Oates- "Out Of Touch"
    
    Wang Chung- "Dance Hall Days"
    
    Michael Jackson- "Billie Jean"
    
    Laura Branigan- "Self Control"
    
    Go West- "Call Me"
    
    INXS- "Kiss The Dirt (Falling Down The Mountain)"
    
    Bryan Adams- "Run To You"
    
    Electric Light Orchestra- "Four Little Diamonds"
    
    Yes- "Owner Of A Lonely Heart"
    
    The Buggles- "Video Killed The Radio Star"
    
    Aneka- "Japanese Boy"
    
    Talk Talk- "Life's What You Make It" 
    
    The Outfield- "Your Love"
    
    Joe Jackson- "Stepping Out"
    
    The Fixx- "One Thing Leads To Another"
    
    Lionel Richie- "Running With The Night" 
    
    =============================================================================
    
    --Wildstyle Pirate Radio
    
    Trouble Funk- "Pump Me Up"
    
    Davy DMX- "One For The Treble (Vocal Mix)"
    
    Cybotron- "Clear"
    
    Hashim- "Al-Naafiysh (The Soul)"
    
    Herbie Hancock- "Rockit"
    
    Afrika Bambaataa And The Soulsonic Force- "Looking For The Perfect Beat" 
    
    2 Live Crew- "Get It Girl"
    
    Run DMC- "Rock Box"
    
    Mantronix- "Baseline" 
    
    Tyron Brunson- "The Smurf"
    
    Whodini- "Magic's Wand" 
    
    Zapp And Roger- "More Bounce To The Ounce"
    
    Grand Master Flash And The Furious Five- "The Message"
    
    Kurtis Blow- "The Breaks"
    
    Man Parrish- "Hip Hop Be Bop (Don't Stop)
    
    =============================================================================
    
    --Fever 105
    
    Whispers- "And The Beat Goes On"
    
    Fat Larry's Band- "Act Like You Know"
    
    Oliver Cheatham- "Get Down Saturday Night"
    
    The Pointer Sisters- "Automatic"
    
    Rene And Angela- "I'll Be Good"
    
    Mary Jane Girls- "All Night Long"
    
    Rick James- "Ghetto Life"
    
    Michael Jackson- "Wanna Be Startin' Somethin'" 
    
    Evelyn 'Champagne' King- "Shame"
    
    Teena Marie- "Behind The Groove"
    
    Mtume- "Juicy Fruit"
    
    Kool And The Gang- "Summer Madness"
    
    In Deep- "Last Night A DJ Saved My Life" 
    
    =============================================================================
    
    --Espantoso
    
    Cachao- "A Gazar Can Mi Combo"
    
    Alpha Banditos- "The Bullis Wrong"
    
    Tres Apenas Como Eso- "Yo Te Mire"
    
    Deodato- "Latin Flute"
    
    Mongo Santamaria- "Mama Papa Tu"
    
    Machito And His Afro Cuban Orchestra- "Mambo Mucho Mambo"
    
    Unaesta- "La Vida Es Una Lenteja"
    
    Lonnie Liston Smith- "Expansions" 
    
    Irakere- "Aguanile"
    
    Deodato- "Super Strut"
    
    Xavier Cugat And His Orchestra- "Jamay" 
    
    Beny More- "Maracaibo Oriental"
    
    Tito Puente And His Orchestra- "Mambo Gazon" 
    
    -----------------------------------------------------------------------------
    Gangs
    -----------------------------------------------------------------------------
    
    This section describes and gives some background on all of the gangs in Vice 
    City.  
    
    Haitians
    The Haitians are one of the most notorious gangs in Vice City. The Haitians 
    and the Cubans are competing for control over Vice City's drug distribution. 
    They are also having turf wars in Little Havana frequently. The Haitians hang 
    out all over Little Havana. You can usually see them walking along the 
    northern part of the main stretch of road in Little Havana near the Pay N 
    Spray on that island. The leader of their gang is voodoo master, Auntie 
    Poulet. The Haitians drive Voodoo's. As for weapons, they usually carry Colt 
    .45's but sometimes are unarmed. They are dressed in either white pants with 
    a blue shirt or baby blue shirt and blue jeans. They are all Haitian-
    American, but look African-American. These guys will shoot at you every time 
    they see you after you finish all of the missions for the Cubans. They aren't 
    a real threat but they can be when they are in packs of around 10 and are 
    carrying weapons. Just don't go walking in their territory or you will be 
    shot up. The Haitians are the only gang that will shoot at you on sight. 
    Their main turf is in the area by Kaufman Cabs and by the Print Works. 
    
    Street Wannabes
    These guys are your typical street gang. They are white guys with leather 
    jackets and blue jean pants. They are rivals with the PIGs but only because 
    they break the law often. You can see the Street Wannabes beating up 
    pedestrians a lot. Their hangout seems to be inside the North Point Mall and 
    around the North Point Mall area. The only time they will mess with you is 
    when you mess with someone in their gang. They carry Colt .45's although some 
    of them are unarmed. They have no means of transportation so they have to 
    walk around everywhere. These guys sometimes even run when you hit them so 
    they are pretty much no threat but they can sometimes get cocky. They are 
    pretty much typical street punks. You don't need to worry about these guys. 
    
    PIGs
    The PIGs are kind of cop wannabes but are criminals at the same time. They 
    work for DBP Security. They will shoot at any gang they see and will always 
    shoot at you if you break a law or have a wanted level. They hang out around 
    the North Point Mall area (inside and outside) and on Starfish Island. They 
    are rivals with the Street Wannabes. They always wear traditional blue cop 
    uniforms with the letters PIGs down them and the meaning of each letter in 
    their name. They are all white. They carry Colt .45's and don't hesitate to 
    use them if you have done something wrong. They have no means of 
    transportation and are always on foot.  
    
    Cubans
    The Cubans are the other big gang in Vice City besides the Haitians, which 
    are the biggest. They are involved in a heated feud with the Haitians over 
    the drug distribution control in Vice City. The Cubans main hang out is 
    Little Havana. They mostly hang out near Cafe Robina, which is their main 
    base of operations and in the southern part of Little Havana. The leader of 
    their gang is Umberto. They drive Cuban Hermes which are Hermes but with a 
    flame paint job. They are usually dressed in white T-Shirts and blue jeans. 
    They only shoot at you, unless you shoot at them first. They carry Colt .45's 
    but some of them are unarmed. They are no threat to you.
    
    Vercetti Gang
    The Vercetti Gang is actually your gang. You get them after you obtain the 
    Vercetti Estate. They will appear outside of the Vercetti Estate and outside 
    all of the businesses you buy. They never shoot out you and will let you hit 
    them as much as you want. If you punch a guy, they will even lay down until 
    you stop hitting them or they die. They have no means of transportation. They 
    will shoot anyone that mess with you. They are carrying Uzi 9mm's. They are 
    pretty useful. They wear white pants and Hawaiian shirts much like Vercetti. 
    These are your friends, not your enemies so treat them like friends. 
    
    --Golfers
    The golfers might not seem like a gang, but they are. You can even see that 
    if you kill enough. Then, look on your stats page under Most Hated Gang. They 
    hang out at the Leaf Links Golf Club. Some are unarmed but some have Golf 
    Clubs. They drive around in those awesome Caddy's and will be either outside 
    Leaf Links on the road or inside it everywhere. These guys will attack you in 
    packs if you attack one of their golf buddies. They are very violent with 
    their big shiny golf clubs. Thanks to Kyle7114 for informing me that I didn't 
    have them listed yet. 
    
    --Bikers
    The bikers might not seem like a gang, but they are. You can even see that if 
    you kill enough. Then, look on your stats page under Most Hated Gang. The 
    Biker gang is the people you kill in the Rampages and the bikers around the 
    Greasy Chopper. I am not sure if they are on the Freeways that are all over 
    the place though. They have no weapons but will not hesitate to hit you. In 
    the Rampages they do have weapons so don't underestimate them. Thanks to 
    Kyle7114 for informing me that I didn't have them listed yet.
    
    -----------------------------------------------------------------------------
    Properties
    -----------------------------------------------------------------------------
    
    All of the properties are businesses you can buy and end up making money off 
    of. There are 8 total. I will also list how to make money with them and how 
    much they cost to buy.
    
    Boatyard- complete "Checkpoint Charlie"- $10,000
    
    Cherry Popper Ice Cream Factory- sell "ice cream" to 50 people in a row- 
    $20,000
    
    Kaufman Cabs- complete mission string- $40,000
    
    Car Showroom- steal the cars on the lists- $50,000
    
    Print Works- complete mission string- $70,000
    
    Film Studio- complete mission string- $60,000
    
    The Malibu- complete mission string- $100,000
    
    Pole Position Club- spend $600 on a dancer in one sitting- $30,000
    
    Overall, I would say buy Sunshine Autos first because it has many great 
    features. It has 4 garages, a Pay N Spray, and it generates $9,000 a day if 
    you complete all of the car lists. I think it is the best buy when first 
    starting out. 
    
    -----------------------------------------------------------------------------
    Safe Houses
    -----------------------------------------------------------------------------
    
    These are the places you can buy to save and store cars in and etc. I will 
    list them all, their price, their location, and their garage size. There are 
    7 total that you buy.
    
    Elswanko Casa- 1 garage- $8,000- Elswanko Casa is located near the North 
    Point Mall. It is a 2-story condo. 
    
    Links View Apartment- 1 garage- $6,000- This is located almost by the 
    Elswanko Casa safe house. It is the building right next to Mercedes' house. 
    
    Ocean Heights- 1 garage- $7,000- This is by the Ammunation in Ocean Beach. It 
    is red and white. 
    
    Hyman Condo- 3 garages and a helipad- $14,000- This is located by the 
    Ammunation in Downtown. Go past the Ammunation and turn right and keep going 
    and you should see an alleyway on your right after a little while. Just go in 
    the alleyway and you will find it. 
    
    1102 Washington Street- no garage- $3,000- This is in the Washington district 
    and is right across from the Washington Mall. It is on the same stretch as 
    the bridge that leads from Ocean Beach to Little Havana. 
    
    3321 Vice Point- no garage- $2,500- This is located near the North Point 
    Mall. It is like a pale green, multistory building.
    
    Skumhole Shack- no garage- $1,000- This is located right down the road from 
    The Greasy Chopper which is a biker bar. You should see a building that has a 
    stairwell leading from its roof. Go up the stairwell and you will see it. 
    
    Overall, I think you should save your money until you have the Hyman Condo 
    because it has the biggest garage space and a helicopter that the condo has 
    on the roof that you can use at any time. The Hyman Condo is the best buy.
    
    -----------------------------------------------------------------------------
    Criminal Rating And Media Attention Level
    -----------------------------------------------------------------------------
    
    Your Criminal Rating says how much or a criminal you are and it ranks you by 
    your crimes you commit and your amount of money. There are 57 criminal ranks. 
    The first 5 are achieved by using cheats and they are pretty embarrassing to 
    have. They are also in the negatives. Here is the list of ranks: 
    
    01. Untrustworthy
    02. Embarrassment
    03. Hacker
    04. Cheater
    05. Total Liar
    06. Upstanding Citizen
    07. Nobody Special
    08. Litterer
    09. Shoplifter
    10. Vandal
    11. Do boy
    12. Pickpocket
    13. Clepto
    14. Snitch
    15. Rat
    16. Leece
    17. Scam Artist
    18. Trickster
    19. Numbers Runner
    20. Hustler
    21. Bully
    22. Riff-Raff
    23. Scalawag
    24. Ruffian
    25. Outlaw
    26. Thug
    27. Drop Man
    28. SA Goon
    29. Goon
    30. Jailbird
    31. Ex-Con
    32. Felon
    33. Bag Man
    34. Wiseguy
    35. Wheelman
    36. Hired Muscle
    37. Hatchetman
    38. Headhunter
    39. Enforcer
    40. Ronin
    41. Fixer
    42. Hitman
    43. Associate
    44. Butcher
    45. Cleaner
    46. Assassin
    47. Consigliore
    48. Made Man
    49. Right-Hand Man
    50. Executioner
    51. Lieutenant
    52. Underboss
    53. Capo
    54. Boss
    55. Kingpin
    56. Don
    57. Godfather 	
    
    Your Media Attention Level is given to you based upon how much the media is 
    focusing on you. Here are all of the levels: 
    
    01. Ignored
    02. Boring
    03. Vaguely Interesting
    04. Local Paper Page 7
    05. Front Page Of Local Paper
    06. Vice Courier Page 2
    07. Vice Courier Front Page
    08. Local TV 3AM
    09. Local TV News
    10. Local TV Live Coverage
    11. UFA Today Page 12
    12. UFA Today Page 4
    13. Picture In UFA Today
    14. National TV 4AM
    15. National TV News
    16. National TV Live Coverage
    17. International News
    18. National Crisis
    19. International Crisis
    20. World Event
    21. Stuff Of Legends
    
    Your Flight Record ratings are given to you according to how long 
    you have been flying helicopters and or the Sea Skimmer. The only way 
    raise them is to keep on flying for a long time. Well, Here are 
    the ratings.
    
    1. Flyboy
    2. Aircraftman
    3. Pilot Officer
    4. Corporal
    5. Lieutenant
    6. Sergeant
    7. Captain
    8. Biggs
    9. Wedge
    10. Red Baron
    11. Goose
    12. Viper
    13. Jester
    14. Chappy
    15. Iceman
    16. Maverick
    17. Noops
    18. Air Chief Marshal
    19. Ace
    
    The best way to raise Media Attention Level and Criminal Rating is to use the 
    Hunter or Rhino. Just cause as much damage as you can by blowing stuff up and 
    murdering people. The only flaw with the Rhino is its slow acceleration, 
    which could end in you getting busted when first starting to accelerate. The 
    Hunter is good because your only threat is the Police Maverick and they are 
    easy to get rid of with either the missiles or minigun on the Hunter. Just 
    cause as much damage as you can to get high ratings in each. 
    
    Here are more good ways to raise your Criminal Rating. Get a Rhino and
    use the cannon for a booster rocket, make a few laps around the city 
    picking up police bribes along the way. If you take a different bridge 
    then the one you took to cross over all the police bribes will respawn. 
    Make a few laps around the city, and when you get board head for 
    Sunshine Autos. Wage a foot war and take out that chopper, once your armor 
    is gone, get a car out of you garage and respray. This method gives you 
    100-500 or so points per lap depending on how many people you kill, so be 
    sure to drive on the side walk as much as possible. If you do not make it 
    to a pay and spray, you will not receive anything. Thanks to Tocis2bsharp.
    
    Another method is to put 4 helicopters in the big garage at the condo, go 
    and get something big like the fire truck use it and whatever is passing by to 
    block the entrance to the alley. This prevents most of the peds getting near 
    the expolsion and rasing your wanted level. Now, park a tank in front of 
    the door. Open the door, get in the tank, drive in a little. Blow up 
    the heli's, back up, door closes. I made over 1000 points in one minute. 
    Keep doing this until you a Godfather or die of boredom. You can also 
    do this method at Sunshine Autos, but it takes longer. Thanks to 
    tocis2bsharp. 
    
    Here is another way. Go through as little as possible 
    through the game, shooting few bullets and having others shoot few 
    bullets. Upon unlocking the western island, collect all hidden 
    packages. Once you do, get the Hunter. Set the Hunter down in front 
    of the Rhino, and tape down the R1 button so the gun is shooting the 
    Rhino constantly. Leave your game for a day, and come back when your 
    accuracy is in the millions. When you shoot something with the Hunter's 
    gun, it adds to the bullets that have hit but not the ones that have 
    been fired. So if you had 1 bullet shot, then all you need is 2 bullets 
    from the Hunter and you've got 200% accuracy. 10 bullets, you get 
    1000% accuracy. Your criminal rating will SKYROCKET. For me, I would 
    have to get 45,900 more bullets shot to raise my accuracy to 200%. I 
    left the game on for a little while like this and came back to 448% 
    accuracy, and a much higher criminal rating. If you have lots of 
    bullets shot, this isn't too practical for you but it'll still work. 
    Thanks to EdGreen. 
    
    Here is yet another way. Use the Hunter. Go to 
    the Downtown VCPD building with the helicopter on top of it. Blow 
    it up, then blow up the Downtown Chopper Checkpoint Sparrow right 
    across from it. Now, fly to the water. Turn around and keep flying 
    until you get a little ways past the street. Turn around and then 
    repeat previous steps. Each helicopter you blow up adds 30 points 
    to your criminal rating. You can get about 120 points per 45 seconds 
    doing this. If I did my math right, it'll take approximately 92.6 
    hours to get to Godfather if you start at 0. You probably have much 
    more than 0 by now, though. Destroying a Sea Skimmer will also give 
    you 30 points. Thanks to EdGreen. 
    
    -----------------------------------------------------------------------------
    Costumes
    -----------------------------------------------------------------------------
    
    You can change clothes many times through GTA Vice City. There are 10 sets of 
    clothes and I'm going to tell you how to get them. 
    Street Outfit- unlocked after "An Old Friend" mission- sent to each safe 
    house you purchase
    
    Soiree Outfit- unlocked after "The Party"- sent to Raphael's 
    
    Coveralls- unlocked after "Riot" mission- delivered to All Tooled Up in North 
    Point Mall
    
    Country Club Outfit- unlocked after "Four Iron"- sent to the Golf Course
    
    Havana Outfit- unlocked after "Two Bit Hit"- sent to Little Havana Streetwear
    
    Cop Outfit- unlocked after "Copland"- sent to multi-story police station in 
    Washington
    
    Bank Job Outfit- unlocked after "The Job"- sent to Malibu Club
    
    Casual Outfit- unlocked after "Treacherous Swine"- sent to The Gash in North 
    Point Mall
    
    Mr. Vercetti Outfit- unlocked after you buy Pole Position Club- sent to 
    Collars And Cuffs
    
    Tracksuit- unlocked after "Supply And Demand"- sent to Jocksport and the 
    Laundromat in Little Havana
    
    -----------------------------------------------------------------------------
    Robbing Stores
    -----------------------------------------------------------------------------
    
    There are many stores you can rob in GTA Vice City. There are 15 to be exact. 
    You need to be careful after robbing stores because they always result in a 2 
    star wanted level. You have to use a gun with auto targeting to do it. Just 
    walk in the store and point the gun at the clerk and hold it there and watch 
    the money and your wanted level rise. Well here they are along with their 
    location.
    
    Corner Store- Vice Point near the hospital
    
    Dispensary- Vice Point near the Corner Store
    
    Jewelry Store- Vice Point near Leaf Links Golf Course
    
    The Gash- North Point Mall
    
    Music Store- North Point Mall
    
    Jewelry Store- North Point Mall
    
    Hardware Store- North Point Mall
    
    Bunch Of Tools Hardware- Washington near the police station
    
    Ryton Aide Pharmacy- next to Pay N Spray in Little Haiti
    
    Pharmacy- Downtown by Love Fist's studio
    
    Jewelry Store- Downtown by Pharmacy
    
    Deli- north of Ryton Aide in Little Havana
    
    Cafe Rubina- south of Cherry Popper Ice Cream
    
    Laundromat- west of Print Works in Little Havana
    
    Screw This Hardware- by Umberto's and Sunshine Autos in Little Havana
    
    -----------------------------------------------------------------------------
    Wanted Level
    -----------------------------------------------------------------------------
    
    This section just tells you what happens when you get so many stars in your 
    wanted level. Your wanted level shows how much police force is being used to 
    catch you. 
    
    One Star: The police will carry Colt 45 pistols and nightsticks. Only cops on 
    foot or cops in cars that are passing by will chase you. 
    
    Two Stars: Police will chase you in more than 1 car and more cars will be 
    after you. They carry the same weapons as they would if you had One Star. 
    
    Three Stars: Police helicopters and undercover cops that are packing Uzi's 
    will now chase you as well as the regular police. The undercover cops are 
    driving unmarked Cheetah's. There will also be roadblocks now.
    
    Four Stars: Everything from Three Stars is after you as well as the SWAT 
    team. Now, SWAT members will repel from helicopters and helicopters will not 
    hesitate to shoot at you and neither will the police. The SWAT teams are 
    carrying Uzi's and Colt 45's. This is the time they start using spike strips 
    to try and pop your tires. 
    
    Five Stars: Now everything from Four Stars is after you as well as the FBI 
    and they are carrying MP5's and Colt 45's. They will be driving in grayish 
    looking, unmarked Rancher's.
    
    Six Stars: Now everything from Five Stars is after you as well as the Army. 
    They will be arriving in Rhino's, Barracks OL's, and Flatbeds and will take 
    you down quickly. The ground soldiers are armed with MP5's, Grenades, and 
    Colt 45's. 
    
    -----------------------------------------------------------------------------
    Places Of Interest
    -----------------------------------------------------------------------------
    
    This section just lists some places that will be of use to you. 
    
    8-Ball's Bomb Shop- Yes, 8-Ball's shop is in the game and you can find it 
    near the Boatyard by the Pay N Spray. 8-Ball's is used to equip vehicles with 
    bombs.
      
    Pay N Spray- You can respray your cars, lose wanted levels, and repair your 
    cars all at Pay N Spray. There are a few spread out across Vice City. There 
    is one is by Washington Mall, on the main stretch in Little Havana, by the 
    boatyard in Little Havana, and there is 1 more at Sunshine Autos. 
    
    North Point Mall- This is a mall with a bunch of places including an 
    Ammunation, All Tooled Up, and The Gash. It is near the Malibu Club. 
    
    Washington Mall- This is a mall that is smaller than North Point and is 
    located near the Pay N Spray there. 
    
    Ammunation- This is the gun shop in Vice City. You can find one in Downtown 
    near the biker bar, one on the south tip of the east island, and one in the 
    North Point Mall. 
    
    Hardware Stores- There are a few hardware stores in Vice City that all go by 
    different names. There is All Tooled Up in North Point Mall, Screw This 
    Hardware in Little Havana near Sunshine Autos, and there is one by the police 
    station in Washington. 
    
    -----------------------------------------------------------------------------
    Quick Cash
    -----------------------------------------------------------------------------
    
    This section just says good ways to make money. 
    
    Way #1
    To get some quick cash, go get a gun with auto targeting. I suggest getting a 
    Tec9, Uzi, Ingram Mac 10, or MP5 for this part since you can run with those 
    weapons. Now that you have it, go to North Point Mall. When you get there, go 
    to the Tool Shop. Once there, rob it. Then when you have your wanted level, 
    run to The Gash and change costumes. Then, rob The Gash and run to the tool 
    shop and change clothes. Now, just repeat the process and the money will rack 
    up. 
    
    Way #2
    This is a really good way to make a quick $1,000. As it turns out, parking is 
    ridiculously expensive in Vice City. On a North and South running street in 
    Downtown on the second island (south of the Hyman Condo), there is a street 
    covered in parking meters (it may be a curved street, I am not sure). If you 
    run into them (or maybe use a tool like the hammer or baseball bat), you 
    knock about $2-400 out of them. The only problem is if you hit them too fast, 
    you will wrap your car around them and they'll get stuck in the engine. 
    Explosions are usually imminent. I don't think that this willful destruction 
    of private property even generates a wanted level so you're basically just 
    able to get decent cash with minimal effort. Thanks to C Antiself on the find 
    and thanks to Myke for letting me post this off of his FAQ.  
    
    
    Way #3
    Killing gang members is always a good way because they leave lots of money 
    lying around. Thanks to DarthTodd. 
    
    Way #4
    The Good Citizen's Award gives you $50 each time you hit someone. If you see 
    a cop chasing someone, just punch them down and then kick them every few 
    seconds and watch the cash stack up. Don't worry about a wanted level because 
    you won't get one. Thanks to DarthTodd. To keep earning money after they are 
    dead, wait until the money has entered your total and kick again and repeat 
    the process. Thanks to ScrubKing. 
    
    Way #5
    R3 button missions always give good money. Just keep doing what you are 
    supposed to do and watch the money stack up. Vigilante missions and the Brown 
    Thunder missions give the most. Thanks to DarthTodd. 
    
    Way #6
    If you steal a coach, you can go around the city and look for bus stops. If 
    you stop, people will get on and you get $5 per person. It might take a long 
    time but it will build up sooner or later. Thanks to Noskils32.  
    
    Way #7
    You can get great money by robbing stores. To do this easily, I suggest 
    scoping out the stores first. Try to memorize the way to get to Pay N Sprays 
    and ways to your hideouts or Police Bribes that are close to the store. 
    Thanks to DabXCarRacer182. 
    
    -----------------------------------------------------------------------------
    Quick Ammo
    -----------------------------------------------------------------------------
    
    This section just lists quick ways to get ammo for guns.
    
    Way #1
    A good way to get ammo is to do Rampages. If you do, you will get left over 
    ammo in your weapons slot. 
    
    Way #2
    Another good way is to rob the owners of Ammunation. All you have to do is 
    shoot at them and hop over the counter and grab their guns. Repeat at will. 
    
    Way #3
    If you run over gang members like the Haitians or the Vercetti Gang for 
    example, they will leave ammo lying on the ground. Run them over so you won't 
    have to waste your own ammo but you can shoot them if you want. 
    
    Way #4
    Killing cops will give you ammo but then you have to worry about a wanted 
    level. If you enter a cop car, you will automatically get Shotgun ammo. If 
    you don't already have a Shotgun and you enter the cop car, you will get a 
    Chrome Shotgun. 
    
    Way #5
    Finding weapons will give you ammo. If you happen to find a weapon laying 
    somewhere, memorize the location. Now, get the ammo and save your game and 
    load it up again. Now, go back to that location and the ammo will be there 
    again. Repeat the process as desired. I know this is a long process but it 
    might turn out to be worth it. 
    
    Way #6
    Let the cops do your dirty work. For example, go to the North Point
    Mall. When the Street Wannabes start having shootouts with the cops
    or PIGs, wait until everyone stops shooting and then go collect
    the dead's weapons. Thanks to Angles No10 Fan.
    
    Way #7
    When you have acquired the Vercetti Estate, go looking around for
    the Vercetti Gang that is all over the place. Once you find them, 
    kill as many as you like. They will drop submachine guns and they
    don't even fight back! Thanks to ManlyMan62.
    
    -----------------------------------------------------------------------------
    Ken Rosenberg's Missions
    -----------------------------------------------------------------------------
    
    --An Old Friend
    This is your first mission. All you do is steal a car (or walk, but I'm sure 
    you won't want to do that), and drive to the L on the map. There is also a 
    car given to you at the beginning but you probably won't want to ride in it 
    because you will see something else you want. Just try not to get caught. 
    Mission complete when you get to the hotel. 
    REWARD: get first series of missions.
    
    --The Party
    You are supposed to go to a yacht party to meet Colonel Cortez. First, drive 
    to Raphael's and get the suit. You can get to Raphael's by following the t-
    shirt icon on your map. Now all you do is go to the yacht by following the 
    blip on your radar. After a short cut-scene, Cortez tells you to go take 
    Mercedes to the Pole Position Club. Just steal a car sitting outside and 
    drive her to the club by following the pink blip on your radar. I wouldn't 
    recommend stealing the motorcycle because you will probably try to end up 
    trying to be a speed demon on it and wreck the bike and you will lose health 
    and probably eventually die as well as Mercedes will too. After you get 
    Mercedes to Pole Position, mission completed. 
    REWARD: $100 
    
    --Back Alley Brawl
    I bet you were getting tired of not being able to kill anyone. Well your wait 
    is finally over for you can kill a few people in this mission. Your mission 
    is to find Kent Paul and get some information. He can be found at the Malibu 
    Club. To get there, follow the pink blip. After a short cut scene, he tells 
    you that there might be a chef that knows some information near Ocean Drive. 
    Follow the green blip to find the Chef's restaurant. He can be found behind 
    it in an alley. You are going to have to fist fight him. Make sure you do NOT 
    kill him. When you knock him out, you get his cell phone. After a short cut 
    scene, you will meet Lance Vance. After the cut scene, a few angry chef's 
    with meat cleavers come out to find their knocked out friend. Lance gives you 
    a pistol and you are told to make an escape. You can finish this mission 2 
    ways. The first way is to start shooting the chefs and pick up their meat 
    cleavers after you are done and then jump in Lance's infernus and drive away. 
    An alternate way of killing them would be finding Lance's Infernus first by 
    following Lance and then just running them over or just don't kill them at 
    all. I advise you not to kill them because it will result in a 2 star wanted 
    level for you. Then just drive to the Ammunation down the strip and let the 
    cut scene end and then mission complete. 
    REWARD: $200
    
    --Jury Fury
    The point of this mission is to "persuade" 2 jurors in Giorgio Forelli's 
    trial. Giorgio is Sonny Forelli's cousin. Follow the yellow blip on your 
    radar and find the first juror. Walk up to him and hit him with the hammer. 
    He should run to his car and try to speed off. All of a sudden, a truck comes 
    by and he slams into it. A hammer falls out of the truck. Pick it up. Now 
    just beat the door off of the juror's car until it falls off. He will then 
    exit and you are done with that juror. Now follow the blip to the next juror. 
    You will find his car sitting there with no one in it. Just start hammering 
    it and eventually he will come out and run away and mission complete. 
    REWARD: $400 
    
    --Riot
    You come into contact with Avery Carrington for the first time in this 
    mission. He wants you to rough up some real estate owners. First, follow the 
    blip to Raphael's to get the coveralls. Now, this mission will work best with 
    a PCJ-600 so try to have one handy. Now, follow the blip to find the workers. 
    Then, hit one or two of them with your fists to start the riot and the 
    security gate should open. If you have the PCJ-600, park it outside on the 
    sidewalk and then hit the workers. Then, hop on and ride through the gates 
    and knock down as many of the workers as you can so they won't all crowd you 
    and knock you off. After you hit the workers, security guards will come out 
    trying to get the riot under control. Go inside the gate and kill the cop 
    inside and get his gun. Then, drive the truck by itself on the left by the 2 
    trucks on the other side of it. Then, at a safe distance, shoot the barrel by 
    the trucks and it will explode. If one truck doesn't explode, just shoot it 
    with your gun or wreck it a lot. To complete this mission, just have all 3 
    trucks blow up. After that, mission complete and all of Ken Rosenberg's 
    missions are over. 
    REWARD: $1,000
    
    -----------------------------------------------------------------------------
    Juan Garcia Cortez- The Colonel
    -----------------------------------------------------------------------------
    
    --Treacherous Swine
    After the cut scene, you have a chainsaw and are told to kill Gonzalez. Now 
    just hop into the Cheetah outside your current location and drive to the blip 
    on your radar, which is Gonzalez's penthouse. When you get there, there will 
    be a cut scene showing you walk in and Gonzalez and his posse seeing you. 
    Hurry and kill his gang and follow him. You now have 2 stars in your wanted 
    level. You will end up chasing Gonzalez on the street. Just switch weapons to 
    fists and run after him by holding X down. When you get by him, carve him up 
    with the chainsaw. Now you have 2 stars and need to get to a Pay N Spray. 
    After you do, mission complete. 
    REWARD: $250 
    
    --Mall Shootout
    The Colonel tells you to go to the Washington Mall in Ocean Beach to meet a 
    Courier. You'll need weapons for this for sure. Head over to Ammunation and 
    pick up an Ingram Mac 10 and some body armor. Then follow the blip to meet up 
    with the Courier who is on the second story of the Washington Mall. After a 
    cut scene, it seems as if the Courier has betrayed you and a French SWAT team 
    is after you. I advise you not to shoot at them since they will quickly down 
    you if you stand in one spot and shoot at them and you need that precious 
    ammo. Just run out of the mall. Then, quickly catch the Courier, kill him, 
    and take the briefcase he's carrying by chasing him. You will need a car to 
    catch him and a fast one at that since he will escape on car or motorcycle. 
    If car, just do a drive by on him until he explodes. If motorcycle, ram him 
    off of the motorcycle with your car, kill him, and take the briefcase. Then, 
    go to a Pay N Spray. Now, take the briefcase back to the Colonel by following 
    the blip on your radar. Do this and mission complete.
    REWARD: $500
    
    --Guardian Angels
    In this mission, that Cortez gives you, you are told to get a gun (a Ruger to 
    be exact) in a car park and then to go meet a guy named Diaz. As you go to 
    the car park and pick up the gun, a white Infernus drives up the road and 
    Lance gets out.  He asks why you're hogging all the fun, and eventually he 
    comes with you. You get in his white Infernus. From that point, go to the dot 
    on the map and get out. A guy will ask you to watch over him to make sure "a 
    deal" is going ok, and that no people are ripping anybody off. At that point 
    you say to Vance, that they will be here soon and we should get a good 
    vantage point. Lance runs to one side with stairs, and you run to the other. 
    Right as you step on the marker, a car drives up and a couple guys get out.  
    It looks like a good deal, but wait, all of a sudden the guys that got out of 
    the car start firing. Now you must protect Diaz and Lance As more cars are 
    driving up, be sure to keep nailing people and looking at Lance and Diaz's 
    health bar. Be sure to help him if needed. At last as you think all the cars 
    have stopped, a cut scene commences and shows two guys on Sanchez's (dirt 
    bikes) driving by Diaz and picking up the money. As the two bikes are 
    crossing the street, a good aim fires and hits one guy in the back, sending 
    the guy flying off the bike and the bike sitting on the ground. Get on that 
    bike and to go after that other biker. As you are going after him, you are 
    informed by a note at the top of the screen that you are able to fire forward 
    with a submachine gun. That becomes useful. As you catch up to him, just fire 
    and get the money back. Then, go back to Diaz and give him the money, and 
    then he informs you that he might need you in the future. Mission Complete.
    REWARD: $1,000
    
    --Sir, Yes Sir!
    Your objective on this mission is to retrieve a tank that is rolling down the 
    road in a convoy in Little Havana. Follow your radar to get to it. The 
    easiest way to do this is to drive with them long enough until they stop for 
    donuts. Yes, get some donuts. The guy in the tank will get out and you can 
    steal it from there. Then you have to drive the tank back to a garage, which 
    is pretty close and it shouldn't be that hard for you since all of the 
    pursuing cars will just run into you and explode. To go faster in the tank, 
    turn the turret backwards by pressing R3 left and right. When it is all the 
    way backwards, hit Circle to make it fire and it will make you go faster. 
    After you get it back to the garage, mission complete.  
    REWARD: $2,000
    
    --All Hands On Deck
    The Colonel has decided to leave town by yacht. There is only one problem, a 
    lot of people don't want him to leave and are going to try to kill him at all 
    costs. I suggest you use an M60 or M4 for this mission. A rocket launcher 
    would also help significantly. Ok you start off where a few boats are 
    circling the yacht. Blow them all up. They will appear on the Starboard and 
    Port sides of the yacht. Now, a group of ships have blocked a waterway. You 
    must blow them all up. After that is done, you must destroy some helicopters. 
    It really isn't that hard. If you need body armor, you can go to the top of 
    the ship via stairway and there is some body armor up there. After all of 
    that, mission complete.
    REWARD: $5,000
    
    -----------------------------------------------------------------------------
    Ricardo Diaz- Coke Baron
    -----------------------------------------------------------------------------
    
    --The Chase
    Diaz suspects that one of his drug dealers is skimming on money that should 
    rightfully be Diaz's. He wants you to head to the guy's apartment and follow 
    him to where he is stashing the money. Follow the pink blip to reach his 
    apartment and go stand by the window. A short cut scene will commence showing 
    the guy seeing you and then you must chase him down. After a while of 
    running, he gets in a BJ Injection with an accomplice and on the ground there 
    is a moped. I advise you to get this because it will help. Now, you must 
    follow him. Don't worry about speed since they won't be going too fast. Just 
    follow him and don't get shot up. It should be easy to swerve the bullets 
    with the moped. After he gets to his house, he will get out and mission 
    complete. 
    REWARD: $1,000
    
    --Phnom Penh '86
    Diaz wants you to deal with some guys in this mission. You are given an M60 
    (with unlimited ammo for now) and you shoot out of a helicopter at people 
    while Lance drives. Just keep shooting people until the next cut scene. Then, 
    you are to go on foot and M60 ammo is limited. Go inside the house and 
    proceed to the rooftop while killing everyone in sight. Be cautious around 
    the stairs, as there are guys around them somewhere. Shoot all the guys on 
    the rooftop and recover the cash in the briefcase and Lance will pick you up. 
    Then, a cut scene commences and mission complete.
    REWARD: $2,000
    
    --The Fastest Boat
    Diaz needs a fast boat and wants you to help him acquire it. It is being 
    developed in the Boatyard. Drive to the Boatyard by following the pink blip 
    on the radar. Firepower will be necessary in this mission. You must shoot 
    everyone in sight to get inside the boathouse to lower the boat to the water. 
    The switch is by a pink circle so you just walk inside the circle and it will 
    be lowered. Go enter the boat and drive it to Diaz's mansion. After that, 
    mission complete. 
    REWARD: $4,000
    
    --Supply And Demand
    Your objective in this mission is to be the first one to a yacht, which you 
    have read from the briefing from Diaz.  As you run down to the boat, you see 
    a marker. Step in it.  A cut scene commences and shows your new best friend, 
    Lance Vance, sitting in the boat.  When that cut scene is over, you get to 
    see another cut scene of 4 other boats that are also racing you. Great, 
    competition! You should follow the 2 boats that took a left, as you catch up 
    to them, you realize that they have guns, and they're using them on you. 
    Don't worry, you can survive their gunfire because Lance is has guns too and 
    will commence the "Lance Vance Dance". As you get ahead of them, you slowly 
    pull away. Just keep following the waterway until you reach a boat with a 
    marker over it Just drive the boat directly towards the parked boat and 
    mission complete, or is it? Suddenly some people are angry that they didn't 
    get the stuff. Now Lance drives and you are told to blow up any boats or 
    helicopters coming for you. After you kill them all and you reach the 
    destination, mission complete. 
    REWARD- $10,000
    
    -----------------------------------------------------------------------------
    Tommy Vercetti- Criminal Empire
    -----------------------------------------------------------------------------
    
    --Death Row
    This is your first mission for well, yourself. You get a call and hear that 
    Lance is being held captive in a junkyard in Little Havana. You must rescue 
    him. It helps to have either a shotgun or submachine gun for this mission 
    because of the auto targeting. Make sure you have body armor and ammo. Drive 
    to the junkyard by following the radar. You should see a car blocking the 
    entrance. Get out and blow the car up from a distance. Then there will be 
    swarms of guys so just shoot them up and make your way to Lance. There will 
    only be 1 or 2 guys around Lance so take care of them. After a cut scene, get 
    in the car by the building Lance is in and drive to the hospital. Lance's 
    health is depleting so avoid confrontation to save valuable time. If you are 
    hit or anything by the other cars, just do drive bys on them until they blow 
    up but try not to waste too much time on them. After he is at the hospital, 
    mission complete.
    ALTERNATE STRATEGY- There is a way to sneak into the junkyard without having 
    to go through all of those gangsters. Just go to the docks near the junkyard, 
    and follow it north a little until you see a pile of garbage/tires. Get on 
    top of it and jump over the wall of the junkyard. Voila! You are now next to 
    the containment area where Lance is held. No fuss, no muss. Thanks to Tir 
    Mcdohl. 
    ALTERNATE STRATEGY 2- Wanting to use the Hunter but not having enough 
    packages, I resorted to the tank.  Bring the tank to the Malibu and start 
    the mission.  If you point the turret directly behind you and fire repeatedly, 
    you can get to the junkyard in plenty of time.  Once there, head straight to 
    Lance.  Blow up or run over any guys that give you trouble.  Once you get in 
    Lance's vicinity, get out and use an automatic weapon to take out your nearby 
    foes.  There are two guys outside of Lance and one in with him; be sure not 
    to shoot Lance.  Once you free him, take your time; the clock has stopped.  
    Make sure everyone around is dead, because they will pull you out of the 
    vehicle.  Keep in mind that Lance walks very slowly, and you have no 
    indication when he's in the vehicle, so you'll have to make sure he gets 
    in.  As soon as you exit the junkyard, the guys will start chasing you.  
    Point your turret behind you and take them out.  They send no reinforcements, 
    so you can drive carefully to your final destination.  Don't worry too much 
    about stars; as soon as you arrive, the mission will be completed and they'll 
    be gone. Thanks to booya bazooka.
    REWARD: No Reward
    
    --Rub Out
    In this mission, you and Lance are determined to kill Diaz. Well, make your 
    way to the mansion and shoot the 2 guys guarding the front door. Then, you 
    find out the door is locked. That's ok though. Facing the locked front door, 
    go left and keep going and make your way around the house by going onto the 
    ground and going up the stairs on the other side. Then, shoot the 2 guys 
    right there and keep going straight and turn right again and keep going. 
    Then, turn right in the backyard and go inside the garage like area with the 
    pool and stuff there. Then go into the mansion from there shooting guys until 
    you make your way to Diaz. Kill Diaz and mission complete.
    REWARD: $50,000 
    
    --Shakedown
    In this mission, you must drive to the North Point Mall so you can persuade 
    the businesses to want your protection. You only have 5 minutes to accomplish 
    this. The best way to do this is take the Infernus in front of the Vercetti 
    Estate. Drive quickly to the North Point Mall, which you can tell its 
    location on your radar. After you get there, equip yourself with a submachine 
    gun, and then just look for the businesses on your radar and bust EVERY 
    window on the radar. Some are upstairs also. Then, mission complete. 
    REWARD: $2,000
    
    --Bar Brawl
    Take your gang of men to the Front Page Bar in Ocean Beach by following the 
    yellow blip on the radar. Upon arrival, you will see 2 guards in the 
    entrance. I advise you to pull a drive by on them. Then enter the pink marker 
    and you will talk to the owner in a cut scene. After that, a clock counts 
    down from 5 minutes. You must kill all of the targets on your radar within 
    that time. You should be heading towards the next blip on your radar. When 
    there, there will be an explosion and cars will come out and go all over the 
    place. Just drive by them. After that is done, mission complete.
    REWARD: $4,000
    
    --Copland
    This is one of the toughest missions in the game. When one of your guys 
    messes up on a bomb attempt, it is up to Tommy and Lance to finish the job. 
    First thing, you must do something to raise your wanted level. Do drive bys 
    or shoot cops to do this. The cops will follow your car into a garage. I 
    advise you not to get the cops after you until you are near the garage 
    because you don't need to be chased around the city and stuff. Just when you 
    get to the garage, shoot a pedestrian or two to get your wanted level up then 
    lead the cops in the garage. There must be two cops that follow you in. After 
    the door closes then reopens, Tommy and Lance come out wearing police 
    uniforms. Take the police car that is parked besides the garage, and drive to 
    the North Point Mall. After you get there, go to the cafe and set the bomb. 
    Once the bomb is set, run because you only have 5 seconds before the bomb 
    explodes. Get into your car, and drive as fast as possible. Make sure Lance 
    is in the car. I know it sounds like common sense, but Lance is very slow at 
    times. Your stars should be at 5 because you will not only have the police 
    after you, but the feds as well. The feds are pretty bad when it comes to 
    running you off of the road. You must also be careful of the police, because 
    they start laying spike strips too. Drive as quickly as possible to the 
    mansion to complete the mission. Before starting the mission, I suggest you 
    memorize the route from the mansion to whatever entrance to the North Point 
    Mall you choose. You may need to jack a few cars to get there, and once 
    again, make sure Lance is in the car. If you leave without him, you will have 
    to go back and get him. After you get back to the mansion, mission complete.
    Another way to escape from the mall is to fly away via helicopter. If you 
    need a helicopter, get 80 hidden packages or get the Maverick from your roof 
    of the Vercetti Estate. Then, park it next to an entrance to the North Point 
    Mall. After the explosion, go run in the helicopter. This is risky because 
    you might get caught since it takes so long for the helicopter to get ready 
    for take off. But once you get off, you have a clear fly to the Vercetti 
    Estate. Make sure Lance is also with you when you leave or you will have to 
    go back for him. After you get back to the mansion, mission complete. 
    Another strategy is to just forget Lance period at the mall because the cops 
    won't harm him. Then, go to the nearest Pay N Spray and get your car sprayed 
    and your wanted level dropped. Then, go back and pick up Lance and go back to 
    the mansion. After you get back to the mansion, mission complete.
    REWARD: $10,000
    
    --Cap The Collector
    In this mission, you must stop members of the Mafia from stealing money from 
    your businesses that you own. The mission starts at the Print Works, and then 
    it cuts away to the mafia members on a motorcycle. To start this mission, it 
    is best to have a fast car. You will find the mafia's first target at 
    Sunshine Autos. If your car is fast enough, you should be able to catch them 
    at Sunshine Autos, or close to it when they leave. The easiest way to stop 
    them is to just run them down with your car, then swing around and do a drive 
    by. The next motorcycle heads to the Malibu club. Just repeat the process of 
    hitting their bike, then doing a drive by. Another bike will show up, but you 
    probably won't need to catch them because the mission usually ends after the 
    second bike's riders are killed. If you do have to kill a third bike, just 
    use the same process of hitting them with your car and doing a drive by on 
    them. After that, mission complete.
    REWARD: $30,000
    
    --Keep Your Friends Close
    This is the last mission in the game. It is very hard. I advise you to have a 
    MP5, SPAS 12 Gauge Shotgun, M60, Body Armor, and a M4. They make it a lot 
    easier. Enter the pink marker outside of your office in the Vercetti Estate to 
    begin. A cut scene commences and you confront Sonny. After that, run up to the 
    top of the staircase outside the room where you save in the mansion. Then, loads 
    of guys will start coming from all directions. This is where the SPAS 12 Gauge and 
    MP5 come in. Just start blasting them. Then, Lance says something and you are 
    told to kill Lance so shoot him and chase him to the top of the roof. You 
    cannot kill him before you reach the roof so don't waste too much ammo on the 
    way there. When you first reach the stairwell that leads to the roof, go all 
    the way to the bottom and pick up the ammo and the Body Armor. Then, commence 
    chasing Lance. When there, you must kill everyone in sight including Lance. 
    Try to shoot any red barrels you see because the explosion will takes out 
    packs of people. I would use the M4 or M60 for this part. After that, go back 
    down the stairs and you will have a shootout with Sonny Forelli himself and 
    his henchmen. To gun them down, pull out either the M60 or M4 and crouch down 
    behind one of the railings by the stairs where Sonny cannot shoot you. Take 
    out both of his henchmen then pop a clip into Sonny and he should be dead. 
    After you down them, mission complete. 
    REWARD: $30,000 
    
    -----------------------------------------------------------------------------
    Avery Carrington
    -----------------------------------------------------------------------------
    
    --Four Iron
    After meeting with Mr. Carrington, and attaining your membership card, head 
    over to Jock Sport and pick up your new golfer clothes. After changing, go to 
    the blip on your radar.  Go into the marker. Now you need to go through the 
    metal detector (which will make you drop any metal weapons) and get into the 
    Caddy (golf cart). Drive to the new blip and walk up the stairs a bit. The 
    bodyguards will give chase, so hop in your Caddy and run them over! Make sure 
    you kill all of them (you can ignore the one in the Caddy that's chasing 
    you).  After getting rid of them, you need to ram the golf cart (blip) over 
    and over until he gets out of it. Then, kill him and mission complete.
    An alternate strategy for this is to hit the golf cart the target uses in the 
    mission until it tips over. Then, start the mission like normal and then just 
    kill him. By knocking over his Caddy, he will not be able to drive away so 
    you can easily kill him now. 
    Another strategy for this is to jump the ramp by the entrance to the golf 
    course. This will let you get in with your weapons. Now, just go shoot the 
    guy and mission complete.  
    REWARD: $500
    
    --Demolition Man
    This is a challenging mission! First, go to the blip after receiving the 
    mission from Avery. You'll find yourself controlling a remote control 
    helicopter. Fly right over a bomb (very low) to pick it up.  Now fly to the 
    construction building and lower yourself to ground level. You should find a 
    staircase going up into the building.  Fly your helicopter up the staircases 
    to the very top.  Watch out for security guards and construction workers! If 
    they get in the way, slice them with your blades. Fly over the barrel that is 
    marked with a pink circle marker and press the O button. If you miss, just 
    lower yourself over the bomb to pick it back up. Continue doing this from the 
    top down, killing anyone who could pose a problem on the way. After you plant 
    the last bomb, the building will explode and you get your reward money.
    REWARD: $1,000
    
    --Two Bit Hit
    Start the mission by speaking to Carrington, and head over to the icon to get 
    your clothes.  Stop by Ammu-Nation beforehand if you want.  Get in a car and 
    speed to the blip.  A ton of gang members are there, so run them over, or 
    just try to ignore them.  The hearse may drive away, or if your lucky, like I 
    was, you could just get into the hearse and drive away. If it does happen to 
    speed away, hop in your car and catch up.  Don't drive right behind it, but 
    get beside it and ram or drive-by it until it's destroyed.  Complete this and 
    you'll get your reward.  That's it for Avery.
    REWARD: $2,500
    
    
    -----------------------------------------------------------------------------
    Love Fist
    -----------------------------------------------------------------------------
    
    --Love Juice
    Love Fist needs some drugs, and they want Tommy to get them.  I suggest 
    getting a fast car, or a PCJ 600 before you start.  When you start the 
    mission, drive to the location where the guy will sell you the ingredients to 
    make the drugs.  Park in the marker, but make sure your facing the road.  
    When the dealer runs away, floor it.  Sometimes he'll swerve right and wreck, 
    leaving him an easy target.  If not, chase him down and smash into his back 
    tire as hard as you can to send him flying or just drive-by him.  Once he's 
    dead, pick up the stuff and Love Fist will call saying that they need a 
    chick.  Take the most northern bridge over to the first island (the one that 
    has Prawn Island in the middle) and pick up Mercedes.  She'll get in/on your 
    vehicle and you are rewarded a time limit to get her back.  Take her back via 
    the bridge you came across to get to her apartment, and speed to the studio.  
    You should get there with some time to spare.  
    REWARD: $2,000
    
    --Psycho Killer
    When you start the mission, Love Fist explains that a madman wants the band 
    dead, and may be waiting at the autograph-signing event to kill them.  You 
    are sent to the autograph session in Love Fist's limo to try and lure the 
    psycho out. When you get there, the guy will walk out and shoot some people.  
    When he gets in his vehicle, drive-by him or repeatedly ram him until you get 
    your reward.
    REWARD: $4,000
    
    --Publicity Tour
    This is an easy mission that was taken from the movie Speed.  You get in the 
    Love Fist limo, and find out there's a bomb that will blow if you slow down 
    too much. When you start, drive straight until you pass the pizza place and 
    then go around the curve.  Take the first right that you come to and just 
    follow this road until it ends at the docks, and then turn around. It takes 
    around two minutes overall.  You DO NOT need to go full speed the whole time, 
    just enough so that the meter doesn't start to fill up. If it fills up, the 
    limo blows up, and you are in pieces! When the bomb is finally diffused, 
    drive Love Fist to the stage location
    REWARD: $8,000
    
    -----------------------------------------------------------------------------
    Big Mitch Baker
    -----------------------------------------------------------------------------
    
    --Alloy Wheels of Steel
    You have to do these biker missions before you can finish Love Fist's jobs, 
    so let's go over these now.  Mitch won't let you do any jobs until you've 
    proven you can ride a hog.  I suggest trying to find a PCJ 600 (may be in the 
    glass showcase across the street from the bar) or a Freeway.  The Angel is 
    nice looking, but the other two are faster. Get to the starting point and the 
    race begins.  You need to get to the checkpoints as fast as possible, and 
    wreck as little as possible!  Use R1 braking for the corners so you don't 
    lose as much speed.  You can't get rid of your opponents, so don't waste your 
    time.  If you're lucky, they may crash along the way, giving you a better 
    lead.  You need to finish in first place to beat this mission.  Have fun 
    riding those cycles at fast speeds! 
    Another strategy for this is to steal one of the bikes that the bikers are 
    riding to use in the race thus eliminating one of the drivers. You could also 
    park a car in front of the racers causing them to run into it and crash 
    giving you a quick lead. 
    REWARD: $1,000
    
    --Messing With The Man
    This is a tough mission to complete.  Mitch explains how a family looks out 
    for it's members and tells you to go raise some hell in town. Before starting 
    the mission, pick up a lot of Tec9/Uzi ammo and find a PCJ 600. When it 
    starts, you find yourself with both a time limit, and a chaos meter. The 
    objective is to fill the chaos meter before your time runs out. Just hold 
    down O and drive around, shooting anything that moves. If you have access to 
    a helicopter, land it beside the bar, and when the mission starts, hop in and 
    fly on top of the bar, then raise hell and induce panic. Also, a few rockets 
    won't hurt.  I've heard that you can find a big vehicle, and drive it 
    somewhere secluded with very few people around, and just unleash ammo onto 
    it. Even after it blows up, keep shooting and your meter should continue to 
    fill. Ignore the stars you get, and just keep shooting.
    REWARD: $2,000
    
    --Hog Tied
    This is a fairly easy mission to do.  Start the mission, and go get a 
    helicopter and some sniper rifle rounds along with a few semi-auto weapon 
    rounds. Don't bother doing it with a bike, as it says to.  Just land your 
    copter of a near-by rooftop and sniper and guards or men you can find.  
    Baker's hog can be found under the "overhang" of the northern building, and 
    will have two guards by it, so try to take them out. Once you think you have 
    all of the guys killed, switch to your semi-automatic weapon and jump down 
    into the area where his bike is.  It should say that you've been spotted, and 
    a few guys will run after you.  Kill them and hop on the hog.  In the 
    northwest corner of the compound, there's a set of stairs that you can ramp 
    to get out.  Once your out, watch out for the red gang vans, and speed back 
    to the bar.
    REWARD: $4,000
    
    -----------------------------------------------------------------------------
    Assassination Missions- Phone Missions
    -----------------------------------------------------------------------------
    
    --Road Kill
    This is an extremely easy mission. Get in a car, and get to the phone on your 
    radar.  Once there, you'll talk to the anonymous caller and he'll tell you to 
    kill the pizza boy.  The object is to kill the pizza boy before he completes 
    delivering his orders. Just hit his Pizza Boy and run him over while he is 
    down or pull a drive by on him. I suggest using a fast car such as an 
    Infernus or Cheetah, but if you have one available to you, use a motorbike 
    like a PCJ600, Angel, Freeway, or Sanchez. Do this and mission complete.
    REWARD: $500
    
    --Waste The Wife
    Get a durable yet fast car and go to the phone icon on your radar. After 
    talking you'll have to go to the blip on your radar and park in the circle 
    marker. Once the wife comes out of the store and gets into her vehicle, go 
    full speed and chase her down. You need to fill up the damage bar so she 
    catches on fire. Switch cars if you need to, as she won't drive too far away. 
    Once the meter fills, get out of there or the mission will be a failure. You 
    cannot drive-by the car because it must look like a car accident so weapons 
    are out of the question. 
    REWARD: $2,000
    
    --Autocide
    This is a pretty fun and easy mission to complete if done right. After 
    receiving your directions from the anonymous caller, pick up the weapons he 
    provided and the PCJ600 parked nearby. Then, go to the blip on your radar.  
    The man will be on a sign pretty high up, so jump out and pick him off with 
    your sniper rifle. The next guy is in a Securicar. Snipe him through the 
    windshield for an easy kill. Try to get a location along the road by the 
    shoreline in Ocean Beach. Try to get close enough to see him but not too 
    close because he will see you and drive away. If he does drive away, just do 
    drive bys on him until he explodes. Franco and Marcus are in a bobcat. Snipe 
    the driver if you can. If not, then drive-by the vehicle until it explodes.  
    If they see you, one guy will get out of the Bobcat with a sawed off shotgun 
    and start trying to shoot you so keep your distance from him and try to shoot 
    him. Then, go drive by the guy in the Bobcat until he explodes. The next guy 
    is out on his yacht. Be extra careful and take your time aiming. If you miss, 
    just start unloading rounds into the yacht itself until it explodes. The last 
    guy is on a PCJ600. To easily kill him, just drive-by him or run him over.
    REWARD: $4,000
    
    --Check out at the check in
    This is a pretty easy mission. Once the talk is over upon starting the 
    mission, pick up the sniper rifle and follow the woman with the arrow over 
    her head.  Don't get too close, or she'll know your there.  There's a bar at 
    the top that shows if she notices you or not. If it starts to fill, walk 
    backwards and it will go back down. Try to keep it at around halfway filled. 
    When the exchange is made, shoot the guy that has the briefcase. Then, take 
    out the guard he was walking with. Run up and grab the briefcase. Then, run 
    outside and hop in your vehicle and go to Ammu-Nation, and walk to the 
    marker. Do this and mission complete.
    REWARD: $8,000
    
    --Loose Ends
    Get a helicopter, and quite a few sniper rifle rounds. Start the mission and 
    get in your copter. There's a deal going down, and you want whatever you can.  
    Beware of the many hidden guys around here.  Fly up on the roof to the north 
    of the Ice Cream Factory and take out your sniper.  Snipe and visible guys 
    you can.  They'll be everywhere.  Lob some grenades down to take out some 
    guys if you want to make it a little easier.  Once you kill as many guys as 
    you can, jump to the top of the factory, and take the briefcase.  Jump in the 
    helicopter and fly to the airport helipad to collect your money. That's it 
    for the anonymous caller.
    REWARD: $16,000
    
    
    -----------------------------------------------------------------------------
    Phil Cassidy
    -----------------------------------------------------------------------------
    
    --Gun Runner
    Get a big vehicle that's fairly fast, and some semi-auto rounds. Start the 
    mission. You need to ram the back of the weaponry carrying vehicles, and 
    collect the guns that they drop. Get them fast, or the group of Sanchez 
    riding fools will show up! Once you collect all the weapons, you need to kill 
    off the remaining dealers.  Do this and it's mission complete!
    REWARD: $2,000
    
    --Boomshine Saigon
    Ever wonder how Phil lost his arm? I loved this mission! He's drunk enough to 
    put the batteries in right by the explosives and blow his arm off in the 
    process!  Stupid Phil!  This was my second most favorite mission in the game.  
    You need to get Phil to the hospital.  Sounds easy right?  Wrong!  Your 
    intoxicated, and you have a drunk bleeding man in the vehicle!  Try to get on 
    straight roads so you don't have to turn much.  When you turn, you really 
    swerve!  That's pretty fun, but it gets hard when Phil starts talking. When 
    he said, "Are the roads made of jelly?", I laughed so hard I wrecked.  Once 
    you get to the hospital, he says not to take him there.  He tells you about a 
    buddy from "Viet Cong".  Take him there to complete the mission. He just gets 
    out and walks to his friends, blood spurting the whole few steps.
    REWARD: $4,000
    
    -----------------------------------------------------------------------------
    Auntie Poulet- The Haitians
    -----------------------------------------------------------------------------
    
    --Juju Scramble
    Get a car that can withstand a good amount of damage, and start the mission.  
    Auntie reminds you of Ms. Cleo, doesn't she! You need to race to each stash 
    and collect it before the police get them!  There are three "stashes" of her 
    "magic powders". Yellow arrows represent them. If you have a good vehicle, 
    this shouldn't be too hard.  You'll end up having four stars on you. Evade 
    the police and get the powders to her!
    REWARD: 1,000
    
    --Bombs Away
    Start the mission and get to the Top Fun van.  Its title fits this mission 
    pretty snug!  These remote control planes aren't the easiest things to 
    control, even for a guy with a 17-hour dodo record! Yes, I flew it that long. 
    Hold down gas on the roadway, and pull back on the analog stick.  When the 
    plane gets into the air, don't let it start back down.  Tap the stick down 
    when it starts to decline.  Fly over to the location on your radar with all 
    the yellow blips.  You'll be under gunfire, but bomb the car you see sitting 
    in the grass first.  The plane itself is not what blows up.  There is a 
    regenerating bomb on the bottom that drops when you press the O button.  I 
    figure this out after being stuck on this mission for 20 tries! Once the car 
    blows, drop as many as you can with the plane as you can.  Take out any boats 
    if possible.  When that plane blows up, if it does, you get another one back 
    at the van.  Take off and drop bombs on the boats.  Fly in really low if that 
    helps.  Take out every yellow blip to complete the mission.  
    REWARD: $2,000
    
    --Dirty Lickin's
    Before you start, go pick up a rocket launcher from the Hooker Inn pool. When 
    you start, go across the street, and up the stairs.  Pull out your Sniper 
    Rifle, and shoot the Cubans as fast as you can!  After a few shots, a van 
    full of backups will show up. Shoot them fast and watch the right hand side 
    of the yard for the other group of backups.  When you see these guys, pull 
    out your rocket launcher and shoot a rocket into the middle of the line, 
    which should take them out.  If not, pick off the other guys.  Once you kill 
    them all, you pass the mission.  
    REWARD: $4,000
    
    -----------------------------------------------------------------------------
    Umberto- The Cubans
    -----------------------------------------------------------------------------
    
    --Stunt Boat Challenge
    This is more or less a initiation. Just drive the boat through the 
    checkpoints to get your reward.  You got some big cojones if you beat it!
    REWARD: $1,000
    
    --Cannon Fodder
    Get a few Tec9 rounds, and a rocket launcher.  Start the mission.  When you 
    and your three buddies get there, the other Cubans are already fighting.  
    Jump out and launch a rocket or two at the car in the alley to kill them off.  
    Pull out your Tec9 and kill the surviving Haitians. When they charge, you'll 
    find that there's a sniper on the roof.  Use the Sniper Rifle provided to 
    make a quick corpse of him, and press forward. When you reach the big open 
    area, just blast everyone with your Tec9.  Don't get into the van right away, 
    or it'll get too damaged or it's tires shot out, making the trip back really 
    tough, if not impossible. Once you've killed most of the Haitians, jump in 
    the van and floor it! You'll have a two star wanted level, so get to the 
    Restaurant quick!
    REWARD: $1,000
    
    --Naval Engagement
    This is a toughie.  Get a good amount of auto-aiming weapon rounds (guns that 
    lock on when R1 is pressed) and start the mission.  When you and Rico drive 
    by on your boat, unleash hell on the guys on the boats. Make sure they're all 
    dead, and you'll be on the dock.  Use R1 to see if any enemies are in 
    shooting range.  They're all around, so be careful and use the ducking 
    ability frequently.  Once your sure you killed all the guys, grab the 
    briefcases and jump in a boat (you'll have five stars, so use a boat to avoid 
    the FBI.  Just haul ass to where you need to go!
    REWARD: $4,000
    
    --Trojan Voodoo
    Grab a good amount of Tec9 ammo before you start. When you start the mission, 
    take Pepe and find the Haitian Voodoo.  It's a maroonish car with a really 
    long back end.  Once you get one, head over to the blip and meet up with the 
    rest of the guys.  Follow them into the compound, as the text at the bottom 
    of the screen directs you.  When inside, park on the marker, and get out.  
    Immediately hit R1 to aim. Shoot anything it locks onto.  Run into the 
    building and shoot all the Haitians.  There are three bombs you have to set.  
    Set the one at the top of the stairs first, then the one on the wall below, 
    then lastly, the one right beside the entrance.  Run out go out the way you 
    came in. The gate will be locked, so go right, and up the stairs.  A cut 
    scene will show, and you'll get your nice big reward!
    REWARD: $10,000
    
    -----------------------------------------------------------------------------
    Boatyard Asset
    -----------------------------------------------------------------------------
    
    Do all the missions for the Boatyard for it to make money for you. It will 
    generate $2,000 max per day.
    
    --Checkpoint Charlie
    To start the mission, just get in one of the 2 boats by the dock near where 
    you purchased the Boatyard. I suggest using the one on the left, the Squallo. 
    All you do is get in a boat, the mission will start, and you have to go 
    through a bunch of checkpoints. I really have no tips for this mission. 
    REWARD: none
    
    -----------------------------------------------------------------------------
    Cherry Popper Ice Cream Factory Asset
    -----------------------------------------------------------------------------
    
    Do all the missions for Cherry Poppers for it to make money for you. It will 
    generate $3,000 max per day.
    
    --Distribution
    All you have to do is sell "ice cream" to 50 people. To start the mission, 
    get in the Mr. Whoopee inside Cherry Popper's. Just drive to an area and turn 
    on the music with the L3 button. This will cause people to come for "ice 
    cream". Now just sell it to 50 people in a row and you are done. All you have 
    to worry about is cops so I suggest respraying every 10 sells. Try to sell 
    close to places with masses of people. Be cautious of gangs because they will 
    attack because you are selling on their turf. The best place to sell it is 
    around the Hyman Memorial Stadium by the stairs. If the cops come, you can 
    just go around to the back of the stadium to lay low. There are hardly any 
    cops around there anyways. 
    REWARD: none
    
    -----------------------------------------------------------------------------
    Kaufman Cabs Asset
    -----------------------------------------------------------------------------
    
    Do all the missions for Kaufman Cabs for it to make money for you. It will 
    generate $5,000 max per day.
    
    --VIP
    First, drive quickly to where the VIP is to pick him up. He is in Starfish 
    Island. Blow the horn when you get in the marker. Now another taxi has taken 
    your passenger so chase him down. All you have to do really is just drive-by 
    the taxi until the guy gets out. He will then get in your taxi and now all 
    you have to do is drive him to the airport. 
    REWARD: $1,000
    
    --Friendly Rivalry
    In this mission, all you do is go to the taxis on your radar and blow them 
    up. Just keep doing a drive-by on them and you will be fine. All you have to 
    worry about is the cops. 
    REWARD: $3,000
    
    --Cabmageddon
    In this mission, the rival taxi company is going to ambush you. You must 
    drive to the blip on your radar. Once there, you will see numerous taxis 
    ready to destroy you. All you have to do in this mission is drive fast in 
    circles until the time goes out. Then, a guy in a zebra taxi will come out. 
    He is like the leader or something. All you have to do is keep doing a drive-
    by on him until he explodes or get out of your car and try to blow him up 
    with a gun before he even reaches you. 
    REWARD: $3,000
    
    -----------------------------------------------------------------------------
    Sunshine Autos Asset
    -----------------------------------------------------------------------------
    
    Do all the car lists for Sunshine Autos for it to make money for you. It will 
    generate $1,500 max per list and $6,000 max per day. For the lists I will say 
    what cars are on it, and where they spawn the most for me. The reward is the 
    car that spawns in the showroom after each list. Each list adds $1,500 to the 
    amount of asset money. 
    
    
    --List 1
    ~~~~Landstalker: This car spawns in the driveways of one of the mansions on 
    Starfish Island. It is the one right next to the bridge that connects 
    Starfish Island and Little Havana. There is yet another one at the dirt bike 
    track in Downtown. 
    ~~~~Idaho: This spawns a lot in Downtown district. 
    ~~~~Esperanto: This spawns a lot in Downtown district and Vice Point. 
    ~~~~Stallion: This spawns a lot in Downtown district and on the main stretch 
    of road in Little Havana.
    ~~~~Rancher: This spawns a lot in Ocean Beach and Washington near the North 
    Point Mall and Vice Point
    ~~~~Blista Compact: This spawns a lot in Ocean Beach near Pole Position and 
    in Washington Beach.
    REWARD: Deluxo
    
    --List 2
    ~~~~Sabre: This spawns a lot in Downtown. 
    ~~~~Virgo: This spawns a lot in Downtown and Washington.
    ~~~~Sentinel: This spawns a lot in Washington near the North Point Mall. 
    There is one parked in the Sunshine Autos Showroom.
    ~~~~Stretch: There is a parked Stretch at the Vercetti Estate.
    ~~~~Washington: This spawns a lot in Washington. 
    ~~~~Admiral: This spawns a lot in Washington. There is also one parked on 
    Starfish Island. To get it, when coming from Little Havana to Starfish 
    Island, turn left and it will be the first house on the left. Park a car near 
    the fence and jump on top of it and over the fence. 
    REWARD: Sabre Turbo
    
    --List 3
    ~~~~Cheetah: There is a parked one in the mansion's driveway that is right by 
    the bridge that connects Washington and Starfish Island.
    ~~~~Infernus: An Infernus spawns at the Vercetti Estate.
    ~~~~Banshee: These spawn a lot in Ocean Beach along the stretch of road near 
    the shoreline and in Starfish Island. There is also one parked at the western 
    most house on the northern side of the road on the main stretch of road in 
    Starfish Island. 
    ~~~~Phoenix: These spawn a lot in Ocean Beach along the stretch of road near 
    the shoreline and in Starfish Island. There is also one parked on Starfish 
    Island. When coming from Washington, turn right on the road at Starfish 
    Island and there is one parked on the third house on the right. Just jump the 
    fence. 
    ~~~~Comet: These spawn a lot in Ocean Beach along the stretch of road near 
    the shoreline and in Starfish Island. There is one parked in a garage in 
    Starfish Island. When coming from Washington, turn right on that road and go 
    inside the first driveway on your right and it is in the garage there. 
    ~~~~Stinger: These spawn a lot in Ocean Beach along the stretch of road near 
    the shoreline and in Starfish Island. There is one parked at the mansion east 
    of the mansion that has the Rockstar shaped pool in Starfish Island.  
    REWARD: Sandking
    
    --List 4
    ~~~~Voodoo: These spawn a lot on the main stretch of road in Little Havana. 
    There is one parked outside of Auntie Poulet's house. 
    ~~~~Cuban Hermes: These spawn a lot in Little Havana along the main stretch 
    of road. 
    ~~~~Caddy: These only spawn on the road outside Leaf Links Golf Course and 
    inside Leaf Links.
    ~~~~Baggage Handler: This only spawns at Escobar International Airport.  
    ~~~~Mr. Whoopee: This only spawns inside the Cherry Popper Ice Cream Factory.
    ~~~~Pizza Boy: This only spawns outside of pizza places.
    REWARD: Hotring Racer
    
    --Tips For The Races
    To get the races, just go in the pink circle right next to the garage where 
    you put the cars you stole for the lists. The races can be done at any time 
    and with any car. For them, I suggest using a PCJ-600 all the time or a 
    Hotring Racer if you aren't good with the motorbikes. You can blow up the 
    cars racing but that only awards you with a criminal level and the cops will 
    be all over you. One thing you could do is pop their tires before getting in 
    the starting position. If you are going to use the PCJ-600, you need to be 
    careful of them ramming you and stuff like that because they drive like 
    madmen and will hit you. Don't worry if you aren't winning at first because 
    they will end up crashing at some point or another so just be there waiting 
    when they do. I also suggest completing the lists for the car shop before 
    entering the races. Some good cars for these races if you don't have access 
    to a Hotring Racer and aren't good with a PCJ-600 are the Banshee, Cheetah, 
    Infernus, and Comet. You can start the races by bumping one of the other cars 
    so for a quick lead, bump into one of the cars in the front row and you will 
    be ahead of the ones in the back. You can also use a Rhino to ram the cars 
    causing them to blow up and shoot them. The police will come but you don't 
    have to worry about them since they can easily be taken care of with a good 
    head on collision. Good luck.
    
    --Race #1: Terminal Velocity
    On this race, I used the PCJ-600. At one point they will always wreck and you 
    can always pass them up. After I did, I never saw them again. It costs $100 
    to enter the race.
    REWARD: $400
    
    --Race #2: Ocean Drive
    I used the Hotring Racer for this race. It takes place in Ocean Beach and 
    costs $500 to enter.
    REWARD: $2,000
    
    --Race #3: Border Run
    This race takes place on the mainland. It costs $1,000 to enter. I used the 
    PCJ-600 for this mission and beat it with ease. 
    REWARD: $4,000
    
    --Race #4: Capital Cruise
    This race takes place in part of Ocean Beach and extends all the way up to 
    Washington. It costs $2,000 to enter. I beat this race with the Comet on my 
    first try.
    REWARD: $8,000
    
    --Race #5: Tour!
    This race goes from northern Vice Point to mid-Washington. It costs $5,000 to 
    enter. I beat this race with the Infernus on my second try. 
    REWARD: $20,000
    
    --Race #6: Vice City Endurance
    This is the longest race. I suggest using the Hotring Racer for it. It costs 
    $10,000 to enter.
    REWARD: $40,000
    
    -----------------------------------------------------------------------------
    Print Works Asset
    -----------------------------------------------------------------------------
    
    Do all the missions for the Film Studio for it to make money for you. It will 
    generate $8,000 max per day.
    
    
    --Spilling The Beans
    First, drive to Malibu Club and talk to Kent Paul. He says the Triads have 
    plates. Now, drive to the Boatyard in Little Havana. Board the big ship and 
    eventually make it to the blip on your radar. You need to kill everyone you 
    come into confrontation with. Once you meet the blip on your radar, a cut 
    scene will commence. Now you have a 2-star wanted level and must get back to 
    Print Works. Good luck, you will need it. 
    REWARD: $2,000
    
    --Hit The Courier
    Ok, now you need to retrieve those plates from the first mission for Print 
    Works. The courier with the plates is arriving in a helicopter at the 
    Boatyard so get to the blip on your radar. Once she arrives, she will get in 
    a car. Just take out everyone you see and try to blow up her car and grab the 
    plates. Then, rush to a car and drive back to Print Works. 
    REWARD: $5,000
    
    -----------------------------------------------------------------------------
    Film Studio Asset
    -----------------------------------------------------------------------------
    
    Do all the missions for the Film Studio for it to make money for you. It will 
    generate $7,000 max per day.
    
    --Recruitment Drive
    On this mission, the film studio wants some girls for their next flick. You 
    need to go pick up Candy Suxxx and Mercedes. Go to the blip on your radar to 
    pick up Candy. A cut scene will commence and her pimp is getting mad. You 
    must now chase him down and kill him. Don't even worry about the thugs he 
    drops off when he stops because they won't shoot at your car if you are fast 
    enough. Just keep riding side by side with him and eventually blow his car up 
    by doing drive-bys.
    REWARD: $1,000
    
    --Dildo Dodo
    You need to pass out fliers for the new movie. Go to the blip on your radar 
    to get in the Sea Skimmer. All you have to do is drive through checkpoints 
    and after they are all done, mission complete.
    REWARD: $2,000
    
    ---Martha's Mug Shot
    For this mission, go to the blip on your radar and take the Sparrow. Follow 
    the car to the hotel place and see which roof they are on. Then find a roof 
    that is almost identical to height as that roof across the road and land 
    there. It will be tricky because the roof has several levels but you can 
    eventually do it. Just take a few pictures and take off back to the film 
    studio and mission complete. 
    REWARD: $4,000
    
    --G Spotlight
    This mission is just like the Dodo one. You just need to go from checkpoint 
    to checkpoint. First, go steal the motorcycle on your radar and go to the 
    first blip. Now, go up those stairs and then go straight and take a left. 
    Look for some open doors. Go inside them and go in the elevator. Now, just 
    keep going from blip to blip until you get to the spotlight. When you get to 
    it, just walk over the pink marker and mission complete. If you are still 
    having problems with the mission, just get a helicopter and then you can fly 
    to the markers. It seems as if the game doesn't care whether you use a bike 
    or not and automatically assumes you are using a bike. This is probably the 
    easiest way to do this mission. 
    REWARD: $8,000
    
    -----------------------------------------------------------------------------
    Malibu Club Asset
    -----------------------------------------------------------------------------
    
    Do all the missions for Malibu Club for it to make money for you. It will 
    generate $10,000 max per day.
    
    --No Escape?
    First, drive to the police headquarters on your blip. Enter from the front 
    entrance where the 2 cop cars are. When you go in, immediately go left and 
    run into the cop uniform. Then, just walk really casually to the blip on your 
    radar to get the key card for the cells. Then just casually walk to the cells 
    and release Cam from his cell. This is where all hell breaks loose. You must 
    go through the police station shooting every cop in sight and make your way 
    out with Cam alive. Then, drive to a Pay N Spray and then drive to Cam's 
    place and mission complete. 
    REWARD: $1,000
    
    --The Shootist
    On this mission, just drive to the Ammunation in Downtown and begin the 
    shooting range. If you pass level 60, you win. I really have no tips for 
    this. 
    REWARD: $2,000
    
    --The Driver
    This is probably the toughest mission in the game. Just go from checkpoint to 
    checkpoint racing seems easy but this is a hard mission. My only tips for you 
    are to try to keep away from his sides because he sometimes drives crazily 
    and will take up lanes and make you hit cars. Go easy on the turns. There is 
    no use trying to shoot him because his car is bulletproof. 
    If you are good at evading the police, you can put your wanted level on 4 
    stars and the police will probably hit Hilary first at the beginning of the 
    race. Also, if they put out a spike strip, he will drive straight through it 
    causing him to not be able to turn well or go as fast. After that, just get a 
    police bribe or put in the no wanted level cheat so they will stop chasing 
    you. 
    Another way to do this is to park a car on the first turn you come to. Park 
    it horizontally and leave the door open for easy access. I suggest to park a 
    Cheetah or Comet since they will work the best. 
    REWARD: $3,000
    
    --The Job
    First, drive to the blip on your radar. Now a cut scene and you are now in 
    the bank. Immediately run up the stairs and go to the elevator and eventually 
    to the vault while shooting any guards in sight. Now, you have to go back and 
    get the bank manager guy so go to the blip while shooting any guards in 
    sight. Then, you must go back to check on Phil. The SWAT teams are now coming 
    inside so you need to take care of them. After they are all dead, there will 
    be a cut scene and you will appear outside. Just kill all the necessary 
    policemen that could pull you out of your car and drive to the Pay N Spray. 
    Then, drive to Cam's place and mission complete.
    REWARD: $30,000
    
    -----------------------------------------------------------------------------
    Pole Position Asset
    -----------------------------------------------------------------------------
    
    Do all the missions for Pole Position to make money for you. It will generate 
    $4,000 max per day.
    
    --Helping Out The Strippers
    Just go in the backroom, and a stripper will start dancing for you. After you 
    have spent $600, mission complete. 
    REWARD: none
    
    -----------------------------------------------------------------------------
    Hyman Memorial Stadium Races
    -----------------------------------------------------------------------------
    
    The stadium opens at 20:00 game time. To enter the races, enter the doorway 
    for that specific race. 
    
    --Bloodring
    On this race, you are given a Bloodring Banger and must complete enough 
    checkpoints to raise your time to 1 minute. To make this harder, there are 
    more Bloodring Banger's hitting you and ramming you. The only way to fail, is 
    if your car explodes or if the timer reaches 0. Some tips for this are to not 
    to try to ram the other cars because your car will also be damaged. 
    REWARD: $1,000 plus $100 for each car destroyed
    
    --Dirtring
    On this race, you are given a Sanchez and must complete all of the 
    checkpoints. This race has no time limit really. You should get all of the 
    easy checkpoints that are on the ground first and go and get the rest later. 
    The harder ones are the ones where you have to drive up the thin walls. All 
    you have to do is keep pressing R2 and L2 and align yourself with the wall 
    and drive up the wall very slowly. Then, when you are up it, punch the gas 
    and you should get the checkpoint. You should be able to get all of the rest 
    of the checkpoints easily. Try to do all of the hardest ones first then go 
    back for the easy ones. 
    REWARD: $50,000 if you complete in less than 5 minutes; $10,000 if you 
    complete in less than 10 minutes; $5,000 if completed in more than 10 minutes
    
    --Hotring
    On this race, you are given a Hotring Racer and must complete all of the 
    checkpoints. This is just like NASCAR kind of. Just go around the track 12 
    times and you win. You should also pit every lap and shoot other cars via 
    drive-by because if they blow up, you will gain position if they were in 
    front of you. 
    REWARD: $5,000 for first place; $1,500 for second place; $500 for third place
    
    -----------------------------------------------------------------------------
    Vigilante Mission Tips
    -----------------------------------------------------------------------------
    
    Try to use a Cheetah for this mission (the one the undercover cops drive). It 
    really helps a lot. The Rhino is also good for this mission. The missions 
    aren't that hard. All you have to do is drive side by side with the criminal 
    and drive-by them. Pretty easy if you ask me. 
    For the Vigilante mission, it is also a good idea to use the FBI Washington 
    located on the western island next to the pizza shop. Why? Unlike the other 
    police vehicles, this FBI Washington can be repainted in the Paint N Spray to 
    eliminate your pesky wanted level. Since you can get the FBI Washington 
    earlier than you can get a tank (without cheating), you have a better chance 
    at completing the vigilante mission earlier in the game for 150 armor. The 
    only other car that can be repainted is the police issue Cheetah. Thanks to 
    Jbrian.
    REWARD: Get to Vigilante Level 12 for 150 tops Armor
    
    --Strategy For Vigilante Mission Vehicles
    First, make sure you have the Mansion on Starfish island and there is nothing 
    in the garage. Next, make sure you have the Rocket Launcher, M4, and Python 
    (or MP5) ammo along with full health and armor. Next, go to the North Point 
    Mall east entrance (the one facing east and the beach, there should be a 
    rampage there unless you have done it already). Now go south on the main 
    road. Look to your Left (towards the beach) and go into the second hotel's 
    driveway (not counting the building that is right in front of you when you 
    start). It should be a big Gray one with a half circle glass side (blue) 
    facing north and two entrances connected by a crescent shaped driveway. Stand 
    in the middle of the driveway close to the glass but not touching it all he 
    way. This will protect you from most of the cop's shots. While allowing you 
    to shoot others with your arms extended over the glass (this is why the 
    Python works well The MP5 will hit the glass sometimes). Now, just start 
    shooting people and getting wanted levels. If you run out of rockets and a 
    Police helicopter comes just run back up to the doors of the Hotel and it 
    should go away (I don't know why). Once you have a full wanted level and 
    Rhinos come, move back to the second level of the hotel area behind the glass 
    railing and move as far north as you can. Eventually the Rhino's will try to 
    get into the driveway. When they do, take out the M4 and aim for the opening 
    at the front of the rhino and rip off some shots. The army guys will get out 
    if you hit it right. When they do kill them quickly or they may kill you. Now 
    back up a few steps and jump over the glass. Once on the ground run to the 
    Rhino door and get in it. Once in start firing the cannon. This will help you 
    back out and kill some cops/FBI/Army guys that want to bust you. Now get as 
    many Bribe stars as you can the best three to get are: There is a police 
    bribe on Prawn Island so make an immediate left at the end of the bridge 
    follow that around to the right pick up this one and head back to North Point 
    Mall. There is another one by North Point Mall on the south side down some 
    steps there is one in the walkway. There is another one in a grassy triangle 
    near the Well-stacked Pizza Note: there is on in an alley way that has arches 
    at each end don't go for this one the Rhino dose not fit through one end. Now 
    that your wanted level is down to 3 or lower make your way to Starfish 
    Island. Turn into the Mansion and put the Rhino in the garage. Quickly jump 
    into the Infernus sitting outside. Make a left as you come out from the 
    Mansion and head towards the Pay N Spray in Little Haiti. Once you're all 
    clear, save your game and now you have a Rhino to play with and you didn't 
    have to get a lot of packages or a cheat code. Other R3 Vehicles: This same 
    method can be used to get the FBI Rancher and the Barracks OL. Getting the 
    Barracks OL is the hardest because you are on the road with Rhinos and 
    hitting one too hard will end in instant death. When getting a Barracks OL 
    drive immediately to the Bribe Star at the south end of the Mall this will 
    get ride of the Rhinos and increase your chance of success 60%. Get this star 
    fast also when going after the FBI Rancher. Other FBI Ranchers hit hard and 
    will destroy your truck very fast once they are gone your practically home 
    free. Thanks to V-Spec. 
    
    --Second Strategy For Vigilante Mission Vehicles
    To do this, you need to own Sunshine Autos. If you do, just go to Sunshine 
    Autos and get on the second floor of the place. Now just raise your wanted 
    level and wait for a car you want to come. Then, kill the copper driving it 
    and then put it in your Sunshine Autos garage. Now, if you don't want a 
    wanted level, just take a car you already had in the garage and drive it into 
    the Pay N Spray in front of the garages. Thanks to The Ferrari. 
    
    --Strategy For Rhino
    This will say how to get a Hunter and High Media Attention. Got in the Ryton 
    Aid Pharmacy in Little Haiti with a lot of bullets and preferably lots of 
    different gun. Enter in it and start shooting people. Cops will come, so kill 
    them. Once you got 7 stars (really easy if you throw grenades 'case cops will 
    not enter in the Pharmacy and there will be a lot of cars in front of the 
    shop, really easy to blow.) Once you get 7 stars the Army's coming, a Rhino 
    should try to enter in the pharmacy, destroying every cars in front of the 
    shop, wait until there is 3 or 4 because there will be no cops around. In the 
    front of the Rhino's there is a little crack, shoot all the drivers whit a 
    snipe or a M4. Take a run and jump on the Rhino in front of you. Great you 
    got your Rhino. You just need to shoot and run like hell. Thanks to Strynki.
    
    --Second Strategy For Rhino
    This should help complete the 12 vigilante missions required for 150 armor, 
    and make a quick buck at the same time.  Get in a Rhino.  Drive it up to the 
    Airport.  When 'Escobar International Airport' appears on your screen in the 
    bottom right hand corner, hit R3 to activate the vigilante missions. Most of 
    the missions here take place on the airstrip. You can just use your tank to 
    destroy the required cars. If you rack up too high of a wanted level, you may 
    want to drive to the Pay N Spray at the car showroom.  Time should not be a 
    problem. You can complete a large number of vigilante missions within a short 
    amount of time by using this method. Thanks to Squished.
    
    -----------------------------------------------------------------------------
    Brown Thunder Tips
    -----------------------------------------------------------------------------
    
    This is just the Vigilante missions but with the Hunter. It is much easier 
    with this. This is a good way to make great money. I suggest using the 
    rockets more than the machine gun because the enemy will go down faster. You 
    don't have to worry about cops up here because the helicopters rarely shoot 
    at you unless you are like almost still. 
    REWARD: Same as in Vigilante mission
    
    -----------------------------------------------------------------------------
    Paramedic Mission Tips
    -----------------------------------------------------------------------------
    
    These are the toughest of the R3 missions. You basically just pick up people 
    and take them to the hospital. I recommend using the Health Cheat for these 
    because the Ambulance will easily catch fire. 
    REWARD: Get to Paramedic Level 12 for Infinite Run
    
    -----------------------------------------------------------------------------
    Pizza Delivery Mission Tips
    -----------------------------------------------------------------------------
    
    To do this mission, you must have a Pizza Boy, which is located at either of 
    the 3 pizza places in Vice City. It is basically a red moped with a pizza box 
    on the back. It is nothing special though. 
    REWARD: Get to Pizza Boy Level 10 and get 150 tops Health
    
    -----------------------------------------------------------------------------
    Firefighter Mission Tips
    -----------------------------------------------------------------------------
    
    These are pretty easy. You just go up to burning vehicles and press O to 
    spray water on them. Watch the curves while driving because this thing easily 
    falls on its side and that's not a good thing. It is best to do these 
    missions in Vice Point. 
    REWARD: Get to Firefighter Level 12 and get Fireproof
    
    -----------------------------------------------------------------------------
    Taxi Mission Tips
    -----------------------------------------------------------------------------
    These are easy. Just drive from Point A to Point B. I really have no tips but 
    I'm sure you can do these on your own.
    REWARD: Get 100 fares and get boost, which is like hydraulics for your taxi. 
    
    -----------------------------------------------------------------------------
    Chopper Checkpoint Tips
    -----------------------------------------------------------------------------
    
    To get these, just enter the helicopters at any of the 4 locations. You get 
    $100 each time you complete them and beat your time. I will list all of the 
    locations for the Sparrow's, which is what you drive in each mission.
    
    --Ocean Beach
    To get to this Sparrow, go inside the parking garage and all the way to the 
    top and jump the ramps. The parking garage is near the Pay N Spray and near 
    Collars And Cuffs. Just ramp a few buildings until you get to it.
    
    --Little Haiti
    This Sparrow is on a rooftop in Little Haiti. I'm not sure of its specific 
    location. 
    
    --Vice Point
    This Sparrow is landed between a few apartments in an apartment complex by 
    the hospital. It is kind of by the Pay N Spray also. 
    
    --Downtown
    This Sparrow is on the top of a building where you did the "G Spotlight" 
    mission. To get there, go past the biker bar going north and pass up the 
    first left turn. Do not turn there. Then, keep going straight a little while 
    and you should see a big gap on your left where there is nothing there. Go up 
    the stairs and onto the roof and you should see the Sparrow there. 
    
    -----------------------------------------------------------------------------
    PCJ Playground
    -----------------------------------------------------------------------------
    
    This is a checkpoint mission. Go through all 24 checkpoints and you pass the 
    mission. This is on a medium difficulty level. You basically jump roofs and 
    collect checkpoints and get checkpoints off of the ground. To start the 
    mission, get on the PCJ-600 in these directions. Starting from the Ocean View 
    Hotel, go north all the way up the stretch of road until you are at the 
    intersection after making the curve. Now, turn right and keep going until you 
    see a building with a wooden ramp on it and just ahead will be the Vice City 
    Police Department. On the right somewhere, there will be a hotel. There will 
    be a hill and on it is sitting a PCJ-600. Now, just hop on to start the 
    mission. 
    REWARD: $1,000 and $1,000 each time you beat your best time
    
    -----------------------------------------------------------------------------
    Cone Crazy
    -----------------------------------------------------------------------------
    
    In Ocean Beach, go to Raphael's clothes store. Now you see that parking 
    garage right by it? Well that is where the Stallion is parked that you use 
    for this mission. Just make your way to the top of the parking garage and you 
    should see the Stallion somewhere in it. Enter the car to start the mission. 
    Basically all you have to do is go through all of the checkpoints without 
    hitting a cone. Hitting a cone results in mission failure. You can do the 
    checkpoints in any order. After the first checkpoint is hit, the timer will 
    start to go down. 
    REWARD: $100 but it doubles each time you complete it 
    
    -----------------------------------------------------------------------------
    RC Checkpoints
    -----------------------------------------------------------------------------
    
    Getting in the Top Fun vans starts the RC Checkpoints. I will give the 
    location of each van and the type of vehicle you drive through the 
    checkpoints. You need to finish first to get a reward.
    
    --RC Bandit
    This Top Fun van is located on the beach in Ocean Beach. Just drive north to 
    the beach until you see the dirt bike track. Then just get in. This mission 
    is racing RC cars.
    REWARD: $100
    
    --RC Baron
    This Top Fun van is located on the top floor of the large parking garage near 
    the North Point Mall. This mission is racing RC airplanes
    REWARD: $100
    
    --RC Raider
    This Top Fun van is located at Escobar International Airport somewhere. This 
    is racing RC helicopters.
    REWARD: $100
    
    -----------------------------------------------------------------------------
    Trial By Dirt
    -----------------------------------------------------------------------------
    
    Going to the dirt bike track in Downtown can access these missions. To start, 
    just get in either the Landstalker or Sanchez. The object is to just go 
    through all of the checkpoints within the designated time. The only thing you 
    have to worry about is the Haitians coming on Sanchez's with Machetes. Just 
    shoot them or something. 
    REWARD: $100 and it grows each time you complete the checkpoint
    
    -----------------------------------------------------------------------------
    Unique Jumps
    -----------------------------------------------------------------------------
    
    Thanks to Psy II for letting me use his guide for Unique Jumps in this
    guide. All credit goes to him.
    
    *NOTE*I have done the jumps in order of how you could complete them, 
    e.g. you start on the East Island, so I have started there. However, 
    a number of people have used the Brady guide which starts on the West 
    Island, so I included their location next to my Jump Numbers (thats 
    why they start on jump 34).
    
    -----------
    East Island
    -----------
    
    _____________
    Unique Jump 1 (Brady Games Unique Jump 
    34)
    ¯¯¯¯¯¯¯¯¯¯¯¯¯
    
    From Ammu-Nation head [SOUTH]. When you reach the end and are facing 
    water turn right, you should now be heading [NORTH WEST]. A short way 
    along you will notice that the ground has changed colour to yellow and 
    you may now see the docks. So drive down to there. You will see 2 gates 
    leading to the piers, but only one opens, and that's once you beat the 
    first batch of Colonel Cortez's missions. Enter the most Northern Gate 
    (if you can) and reach the middle of the pier.You will see a ramp. 
    You're aim is to hit this ramp and jump across the water to the next 
    pier. Reverse as far back as possible then speed for the jump which 
    leads [SOUTH]. You should make it quite easily if you are in a fast car. 
    As soon as you land dont stop, if you are facing [SOUTH] still, keep 
    hard on the gas and hit the next ramp for the next jump. To help with 
    the jump you sometimes find a PCJ 600 parked on the walkway in between 
    the two gates.
    
    _____________
    Unique Jump 2 (Brady Games Unique Jump 35)
    ¯¯¯¯¯¯¯¯¯¯¯¯¯
    
    Follow the above instructions for [JUMP 1], and as soon as you 
    land keep hard on the gas, you will have to hit another gap, 
    which is bigger than the one you just cleared. You should manage 
    to make it easily though. Once you land this time, try to stop. 
    To get back to land there is one more jump heading [EAST], however 
    this is not a unique jump.
    
    _____________
    Unique Jump 3 (Brady Games Unique Jump 32)
    ¯¯¯¯¯¯¯¯¯¯¯¯¯
    
    From Ammu-Nation head [NORTH], take the second right and once there 
    you will see a large white parking lot type thing on you're right. 
    If you turn in here you will see the stairway that you are jumping 
    from. You are jumping [SOUTH].Luckily, there is an alley in between 
    some houses north of the jump, so reverse up there and speed to 
    the stairs. You have to clear the first rooftop and land on the 
    second, pink roof. You will have to use this jump in the mission 
    PCJ Playground, so its a good idea to get used to jumping it. To 
    help with the jumps, you sometimes find a PCJ 600 parked in a 
    corner of the lot.
    
    _____________
    Unique Jump 4 (Brady Games Unique Jump 33)
    ¯¯¯¯¯¯¯¯¯¯¯¯¯
    
    Follow the above steps for [JUMP 3], but as soon as you land on 
    the Pink rooftop you will be facing, or near to a vent in the 
    roof. You have to hit this vent and jump to the next roof. The 
    best way to do it is hit [JUMP 3] slightly to the left then you 
    will land almost perfectly online with the jump. Just clear the 
    road, and make contact with the roof opposite to clear the jump.
    
    _____________
    Unique Jump 5 (Brady Games Unique Jump 31)
    ¯¯¯¯¯¯¯¯¯¯¯¯¯
    
    From you're hotel face [SOUTH] and make the first right, make 
    a right when you reach the end of this street and a short way 
    on the left you will see an opening. Head along here and turn 
    right, into the multi storey car park. Follow it up to the 
    roof, then position yourself in the [NORTH WEST] Corner but 
    facing [SOUTH]. Speed at the stone jump and you should easily 
    clear the street and make it to the top of the next rooftop to 
    pass this jump. If you want to keep you're car, I suggest 
    slamming both the handbrake and normal brakes as you land, 
    because you're momentum will take you off the roof.
    
    _____________
    Unique Jump 6 (Brady Games Unique Jump 30)
    ¯¯¯¯¯¯¯¯¯¯¯¯¯
    
    From you're hotel, facing [SOUTH], make a right, then as soon 
    as you see it, make a right into the alley. Speed along this 
    alley heading [NORTH] and when you reach the end of this section 
    you will see a small wooden box which you will jump from. 
    You're aim is the roof on the other side of the road, and slightly 
    to the left, so position yourself on the run up and hit it. 
    You shouldn't have too many problems. I suggest using a PCJ 600 
    for this jump.
    
    _____________
    Unique Jump 7 (Brady Games Unique Jump 27)
    ¯¯¯¯¯¯¯¯¯¯¯¯¯
    
    If you followed the guide so far and hit [JUMP 6], you will be 
    on a rooftop. Jump down into the alley and head along it to 
    the [NORTH]. When you reach the road you will see another wooden 
    box which this jump is from. Head along to the [NORTH], and when 
    you think you are far enough along, turn, facing [SOUTH], and 
    hit the jump with some power. This time however, you are not 
    aiming for the rooftop opposite, you're aiming for the Alley. 
    Try to jump past the wooden pole on the right and that usually 
    does the job well enough. If you tap the wall on the right a 
    second before hitting the jump it will position you so that you 
    are ready to jump straight. I suggest using a PCJ 600 for this 
    jump.
    
    _____________
    Unique Jump 8 (Brady Games Unique Jump 26)
    ¯¯¯¯¯¯¯¯¯¯¯¯¯
    
    After [JUMP 7] make a 180, and head back up the alley [NORTH]. 
    Eventually you will reach another road, and across it will be another 
    alley. to the left of this alley, from you're perspective is a 
    stairway. You guessed it, this is where you are jumping from. 
    I suggest heading along the alley across the road [NORTH] to the 
    next road, then turn around and hit the jump heading [SOUTH]. 
    You have to land on the rooftop slightly to the right, which 
    shouldn't be too hard if you've got the hang of jumping and you 
    are using the PCJ 600, like a good boy... or girl. To hit this 
    jump well, follow the black track in the middle of the alley, 
    and just as you hit the staircase tap right which should point 
    you in the right direction for this one.
    
    _____________
    Unique Jump 9 (Brady Games Unique Jump 24)
    ¯¯¯¯¯¯¯¯¯¯¯¯¯
    
    After [JUMP 8], get back into the alley, and head [NORTH] once 
    again. Keep going along until you see not one, but two stairways! 
    (I know what you're thinking TWO STAIRWAYS!!!, but yes, i guess 
    Rockstar North wanted to make this the best game ever :p) the 
    one you are hitting here is the one on the right. If you look 
    carefully you are actually jumping [WEST] this time, so you should 
    be able to tell that you will need a big run up. Go [EAST] and 
    towards the beach, and when you get there make a 180 and hit the 
    jump hard. You have to hit the wall of the police building for 
    this to count, not the tree as many people's attempts end up. I 
    have also just worked out that landing on the grass past the 
    tree causes this jump to be passed too. It is quite tricky, but 
    once you know what you are doing, its all about whether you can 
    hit the jump right. I suggest using a PCJ 600 for this jump. 
    
    *If I Can Work Out A Better Technique I'll Post It* 
    
    ______________
    Unique Jump 10 (Brady Games Unique Jump 25)
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
    From [JUMP 9] you will remember 2 stairways. Well, this time 
    you are jumping from the opposite stairway to the one you 
    just jumped. Head back into the alley and go [NORTH] then turn 
    around and hit the stairs on the right. You're aim is to land 
    on the roof opposite. You may have to tap right just as you hit 
    the stairs to jump in the right direction. I suggest using a PCJ 
    600 for this jump.
    
    I did use a PCJ-600.  However, I couldn't just go to the northern 
    end of the alley. There wasn't enough room to get the speed I 
    needed, so I went farthernorth. I ended up in the street in 
    between the hotel where the bike to start the "PCJ Playground" 
    mission is and the ramp that is Unique Stunt #16 in your guide. 
    I may have been farther north, but you get the idea. I sped 
    along thestreet south and approached Unique Stunt #11 in your 
    guide, the wooden ramp.  Then, I went just to the left of it to 
    end up in the alley. This was kind of tricky because of the curb 
    you have to go over, but I was able to do it fairly easily. Now, 
    I'm in the alley with a good deal more speed than on previous 
    tries. I hit the stairs and boom! I flew quite a bit farther than 
    ever. I cleared the electric pole and a portion of the roof, but 
    I landed in the alley. However, I did make the Unique Stunt. 
    Contributed by J.S.
    
    ______________
    Unique Jump 11 (Brady Games Unique Jump 23)
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
    If you follow the alley from [JUMP 9+10] to the [NORTH], as you 
    exit, you will see a wooden ramp on the left. You guessed it, 
    that's where you're jumping from. Follow the long road [NORTH] 
    to the Malibu, then make a 180, and burn along the road. Just 
    before the last lamp post, make a slight left, onto the pavement, 
    and possibly on the grass, then hit the wooden ramp. Clearing the 
    first roof should do it. This can be done in any fast car, but 
    you might as well use a PCJ 600.
    
    ______________
    Unique Jump 12 (Brady Games Unique Jump 29)
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
    From Ammu-Nation head [NORTH], take the third right and on 
    the left you will see the Washington Mall. Drive along this 
    road then turn left at the end. Follow this road along and 
    halfway you will see a Spiral Parking lot to you're left. Cut 
    across the grass and head up and around to the top of the 
    parking lot. Once you get to the top head to the right, 
    follow the arrows, and go up at the other side. Go towards 
    the next ramp that takes you down, but stop at the top of it. 
    Position yourself online with the arrow on the opposite ramp 
    and speed towards it. You are now facing [EAST]. You should 
    jump over the small wall, and land on the rooftop opposite. 
    Once you land stop still, and drive over the stairs and stop.... 
    By The Way, you should be using a PCJ 600, but a fast sports car 
    works well enough.
    
    ______________
    Unique Jump 13 (Brady Games Unique Jump 28)
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
    Follow the instructions from [JUMP 12] and once you go over the 
    stairs stop. To the left you will see 3 Vents, you are going to 
    jump from the one in the middle of the three, or from where you 
    are, the one at the top left corner. Hit this jump and land on 
    or make contact with the roof of the buildingopposite to register 
    this one.
    
    ______________
    Unique Jump 14 (Brady Games Unique Jump 22)
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
    Find the store "Bunch Of Tools" which is over the bridge from 
    the main island. Once you are here, head back over the bridge 
    which leads [EAST] and you will see the police station. Go around 
    the back of the station and head towards "Bunch Of Tools" again, 
    but this time you will come to a stone jump. Reverse back and hit 
    the jump. You will clear the river and that's the jump complete.
    
    ______________
    Unique Jump 15 (Brady Games Unique Jump 21)
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
    Find the store "Bunch Of Tools" which is over the bridge from the 
    main island. Once here, face the store and turn [EAST]. You will 
    see a pile of sand and a hole in the fence where you must jump from. 
    Head towards Starfish Island and then make a 180 and speed along 
    the road. Make a right just before the bridge and you should hit 
    the sand and clear the river, which is pretty much all the jump 
    requires. This jump can be completed in almost any car.
    
    ______________
    Unique Jump 16 (Brady Games Unique Jump 19)
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
    Find the store "Bunch Of Tools" which is over the bridge from the 
    main island. Head across the bridge to the [EAST], and when you 
    reach the police station head [NORTH] to the Malibu. Turn around 
    so that you are facing [SOUTH] and get onto the grass on the right 
    hand side. Speed along the grass keeping roughly in the middle of 
    it and hit the stone jump to clear the bridge and register this 
    jump. Try not to hit any trees.
    
    ______________
    Unique Jump 17 (Brady Games Unique Jump 18)
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
    Find the store "Bunch Of Tools" which is over the bridge from the 
    main island. Head across the bridge to the [EAST], and when you 
    reach the police station head [NORTH] to the Malibu. When you are 
    facing the Malibu, directly [WEST]will be a stone jump, you've gotta 
    hit this and clear the river. This may not look to hard, but this 
    is actually one of the widest parts of the river.Drive into the 
    undercover section of the Malibu, you know, the bit next to the steps. 
    When you are parked under there at the bottom of the steps you will 
    see a gap in the wall directly [EAST], so drive in there and turn 
    around. Reverse as far back as you can, then speed out of there, make 
    a left and hit the ramp as close the the Right side of it as you can 
    (this will help to keep you straight). Be aware, the ramp causes you 
    to lose large amounts of speed unless you hit it perfectly, and I'm 
    not sure what perfect is. This is one of the hardest jumps to pull 
    off, and you may end up dying multiple times before you complete it,
    so make a save game before you attempt it, unless you dont care. 
    I find this jump is easiest on a PCJ 600, Banshee and Infernus.
    
    ______________
    Unique Jump 18 (Brady Games Unique Jump 20)
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
    YOU NEED A BIKE FOR THIS ONE!!! Find the store "Bunch Of Tools" 
    which is over the bridge from the main island you should be on 
    a PCJ 600. Head [NORTH] and go into the construction site. Work 
    you're way up to the top by following the wooden planks which 
    are kinda to the far right of the site. After you have gone up 
    for the 3rd time you will be facing [SOUTH]. Directly to your 
    right is a girder. I think you see where this is going, you have 
    to drive along this girder fast and pull a wheelie just before 
    you leave the girder. You should make it over the road and hit 
    the side of the building opposite. That's that one done.
    
    ------------
    Prawn Island
    ------------
    
    ______________
    Unique Jump 19 (Brady Games Unique Jump 36)
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
    Get to the [NORTH] Pay And Spray. Head [NORTH] along the road, 
    and when you get it the junction, go slightly left but keep 
    going [NORTH]. When you reach the end of this street turn right 
    then make the first left and head around to the left and over the 
    bridge. Pretty much as soon as you get over the bridge you will see 
    a ramp to you're left. Take that small jump, then use the vents to 
    get you across onto the next roof. From here you will see the main 
    jump, which will take you into the Movie Studio, so reverse as far 
    back as possible, and then speed for the jump. You have to clear 
    the road and hit the roof of the building inside the walls of the 
    movie studio. That's this jump completed.That's also all of the 
    jumps you can possibly do without cheating, or doing the missions 
    to unlock the rest. So do the missions to unlock the next group 
    of islands where you can get the rest of the jumps.
    
    ---------------
    Starfish Island
    ---------------
    
    ______________
    Unique Jump 20 (Brady Games Missed This Jump - Unique Jump 17)
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
    YOU NEED A BIKE FOR THIS ONE!!! Facing [NORTH] out of the drive 
    way of Diaz's / Vercetti's Mansion make a left and head along to 
    the [WEST]. Take the first and only right, and follow it to the 
    end. Once you reach the end, facing [NORTH], you will see a small 
    alley to the right, it is in between an orange and white wall. 
    Follow this alley along and when you can, turn right. Go into the 
    garden, and as soon as you can, turn right, go passed the garage, 
    and just after it, you will see an opening in a fence. Go through 
    there and make a 180. You are now aiming for the steps on the front 
    of the house. Hit them with some speed and clear the garden on the 
    other side of the wall. It still counts if you smash into the hedge, 
    but be a real man and jump over the garden! The jump will be in an 
    [EAST] direction.Thats the one and only jump on Starfish Island, 
    and well hidden, if I must say so myself. On to The West Island.
    
    -----------
    West Island
    -----------
    
    ______________
    Unique Jump 21 (Brady Games Unique Jump 10)
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
    From "Screw This" Facing [EAST] head along to the end of the road 
    (Heading [EAST] Obviously). Make a right here and follow the road 
    along. Take the first right you come to, which is quite a long way 
    along, and follow the road up to the [WEST]. When you get on the 
    road where there are fences either side, follow it along and around 
    until you reach the main terminal of the airport. Just as you reach 
    this, you will definitely see a surf sign on the right hand side. 
    The jump is inside that. If you examine this jump you will see a 
    small wooden ramp at the bottom of it, and towards the top of the 
    ramp is a little ramp. Get a fast car and head into the airfield 
    located [NORTH] of the jump. Go as far in as you think you need 
    to be, then make a 180 and head for the ramp. Keep to the right 
    of the surf jump at first, until you pass the small wooden board 
    at the bottom, then try to hit the left of the main ramp at the 
    top. This will launch you onto the top of the airport and also 
    register this jump for you.
    
    ______________
    Unique Jump 22 (Brady Games Unique Jump 9)
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
    From "Screw This" Facing [EAST] head along to the end of the road 
    (Heading [EAST] Obviously). Make a right here and follow the road along. 
    Take the first right you come to, which is quite a long way along, 
    and follow the road up to the [WEST]. When you get on the road where 
    there are fences either side, follow it along and around until you 
    reach the main terminal of the airport. Just before you pass the 
    Surf sign on the right, is a parking lot on the left, well... its 
    more of an airfield than a parking lot, but anyway, go in here.
    There are a number of jumps for you to complete here, but i will 
    start from the ones closest to the entrance. As soon as you enter 
    the Airfield, go to the left, and go alongside the hangar, keep 
    heading along to the [SOUTH] and just after the yellow ramps, you'll 
    see a portable staircase on the left. The jump is from this. Line 
    yourself up with the stairs and reverse back as far as you think 
    you need, but i suggest going quite far as its quite a big gap that 
    you are making. Just looking at the position of the ramp its easy 
    to see where you are jumping the lower roof of the building opposite. 
    Hit the jump with some speed going [NORTH EAST] and make it to the 
    roof to register this one. You HAVE TO MAKE IT ONTO THE ROOF 
    perfectly for it to count, in otherwords, you cant clip the wall, 
    or corner.
    
    ______________
    Unique Jump 23 (Brady Games Unique Jump 11)
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
    From "Screw This" Facing [EAST] head along to the end of the road
    (Heading [EAST] Obviously). Make a right here and follow the road 
    along. Take the first right you come to, which is quite a long way 
    along, and follow the road up to the [WEST]. When you get on the 
    road where there are fences either side, follow it along and around 
    until you reach the main terminal of the airport. Just before you 
    pass the Surf sign on the right, is a parking lot on the left, 
    well... its more of an airfield than a parking lot, but anyway, 
    go in here. As soon as you enter the airfield, head to the left 
    and follow the hangar, and ramps up, until you reach a 
    [NORTH-EAST / SOUTH-WEST] runway. There will be 2 ramps sticking up, 
    which i presume are for the planes to take off from, but anyway, 
    you're jump is from the one on the left. Head most of the way down 
    the runway and turn around. Keep hard on the gas and hit the left 
    ramp. It will launch you over the fence and onto the road. This is a 
    pretty far jump, and the camera angle makes it look so cool... 
    unless its just me, but this is a pretty easy jump.
    
    ______________
    Unique Jump 24 (Brady Games Unique Jump 12)
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
    From "Screw This" Facing [EAST] head along to the end of the road 
    (Heading [EAST] Obviously). Make a right here and follow the road 
    along. Take the first right you come to, which is quite a long way 
    along, and follow the road up to the [WEST]. When you get on the 
    road where there are fences either side, follow it along and 
    around until you reach the main terminal of the airport. Just 
    before you pass the Surf sign on the right, is a parking lot on 
    the left, well... its more of an airfield than a parking lot, but 
    anyway, go in here. Once you get in, go straight ahead, and just 
    after you pass the plane, you will see a stairway on the right. 
    Line yourself up with it, and then reverse back as far as you can 
    go. Burn along the road and hit the jump. Hopefully you can clear 
    the tunnel used to get people on the plane and register 
    this jump.
    
    ______________
    Unique Jump 25 (Brady Games Unique Jump 13)
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
    Head back into the Airfield, if you left it, and follow the same 
    instructions as [JUMP 24], but just after you go under the plane, 
    keep going for a bit, then turn right. Drive forward a bit, and 
    around that area you should see another staircase. Like the previous 
    jump, go back quite a way, then head for the jump and try to clear 
    the tunnel, although smashing into the side of it seems to work well 
    enough...
    
    ______________
    Unique Jump 26 (Brady Games Unique Jump 14)
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
    After [JUMP 25] go [WEST] and get onto the first [NORTH / SOUTH] 
    runway. Head [SOUTH] for a little while, and you will see another 
    stairway to your left and this is where you are jumping from. Go 
    back a little way, then speed for the jump, you have to clear or 
    hit the tunnel again, but this time you will probably land on a 
    smaller side tunnel. If you are using one, you may flip you're car 
    on this jump, so be careful when choosing what car to use.
    
    ______________
    Unique Jump 27 (Brady Games Unique Jump 15)
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
    This next jump is located around the radar in the center of the 
    Airfield. To get there you can get on any runway, and follow it 
    to the [SOUTH] or [SOUTH WEST]. Now, if you drive around the red 
    radar you will see a yellow sign to the [NORTH EAST] of the radar. 
    This jump is laeding from there, and you have to clear the top 
    corner of the lower section of the radar. It will take a few tries 
    to get right, but once you get the angle, you should be able to 
    jump this with no problem. The jump wont register if you hit the roof.
    
    ______________
    Unique Jump 28 (Brady Games Unique Jump 16)
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
    Follow the instructions to [JUMP 27] but this time the jump you 
    are aiming for is the steps situated at the [SOUTH WEST] of the 
    radar. Once you find the steps, go back and get a long run up, 
    then hit the steps and you should be able to jump cleanly. You 
    dont have to jump over the Radar, you just have to jump quite far, 
    over the grass. You dont particularly have to clear the grass, 
    but jump at least past the end of the radar. Thats the airport 
    complete, so head back to "Screw This".
    
    ______________
    Unique Jump 29 (Brady Games Unique Jump 8)
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
    Directly [NORTH] of "Screw This" is a road, follow it along, and 
    as soon as you can, make the first left and follow the road to 
    the [WEST]. Take the first right again, when you come to it and go 
    [NORTH]. A little way along you will see some garages to your 
    right, keep going past these, but just after the next wall and 
    before the yellow building with "Parking" written on the side, 
    there is an alley, go down here and turn right. You will now see 
    a ramp leading to the rooftop. follow it up and you will see a 
    small vent on the roof. Speed and hit this ramp, and it will launch 
    you to the next roof. Try and hit the ramp going almost perfectly 
    [SOUTH] and as soon as you land, keep hard on the gas, and you will 
    drop down onto another ramp, this is the ramp that you take the 
    jump from, so you have to hit it hard, otherwise you wont have 
    enough speed to clear the roof. If you were going fast enough you 
    will drop down, clip the ramp and get the slow motion camera. 
    Then you should definitely make it to the next roof.
    
    ______________
    Unique Jump 30 (Brady Games Unique Jump 7)
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
    Get to the [NORTH] "Pay & Spray" and face out of the garage. 
    Turn right and head along the road to the [SOUTH]. Take the first
    right and then go rightagain on the road at the first oppertunity. 
    A little way along you will see a street to the left. Head up 
    this street and when you get to the top, make a 180 so that you 
    are facing [EAST]. Speed along this road, and just before you reach 
    then end, go slightly to the left and you will see a ramp, hit 
    this ramp, and you're aim is to hit the side, or roof of the 
    "Pay & Spray" while you are in the air. Its much easier on a bike.
    
    ______________
    Unique Jump 31  (Brady Games Unique Jump 6)
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
    Get to the [NORTH] "Pay & Spray" and face out of the garage. 
    Turn right and head along the road to the [SOUTH]. Take the 
    first right and then go right again on the road at the first 
    oppertunity. Keep going along this street, then take the second 
    left. Just a very small way up you will see a ramp on the right, 
    this is the jump, so get a fast car or a bike, and follow the 
    alley along. Get some speed and hit this ramp, you're target is 
    to clear the bus on the other side of the road, but im not sure 
    how far you have to get after it. Usually clearing the end of 
    the houses does it.
    
    ______________
    Unique Jump 32 (Brady Games Unique Jump 5)
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
    From the [NORTH] "Pay & Spray" head [NORTH]. Take the third left. 
    Follow this street up, and after the first left turn, and a little 
    way up will be an alley to the left. In this alley you will see some 
    wooden ramps, so go across the street and reverse back into the 
    space between the buildings and hit the jump which is going [SOUTH]. 
    The idea of the jump is to basically smash into the sign which is 
    on the roof that you will get to, but if you are good, you'll clear 
    it. Thats this jump finished, and if you are following the guide, 
    you only have a few more to go!
    
    ______________
    Unique Jump 33 (Brady Games Unique Jump 2)
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
    From the [NORTH] "Pay & Spray" follow the road [NORTH] all the way 
    to the end. Keep on the left side of the road and eventually, before 
    you reach Ammu-Nation, there will be a set of stairs to the right. 
    The jumps is from here and you have to land on the roof of Ammu-Nation. 
    You can only get up the stairs on a bike, so thats what you're gonna 
    have to use. This jump is very easy to make.The next 3 and Final 3 
    jumps can only be done when on, or after you havecompleted the mission 
    "G-Spotlight" for the Movie Studio. So i suggest you get on with 
    the missions and unlock this, so that you can finish the jumps.
    
    ********************************************************************
    WARNING: These jumps cannot be done until you are on, or have beaten 
    "G-Spotlight" for the Movie Studio. You will most likely do these 
    jumps on the mission, but if you miss one, read below to find them.
    ********************************************************************
    
    Please note that, if you have already completed the G-spotlight 
    mission, you can skip right past the other, non-unique jumps by 
    using the staircases next to the dirtbike track and just north of 
    the Greasy Chopper. Thanx to DieselGT for the above info which might 
    make it quicker for you to see if you have done a jump before.
    
    ______________
    Unique Jump 34 (Brady Games Unique Jump 4)
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
    YOU MUST USE A PCJ 600 FOR THESE NEXT 3 JUMPS!!! 
    
    From the [NORTH] "Pay & Spray" follow the road along to the [NORTH] 
    and when you reach it, take the first Right. After you turn down here, 
    follow the road along, and head around to the left. A little way along 
    when you are heading [NORTH] again, there will be a street on the left. 
    Ignore this, and follow the road along, just after the next building
    will be a large space, and directly left and next to the building is a 
    stairway. Follow it up to the top and around to the left. When you get 
    there, you will see some windows on the left, find an open door and 
    enter through here. Slightly to the right, you will see an open elavator, 
    go in here and you will be warped up to the highest point you can go 
    in a road vehicle. Once you reach the top floor, make a 180 and head to 
    the back wall, then head along to the left. Turn left again, and you 
    will be facing 2 glass windows. Believe it or not, this is the jump. 
    You have to exit the building through one of the windows, and land in 
    the tunnel type thing opposite. Its pretty much the only thing you'll 
    hit if you leave the building correctly.
    
    ______________
    Unique Jump 35 (Brady Games Unique Jump 1)
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
    Follow the EXACT locations for [JUMP 34].After you land in the 
    tunnel type thing, go to the end of this corridor and jump off to 
    the left at the end. You will land on another roof just below where 
    you were. Next, jump off the side where there is no wall, and you 
    will land on another roof. this time there is a large ramp at one 
    end. Get some speed, but not TOP speed, and hit this jump. You will 
    land on the roof of the hospital.Head around to the left and once you 
    get as far as you can along, turn right where you will see a ramp. Go 
    as far back from the ramp as you can, and SPEED for the jump, pull a 
    wheelie just as you hit it, and you should make it to the next roof, 
    which is all the jump requires, although if you hit it wrong, you have 
    got a long way to go to attempt it again.
    
    ______________
    Unique Jump 36 (Brady Games Unique Jump 3)
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
    There are 2 ways to do this jump. Follow the EXACT locations for 
    [JUMP 35]. After you land on the roof next to the hospital, 
    head up the steps and hit the ramp which leads to the next roof. 
    it goes [NORTH]. Once you reach that, go back quite far, and hit 
    the next gap over to the coming jump. Launch from this heading [EAST]. 
    Once you land on the next roof, head along to the end, and go back, 
    to hit the ramp heading [NORTH]. Hit the next jump going [EAST] again, 
    and land on the roof... I bet you're getting bored of this by now, 
    but dont worry, theres only a few left. 
    
    *YOU NOW UNLOCKED THE STEPS... see why this is good soon*
    
    If you fall from the jump, you can go back up these stairs, 
    instead of from the start. Work you're way up the stairs and get 
    to the next jump. Go back from the ramp before you hit it, because 
    with such a short run up, its hard to do. After this hit the next jump. 
    Then the next one, and again. You cant really miss the jumps, because 
    they are the only ramps on the roof, so just hit them straight ahead. 
    Follow all the jumps along, and around and when you reach the roof that 
    is very long (and i mean very) get a good run up, hit the ramp, and 
    launch over to the next roof, to beat the last jump (if you followed 
    the guide).Alternatively, if you beat "G-Spotlight" without gettin the 
    jumps, head up the steps which you will have unlocked (follow the 
    directions above) and then follow the roof around. Its shorter than 
    doing the whole thing.
    
    -----------------------------------------------------------------------------
    Hidden Packages
    -----------------------------------------------------------------------------
    
    There are 100 hidden packages total like there were in GTA3. This time 
    around, they are shaped like little green statues. They are scattered all 
    over Vice City and you will have to look in every crack and crevasse to find 
    them. Here are the rewards for getting hidden packages. 
    
    
    10 packages: Body Armor delivered to Ocean View Hotel and Starfish Island 
    Mansion
    
    20 packages: Chainsaw delivered to Ocean View Hotel and Starfish Island 
    Mansion
    
    30 packages: Python delivered to Ocean View Hotel and Starfish Island Mansion
    
    40 packages: Flame Thrower delivered to Ocean View Hotel and Starfish Island 
    Mansion
    
    50 packages: PGS1 Sniper Rifle delivered to Ocean View Hotel and Starfish 
    Island Mansion
    
    60 packages: Minigun delivered to Ocean View Hotel and Starfish Island 
    Mansion
    
    70 packages: Rocket Launcher delivered to Ocean View Hotel and Starfish 
    Island Mansion
    
    80 packages: Sea Sparrow delivered to Starfish Island mansion's helipad
    
    90 packages: Rhino delivered to Fort Baxter's Air Base
    
    100 packages: Ultimate Secret Vehicle delivered to helipad at Ocean Beach 
    mansion
    
    =============================================================================
    
    Thanks to Minesweeper for all of this. 
    
    ===========
    OCEAN BEACH
    ===========
    PACKAGE 1: IN THE MARINA'S PARKING GARAGE
    Come into Ocean Beach via the bridge from Viceport.  Turn right at the first
    intersection you come to.  Turn right again at the next intersection.  
    Follow this road past a long white building on the right side of the road.  
    Turn onto the driveway just past this building.  This is the place where 
    Cortez gives out his missions.  Turn into the parking garage on the right 
    near where you enter Cortez's meeting place.  The package is hidden in the 
    left corner of this garage.  Look for green lights to indicate where the 
    package is.
    
    PACKAGE 2: AT THE LIGHTHOUSE'S FRONT DOOR
    Start at the Ocean View Hotel.  Look to the right across the beach from the
    hotel's front door.  You should see the lightouse in the distance.  Go over 
    to it.  The package is at the entrance door on the bottom the lighthouse.
    
    PACKAGE 3: BEHIND THE MANSION WITH THE HELIPAD
    Start at the Ocean View Hotel.  Turn right and follow the road south.  Look 
    for a mansion on the left side of the road with a helipad.  It should be the 
    only building you see on that side of the road before you get to the marina. 
      The package is to the right of the back door of this mansion.
    
    PACKAGE 4: BEHIND THE WESTERN OCEAN VIEW MEDICAL FOUNDATION BUILDING
    Come into Ocean Beach via the bridge from Viceport.  Make a right turn, and 
    make another right turn into the hospital's grounds.  Drive around behind 
    the hospital by going around the building's right side.  After you've turned 
    left into the area behind the hospital, you should see a tall white building 
    next to the edge of the island.  Look behind this building for the package.
    
    PACKAGE 5: UNDER THE BRIDGE LEADING TO VICEPORT
    Come into Ocean Beach via the bridge from Viceport.  Turn left after getting 
    off the bridge and get on the grass.  Look at the support column next to the 
    bridge, and you'll see a small walkway.  Follow this walkway under the 
    bridge and you'll find the package.
    
    PACKAGE 6: ON ROOF OF BUILDING TO THE EAST OF WASHINGTON MALL*
    Come into Ocean Beach via the bridge from Viceport.  Make a right turn at 
    the first intersection.  Take a left turn when you get to the next 
    intersection.  At the next intersection, turn left again.  Do you see the 
    two-story buildings on your right?  The package is on the roofs of those 
    buildings.  Use a helicopter to get up there.
    
    PACKAGE 7: ON ROCKS NEAR HOUSE PLATFORMS IN THE WATER*
    Get a boat, and head to the south end of the central water channel.  You 
    should see several houses over the water when you're about to hit open sea.  
    One of these house platforms has been destroyed.  The package is on the pile 
    of rocks in the water to the east of these houses.
    
    ==========
    VICE POINT
    ==========
    
    PACKAGE 8: ON A BOAT DOCK BEHIND APARTMENTS NORTH OF CONSTRUCTION SITES
    Come into Washington Beach via the bridge from Starfish Island.  Make a left
    turn at the first intersection you come to. After you pass the construction 
    site on the left, drive behind the white and gree apartment buildings just 
    past it.  The package is on a boat dock behind these buildings.
    
    PACKAGE 9: INSIDE THE WELL-STACKED PIZZA RESTAURANT
    Come into Vice Point via the bridge from Leaf Links.  Make a right turn at 
    the first intersection and follow the road until you come to where it comes 
    to a T-junction.  The Well-stacked Pizza restaurant should be on your left.  
    Walk inside to get the package on the right side of the counter.
    
    PACKAGE 10: BEHIND THE MALIBU CLUB
    Come into Vice Point via the bridge from Leaf Links.  Drive straight down 
    this road until you come to a T-junction.  Turn right here.  Follow the road 
    north.  Drive down the road until you see the Malibu Club on the left.  It's 
    the building at the place where the road makes an S-curve.  The package is 
    hidden in the parking lot behind the club.
    
    PACKAGE 11: INSIDE THE JEWELRY STORE
    Come into Vice Point via the bridge from Leaf Links.  Turn right onto the 
    second street that allows you a right turn.  The jewelry store should be on 
    your right after you make the turn.  Get the package from behind the counter 
    in here.
    
    PACKAGE 12: BEHIND MERCEDES'S APARTMENT BUILDING, NEAR THE LEAF LINKS BRIDGE
    Come into Vice Point via the bridge from Leaf Links.  Turn left into the
    driveway of the building on the left.  Jump down to the lowest level of this
    building's platforms.  Follow the walkway to the hidden package in front of 
    this building's service door.  It's on the north side of the building.
    
    PACKAGE 13: ON ROOFTOPS NEAR LEAF LINKS BRIDGE
    Come into Vice Point via the bridge from Leaf Links.  Drive past the first 
    two intersections, and look for stairs on an apartment building on the left. 
      Go all the way up these stairs and walk through the door at the top.  Turn 
    left after going through the door, then turn right on the rooftop.  Jump 
    down to the next roof, and then turn around.  You'll see the package near a 
    ramp here.
    
    PACKAGE 14: IN FENCE CORNER OF GRASSY LOTS TO EAST OF PAY 'N' SPRAY*
    Come into Vice Point via the bridge from Leaf Links.  Make a left turn at 
    the second intersection.  Turn into the second alley you see on the right.  
    Turn into the third gap of the fence on the left.  The package is in the 
    northwestern corner of this lot, behind a palm tree.
    
    PACKAGE 15: ON TOP OF GONZALES' APARTMENT BUILDING
    It's helpful to get this package during the mission TREACHEROUS SWINE.  Come
    into Vice Point via the bridge from Leaf Links.  Drive straight down this 
    road until you come to a T-junction.  Turn right here.  Follow the road 
    south.  Go to the first building on the left side of the road after you pass 
    the Malibu Club.  If you've already beaten the mission TREACHEROUS SWINE, 
    you'll have to get up to the roof in a helicopter.  The package is in a 
    corner of the roof opposite the roof entrance doors.
    
    PACKAGE 16: BEHIND THE SPAND EXPRESS BUILDING
    It's helpful to have beaten the mission RIOT before you go after this 
    package.  Come into Vice Point via the bridge from Leaf Links.  Turn right 
    at the first intersection.  Drive down the road until it T's, then turn 
    right and drive over a bridge.  Turn left at the next intersection.  Make 
    another left turn at the next intersection.  Look on the right side of the 
    road for an opening for a car to go through.  There should be a SPAND 
    EXPRESS sign next to the opening.  Drive through the gate in this lot in 
    front of a warehouse.  Look behind the warehouse for the package.  It's also 
    possible to get into the Spand Express lot before it opens by jumping with a 
    bike from the third floor of the construction building behind the warehouse.
    
    PACKAGE 17: IN SOUTHWESTERN CORNER OF HOTEL'S COURTYARD*
    Come into Vice Point via the bridge from Prawn Island.  Turn right onto the
    first street that goes right.  When the road you're on comes to a 
    T-junction, turn left.  Drive up the stairs in front of the large hotel 
    you're in front of and head to the right.  The package is in the corner of 
    the fence in front of you.  It's colored similar to the plants it's in front 
    of, so you might not see it until it glows.
    
    PACKAGE 18: ON TOP OF THE DIVING BOARDS AT A HOTEL'S SWIMMING POOL
    Come into Vice Point via the bridge from Prawn Island.  Turn right onto the
    first street that goes right.  When the road you're on comes to a 
    T-junction, turn left.  Drive up the stairs in front of the large hotel 
    you're in front of.  Go to the pool in the back of the hotel.  The package 
    is on the highest diving board above the pool.
    
    PACKAGE 19: UNDERNEATH THE BRIDGE TO PRAWN ISLAND
    Come into Vice Point via the bridge from Prawn Island.  Turn right onto the
    first street that goes right.  When the road you're on comes to a 
    T-junction, turn right.  Look to the left side of the road when you're about 
    to go under the bridge to Prawn Island.  The package is next to the bridge's 
    large support column here.  It's behind some large bushes, so you'll need ot 
    be close to see it.
    
    PACKAGE 20: ON THE BOTTOM FLOOR OF NORTH POINT MALL'S PARKING GARAGE
    Come into Vice Point via the bridge from Prawn Island.  Turn right onto the
    first street that goes right.  Turn right again when you get to where the 
    road ends at a T-junction.  Drive down this road until you see North Point 
    Mall's parking garage on the right.  Take the right door into the garage.  
    The package is around the corner to the right of this entrance.
    
    PACKAGE 21: ON TOP OF GREEN APARTMENT BUILDING NEAR MALIBU CLUB
    Start at your Ocean View hotel, and drive north down the beachfront street.  
    Go around the corner you come to, and turn right at the intersection.  When 
    you get to the Malibu Club, the package will be on top of the green, blue 
    and white building across the street.  You'll need a helicopter to get up 
    there so you can get the package.
    
    PACKAGE 22: BEHIND AN APARTMENT'S STAIRS NEAR WELL-STACKED PIZZA
    Come into Vice Point via the bridge from Leaf Links.  Make a right turn at 
    the first intersection and follow the road until you come to where it comes 
    to a T-junction.  Take a left turn.  After you pass through the next 
    intersection, look behind the stairs on the apartment building to your left. 
      The package should be back there.
    
    PACKAGE 23: BEHIND YELLOW BUILDING ACROSS STREET FROM NORTH POINT MALL
    Enter Vice Point via the bridge from Prawn Island.  Turn left onto the first
    street that you can turn left on.  Turn left again.  The eastern entrance to
    North Point Mall will be on your left.  On the right is the building you 
    want to look behind.  The package is on the small porch behind the building.
    
    PACKAGE 24: BEHIND "JOCKSPORT" BILLBOARD AT DIRTBIKE TRACK
    Enter Vice Point via the bridge from Prawn Island.  Turn left onto the first
    street that you can turn left on.  Drive straight ahead through the bushes 
    at
    the T-junction you come to.  You'll get on the beach here.  The dirtbike 
    track will be on the right.  Look behind the "Jocksport" sign on the east 
    side of the track for the package.
    
    PACKAGE 25: IN POOL AREA BEHIND "VICE POINT LANGER" HOTEL
    Drive into Vice Point via the bridge from Leaf Links.  Drive straight on the
    road until it comes to a T-junction.  Make a right turn here.  Look on the 
    left side of the road for a building that has a "VICE POINT LANGER" sign 
    over its front doors.  The package is at the pool area behind this building.
    
    PACKAGE 26: NORTHERN SIDE OF NORTH POINT MALL
    Enter Vice Point via the bridge from Prawn Island.  Turn left onto the first
    street that you can turn left on.  Turn left again.  The eastern entrance to
    North Point Mall will be on your left.  Drive into the grassy area to the 
    right of the entrance.  Drive around to the northern side of the building.  
    The package is in the alley between the two western entrances.
    
    NOTE:
    The rest of the packages in Vice Point are all in North Point Mall. I'll 
    give directions to the mall here so I won't have to repeat myself a few 
    times.  Enter Vice Point via the bridge from Prawn Island.  Turn left onto 
    the first street that you can turn left on.  Turn left again.  The eastern 
    entrance to North Point Mall will be on your left.  Use the icons 
    representing "Ammu-Nation" and "Bunch of Tools" inside the mall to find 
    where the mall is if you're having trouble.
    
    PACKAGE 27: ABOVE THE ESCELATORS ON THE SECOND FLOOR OF THE GASH STORE
    Walk straight ahead through the food court in North Point Mall, and turn 
    left at the escelator.  Go inside the Gash store straight ahead.  It's 
    behind the two banks of escelators you can see on the far wall.  Go inside 
    the store and take the escelator in here to the upper floor.  The hidden 
    packages is behind you, on a ledge above the escelators.
    
    PACKAGE 28: IN FRONT OF A STORE WITH BIG "SALE" SIGNS
    The package should be directly above you if you came in via the eastern
    entrance.  Take an escalator up to the bridge in the middle of the mall, and
    walk east towards the "SALE" store where the package is.
    
    ================
    WASHINGTON BEACH
    ================
    PACKAGE 29: IN POOL AREA OF PINK SKYSCRAPER
    Start at the Ocean View Hotel.  Turn left from the entrance and head north.  
    At the second intersection you come to, make a left turn.  After you cross 
    through another intersection, look on the left side of the road for a broad 
    set of stairs.  A pink skyscraper should be past these stairs.  The package 
    is in the pool area behind this building.
    
    PACKAGE 30: ON ROOF OF DBP SECURITY*
    Start at the Ocean Beach Hotel.  Turn left from the entrance and head north 
    down this street.  At the third intersection you come to on this road, make 
    a left turn.  The building on your left with the fenced lot before the 
    T-junction is the DBP Security building.  The package is on the roof of this 
    building.  You can either jump up there with a motorcycle by using the 
    nearby stairs as a ramp, or you can use a helicopter.
    
    PACKAGE 31: NEXT TO BRIDGE THAT'S NORTH OF KEN ROSENBURG'S OFFICE*
    Come into Ocean Beach via the bridge from Viceport.  After you pass two
    intersections on this road, you should come to a bridge. The package is 
    behind the right side of the bridge before you cross it.
    
    PACKAGE 32: ON TOP OF TALL WHITE AND BLUE BUILDING SOUTH OF POLICE STATION
    Come into Washington Beach via the bridge from Starfish Island.  Go straight 
    on the road you're on and you'll cross over a bridge.  Turn right when the 
    road T's after you cross the bridge.  Make a left turn at the next 
    intersection.  The package is on the roof of the tall building on your 
    right.   You'll need a helicopter to get up there.
    
    PACKAGE 33: IN AN APARTMENT COMPLEX'S SHOWER STALLS
    Come into Washington Beach via the bridge from Starfish Island.  You should 
    see a set of stairs to the right just after getting off the bridge.  Go up 
    these stairs into an apartment complex.  On your right you should see a 
    multicolored structure.  The package is hidden in the peach-colored section 
    of the building.  It's the section of the building nearest the stairs.
    
    PACKAGE 34: NEXT TO A PINK BUILDING AT AN APARTMENT COMPLEX
    Come into Washington Beach via the bridge from Starfish Island.  You should 
    see a set of stairs to the right just after getting off the bridge.  Go up 
    these stairs into an apartment complex.  In the middle of this area, there 
    should be a pink building.  The package is on the south side of this 
    building.
    
    PACKAGE 35: IN THE UPSTAIRS OFFICE OF THE POLICE STATION
    It's helpful to unlock the cop uniform before going for this package.  Come 
    into Washington Beach via the brdige from Starfish Island.  Go straight down 
    this road and head over the bridge.  Make a left turn when the road T's, and 
    then turn right into the courtyard in front of the police station.  Head 
    inside the police station.
    
    If you've unlocked the cop uniform, go into the locker room to the left and 
    put on the cop clothes so the police won't attack you.  Go into the corridor 
    from the central lobby, and walk down the hall.  Take the stairs up into the 
    upstairs office.  The package is hidden in the glass-windowed office across 
    the room from the stairs entrance.
    
    PACKAGE 36: BEHIND THE 1102 WASHINGTON STREET BUILDING
    Come into Washington Beach via the bridge from Starfish Island.  Turn right 
    and follow the road over a bridge.  Turn right into the lot of the first 
    building you see on the right side of the road.  It's the 1102 Washington 
    Street building that's across the street from Ken's office for reference.  
    The package is on the porch on the back side of the 1102 Washington Street 
    building.
    
    PACKAGE 37: UNDERNEATH THE BRIDGE TO STARFISH ISLAND
    Come into Washington Beach via the bridge from Starfish Island.  Immediately
    after getting off the bridge, jump over the low wall on the left side of the
    road to get into the construction site.  Walk to the western side of the
    construction site so you're facing Starfish Island.  Turn to the left and 
    walk under the bridge to that island.  The package is underneath the bridge.
    
    PACKAGE 38: ON THE END OF A LONG RED BEAM AT THE EASTERN CONSTRUCTION SITE
    Come into Washington Beach via the bridge from Starfish Island.  Make a left
    turn at the first intersection.  Turn right into the eastern construction 
    site.  It's the one where Avery gives out his missions.  Use the ramps on 
    the building under construction to climb up to the second highest floor.  
    It's the one with a yellow-orange floor sitting on red construction beams.  
    On the westernmost part of this floor, you'll notice a red construction beam 
    jutting out away fromthe building, towards the other construction site.  
    Carefully walk down the red beam to get the package.
    
    PACKAGE 39: AT THE NORTHERNMOST LIFEGUARD HUT BEFORE THE BEACHFRONT HOTELS
    Start at Ocean View Hotel.  Go into the park across the street, and head for 
    the northern part of the park.  Walk through the northernmost gap in the 
    fence and onto the beach.  The package is at the lifeguard station to the 
    southeast of your position here.
    
    ==========
    LEAF LINKS
    ==========
    
    PACKAGE 40: ON THE BRIDGE LEADING TO LEAF LINKS' SOUTHERN ISLAND
    Come into Leaf Links via the bridge from Vice Point.  Go inside the golf 
    club through the main entrance.  Use your map to get to the southern-most 
    part of the golf course.  The package is on the bridge leading to the 
    southern island of Leaf Links.
    
    PACKAGE 41: UNDERNEATH THE BRIDGE TO VICE POINT
    Come into Leaf Links via the bridge from Vice Point.  Go inside the golf 
    club through the main entrance.  Turn right from the entrance.  Follow the 
    wall of the building and then the hedge to an area underneath the bridge to 
    Vice Point.  The package is here.
    
    PACKAGE 42: AT THE GOLF RANGE
    Come into Leaf Links via the bridge from Vice Point.  Go inside the golf 
    club through the main entrance.  Follow the path that leads north across a 
    bridge.  Walk north across the grass to the golf range.  The package is on 
    the lower level of the golf range building.
    
    PACKAGE 43: IN A SAND TRAP TO THE NORTHWEST OF THE MAIN ENTRANCE
    Come into Leaf Links via the bridge from Vice Point.  Go inside the golf 
    club through the main entrance.  Turn left from the main entrance and follow 
    the road up some S-curves.  When you get to the end of the road, the package 
    will be in one of the sandtraps to your left.
    
    PACKAGE 44: ON AN ISLAND IN THE PONDS
    Come into Leaf Links via the bridge from Vice Point.  Go inside the golf 
    club through the main entrance.  Head for the southern half of the island 
    and use your radar to find the ponds on this part of the golf course.  An 
    island in one of the ponds has the package on it.
    
    ============
    PRAWN ISLAND
    ============
    
    PACKAGE 45: IN ALLEY OFF OF SOUTHERNMOST STREET
    Come into Prawn Island via the bridge from Vice Point.  Turn left at the 
    first intersection.  You should be on the southernmost road on the island.  
    Look for an alley on the right.  The package is at the end of this alley.
    
    PACKAGE 46: BACK PORCH OF GREEN MANSION
    Come into Prawn Island via the bridge from Vice Point.  Turn into the drive 
    on the right that passes in front of the mansions.  Go to the green mansion 
    to the northwest.  The hidden package is on the back porch of this mansion.
    
    PACKAGE 47: INSIDE ROOM WITH BROKEN CEILING IN YELLOW MANSION
    Come into Prawn Island via the bridge from Vice Point.  Turn into the drive 
    on the right that passes in front of the mansions.  Go to the yellow mansion 
    to the northeast.  Walk inside through the front door.  Go up the stairs 
    onto the balcony, and stand near where the balcony floor has collapsed.  Do 
    you see the room with the hole in the ceiling beneath you here?  The package 
    is in that room.  The easiest way to get in there is to jump from the 
    southern side of the gap in the balcony into the room.  Get the package in 
    here, and use the pallets stacked in here to get out again.
    
    PACKAGE 48: INSIDE STUDIO C IN INTERGLOBAL FILMS
    Come into Prawn Island via the bridge from Vice Point.  Make a left turn at 
    the second intersection.  Walk into the InterGlobal Films studio lot through 
    the front gate on your right.  Go into the first studio building on the 
    right.  This is Studio C.  The package is to the left of the entrance.
    
    PACKAGE 49: ON TOP OF BLUE BUILDING NEAR STAGE B IN INTERGLOBAL FILMS
    Come into Prawn Island via the bridge from Vice Point.  Make a left turn at 
    the second intersection.  Walk into the InterGlobal Films studio lot through 
    the front gate on your right.  Go to the blue building you see to the left 
    near Stage B.  The hidden package is on top of the building.  Use a 
    helicopter to get up to the package.
    
    ALTERNATE WALKTHROUGH:
    There's a set of stairs between two buildings to the east of the blue 
    building the package is on.  Back a tall vehicle like a Gang Burrito to the 
    top of the stiars, and jump on top of it.  Use the vehicle to jump on the 
    studio's outer wall.  Turn to the left, and you should see a hump in the 
    wall that's slightly higher than the rest of the wall.  Stand on top of this 
    hump to jump on top of a building to the right of the wall.  The building 
    you need to jump to is to the west.  Make a running leap, and you might be 
    able to get over there.
    
    ===============
    STARFISH ISLAND
    ===============
    
    PACKAGE 50: IN FRONT DOOR OF WHITE MANSION ON NORHTERN STREET
    Come into Starfish Island via the bridge from Washington Beach.  Turn right 
    at the first intersection.  The second mansion on the right is the one that 
    has the package at its front door.
    
    PACKAGE 51: IN HOT TUB OF CENTRAL EASTERN MANSION
    Come into Starfish Island via the bridge from Washington Beach.  Go straight 
    at the first intersection.  The first mansion on the right is the one that 
    you want to go to.  Jump over the low fence, and go to the hot tub by the 
    pool to get the package.
    
    PACKAGE 52: BACK PORCH OF CENTRAL WESTERN MANSION
    Come into Starfish Island via the bridge from Viceport.  Go straight at the
    first intersection.  The first mansion on the left is the one you want to go 
    to.  Walk around the back of the mansion.  Take the stairs back here up to 
    the back porch of the mansion.  The package is on this balcony near the 
    picnic tables.
    
    PACKAGE 53: EASTERN DOCK AT DIAZ'S ESTATE
    Come into Starfish Island via the bridge from Washington Beach.  Go straight 
    at the first intersection.  Turn left into the front drive of Diaz's 
    mansion.  Walk into the courtyard where a pool of water is.  Turn left here 
    and walk between some hedges and past two more pools to the eastern dock.  
    The package is hidden on the right side of the stairs coming down to the 
    dock.
    
    PACKAGE 54: SOUTHWESTERN CORNER OF DIAZ'S ESTATE
    Come into Starfish Island via the bridge from Washington Beach.  Go straight 
    at the first intersection.  Turn left into the front drive of Diaz's 
    mansion.  Follow the fence behind the trees on the right.  You'll eventually 
    come to the back corner that the package is hidden in.
    
    ========
    DOWNTOWN
    ========
    
    PACKAGE 55: IN ALLEY BRANCHING FROM HYMAN CONDO ALLEY
    Come into Downtown via the bridge from Vice Point.  Drive down this road 
    until it ends at the VRock building.  Turn to the right here.  Look on the 
    right side of the road for an alley.  It shouldn't be very far from where 
    you turned.  In the Hyman Condo alley, look for a passageway on the right 
    side of the alley to walk into.  The package is at the end of this alley.
    
    PACKAGE 56: NEXT TO THE STRANGE STATUE AT V.A.J. FINANCE
    Come into Downtown via the bridge from Vice Point.  Drive down this road 
    until it ends at the VRock building.  Turn to the right here.  Look on the 
    right side of the road for the Hyman Condo alley.  It shouldn't be very far 
    from where you turned.  Go through the alley and head straight when you get 
    onto the road again.  Follow this road a little while, and you should see a 
    sign on the right side of the road that says "V.A.J. FINANCE."  Look for a 
    strange statue in the middle of the building courtyard behind the sign.  THe 
    package is next to this statue.
    
    PACKAGE 57: IN AN UPSTAIRS OFFICE OF AN OFFICE BUILDING
    If you've played G-SPOTLIGHT before, the package is in the office that has 
    the elevator you use to get to upper floors.  For those who don't know where 
    that is, drive into Little Haiti via the bridge from Leaf Links.  Jump off 
    the bridge onto the highway below.  Follow the highway north into Downtown.  
    Stay on the right side of the road.
    
    When you see the Greasy Chopper on the right, look on the left side of the 
    road for a set of concrete stairs leading onto a balcony of a skyscraper.  
    They are past the set of wooden stairs on the left that you'll see going up 
    to Skumole Shack.  Once you find the concrete stairs, use them to get onto 
    an upstairs balcony.  Follow this balcony ledge, and eventually you'll see 
    an office on your left through a glass window.  Go inside this office.  The 
    package is behind an office desk in here.
    
    PACKAGE 58: UNDERNEATH THE VCN BUILDING'S HELIPAD
    Come into Downtown via the bridge from Prawn Island.  The first building on 
    the right after you get off the bridge is the VCN building.  There should be 
    a door down here that will take you straight to the rooftop.  Head up the 
    ramp to the helipad.  The package is on your left just before you get onto 
    the helipad from the ramp.
    
    PACKAGE 59: ON THE LOWER LEVEL OF THE AMBULANCE PARKING LOT AT THE HOSPITAL
    Come into Downtown via the bridge from Prawn Island.  Follow this road until 
    it comes to a T-junction.  The last building on the left before the 
    intersection is the hospital.  Look at the lower level of the parking lot 
    near the ambulance for the package.
    
    PACKAGE 60: BEHIND BUILDING NORTH OF BRIDGE TO PRAWN ISLAND
    Come into Downtown via the bridge from Prawn Island.  Get on the street 
    beneath the bridge.  If you're facing Prawn Island from under the bridge, 
    the package is behind the building to the left of the bridge.
    
    PACKAGE 61: ON THE SOUTHWESTERN SIDE OF THE STADIUM
    Come into Downtown via the bridge from Prawn Island.  Follow this road until 
    it comes to a T-junction.  Make a right turn here, then make a left turn at 
    the next intersection.  Drive along the southern side of the stadium.  You 
    should see the package next to the wall of the stadium in a corner somewhere 
    if you keep your eyes peeled for it.
    
    PACKAGE 62: IN SOUTHWESTERN CORNER OF MOIST PALMS HOTEL LOT, BEHIND RAMP
    Come into Little Haiti via the bridge from Leaf Links.  Jump off the bridge 
    on the right side and follow the highway north.  Before the highway roads 
    split off into two different directions, look on the left side of the road 
    for a large building that has the sign "Moist Palms Hotel" next to it.  The 
    hidden package is in the southewestern corner of the hotel's fenced lot.  
    Look behind the ramp that you find there.
    
    PACKAGE 63: ON NORTHWEST CORNER OF DOCK BEHIND PHIL'S PLACE*
    Come into Little Haiti via the bridge from Leaf Links.  Jump off the bridge 
    on the right side and follow the highway north.  Look on the left side of 
    the road for a building painted green on the bottom.  Walk around behind the 
    building via the space on the north side of it.  From here, walk west.  
    You'll walk onto an old cobble-stoned dock.  The package is on the northwest 
    corner of this dock.
    
    =====================
    ESCOBAR INTERNATIONAL
    =====================
    
    PACKAGE 64: ON TOP OF THE PASSENGER TERMINAL'S EASTERN BOARDING RAMP
    Start at the bridge in Viceport that comes from Ocean Beach.  Turn left onto 
    the highway, and turn right at the intersection.  Follow this road into 
    Escobar International.  Keep driving down the road and you should see the 
    passenger terminal on the left.  Turn onto the airfield through the gate on 
    the left that's just before the terminal.  Go to the eastern bording ramp 
    next to the terminal.  The package is at the end of this ramp.  Use a 
    helicopter or the nearby Packer to get up there.
    
    PACKAGE 65: UNDERNEATH THE SOUTHWESTERN PLANE AT THE WESTERN BOARDING RAMP*
    Start at the bridge in Viceport that comes from Ocean Beach.  Turn left onto 
    the highway, and turn right at the intersection.  Follow this road into 
    Escobar International.  Keep driving down the road and you should see the 
    passenger terminal on the left.  Turn onto the airfield through the gate on 
    the left that's just before the terminal.  Go to the western bording ramp 
    next to the terminal.  The package is underneath the southwestern jet.
    
    PACKAGE 66: ABOVE THE SOUTHWESTERN PLANE AT THE WESTERN BOARDING RAMP*
    Start at the bridge in Viceport that comes from Ocean Beach.  Turn left onto 
    the highway, and turn right at the intersection.  Follow this road into 
    Escobar International.  Keep driving down the road and you should see the 
    passenger terminal on the left.  Turn onto the airfield through the gate on 
    the left that's just before the terminal.  Go to the western bording ramp 
    next to the terminal.  The package is above the southwestern jet.  Use a 
    helicopter to get up there, or use the nearby Packer.
    
    PACKAGE 67: ON PASSENGER TERMINAL'S ROOF*
    Start at the bridge in Viceport that comes from Ocean Beach.  Turn left onto 
    the highway, and turn right at the intersection.  Follow this road into 
    Escobar International.  Keep driving down the road and you should see the 
    passenger terminal on the left.  Notice how the roof of the building has 
    three "waves."  The package is between the central and western waves.  You 
    can either get up there using the nearby Vice Surf sign as a ramp, or you 
    can use a helicopter.
    
    PACKAGE 68: BEHIND THE FIRE BUILDING ON THE AIRFIELD
    Start at the bridge in Viceport that comes from Ocean Beach.  Turn left onto 
    the highway, and turn right at the intersection.  Follow this road into 
    Escobar International.  Keep driving down the road and you should see the 
    passenger terminal on the left.  Turn onto the airfield gate on the left 
    that's just before the terminal.  Follow the ternimal's glass wall on the 
    right, and you should see the tall control tower to the west.  Drive over to 
    it.  Just to the west of this control tower, you should see a small building 
    with a little glass observation tower on top of it.  The package is behind 
    this building.
    
    PACKAGE 69: UNDER A JUMBO JET IN A HANGAR ON THE AIRFIELD
    Start at the bridge in Viceport that comes from Ocean Beach.  Turn left onto 
    the highway, and turn right at the intersection.  Follow this road into 
    Escobar International.  Keep driving down the road and you should see the 
    passenger terminal on the left.  Turn onto the airfield through the gate on 
    the left that's just before the terminal.  Follow the ternimal's glass wall 
    on the right, and you should see the tall control tower to the west.  Drive 
    over to it.  To the southwest of this control tower, you should see airplane 
    hangars.  One of these has a large jumbo jet in it.  The package is 
    underneath that plane.
    
    PACKAGE 70: BEHIND A WALL IN THE PASSENGER TERMINAL
    Start at the bridge in Viceport that comes from Oceaan Beach.  Turn left 
    onto thehighway, and turn right at the intersection.  Follow this road into 
    Escobar International.  Keep driving down the road and you should see the 
    passenger terminal on the left.  Walk inside the terminal.  Notice the gray 
    walls in front of the large glass window on the other side of the room.  The 
    package is behind the northernmost wall.
    
    PACKAGE 71: IN GATE 1-8 IN THE PASSENGER TERMINAL
    Start at the bridge in Viceport that comes from Ocean Beach.  Turn left onto 
    the highway, and turn right at the intersection.  Follow this road into 
    Escobar International.  Keep driving down the road and you should see the 
    passenger terminal on the left.  Walk inside the terminal.  Take the 
    escalator to the second floor of the terminal, and walk inside Gate 1-8 on 
    the south side of the terminal.  The package will be to the right at the end 
    of the passageway.
    
    PACKAGE 72: ON TOP OF BLUE WAREHOUSE IN AIRFIELD, NEAR FREIGHT TERMINAL
    Start at the bridge in Viceport that comes from Ocean Beach.  Turn left onto 
    the highway, and turn right at the intersection.  Follow this road through 
    the first intersection, and make a left turn when you come to the fork past 
    the overhead directions sign.  At the end of this road, you should see a 
    gate on your right.  From the gate, you should see a blue warehouse-type 
    building on the right.  The package is on top of this blue building.  Use 
    the nearby ramp to get up there.
    
    PACKAGE 73: AT THE HELIPORT IN THE AIRFIELD
    Start at the bridge in Viceport that comes from Ocean Beach.  Turn left onto 
    the highway, and turn right at the intersection.  Follow this road through 
    the first intersection, and make a left turn when you come to the fork past 
    the overhead directions sign.  At the end of this road, you should see a 
    gate on your right.  From the gate, drive to the left, past the cargo 
    containers.  The heliport should be in front of you.  Go up there and get 
    the package on top of it.
    
    PACKAGE 74: ON TOP OF THE FREIGHT AND CARGO TERMINAL
    Start at the bridge in Viceport that comes from Ocean Beach.  Turn left onto 
    the highway, and turn right at the intersection.  Follow this road through 
    the first intersection, and make a left turn when you come to the fork past 
    the overhead directions sign.  At the end of this road, you'll see the cargo 
    terminal.  The package is on the roof of this building.  You can either use 
    a helicopter or use the ramps in the cargo lot to the right to jump up 
    there.
    
    PACKAGE 75: BEHIND A "LIBERTY CITY" BILLBOARD
    Come into Little Havana via the bridge to Starfish Island.  Turn left onto 
    the highway.  Turn right at the first intersection you come to.  Follow this 
    road until it turns right.  Drive into the alley behind the buildings after 
    the right turn.  Back here, you should see a hole in a fence that will let 
    you get behind the airport's billboards.  Follow the line of billboards 
    north.  The package is behind the third last billboard in the line.
    
    PACKAGE 76: UNDERNEATH A JUMBO JET IN THE NORTHERN PART OF THE AIRFIELD
    Make a left turn at the next instersection.  On your right you should see a 
    gate leading into a part of the airfield.  Turn into there, and follow the 
    airplane road.  The last airplane at the end of the road is where the 
    package is.
    
    PACKAGE 77: BEHIND THE AIR BASE'S SIGN
    It would be a good idea to put on a cop uniform before you try to get this
    package.  Start at the bridge in Viceport that comes from Ocean Beach.  Turn
    left onto the highway, and turn right at the intersection.  Follow this road
    into Escobar International.  Drive straight on this road and don't turn onto 
    any side roads.  When you get to the grassy area past the chainlink fence 
    street, make a right turn at the first intersection.  Drive down this road.  
    After it curves to the left, make a right turn.  Eventually you should see 
    the air base on the right.  Look behind the sign to the left of the entrance 
    to find the package.
    
    ============
    LITTLE HAITI
    ============
    
    PACKAGE 78: IN THE BARN AT PHIL'S PLACE
    Come into Little Haiti via the bridge from Leaf Links.  Jump off of the 
    bridge to the right onto the highway.  Turn left at the first set of 
    stoplights you come to.  When the road goes left, keep going straight into 
    an alley.  This alley leads to Phil's Place.  You can use the icon on your 
    map if you can't find the place.
    
    PACKAGE 79: IN THE ALLEY BEHIND FUNERARIA ROMERO
    Come into Little Haiti via the bridge from Leaf Links.  Jump off of the 
    bridge to the right onto the highway.  Turn left at the first set of 
    stoplights you come to.  Follow this road until you see Well-stacked Pizza 
    on the left.  Funeraria Romero will be the building just past it.  There 
    should be a small alley on the front of this building.  Go down to the end 
    of it, and you'll find the package.
    
    PACKAGE 80: ON TOP OF AN APARTMENT BUILDING TO THE NORTH OF THE PRINT WORKS
    Start from the bridge leading to Little Havana from Starfish Island.  Turn 
    right and drive down the highway a little.  You should see a building with 
    an "El Banco Corrupto Grande" sing over the entrance.  Turn left onto the 
    street just past the building.  The Print Works is the large yellow 
    warehouse you can see in front of you now.
    
    Walk to the northwest corner of the Print Works' lot.  There will be a 
    wooden fence there that you can walk through.  Go to the northeastern corner 
    of this lot.  Walk into the alley the passageway there leads you to.  Turn 
    right when you come into this alley, and there will be a set of stairs at 
    the end of it.  Go up the stairs and you'll be on the roof of an apartment 
    building.  The package is on this roof, and it's hidden in the middle of 
    some air conditioning units.
    
    PACKAGE 81: AT THE BASEMENT DOOR OF A BUILDING NEAR PHIL'S PLACE
    Come into Little Haiti via the bridge from Leaf Links.  Jump off of the 
    bridge to the right onto the highway.  Turn left at the first set of 
    stoplights you come to.  When the road turns to the left, look behind the 
    red and yellow building on the left side of the road.  Run straight down the 
    alley into a lot.  There should be a set of stairs going down to a basement 
    door of a white and purple building here.  Get the package at the basement 
    door.
    
    PACKAGE 82: BENEATH THE "LITTLE HAITI" BILLBOARD
    Start from the bridge leading to Little Havana from Starfish Island.  Turn 
    right and drive down the highway a little.  You should see a building with 
    an "El Banco Corrupto Grande" sing over the entrance.  Turn left onto the 
    street just past the building.  At the first intersection you come to, you 
    should see the "LITTLE HAITI" billboard on the right.  Look in the bushes 
    beneath the sign for the package.
    
    PACKAGE 83: ON TOP OF ROOFTOP NEAR LITTLE HAITI CHOPPER CHECKPOINT
    Drive into Little Haiti via the bridge from Leaf Links.  Jump off the bridge
    onto the highway below.  Turn left at the first intersection you come to.  
    After you pass the first intersection on this road, there should be some 
    stores on the right with red white and blue fronts.  The package is on top 
    of these stores.  Use a helicopter or the jump behind the stores to get up 
    to there.  The package is on the roof of the store with no billboard
    
    PACKAGE 84: ON TOP OF STAIRS IN ABANDONDED APARTMENTS NEAR KAUFMAN CABS
    Come into Little Haiti via the bridge from Leaf Links.  Make a left turn at 
    the first intersection.  Go straight through the first intersection on this 
    street.  When you get to the second intersection, look to the right.  You 
    should see an alley with some tall grass in it.  This is the area where the 
    abandoned apartments are.  Most of the buildings in this area have stairs 
    leading to their second floors.  The package is at the top of the stairs of 
    one of the apartments next to the Kaufman Cab building.
    
    =============
    LITTLE HAVANA
    =============
    
    PACKAGE 85: BEHIND A RACK OF CLOTHES IN THE LAUNDROMAT
    Come into Little Havana via the bridge to Starfish Island.  Across the 
    street, you should see the West Haven Community Healthcare Center to the 
    right.  Take the street to the right of the hospital.  Turn right when the 
    street ends.  Turn left with the road, and keep going straight until the 
    road you're on turns left again.  The Laundromat will be on your right just 
    before the turn.  The package is hidden behind a rack of clothes that's 
    behind the counter.
    
    PACKAGE 86: BEHIND THE COUNTER IN THE DELICATESSEN
    Come into Little Havana via the bridge to Starfish Island.  Turn left onto 
    the highway.  The Delicatessen will be on the right street corner at the 
    first intersection you come to.  Look behind the counter for the package.
    
    PACKAGE 87: ON THE SECOND FLOOR OF SUNSHINE AUTOS
    Start at the bridge in Viceport that leads to Ocean Beach.  Turn left at the 
    T-junction you come to.  In a little bit, you should see a road on the 
    right.  Turn onto this street and go down it.  At the intersection you come 
    to next, make a right turn.  Look for the "Sunshine Autos" sign on the right 
    and head into the car showroom behind it.  The package is on the second 
    floor of the building.
    
    PACKAGE 88: ON THE PORCH OF A BLUE-GREEN HOUSE
    Start from the bridge leading to Little Havana from Starfish Island.  Turn 
    right and drive down the highway a little.  You should see a building with 
    an "El Banco Corrupto Grande" sing over the entrance.  Turn left onto the 
    street just past the building.  Follow this road straight until you come to 
    a T-junction.  Make a right turn here.  The house you are looking for is the 
    blue one on the left just past the first intersection you come to.
    
    PACKAGE 89: IN GARBAGE ALLEY NEAR CAFE ROBINA
    Come into Little Havana via the bridge to Starfish Island.  Turn left onto 
    the highway.  Turn right at the first intersection you come to.  Follow this 
    road until it gets to the second right turn.  Drive straight ahead at this 
    turn into an alley.  Go into the lot on the right side of this alleyway.  
    The package is in this garbage place.
    
    PACKAGE 90: ON ROOF OF BUILDING NEAR CAFE ROBINA
    Come into Little Havana via the bridge to Starfish Island.  Turn left onto 
    the highway.  Turn right at the first intersection you come to.  When the 
    road you're on makes a right turn, look on the left side of the road for a 
    building with a red and white awning.  The package is on top of this 
    building.  Use the stairs behind the building to get up there.
    
    PACKAGE 91: ON LEDGE IN FRONT OF "KAUFMAN CABS" BILLBOARD*
    Come into Little Havana via the bridge from.  Turn left onto the highway.  
    Turn right at the first intersection you come to. After you pass two right 
    turns, look on the right side of the road for an empty lot.  The "Kaufman 
    Cabs" billboard is above this lot.  Land a helicopter on the roof next to 
    the sign, and then walk across the ledge in front of the sign to get the 
    package.
    
    ========
    VICEPORT
    ========
    
    PACKAGE 92: IN FRONT OF A WAREHOUSE NEAR 8 BALL'S BOMB SHOP
    Start at the bridge in Viceport that leads to Ocean Beach.  Turn left onto 
    the highway, and then turn right at the first intersection you come to.  
    Turn left at the next intersection.  When you see a blue and white warehouse 
    on your right, make a right turn and go through the gate you see.  The 
    package is in front of the entrance door at the end of the warehouse on your 
    right.
    
    PACKAGE 93: IN THE PARKING LOT ON THE WAY TO THE AIRPORT
    Start at the bridge in Viceport that comes from Ocean Beach.  Turn left onto 
    the highway, and turn right at the intersection.  After you pass the next
    intersection, you should start seeing chainlink fences on both sides of the
    road.  Watch the right side of the road for an entrance into a parking lot.  
    The package is in this lot.  It's between two trailers in the southwest 
    corner of the lot.
    
    PACKAGE 94: INSIDE THE SEAPLANE HANGAR'S OFFICE
    Start at the bridge in Viceport that comes from Ocean Beach.  Turn left onto 
    the highway, and turn right at the intersection.  Follow this road through 
    the first intersection, and make a left turn when you come to the fork past 
    the overhead directions sign.  Make another left turn at the next fork in 
    the road.  Look for a small door leading into a building on the left.  When 
    you go inside, you should see a small building on your left.  Go inside this 
    little office within this hangar to find the package.
    
    PACKAGE 95: BEHIND THE "VICE CITY PORT AUTHORITY" SIGN
    Start at the bridge in Viceport that comes from Ocean Beach.  Turn left onto 
    the highway, and stay on the right side of the road.  Follow this street 
    until it ends at a T-junction.  The sign the package is behind will be on 
    your right here.
    
    PACKAGE 96: ON EAST SIDE OF NORTHEASTERN CARGO SHIP*
    Come into Viceport via the bridge from Ocean Beach.  Turn left onto the 
    highway and get on the left side of the road.  After you pass through the 
    dock's gates, look for a boat on the left that's white and blue.  This is 
    the boat you want to get on.  Board the boat via the ramp nearest the gates. 
      Go through one of the passageways to the east side of the boat.  There 
    should be some containers blocking off this walkway.  The package is on the 
    north side of these containers.
    
    PACKAGE 97: ON WEST END OF SOUTHEASTERN CARGO SHIP*
    Come into Viceport via the bridge from Ocean Beach.  Turn left onto the 
    highway and get on the left side of the road.  After the road you're on 
    makes a sharp right turn behind a warehouse, look for a blue and white ship 
    on the left side of the road.  The hidden package is on this ship.  The 
    package is at thenortheastern corner of the ship's control bridge.  The 
    bridge is to the west.
    
    PACKAGE 98: IN THE MIDDLE OF THE PIPING FACILITY
    Come into Viceport via the bridge from Ocean Beach.  Turn left onto the
    highway, and turn right at the next intersection.  Drive down this road and
    don't go onto any side streets.  Eventually, you'll come to an area where
    chainlink fences are on both sides of the road.  Look on the right side of a
    road for a building that says "VICE CITY TRANSPORT POLICE" on it.  Drive 
    around the right side of the building.  Head to the right more after you 
    pass the building, and you'll see an area with four large storage silos.  
    The package is next to a pipe in the middle of these four silos.
    
    PACKAGE 99: IN THE WHITE AND GREEN APARTMENT*
    Come into Viceport via the bridge from Ocean Beach.  Turn left onto the 
    highway.  Notice the apartments on the right side of the road.  Also notice 
    that they're divided into three-walled "blocks" as I call them.  If you 
    count the last two-walled block, the package is hidden in the third from 
    last block nearest the docks.
    
    PACKAGE 100: ON A DESTROYED HOUSE PLATFORM IN THE WATER
    Get a boat, and head to the south end of the central water channel.  You 
    should see several houses over the water when you're about to hit open sea.  
    One of these house platforms has been destroyed.  The package is on the 
    upper floor of that one.
    
    -----------------------------------------------------------------------------
    Rampages
    -----------------------------------------------------------------------------
    
    Rampages are started by going over a pink icon with a skull in the middle. 
    Each time you complete a Rampage, you get $50 for the first and it increases 
    by $50 as you do more. They are basically kill or blow up however many of 
    something with whatever weapon within a time limit. I will give the location, 
    weapon used, and what you have to do to pass the Rampage. There are 35 
    Rampages total. Qwertyuiopasd has given me permission to use his guide on my 
    FAQ for the Rampages so major thanks to him. I am only listing locations so 
    if you are having any problems with beating the Rampages, I suggest you use 
    qwertyuiopasd's Rampage guide. If you are having trouble beating the Rampages 
    and you have access to the Hunter, you can use the Hunter on Rampages and it 
    will count. Thanks to Milehighgi. 
    
    1. Kill 30 Gang Members in 2 Minutes with Molotov Cocktails
    Location- From the Ocean View Hotel, head south. Keep an eye out on the left 
    side for a driveway leading towards the lighthouse. Go down that driveway, 
    and the rampage should be near some bushes.
    
    2. Run Over and Kill 30 Gang Members in 2 Minutes
    Location- Head down to Ocean Beach. Right before that bay of water between 
    the main beach and the lighthouse area is the Rampage icon, down by the 
    shore.
    
    3. Destroy 10 Vehicles in 2 Minutes with the Rocket Launcher. 
    Location- On a hut in the water. You'll need either a helicopter or a boat to 
    get to this one. Try a boat first, and if you think it is too hard using a 
    boat, you can use a helicopter to make it easier. These directions are for 
    the boat. First, go down to the docks, where you did the Cortez missions. Go 
    to the second gate, since the first one was locked. Grab any boat, and drive 
    out of the dock area. As soon as you exit the dock area, head south. You 
    should soon see some huts ahead. The rampage is on the only one of the three 
    that isn't completed. It looks like crap, it doesn't have the roofs like the 
    others, and the icon should be pretty obvious. 
    
    4. Kill 25 Gang Members in 2 Minutes with the Shotgun
    Location- On top of the Washington Mall. If you don't know where this is, 
    just kill yourself, and when you start at the hospital, it will be right in 
    front of you. Walk around the outside of the mall until you see the spiral 
    parking lot with neon lining. Walk up the parking lot, all the way to the 
    roof. The rampage is on the other end of the roof, by that blocked off 
    staircase. 
    
    5. Kill 10 Gang Members in 2 Minutes with a Katana
    Location- From the hospital in Washington, head south down the road in front 
    of it. After the first left turn, there should be a bunch of houses, with 
    small sidewalks behind bush-fences. The rampage is in the second set of 
    houses in that area, between two houses and behind a tree. If you look on 
    your radar, there will be a gray L shaped road, apart from the main black 
    ones. It is inside that L area.
    
    6. Kill 20 Gang Members in 2 Minutes with a Chainsaw
    Location- This is in the same block as the last rampage. Go around the other 
    side of this area, and you should see a wall with an open gate. It has a sign 
    on it that says "TO LET". Just walk inside the area, and the rampage should 
    be directly on your left. Another way to get here is to go to Rafael's. It is 
    across the street from the clothes shop.
    
    7. Kill 25 Gang Members in 2 Minutes with a PSG-1
    Location- From the Ocean View Hotel, head south and take the first right. At 
    the end of this road, you should see a parking garage with green vines 
    growing all over it. Go inside the garage and drive up to the roof. There 
    should be a double-ramp in one of the corners. Walk up to the ramp and walk 
    off, landing on a roof below. The rampage icon is at the corner of the roof 
    you are now on.
    
    8. Kill 25 Gang Members in 2 Minutes with the M4
    Location- From the hospital, head south and take the first right. As you head 
    down that road, you should see two buildings with steps leading up to them on 
    the right side. Head up the stairs of the second building, and the rampage 
    icon is on a wall to your right. To get up on the wall, either park a car 
    there and jump on the car, then to the wall, or get a running start and jump 
    real quick. If you are really bad at getting it, just use a helicopter.
    
    9. Kill 25 Gang Members in 2 Minutes with an MP5
    Location- Start at Starfish Island, and take the bridge that leads to the 
    large east island. As soon as you get off the bridge, go up the stairs that 
    are on your right. You should be in an area with a pool and some hotels. 
    Drive around to the rectangular building with a moat-like pool surrounding 
    it. On the front steps of the east side is the rampage icon.
    
    10. Kill 30 Gang Members in 2 Minutes with the SPAS-12
    Location - From the Ocean View Hotel, head north along that main road until 
    it comes to an end (when it sharply turns west). When it stops heading north, 
    go around back of the big hotel in front of you. There are two rampages back 
    here. The one I am talking about right now is between some bushes and the 
    hotel wall. This is on the side of the hotel that is facing the beach. 
    
    11. Kill 10 Gang Members in 2 Minutes with the PSG-1
    Location - This one is located behind the same hotel. Walk further back, and 
    you should see a small fence. Jump over it or walk around it, and you will be 
    in an area with a drained pool, some picnic tables, people walking around, 
    and a glass dome structure. The rampage icon is on top of the diving board by 
    the pool. Just walk up all of the steps to get to the top. Once you have the 
    icon, don't jump off! This is a great vantage point.
    
    12. Drive-by and Waste 35 Gang Members in 2 Minutes with an Uzi
    Location- From the bridge on Starfish Island, head east until you get off the 
    bridge. Once you get off the bridge, take the first left you see, heading 
    north. Follow that road all the way to the end; don't get off at any turns. 
    You should end up at a cul-de-sac. The rampage will be pretty obvious once 
    you get there, it is right near the water.
    
    13. Kill 20 Gang Members in 2 Minutes with a Chainsaw
    Location- Get to the bridge that leads from the east island to Leaf Links. 
    Before you get on the bridge, you should see an opening in the wall on your 
    right, and there will be some docks by the water. Head down there, and the 
    rampage should be by the docks, somewhat close to the bridge.
    
    14. Kill 30 Gang Members in 2 Minutes with a Rocket Launcher
    Location- This one is in the North Point Mall. If you don't know where the 
    North Point Mall is, look on the map that came with the game. It is pretty 
    obvious. Once inside the mall, get to the second floor. Near Countdown Vinyl, 
    the store with the windows you can break right above the food court, there is 
    a planter area with some trees. The rampage is in there.
    
    15. Kill 35 Gang Members in 2 Minutes with an M4
    Location- Get to the east entrance of the North Point Mall. Right outside of 
    the doors, behind a small wall, is the rampage icon. There may be more than 
    one east entrance, so check both.
    
    16. Kill 25 Gang Members in 2 Minutes with a Python
    Location- Between the North Point Mall and the beach, there is a row of 
    buildings. Look for a short white and orange building with a lot of stairs in 
    the front. Go around back of the building (by the beach) to find the rampage 
    icon.
    
    17. Drive-by and Waste 30 Gang Members in 2 Minutes with an Uzi
    Location- On the very north of the first island, even past the north point 
    mall, the rampage is here. It is behind the building that is across from the 
    north side of the parking lot near the North Point Mall. There is a ramp on 
    the right side of the building. Just walk up the ramp, and the rampage is 
    right behind the building.
    
    18. Run Over and Kill 35 Gang Members in 2 Minutes
    Location- This is the only rampage on Starfish Island. If you are heading 
    west on the main road in Starfish Island, the rampage is in the yard of the 
    house on the last right turn before the bridge. It is on the left side of the 
    road you turn onto. You need to jump over the fence to get it, so park a car, 
    jump on the car, and jump over the fence. The rampage is right by the 
    driveway near the house. 
    
    19. Destroy 15 Vehicles in 2 Minutes with an RPG
    Location- It is on a ship near the docks. To get there, start at the bridge 
    leading west from Starfish Island. Once you get off the bridge, turn south 
    and follow the road. Before some buildings split the road up, the boat should 
    be there. It is blue with cargo boxes and has ramps leading up to it. Walk up 
    one of the ramps to get on the boat. It is in that maze of cargo boxes. You 
    shouldn't have much of a problem finding it.
    
    20. Kill 35 Gang Members in 2 Minutes with Grenades
    Location- I am going to use the south bridge that connects the two main 
    islands to tell you how to get to this rampage. This bridge is the one with 
    two booths on each side of the road; it is nonstop from one island to the 
    other. Take that bridge west, and when you get off, turn south. Take the 
    first right turn you see, so you are heading west. On your left up ahead 
    should be a pinkish-orange hotel building. Walk under that hole in the 
    building, and go past the pool. Near the grass beyond the pool is the rampage 
    icon. It is actually to the left of the pool, on the grass if you are just 
    entering the hotel area.
    
    21. Destroy 12 Vehicles in 2 Minutes with the RPG
    Location- On top of the Escobar International Airport, the accessible one. 
    You will need a helicopter to get to this one. Once you have it, land on the 
    roof of the airport, and walk around. You should see the rampage on one of 
    the hills towards the edge of the roof. An alternate way- It has been brought 
    to my attention that there is a Unique Jump that will allow you to get to the 
    roof. As you are entering the airport, you should see a blue billboard with a 
    surfer on it. It is three-dimensional. There is a ramp leading up the 
    billboard, so get a car with a decent rate of speed, get some distance, and 
    drive up the ramp. You should land on the roof. (Thanks to zero noname for 
    bringing this up.)
    
    22. Kill 25 Gang Members in 2 Minutes with the SPAS-12
    Location- inside Escobar International Airport, behind a wall towards the 
    back. It is on the first floor, between a wall and some windows. If you don't 
    know where Escobar International Airport is, look on the map that came with 
    your game.
    
    23. Destroy 15 Vehicles in 2 Minutes with the Minigun
    Location- This is outside of Baxter Air Force Base, behind Escobar 
    International Airport. Just follow those roads that are somewhat underground, 
    and you should end up near the air force base. Before you get near the walls 
    surrounding the base, the rampage is on the grass next to it, near some trees 
    and bushes.
    
    24. Kill 20 Gang Members in 2 Minutes with a Ruger
    Location- Take the bridge heading west from Starfish Island. Once off the 
    bridge, turn south down the road. Take the first right turn you see, and 
    follow that road west until it ends. When it ends, there should be a building 
    with a red awning on it, and stairs that lead up to the top. Go up the 
    stairs, and the rampage icon is on the roof of the building.
    
    25. Gun Down 20 Gang Members in 2 Minutes with a Sniper Rifle
    Location- You need a helicopter to get this one. Once you get it, fly to the 
    bridge connecting Starfish Island to the large West Island. Directly across 
    the street from the bridge is the building with the rampage on the roof. Look 
    at the roofs; it should be easy to spot the purple icon. Land the helicopter 
    on the roof and get it.
    
    26. Kill 10 Gang Members in 2 Minutes with a Katana
    Location- Just a few buildings away from the last rampage is the next one. If 
    you know where the El Corrupto Banko Grande is, it is right behind that bank, 
    just go down an alley and you should see it near a loading bay. It is in a 
    large open area, so if you still have your helicopter, just fly a bit north 
    and you should see a large open area behind the next few buildings. It is in 
    that area.
    
    27. Kill 25 Gang Members in 2 Minutes with the Shotgun
    Location- Right in the center of Little Havana is a large area of pink 
    houses. They are in a rectangle, and in the inside of the rectangle of houses 
    are 3 basketball courts. If you have trouble finding it, just look from a 
    helicopter over Little Havana. It is easy to spot. In the basketball courts 
    is the rampage.
    
    28. Kill 30 Gang Members in 2 Minutes with the Tec-9
    Location- In Little Haiti, right around the area of the Print Shop, is a long 
    wooden fence. There is also a billboard that says "Life is a Bitch". Behind 
    that fence is a long yard behind those little houses. At the north end of the 
    yard, behind a house, is the rampage icon.
    
    29. Kill 35 Gang Members in 2 Minutes with a SPAS-12
    Location- Also in Little Haiti, take the road that is west of the Print 
    Works, and take it north. Right as it curves, you should see a billboard that 
    says, "Welcome to hell". Before that billboard, there is an alley that leads 
    out to the ocean, and some docks. Follow that, and behind some buildings at 
    the end of the alley is the rampage icon.
    
    30. Kill 30 Gang Members in 2 Minutes with the M60
    Location- Take the west bridge heading from Starfish Island. Once you get 
    off, head north up that road with all the palm trees. Stay on it for a while, 
    until you see a building with a large pool in front, with a sign that says 
    Moist Palms Hotel. Turn in the road by the hotel and head towards the parking 
    lot. Once you get in the parking lot, turn right real quick, and right again, 
    to find the rampage right next to the hotel. 
    
    31. Drive-by and Waste 35 Gang Members in 2 Minutes with an Uzi
    Location- Get to the Well Stacked Pizza shop in Downtown. It can be found on 
    your map that came with the game. To the left of the Well Stacked Pizza place 
    is an alley. Follow it, and take a left at the end of the alley. The rampage 
    is right there, out in the open behind some buildings.
    
    32. Kill 25 Gang Members in 2 Minutes with a Python
    Location- Across from the Ammunation in Downtown is a large set of steps 
    leading up the side of a building. This is also a unique jump. On the top of 
    the steps is the rampage icon. I recommend staying up there for a good 
    vantage point when shooting the gang members.
    
    33. Kill 40 Gang Members in 2 Minutes with Molotov Cocktails
    Location- Take the bridge heading west from Prawn Island. As soon as you get 
    off the bridge, start looking to your right. When you see a building with 
    stairs leading up to a door, that is the right place. Walk up the stairs, and 
    the rampage icon is right there.
    
    34. Kill 30 Gang Members in 2 Minutes with a Minigun
    Location- Just a bit further down from that open area where you found the 
    last rampage, the next one is there. It is in front of a doorway where that 
    weird looking sculpture is. Get a vehicle near this one so you don't waste 
    any time walking to where there are people.
    
    35. Kill 30 Gang Members in 2 Minutes with a Flamethrower
    Location- Right next to the Hyman Memorial Stadium are two helipads (to the 
    north of the stadium). Before you get on the helipads, the rampage is located 
    next to the steps leading to the walkway.
    
    -----------------------------------------------------------------------------
    Secrets
    -----------------------------------------------------------------------------
    
    The Secrets section may contain spoilers. I urge you to read titles before 
    sections (sounds stupid right? Well some people do it). 
    
    --Get into Hyman Memorial Stadium
    This is not a secret but merely a tip. The stadium opens at 20:00 game time 
    or 8 p.m.
    
    --Easy Black Cars
    To easily get a black car, just put in the Black Cars cheat. This will turn 
    every car on the streets black. Now, get your car of choice and put it in a 
    garage and save your game. The car that you saved will now be black and it 
    will stay that color. All of the cars on the streets will be back to normal. 
    
    --Easy Pink Cars
    To easily get a pink car, just put in the Pink Cars cheat. This will turn 
    every car on the streets pink. Now, get your car of choice and put it in a 
    garage and save your game. The car that you saved will now be pink and it 
    will stay that color. All of the cars on the streets will be back to normal.
    
    --Rewards for 100% Completion
    The rewards for 100% are infinite ammo, 3 henchmen you can hire and they 
    follow you around, a costume called "Frankie", double health for cars, and a 
    max of 200 armor and health. For the requirements, check the How To Get 100% 
    section. 
    
    --Heal Vehicle
    The trick from GTA3 is also in GTA Vice City. For those of you who have no 
    clue what I am talking about, to heal your vehicle, just put in the health 
    cheat while inside a vehicle.
    
    --Get Past Airport Metal Detectors
    To do this, first get a car and bring it to the Escobar International 
    Airport. Now, park the car where the hood is facing the entrance to the 
    airport. Now, run around to the back end of the car and jump on and then walk 
    up to onto the hood. Now, jump from there over the metal detector and you are 
    in with all of your weapons. Now, you can cause havoc with any weapon you 
    please inside the airport. 
    
    --Hooker Trick
    This trick lets you have "relations" with those working girls. Just go up to 
    one in an expensive car such as the Cheetah, Infernus, or Banshee and they 
    should get in after they talk to you. Now, take them somewhere where there 
    are no people around like the beach and stop the car and wait for a second. 
    Now, just sit back and watch the car shake and the health rise. 
    
    --Helicopter With Wheels
    If you put a helicopter in the Pay N Spray, it will come out with wheels. 
    
    --Quick Cash
    To get some quick cash, go get a gun with auto targeting. I suggest getting a 
    Tec9, Uzi, Ingram Mac 10, or MP5 for this part since you can run with those 
    weapons. Now that you have it, go to North Point Mall. When you get there, go 
    to the Tool Shop. Once there, rob it. Then when you have your wanted level, 
    run to The Gash and change costumes. Then, rob The Gash and run to the tool 
    shop and change clothes. Now, just repeat the process and the money will rack 
    up. 
    
    --Any Car You Want In Either Black Or Pink
    Put in the Black Traffic code. Not only does traffic go black, every car does 
    (except the Taxi). Even Police Cars are black. Once you do that and find the 
    car/bike you want black. Go put it in your garage. Then let the door close. 
    Put the code in again to disable it. And you have yourself a black or pink 
    car/bike/police car.
    
    
    --Flying Rhino
    This was a fun little trick from GTA III with the tank, that provided 
    everyone with hours of shameless hilarity. First, enter the "fly" code 
    aka "flying dodo car" code aka "low gravity" code, and then spawn a 
    Rhino (or steal one if you have the balls). Do the said action above 
    for the Super Fast Rhino, and hold up on the analog stick. This will 
    allow the Rhino to go at extremely high velocity without lifting off. 
    Once you're at optimal speed, let go and then start pulling back on the 
    analog stick so that the turret points down. DO NOT pull all the way 
    back! Just tap downward slightly whenever the nose starts to drop. If 
    you pull it all the way down, the Rhino will spin and nose dive right 
    into the ground, most likely landing upside down. All the while, keep 
    firing the cannon. It will propel the Rhino skyward like a rocket. The 
    Rhino will constantly fluxuate between nose diving and ascending, but 
    if you get high enough and keep going one direction until you're off 
    the map, you'll be flipped around. If you're high enough when you get 
    flipped around, you'll notice that you'll be a lot higher than you 
    were before, and you can repeat this. I got so high using this trick, 
    I was actually above the planes you see way up in the sky. I eventually 
    came to a point where everything turned chrome and the textures all 
    disappeared, like something out of an old Atari Jaguar game. Then I 
    did a nose dive. Vice city was just a small square in the middle of 
    the screen when the camera looked down. It took the Rhino almost three 
    minutes to fall back to the ground!! It was awesome! Better yet, I had 
    the "Cars Float On Water" code activated and I happened to land in water. 
    The fall was so powerful, the Rhino actually hit the bottom of the ocean, 
    and Tommy lost a bit of health until the Rhino blasted back into the air 
    about as high as some of the buildings in the Downtown area! Thanks to 
    lqniz.
    
    --Faster Rhino
    Aim the turret to face backwards (i.e. toward the camera) with the R3 
    stick and start firing. The force of the blasts will propel the Rhino 
    forward at really high speeds, and has the potential to be the fastest 
    vehicle on the road if you have a long enough strip of land. This can 
    help when causing mayhem and or doing vigilante missions or something. 
    Thanks to lqniz. 
    
    --Store Weapons
    To store your weapons, simply walk through the metal detectors at either the 
    Escobar International Airport or Leaf Links Golf Course. Your weapons will 
    stay there until reset, turn off, or load another game. I am not sure if they 
    will stay there if you save or not. 
    
    --Underground Building
    Anyway, I was flying under the first island, in the northern part. I was 
    directly underneath a hotel. The one I mean is the curved one, with the pool 
    in the back with the sign that says, "Please don't pee in our pool". Anyway, 
    directly under this hotel is a huge blue block, the same size as the hotel 
    above it. I flew around to the other side, and on the front was the design of 
    the hotel above, windows, balcony's etc, except under the city! Its like the 
    hotel is mirror-imaged under the water. Anyway, it's not really important, 
    but cool when you're flying along and suddenly a huge blue block appears in 
    front of you. Also, can anyone confirm what its there for? It seems to have 
    no purpose. And why is this building reflected but no other? To find it, use 
    the Fly Under The Water glitch that is posted in the Glitches section. Thanks 
    to Justified. 
    
    --Go Faster On Motorcycle
    Once you have gone top speed on a motorcycle, if you stand up you will keep 
    accelerating to a higher top speed. To stand up, press up on the Analog Stick 
    or D-Pad. 
    
    --Faster Reload
    To get faster reload abilities, complete the shooting course at the Downtown 
    Ammunation with a score of 45 or higher. 
    
    --Garage Trick
    This trick lets you put more garages than the designated amount. All you have 
    to do is drive a car halfway in to where the door won't close. Now all you 
    have to do is drive as many vehicles as you want in until it is packed. This 
    will cause the garage to eat your cars sometimes so use at own risk. 
    
    --Infinite Run Without Paramedic Missions
    To run and not have to stop, just keep tapping X while holding the analog 
    stick. You might have to stop eventually but it will be a while.
    
    --Free Pay N Spray
    To do this, just put in the Health cheat before going inside the Pay N Spray 
    and it will spray it for free. Thanks to Journeyman. 
    
    --Now That's A Stripper
    After you buy Pole Position, go and do the mission for it. After you do,
    go all the way down the hall and go in the room on the right. When you 
    enter, there will be a cut scene and it will show a different stripper
    dancing for Tommy. It looks just like the topless girl the works the 
    bar at the Malibu Club. The girl dancing has a cowboy hat, silver thong,
    and silver stars to cover her nipples. Could these 2 girls be the elusive
    twins that are depicted on the cover of the game, so many advertisements, 
    and the map? Maybe. By the way, this girl actually dances on a pole. 
    She is much better than the other girl.
    
    --Burning Rubber
    To make a major peel out, stop your car completely. Now, just hold down 
    Square and X at the same time to start peeling out. To do a doughnut, just 
    hold the buttons down and hold either Left or Right. 
    
    --Taking The Taxi
    When you die or get busted during a mission, there will be a taxi outside the 
    hospital or police station with an arrow over it. If you choose to get in it, 
    you will lose $9 and you will go back to the mission you failed. 
    
    --Coppers Can't Get Me Now
    If you are in a Coach, the cops cannot arrest you. They will simply make you 
    lose control of the Coach but you will not get arrested. To gain control 
    again, just get out of the Coach and get back in. Thanks to Rabid.
    
    --Different Model Cheetah's
    There is more than 1 model of Cheetahs. Some don't have mirrors by the back 
    and some don't have side mirrors. Thanks to Rabid. 
    
    --Make Decent Money Fast
    This is a really good way to make a quick $1,000. As it turns out, parking is 
    ridiculously expensive in Vice City. On a North and South running street in 
    Downtown on the second island (south of the Hyman Condo), there is a street 
    covered in parking meters (it may be a curved street, I am not sure). If you 
    run into them (or maybe use a tool like the hammer or baseball bat), you 
    knock about $2-400 out of them. The only problem is if you hit them too fast, 
    you will wrap your car around them and they'll get stuck in the engine. 
    Explosions are usually imminent. I don't think that this willful destruction 
    of private property even generates a wanted level so you're basically just 
    able to get decent cash with minimal effort. Thanks to C Antiself on the find 
    and thanks to Myke for letting me post this off of his FAQ. 
    
    --No More Wanted Level
    To automatically have no more wanted level, just save your game. Now, load it 
    again and no more wanted level. Thanks to bloodhoundgang10. 
    
    --Get To Little Havana Early Trick Involving Any Car
    To do this, just put in the Cars Float On Water cheat and drive there. It's 
    as easy as that. Thanks to Semper Fi. 
    
    --Get To Little Havana Early Trick Involving Boats
    To do this, go to the bridge that leads to Prawn Island from Washington. Once 
    you see a boat pass underneath it, try to aim well and jump on it. The driver 
    should get spooked and jump in the water and you can pilot the boat to Little 
    Havana. Thanks to stuntwill. Another way is to get 3-stars and then go to 
    Starfish Island. Now, go to the side of the island opposite of Diaz's 
    mansion. A police boat should come so just jump aboard, kill him, and go to 
    Little Havana. Thanks to gundamnhalo. 
    
    --Get To Little Havana Early Trick Involving Motorcycle
    All you have to do is get a PCJ-600 and ram it into the barrier going really 
    fast and voila, you are over the barrier and are free to roam around in 
    Little Havana. 
    
    --Get To Little Havana Early Trick Involving Taxi
    All you need is to drop off 100 passengers in the taxi and gain the ability 
    to jump your cab. Next, go to the docks where Cortez gave missions and as you 
    approach the gates to the actual docks, angle it to about 45 degrees and jump 
    behind the gates. If you do it right, the car will end up in the water about 
    90% of the time. To solve this, just bail out of the car while it's in the 
    air. Viola! You now have access to a boat and the rest of the map! Thanks to 
    Kayn. 
    
    --Get To Little Havana Early Trick Involving Ambulance
    To do this, steal an Ambulance and drive it to the dock where Cortez gives 
    missions. Now, park the back of the Ambulance right on the gate. Then, jump 
    on the front of it and jump on top and then jump over the gate. Now, steal a 
    boat and drive to Little Havana. Thanks to Zack Hall.
    
    --Get Helicopter To Save On Helipad
    When this was tested, Spear was using either a Hunter or Sparrow, but that's 
    not saying that you can't do it with others helicopters, but these are the 
    ones tested, and the helipad that it was stored onto was the one on top the 
    Hyman Condo. It's a pretty simple trick really. First get the helicopter you 
    want to store. Approach the helipad. In this case the one on Hyman Condo. 
    Note that this hasn't been tested with any other helipad. Approach the 
    helipad from the right so that you are coming from top-right of helipad, ram 
    the Maverick off the helipad, so that it completely falls off the roof, so 
    yes you need to ram it hard. Before it blows up quickly land you helicopter 
    preferable pretty much spot on the H and get out, the game now, for some 
    reason "thinks" that the helicopter is the Maverick you knocked off and 
    stores it. Your helicopter should stay there and never disappear if done 
    right. Many different approaches have been tested and slightly changing the 
    procedure, but this is the only way that seems to work. Thanks to Spear. 
    
    --Get Into Leaf Links Without Passing Through Metal Detector
    To do this, just get a boat somewhere and drive to the golf course. Thanks to 
    Manta Ray.  
    
    --Park A Helicopter In A Garage
    To do this, you must have a big garage like one from Sunshine Autos, the 
    Vercetti Estate, or Hyman Condo. First, land your helicopter in front of an 
    empty garage and park it there. Then, step in front of your garage so it will 
    open. Now, just run into the helicopter until it goes in. You can now save 
    your game and the helicopter of your choice will be there when it loads up 
    again. Thanks to rmullen87.
    
    --Helicopters On Water
    If you do the cars hover on water cheat, you can have your heli land in the 
    water. Thanks to Muskaman. 
    
    --More Armor
    If you enter a Enforcer, you will get Body Armor.
    
    --More Health
    To get more health, just enter an Ambulance and you will get more. 
    
    --More Shotgun Ammo
    To get a Chrome Shotgun and ammo, just enter a police car. 
    
    --More Money
    If you enter a taxi, you will automatically get money. Thanks to 
    RayEarth5000. 
    
    --Secret With Taxi
    When doing a taxi mission (not for Kaufman Cabs), if you drop someone off 
    right when the timer is at 0:00, the timer turns off and you can take as long 
    as you want to drop people off at their destinations. You can do as many 
    missions as you want. It's an easy way to make a lot of money if you have the 
    time and patience to do it. Thanks to Levi for the find and Myke for letting 
    me use this off of his FAQ.
    
    --Moon Trick
    If you shoot the moon with a sniper rifle, it will get bigger and smaller 
    just like it did in GTA3.
    
    --Easy Guns And Money
    To do this, just go by the North Point Mall. Sooner or later, the PIGs and 
    the gang members will start capping each other. Just pick up any guns off of 
    dead bodies and money. Thanks to Killazilla3.
    
    --Will This Wheelie Ever Stop
    To do this, just hold back the Left Analog Stick while driving a bike and you 
    will do a wheelie. The best bike to do a wheelie on is the Sanchez. If you do 
    it with the Sanchez you might never have to stop. All you have to do is hold 
    down X and bring the wheelie up. After it is up all the way, let go of X but 
    keep the Left Analog held back. The best places to do wheelies are the bridge 
    from Little Havana to Ocean Beach, Escobar International Airport runways, 
    bridge from Little Havana to Leaf Links, main road on Starfish Island, and 
    the main road in Little Havana. 
    
    --Will This Stoppie Ever Stop
    To do a stoppie, just go fast on a bike and hold the Left Analog Stick 
    forward and press Square. This will cause you to do a stoppie. The best bike 
    to do it on is actually the Faggio and Pizza Boy. After you get the stoppie 
    in the air, just press the gas again while holding up and you will keep going 
    because the Faggio and Pizza Boy are the only front wheel drive bikes. Just 
    be careful when turning. 
    
    --Higher Accuracy
    To higher your accuracy, get a machine gun with lots and lots of ammo. This 
    works best when you have infinite ammo from either a cheating device or 
    getting 100 percent. You can either get a tank and keep shooting it and it 
    will higher your accuracy over time or you can shoot a blown up car carcass. 
    If you want to do this without actually having to play, just tape down the 
    shoot button and go to sleep. When you wake up, you have a lot better 
    accuracy. Try to do this with the M4 and in 3rd person view and not first. 
    Thanks to Epochfx. 
    
    --Save Your Game After Passing Any Mission
    This is merely a tip, but I suggest for you to always save your game after 
    every mission and if you die reload your save again because you will get to 
    keep all your guns and stuff. 
    
    --Bikes Go Faster
    To do this, just tap the D-Pad up while riding a motorcycle. It should go 
    faster. Thanks to Killazilla3. 
    
    --Look At All The Sea Animals
    I forgot who first made this strategy, but if you go waist high in the water 
    along the coasts of the islands, you can crouch down in it and not drown. To 
    use this, use your sniper rifle and zoom in and you can see all kinds of 
    animals like sharks, turtles, jellyfish, and regular fish. 
    
    -----------------------------------------------------------------------------
    Rare Cars
    -----------------------------------------------------------------------------
    
    This section is for rare cars. If you know of any that I don't have listed, 
    email me the strategy to get it and the car and I will give you credit. 
    
    --Hunter
    The Hunter is a helicopter and is otherwise known as the Ultimate Secret 
    Vehicle. You can get this easily without doing hidden packages by going to 
    Fort Baxter Air Base near Escobar International Airport in Little Havana 
    wearing a police uniform. Go in and they army won't shoot at you. It will be 
    parked somewhere in there only if you have all story missions done. If you 
    don't it will not spawn there. The controls are just like other helicopters 
    except you can do R3 missions called "Brown Thunder" and you can shoot a 
    minigun and missiles with it. To shoot missiles, press Circle. To shoot the 
    guns, press R1. If you have all 100 hidden packages, the Hunter will spawn at 
    a helipad next to a mansion in Ocean Beach. The mansion is on the very south 
    tip of the east island. It is kind of by where the Colonel gave you missions. 
    
    --Bulletproof Admiral
    The Admiral in the "Guardian Angels" mission is bulletproof and more but I'm 
    not sure what else. Just steal the car and drive away but it will result in 
    you failing the mission or you could just finish the mission and get it after 
    mission complete. 
    
    --Silver PCJ600
    There is a real silver PCJ600 in the "Autocide" mission. To get it, start the 
    mission and go to the black dot on the radar. You should see it just waiting 
    for you to take it. I advise you to be driving it until the time runs out on 
    the mission so it will not disappear. Then after you fail it, just take it 
    back to your garage. 
    
    --Bullet Proof And Fire Proof Sabre Turbo
    Credits to Techno and thanks to Myke for letting me use this off of his FAQ. 
    In "The Driver" if you wait at the Malibu club until the race ends you will 
    see the Sabre crash into the wall with no driver in it. Push it into one of 
    your garages and you have a Bullet Proof AND Fire Proof Sabre Turbo. This is 
    a great car to use on most missions like Death Row and the likes of that. 
    This and the Bullet Proof Admiral are the key rare cars you need because they 
    help the most. 
    Note: when you have pushed it to your garage get out of the car and push it 
    the rest of the way or else the door will close and the car 
    will disappear. 
    An alternate way to get this is to turn around and go to the north Pay N 
    Spray to get rid of the cops. Then, wait by the bridge near the pizza place. 
    Take out a sniper rifle and when Hilary drives over the bridge, snipe him in 
    the head and this will cause him to fall out of the car while leaving the 
    door open. Then just take it to a garage and save. Thanks to moosiej for the 
    strategy to steal it and thanks to BMHero for informing me that it is also 
    fire proof. 
    Another alternate strategy was sent in by YakuzaStinger. When the race 
    begins, immediately go the opposite way the Sabre Turbo is going. 
    Now, before you do any of this, you must have a sniper rifle with 
    you, preferably laser scope. Now, drive your Sentinel to the first 
    left (next to the pizza place) after you pass the back of the Malibu 
    Club.Now stop right next to the pizza place on the left turn after 
    the Malibu, and make sure you block the turn with your car. Now wait 
    until the Sabre Turbo comes, which is usually before the 2 minutes 
    mark by a few seconds. Now if you still dont know where the first 
    left turn after you pass the back of the malibu is, it is next to 
    the last checkpoint of the race. Now, whip out your sniper rifle 
    and go into aim mode and zoom in 3/4 of the maximum zoom. Now pace 
    your self before the 2 minute mark, and Hilary will appear driving 
    the sabre turbo towards you. Now quickly aim at his head and fire 
    as many shots as you can. The car will come to a stop, and Hilary 
    will fall out of the car, headless, with thcar door still open, not 
    locked. Now enter the car and take it to a garage. Congrats, you 
    are now the owner of the very rare bullet proof sabre turbo! NOTE: 
    It is HIGHLY recommended that you do not save this car in any of 
    the Hyman Condo garages, but it is recommended that you save it 
    at Sunshine Autos or at the Save house next to the strip club. 
    This alternate strategy is much easier than it seems, and saves 
    you a lot of time pushing the car all the way to the garage. Thanks
     to YakuzaStinger.
    
    --Special Cuban Hermes
    In the "Guardian Angels" mission, there is a Cuban Hermes in it that has 
    tires that cannot be hurt from spike strips and the likes of that. After the 
    mission has ended, just take the Cuban Hermes that appeared during the 
    mission.  Do not save it because once you save it in a garage, it won't have 
    the special tires anymore. You could also take it during the mission if you 
    don't mind failing the mission. This car is not bullet proof. Thanks to Darth 
    Todd. 
    
    --Special Voodoo
    In the "Guardian Angels" mission, there is a Voodoo in it that has tires that 
    cannot be hurt from spike strips and the likes of that. After the mission has 
    ended, just take the Voodoo that appeared during the mission.  Do not save it 
    because once you save it in a garage, it won't have the special tires 
    anymore. You can also take it during the mission if you don't mind failing 
    the mission. Thanks to Darth Todd.
    
    --Black Pony
    There is a black Pony on the mission "Loose Ends". To get it, start the 
    mission and go around and you should see it right when you enter Cherry 
    Poppers. To get it, kill all of the guys in the area then head down to the 
    Boatyard. Steal a Packer and bring it to Cherry Popper's and line it up to 
    where you can jump over the gate. Now, go get another Packer from the 
    Boatyard and ramp it off of the first Packer to get inside the gates. Now, 
    just ramp the Pony off the Packer and over the fence and the Pony is yours. 
    Thanks to TheBlackAndGreenGuy and Seth for the strategy.
    
    --Black Voodoo
    When you do the mission "Two Bit Hit", look outside the funeral parlor and 
    there should be a black Voodoo. Just steal it before a Haitian gets in or 
    steal it back from him if her gets in. Do not take this to the Pay N Spray or 
    it will go back to the original color. Thanks to Shaggy Glucose for the 
    strategy.
    
    --Black Sanchez
    Go to the Sanchez by the dirt bike trail in Downtown and the "Trial By Dirt" 
    mission will start. Keep doing the mission until some guys on a black Sanchez 
    approach. Knock one off and there you go. You now have a black Sanchez. If 
    you are having trouble finding the dirt bike track, go along the road to the 
    biker bar and make the turn on the curve. Now go all the way to the right and 
    drive in the grass. You should be going down alleys and stuff behind 
    buildings so keep following the side and all the turns and you will 
    eventually find the track. It is basically dirt and grass with lots of hills. 
    I suggest trying to shoot all the guys on the black Sanchez's because they 
    will try to kill you with machetes. After you kill them, take the Sanchez and 
    there you go.
    
    --Black Sentinel
    There is a black Senitnel in the "Hit The Courier" mission. You need to shoot 
    the lady driving it in the head when she gets in the car. Then, she will fall 
    out and the door will be open leaving you the opportunity to steal it. Thanks 
    to AugyDoggy
    
    --White Admiral
    There is a white Admiral in the "An Old Friend" mission. It will be difficult 
    to keep this white Admiral since you don't have a safe house yet with a 
    garage.  Try getting hold of a gun and holding up a few stores to get the 
    money to buy a safe house.  Don't sweat it if you lose it though, because 
    you'll get another chance at a white Admiral later.  Not only that, but the 
    Admiral you get later is bulletproof, flameproof, and damage proof! Anyways, 
    if you want to keep this car, I guess you are going to have to do the first 
    mission over and over or you could do things like Rampages, Unique Jumps, and 
    etc. Thanks to Minesweeper.
    
    --Love Fist Limo
    To get it, steal it in the "Psycho Killer" mission. Thanks to GrandTechAuto.
    
    --Romero's Hearse
    To get it, steal it during the "Two Bit Hit" mission. Thanks to 
    GrandTechAuto.
    
    --Lightless Taxi
    Yes the lightless Taxi from GTA3 is back again in Vice City. How this works 
    is, when several Taxis are on screen, sometimes the game doesn't load the 
    light on the top of it thus making it look like a Sentinel. These can be seen 
    sometimes when patrolling around the Kaufman Cabs area more than others. This 
    will be the hardest car to find since it is just a glitch. 
    
    --Black Admiral
    Some guys shooting at you in the "Check-Out At The Check-In" mission are 
    driving this car. It will be very hard to obtain. You will need Molotov 
    Cocktails or a Flamethrower for this. First, kill the guy that is shooting 
    out of the sunroof. Now the car will come to a halt. The doors are locked so 
    you can't pull them out so this is where the flamethrower and or Molotov 
    Cocktails come in. Throw the Molotovs or shoot the car with the Flamethrower 
    and they will get out. Now, just get in and don't get out until you get to 
    your garage because the doors will lock on you if you get out. If the doors 
    do happen to lock on you, there is no way you can get in and you must do it 
    over. 
    
    --FBI Washington
    The FBI Washington is parked in an alley by the pizza place in Downtown. Just 
    steal it to obtain it.
    
    --Sea Skimmer
    Just beat all of the Movie Studio's missions and it will spawn behind the 
    Movie Studio on that little dock where you picked up the Sea Skimmer in 
    earlier missions.
    
    --Spand Express Van
    This can be found in 2 different missions. The first is the "Jury Fury" 
    mission. It is the van that the one car drives into and the hammer falls out 
    of. Just steal it. The second is the "Riot" mission and it is parked inside 
    the gates. Just drive off with it if you wish but you will have to fail the 
    mission. Thanks to Taraka for the "Riot" mission strategy. 
    
    --Deluxo
    Just complete the first list of cars after you purchase Sunshine Autos and it 
    will be in the showroom. 
    
    --Sabre Turbo
    Just complete the second list of cars after you purchase Sunshine Autos and 
    it will be in the showroom.
    
    --Super Angel
    The Super Angel is called the Angel when you get on but is better than the 
    regular Angel. On the "Alloy Wheels Of Steel" mission for the Big Mitch 
    Baker, hit one of the bikers bike right at the beginning and finish the race. 
    The super Angel is faster and has much better turning. You can just steal it 
    during the race if one of the other bikers crash. Thanks to FloDjay. 
    You can also find it when you do the mission for Big Mitch Baker where you 
    get his bike for him. Just take the bike and store it in any garage. It just 
    goes faster than the normal Angel and handles better. Thanks to JonoWilko.
    
    --Gold Stretch
    There is a gold Stretch on the "Martha's Mug Shot" mission. Snipe the driver 
    and the driver will open the door and fall out (this car has locked doors). 
    Get in the limo, but don't drive off! Wait for Candy to get in. After she 
    gets in, the Stretch will drive off with you inside. You can't steer. It is 
    on Autopilot or something. Wait for the car to get to its destination. After 
    the cut-scene, get out quickly so the door stays open. Then get back in, and 
    drive to Sunshine Autos garage, or a similar large garage, and put it into 
    one of the garages. Complete the mission. After you save, load the game. The 
    car will have unlocked doors. Do not paint it or it will revert back to a 
    default color. Thanks to Dagon327.
    If you don't want to complete the mission and want the car right away, just 
    kill the driver and Candy Suxxx. Then, it will be yours for the taking. 
    Thanks to BMHero. 
    
    --Fire Proof Banshee
    In the mission race missions for Sunshine Autos, there is a Banshee that you 
    will have to race. To get this, wait at the last checkpoint with the cars 
    insight, and you will fail the mission. Now, just follow them and do a drive 
    by until the driver gets out, or drives in front of them and pull them out. 
    Now, you have a flamethrower and Molotov cocktail proof Banshee. Thanks to 
    Sk8erGT18 and Jnco904. 
    
    
    --Fire Proof Cheetah
    In the mission race missions for Sunshine Autos, there is a Cheetah that you 
    will have to race. To get this, wait at the last checkpoint with the cars 
    insight, and you will fail the mission. Now, just follow them and do a drive 
    by until the driver gets out, or drives in front of them and pull them out. 
    Now, you have a flamethrower and Molotov cocktail proof Banshee. Thanks to 
    Sk8erGT18 and Jnco904.
    
    --Fire Proof Infernus
    In the mission race missions for Sunshine Autos, there is an Infernus that 
    you will have to race. To get this, wait at the last checkpoint with the cars 
    insight, and you will fail the mission. Now, just follow them and do a drive 
    by until the driver gets out, or drives in front of them and pull them out. 
    Now, you have a flamethrower and Molotov cocktail proof Banshee. Thanks to 
    Sk8erGT18 and Jnco904.
    
    --Sandking
    Just complete the third list of cars after you purchase Sunshine Autos and it 
    will be in the showroom.
    
    --Hotring Racer
    Just complete all 4 lists of cars after you purchase Sunshine Autos and it 
    will be in the showroom. 
    
    --White Walton
    In the mission "Gun Runner", the Walton's you are trying to get the weapons 
    from are white. You just need to try to steal it. 
    
    --Sparrow
    Go to the roof of the building where you first started G Spotlight and there 
    will be a Sparrow parked there. I first saw it after I completed G Spotlight 
    so I'm not totally sure if it spawns before you do that mission. There is 
    also one on the roof of a house near the Pay N Spray in Ocean Beach. To get 
    to it, go to the Collars And Cuffs in Ocean Beach. Then, go down that alley 
    where Collars And Cuffs is and there will be a parking garage on your right. 
    Go to the top floor and there will be some ramps. Before jumping, look around 
    and find the Sparrow and then jump to it. I'm not sure if you can reach it in 
    one jump or not so you might half to jump more than 1 roof. The parking 
    garage is also located near the Pay N Spray. It is white and has around 5 
    stories. For the easiest way, just get to the Pay N Spray in Ocean Beach. 
    Now, go to that place right by it with the parked PCJ-600 and Banshee (or 
    sometimes Cheetah's or Infernus's). Now, get the PCJ-600 and back up all the 
    way from the white stairs. Back up until you have crossed the street and have 
    went in the alley with the gray pavement. Keep going back until you reach the 
    shrubs. Now, punch the gas and go fast and hit the stairs. You need to clear 
    the first building and land on the second one. It is pink. The Sparrow will 
    be up there.  There is also one across from the Links View Apartment. Across 
    the street from it is a building with an arched entrance that you can go in. 
    Go inside the arch, there will be some backyards. There should be a Sparrow 
    in the first one on your right. Thanks to MatrixLUiGi23 for the strategy on 
    the last Sparrow. 
    
    --Bloodring Banger
    To get it, just survive a minute inside the Bloodring Arena and it'll spawn 
    right outside in the parking lot. Thanks to Oddrat.
    
    --Mr. Whoopee
    To get it, just buy the Cherry Popper's Ice Cream Factory and it will spawn 
    in there. 
    
    --Patriot
    To get it, drive to Phil's Place in Little Havana. Now look around for a huge 
    garage looking thing towards the left. Walk in there and there you go. Steal 
    it and it is yours. You can also get it in the "Sir, Yes Sir" mission by 
    stealing it from the Army. An alternate place to get it is in the back of the 
    film studio lot, behind the street setup to the south. Thanks to LANCELOTT1 
    for the alternate location. 
    
    --Zebra Taxi
    Complete the Kaufman Cab mission string and it will spawn inside Kaufman 
    Cabs.
    
    --Squallo And Speeder
    To get these 2 boats easily, just complete "Check Point Charlie" after you 
    buy the Boat Yard and they will spawn in the same place where you got in the 
    boats to start the mission.
    
    --Securicar
    The Securicar is very rare. To easily get one, snipe the driver of the 
    Securicar in the "Autocide" mission. He should fall out leaving the door 
    open. Just steal it to get it. Thanks to Rabid. 
    
    --Black Washington
    In the "All Hands On Deck" mission, 2 black Washington's will drive to the 
    dock. To get one, just go to the lower deck of the boat and shoot a guy 
    driving a boat. Then, jump on his boat and drive it to the dock. It might 
    disappear. Thanks to Rabid. 
    Another way to get it is the following. First, kill everyone on the boat 
    except Cortez (this buys you more time). Then jump on the speeder that sails 
    by, killing the guy, and drive back to the dock. Then push the black 
    Washington all the way to the Ocean Heights hideout. If you blow it up, it 
    will disappear when you get close to the garage. So don't blow it up and push 
    it all the way into the garage. Shortly afterwards, the screen will change 
    and then you will appear back on the boat for the second part of the mission. 
    Now you can finish the mission and get the black Washington without failing 
    the mission. Thanks to Rustophilus.
    
    --Black Bobcat
    There is a black Bobcat in the "Autocide" mission. To get it, you will have 
    to kill the driver of it and his buddy carrying the shotgun. Thanks to Rabid.
    
    --Sea Sparrow
    To get the Sea Sparrow, just get 80 hidden packages and it will spawn in the 
    backyard of Diaz/Tommy's mansion.
    
    --Maverick
    To get the Maverick this way, you have to have to Vercetti Estate. Just go to 
    the roof and it will spawn there. The Maverick will also appear on the 
    helipad of the Hyman Condo after you buy it.
    
    --Police Maverick
    The Police Maverick spawns at the top of the police department at it's 
    helipad. All you have to do is steal it. Thanks to TheBlackAndGreenGuy.
    
    --VCN Maverick
    To get it, just go on the roof of VCN's headquarters in Downtown in Little 
    Havana and steal it. Thanks to TheBlackAndGreenGuy.
    
    --Rhino
    Just get 90 hidden packages and it will spawn at Fort Baxter Air Base. Make 
    sure you wear the cop uniform when entering. An alternate way to do this is 
    get 6 stars and steal it from the Army. An easy strategy is to first go to 
    the Vercetti Estate. Then, put in the Higher Wanted Level cheat until you 
    have 5 stars. Then, keep fighting cops until the 6th star appears. Then, just 
    steal the tank and enter the Lower Wanted Level cheat. Now, go put it in your 
    garage at the Vercetti Estate. Now, you can use the Rhino and easily beat the 
    Vigilante missions. Thanks to Journeyman for the strategy. 
    
    -----------------------------------------------------------------------------
    Easter Eggs
    -----------------------------------------------------------------------------
    
    --Now This Is What I Call A Easter Egg
    Rockstar has put a real Easter Egg in the game. It is a chocolate egg and 
    says Happy Easter on it. To get to it, go the helipad at the VCN (Vice City 
    News) building. The building on the right has a hallow wall so you can go 
    through it. You have to jump in the closest window on the corner to get 
    inside the hallow point. Thanks to DaruniaX.
    
    --Kaufman Cabs
    The inside of Kaufman Cabs is setup almost identically to the setup of the 
    taxi place in the show "Taxi" that used to come on many years ago. Andy 
    Kaufman was on "Taxi" and the name of the taxi company in Vice City just 
    happens to be Kaufman Cabs. Also, when you pull out of Kaufman Cabs with a 
    Cabbie, a voice will say, "What are you doing?" much like Latka, Andy 
    Kaufman's character, in Taxi. Coincidence? I think not.
    
    --Pogo The Monkey And Degenatron Arcades
    In the pizza joints and inside Kaufman Cabs, you can find these arcades but 
    they are not playable.
    
    --Ken Rosenberg
    There is a lawyer in the movie Carlito's Way that looks, acts, and seems
    like Ken Rosenberg. The guy also has money problems and they look similar.
    Could this be a reference from the masterminds at Rockstar? Thanks to 
    Nathan F for the contribution.
    
    --Pole Position
    The Pole Position Club has two possible meanings. Back in the day, Atari had 
    a game called Pole Position, which was Indy cars racing and stuff. The strip 
    club has a racecar theme to the front of it. Coincidence? Maybe. Maybe not. 
    The other obvious correlation is that between strip bars and poles. Thanks to 
    RIT Tyger.
    
    --Did Rockstar Forget What Game They Are Making
    When you go to the Escobar International Airport, go by the fire 
    trucks. Look at the emblem on them and it will say LCFD or Liberty
    City Fire Department. Did they forget that this is Vice City? Oh well.
    Thanks to REDKID.
    
    --Guy In Freezer
    In the opening sequence where Sonny Forelli is talking to all of his men, 
    eventually a freezer will be shown in one of the scenes. If you look inside 
    it, there is a man being hung by big slabs of meat in the freezer. I guess he 
    got on their bad side. 
    
    --I'm Just Glad I Didn't Find This For Myself
    Well Rockstar forgot to put one thing in this game. That thing being panties 
    on this old black lady. This lady is in a gray dress and sweater and has a 
    yellow bandana thing on her head. If you shoot her with a Sniper Rifle and 
    crouch down and look up her skirt, you can clearly see there are no panties. 
    Thanks to sUshiBOi. 
    
    --Internet Sites 
    These are basically internet sites that Rockstar put up that have to do with 
    something in the game. I'm sure you all remember the Pogo The Monkey and 
    other websites from GTA3. Well here are some from Vice City.
    http://www.Degenatron.com     You can play 3 different Degenatron games here. 
    
    --Tony "Scarface" Montana's Mansion
    Diaz's/Tommy's mansion is almost identical to the mansion in Scarface. The 
    resemblances are the setups of the staircase, the office at the top of the 
    stairs, and the room where they have the tiger skin rug. 
    
    --Scarface's Chainsaw Scene Re-enactment
    First, go to the Pay N Spray in Ocean Beach. It is a 2-story stucco building 
    with stairs on 4 sides. Check the rooms on the second floor. You can't see 
    the room from the street, just check all the doors, and you will see a 2-
    roomed apartment. When you enter, it should say Apartment 3C. Go inside and 
    look in the bathroom for the scene.
    
    --Pool Shaped Like The Rockstar Games Logo 
    There is a pool shaped like the Rockstar logo. It is an R with a star/* at 
    the end. It is located in Starfish Island. To best view this, get a 
    helicopter and just circle Starfish Island and you will eventually see it.
    
    --Australian American War
    On the Vrock radio station, you will hear an Ammunation commercial that talks 
    about the Australian-American War. If you remember correctly from Grand Theft 
    Auto 3, there was a caller on Chatterbox that talks about fighting in the 
    Australian-American War. 
    
    --Poster Of "The Guy" In GTA3
    If you go up to your room in the Ocean Beach hotel, which was your first save 
    point, there will be a poster of him on the wall. Cool easter egg.
    
    --Bal Harbor Mall
    In real life, the Bal Harbor Mall is a mall in Miami, Florida. Wondering why 
    I mentioned this? Well, the Washington Mall is an exact replica of it. The 
    Bal Harbor Mall is just like it in real life and it has lots of up scale 
    stores like Gucci and etc. Thanks to RMRose. 
    
    --Submarine 
    To see the submarine, go get your GTA Vice City map that came with your game. 
    You need to drive to grid 5A and you should see it.  Thanks to ROA and 
    Killazilla3. 
    
    --3 Sunken Ships
    Somewhere between grid A5 & A6 near the very top of the map, there is a 
    sunken ship. It looks like the ship that you blew up in the "Bomb The Base" 
    mission in GTA3. It says Libertine Lines or something along the lines of that 
    on the side of it. There is another sunken ship by that bridge by the Vice 
    City News building. Look under the bridge and there is a brown sunken boat. 
    There is yet another one on the south side of the map. Just go east from the 
    Boatyard and it is somewhere between the 2 islands. Thanks to Killazilla3, 
    ROA, and Skull6987. 
    
    --Barrels Of Boom Shine
    After finishing all of Phil Cassidy's missions, there will be a barrel of 
    boom shine in your room at the Ocean View Hotel.
    
    --Miami Vice
    If you get 3-stars on your wanted level, undercover cops will chase you in 
    Cheetah's. One is black and one is white and it looks like the main 
    characters from Miami Vice. 
    
    --Bag Of Money
    After finishing "The Job", a duffle bag full of money will be on your bed at 
    the Ocean View Hotel. If you look at it closely, it will be a lot of American 
    bills like 20's, 10', 50's, 100's, 1's, and even 2-dollar bills. Thanks to 
    Killazilla3. 
    
    --GTA3 Character Cameos
    Donald Love appears in one of the Avery Carrington missions in the limo with 
    Avery. Sonny Forelli is the guy you are trying to get the money back to in 
    the story. If you remember correctly in GTA3, he was one of the Forelli 
    Brothers that Joey Leone wanted dealt with. Lazlow, from Chatterbox in GTA3, 
    is now the host of Vrock in GTA Vice City. Fernando, who was a panelist on 
    Chatterbox, is now hosting Emotion 98.3. Phil Cassidy is also in the game and 
    you get missions from him and you learn how he loses his arm. Toni from 
    Flashback FM in GTA3 is now hosting Flash in GTA Vice City. Morgan from the 
    classics station in GTA3 also calls into K-Chat. 
    
    --Toys
    After doing the "Demolition Man" mission, a box of RC helicopters, planes, 
    and cars will appear in a box in one of the lower rooms of the Vercetti 
    Estate. 
    
    --Brown Thunder
    The vigilante mission for the Hunter is called "Brown Thunder". Now for 
    anyone that was alive in the 80's, I'm sure you remember a show called Blue 
    Thunder. 
    
    --Did I Just Turn On My Commodore 64
    The first loading screen after the Rockstar logo pops up looks like a 
    starting screen from an old Commodore 64 game. 
    
    --So That's How Lazlow Ended Up On Chatterbox
    If you have the Vrock cd that came with the Soundtrack Box Set, listen to the 
    whole thing and the final track shows how Lazlow got kicked off Vrock. 
    
    --Freddy Needs A Nanny
    If you remember correctly from GTA3, a man named Freddy was calling looking 
    for a nanny on Chatterbox. Well in Vice City, he calls Kchat and wants a 
    witch to spank him with a broom or something. Creepy. Thanks to DarthTodd. 
    
    --Wow This Looks Like The Red Light District From GTA3
    If you go inside the movie studio, go straight and towards the left and you 
    will see some structures. Go inside and it is a replica from the Red Light 
    District in Liberty City.
    
    --Hey, I Remember Those Friendly Faces From GTA3
    In Ocean Beach, there is a row of shops and one of them that is named 
    Rockstar Games has cardboard cutouts of Asuka, 8-Ball, El Burro, Kenji, and 
    more people from GTA3.  
    
    --Constellation Rockstar
    At night, there is a constellation of stars that makes up the Rockstar games 
    symbol. It is the R with the star/* at the end. 
    
    --Someone Give Him A Hand
    First, go to the butcher shop in Little Havana. If you look in the window, 
    you can see a severed arm. Ouch. 
    
    --Trophies
    If you complete any of the races at the Hyman Memorial Stadium, you will get 
    a trophy according to what race you completed. They appear on top of your 
    television at the Vercetti Estate. There is also a trophy for doing the 
    shooting range missions at the Downtown Ammunation. 
    
    --Wow, What A Reward
    After you complete all of the movie studio missions, a huge poster will 
    appear at the Vercetti Estate of a nude Candy Suxxx and various pictures of 
    her and the guy from "Martha's Mug Shot" will appear on your desk. 
    
    --Graffiti
    After you have the Vercetti Estate, go into your office and look on the walls 
    outside of the save room. There should be a big picture of Diaz with drawings 
    all over it and a knife slash through it. Thanks to Jono Wilko. 
    
    --Lance Vance Is That You
    In the opening scene to the game, if you look in the helicopter that is being
    flown during the deal, you can see what looks like Lance Vance. Some things 
    that make it look like him is the suit that the guy is wearing. Could this be 
    Lance? Maybe even his brother?
    
    --Rockstar Is Marking Its Territory
    If you look in the big dip thing behind the Pay N Spray in Little Havana, 
    can see the Rockstar logo on the walls.
    
    --Decapitation Is Yucky
    If you look on the floor when they are showing the cut scenes to Big Mitch 
    Baker's missions and you're in the bar, there is a head laying on the ground.
    Thanks to Duckman737.
    
    --I Guess The Mafia Didn't Like Him Too Much
    In the opening sequence of the game, there is a cut scene of Sonny Forelli on 
    a phone. If you look in the background, you can see a guy hanging in a meat 
    locker. 
    
    --That Thing Is Huge
    At the hotel across the street from the Malibu, there are some interesting 
    light formations at night. If you look at them, they form the shape of male 
    genitals. 
    
    --No Those Are Huge
    After you do the "G Spotlight" mission, the spotlight of Candy Suxxx will 
    always appear on the same building at night. 
    
    --Now This Is What I Call A Hidden Package
    I'm not sure when this appears, but in your Ocean View Hotel, there is a 
    opened package of what appears to be cocaine by the bar counter and it is 
    spilled everywhere. Thanks to ScrubKing.
    
    --Candy Suxxx Stuff
    After you have completed the "Dildo Dodo" mission for the film studio, there 
    will now be flyers of her movie on the ground. There will be a big poster of 
    her on your wall in your office in the Vercetti Estate that picture Candy 
    Suxxx after you finish all of the film studio missions and there will also be 
    the pictures from "Martha's Mug Shot" on the table in your office. After the 
    "G Spotlight" mission, the spotlight will always come on at night and shows 
    something interesting. Thanks to Jono Wilko. 
    
    --Beach Ball Game
    If you go to one of the mansions in Starfish Island, one of them will have a 
    beach ball by it. If you kick it by walking into it, it will go into the air 
    and you can play a mini-game where you see how many times you can bounce it 
    on your head without it falling. 
    
    --Rockstar Logos
    On the beach, you will notice some towels laid on the ground. If you look 
    closely, there are Rockstar logos on them. There are also Rockstar logos on 
    the guy's shirts in Ammunations. Thanks to Delta9ine. 
    
    --Some Of The Phone Numbers In The Game Work
    Please note that I do not know if any of these cost money so call at your own 
    risk. There are many phone numbers on the radio and some of them work. The 
    phone numbers that are proven to work are the following.
    1-866-9-Save-Me: Pastor Richards 
    1-866-9-Bury-Me: Funeral Home 
    1-866-Pillage: Thor 
    1-866-434-SELF: Not Sure
    
    --Wow, These Guys Are Real Pigs
    After you have acquired the Vercetti Mansion, watch the trash by the door. 
    Over time, it will just keep stacking up with beer bottles and pizza boxes. 
    
    --Jimmy Hoffa 
    For those of you who don't know who Jimmy Hoffa is, here is a little insight. 
    Hoffa was the powerful and controversial leader of the Teamsters Union from 
    1957 to 1971. Often alleged to have ties to organized crime, Hoffa was 
    finally convicted of fraud and jury tampering in 1964 and served four years 
    in prison before President Nixon commuted his sentence. In 1975, while trying 
    to regain power in the union, Hoffa disappeared from a restaurant parking lot 
    in Bloomfield Hills, Michigan. He was widely assumed to have been killed by 
    the Mafia. His body was never found, and in 1983 he was declared legally 
    dead. In September of 2001, news reports claimed that DNA tests by the FBI 
    had tied Hoffa to a car driven by his associate Charles O'Brien the day Hoffa 
    disappeared suggesting that charges might still be brought in the case. 
    Now, on to the easter egg. Many believed Hoffa to be thrown in a cement mixer 
    and mixed in with an architectural structure. Well, to see Jimmy Hoffa mixed 
    inside a bridge, go get the Sea Skimmer from its fixed location if you have 
    the film studio missions done otherwise you can't do this. Once you get it, 
    go north to the bridge. Now, try to fly under it. Since the Sea Skimmer is 
    too big, you will go through the bridge a bit. Now, there will be a body 
    inside the bridge. That's a cool easter egg along with the guy in the cement 
    shoes. 
    
    --This Will Surely Piss People Off
    In one of the missions in GTA Vice City, you have to kill a guy
    named Mark Hammond. Now considering that the main character in
    The Getaway's name is Mark Hammond, I do not think this is a 
    coincidence. You also have to kill a guy named Marco Tanner,
    which is the name of the guy from the Driver series. I wonder
    if the developers of either of those games caught that.
    
    --Guy With Cement Shoes In The Middle Of The Ocean
    Get a boat and from the Leaf Links Golf Course, head towards the second 
    island. Now you should see a couple of big rocks under the water. You should 
    see a guy with cement shoes just in the bottom of the ocean. If you still 
    can't find him, get a boat and then head to Diaz's mansion. Now facing the 
    mansion (you should be facing North according to the radar), turn right and 
    keep going straight and you should see him. Thanks to mgs master for first 
    strategy and Kintaro Oe age 25 for the second. 
    
    --Luigi And Misty From GTA3
    To see Luigi and Misty, do the mission for the Malibu Club called "The 
    Shootist" and they will be on the second part of the shooting range where you 
    have to shoot the cardboard cutouts. It's pretty cool to get to shoot Luigi 
    and Misty, although it's just a cardboard cutout. 
    
    --The Village People
    If you go inside the Malibu Club, look on the stage and you will see the 
    Village People! I think the only one that is missing is the Indian.
    
    --I Guess These Guys Have A Soft Side To Them
    If you look on the grill of a Gang Burrito, sometimes there is a teddy bear. 
    Thanks to Victor. 
    
    --Pool Shaped Like A Woman
    In Starfish Island, there is a pool that looks like a woman's body. You can 
    easily see it if you fly around in the helicopter. 
    
    -----------------------------------------------------------------------------
    Things Not To Do
    -----------------------------------------------------------------------------
    
    There are several things in GTA Vice City that you shouldn't do. I shall list 
    a few.
    
    --Saving At Cherry Popper's Ice Cream Factory
    Do not save at Cherry Popper's after you buy it! There have been numerous 
    reports of game saves lost and things like that. You should always make a 
    backup save of your game no matter where you save in case one file gets 
    corrupted, garage eats a car, and more. 
    
    --Saving After Using Cheats
    Do not save with cheats on. Some cheats you can use like Body Armor, Health, 
    and Weapons, but you can't use the ones like Spawn So-And-So Car or Change 
    Costume or anything like that. The things that will happen if you do are 
    things like not being able to get all 100 hidden packages and not being able 
    to get 100%. Enter cheats at own risk. 
    
    --Saving Rare Cars At Hyman Condo
    I advise you not to save rare cars there because the Hyman Condo tends to be 
    the only garage that eats cars. The only garage that seems to do it is the 
    big 4 car one so the other 2 will be safe to save cars in. 
    
    --Working Girls
    Do not get a prostitute if you have more than 125 health because your health 
    will drop back down to 125 when you and the lady are done doing that "thing" 
    you do. Thanks to Milehighgi. 
    
    --Ambulances Don't Always Give You Health
    If you enter a Ambulance and have more than 100 Health, your health will 
    reduce to 100. Thanks to Nash.
    
    --Saving While On Bike
    You should never save your game when sitting on a bike because it will lockup 
    the saves. The only way to fix it is to delete all of your game saves. Thanks 
    to Seth. 
    
    -----------------------------------------------------------------------------
    Programmers Cheats
    -----------------------------------------------------------------------------
    
    The guys at TheGFCC.com have found a ton of codes for Vice City. Here are all 
    of them I think.  
     
    U = Up  
    D = Down  
    L = Left  
    R = Right  
    T = Triangle  
    S = Square  
    X = X  
    O = Circle  
    L1 = L1  
    L2 = L2  
    R1 = R1  
    R2 = R2  
     
    All Weapons #1  
    R1, R2, L1, R2, L, D, R, U, L, D, R, U  
     
    All Weapons #2  
    R1, R2, L1, R2, L, D, R, U, L, D, D, L  
     
    All Weapons #3  
    R1, R2, L1, R2, L, D, R, U, L, D, D, D  
     
    Full Armor  
    R1, R2, L1, X, L, D, R, U, L, D, R, U  
     
    Full Health  
    R1, R2, L1, O, L, D, R, U, L, D, R, U  
     
    Commit Suicide  
    R, L2, D, R1, L, L, R1, L1, L2, L1 
    
    Media Level Meter 
    R2, O, U, L1, R, R1, R, U, S, T
    
    Robocops 
    O, L1, D, L2, L, X, R1, L1, R, X 
     
    Raise Wanted Level  
    R1, R1, O, R2, L, R, L, R, L, R  
     
    Lower Wanted Level  
    R1, R1, O, R2, U, D, U, D, U, D  
    
    Change Clothes  
    R, R, L, U, L1, L2, L, U, D, R  
     
    Play As Ricardo Diaz  
    L1, L2, R1, R2, D, L1, R2, L2  
     
    Play As Lance Vance  
    O, L2, L, X, R1, L1, X, L1  
     
    Play As Candy Suxxx  
    O, R2, D, R1, L, R, R1, L1, X, L2  
     
    Play As Ken Rosenberg  
    R, L1, U, L2, L1, R, R1, L1, X, R1  
     
    Play As Hilary King  
    R1, O, R2, L1, R, R1, L1, X, R2  
     
    Play As Love Fist Guy #1  
    D, L1, D, L2, L, X, R1, L1, X, X  
     
    Play As Love Fist Guy #2  
    R1, L2, R2, L1, R, R2, L, X, S, L1  
     
    Play As Phil Cassidy  
    R, R1, U, R2, L1, R, R1, L1, R, O 
     
    Play As Sonny Forelli  
    O, L1, O, L2, L, X, R1, L1, X, X  
     
    Play As Mercedes  
    R2, L1, U, L1, R, R1, R, U, O, T  
     
    Spawn A Rhino  
    O, O, L1, O, O, O, L1, L2, R1, T, O, T  
     
    Spawn A Bloodring Racer  
    D, R1, O, L2, L2, X, R1, L1, L, L  
     
    Spawn A Bloodring Banger  
    U, R, R, L1, R, U, S, L2  
     
    Spawn A Hotring Racer #1  
    R1, O, R2, R, L1, L2, X, X, S, R1  
     
    Spawn A Hotring Racer #2  
    R2, L1, O, R, L1, R1, R, U, O, R2  
     
    Spawn A Romero's Hearse  
    D, R2, D, R1, L2, L, R1, L1, L, R  
     
    Spawn A Love Fist  
    R2, U, L2, L, L, R1, L1, O, R  
     
    Spawn A Trashmaster  
    O, R1, O, R1, L, L, R1, L1, O, R  
     
    Spawn A Sabre Turbo  
    R, L2, D, L2, L2, X, R1, L1, O, L  
     
    Spawn A Caddy  
    O, L1, U, R1, L2, X, R1, L1, O, X  
     
    Blow Up Cars  
    R2, L2, R1, L1, L2, R2, S, T, O, T, L2, L1  
     
    Aggressive Drivers  
    R2, O, R1, L2, L, R1, L1, R2, L2 
    
    Flying Cars
    R, R2, O, R1, L2, D, L1, R1
    
    Hovering Cars 
    R, R2, O, R1, L2, S, R1, R2 
    
    Weird Wheels 
    R1, X, T, R, R2, S, U, D, S 
    
    Cars Go Faster
    R1, R2, L1, L1, L, D, R, U, L, D, R, U 
    
    Drive Cars On Water
    R, R2, O, R1, L2, S, R1, R2
    
    Bigger Or Smaller Wheels
    R1, X, T, R, R2, S, U, D, S 
     
    Pink Cars  
    O, L1, D, L2, L, X, R1, L1, R, X  
     
    Pink Cars  
    O, L1, D, L2, L, X, R1, L1, R, O  
     
    Black Cars  
    O, L2, U, R1, L, X, R1, L1, L, O  
     
    Dodo Cheat  
    R, R2, O, R1, L2, D, L1, R1  
     
    Perfect Handling  
    T, R1, R1, L, R1, L1, R2, L1  
     
    Sunny Weather  
    R2, X, L1, L1, L2, L2, L2, D  
     
    Cloudy Weather  
    R2, X, L1, L1, L2, L2, L2, T  
     
    Very Cloudy Weather  
    R2, X, L1, L1, L2, L2, L2, S  
     
    Stormy Weather  
    R2, X, L1, L1, L2, L2, L2, O  
     
    Foggy Weather  
    R2, X, L1, L1, L2, L2, L2, X  
     
    Speed Up Time  
    O, O, L1, S, L1, S, S, S, L1, T, O, T  
     
    Slow Down Time  
    T, U, R, D, S, R2, R1  
     
    Pedestrians Riot 
    D, L, U, L, X, R2, R1, L2, L1  
     
    Pedestrians Hate You 
    D, U, U, U, X, R2, R1, L2, L2 
    
    Pedestrians Have Weapons 
    R2, R1, X, T, X, T, U, D 
    
    Women Drop Weapons 
    R, L1, O, L2, L, X, R1, L1, L1, X 
    
    Ladies Man (Certain Women Follow You)  
    O, X, L1, L1, R2, X, X, O, T 
    
    Women Are Carrying Weapons
    R, L1, O, L2, L, X, R1, L1, L1, X
    
    -----------------------------------------------------------------------------
    Fun Things To Do
    -----------------------------------------------------------------------------
    
    --They Should Be Glad You Didn't Shoot Them
    Ok, I'm sure everyone has had an experience where you stole a car and the 
    passenger(s) didn't get out. Well the next time this happens to you, Drive 
    full speed towards some water and bail out of the car at the last second and 
    send them to their watery death. Thanks to DarthTodd. 
    
    --Blow Up Everyone
    Go to 8-Ball's in Little Havana and equip your car with a bomb. Now, go to 
    where you see some groups of people like the North Point Mall for example 
    since there are usually lots of people outside it. Now, drive really fast and 
    bail out of the car and detonate the bomb and let it blow up all those 
    pedestrians. 
    
    --Ouch. I Bet That Hurt.
    Try to find a roof that is really high and jump off of it with your 
    motorcycle and see how many people you can land on. This is really funny. 
    
    --Jason Is That You
    First, you have to have done the "The Job" mission. After you do it, go 
    upstairs in the Malibu and get the Bank Job outfit. Now, go get a chainsaw. 
    Use your imagination with the rest. 
    
    --Dirtbike Track And Motorcycles
    To do this, get a PCJ-600, Sanchez, Angel, Freeway, or Faggio and head
    down to the dirtbike trail in Downtown or Ocean Beach. Now, just keep 
    hitting jumps and stuff. It's pretty fun. If you want to add more to 
    this, get a wanted level of 3 stars or more. Then, police will come
    on the track and try to hit you off. It's pretty funny seeing them
    mess up their cars and flip them every 5 seconds. Only thing you have
    to do is watch out for the cars that explode. 
    
    --Ninja Training
    Start a new game (so you have no money) and use the change clothes 
    cheat until you get the swat commando. Then get to the mall, grab 
    a katana, and survive as long as you can. You can use the fast food 
    places if needed. You can also try and learn how to get it so you 
    always decapitate. Thanks to Kitsune. 
    
    --Helicopter Dog Fights
    To do this, just get a helicopter that shoots (Sea Sparrow and Hunter) 
    and get a wanted level of 3 or 4 stars or more. Now, just fly around.
    When a police helicopter comes, just try to shoot it down before it can
    shoot you down. This is fun for hours. 
    
    --Pedestrian Bowling
    To do this, just get a regular car and drive to full speed. Now just dive out 
    of the car and see how many pedestrians you can kill. Thanks to NYR Fan.
    
    --Rampages
    Go get the Rampage on the stairs in front of the Ammunation in Downtown. 
    It is kill 25 gang members and when you look down, you'll see a whole 
    bunch of groups. Now get any good sports car. Drive real fast toward a 
    group of gang members and power slide so that the REAR/side of the car 
    runs them over. You have to try to kill as many as possible. Try to 
    break your record for more fun. The only way to complete the power 
    slide challenge is to have 0 stars. So if you have an stars, get to 
    a pay and spray or lose the cops. Thanks to The Booker Man.
    
    --Ramps
    To do this, get a Packer from the Boatyard or find one driving
    around by the Escobar Internation Airport. When you get it, 
    drive it into the airport and park it next to a plane. Now,
    go and find a PCJ-600 and then go back to the Packer. Go 
    fast and ramp the Packer and try to make it over the airplane.
    Thanks to TwistedGamer.
    
    --Shop Robbing Spree
    First, get a car, a gun with auto aim, and even some armor if
    you would like. Then, go and get 3 stars. Now, you must rob all
    15 stores without getting busted or wasted once and you must do it
    all in one sweep. Thanks to ThirdWoodenNickel.
    
    --Rhinos Can Do Stunts Too
    Try to do unique stunt bonuses with the Rhino. You can gather 
    incredible speed by turning the turret backwards and keep 
    firing. Thanks to TheReaper.
    
    --The Vice City Golfer
    Steal a caddy, or spawn one. Make sure u get the golf clothes 
    icon at the golf course. With a golf club, kill as many people 
    as it takes to get 5 stars. Then, hop in a Caddy and try to survive 
    for 12 hours game time. The thing is, you can ONLY use a Caddy or 
    go on foot. Don't use cheats either. Thanks to The Booker Man.
    
    --The Return Of The Vice City Golfer
    Get the golf clothes icon and spawn a Caddy. Drive it down to 
    the Washsington police station and walk in with your glof club 
    out and beat at least 5 cops to death with it. Then, run outside 
    and hop into the Caddy. Now drive back to the golf course and go 
    by the metal detectors (but dont go in) and protect your golf course 
    until you die. See how long your time was between dieing and 
    protecting the golf course. Thanks to The Booker Man.
    
     --Gunsling Terror
    You get one weapon and set an ammount of ammo for the desired weapon. 
    (No real limit here. Less ammo for more challenge. Can not add more 
    ammo later.) Different weapons are meant for different challenges. 
    So to each their own on claiming to be a master of said weapon of 
    choice. You can jack cars, kill, do whatever you want and see how 
    long you can survive while getting as many stars as you can. Set 
    yourself up with max armor and health first. Then begin! To add to 
    the challenge, don't go for more health and armor, and try this 
    with a weapon such as the chainsaw or katana. Thanks to Mecca.
    
    --Ladies
    To do this, put in the Girls Have Weapons and Girls Follow You cheats. 
    Now, you have a gang. Go on shooting sprees and do whatever you want. 
    Thanks to Mecca.
    
    --Gang Bowling
    To do this, get a motorcycle. The Sanchez tends to be the best to use. 
    Now, find a gang walking around and speed towards them. When you get 
    close to them, bail and watch the bike fly and squish their bones. 
    Try to do as many as you can. Thanks to qwertyalicious.
    
    --Kaufman Cab Calamity
    To do this, you must have the hydraulics on your Kaufman Cabs (get 100 fares 
    to obtain this). Now, just go around and do the hydraulics to make the front 
    end pop up and make the car land on a pedestrian or even a pedestrian riding 
    a motorcycle. This is great fun. Thanks to NYR Fan. 
    
    --Minigun Madness
    First, go get a Minigun and go into the North Point Mall. Now, use your 
    imagination. Don't worry about cops because they won't be able to touch you. 
    
    --Turrent Terror
    Walk around a little bit until you find yourself a Walton or Bobcat 
    driving around. Don't jack it, just hop in the back of it (they're 
    pickup trucks for folks who don't know what they are). Now, while 
    your in the back, CAUSE RAMPAGE!!!!!!!!! Pull out a gun and start 
    shooting people as the truck drives by them. It shouldn't be long 
    before you've got the authorities on you. Just make sure you have a 
    heavy class weapon for cars and choppers (preferably an M60). Now, 
    if you've got a police stick or something similar (no sharp things 
    other than a chainsaw), smack the bed of the truck with it. If you 
    driver stops and gets out, fine yourself another truck. If the driver 
    just speeds up recklessly, then good. See, if you got SWAT teams 
    breathing down your neck, you don't want your ride to stop for half 
    an hour at a red light, now do you?	Thanks to MasterSword.
    
    --Caddy Golf
    To do this, drive on the golf course with a fast car. Whenever 
    you see a caddy, ram them into the water. See if you can make 
    them fly into the water without them bouncing on the ground! 
    Thanks to tinyboy21.
    
    --The FBI Is Vicious
    First of all, get the FBI on you. No army, for that takes out a 
    majority of the fun. Once you've got 5 stars, whether you cheated, 
    killed a lot of folks, or just caused mayhem, it doesn't matter, 
    grab yourself a PCJ-600. Now, RIDE! The purpose of this is to stay 
    alive and use nothing else other than a PCJ. It's kinda hard if 
    you're in a crowded area. Just watch out for those blasted spike 
    traps; if you use the health cheat frequently to repair your car 
    and flat tires, then you're out of luck. The health cheat doesn't 
    do squat for flat motorcycle tires. If you're unlucky enough to 
    get your tire(s) flat, then limp your way to the nearest one. The 
    handling of the PCJ while having flat tires if kinda random. If 
    you're going and VERY high speeds and you hit a spike trap, both 
    your tires will pop, but you can't still go in a straight line 
    perfectly fine. What I'm trying to say is, if you were going 
    really fast when your tires popped, then you should have just 
    a little difficulty and risk riding the bike to the nearest 
    fresh one. However, if your tires are popped, and you're accelerating 
    from near zero, then your screwed. Simple as that. Oh, and before 
    you try this, you might wanna have full health and armor and a couple 
    weapons seeing as you'll probably get knocked off your bike a few 
    times. If you do mess up your bike to an extent to where you need a 
    new vehicle, get off of that and run until you find a PCJ only! 
    Thanks to MasterSword.
    
    --This Will Teach You To Move Your Ass Next Time
    First, ride around Vice City until you find a car with a passenger in it.
    Then, steal it and if the driver stays in, do not give them time to
    get out. Then, smash up your car a lot until it catches fire. Once it does,
    drive fast and bail out before it blows up. If you time it right, the car
    should blow up while it is still rolling and kill the passenger. Thanks 
    to Niai Mitch.
    
    --How Long Can You Last
    First, enter your Weapons Code of choice. It doesn't matter which
    one you use. Now, enter the health and armor codes. Now, 
    go on a killing spree and see how long you can last until you die
    or run out of weapons. You can not use any codes after the first 
    ones. Keep improving your time for added length to this fun thing
    to do. Thanks to Angels No10 Fan.
    
    --Was That A Caddy
    For some reason the combination of Large Tires and Faster Driving code make 
    the Caddy incredibly fast!!! Although it is near impossible to drive on land 
    because of its speed, it makes for the fastest boat ride you've ever had! 
    First, enter the larger tires code until the tires are so big you cant get 
    into the car (you can do this by entering the code, loading, and entering it 
    again). Next, enter the code to spawn a Caddy or go find a Caddy. Next, enter 
    the faster cars code. Finally, enter the drive on water code and have fun! 
    Thanks to LiquidSolidSnake. 
    
    --Ramping Cars
    If you have a PCJ-600 or Sanchez, you can easily ramp cars. All you have to 
    do is hold back the Left Analog to do the wheelie and right when you are 
    about to hit the car, push up on the Left Analog. This will cause the front 
    of the bike to level with the car. This works well with cars like the 
    Banshee, Cheetah, and Infernus. See how many cars you can ramp at a stoplight 
    for more fun. 
    
    --It's Raining Motorcycles
    Get a motorcycle and go to a high building and jump off and see how many 
    people you can kill. Thanks to Pujols. 
    
    --Hostages
    Get a taxi or a cab and put on the taxi missions. Pick a person up than 
    quickly push R3 twice, wait a second than push R3 again. Now you have a 
    hostage to play with. You can fill the cab or taxi up with a maximum of 3 
    hostages. Thanks to Nyschashi.
    
    --Unique Jumps
    I find Unique Jumps always fun to do. Just look around Vice City and I'm sure 
    you can find stuff to ramp off of with a motorcycle. 
    
    --Easy Stars
    First, go to El Banco Corrupto Grande after you unlock it by beating the "The 
    Job" mission for the Malibu Club. Run in the back and alarm sounds and 4 
    stars. Shoot cops! Only street cops come in so you don't have to deal with 
    Uzis. If you are low on health just run to the hospital and you will usually 
    lose no health. Easy 6 stars! Thanks to downloadmaster.
    
    --Is That Supposed To Be Fun
    To do this, just get a motorcycle and ram into cars and or buildings. It is 
    very funny. Thanks to Killazilla3.
    
    --Motorcycle Stunts
    This requires a PCJ-600. When driving out of Sunshine Autos, head north.  
    You'll notice a grassy incline on the left side of the road.  This is your 
    jump.  Just before you get to the "T" in the road, there is an alleyway on 
    your right with a jump at the end of it.  Drive all the way down the alley, 
    but don't hit the jump.  Turn around, and head back down the alley at full 
    speed (back towards the road).  You'll have to dodge a few trees, and also 
    hope for no cars.  As soon as you enter the street, veer a slight left 
    (towards the grassy hill) while pulling back on the PCJ, and hit the grassy 
    incline.  This will send you about 70-80 feet STRAIGHT up in the air.  Once 
    you learn to do this, you can start to add variation to your pull back, and 
    you can hit some serious high mid-air rotations, like off a quarter-pipe.  
    Landing isn't always smooth, but you can land some sweet looking stunts.  (a 
    variation to this, instead of jumping on the grass, keep going across the 
    street down the other alley.  There are more trees to dodge, but there is a 
    jump in the other alley.  It's hard to land because of a wall though.  Not as 
    fun as the grassy hill). Thanks to Chris G.
    
    --Motorcycle Stunts 2
    This requires a PCJ-600. Also when driving out of Sunshine Autos and heading 
    North, you'll notice the gradually increasing incline made out of concrete 
    (eventually turning into grass, in the above stunt.).  Head north all the way 
    to the end of the "T".  Head back down towards Sunshine Autos (South) from 
    the "T" to build up speed.  Hit the concrete incline while pulling up, and 
    watch the serious flips and air rotations.  Try different levels of the 
    incline to experiment.  This is where I pulled off several Triple Insane 
    Stunts. Thanks to Chris G. 
    
    --Motorcycle Stunts 3
    At the building where the PCJ is parked for the PCJ Checkpoint mission, you 
    can push this bike out of its corner, and it will no longer be part of the 
    mission.  On the opposite side of things, if there is NOT a PCJ spawned 
    there, you can steal one, drive it into the corner, get off and get back on, 
    and it will start the PCJ Checkpoint mission.  Conclusion, the mission 
    is dictated by the location near the building, and not the fact that there is 
    a bike there. Thanks to Chris G. 
    
    --Dieing With Their Own Cars
    When the police set up a roadblock with police cars, try to hit the police 
    cars if you are in a car. This will cause the police car to spin to one side 
    and most likely take out a cop or two. It is pretty funny. Try to do it in a 
    big vehicle like the Fire Truck or Packer. 
    
    --Hacking People Up With The Helicopters
    To do this, get really low to the ground with the helicopter and tilt the 
    front down. This will cause the blades to go low enough to where they will 
    cut up people. It's pretty cool. Thanks to Zio. 
    
    --Use The Cheats 
    If you use the Ladies Man cheat and women will get in whatever car or 
    motorcycle or helicopter or etc that you are driving. All you have to do now 
    is have a motorcycle. Get them to get on and then go atop a high building. 
    Now, drive fast and bail off at the last second and watch them soar off of 
    the edge of the building and fall to their deaths. 
    
    --Malibu Club Fun
    To have fun in the Malibu Club, you can go in and throw Molotov Cocktails or 
    Teargas. It is really funny. Thanks to Zio. 
    
    --Beach Ball Game
    To do this, get the beach ball in Starfish Island. Now, try to kick it all 
    the way to the beach in Ocean Beach. This will be very tough. Thanks to 
    Jacob.Busby.
    
    --Cluster Bomb
    Get a Walton or a Barracks OL. I am not sure if a bobcat will work. Cram as 
    many bikes (Sanchez's fit best) as you can into the back by any means 
    necessary, and you should also bang them up good before putting them in. when 
    you have as many bikes inside as you can, park the truck somewhere and hit it 
    with a rocket launcher. The bikes will be like bomblets and they will fly 
    everywhere and explode! You could also use a bomb from 8-Ball's for this. 
    Credits go to DudeguyChessy.
    
    --Skateboarding
    To do this, get a Sandking and hit a rail at an angle. You should slide on 
    top of it and ride it like you are grinding on a skateboard. Thanks to 
    Delta9ine. 
    
    --And I Thought I Was A Crappy Driver
    To do this, just get a gun and shoot all 4 tires out of a car. Sometimes, the 
    driver might exit but if he doesn't, this is a good laugh watching them try 
    to drive away. If you get tired of it, just run up along side them and shoot 
    them. Thanks to DarthTodd. 
    
    --They Shouldn't Be Sun Bathing In The First Place
    To do this, just go to the beach at Ocean Beach. Ride around until you see 
    people and just hit them. I found it funny. 
    
    --That Couldn't Have Hurt That Bad
    If you go down to the docks by the lighthouse in Ocean Beach, punch someone 
    and they will run away. The thing is, they won't stop and usually run off of 
    the side into the water thus killing themselves. Thanks to DarthTodd. 
    
    --Multiplayer 
    A good way to play with a friend is to take turns seeing how long you can 
    last with 6-stars and no cheats. Longest time wins. 
    
    --Chainsaw Massacre
    To do this, just have a Chainsaw. Now, get on top of cars and just saw them 
    to pieces and kill the drivers. This will also be fun in the mall. Thanks to 
    Jono Wilko. 
    
    --Sidewalk Smash
    To do this, you must have a car. Now, just go around sidewalks that have 
    buildings right next to the sidewalk and when you see a pedestrian walking on 
    the sidewalk, go as fast as you can into them and smash them against the 
    building. 
    
    --Butt Operation Anyone
    To do this, just start shooting people in the butt. It is actually pretty 
    funny. Thanks to DarthTodd. 
    
    --This Will Teach You To Ride A Motorcycle
    All you have to do for this is have a car. Now, go looking for guys on 
    motorcycles and ram them going really fast. It is kind of funny and is good 
    for hours of laughter. You should also try this with a Rhino. Also, if you do 
    this (with a car, not the Rhino), press Square before hitting them and 
    sometimes this will cause them to fly farther or at least it seems as if it 
    does. 
    
    --Super Jump
    First, go to the Pay N Spray next to the big parking garage in Ocean Beach. 
    The parking garage has a PCJ-600 in it along with various cars, but try to 
    use a Banshee for this trick if possible. There is a long stairway in the 
    garage. Park the car on the staircase with its back wheels at the top of the 
    stairs (before the stairs do a u-turn). Get out so the car is facing towards 
    you if you are facing the stairs. Now grab the PCJ-600 and get some distance 
    but not too far but far enough to get your speed up. Go fast and do a wheelie 
    just before you hit the car and you will go flying. Do not do this if you are 
    low on health because you will most likely get wasted. Thanks to SlashaX.
    
    --Super Jump #2
    First find a PCJ-600 and save it in a garage at Hyman Condo. You are in a 
    better position if you already have 100%, because the bike can take more 
    damage. Now morph with the PCJ at the street clothing icon on the Hyman 
    Condo roof. (You have to buy Hyman Condo in order to have a clothing icon 
    on the roof.) Drive to Phil's Place. In Little Haiti drive carefully, but 
    with decent speed, so the game has no chance to spawn haiti gang groups. 
    They can be annoying in larger numbers. When you enter phils place, drive 
    left behind the left(south) entrance gate. There is a small crack between 
    the wooden wall, which surrounds phils place, and the left entrance gate. 
    Drive forward in this crack to the end until you drive up the end of the 
    crack with the front wheel and turn around. Now you should facing south 
    und getting stuck at an angle in the crack. Tommys head should be stuck 
    in the wooden wall and the wheels should be at the gate. Sometimes Tommy 
    turns around the other way round, so Tommy gets stuck in the gate and the 
    wheels are at the wooden wall. Try to free the bike out of the crack, 
    because you have no chance for a super jump in that position. Drive back 
    slowly, until the front wheel gets stuck in the ground. Not too much or 
    the bike will spin later on(see 8c and 8d). ~advice~: Often you can't see 
    the front wheel clearly, so only keep an eye on the bike's position. If 
    the front part of the bike is lower than the back part its probably already 
    in the right position. Now acceclerate CAREFULLY. If you're not sure the 
    front wheel is in the ground you will know it, when the bike drives really slow. 
    Keep hitting the gas until Tommy falls completly to the side. Now stop 
    acceclerating. Tommy and the bike should already begining to stretch out. 
    This means Tommy and the PCJ are growing continuously. In this phase you 
    can either accelerate again or simply wait and see what the game decides 
    to do: You will be shot out of the crack and spinning like crazy. You are 
    performing a superjump, congrats! Nothing happens...Tommy and the PCJ are 
    getting bigger and bigger and then...they will resize to a normal shape. 
    You have to try again. You will spin 45° so you are facing west to the 
    entrance gate. You still have a small chance for a superjump but apparently 
    you are facing the ocean. You have to hit something on phils place if you 
    dont want to take a cold bath in deadly water. Better you stop the super
    jump phase by pushing the square button und tring to free the bike out 
    of the crack. Driving back almost works all the time but sometimes the 
    bike gets stuck in the wall so hard, you save time, when you reload the 
    game. You will spin 45° so you are facing west to the entrance gate. 
    Shortly after that you fall through the ground in a big nothing, called 
    blue hell. You will respawn at Kaufman Cabs and have to try again. If 
    you perform a superjump and recognize the bike is burning, put in the 
    health cheat. It will repair your bike completely. (health cheat : R1, 
    R2, L1, circle, left, down, right, up, left, down, right, up). If you 
    perform a super jump and land on water you will get no statistics for 
    this stunt. If you perform a super jump and the game suddendly stops, 
    you were flying out of the game area. You have to restart the game. 
    Thanks to RimJaw for writing the information and FunkMastaFred09 for 
    giving it to me.
    
    --Stuntman
    To do this, get a car and beat it until it is almost on fire. Then, hit a 
    ramp or a unique jump and watch your car fly through the sky. Use Cinematic 
    View when doing this for best effects. Thanks to Manta Ray.
    
    --Stuntman 2
    To do this, get a helicopter and shoot it until it is on fire. Then, make it 
    take a nosedive into the city's streets below but bail out before it gets too 
    low to the ground. It will look just like an action movie scene thing. Do 
    this in the Cinematic View for the best effects. Thanks to Manta Ray.  
    
    --Stuntman 3
    To do this, get a PCJ-600 or Sanchez. Now, find a Coach and a Packer. Now you 
    must find a very long road like the straight away in Little Havana or the 
    Airport. Line the Packer up vertically and the Coach horizontally. The Packer 
    should be a couple of feet away from the Coach. The Coach should be in front 
    of the Packer's truck part where the ramp can be driven upon. Now, just shoot 
    the Coach a little and get it on fire. Hop onto your bike and put it into 
    Cinematic View. Now, hit the ramp and it will have a cool action effect. 
    Thanks to Manta Ray. 
    
    --High Media Attention
    This is a way to get a high media attention level. Have a shootout with the 
    cops in the Vercetti Estate. Even when you have six stars only regular cops 
    on foot can get to you while inside, or even on the roof. You can live 
    forever with all the respawning health, armor, and ammunition. Occasionally 
    stroll out into the backyard to lure in a chopper and blow it up to get 
    attention up fast. You can also snipe tank drivers while standing behind your 
    front wall. Then when you want to get away grab a chopper on the roof or the 
    sea sparrow in the back (if you have it) and fly around collected a couple 
    bribes then go to the pay n' spray. Basically you can go psycho without any 
    repercussions. The Goodfella MP3.
    
    --Army 
    To do this, put in the Ladies Man and Women Have Weapons cheats. Now, just 
    steal a coach and let them on. Now, when you get off, you will have an army 
    of women following you around. Quite funny. Thanks to Delta9ine. 
    
    --Dirt Bike Track
    This is pretty fun. Get a 2 or more star wanted level and go to the dirt bike 
    track in Downtown. Now, start the "Trial By Fire" mission by jumping on the 
    Sanchez. Now, you must evade cops and Haitians on the dirt bike track and is 
    really fun. Thanks to Delta9ine.
    
    --You Shall Never Sing YMCA Again
    To do this, go inside the Malibu Club. Look on the stage and there will be 
    the Village People. Just start beating them up and have fun with it. Taking 
    the Kukri Knife to them is quite fun. If you hated the Village People, you 
    should do this. Release your anger on them. Teach them to make a song that 
    everyone likes (except for normal people). By the way, I'm just kidding about 
    the statement before this one. Take it easy man. Thanks to DarthTodd. 
    
    --Helicopter Onto Boat
    To do this, just get a helicopter. Now, hover over a boat you want to steal 
    and just land on it. Then, get out of your helicopter and steal the boat. 
    Thanks to AntHrt. 
    
    --That'll Teach Them To Drive A Boat Under A Bridge
    To do this, just get on a low or high bridge, it really doesn't matter which. 
    Now, just wait for a boat to pass under the bridge and get your timing right 
    and jump. If you happen to land on the boat, the driver will jump into the 
    ocean and you got a new boat. 
    
    --Boat Jacking
    To do this, have a boat and drive until you see another boat. All you have to 
    do is line your boat up with another and press Triangle to stop piloting the 
    boat. Now, jump to the other boat and kill its captain. Then you got a new 
    boat. Repeat the process. 
    Another way to steal a boat is to use the Cars Float On Water cheat and get a 
    Caddy. Now, you can ride up the side of some boats with the Caddy so just hop 
    out when you are up on them enough to where you won't go in the water and 
    jump in. Thanks to Big Buck. 
    
    --Boat Assault
    Okay, first make sure you've got an M60 and a LOT of ammo. 
    Now, grab yourself a boat *(preferably a Squalo) and go out 
    to sea. Cruise around until you spot other boats. BLOW THEM 
    UP!!!!!!!!! What you do is, when you see another boat, press 
    triangle and you'll be in the boat, but not driving it. You're 
    also free to access your weapons. When you blow stuff up to 
    your hearts content, or you see the coast guard coming, just 
    press triangle again and you'll be in the control of the boat 
    again. If your boat takes too much damage and you don't mind 
    cheating (most folks don't when they're just playing around) 
    just put in the health code while you're in control af the boat 
    and VOILA! If you own the Boat Yards, just grab yourself a Squalo, 
    but then you'll start "Checkpoint Charlie". Just don't do it, 
    or do do it, it doesn't matter. Thanks to 
    MasterSword.
    
    --Golf Cart Mania
    Go to the Leaf Links Golf Course and steal a golf cart. Now just drive around 
    the golf course ramming people and jumping hills. It is kind of like 
    something you would see on the show Jackass on MTV. Thanks to PatriotsXxXVI.
    
    --Dare Devil Tommy
    First, I suggest going to a place like Little Havana. Now, go to its 
    main stretch by all of the bridges. Now on to the fun thing. Line 
    up as many cars as you can, lengthways and sideways. Make sure they 
    are going in a straight line ahead of you. Now grab a Packer and 
    put it in line with the cars you are jumping over. Get a good vehicle 
    and try to jump over as many as possible! Try as many cars as 
    possible for bonus fun! I suggest using one of the following cars 
    for this stunt: Infernus, PCJ-600, Sanchez, and Cheetah. Thanks to 
    GamesMasterWantToBe. 
    
    --Wow They All Hate Me
    To do this, just go to the Pole Position and go inside. Proceed to kill 
    someone and all of the guys watching the show will get pissed. They will 
    attack you. If you kill all of the people in there except for the strippers, 
    they will attack you. Thanks to Killazilla3. 
    
    --Tree Jumping And Climbing
    Head south of the Print Works, and follow the road until you see a red and 
    yellow supermarket. Just north of the market and across the street is an area 
    full of palm trees. You can climb the angled one at the northeast (it's right 
    beside a vertical one), if you jump at the right spot. There's also an angled 
    one at the southeastern most spot of the area that you can just walk up 
    without jumping. It's a pretty big one. You can also ramp off it with bikes a 
    bit, but you might fall about one-third of the way up. If you can ramp off 
    the tree, it'll be a crazy jump. Thanks to NYR Fan.
    
    --Mall Mayhem
    To do this, go to the North Point Mall. Go inside and look for the Infernus 
    that is parked on a little platform like a show car. Now, steal it and run 
    over people in the mall with it. Thanks to Icewolf509.
    
    --Fighting The Man
    To do this, just punch a pedestrian and when he is chasing you to punch you 
    back, position yourself to where he will hit the cop instead of you. Thanks 
    to Oilers Fan. 
    
    --Kaboom
    This is a very awesome thing to do. It involves cheats so don't try
    this if you are trying to get that 100%! Ok first of all, drive down to
    Ocean Beach. When you get there, go to the strip of road that has the
    beach by it. Once you're there, steal a lot of cars and line them up
    horizontally to the road so you can fit more on the street than you
    could if you lined them up vertically. Once you get them lined up
    and they fill the street, go and wait for a traffic jam to occur with
    as many cars as you desire. Now the fun begins. If you want to do this
    without doing the cheat, you could always shoot one of the cars in the 
    middle and hope it causes a chain reaction of exploding cars. If you 
    want to use the cheat, put in the Blow Up All Cars cheat. This will
    blow up every car in the game and it truely looks awesome. Very fun
    to do. Thanks to FHS_Cheer for this contribution. 
    
    --Bobcat Drive-Bys
    To do this, just hop in the back of a Bobcat. Then, you should stay in while 
    it drives around. You can just shoot people until you want to stop. This 
    might be able to be done with a Walton but you might fall out of the back so 
    just be careful if you are going to try it with the Walton. Please note that 
    there is a glitch occurring with this. The glitch causes you to fall down in 
    the back of the truck if a car explodes by you and makes you fall. That isn't 
    the glitch. The glitch is that you can't get up and you will lose health and 
    eventually die. Thanks to Killazilla3 for the strategy and RayEarth5000 for 
    the glitch. 
    
    --Bailing Has Never Been So Fun
    To do this, get a car or truck but not a motorcycle. Now, when you see a 
    motorcycle, line up with him and bail before you hit him. Thanks to Chi Town 
    Smoka. 
    
    --Stress Relief
    If you are pissed at something and need to relieve stress, use the Change 
    Appearance cheat until you find a skin that looks like the person that pissed 
    you off. Now you can do many things like go on top of a roof and jump down, 
    and then repeat, or make them have a bad motorbike crash, or jump out of a 
    plane/helicopter, or drown them, or get cops after you and let the cops take 
    care of them, or blow yourself up with a rocket launcher or bomb. Here's 
    something else you can do. Walk around the streets off vice city and find 
    someone who looks like whoever pissed you off. Kill them, torture them, or do 
    anything you want to them. Then repeat until the stress of them has gone 
    away. For an extra stress remover kill them by running them over on your 
    bike, then wheel-spinning on their head. Thanks to Jono.
    
    --I Don't Think This Is Supposed To Be Fun
    For some reason, I like getting in a helicopter and flying it to a really 
    tall building. Then, I run up against the helicopter to where it will 
    eventually fall off the side. Then, I just jump off of the building. It's 
    fun. The point of knocking the helicopter off was so you can get back in it 
    and do it again once you hit the ground.
    
    --Roof To Roof
    Something fun to do is to jump from rooftop to rooftop with the motorcycle 
    like you did in the "G Spotlight" mission. There is a big parking garage by 
    Collars And Cuffs in that little alleyway and you just go straight down and 
    it will be on the right. Go up all the way to the top story and you should 
    notice 2 ramps going in different directions on the top. It is really fun to 
    just jump roofs. I do it all the time. 
    
    --Bus Of Doom
    To do this, steal a Coach. Now, go to one of the many bus stops across Vice 
    City and pick up some passengers. Now all you have to do is drive it into the 
    water or blow it up but make sure you bail out first if you are going to 
    drive it into the ocean. 
    
    -----------------------------------------------------------------------------
    Challenges
    -----------------------------------------------------------------------------
    
    --Vice City Survival
    This will be the hardest thing you will do while playing this fabulous game. 
    First, head over to the Hyman Memorial Stadium. Now, enter the Pedestrians 
    Have Weapons cheat, Pedestrians Riot cheat, and Pedestrians Hate You cheat. 
    Now, you must run from the Hyman Memorial to the Ocean View Hotel (hotel you 
    first saved your game in at the beginning of the game). Once there, you have 
    passed Vice City Survival. You fail if you get Wasted, Busted, use codes 
    besides the ones that are necessary (listed above), or use a vehicle. Try 
    your best to survive. 
    
    --Fort Baxter
    To do this, head down to Fort Baxter and go in. Now, try to survive for more 
    than 10 minutes without using codes.
    
    --Wheelies
    Try to do a wheelie for at least say, 80 seconds. This can be achieved easier 
    with a Sanchez at the Escobar International Airport. I have seen reports of 
    300 second wheelies so don't say it's impossible. 
    
    --Wheelies Part II
    First get a Sanchez or a PCJ-600 although a Sanchez will work best 
    for this challenge. Now, head to the Malibu Club. Try to pull a 
    wheelie from the Malibu all the way to Escobar International
    Airport. It has been done so don't think it's impossible. Thanks
    to AquaBlast.
    
    --Air Born
    First, get a Sea Skimmer or helicopter. Now, fly over to 
    Fort Baxter Air Base. Stay in the air as long as you can 
    without getting blown up by the PMSing soldiers on the 
    ground. This will be hard to do. Thanks to TheReaper.
    
    --Flight Record
    See the Flight Record in your stats page? Well try to get it
    to over 50 hours. This is a true feat in its own right. Thanks 
    to IX 4001. 
    
    --Stoppies
    Try to do a stoppie for at least 20 seconds. To get high times with stoppies, 
    use the Faggio or Pizza Boy and when you get the back wheel in the air, press 
    X and you will keep going down the street. You can only do this with the 
    Faggio and Pizza Boy because it is the only front wheel drive bike.
    
    --Army Attack
    Try to survive at least an hour without getting Busted or Wasted and having 6 
    stars. Try your best to avoid the Rhino's and you will be good to go on this 
    challenge. Think you are really badass? Well, put on 6 stars and go inside 
    Fort Baxter. Try to survive for at least 10 minutes without using codes. This 
    will be pretty tough. 
    
    --Try To Resist
    To do this, go and get a big and extremely slow vehicle. Some examples are
    the Trashmaster, Baggage Handler, Fire Truck, and Paramedic (ambulance). Now,
    try to get from the Malibu Club all the way to Escobar Internation Airport
    without hitting one single things. Keep doing it to try to get a good time.
    Thanks to Niai Mitch. 
    
    --Targets
    To do this, get a motorcycle. It doesn't matter which kind. Now, just
    ride and hit cars. Try to land on the top of any car. If you land on 
    top of the car that you hit, that's even better! Thanks to 
    Siv0r.
    
    --Ambulance
    Try to pass Paramedic level 20. It is barely possible to pass level 12 so try 
    to do 20. Are you up to it?  
    
    
    -----------------------------------------------------------------------------
    Glitches
    -----------------------------------------------------------------------------
    
    --Tommy Is Now A Motorcycle 
    First, get a bike. Now, drive to a place that has a clothes pick-up. Now, 
    position the bike beside the clothes so that when you get off, you don't pick 
    up the clothes. Now, push the bike on top of the clothes, and get back on the 
    bike. If you have done this right you should pick the clothes up the same 
    time you get on the bike. When the screen fades back up (after putting the 
    clothes on), he should now have "morphed" with the bike. You will not be able 
    to fall off the back, which means you can do some great tricks on the bike. 
    If you push up on the d-pad Tommy will also run with the bike Flintstones 
    style. Thanks to ViceMaster.
    
    --Flying Cars
    On one occassion, I have seen a car flying in the game. This was not caused
    by the code because I was on the ground and looking up at the car above me.
    It was a flying Cheetah. Pretty cool. I think it's just random so just look
    out for it.
    
    --And You Thought Disco Was Dead
    To make Tommy disco dance, get a bike such as the PCJ-600. When on, hold R1. 
    While holding R1, hold Square. Now, hold R2 or L2. Tommy will "dance" on the 
    bike. It really works, but it is just a glitch. Thanks to SlashaX.
    
    --Supercop
    The supercop is a cop that can bust you in just about any place! You could 
    be going as fast as you can on say a PCJ-600, with no cop in sight (with a 
    wanted level of course)m and you will suddenly get knocked off and busted. 
    Or you can get a wanted level of some sort, 3 or more, and get in a Helicopter 
    and rise as high as you can, and begin slowly moving forward to stay up 
    there, but suddenly the door flies open and you come dropping out with a 
    cop standing right next to you, gun down right at you and your Helicopter 
    lying on top of you, busted. There is no way to kill him at all. The supercop 
    also has super human speed. He runs faster than the PCJ-600 at top speed. 
    The supercop is a menace to criminals worldwide! We must find a way to stop 
    him!
    
    --Pedestrians Walking On Water
    It has come to my attention that if you drive up to a civilian in a car, 
    they will run away.  Am i correct?  Of course.  However, if you scare them 
    near a river and "herd" them into the river or ocean, they will not die. 
    They will walk or run on water for all eternity as long as they stay on your 
    screen.  If you leave and come back, they are gone. Thanks to WinterChan.
    
    --But They Aren't Dead
    On any mission where you have someone following you (for example,
     Lance or Mercedes), get on a bike, and they'll get on the back. 
    Then drive up to your mansion then through the door. When you're inside, 
    Lance or Mercedes will disappear and you'll fail the mission because 
    it tells you that they are dead. Thanks to MiracleWhip. 
    
    --Just What Are You Doing
    Nebular7000 had 3 bodyguards following him. He MP5ed a guy 
    on a bike with a passenger. Only the driver died but the 
    passenger just stayed there on the bike. Then, all of a sudden, 
    2 of his bodyguards morphed half-way into the bike. He shot one 
    and then they poped out again. He took the bike and just as He 
    did that, the passenger got off. Thanks to Nebular7000.
    
    --This Is Not Drowning
    Asasin was doing "All Hands On Deck", and during the first part of 
    that mission when the French first get on their boats and drive 
    at/shoot at you from them, he slid off of the big main deck onto 
    the area where the escape boat is. He fell down there, and then shot 
    some more French but then he drowned. The screen went black, and 
    then it showed the French with their boats blocking the path under 
    the bridge. After that it showed him drowning on the deck of the boat. 
    It said "Mission Failed: WASTED!" like it always does, but he was on 
    the deck and drowning. Thanks to Asasin. 
    
    --Well That Just Plain Old Sucks
    When CrazyDude was playing through the game, he got to the mission 
    "Rub Out" and failed it at the last minute. When he tried it again, 
    the white door to get into Diaz's mansion would not open, and he had 
    to restart his PlayStation2, causing him to lose hours of playtime. 
    Thanks to CrazyDude.
    
    --What The Hell
    First, go and get a police car. Now, go to the Hyman Memorial 
    Stadium. Make sure that the event that is going on is the 
    Bloodring. Drive the car over by the doors and get it really close. 
    Get out and enter. When the screen starts to fade, turn around and 
    quickly run to the police car and get in. You should now be driving
    2 cars in the derby! Thanks to DDP886. 
    
    --Hallow Wall
    First get a car and drive it to the Roxor building. Go to the 
    right side and down the ramp. Stop before you reach the bottom 
    and there should be a ledge. Park the car next to the ledge and 
    jump on the car. Once on top of the car jump on to the ledge. 
    Walk on the ledge to the back, then walk along the wall. You'll 
    eventually come to a non-solid part and you'll walk right through 
    it. If you walk to the front after your inside, you'll fall down 
    and respawn outside.  Thanks to Panther34.
    
    --Little Havana Streetwear
    The Little Havana Streetwear store seems to have a random glitch where it 
    won't let you get the Havana outfit. It makes an invisible wall right in 
    front of the costume pick up and there isn't any way around it. This doesn't 
    happen to all people but does to some. 
    I have just received a contribution with a cure for this glitch. To do this, 
    go to Little Havana Streetwear with a motorcycle. Ride the motorcycle inside 
    and blow it up. Now, jump onto the blown up bike. Now, face the clothes icon 
    and jump towards it. You should fall through the floor and end up outside 
    wearing the clothes. Thanks to Danvibe. 
    
    --Now That's Being Loyal
    This glitch may contain spoilers so read at your own risk. When
    doing the mission "Cap The Collector", Asasin rammed the Sanchez's
    to knock the riders off. When he did, only the driver flew off and
    the passenger stayed on. Suddenly, the bike took off. Turns out, the
    passenger was still sitting back and wasn't controlling the bike yet 
    the bike was still going. I guess the dead guy's spirit took control
    of the bike. Now that's loyalty! Thanks to Asasin.
    
    --Ghost Woman
    First, type the Women Follow You cheat in and get on a bike. Wait until 
    someone gets on and then drive to the ocean. Go in slowly in reverse until u 
    start losing health then drive out when you are down 2 points then the women 
    will disappear. If you look left or right, you can see a ghost of her and you 
    will leave blood marks everywhere you go (will be from the tires) and hear 
    crunching noises like you are running someone over. Drive around and when you 
    get bored, drive the bike into the sea and you will fall off. The women will 
    reappear next to you and you will see her drown for the second time but you 
    will die as well. Thanks to JacGel.
    
    --Stuck In Wall Or Floor
    Sometimes if you crash too hard on a PCJ-600 or any other bike, you can get 
    yourself stuck in the wall. To get unstuck from the floor, just jump around a 
    bit and you will eventually get out of it. To get unstuck from the wall, a 
    few people have managed to jump out of it or run out of it. Thanks to Darth 
    Todd. 
    
    --Make Car Not Blow Up
    If you have a vehicle that is on fire, all you have to do is go on the save 
    game thing and press cancel when it pops up and your car won't be on fire 
    anymore. Thanks to Darth Todd. 
    
    --Infinite Ammo
    If you do a Rampage, sometimes a glitch will happen that causes you to get 
    infinite ammo for a gun that you were using in the Rampage. No one knows what 
    causes this. I guess it is just a random mess up.  
    
    --Fly Under The City
    First, get a helicopter (preferably the hunter) and head toward the Malibu. 
    Now, go to the hotel with the awning by the beach and fly under it and go up 
    you will be in the underworld, but if your go to high you will end up on land 
    or water. Thanks to Icewolf509. 
    
    --Motorcycle Passenger
    Go look for a motorcycle (I only tried with PCJ-600) with 2 people on it. 
    Pull up next to the bike to see whom the driver is. Ram the bike from behind 
    but not too hard you don't want them dead. Shoot the driver when he's on the 
    ground. Hop on the bike and the passenger will get on the back with you. If 
    you want to experience yet another part of the glitch, drive to a part of the 
    beach where there is shallow water, drive your bike in so you lose health but 
    not to far because you need to drive back up on land. Now drive up and the 
    passenger will be dead and every couple of seconds you'll hear a crunching 
    sound like you ran him over, and you'll be leaving a blood trail wherever you 
    go. Also if you look to the sides of your bike you'll see the ghost of the 
    passenger still on the bike with you. The crunching sound is quite funny. 
    Thanks to Icewolf509.
    
    --Mario's Magic Jump
    This requires 100 percent completion of the game so you cannot do it if you 
    don't have 100% done. First, go get your bodyguards that you can hire. Now, 
    go to the roof of the Vercetti Estate and get in the Maverick. Now, go to a 
    tall building and land. Now, get out and get back in. Now, fly away and the 
    bodyguards should levitate themselves on top of the helicopter. Thanks to 
    Blood Thirsty Kain. 
    
    --Ghost World
    To get the Ghost World, all you have to do is bring the Caddy into an indoor 
    area like the Malibu Club or the Vercetti Estate. Everything will now look 
    inside out. Strange.
    You can also access it from the Vercetti Estate by flying the Sea Sparrow or 
    any other helicopter under the pool house entrance. Thanks to Icewolf509. 
    Get a helicopter, (Hunter seems hard to fit) and go to the Malibu. Head north 
    till you get to I think what is the building you take pictures from in the 
    "Martha's Mugshot", just look for the building that has 2 really tall tarnish 
    parts, with a aquamarine-light greenish middle sandwiched in. The bottom of 
    the protrusion on the middle one is not solid, and just move left and then 
    fly right on into the building, and down through the hole. To leave either 
    come back the way you came or just go down to pop back up where you came 
    from. Thanks to Xell101.
    
    --Dinghy Danger
    If you get in a Dinghy and happen to flip it over while still in the water, 
    you can keep driving and won't even lose health. I bet the cops can't hit you 
    if they are shooting at you either but I have not tried doing that. Thanks to 
    Coops. 
    
    --Stop Car In The Middle Of The Air
    If you hit a ramp and the car barrel rolls, make sure the drivers side is top 
    then hit the bail out button and you stop mid air, standing on the car. 
    Thanks to Icewolf509.
    
    --Standing On Air
    To do this, just bring a motorcycle into Apartment 3C. The game won't load 
    and you will be standing on air. Thanks to KeepOnRollin. 
    
    --Freezing
    If you steal the Voodoo from the "Guardian Angel" mission, the game will 
    freeze up if you drive it around for too long. Thanks to Nash. 
    
    --Spooky
    There is a group of 4 cars at the Escobar International Airport following 
    each other in a single file pattern. If you turn away, 2 of them will vanish 
    leaving 2 cars. If one of them drives into the airplane, it will drive up and 
    over and then continue to fly in midair. If you shoot it with the Bazooka, it 
    will just drop, then drive off and vanish. Thanks to Journeyman.
    
    --Quicksand 
    By the El Swanko Casa condo, Tommy's feet will be buried in the ground if 
    it's raining, and his bike will drive like that as well. Just keep jumping to 
    get out, as he will not be able to walk up the stairs. Thanks to Journeyman. 
    
    --Take A Motorcycle Into Malibu Club And Vercetti Estate
    To do this, just speed towards the entrances and bail off at the last second. 
    When you walk inside, they should be laying on the floor somewhere. 
    
    --Morphing With People
    Strynki was on foot in Downtown and had a Colt Python in his hand. He shot at 
    a guy on a yellow PCJ-600. He didn't jump in the air and just stopped slowly. 
    But before he had completely stopped, Strynki ran to the PJC and stole it. He 
    didn't punch the guy, and just jumped onto the motorcycle, and morphed with 
    the guy. Really weird glitch. Thanks to Strynki.
    
    --Be A Passenger
    Find someone that is riding in a golf cart and jack it. Then when they try to 
    get back in, position the cart so that when they try to get back in they are 
    entering in the passenger seat. If they enter the passenger seat, they morph 
    in your body and they control the cart. Now, you can just sit back and watch 
    where the computer takes you. Thanks to Aros.
    
    --Be A Passenger 2
    After 100% completing. Take the bodyguards and jack a car (taxi is fine) and 
    let the bodyguards get in. Position the car so that when the driver tries to 
    get back in, they are entering in the passenger seat. If he/she enters the 
    passenger seat, you can just sit back and watch where the computer takes you. 
    Think it works with all the cars. If the driver tries to take the car back 
    and you have a bodyguard in the passenger seat, the bodyguard should take 
    care of them. Thanks to Cays.
    
    --That Golfer Just Kicked That Cubans Butt
    When I was doing the missions for Sunshine Autos, I eventually had to steal 
    the Caddy, the golf cart. When I was going to steal it, I got it and the 
    passenger who happened to be a man, didn't get out. So I was going to just 
    drive back to Sunshine Autos but then I saw a Cuban Hermes and I also needed 
    it so I thought I'd get the Cuban Hermes and push the Caddy with it thus 
    getting 2 cars at one time. So I get out and hurry and run to pull out the 
    guy in the Cuban Hermes and I get in. So now the golfer gets out with a golf 
    club and swings it at the Cuban. So I drive off because I thought he was 
    after me but accidentally swung at him. As I drive away, I looked back and I 
    see the golf guy still beating the Cuban with the golf club and more Cubans 
    coming to help the Cuban that is dieing. The golfer takes them all out. I 
    tried this a few other times and it has seemed to work. It is pretty funny. 
    
    --Weird
    If you take a Caddy or any motorcycle into the Malibu Club, everything inside 
    will be green looking. Strange. 
    
    --Game Freezing
    Anal Wolf was just playing vice city now, enjoying a flight in the Sea 
    Sparrow, when he encountered an evil glitch. Usually when you fly to the edge 
    of the map, the game simply automatically turns you away, rather than letting 
    you continue off into the not-created area of the ocean. Well, if you go as 
    far north as possible then go as far eastward as possible (so you end up at 
    the top left of the map, well actually if you go all the way as I said you 
    wont appear on the map, the big pink "you are here" arrow is nowhere to be 
    seen.) Anyway, if you get to this point, the game simply crashes, the music 
    continues to play, but the game freezes. There are no other places that have 
    been noted to have this happen. He then loaded up his game again and went to 
    the same area again to see if what happened was just a coincidence, but his 
    game crashed once again. Both times he was flying around in the Sea Sparrow 
    (but I assume it works with any helicopter and presumably the skimmer plane 
    also). Thanks to Anal Wolf.
    Sometimes the game will freeze if you have saved your game with cheats. 
    Thanks to DabXCarRacer182. 
    
    --Well That Sucks
    Jason_Mc was searching the platforms in the water around the Boatyard when he 
    found a Rampage. He picked it up and nothing happened, but the mission timer 
    kept going and when he failed, he was unable to pick up any Costumes or 
    Rampages. That's very weird. Thanks to Jason_Mc.
    
    --Indestructible
    If you go to one of the sides of Kaufman Cabs and hit the wall from the 
    outside with a melee weapon or your fists, it will not do any visible damage. 
    But, if you hit one side, go around to the opposite side and there will be 
    damage to the wall. Thanks to Anal Wolf. 
    
    --Flying Under The Water
    Get the sea sparrow (or other small helicopter, but you wont be able to get 
    back up without it...) and fly to the back of your (Diaz') mansion. Carefully 
    fly (precision needed here) into the back room/indoor pool area. Once you get 
    near the back wall, fly up into the ceiling. You will go through it, but 
    don't go too high. Fly forwards, into the mansion/void/space thing, and once 
    a few feet ahead of the poolroom, descend, and you will go underwater. You 
    can fly anywhere you want. To get back up, simply fly up, through the water. 
    The Sea Sparrow's feet catch the water and you appear floating on the top 
    again. I haven't tried it with another copter, so you may drown when you 
    attempt to fly back up. Anyway, when trying to get down here, there are a few 
    areas above the pool room you can fly in, and once you learn these areas you 
    can do this trick easily, it takes a few tries to learn the route. Thanks to 
    Justified.
    
    -----------------------------------------------------------------------------
    Good Killing Spree Spots
    -----------------------------------------------------------------------------
    
    This section just gives spots around Vice City where you could easily kill 
    people and make a quick escape and evade cops.
    
    --Staircase By Ammunation
    This is a good spot because there is a gun store and a dispensary near it. 
    The dispensary has health icons in it. If you own the Hyman Condo, you could 
    hurry to it and evade via helicopter if the heat is coming down on you. 
    Thanks to Killazilla3. 
    
    --Escobar International
    First, go and get a helicopter. Now, land on top of Escobar 
    International. That's a great place to kill people. You're only worry
    is the police helicopters. Thanks to AdaonGP.
    
    --Hyman Memorial Stadium
    To do this, you will need a helicopter. First, land on the ring in 
    front of the Stadium. Now, just snipe people to your desire. Thanks to
    ManlyMan62.
    
    --Ocean Beach Pay N Spray
    This Pay N Spray in particular is very good. It can not only 
    get rid of the cops, but it has a great location. Just around
    the corner of it is a place where there is a parked sports car
    and a parked PCJ-600. There is also a stairway and cops hate
    stairways so you will be safe up there. Thanks to AdaonGP.
    
    --Pay N Spray 
    The Pay N Sprays are good killing spree spots. You can park a car inside the 
    Pay N Spray and get out and if the heat gets too bad, you can just go in the 
    Pay N Spray and hop in the car and it will automatically close the door 
    causing you to lose your wanted level. Thanks to Addbo. 
    
    --Lighthouse
    The lighthouse is a good spot because there are people walking all around the 
    dock and the beach and you can get them from there. You can go to the top of 
    the lighthouse by going inside the lighthouse when its doors open and go up 
    the stairs. Thanks to x6xboxer6x. 
    
    --Doughnut Shop And Police Station
    The doughnut shop is a good spot because it will be kind of hard for the 
    police to reach you and the police station across from it is a good place 
    also even though it is a police station. Thanks to x6xboxer6x. 
    
    --The Malibu Club
    A good spot is at the second story of the Malibu Club. To get there, just go 
    up the stairs by the bar. Now, when you enter the room, turn left and look 
    down. You should see the dance floor and the people. Now you take it from 
    here. 
    
    --Helicopter Accessible Buildings
    Places that are only accessible by helicopter are good places. These are good 
    places because the Army can't get to you. Thanks to Tommy Vercetii. 
    
    --Skumhole Shack
    This is one of the best places because you can just start shooting people and 
    when you are about to die because say the Army is coming or something, you 
    can just go save your game and when it loads back, voila, no more wanted 
    level. Thanks to Tommy Vercetii. 
    Another way to use this to your advantage is to park a car at the base of the 
    stairs so no cops can run up the stairs to reach you. Now all you have to 
    worry about is those pesky helicopters. Thanks to Skyruler54. 
    
    --Boats  
    These are good places because you don't have loads of police cars to deal 
    with. You only have to worry about the Army and the police in boats and they 
    can all easily be dealt with. Thanks to Tommy Vercetii. 
    
    --Assets 
    These are good places because you can save and the stars will go away. Thanks 
    to Tommy Vercetii. 
    
    --Hideouts
    These are good places because you can save and the stars will go away. Also, 
    a few of them have weapons pick ups around them if you have done enough 
    packages. You also have access to cars if you have one in your garage. Thanks 
    to Tommy Vercetii. 
    
    --Second Floor Of Sunshine Autos
    This is a good spot because police won't go to the top floor and helicopters 
    can't shoot you because of the roof. You also have access to cars and a Pay N 
    Spray at Sunshine Autos. Thanks to Noskils32. 
    
    --Cherry Popper's Ice Cream Factory Roof
    To get to the roof, go up the staircase on the left side of it. Park a car by 
    the staircase for a quick escape if needed. Thanks to Killazilla3.
    
    --Print Works Roof
    To get to the roof, just go up the stairs. There is Body Armor nearby so you 
    can get it if you get low on health. Also, use the car strategy like in the 
    Cherry Popper's Roof strategy. Thanks to Killazilla3. 
    
    --Inside Washington Mall
    Inside the Washington Mall would be a good place since it is pretty wide open 
    and you have easy access to cars in the parking lot. If you can, try to park 
    a bike beside you so that you can get away from the cops easier. 
    
    --Apartment 3C
    This is a good place because there is a car outside the apartments and you 
    can take cover behind rails. To get to Apartment 3C, check the Easter Eggs 
    section for the Chainsaw Scene From Scarface or something like that. 
    
    --Inside North Point Mall
    Inside the North Point Mall is a good place because there are numerous places 
    to change clothes and there is an Ammunation and Hardware Store. You can 
    change clothes at both the Hardware Store and The Gash, which is on the 
    second floor. If you don't have the change clothes icons yet there, just go 
    outside and there will be a car parked outside if you go out in the right 
    doors. If there isn't, just steal one off of the highway. 
    
    --El Swanko Casa
    This is a good place. First, go to the balcony. Now, you can shoot away at 
    the pedestrians and helicopters won't be able to reach you because the roof 
    is giving you cover. Thanks to adielaird. 
    
    -----------------------------------------------------------------------------
    Single Made Up Missions
    -----------------------------------------------------------------------------
    
    These are some made up missions that will be fun if you are out of things to 
    do. For more than these, go to GTAdomain.CJB.net. 
    
    --Hunt Down The Traitor
    Objective- kill Pepa (Cuban gangster)
    According to Umberto Robina, Pepa stole money from the gang and usually goes 
    to party in Malibu. Go there at exact 7:00(night) and kill him, but do not 
    harm any other people.
    Pepa- blue jeans, white Cuban gang top	
    Thanks to LCPD
    
    --Respect
    Objective- Kill 5 small groups of gangsters
    These gangsters are losers!! They must stop hanging out near the InterGlobal 
    Films studios! Kill 5 groups of them and make them scare! You must not bring 
    any weapons; you must show respect and fight like a man! Fist vs. guns! 
    Thanks to LCPD
    
    --Hunter Jacking
    Use a cheat code and change Tommy into a different skin. (I use Sonny 
    Forrelli.) You are now a good old-fashioned Mafia soldier, and you take your 
    orders from big Tommy Vercetti. Your current mission is to take three 
    bodyguards and infiltrate the Air Force Base, resulting in stealing the 
    Hunter. Then, take it to the Vercetti Estate. Thanks to Sepiroth154.
    
    --Sonny's Back
    Rosenberg has just got word that Sonny is coming to town. Not 
    Sonny Forelli you jackass! You killed him, remember? Anyway, 
    Sonny Gringo is coming to Vice City to deal drugs via "his women". 
    You need to stop this, seeing as YOU have to deal the drugs in 
    this town!
    Objectives:
    Find a pimp (leather pants, red jacket, cowboy hat) between the 
    hours of 23:00 and 4:00. Kill him, and 20 Hookers. 
    2 catches: You must finish exactly three hours from when you started, 
    because if word gets out about this guy, we'll lose business. Second, 
    all the hookers must be found within a two block radius of the Pimp, 
    otherwise, you'll be killing innocent hookers (did that make sense?). 
    Thanks to ThirdWoodenNickel.
    
    --Psycho Killer
    Put the Jason costume on, and head outside. Get into a Walton, and pick up a 
    prostitute. (It doesn't matter which one) Take your woman out to Ocean Beach, 
    and park in the middle of the sand. Get out of the car and start slicing her. 
    When she runs, chase after her under the moonlit sky. It's really beautiful 
    watching a hockey-masked killer chase a woman at night on the beach. Thanks 
    to Sepiroth154.
    
    --Vice City Sniper
    Objectives: It has been brought to our attention that certain individuals 
    being employed at The Malibu Club have been smuggling goods from the company. 
    It is not known whom these individuals are but we are certain that one of the 
    doormen, a few dancers and some security guards inside are involved. Kill all 
    of them!!! All doormen! All Dancers! All Guards! You need to be stealthy, so 
    take out the doormen with a sniper rifle from a nearby rooftop...then head 
    inside and use Molotov cocktails to torch the place in a hurry. After you 
    have done this make yourself scarce and DO NOT GET BUSTED!!! Thanks to 
    KtuluVrock. 
    
    --Fore
    Objective: As all VCPR listeners are aware, Pastor Richards is a big time 
    golf enthusiast but the local "Leafy Links Golf Club" has denied him a 
    membership. Force them to rethink their decision!!! Kill as many golfers as 
    possible and raise absolute hell!!! Thanks to KtuluVrock. 
    
    --Strike Zone
    This is more of a mini-game than a mission. Get a PCJ 600 and take it 
    downtown. Speed down the road leading north to Ammunation and bail before you 
    hit the stair ramp. Try to get the PCJ 600 to sail over the ramp and right 
    through the Ammunation entrance. Bonus if it blows up inside and kills the 
    Ammunation guy. Thanks to MikeyGarcia. 
    
    --Rug Burn 
    Get in a fire truck and drive around hitting people off of motorcycles. Try 
    to get 10 in 5 minutes. There's a catch, though. The people on the 
    motorcycles MUST die. If they get up, it doesn't count. You can try to hit 
    them off again, but they have to die by flying off their bike. Thanks to 
    MikeyGarcia.
    
    --Eleanor
    Point: Survive
    What And How: Go to parking garage and grab a car you like. You should then 
    kill a cop and gain three stars. The objective is to see how long you can 
    last in that single car once it's on fire the game is over, see how long you 
    survived if it's over 40 minutes you can call yourself Helicki prodogy. 
    Thanks to Kronic. 
    
    --Boost 
    Point: 2 day's steal 37 cars all must be delivered to the lot near 8-balls 
    bomb shop.
    What And How: You must steal the following car's and deliver it to our 
    contact leave the door open when you get it and bring the next one if you see 
    some previously cars you retrieved missing we have already stored it in the 
    garage. Here is your list of car's we need. Thanks to Kronic. 
    Patriot
    Sentinel XS
    Banshee
    Stallion
    Sabre
    Linerunner
    Esperanto 
    Comet
    Taxi
    Packer
    Admiral
    Sentinel
    Washington
    Cheetah 
    Infernus
    Stinger
    Phoenix
    Rumpo
    Rancher
    FBI Washington
    Mule
    Sanchez 
    Coach
    Voodoo
    Hermes
    Blista Compact
    BF Injection
    Bus
    Idaho
    Greenwood
    Glendale
    Manana
    Perenial
    Regina
    Securicar
    Stretch
    Police
    These must be done within two days (in the game of course)
    
    --Car Crash King
    This is more of a mini game than a made up mission. Just see how many cars 
    you can destroy with your car. Thanks to Kronic.
    
    --Get It While It's Hot
    Objectives: A recent spree of thefts has occurred and we've lost some 
    valuable merchandise. A man named "El Burro" is to blame for these 
    unfortunate circumstances. Pose as a Pizza Boy. (You'll need a submachine gun 
    for this mission) El Burro usually hangs around Hyman Memorial Stadium and 
    often wears jeans and a red leather jacket. Find him and deliver his 
    order...a shotgun round, right in the chest!!! Thanks to KtuluVrock. 
    
    --Kill The Killer 
    Objective: There have been a number of killings by El Burro. Kill him before 
    he goes on another killing spree. He will be around any sports with a lot of 
    people (Mall, Beach, ETC). He will be dressed in a brown leather jacket. 
    Thanks to Pujols.
    
    --Undercover Brother
    OBJECTEVE: Go Kill 10 gang members in each gang
    You lose if: 
    Get Busted
    Get Wasted
    Use Cheats
    Thanks to Pujols. 
     
    --Collector
    Objective- collect money from shopkeeper
    James works in the Ryton Aid near the Little Haiti only at 5:00pm or 6:00am, 
    he works only for 2 hours. Don't kill the wrong guy. James' a tough man, so 
    bring a shotgun or he won't get scared. Make him pay you $1000 and leave the 
    shop. Bring a fast car; James' Uncle's a FBI, so James got cops as 
    bodyguards. The bodyguards stay in a small house near the shop, it will only 
    take 2 seconds to get to the shop if anything happens.
    James-brown pants, brown top and wear glasses	
    Thanks to LCPD
    
    --Get That O
    Objective- pick up Jenna and kill her
    Drive around in the streets of the Ocean View, and pick up Jenna. Do whatever 
    you want to do with her and then kill her. 
    Jenna-Black bra, black shorts, short hair	
    Thanks to LCPD
    
    --Raining Blood
    We have had a recent situation with the French...It seems that our good 
    friend, Colonel Juan Cortez, was maliciously attacked by these ingrates. We 
    need to retaliate! The French own several pieces of property throughout the 
    city. The mainly are located in Downtown, Vice Point and the Docks. Take the 
    Hunter and kill everything that you see in these areas especially the 
    pedestrians. Create a bloodbath to drive down the property value in these 
    areas. With any luck, the French will lose their holds in the city and move 
    out. Thanks to KtuluVrock.
    
    --Tea Money Must Be Hidden
    Objective- take money, put in car and blow it up
    5 prisoners escaped last week and robbed 2 stores, they hid the money in Cafe 
    Robina. My men saw Ken take it. He's the one that makes tea. Go pay a visit 
    as soon as possible, get the money then put the money in car. Visit 8-ball 
    and Boom! Make sure you do not kill Ken. 
    Ken-brown pants, brown top and wear glasses.
    Thanks to LCPD
    
    --Get Those Boys
    Objective- kill the 5 prisoners
    Here are the locations of the men
    1.Sam- He's going to be working in Ammunation in North Point Mall. This guy's 
    armed (be careful)
    2.Joey-He's the guy with cars; he loves to drive around in Downtown. His car 
    is a blue sport car. We don't know what car he may drive, but we are very 
    sure it will be blue. Find him.
    3.Ron-biker, he's the watcher that stands all day outside of the biker shop 
    next to Greasy Chopper.
    4.George-hacker, he loves pizza. Maybe you can find him there? George- gray 
    hair, blue suit or green suit and his shoulders are some how not even. 
    5. this guy's unknown	
    Thanks to LCPD.
    
    --The Unknown
    Objective- kill everyone that seem to be him
    We don't really know who this guy is. He's a pimp and that's all we know. Now 
    the two places for pimps are the Pole Position and Malibu. Just in case, go 
    to both and kill all the males.	
    Thanks to LCPD.
    
    --Clean Up After Yourself
    Objective- clean up
    Hey, you have to watch out man! The cops got a file of the things you did! 
    Ok, go to Vice City Police Department in the right side island. Get in there; 
    hold a gun and act like a fool. Get six stars! By then, the whole place will 
    be messed up! I'm sure they won't notice they lost your file. 
    Thanks to LCPD.
    	
    --Donut cars
    Objective-get the cars for me please
    Get a normal police car and FBI cars (any kind, but I need 5 of them). Bring 
    all these to the garage of Kaufman Cabs.	
    Thanks to LCPD.
    
    --Nutter
    Objective- steal the goody
    I know I may sound nuts, but I need this to be done.
    Governments of Vice City bought a nice Hunter from Russia.
    It will be in the Air Base, steal it and fly! One more thing, I don't know if 
    you are used to the controls of if but go ahead and press the R3 button. Then 
    the radar will show the guys you need to kill before you can hand the hunter 
    to us (go up to level 3). Drop the hunter on top of one of the big ships in 
    the left side island (Vice Port). Please drop it during nighttime; it's 
    easier for us to transfer it to China.	
    Thanks to LCPD
    
    --Ah-Ne-Ah-Dol
    Objective- kill the agents
    The Chinese thank for your great work, but the Yakuza are not. They wanted 
    hunter, but paid very little, so that's why we gave it to the Chinese. The 
    Japanese sent about 20 agents to Vice City, they going to blow the whole city 
    up! My men went around to find them and here's where they are planting the 
    bombs! Save Vice City! 
    Hyman Memorial Stadium (10 of them)
    Escobar International Airport (5)
    The ocean View Hotel (5)	
    Thanks to LCPD
    	
    --Hell Fire
    Objective- collect weapon, steal a coach and burn it in front of shop
    Here's a little mission for you, but you will need something to do this. Go 
    to Tacopalypse in the left side island in Downtown. When you arrive there, 
    you will see the item you need in the corner. Now all you need is a coach. 
    Drive around and find it. When you see one, get on and pick up some 
    passengers. Now head to "Screw This" tool shop in Little Havana. Park it in 
    front and burn it!	
    Thanks to LCPD.
    
    --Rich Man Got Holes In The Head
    Objective- kill Jack in the Box
    Without the mask, it's pretty hard to tell who he is. But! We know that he 
    still wears the suit after work. Jack loves to go to other food courts, 
    malls, strip clubs and walk around in town! Luckily, we got where and when he 
    goes. Kill all the ones that look like him, so we don't see him on TV no 
    more.	
    1. 2 pizza places- we are not sure which one he will go, but we know that he 
    goes there everyday at 2:00pm
    2. strip club- Pole Position, I'm sure you will see him there at 11:00pm.
    3. North Point Mall- If you don't see him there, don't waste your time.
    4. in the streets of Downtown or the beach.
    Jack in the box-suit-Grey top and brown bottom?
    Thanks to LCPD.
    
    --Short On Cash
    Tommy is short on cash and needs some money. You must go and rob every store 
    in 2 game days. You fail if you use the Pay N Spray, get Wasted, or get 
    Busted. Thanks to the_jugglin_juggalo. 
    
    --Haitian Troubles
    Go and get the Little Haiti costume and a Haitian gang car. Now, go and 
    drive-by 50 Haitians. Now, go to the Print Works and kill all Haitians in 
    that area. You fail if you get Wasted or Busted. Thanks to 
    the_jugglin_juggalo. 
    
    --Haitian Troubles #2
    First, go and get the Little Haiti costume and then go get a Haitian gang 
    car. Go and drive-by all of the Haitians in the Kaufman Cabs and Print Works 
    area. Then, go blow up 5 Haitian gang cars. You fail if you get Wasted or 
    Busted. Thanks to the_jugglin_juggalo. 
    
    --Last Zenith I
    Mitch has taken more bullets from the Sharks then he'd care to sustain. A few 
    buddies from 'Nam are going to try and scare them out of town. The only 
    problem is, some FBI agents have intercepted a call and are now chasing Mitch 
    everywhere. Mitch needs you to get to them. Currently they're at the air 
    force base, but are being watched too closely to move, but "Big" Mitch told 
    them to look for a soldier filled up with 9mm Uzi ammo.
    Objectives: Pick up the 9mm Uzi ammo near the Greasy Chopper. Then, go to the 
    Ammu-nation in North Point and buy at least 500 rounds of ammunition. Go 
    around, killing Sharks until you have 3 stars. Then, get in an Angel or 
    Freeway and use the wanted level cheat twice until you have 6 stars. Look for 
    a Tank. Kill him with the Uzi, and get in the Tank, making sure you use the 
    9mm Uzi. Do the lower wanted level cheat, get out, and wait for another 
    military vehicle to arrive, making sure to stay in one lane. If it's a 
    Barracks OL, this is Ortega, who will assist you later. If it's a Tank, this 
    is Lao, who will also assist you. When the vehicle passes, get in the Tank 
    and drive it to Hyman. You'll get a phone call.
    "Alright we're ready. Just tell us where." Thanks to Skystar Rose. 
    
    --Cubans Gone Mad
    Objective: go and kill 3 groups of Haitians with hand-to-hand combat. Then, 
    go and steal a Haitian gang car and bring it to Cafe Robina. Do this and 
    mission complete. You fail if you get Wasted or Busted. 
    
    --Gang Warfare
    All the gangs are declaring absolute "war" on each other. You are hired by 
    Kent Paul to lead the Cubans to victory over the Haitians, hated over most. 
    The meeting place happens to be Starfish Island, for a large arena. Just as 
    you enter Starfish Island, you receive a phone call from Ken, saying that it 
    was a set up, in order to kill Tommy and take over his business. They have 
    sealed off the gates, and have secured the helicopter. Escape S.I., and head 
    over to Ken's place, avoiding swarms of Haitian and Cuban psycho cars out to 
    have your head.
    Objectives: 1. Lead the Cuban car convoy to Starfish Island
    2. (Upon reaching starfish island) help kill some Haitians.
    3. (After a certain period of time) escape Starfish Island by "the fastest 
    boat" by the mansion's docks.
    4. Get to Ken's place, where you receive your money and plan for an assault.
    Thanks to TerraX13. 
    
    --Sports Car Mania
    Objective: Bring 1 of each of the following cars and bring them to one of 
    your garages.
    Phoenix
    Comet
    Sabre 
    Banshee
    Infernus
    Cheetah
    You fail if you get Busted or Wasted. Thanks to Vcfreak. 
    
    --Police Brutality
    Objectives: Got to the Police Station near Club Malibu and kill every police 
    man in there. After that, get a Coach or other very large vehicle and rig it 
    with a bomb at 8-Balls. Take the car the Fort Baxter Air Base, try up to the 
    gates and bail out. Once the Vehicle is inside blow it up. Then try and get 
    to a Pay N' Spray and you win. You fail if you get Wasted or Busted. Thanks 
    to the_jugglin_juggalo. 
    
    --Drop The Dead Body
    Its 4:00AM and you get a phone call in your ocean view hotel. Jimmy "The Tulip" 
    Tudeski, a good friend of yours has been arrested by the police, and has used his 
    phone call to call you. You see the Cops have him down for Murder, However Jimmy 
    knows they haven't found the body yet, as he conveniently stashed the body in a 
    golf cart located at leaf links golf course. However he knows it wont remains 
    unfound for much longer. He wants you to get to Leaf links, find the golf cart, 
    and dump it in the ocean at Washington Beach.  
    Objectives: 
    Its 4:00AM 
    You have 1 hour (Game time to find the body) 
    once you get the body (golf cart) up your wanted level to 3 stars. You now have to 
    make it to Washington Beach using only the golf cart. Only thing is you cannot let 
    the cops see you dumping the body, so you have to loose them using cop bribes 
    only. You fail if you get Wasted or Busted. Thanks to The_Preacher. 
    
    --Renegade Taxi Driver
    Objectives: Get the job outfit, a chainsaw, and a taxi. Turn on Taxi Missions 
    and go around picking up people, after you pick them up take them to a remote 
    place and kill them. Do this until you get 3 stars and then kill cops until 
    the FBI comes, when they come go get sprayed. You must have your original 
    Taxi at the Pay N Spray. Thanks to the_jugglin_juggalo.
    
    --The Big Bambino
    Someone in your gang is a rat!
    Objectives: Someone's been talking to the cops about your "operation", he's 
    hanging out in the Malibu. But he is incognito, so be safe and kill everyone 
    in the place with a baseball bat, even the bouncers and the bartender. Thanks 
    to the_jugglin_juggalo.
     
    --All Gone Wrong
    Seems that all your assets are not answering your calls. You go to see what's 
    wrong and ken's bloody head is in your office of the Vercetti Estate. You see 
    a note attached that says, "We are taken back this town -People". You ask 
    around on the street and it seems there was a gang called the people group 
    and they used to b the most feared people ever...GET REVENGE
    Objective: You have no idea who they are so first drive from Vercetti estate 
    to the biker bar. You learn there old headquarters used to b where the 
    airport is today. Go to the airport and kill the first 10 people you see. *DO 
    NOT GET THE COPS OFF OF YOU*. After you kill the 10th person he has a note 
    that tells you that Mr. Black wants to see you. Get to the phone in the 
    airport. Mr. Black tells you he wants a 1 on one fight. Go to the Kaufman cab 
    company. You see it was a set up and it was really the Haitians. Kill 50 of 
    them. **Still with the cops on you**. When you are done drive to the nearest 
    pay and spray. YOU WIN!!! Thanks to Grand Theft Hobo.
    
    --Last Zenith II
    Your message has been sent. Unfortunately, the Sharks have caught Mitch. The 
    Sharks know that eventually the bikers would come for them, so they set up a 
    bomb near the Greasy Chopper. Everyone knows that the Sharks could not just 
    walk in and plant it, so they sent a group of KGB's to do it for them - 
    military vs. military. Unbeknownst to them, Mitch's boys are out of the 
    service now. When they began to set the bomb up, they simultaneously died 
    from a bullet between the eyes. It is then that you see a man dressed quite 
    fashionably, holding a smoking M4. "Hey you! What's with the gun?" Tommy 
    says, shoving the man against the wall. The man narrows his eyes, as if 
    ashamed that you did not notice something. "Those were Reds on the Shark 
    payroll. If I didn't get them, you'd be dead by now. You think you can talk 
    to me like that! Think again!" "I don't need to listen to your ego, and I own 
    this town! I listen to nobody!" "You look like a sissy." The man said, 
    grabbing Tommy by his collar and raising him a good 3 feet. Tommy's henchmen 
    broke through the door, Sub-machine guns blazing. The man merely dodged to 
    the left, and shot each one in the head within a fraction of a second. He 
    threw Tommy to the ground. "You own this town, Eh? Don't go about picking 
    your business with those you can't handle!" "Oh!", said Vercetti, taking out 
    a shotgun. "Eat this you little *****!" At point blank he fired at the man's 
    head. He seemed to vanish, then reappear. The man shot once at the shotgun, 
    knocking it to the ground. Tommy shivered. "What the hell are you!"
    "I'm Ortega, the best marks man there ever was. With an attitude like that, 
    you must be that Vercetti guy. Well then, let's see if you can back up your 
    claims. Take my gun, and get 10 headshots. You can't be hit once. If you can 
    do that, then you are worthy of taking down the Sharks with me. But for now, 
    there's no way you can fathom my skill. We got to tell them Sharks we mean 
    business! I want to see every Shark shudder in fear whenever they leave that 
    Shack that they call a hideout. Scare them so bad, that they'll think twice 
    before messing with us!"
    Objectives: Start at the Greasy Chopper, and get 10 headshots with the M4 
    without getting hit. Then, get in a Gang Burrito, go to the Junkyard and kill 
    20 Haitians, again, without getting hit. After that you are allowed to loose 
    health. Get a Voodoo and get it rigged. Make sure to get hijacked by a shark, 
    and blow it up as he runs away. The Haitians will declare a gang war on the 
    Sharks. Once finished, get another Gang Burrito, dress up in the Bank Job 
    outfit, and start murdering Cubans. The Cubans will stall their war with the 
    Haitians for now and start one with the Sharks. Get a bike and go back to the 
    Greasy Chopper without losing any more health. Mission Complete. Thanks to 
    Skystar Rose.
    
    --Helping Out Ronnie
    Your drug dealer "Ronnie Sunshine" has been doing great work since you set 
    him up at the Malibu. Unfortunately he's been attracting unwanted attention, 
    and you just found out that an undercover cop has been scoping the club. In 
    order to keep the clubbers happy and ****ed up, you have to make sure that 
    the cops don't take Ronnie or you down. First you have to get rid of the cop.  
    Objectives: Go to the Malibu and take out the undercover cop (dancing on 
    stage with the Village People) using whatever means necessary, without 
    killing any clubbers. 
    As more cops show up, kill them fast and make sure that they aren't injuring 
    any other clubbers. See how long you can keep the club running with Ronnie 
    doing deals, the clubbers staying happy, and you not getting busted or 
    wasted. Got to take care of the business! Thanks to Thundercat420.
    
    --Ace Carrington
    Avery Carrington feels like a night on the town, escort him to the local 
    Casino and partake in a bit of gambling. The stretch is waiting outside the 
    construction yard (Cut scene includes mandatory abuse of Donald Love).
    Objective: Once at the Casino, Avery, being a degenerate gambler gets a 
    little rowdy after a few too many scotch and starts waving a Colt Python 
    around. Civilians are frightened and mass hysteria ensues. A bus boy asks Mr. 
    Carrington if he would put the weapon away and calmly leave. Tommy is not 
    impressed, but knows if anything happens to Avery he will cop even more flak 
    from the locals. Avery, with Scotch in hand takes aim and shoots the innocent 
    busboy and alarms sound as the Casino manager calls for police backup. Tommy, 
    while protecting Avery from '3 star' police fire and riot control (peds are 
    still scared) must leave the Casino before Avery gets killed. However a cop 
    hits Tommy with a Colt 45 and the situation is reversed with Avery attempting 
    to protect Tommy while he is under the influence (think of the "Boom Shine 
    Saigon" Mission. Now, Avery wants you to get the Stretch and make it back to 
    the Vercetti Estate while evading police fire. Thanks to CapoDeluxe. 
    
    --Chase That Rat
    Some guy has been doing some dirty drive-bys around here. He hit me one day 
    and got me injured. Do you know how pissed I am? Go follow him for at least 
    30 minutes (in game play) and shoot him down when he bails.
    Objectives:
    -Grab a car and follow the guy on the map for at least 30 minutes in game 
    play.
    -When he bails out, gun him down.
    After killing the guy, you receive an urgent message:
    "Hey kid, turns out that ****er was an imposter...He's driving around the 
    parking lot near the strip club hanging with some chicks...go and rap him 
    around they face with a katana or something.
    -Go find the real guy in the lot near the strip joint
    -Kill him
    -Take his car and dump it.
    ***Failure if:***
    -You get out of the at any time during the chase of the imposter
    -You fail to kill both guys
    Thanks to StealthSnipa2236.
    
    --Not A Lucky Number
    Objectives- go wild until time's over
    All right, grab your armor and weapons. Now GO to WAR!!
    I got men robbing goodies on the left side island everywhere! You are one of 
    my men, right? SO you must help! You go to Vice City Police Department, and 
    try to talk to the front desk dummy. If they are busy eating donuts, kill 
    them. Just to make them pay attention. Your real job is to go wild and become 
    the front page of all the magazines!! Crazy Killer in town!
    your time-12:00am to 4:00pm
    If you need rest in between, go ahead, BUT make sure the cops still smell 
    your tail!	
    Thanks to LCPD
    
    --Still 13
    Objective- Jack is not Jack, snipe her out of her car.
    I am very sorry to the ones that lost their souls. We just found out that 
    Jack is really a girl. She's leaving town!! And you must stop her! How she 
    leaves Vice City? How you get to Vice City? You know where to look for her 
    now, right?
    Jack's car-red, four wheels, two doors, small and slow.
    Jack-we still don't know her face. 
    Oh my. There's going to be a lot of bloody cars with headless drivers.
    Thanks to LCPD.
    
    --Nice
    Objective- collect weapons
    Phil Cassidy just called me to tell you that he needs your help! It's pretty 
    hard for him to drive around and buy weapons. You know what I mean. Go pay 
    him a visit, he's lonely. In his garage, he has a car ready for you. Go get 
    guns for him here: 
    1.Ammu-nation in Ocean Beach at 3:00pm
    2.Ammu-nation in North Point mall at 5:00
    3.Ammu-nation in Downtown at 7:00
    He expected you to be back every soon.	
    Thanks to LCPD	
    
    --Dirty Dirt Bike
    objective- steal the black dirt bike from the Haitians
    Looks like it's going to rain today. The Haitians have a habit of going out 
    to play in rainy days. They are going to go to Dirt Bike Track for a practice 
    run. You go there, get on my bike (the dirt bike that sits there already) and 
    follow the checkpoints and they will be there soon. Bring one of their dirt 
    bikes to the gas station near the Washington Mall.	
    Thanks to LCPD
    
    --Fishy Gas Tank
    objective- collect drugs and give to me!
    My men and your men are trying their best fight other gangs, we are good 
    friends and you are always there to help me. I got a problem here. I was 
    supposed to have a drug deal behind the police station, but Bob died. So you 
    have to find those drugs for me. Once you find them, throw them into the sea. 
    Throw into the sea near Colonel Cortez's party; it's easier for my men to 
    look for them.
    drug- They are contained into cans of gas bomb. 
    Thanks to LCPD
    
    --Black and White
    Objective- kill Mark 
    Mark was the boss of Malibu, but since you took over. He hates you a lot! 
    He's planning something big to get you in trouble. Get him before he gets 
    you. He's either getting suntan in the beach around 2:00 pm or at the Pole 
    Position at 1:00 am.	
    Mark- Fat man, blue shorts. 
    Thanks to LCPD
    
    --Hit Man
    Objective-kill, kill, and kill some more
    Here are the targets: 
    1.Tony- Red jacket, blue jeans (follow him for 15 minutes before you do 
    anything)
    2.Johnny-Black jacket, red top (follow him for 5 minutes before you kill him)
    3.Mark's brother Fon- White top, blue jeans (You can find him in a coach bus)	
    Thanks to LCPD
    
    --Miami Vice
    First, jack an undercover cop's Cheetah. It has to be silver, though. Now, 
    use a code and change Tommy's appearance to look like a well-dressed African 
    American man. Now hire a bodyguard, and get into the Cheetah with you. Start 
    driving fast, and start up the Vigilante missions. You're now pimping it up 
    just like Miami Vice! You're Tubbs, and the bodyguard is Crockett! And the 
    Cheetah looks similar to the car driven in the actual show!! The only problem 
    is the bodyguard turns back into a normal civilian as soon as you start the 
    mission. But you can still drive fast and prevent it from escaping!  Thanks 
    to Sepiroth154.
    
    --Ladies' Man
    Objective- pick up hookers
    Fernando wants chicks for his show. It's his first time on TV, and he wants 
    to look good. Go get a nice car, pick up girls and get to the building VCN 
    near the Ammunation shop in Downtown. Get 6 girls, oh yeah baby	
    Thanks to LCPD
    
    --Love Fist
    Objective- get drug for them 
    Fernando's very happy with the girls you picked. Love Fist's in town and they 
    want the stuff! Almost EVERY shop in Vice City sells drugs, you just have to 
    ask them. Love Juices' are very expensive, so don't buy from them. Get a 
    shotgun point at a shopkeeper and when he puts the money on the counter, 
    shoot him! The stuff is hidden inside the stack of money. After you got every 
    store's underground drug, then go to Recording Studio. When you get there, go 
    upstairs and drop the stuff on the way.	
    Thanks to LCPD
    
    --Tough Guy
    Objective- destroy Bunch of Tools
    That little kitty won't pay me protection. He will learn. Do me a favor, 
    please Tommy. Remember the gas cans? Get them from the same location again. 
    This time, they are real. Now get to Bunch of Tools, make sure you are going 
    to the right one. Get a nice gun, blow the windows, throw the gas in there 
    and leave that little kitty cry.	
    Thanks to LCPD
    
    --Killing Fatties
    Objective- get down to the lighthouse in Ocean Beach and shoot 10 fat guys in 
    bathing suits in 2 minutes or less. Thanks to DarthTodd. 
    
    --Black Eye
    Objective- snipe target at night
    Someone has been watching your works, watching every step you are taking. 
    He's no donut eater or big boy. HE'S A REPORTER!! He took a lot of pictures 
    of you. Kill him and collect the photos. 
    Reporter- Holiday tomorrow; he will go to dance in Malibu.
    When you get there, don't just walk right to the dance floor. Walk around the 
    back and go upstairs. Snipe him!
    Reporter-Purple suit (the one more closer to stage)
    After all that, go to his apartment. His camera is hidden inside a chainsaw.
    Apartment-In first island. Ocean Beach. An apartment near Pay N Spray. It may 
    be hard to find, try your best. 
    Thanks to LCPD	
    	
    --Nice Action
    Objective-Movie!
    Steve Scott's having a problem making a movie. He needs actors that know how 
    to fight! He tried Jackie Chan, but they couldn't understand each other. 
    This is the only way! Go mess with the boys (VC sharks or the dragon gangs) 
    hit and run, so they follow you. Now run to the studio where Candy Suxxx did 
    the porno movie with the angry gang chasing you. Get in there and turn 
    around. Bam! Beat them up as the film is rolling! Actors and action for free! 
    Thanks to LCPD
    
    --Birthday Wish
    Objective- kill the birthday man
    It's Jones' birthday. But I cannot tell you any more detail between me and 
    him. Some deal problem, you know. He told me that he wants a heli for 
    birthday, so we will send him one! Jones' party-It held on top of a building 
    "Pool Party". It is near Malibu Club, I'm sure you won't miss it with your 
    heli. I haven't seen him for a whole 4 years, I'm not sure if he changed or 
    not. Just kill everybody!	
    Thanks to LCPD
    
    --Hunter Hunting
    Objective- go down to the Fort Baxter Air Base in Little Havana and steal the 
    Hunter without dieing and not using the cop uniform. Now, fly it back to the 
    Vercetti Estate. Thanks to Theo90. 	
    
    --This Will Teach Those Pigs
    The police have had certain drug runners in Vice City under surveillance for 
    around 2 weeks now. We want the police to stop. To do this we will need your 
    help. First, go steal a police car. Then, take it to 8-Ball's Bomb Shop in 
    Little Havana. Rig it with a bomb and drive to the multistory police station 
    by the Malibu Club in Washington. Park it near one of the 2 squad cars and 
    blow it up while watching from across the street to make sure one of the cars 
    blew up. If it didn't, you fail the mission. Now, go steal yet another police 
    car and mow down 25 cops outside of the North Point Mall. After that, go and 
    steal another car that isn't a police vehicle. Get it sprayed and mission 
    passed. If you get wasted or busted, mission failed. Good Luck. You will need 
    it.
    
    --Take Over
    Objective- take over!
    Yesterday I told 10 men to dress as Cubans and go rob the bank near the West 
    Haven Community Healthcare Center. BUT! I just found out they were traitors! 
    They are going to take the money home! And I don't like that! Tommy, go there 
    and take over. Kill my men dressed as Cubans and go rob the bank yourself! My 
    men should already unlock the lock; you just go up stairs and grab the money 
    in the manager's room. Then, escape of course!	
    Thanks to LCPD
    	
    --My Own Way
    Objective- destroy your file
    I saw someone copied my idea of deleting your file. Well, I don't like to 
    repeat things all the time. SO! We are going to do this differently!
    Get in a good car, and go wild. Once the city's wild, they won't pay 
    attention to little things. At 5:00pm, your file will be transfered to 
    Liberty City by a SWAT Team truck. There are at least 5 of them, just to be 
    sure, destroy all 5!	
    Thanks to LCPD
    	
    --Pizza Hot!
    Objective- Get pizza car and kill Bobby
    Bobby got my stuff, got Cubans' stuff and some of your stuff, if you know 
    what I mean. Bobby orders Pizza everyday. Follow this: Go to North Point mall 
    and get a costume from "Tooled Up" then go to Pizza shop in first island. 
    Kill pizza guy then go around the back, grab the scooter and go. Have your 
    favorite gun with you. 
    Bobby- Guard at Mailbu (left door watch at 7:00pm) 
    Make sure you tell him that you are sent by me before he dies, ok? Thanks	
    Thanks to LCPD
    
    --Friday The 13th
    Objective- go to the Malibu Club and get the Bank Job outfit and then go get 
    a Machete. Now, kill 30 people. Then, go to the Vercetti Estate without 
    getting Busted or Wasted and mission passed. Thanks to Darth Todd. 
    
    --Broken Knuckles
    Objective- go and kill 25 cops with your fists but no brass knuckles. You 
    fail if you get Wasted or Busted. You must do it in 10 minutes. Thanks to 
    Theo90. 
    
    --Mobile Advertising
    Objective: cruise around Vice City for 24 hours in a Coach, with the radio on 
    full blast, and the tuner set to Wave 103.  If you complete this mission, you 
    are the true master of Grand Theft Auto: Vice City.  Remember, you must 
    remain at the wheel, and no mute buttons. Thanks to Succotashi.
    
    --Gift
    Objective- rob jewel
    My girls are having a very important event. They want to look good. Get some 
    shinny chains of balls for me.
    1. "Jewel's" in first island
    2. "Jewel's" in second island
    Oh by the way, since you are there already, take the money too.
    Thanks to LCPD
    
    --8-ball
    Objective- help 8-ball
    8-ball's dad just died, he can't take over his dad's business since no one 
    thinks 8-ball can do a good job. Help him!! Go to his shop and armed with 
    bomb, then blow cars up in these places to show everybody that 8-ball can do 
    a good job!
    1. Vice Point
    2. Ocean View
    3.Downtown
    park your bombed cars in the middle of the road and BOOM!
    Thanks to LCPD	
    
    --Caddy Crisis
    Objective- go and steal a Caddy from the golf course. Now, drive by 25 people 
    and then get the Caddy resprayed after. Now get the Caddy back to the 
    Vercetti Estate. You fail if you get Busted, Wasted, or get out of the Caddy. 
    Thanks to Theo90. 
    	
    --Wet Sofa
    Objective-kill the golf folks
    These losers beat me to it, I was playing golf on Sunday like always, you 
    know? I missed my shot! I was pissed, so I swung my golf stick and hit one of 
    the old men. THEY followed me all the way back to my house!! These guys 
    escaped once they saw my men with shotguns!! You HELP ME! Kill them! ONLY THE 
    MALES!
    Number of Golf guys- 20!	
    Thanks to LCPD
    
    --Malibu Mayhem
    The cops have been busting our distributors all over the city. We need to 
    show them who they are messing with. 
    Objectives: First shoot the cowgirl. That should give you one. Go up the 
    stairs and start sniping the dancers and people dancing. That will give you 2 
    to 3 stars. Go downstairs grab you minigun and shoot the remaining people 
    with it. That should be 4-5 stars. Go back up the stairs and grab your sniper 
    rifle. Shoot the police that you see. When there are almost none left, go 
    back down and grab your Colt Python and shoot every policeman you see. That 
    should be 6 stars. If you don't get 6 stars, keep shooting upcoming cops. 
    Then dash out of the Malibu and grab a vehicle. Dodge the police vehicles and 
    tanks and get to the Pay N Spray without dieing. Thanks to Super Shadow.
    	
    --Weapons Delivery
    Objective- get the arms cargo!
    Phil Cassidy always gets me all the good guns I need, but he over slept 
    yesterday and didn't pick up the trucks. Some thieves stole them and drove 
    around the block! 
    Trucks- they have boxes of guns in the back of the truck
    The thieves drive them around in Vice Port. There are 5 of them! Park them on 
    the side of 8-ball's shop. My men will pick them up one by one. Do this at 
    night only! You hear? Kill the losers too!	
    Thanks to LCPD
    
    --Keep It In The Closet
    Objective- kill all reporters
    "......"
    I'm very depressed, Tommy. My racer lost his race. WHAT A SHAME!! Reporters 
    are outside ready to take pictures of losers and me!! I don't want a picture 
    of me when I lost!! Tommy! Come! Quick, go to Hyman Memorial Stadium.
    Kill all the reporters, please Tommy. 
    Reporters- The ones with cameras (20) of them 	
    Thanks to LCPD
    
    --Big Fat Cow
    Objective- kill the racer
    I know. I'm sorry that I always have you do the dirty works for me. But hey! 
    We are friends!!  Ok! This racer that I talked about yesterday. He belonged 
    to a biker gang close to the one Mitch Baker owns. He got companies, you see? 
    He blamed on me that he lost his stupid race. He'll learn not to mess with 
    me! Kill him and his friends that are going to ambush me.
    Racer- A guy on Angel bike, bold, skinny
    His friends- two in Pole Position at 3:45 at night, one outside of the biker 
    shop next to Greasy Chopper at 6:00pm. 	
    Thanks to LCPD
    
    --Hot Ring
    Objective- get a good place for my new racer
    Sorry if I sounded weird before. I don't know if you got what I was saying, 
    but did you try gassy? You get the drug hidden in the gas can and then you go 
    buy the powder hidden in the armor from the weapon shop. Lock yourself in the 
    room and fill the room with it. It's Great! Anyway, I need your help again. 
    My new racer's a good driver, but I want him to start the race with a good 
    placement. So can you do the placement run for him? Go to Hyman Memorial 
    Stadium when the event is up and drive for him, get 1st, 2nd or 3rd! Don't 
    really matters!	
    Thanks to LCPD
    
    --Money Back
    Objective- get money
    Colonel Cortez came back to Vice City to visit his daughter and also came for 
    a deal. Well. The deal didn't go so well. I know Umberto and you are pretty 
    good friends too. But his boys were the one that took the money! They shared 
    the money to every gang member, so you got to kill at least 50 Cubans near 
    Cafe Robina to get back enough money from them.	
    Thanks to LCPD
    
    --2 Wheels Party
    Objective- do tricks with a pcj-600 in front of camera
    Steve needs your help with part of the movie. He parked his stretch outside 
    your mansion. He has his camera facing outside in his car. Now go find a PCJ-
    600, then get the stretch. Park the stretch on the side of the road and do 
    tricks with your bike near it as the camera's recording everything you is 
    doing.	
    Thanks to LCPD
    
    --Searching For What?
    Objective- bring box and key to me
    Auntie Poulet has a gift for me, tea that can control minds!! She puts the 
    tea in a box inside a voodoo car near her house, and drive it to Malibu. 
    There are 5-6 dancers on stage. The key keeper's costume's a fire fighter. 
    Kill him and get the key. Put your key on top of the box and park the voodoo 
    car in the 2nd floor Car park of North Point Mall.	
    Thanks to LCPD
    	
    --My Hero
    Objective- make Haitian go away
    One of my places is bothered by Haitians. These suckers are drinking my 
    coffee without paying. Get them for me! (3 groups of them). My coffee shop's 
    name is Cafe Under The Tree in Little Haiti.
    Thanks to LCPD	
    
    --Kill The Undead
    Objective- blow Timmy up
    Timmy's my middleman between my money and me.
    He knows my plan, my numbers, and everything is in his computer! So I sent 
    men to kill him in his sleep. Some how he lived and is staying in Shay Palms 
    Hospital in the first Island. He's getting a better treatment and is going to 
    be transfered to another hospital at 5:00pm. Get a police car, and arm it 
    with bomb. Get to the hospital and park it in front of the main entrance of 
    the hospital. Now leave that area on foot and blow it up at 5:15pm.	
    Thanks to LCPD
    	
    --Laser In Your Head
    Objective- snipe these people 
    The undercover cops are everywhere, near your mansion; near my places. There 
    are some outside my shop in Washington Mall. Get to the Car park on top of 
    the Mall, and zoom to find them! 
    Undercover cops-Red jacket, blue jeans or black jacket (6 of them).	
    Thanks to LCPD
    	
    --Danger 
    Objective- Show your power
    I had enough with these donut eaters!! They have a file of you and me again! 
    YES!! AGAIN!! Last month, you were the Crazy wild killer in town....
    You will be even crazier!! Go to Vice City Police Department in the first 
    island, and get 6 stars like before!! Then to show all of us that you are the 
    chosen one, Destroy 3 tanks!! GO Tommy GO!!	
    Thanks to LCPD
    	
    --A Friendly Reminder
    Tommy, It's me again. LCPD seems to value your handiwork, but of course, he 
    can't offer you what I can now can he. First I need you to go to the Police 
    station in Ocean Beach, I left a Police Uniform and nightstick for you to 
    take, put it on and take one of the squad cars in the parking lot. Now that 
    you look like a cop, go to the Jewelry Store near Well Stacked Pizzas in Vice 
    Point. LCPD has a large investment in that jewelry store, so I need you to 
    make his man behind the counter think he's busted. I suggest getting the 
    point across on the end of a nightstick. Once you have disposed of him I need 
    you to bust the rest of the employees, turn on your police radar and bust 
    three waves of his men. When you have properly ousted his grip on the Vice 
    Point Diamond district take the cruiser to my garage in Sunshine autos. I 
    appreciate your help Tommy. I'll be contacting you again soon if you complete 
    this mission.
    Thanks to PenguinKnight
    
    --Et Tu Tommy?
    Tommy, I know LCPD has given you a good job as hit man but I can offer you 
    more, how would you like to be informed on the perfect Garage ready for 
    anything. Tommy, I'm talking to you. 
    Objective: LCPD has stolen my prized sports car! I want you to strike back 
    and take his prized pcj! He usually keeps it on a building near the Unique 
    Jumps Stunt Track the Sharks set up for their Friday night speed romps in 
    Ocean beach...you know, near the Malibu. Once you find the bike, you must 
    push it onto the street with a car, otherwise his alarm will go off and the 
    sharks will think you want to try out their stunt track. Now get on that 
    bike. Be careful, his men will know the Bike's gone in less than 10 seconds; 
    they will be riding PCJ's as well. Shoot them off before they shoot you! 
    Remember not to get off the bike or the autopilot will take it back to LCPD! 
    Take it to the pay and spray in Little Haiti where my men will change the 
    color and equip it with a tracking device so he'll never get it back! Now 
    drive it to the hyman condos. Do this for me and I will be very grateful. 
    I'll be calling back soon.
    Thanks to PenguinKnight
    
    --Pretender
    Objective- Kill groups of gang members from every single gang
    Tommy! Are you working against me for someone else? I hope you're not. I want 
    you to prove me that you are still my friend! Go attack 1-3 groups of gang 
    members from every gang. Show me that you are not messing with me! Show me 
    that you have no connecting with them!!	
    Thanks to LCPD
    
    --Conciliation
    It seems LCPD is getting a bit suspicious of you Tommy, it seems his little 
    trip gave him some perspective. Thanks to him and you Tommy, my connections 
    to the cartel has been severely wounded. I need you to repair these delicate 
    relations. I must make peace with the Cubans especially, for they seem to 
    personally know Gregorio Dominguez, who will be quite useful to me. First I 
    need you to lure some Haitians into Little Havana, and kill 3 of them in 
    front of a group of Cubans. This should prove you have a common enemy. To 
    bring the point home I need you to steal a voodoo and drive it to Cafe 
    Robina's get out and use a hammer to total the car. Make sure to knock out 
    the hood, both doors, and pop all the tires with a gun, to demonstrate your 
    hate for the Haitians but do NOT destroy it, drive it to my garage in 
    sunshine autos. Now I need you to take a Cuban Hermes and take a page out of 
    LCPD's book and go on a killing spree in Little Haiti, taking out Haitians 
    until you have 3 stars, then take out cops until you have 5. Now outrun the 
    cops to the pay and spray in Sunshine autos and park it in the same garage as 
    the voodoo. I appreciate your help in regaining the title of err... Senor 
    Super Cajones. Hah. Keep your phone on Tommy. 
    Thanks to PenguinKnight
    
    --Show your faces
    Objective- Kill the traitors in our gang
    I knew it, Tommy! You are working for someone else. But as long as he doesn't 
    ruin my plans, then it's ok if you work for him a bit. Anyway, time for 
    business. Ever since Sonny died, you and me are the top bosses in Vice City. 
    My men work for you, your men work for me. We are equal!! Yesterday, Mario 
    called me. He told me that one of your men's planning something bad for our 
    next deal. Teach your kids! Kill at least 30 of your men. 
    LCPD's men- Red hair, sunglasses
    Tommy's men-Brown hair, sunglasses, blue top
    (You can find my men and your men talking outside your Mansion)
    Thanks to LCPD
    
    --Pedestrian Panic
    This mission needs to be done in the locations given for each objective. If 
    you do not do them in the area given, you fail. If you get Wasted or Busted, 
    you fail. Here are the objectives: 
    Kill 15 men and 15 women inside North Point Mall.
    Blow up 10 regular cars in the Washington Mall parking lot.
    
    --Dead Dodo
    This mission involves blowing up a Dodo that has a banner flying behind it. 
    You need to go steal either a Sea Sparrow or Hunter and go and blow it up 
    with either machine guns or missiles. Then, you must go directly to the Pay N 
    Spray and spray a car to get the police off of your tail. Now, go to the Film 
    Studio and blow up the Sea Skimmer that is by the little dock behind the Film 
    Studio. It will only appear if you have beaten the missions for the Film 
    Studio. Now, go get your car sprayed again. If you get busted or wasted, you 
    fail.
    
    -----------------------------------------------------------------------------
    Series Of Made Up Missions
    -----------------------------------------------------------------------------
    
    This section is for made up missions that have a series to them. 
    
    =============================================================================
    
                              The Russian Mafia Missions
    
    --Russian Mafia Mission #1: Cry Baby
    (Telephone rings) Ah, Comrade Vercetti, what a pleasant surprise.  My name is 
    Pishkin.  Many a day has passed since I last saw you.  Liberty City wasn't 
    it? Anyways, let us skip the pleasantries and get down to business.  The 
    Russian Mafia has been interested in developing business in the Vice City 
    Area.  However, we had been unable to establish ourselves, due to local 
    sentiments against communists.  Now, our goal is to give the people something 
    else to worry about.  As you well know, the Washington Police Station has 
    some tear gas around the back.  Pick up a police uniform, and the tear gas.  
    I would like you to release the gas in the Malibu Club, the Pole Position 
    Club, the Vice Point Mall, and the Washington Mall.  Our hope is that police 
    brutality will become the cities main concern.
    Objectives:
    Collect the Tear Gas Canisters and the Police Uniform from the Washington 
    Police Station.
    Borrow a squad car, and release the gas in the following locations:
    Malibu Club
    Pole Position Club
    Vice Point Mall
    Washington Mall
    If you are wasted, busted, or run out of canisters before reaching the last 
    location, you fail the mission.
    
    --Russian Mafia Mission #2: Cross Town Rivals
    (Telephone rings) Comrade Vercetti, good news.  Our drug operation has been 
    set up, and we are currently producing at full capacity.  However, we have 
    been unable to distribute our goods on the mainland.  The Haitians and Cubans 
    are to blame.  Their dealers have control of the market in their respective 
    areas.  Take out the enemy dealers, so my dealers can distribute our good.  
    If you complete this mission, we will let you in to our base of operations
    Objectives:
    Travel to Little Haiti and kill 20 Haitians
    Travel to Little Havana and kill 30 Cubans
    If you are wasted or busted before reaching the quotas, you fail the mission
    
    --Russian Mafia Mission #3: Betrayal
    (Telephone Rings) I am Fedotenko, Pishkin's second-in-command.  Comrade 
    Vercetti, Pishkin has told me much about you.  He will be attending a funeral 
    back in Mother Russia.  For years, I have been Pishkin's second-in-command.  
    I have watched as he pitifully struggled to establish himself.  I have wanted 
    to eliminate him myself, but that would put me in bad standing with the 
    homeland.  With you here, I can now complete my plan.  You have nothing to 
    fear, as you have not yet reached the mafia hierarchy.  Pishkin's flight will 
    be leaving in 3 hours.  I do not have enough time to give you a description 
    of Pishkin.  Get to Escobar International and kill everyone there.  With 
    Pishkin out of the way, I will be in control, and I will see to it that you 
    are handsomely rewarded.
    Objectives: Get to Escobar International Airport. Once there, enter the 
    terminal and kill 15 civilians before Pishkin's flight leaves. If you are 
    wasted or busted before reaching the quota, you fail the mission.
    
    --Russian Mafia Mission #4: Grand Theft Aero
    (Telephone Rings)  Tommy, good to hear from you.  The plan went off without a 
    hitch.  Pishkin is gone, and I am in command.  Once we complete our next 
    major objective, you will receive your reward.  In preparation, we will need 
    some flying vehicles.  The vehicles should be delivered to Hyman Memorial 
    Stadium, where my men will take care of them.  The vehicles we need are a 
    Maverick, a Police Maverick, a VCN Maverick, a Sparrow, a Sea Skimmer, and a 
    Hunter.  If possible, we would also like a Sea Sparrow.
    Objectives:
    Deliver the following vehicles to Hyman Memorial Stadium:
    Maverick
    Police Maverick
    VCN Maverick
    Sparrow
    Sea Skimmer
    Hunter
    (Optional)
    Deliver a Sea Sparrow to Hyman Memorial Stadium
    If you are wasted or busted before reaching the quota, you fail the mission.
    
    --Russian Mafia Mission #5: Havoc
    (Telephone Rings)  Tommy, it is time for us to strike.  The VCPD are at their 
    most vulnerable now.  We need you to take a Hunter, and cause as much 
    devastation to the VCPD as possible.
    Objectives:
    Destroy a minimum of 10 Police Squad Cars
    Destroy a minimum of 25 SWAT Enforcers and FBI Ranchers
    Destroy a minimum of 20 Barracks Ols
    If you are wasted or busted before reaching the quota, you fail the mission
    
    --Prologue to Russian Mafia Missions:
    Comrade Tommy, it has been good working with you.  Our operation is 
    generating millions daily.  The VCPD dare not interfere.  However, I believe 
    it is time to extinguish our contract.  Goodbye Tommy. (Fedotenko pulls gun 
    on Tommy, but Tommy is too quick.  Tommy knocks the gun out of Fedotenko's 
    hand, pulls out his python and blows Fedotenko's brains out.)
    
    Thanks to Succotashi for the Russian Mafia Missions.
    
    =============================================================================
    
                            The Brotherhood Missions
    
    Background:
    The Brotherhood is an underground organization that prefers to remain in the 
    dark.  Information about their location, leader, and operations is scarce. 
    However, it is known that those with information about the Brotherhood have 
    disappeared without a trace.  It also seems that those who wish to contact 
    the Brotherhood have disappeared.  In short, it would be wise to not even 
    acknowledge their presence.
    
    --Brotherhood Mission #1: Contact 
    (While out at the Pole Position Club, the private pole dancer hands Tommy a 
    business card with a location and a time.  Junkyard, 10:30.  Tommy shows up 
    at the Junkyard at 10:30 with the business card in his pocket, and a python 
    in his hand.  A masked stranger approaches)
    You are Mr. Vercetti, I presume?  I am #8.  If you wish to learn more, take 
    this envelope.
    (Tommy accepts the envelope.  Inside there is a letter)
    Mr. Vercetti, it has come to our attention that you may be interested in our 
    organization.  In order for us to assure that you can be contacted further, 
    you must complete 2 tasks.  First, gain a full wanted level, steal 2 tanks, 
    and deposit them both at the junkyard without visiting a Pay-And-Spray, or 
    collecting police bribes.  The second task is that you must acquire a Hunter 
    from Fort Baxter without collecting a police uniform.  This is to assure that 
    you are both cunning and stealthy.  If you accomplish these two tasks, we 
    will contact you once again.
    Objectives:
    First, attain a full six star wanted level.
    Steal 2 tanks and take them to the Junkyard.
    Next, steal a Hunter and take it to the Junkyard.
    If you are wasted, busted, or cheat, or if you visit a Pay-and-Spray or 
    collect a police bribe, you fail the mission.
    
    --Brotherhood Mission #2: Test of Survival
    (A note is left on Tommy's desk at the Vercetti Estate)
    Mr. Vercetti, I believe we can now establish open lines of contact.  I am 
    #4.  I belong to the Brotherhood.  I believe it is time you got acquainted 
    with our organization.  We have a hierarchy of power.  As you can tell, I am 
    fourth from the top of the chain.  The founder of our organization, #1, has 
    granted me permission to scout another possible member.  Currently, our 
    organization consists of twenty men, each with a numeric designation. The 
    first test for all candidates is a test of survival.  Acquire a Baggage 
    Handler.  Blow out all four tires.  Gain a six-star wanted level.  Your goal 
    is to survive for 1 hour.  You must remain in the vehicle at all times, and 
    you must remain on a main road within Escobar International Airport.  Once 
    you have outlasted the Army for 1 hour, remain in the vehicle, and proceed to 
    the mall in Vice Point.  Enter, and pickup the casual outfit from Gash.  Once 
    you have completed these tasks, you are free to collect a police bribe or 
    visit a pay-and-spray.
    Objectives:
    Find a Baggage Handler at Escobar International Airport.
    Gain a six star wanted level.
    Survive for one hour against the army.
    After having survived for 1 hour, proceed to the mall in Vice Point.
    Enter the mall, and collect the Casual outfit in front of Gash
    If you are wasted, busted, or cheat, leave the Baggage Handler at any time, 
    or leave Escobar International Airport before reaching 1 hour, you fail the 
    mission
     
    --Brotherhood Mission #3: Trial by Fire
    (Tommy receives a telephone call)
    Mr. Vercetti, you completed the first test with high marks.  The second test 
    is a trial by fire.  You must kill 100 law enforcement officers with either a 
    Flamethrower, or Molotov Cocktails.  Civilian kills do not add to your total, 
    and neither do gang member kills.  Once you have reached the requirements, go 
    to the Junkyard, where we will meet to discuss the final test.
    Objectives:
    Using only a Flamethrower or Molotov Cocktails, kill 100 law enforcement 
    officers.
    Kills by any other means do not add to your total.
    If necessary, you may collect a police bribe, or visit a Pay-and-Spray.
    After having reached the quota, head to the Junkyard to receive the final 
    test.
    If you are wasted, busted, or cheat, or if you head to the Junkyard before 
    having reached the quota, you fail the mission.
    
    --Brotherhood Mission #4: The Final Test
    (Tommy arrives at the Junkyard, where he meets a midget surrounded by two 
    bodyguards, all of them covered with black clothing.)
    Mr. Vercetti, I am #1.  My size may be diminutive, but my power is 
    unimaginable.  Your final test for entrance into our reclusive organization 
    is a test of destruction.  If your highest media attention is below 4000, 
    then you must reach that level.  If your highest media attention is above 
    that level, then you must break your current mark.  You may arrive at the 
    level by any means you desire.  If you can complete this mission, you will 
    gain access to our organization.
    Objectives:
    If your highest media attention is below 4000, then reach that plateau.
    If your highest media attention is above 4000, then break your current 
    record.
    You may accomplish this goal by any means you wish.
    If you are wasted, busted, or cheat, you fail the mission.
    
    --Brotherhood Mission #5: The Plan
    (Tommy meets with #5)
    #21, it is time you learned of our plan.  We have acquired a weapon of 
    unimaginable power.  Its destructive forces are capable of exterminating all 
    life in the Southeastern United States area.  We plan to evacuate the area, 
    unleash the weapon, then return to begin our conquest of the world.  #3 has 
    set up a front for creating a vessel to leave the area.  Most denizens of the 
    area know him as Pastor Richards.  With money collected from donations, we 
    shall construct a spaceship with which to escape the area.  From there, we 
    shall launch the weapon.  First, in order for us to construct this massive 
    spacecraft, we require parts.  We need you to collect certain vehicles that 
    will aid in the construction.
    Objectives:
    Steal 5 Squallo's, 5 Cuban Jetmaxes, and 1 Predator, and deliver them to the 
    docks near the Junkyard. 
     Next, steal 30 Cheetahs, and deliver them to the Junkyard.
    If you are busted, wasted, or cheat, you fail the mission.
    
    --Brotherhood Mission #6: Final Preparations
    (#21 meets with #3)
    #21, in final preparation for our operation, we require weapons.  We also 
    need large amounts of ammunition for them.
    Objectives:
    Acquire a Mini-Gun, and a total of 7500 bullets for it.
    Acquire an M4 Assault Rifle, and a total of 1500 bullets for it.
    Acquire an MP5 Submachine Gun, and a total of 2500 bullets for it.
    Acquire a PSG-1 Sniper rifle and a total of 500 bullets for it.
    Acquire a SPAS 12 Shotgun and a total of 1500 bullets for it.
    Acquire a Colt Python and a total of 1000 bullets for it.
    Acquire 200 Grenades.
    Deliver the weapons to the Junkyard.
    If you are wasted, busted, or cheat, or if you return to the Junkyard without 
    having reached the munitions quota, you fail the mission.
    
    --Brotherhood Final Mission #7
    (#21 meets with #1)
    Well #21, I am very sorry to inform you that the spacecraft only has room for 
    10 passengers.  As a result, we are forced to leave you behind, and let you 
    be incinerated along with the rest of Florida.  (The other nine 'passengers' 
    point their M4's at #21, and remove his weapons).  Now, #21, it is time for 
    us to leave.  Our spaceship shall be lifting off in 2 hours time.  Tell the 
    devil Marty Chonks sent you.  (The 10 'passengers' leave Tommy behind, and 
    head for their spacecraft).
    Objectives:
    Head for the Junkyard as fast as you can.
    Find the 'spacecraft' (Trashmaster). Since you have no weapons you must 
    destroy it by hand. While running against the spacecraft, swing at it with 
    your fists, to slowly destroy it. Make sure you destroy it within 2 hours. If 
    you are wasted, busted, or cheat, fail to destroy the spacecraft within 2 
    hours, or use any weapon including Brass Knuckles, you fail the mission.
    
    Thanks to Succotashi for the Brotherhood Missions.
    
    -----------------------------------------------------------------------------
    Frequently Asked Questions
    -----------------------------------------------------------------------------
    This section answers many questions that have been repeatedly asked over and 
    over. Note that Q stands for Question and A stands for Answer. 
    
    Q: It says Fishes Fed on my stats page, so how do I do it?
    A: That is simply the amount of times you drowned in the water. 
    
    Q: Do I get anything for bouncing the beach ball? 
    A: No. 
    
    Q: Is the hooker trick still in?
    A: Yes.
    
    Q: Where is the dirt bike track?
    A: Ok, first get on the beach facing north. Then, drive straight and you 
    should eventually see it. 
    
    Q: How do I buy businesses?
    A: Well first, you need to have beaten the mission "Shakedown". Then 
    when you get enough money, just go to the business you want to buy and
    walk over the icon. 
    
    Q: I have 100%, but where do I get the bodyguards?
    A: First, go to the Vercetti Estate. Now, look in the room with the
    tiger skin rug and the tv. They will be there. They appear randomly
    so they will not always be there. You just have to keep an eye open
    for them.
    
    Q: Can I now swim?
    A: No.
    
    Q: Where are all the animals?
    A: There are only seagulls and some fish like sharks and dolphins. I think 
    you can kill seagulls but I'm not sure. 
    
    Q: Is there nudity?
    A: Not really.
    
    Q: Are there any little kiddies roaming the streets?
    A: No. 
    
    Q: I just beat Copland. Why can I not access the final 2 missions?
    A: You need to own and complete the missions for at least 60% of the property 
    assets and then the final missions will unlock.
    
    Q: Can you go inside buildings?
    A: Yes.
    
    Q: Do cheats prevent you from getting 100%?
    A: There is a chance it could if you save it. It does for some people and it 
    doesn't for some people. No one is sure right now. Some things it causes is 
    some hidden packages to be in the wrong places but then again, it hasn't been 
    proven. 
    
    Q: Is this game fun?
    A: Yes.
    
    Q: What does Seagulls Sniped mean? I saw it in my Stats page.
    A: That is basically the amount of seagulls you have shot. Some may have been 
    accidental but either way that is how many you have killed. 
    
    Q: Is it coming for PC?
    A: Yes.  
    
    Q: Does the main character, Tommy Vercetti, talk?
    A: Yes, and he is voiced by Ray Liotta.
    
    Q: When is the whole island unlocked?
    A: The whole island is unlocked after you finish "Phnom Penh '86" for Diaz. 
    
    -----------------------------------------------------------------------------
    How To Get 100% Completion
    -----------------------------------------------------------------------------
    
    Credit goes to BenBelvis for this. It was posted on the message boards at 
    GameFAQs. The following are needed for 100% completion. 
    
    All Missions Completed: (Below Is A List Of Where Missions Are From)
    Ken Rosenburg
    Avery Carrington
    Colonel Juan Cortez
    Ricardo Diaz
    Vercetti Mansion
    Love Fist
    Biker Gang
    Umberto Robina
    Auntie Poulet
    Cherry Popper Ice Cream Company
    Kaufman Cabs
    The Malibu Club
    The Film Studio
    Pole Position Club
    The Printworks
    Shipyard
    Sunshine Autos
    Phil's
    Game Ending Missions
    
    All Side Missions/Odd Jobs Completed: 
    PCJ Playground
    Trial By Dirt
    Test Track
    Cone Crazy
    All 4 Checkpoint Chopper Missions
    RC Car Race
    RC Plane Race
    RC Chopper Checkpoint
    Rifle Range
    All 6 Street Races
    All 5 Assassinations Complete
    
    All Real Estate Owned:
    Elswanko Casa
    Links View Apartments
    Ocean Heights
    Hyman Condos
    1102 Washington Street
    3321 Vice Point
    Skumhole Shack
    Cherry Popper Ice Cream Company
    Kaufman Cabs
    The Malibu Club
    The Film Studio
    Pole Position Club
    The Print Works
    The Shipyard
    Sunshine Autos
    
    All 15 Stores Robbed:
    Corner Store - Vice Point
    Dispensary Plus - Vice Point
    First Jewelry Store- Vice Point
    Gash - North Point Mall
    Music Store - North Point Mall
    Second Jewelry Store - North Point Mall
    Hardware Store - North Point Mall
    Bunch of Tools - Washington Beach
    Ryton Aide Pharmacy - Little Haiti
    Pharmacy - Downtown
    Third Jewelry Store- Downtown
    Deli - Little Havana
    Doughnut Shop - Little Havana
    Laundromat - Little Havana
    Screw This - Little Havana
    
    All 100 Hidden Packages Found
    
    All 36 Unique Jumps Completed
    
    All 35 Rampages Completed
    
    All R3 Missions Completed: 
    Vigilante- Level 12
    Firefighter- Level 12
    Paramedic- Level 12
    Taxi- 100 Fares
    Pizza Delivery- Level 10
    
    -----------------------------------------------------------------------------
    Character Bios
    -----------------------------------------------------------------------------
    
    --Tommy Vercetti
    Tommy Vercetti is a former Mafia hit man for the Forelli Crime Family. He was 
    landed a cell in prison in Liberty City for 15 years after a grizzly murder. 
    The Forelli's thought he would never be on the streets again, but as it turns 
    out, he is now out of prison. Now, the Forelli's want Tommy dead because they 
    think he might snitch on them and their business. Sonny Forelli, who was a 
    childhood friend of Tommy, thinks differently though. He sends Tommy to Vice 
    City to lay low and establish the business there. He is the main character in 
    the story. Upon arrival in Vice City, Tommy was in a routine drug deal but 
    something went wrong. Guns were blasting and several lay dead. The cocaine 
    was gone and so was the money. Now Tommy must get it back no matter what, for 
    his life depended on it. 
    
    --Lance Vance 
    Lance Vance turns out to be your partner in Vice City. Lance's brother was 
    involved in the same drug deal as Tommy and he died. Now, Lance is out to 
    find out who killed him. He will work along side Tommy in many missions to 
    progress and find out who took the money and planned the drug deal to go 
    wrong.
    
    --Ken Rosenberg 
    Ken Rosenberg is a corrupt lawyer in Vice City that has many ties in loads of 
    illegal activities. When Tommy gets sent down to Vice City, Ken is the person 
    that is supposed to help him out and show him the ropes. He is the guy that 
    you can always count on. 
    
    --Colonel Juan Garcia Cortez
    The colonel is one of the most famous men in Vice City. He has a huge yacht 
    and always throws parties there. He has many connections throughout Vice City 
    and one of them happens to be Ken Rosenberg. 
    
    --Avery Carrington
    Avery Carrington is probably the richest man in Vice City. He buys up real 
    estate and builds buildings on them. He is also Donald Love's mentor in a 
    way. He is very cheap and will do anything so he will have to spend the least 
    amount of his precious money as possible. 
    
    --Ricardo Diaz
    Ricardo Diaz is the cocaine king of Vice City. He is known for having the 
    fastest boats in Vice City. He will do anything for his drugs and will do 
    anything to take out the rival sellers. 
    
    --Big Mitch Baker
    Big Mitch Baker is the head honcho of Vice City's local biker gang. He hangs 
    out a lot at the Greasy Chopper in Downtown. He is a rebel and hates the 
    cops. He served in the Army and earned the Purple Heart for taking out loads 
    of enemy soldiers. He is a true fighter. 
    
    --Steve Scott
    Steve Scott is a shady film director. He works at the Prawn Island movie 
    studios. He has many connections in Vice City with several big named people 
    like the colonel for example. 
    
    --Love Fist
    Love Fist is a famous rock band from Scotland. They are currently recording a 
    new album in Vice City and are doing a concert. They are famous and known 
    worldwide. They have connections with Kent Paul.
    
    --Umberto Robina
    Umberto Robina is the leader of the Cubans, which is a gang in Little Havana. 
    He and his fellow Cubans are in a turf war with the Haitians, whose leader is 
    Auntie Poulet. He will do anything and everything to win this war.
    
    --Auntie Poulet
    Auntie Poulet is the leader of the Haitians who are having a turf war with 
    the Cubans. She is a master of voodoo magic. She also sells drugs. 
    
    --Phil Cassidy
    Phil Cassidy is more of a mad man than anything. He is actually kind of crazy 
    although he is an A Class marksman. He claims to have once served in the Army 
    but just some things don't add up.
    
    --Kent Paul
    Kent Paul is a British man that frequents the Malibu Club. He has many 
    connections in Vice City and could tell you anything you need to know. He 
    will be your contact in many missions throughout the game. 
    
    --BJ Smith
    BJ Smith is the owner of Sunshine Autos and former player on the Vice City 
    Mambas. You will meet him when buying Sunshine Autos and you will hear him on 
    either K-Chat. 
    
    --Mr. Kelley
    Mr. Kelley is the old man that works at the Print Works. You will do missions 
    for him after you buy Print Works. 
    
    --Maude
    Maude is the lady that is the owner of Cherry Popper's Ice Cream or 
    something. Oddly enough, she isn't selling ice cream but drugs. She sends out 
    people to distribute the "ice cream" for her. The Haitians and Cubans are her 
    rivals for control of Vice City's drug distribution. 
    
    --Pastor Richards
    Pastor Richards is one crazy man. He claims the world will be taking over by 
    Russia. Now, he is building a statue that will keep everybody safe from the 
    dreaded Russians by blasting you off into space along with many others, but 
    you have to send him money. You will hear him on VCPR. He also has a 
    commercial that plays on a few stations.  
    
    --Congressman Shrub
    Congressman Shrub is running for office in Vice City. His mistress is Candy 
    Suxxx. This guy is very screwed up. He likes to dress up like a woman and be 
    called Martha when he is with Candy. You will encounter him in the "Martha's 
    Mug Shot" mission.
    
    --Candy Suxxx
    Candy Suxxx is a very famous porn star. She has done several movies. You will 
    encounter her in the movie studio missions. She LOVES men and is having an 
    affair with the congressman. 
    
    --Love Fist
    Love Fist is a British rock band that you will do missions for. They are 
    EXTREMELY popular in Vice City. You can hear their music on Vrock. Their song 
    is "Dangerous Bastard".
    
    --Sonny Forelli
    Sonny Forelli is the Don of the Forelli Crime Family that is based in Liberty 
    City. He is the person you are trying to pay back the money to in the story 
    line. He is involved in lots of stuff that could earn him years of hard time 
    in prison. 
    
    --Mercedes
    Mercedes is the daughter of the colonel. She enjoys the following activities: 
    going to strip bars, Tommy Vercetti (you get that don't you?), and making 
    "movies". She is very, umm; well I guess I will call her "wild". 
    
    -----------------------------------------------------------------------------
    Car Locations
    -----------------------------------------------------------------------------
    
    A big thanks to Jnco904 for letting me use his FAQ for this section. Everyone 
    go read his FAQ because it is very good. It is on GameFAQs.com and is titled 
    Car Locations. Anyways, thanks to him and on to the FAQ. 
    
    *  = Parked location (may not always appear though)
    @  = Only available in certain missions
    
    Vehicles                         Location
    
    *Admiral                         Starfish Island, when coming from 
                                     the second island turn left on the 
                                     first road. It's the first house on 
                                     the left. You have to park a car 
                                     near the fence, jump on the car, 
                                     and then jump over the fence.
    
    *Baggage Handler              1. At the airport just west of the 
                                     main building behind the fence.
                                  2. Go behind the main terminal and look SE.
    
    *Banshee                         On Starfish Island's main road that 
                                     connects to the other islands it's 
                                     at the western most house on the 
                                     north side of the street.
    
    *Benson                          Coming from Sunshine Auto's head 
                                     south. There is a pay' n' spray on 
                                     the right. It is just past it on 
                                     the left.
    
    *BF Injection                    Just go east of the Malibu. It's on 
                                     the wooden sidewalk (near the 
                                     beach) a little bit south.
    
    Blista Compact                   Usually found driving around 
                                     Washington Beach.
    
    *Bloodring Banger                On the south side of Hyman Memorial 
                                     Stadium after beating the mission 
                                     "Bloodring". There are two versions,
                                     a Glendale and an Oceanic. Both of 
                                     them are parked here.
    
    Bobcat                           Usually found driving around in 
                                     Vice Port.
    
    Boxville                         Usually found driving around 
                                     airport.
    
    Burrito                          Usually found driving around 
                                     Downtown.
    
    Bus                              Usually found driving around inside 
                                     the airport gates (where the planes 
                                     are).
    
    *Caddy                           Near the lighthouse there is a small 
                                     wooden bridge. Cross it heading towards 
                                     the lighthouse and follow the dirt path 
                                     that is slightly to the right. It is 
                                     hidden in the first set of bushes to 
                                     the right.
    
    *Cheetah                         At the docks in Washington Beach.
    
    Coach                            Usually stopped at bus stop signs. 
    
    *Comet                        1. Starfish Island, when you are 
                                     coming from the first island take 
                                     the first road on the right. Then 
                                     enter the second driveway on the 
                                     right. It's in the garage.
                                  2. Parked outside of Leaf Links.
    
    Cuban Hermes                     Driving around Little Havana and 
                                     Little Haiti.
    
    *Deluxo                          After buying Sunshine Autos and 
                                     gathering the first list of cars it 
                                     will be in the showroom.
    
    Esperanto                        Usually found driving around Vice 
                                     Point.
    
    *Flatbed                         Go as far SW as you can by road in 
                                     Vice Port. Then search SW of that 
                                     road.
    
    *Gang Burrito                    Prawn Island in the northern most 
                                     house's driveway.
    
    Glendale                         Usually found driving around 
                                     Downtown.
    
    Greenwood                        Usually found driving around 
                                     Washington Beach.
    
    *Hermes                          Just south of Rafael's there is an 
                                     underground plaza thing. There is one 
                                     across the street to the west.
    
    *Hotring Racer                   After buying Sunshine Autos and 
                                     gathering the fourth list of cars 
                                     it will be in the showroom.
    
    Idaho                            Usually found driving around Little 
                                     Haiti.
    
    *Infernus                        Outside of the Diaz's Mansion, just 
                                     east of the main steps.
    
    *Landstalker                     SE corner of the dirtbike track 
                                     Downtown.
    
    *Linerunner                      Head south into Vice Port and when 
                                     the road splits go right. You 
                                     should see it on the left. It's in 
                                     a dirt parking lot.
    
    @Love Fist                       Is used in a mission for Kent Paul/Love 
                                     Fist.
    
    Manana                           Usually found driving around in 
                                     Little Haiti.
    
    Mesa Grande                      Usually found driving around 
                                     Downtown.
    
    Moonbeam                         Usually found driving around Little 
                                     Havana.
    
    Mule                             Usually found driving around Vice 
                                     Port.
    
    *Oceanic                         Outside of the Ocean View Hotel.
    
    *Packer                       1. Inside the film studio, NW corner.
                                  2. In the Port Autority parking lot at the 
                                     docks. Thanks to TheBlackAndGreenGuy.
                                  3. Behind the airport terminal.
    
    *Patriot                      1. In a hanger at Phil Cassidy's 
                                     place.
                                  2. Inside the film studio, SE corner.
    
    Perennial                        Usually found driving around Vice 
                                     Point.
    
    *Phoenix                         On Starfish Island, when your coming 
                                     from the first island take the first 
                                     right. It is at the third house on the 
                                     right (you can jump the wall).
    
    *Pony                            Head south into Vice Port and when 
                                     the road splits go left. On the 
                                     right you should see a dirt parking 
                                     lot. It is in the SE corner.
    
    Rancher                          Usually found driving around Vice 
                                     Point.
    
    Regina                           Usually found driving around Little 
                                     Haiti.
    
    @Romero's hearse                 It is only in the mission "Two Bit 
                                     Hit" that you get from Avery.
    
    *Rumpo                           Behind the Malibu.
    
    Sabre                            Usually found driving around 
                                     Downtown.
    
    *Sabre Turbo                     After buying Sunshine Autos and 
                                     gathering the second list of cars 
                                     it will be in the showroom.
    
    *Sandking                        After buying Sunshine Autos and 
                                     gathering the third list of cars it 
                                     will be in the showroom.
    
    Securicar                        In the third assassination (phone) 
                                     mission, the second guy has one. It 
                                     is locked so you'll have to snipe 
                                     him and take it to pay' n' spray, 
                                     or you can usually find it driving 
                                     around in Vice Port.
    
    *Sentinel                        In the showroom for Sunshine 
                                     Autos.
    
    *Sentinel XS                     From the main airport terminal head 
                                     east down the road. The road will curve 
                                     right and you should keep following it. 
                                     After it curves you will see a building 
                                     on the left and a gated parking lot. It 
                                     is in the parking lot.
    
    @Spand Express                1. Available during the mission "Jury 
                                     Fury" for Rosenberg. Thanks to 
    (Thanks to Paul Rudoff for       THAguyINgta3.
    telling me about the error    2. Available during the mission "Riot" for 
    I had here.)                     Rosenberg.
     
    
    Stallion                         Driving around Little Havana and 
                                     Little Haiti.
    
    *Stretch                         Outside of Diaz's Mansion, just 
                                     west of the main steps.
    
    *Stinger                         On Starfish Island, it is parked at 
                                     the house to the east of the one 
                                     with the R* pool. You have to jump 
                                     the fence.
    
    *Top Fun                      1. On the beach near the dirt bike 
                                     track.
                                  2. On top of the parking garage for the 
                                     North Point Mall.
                                  3. In a parking lot near the airport docks.
    
    *Trashmaster                     In the middle of the junkyard.
    
    Virgo                            Usually found driving around 
                                     Washington Beach.
    
    *Voodoo                          Outside Auntie Poulet's house.
    
    Walton                           Usually found driving around in 
                                     Vice Port.
    
    Washington                       Usually found driving around 
                                     Starfish Island.
    
    Yankee                           Usually found driving around Vice 
                                     Port.
    
    *Angel                           Outside of the Greasy Chopper.
    
    *Faggio                       1. On the sidewalk SE of the police 
                                     station in Washington Beach.
    
                                  2. In the alley north of where you get 
                                     Rosenburg's missions. Thanks to 
                                     ChocoMog230.
    
    
    Freeway	                      1. Usually driving around the Ocean 
                                     View Hotel.
    
                                  2. There is one near Prawn Island. If you 
                                     go to Prawn Island then take the Bridge 
                                     leading away from the island and 
                                     towards the North point mall, then take 
                                     the first right and you will see it 
                                     next to the first building on the left. 
                                     Thanks to Matt Pinske.
    
    
    *PCJ-600                      1. At the docks in Washington Beach.
                                  2. In the parking lot just north of the 
                                     Pay'n'spray on the first island. 
                                     Thanks to thunderboltisback.
                                  3. Start on the first Island, going north 
                                     on the main beachfront road.  When the 
                                     road turns and joins a parallel road, 
                                     keep going straight to the building and 
                                     walk the perimeter.  You'll find a PCJ. 
                                     This is the PCJ used in "PCJ 
                                     Playground". Thanks to SpinToWinJim.
                                  4. It can also be found behind a glass 
                                     panel at Howlin' Petes Biker Emporium 
                                     just across the street from the Greasy 
                                     Chopper. Thanks to MadRider.
    
    *Sanchez                         SE corner of the dirtbike track 
                                     Downtown.
    
    *Coast Guard                     At a jetty just north of the 
                                     boatyard.
    
    *Cuban Jetmax                    At the boatyard after buying it.
    
    *Dinghy                          At the jetty behind the building 
                                     you destroyed in the mission 
                                     "Demolition Man". It is likely (but 
                                     not confirmed) that it doesn't 
                                     appear there until after you have 
                                     unlocked the second island. 
    
    *Marquis                         At the dock where Cortez was. When 
                                     you finish all of Cortez' mission 
                                     the docks will be unlocked.
    
    *Reefer                          At the dock where Cortez was. When 
                                     you finish all of Cortez' mission 
                                     the docks will be unlocked.
    
    *Rio                             At the docks slightly north of 
                                     where Cortez was. When you unlock 
                                     the second island the docks will be 
                                     open.
    
    *Speeder                         At the dock where Cortez was. When 
                                     you finish all of Cortez' mission 
                                     the docks will be unlocked.
    
    *Squallo                         At the boatyard after buying it.
    
    *Tropic                          At the dock slightly SW of the 
                                     Links View Apartments. It is likely 
                                     (but not confirmed) that it doesn't 
                                     appear there until after you have 
                                     unlocked the second island.
    
    *Maverick                     1. On top of the Hyman Condo Downtown.
                                  2. On top of Diaz's mansion. Thanks to M16.
    
    *Police Maverick                 On top of the police department 
                                     Downtown.
    
    *Sea Sparrow	                 The back deck at Diaz's Mansion 
                                     after getting 80 packages.
    
    *Skimmer                         After buying the film studio and 
                                     beating the second mission it will 
                                     be parked outside of the NW corner 
                                     at the studio docks.
    
    *Sparrow                      1. On top of a building slightly NE of 
                                     Auntie Poulet's house. The building 
                                     has a billboard on top of it that 
                                     says "move over Miami".
                                  2. There is a sparrow on the lower office 
                                     level of the building used in 
                                     "G-Spotlight". Thanks to SpinToWinJim.
                                  3. Across from the Links View Heights 
                                     there are apartments. Behind them are 
                                     some back yards. It is in the middle 
                                     one.
                                  4. On top of the building just south of 
                                     the Pay N Spray in Ocean Beach.
    
    *VCN Maverick                    Downtown VCN building, when you get 
                                     off the bridge from prawn island it 
                                     is the first building on the right. 
                                     Find the open door that leads to 
                                     the roof.
         
    *Ambulance                       Outside of Ocean View Hospital in 
                                     Washington Beach.
    
    Barracks OL                      Get 6 stars and they will chase 
                                     you.
    
    Cabbie                           Usually found driving around 
                                     Washington Beach.
    
    Vice Cheetah                     Get 3 stars and undercover cops will 
                                     start chasing you in Cheetahs.
    
    Enforcer                         Get 4 stars and they will chase 
                                     you.
    
    FBI Rancher                      Get 5 stars and they will chase 
                                     you.
    
    *FBI Washington                  Downtown in the alley behind Rock 
                                     City.
    
    *Firetruck                       Outside of fire station Downtown.
    
    *Hunter                          After you beat all of the story 
                                     missions, or get 100 packages it's 
                                     near the back wall of the military 
                                     base. If you do both it will be at 
                                     the helipad at the south end of the 
                                     first island too.
    
    *Kaufman Cab                     After buying the taxi firm it's 
                                     parked inside.
    
    *Mr. Whoopee                     After you buy Cherry Poppers Ice 
                                     Cream shop it will be in the garage 
                                     there.
    
    *Pizza Boy                       Behind the pizza place on the first 
                                     island and the one in Little Haiti, 
                                     and beside the one Downtown.
    
    *Police                          Outside of police station in 
                                     Washington Beach.
    
    *Predator                        Under the SE corner of the bridge 
                                     from Leaf Links Golf Club to the 
                                     second island.
    
    *Rhino                           After get 90 packages it's in the 
                                     military base.
    
    Taxi                             Usually found driving around 
                                     Washington Beach.
    
    *Zebra Cab                       After beating the taxi firm's 
                                     missions it's parked inside.
    
    -----------------------------------------------------------------------------
    Weapons Prices
    -----------------------------------------------------------------------------
    
    This section lists prices for all of the weapons at the stores. A big thanks 
    to TheBlackAndGreenGuy for giving me this. 
    
    
                                    AMMU-NATION
                                    ===========
    
    DOWNTOWN
    ========
    
    *=Available after completing "Rub Out"
    
    - Colt Python          $2000 
    - *MP5                 $3000
    - *SPAS Shotgun        $4000
    - *Colt M4             $5000
    - *PSG1                $6000
    - Body Armor           $200 
    
    
    VICE POINT
    ==========
    
    - Colt 45              $100
    - Uzi 9mm              $400
    - Stubby Shotgun       $600
    - Sniper Rifle         $1500
    - Grenades             $300
    - Body Armor           $200
    
    
    OCEAN BEACH
    ===========
    
    - Colt 45              $100
    - Ingram MAC 10        $300
    - Shotgun              $500
    - Ruger                $1000
    - Body Armor           $200
    
                           
                                     TOOL SHOPS
                                     ==========
      
    TOOLED UP
    =========
    
    *=Available after completing "Back Alley Brawl"
    
    - Screwdriver          $10
    - Hammer               $20
    - Meat Cleaver         $50
    - *Knife               $90 
    - Katana               $300
    
    BUNCH OF TOOLS
    ==============
      
    *=Available after completing "Jury Fury"
    
    - Screwdriver          $10
    - Hammer               $20
    - Meat Cleaver         $50
    - *Baseball Bat        $80   
    - *Machete             $100
    
    SCREW THIS
    ==========
    
    *=Available after completing "Jury Fury"
    
    - Screwdriver          $10
    - Hammer               $20
    - Meat Cleaver         $50
    - *Machete             $100
    - Chainsaw             $500
    
    
                                 PHIL'S PLACE
                                 ============
    
    *=Available after completing Phil Cassidy's missions
    
    - *Detonator           $1000
    - *M60                 $8000
    - *Flamethrower        $8000
    - *Rocket Launcher     $10000
    
    -----------------------------------------------------------------------------
    Weapons Locations
    -----------------------------------------------------------------------------
    
    Thanks to TheBlackAndGreenGuy for this whole section. 
    
    
                                     (*=costs $$$)
    
    --------------
    Brass Knuckles
    --------------
    
    Location(s): 
    - In the alley behind the Ocean View Hotel.
    - The bouncers at the Malibu carry them.
    
    ------------
    Baseball bat
    ------------
    
    Location(s):
    -*'Bunch of Tools' tool shop. Vice Point.
    - In the alley behind the Ocean View Hotel.
    
    --------
    Chainsaw
    --------
    
    Location(s):
    -*Screw This tool shop in Little Havana.
    - Apartment 3C's bathroom by the Pay N Spray in Ocean Beach.
    
    ------
    Hammer
    ------
    
    Location(s):
    -*Bunch of Tools tool shop in Vice Point.
    -*Tooled Up tool shop at the North Point Mall.
    -*Screw This tool shop in Little Havana.
    
    -----------
    Screwdriver
    -----------
    
    Location(s):
    -*Bunch of Tools tool shop in Vice Point.
    -*Tooled Up tool shop at the North Point Mall.
    -*Screw This tool shop in Little Havana.
    
    ------
    Katana
    ------
    
    Location(s):
    -*Tooled Up tool shop at the North Point Mall.
    - In a garage west of Diaz's mansion in Starfish Island.
    - Back room of the Tarbrush Cafe at the North Point Mall.
    
    -----
    Knife
    -----
    
    Location(s):
    -*'Tooled Up' tool shop at the North Point Mall.
    - The Malibu's up-stairs office (after completing 'The Job' mission).
    - In an alley southeast of the Pole Position.
    
    ------------
    Meat Cleaver
    ------------
    
    Location(s):
    -*Bunch of Tools tool shop in Vice Point.
    -*Tooled Up tool shop in the North Point Mall.
    -*Screw This tool shop in Little Havana.
    - In an alley behind the Ocean View Apartments in Ocean Beach.
    - Behind the 'Well-Stacked' pizza joint in Vice Point.
    
    -------
    Machete
    -------
    
    Location(s):
    -*Bunch of Tools tool shop in Vice Point.
    -*Screw This tool shop in Little Havana.
    - At the east end of the bridge from Starfish Island to Vice Point.
    - The Pole Position bartender carries one.
    
    ---------
    Golf Club
    ---------
    
    Location(s):
    - Behind the main entrance of the Leaf Links Golf Club.
    - Golfers carry them.
    - Inside Caddies.
    
    ----------
    Nightstick
    ----------
    
    Location(s):
    - Washington Beach Police Department (locker room).
    - Cops carry them. 
    
    --------
    Grenades
    --------
    
    Location(s):
    -*Ammu-Nation at the North Point Mall.
    - In a basketball court behind the bank in Little Havana.
    
    --------
    Tear Gas
    --------
    
    Location(s):
    - Washington Beach Police Department (parking lot).
    
    ---------
    Detonator
    ---------
    
    Location(s):
    -*Phil's Place in Little Haiti.
    
    ----------------
    Molotov Cocktail
    ----------------
    
    Location(s):
    -Tacopalypse shop near Hyman Condo in Downtown.
    
    -------
    Colt 45
    -------
    
    Location(s)
    -*Ammu-Nation (Ocean Beach).
    -*Ammu-Nation in the North Point Mall.
    - Behind some bushes in front of Cortez' yacht.
    - Cops carry them.
    
    -----------
    Colt Python
    -----------
    
    -Location(s):
    -*Ammu-Nation (Downtown).
    
    -------
    Shotgun
    -------
    
    Location(s):
    -*Ammu-Nation (Ocean Beach).
    - Basement floor of the Vercetti Estate.
    - On top of the Washington Mall's parking lot.
    - Inside police cars.
    - Behind a bench at the walkway in front the Beach (east of the Police 
    Station) in Washington Beach.
    
    --------------
    Stubby Shotgun
    --------------
    -Location(s):
    -*Ammu-Nation in the North Point Mall.
    - In the Junkyard (northwest corner).
    
    ------------
    SPAS 12 Gauge Shotgun
    ------------
    
    Location(s):
    -*Ammu-Nation (Downtown).
    - Behind the 'Vice City Surfing' Billboard. Vice Port.
    
    -------------
    Ingram MAC 10
    -------------
    
    Location(s):
    -*Ammu-Nation (Ocean Beach).
    - Behind a fence at the docks in Vice Port.
    
    ---
    MP5
    ---
    
    Location(s):
    -*Ammu-Nation (Downtown).
    - FBI officers carry them.
    
    -----
    Tec-9
    -----
    
    Location(s):
    - If you take the west road from 'Bunch of Tools' all the way north, you'll 
    end up at a cul-de-sac, the weapon is in behind one of the houses there.
    
    -------
    Uzi 9mm
    -------
    
    Location(s):
    -*Ammu-Nation at North Point Mall. Vice Point.
    - In front of a blue mansion in Prawn Island.
    - Behind the Pay N Spray in ocean beach.
    - Your 'bodyguards' carry them.
    - Under a staircase in front of the 'Greasy Chopper' in Downtown.
    
    -----
    Ruger
    -----
    
    Location(s):
    -*Ammu-Nation (Ocean Beach).
    - On the roof of El Swanko Casa.
    
    ------------------
    M4 Assault Carbine
    ------------------
    
    Location(s): 
    -*Ammu-Nation (Downtown).
    - Basement floor of the Vercetti Estate.
    - In a yard in front of Auntie Poulet's house.
    - Behind the wooden 'spaceship' in the Film Studios in Prawn Island.
    - Behind the building east of Cafe Robina.
    
    --------
    Mini-gun
    --------
    
    Location(s):
    -*Phil's Place.
    - On top of the blown-up factory (after completing Trojan Voodoo) in Little 
    Haiti.
    
    -------------
    Flame Thrower
    -------------
    
    Location(s):
    -*Phil's Place.
    - In front of a blue warehouse at the docks. Vice Port.
    - In a pool shaped like the Rockstar logo in Starfish Island.
    
    ---
    M60
    ---
    
    Location(s):
    -*Phil's Place.
    -inside left guard tower at Fort Baxter (thanks to stan_de_greef)
    
    ---------------
    Rocket Launcher
    ---------------
    
    Location(s):
    -*Phil's Place.
    - In a pool at the Hookers Inn Express, east of the airport.
    
    ------------
    Sniper Rifle
    ------------
    
    Location(s):
    -*Ammu-Nation at the North Point Mall.
    - Inside the maze at the Vercetti Estate (west corner).
    
    -----------------
    PSG1 Sniper Rifle
    -----------------
    
    Location(s):
    -*Ammu-Nation (Downtown).
    - On a roof south of Robina's Cafe near a hidden package (thanks to 
    stan_de_greef)
          
    
    -----------------------------------------------------------------------------
                                   Pick Up Locations
    -----------------------------------------------------------------------------
    
    --------------          
    Health Pickup
    --------------
    
    (*=costs $20)
    
    Ocean Beach:
    -*In front of the Ocean View Hospital.
    - In a small walkway just south of the Ocean View Hospital.
    - On top of the 'Coin Laundry' building in front of the Police Station.
    
    Vice Point:
    -*Dispensary northwest of El Swanko Casa.
    -*In front of the Shady Palms Hospital.
    - Behind a dumpster northeast of Pay N Spray. 
    - On top of a staircase in one of the buildings with the basketball courts.
    
    Prawn Island:
    - In front of a fountain north of the Film Studios.
    
    Leaf Links:  
    - On a small bridge behind the main entrance.
    
    Starfish Island:
    - Basement floor of the Vercetti Estate.
    - On top of the helipad at the Vercetti Estate.
    - West end of the Bridge that leads to Little Havana. 
    
    Downtown:
    -*In front of the Schuman Healthcare Ctr. east of the V-Rock building.
    - On top of the Schuman Healthcare Ctr. east of the V-Rock building.
    - In front of the shack on top of Ammu-Nation.
    - On top of a small hill in the dirt bike track.
    -*In the dispensary just east of 'Rock City'.
    
    Little Haiti:
    -*'Ryton Aid' dispensary just north of the Pay N Spray.
    - On top of a crusher in the junkyard.
    
    Little Havana:
    -*In front of the hospital just north of Cherry Poppers.
    - On top of a building just southwest of Cherry Poppers.
    
    Escobar International:
    - In the airport terminal (second level).
    
    Vice Port:
    - Under a ramp attached to the northernmost ship at the docks.
    - On a ledge under a staircase south of the boatyard.
    
    ----------
    Body Armor
    ----------
    
    Locations:
    
    (*=costs $200)
    
    Ocean Beach:
    -*Ammu-Nation
    - On top of a staircase north of Pay N Spray.
    
    Vice Point:
    -*Ammu-Nation in North Point Mall.
    - In a pool just behind El Swanko Casa.
    - In front of the 'Standing Vice Point' building just south of the Malibu.
    - In the northwest corner of an orange building south of '3321 Vice Point'.
    - Behind a white building east of the 'Well-Stacked' pizza joint.
    
    Prawn Island:
    - Behind a fence in front of the Film Studio.
    
    Leaf Links:  
    - In a "pothole" on the northwestern area of the golf course.
    
    Starfish Island:
    - Basement Floor of the Vercetti Estate.
    
    Downtown:
    -*Ammunation.
    - Behind the building south of the Greasy Chopper.
    
    Little Haiti:
    - On the Print Works' roof.
    
    Escobar International:
    - In a parking lot just east of the airport behind a ramp and some cargo 
    boxes.
    
    Vice Port:
    - In front of the white building just west of the blue ship.
    
    ----------------
    Adrenaline Pills
    ----------------
    
    No locations yet but they are coming soon.
    
    -----------------------------------------------------------------------------
    Store Robbing
    -----------------------------------------------------------------------------
    
    Thanks to Psy II for this whole section. 
    
    To rob a store, you must have a gun with auto aim, you can see these at 
    the section "Which Weapons To Use" towards the bottom of the guide. 
    Walk into a store and equip your desired weapon, then auto-aim at the 
    store worker. He will stand back, and put his hands up, He will then give 
    you cash one at a time, the first cash icon he will give you wont do 
    anything to your wanted level. The second will give you 1 star, the 
    third will give you 2 stars and the 4th will give you 3 stars. The 
    longer you hold up the shop keeper for, the more he will give you, 
    but consequently your wanted level will rise too.You only have to 
    collect one of his money icons, then you can kill him, and the store 
    rob will still count, so you can escape with only 1 wanted star!
    *NOTE*
    You can kill the shop keeper first then collect his money, he doesn't 
    have to be alive when you take the money.DO NOT TRY TO ROB AMMU-NATION, 
    the guy is armed and will fire.
    
    ___________________________________
    1.Bunch Of Tools - Washington Beach
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
    This is very simple to find, pause the game, and look at the radar. 
    Just over the really small bridge you will see a hammer tool on the 
    radar. Head to here and go into the store. Hold the shop keeper up 
    and take his money.
    
    _____________________________
    2.Jewelery Store - Vice Point
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
    Find the [NORTH] "Pay & Spray". Its a spray can icon on you're radar.
    From there, head [SOUTH]. When you reach the end of this street turn 
    left, and then make the first right. Just after the mail boxes on 
    the right you will see the Jewellery Store that you are going to rob. 
    Go in and wave you're gun about then get you're money from the shop 
    worker.
    
    ______________________________
    3.Dispensary Plus - Vice Point
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
    Find the [NORTH] "Pay & Spray" again. This time follow the road 
    along to the [NORTH]. when you reach the top of this street, you 
    will be facing a row of buildings, go to the left side of them, 
    and a short way along you will see the green and white 
    "Dispensary +" sign on the right. Go in there and do your stuff.
    
    ___________________________
    4.Corner Store - Vice Point
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
    Find the [NORTH] "Pay & Spray" once again. Follow the road along 
    to the [NORTH] just like before. When you reach the end of this 
    strip or road you will come to a row of buildings, for the store 
    before you went to the left side, well this time you are going 
    to the right. Turn right, then make the first left. Keep heading 
    along this road to the [NORTH], and literally just after the first 
    right turn the store will be... on the corner. Go in and get some 
    bling bling.
    
    _________________________
    5.Gash - North Point Mall
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
    From the [NORTH] "Pay & Spray" head [NORTH]. Take the first right 
    and follow the road to the end. Once you reach the end of this 
    road turn left and follow it along until you see the huge mall, 
    which will be on the left. You can go in anyone of the entrances, 
    but I suggest going in the [SOUTH EAST] entrance, as that's where 
    I will give directions from.As soon as you get in the mall walk 
    forward and to your left and you will see a store with glass windows 
    and the word "Gash" printed all over them. Go in here and hold 
    up the guy at the [NORTH EAST] of the lower level.
    
    ___________________________________
    6.Jewelery Store - North Point Mall
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
    From the [NORTH] "Pay & Spray" head [NORTH]. Take the first right 
    and follow the road to the end. Once you reach the end of this 
    road turn left and follow it along until you see the huge mall, 
    which will be on the left. You can go in anyone of the entrances, 
    but I suggest going in the [SOUTH EAST] entrance, as that's where 
    I will give directions from.Once you get inside head [NORTH] the 
    whole way, and when you reach the north point of the, well... North 
    Point Mall you will see the store on your right.Go in and do your thing.
    
    ______________________________
    7.Tooled Up - North Point Mall
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
    From the [NORTH] "Pay & Spray" head [NORTH]. Take the first right 
    and follow the road to the end. Once you reach the end of this 
    road turn left and follow it along until you see the huge mall, 
    which will be on the left. You can go in anyone of the entrances, 
    but I suggest going in the [SOUTH EAST] entrance, as that's where 
    I will give directions from.After you go in, head to the left, 
    and go past the "Gash" store. Opposite you will probably see 
    "Ammu-Nation" and next to that is "Tooled Up". Go in here and point 
    your gun at the store keeper to grab his cash.
    
    ________________________________
    8.Music Store - North Point Mall
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
    From the [NORTH] "Pay & Spray" head [NORTH]. Take the first right 
    and follow the road to the end. Once you reach the end of this 
    road turn left and follow it along until you see the huge mall, 
    which will be on the left. You can go in anyone of the entrances, 
    but I suggest going in the [SOUTH EAST] entrance, as that's where 
    I will give directions from.Once inside, go towards the middle of 
    the mall, and go up the escalators. when you get up to the top, 
    turn left and go along and into the store. Point your piece at the 
    store owner and grab his cash.That's The East Island Finished!!!
    
    ______________________________________
    9.Coffee Bagels Donuts - Little Havana
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
    From the bridge leading from Starfish Island, head left. Take the 
    first right, and literally on the corner is a donut shop. go in 
    here and rob the owner.
    
    _____________________________
    10.Screw This - Little Havana
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
    From the bridge leading from Starfish Island, head left. Take 
    the first right, and follow the road up. Exactly opposite the 
    first right turn is "Screw This". Pop in and ask the owner nicely 
    for some money. If that doesn't work, which it probably wont, just 
    point your gun at him, and he should give you some. 
    
    ______________________________
    11.Cafe Robina - Little Havana
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
    From the bridge leading from Starfish Island, head left. Take 
    the first right, and follow the road all the way up to the end. 
    When you've done that turn right, and then go right again at the 
    next chance you get. Right on the corner is Cafe Robina, go in, 
    and point your gun at the owner.
    
    _____________________________
    12.Laundromat - Little Havana
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
    From the bridge leading from Starfish Island, go right. Take the 
    first left, then go right. Follow it to the end, and go left 
    again Follow this road all the way [WEST], and just after the 
    furthers right turn, you will see the laundry on the right. Go 
    and get your cash from the store owner.
    
    ______________________________________
    13.Ryton Aide Pharmancy - Little Haiti
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
    Find the [NORTH] "Pay & Spray". From there head, well.... 
    [NORTH] for 3 secs, and you're at the Pharmancy! So rob it!
    
    ____________________________
    14.Jewelery Store - Downtown
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
    Find the [NORTH] "Ammu-Nation". From there, head [WEST]. 
    When you reach the end of the street, turn left so that you are 
    heading [SOUTH]. Follow the road all the way down, and just as 
    a big open space appears to your right, stop, now check the 
    walls on the left of the street, and you should see a shop that 
    you can enter, so go in it and get the owners cash.
    
    _____________________________
    15.Dispensary Plus - Downtown
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
    Find the [NORTH] "Ammu-Nation". From there, head [WEST]. 
    When you reach the end of the street, turn left so that you are 
    heading [SOUTH]. Follow the road all the way down, and around 
    to the left when it turns. As soon as you turn the corner stop! 
    The store is on the right, and is pretty much the first thing 
    you will see once the road goes back straight from the bend. 
    
    That's All Stores Robbed!!!!
    
                                ====================
                                Which Weapons To Use
                                ====================
    
    You can use all of the following weapons to rob stores:
    
    Colt .45
    Colt Python
    Chrome Shotgun
    SPAS 12 Gauge Shotgun
    Stubby Shotgun
    Tec-9
    Ingram Mac 10
    Uzi 9mm
    MP5
    
    -----------------------------------------------------------------------------
    GameShark Codes
    -----------------------------------------------------------------------------
    
    You need a GameShark to use these codes. 
    
    ------------
    Random Codes
    ------------
    
    (M)Must Be On		
    0E3C7DF21853E59E
    EE8CDC8ABCBBBD9A	
    
    Infinite Health		
    DE8FFFFEF8AEDD4B
    DE8FFFFA68EE9EEB
    DE8FFF86BF899B8B
    DE8FFF8202A99BA7
    DE91DEAAC8AC9A43	
    
    Infinite Armor		
    DE8FFFFEF8AEDD4B
    DE8FFFFA68EE9EEF
    DE8FFF86BF899B8B
    DE8FFF8202A99BA7
    DE91DEAAC8AC9A43 	
    
    Infinite Ammo		
    DE89766EE0EB9B83
    DE8976C6E0EB9B83
    DE897EF2E0EB9B83
    DE897D5EE0EB9B83	
    
    Max Money		
    DE428F52C19E7B82
    DE428F5EC19E7B82	
    
    Clipping Mode	
    Select+L1=Bad Clipping/Slip Into Locked Areas 
    Sel+L2=OFF	
    0E42FCF8BCA99681
    DE8B121ABCA99B83
    0E42FCF8BCA99981
    DE8B121AD0E99A67	
    
    Freeze mission timer		
    DE980576BCA99B83 	
    
    Never lose weapons (even when killed or arrested)		
    DE83D4CEBF899B8B
    DE83D4CABCA99B83 	
    
    Cops have no AI		
    DE85675EBF899B8B
    DE85675ABCA99B83 	
    	
    Never exhausted		
    DE82000ACCA99B97 	
    
    Disable car damage		
    DE887302BCA99B83 	
    
    ----------
    Stat Codes
    ----------
    
    Game 100% complete 
    DEB3E322FFC39B83 	
    
    People You've Wasted
    DEB3E30EC19E7B82	
    
    P. Wasted By Others
    DEB3E30AC19E7B82	
    
    R. Vehicles Destroyed
    DEB3E316C19E7B82	
    
    Boats Destroyed
    DEB3E312C19E7B82	
    
    Tires Popped
    DEB3E31EC19E7B82	
    
    Bullets Fired
    DEB3E31AC19E7B82
    
    Planes&Helis Destroyed
    DEB3E326C19E7B82	
    
    Explosives Used
    DEB3E32AC19E7B82	
    
    Bullets That Hit
    DEB3E336C19E7B82	
    
    Number Of Headshots
    DEB3E332C19E7B82	
    
    Wanted Stars Attained
    DEB3E33EC19E7B82	
    
    Wanted Stars Evaded
    DEB3E33AC19E7B82	
    
    Times Busted
    DEB3E3C6C19E7B82	
    
    Hospital Visits
    DEB3E3C2C19E7B82	
    
    Days Passed
    DEB3E3CEC19E7B82	
    
    Safehouse Visits
    DEB3E3CAC19E7B82	
    
    Sprayings
    DEB3E3D6C19E7B82	
    
    Insane Jump Distance
    DEB3E3D20A1706AB	
    
    Insane Jump Height
    DEB3E3DE0A1706AB
    
    Insane Jump Flips
    DEB3E3DAC19E7B82
    
    Insane Jump Rotation
    DEB3E3E6C19E7B82
    
    Best Insane Stunt
    DEB3E3E2BCA99B8B	
    
    All Unique Jumps
    DEB3E3EEBCA99BA7
    
    Mission Attempts
    DEB3E3F6C19E7B82	
    
    Pass. Dropped Off
    DEB3E2FEC19E7B82	
    
    Taxi Cash
    DEB3E2FAC19E7B82	
    
    Miles On Foot
    DEB3E28611719B83	
    
    Miles By Car
    DEB3E28211719B83	
    
    Miles By Bike
    DEB3E28E11719B83	
    
    Miles By Boat
    DEB3E28A11719B83	
    
    Miles By Golf Cart
    DEB3E29611719B83
    
    Miles By Heli
    DEB3E29211719B83	
    
    All Rampages Passed
    DEB3E2BEBCA99BA6
    
    People Saved
    DEB3E29EC19E7B82	
    
    Vigilante Kills
    DEB3E2A6C19E7B82	
    
    Fires Extinguished
    DEB3E2A2C19E7B82
    
    Highest Vigilante Level
    DEB3E2AEC19E7B82
    
    Highest Paramedic Level
    DEB3E2AAC19E7B82	
    
    Fire Truck Mission Level
    DEB3E2B6C19E7B82	
    
    Max Flight Hours
    DEB3E2423BA89A82	
    
    Fishes Fed
    DEB3E24EC19E7B82	
    
    Visits/Loan Sharks
    DEB3E25E0A1706AB	
    
    All Stores Knocked Off
    DEB3E25AFD199B83
    
    All Assasinations
    DEB3E262FC499B83	
    
    Max Pizzas Delivered
    DEB3E26EC19E7B82	
    
    -----------
    Joker Codes
    -----------
    
    Press L2+R2+Up for Hypermode		
    0E42FD78BCA99772
    DEB3E9D6FCE99B83 	
    
    Press L2+R2+Down for Slow motion		
    0E42FD78BCA99742
    DEB3E9D6FBA99B83 	
    
    Press L2+R2+Select for Normal game speed		
    0E42FD78BCA99781
    DEB3E9D6FB299B83 	
    
    Press L3+Up for All Weapons 1		
    0E42FD78BCA99A70
    DE978786BCA99B83
    0E42FD78BCA99A82
    DE978786D0E99B87 	
    
    Press L3+Down for All weapons 2 (Katana)		
    0E42FD78BCA99A40
    DE9787A2BCA99B83
    0E42FD78BCA99A82
    DE9787A2D0E99B87 	
    
    Press L3+Left for All weapons 3 (Chainsaw)		
    0E42FD78BCA99A00
    DE97874EBCA99B83
    0E42FD78BCA99A82
    DE97874ED0E99B89 	
    
    Press R3+Left for Increase wanted level		
    0E42FD78BCA99AFE
    DE9785BEBCA99B83
    0E42FD78BCA99A82
    DE9785BED0E99BA2 	
    
    Press R3+Right for No level wanted		
    0E42FD78BCA99A5E
    DE9785C2BCA99B83
    0E42FD78BCA99A3E
    DE9785C2D0E99B95 	
    
    Press Select+Up for Tank	
    Must be in a vehicle to activate	
    0E42FD78BCA99A71
    DE977B1EBCA99B83
    0E42FD78BCA99A82
    DE977B1ED0E99B8A 	
    
    Press Select+Down for Quick hours		
    0E42FD78BCA99A41
    DE977BC2BCA99B83
    0E42FD78BCA99A82
    DE977BC2D0E99B93 	
    
    Press Select+Left for Exploding cars		
    0E42FD78BCA99A01
    DE977A92BCA99B83
    0E42FD78BCA99A82
    DE977A92D0E99BAB 	
    
    Press Select+Right for See through cars		
    0E42FD78BCA99A61
    DE977E66BCA99B83
    0E42FD78BCA99A82
    DE977E66D0E99B98 	
    
    ---------
    Car Codes
    ---------
    
    Press L1+L2+Up to activate car code (Use one car code at a time)	
    
    Have Herse
    0E42FD78BCA99572
    DE977246D0E99B83
    0E42FD78BCA99A82
    DE977246D0E99B8A	
    
    Have Love Fist
    0E42FD78BCA99572
    DE97726AD0E99B83
    0E42FD78BCA99A82
    DE97726AD0E99B8A	
    
    Have Trashmaster
    0E42FD78BCA99572
    DE97721ED0E99B83
    0E42FD78BCA99A82
    DE97721ED0E99B8A	
    
    Have Sabre Turbo
    0E42FD78BCA99572
    DE9772C2D0E99B83
    0E42FD78BCA99A82
    DE9772C2D0E99B8A	
    
    Have Caddy
    0E42FD78BCA99572
    DE9772F6D0E99B83
    0E42FD78BCA99A82
    DE9772F6D0E99B8A	
    
    Have Bloodring Banger
    0E42FD78BCA99572
    DE97760ABCA99B83
    0E42FD78BCA99A82
    DE97760AD0E99B8A
    
    Have Hotring Racer
    0E42FD78BCA99572
    DE97763ED0E99B83
    0E42FD78BCA99A82
    DE97763ED0E99B8A	
    
    Have Hotring Racer #2
    0E42FD78BCA99572
    DE9776E2D0E99B83
    0E42FD78BCA99A82
    DE9776E2D0E99B8A	
    
    ---------------
    Character Codes
    ---------------
    
    Press L1+L2+Down to activate character code (Use one character code at a time)	
    
    White Suit
    0E42FD78BCA99542
    DE97719ABCA99B83
    0E42FD78BCA99A82
    DE97719AD0E99B8A	
    
    Chick
    0E42FD78BCA99542
    DE97714EBCA99B83
    0E42FD78BCA99A82
    DE97714EBCA99B83	
    
    Pink Suit Guy
    0E42FD78BCA99542
    DE977172BCA99B83
    0E42FD78BCA99A82
    DE977172D0E99B8A
    
    Fat Guy
    0E42FD78BCA99542
    DE977126BCA99B83
    0E42FD78BCA99A82
    DE977126D0E99B92
    
    Punk
    0E42FD78BCA99542
    DE9771CAD0E99B83
    0E42FD78BCA99A82
    DE9771CAD0E99B8A	
    
    X Guy
    0E42FD78BCA99542
    DE9770FED0E99B83
    0E42FD78BCA99A82
    DE9770FED0E99B8A	
    
    Prostitute
    0E42FD78BCA99542
    DE9776B2BCA99B83
    0E42FD78BCA99A82
    DE9776B2D0E99B8A	
    
    Hooligan
    0E42FD78BCA99542
    DE977666BCA99B83
    0E42FD78BCA99A82
    DE977666D0E99B8A	
    
    Hawaiian Shirt
    0E42FD78BCA99542
    DE97755ABCA99B83
    0E42FD78BCA99A82
    DE97755AD0E99B88
    
    ----------------------------
    Ocean Height Garage Modifier
    ----------------------------
    
    Landstalker
    DE53A5EEBCA99B05
    
    Idaho
    DE53A5EEBCA99B06
    
    Stinger
    DE53A5EEBCA99B07
    
    Linerunner
    DE53A5EEBCA99B08
    
    Perenial
    DE53A5EEBCA99B09
    
    Sentinel
    DE53A5EEBCA99B0A
    
    Patriot
    DE53A5EEBCA99B0B
    
    Fire Truck
    DE53A5EEBCA99B0C
    
    Trashmaster
    DE53A5EEBCA99B0D
    
    Stretch
    DE53A5EEBCA99B0E
    
    Manana
    DE53A5EEBCA99B0F
    
    Infernus
    DE53A5EEBCA99B10
    
    Voodoo
    DE53A5EEBCA99B11
    
    Pony
    DE53A5EEBCA99B12
    
    Mule
    DE53A5EEBCA99B13
    
    Cheetah
    DE53A5EEBCA99B14
    
    Moonbeam
    DE53A5EEBCA99B17
    
    Esperanto
    DE53A5EEBCA99B18
    
    Taxi
    DE53A5EEBCA99B19
    
    Washington
    DE53A5EEBCA99B1A
    
    Bobcat
    DE53A5EEBCA99B1B
    
    Mr Whoopee
    DE53A5EEBCA99B1C
    
    BF Injection
    DE53A5EEBCA99B1D
    
    Hunter
    DE53A5EEBCA99B1E
    
    Police
    DE53A5EEBCA99B1F
    
    Enforcer
    DE53A5EEBCA99B20
    
    Securicar
    DE53A5EEBCA99B21
    
    Banshee
    DE53A5EEBCA99B22
    
    Bus
    DE53A5EEBCA99B24
    
    Rhino
    DE53A5EEBCA99B25
    
    Cuban Hermes
    DE53A5EEBCA99B27
    
    Coach
    DE53A5EEBCA99B2A
    
    Cabbie
    DE53A5EEBCA99B2B
    
    Stallion
    DE53A5EEBCA99B2C
    
    Rumpo
    DE53A5EEBCA99B2D
    
    Romero
    DE53A5EEBCA99B2F
    
    Sentinel
    DE53A5EEBCA99B31
    
    Admiral
    DE53A5EEBCA99B32
    
    Sea Sparrow
    DE53A5EEBCA99B34
    
    Burrito
    DE53A5EEBCA99B36
    
    Flatbed
    DE53A5EEBCA99B3C
    
    Yankee
    DE53A5EEBCA99B3D
    
    Caddy
    DE53A5EEBCA99B3E
    
    Zebra Cab
    DE53A5EEBCA99B3F
    
    Top Fun
    DE53A5EEBCA99B40
    
    Glendale
    DE53A5EEBCA99B47
    
    Oceanic
    DE53A5EEBCA99B48
    
    Sparrow
    DE53A5EEBCA99B4A
    
    Patriot
    DE53A5EEBCA99B4B
    
    Love Fist
    DE53A5EEBCA99B4C
    
    Hermes
    DE53A5EEBCA99B4F
    
    Sabre
    DE53A5EEBCA99B50
    
    Sabre Turbo
    DE53A5EEBCA99B51
    
    Phoenix
    DE53A5EEBCA99B52
    
    Walton
    DE53A5EEBCA99B53
    
    Regina
    DE53A5EEBCA99B54
    
    Comet
    DE53A5EEBCA99B55
    
    Deluxo
    DE53A5EEBCA99B56
    
    Burrito
    DE53A5EEBCA99B57
    
    Spand Express
    DE53A5EEBCA99B58
    
    Baggage Handler
    DE53A5EEBCA99B5A
    
    Maverick
    DE53A5EEBCA99B5C
    
    VCN Maverick
    DE53A5EEBCA99B5D
    
    Rancher
    DE53A5EEBCA99B5E
    
    FBI Rancher
    DE53A5EEBCA99B5F
    
    Virgo
    DE53A5EEBCA99B60
    
    Greenwood
    DE53A5EEBCA99B61
    
    Hotring Racer
    DE53A5EEBCA99B63
    
    Sandking
    DE53A5EEBCA99B64
    
    Blista Compact
    DE53A5EEBCA99B65
    
    Police Maverick
    DE53A5EEBCA99B66
    
    Benson
    DE53A5EEBCA99B68
    
    Mesa Grande
    DE53A5EEBCA99B69
    
    Hotring Racer
    DE53A5EEBCA99B6C
    
    Bloodring Banger
    DE53A5EEBCA99B6D
    
    Pizza Boy
    DE53A5EEBCA99B35
    
    Angel
    DE53A5EEBCA99B29PCG 
    
    PCJ-600
    600DE53A5EEBCA99B42
    
    Freeway
    DE53A5EEBCA99B44
    
    Sanchez
    DE53A5EEBCA99B49
    
    Thanks to GameShark.com and TheGFCC.com for all of the codes listed
    here. Both great sites.
    
    -----------------------------------------------------------------------------
    Code Breaker Codes
    -----------------------------------------------------------------------------
    
    Enable Code (Must Be On)	
    FA7A006E 32C6AA91	
    
    Infinite Health	
    2AACC91F 3C0142C8
    2AA8C91F AC410368
    2A94C91F 03E00008
    2A90C91F 44020000
    2A872FFD 0C030088	
    
    Infinite Armor	
    2A9CC91F 3C0142C8
    2A98C91F AC41036C
    2A84C91F 03E00008
    2A80C91F 46000836
    2ABF2FFF 0C03008C	
    
    Infinite Ammo-All Weapons (Inside Car)	
    2ACB379E 00000000
    2A57379E 00000000	
    
    Infinite Ammo-All Weapons	
    2A473795 00000000
    2AFF3795 00000000	
    
    Quick Money Gain	
    1A950A6F 0000FFFF
    1A990A6F 0000FFFF	
    
    Max Money	
    2A6F788C 05F5E0FF
    2A6B788C 05F5E0FF	
    
    Have All Weapons
    2A57788C 00000064	
    
    Infinite Run	
    0A2F6F9E 00000001
    
    Walk & Drive Through Most Walls	
    2A5F3139 00000000
    2A333139 00000000	
    
    Pedestrians Dont Have Weapons	
    2AFB3791 03E00008
    2AE73791 00000000	
    
    No Damage From Collisions (All Cars)	
    2A3B360B 03E00008
    2A27360B 00000000	
    
    All Cars Are Immune To Weapons	
    2ADB34B9 03E00008
    2AC734B9 00000000	
    
    Idiot AI-Civilians	
    2ABB3BBE 03E00008
    2AA73BBE 00000000	
    
    Can Not Be Arrested	
    2A6B3B92 03E00008
    2A573B92 00000000
    2A9B3B6C 03E00008
    2A873B6C 00000000	
    
    Cops Get Out And Walk Away	
    2ABB3B69 03E00008
    2AA73B69 00000000	
    
    Idiot AI-Cops	
    2A6B3B64 03E00008
    2A573B64 00000000	
    
    Idiot AI-Firemen	
    2ACB3B42 03E00008
    2AB73B42 00000000	
    
    Idiot AI-Medics	
    2ABB3B5C 03E00008
    2AA73B5C 00000000	
    
    Idiot AI-Medics & Firemen	
    2ABB3B53 03E00008
    2AA73B53 00000000	
    
    Pedestrians Never Feel Threatened	
    2A3B38C6 03E00008
    2A2738C6 00000000	
    
    Cars Dont Stop For Other Cars	
    2AEB3E5D 03E00008
    2AD73E5D 00000000	
    
    Cars Dont Stop For Pedestrians	
    2A6B3E5F 03E00008
    2A573E5F 00000000	
    
    Infinite Health & Armor (Everyone)	
    2A2B1077 03E00008
    2A171077 00000000	
    
    No Damage From Collisions	
    2AC33607 00000000
    2ABF3600 00000000	
    
    Everyone Is A Gang Member (Not Visually)	
    2A6B3AC2 03E00008
    2A573AC2 24020001	
    
    Noone Is A Gang Member (Not Visually)	
    2A6B3AC2 03E00008
    2A573AC2 24020000	
    
    Riot Mode	
    1AC2CA5C 00000008	
    
    Cars Dont Make Way For Cars With Sirens	
    2AAB3F33 03E00008
    2A973F33 00000000
    
    Emergency Vehicles Never Come	
    2AAB3EFB 03E00008
    2A973EFB 00000000	
    
    Pedestrians Dont Stop For Traffic Lights	
    2ACB3DF6 03E00008
    2AB73DF6 24020000	
    
    Cars Dont Stop For Traffic Lights	
    2AAB23FD 03E00008
    2A9723FD 24020000	
    
    Disable Sirens & Alarms Sounds	
    1A3733F1 00001000	
    
    Disable Horn Sound	
    1A8333F5 00001000	
    
    Disable Hud	
    2ADB2811 03E00008
    2AC72811 00000000	
    
    Invisible Sky	
    2A9B1276 03E00008
    2A871276 00000000	
    
    Glass Does Not Break If Shot	
    2ACB154B 03E00008
    2ACB154B 00000000	
    
    Cannot Drive Through Glass	
    2A0B1544 03E00008
    2AF71544 00000000	
    
    Cars Float On Water	
    0AF35D03 00000001	
    
    Chick Magnet	
    0A0F5D02 00000001	
    
    Aggressive Traffic
    0A2F5D01 00000001	
    
    Pink Traffic	
    0A7B5D3F 00000000
    0A7F5D3F 00000001	
    
    Black Traffic	
    0A7B5D3F 00000001
    0A7F5D3F 00000000	
    
    Sunny Weather	
    2A0F09EE 00000000
    2A0B09EE 00000000
    2AF709EE 00000000	
    
    Overcast Skies Weather	
    2A0F09EE 00000001
    2A0B09EE 00000001
    2AF709EE 00000001	
    
    Rainy Weather	
    2A0F09EE 00000002
    2A0B09EE 00000002
    2AF709EE 00000002	
    
    Foggy Weather	
    2A0F09EE 00000003
    2A0B09EE 00000003
    2AF709EE 00000003	
    
    Normal Weather	
    2A0F09EE 00000004
    2A0B09EE 00000004
    2AF709EE 00000004	
    
    100x Game Speed	
    2AE30A12 42C80000	
    
    4x Game Speed	
    2AE30A12 40800000	
    
    2x Game Speed	
    2AE30A12 40000000	
    
    1/2 Game Speed	
    2AE30A12 3F000000	
    
    Thanks to cmgsccc.com for all of these codes. Great site. Check it 
    out if you need more codes because I didn't list them all.
    
    -----------------------------------------------------------------------------
    Review Of GTA Vice City
    -----------------------------------------------------------------------------
    
    This is going to be where I am posting my review of the game. Well here it 
    is. 
    
    The Grand Theft Auto series has created a cult following around the world. 
    The series has graced many platforms including Sega Dream cast, Sony 
    PlayStation, Sony PlayStation2, and the PC. It is so popular that it has 
    inspired many other games such as The Getaway (PS2), True Crimes: Streets Of 
    L.A. (multiplatform), and Mafia (PC and PS2). It was loved on the PC and 
    PlayStation, but sales didn't show that until the release of Grand Theft Auto 
    3 for PlayStation 2 back in October 2001. Grand Theft Auto 3 caused the sales 
    on Grand Theft Auto 2, Grand Theft Auto: London 1969, and the first Grand 
    Theft Auto to rise on the PlayStation. Oh, and what a great game it was. 
    Selling over 7,000,000 copies on just the PlayStation2 alone, it was probably 
    the best game ever, until now at least. Grand Theft Auto: Vice City has to be 
    the best game ever made, because it is a better version of, well, Grand Theft 
    Auto 3, which was the best game ever made until now. It is the next 
    installment in the hit-series, Grand Theft Auto.  There were many things 
    wrong with Grand Theft Auto 3 that are now fixed in Grand Theft Auto: Vice 
    City. GTA Vice City is not a prequel or sequel to GTA3. It is its own game. 
    GTA Vice City will be a milestone in gaming history and will be cherished for 
    many years to come. Vice City is based on the real life city of Miami, 
    Florida. Vice City looks so much like Miami it is unreal. In fact, Rockstar 
    Games even sent some designers for GTA Vice City to Miami to video tape and 
    photograph places of interest that they would like to include in GTA Vice 
    City. There were many things people wanted that aren't in GTA Vice City. 
    Animals and children were 2 of the things most people wanted that weren't 
    added. Now that that's out of the way, on to my review of Grand Theft Auto: 
    Vice City. 
    
    --Gameplay
    The gameplay is so awesome! GTA Vice City takes place in the city of Vice 
    City. The time period is the 1980's. The controls are exactly the same as in 
    GTA3. If you haven't played GTA3, the controls will be fairly easy too learn 
    and you should be able to master them in a few minutes. Vice City is around 2 
    and a half times bigger than Liberty City. The gameplay is almost exactly 
    like GTA3 but with some great changes, and some that would be considered not 
    so great. There are over 100 missions compared the GTA3's 70 something. 
    Missions are now much more complex than GTA3's. If you fail a mission because 
    you died or got arrested while in a mission, a taxi will appear outside 
    either the hospital or police station and for $9, you can go back to the 
    location of the last job you took. They also give you less money than in 
    GTA3. Now, you have to buy better hideouts also. Loading times in GTA Vice 
    City are even shorter than GTA3's almost non-existent loading times. You will 
    use a hotel as your hideout and save place. In GTA3, if you shoot a car's 
    tires or windows, it just added to the damage of the car. Now you can shoot 
    people while they drive and shoot out tires. The police can shoot out tires 
    and usually will. The police artificial intelligence is much better compared 
    to GTA3. You won't be the only criminal in Vice City. Now, cops will also go 
    after other criminals and not just you. If you hang around the street, you 
    might see cops chasing a shoplifter, or security guards hassling gang members 
    in a mall. SWAT teams will also repel from helicopters. Now, pedestrians will 
    react to the chaos you cause by running crazily in other directions among 
    other things. There are lots of new things pedestrians do, like skate, 
    communicate, sit down, waiting at bus stops, queuing for taxis, walk in 
    groups, jog, lay down on the beach and sunbathe, and just about anything you 
    could imagine. Pedestrians also compliment and or insult each other. Gangs in 
    Vice City now walk around in groups of people and so do pedestrians. Gangs 
    sometimes beat down random pedestrians also. There are several new gangs 
    ranging from biker gangs to a Puerto Rican gang. 
    
    A new feature in GTA Vice City is a height monitor that shows the elevation 
    of where you are compared to your objectives elevation. Another is the 
    ability to eat. If you eat something, you will gain health. There are lots of 
    new animations. You can now do new motions like ducking behind cars and 
    kneeling.  You can also bail out of moving cars. When you bail out of cars, 
    your passenger will also and you will both sustain damage. Your car will just 
    keep going until it slows down enough to stop or it rams something. There are 
    also many different car-jacking animations. 
    
    The surroundings in Vice City make fun of the 80's and the pedestrians say 
    funny stuff and they wear 80's clothes and general things like that, which 
    makes you feel like you really are in Vice City in the 1980's. There are 
    several islands that make up Vice City. There are 2 main islands and 3 or 4 
    smaller islands in Vice City. There will be shady districts and districts 
    that have towering skyscrapers and people-infested shopping malls.  There is 
    greater geographical diversity such as downtown areas filled with 
    skyscrapers, neon-lit boulevards, swamps, the ocean, huge webs of rivers and 
    streams, and run down slums. Vice City is a football city. The main team is 
    the Vice City Mambas. A new feature that most people have wanted has been 
    added is the ability to go inside buildings. There are over 60 interiors you 
    can go in. Some of the buildings you can go in are malls, skyscrapers, and 
    even a police station. There are around 5 second load times when you go in 
    some buildings but not all of the buildings have load times. Some buildings 
    are low so now you can have shootouts from rooftop to rooftop. Also, the 
    motorcycles now have some access to rooftops since they are so small. You can 
    bring the motorcycle in the mall if you wanted too. There are many different 
    districts in Vice City. 
    
    In GTA3, you always had loads of money but nothing to buy, right? Well in 
    Vice City, missions give less money than they did in GTA3. When you earn 
    enough cash, you can buy tools that can be used as weapons, cars, clothes, 
    new hideouts, businesses, and weapons. If you have 1 or 2 stars in your 
    wanted level, you can change clothes to get rid of your wanted level so the 
    clothes actually do have a use. Wow, now we have something to spend our money 
    on! Also, another way to make money besides missions is to rob stores. Yes, 
    you heard me right. Rob them. Not all stores can be robbed but there are a 
    good bit that can be. 
    
    There are now over 40 weapons compared to GTA3's 15. Weapons are categorized 
    in many categories and now you can only carry one weapon out of each 
    category. Some of the melee weapons are the golf club (there is also a golf 
    cart in the game that you can drive), katana, chainsaw, baseball bat, kukri 
    knife (looks kind of like a big bowie knife but with a bent blade), tear gas, 
    Molotov cocktails, grenades, brass knuckles, nightsticks, meat cleaver (kind 
    of like a butcher knife), sledgehammers, screwdrivers, hammers, and a 
    machete. Most of the melee weapons let you damage vehicles. With the 
    chainsaw, you can even saw off car's doors! Some of the bigger weapons are 
    Sniper Rifles, an AK-47, a M16, Shotguns, a Rocket Launcher, a Flamethrower, 
    and many more great weapons that you can use to cause mass destruction. Now 
    there are more weapons to use to do drive-bys, including MP5's, Uzi's, and 
    other submachine guns. Now when you pull out a weapon in front of people, 
    pedestrians will react by running in fear and cops will start trying to gun 
    you down which is an improvement from the pedestrians just wandering around 
    while you shoot people and cops letting you just walk around with a rocket 
    launcher. The targeting system is much improved. It will change colors when 
    placed over a pedestrian to show how much of a threat they are and it also 
    says if the pedestrian has a weapon. 
    
    There are supposedly over 120 cars (this is what I heard, but I can't confirm 
    that number because that would take too long to figure up) compared to GTA3's 
    60. Cars range from Lamborghini, Corvette, and Hummer look a likes to a 
    station wagon, an old beat up truck, and hot rods. There is a car for 
    everyone. There are now multiple people driving around in vehicles. Boats are 
    going to be used more in Vice City and there are several types ranging from 
    racing boats to sail boats to huge yachts. When you are in a boat, you can 
    boat-jack other boats by coming up along side your target, pressing triangle 
    to stop piloting your boat, and then jump to the other boat and press 
    triangle again. Tommy will then take over. Some new ways of getting around 
    are motorcycles and helicopters. There are several different types of 
    helicopters and airplanes also. There is one helicopter that looks like the 
    helicopter from the 80's show Magnum P.I. The types of motorcycles are: dirt 
    bikes, Harley Davidson look alikes, crotch rockets, and mopeds. While riding 
    the motorcycles, you can also shoot sideways like in the drive-bys in GTA3, 
    or you can even shoot forward. There are great physics for the motorcycle. If 
    you go too fast you will fly off or if you hit something you shoot off of the 
    motorcycle. It is rather funny. You can also pop wheelies on the motorcycle, 
    which looks awesome. There is also a new way to steal a motorcycle, and that 
    is by drop kicking someone off of their's, which is quite funny. 
    
    In some missions, you get to work with a partner very similar to like you did 
    with 8-ball in GTA3. Your partner's name is Lance Vance. Sometimes during the 
    story you will get to change clothes. There are still hidden packages (you 
    get something for collecting them all too but I won't say what and ruin it 
    for you) in the game and there are lots of new unique stunts. Some vehicles 
    are required to do some jumps, too. Unique Jumps are much better than in 
    GTA3. If your jaw dropped from some of Liberty City's larger jumps, you will 
    be blown away by Vice City's. Overall, the only thing that isn't good about 
    the game is how you can only carry one weapon in each category, but I guess 
    that shortens time that you have to cycle through weapons so it might be a 
    good thing for you. Just depends on what you would prefer: having all weapons 
    available at once or having shortened cycling times.  GTA Vice City is my 
    favorite game of all time and GTA3 is right behind it.
    
    --Story
    You play as a former Mafia hit man, Tommy Vercetti. Vercetti is no street 
    chump. In fact, Vercetti has just gotten out of a maximum-security prison 
    after 15 years of isolation in Liberty City. During his time inside the 
    prison, he never talked. He never admitted to his connections in the Forelli 
    crime family, who, from the 1960s to the mid-1980s, have been the dominant 
    crime family in Liberty City. Now that he is out, he wants to get back to 
    doing the things he does best, working drug deals and spending money on 
    drugs, booze, and women. The Forelli hierarchy thought Vercetti would never 
    be released. But upon release, the Forelli hierarchy is nervous about him 
    being on the street and unsure what to do with him. The incident that landed 
    Tommy his own private cell in prison was very gruesome, and there was talk 
    that Tommy might have been set up by the Forelli's. Tommy has never voiced 
    any dissatisfactions with the Forelli's or questioned their integrity, but 
    Sonny Forelli, head of the family and childhood friend of Vercetti's, doesn't 
    want Tommy in Liberty City, so he arranges for Tommy to go to Vice City for 
    business after being released. On arrival to Vice City, all does not go well. 
    While there, Tommy is doing a drug deal for Sonny Forelli, who just happens 
    to be one of the Forelli brothers from GTA3, and something goes wrong. Tommy 
    is betrayed and all of his allies turn out to be his enemies. Tommy loses all 
    of his money. Forelli then demands for his money back, so Tommy sets off with 
    a corrupt lawyer to fight back and take over the glamorous paradise known as 
    Vice City. Now he has to do missions for a few low lifes in Vice City to get 
    it back, no matter who he has to step on to get to the top and be the king of 
    Vice City. 
    
    Your partner's name is Lance Vance. Tommy's connection with Lance Vance is in 
    the drug deal where everything went wrong for Vercetti. Lance's brother was 
    also in the deal and he ends up getting shot. Lance's brother and Tommy were 
    also very good and close friends before that. So now Tommy and Lance are out 
    to get revenge on those that betrayed them. It is such a great story and I 
    really don't want to ruin it for you in this review. Just a few of the bosses 
    you will work for are: Ken Rosenburg, Ricardo Diaz, Phil Cassidy, Steve 
    Scott, Gonzalez, Auntie Poulet, Big Mitch Baker, and Avery Carrington. There 
    are so many twists and turns in the story it is unbelievable. Also, some of 
    the characters you learned to love or hate are going to be in Vice City, but 
    I won't say whom and ruin it for you. This is one of the best stories ever in 
    a video game in my honest opinion.  
    
    --Graphics & Audio
    The graphics are great compared to Grand Theft Auto 3. The graphics are very 
    detailed. Cars look great and are very smooth and shiny. The disappearing of 
    cars and people that are out of the screen has been eliminated. The water 
    looks great and so does all of the scenery. You can see all the way to the 
    bottom of it and it isn't dingy and fake looking like in GTA3. There are 
    twice as many polygons being used in Vice City than in GTA3. When wind blows, 
    sand blows around on the beach and clothes move in the direction the wind 
    blows. When riding the motorcycle, your clothes will also move in the wind. 
    There are lots of new lighting effects like neon lights etc. and they look so 
    awesome. Gives it a real 80's feel.
    
    There is a lot more music now on the radio. There is over 9 hours of music 
    compared to GTA3's 5 hours. The radio stations are: V-Rock, Wave 103, Flash!, 
    Vice City Public Radio, K Chat, Wildstyle, Emotion 98.3, Fever 105, and 
    Espantso. There are around 80 authentic 80's songs licensed by Rockstar on 
    the radio stations. Some of the better-known artists are: Michael Jackson, 
    Judas Priests, Grandmaster Flash, Kool And The Gang, and Ozzy Osbourne. Now I 
    know some of you are thinking, "Why would I want to listen to 80's music?", 
    but the music is rather good. I like it and I would probably never listen to 
    80's music if I didn't have to, but now I really think it gives the authentic 
    80's feel to the game. There is a station for everyone. There is a techno, 
    rock, rap, Spanish, and many other stations. Rockstar Games has also made a 
    deal with a record company to put out a series of CD's, which features all of 
    the tracks from the radio stations in GTA Vice City. But hey, if you don't 
    like the music, you always have Vice City Public Radio and K Chat to listen 
    to.
    
    The voice acting is great. Some voice acting will be provided by the famous 
    "movie" star Jenna Jameson and football player Lawerence Taylor. The main 
    character also talks now. None other than Ray Liotta voices the main 
    character, Tommy Vercetti. There are now over 6 hours of pedestrian sayings 
    compared to GTA3's 3 hours. Overall, the best sound on the game however, is 
    the sound of the pedestrians running and screaming in terror as you cause 
    chaos. The sound is great. The guns sound awesome and so do the explosions.
    
    --Replayability
    There is loads of replayability. You can just go around driving, do side 
    missions, which includes being a paramedic, vigilante, fireman, or even a 
    pizza delivery guy! Or you could just go on random killing sprees to see how 
    much chaos you can cause. This game never gets old. I played GTA3 for months 
    without it getting old. And since GTA Vice City is much better, the replay is 
    much better. You can try new and different ways to do missions. You could 
    also play a game with your friends and see who can stay on a certain wanted 
    level the longest without cheats, which is what I do with GTA3 to keep that 
    game alive.  You could also try to get 100 percent, which will take hours. 
    Hidden packages are still in the game also, which could be a very good or 
    very bad thing for you. Just depends on if you liked them in GTA3 or not. 
    Something that would take a long time to do is trying to explore all of the 
    places in Vice City. There are many alleyways and rooftops that are waiting 
    on you to find them. Vice City is so much larger than Liberty City it is 
    unreal. 
    
    --To Buy Or To Rent?
    I would say buy it if you can find it. This game will be very hard to find in 
    the first few months of release considering the large amount of people that 
    want it. GTA Vice City had over 4 million preorders by the time it was 
    released on October 29, 2002. If you liked GTA, GTA London, GTA2, GTA3, or 
    any crime simulators for that matter, this is a must own since it is the best 
    GTA ever made and is a really revolutionary game considering the amount of 
    freedom it has. 
    
    GTA Vice City is a must own for all PlayStation 2 and PC owners. Rockstar has 
    really outdone themselves. Any and every gamer should own this game. GTA Vice 
    City will be a classic game. If you didn't like GTA3, you might as well try 
    Vice City out anyways since it is so much better. Vice City is 10 times 
    better than GTA3 in every aspect of the game. Take my advice and buy it. You 
    will not be disappointed, however, you will be disappointed if you don't give 
    this great game a chance. It is better than Grand Theft Auto 3. Even though 
    Grand Theft Auto 3 is a classic gaming experience, you will soon forget about 
    it after popping Grand Theft Auto: Vice City into your PC or PlayStation 2. 
    Boys and girls, we are in the presence of greatness.
    Overall: 10/10
    
    -----------------------------------------------------------------------------
    Vehicle Statistics
    -----------------------------------------------------------------------------
    
    Credit to Little_Jewell for this whole section. Check out his FAQ on 
    GameFAQs.com. 
    
    Here is some info from gaius
    
    Here are the real stats of the vehicles; the ones above were comparing
    the stats to each vehicle.  These are the actual statistics, gotten
    from the handling.cfg file on the DVD portion of GTA:VC.  As you can
    see, many of the cars from GTA3 are on the disc still, as they
    overwrote the disc from GTA3 to make GTA:VC.
    
    Units
    -----
    -Vehicle identifier 14 characters max
    -Dimensions in meters
    -Mass in Kg
    -Velocity in Km/h
    -Acceleration/deceleration in ms-2
    -Multipliers x1.0 is default
    -Angles in degrees
    -Suspension Levels: (L)ow, (M)edium, (H)igh
    -Buoyancy: percent submerged (> 100% vehicle sinks)
    -Engine type: (P)etrol, (D)iesel, (E)lectric
    -Engine drive: (F)ront, (R)ear, (4)-wheel drive
    
    ~~~~~~~~~~~~~~~~~~~
    Field Descriptions
    ~~~~~~~~~~~~~~~~~~~
    
    The descriptions will come in this order, right now I will explain what
    each of these mean.
    
    Vehicle identifier
    ------------------
    It is the name of the vehicle, and it is no more than 14 characters
    long.
    
    Mass
    ----
    It's the mass of that vehicle, or how much it weighs; it ranges from
    1.0 to 50000.0
    
    Dimensions of X
    ---------------
    The dimension of the vehicle lengthwise, and it ranges from 0 to 20.
    
    Dimensions of Y
    ---------------
    The height of the vehicle, and it ranges from 0 to 20.
    
    Dimensions of Z
    ---------------
    The depth of the vehicle, use all three dimensions to get the volume of
    the car, and it is also from 0 to 20.
    
    Center Of Mass (X)
    ------------------
    This is where the center of mass is in the car in the X dimension.
    Ranges from -10 to 10, with zero being in the middle.
    
    Center Of Mass (Y)
    ------------------
    This is where the center of mass is in the vehicle in the Y dimension.
    It ranges from -10 to 10 with 0 in the middle.
    
    Center Of Mass (Z)
    ------------------
    This is where the center of mass is in the vehicle's Z dimension.  It
    ranges from -10 to 10 with 0 in the middle.
    
    Percent Submerged
    -----------------
    This is in percent, and it is how much the vehicle will submerge
    underwater if it falls in it.  100 would mean it is sinking.
    
    Traction Multiplier
    -------------------
    This is how well your vehicle handles things.  The higher the better,
    from 0.5-2.0
    
    Traction Loss
    -------------
    This is how much traction you lose when you go onto a slippery surface
    like dirt or grass or wet.  It is from 0.0 to 1.0
    
    Traction Bias
    -------------
    This is how much traction power goes to the front wheels when you are
    slipping.  This also goes from 0 to 1.
    
    Transmission: Number Of Gears
    -----------------------------
    This pretty self-explanatory, it is the number of gears in the vehicle
    and it can range from 1 to 4.
    
    Transmission: Maximum Velocity
    ------------------------------
    This is also pretty easy to understand, but it is how fast the car can
    go between 5 and 150.
    
    Transmission: Engine Acceleration
    ---------------------------------
    This is how fast the vehicle accelerates, and it is in the units of ms-
    2.  It ranges from 0.1 to 10.0.
    
    Transmission: Drive Type
    ------------------------
    This is what wheels the car uses to accelerate.  I will abbreviate it
    to make it easier for me.  F=Front Wheel Drive, B=Back Wheel Drive, and
    4=4-Wheel Drive.
    
    Transmission: Engine Type
    -------------------------
    This is what kind of gasoline the engine uses, there for the type of
    engine.  P=Petrol, D=Diesel, and E=Electric.
    
    Brake Deceleration
    ------------------
    This is pretty much the opposite of acceleration, how fast it slows
    down.  It is in the same units as acceleration which is ms-2, and it
    ranges from 0.1 to 10.0.
    
    Brake Bias
    ----------
    This one is kind of weird; it is how much braking power goes to the
    front wheels.  This goes from 0 to 1.
    
    ABS (Assisted Breaking Mechanism)
    ---------------------------------
    This is simply whether you have it for not.  O is no and 1 is yes.
    
    Steering Lock
    -------------
    This is simply how far you can turn the wheels wither way on the
    car/truck/motorcycle.
    
    Suspension: Force Level
    -----------------------
    I'm not sure what this is, and it has no levels.
    
    Suspension: Damping Level
    -------------------------
    This is how much the suspension dampens the shocks from the road or
    whatever you are driving on.  This doesn't have any specific levels.
    
    Seat Offset Distance
    --------------------
    "Ped seat position offset towards center of car." (Gaius)
    
    Collision Damage Multiplier
    ---------------------------
    How much damage it does to your car compared to others.  I.E.,
    comparing a Banshee with a Linerunner.  This goes from 0.2 to 5.0.
    
    Monetary Value
    --------------
    This is how much the vehicle costs.  This stat is used in a couple ways
    in the game.  It ranges from 1 to 100000 dollars.
    
    Suspension: Upper Limit
    -----------------------
    How far up the tires can go
    
    Suspension: Lower Limit
    -----------------------
    How far down the tires can go
    
    Suspension: Bias
    ----------------
    The balance of the suspension between the front and back.  No levels
    are in this one.
    
    Suspension: Anti-drive multiplier
    --------------------------------
    What is that supposed to mean, how you don't drive?  If anyone knows e-
    mail me.
    
    Flags
    -----
    The flags are other optional things that are put on some cars.  They
    will be written in with several options and if I put them with that car
    that means that the vehicle has that flag.  There are several flags.
    If anyone has a question on what they mean, e-mail me and I will tell
    you until I get the descriptions up.
    
    1: 1G_BOOST
    2: 2G_BOOST
    3: REV_BONNET
    4: HANGING_BOOT
    5: NO_DOORS
    6: IS_VAN
    7: IS_BUS
    8: IS_LOW
    9: DBL_EXHAUST
    10: TAILGATE_BOOT
    11: NOSWING_BOOT
    12: NONPLAYER_STABILISER
    13: NEUTRALHANDLING
    14: HAS_NO_ROOF
    15: IS_BIG
    16: HALOGEN_LIGHTS
    17: IS_BIKE
    18: IS_HELI
    19: IS_PLANE
    20: IS_BOAT
    21: NO_EXHAUST
    22: REARWHEEL_1ST
    23: HANDBRAKE_TYRE8
    24: SIT_IN_BOAT
    25: FAT_REARW
    26: NARROW_FRONTW
    27: GOOD_INSAND
    
    Front Lights
    ------------
    (0 = long, 1 = small, 2 = big, 3 = tall)
    
    Rear Lights
    -----------
    (0 = long, 1 = small, 2 = big, 3 = tall)
    
    ~~~~~~~~~
    The Data
    ~~~~~~~~~
    
    Cars and Trucks
    ---------------
    
    Vehicle Identifier: LANDSTAL
    Real Name: Landstalker
    Mass: 1700.0
    Dimensions of X: 2.0
    Dimensions of Y: 5.0
    Dimensions of Z: 2.0
    Center Of Mass (X): 0.0
    Center Of Mass (Y): 0.0
    Center Of Mass (Z): 0.0
    Percent Submerged: 85
    Traction Multiplier: 0.85
    Traction Loss: 0.85
    Traction Bias: 0.51
    Transmission: Number Of Gears: 5
    Transmission: Maximum Velocity: 160.0
    Transmission: Engine Acceleration: 20.0
    Transmission: Drive Type: 4
    Transmission: Engine Type: D
    Brake Deceleration: 6.2
    Brake Bias: 0.60
    ABS: 0
    Steering Lock: 35.0
    Suspension: Force Level: 1.7
    Suspension: Damping Level: 0.08
    Seat Offset Distance: 0.27
    Collision Damage Multiplier: 0.23
    Monetary Value: 25000
    Suspension: Upper Limit: 0.25
    Suspension: Lower Limit: -0.15
    Suspension: Bias: 0.5
    Suspension: Anti-drive multiplier: 0.25
    Flags: REV_BONNET, HANGING_BOOT, NEUTRALHANDLING, HAS_NO_ROOF,
    HALOGEN_LIGHTS
    Front Lights: 0
    Rear Lights: 1
    
    Vehicle Identifier: SENTINEL
    Real Name: Sentinel
    Mass: 1400.0
    Dimensions of X: 2.0
    Dimensions of Y: 4.9
    Dimensions of Z: 1.6
    Center Of Mass (X): 0.0
    Center Of Mass (Y): 0.2
    Center Of Mass (Z): -0.2
    Percent Submerged: 75
    Traction Multiplier: 0.91
    Traction Loss: 0.80
    Traction Bias: 0.55
    Transmission: Number Of Gears: 5
    Transmission: Maximum Velocity: 165.0
    Transmission: Engine Acceleration: 24.0
    Transmission: Drive Type: R
    Transmission: Engine Type: P
    Brake Deceleration: 10.17
    Brake Bias: 0.55
    ABS: 0
    Steering Lock: 30.0
    Suspension: Force Level: 1.3
    Suspension: Damping Level: 0.13
    Seat Offset Distance: 0.2
    Collision Damage Multiplier: 0.56
    Monetary Value: 35000
    Suspension: Upper Limit: 0.27
    Suspension: Lower Limit: -0.15
    Suspension: Bias: 0.5
    Suspension: Anti-drive multiplier: 0.3
    Flags: HANGING_BOOT, NO_DOORS, HAS_NO_ROOF
    Front Lights: 0
    Rear Lights: 1
    
    
    Vehicle Identifier: PEREN
    Real Name: Perennial
    Mass: 1200.0
    Dimensions of X: 1.9
    Dimensions of Y: 5.0
    Dimensions of Z: 1.4
    Center Of Mass (X): 0.0
    Center Of Mass (Y): 0.0
    Center Of Mass (Z): 0.1
    Percent Submerged: 70
    Traction Multiplier: 0.95
    Traction Loss: 0.80
    Traction Bias: 0.53
    Transmission: Number Of Gears: 5
    Transmission: Maximum Velocity: 150.0
    Transmission: Engine Acceleration: 13.0
    Transmission: Drive Type: F
    Transmission: Engine Type: P
    Brake Deceleration: 4.17
    Brake Bias: 0.80
    ABS: 0
    Steering Lock: 30.0
    Suspension: Force Level: 1.4
    Suspension: Damping Level: 0.1
    Seat Offset Distance: 0.2
    Collision Damage Multiplier: 0.60
    Monetary Value: 10000
    Suspension: Upper Limit: 0.37
    Suspension: Lower Limit: -0.17
    Suspension: Bias: 0.5
    Suspension: Anti-drive multiplier: 0.0
    Flags: 2G_BOOST, HANGING_BOOT
    Front Lights: 1
    Rear Lights: 1
    
    
    Vehicle Identifier: LINERUN
    Real Name: Linerunner
    Mass: 3800.0
    Dimensions of X: 2.6
    Dimensions of Y: 7.5
    Dimensions of Z: 3.5
    Center Of Mass (X): 0.0
    Center Of Mass (Y): 0.0
    Center Of Mass (Z): 0.0
    Percent Submerged: 90
    Traction Multiplier: 0.95
    Traction Loss: 0.65
    Traction Bias: 0.4
    Transmission: Number Of Gears: 5
    Transmission: Maximum Velocity: 120.0
    Transmission: Engine Acceleration: 18.0
    Transmission: Drive Type: R
    Transmission: Engine Type: D
    Brake Deceleration: 8.0
    Brake Bias: 0.30
    ABS: 0
    Steering Lock: 25.0
    Suspension: Force Level: 1.8
    Suspension: Damping Level: 0.04
    Seat Offset Distance: 0.65
    Collision Damage Multiplier: 0.25
    Monetary Value: 35000
    Suspension: Upper Limit: 0.40
    Suspension: Lower Limit: -0.20
    Suspension: Bias: 0.5
    Suspension: Anti-drive multiplier: 0.0
    Flags: 2G_BOOST, IS_BIKE
    Front Lights: 0
    Rear Lights: 1
    
    
    Vehicle Identifier: STINGER
    Real Name: Stinger
    Mass: 1400.0
    Dimensions of X: 1.9
    Dimensions of Y: 4.7
    Dimensions of Z: 1.5
    Center Of Mass (X): 0.0
    Center Of Mass (Y): 0.0
    Center Of Mass (Z): -0.30
    Percent Submerged: 85
    Traction Multiplier: 1.2
    Traction Loss: 0.85
    Traction Bias: 0.52
    Transmission: Number Of Gears: 5
    Transmission: Maximum Velocity: 200.0
    Transmission: Engine Acceleration: 28.0
    Transmission: Drive Type: F
    Transmission: Engine Type: P
    Brake Deceleration: 11.0
    Brake Bias: 0.45
    ABS: 0
    Steering Lock: 30.0
    Suspension: Force Level: 1.8
    Suspension: Damping Level: 0.20
    Seat Offset Distance: 0.25
    Collision Damage Multiplier: 0.50
    Monetary Value: 35000
    Suspension: Upper Limit: 0.28
    Suspension: Lower Limit: -0.15
    Suspension: Bias: 0.5
    Suspension: Anti-drive multiplier: 0.4
    Flags: 2G_BOOST, HANGING_BOOT, NO_DOORS, HAS_NO_ROOF
    Front Lights: 1
    Rear Lights: 1
    
    
    Vehicle Identifier: IDAHO
    Real Name: Idaho
    Mass: 1600.0
    Dimensions of X: 1.9
    Dimensions of Y: 5.0
    Dimensions of Z: 1.7
    Center Of Mass (X): 0.0
    Center Of Mass (Y): 0.0
    Center Of Mass (Z): 0.25
    Percent Submerged: 75
    Traction Multiplier: 0.75
    Traction Loss: 0.70
    Traction Bias: 0.52
    Transmission: Number Of Gears: 5
    Transmission: Maximum Velocity: 160.0
    Transmission: Engine Acceleration: 16.0
    Transmission: Drive Type: R
    Transmission: Engine Type: P
    Brake Deceleration: 6.2
    Brake Bias: 0.55
    ABS: 0
    Steering Lock: 30.0
    Suspension: Force Level: 1.0
    Suspension: Damping Level: 0.10
    Seat Offset Distance: 0.28
    Collision Damage Multiplier: 0.44
    Monetary Value: 20000
    Suspension: Upper Limit: 0.35
    Suspension: Lower Limit: -0.17
    Suspension: Bias: 0.5
    Suspension: Anti-drive multiplier: 0.5
    Flags: 2G_BOOST, REARWHEEL_1ST
    Front Lights: 0
    Rear Lights: 1
    
    
    Vehicle Identifier: PATRIOT
    Real Name: Patriot
    Mass: 2500.0
    Dimensions of X: 2.4
    Dimensions of Y: 5.7
    Dimensions of Z: 2.2
    Center of Mass (X): 0.0
    Center of Mass (Y): 0.0
    Center of Mass (Z): -0.15
    Percent Submerged: 80
    Traction Multiplier: 0.92
    Traction Loss: 0.78
    Traction Bias: 0.5
    Transmission: Number of Gears: 5
    Transmission: Maximum Velocity: 170.0
    Transmission: Engine Acceleration: 19.0
    Transmission: Drive Type: 4
    Transmission: Engine Type: P
    Brake Deceleration: 08.17
    Brake Bias: 0.50
    ABS: 0
    Steering Lock: 30.0
    Suspension Force Level: 1.5
    Suspension Damping Level: 0.1
    Seat Offset Distance: 0.28
    Collision Damage Multiplier: 0.25
    Monetary Value: 40000
    Suspension: Upper Limit: 0.35
    Suspension: Lower Limit: -0.35
    Suspension: Bias: 0.5
    Suspension: Anti-drive Multiplier: 0.0
    Flags: REV_BONNET, NO_DOORS, NEUTRALHANDLING, HAS_NO_ROOF
    Front Light Type: 0
    Rear Light Type: 1
    
    
    Vehicle Identifier: FIRETRUK
    Real Name: Firetruck
    Mass: 6500.0
    Dimensions of X: 2.9
    Dimensions of Y: 7.7
    Dimensions of Z: 3.8
    Center of Mass (X): 0.0
    Center of Mass (Y): 0.0
    Center of Mass (Z): 0.0
    Percent Submerged: 90
    Traction Multiplier: 0.65
    Traction Loss: 0.7
    Traction Bias: 0.5
    Transmission: Number of Gears: 5
    Transmission: Maximum Velocity: 170.0
    Transmission: Engine Acceleration: 22.0
    Transmission: Drive Type: R
    Transmission: Engine Type: D
    Brake Deceleration: 10.00
    Brake Bias: 0.45
    ABS: 0
    Steering Lock: 27.0
    Suspension Force Level: 1.2
    Suspension Damping Level: 0.08
    Seat Offset Distance: 0.2
    Collision Damage Multiplier: 0.26
    Monetary Value: 15000
    Suspension: Upper Limit: 0.47
    Suspension: Lower Limit: -0.17
    Suspension: Bias: 0.5
    Suspension: Anti-drive Multiplier: 0.0
    Flags: REV_BONNET, IS_BUS, IS_BIG
    Front Light Type: 0
    Rear Light Type: 1
    
    
    Vehicle Identifier: TRASH
    Real Name: Trashmaster
    Mass: 5500.0
    Dimensions of X: 2.9
    Dimensions of Y: 8.0
    Dimensions of Z: 3.6
    Center of Mass (X): 0.0
    Center of Mass (Y): 0.0
    Center of Mass (Z): 0.0
    Percent Submerged: 90
    Traction Multiplier: 0.58
    Traction Loss: 0.8
    Traction Bias: 0.5
    Transmission: Number of Gears: 4
    Transmission: Maximum Velocity: 110.0
    Transmission: Engine Acceleration: 07.0
    Transmission: Drive Type: R
    Transmission: Engine Type: D
    Brake Deceleration: 03.17
    Brake Bias: 0.40
    ABS: 0
    Steering Lock: 30.0
    Suspension Force Level: 1.4
    Suspension Damping Level: 0.06
    Seat Offset Distance: 0.45
    Collision Damage Multiplier: 0.20
    Monetary Value: 5000
    Suspension: Upper Limit: 0.45
    Suspension: Lower Limit: -0.25
    Suspension: Bias: 0.55
    Suspension: Anti-drive Multiplier: 0.0
    Flags: 2G_BOOST, IS_BIG, FAT_REARW, NARROW_FRONTW
    Front Light Type: 0
    Rear Light Type: 1
    
    
    Vehicle Identifier: STRETCH
    Real Name: Stretch
    Mass: 2200.0
    Dimensions of X: 2.0
    Dimensions of Y: 7.3
    Dimensions of Z: 1.3
    Center of Mass (X): 0.0
    Center of Mass (Y): 0.0
    Center of Mass (Z): 0.0
    Percent Submerged: 75
    Traction Multiplier: 0.67
    Traction Loss: 0.8
    Traction Bias: 0.5
    Transmission: Number of Gears: 5
    Transmission: Maximum Velocity: 180.0
    Transmission: Engine Acceleration: 10.0
    Transmission: Drive Type: F
    Transmission: Engine Type: P
    Brake Deceleration: 10.0
    Brake Bias: 0.40
    ABS: 0
    Steering Lock: 30.0
    Suspension Force Level: 1.2
    Suspension Damping Level: 0.07
    Seat Offset Distance: 0.2
    Collision Damage Multiplier: 0.72
    Monetary Value: 40000
    Suspension: Upper Limit: 0.35
    Suspension: Lower Limit: -0.15
    Suspension: Bias: 0.5
    Suspension: Anti-drive Multiplier: 0.0
    Flags: HANGING_BOOT, NO_DOORS, HAS_NO_ROOF
    Front Light Type: 1
    Rear Light Type: 1
    
    
    Vehicle Identifier: MANANA
    Real Name: Manana
    Mass: 1000.0
    Dimensions of X: 2.0
    Dimensions of Y: 4.5
    Dimensions of Z: 1.4
    Center of Mass (X): 0.0
    Center of Mass (Y): 0.0
    Center of Mass (Z): 0.1
    Percent Submerged: 70
    Traction Multiplier: 1.00
    Traction Loss: 0.86
    Traction Bias: 0.5
    Transmission: Number of Gears: 4
    Transmission: Maximum Velocity: 160.0
    Transmission: Engine Acceleration: 15.0
    Transmission: Drive Type: F
    Transmission: Engine Type: P
    Brake Deceleration: 08.0
    Brake Bias: 0.80
    ABS: 0
    Steering Lock: 30.0
    Suspension Force Level: 1.6
    Suspension Damping Level: 0.08
    Seat Offset Distance: 0.26
    Collision Damage Multiplier: 0.50
    Monetary Value: 9000
    Suspension: Upper Limit: 0.31
    Suspension: Lower Limit: -0.11
    Suspension: Bias: 0.5
    Suspension: Anti-drive Multiplier: 0.0
    Flags: 2G_BOOST
    Front Light Type: 0
    Rear Light Type: 0
    
    
    Vehicle Identifier: INFERNUS
    Real Name: Infernus
    Mass: 1600.0
    Dimensions of X: 2.0
    Dimensions of Y: 4.4
    Dimensions of Z: 1.3
    Center of Mass (X): 0.0
    Center of Mass (Y): 0.0
    Center of Mass (Z): -0.3
    Percent Submerged: 70
    Traction Multiplier: 0.95
    Traction Loss: 0.80
    Traction Bias: 0.52
    Transmission: Number of Gears: 5
    Transmission: Maximum Velocity: 240.0
    Transmission: Engine Acceleration: 29.0
    Transmission: Drive Type: 4
    Transmission: Engine Type: P
    Brake Deceleration: 11.0
    Brake Bias: 0.52
    ABS: 0
    Steering Lock: 30.0
    Suspension Force Level: 1.8
    Suspension Damping Level: 0.19
    Seat Offset Distance: 0.37
    Collision Damage Multiplier: 0.72
    Monetary Value: 95000
    Suspension: Upper Limit: 0.25
    Suspension: Lower Limit: -0.17
    Suspension: Bias: 0.5
    Suspension: Anti-drive Multiplier: 0.4
    Flags: 1G_BOOST, IS_VAN, HALOGEN_LIGHTS, IS_BIKE, SIT_IN_BOAT,
    NARROW_FRONTW
    Front Light Type: 1
    Rear Light Type: 1
    
    
    Vehicle Identifier: PONY
    Real Name: Pony
    Mass: 2600.0
    Dimensions of X: 2.0
    Dimensions of Y: 6.0
    Dimensions of Z: 2.6
    Center of Mass (X): 0.0
    Center of Mass (Y): 0.0
    Center of Mass (Z): -0.25
    Percent Submerged: 80
    Traction Multiplier: 0.85
    Traction Loss: 0.70
    Traction Bias: 0.46
    Transmission: Number of Gears: 5
    Transmission: Maximum Velocity: 160.0
    Transmission: Engine Acceleration: 15.0
    Transmission: Drive Type: R
    Transmission: Engine Type: D
    Brake Deceleration: 6.0
    Brake Bias: 0.80
    ABS: 0
    Steering Lock: 30.0
    Suspension Force Level: 2.6
    Suspension Damping Level: 0.07
    Seat Offset Distance: 0.2
    Collision Damage Multiplier: 0.50
    Monetary Value: 20000
    Suspension: Upper Limit: 0.35
    Suspension: Lower Limit: -0.15
    Suspension: Bias: 0.25
    Suspension: Anti-drive Multiplier: 0.0
    Flags: 2G_BOOST, IS_VAN
    Front Light Type: 0
    Rear Light Type: 3
    
    
    
    Vehicle Identifier: MULE
    Real Name: Mule
    Mass: 3500.0
    Dimensions of X: 2.3
    Dimensions of Y: 6.5
    Dimensions of Z: 3.3
    Center of Mass (X): 0.0
    Center of Mass (Y): 0.0
    Center of Mass (Z): 0.5
    Percent Submerged: 80
    Traction Multiplier: 0.82
    Traction Loss: 0.70
    Traction Bias: 0.46
    Transmission: Number of Gears: 5
    Transmission: Maximum Velocity: 140.0
    Transmission: Engine Acceleration: 12.0
    Transmission: Drive Type: R
    Transmission: Engine Type: D
    Brake Deceleration: 4.5
    Brake Bias: 0.60
    ABS: 0
    Steering Lock: 30.0
    Suspension Force Level: 2.5
    Suspension Damping Level: 0.11
    Seat Offset Distance: 0.46
    Collision Damage Multiplier: 0.53
    Monetary Value: 22000
    Suspension: Upper Limit: 0.30
    Suspension: Lower Limit: -0.15
    Suspension: Bias: 0.5
    Suspension: Anti-drive Multiplier: 0.0
    Flags: REV_BONNET, IS_BUS, HAS_NO_ROOF
    Front Light Type: 0
    Rear Light Type: 3
    
    
    Vehicle Identifier: CHEETAH
    Real Name: Cheetah
    Mass: 1200.0
    Dimensions of X: 2.0
    Dimensions of Y: 4.5
    Dimensions of Z: 1.4
    Center of Mass (X): 0.0
    Center of Mass (Y): 0.1
    Center of Mass (Z): -0.3
    Percent Submerged: 70
    Traction Multiplier: 1.3
    Traction Loss: 0.89
    Traction Bias: 0.50
    Transmission: Number of Gears: 5
    Transmission: Maximum Velocity: 230.0
    Transmission: Engine Acceleration: 32.0
    Transmission: Drive Type: R
    Transmission: Engine Type: P
    Brake Deceleration: 11.1
    Brake Bias: 0.48
    ABS: 0
    Steering Lock: 30.0
    Suspension Force Level: 2.2
    Suspension Damping Level: 0.20
    Seat Offset Distance: 0.40
    Collision Damage Multiplier: 0.54
    Monetary Value: 105000
    Suspension: Upper Limit: 0.25
    Suspension: Lower Limit: -0.16
    Suspension: Bias: 0.5
    Suspension: Anti-drive Multiplier: 0.3
    Flags: 1G_BOOST, HALOGEN_LIGHTS, IS_BIKE, SIT_IN_BOAT, FAT_REARW
    Front Light Type: 0
    Rear Light Type: 0
    
    
    Vehicle Identifier: AMBULAN
    Real Name: Amublance
    Mass: 2600.0
    Dimensions of X: 2.2
    Dimensions of Y: 6.5
    Dimensions of Z: 2.0
    Center of Mass (X): 0.0
    Center of Mass (Y): 0.0
    Center of Mass (Z): -0.1
    Percent Submerged: 90
    Traction Multiplier: 0.95
    Traction Loss: 0.80
    Traction Bias: 0.47
    Transmission: Number of Gears: 5
    Transmission: Maximum Velocity: 190.0
    Transmission: Engine Acceleration: 24.0
    Transmission: Drive Type: 4
    Transmission: Engine Type: D
    Brake Deceleration: 7.0
    Brake Bias: 0.55
    ABS: 0
    Steering Lock: 35.0
    Suspension Force Level: 1.4
    Suspension Damping Level: 0.07
    Seat Offset Distance: 0.58
    Collision Damage Multiplier: 0.33
    Monetary Value: 10000
    Suspension: Upper Limit: 0.40
    Suspension: Lower Limit: -0.15
    Suspension: Bias: 0.5
    Suspension: Anti-drive Multiplier: 0.0
    Flags: HANGING_BOOT, IS_VAN, TAILGATE_BOOT
    Front Light Type: 0
    Rear Light Type: 1
    
    
    Vehicle Identifier: FBICAR
    Real Name: Fbi Car
    Mass: 1500.0
    Dimensions of X: 2.0
    Dimensions of Y: 4.9
    Dimensions of Z: 1.6
    Center of Mass (X): 0.0
    Center of Mass (Y): 0.0
    Center of Mass (Z): -0.1
    Percent Submerged: 75
    Traction Multiplier: 0.93
    Traction Loss: 0.91
    Traction Bias: 0.51
    Transmission: Number of Gears: 5
    Transmission: Maximum Velocity: 190.0
    Transmission: Engine Acceleration: 24.0
    Transmission: Drive Type: 4
    Transmission: Engine Type: P
    Brake Deceleration: 10.0
    Brake Bias: 0.5
    ABS: 0
    Steering Lock: 30.0
    Suspension Force Level: 1.6
    Suspension Damping Level: 0.12
    Seat Offset Distance: 0.24
    Collision Damage Multiplier: 0.23
    Monetary Value: 18000
    Suspension: Upper Limit: 0.27
    Suspension: Lower Limit: -0.19
    Suspension: Bias: 0.5
    Suspension: Anti-drive Multiplier: 0.3
    Flags: HANGING_BOOT, NO_DOORS, HAS_NO_ROOF
    Front Light Type: 0
    Rear Light Type: 2
    
    
    
    Vehicle Identifier: MOONBEAM
    Real Name: Moonbeam
    Mass: 2000.0
    Dimensions of X: 2.2
    Dimensions of Y: 5.5
    Dimensions of Z: 2.5
    Center of Mass (X): 0.0
    Center of Mass (Y): 0.0
    Center of Mass (Z): 0.1
    Percent Submerged: 85
    Traction Multiplier: 0.9
    Traction Loss: 0.8
    Traction Bias: 0.47
    Transmission: Number of Gears: 5
    Transmission: Maximum Velocity: 150.0
    Transmission: Engine Acceleration: 15.0
    Transmission: Drive Type: F
    Transmission: Engine Type: D
    Brake Deceleration: 5.5
    Brake Bias: 0.6
    ABS: 0
    Steering Lock: 30.0
    Suspension Force Level: 1.4
    Suspension Damping Level: 0.1
    Seat Offset Distance: 0.2
    Collision Damage Multiplier: 0.75
    Monetary Value: 16000
    Suspension: Upper Limit: 0.35
    Suspension: Lower Limit: -0.15
    Suspension: Bias: 0.5
    Suspension: Anti-drive Multiplier: 0.0
    Flags: 2G_BOOST, HANGING_BOOT
    Front Light Type: 1
    Rear Light Type: 3
    
    
    Vehicle Identifier: ESPERANT
    Real Name: Esperanto
    Mass: 1800.0
    Dimensions of X: 2.0
    Dimensions of Y: 5.0
    Dimensions of Z: 1.6
    Center of Mass (X): 0.0
    Center of Mass (Y): 0.0
    Center of Mass (Z): 0.0
    Percent Submerged: 70
    Traction Multiplier: 0.90
    Traction Loss: 0.8
    Traction Bias: 0.52
    Transmission: Number of Gears: 5
    Transmission: Maximum Velocity: 160.0
    Transmission: Engine Acceleration: 18.0
    Transmission: Drive Type: R
    Transmission: Engine Type: P
    Brake Deceleration: 3.4
    Brake Bias: 0.60
    ABS: 0
    Steering Lock: 28.0
    Suspension Force Level: 1.0
    Suspension Damping Level: 0.05
    Seat Offset Distance: 0.36
    Collision Damage Multiplier: 0.54
    Monetary Value: 19000
    Suspension: Upper Limit: 0.35
    Suspension: Lower Limit: -0.18
    Suspension: Bias: 0.5
    Suspension: Anti-drive Multiplier: 0.0
    Flags: 1G_BOOST
    Front Light Type: 0
    Rear Light Type: 3
    
    
    Vehicle Identifier: TAXI
    Real Name: Taxi
    Mass: 1450.0
    Dimensions of X: 2.1
    Dimensions of Y: 5.4
    Dimensions of Z: 1.6
    Center of Mass (X): 0.0
    Center of Mass (Y): 0.0
    Center of Mass (Z): -0.25
    Percent Submerged: 75
    Traction Multiplier: 1.00
    Traction Loss: 0.8
    Traction Bias: 0.52
    Transmission: Number of Gears: 5
    Transmission: Maximum Velocity: 180.0
    Transmission: Engine Acceleration: 19.0
    Transmission: Drive Type: F
    Transmission: Engine Type: P
    Brake Deceleration: 9.1
    Brake Bias: 0.60
    ABS: 0
    Steering Lock: 35.0
    Suspension Force Level: 1.4
    Suspension Damping Level: 0.1
    Seat Offset Distance: 0.2
    Collision Damage Multiplier: 0.51
    Monetary Value: 20000
    Suspension: Upper Limit: 0.25
    Suspension: Lower Limit: -0.15
    Suspension: Bias: 0.5
    Suspension: Anti-drive Multiplier: 0.0
    Flags: HANGING_BOOT, HAS_NO_ROOF
    Front Light Type: 0
    Rear Light Type: 1
    
    
    Vehicle Identifier: KURUMA
    Real Name: Kuruma
    Mass: 1500.0
    Dimensions of X: 1.9
    Dimensions of Y: 4.9
    Dimensions of Z: 1.4
    Center of Mass (X): 0.0
    Center of Mass (Y): 0.0
    Center of Mass (Z): 0.15
    Percent Submerged: 75
    Traction Multiplier: 0.87
    Traction Loss: 0.85
    Traction Bias: 0.48
    Transmission: Number of Gears: 5
    Transmission: Maximum Velocity: 180.0
    Transmission: Engine Acceleration: 17.0
    Transmission: Drive Type: F
    Transmission: Engine Type: P
    Brake Deceleration: 7.17
    Brake Bias: 0.55
    ABS: 0
    Steering Lock: 30.0
    Suspension Force Level: 1.6
    Suspension Damping Level: 0.1
    Seat Offset Distance: 0.24
    Collision Damage Multiplier: 0.60
    Monetary Value: 18000
    Suspension: Upper Limit: 0.27
    Suspension: Lower Limit: -0.13
    Suspension: Bias: 0.5
    Suspension: Anti-drive Multiplier: 0.0
    Flags: HANGING_BOOT, HAS_NO_ROOF
    Front Light Type: 1
    Rear Light Type: 1
    
    
    Vehicle Identifier: BOBCAT
    Real Name: Bobcat
    Mass: 2000.0
    Dimensions of X: 2.1
    Dimensions of Y: 5.0
    Dimensions of Z: 2.3
    Center of Mass (X): 0.0
    Center of Mass (Y): 0.3
    Center of Mass (Z): 0.0
    Percent Submerged: 75
    Traction Multiplier: 0.90
    Traction Loss: 0.76
    Traction Bias: 0.57
    Transmission: Number of Gears: 5
    Transmission: Maximum Velocity: 165.0
    Transmission: Engine Acceleration: 17.0
    Transmission: Drive Type: 4
    Transmission: Engine Type: D
    Brake Deceleration: 8.5
    Brake Bias: 0.5
    ABS: 0
    Steering Lock: 35.0
    Suspension Force Level: 2.0
    Suspension Damping Level: 0.12
    Seat Offset Distance: 0.26
    Collision Damage Multiplier: 0.20
    Monetary Value: 26000
    Suspension: Upper Limit: 0.35
    Suspension: Lower Limit: -0.29
    Suspension: Bias: 0.4
    Suspension: Anti-drive Multiplier: 0.0
    Flags: 1G_BOOST, IS_HELI, IS_BOAT, NARROW_FRONTW
    Front Light Type: 0
    Rear Light Type: 1
    
    
    Vehicle Identifier: MRWHOOP
    Real Name: Mr. Whoopee
    Mass: 1700.0
    Dimensions of X: 2.0
    Dimensions of Y: 5.0
    Dimensions of Z: 2.5
    Center of Mass (X): 0.0
    Center of Mass (Y): 0.0
    Center of Mass (Z): 0.0
    Percent Submerged: 85
    Traction Multiplier: 0.75
    Traction Loss: 0.75
    Traction Bias: 0.5
    Transmission: Number of Gears: 4
    Transmission: Maximum Velocity: 145.0
    Transmission: Engine Acceleration: 12.0
    Transmission: Drive Type: F
    Transmission: Engine Type: D
    Brake Deceleration: 4.17
    Brake Bias: 0.80
    ABS: 0
    Steering Lock: 35.0
    Suspension Force Level: 1.2
    Suspension Damping Level: 0.1
    Seat Offset Distance: 0.24
    Collision Damage Multiplier: 0.77
    Monetary Value: 29000
    Suspension: Upper Limit: 0.35
    Suspension: Lower Limit: -0.15
    Suspension: Bias: 0.5
    Suspension: Anti-drive Multiplier: 0.0
    Flags: REV_BONNET, IS_BUS, HAS_NO_ROOF
    Front Light Type: 0
    Rear Light Type: 1
    
    
    Vehicle Identifier: BFINJECT
    Real Name: BF Injection
    Mass: 800.0
    Dimensions of X: 2.0
    Dimensions of Y: 3.5
    Dimensions of Z: 1.5
    Center of Mass (X): 0.0
    Center of Mass (Y): 0.2
    Center of Mass (Z): 0.0
    Percent Submerged: 80
    Traction Multiplier: 1.20
    Traction Loss: 0.88
    Traction Bias: 0.50
    Transmission: Number of Gears: 4
    Transmission: Maximum Velocity: 170.0
    Transmission: Engine Acceleration: 35.0
    Transmission: Drive Type: R
    Transmission: Engine Type: P
    Brake Deceleration: 6.1
    Brake Bias: 0.55
    ABS: 0
    Steering Lock: 35.0
    Suspension Force Level: 1.3
    Suspension Damping Level: 0.05
    Seat Offset Distance: 0.38
    Collision Damage Multiplier: 0.40
    Monetary Value: 15000
    Suspension: Upper Limit: 0.33
    Suspension: Lower Limit: -0.17
    Suspension: Bias: 0.5
    Suspension: Anti-drive Multiplier: 0.0
    Flags: 1G_BOOST, 2G_BOOST, REV_BONNET, HAS_NO_ROOF, HALOGEN_LIGHTS,
    IS_BIKE, NO_EXHAUST
    Front Light Type: 1
    Rear Light Type: 2
    
    
    Vehicle Identifier: POLICE
    Real Name: Police
    Mass: 1600.0
    Dimensions of X: 2.1
    Dimensions of Y: 5.0
    Dimensions of Z: 1.6
    Center of Mass (X): 0.0
    Center of Mass (Y): 0.0
    Center of Mass (Z): 0.15
    Percent Submerged: 75
    Traction Multiplier: 1.05
    Traction Loss: 0.78
    Traction Bias: 0.52
    Transmission: Number of Gears: 5
    Transmission: Maximum Velocity: 200.0
    Transmission: Engine Acceleration: 28.0
    Transmission: Drive Type: 4
    Transmission: Engine Type: P
    Brake Deceleration: 11.1
    Brake Bias: 0.53
    ABS: 0
    Steering Lock: 35.0
    Suspension Force Level: 2.0
    Suspension Damping Level: 0.12
    Seat Offset Distance: 0.2
    Collision Damage Multiplier: 0.24
    Monetary Value: 25000
    Suspension: Upper Limit: 0.28
    Suspension: Lower Limit: -0.17
    Suspension: Bias: 0.5
    Suspension: Anti-drive Multiplier: 0.0
    Flags: 1G_BOOST, HANGING_BOOT, HAS_NO_ROOF
    Front Light Type: 0
    Rear Light Type: 1
    
    
    Vehicle Identifier: ENFORCER
    Real Name: Enforcer
    Mass: 4000.0
    Dimensions of X: 2.4
    Dimensions of Y: 6.8
    Dimensions of Z: 2.9
    Center of Mass (X): 0.0
    Center of Mass (Y): 0.2
    Center of Mass (Z): 0.2
    Percent Submerged: 85
    Traction Multiplier: 0.85
    Traction Loss: 0.7
    Traction Bias: 0.46
    Transmission: Number of Gears: 5
    Transmission: Maximum Velocity: 170.0
    Transmission: Engine Acceleration: 17.0
    Transmission: Drive Type: R
    Transmission: Engine Type: D
    Brake Deceleration: 8.4
    Brake Bias: 0.45
    ABS: 0
    Steering Lock: 27.0
    Suspension Force Level: 1.8
    Suspension Damping Level: 0.1
    Seat Offset Distance: 0.32
    Collision Damage Multiplier: 0.16
    Monetary Value: 40000
    Suspension: Upper Limit: 0.37
    Suspension: Lower Limit: -0.17
    Suspension: Bias: 0.5
    Suspension: Anti-drive Multiplier: 0.0
    Front Light Type: 0
    Rear Light Type: 1
    Flags: 2G_BOOST, NO_DOORS, IS_VAN, IS_BUS
    
    
    Vehicle Identifier: SECURICA
    Real Name: Securicar
    Mass: 7000.0
    Dimensions of X: 2.6
    Dimensions of Y: 6.8
    Dimensions of Z: 3.3
    Center of Mass (X): 0.0
    Center of Mass (Y): 0.0
    Center of Mass (Z): 0.2
    Percent Submerged: 90
    Traction Multiplier: 0.75
    Traction Loss: 0.7
    Traction Bias: 0.46
    Transmission: Number of Gears: 5
    Transmission: Maximum Velocity: 170.0
    Transmission: Engine Acceleration: 8.0
    Transmission: Drive Type: R
    Transmission: Engine Type: D
    Brake Deceleration: 8.4
    Brake Bias: 0.45
    ABS: 0
    Steering Lock: 27.0
    Suspension Force Level: 1.2
    Suspension Damping Level: 0.1
    Seat Offset Distance: 0.42
    Collision Damage Multiplier: 0.35
    Monetary Value: 40000
    Suspension: Upper Limit: 0.35
    Suspension: Lower Limit: -0.15
    Suspension: Bias: 0.5
    Suspension: Anti-drive Multiplier: 0.0
    Flags: HANGING_BOOT, IS_VAN, DBL_EXHAUST, TAILGATE_BOOT
    Front Light Type: 1
    Rear Light Type: 1
    
    
    Vehicle Identifier: BANSHEE
    Real Name: Banshee
    Mass: 1400.0
    Dimensions of X: 2.3
    Dimensions of Y: 4.5
    Dimensions of Z: 1.6
    Center of Mass (X): 0.0
    Center of Mass (Y): 0.0
    Center of Mass (Z): -0.25
    Percent Submerged: 70
    Traction Multiplier: 1.10
    Traction Loss: 0.84
    Traction Bias: 0.53
    Transmission: Number of Gears: 5
    Transmission: Maximum Velocity: 200.0
    Transmission: Engine Acceleration: 33.0
    Transmission: Drive Type: R
    Transmission: Engine Type: P
    Brake Deceleration: 11.1
    Brake Bias: 0.52
    ABS: 0
    Steering Lock: 34.0
    Suspension Force Level: 1.8
    Suspension Damping Level: 0.18
    Seat Offset Distance: 0.30
    Collision Damage Multiplier: 0.49
    Monetary Value: 45000
    Suspension: Upper Limit: 0.25
    Suspension: Lower Limit: -0.18
    Suspension: Bias: 0.5
    Suspension: Anti-drive Multiplier: 0.3
    Flags: HANGING_BOOT, NO_DOORS, NONPLAYER_STABILISER, NEUTRALHANDLING,
    HAS_NO_ROOF
    Front Light Type: 1
    Rear Light Type: 1
    
    
    Vehicle Identifier: BUS
    Real Name: Bus
    Mass: 5500.0
    Dimensions of X: 2.9
    Dimensions of Y: 8.0
    Dimensions of Z: 3.6
    Center of Mass (X): 0.0
    Center of Mass (Y): 1.5
    Center of Mass (Z): 0.0
    Percent Submerged: 90
    Traction Multiplier: 0.65
    Traction Loss: 0.85
    Traction Bias: 0.45
    Transmission: Number of Gears: 4
    Transmission: Maximum Velocity: 130.0
    Transmission: Engine Acceleration: 9.0
    Transmission: Drive Type: R
    Transmission: Engine Type: D
    Brake Deceleration: 4.17
    Brake Bias: 0.40
    ABS: 0
    Steering Lock: 30.0
    Suspension Force Level: 1.2
    Suspension Damping Level: 0.07
    Seat Offset Distance: 0.2
    Collision Damage Multiplier: 0.75
    Monetary Value: 15000
    Suspension: Upper Limit: 0.45
    Suspension: Lower Limit: -0.25
    Suspension: Bias: 0.45
    Suspension: Anti-drive Multiplier: 0.0
    Flags: 1G_BOOST, 2G_BOOST
    Front Light Type: 1
    Rear Light Type: 1
    
    
    Vehicle Identifier: RHINO
    Real Name: Rhino
    Mass: 18000.0
    Dimensions of X: 3.5
    Dimensions of Y: 8.0
    Dimensions of Z: 3.8
    Center of Mass (X): 0.0
    Center of Mass (Y): 0.0
    Center of Mass (Z): 0.0
    Percent Submerged: 90
    Traction Multiplier: 0.75
    Traction Loss: 0.8
    Traction Bias: 0.5
    Transmission: Number of Gears: 4
    Transmission: Maximum Velocity: 80.0
    Transmission: Engine Acceleration: 8.0
    Transmission: Drive Type: 4
    Transmission: Engine Type: D
    Brake Deceleration: 8.17
    Brake Bias: 0.50
    ABS: 0
    Steering Lock: 20.0
    Suspension Force Level: 1.8
    Suspension Damping Level: 0.05
    Seat Offset Distance: 1.12
    Collision Damage Multiplier: 0.09
    Monetary Value: 110000
    Suspension: Upper Limit: 0.35
    Suspension: Lower Limit: -0.10
    Suspension: Bias: 0.5
    Suspension: Anti-drive Multiplier: 0.0
    Flags: REV_BONNET, NEUTRALHANDLING, HAS_NO_ROOF
    Front Light Type: 0
    Rear Light Type: 1
    
    
    Vehicle Identifier: BARRACKS
    Real Name: Barracks
    Mass: 10500.0
    Dimensions of X: 3.3
    Dimensions of Y: 7.7
    Dimensions of Z: 4.2
    Center of Mass (X): 0.0
    Center of Mass (Y): 0.0
    Center of Mass (Z): 0.0
    Percent Submerged: 90
    Traction Multiplier: 0.85
    Traction Loss: 0.7
    Traction Bias: 0.47
    Transmission: Number of Gears: 5
    Transmission: Maximum Velocity: 180.0
    Transmission: Engine Acceleration: 12.0
    Transmission: Drive Type: 4
    Transmission: Engine Type: D
    Brake Deceleration: 10.00
    Brake Bias: 0.45
    ABS: 0
    Steering Lock: 27.0
    Suspension Force Level: 1.2
    Suspension Damping Level: 0.05
    Seat Offset Distance: 0.62
    Collision Damage Multiplier: 0.26
    Monetary Value: 10000
    Suspension: Upper Limit: 0.47
    Suspension: Lower Limit: -0.17
    Suspension: Bias: 0.5
    Suspension: Anti-drive Multiplier: 0.0
    Flags: 2G_BOOST, REV_BONNET, TAILGATE_BOOT, HAS_NO_ROOF
    Front Light Type: 0
    Rear Light Type: 1
    
    
    Vehicle Identifier: HELI
    Real Name: Maverick (Can anyone confirm?)
    Mass: 25500.0
    Dimensions of X: 2.5
    Dimensions of Y: 7.7
    Dimensions of Z: 2.9
    Center of Mass (X): 0.0
    Center of Mass (Y): 0.0
    Center of Mass (Z): 0.0
    Percent Submerged: 85
    Traction Multiplier: 0.58
    Traction Loss: 0.7
    Traction Bias: 0.46
    Transmission: Number of Gears: 5
    Transmission: Maximum Velocity: 140.0
    Transmission: Engine Acceleration: 24.0
    Transmission: Drive Type: 4
    Transmission: Engine Type: D
    Brake Deceleration: 10.00
    Brake Bias: 0.45
    ABS: 0
    Steering Lock: 27.0
    Suspension Force Level: 1.2
    Suspension Damping Level: 0.05
    Seat Offset Distance: 0.2
    Collision Damage Multiplier: 1.00
    Monetary Value: 10000
    Suspension: Upper Limit: 0.47
    Suspension: Lower Limit: -0.17
    Suspension: Bias: 0.5
    Suspension: Anti-drive Multiplier: 0.0
    Front Light Type: 0
    Rear Light Type: 1
    Flags: 2G_BOOST
    
    
    Vehicle Identifier: COACH
    Real Name: Coach
    Mass: 9500.0
    Dimensions of X: 2.9
    Dimensions of Y: 8.0
    Dimensions of Z: 3.6
    Center of Mass (X): 0.0
    Center of Mass (Y): 0.0
    Center of Mass (Z): 0.0
    Percent Submerged: 90
    Traction Multiplier: 0.65
    Traction Loss: 0.85
    Traction Bias: 0.35
    Transmission: Number of Gears: 5
    Transmission: Maximum Velocity: 150.0
    Transmission: Engine Acceleration: 13.0
    Transmission: Drive Type: R
    Transmission: Engine Type: D
    Brake Deceleration: 5.7
    Brake Bias: 0.35
    ABS: 0
    Steering Lock: 30.0
    Suspension Force Level: 1.5
    Suspension Damping Level: 0.04
    Seat Offset Distance: 0.45
    Collision Damage Multiplier: 0.48
    Monetary Value: 20000
    Suspension: Upper Limit: 0.45
    Suspension: Lower Limit: -0.25
    Suspension: Bias: 0.5
    Suspension: Anti-drive Multiplier: 0.0
    Front Light Type: 0
    Rear Light Type: 1
    Flags: HANGING_BOOT, NOSWING_BOOT
    
    
    Vehicle Identifier: CABBIE
    Real Name: Cabbie
    Mass: 1750.0
    Dimensions of X: 2.2
    Dimensions of Y: 5.0
    Dimensions of Z: 2.3
    Center of Mass (X): 0.0
    Center of Mass (Y): 0.1
    Center of Mass (Z): 0.05
    Percent Submerged: 75
    Traction Multiplier: 1.05
    Traction Loss: 0.85
    Traction Bias: 0.54
    Transmission: Number of Gears: 4
    Transmission: Maximum Velocity: 160.0
    Transmission: Engine Acceleration: 22.0
    Transmission: Drive Type: R
    Transmission: Engine Type: P
    Brake Deceleration: 7.0
    Brake Bias: 0.44
    ABS: 0
    Steering Lock: 40.0
    Suspension Force Level: 2.4
    Suspension Damping Level: 0.09
    Seat Offset Distance: 0.2
    Collision Damage Multiplier: 0.40
    Monetary Value: 10000
    Suspension: Upper Limit: 0.25
    Suspension: Lower Limit: -0.15
    Suspension: Bias: 0.5
    Suspension: Anti-drive Multiplier: 0.5
    Front Light Type: 1
    Rear Light Type: 1
    Flags: 2G_BOOST
    
    
    Vehicle Identifier: STALLION
    Real Name: Stallion
    Mass: 1600.0
    Dimensions of X: 2.1
    Dimensions of Y: 5.0
    Dimensions of Z: 1.8
    Center of Mass (X): 0.0
    Center of Mass (Y): 0.0
    Center of Mass (Z): 0.1
    Percent Submerged: 70
    Traction Multiplier: 0.80
    Traction Loss: 0.75
    Traction Bias: 0.55
    Transmission: Number of Gears: 4
    Transmission: Maximum Velocity: 160.0
    Transmission: Engine Acceleration: 23.0
    Transmission: Drive Type: R
    Transmission: Engine Type: P
    Brake Deceleration: 8.17
    Brake Bias: 0.52
    ABS: 0
    Steering Lock: 35.0
    Suspension Force Level: 1.5
    Suspension Damping Level: 0.1
    Seat Offset Distance: 0.3
    Collision Damage Multiplier: 0.64
    Monetary Value: 19000
    Suspension: Upper Limit: 0.30
    Suspension: Lower Limit: -0.2
    Suspension: Bias: 0.5
    Suspension: Anti-drive Multiplier: 0.0
    Front Light Type: 1
    Rear Light Type: 1
    Flags: 2G_BOOST, NO_DOORS, IS_LOW, NEUTRALHANDLING
    
    
    Vehicle Identifier: RUMPO
    Real Name: Rumpo
    Mass: 2000.0
    Dimensions of X: 2.1
    Dimensions of Y: 5.0
    Dimensions of Z: 2.1
    Center of Mass (X): 0.0
    Center of Mass (Y): 0.0
    Center of Mass (Z): -0.1
    Percent Submerged: 85
    Traction Multiplier: 1.0
    Traction Loss: 0.75
    Traction Bias: 0.48
    Transmission: Number of Gears: 5
    Transmission: Maximum Velocity: 160.0
    Transmission: Engine Acceleration: 18.0
    Transmission: Drive Type: F
    Transmission: Engine Type: P
    Brake Deceleration: 5.5
    Brake Bias: 0.45
    ABS: 0
    Steering Lock: 30.0
    Suspension Force Level: 1.4
    Suspension Damping Level: 0.05
    Seat Offset Distance: 0.2
    Collision Damage Multiplier: 0.60
    Monetary Value: 26000
    Suspension: Upper Limit: 0.33
    Suspension: Lower Limit: -0.21
    Suspension: Bias: 0.5
    Suspension: Anti-drive Multiplier: 0.0
    Front Light Type: 0
    Rear Light Type: 1
    Flags: 2G_BOOST, IS_VAN
    
    
    Vehicle Identifier: RCBANDIT
    Real Name: RC Bandit
    Mass: 100.0
    Dimensions of X: 0.8
    Dimensions of Y: 1.5
    Dimensions of Z: 1.0
    Center of Mass (X): 0.0
    Center of Mass (Y): 0.05
    Center of Mass (Z): -0.1
    Percent Submerged: 70
    Traction Multiplier: 1.10
    Traction Loss: 0.75
    Traction Bias: 0.49
    Transmission: Number of Gears: 1
    Transmission: Maximum Velocity: 75.0
    Transmission: Engine Acceleration: 35.0
    Transmission: Drive Type: 4
    Transmission: Engine Type: E
    Brake Deceleration: 5.5
    Brake Bias: 0.50
    ABS: 0
    Steering Lock: 25.0
    Suspension Force Level: 1.6
    Suspension Damping Level: 0.1
    Seat Offset Distance: 0.2
    Collision Damage Multiplier: 0.05
    Monetary Value: 500
    Suspension: Upper Limit: 0.28
    Suspension: Lower Limit: -0.08
    Suspension: Bias: 0.5
    Suspension: Anti-drive Multiplier: 0.0
    Flags: None
    Front Light Type: 0
    Rear Light Type: 1
    
    
    Vehicle Identifier: FLATBED
    Real Name: Flatbed
    Mass: 8500.0
    Dimensions of X: 3.1
    Dimensions of Y: 7.7
    Dimensions of Z: 4.1
    Center of Mass (X): 0.0
    Center of Mass (Y): 0.0
    Center of Mass (Z): 0.3
    Percent Submerged: 90
    Traction Multiplier: 0.88
    Traction Loss: 0.7
    Traction Bias: 0.46
    Transmission: Number of Gears: 5
    Transmission: Maximum Velocity: 150.0
    Transmission: Engine Acceleration: 10.0
    Transmission: Drive Type: R
    Transmission: Engine Type: D
    Brake Deceleration: 10.00
    Brake Bias: 0.45
    ABS: 0
    Steering Lock: 27.0
    Suspension Force Level: 2.1
    Suspension Damping Level: 0.05
    Seat Offset Distance: 0.62
    Collision Damage Multiplier: 0.43
    Monetary Value: 10000
    Suspension: Upper Limit: 0.47
    Suspension: Lower Limit: -0.11
    Suspension: Bias: 0.5
    Suspension: Anti-drive Multiplier: 0.0
    Front Light Type: 0
    Rear Light Type: 1
    Flags: 2G_BOOST, TAILGATE_BOOT, HAS_NO_ROOF
    
    
    Vehicle Identifier: YANKEE
    Real Name: Yankee
    Mass: 4500.0
    Dimensions of X: 2.4
    Dimensions of Y: 6.5
    Dimensions of Z: 3.8
    Center of Mass (X): 0.0
    Center of Mass (Y): 0.0
    Center of Mass (Z): 0.0
    Percent Submerged: 80
    Traction Multiplier: 0.75
    Traction Loss: 0.70
    Traction Bias: 0.5
    Transmission: Number of Gears: 5
    Transmission: Maximum Velocity: 160.0
    Transmission: Engine Acceleration: 14.0
    Transmission: Drive Type: R
    Transmission: Engine Type: D
    Brake Deceleration: 4.5
    Brake Bias: 0.80
    ABS: 0
    Steering Lock: 30.0
    Suspension Force Level: 1.8
    Suspension Damping Level: 0.12
    Seat Offset Distance: 0.6
    Collision Damage Multiplier: 0.45
    Monetary Value: 22000
    Suspension: Upper Limit: 0.30
    Suspension: Lower Limit: -0.25
    Suspension: Bias: 0.5
    Suspension: Anti-drive Multiplier: 0.0
    Front Light Type: 0
    Rear Light Type: 1
    Flags: REV_BONNET, IS_BUS, NEUTRALHANDLING, HAS_NO_ROOF
    
    
    Vehicle Identifier: GOLFCART
    Real Name: Caddie
    Mass: 1000.0
    Dimensions of X: 2.0
    Dimensions of Y: 3.5
    Dimensions of Z: 2.8
    Center of Mass (X): 0.0
    Center of Mass (Y): 0.0
    Center of Mass (Z): -0.2
    Percent Submerged: 70
    Traction Multiplier: 1.00
    Traction Loss: 0.85
    Traction Bias: 0.5
    Transmission: Number of Gears: 1
    Transmission: Maximum Velocity: 160.0
    Transmission: Engine Acceleration: 19.0
    Transmission: Drive Type: 4
    Transmission: Engine Type: E
    Brake Deceleration: 13.0
    Brake Bias: 0.50
    ABS: 0
    Steering Lock: 30.0
    Suspension Force Level: 2.0
    Suspension Damping Level: 0.09
    Seat Offset Distance: 0.26
    Collision Damage Multiplier: 0.50
    Monetary Value: 9000
    Suspension: Upper Limit: 0.25
    Suspension: Lower Limit: -0.10
    Suspension: Bias: 0.5
    Suspension: Anti-drive Multiplier: 0.0
    Front Light Type: 1
    Rear Light Type: 1
    Flags: 1G_BOOST, HALOGEN_LIGHTS, IS_BIKE
    
    
    Vehicle Identifier: VOODOO
    Real Name: Voodoo
    Mass: 1800.0
    Dimensions of X: 2.1
    Dimensions of Y: 5.0
    Dimensions of Z: 1.8
    Center of Mass (X): 0.0
    Center of Mass (Y): -0.1
    Center of Mass (Z): -0.2
    Percent Submerged: 70
    Traction Multiplier: 0.95
    Traction Loss: 0.80
    Traction Bias: 0.45
    Transmission: Number of Gears: 5
    Transmission: Maximum Velocity: 160.0
    Transmission: Engine Acceleration: 23.0
    Transmission: Drive Type: R
    Transmission: Engine Type: P
    Brake Deceleration: 6.50
    Brake Bias: 0.50
    ABS: 0
    Steering Lock: 30.0
    Suspension Force Level: 1.6
    Suspension Damping Level: 0.05
    Seat Offset Distance: 0.36
    Collision Damage Multiplier: 0.41
    Monetary Value: 30000
    Suspension: Upper Limit: 0.30
    Suspension: Lower Limit: -0.28
    Suspension: Bias: 0.5
    Suspension: Anti-drive Multiplier: 0.6
    Front Light Type: 1
    Rear Light Type: 1
    Flags: HANGING_BOOT, HAS_NO_ROOF
    
    
    Vehicle Identifier: WASHING
    Real Name: Washington
    Mass: 1850.0
    Dimensions of X: 2.0
    Dimensions of Y: 4.9
    Dimensions of Z: 2.0
    Center of Mass (X): 0.0
    Center of Mass (Y): 0.0
    Center of Mass (Z): 0.1
    Percent Submerged: 75
    Traction Multiplier: 0.85
    Traction Loss: 0.65
    Traction Bias: 0.51
    Transmission: Number of Gears: 5
    Transmission: Maximum Velocity: 180.0
    Transmission: Engine Acceleration: 21.0
    Transmission: Drive Type: R
    Transmission: Engine Type: P
    Brake Deceleration: 7.5
    Brake Bias: 0.65
    ABS: 0
    Steering Lock: 30.0
    Suspension Force Level: 1.0
    Suspension Damping Level: 1.20
    Seat Offset Distance: 0.24
    Collision Damage Multiplier: 0.60
    Monetary Value: 18000
    Suspension: Upper Limit: 0.27
    Suspension: Lower Limit: -0.25
    Suspension: Bias: 0.5
    Suspension: Anti-drive Multiplier: 0.35
    Front Light Type: 1
    Rear Light Type: 1
    Flags: HANGING_BOOT, NO_DOORS, NEUTRALHANDLING
    
    
    Vehicle Identifier: CUBAN
    Real Name: Cuban Hermes
    Mass: 2150.0
    Dimensions of X: 2.1
    Dimensions of Y: 5.0
    Dimensions of Z: 2.2
    Center of Mass (X): 0.0
    Center of Mass (Y): 0.0
    Center of Mass (Z): 0.2
    Percent Submerged: 75
    Traction Multiplier: 0.75
    Traction Loss: 0.75
    Traction Bias: 0.53
    Transmission: Number of Gears: 5
    Transmission: Maximum Velocity: 160.0
    Transmission: Engine Acceleration: 25.0
    Transmission: Drive Type: 4
    Transmission: Engine Type: P
    Brake Deceleration: 6.0
    Brake Bias: 0.54
    ABS: 0
    Steering Lock: 40.0
    Suspension Force Level: 0.8
    Suspension Damping Level: 0.08
    Seat Offset Distance: 0.26
    Collision Damage Multiplier: 0.55
    Monetary Value: 10000
    Suspension: Upper Limit: 0.25
    Suspension: Lower Limit: -0.26
    Suspension: Bias: 0.5
    Suspension: Anti-drive Multiplier: 0.45
    Front Light Type: 1
    Rear Light Type: 1
    Flags: 1G_BOOST, TAILGATE_BOOT
    
    
    Vehicle Identifier: ROMERO
    Real Name: Romero's Hearse
    Mass: 2500.0
    Dimensions of X: 1.9
    Dimensions of Y: 5.0
    Dimensions of Z: 1.4
    Center of Mass (X): 0.0
    Center of Mass (Y): 0.0
    Center of Mass (Z): 0.25
    Percent Submerged: 70
    Traction Multiplier: 0.95
    Traction Loss: 0.80
    Traction Bias: 0.53
    Transmission: Number of Gears: 5
    Transmission: Maximum Velocity: 150.0
    Transmission: Engine Acceleration: 14.0
    Transmission: Drive Type: F
    Transmission: Engine Type: P
    Brake Deceleration: 04.17
    Brake Bias: 0.80
    ABS: 0
    Steering Lock: 30.0
    Suspension Force Level: 1.4
    Suspension Damping Level: 0.1
    Seat Offset Distance: 0.2
    Collision Damage Multiplier: 1.25
    Monetary Value: 10000
    Suspension: Upper Limit: 0.37
    Suspension: Lower Limit: -0.17
    Suspension: Bias: 0.5
    Suspension: Anti-drive Multiplier: 0.0
    Front Light Type: 0
    Rear Light Type: 1
    Flags: 2G_BOOST, HANGING_BOOT
    
    
    Vehicle Identifier: PACKER
    Real Name: Packer
    Mass: 8000.0
    Dimensions of X: 2.9
    Dimensions of Y: 8.0
    Dimensions of Z: 3.6
    Center of Mass (X): 0.0
    Center of Mass (Y): 0.0
    Center of Mass (Z): 0.0
    Percent Submerged: 90
    Traction Multiplier: 0.65
    Traction Loss: 0.85
    Traction Bias: 0.35
    Transmission: Number of Gears: 5
    Transmission: Maximum Velocity: 150.0
    Transmission: Engine Acceleration: 13.0
    Transmission: Drive Type: R
    Transmission: Engine Type: D
    Brake Deceleration: 5.7
    Brake Bias: 0.35
    ABS: 0
    Steering Lock: 30.0
    Suspension Force Level: 1.5
    Suspension Damping Level: 0.04
    Seat Offset Distance: 0.56
    Collision Damage Multiplier: 0.40
    Monetary Value: 20000
    Suspension: Upper Limit: 0.45
    Suspension: Lower Limit: -0.25
    Suspension: Bias: 0.5
    Suspension: Anti-drive Multiplier: 0.0
    Front Light Type: 0
    Rear Light Type: 1
    Flags: HANGING_BOOT
    
    
    Vehicle Identifier: ADMIRAL
    Real Name: Admiral
    Mass: 1650.0
    Dimensions of X: 2.0
    Dimensions of Y: 4.9
    Dimensions of Z: 1.5
    Center of Mass (X): 0.0
    Center of Mass (Y): 0.0
    Center of Mass (Z): -0.05
    Percent Submerged: 75
    Traction Multiplier: 0.85
    Traction Loss: 0.80
    Traction Bias: 0.51
    Transmission: Number of Gears: 5
    Transmission: Maximum Velocity: 165.0
    Transmission: Engine Acceleration: 22.0
    Transmission: Drive Type: F
    Transmission: Engine Type: P
    Brake Deceleration: 8.5
    Brake Bias: 0.52
    ABS: 0
    Steering Lock: 30.0
    Suspension Force Level: 1.2
    Suspension Damping Level: 0.15
    Seat Offset Distance: 0.2
    Collision Damage Multiplier: 0.56
    Monetary Value: 35000
    Suspension: Upper Limit: 0.27
    Suspension: Lower Limit: -0.19
    Suspension: Bias: 0.5
    Suspension: Anti-drive Multiplier: 0.55
    Front Light Type: 0
    Rear Light Type: 1
    Flags: HANGING_BOOT, HAS_NO_ROOF
    
    
    Vehicle Identifier: GANGBUR
    Real Name: Gang Burrito
    Mass: 2000.0
    Dimensions of X: 2.1
    Dimensions of Y: 5.0
    Dimensions of Z: 2.3
    Center of Mass (X): 0.0
    Center of Mass (Y): 0.1
    Center of Mass (Z): -0.25
    Percent Submerged: 85
    Traction Multiplier: 0.95
    Traction Loss: 0.85
    Traction Bias: 0.52
    Transmission: Number of Gears: 5
    Transmission: Maximum Velocity: 150.0
    Transmission: Engine Acceleration: 27.0
    Transmission: Drive Type: 4
    Transmission: Engine Type: P
    Brake Deceleration: 10.5
    Brake Bias: 0.45
    ABS: 0
    Steering Lock: 30.0
    Suspension Force Level: 1.4
    Suspension Damping Level: 0.14
    Seat Offset Distance: 0.2
    Collision Damage Multiplier: 0.50
    Monetary Value: 26000
    Suspension: Upper Limit: 0.33
    Suspension: Lower Limit: -0.21
    Suspension: Bias: 0.4
    Suspension: Anti-drive Multiplier: 0.5
    Front Light Type: 0
    Rear Light Type: 1
    Flags: HANGING_BOOT, NO_DOORS, TAILGATE_BOOT, NEUTRALHANDLING,
    HAS_NO_ROOF
    
    
    Vehicle Identifier: ZEBRA
    Real Name: Zebra Cab
    Mass: 2250.0
    Dimensions of X: 2.2
    Dimensions of Y: 5.0
    Dimensions of Z: 2.3
    Center of Mass (X): 0.0
    Center of Mass (Y): 0.1
    Center of Mass (Z): -0.2
    Percent Submerged: 75
    Traction Multiplier: 1.00
    Traction Loss: 0.80
    Traction Bias: 0.52
    Transmission: Number of Gears: 4
    Transmission: Maximum Velocity: 160.0
    Transmission: Engine Acceleration: 26.0
    Transmission: Drive Type: R
    Transmission: Engine Type: P
    Brake Deceleration: 9.0
    Brake Bias: 0.48
    ABS: 0
    Steering Lock: 40.0
    Suspension Force Level: 1.9
    Suspension Damping Level: 0.11
    Seat Offset Distance: 0.2
    Collision Damage Multiplier: 0.18
    Monetary Value: 10000
    Suspension: Upper Limit: 0.25
    Suspension: Lower Limit: -0.17
    Suspension: Bias: 0.5
    Suspension: Anti-drive Multiplier: 0.5
    Front Light Type: 1
    Rear Light Type: 1
    Flags: 1G_BOOST, HALOGEN_LIGHTS, NARROW_FRONTW
    
    
    Vehicle Identifier: TOPFUN
    Real Name: TOP FUN
    Mass: 1900.0
    Dimensions of X: 2.0
    Dimensions of Y: 6.0
    Dimensions of Z: 2.6
    Center of Mass (X): 0.0
    Center of Mass (Y): 0.0
    Center of Mass (Z): 0.1
    Percent Submerged: 80
    Traction Multiplier: 0.85
    Traction Loss: 0.70
    Traction Bias: 0.46
    Transmission: Number of Gears: 5
    Transmission: Maximum Velocity: 160.0
    Transmission: Engine Acceleration: 15.0
    Transmission: Drive Type: R
    Transmission: Engine Type: D
    Brake Deceleration: 6.0
    Brake Bias: 0.80
    ABS: 0
    Steering Lock: 30.0
    Suspension Force Level: 2.2
    Suspension Damping Level: 0.07
    Seat Offset Distance: 0.2
    Collision Damage Multiplier: 0.43
    Monetary Value: 20000
    Suspension: Upper Limit: 0.35
    Suspension: Lower Limit: -0.15
    Suspension: Bias: 0.4
    Suspension: Anti-drive Multiplier: 0.0
    Front Light Type: 0
    Rear Light Type: 3
    Flags: 2G_BOOST, IS_VAN
    
    
    Vehicle Identifier: GLENDALE
    Real Name: Glendale
    Mass: 1600.0
    Dimensions of X: 1.9
    Dimensions of Y: 5.0
    Dimensions of Z: 1.7
    Center of Mass (X): 0.0
    Center of Mass (Y): 0.0
    Center of Mass (Z): 0.4
    Percent Submerged: 75
    Traction Multiplier: 0.75
    Traction Loss: 0.70
    Traction Bias: 0.52
    Transmission: Number of Gears: 5
    Transmission: Maximum Velocity: 160.0
    Transmission: Engine Acceleration: 16.0
    Transmission: Drive Type: R
    Transmission: Engine Type: P
    Brake Deceleration: 6.2
    Brake Bias: 0.55
    ABS: 0
    Steering Lock: 30.0
    Suspension Force Level: 1.0
    Suspension Damping Level: 0.1
    Seat Offset Distance: 0.28
    Collision Damage Multiplier: 0.40
    Monetary Value: 20000
    Suspension: Upper Limit: 0.35
    Suspension: Lower Limit: -0.17
    Suspension: Bias: 0.5
    Suspension: Anti-drive Multiplier: 0.5
    Front Light Type: 1
    Rear Light Type: 1
    Flags: 2G_BOOST, REARWHEEL_1ST
    
    
    Vehicle Identifier: OCEANIC
    Real Name: Oceanic
    Mass: 1900.0
    Dimensions of X: 1.9
    Dimensions of Y: 5.0
    Dimensions of Z: 1.7
    Center of Mass (X): 0.0
    Center of Mass (Y): 0.0
    Center of Mass (Z): 0.4
    Percent Submerged: 75
    Traction Multiplier: 0.85
    Traction Loss: 0.70
    Traction Bias: 0.52
    Transmission: Number of Gears: 5
    Transmission: Maximum Velocity: 160.0
    Transmission: Engine Acceleration: 16.0
    Transmission: Drive Type: R
    Transmission: Engine Type: P
    Brake Deceleration: 5.0
    Brake Bias: 0.50
    ABS: 0
    Steering Lock: 30.0
    Suspension Force Level: 1.0
    Suspension Damping Level: 0.1
    Seat Offset Distance: 0.28
    Collision Damage Multiplier: 0.45
    Monetary Value: 20000
    Suspension: Upper Limit: 0.35
    Suspension: Lower Limit: -0.17
    Suspension: Bias: 0.5
    Suspension: Anti-drive Multiplier: 0.5
    Front Light Type: 2
    Rear Light Type: 1
    Flags: 2G_BOOST, REARWHEEL_1ST
    
    
    Vehicle Identifier: HERMES
    Real Name: Hermes
    Mass: 1950.0
    Dimensions of X: 2.0
    Dimensions of Y: 5.0
    Dimensions of Z: 2.0
    Center of Mass (X): 0.0
    Center of Mass (Y): 0.0
    Center of Mass (Z): 0.0
    Percent Submerged: 70
    Traction Multiplier: 0.70
    Traction Loss: 0.75
    Traction Bias: 0.51
    Transmission: Number of Gears: 5
    Transmission: Maximum Velocity: 160.0
    Transmission: Engine Acceleration: 18.0
    Transmission: Drive Type: F
    Transmission: Engine Type: P
    Brake Deceleration: 3.5
    Brake Bias: 0.60
    ABS: 0
    Steering Lock: 28.0
    Suspension Force Level: 1.0
    Suspension Damping Level: 0.05
    Seat Offset Distance: 0.36
    Collision Damage Multiplier: 0.42
    Monetary Value: 19000
    Suspension: Upper Limit: 0.35
    Suspension: Lower Limit: -0.20
    Suspension: Bias: 0.5
    Suspension: Anti-drive Multiplier: 0.0
    Front Light Type: 1
    Rear Light Type: 3
    Flags: 1G_BOOST, DBL_EXHAUST
    
    
    Vehicle Identifier: SABRE1
    Real Name: Sabre
    Mass: 1700.0
    Dimensions of X: 2.1
    Dimensions of Y: 5.0
    Dimensions of Z: 1.9
    Center of Mass (X): 0.0
    Center of Mass (Y): 0.1
    Center of Mass (Z): 0.1
    Percent Submerged: 70
    Traction Multiplier: 1.00
    Traction Loss: 0.84
    Traction Bias: 0.53
    Transmission: Number of Gears: 4
    Transmission: Maximum Velocity: 160.0
    Transmission: Engine Acceleration: 24.0
    Transmission: Drive Type: R
    Transmission: Engine Type: P
    Brake Deceleration: 8.17
    Brake Bias: 0.52
    ABS: 0
    Steering Lock: 35.0
    Suspension Force Level: 1.5
    Suspension Damping Level: 0.10
    Seat Offset Distance: 0.3
    Collision Damage Multiplier: 0.52
    Monetary Value: 19000
    Suspension: Upper Limit: 0.30
    Suspension: Lower Limit: -0.15
    Suspension: Bias: 0.5
    Suspension: Anti-drive Multiplier: 0.25
    Front Light Type: 1
    Rear Light Type: 1
    Flags: HANGING_BOOT, DBL_EXHAUST
    
    
    Vehicle Identifier: SABRETUR
    Real Name: Sabre Turbo
    Mass: 1800.0
    Dimensions of X: 2.1
    Dimensions of Y: 4.5
    Dimensions of Z: 2.1
    Center of Mass (X): 0.0
    Center of Mass (Y): 0.2
    Center of Mass (Z): 0.1
    Percent Submerged: 70
    Traction Multiplier: 1.05
    Traction Loss: 0.84
    Traction Bias: 0.52
    Transmission: Number of Gears: 5
    Transmission: Maximum Velocity: 180.0
    Transmission: Engine Acceleration: 32.0
    Transmission: Drive Type: R
    Transmission: Engine Type: P
    Brake Deceleration: 6.1
    Brake Bias: 0.52	0
    ABS: 33.0
    Steering Lock: 1.3
    Suspension Force Level: 0.10
    Suspension Damping Level: 0.3
    Seat Offset Distance: 0.55
    Collision Damage Multiplier: 45000
    Monetary Value: 0.30
    Suspension: Upper Limit: -0.20
    Suspension: Lower Limit: 0.5
    Suspension: Bias: 0.40
    Suspension: Anti-drive Multiplier: 3009901
    Front Light Type: 1
    Rear Light Type: 1
    Flags: 1G_BOOST
    
    
    Vehicle Identifier: PHOENIX
    Real Name: Phoenix
    Mass: 1400.0
    Dimensions of X: 2.3
    Dimensions of Y: 4.5
    Dimensions of Z: 1.6
    Center of Mass (X): 0.0
    Center of Mass (Y): 0.2
    Center of Mass (Z): -0.25
    Percent Submerged: 70
    Traction Multiplier: 1.00
    Traction Loss: 0.80
    Traction Bias: 0.53
    Transmission: Number of Gears: 5
    Transmission: Maximum Velocity: 200.0
    Transmission: Engine Acceleration: 28.0
    Transmission: Drive Type: R
    Transmission: Engine Type: P
    Brake Deceleration: 11.1
    Brake Bias: 0.52	0
    ABS: 30.0
    Steering Lock: 1.4
    Suspension Force Level: 0.10
    Suspension Damping Level: 0.34
    Seat Offset Distance: 0.60
    Collision Damage Multiplier: 45000
    Monetary Value: 0.31
    Suspension: Upper Limit: -0.25
    Suspension: Lower Limit: 0.5
    Suspension: Bias: 0.3
    Suspension: Anti-drive Multiplier: 208101
    Front Light Type: 1
    Rear Light Type: 1
    Flags: 1G_BOOST
    
    
    Vehicle Identifier: WALTON
    Real Name: Walton
    Mass: 1850.0
    Dimensions of X: 2.1
    Dimensions of Y: 5.0
    Dimensions of Z: 2.1
    Center of Mass (X): 0.0
    Center of Mass (Y): 0.0
    Center of Mass (Z): 0.0
    Percent Submerged: 75
    Traction Multiplier: 0.80
    Traction Loss: 0.69
    Traction Bias: 0.5
    Transmission: Number of Gears: 4
    Transmission: Maximum Velocity: 150.0
    Transmission: Engine Acceleration: 14.0
    Transmission: Drive Type: 4
    Transmission: Engine Type: D
    Brake Deceleration: 6.5
    Brake Bias: 0.5
    ABS: 0
    Steering Lock: 35.0
    Suspension Force Level: 2.0
    Suspension Damping Level: 0.12
    Seat Offset Distance: 0.26
    Collision Damage Multiplier: 0.19
    Monetary Value: 26000
    Suspension: Upper Limit: 0.35
    Suspension: Lower Limit: -0.18
    Suspension: Bias: 0.4
    Suspension: Anti-drive Multiplier: 0.0
    Front Light Type: 1
    Rear Light Type: 1
    Flags: 2G_BOOST, HANGING_BOOT, TAILGATE_BOOT
    
    
    Vehicle Identifier: REGINA
    Real Name: Regina
    Mass: 1500.0
    Dimensions of X: 1.9
    Dimensions of Y: 4.9
    Dimensions of Z: 1.7
    Center of Mass (X): 0.0
    Center of Mass (Y): 0.0
    Center of Mass (Z): 0.15
    Percent Submerged: 75
    Traction Multiplier: 0.80
    Traction Loss: 0.85
    Traction Bias: 0.52
    Transmission: Number of Gears: 4
    Transmission: Maximum Velocity: 165.0
    Transmission: Engine Acceleration: 16.0
    Transmission: Drive Type: F
    Transmission: Engine Type: P
    Brake Deceleration: 5.0
    Brake Bias: 0.60
    ABS: 0
    Steering Lock: 30.0
    Suspension Force Level: 1.2
    Suspension Damping Level: 0.1
    Seat Offset Distance: 0.24
    Collision Damage Multiplier: 0.48
    Monetary Value: 18000
    Suspension: Upper Limit: 0.27
    Suspension: Lower Limit: -0.17
    Suspension: Bias: 0.5
    Suspension: Anti-drive Multiplier: 0.2
    Front Light Type: 1
    Rear Light Type: 1
    Flags: 1G_BOOST, HANGING_BOOT
    
    
    Vehicle Identifier: COMET
    Real Name: Comet
    Mass: 1400.0
    Dimensions of X: 1.9
    Dimensions of Y: 4.7
    Dimensions of Z: 1.6
    Center of Mass (X): 0.0
    Center of Mass (Y): 0.1
    Center of Mass (Z): -0.3
    Percent Submerged: 75
    Traction Multiplier: 1.10
    Traction Loss: 0.9
    Traction Bias: 0.5
    Transmission: Number of Gears: 5
    Transmission: Maximum Velocity: 200.0
    Transmission: Engine Acceleration: 28.0
    Transmission: Drive Type: 4
    Transmission: Engine Type: P
    Brake Deceleration: 11.0
    Brake Bias: 0.45
    ABS: 0
    Steering Lock: 30.0
    Suspension Force Level: 2.0
    Suspension Damping Level: 0.15
    Seat Offset Distance: 0.25
    Collision Damage Multiplier: 0.60
    Monetary Value: 35000
    Suspension: Upper Limit: 0.28
    Suspension: Lower Limit: -0.16
    Suspension: Bias: 0.5
    Suspension: Anti-drive Multiplier: 0.3
    Front Light Type: 1
    Rear Light Type: 1
    Flags: 2G_BOOST, NO_DOORS, NEUTRALHANDLING, HAS_NO_ROOF
    
    
    Vehicle Identifier: DELUXO
    Real Name: Deluxo
    Mass: 1600.0
    Dimensions of X: 2.2
    Dimensions of Y: 4.9
    Dimensions of Z: 1.7
    Center of Mass (X): 0.0
    Center of Mass (Y): 0.0
    Center of Mass (Z): 0.2
    Percent Submerged: 75
    Traction Multiplier: 0.80
    Traction Loss: 0.85
    Traction Bias: 0.52
    Transmission: Number of Gears: 5
    Transmission: Maximum Velocity: 200.0
    Transmission: Engine Acceleration: 26.0
    Transmission: Drive Type: 4
    Transmission: Engine Type: P
    Brake Deceleration: 10.0
    Brake Bias: 0.53
    ABS: 0
    Steering Lock: 30.0
    Suspension Force Level: 2.25
    Suspension Damping Level: 0.16
    Seat Offset Distance: 0.28
    Collision Damage Multiplier: 0.52
    Monetary Value: 35000
    Suspension: Upper Limit: 0.27
    Suspension: Lower Limit: -0.16
    Suspension: Bias: 0.5
    Suspension: Anti-drive Multiplier: 0.35
    Front Light Type: 0
    Rear Light Type: 1
    Flags: HANGING_BOOT, NO_DOORS, NONPLAYER_STABILISER, HAS_NO_ROOF
    
    
    Vehicle Identifier: BURRITO
    Real Name: Burrito
    Mass: 1900.0
    Dimensions of X: 2.3
    Dimensions of Y: 5.0
    Dimensions of Z: 2.3
    Center of Mass (X): 0.0
    Center of Mass (Y): 0.2
    Center of Mass (Z): 0.0
    Percent Submerged: 85
    Traction Multiplier: 0.97
    Traction Loss: 0.77
    Traction Bias: 0.51
    Transmission: Number of Gears: 5
    Transmission: Maximum Velocity: 150.0
    Transmission: Engine Acceleration: 25.0
    Transmission: Drive Type: R
    Transmission: Engine Type: P
    Brake Deceleration: 8.5
    Brake Bias: 0.45
    ABS: 0
    Steering Lock: 30.0
    Suspension Force Level: 1.3
    Suspension Damping Level: 0.08
    Seat Offset Distance: 0.2
    Collision Damage Multiplier: 0.50
    Monetary Value: 26000
    Suspension: Upper Limit: 0.33
    Suspension: Lower Limit: -0.25
    Suspension: Bias: 0.4
    Suspension: Anti-drive Multiplier: 0.5
    Front Light Type: 0
    Rear Light Type: 1
    Flags: HANGING_BOOT, TAILGATE_BOOT, NEUTRALHANDLING
    
    
    Vehicle Identifier: SPAND
    Real Name: Spand Express
    Mass: 2400.0
    Dimensions of X: 2.2
    Dimensions of Y: 5.5
    Dimensions of Z: 2.5
    Center of Mass (X): 0.0
    Center of Mass (Y): 0.0
    Center of Mass (Z): 0.1
    Percent Submerged: 85
    Traction Multiplier: 0.9
    Traction Loss: 0.8
    Traction Bias: 0.47
    Transmission: Number of Gears: 5
    Transmission: Maximum Velocity: 150.0
    Transmission: Engine Acceleration: 15.0
    Transmission: Drive Type: F
    Transmission: Engine Type: D
    Brake Deceleration: 5.5
    Brake Bias: 0.6
    ABS: 0
    Steering Lock: 30.0
    Suspension Force Level: 1.4
    Suspension Damping Level: 0.1
    Seat Offset Distance: 0.40
    Collision Damage Multiplier: 0.90
    Monetary Value: 16000
    Suspension: Upper Limit: 0.35
    Suspension: Lower Limit: -0.15
    Suspension: Bias: 0.5
    Suspension: Anti-drive Multiplier: 0.0
    Front Light Type: 0
    Rear Light Type: 3
    Flags: REV_BONNET, TAILGATE_BOOT
    
    
    Vehicle Identifier: BAGGAGE
    Real Name: Baggage Handler
    Mass: 1000.0
    Dimensions of X: 2.0
    Dimensions of Y: 3.5
    Dimensions of Z: 2.8
    Center of Mass (X): 0.0
    Center of Mass (Y): 0.0
    Center of Mass (Z): -0.2
    Percent Submerged: 70
    Traction Multiplier: 1.00
    Traction Loss: 0.85
    Traction Bias: 0.5
    Transmission: Number of Gears: 1
    Transmission: Maximum Velocity: 160.0
    Transmission: Engine Acceleration: 14.0
    Transmission: Drive Type: 4
    Transmission: Engine Type: E
    Brake Deceleration: 13.0
    Brake Bias: 0.50
    ABS: 0
    Steering Lock: 30.0
    Suspension Force Level: 2.0
    Suspension Damping Level: 0.09
    Seat Offset Distance: 0.26
    Collision Damage Multiplier: 0.50
    Monetary Value: 9000
    Suspension: Upper Limit: 0.25
    Suspension: Lower Limit: -0.10
    Suspension: Bias: 0.5
    Suspension: Anti-drive Multiplier: 0.0
    Front Light Type: 1
    Rear Light Type: 1
    Flags: 1G_BOOST, HALOGEN_LIGHTS, IS_BIKE
    
    
    Vehicle Identifier: KAUFMAN
    Real Name: Kaufman Taxi
    Mass: 1650.0
    Dimensions of X: 2.1
    Dimensions of Y: 5.0
    Dimensions of Z: 2.2
    Center of Mass (X): 0.0
    Center of Mass (Y): 0.1
    Center of Mass (Z): -0.1
    Percent Submerged: 75
    Traction Multiplier: 1.00
    Traction Loss: 0.89
    Traction Bias: 0.52
    Transmission: Number of Gears: 4
    Transmission: Maximum Velocity: 160.0
    Transmission: Engine Acceleration: 24.0
    Transmission: Drive Type: R
    Transmission: Engine Type: P
    Brake Deceleration: 7.0
    Brake Bias: 0.47
    ABS: 0
    Steering Lock: 40.0
    Suspension Force Level: 2.0
    Suspension Damping Level: 0.11
    Seat Offset Distance: 0.2
    Collision Damage Multiplier: 0.32
    Monetary Value: 10000
    Suspension: Upper Limit: 0.25
    Suspension: Lower Limit: -0.18
    Suspension: Bias: 0.5
    Suspension: Anti-drive Multiplier: 0.4
    Front Light Type: 1
    Rear Light Type: 1
    Flags: 2G_BOOST
    
    
    Vehicle Identifier: RANCHER
    Real Name: Rancher
    Mass: 2500.0
    Dimensions of X: 2.5
    Dimensions of Y: 5.5
    Dimensions of Z: 2.6
    Center of Mass (X): 0.0
    Center of Mass (Y): 0.0
    Center of Mass (Z): -0.15
    Percent Submerged: 80
    Traction Multiplier: 0.92
    Traction Loss: 0.78
    Traction Bias: 0.5
    Transmission: Number of Gears: 5
    Transmission: Maximum Velocity: 170.0
    Transmission: Engine Acceleration: 20.0
    Transmission: Drive Type: 4
    Transmission: Engine Type: P
    Brake Deceleration: 7.0
    Brake Bias: 0.45
    ABS: 0
    Steering Lock: 35.0
    Suspension Force Level: 1.1
    Suspension Damping Level: 0.1
    Seat Offset Distance: 0.44
    Collision Damage Multiplier: 0.35
    Monetary Value: 40000
    Suspension: Upper Limit: 0.45
    Suspension: Lower Limit: -0.21
    Suspension: Bias: 0.45
    Suspension: Anti-drive Multiplier: 0.3
    Front Light Type: 0
    Rear Light Type: 1
    Flags: REV_BONNET, IS_LOW, NEUTRALHANDLING, HAS_NO_ROOF, HALOGEN_LIGHTS
    
    
    Vehicle Identifier: FBIRANCH
    Real Name: Fbi Rancher
    Mass: 3500.0
    Dimensions of X: 2.4
    Dimensions of Y: 5.7
    Dimensions of Z: 2.5
    Center of Mass (X): 0.0
    Center of Mass (Y): 0.0
    Center of Mass (Z): -0.1
    Percent Submerged: 80
    Traction Multiplier: 0.92
    Traction Loss: 0.78
    Traction Bias: 0.5
    Transmission: Number of Gears: 5
    Transmission: Maximum Velocity: 170.0
    Transmission: Engine Acceleration: 22.0
    Transmission: Drive Type: 4
    Transmission: Engine Type: P
    Brake Deceleration: 8.5
    Brake Bias: 0.50
    ABS: 0
    Steering Lock: 30.0
    Suspension Force Level: 1.1
    Suspension Damping Level: 0.20
    Seat Offset Distance: 0.44
    Collision Damage Multiplier: 0.30
    Monetary Value: 40000
    Suspension: Upper Limit: 0.34
    Suspension: Lower Limit: -0.08
    Suspension: Bias: 0.5
    Suspension: Anti-drive Multiplier: 0.5
    Front Light Type: 0
    Rear Light Type: 1
    Flags: REV_BONNET, HANGING_BOOT, NEUTRALHANDLING, HAS_NO_ROOF,
    HALOGEN_LIGHTS
    
    
    Vehicle Identifier: VIRGO
    Real Name: Virgo
    Mass: 1700.0
    Dimensions of X: 2.0
    Dimensions of Y: 4.5
    Dimensions of Z: 1.5
    Center of Mass (X): 0.0
    Center of Mass (Y): 0.0
    Center of Mass (Z): 0.1
    Percent Submerged: 70
    Traction Multiplier: 1.00
    Traction Loss: 0.86
    Traction Bias: 0.5
    Transmission: Number of Gears: 4
    Transmission: Maximum Velocity: 160.0
    Transmission: Engine Acceleration: 15.0
    Transmission: Drive Type: R
    Transmission: Engine Type: P
    Brake Deceleration: 7.0
    Brake Bias: 0.50
    ABS: 0
    Steering Lock: 32.0
    Suspension Force Level: 1.5
    Suspension Damping Level: 0.08
    Seat Offset Distance: 0.26
    Collision Damage Multiplier: 0.85
    Monetary Value: 9000
    Suspension: Upper Limit: 0.31
    Suspension: Lower Limit: -0.15
    Suspension: Bias: 0.5
    Suspension: Anti-drive Multiplier: 0.0
    Front Light Type: 0
    Rear Light Type: 0
    Flags: 1G_BOOST, TAILGATE_BOOT
    
    
    Vehicle Identifier: GREENWOO
    Real Name: Greenwood
    Mass: 1800.0
    Dimensions of X: 2.0
    Dimensions of Y: 5.0
    Dimensions of Z: 1.7
    Center of Mass (X): 0.0
    Center of Mass (Y): 0.0
    Center of Mass (Z): 0.0
    Percent Submerged: 70
    Traction Multiplier: 0.90
    Traction Loss: 0.8
    Traction Bias: 0.52
    Transmission: Number of Gears: 4
    Transmission: Maximum Velocity: 160.0
    Transmission: Engine Acceleration: 15.0
    Transmission: Drive Type: R
    Transmission: Engine Type: P
    Brake Deceleration: 5.4
    Brake Bias: 0.60
    ABS: 0
    Steering Lock: 30.0
    Suspension Force Level: 1.2
    Suspension Damping Level: 0.09
    Seat Offset Distance: 0.26
    Collision Damage Multiplier: 0.54
    Monetary Value: 19000
    Suspension: Upper Limit: 0.32
    Suspension: Lower Limit: -0.16
    Suspension: Bias: 0.5
    Suspension: Anti-drive Multiplier: 0.0
    Front Light Type: 0
    Rear Light Type: 3
    Flags: 2G_BOOST
    
    
    Vehicle Identifier: HOTRING
    Real Name: Hotring Racer
    Mass: 1600.0
    Dimensions of X: 2.3
    Dimensions of Y: 4.5
    Dimensions of Z: 1.3
    Center of Mass (X): 0.0
    Center of Mass (Y): 0.2
    Center of Mass (Z): -0.35
    Percent Submerged: 70
    Traction Multiplier: 1.15
    Traction Loss: 0.89
    Traction Bias: 0.51
    Transmission: Number of Gears: 5
    Transmission: Maximum Velocity: 220.0
    Transmission: Engine Acceleration: 36.0
    Transmission: Drive Type: R
    Transmission: Engine Type: P
    Brake Deceleration: 10.0
    Brake Bias: 0.52	0
    ABS: 30.0
    Steering Lock: 1.9
    Suspension Force Level: 0.13
    Suspension Damping Level: 0.40
    Seat Offset Distance: 0.56
    Collision Damage Multiplier: 45000
    Monetary Value: 0.29
    Suspension: Upper Limit: -0.16
    Suspension: Lower Limit: 0.5
    Suspension: Bias: 0.6
    Suspension: Anti-drive Multiplier: 208182
    Front Light Type: 1
    Rear Light Type: 3
    Flags: 1G_BOOST
    
    
    Vehicle Identifier: SANDKING
    Real Name: Sandking
    Mass: 2000.0
    Dimensions of X: 2.4
    Dimensions of Y: 5.7
    Dimensions of Z: 2.2
    Center of Mass (X): 0.0
    Center of Mass (Y): 0.0
    Center of Mass (Z): -0.15
    Percent Submerged: 80
    Traction Multiplier: 0.92
    Traction Loss: 0.78
    Traction Bias: 0.5
    Transmission: Number of Gears: 5
    Transmission: Maximum Velocity: 170.0
    Transmission: Engine Acceleration: 25.0
    Transmission: Drive Type: 4
    Transmission: Engine Type: P
    Brake Deceleration: 08.17
    Brake Bias: 0.50
    ABS: 0
    Steering Lock: 30.0
    Suspension Force Level: 1.8
    Suspension Damping Level: 0.15
    Seat Offset Distance: 0.38
    Collision Damage Multiplier: 0.35
    Monetary Value: 40000
    Suspension: Upper Limit: 0.35
    Suspension: Lower Limit: -0.31
    Suspension: Bias: 0.5
    Suspension: Anti-drive Multiplier: 0.0
    Front Light Type: 0
    Rear Light Type: 1
    Flags: REV_BONNET, IS_BIG, FAT_REARW, NARROW_FRONTW
    
    
    Vehicle Identifier: BLISTAC
    Real Name: Blista Compact
    Mass: 1000.0
    Dimensions of X: 1.9
    Dimensions of Y: 4.7
    Dimensions of Z: 1.5
    Center of Mass (X): 0.0
    Center of Mass (Y): 0.0
    Center of Mass (Z): -0.30
    Percent Submerged: 50
    Traction Multiplier: 1.2
    Traction Loss: 0.85
    Traction Bias: 0.5
    Transmission: Number of Gears: 5
    Transmission: Maximum Velocity: 200.0
    Transmission: Engine Acceleration: 30.0
    Transmission: Drive Type: F
    Transmission: Engine Type: P
    Brake Deceleration: 11.0
    Brake Bias: 0.45
    ABS: 0
    Steering Lock: 30.0
    Suspension Force Level: 2.6
    Suspension Damping Level: 0.1
    Seat Offset Distance: 0.45
    Collision Damage Multiplier: 0.50
    Monetary Value: 35000
    Suspension: Upper Limit: 0.28
    Suspension: Lower Limit: -0.14
    Suspension: Bias: 0.5
    Suspension: Anti-drive Multiplier: 0.0
    Front Light Type: 1
    Rear Light Type: 1
    Flags: 2G_BOOST, NONPLAYER_STABILISER, REARWHEEL_1ST
    
    
    Vehicle Identifier: BOXVILLE
    Real Name: Boxville
    Mass: 5500.0
    Dimensions of X: 3.0
    Dimensions of Y: 6.5
    Dimensions of Z: 3.8
    Center of Mass (X): 0.0
    Center of Mass (Y): 0.0
    Center of Mass (Z): 0.3
    Percent Submerged: 80
    Traction Multiplier: 0.82
    Traction Loss: 0.70
    Traction Bias: 0.46
    Transmission: Number of Gears: 5
    Transmission: Maximum Velocity: 140.0
    Transmission: Engine Acceleration: 14.0
    Transmission: Drive Type: R
    Transmission: Engine Type: D
    Brake Deceleration: 4.5
    Brake Bias: 0.60
    ABS: 0
    Steering Lock: 30.0
    Suspension Force Level: 0.9
    Suspension Damping Level: 0.08
    Seat Offset Distance: 0.46
    Collision Damage Multiplier: 0.40
    Monetary Value: 22000
    Suspension: Upper Limit: 0.25
    Suspension: Lower Limit: -0.28
    Suspension: Bias: 0.4
    Suspension: Anti-drive Multiplier: 0.6
    Front Light Type: 0
    Rear Light Type: 3
    Flags: 2G_BOOST, IS_BIG, REARWHEEL_1ST, NARROW_FRONTW
    
    
    Vehicle Identifier: BENSON
    Real Name: Benson
    Mass: 3500.0
    Dimensions of X: 2.3
    Dimensions of Y: 6.5
    Dimensions of Z: 3.3
    Center of Mass (X): 0.0
    Center of Mass (Y): 0.0
    Center of Mass (Z): 0.1
    Percent Submerged: 80
    Traction Multiplier: 0.82
    Traction Loss: 0.70
    Traction Bias: 0.46
    Transmission: Number of Gears: 5
    Transmission: Maximum Velocity: 140.0
    Transmission: Engine Acceleration: 15.0
    Transmission: Drive Type: R
    Transmission: Engine Type: D
    Brake Deceleration: 4.5
    Brake Bias: 0.60
    ABS: 0
    Steering Lock: 30.0
    Suspension Force Level: 2.5
    Suspension Damping Level: 0.11
    Seat Offset Distance: 0.46
    Collision Damage Multiplier: 0.53
    Monetary Value: 22000
    Suspension: Upper Limit: 0.30
    Suspension: Lower Limit: -0.15
    Suspension: Bias: 0.35
    Suspension: Anti-drive Multiplier: 0.0
    Front Light Type: 1
    Rear Light Type: 3
    Flags: REV_BONNET, IS_BUS, HAS_NO_ROOF
    
    
    Vehicle Identifier: DESPERAD
    Real Name: Desperado
    Mass: 1300.0
    Dimensions of X: 2.0
    Dimensions of Y: 3.5
    Dimensions of Z: 2.2
    Center of Mass (X): 0.0
    Center of Mass (Y): 0.0
    Center of Mass (Z): -0.3
    Percent Submerged: 85
    Traction Multiplier: 0.95
    Traction Loss: 0.85
    Traction Bias: 0.51
    Transmission: Number of Gears: 5
    Transmission: Maximum Velocity: 160.0
    Transmission: Engine Acceleration: 23.0
    Transmission: Drive Type: 4
    Transmission: Engine Type: D
    Brake Deceleration: 6.2
    Brake Bias: 0.60
    ABS: 0
    Steering Lock: 35.0
    Suspension Force Level: 1.6
    Suspension Damping Level: 0.07
    Seat Offset Distance: 0.18
    Collision Damage Multiplier: 0.30
    Monetary Value: 25000
    Suspension: Upper Limit: 0.32
    Suspension: Lower Limit: -0.15
    Suspension: Bias: 0.35
    Suspension: Anti-drive Multiplier: 0.4
    Front Light Type: 0
    Rear Light Type: 1
    Flags: 2G_BOOST, IS_VAN, NEUTRALHANDLING, HAS_NO_ROOF
    
    
    Vehicle Identifier: LOVEFIST
    Real Name: Love Fist
    Mass: 2700.0
    Dimensions of X: 2.0
    Dimensions of Y: 7.3
    Dimensions of Z: 1.6
    Center of Mass (X): 0.0
    Center of Mass (Y): 0.1
    Center of Mass (Z): -0.1
    Percent Submerged: 75
    Traction Multiplier: 0.91
    Traction Loss: 0.70
    Traction Bias: 0.51
    Transmission: Number of Gears: 5
    Transmission: Maximum Velocity: 180.0
    Transmission: Engine Acceleration: 15.0
    Transmission: Drive Type: 4
    Transmission: Engine Type: P
    Brake Deceleration: 10.0
    Brake Bias: 0.40
    ABS: 0
    Steering Lock: 30.0
    Suspension Force Level: 1.2
    Suspension Damping Level: 0.09
    Seat Offset Distance: 0.2
    Collision Damage Multiplier: 0.47
    Monetary Value: 40000
    Suspension: Upper Limit: 0.35
    Suspension: Lower Limit: -0.15
    Suspension: Bias: 0.5
    Suspension: Anti-drive Multiplier: 0.0
    Front Light Type: 0
    Rear Light Type: 1
    Flags: HANGING_BOOT, NO_DOORS, HAS_NO_ROOF
    
    
    Vehicle Identifier: BLOODRA
    Real Name: Bloodring Racer
    Mass: 2100.0
    Dimensions of X: 2.1
    Dimensions of Y: 5.0
    Dimensions of Z: 2.3
    Center of Mass (X): 0.0
    Center of Mass (Y): 0.0
    Center of Mass (Z): 0.1
    Percent Submerged: 75
    Traction Multiplier: 0.80
    Traction Loss: 0.70
    Traction Bias: 0.52
    Transmission: Number of Gears: 5
    Transmission: Maximum Velocity: 160.0
    Transmission: Engine Acceleration: 24.0
    Transmission: Drive Type: R
    Transmission: Engine Type: P
    Brake Deceleration: 6.2
    Brake Bias: 0.55
    ABS: 0
    Steering Lock: 35.0
    Suspension Force Level: 1.2
    Suspension Damping Level: 0.03
    Seat Offset Distance: 0.28
    Collision Damage Multiplier: 0.30
    Monetary Value: 500
    Suspension: Upper Limit: 0.35
    Suspension: Lower Limit: -0.24
    Suspension: Bias: 0.5
    Suspension: Anti-drive Multiplier: 0.0
    Front Light Type: 1
    Rear Light Type: 1
    Flags: 1G_BOOST, 2G_BOOST, IS_VAN, FAT_REARW, NARROW_FRONTW
    
    
    Vehicle Identifier: BLOODRB
    Real Name: Unknown??
    Mass: 1600.0
    Dimensions of X: 2.0
    Dimensions of Y: 5.0
    Dimensions of Z: 2.0
    Center of Mass (X): 0.0
    Center of Mass (Y): 0.0
    Center of Mass (Z): 0.1
    Percent Submerged: 75
    Traction Multiplier: 0.90
    Traction Loss: 0.70
    Traction Bias: 0.52
    Transmission: Number of Gears: 5
    Transmission: Maximum Velocity: 160.0
    Transmission: Engine Acceleration: 26.0
    Transmission: Drive Type: R
    Transmission: Engine Type: P
    Brake Deceleration: 6.2
    Brake Bias: 0.55
    ABS: 0
    Steering Lock: 35.0
    Suspension Force Level: 1.0
    Suspension Damping Level: 0.06
    Seat Offset Distance: 0.28
    Collision Damage Multiplier: 0.30
    Monetary Value: 500
    Suspension: Upper Limit: 0.35
    Suspension: Lower Limit: -0.17
    Suspension: Bias: 0.5
    Suspension: Anti-drive Multiplier: 0.0
    Front Light Type: 1
    Rear Light Type: 1
    Flags: 1G_BOOST, 2G_BOOST, IS_VAN, FAT_REARW, NARROW_FRONTW
    
    
    Motorcycles
    -----------
    
    Vehicle Identifier: BIKE
    Real Name: PCJ 600
    Mass: 500.0
    Dimensions of X: 0.8
    Dimensions of Y: 1.8
    Dimensions of Z: 1.2
    Center of Mass (X): 0.0
    Center of Mass (Y): 0.05
    Center of Mass (Z): -0.09
    Percent Submerged: 103
    Traction Multiplier: 1.6
    Traction Loss: 0.9
    Traction Bias: 0.48
    Transmission: Number of Gears: 5
    Transmission: Maximum Velocity: 190.0
    Transmission: Engine Acceleration: 50.0
    Transmission: Drive Type: R
    Transmission: Engine Type: P
    Brake Deceleration: 15.0
    Brake Bias: 0.50
    ABS: 0
    Steering Lock: 35.0
    Suspension Force Level: 0.85
    Suspension Damping Level: 0.15
    Seat Offset Distance: 0.3
    Collision Damage Multiplier: 0.15
    Monetary Value: 10000
    Suspension: Upper Limit: 0.15
    Suspension: Lower Limit: -0.16
    Suspension: Bias: 0.5
    Suspension: Anti-drive Multiplier: 0.0
    Front Light Type: 1
    Rear Light Type: 1
    Flags: 1G_BOOST, DBL_EXHAUST, IS_HELI
    
    
    Vehicle Identifier: MOPED
    Real Name: Faggio
    Mass: 350.0
    Dimensions of X: 1.1
    Dimensions of Y: 1.7
    Dimensions of Z: 1.2
    Center of Mass (X): 0.0
    Center of Mass (Y): 0.0
    Center of Mass (Z): -0.1
    Percent Submerged: 103
    Traction Multiplier: 2.0
    Traction Loss: 0.9
    Traction Bias: 0.49
    Transmission: Number of Gears: 3
    Transmission: Maximum Velocity: 190.0
    Transmission: Engine Acceleration: 30.0
    Transmission: Drive Type: R
    Transmission: Engine Type: P
    Brake Deceleration: 14.0
    Brake Bias: 0.50
    ABS: 0
    Steering Lock: 35.0
    Suspension Force Level: 1.0
    Suspension Damping Level: 0.15
    Seat Offset Distance: 0.1
    Collision Damage Multiplier: 0.11
    Monetary Value: 10000
    Suspension: Upper Limit: 0.12
    Suspension: Lower Limit: -0.17
    Suspension: Bias: 0.5
    Suspension Anti-drive Multiplier: 0.0
    Front Light Type: 1
    Rear Light Type: 1
    Flags: 1G_BOOST, IS_BIKE, IS_HELI
    
    
    Vehicle Identifier: DIRTBIKE
    Real Name: Sanchez
    Mass: 500.0
    Dimensions of X: 1.2
    Dimensions of Y: 1.8
    Dimensions of Z: 1.5
    Center of Mass (X): 0.0
    Center of Mass (Y): 0.05
    Center of Mass (Z): -0.09
    Percent Submerged: 103
    Traction Multiplier: 1.6
    Traction Loss: 0.9
    Traction Bias: 0.48
    Transmission: Number of Gears: 5
    Transmission: Maximum Velocity: 190.0
    Transmission: Engine Acceleration: 50.0
    Transmission: Drive Type: R
    Transmission: Engine Type: P
    Brake Deceleration: 19.0
    Brake Bias: 0.50
    ABS: 0
    Steering Lock: 35.0
    Suspension Force Level: 0.85
    Suspension Damping Level: 0.15
    Seat Offset Distance: 0.3
    Collision Damage Multiplier: 0.15
    Monetary Value: 10000
    Suspension: Upper Limit: 0.15
    Suspension: Lower Limit: -0.16
    Suspension: Bias: 0.5
    Suspension Anti-drive Multiplier: 0.0
    Front Light Type: 1
    Rear Light Type: 1
    Flags: 1G_BOOST, IS_BIKE, IS_HELI
    
    
    Vehicle Identifier: ANGEL
    Real Name: Angel
    Mass: 800.0
    Dimensions of X: 1.2
    Dimensions of Y: 2.2
    Dimensions of Z: 1.5
    Center of Mass (X): 0.0
    Center of Mass (Y): 0.15
    Center of Mass (Z): 0.0
    Percent Submerged: 103
    Traction Multiplier: 1.2
    Traction Loss: 0.86
    Traction Bias: 0.52
    Transmission: Number of Gears: 4
    Transmission: Maximum Velocity: 190.0
    Transmission: Engine Acceleration: 45.0
    Transmission: Drive Type: R
    Transmission: Engine Type: P
    Brake Deceleration: 12.0
    Brake Bias: 0.55
    ABS: 0
    Steering Lock: 35.0
    Suspension Force Level: 0.65
    Suspension Damping Level: 0.20
    Seat Offset Distance: 0.3
    Collision Damage Multiplier: 0.24
    Monetary Value: 10000
    Suspension: Upper Limit: 0.09
    Suspension: Lower Limit: -0.11
    Suspension: Bias: 0.55
    Suspension Anti-drive Multiplier: 0.0
    Front Light Type: 1
    Rear Light Type: 1
    Flags: 1G_BOOST, DBL_EXHAUST, IS_BIKE, IS_HELI
    
    
    Vehicle Identifier: FREEWAY
    Real Name: Freeway
    Mass: 800.0
    Dimensions of X: 1.1
    Dimensions of Y: 2.2
    Dimensions of Z: 1.5
    Center of Mass (X): 0.0
    Center of Mass (Y): 0.1
    Center of Mass (Z): 0.0
    Percent Submerged: 103
    Traction Multiplier: 1.2
    Traction Loss: 0.82
    Traction Bias: 0.51
    Transmission: Number of Gears: 4
    Transmission: Maximum Velocity: 190.0
    Transmission: Engine Acceleration: 40.0
    Transmission: Drive Type: R
    Transmission: Engine Type: P
    Brake Deceleration: 10.0
    Brake Bias: 0.55
    ABS: 0
    Steering Lock: 35.0
    Suspension Force Level: 0.65
    Suspension Damping Level: 0.20
    Seat Offset Distance: 0.3
    Collision Damage Multiplier: 0.24
    Monetary Value: 10000
    Suspension: Upper Limit: 0.09
    Suspension: Lower Limit: -0.11
    Suspension: Bias: 0.55
    Suspension: Anti-drive Multiplier: 0.0
    Front Light Type: 1
    Rear Light Type: 1
    Flags: 1G_BOOST, DBL_EXHAUST, IS_BIKE, IS_HELI
    
    
    Boats
    -----
    For boats there are a couple different statistics that are used only
    for boats.  You will see them throughout the boats, and if you have any
    questions on what they mean, e-mail me and I will answer your
    questions.
    
    Vehicle Identifier: PREDATOR
    Real Name: Predator
    Mass: 2200.0
    Dimensions of X: 4.0
    Dimensions of Y: 12.0
    Dimensions of Z: 3.0
    Center of Mass (X): 0.0
    Center of Mass (Y): 0.0
    Center of Mass (Z): 0.0
    Percent Submerged: 14
    Bank Force Multiplier: 2.30
    Rudder Turn Force: 15.0
    Speed Steer Falloff: 0.58
    Transmission: Number of Gears: 5
    Transmission: Maximum Velocity: 190.0
    Transmission: Engine Acceleration: 1.7
    Transmission: Drive Type: R
    Transmission: Engine Type: P
    Vertical Wave Hit Limit: 0.05
    Forward Wave Hit Brake: 0.01
    ABS: 0
    Steering Lock: 24.0
    Water Resistance Volume Multiplier: 1.0
    Water Damping Multiplier: 3.0
    Seat Offset Distance: 0.2
    Collision Damage Multiplier: 0.33
    Monetary Value: 40000
    Suspension: Upper Limit: 0.10
    Handbrake Drag Multiplier: 0.1
    Sideslip Force: 0.0
    Suspension Anti-drive Multiplier: 0.0
    Front Light Type: 0
    Rear Light Type: 1
    Flags: HANGING_BOOT, IS_PLANE
    
    
    Vehicle Identifier: SPEEDER
    Real Name: Speeder
    Mass: 2200.0
    Dimensions of X: 3.2
    Dimensions of Y: 10.0
    Dimensions of Z: 2.2
    Center of Mass (X): 0.0
    Center of Mass (Y): 0.0
    Center of Mass (Z): 0.0
    Percent Submerged: 22
    Bank Force Multiplier: 2.5
    Rudder Turn Force: 15.0
    Speed Steer Falloff: 0.65
    Transmission: Number of Gears: 5
    Transmission: Maximum Velocity: 190.0
    Transmission: Engine Acceleration: 2.5
    Transmission: Drive Type: R
    Transmission: Engine Type: P
    Vertical Wave Hit Limit: 0.04
    Forward Wave Hit Brake: 0.01
    ABS: 0
    Steering Lock: 20.0
    Water Resistance Volume Multiplier: 1.3
    Water Damping Multiplier: 3.0
    Seat Offset Distance: 0.7
    Collision Damage Multiplier: 0.39
    Monetary Value: 30000
    Suspension: Upper Limit: 0.10
    Handbrake Drag Multiplier: 0.5
    Sideslip Force: 2.0
    Suspension Anti-drive Multiplier: 0.0
    Front Light Type: 0
    Rear Light Type: 1
    Flags: HANGING_BOOT, IS_LOW, HANDBRAKE_TYRE
    
    
    Vehicle Identifier: REEFER
    Real Name: Reefer
    Mass: 5000.0
    Dimensions of X: 3.5
    Dimensions of Y: 7.0
    Dimensions of Z: 4.0
    Center of Mass (X): 0.0
    Center of Mass (Y): 0.0
    Center of Mass (Z): 0.0
    Percent Submerged: 15
    Bank Force Multiplier: -1.50
    Rudder Turn Force: 15.0
    Speed Steer Falloff: 0.45
    Transmission: Number of Gears: 5
    Transmission: Maximum Velocity: 190.0
    Transmission: Engine Acceleration: 0.7
    Transmission: Drive Type: R
    Transmission: Engine Type: P
    Vertical Wave Hit Limit: 0.02
    Forward Wave Hit Brake: 0.02
    ABS: 0
    Steering Lock: 25.0
    Water Resistance Volume Multiplier: 1.0
    Water Damping Multiplier: 3.0
    Seat Offset Distance: 0.2
    Collision Damage Multiplier: 0.38
    Monetary Value: 25000
    Suspension: Upper Limit: 0.10
    Handbrake Drag Multiplier: 0.1
    Sideslip Force: 0.0
    Suspension Anti-drive Multiplier: 0.0
    Front Light Type: 0
    Rear Light Type: 1
    Flags: HANGING_BOOT, IS_PLANE
    
    
    Vehicle Identifier: RIO
    Real Name: Rio
    Mass: 3000.0
    Dimensions of X: 4.5
    Dimensions of Y: 7.0
    Dimensions of Z: 4.0
    Center of Mass (X): 0.0
    Center of Mass (Y): 0.0
    Center of Mass (Z): 0.0
    Percent Submerged: 15
    Bank Force Multiplier: -4.00
    Rudder Turn Force: 25.0
    Speed Steer Falloff: 0.50
    Transmission: Number of Gears: 5
    Transmission: Maximum Velocity: 190.0
    Transmission: Engine Acceleration: 0.5
    Transmission: Drive Type: R
    Transmission: Engine Type: P
    Vertical Wave Hit Limit: 0.02
    Forward Wave Hit Brake: 0.00
    ABS: 0
    Steering Lock: 20.0
    Water Resistance Volume Multiplier: 1.0
    Water Damping Multiplier: 3.0
    Seat Offset Distance: 0.2
    Collision Damage Multiplier: 0.23
    Monetary Value: 70000
    Suspension: Upper Limit: 15.00
    Handbrake Drag Multiplier: 0.1
    Sideslip Force: 0.0
    Suspension Anti-drive Multiplier: 0.0
    Front Light Type: 0
    Rear Light Type: 1
    Flags: HANGING_BOOT, IS_PLANE
    
    
    Vehicle Identifier: SQUALO
    Real Name: Squalo
    Mass: 2200.0
    Dimensions of X: 4.0
    Dimensions of Y: 12.0
    Dimensions of Z: 3.0
    Center of Mass (X): 0.0
    Center of Mass (Y): 0.0
    Center of Mass (Z): 0.0
    Percent Submerged: 42
    Bank Force Multiplier: 3.00
    Rudder Turn Force: 15.0
    Speed Steer Falloff: 0.65
    Transmission: Number of Gears: 5
    Transmission: Maximum Velocity: 190.0
    Transmission: Engine Acceleration: 3.0
    Transmission: Drive Type: R
    Transmission: Engine Type: P
    Vertical Wave Hit Limit: 0.02
    Forward Wave Hit Brake: 0.00
    ABS: 0
    Steering Lock: 24.0
    Water Resistance Volume Multiplier: 0.45
    Water Damping Multiplier: 5.0
    Seat Offset Distance: 0.2
    Collision Damage Multiplier: 0.33
    Monetary Value: 60000
    Suspension: Upper Limit: 0.10
    Handbrake Drag Multiplier: 0.05
    Sideslip Force: 0.0
    Suspension Anti-drive Multiplier: 0.0
    Front Light Type: 0
    Rear Light Type: 1
    Flags: HANGING_BOOT, IS_LOW, HANDBRAKE_TYRE
    
    
    Vehicle Identifier: TROPIC
    Real Name: Tropic
    Mass: 2200.0
    Dimensions of X: 4.0
    Dimensions of Y: 12.0
    Dimensions of Z: 3.0
    Center of Mass (X): 0.0
    Center of Mass (Y): 0.0
    Center of Mass (Z): 0.0
    Percent Submerged: 10
    Bank Force Multiplier: 2.20
    Rudder Turn Force: 12.0
    Speed Steer Falloff: 0.45
    Transmission: Number of Gears: 5
    Transmission: Maximum Velocity: 190.0
    Transmission: Engine Acceleration: 1.4
    Transmission: Drive Type: R
    Transmission: Engine Type: P
    Vertical Wave Hit Limit: 0.05
    Forward Wave Hit Brake: 0.01
    ABS: 0
    Steering Lock: 24.0
    Water Resistance Volume Multiplier: 1.8
    Water Damping Multiplier: 3.0
    Seat Offset Distance: 0.2
    Collision Damage Multiplier: 0.33
    Monetary Value: 73000
    Suspension: Upper Limit: 0.10
    Handbrake Drag Multiplier: 0.1
    Sideslip Force: 0.0
    Suspension Anti-drive Multiplier: 0.0
    Front Light Type: 0
    Rear Light Type: 1
    Flags: HANGING_BOOT, IS_LOW, HANDBRAKE_TYRE
    
    
    Vehicle Identifier: COASTGRD
    Real Name: Coastguard
    Mass: 1200.0
    Dimensions of X: 3.0
    Dimensions of Y: 7.5
    Dimensions of Z: 2.0
    Center of Mass (X): 0.0
    Center of Mass (Y): -0.3
    Center of Mass (Z): 0.0
    Percent Submerged: 14
    Bank Force Multiplier: 2.00
    Rudder Turn Force: 4.2
    Speed Steer Falloff: 0.70
    Transmission: Number of Gears: 5
    Transmission: Maximum Velocity: 190.0
    Transmission: Engine Acceleration: 1.6
    Transmission: Drive Type: R
    Transmission: Engine Type: P
    Vertical Wave Hit Limit: 0.05
    Forward Wave Hit Brake: 0.01
    ABS: 0
    Steering Lock: 24.0
    Water Resistance Volume Multiplier: 1.0
    Water Damping Multiplier: 3.0
    Seat Offset Distance: 0.2
    Collision Damage Multiplier: 0.18
    Monetary Value: 10000
    Suspension: Upper Limit: 3.20
    Handbrake Drag Multiplier: 0.1
    Sideslip Force: 2.5
    Suspension Anti-drive Multiplier: 0.0
    Front Light Type: 0
    Rear Light Type: 1
    Flags: HANGING_BOOT, IS_PLANE
    
    
    Vehicle Identifier: DINGHY
    Real Name: Dinghy
    Mass: 800.0
    Dimensions of X: 2.5
    Dimensions of Y: 4.0
    Dimensions of Z: 1.6
    Center of Mass (X): 0.0
    Center of Mass (Y): 0.0
    Center of Mass (Z): 0.0
    Percent Submerged: 16
    Bank Force Multiplier: 3.50
    Rudder Turn Force: 3.5
    Speed Steer Falloff: 1.00
    Transmission: Number of Gears: 5
    Transmission: Maximum Velocity: 190.0
    Transmission: Engine Acceleration: 1.2
    Transmission: Drive Type: R
    Transmission: Engine Type: P
    Vertical Wave Hit Limit: 0.07
    Forward Wave Hit Brake: 0.01
    ABS: 0
    Steering Lock: 30.0
    Water Resistance Volume Multiplier: 1.0
    Water Damping Multiplier: 4.5
    Seat Offset Distance: 0.2
    Collision Damage Multiplier: 0.12
    Monetary Value: 5000
    Suspension: Upper Limit: 3.50
    Handbrake Drag Multiplier: 0.1
    Sideslip Force: 0.7
    Suspension Anti-drive Multiplier: 0.0
    Front Light Type: 0
    Rear Light Type: 1
    Flags: HANGING_BOOT, IS_PLANE
    
    
    Vehicle Identifier: MARQUIS
    Real Name: Marquis
    Mass: 5000.0
    Dimensions of X: 3.5
    Dimensions of Y: 19.0
    Dimensions of Z: 4.0
    Center of Mass (X): 0.0
    Center of Mass (Y): 0.0
    Center of Mass (Z): 0.0
    Percent Submerged: 10
    Bank Force Multiplier: -3.50
    Rudder Turn Force: 25.0
    Speed Steer Falloff: 0.40
    Transmission: Number of Gears: 5
    Transmission: Maximum Velocity: 190.0
    Transmission: Engine Acceleration: 0.5
    Transmission: Drive Type: R
    Transmission: Engine Type: P
    Vertical Wave Hit Limit: 0.04
    Forward Wave Hit Brake: 0.03
    ABS: 0
    Steering Lock: 38.0
    Water Resistance Volume Multiplier: 1.0
    Water Damping Multiplier: 3.0
    Seat Offset Distance: 0.2
    Collision Damage Multiplier: 0.38
    Monetary Value: 99000
    Suspension: Upper Limit: 0.10
    Handbrake Drag Multiplier: 0.0
    Sideslip Force: 1.0
    Suspension Anti-drive Multiplier: 0.0
    Front Light Type: 0
    Rear Light Type: 1
    Flags: HANGING_BOOT, IS_PLANE
    
    
    Vehicle Identifier: CUPBOAT
    Real Name: ?
    Mass: 3000.0
    Dimensions of X: 4.0
    Dimensions of Y: 12.0
    Dimensions of Z: 3.0
    Center of Mass (X): 0.0
    Center of Mass (Y): 0.0
    Center of Mass (Z): 0.0
    Percent Submerged: 35
    Bank Force Multiplier: 2.00
    Rudder Turn Force: 15.0
    Speed Steer Falloff: 0.50
    Transmission: Number of Gears: 5
    Transmission: Maximum Velocity: 190.0
    Transmission: Engine Acceleration: 3.0
    Transmission: Drive Type: R
    Transmission: Engine Type: P
    Vertical Wave Hit Limit: 0.02
    Forward Wave Hit Brake: 0.00
    ABS: 0
    Steering Lock: 24.0
    Water Resistance Volume Multiplier: 0.75
    Water Damping Multiplier: 4.0
    Seat Offset Distance: 0.2
    Collision Damage Multiplier: 0.45
    Monetary Value: 48000
    Suspension: Upper Limit: 0.10
    Handbrake Drag Multiplier: 0.3
    Sideslip Force: 1.5
    Suspension Anti-drive Multiplier: 0.0
    Front Light Type: 0
    Rear Light Type: 1
    Flags: HANGING_BOOT, IS_LOW, HANDBRAKE_TYRE
    
    
    
    Airplanes
    ---------
    
    Vehicle Identifier: SEAPLANE
    Real Name: ?
    Mass: 5000.0
    Dimensions of X: 1.0
    Dimensions of Y: 10.0
    Dimensions of Z: 0.8
    Center of Mass (X): 0.0
    Center of Mass (Y): 0.0
    Center of Mass (Z): 0.0
    Percent Submerged: 5
    Traction Multiplier: 0.83
    Traction Loss: 25.0
    Traction Bias: 0.5
    Transmission: Number of Gears: 1
    Transmission: Maximum Velocity: 200.0
    Transmission: Engine Acceleration: 1.7
    Transmission: Drive Type: 4
    Transmission: Engine Type: P
    Brake Deceleration: 0.01
    Brake Bias: 0.05
    ABS: 0
    Steering Lock: 24.0
    Suspension Force Level: 3.0
    Suspension Damping Level: 0.75
    Seat Offset Distance: 0.2
    Collision Damage Multiplier: 0.50
    Monetary Value: 10000
    Suspension: Upper Limit: 0.10
    Suspension: Lower Limit: 0.0
    Suspension: Bias: 2.0
    Suspension Anti-drive Multiplier: 0.0
    Front Light Type: 0
    Rear Light Type: 1
    Flags: HANGING_BOOT, IS_LOW, NOSWING_BOOT, GOOD_INSAND
    
    
    Vehicle Identifier: SPARROW
    Real Name: Sparrow
    Mass: 2500.0
    Dimensions of X: 2.0
    Dimensions of Y: 5.0
    Dimensions of Z: 2.0
    Center of Mass (X): 0.0
    Center of Mass (Y): 0.0
    Center of Mass (Z): -0.1
    Percent Submerged: 75
    Traction Multiplier: 0.65
    Traction Loss: 0.9
    Traction Bias: 0.5
    Transmission: Number of Gears: 1
    Transmission: Maximum Velocity: 200.0
    Transmission: Engine Acceleration: 16.0
    Transmission: Drive Type: 4
    Transmission: Engine Type: P
    Brake Deceleration: 5.0
    Brake Bias: 0.45
    ABS: 0
    Steering Lock: 30.0
    Suspension Force Level: 5.0
    Suspension Damping Level: 0.1
    Seat Offset Distance: 0.30
    Collision Damage Multiplier: 0.50
    Monetary Value: 25000
    Suspension: Upper Limit: 0.50
    Suspension: Lower Limit: -0.05
    Suspension: Bias: 0.5
    Suspension Anti-drive Multiplier: 0.0
    Front Light Type: 0
    Rear Light Type: 1
    Flags: HANGING_BOOT, TAILGATE_BOOT, HALOGEN_LIGHTS
    
    
    Vehicle Identifier: SEASPAR
    Real Name: Sea Sparrow
    Mass: 3000.0
    Dimensions of X: 2.0
    Dimensions of Y: 5.0
    Dimensions of Z: 2.0
    Center of Mass (X): 0.0
    Center of Mass (Y): 0.0
    Center of Mass (Z): -0.1
    Percent Submerged: 5
    Traction Multiplier: 0.65
    Traction Loss: 0.9
    Traction Bias: 0.5
    Transmission: Number of Gears: 1
    Transmission: Maximum Velocity: 200.0
    Transmission: Engine Acceleration: 16.0
    Transmission: Drive Type: 4
    Transmission: Engine Type: P
    Brake Deceleration: 5.0
    Brake Bias: 0.45
    ABS: 0
    Steering Lock: 30.0
    Suspension Force Level: 5.0
    Suspension Damping Level: 0.1
    Seat Offset Distance: 0.30
    Collision Damage Multiplier: 0.60
    Monetary Value: 28000
    Suspension: Upper Limit: 0.50
    Suspension: Lower Limit: -0.05
    Suspension: Bias: 0.5
    Suspension Anti-drive Multiplier: 0.0
    Front Light Type: 0
    Rear Light Type: 1
    Flags: HANGING_BOOT, TAILGATE_BOOT, HALOGEN_LIGHTS
    
    
    Vehicle Identifier: MAVERICK
    Real Name: Maverick
    Mass: 5000.0
    Dimensions of X: 2.5
    Dimensions of Y: 8.0
    Dimensions of Z: 2.5
    Center of Mass (X): 0.0
    Center of Mass (Y): 0.0
    Center of Mass (Z): -0.1
    Percent Submerged: 75
    Traction Multiplier: 0.65
    Traction Loss: 0.9
    Traction Bias: 0.5
    Transmission: Number of Gears: 1
    Transmission: Maximum Velocity: 200.0
    Transmission: Engine Acceleration: 16.0
    Transmission: Drive Type: 4
    Transmission: Engine Type: P
    Brake Deceleration: 5.0
    Brake Bias: 0.45
    ABS: 0
    Steering Lock: 30.0
    Suspension Force Level: 5.0
    Suspension Damping Level: 0.15
    Seat Offset Distance: 0.30
    Collision Damage Multiplier: 0.75
    Monetary Value: 45000
    Suspension: Upper Limit: 0.50
    Suspension: Lower Limit: -0.05
    Suspension: Bias: 0.5
    Suspension Anti-drive Multiplier: 0.0
    Front Light Type: 0
    Rear Light Type: 1
    Flags: HANGING_BOOT, TAILGATE_BOOT, HALOGEN_LIGHTS
    
    
    Vehicle Identifier: COASTMAV
    Real Name: Coast Maverick?
    Mass: 3500.0
    Dimensions of X: 2.0
    Dimensions of Y: 5.0
    Dimensions of Z: 2.5
    Center of Mass (X): 0.0
    Center of Mass (Y): 0.0
    Center of Mass (Z): -0.1
    Percent Submerged: 75
    Traction Multiplier: 0.65
    Traction Loss: 0.9
    Traction Bias: 0.5
    Transmission: Number of Gears: 1
    Transmission: Maximum Velocity: 200.0
    Transmission: Engine Acceleration: 16.0
    Transmission: Drive Type: 4
    Transmission: Engine Type: P
    Brake Deceleration: 5.0
    Brake Bias: 0.45
    ABS: 0
    Steering Lock: 30.0
    Suspension Force Level: 5.0
    Suspension Damping Level: 0.1
    Seat Offset Distance: 0.30
    Collision Damage Multiplier: 0.65
    Monetary Value: 50000
    Suspension: Upper Limit: 0.50
    Suspension: Lower Limit: -0.05
    Suspension: Bias: 0.5
    Suspension Anti-drive Multiplier: 0.0
    Front Light Type: 0
    Rear Light Type: 1
    Flags: HANGING_BOOT, TAILGATE_BOOT, HALOGEN_LIGHTS
    
    
    Vehicle Identifier: POLMAV
    Real Name: Police Maverick
    Mass: 4500.0
    Dimensions of X: 2.5
    Dimensions of Y: 8.0
    Dimensions of Z: 2.5
    Center of Mass (X): 0.0
    Center of Mass (Y): 0.0
    Center of Mass (Z): -0.1
    Percent Submerged: 75
    Traction Multiplier: 0.65
    Traction Loss: 0.9
    Traction Bias: 0.5
    Transmission: Number of Gears: 1
    Transmission: Maximum Velocity: 200.0
    Transmission: Engine Acceleration: 16.0
    Transmission: Drive Type: 4
    Transmission: Engine Type: P
    Brake Deceleration: 5.0
    Brake Bias: 0.45
    ABS: 0
    Steering Lock: 30.0
    Suspension Force Level: 5.0
    Suspension Damping Level: 0.1
    Seat Offset Distance: 0.30
    Collision Damage Multiplier: 0.65
    Monetary Value: 52000
    Suspension: Upper Limit: 0.50
    Suspension: Lower Limit: -0.05
    Suspension: Bias: 0.5
    Suspension Anti-drive Multiplier: 0.0
    Front Light Type: 0
    Rear Light Type: 1
    Flags: HANGING_BOOT, TAILGATE_BOOT, HALOGEN_LIGHTS
    
    
    Vehicle Identifier: HUNTER
    Real Name: Hunter
    Mass: 10000.0
    Dimensions of X: 4.0
    Dimensions of Y: 10.0
    Dimensions of Z: 3.0
    Center of Mass (X): 0.0
    Center of Mass (Y): 0.0
    Center of Mass (Z): 0.0
    Percent Submerged: 75
    Traction Multiplier: 0.65
    Traction Loss: 0.9
    Traction Bias: 0.5
    Transmission: Number of Gears: 1
    Transmission: Maximum Velocity: 200.0
    Transmission: Engine Acceleration: 16.0
    Transmission: Drive Type: 4
    Transmission: Engine Type: P
    Brake Deceleration: 5.0
    Brake Bias: 0.45
    ABS: 0
    Steering Lock: 30.0
    Suspension Force Level: 1.5
    Suspension Damping Level: 0.1
    Seat Offset Distance: 0.40
    Collision Damage Multiplier: 0.50
    Monetary Value: 99000
    Suspension: Upper Limit: 0.20
    Suspension: Lower Limit: -0.15
    Suspension: Bias: 0.5
    Suspension Anti-drive Multiplier: 0.0
    Front Light Type: 0
    Rear Light Type: 1
    Flags: HANGING_BOOT, TAILGATE_BOOT, HALOGEN_LIGHTS
    
    
    Vehicle Identifier: RCBARON
    Real Name: RC Baron
    Mass: 150.0
    Dimensions of X: 0.8
    Dimensions of Y: 1.0
    Dimensions of Z: 0.2
    Center of Mass (X): 0.0
    Center of Mass (Y): 0.0
    Center of Mass (Z): -0.1
    Percent Submerged: 99
    Traction Multiplier: 1.10
    Traction Loss: 0.75
    Traction Bias: 0.50
    Transmission: Number of Gears: 1
    Transmission: Maximum Velocity: 75.0
    Transmission: Engine Acceleration: 35.0
    Transmission: Drive Type: 4
    Transmission: Engine Type: P
    Brake Deceleration: 5.5
    Brake Bias: 0.50
    ABS: 0
    Steering Lock: 25.0
    Suspension Force Level: 1.6
    Suspension Damping Level: 0.1
    Seat Offset Distance: 0.2
    Collision Damage Multiplier: 0.08
    Monetary Value: 300
    Suspension: Upper Limit: 0.28
    Suspension: Lower Limit: -0.08
    Suspension: Bias: 0.5
    Suspension Anti-drive Multiplier: 0.0
    Front Light Type: 0
    Rear Light Type: 1
    Flags: REV_BONNET
    
    
    Vehicle Identifier: RCGOBLIN
    Real Name: RC Goblin
    Mass: 100.0
    Dimensions of X: 0.8
    Dimensions of Y: 1.5
    Dimensions of Z: 1.0
    Center of Mass (X): 0.0
    Center of Mass (Y): 0.0
    Center of Mass (Z): -0.1
    Percent Submerged: 70
    Traction Multiplier: 1.10
    Traction Loss: 0.75
    Traction Bias: 0.50
    Transmission: Number of Gears: 1
    Transmission: Maximum Velocity: 75.0
    Transmission: Engine Acceleration: 35.0
    Transmission: Drive Type: 4
    Transmission: Engine Type: P
    Brake Deceleration: 5.5
    Brake Bias: 0.50
    ABS: 0
    Steering Lock: 25.0
    Suspension Force Level: 1.6
    Suspension Damping Level: 0.1
    Seat Offset Distance: 0.2
    Collision Damage Multiplier: 0.05
    Monetary Value: 800
    Suspension: Upper Limit: 0.28
    Suspension: Lower Limit: -0.08
    Suspension: Bias: 0.5
    Suspension Anti-drive Multiplier: 0.0
    Front Light Type: 0
    Rear Light Type: 1
    Flags: 2G_BOOST
    
    
    Vehicle Identifier: RCCOPTER
    Real Name: RC Copter
    Mass: 100.0
    Dimensions of X: 0.8
    Dimensions of Y: 1.5
    Dimensions of Z: 1.0
    Center of Mass (X): 0.0
    Center of Mass (Y): 0.0
    Center of Mass (Z): -0.1
    Percent Submerged: 70
    Traction Multiplier: 1.10
    Traction Loss: 0.75
    Traction Bias: 0.50
    Transmission: Number of Gears: 1
    Transmission: Maximum Velocity: 75.0
    Transmission: Engine Acceleration: 35.0
    Transmission: Drive Type: 4
    Transmission: Engine Type: p
    Brake Deceleration: 5.5
    Brake Bias: 0.50
    ABS: 0
    Steering Lock: 25.0
    Suspension Force Level: 1.6
    Suspension Damping Level: 0.1
    Seat Offset Distance: 0.2
    Collision Damage Multiplier: 0.10
    Monetary Value: 500
    Suspension: Upper Limit: 0.28
    Suspension: Lower Limit: -0.08
    Suspension: Bias: 0.5
    Suspension Anti-drive Multiplier: 0.0
    Front Light Type: 0
    Rear Light Type: 1
    Flags: 2G_BOOST
    
    
    Sorted by damage multiplier
    ---------------------------
    # the higher the multiplier the more fragile
    # the lower the more resistant to damage
    
    DAMAGE  SPEED   ACCEL   DECEL
    1.25    150.0   14.0    04.17   ROMERO
    1.00    140.0   24.0    10.00   TRAIN
    1.00    140.0   24.0    10.00   HELI
    1.00    140.0   24.0    10.00   DEADDODO
    1.00    140.0   24.0    10.00   AIRTRAIN
    0.90    150.0   15.0    5.5     SPAND
    0.85    160.0   15.0    7.0     VIRGO
    0.77    145.0   12.0    4.17    MRWHOOP
    0.75    200.0   16.0    5.0     MAVERICK
    0.75    150.0   15.0    5.5     MOONBEAM
    0.75    130.0   9.0     4.17    BUS
    0.72    240.0   29.0    11.0    INFERNUS
    0.72    180.0   10.0    10.0    STRETCH
    0.65    200.0   24.0    10.0    MAFIA
    0.65    200.0   16.0    5.0     POLMAV
    0.65    200.0   16.0    5.0     COASTMAV
    0.64    160.0   23.0    8.17    STALLION
    0.60    200.0   28.0    11.1    PHEONIX
    0.60    200.0   28.0    11.0    COMET
    0.60    200.0   16.0    5.0     SEASPAR
    0.60    180.0   21.0    7.5     WASHING
    0.60    180.0   17.0    7.17    KURUMA
    0.60    160.0   18.0    5.5     RUMPO
    0.60    150.0   13.0    04.17   PEREN
    0.56    220.0   36.0    10.0    HOTRING
    0.56    165.0   24.0    10.17   SENTINEL
    0.56    165.0   22.0    8.5     ADMIRAL
    0.55    180.0   32.0    6.1     SABRETUR
    0.55    160.0   25.0    6.0     CUBAN
    0.54    230.0   32.0    11.1    CHEETAH
    0.54    160.0   18.0    3.4     ESPERANT
    0.54    160.0   15.0    5.4     GREENWOO
    0.53    140.0   15.0    4.5     BENSON
    0.53    140.0   12.0    4.5     MULE
    0.52    200.0   26.0    10.0    DELUXO
    0.52    160.0   24.0    8.17    SABRE1
    0.51    180.0   19.0    9.1     TAXI
    0.50    200.0   30.0    11.0    BLISTAC
    0.50    200.0   28.0    11.0    STINGER
    0.50    200.0   16.0    5.0     SPARROW
    0.50    200.0   16.0    5.0     HUNTER
    0.50    200.0   16.0    5.0     DODO
    0.50    200.0   1.7     0.01    SEAPLANE
    0.50    160.0   19.0    13.0    GOLFCART
    0.50    160.0   15.0    6.0     PONY
    0.50    160.0   15.0    08.0    MANANA
    0.50    160.0   14.0    13.0    BAGGAGE
    0.50    150.0   27.0    10.5    GANGBUR
    0.50    150.0   25.0    8.5     BURRITO
    0.49    200.0   33.0    11.1    BANSHEE
    0.48    165.0   16.0    5.0     REGINA
    0.48    150.0   13.0    5.7     COACH
    0.47    180.0   15.0    10.0    LOVEFIST
    0.45    190.0   3.0     0.02    CUPBOAT
    0.45    160.0   16.0    5.0     OCEANIC
    0.45    160.0   14.0    4.5     YANKEE
    0.44    160.0   16.0    6.2     IDAHO
    0.43    160.0   15.0    6.0     TOPFUN
    0.43    150.0   10.0    10.00   FLATBED
    0.42    160.0   18.0    3.5     HERMES
    0.41    160.0   23.0    6.50    VOODOO
    0.40    170.0   35.0    6.1     BFINJECT
    0.40    160.0   22.0    7.0     CABBIE
    0.40    160.0   16.0    6.2     GLENDALE
    0.40    150.0   13.0    5.7     PACKER
    0.40    140.0   14.0    4.5     BOXVILLE
    0.39    190.0   2.5     0.04    SPEEDER
    0.38    190.0   0.7     0.02    REEFER
    0.38    190.0   0.5     0.04    MARQUIS
    0.35    170.0   8.0     8.4     SECURICA
    0.35    170.0   25.0    08.17   SANDKING
    0.35    170.0   20.0    7.0     RANCHER
    0.33    190.0   3.0     0.02    SQUALO
    0.33    190.0   24.0    7.0     AMBULAN
    0.33    190.0   1.7     0.05    PREDATOR
    0.33    190.0   1.4     0.05    TROPIC
    0.32    160.0   24.0    7.0     KAUFMAN
    0.30    170.0   22.0    8.5     FBIRANCH
    0.30    160.0   26.0    6.2     BLOODRB
    0.30    160.0   24.0    6.2     BLOODRA
    0.30    160.0   23.0    6.2     DESPERAD
    0.26    180.0   12.0    10.00   BARRACKS
    0.26    170.0   22.0    10.00   FIRETRUK
    0.25    170.0   19.0    08.17   PATRIOT
    0.25    120.0   18.0    8.0     LINERUN
    0.24    200.0   28.0    11.1    POLICE
    0.24    190.0   45.0    12.0    ANGEL
    0.24    190.0   40.0    10.0    FREEWAY
    0.23    190.0   24.0    10.0    FBICAR
    0.23    190.0   0.5     0.02    RIO
    0.23    160.0   20.0    6.2     LANDSTAL
    0.20    165.0   17.0    8.5     BOBCAT
    0.20    110.0   07.0    03.17   TRASH
    0.19    150.0   14.0    6.5     WALTON
    0.18    190.0   1.6     0.05    COASTGRD
    0.18    160.0   26.0    9.0     ZEBRA
    0.16    170.0   17.0    8.4     ENFORCER
    0.15    190.0   50.0    19.0    DIRTBIKE
    0.15    190.0   50.0    15.0    BIKE
    0.12    190.0   1.2     0.07    DINGHY
    0.11    190.0   30.0    14.0    MOPED
    0.10    75.0    35.0    5.5     RCCOPTER
    0.09    80.0    8.0     8.17    RHINO
    0.08    75.0    35.0    5.5     RCBARON
    0.05    75.0    35.0    5.5     RCGOBLIN
    0.05    75.0    35.0    5.5     RCBANDIT
    
    Vehicles Sorted by Speed
    ------------------------
    
    SPEED   ACCEL   DECEL   NAME
    75.0    35.0    5.5     RCBANDIT
    75.0    35.0    5.5     RCBARON
    75.0    35.0    5.5     RCCOPTER
    75.0    35.0    5.5     RCGOBLIN
    80.0    8.0     8.17    RHINO
    110.0   07.0    03.17   TRASH
    120.0   18.0    8.0     LINERUN
    130.0   9.0     4.17    BUS
    140.0   12.0    4.5     MULE
    140.0   14.0    4.5     BOXVILLE
    140.0   15.0    4.5     BENSON
    140.0   24.0    10.00   AIRTRAIN
    140.0   24.0    10.00   DEADDODO
    140.0   24.0    10.00   HELI
    140.0   24.0    10.00   TRAIN
    145.0   12.0    4.17    MRWHOOP
    150.0   10.0    10.00   FLATBED
    150.0   13.0    04.17   PEREN
    150.0   13.0    5.7     COACH
    150.0   13.0    5.7     PACKER
    150.0   14.0    04.17   ROMERO
    150.0   14.0    6.5     WALTON
    150.0   15.0    5.5     MOONBEAM
    150.0   15.0    5.5     SPAND
    150.0   25.0    8.5     BURRITO
    150.0   27.0    10.5    GANGBUR
    160.0   14.0    13.0    BAGGAGE
    160.0   14.0    4.5     YANKEE
    160.0   15.0    08.0    MANANA
    160.0   15.0    5.4     GREENWOO
    160.0   15.0    6.0     PONY
    160.0   15.0    6.0     TOPFUN
    160.0   15.0    7.0     VIRGO
    160.0   16.0    5.0     OCEANIC
    160.0   16.0    6.2     GLENDALE
    160.0   16.0    6.2     IDAHO
    160.0   18.0    3.4     ESPERANT
    160.0   18.0    3.5     HERMES
    160.0   18.0    5.5     RUMPO
    160.0   19.0    13.0    GOLFCART
    160.0   20.0    6.2     LANDSTAL
    160.0   22.0    7.0     CABBIE
    160.0   23.0    6.2     DESPERAD
    160.0   23.0    6.50    VOODOO
    160.0   23.0    8.17    STALLION
    160.0   24.0    6.2     BLOODRA
    160.0   24.0    7.0     KAUFMAN
    160.0   24.0    8.17    SABRE1
    160.0   25.0    6.0     CUBAN
    160.0   26.0    6.2     BLOODRB
    160.0   26.0    9.0     ZEBRA
    165.0   16.0    5.0     REGINA
    165.0   17.0    8.5     BOBCAT
    165.0   22.0    8.5     ADMIRAL
    165.0   24.0    10.17   SENTINEL
    170.0   17.0    8.4     ENFORCER
    170.0   19.0    08.17   PATRIOT
    170.0   20.0    7.0     RANCHER
    170.0   22.0    10.00   FIRETRUK
    170.0   22.0    8.5     FBIRANCH
    170.0   25.0    08.17   SANDKING
    170.0   35.0    6.1     BFINJECT
    170.0   8.0     8.4     SECURICA
    180.0   10.0    10.0    STRETCH
    180.0   12.0    10.00   BARRACKS
    180.0   15.0    10.0    LOVEFIST
    180.0   17.0    7.17    KURUMA
    180.0   19.0    9.1     TAXI
    180.0   21.0    7.5     WASHING
    180.0   32.0    6.1     SABRETUR
    190.0   0.5     0.02    RIO
    190.0   0.5     0.04    MARQUIS
    190.0   0.7     0.02    REEFER
    190.0   1.2     0.07    DINGHY
    190.0   1.4     0.05    TROPIC
    190.0   1.6     0.05    COASTGRD
    190.0   1.7     0.05    PREDATOR
    190.0   2.5     0.04    SPEEDER
    190.0   24.0    10.0    FBICAR
    190.0   24.0    7.0     AMBULAN
    190.0   3.0     0.02    CUPBOAT
    190.0   3.0     0.02    SQUALO
    190.0   30.0    14.0    MOPED
    190.0   40.0    10.0    FREEWAY
    190.0   45.0    12.0    ANGEL
    190.0   50.0    15.0    BIKE
    190.0   50.0    19.0    DIRTBIKE
    200.0   1.7     0.01    SEAPLANE
    200.0   16.0    5.0     COASTMAV
    200.0   16.0    5.0     DODO
    200.0   16.0    5.0     HUNTER
    200.0   16.0    5.0     MAVERICK
    200.0   16.0    5.0     POLMAV
    200.0   16.0    5.0     SEASPAR
    200.0   16.0    5.0     SPARROW
    200.0   24.0    10.0    MAFIA
    200.0   26.0    10.0    DELUXO
    200.0   28.0    11.0    COMET
    200.0   28.0    11.0    STINGER
    200.0   28.0    11.1    PHEONIX
    200.0   28.0    11.1    POLICE
    200.0   30.0    11.0    BLISTAC
    200.0   33.0    11.1    BANSHEE
    220.0   36.0    10.0    HOTRING
    230.0   32.0    11.1    CHEETAH
    240.0   29.0    11.0    INFERNUS
    
    Vehicles sorted by Acceleration
    -------------------------------
    
    ACCELL  SPEED   DECEL   NAME
    0.5     190.0   0.02    RIO
    0.5     190.0   0.04    MARQUIS
    0.7     190.0   0.02    REEFER
    1.2     190.0   0.07    DINGHY
    1.4     190.0   0.05    TROPIC
    1.6     190.0   0.05    COASTGRD
    1.7     190.0   0.05    PREDATOR
    1.7     200.0   0.01    SEAPLANE
    2.5     190.0   0.04    SPEEDER
    3.0     190.0   0.02    CUPBOAT
    3.0     190.0   0.02    SQUALO
    7.0     110.0   03.17   TRASH
    8.0     170.0   8.4     SECURICA
    8.0     80.0    8.17    RHINO
    9.0     130.0   4.17    BUS
    10.0    150.0   10.00   FLATBED
    10.0    180.0   10.0    STRETCH
    12.0    140.0   4.5     MULE
    12.0    145.0   4.17    MRWHOOP
    12.0    180.0   10.00   BARRACKS
    13.0    150.0   04.17   PEREN
    13.0    150.0   5.7     COACH
    13.0    150.0   5.7     PACKER
    14.0    140.0   4.5     BOXVILLE
    14.0    150.0   04.17   ROMERO
    14.0    150.0   6.5     WALTON
    14.0    160.0   13.0    BAGGAGE
    14.0    160.0   4.5     YANKEE
    15.0    140.0   4.5     BENSON
    15.0    150.0   5.5     MOONBEAM
    15.0    150.0   5.5     SPAND
    15.0    160.0   08.0    MANANA
    15.0    160.0   5.4     GREENWOO
    15.0    160.0   6.0     PONY
    15.0    160.0   6.0     TOPFUN
    15.0    160.0   7.0     VIRGO
    15.0    180.0   10.0    LOVEFIST
    16.0    160.0   5.0     OCEANIC
    16.0    160.0   6.2     GLENDALE
    16.0    160.0   6.2     IDAHO
    16.0    165.0   5.0     REGINA
    16.0    200.0   5.0     COASTMAV
    16.0    200.0   5.0     DODO
    16.0    200.0   5.0     HUNTER
    16.0    200.0   5.0     MAVERICK
    16.0    200.0   5.0     POLMAV
    16.0    200.0   5.0     SEASPAR
    16.0    200.0   5.0     SPARROW
    17.0    165.0   8.5     BOBCAT
    17.0    170.0   8.4     ENFORCER
    17.0    180.0   7.17    KURUMA
    18.0    120.0   8.0     LINERUN
    18.0    160.0   3.4     ESPERANT
    18.0    160.0   3.5     HERMES
    18.0    160.0   5.5     RUMPO
    19.0    160.0   13.0    GOLFCART
    19.0    170.0   08.17   PATRIOT
    19.0    180.0   9.1     TAXI
    20.0    160.0   6.2     LANDSTAL
    20.0    170.0   7.0     RANCHER
    21.0    180.0   7.5     WASHING
    22.0    160.0   7.0     CABBIE
    22.0    165.0   8.5     ADMIRAL
    22.0    170.0   10.00   FIRETRUK
    22.0    170.0   8.5     FBIRANCH
    23.0    160.0   6.2     DESPERAD
    23.0    160.0   6.50    VOODOO
    23.0    160.0   8.17    STALLION
    24.0    140.0   10.00   AIRTRAIN
    24.0    140.0   10.00   DEADDODO
    24.0    140.0   10.00   HELI
    24.0    140.0   10.00   TRAIN
    24.0    160.0   6.2     BLOODRA
    24.0    160.0   7.0     KAUFMAN
    24.0    160.0   8.17    SABRE1
    24.0    165.0   10.17   SENTINEL
    24.0    190.0   10.0    FBICAR
    24.0    190.0   7.0     AMBULAN
    24.0    200.0   10.0    MAFIA
    25.0    150.0   8.5     BURRITO
    25.0    160.0   6.0     CUBAN
    25.0    170.0   08.17   SANDKING
    26.0    160.0   6.2     BLOODRB
    26.0    160.0   9.0     ZEBRA
    26.0    200.0   10.0    DELUXO
    27.0    150.0   10.5    GANGBUR
    28.0    200.0   11.0    COMET
    28.0    200.0   11.0    STINGER
    28.0    200.0   11.1    PHEONIX
    28.0    200.0   11.1    POLICE
    29.0    240.0   11.0    INFERNUS
    30.0    190.0   14.0    MOPED
    30.0    200.0   11.0    BLISTAC
    32.0    180.0   6.1     SABRETUR
    32.0    230.0   11.1    CHEETAH
    33.0    200.0   11.1    BANSHEE
    35.0    170.0   6.1     BFINJECT
    35.0    75.0    5.5     RCBANDIT
    35.0    75.0    5.5     RCBARON
    35.0    75.0    5.5     RCCOPTER
    35.0    75.0    5.5     RCGOBLIN
    36.0    220.0   10.0    HOTRING
    40.0    190.0   10.0    FREEWAY
    45.0    190.0   12.0    ANGEL
    50.0    190.0   15.0    BIKE
    50.0    190.0   19.0    DIRTBIKE
    
    -----------------------------------------------------------------------------
    Weapons Statistics
    -----------------------------------------------------------------------------
    
    These are the Weapons Statistics from the game disk. I'm not sure what
    they do but I got people emailing me about them so I added them to the FAQ.
    Thanks to Psy II for these out of his FAQ.
    
    =====================================================================
    
    Weapon name: Unarmed
    Fire type: MELEE
    Range: 2.4
    Firing Rate: 250
    Reload: 100
    Amount of Ammunition: 1000
    Damage: 8
    Speed: -1.0
    Radius: 0.6
    Life span: -1.0
    Spread: -1.0
    Fire offset vector: 0.1, 0.65, 0.30
    animation to play: unarmed
    animation loop start: 0
    animation loop end: 99
    point in animation where weapon is fired: 6
    animation2 loop start: 0
    animation2 loop end: 99
    point in animation2 where weapon is fired: 12
    point in anim where we can breakout of anim/attack and run away: 99
    model id: -1
    model2 id: -1
    Flags: 102000
    
    =====================================================================
    
    Weapon name: BrassKnuckle
    Fire type: MELEE
    Range: 2.0
    Firing Rate: 250
    Reload: 100
    Amount of Ammunition: 1000
    Damage: 16
    Speed: -1.0
    Radius: 0.8
    Life span: -1.0
    Spread: -1.0
    Fire offset vector: 0.1, 0.8, 0.30
    animation to play: unarmed
    animation loop start: 5
    animation loop end: 20
    point in animation where weapon is fired: 14
    animation2 loop start: 3
    animation2 loop end: 17
    point in animation2 where weapon is fired: 11
    point in anim where we can breakout of anim/attack and run away: 99
    model id: 259
    model2 id: -1
    Flags: 102000
    
    =====================================================================
    
    Weapon name: ScrewDriver
    Fire type: MELEE
    Range: 1.8
    Firing Rate: 250
    Reload: 100
    Amount of Ammunition: 1000
    Damage: 45
    Speed: -1.0
    Radius: 0.5
    Life span: -1.0
    Spread: -1.0
    Fire offset vector: 0.0, 0.,7 0.20
    animation to play: screwdrv
    animation loop start: 5
    animation loop end: 99
    point in animation where weapon is fired: 14
    animation2 loop start: 3
    animation2 loop end: 17
    point in animation2 where weapon is fired: 11
    point in anim where we can breakout of anim/attack and run away: 99
    model id: 260
    model2 id: -1
    Flags: 115000
    
    =====================================================================
    
    Weapon name: GolfClub
    Fire type: MELEE
    Range: 1.5
    Firing Rate: 250
    Reload: 100
    Amount of Ammunition: 1000
    Damage: 21
    Speed: -1.0
    Radius: 0.8
    Life span: -1.0
    Spread: -1.0
    Fire offset vector: 0.1, 0.8, 0.30
    animation to play: golfclub
    animation loop start: 5
    animation loop end: 20
    point in animation where weapon is fired: 16
    animation2 loop start: 3
    animation2 loop end: 15
    point in animation2 where weapon is fired: 12
    point in anim where we can breakout of anim/attack and run away: 99
    model id: 261
    model2 id: -1
    Flags: 102000
    
    =====================================================================
    
    Weapon name: NightStick
    Fire type: MELEE
    Range: 1.5
    Firing Rate: 250
    Reload: 100
    Amount of Ammunition: 1000
    Damage: 21
    Speed: -1.0
    Radius: 0.8
    Life span: -1.0
    Spread: -1.0
    Fire offset vector: 0.1, 0.8,  0.30
    animation to play: baseball
    animation loop start:  5
    animation loop end: 20
    point in animation where weapon is fired: 14
    animation2 loop start: 3
    animation2 loop end: 17
    point in animation2 where weapon is fired: 11
    point in anim where we can breakout of anim/attack and run away: 99
    model id: 262
    model2 id: -1
    Flags: 102000
    
    =====================================================================
    
    Weapon name: Knife
    Fire type: MELEE
    Range: 1.8
    Firing Rate: 250
    Reload: 100
    Amount of Ammunition: 1000
    Damage: 21
    Speed: -1.0
    Radius: 0.5
    Life span: -1.0
    Spread: -1.0
    Fire offset vector: 0.0, 0.8, 0.20
    animation to play: knife
    animation loop start: 5
    animation loop end: 99
    point in animation where weapon is fired: 14
    animation2 loop start: 3
    animation2 loop end: 17
    point in animation2 where weapon is fired: 11
    point in anim where we can breakout of anim/attack and run away: 99
    model id: 263
    model2 id: -1
    Flags: 115000
    
    =====================================================================
    
    Weapon name: BaseballBat
    Fire type: MELEE
    Range: 2.0
    Firing Rate: 250
    Reload: 100
    Amount of Ammunition: 1000
    Damage: 21
    Speed: -1.0
    Radius: 0.8
    Life span: -1.0
    Spread: -1.0
    Fire offset vector: 0.1, 0.8, 0.30
    animation to play: baseball
    animation loop start: 5
    animation loop end: 20
    point in animation where weapon is fired: 16
    animation2 loop start: 3
    animation2 loop end: 17
    point in animation2 where weapon is fired: 11
    point in anim where we can breakout of anim/attack and run away: 99
    model id: 264
    model2 id: -1
    Flags: 102000
    
    =====================================================================
    
    Weapon name: Hammer
    Fire type: MELEE
    Range: 1.5
    Firing Rate: 250
    Reload: 100
    Amount of Ammunition: 1000
    Damage: 21
    Speed: -1.0
    Radius: 0.8
    Life span: -1.0
    Spread: -1.0
    Fire offset vector: 0.1, 0.8, 0.30
    animation to play: baseball
    animation loop start: 5
    animation loop end: 20
    point in animation where weapon is fired: 14
    animation2 loop start: 3
    animation2 loop end: 17
    point in animation2 where weapon is fired: 11
    point in anim where we can breakout of anim/attack and run away: 99
    model id: 265
    model2 id: -1
    Flags: 102000
    
    =====================================================================
    
    Weapon name: Cleaver
    Fire type: MELEE
    Range: 1.9
    Firing Rate: 250
    Reload: 100
    Amount of Ammunition: 1000
    Damage: 24
    Speed: -1.0
    Radius: 0.6
    Life span: -1.0
    Spread: -1.0
    Fire offset vector: 0.0, 0.9, 0.20
    animation to play: knife
    animation loop start: 5
    animation loop end: 99
    point in animation where weapon is fired: 14
    animation2 loop start: 3
    animation2 loop end: 17
    point in animation2 where weapon is fired: 11
    point in anim where we can breakout of anim/attack and run away: 99
    model id: 266
    model2 id: -1
    Flags: 115000
    
    =====================================================================
    
    Weapon name: Machete
    Fire type: MELEE
    Range: 2.0
    Firing Rate: 250
    Reload: 100
    Amount of Ammunition: 1000
    Damage: 24
    Speed: -1.0
    Radius: 0.6
    Life span: -1.0
    Spread: -1.0
    Fire offset vector: 0.0, 1.0, 0.20
    animation to play: knife
    animation loop start: 5
    animation loop end: 99
    point in animation where weapon is fired: 14
    animation2 loop start: 3
    animation2 loop end: 17
    point in animation2 where weapon is fired: 11
    point in anim where we can breakout of anim/attack and run away: 99
    model id: 267
    model2 id: -1
    Flags: 115000
    
    =====================================================================
    
    Weapon name: Katana
    Fire type: MELEE
    Range: 2.1
    Firing Rate: 250
    Reload: 100
    Amount of Ammunition: 1000
    Damage: 30
    Speed: -1.0
    Radius: 0.7
    Life span: -1.0
    Spread: -1.0
    Fire offset vector: 0.0, 1.2, 0.30
    animation to play: knife
    animation loop start: 5
    animation loop end: 99
    point in animation where weapon is fired: 14
    animation2 loop start: 3
    animation2 loop end: 17
    point in animation2 where weapon is fired: 11
    point in anim where we can breakout of anim/attack and run away: 99
    model id: 268
    model2 id: -1
    Flags: 115000
    
    =====================================================================
    
    Weapon name: Chainsaw
    Fire type: MELEE
    Range: 1.7
    Firing Rate: 250
    Reload: 100
    Amount of Ammunition: 1000
    Damage: 35
    Speed: -1.0
    Radius: 0.55
    Life span: -1.0
    Spread: -1.0
    Fire offset vector: 0.0, 1.3, 0.10
    animation to play: chainsaw
    animation loop start: 5
    animation loop end: 35
    point in animation where weapon is fired: 30
    animation2 loop start: 3
    animation2 loop end: 99
    point in animation2 where weapon is fired: 48
    point in anim where we can breakout of anim/attack and run away: 99
    model id: 269
    model2 id: -1
    Flags: 102000
    
    =====================================================================
    
    Weapon name: Grenade
    Fire type: PROJECTILE
    Range: 30.0
    Firing Rate: 100
    Reload: 1
    Amount of Ammunition: 1
    Damage: 75
    Speed: 0.25
    Radius: -1.0
    Life span: 800.0
    Spread: 1.0
    Fire offset vector: 0.0, 0.0, 0.0
    animation to play: grenade
    animation loop start: 0
    animation loop end: 99
    point in animation where weapon is fired: 10
    animation2 loop start: 0
    animation2 loop end: 99
    point in animation2 where weapon is fired: 6
    point in anim where we can breakout of anim/attack and run away: 99
    model id: 270
    model2 id: -1
    Flags: 2424
    
    =====================================================================
    
    Weapon name: DetonateGrenade
    Fire type: PROJECTILE
    Range: 30.0
    Firing Rate: 100
    Reload: 1
    Amount of Ammunition: 1
    Damage: 75
    Speed: 0.25
    Radius: -1.0
    Life span: 800.0
    Spread: 1.0
    Fire offset vector: 0.0, 0.0, 0.0
    animation to play: grenade
    animation loop start: 0
    animation loop end: 99
    point in animation where weapon is fired: 10
    animation2 loop start: 0
    animation2 loop end: 99
    point in animation2 where weapon is fired: 6
    point in anim where we can breakout of anim/attack and run away: 99
    model id: 270
    model2 id: 291
    Flags: 2424
    
    =====================================================================
    
    Weapon name: TearGas
    Fire type: PROJECTILE
    Range: 30.0
    Firing Rate: 100
    Reload: 1
    Amount of Ammunition: 1
    Damage: 75
    Speed: 0.25
    Radius: -1.0
    Life span: 800.0
    Spread: 1.0
    Fire offset vector: 0.0, 0.0, 0.0
    animation to play: grenade
    animation loop start: 0
    animation loop end: 99
    point in animation where weapon is fired: 10
    animation2 loop start: 0
    animation2 loop end: 99
    point in animation2 where weapon is fired: 6
    point in anim where we can breakout of anim/attack and run away: 99
    model id: 271
    model2 id: -1
    Flags: 2424
    
    =====================================================================
    
    Weapon name: Molotov
    Fire type: PROJECTILE
    Range: 25.0
    Firing Rate: 100
    Reload: 1
    Amount of Ammunition: 1
    Damage: 75
    Speed: 0.25
    Radius: -1.0
    Life span: 2000.0
    Spread: 5.0
    Fire offset vector: 0.0, 0.0, 0.0
    animation to play: grenade
    animation loop start: 0
    animation loop end: 99
    point in animation where weapon is fired: 10
    animation2 loop start: 0
    animation2 loop end: 99
    point in animation2 where weapon is fired: 6
    point in anim where we can breakout of anim/attack and run away: 99
    model id: 272
    model2 id: -1
    Flags: 2424
    
    =====================================================================
    
    Weapon name: Rocket
    Fire type: PROJECTILE
    Range: 30.0
    Firing Rate: 100
    Reload: 1
    Amount of Ammunition: 1 2
    Damage: 75
    Speed: 0.25
    Radius: -1.0
    Life span: 800.0
    Spread: 1.0
    Fire offset vector: 0.0, 0.0, 0.0
    animation to play: unarmed
    animation loop start: 0
    animation loop end: 99
    point in animation where weapon is fired: 10
    animation2 loop start: 0
    animation2 loop end: 99
    point in animation2 where weapon is fired: 6
    point in anim where we can breakout of anim/attack and run away: 99
    model id: 273
    model2 id: -1
    Flags: 2424
    
    =====================================================================
    
    Weapon name: Colt45
    Fire type: INSTANT_HIT
    Range: 30.0
    Firing Rate: 250
    Reload: 450
    Amount of Ammunition: 17
    Damage: 25
    Speed: -1.0
    Radius: -1.0
    Life span: -1.0 3
    Spread: -1.0
    Fire offset vector: 0.30, 0.0, 0.09
    animation to play: colt45
    animation loop start: 11
    animation loop end: 18
    point in animation where weapon is fired: 14
    animation2 loop start: 11
    animation2 loop end: 18
    point in animation2 where weapon is fired: 12
    point in anim where we can breakout of anim/attack and run away: 99
    model id: 274
    model2 id: -1
    Flags: 680C0
    
    =====================================================================
    
    Weapon name: Python
    Fire type: INSTANT_HIT
    Range: 30.0
    Firing Rate: 250
    Reload: 1000
    Amount of Ammunition: 6
    Damage: 135
    Speed: -1.0
    Radius: -1.0
    Life span: -1.0
    Spread: -1.0
    Fire offset vector: 0.41, 0.03, 0.12
    animation to play: python
    animation loop start: 10
    animation loop end: 31
    point in animation where weapon is fired: 14
    animation2 loop start: 14
    animation2 loop end: 37
    point in animation2 where weapon is fired: 16
    point in anim where we can breakout of anim/attack and run away: 40
    model id: 275
    model2 id: -1
    Flags: 28040
    
    =====================================================================
    
    Weapon name: Shotgun
    Fire type: INSTANT_HIT
    Range: 40.0
    Firing Rate: 250
    Reload: 450
    Amount of Ammunition: 1
    Damage: 80
    Speed: -1.0
    Radius: -1.0
    Life span: -1.0
    Spread: -1.0
    Fire offset vector: 0.86, -0.02, 0.28
    animation to play: shotgun
    animation loop start: 12
    animation loop end: 34
    point in animation where weapon is fired: 15
    animation2 loop start: 9
    animation2 loop end: 26
    point in animation2 where weapon is fired: 13
    point in anim where we can breakout of anim/attack and run away: 30
    model id: 277
    model2 id: -1
    Flags: 20040
    
    =====================================================================
    
    Weapon name: Spas12Shotgun
    Fire type: INSTANT_HIT
    Range: 30.0
    Firing Rate: 250
    Reload: 750
    Amount of Ammunition: 7
    Damage: 100
    Speed: -1.0
    Radius: -1.0
    Life span: -1.0
    Spread: -1.0
    Fire offset vector: 0.85, -0.06, 0.19
    animation to play: buddy
    animation loop start: 14
    animation loop end: 20
    point in animation where weapon is fired: 15
    animation2 loop start: 14
    animation2 loop end: 20
    point in animation2 where weapon is fired: 14
    point in anim where we can breakout of anim/attack and run away: 25
    model id: 278
    model2 id: -1
    Flags: 20040
    
    =====================================================================
    
    Weapon name: StubbyShotgun
    Fire type: INSTANT_HIT
    Range: 15.0
    Firing Rate: 250
    Reload: 750
    Amount of Ammunition: 1
    Damage: 120
    Speed: -1.0
    Radius: -1.0
    Life span: -1.0
    Spread: -1.0
    Fire offset vector: 0.55, -0.02, 0.13
    animation to play: buddy
    animation loop start: 14
    animation loop end: 50
    point in animation where weapon is fired: 15
    animation2 loop start: 14
    animation2 loop end: 56
    point in animation2 where weapon is fired: 15
    point in anim where we can breakout of anim/attack and run away: 25
    model id: 279
    model2 id: -1
    Flags: 20040
    
    =====================================================================
    
    Weapon name: Tec9
    Fire type: INSTANT_HIT
    Range: 30.0
    Firing Rate: 250
    Reload: 500
    Amount of Ammunition: 50
    Damage: 20
    Speed: -1.0
    Radius: -1.0
    Life span: -1.0
    Spread: -1.0
    Fire offset vector: 0.45, -0.05, 0.11
    animation to play: colt45
    animation loop start: 11
    animation loop end: 15
    point in animation where weapon is fired: 14
    animation2 loop start: 11
    animation2 loop end: 15
    point in animation2 where weapon is fired: 12
    point in anim where we can breakout of anim/attack and run away: 99
    model id: 281
    model2 id: -1
    Flags: 280C0
    
    =====================================================================
    
    Weapon name: Uzi
    Fire type: INSTANT_HIT
    Range: 45.0
    Firing Rate: 250
    Reload: 500
    Amount of Ammunition: 30
    Damage: 20
    Speed: -1.0
    Radius: -1.0
    Life span: -1.0
    Spread: -1.0
    Fire offset vector: 0.45, 0.00, 0.12
    animation to play: uzi
    animation loop start: 12
    animation loop end: 14
    point in animation where weapon is fired: 12
    animation2 loop start: 11
    animation2 loop end: 13
    point in animation2 where weapon is fired: 12
    point in anim where we can breakout of anim/attack and run away: 25
    model id: 282
    model2 id: -1
    Flags: 28840
    
    =====================================================================
    
    Weapon name: SilencedIngram
    Fire type: INSTANT_HIT
    Range: 30.0
    Firing Rate: 250
    Reload: 500
    Amount of Ammunition: 30
    Damage: 15
    Speed: -1.0
    Radius: -1.0
    Life span: -1.0
    Spread: -1.0
    Fire offset vector: 0.36, 0.02, 0.11
    animation to play: colt45
    animation loop start: 11
    animation loop end: 13
    point in animation where weapon is fired: 13
    animation2 loop start: 11
    animation2 loop end: 13
    point in animation2 where weapon is fired: 11
    point in anim where we can breakout of anim/attack and run away: 99
    model id: 283
    model2 id: -1
    Flags: 280C0
    
    =====================================================================
    
    Weapon name: Mp5
    Fire type: INSTANT_HIT
    Range: 45.0
    Firing Rate: 250
    Reload: 500
    Amount of Ammunition: 30
    Damage: 35
    Speed: -1.0
    Radius: -1.0
    Life span: -1.0
    Spread: -1.0
    Fire offset vector: 0.51, -0.01, 0.20
    animation to play:  uzi
    animation loop start:  11
    animation loop end: 14
    point in animation where weapon is fired: 11
    animation2 loop start: 11
    animation2 loop end: 14
    point in animation2 where weapon is fired: 12
    point in anim where we can breakout of anim/attack and run away: 30
    model id: 284
    model2 id: -1
    Flags: 28840
    
    =====================================================================
    
    Weapon name: m4
    Fire type: INSTANT_HIT
    Range: 90.0
    Firing Rate: 250
    Reload: 1000
    Amount of Ammunition: 30
    Damage: 40
    Speed: -1.0
    Radius: -1.0
    Life span: -1.0
    Spread: -1.0
    Fire offset vector: 0.88, -0.04, 0.16
    animation to play: rifle
    animation loop start: 14
    animation loop end: 17
    point in animation where weapon is fired: 15
    animation2 loop start: 14
    animation2 loop end: 17
    point in animation2 where weapon is fired: 15
    point in anim where we can breakout of anim/attack and run away: 99
    model id: 280
    model2 id: -1
    Flags: 28050
    
    =====================================================================
    
    Weapon name: Ruger
    Fire type: INSTANT_HIT
    Range: 90.0
    Firing Rate: 250
    Reload: 1000
    Amount of Ammunition: 30
    Damage: 35
    Speed: -1.0
    Radius: -1.0
    Life span: -1.0
    Spread: -1.0
    Fire offset vector: 1.00, -0.06, 0.17
    animation to play: rifle
    animation loop start: 12
    animation loop end: 17
    point in animation where weapon is fired: 14
    animation2 loop start: 11
    animation2 loop end: 16
    point in animation2 where weapon is fired: 13
    point in anim where we can breakout of anim/attack and run away: 99
    model id: 276
    model2 id: -1
    Flags: 28040
    
    =====================================================================
    
    Weapon name: SniperRifle
    Fire type: INSTANT_HIT
    Range: 100.0
    Firing Rate: 500
    Reload: 1401
    Amount of Ammunition: 1
    Damage: 125
    Speed: -1.0
    Radius: -1.0
    Life span: -1.0
    Spread: -1.0 8
    Fire offset vector: 0.0, 0.66, 0.05
    animation to play: unarmed
    animation loop start: 12
    animation loop end: 15
    point in animation where weapon is fired: 14
    animation2 loop start: 0
    animation2 loop end: 10
    point in animation2 where weapon is fired: 3
    point in anim where we can breakout of anim/attack and run away: 99
    model id: 285
    model2 id: -1
    Flags: 100
    
    =====================================================================
    
    Weapon name: LaserScope
    Fire type: INSTANT_HIT
    Range: 100.0
    Firing Rate: 150
    Reload: 1401
    Amount of Ammunition: 7
    Damage: 125
    Speed: -1.0
    Radius: -1.0
    Life span: -1.0
    Spread: -1.0
    Fire offset vector: 0.0, 0.66, 0.05
    animation to play: unarmed
    animation loop start: 2
    animation loop end: 8
    point in animation where weapon is fired: 3
    animation2 loop start: 0
    animation2 loop end: 10
    point in animation2 where weapon is fired: 3
    point in anim where we can breakout of anim/attack and run away: 99
    model id: 286
    model2 id: -1
    Flags: 100
    
    =====================================================================
    
    Weapon name: RocketLauncher
    Fire type: PROJECTILE
    Range: 55.0
    Firing Rate: 100
    Reload: 1200
    Amount of Ammunition: 1
    Damage: 75
    Speed: 2.0
    Radius: -1.0
    Life span: 1000.0
    Spread: 1.0
    Fire offset vector: 0.42, 0.0, 0.05
    animation to play: unarmed
    animation loop start: 0
    animation loop end: 99
    point in animation where weapon is fired: 14
    animation2 loop start: 0
    animation2 loop end: 99
    point in animation2 where weapon is fired: 14
    point in anim where we can breakout of anim/attack and run away: 99
    model id: 287
    model2 id: -1
    Flags: 324
    
    =====================================================================
    
    Weapon name: FlameThrower
    Fire type: AREA_EFFECT
    Range: 5.1
    Firing Rate: 100
    Reload: 100
    Amount of Ammunition: 500
    Damage: 25
    Speed: 0.65
    Radius: 0.075
    Life span: 1000.0
    Spread: 3.0
    Fire offset vector: 1.30, 0.0, 0.56
    animation to play: flame
    animation loop start: 12
    animation loop end: 13
    point in animation where weapon is fired: 12
    animation2 loop start: 6
    animation2 loop end: 7
    point in animation2 where weapon is fired: 7
    point in anim where we can breakout of anim/attack and run away: 25
    model id: 288
    model2 id: -1
    Flags: 1E
    
    =====================================================================
    
    Weapon name: M60
    Fire type: INSTANT_HIT
    Range: 75.0
    Firing Rate: 1
    Reload: 500
    Amount of Ammunition: 100
    Damage: 130
    Speed: -1.0
    Radius: -1.0
    Life span: -1.0
    Spread: -1.0
    Fire offset vector: 1.0, 0.00, 0.23
    animation to play: m60
    animation loop start: 12
    animation loop end: 16
    point in animation where weapon is fired: 13
    animation2 loop start: 10
    animation2 loop end: 12
    point in animation2 where weapon is fired: 10
    point in anim where we can breakout of anim/attack and run away: 30
    model id: 289
    model2 id: -1
    Flags: 8040
    
    =====================================================================
    
    Weapon name: Minigun
    Fire type: INSTANT_HIT
    Range: 75.0
    Firing Rate: 1
    Reload: 350
    Amount of Ammunition: 500
    Damage: 140
    Speed: -1.0
    Radius: -1.0
    Life span: -1.0
    Spread: -1.0
    Fire offset vector: 1.28, 0.00, 0.50
    animation to play: flame
    animation loop start: 11
    animation loop end: 12
    point in animation where weapon is fired: 11
    animation2 loop start: 11
    animation2 loop end: 12
    point in animation2 where weapon is fired: 11
    point in anim where we can breakout of anim/attack and run away: 35
    model id: 290
    model2 id: 294
    Flags: 200
    
    =====================================================================
    
    Weapon name: Detonator
    Fire type: PROJECTILE
    Range: 25.0
    Firing Rate: 100
    Reload: 1
    Amount of Ammunition: 1
    Damage: 0
    Speed: 2.0
    Radius: -1.0
    Life span: 2000.0
    Spread: 5.0
    Fire offset vector: 0.0, 0.0, 0.13
    animation to play: man
    animation loop start: 0
    animation loop end: 10
    point in animation where weapon is fired: 3
    animation2 loop start: 0
    animation2 loop end: 10
    point in animation2 where weapon is fired: 3
    point in anim where we can breakout of anim/attack and run away: 99
    model id: 291
    model2 id: -1
    Flags: 200024
    
    =====================================================================
    
    Weapon name: HeliCannon
    Fire type: INSTANT_HIT
    Range: 100.0
    Firing Rate: 1
    Reload: 100
    Amount of Ammunition: 150
    Damage: 100
    Speed: -1.0
    Radius: -1.0
    Life span: -1.0
    Spread: -1.0
    Fire offset vector: 1.00, 0.00, 0.23
    animation to play: m60
    animation loop start: 12
    animation loop end: 16
    point in animation where weapon is fired: 13
    animation2 loop start: 10
    animation2 loop end: 14
    point in animation2 where weapon is fired: 12
    point in anim where we can breakout of anim/attack and run away: 30
    model id: 289
    model2 id: -1
    Flags: 8040
    
    =====================================================================
    
    Weapon name: Camera
    Fire type: CAMERA
    Range: 100.0
    Firing Rate: 500
    Reload: 1401
    Amount of Ammunition: 36
    Damage: 0
    Speed: -1.0
    Radius: -1.0
    Life span: -1.0
    Spread: -1.0
    Fire offset vector: 0.0, 0.66, 0.05
    animation to play: unarmed
    animation loop start: 0
    animation loop end: 10
    point in animation where weapon is fired: 3
    animation2 loop start: 0
    animation2 loop end: 10
    point in animation2 where weapon is fired: 3
    point in anim where we can breakout of anim/attack and run away: 25
    model id: 292
    model2 id: -1
    Flags: 100
    
    ====================================================================
    
    Well there you go. 
    
    -----------------------------------------------------------------------------
    Game Script
    -----------------------------------------------------------------------------
    
    Thanks to Jason_C for this whole section.
    
               ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
               S T O R Y L I N E  M I S S I O N S  S C R I P T
               ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                               Character Key
    
       SONNY = Sonny Forelli                     AUNTIE = Auntie Poulet
       TOMMY = Tommy Vercetti                        BJ = B.J. Smith
         KEN = Ken Rosenberg                      AVERY = Avery Carrington 
       BAKER = Mitch Baker                       DONALD = Donald Love   
      CORTEZ = Juan Garcia Cortez              MERCEDES = Mercedes Cortez     
        DIAZ = Ricardo Diaz                        PHIL = Phil Cassidy
         CAM = Cam Jones                         HILARY = Hilary King    
       STEVE = Steve Scott                        CANDY = Candy Suxxx
       LANCE = Lance Vance                      UMBERTO = Umberto Robina
       KELLY = Ernest Kelly                        PAUL = Kent Paul
       SHRUB = Alex Shrub                       ALBERTO = Alberto Robina
    
                                   ~~~~~~~~~
                                   I N T R O  
                                   ~~~~~~~~~
    
    Marco's Bistro, Liberty City 1986
    
    SONNY: Tommy Vercetti...Huh! shit.
    SONNY: Didn't think they'd ever let him out.
    SONNY: He kept his head down, helps people forget.
    SONNY: People will remember soon enough.
    SONNY: When they see him walking down the streets of their neighborhoods.
    SONNY: It will be bad for business.
     MAN1: Well, what are we gonna do, Sonny?
    SONNY: We treat him like an old friend and keep him busy out of town. OK?
    SONNY: We been talking about expanding down South, right?
    SONNY: Vice City is twenty-four carat gold these days.
    SONNY: The Colombians, the Mexicans, hell,
    SONNY: even those Cuban refugees are cutting themselves a piece 
    SONNY: of some nice action.
     MAN2: But it's all drugs, Sonny,
     MAN2: None of the families will touch that shit!
    SONNY: Times are changing.
    SONNY: The families can't keep their backs turned while our enemies 
    SONNY: reap the rewards.
    SONNY: So, we send someone down to do the dirty work for us...
    SONNY: and cut ourselves a nice quiet slice. OK?
    SONNY: Who's our contact down there?
     MAN1: Ken Rosenberg, schmuck of a lawyer.
     MAN1: How's he gonna hold Vercetti's leash?
    SONNY: We don't need him to.
    SONNY: We just set him loose in Vice City,
    SONNY: we give him a little cash to get started. OK?
    SONNY: Give it a few months.
    SONNY: Then we go down,
    SONNY: pay him a little visit, right?
    SONNY: see how he's doing.
    
    Escobar International Airport, Vice City
    
      KEN: Hey, hey, guys! It's, uh, Ken Rosenberg here! Hey! 
      KEN: Heh, heh, hey, great, hey!
      KEN: Well, uh, I'm gonna drive you guys to the meet, okay?
      KEN: Now, I've talked to the suppliers and they are very, huh-ha,
      KEN: keen to start a business relationship, so, uh,
      KEN: if all goes well, we should, uh,
      KEN: be doing very nicely for ourselves, which is, y'know...
      KEN: good..
      KEN: Okay, so. They're brothers, okay.
      KEN: One operates the uh, the business,
      KEN: and the other one does the flying.
    
    Vice City Docks
    
      KEN: Ok, that's them in the chopper.
      KEN: All right, here's the deal.
      KEN: They want a straight exchange on open ground.
      KEN: All right? Ok. Stay tight, let's go.
    
    TOMMY: Got it?
      MAN: 100% pure grade-A Colombian, my friend.
    TOMMY: Let me see it.
      MAN: The greens?
    TOMMY: Tens and twenties...used.
      MAN: I think we have a deal, my friend. HA HA!
    TOMMY: Oh Shit!
    TOMMY: Go on, get out of here! Drive!
    
    Vice Beach, outside Ken's office
    
      KEN: I poke my head out of the gutter for one freakin' second,
      KEN: and fate shovels shit in my face!
    TOMMY: Go get some sleep.
      KEN: What are you gonna do?
    TOMMY: I'll drop by your office tomorrow 
    TOMMY: and we can start sorting this mess out.
    
    -------------
    AN OLD FRIEND
    -------------
    
    TOMMY: Hello Sonny.
    SONNY: Tommy! Tommy, it's been too long.
    SONNY: I know, I know. You're just overwhelmed with emotion.
    SONNY: Fifteen years - seems like only yesterday.
    TOMMY: I guess that's a perspective thing.
    SONNY: Hey, doing time for the family is no piece of cake,
    SONNY: but the family looks after its own, ok?
    SONNY: So, how'd the deal go down - you sitting on some white gold?
    TOMMY: Look Sonny, we were set up. The deal was an ambush. 
    TOMMY: Harry and Lee are dead.
    SONNY: You better be kidding me Tommy. Tell me you still got the money.
    TOMMY: ...no Sonny...I don't have the money.
    SONNY: That was my money, Tommy, MY MONEY!
    SONNY: You better not be screwing me Tommy 
    SONNY: because you know I'm not a man to be screwed with!
    TOMMY: Wait Sonny.
    TOMMY: You have my personal assurance that I'm going to get your money back 
    TOMMY: and the drugs.
    TOMMY: And I'm gonna mail you the dicks of those responsible.
    SONNY: Hey, I already know that. You're not a fool Tommy, 
    SONNY: but I warn you, neither am I.
    SONNY: If it was anybody else you'd be DEAD already.
    SONNY: But because it's you, because we got history, 
    SONNY: I'm gonna let you handle this.
    TOMMY: Look, Sonny, you got my word.
    TOMMY: I'll be in touch.
    
                          ~~~~~~~~~~~~~~~~~~~~~~~~
                          K E N  R O S E N B E R G
    ---------
    THE PARTY
    ---------
      KEN: Go get some sleep, he says -
      KEN: I have been sitting in this chair all night with the lights off 
      KEN: drinking coffee!
      KEN: This is a disaster. We are so screwed, man!
      KEN: These gorillas, listen to me, are gonna come down here 
      KEN: and rip my head off. It's ridiculous!
      KEN: I did NOT go to law school for this! Ok, 
      KEN: now what the hell are we gonna do?
    TOMMY: Shut up, sit down, relax. I'll tell you what we're gonna do.
    TOMMY: You're gonna find out who took our cocaine - 
    TOMMY: and then, I'm gonna kill them.
      KEN: That's a good idea. That's a GREAT idea. 
      KEN: Let me think, let me think, let me think.
      KEN: OH! There's this retired Colonel, Colonel Juan Garcia Cortez.
      KEN: He's the one that helped me set up this deal
      KEN: well away from Vice City's established thugs. Ok?
      KEN: Now, listen. He's holding his party out in the bay 
      KEN: on his expensive yacht
      KEN: and all of Vice City's big players are gonna be there. OK?
      KEN: I have an invite, of course I have an invite,
      KEN: but there's no way that I'm going out there, 
      KEN: sticking my head out the door - no way! Not gonna happen.
    TOMMY: I told you, shut up! I'll go myself...
      KEN: Ho - whoa, whoa! Hey, I like 1978 too, 
      KEN: but, y'know, this isn't gonna be a beer and strippers do. 
      KEN: I mean, no offense, but I think that you might turn heads 
      KEN: on the runway for the wrong reasons.
    TOMMY: What's wrong with the way I'm dressed?
      KEN: Ok, look, here. Stop by Rafael's, tell him I sent 'ya. 
      KEN: He'll make you look respectable.
      KEN: OK, go, c'mon...
    
      CORTEZ: Buenas noches.
      CORTEZ: I understand you are here on the behalf of Mr. Rosenberg,
      CORTEZ: I hope any recent problems have not affected his health, or uh,
      CORTEZ: mental well being, Mr...uh?
       TOMMY: Vercetti. He's just got a touch of...agoraphobia.
      CORTEZ: Excellent, excellent. And you?
       TOMMY: I just want my merchandise.
      CORTEZ: Ah. It's an unfortunate set of circumstances for all involved.
      CORTEZ: Of course I have initiated my own lines of inquiry,
      CORTEZ: but such a delicate matter will take time.
      CORTEZ: Perhaps we will talk later.
      CORTEZ: Meanwhile, let me introduce you to my daughter,
      CORTEZ: Mercedes!
      CORTEZ: Caramia, could you look after our guest 
      CORTEZ: while I attend to my necessary obligations?
    MERCEDES: Of course, daddy.
      CORTEZ: Please excuse me.
       TOMMY: Mercedes!?
    MERCEDES: You try living with it.
    MERCEDES: Anyway, let me point out some of our more distinguished guests...
    MERCEDES: That's our congressman Alex Shrub with rising silicone star 
    MERCEDES: Candy Suxxx...
       SHRUB: And have you met my lovely wife Laura? No?
       SHRUB: Well, unfortunately she's in Alabama. This is Candy.
    MERCEDES: And over there we have the Vice City Mambas' star tight end, BJ -
    MERCEDES: always the charmer.
          BJ: I blocked down on him and then I put him in a wheelchair!
       AVERY: Haha, that is good!
       AVERY: Well now, I'm looking at some prime real estate property.
    MERCEDES: And that poolside amphibian is Jezz Torrent,
    MERCEDES: lead singer with Love Fist.
        JEZZ: Can I tell yous - do you know how they play ping-pong in Thailand?
        JEZZ: Let me tell you's,
        JEZZ: it does not involve a paddle, if you know what I mean!
    MERCEDES: Impotent.
    MERCEDES: And the chatty trio.
    MERCEDES: That sleeping sweat gland is Papa's right hand gimp, Gonzalez
    MERCEDES: and the other two are Pastor Richards
    MERCEDES: and pseudo intellectual film director, Steve Scott.
       STEVE: ...passion with the nympho invaders,
       STEVE: when the giant shark comes in and
       STEVE: just bites their dicks off!
       STEVE: Ha now, you never saw anything like that before, have you?
        DIAZ: Colonel!
        DIAZ: your parties as ever are a triumph, hahahaha!
        DIAZ: I can only apologize for my late arrival.
      CORTEZ: Ah, de nada amigo. How do we find you?
        DIAZ: Our business is very trying - barbarians at the gates.
        DIAZ: A time for rewarding one's friends 
        DIAZ: and liquidating one's enemies, amigo.
       TOMMY: Who's the loudmouth?
    MERCEDES: Ricardo Diaz. He's Mr. Coke.
        DIAZ: Mercedes!
    MERCEDES: Oh, I was just taking my friend back into town.
    MERCEDES: Another time, Ricardo!
    MERCEDES: Let's get out of here.
    MERCEDES: Actually, take me to the Pole Position club.    
    
    ----------------
    BACK ALLEY BRAWL
    ----------------
    
      KEN: Ah! Well, I hope you're having a good time. 
      KEN: Because I'm going out of my mind with worry here. What did you find out?
    TOMMY: That there are more criminals in this town than in prison. 
    TOMMY: We need a lead from the streets...
      KEN: Ok, let me think, let me think, let me think -
      KEN: AH! I've got it!
      KEN: Ok, There's this limey, some music industry slimeball,
      KEN: goes by the name of Kent Paul.
      KEN: Anyway, he's got his nose so far up most of Vice City's ass
      KEN: that if anybody knows the whereabouts of 20 k's of coke,
      KEN: it's this guy, all right? He's always at The Malibu.
    TOMMY: I'll go pay him a visit.
      KEN: take it easy now.
    
     PAUL: Where'd you pop up from?
     PAUL: I've been looking for a bird like you for ages, mate...
    TOMMY: I'm looking for some English guy...
     PAUL: Kent Paul, mate. Yeah, I'm the guvnor 'round here.
     PAUL: I sort things out, you know what I mean?
     PAUL: I'll treat you. Whatever you want, I'll get you, girl.
     PAUL: Don't you worry about a thing, mate.
    TOMMY: Get lost, honey.
     PAUL: Oi oi oi oi oi!
    TOMMY: You Kent Paul? I'm a friend of Rosenberg's...
     PAUL: Rosenberg...Rosenberg...Oh, that bonkers ambulance chaser!
     PAUL: That guy could defend an innocent man all the way to death row!
     PAUL: Give us another drink, bruv.
     PAUL: Everybody's a comedian.
    TOMMY: Listen to me, I'm missing twenty keys and a lot of cash...
     PAUL: Drugs, mate? It's a mug's game.
    TOMMY: What do you know about it?
     PAUL: Oi oi! What I was coming to was,
     PAUL: there's some chef-cum-trumpetshifter 
     PAUL: who deals out kitchen of a hotel on Ocean Drive.
     PAUL: He's been looking real pleased with himself lately. 
     PAUL: You could go and check him out...?!
    TOMMY: I will - and I'll be seeing you around.
     PAUL: Yeah, that's right. Go on - walk away, you mug. 
     PAUL: I'll knock you spark out!
     PAUL: Give me a drink - and where's that slut!
    
     CHEF: Hey, whatchoo lookin' at?
    TOMMY: You better start talking..
     CHEF: Hey, make me, you prick!
    
    LANCE: Oh, way to go, tough guy. Beat him to a pulp. 
    LANCE: That should make him real chatty.
    TOMMY: You want some, too?
    LANCE: Hey, chill. I want what you want, brother.
    TOMMY: Oh, yeah? And what's that?
    LANCE: Your green - and my dead brother's white lady.
    LANCE: Unfortunately, you just silenced our lead.
    TOMMY: Accidents happen. Get lost.
    LANCE: Hey, hey, whoa. No need to go all 'Lone Ranger' on my ass.
    LANCE: The way I see it - we two hombres in a strange town.
    LANCE: We need to watch each other's back.
    TOMMY: My back's just fine, brother...
    LANCE: You sure about that? Here, take this.
    LANCE: Follow me!
    
    LANCE: We gotta get the hell outta here!
    
    LANCE: One thing you gotta realize about this town. You gotta pack some heat.
    LANCE: C'mon, the local gun shop's a couple of blocks away.
    
    LANCE: Tommy, every man needs a little R&R once in a while.
    LANCE: This here's the Pole Position Strip Club.
    LANCE: You might want to drop in some time.
    ---------
    JURY FURY
    ---------
    
      KEN: Aaah! Oh, for god's sake, it's you! Oh, Jeez - I'm gonna need new pants!
      KEN: Hey, those psychos from up north - they've been on the horn, 
      KEN: and they're coming down here soon.
      KEN: Now where is the goddamn money?!
    TOMMY: Relax, relax. We're not at that part yet.
      KEN: Ohhh... I thought that you were taking care of this, I really did!
      KEN: And now those guidos say we gotta do them a favor.
    TOMMY: You mean I gotta do 'em a favor.
      KEN: Oh, of course that's what I mean.
      KEN: Do I look like I can intimidate a jury?
      KEN: I couldn't intimidate a child - and believe me, I've tried.
      KEN: Now, look. It's either that, or Forelli's cousin, Giorgio, 
      KEN: gets five years for fraud.
      KEN: You gotta take these guys OUT!
    TOMMY: I understand. Help the jury change their minds. Don't worry about it.
      KEN: No no no no no - NO! I tried that. The jury case didn't go so well,
      KEN: so MAKE them change their minds.
    
    ----
    RIOT
    ----
    
      KEN: Avery, it goes without saying... Tommy! Tommy! Any progress? 
      KEN: No, no, no - tell me later, tell me later.
      KEN: Tommy, this is Avery Carrington - I believe you met at the party?
    TOMMY: Not in person.
    AVERY: Howdy.
      KEN: Avery here has a proposition.
    TOMMY: Haven't we got other things on our mind?
      KEN: I'm trying to keep the wolves from the door, 
      KEN: so could you please cut me some slack?
      KEN: I'm stretched like a wire and even if I'm dead by the end of the week, 
      KEN: I'd like to think that I didn't die poor.
    AVERY: Now just calm down, both of you.
    AVERY: Son, you help me and any greaseballs giving you a hard time, 
    AVERY: I'll see to it they take a long dirt nap.
    TOMMY: Ok. What could I do for ya'?
    AVERY: This delivery company's got its depot on some prime land. 
    AVERY: They won't sell.
    AVERY: They're hanging on like a big old prairie rat, 
    AVERY: so we gotta go in there and smoke that vermin out.
    AVERY: Head on down there and stir up a hornet's nest
    AVERY: - the security will have their hands full 
    AVERY: and then you can sneak in and put 'em out of business.
      KEN: And you could drop by Rafael's for a change of clothes.
      KEN: You might be there a while, but yeah, go for it.
    TOMMY: Should be a riot.
    AVERY: If the balls drop like they should, stop by my office sometime...
    
                    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~  
                    J U A N  G A R C I A  C O R T E Z
                    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    -----------------
    TREACHEROUS SWINE
    -----------------
    
    CORTEZ: Mr. Vercetti!
     TOMMY: Colonel.
    CORTEZ: Thank you for coming. Please sit. Lobster?
     TOMMY: No - thanks.
    CORTEZ: I'm ashamed to admit that one of the causes of our mutual problem
    CORTEZ: appears to have been the loose tongue of a man I used to trust.
    CORTEZ: I've been carrying Gonzalez for years,
    CORTEZ: but now his incompetence reaches new heights!
    CORTEZ: It is only right that you kill Gonzalez...
     TOMMY: Did he do it? It's the money that's important to me.
    CORTEZ: For this kindness I'll reward you,
    CORTEZ: and then we will find your money together.
    CORTEZ: He will be at his Penthouse, half drunk probably. Use this...
    
    -------------
    MALL SHOOTOUT
    -------------
    
    CORTEZ: Tommy! Come, join me.
    CORTEZ: This looks delicious, huh? Tapia snout?
     TOMMY: Uhhh... no, no. No, thanks.
    CORTEZ: Tommy, you are like a pampas breeze 
    CORTEZ: that has freed me from the stench of corruption,
    CORTEZ: although, I must appear to mourn his passing 
    CORTEZ: and carry on with business as usual.
     TOMMY: This isn't getting me any closer to my money...
    CORTEZ: Tommy, my friend, you are not in Liberty now.
    CORTEZ: Here we do things differently.
    CORTEZ: I will continue with my enquiries 
    CORTEZ: but in the meantime I have a valuable deal to close.
     TOMMY: A favor for a friend, Cortez?
    CORTEZ: You're a good friend, Tommy. I knew you would not let me down.
    CORTEZ: I need you to meet a courier 
    CORTEZ: who has obtained some valuable technology for me...
    
    COURIER: Ze rain, she is tres wet zis time of the year...
      TOMMY: What?
    COURIER: Ah, coment?
      TOMMY: Look, Cortez sent me. Just give me the damn chips.
    COURIER: Oh...d'accord.
    COURIER: Freeze, imperialist American pig!
    COURIER: Zat iz propertay of ze government Francais. 'And eet over!
    
    ---------------
    GUARDIAN ANGELS
    ---------------
    
    CORTEZ: Thomas, I appreciate your coming.
    CORTEZ: Forgive me for getting straight to business.
    CORTEZ: Diaz has asked me to oversee a minor business transaction.
     TOMMY: Let's hope it goes better than last time, huh?
    CORTEZ: Which is why I thought of you, my friend.
    CORTEZ: I've dropped some protection at the multistory carpark.
    CORTEZ: Pick it up - then go and watch over Diaz's men at the drop off.
    CORTEZ: Gracias, amigo.
    
    LANCE: Hogging all the action, I see...
    TOMMY: Look, you wanna do something other than just shadowing me everywhere?
    TOMMY: Why don't you come along and show me if you're any use.
    LANCE: I might just do that. The name's Lance, by the way.
    
     DIAZ: You must be Cortez's new gun.
    TOMMY: Until more gainful opportunities arise.
    LANCE: They'll be here any minute - we both better get a good vantage point...
    LANCE: OK! I'll take the balcony, you get the roof across the yard.
    
     DIAZ: MY MONEY!
     DIAZ: Don't just stand there, you pricks, chase that Haitian dickhead down!
    LANCE: Tommy! I'll stay here and watch over Diaz!
    
     DIAZ: I live! Dickheads! And it's all down to you! What is your name?
    TOMMY: Tommy.
     DIAZ: I see you soon, amigo, I think!
    TOMMY: Shit. Where's that guy Lance?
    
    ------------
    SIR, YES SIR
    ------------
    
    CORTEZ: Diaz was pleased, and would like to meet you again.
     TOMMY: Is that a good thing?
    CORTEZ: Of course!
    CORTEZ: Although I'm starting to think that Diaz was responsible
    CORTEZ: for our unfortunate loss...
     TOMMY: What makes you say that?
    CORTEZ: One does not wave accusations at a man like Diaz
    CORTEZ: - I'm merely thinking out loud...
    CORTEZ: No matter. I have a proposal that you could profit from...
     TOMMY: I don't have time to run more errands, Cortez.
    CORTEZ: I would have thought a man with such dangerous debts 
    CORTEZ: would be hungry for opportunities. Please, Tommy, at least hear me out.
     TOMMY: Go on...
    CORTEZ: I have a buyer for a piece of military hardware
    CORTEZ: that is being taken through town. Pick it up for me...
    CORTEZ: and once you get it, I want you to call me immediately, then...
    
    -----------------
    ALL HANDS ON DECK
    -----------------
    
    CORTEZ: Circumstances force a hasty departure, amigo.
     TOMMY: What's the problem?
    CORTEZ: Ehh, the French want their missile technology back
    CORTEZ: and after that last incident,
    CORTEZ: I feel it is time to find safer harbors.
     TOMMY: Wouldn't it be safer to fly?
    CORTEZ: I'd be dead before I reached check-in.
    CORTEZ: Besides, I need to get my merchandise out of the country.
     TOMMY: Need another gun?
    CORTEZ: You, my friend, are worth ten guns...
    
    CORTEZ: Thomas, you have protected and served me well.
    CORTEZ: But now you must leave us before we reach the open seas.
    CORTEZ: I will lower my personal launch.
    CORTEZ: Keep it, my friend, a token of my gratitude.
     TOMMY: Thank you, Colonel.
    CORTEZ: One more request. While I'm away,
    CORTEZ: could you keep an eye on Mercedes for me?
     TOMMY: I think she could look after herself, but sure, I'll keep an eye out.
    CORTEZ: Gracias, amigo. Hasta luego.
     TOMMY: Adios, amigo.
    
                           ~~~~~~~~~~~~~~~~~~~~~~
                           R I C A R D O  D I A Z
                           ~~~~~~~~~~~~~~~~~~~~~~
    
    ---------
    THE CHASE
    ---------
    
     DIAZ: Come on, baby, go! Yeah! Yeah! Arrrrr!
     DIAZ: Stupid horse! I'll chop your head off! Grrrrr...
     DIAZ: Who is this dickhead?
    TOMMY: Tommy Vercetti. You remember me.
     DIAZ: Excuse me. I'm a little anxious. Never trust a goddamn horse!
     DIAZ: You do a good job - you work for me now.
    TOMMY: I work for money.
     DIAZ: As I said, amigo, you work for me now. Shut up.
     DIAZ: Some Judas has betrayed me.
     DIAZ: He thinks I don't know how much money I should be making, 
     DIAZ: but stealing 3% is as good as stealing 100%.
     DIAZ: No one does this to me. NO ONE!!
     DIAZ: You follow him from his apartment and you see where he goes!
     DIAZ: Later, we will kill him.
    
      GUY: Ooh shit!
      GUY: Too slow grandad!
    TOMMY: You better keep on running, asshole!
      GUY: Loser.
    
    --------------
    PHNOM PENH '86
    --------------
    
     DIAZ: What kind of incompetent fool are you?
     DIAZ: FOOL! FOOL! FOOL! FOOL!
     DIAZ: Tommy!
    TOMMY: What, Ricardo?
     DIAZ: These idiots - they always trying to screw you.
     DIAZ: That's the problem with this business.
     DIAZ: What do you think you're doing?
     DIAZ: These pricks have failed me miserably,
     DIAZ: Soon any mom and pop will think they can sell gallo in Vice City.
     DIAZ: What next, huh? The stinking Mafia?!
     DIAZ: That gang place is a fortress at ground level,
     DIAZ: so Quentin here - Quentin! QUENTIN!
     DIAZ: He'll fly you over the area!
     DIAZ: Eradicate them!
     DIAZ: What do you think you're doing?
    
    TOMMY: What are you doing here?
    LANCE: Hey, I've been asking around and it's obvious
    LANCE: that Diaz jumped the deal and iced my brother.
    TOMMY: And he'll kill you, too!
    LANCE: I can take Diaz!
    TOMMY: No - listen to me! I'll handle Diaz -
    TOMMY: he's beginning to trust me.
    
    TOMMY: One thing puzzling me, What's with 'Quentin!?
    LANCE: I dunno, I always kinda liked it...Quentin Vance...
    TOMMY: Vance? Your name's Lance Vance?
    LANCE: Hey! I got enough of that at school!
    TOMMY: Lance Vance. Poor bastard.
    TOMMY: Where the hell are we headed anyway?
    LANCE: Prawn Island.
    LANCE: You ever fired one of those from a whirly?
    TOMMY: No. I'll get a bit of practice on the way though.
    LANCE: Ok, we're almost there.
    LANCE: We'll make a couple of passes.
    LANCE: So take out as many guns as you can.
    LANCE: Then I'll set you down and you're on your way.
    
    LANCE: Damn! This is a war zone! Take out some of those gunmen!
    LANCE: We're taking hits here, man!
    LANCE: This thing ain't cheap to fix! Take them out!
    LANCE: Ok, you're on your own from here! Good luck, brother!
    
    ----------------
    THE FASTEST BOAT
    ----------------
    
     DIAZ: Not so pleased with your selves NOW, huh!
     DIAZ: Ahahahahaa, Ahahahahaa.
    TOMMY: Whoa! Watch where you're waving that thing!
     DIAZ: No more pigeon shit on MY car, eh Tommy!
    TOMMY: Guess not.
     DIAZ: You're damn right. Now listen,
     DIAZ: you know who owns the fastest boat on the east coast?
    TOMMY: Not off hand, no.
     DIAZ: ME. And I want it to stay that way.
     DIAZ: Every smuggler from here to Caracas has one dream, a faster boat.
     DIAZ: Rumor has it the boatyard has just completed such a vessel.
     DIAZ: for some Costa Rican dickhead.
     DIAZ: And Tommy...I WANT THAT BOAT!!!
     DIAZ: Ah! I thought I got you. Where'd you come from?
     DIAZ: Pigeons! Boom! Aaaaah!
    TOMMY: I think your pigeons are back.
    
    -----------------
    SUPPLY AND DEMAND
    -----------------
    
     DIAZ: Eject! PLASTIC CRAP!
     DIAZ: You doing this to me?
     DIAZ: Who do you think you are, you piece of plastic SHIT? Aaarrgh!
     DIAZ: SCREW YOU!
     DIAZ: It eats my favorite El burro movie, it die!
     DIAZ: What else could I do?
    TOMMY: It's probably not plugged in.
     DIAZ: What?
     DIAZ: Damn - no matter, I can buy a hundred more.
     DIAZ: Now Tommy,
     DIAZ: each month a freelancer sails into Vice City and moors his yacht.
     DIAZ: He sells his cargo to the first boat.
     DIAZ: I want you to take the speedboat
     DIAZ: and beat all the other shitheads to it,
     DIAZ: then you bring the cargo here, ok!?
    
    TOMMY: Let me guess, you thought I could use a guardian angel.
    LANCE: I'm just saying you need to let me in there, my man.
    LANCE: Now you can feed me all this 'lonely tough guy' crap,
    LANCE: but I know one day I'm gonna save your ass,
    LANCE: and you're probably gonna wanna kiss me!
    TOMMY: Wacko.
    LANCE: Hahahahahaha!
    
    LANCE: So Tommy, we know it was Diaz busted our deal..
    LANCE: So why the hell are we running errands for him?
    TOMMY: The more we learn now,
    TOMMY: the less we have to learn when we take this town over!
    LANCE: I like your style, man. Real fresh.
    
    LANCE: Good shooting, my friend. You're a real, proper, grade A lunatic.
    TOMMY: Well, thank you.
    LANCE: See you around, Tommy.
    TOMMY: Okay, Mr. Lance Vance Dance.
    
                              ~~~~~~~~~~~~~~~~
                              K E N T  P A U L
                              ~~~~~~~~~~~~~~~~
    
    ---------
    DEATH ROW
    ---------
    
     PAUL: Awright mush, I'm gonna save your Vera, mate.
    TOMMY: What the hell are you talking about?
     PAUL: You know that wanker Diaz, the Bugle Master.
     PAUL: He's got your boy, Lance. Word is your mate tried to jump him...
     PAUL: didn't jump high enough if you know what I mean.
    TOMMY: Where did he take him? In plain English?
     PAUL: Keep your barnet on! They got him across town at the junkyard.
     PAUL: Bloody hell....you nutter!
    
    TOMMY: There goes my careful planning blown to shit, thanks to you.
    TOMMY: You screwed up real good, Lance!
    LANCE: He killed my brother. What do you expect me to do, mow his lawns?
    TOMMY: We're gonna have to take out that prick Diaz before he takes us out.
    TOMMY: You ok to use a gun?
    LANCE: Sure...I guess...nice to see you, too.
    TOMMY: Let's get out of here.
    
    TOMMY: Get patched up and meet me on the bridge to Star Island, ok?
    LANCE: Ok, I got you.
    
                        ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                        V E R C E T T I  E S T A T E
                        ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    -------
    RUB OUT
    -------
    
    LANCE: I got us some cannons in the trunk.
    TOMMY: Holy shit! Where'd you get all this stuff?
    LANCE: Been saving it for a rainy day.
    LANCE: You like?
    TOMMY: Yeah, I like.
    
    TOMMY: DIAZ?! I've come to take over your business!
     DIAZ: TOMMY! You betrayed me, you idiot! I'm gonna kill you real soon..
    
     DIAZ: You stupid pricks...
     DIAZ: my beautiful house
     DIAZ: look what you've done to it!
    LANCE: This is for my brother!
     DIAZ: I trusted you, Tommy.
     DIAZ: I woulda had you made...
    LANCE: Say goodnight, Mr. Diaz.
    
    ---------
    SHAKEDOWN
    ---------
    
      KEN: Oh, we gotta redecorate this place. We gotta make it look older.
      KEN: I can't stand this look. Tommy, whadaya say?
      KEN: Whadaya say we put a bar in...
    TOMMY: You're my lawyer, Rosenberg, not my interior decorator. Got it?
    TOMMY: Listen to me,
    TOMMY: The time to take over this town is now.
    TOMMY: It's all out there waiting for us.
    LANCE: We need to start seizing territory,
    LANCE: let Vice City know we're the new players in town, know what I'm saying?
    AVERY: What you need is a legitimate front Tommy, real estate.
    AVERY: It's never done me no harm.
    LANCE: We need to start using some muscle
    LANCE: or we can kiss all that hard work goodbye.
    LANCE: Local businesses know Diaz is dead,
    LANCE: and they're refusing to pay protection!
      KEN: Ooh! We could try bribery...
    TOMMY: Bribery? Screw bribery! I'll show you how to make 'em scared!
    TOMMY: I'll be back here in five minutes...
    
    ---------
    BAR BRAWL
    ---------
    
    TOMMY: What's the problem?
    LANCE: Some bar is refusing to pay.
    LANCE: They reckon they're protected by a local gang of thugs.
    LANCE: But don't worry Tommy, I can handle it.
    TOMMY: You call this handling it?
    TOMMY: You two, off your asses...
    TOMMY: Let's go.
    
    TOMMY: Get in the car, useless.
    
    TOMMY: Your protection needs a little more protection.
    OWNER: Aw hell, not again! I don't need this crap!
    OWNER: These idiots operate out of DBP Security around the block.
    OWNER: You guys just sort it out amongst yourselves.
    TOMMY: I'll be seeing you later.
    OWNER: Yeah, yeah, whatever.
    
    -------
    COPLAND
    -------
    
    LANCE: You moron! What were you thinking?!
    LANCE: Do you realize what this means?!
    LANCE: We could all be sunk!
     MIKE: The timer must have got screwed.
     MIKE: That place was wired to go up like a firework factory.
     MIKE: Then somebody tipped off the cops...
    TOMMY: what's the problem, fellas?
    LANCE: Mike was supposed to torch some place in the mall,
    LANCE: but he screwed the fuses and now the cops are crawling all over it.
    LANCE: We gotta get our stuff and get out of here!
    TOMMY: Relax, both of you, let me think for a second!
    TOMMY: Tommy Vercetti just doesn't cut and run.
    TOMMY: The cops are gonna be going over that building
    TOMMY: with a fine toothed comb, right?
    TOMMY: But that takes time.
    TOMMY: We gotta go in and torch that place ourselves.
    LANCE: Yeah, but...
     MIKE: No one but a cop could get within a mile of that place!
    TOMMY: So we go as cops.
    TOMMY: We gotta get uniforms - and we're gonna need a squad car.
    TOMMY: All thanks to you Mike.
     MIKE: I'm sorry.
    LANCE: I got it.
    LANCE: What we got to do is lure the cops in with the finger,
    LANCE: put them in a lock-up
    LANCE: and jump 'em.
    TOMMY: Good plan. Let's go!
     MIKE: Alright.
    
    TOMMY: Ok Lance, let's get the cops' attention!
    LANCE: Tie 'em up and gag 'em!
    
    LANCE: Ooo. Fits perfectly!
    TOMMY: bit tight around the crotch though...
    LANCE: Oh yeah yeah, mine too. Mine too.
    
    TOMMY: Remember - smile at the other cops
    LANCE: Hey there officer. Nice badge, nice badge.
    TOMMY: Real smooth, Lance.
    
    LANCE: Ok, timers are set, 5 seconds and ticking.
    TOMMY: 5 seconds?!! We got to get the hell out of here!
                         
                         ~~~~~~~~~~~~~~~~~~~~~~~~~~
                         F I N A L  M I S S I O N S
                         ~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    -----------------
    CAP THE COLLECTOR
    -----------------
    
    TOMMY: Ok, what's the emergency?
    KELLY: Tommy...some mob thugs ...said they'd come to take their cut...
    KELLY: ...said it was a Mr. Forello's money...I feel like crap.
    TOMMY: Forelli? SONNY Forelli?
    KELLY: Yeah, that's the guy...I think...they were very insistent...
    TOMMY: I'm not angry with you.
    TOMMY: Get him to the hospital.
    KELLY: Tommy...rip that guy a new asshole for me...
    TOMMY: I'm gonna rip him two!
    
    -----------------------
    KEEP YOUR FRIENDS CLOSE
    -----------------------
    
    TOMMY: What's going on?
      KEN: Tommy! Oh good, good. Listen, listen. Uh, listen,
      KEN: I like fish. I love fish.
      KEN: I love them as pets in bowls, or as food on a plate,
      KEN: but as much as I love em, I don't want to sleep with them.
      KEN: Okay, but right now your Italian brothers are coming from up there
      KEN: to fit me with some cement shoes, and I...
    TOMMY: Shut up Ken. Sit down.
    TOMMY: Lance, what the hell's going on?
    LANCE: It's your friends up north Tommy.
    LANCE: They ain't too happy you capped their man.
    LANCE: They're coming down to see the business today.
    TOMMY: They took longer than I thought...
    TOMMY: Guys, we gotta make this final
    TOMMY: we gotta leave no doubt that this is my operation. Mine!
    TOMMY: Ken, you get the first run of counterfeit cash
    TOMMY: and put three mil in briefcases.
    TOMMY: Lance, you get the guys together...
    
    SONNY: Tommy!
    SONNY: What? No big hugs for your old buddy?
    TOMMY: I've had fifteen years out of the loop,
    TOMMY: I'm a bit rusty on family etiquette.
    SONNY: Always angry, eh Tommy.
    SONNY: Didn't I say your temper would get you into trouble, huh?
    TOMMY: There's three mil in the cases...
    SONNY: How many was it? Ten? No, eleven men.
    SONNY: That's how you get to be called the Harwood Butcher! Heh-heh-heh!
    TOMMY: You sent me to kill one man, ONE MAN. They knew I was coming Sonny...
    SONNY: Tommy, Tommy, watch your tone.
    SONNY: Anyone would think you blame me 
    SONNY: for that unfortunate set of circumstances.
    TOMMY: Just take the money...
    TOMMY: Get the damn cash.
    SONNY: You know, Tommy? I did what I could for you,
    SONNY: I pulled strings, called in favors.
    SONNY: I was your friend, Tommy.
    SONNY: I hoped you'd see sense, see what's good for business.
    SONNY: I trusted you, Tommy, and you disappointed me.
    SONNY: But at least someone in your chicken shit organization
    SONNY: knows how to do business,
    SONNY: Isn't that right, Lance?
    LANCE: I'm sorry Tommy. This is Vice City. This is business.
    TOMMY: You sold us out...
    LANCE: No. I sold YOU out, Tommy, I sold YOU out.
    LANCE: The real cash is upstairs in the safe.
    SONNY: Tommy, what was the big plan?
    SONNY: You think I'd just take the fake cash?
    SONNY: Save face and run away with my tail between my legs?!
    TOMMY: No.
    TOMMY: I just wanted to piss you off before I kill you.
    
    LANCE: No one to cover your ass now, eh Tommy?
    TOMMY: you're going down, you back stabbing prick!
    LANCE: Oh you think so?
    
    TOMMY: Come here you double-crossing piece of shit!
    LANCE: You're history, Tommy, history
    
    TOMMY: This is the last dance for lance vance!
    LANCE: I said I had enough of that at school!
    
    TOMMY: You picked the wrong side, Lance...
    
    TOMMY: You took fifteen years from me Sonny...
    TOMMY: And now I'm gonna make you pay!
    SONNY: You still don't get it do you!
    SONNY: I OWN you, Tommy.
    SONNY: Those fifteen years were mine to spend!
    SONNY: Get him boys, he never understood a thing.
    
      KEN: Tommy?
      KEN: Oh my god, Tommy! What happened?
    TOMMY: What does it look like?
      KEN: It looks like you ruined your suit!
      KEN: and Tommy, that was a beautiful suit! Tommy, what on earth happened?
    TOMMY: I had a disagreement with a business associate, you know how it is.
      KEN: Tommy, I have a disagreement, I send them an angry letter.
      KEN: Maybe I pee in their mailbox. I don't start World War III.
      KEN: You know, maybe you should speak to my shrink...
    TOMMY: That stupid prick, Lance...
      KEN: Tommy. I never liked that guy, okay?
      KEN: He's neurotic, he's insecure, he's self-centered - the guy's an asshole!
      KEN: I'm glad you took him out!
    TOMMY: I don't think we're gonna be getting
    TOMMY: any more heat from up north either...
    TOMMY: ...'cause there ain't no 'up north', anymore.
    TOMMY: It's all down south now.
      KEN: Wait, does that mean what I think it means..? Tommy, baby!
    TOMMY: What do you think it means?
      KEN: That we're in charge... I mean, that you're in charge. Oh, Tommy!
    TOMMY: You know, Ken.
    TOMMY: I think this could be the beginning
    TOMMY: of a beautiful business relationship....
    TOMMY: After all, you're a conniving, backstabbing, two-bit thief
    TOMMY: and I'm a convicted psychotic killer and drug dealer.
      KEN: hehehe
      KEN: I know. Ain't it just beautiful?
    
                    =====================================
                    S I D E  M I S S I O N S  S C R I P T
                    =====================================
    
                        ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                        A V E R Y  C A R R I N G T O N
                        ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    ---------
    FOUR IRON
    ---------
    
    AVERY: Come in and park yourself on the hide, son.
    AVERY: Hell, my daddy used to say, never look a gift horse in the mouth,
    AVERY: and by golly, he never did.
    AVERY: Would you like a drop of the old Kentucky?
    TOMMY: No thanks.
    AVERY: A clean thinker! I like that.
    AVERY: Now, the property business isn't all about high-falootin' paper pushing.
    AVERY: It's about dirt! And the will to claim that dirt! You with me, son?
    TOMMY: Oh yeah.
    AVERY: Well, I need some tenacious bastard to let go of some dirt,
    AVERY: and you look to me like the kind of guy to persuade him.
    TOMMY: Persuasion's my forte.
    AVERY: Yeh, he'll be down at the country club, down on the golf course.
    AVERY: They don't allow guns, so his bodyguards won't be packing lawgivers.
    AVERY: Go beat eight tons of crap out of him.
    AVERY: Here now - I got you a membership,
    AVERY: and boy you're going to need more appropriate clothing. 
    
    --------------
    DEMOLITION MAN
    --------------
    
    AVERY: Now look here, son.
    AVERY: I got a problem and I reckon you could help me with it.
    TOMMY: I'm no builder.
    AVERY: No, I was thinking more of your demolition skills.
    AVERY: Now this here, this is the development as planned and this,
    AVERY: this is the property that we're looking at.
    TOMMY: You're trying to say this new office block is kind of in the way.
    AVERY: You catch on quick.
    AVERY: Now I'm going to head out of town for a while
    AVERY: and if that office development were to face sudden
    AVERY: and insurmountable structural problems, then I..
    TOMMY: As a civil minded individual you'd feel obliged to step in and
    TOMMY: save the rejuvenation of an important area of the city?
    AVERY: Where can I get more guys like you!?
    
    -----------
    TWO BIT HIT
    -----------
    
     AVERY: Tommy, this is Donald Love. Donald, this here is Tommy Vercetti,
     AVERY: the latest gunslinger to come to these parts.
    DONALD: Yeh...uh...
     AVERY: Donald, you just shut up and listen, and you might learn something.
     AVERY: Now, nothing brings down real estate prices
     AVERY: quicker than a good old-fashioned gang war
     AVERY: 'cept maybe a disaster, like a biblical plague or something,
     AVERY: but, that may be going too far in this case.
     AVERY: You getting this down, you four-eyed prick?
     AVERY: Now recently a Haitian gang lord died.
     AVERY: Apparently the Cubans did it, nobody's certain.
     AVERY: But let's make them certain! You disguise yourself as a Cuban hombre,
     AVERY: and head on down to crash that funeral.
     AVERY: Mix it up, and then high tail it.
     AVERY: You getting this down, Donald?
     AVERY: Well, that ought to put the coyote in the chicken coop, huh?
     AVERY: And then we'll just sit back, and watch the prices tumble.
    
                               ~~~~~~~~~~~~~~~~
                               L O V E  F I S T
                               ~~~~~~~~~~~~~~~~
    
    ----------
    LOVE JUICE
    ----------
    
     JEZZ: AllllllllRrrighttt!
     PAUL: Yessss! Brilliant, bloody brilliant!
     PAUL: Hey, Tommy! Glad you could make it.
     PAUL: Hey, you ever met Love Fist before?
    TOMMY: No, I haven't but I've always loved your music.
     PAUL: Let me introduce you to the band.
     PAUL: This is Percy, Dick, and Willy's in the kaze,
     PAUL: and that was Jezz in the booth earlier,
     PAUL: and guys, I want you to meet a good friend of mine.
     PAUL: This is Tommy. We go way back.
     JEZZ: All right, pal.
     JEZZ: And eh, what was your name again?
     PAUL: Leave it out, Jezz you, remember
     PAUL: don't be playing them games with me, mate,
     PAUL: I'm too crafty for that, sunshine!
     PAUL: You see, the thing is, Tom, the boys need some help.
     PAUL: They ain't too connected here,
     PAUL: they don't have the old 'how's your father?'
     JEZZ: We need some drugs, pal!
     JEZZ: Gonna get on the old Love Fist fury, you know?!
    TOMMY: Well, this is Vice City, man. What's the problem?
    PERCY: We need Love Juice, man, you know?
     DICK: Love Juice, man!
    TOMMY: Love Juice?
     JEZZ: Aye, two parts boomshine, 1 part trumpet,
     JEZZ: 5 fizz bombs and a liter of petrol.
    PERCY: Can you help us out, pal?
     PAUL: Aw, it would really mean a lot to the boys.
     PAUL: You can do that for the boys, right?
    
    -------------
    PSYCHO KILLER
    -------------
    
     PAUL: Tommy, man. Am I glad to see you!
    TOMMY: What's going on?
     JEZZ: Bad vibes, Tommy....
    PERCY: Aye, I'm not joking, it's heavy stuff man, heavy you know?
     JEZZ: There's this cat, we hardly know him, but he knows us.
     JEZZ: Like this cat. Knows all about us.
     JEZZ: Knows that Willy likes his ladies' underwear, eh!
     JEZZ: Or that Percy likes Duran Duran!
    PERCY: Shut up ye fool. Just 'cause Jezz bangs sheep.
    PERCY: It's a love rocket thing, you know?
     PAUL: Oi shut it!
     JEZZ: Yeah, the love rocket thing, right. But listen, this cat...
     PAUL: yeh, yeh, the guy, he wants Love Fist dead.
     PAUL: Dead Tommy.
     PAUL: Love Fist gone. You know what they say, the good die young.
     PAUL: but Tommy, you gotta save Love Fist!
     JEZZ: We got a signing in two hours and I think...
     PAUL: And the boys think the stalker's gonna try some monkey business there.
    
    --------------
    PUBLICITY TOUR
    --------------
    
     JEZZ: Tommy! Tommy! Tommy, man, that psycho's back!
    TOMMY: What's going on?
     PAUL: That psycho won't leave Love Fist alone!
     JEZZ: You didn't kill him man. And now he's back.
     PAUL: Yeah, yeah, yeah, and the thing is...
     JEZZ: The thing is, we need someone to drive the limo we can trust,
     JEZZ: cause that nutter keeps making threats!
    PERCY: I'm shitin' masel' man. I need ma ma!
     DICK: We're all bricking ourselves, man.
    TOMMY: Okay guys, calm down, I'll handle this.
    TOMMY: Normally I wouldn't busy myself with driving around
    TOMMY: a bunch of drunken Scottish bisexuals,
    TOMMY: but, in your case I'll make an exception.
    
     PERCY: At last man, time for a well earned drink.
      DICK: The venue's just a hundred yards down the road.
     PERCY: Better make it a large one then. Hey Tommy, change the tunes, man.
      JEZZ: I get confused if my head ain't banging.
      JEZZ: Ah look, what's this? Hey Tommy, stick this tape on.
    PSYCHO: Love Fist. Your time polluting the airwaves is over.
    PSYCHO: I gave you the chance to be friends.
    PSYCHO: Now, I'm giving you the chance to die.
    PSYCHO: Try to slow down and your limousine will explode,
    PSYCHO: along with your BIG, HAIRY ARSES!
    
                            ~~~~~~~~~~~~~~~~~~~~
                            M I T C H  B A K E R
                            ~~~~~~~~~~~~~~~~~~~~
    
    ---------------------
    ALLOY WHEELS OF STEEL
    ---------------------
    
    TOMMY: Where's Baker?
    TOMMY: I'm looking for Big Mitch Baker...
    BAKER: Who's lookin'?
    TOMMY: Tommy Vercetti.
    BAKER: Vercetti.
    BAKER: You don't look like the law, so that's bought you a minute.
    BAKER: You better talk fast.
    TOMMY: Kent Paul said you might be interested in pulling security
    TOMMY: for a gig he's got set up.
    BAKER: Kent Paul? Sheesh! No wonder he sent ya.
    BAKER: The last time he was here he left through the window
    BAKER: in nothing but his limey birthday suit.
    TOMMY: Are you interested or not?
    BAKER: We only do favors for our own.
    TOMMY: How do I join?
    BAKER: This ain't no country club, boy. Can you handle a bike?
    TOMMY: Can you sit on a stool and drink?
    BAKER: Cougar, Zeppelin, go see how this girl handles a bike...
    
    BIKER: All right, fancy clothes. Let's see what you can do.
    
    --------------------
    MESSING WITH THE MAN
    --------------------
    
    BAKER: Ah, got ya again.
    BAKER: Hey Vercetti.
    BAKER: Cougar says you can handle a bike pretty good.
    TOMMY: Yeah, how many more errands am I gonna to have to run?
    TOMMY: I'm a very busy man.
    TOMMY: If it's a fight that's gonna settle this then bring it on.
    BAKER: Being one of us ain't just about brawlin'.
    BAKER: It's about being part of a family.
    TOMMY: Yeah, I've been part of a family before alright. It didn't work out.
    BAKER: Yeah, right, but this family takes care of its own.
    BAKER: We don't ask a man to do the dirty work
    BAKER: and then let him do fifteen years hard time.
    BAKER: Yeah, that's right. I've done my homework.
    BAKER: This here's the biggest family of misfits, outcasts and badasses.
    BAKER: Hell, some of us has even been betrayed by our own country.
    TOMMY: I was locked up during 'Nam. Ugly business.
    BAKER: Which is why I'm gonna ask you to go mess with the man.
    BAKER: This whole damn country needs a kick in the ass,
    BAKER: and we're the ones to deliver it.
    BAKER: So get out there, grab a bike and show this city how pissed you are!
    TOMMY: Alright, alright.
    
    --------
    HOG TIED
    --------
    
    TOMMY: Hey there, Mitch.
    BAKER: Well, if it ain't 'bad ass' Vercetti.
    BAKER: Now I wanna see how good you can fight for your patch.
    BAKER: A local street gang made the mistake of stealing my hog...
    BAKER: probably because of some machismo thing or somethin'.
    BAKER: Me and the boys would go over there
    BAKER: and teach them a lesson in respect an'all.
    BAKER: Anyways.
    BAKER: Then I got to thinking - this would make a good initiation for you.
    BAKER: You get my bike back, you can tell Paul he's got his security.
    
                          ~~~~~~~~~~~~~~~~~~~~~~~~
                          A U N T I E  P O U L E T
                          ~~~~~~~~~~~~~~~~~~~~~~~~
    
    -------------
    JUJU SCRAMBLE
    -------------
    
     TOMMY: Hello? Hello?
    AUNTIE: Come in, my dear, and rest your soul.
    AUNTIE: You must be the big bad man me grandaddy been chattin' 'bout.
    AUNTIE: Tells me tings about you, you know, when he visits,
    AUNTIE: and about the others who wait for you.
    AUNTIE: Now, we all dead for long time, but you,
    AUNTIE: I wouldn't want to be in your shoes, ha ha ha ha ha!
     TOMMY: I got a message to come here.
    AUNTIE: Can you hear dem?
    AUNTIE: Dem callin' your name, boy, must want you pretty bad, don't ya tink?
    AUNTIE: Now you do old Aunite Poulet a turn, huh, maybe she help you.
    AUNTIE: Maybe she can give you a little juju after all of dis.
    AUNTIE: Give you some magic to give the law man the stink eye, hmmmmm?
     TOMMY: Look, this is all very, um... give me what?
     TOMMY: I,I, I think I've got the wrong address...
    AUNTIE: Do me these tings, Tommy......
    AUNTIE: The Cubans, nasty proud foofoos, mmm,
    AUNTIE: been making my lovely Haitian boys shake de heads.
    AUNTIE: Now they told the policeman where me been stashing my powders.
    AUNTIE: Dey tink it drugs, them stupid.
    AUNTIE: Now be a good boy Tommy and go and get the powders for Auntie Poulet.
     TOMMY: Yeah, yeah, sure, sure.
    
    -----------
    BOMBS AWAY!
    -----------
    
     TOMMY: Oh, sorry, I - I must have the wrong address...
    AUNTIE: Well, you might as well come in and rest your soles and have some tea.
    AUNTIE: Do you have something there for me, Tommy?
     TOMMY: Yeah...
     TOMMY: This place feels familiar to me,
     TOMMY: uh - it's - a smell from childhood - a deja vu...
    AUNTIE: Now Tommy, I'm going to whisper a lickle errand for you.
    AUNTIE: Hear me well, aye?
     TOMMY: You look like someone I, I...
    AUNTIE: The Cubans have fast boats they use to cross the seas with drugs.
    AUNTIE: It is their livelihood.
    AUNTIE: Me nephew bin making lickle flying bombs to take dem out.
    AUNTIE: Blow de boats to coffin wood.
     TOMMY: Thanks for the tea.
    
    --------------
    DIRTY LICKIN'S
    --------------
    
     TOMMY: Hello? Hello
     TOMMY: uh..I'm looking for somebody around here...
    AUNTIE: You looking hungry, Tommy.
     TOMMY: Do I know you?
    AUNTIE: Hush now.
    AUNTIE: One more ting an I can let you go, Tommy.
    AUNTIE: My boys gone war wit dem Cuban boys.
    AUNTIE: But no guns.
    AUNTIE: Hmm, but de Cubans have a surprise comin'.
    AUNTIE: While they fight in de streets,
    AUNTIE: you take this rifle and kill dem in de hubbub.
    AUNTIE: No one sees you, no one hear you.
    AUNTIE: Now, Tommy, you do this for me,
    AUNTIE: and you no longer tied to my apron strings.
     TOMMY: Kay auntie..
    
                         ~~~~~~~~~~~~~~~~~~~~~~~~~~
                         U M B E R T O  R O B I N A
                         ~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    --------------------
    STUNT BOAT CHALLENGE
    --------------------
    
    ALBERTO: Si, men?
    UMBERTO: Hey, easy Papi, this man's for me. You, you the boy?
    UMBERTO: Oh yeh. You the boy. I think so, you know?
      TOMMY: No. I don't think I do.
    UMBERTO: Oh yeah? You come here, tough guy.
    UMBERTO: You think you can take me on?
    UMBERTO: You think you can play stupid with me?
      TOMMY: No, I think you're playing plenty stupid enough for both of us.
    ALBERTO: Hey, he call you dumb, son.
    UMBERTO: And I call him a little girl, Papi.
    UMBERTO: Look at him, all dressed up like that.
    UMBERTO: What is this, ladies night?
    UMBERTO: You some kind of tough guy, you dress like a woman?
    UMBERTO: You got on panties like a woman too, huh?
      TOMMY: What you got against women? You prefer men, big boy?
    UMBERTO: I like women! I like all women! I love my mother, chico!
      TOMMY: Alright, alright, I'll take your word for it. Relax.
    UMBERTO: Can you drive, amigo?
      TOMMY: Yeah... like a woman.
    UMBERTO: Very funny. I like you, big boy. Maybe you can help.
    UMBERTO: Maybe you can prove you a man. Huh?
    UMBERTO: Take out the boat.
    UMBERTO: Show me you got some big cojones,
    UMBERTO: and not some little bitty chiquita ones.
    
     RICO: Hey, I'm Rico. You the man with the big cojones?
     RICO: Ok man, treat her like a woman.
    
    -------------
    CANNON FODDER
    -------------
    
      TOMMY: Un cafecito, por favor, Alberto..
    ALBERTO: No hay problema, Tommy.
    UMBERTO: Papi! Un gran problema!
    ALBERTO: Umberto my son, what happened?
    UMBERTO: The Haitians! I hate these Haitians!
    UMBERTO: They mess with me for the last time!
    UMBERTO: These Haitians! We take 'em out!
    UMBERTO: Only we need some backup.
    UMBERTO: I lost a few hermanos already out there.
    UMBERTO: Amigo, you drive good!
      TOMMY: For a woman. Right?
    UMBERTO: This is no time for joking!
    UMBERTO: Come on, drive for me again!
    UMBERTO: Take my boys over there, and then we'll take these Haitians down!
    UMBERTO: They mess with me, they mess with the biggest boy in town!
    
    ----------------
    NAVAL ENGAGEMENT
    ----------------
    
      TOMMY: Alberto. Una cafe, senor.
    UMBERTO: Poppa, don't serve this snake in the straw.
    UMBERTO: You're two-faced, Tommy!
    UMBERTO: You're either two-faced, or you're a wimp, baby boy!
    UMBERTO: The Haitians, man. They're laughing at me!
      TOMMY: Easy, easy. What's your problem?
    UMBERTO: They're laughing at me, Tommy. At me!
    UMBERTO: Umberto Robina! They're doing whatever they like!
      TOMMY: Nobody does whatever they like, Umberto, they do what you let them do.
    UMBERTO: What?
      TOMMY: You want somebody taken care of?
      TOMMY: I can handle it, but it's gonna cost you.
      TOMMY: I know we're brothers and all, but this is business.
    UMBERTO: Tommy. You a real man. Businessman, a gentleman.
    UMBERTO: These Haitians.
    UMBERTO: They have a load of product coming in off shore, really good stuff.
    UMBERTO: We take it, and we finish them.
    UMBERTO: You take it, and I look after you. Like my brother. Like my son.
      TOMMY: I think I prefer the cash to being bounced on your knee, amigo.
    
    -------------
    TROJAN VOODOO
    -------------
    
    UMBERTO: Hey, ladies. You know what I'm gonna do?
    UMBERTO: I'm gonna kill me a Haitian. And then?
    UMBERTO: And then I'm going to make love like a man.
    UMBERTO: You know that, chica? Something like this.
     WOMAN1: Loser!
     WOMAN2: Prick.
    UMBERTO: Hey, baby, I wouldn't touch you with a ten foot pole!
    UMBERTO: Umberto Robina, he likes the ladies! Not some goat in a skirt!
    UMBERTO: Tommy!! Tommy, I love you, I love you! Let's go!
      TOMMY: Go where? Can't I get a cup of coffee first?
    UMBERTO: No time for coffee! Besides, I just had one.
    UMBERTO: We gonna take out the Haitians.
    UMBERTO: Tommy, how do you take out a snake?
    UMBERTO: You bite him in the ass! Hahaha!
      TOMMY: Whatever you say, Umberto.
    UMBERTO: Tommy, you go and get us a little Haitian car.
    UMBERTO: When you get it, come back and pick up my boy.
    UMBERTO: Pepe, and take him out to the Haitians.
    UMBERTO: Then, you go around to the Haitians processing plant,
    UMBERTO: and you use their solvent as an explosive.
    UMBERTO: Boom! Bye bye!
      TOMMY: Umberto, what about you?
    UMBERTO: Uhh... I'm going to stay behind, and watch over the cafe with Poppa.
    UMBERTO: He not feeling so good. You know?
    
                           ~~~~~~~~~~~~~~~~~~~~~~
                           P H I L  C A S S I D Y
                           ~~~~~~~~~~~~~~~~~~~~~~
    
    ----------
    GUN RUNNER
    ----------
    
    TOMMY: Phil?
     PHIL: RUN!
     PHIL: Run!
     PHIL: Hoooooweeeeee!
     PHIL: Never get a naked flame
     PHIL: too close to one of Phil Cassidy's Boomshine stills!
    TOMMY: Shit Phil, you drink that stuff?
     PHIL: Hell, you don't have to drink it
     PHIL: just a good whiff will set you off. Hoowwee!
    TOMMY: Listen Phil, you said you could fix me up with some firepower...
     PHIL: Sure thing.
     PHIL: There's some Mexican gun-runner been doing me for business of late.
     PHIL: He does his weekly run about now.
     PHIL: Ram his hardware off the back of his trucks before he goes to ground.
     PHIL: And you'd be doing me a favor while you're at it.
     PHIL: Then finish him off.
    
    ----------------
    BOOMSHINE SAIGON
    ----------------
    
    TOMMY: Hey Phil, how's it goin?
     PHIL: Heeyyyy, Tommy. Howyadoin'? Ish been too long...
    TOMMY: I swear you should lay off that boomshine, man,
    TOMMY: smells like paint stripper. Making my eyes burn...
     PHIL: Shshs shhh youshelf Tommy,
     PHIL: and come over here because there's someshin'
     PHIL: I wanna show you.. someshin.
    TOMMY: Woof! God! Should I be able to smell that from way over here?
    TOMMY: I'm feeling woozy.
     PHIL: Don'tchaworry about the shmell Tommy, you jush wash thish.
     PHIL: Shitty-cheap-batteriesh or shumin'. There'sh shum more on the bench.
     PHIL: TA-DAAA!
     PHIL: Aww Damn! 
     PHIL: Ha ha ha ha ha!
    
                ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                A S S A S S I N A T I O N  M I S S I O N S
                ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    ---------
    ROAD KILL
    ---------
    CALLER: Mr. Teal, your help in eradicating those out-of-towners
    CALLER: was invaluable to business. I have more work for you
    CALLER: with a more 'hands-on' approach.
    CALLER: Your next job is taped under the phone.
    
    --------------
    WASTE THE WIFE
    --------------
    
    CALLER: My compliments on a job well done Mr. Teal. My client was very pleased.
    CALLER: I have more work for you with a more 'hands-on' approach.
    CALLER: Your next job is taped under the phone.
    
    --------
    AUTOCIDE
    --------
    
    CALLER: A European gang plans to hit a bank in Vice City.
    CALLER: My employers would rather this didn't happen.
    CALLER: Each member of the gang has a cover while they are here in Vice City.
    CALLER: Some have menial jobs, others are on vacation.
    CALLER: Each target and their likely whereabouts are taped under the phone.
    
    -------------------------
    CHECK OUT AT THE CHECK IN
    -------------------------
    
    CALLER: Time to fry bigger fish, Mr. Teal.
    CALLER: There's a rifle in the foliage to your right.
    CALLER: Watch the woman standing on the balcony above the check-in desks.
    CALLER: She will walk through the crowd and ask someone the time.
    CALLER: You must kill that person, retrieve his case
    CALLER: and take it to the location taped under the phone.
    
    ----------
    LOOSE ENDS
    ----------
    
    CALLER: There is a valuable exchange taking place on the roof
    CALLER: of the Cherry Popper Ice Cream Company.
    CALLER: Kill everyone involved, steal the merchandise and
    CALLER: take it to the helipad at the airport.
    CALLER: There is a gate to your left that leads to the back of the factory.
    
                           =====================
                           ASSET MISSION SCRIPTS
                           ======================
    
                         ~~~~~~~~~~~~~~~~~~~~~~~~~~
                         S U N S H I N E  A U T O S
                         ~~~~~~~~~~~~~~~~~~~~~~~~~~
    
       BJ: B.J. Smith. And you must be Mr. Vercetti.
       BJ: Would you like the tour?
    TOMMY: Might as well.
       BJ: Well, I'm very sad to be selling the dealership to y'all.
       BJ: This was my first investment after I turned pro.
       BJ: But now it's time for me to move on.
    TOMMY: You're leaving town?
    TOMMY: Not in too much of a hurry, I hope?
       BJ: No. I'm just coming out of retirement,
       BJ: and preparing for my future comeback.
       BJ: The business wasn't too strong,
       BJ: and my staff took it upon themselves to get a bit more
       BJ: creative with the generation of wealth.
       BJ: Obviously, I could wind down the business before I hand it over.
       BJ: Hell, I could burn the place down if I wanted to.
       BJ: This is prime development land.
    TOMMY: Oh, I wouldn't worry about any of that.
    TOMMY: This place seems perfect.
       BJ: Yeh it does, So I take it we have a deal?
    
              ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
              C H E R R Y  P O P P E R  I C E  C R E A M  F A C T O R Y
              ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
     LADY: Who are you?
    TOMMY: Your new owner.
     LADY: Were you now, or at any time, a child?
    TOMMY: What are you talking about?
     LADY: Were you a child!?
    TOMMY: Yes! Calm down! What's wrong with you?
     LADY: I knew it. A child.
     LADY: A dirty, stinking, sniveling, snotting, vile, puking, crying little baby
     LADY: A baby!.. an awful, horrible, disgusting little boo hoo.
     LADY: Mommy doesn't love you. You little shit!
    TOMMY: Ow! Calm down.
     LADY: I HATE babies, and I hate children.
     LADY: They're dirty, sniveling, snotting, vile, puking little..
    TOMMY: Enough already! What's wrong with you?
    TOMMY: You make soft ice cream, okay? It's purely for kids.
    TOMMY: What kind of psycho are you?
    TOMMY: Just so I understand this, why make children happy if you hate them?
     LADY: Oh, you stupid, sniveling, snotty...
    TOMMY: Shut up!
     LADY: Brat!
     LADY: The ice cream is a front.
     LADY: We distribute other, non-dairy products.
     LADY: And if I see a kid, I put him to good use.
     LADY: Don't I, kiddies? Yes - yes, I do. Mummy doesn't love you.
     LADY: She HATES you!
    
                              ~~~~~~~~~~~~~~~
                              B O A T Y A R D
                              ~~~~~~~~~~~~~~~
    
    TOMMY: Hello? Hel-lo?! Hello?
    DUDE1: Put it out. There's a dude here.
    DUDE1: Hey suit dude! I guess you're the new owner?
    TOMMY: Yeah. Which one of the boats is the fastest?
    DUDE1: It's already in the water, dude,
    DUDE1: I though you might want to try her out.
    DUDE2: Dude, she's already running with a 300 horse power engine...
    DUDE1: and the fiberglass hull, she just shoots through the waves!
    DUDE2: She can do like zero to sixty in four seconds flat dude...
    DUDE1: and she can hold like twenty bales
    DUDE1: of the best Jamaican smoke right in the hull!
    DUDE2: So go ahead dude, she's ready to fly!
    DUDE1: Yo yo, uh, suit dude, you gotta light?
    DUDE1: Dude? Dude?
    
                           ~~~~~~~~~~~~~~~~~~~~~~
                           K A U F M A N  C A B S
                           ~~~~~~~~~~~~~~~~~~~~~~
    
     LADY: Guess you're the new owner.
     LADY: What are you, mob? Cartel? You don't look Mexican...
     LADY: Anyhoo, I guess you better get on with the
     LADY: 'things are gonna change around here' crap,
     LADY: maybe threaten one of the drivers
     LADY: go steady on Ted over there, he's just had his hernia fixed.
    TOMMY: Well, yeah. Things are going to change around here, lady.
     LADY: Oh crap, sonny. Might as well leave this to me
     LADY: I've been doing this for years.
     LADY: Now hear this.
     LADY: We are now under new management
     LADY: and things are going to change around here again.
     LADY: Our new management, the -
     LADY: Which gang are you?
    TOMMY: Well, I'm not part of any gang actually.
     LADY: What's your goddamned name, kid?
    TOMMY: Vercetti, Tommy Vercetti.
     LADY: Our new management, the Vercetti Gang,
     LADY: is gonna make sure we get no trouble.
     LADY: Capiche? Out!
     LADY: Did you like the 'capiche'? I liked the 'capiche'.
     LADY: So this is how it's worked in the past,
     LADY: We run the firm as usual.
     LADY: If we get any trouble from rival firms, you beat the crap out of them.
     LADY: Then they beat the crap out of us,
     LADY: then you beat the crap out of them,
     LADY: etcetera, etcetera. You got it?
    TOMMY: Uh, yeah, I guess...
     LADY: Just grab a taxi from the garage if you feel like jumping in.
    
    ---
    VIP
    ---
    
    FEMALE VOICE: Ok, we got a high class fare
    FEMALE VOICE: needs picking up from Starfish island - any takers?
           TOMMY: Tommy here, I'll take it!
    
    TAXI DRIVER: This is my fare, back off asshole!
    
          TOMMY: Come on come on, Get in, quick!
            VIP: Ok, ok! Just don't hurt me!  
    
    ----------------
    FRIENDLY RIVALRY
    ----------------
    
    FEMALE VOICE: Calling all cars, we're losing fares all over town.
    FEMALE VOICE: What's with you guys?
      MALE VOICE: VC Cabs keep beating us to it.
      MALE VOICE: They've just got too many cars - we can't compete!
    FEMALE VOICE: Mr. Vercetti, if you're out there listening in,
    FEMALE VOICE: you gotta put some VC Cabs out of action before we go bust!
    
    -----------
    CABMAGEDDON
    -----------
    
    FEMALE VOICE: Car 13, We got a Miss Cortez, asked for you especially.
           TOMMY: Ok, I got it. Car 13 out!
    
    TOMMY: Hmmmm, no sign of Mercedes...
    TAXI DRIVER1: It's time for Kaufman Cab's guardian angel to eat some fender!
    TAXI DRIVER2: Hey boy I'm gonna tan your hide!
    
                           ~~~~~~~~~~~~~~~~~~
                           T H E  M A L I B U
                           ~~~~~~~~~~~~~~~~~~
    
    ----------
    NO ESCAPE?
    ----------
    
      KEN: Tommy! Hey, Tommy, look at this, this is great!
      KEN: I've got us this minibar installed!
    TOMMY: We got a whole bar downstairs, Ken.
      KEN: Yeah, yeah, whatever. Well, I got the chalkboard you asked for.
    TOMMY: Ah, that's the benefit of a law school education;
    TOMMY: the ability to follow instructions.
    TOMMY: Now, I need a safe man.
      KEN: Oh, all right, well, let me think...safe, safe, safe, safe
      KEN: I got it! This guy will blow you away!
      KEN: Ahh, nah, that schmuck. He's on the inside.
    TOMMY: Where inside?
      KEN: In a police headquarter cell awaiting transfer.
    TOMMY: I think he's about to get paroled....
    
    TOMMY: Cam Jones?
      CAM: Yeah, that's me..
    TOMMY: I'm busting you out!
      CAM: Whatever you say!
    
    CAM: Lose the heat and get me back to my place!
    
    TOMMY: I'm gonna be doing a job and you're my safe cracker.
      CAM: Beats losing my ass in a cell!
    
    ------------
    THE SHOOTIST
    ------------
    
    TOMMY: We need a stick up man. You know one?
      KEN: Hey, Tommy, Tommy, Tommy, this stuff keeps you sharp, man.
      KEN: WoooOOOooo!
      KEN: I could be your stick up man! Stick 'em up! Stick 'em up!
    TOMMY: You ain't a stick up man, you're an idiot.
    TOMMY: Now get yourself a drink and shut up.
      KEN: Hey, get outta my way! Yeh yeh yeh - ow ow ow!
      CAM: Relax
    TOMMY: Cam, what do you think?
      CAM: Well, the best shooter in this town is a guy named Cassidy.
    TOMMY: Is that so?
      CAM: Yeah. A military guy, or he thinks he is.
      CAM: I doubt he was ever in the army,
      CAM: but he certainly knows how to get a hold of guns.
      CAM: He'll be down at the shooting range.
    
    TOMMY: You Phil Cassidy?
     PHIL: Why?
    TOMMY: I'm looking for a man who can handle a gun.
    TOMMY: From this setup, I'm not too convinced.
     PHIL: Son, I could shoot a fly off your head at 80 feet.
    TOMMY: Oh really?
     PHIL: Yeah. I learnt in the army.
    TOMMY: Fly shooting real popular in the army? Glad I don't pay tax.
     PHIL: You tryin' to be funny kid?
     PHIL: Ha ha ha ha ha!
     PHIL: Let's shoot.
    
    TOMMY: So you wanna do me a favor, and help me put together a job?
     PHIL: Son, after shooting like that,
     PHIL: if you asked me to be your wife, I'd say yes.
    
    ----------
    THE DRIVER
    ----------
    
    TOMMY: Things are starting to come together nicely here.
      KEN: What's the plan, Tommy? Que pasa, amigo?
    TOMMY: The plan is you keep doing that like a moron. Anyhow, we need a driver.
      KEN: Tommy, I'll do it. I can drive.
     PHIL: You want Hilary, mister. Not some smart-talking law school chump.
     PHIL: Hilary's the real deal. You ain't never seen anyone drive so fast.
     PHIL: I'll give him a call here.
     PHIL: Hey Hil, it's Phil. How's it going? No. don't talk.
     PHIL: We'll reminisce later. You want to do me a favor?
     PHIL: I got me a guy from up north.
     PHIL: No, no, I don't think he was in the service, but he wants a driver.
     PHIL: For a bit of action. Okay, I understand.
    TOMMY: What'd he say?
     PHIL: Well, he'll do it, no problem. Well, there might be a little problem
     PHIL: see, he has abandonment issues.
     PHIL: Seems he won't work for anyone who can't beat him.
     PHIL: Something to do with his momma.
     PHIL: Anyway, he wants to race you first, said he'd meet you outside..
    
    HILARY: You Tommy? Of course you're Tommy, I mean,
    HILARY: Why else would anyone want to speak to me?
    HILARY: OK. Consider it this way;
    HILARY: I'll drive for you IF, and only IF, you can drive properly.
    HILARY: Leave me alone - and I'll never forgive you.
    
    HILARY: Ok. I'll drive for you, but please, treat me bad.
    
    -------
    THE JOB
    -------
    
     TOMMY: As you can see, gentlemen,
     TOMMY: this is going to be the easiest buck we ever made.
       KEN: Tommy, seriously, you gotta consider going into law.
      PHIL: What the hell are you smoking, man? This ain't no simple plan!
      PHIL: Well, who needs a simple plan anyway?
      PHIL: Take communism, now that was a simple plan.
      PHIL: Didn't do Russia any favors, huh?
     TOMMY: Calm down, all right?
     TOMMY: With a team like this it's going to be no problem.
     TOMMY: We got Cam on safe. Phil? You and me will handle security,
     TOMMY: and Hilary'll drive the getaway car.
       KEN: Uh, heh heh, aren't you forgetting somebody?
       KEN: Somebody who helped you to no end in this town? Somebody who...
     TOMMY: Ken... Ken, that's right. Ken here,
     TOMMY: he washes the money for us and he keeps the drinks on ice.
    HILARY: I don't understand what I am supposed to be doing here.
     TOMMY: Look, it's easy. Haven't you ever seen a movie?
     TOMMY: We walk into the bank, we wave the gun around, and leave very rich men.
    
     TOMMY: I'll drive.
    HILARY: Great. A passenger. Wait 'til I tell the group about this.
    
       CAM: Tommy, Hilary's taking up too much room!
    HILARY: I am not!
       CAM: Are too!
     TOMMY: Hey, shut up you two, or you can get out and walk.
       CAM: Yeah - HILARY.
    
    TOMMY: For god's sake, Phil, stop waving that thing around!
    
     TOMMY: Keep driving around the block, OK?
    HILARY: Okay, Tommy, okay.
    
    TOMMY: Ok, guys. Nice an easy just as we planned.
    
    TOMMY: THIS IS A RAID!
     PHIL: NOBODY MOVE!
    TOMMY: EVERYBODY UP AGAINST THAT WALL!
    TOMMY: Phil, hold down the fort!
     PHIL: Wilco roger that!
    TOMMY: Come on Cam, the vault's upstairs...
    
      CAM: Damn! It's a Flange 9000!
      CAM: This could take hours to crack,
      CAM: Or five minutes if you could find the manager.
    TOMMY: I'll go find where he's holed up.
    
    TOMMY: Phil, things still sweet?
     PHIL: Sure. Everything's reeaal quiet.
    
     TOMMY: You - you're coming with me!
       MAN: Ok! Ok! Just don't shoot!
    
    PHIL: I SAID NOBODY MOVE!
    
      MAN: It's on a time lock,
      MAN: You might as well give up now!
      CAM: Hell, I can bypass the time lock,
      CAM: Then we just need your key code and we're good!
    TOMMY: Stay here. You try anything and you're dead.
    TOMMY: I'm gonna check on Phil, I'll be right back.
    
    PHIL: I told you not to touch that alarm!
    PHIL: The SWAT team will be here any minute!
    PHIL: I could do with some help here, Tommy!
    
    POLICE: Vice City S.W.A.T! You are completely surrounded!
    
     PHIL: Surrounded? HA HA HA HAAAAAaaa!
     PHIL: They're crapping themselves, corrupt bastards!
      CAM: Tommy! The vault's open!
    TOMMY: Ok, we got the SWAT retirement fund. Let's get out of here!
    
    POLICE: Ok, you asked for it! You've had your last chance!
    
    PHIL: They're storming the place!
    PHIL: Take cover!
    
    PHIL: That's the last of them. GO! GO! GO!
    
      PHIL: Shit! Where's Hilary?
    HILARY: Hey guys! Get in! I got you covered!
    
        PHIL: We made it! We're rich! RICH!
    MERCEDES: Tommy, would you like a massage?
       TOMMY: Well, Hi there, Mercedes! Yeah, I'm a little tense...
        PAUL: What'd I tell you Tommy? What'd I tell you?
        PAUL: Bent SWAT better watch out when Kent Paul is in town.
        PAUL: Come on, gimme a bigger slice, mate, c'mon.
        PAUL: I gotta get some new threads.
    
                          ~~~~~~~~~~~~~~~~~~~~                       
                          F I L M  S T U D I O
                          ~~~~~~~~~~~~~~~~~~~~
    
    -----------------
    RECRUITMENT DRIVE
    -----------------
    
    STEVE: Action.
     GIRL: Whoa! Now that's big.
      MAN: 12 inches. That is regulation baby.
    STEVE: CUT!! Who IS this idiot? You! YOU! Why are you in my space? WHY?
    TOMMY: What is all this crap?
    TOMMY: Aliens? Fishing poles?
    TOMMY: Who's ever seen a shark that big?
    TOMMY: All this stuff's gotta go.
    TOMMY: Why'd you get in this business, ya prick?
    TOMMY: Huh?
    TOMMY: For the pussy, that's why! What is this??
    STEVE: This is my art - SECURITY!
    TOMMY: Look, you pompous asshole, I own you now. I own all of this.
    TOMMY: We're gonna turn this place around...
    TOMMY: I'm gonna make you rich.
    STEVE: Uh. You're - You - you're Tommy Vercetti? But I thought that you were...
    TOMMY: That's right.
    TOMMY: We're gonna be making some changes around here
    TOMMY: and start making some real money.
    STEVE: Actually, have you ever thought about, umm...
    TOMMY: But first we're going to need some good-looking broads.
    STEVE: Yeh, girls are fine but you... whew!
    
    TOMMY: Yo, Candy. I'm looking for movie talent - you interested?
    CANDY: Sure! But, you'd have to talk to my agent...
     PIMP: The HELL are you doin'?
     PIMP: You should have stayed at home today!
    
       TOMMY: Hey Mercedes!
    MERCEDES: Hey Tommy! You wanna party?
       TOMMY: Not now sweets. You interested in doing some movies?
    MERCEDES: Of course. As long as it's cheap and sleazy.
       TOMMY: Heh heh - you're hired!
    
    MERCEDES: Tommy, you coming in for a warm-up?
       TOMMY: Maybe later, babe...
    
    MERCEDES: Whoa, cool shark!
    
    ----------
    DILDO DODO
    ----------
    
    TOMMY: How's filming going, Steve?
    STEVE: Well, Candy is a natural and that new girl - she's insatiable!
    STEVE: She went through half the cast and crew
    STEVE: before I even took a light reading.
    STEVE: Anyway, hey, tomorrow we're going on location to shoot the boat scenes
    TOMMY: Boat scenes?! What boat scenes?
    STEVE: The fishermen are in the throes of passion
    STEVE: when this giant shark comes in -
    TOMMY: What'd I say about the giant shark?
    TOMMY: I said, 'NO GIANT SHARK', alright?
    TOMMY: Just keep the cameras pointed at the poontang!
    STEVE: Ok ok, hey Tommy, a guy's gotta try, right?
    TOMMY: Get those flyers printed up?
    STEVE: Yeah, but nobody's gonna let us distribute those things, I mean
    STEVE: They're just too, uh, they're unimaginative.
    TOMMY: You don't worry about that.
    TOMMY: I've got my own ideas for distribution.
    STEVE: O.K. Hey, Candy, uh - in my trailer.
    
    -----------------
    MARTHA'S MUG SHOT
    -----------------
    
    TOMMY: Ok, what's the problem now?
    STEVE: SSShhhh!
    STEVE: Well, after his close encounter with the nympho-invaders,
    STEVE: our hero finds himself unable to think of anything
    STEVE: but this huge phallic mountain -
    STEVE: and that's when I want to do the scene with the vat of mashed potatoes,
    STEVE: but then we, uh -
    TOMMY: I don't give a crap about that!
    TOMMY: J - Just keep going, keep going!
    TOMMY: You mentioned something about some legal problem on the phone?
    STEVE: Congressman Alex Shrub has jumped on the pre-election bandwagon,
    STEVE: he's going after the puritan vote. 
    STEVE: Rumors are he's gonna support measures to restrict, shall we say,
    STEVE: the more fleshy aspects of this nation's great entertainment industry.
    TOMMY: Candy! You know Shrub,
    TOMMY: you guys get up to anything kinky?
    CANDY: Oh yeah, oh yeah, oh yeah! Yes yes yes YES OOOoooh!
    STEVE: Please - tell me you got that.
    TOMMY: Was that part of the, uh... or was she talking to..?
    STEVE: Hey, I can never tell. Anyway...
    STEVE: You're probably best following her after the shoot,
    STEVE: see if she'll lead you to their new love nest.
    TOMMY: You got a camera?
    STEVE: Yeah. Get him a camera.
    
    CANDY: Hey!
    SHRUB: Uh, Candy, could you call me Martha?
    CANDY: Oh Alex - I mean Martha. Whatever you say...
    
    CANDY: Martha, someone's watching.. how kinky.
    
    BODYGUARD: You! Give me that camera!
    
    -----------
    G-SPOTLIGHT
    -----------
    
    CANDY: I'm sorry, but I just can't swallow this right now.
    STEVE: Oh COME ON darling!
    STEVE: He's hung like a sperm whale for pity's sake,
    STEVE: how can you not feel the part?!
    CANDY: But Stevie...
    TOMMY: How's my star director?
    STEVE: Oh, man. The struggle between the artistic integrity and
    STEVE: the humping, pumping action continues unabated.
    STEVE: And before you ask, yes, all four videos will be released by their...
    STEVE: Honey, can you PLEASE keep the anaconda in the shot,
    STEVE: he costs more per hour than you do!
    CANDY: Oh, sorry Steve.
    TOMMY: I was thinking,
    TOMMY: we need some kind of big stunt to really promote the launch.
    TOMMY: Something that will make a real impact on the City - you got any ideas?
    STEVE: Well, in the old days they used to have gala events,
    STEVE: stars, limos, the night sky crisscrossed with searchlights...
    TOMMY: Searchlights! I've got an idea...
    STEVE: ...yeah, yeah, yeah. The little sequined numbers,
    STEVE: and the limos, oh, premieres
    STEVE: Oh, yes ma'am, of course ma'am,
    STEVE: and the press, and the barrage of lights...
    
                          ~~~~~~~~~~~~~~~~~~~~
                          P R I N T  W O R K S
                          ~~~~~~~~~~~~~~~~~~~~
    
    ------------------
    SPILLING THE BEANS
    ------------------
    
    KELLY: Mr. Vercetti? Hey. You bought the old print works?
    TOMMY: Yeah, my old man used to work on these.
    TOMMY: I used to spend the evenings with him, cleaning the rollers...
    TOMMY: I was going to follow him in his trade, but...I lived a different life.
    KELLY: You planning on selling the old machinery, breaking it down?
    TOMMY: I'm thinking we might print something - a newspaper, a magazine...
    KELLY: Oh, crap, sonny, low grade crap. I've always fancied printing money.
    KELLY: It ain't too hard.
    KELLY: You know, I've been doing it on a small scale for years.
    TOMMY: Really?
    KELLY: Sure. But we'd need some good quality plates.
    KELLY: Of course!
    KELLY: There's a counterfeiting syndicate already operating in Florida.
    TOMMY: A syndicate?
    KELLY: Yeah. Just rumors is all I've heard.
    TOMMY: I know a man who's good with rumors...
    
     PAUL: Look at the arse on that!
     PAUL: Awright girl, it's your loss mate init!
     PAUL: Awright me ol'china, how's it hangin'?
    TOMMY: What do you know about counterfeiting?
     PAUL: Oh I'm fine Paul, how 'bout you?
    TOMMY: Come 'ere!
     PAUL: Awright! Awright! Awright!! You're obviously a busy man.
     PAUL: All I know about dodgy readys is the Triads supply the plates.
     PAUL: They've got a shipping company down the docks,
     PAUL: the boss man would know when the plates are coming in next!
    TOMMY: Thanks...Paul!
     PAUL: What's the matter with you, you maniac!
     PAUL: Give me another drink, lively!
    
    BOSS: Who are you? Oooof! Aaiieee! Not the face! Not the face!
    BOSS: Ok, I talk! I talk!
    
    ---------------
    HIT THE COURIER
    ---------------
    
    TOMMY: Alright, the courier's moving the plates from the docks today.
    TOMMY: I'm gonna go intercept them, grab the plates, lose any heat,
    TOMMY: and make my way back here.
    TOMMY: Now. Depending how well this goes,
    TOMMY: we may have five minutes to print the money
    TOMMY: before the counterfeit syndicate finds us, or we may have all year.
    TOMMY: Either way, I want green rolling off the presses
    TOMMY: five minutes after I get back. Got it?
    KELLY: Don't you worry Tommy. We'll be ready.
    LANCE: Me an'the boys will be around in the neighborhood
    LANCE: case you need any heat taken care of.
    TOMMY: All right, everybody cool? All right. I'll catch you later...
    
    -----------------------------------------------------------------------------
    Contact Information
    -----------------------------------------------------------------------------
    
    If you have any questions or anything you want to say 
    concerning my guide or GTA Vice City, feel free to email me at 
    LMSrebel2002[at]aol[dot]com. To email me, remove the [at] and put @ and the 
    [dot] and put . and I did this so I can reduce all of the spam mail I am 
    getting and I heard this works from a friend and many on GameFAQs. If you 
    have AOL Instant Messenger (AIM), feel free to instant message me at 
    LMSrebel2002. Ok, if you are going to email me, do not email attachments 
    because I will NOT download them and I will just delete your email. I get way 
    too many emails a day so if you are emailing me, make sure you write 
    something like "GTA Vice City" or anything like that in the subject line. 
    Also, if you are going to email something negative to me, you might as well 
    not even email me because I will not respond to your email, which means 
    nothing to me. PLEASE contact me if you find ANY FAQ's that seem to have 
    ripped off my FAQ because I have found a few and believe me, I will contact 
    the webmaster of the site. 
    
    Please check the Frequently Asked Questions section of the FAQ before 
    emailing me. I'm getting tired of answering the same questions over and 
    over when they are answered in the FAQ. If you email me something that
    I have clearly answered in the FAQ, I will not respond. Sorry but I just
    can't answer the same questions over and over.
    
    If you wanted to give feedback about if you liked the FAQ or didn't
    like it and you are viewing this at GameFAQs.com, just press the
    rate button instead of emailing me. Thanks and enjoy the FAQ.
    
    -----------------------------------------------------------------------------
    Version History
    -----------------------------------------------------------------------------
    
    Version 1.1: 11-10-02: I began the FAQ. All story missions complete. 
    
    Version 1.2: 11-11-02: I received side missions from zer0skater77 and put 
    them on here. I also added Vigilante, Paramedic, Pizza Delivery, and 
    Firefighter mission tips.
    
    Version 1.3: 11-12-02: I added Weapons Database, Car Database, Costumes, 
    Pick-ups, Properties, Safe Houses, Radio Stations, Places Of Interest, and 
    Hidden Package sections. 
    
    Version 1.4: 11-13-02: I added Taxi Mission Tips, Secrets, Frequently Asked 
    Questions, and Things Not To Do.
    
    Version 1.5: 11-15-02: I made the Rare Cars section and moved the cars from 
    Secrets there.
    
    Version 1.6: 11-16-02: I added a few more cars to the Rare Cars section, the 
    Programmers Cheats section, and I also added the Easter Eggs section.
    
    Version 1.7: 11-17-02: I added the 100% Completion section. I added and 
    completed all of the asset missions. 
    
    Version 1.8: 2nd Part Of 11-17-02: I had to make a 2nd part because I submitted 
    my FAQ twice that day. Well anyways, I fixed some of the formatting in the 
    FAQ. I also made the Fun Things To Do section and Glitches sections. 
    
    Version 1.9: 11-18-02: Today, I added the Good Killing Spree Spots section 
    and added stuff all around. I took off the Bulletproof Bloodring Banger 
    because I have been getting numerous emails that it just isn't true. Sorry 
    for the confusion. 
    
    Version 2.0: 11-19-02: Today, I focused a lot on contributions I received and 
    have been answering some emails. I updated most of the sections with a few 
    more things and am thinking up more things for the Fun Things To Do section. 
    I also added the Really Basic Things section under Getting Started. I 
    received permission from AggroSk8er to let me put his Unique Jumps part of 
    his FAQ in here so you got that now. 
    
    Version 2.1: 11-20-02: Today, I did a pretty big update. I deleted the 
    strategy for the black Stretch on the "The Chase" mission because people said 
    it wasn't there. Sorry for any confusion on that. I got some ASCII Art! 
    Sweet! I added all of the Sunshine Autos races and all of the Hyman Memorial 
    Stadium races. I also added the Chopper and "PCJ Playground" checkpoints. I 
    also added the "Trial By Dirt" mission. I also added the Rampages across Vice 
    City but did not finish. I will finish them tomorrow. 
    
    Version 2.2: 11-21-02: Well, qwertyuiopasd said I could use his Rampage FAQ 
    in this so I'm going to delete everything I had and use his.  
    
    Version 2.3: second part of 11-21-02: I added the Quick Ammo and Quick Cash 
    sections under Getting Started. I tweaked a few more sections. I added the 
    Character Bios section. 
    
    Version 2.4: 11-22-02: I'm still looking for contributions so send in your 
    stuff if you want it added. I tweaked a few more of the sections.
    
    Version 2.5: second part of 11-22-02: I added some more stuff around a few 
    sections. I added the Wanted Level section. I had to fix some of the dates 
    because I had messed up some of them. 
    
    Version 2.6: 11-23-02: I tweaked a few more sections.
    
    Version 2.7: 11-24-02: I added some small things but nothing big. Sorry for 
    the lack of updates but I am hooked on Mortal Kombat: Deadly Alliance (I 
    suggest you all try it out. It is really good) and will be playing it a lot. 
    I will try to update some more tonight and have a bigger update for tomorrow. 
    
    Version 2.8: 11-25-02: Small changes all around. 
    
    Version 2.9: second part of 11-25-02: Small changes all around. 
    
    Version 3.0: 11-26-02: Small changes all around. 
    
    Version 3.1: second part of 11-26-02: Minor updates all around and some 
    changes. 
    
    Version 3.2: 11-27-02: Minor updates all around. I am losing things to write 
    in. Please keep sending in the contributions. 
    
    Version 3.3: 11-28-02: Minor updates. Still looking for contributions. 
    
    Version 3.4: 11-29-02: Same as Version 3.3. 
    
    Version 3.5: 11-30-02: I have added the Car Locations section.
    
    Version 3.6: 12-2-02: I added the Made Up Missions section.
    
    Version 3.7: 12-3-02: Just some minor updates. 
    
    Version 3.8: 12-4-02: Just some minor updates. 
    
    Version 3.9: 12-5-02: Minor updates. 
    
    Version 4.0: 12-6-02: I made the Series Of Made Up Missions section and Gangs 
    section.
    
    Version 4.1: 12-7-02: I made the Hidden Packages section. 
    
    Version 4.2: 12-8-02: I made the Weapons Prices section. 
    
    Version 4.3: 12-9-02: Minor updates. 
    
    Version 4.4: 12-10-02: Minor updates. 
    
    Version 4.5: 12-11-02: Minor updates in the Fun Things To Do section. 
    
    Version 4.6: 12-12-02: I fixed the Version 4.5 date and added the Radio 
    Station Soundtrack section. 
    
    Version 4.7: 12-13-02: I added more glitches in the Glitches section. 
    
    Version 4.8: 12-15-02: I added a review of GTA Vice City. 
    
    Version 4.9: 12-16-02: Minor updates. 
    
    Version 5.0: 12-17-02: Minor updates.
    
    Version 5.1: 12-18-02: I made the Challenges section and have had a few minor 
    updates in other sections as well.  
    
    Version 5.2: 12-20-02: I added a few cars in the Rare Cars section. They are 
    the Fire Proof Banshee, Fire Proof Cheetah, and Fire Proof Infernus. I also 
    added the Weapons Locations section. 
    
    Version 5.3: 12-21-02: Minor updates in a few sections. I am adding more 
    detail into the missions. 
    
    Version 5.4: 12-22-02: Minor Updates in a few sections. I have added more 
    detail in most of the missions and given some alternate strategies on them. 
    
    Version 5.5: 12-23-02: Minor updates in a few places. You know I've updated 
    this guide 55 times? That's a lot of updating. 
    
    Version 5.6: 12-24-02: Minor updates. 
    
    Version 5.7: 12-25-02: I have made the Criminal Rating And Media Attention 
    Level section. This will be my Final update for this FAQ because there is no 
    more I can add. It is also because I need a lot more space on my computer and 
    my computer is starting to get full and needs more space. I also feel that I 
    have covered every single thing in the game. 
    
    Version 5.8: 01-29-03: I got my computer fixed! Now I get to update more! I 
    added GameShark and Code Breaker codes. If you have emailed me anything
    and I told you that I couldn't add it because I quit doing the FAQ, email
    it to me soon and I will get it up.
    
    Version 5.9: 01-30-03: I added the Game Basics section. Thanks to 
    Minesweeper for all of it.
    
    Version 6.0: 01-31-03: I added the Store Robbing and I added a new guide
    for the Unique Jumps section. I took out AggroSk8er's guide for the jumps
    and put in Psy II's since I got permission from him to use it. I also
    added the Shameless Self Promotion section. Go check it out!
    
    Version 6.1: 02-01-03: I have had a few minor updates. 
    
    Version 6.2: Second part of 02-01-03: I had a pretty good bit of 
    updates today. I went on the GTA Vice City board over at GameFAQs.com 
    and asked for help. They submitted a bunch of sweet crap. I am hoping 
    that I can get this FAQ to over 500 kb so email me those contributions 
    and keep them coming!
    
    Version 6.3: 02-02-03: I added the Vehicle Statistics section and 
    added more stuff.
    
    Version 6.4: 02-03-03: I added the Flight Record levels and had a few 
    more minor updates.
    
    Version 6.5: 02-03-03: I have to end the FAQ because my computer is
    messing up and I need more space. I hope the FAQ can help you as it is.
    
    Version 6.6: 02-08-03: w00t! My brother fixed my computer. I can now update
    this FAQ even more. My new goal for it is 600 KB so send in your contributions
    now! 
    
    Version 6.7: second part of 02-08-03: I added a much better section for 
    Hidden Packages all thanks to Minesweeper.
    
    Version 6.8: 02-09-03: Added some various stuff. 
    
    Version 6.9: 02-12-03: Minor updates. I am now accepting alternate strategies
    for missions so send them in. I added an alternate strategy for Death Row.
    
    Version 7.0: 02-17-03: I added the Game Script section.
    
    Version Final: 02-18-03: I fixed the formatting in the Game Script section
    and had a few more minor updates. This guide will have no more updates. 
    Ever.
    
    -----------------------------------------------------------------------------
    Legal Information
    -----------------------------------------------------------------------------
    
    No one has my permission to use my guide in any way, shape, or form without 
    my permission. If you violate this, you could be punishable by law. Just 
    don't do it. No one needs this. If you want to use it, just contact me and 
    ask me and I will most likely let you. PLEASE contact me if you find ANY 
    FAQ's that seem to have ripped off my FAQ because I have found a few and 
    believe me, I will contact the webmaster of the site. Also contact me if you 
    have found a site using my FAQ that isn't listed under the Sites section. 
    
    -----------------------------------------------------------------------------
    Sites
    -----------------------------------------------------------------------------
    
    This just says what sites currently have my permission to post my guide. If 
    you see them anywhere besides these listed sites, please email me the address 
    and I will be grateful. Here are the lists of the current sites that have it 
    posted.
    
    GameFAQs.com
    IGN.com
    Gaming-Nation.com
    www.VCsource.tk
    THAguyINgta3.eSmartWeb.com
    neoseeker.com
    
    -----------------------------------------------------------------------------
    Can't Find What You Need In My FAQ
    -----------------------------------------------------------------------------
    
    If you can't find what you need in my FAQ, I suggest that you look at the 
    following FAQ's for help. Major props to all of the following FAQ's.
    
    Jnco904's Car Location FAQ at GameFAQs.com
    Bradsnet's Hidden Packages FAQ at GameFAQs.com and FAQs.IGN.com
    AggroSk8er's Walkthrough at GameFAQs.com and FAQs.IGN.com
    Myke's Walkthrough at GameFAQs.com and FAQs.IGN.com
    thecowdeity's Car Database at FAQs.IGN.com
    shady mafioso's Property Guide at GameFAQs.com
    AJ_S Glitch FAQ at GameFAQs.com
    Minesweeper's Walkthrough at GameFAQs.com and FAQs.IGN.com
    The Official Walkthrough by Brady Games
    
    The following sites are good resources of information also. Props to all of 
    these sites.
    
    All-vice-city.fr.st
    Gouranga.com
    GTAVice.com
    IGN.com
    GameFAQs.com
    FreeWebs.com/THAguyINgta3
    
    -----------------------------------------------------------------------------
    Credits
    -----------------------------------------------------------------------------
    
    This is a section just to thank some of my contributors that contribute large 
    amounts of things. 
    
    
    Thanks to Rwilliams415 for help on the missions. 
    
    Thanks to DarthTodd for help on the missions. 
    
    Thanks to Kakarotto for help on the missions. 
    
    Thanks to zer0skater77 for his major contribution and letting me use his FAQ 
    for my Big Mitch Baker, Cubans, Haitians, assassinations, Avery Carrington, 
    and Love Fist missions. 
    
    Thanks to Psy II for letting me use his Unique Jumps guide and Store 
    Robbing guide.
    
    Big thanks to qwertyuiopasd for letting me use his Rampage FAQ. 
    
    Thanks to Minesweeper for letting me use his ASC art from his GTA3 guide and 
    as2377 for making the bigger GTA Vice City ASC. Another thanks to Minesweeper
    for the Game Basics section and Controls and the Hidden Packages.
    
    Thanks to all of the contributors for all of the sections. 
    
    Thanks to Jason_C for the Game Script.
    
    Thanks to Jnco904 for letting me use his Car Locations guide for some car 
    locations on the Sunshine Autos lists and for the Car Locations section. 
    
    Thanks to xl Stealth lx for spotting the grammar mistakes that didn't really 
    matter thus giving me a nervous breakdown. I bet you can't find anymore 
    Stealth. 
    
    Thanks to Darth Todd for the soundtrack list. 
    
    Thanks to Little_Jewell for the Vehicle Statistics.
    
    A big thanks to TheBlackAndGreenGuy for the Weapons Locations and Weapons 
    Prices sections.  
    
    Thanks to Rockstar for making this badass game. 
    
    Thanks to my mom for giving me the cash for the game. 
    
    -----------------------------------------------------------------------------
    Shameless Self Promotion
    -----------------------------------------------------------------------------
    
    If you want to read more of my FAQs, Reviews, or anything, I have a 
    contributor page at GameFAQs that you can check out. Here is the 
    URL:
    
    http://www.gamefaqs.com/features/recognition/24326.html
    
    I also have a web page if you would like to view it. It has a bunch 
    of reviews for PlayStation2 games and it has links to cool sites 
    and a bunch of crap like that. Anyways, here is the URL for my
    site:
    
    http://www.freewebs.com/thaguyingta3/
    
    Be sure to sign the Guest Book there and let me know what you 
    thought of the FAQ. Also, if you want to give feedback to me,
    you can always use the rating system at GameFAQs and rate my 
    guide with a Yes or No. I hope you enjoyed the guide. 
    
    
    
    
    
                                            Copyright 2002-2003
                                               THAguyINgta3