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    Wolf Clan FAQ by TheManWhoCan

    Version: 1.00 | Updated: 06/12/03 | Printable Version | Search Guide | Bookmark Guide

    Battle Realms - Winter of the Wolf 
    Wolf Clan FAQ
    TheManWhoCan (joeyolbean@hotmail.com)
    this FAQ is Copyright Joe Soloway
    Version 1.00
    This FAQ is geared only towards the Wolf Clan as it is in Winter Of The 
    It is basically an FAQ designed to enlighten people about the clan and 
    to use them. 
    It is not a walkthrough for the entire game, but it deals with all units 
    and upgrades, strategies and any info sent in by other people. Enjoy.
    Table Of Contents :
    1) Backround Information
    - history of the wolf clan
    2) Beginning the game
    - how to first play battle realms
    3) Wolf Units
    - all of the Wolf units
    - heros
    4) Buildings	
    - all of the buildings for the wolf
    5) Upgrades for Units
    - all of the upgrades for the wolf
    6) Starting an army
    - beginnings of a good wolf army
    7) Strategies for using wolf against any opponnent 
    - good strategies for using the wolf clan
    - in depth
    8) Pros and Cons of Wolf Clan
    - pros and cons
    9) Version History
    10) Thanks
    1) Backround Information
    - history of the wolf clan
    The wolf clan are nature loving people. They were enslaved by the Lotus 
    clan years ago and had to fight for their freedom. They were forced to 
    work for the Lotus and the Serpent in the mines (shale mines) in order
    to survive. If they did not do as they were told, they were punished. 
    Grayback, the leader, organized his attack on the Lotus to free his 
    clan. Longtooth (his friend and strong general) was right by his 
    side in fighting for their freedom. Among others the Wolf clan set 
    out their revenge. Succeeding in their goals, they are now a very 
    powerful clan as they once were.
    2) Beginning the game
    - how to first play Battle Realms
    Battle Realms is a very unique game. 
    It's not like any other RTS (real time strategy) you will ever play. 
    This game is different for a number of reasons : 
    Rice and water are the only two resources collected and somehow , 
    they create buildings? 
    Yin/Yang is accumulated in the game. If you attack a far distance away 
    or in an enemy base , you accumulate it faster then if you were camping 
    in your own. It provides incentive for people because heros and upgrades 
    cannot be gained without it. 
    Peasants are the only way to train units. A unit starts as a pesant, 
    then goes through numerous training exercises to become something 
    So far , I have found that this game is the only game that focusses a 
    lot of attention towards elevation. The higher you are, the farther you 
    can see and the more damage you can do. 
    This game is also especially challengeing.  
    3) Wolf Units
    - all of the Wolf units
    - heros
    This is where the best part of the game starts. The units are very cool 
    in this game and they are also very unique. Once you start out, it 
    seems a little confusing how to make certain units but the more you 
    the more familiar it becomes.
    In my opinion, the Dragon is the most overpowered clan in the game. 
    The Wolf are not especially hard all the time , but given a chance can 
    be very devestating in any circumstance. I'm not sure if they are the 
    strongest (damage wise) in the game but I think they might be since they 
    tend to be slow producers of both buildings and units, and generally, 
    the slower the builder, the stronger the units. 
    If your finding it hard to follow the unit production, try checking out 
    the buildings production first.
    Pesant - basic units for every clan. they collect rice and water, 
    they build buildings and train to become your army. they have pretty 
    good health and arent that bad in hand to hand combat when compared to 
    other peasants. not a good idea to attack with these guys unless it is 
    to save your base.
    Produced at Peasant Hut
    Usefullness - 10/10 (they are the foundation of any army)
    Damage (unit) - 4/10
    Damage (building) - 2/10
    Stamina - 5/10
    Health - 4/10
    Attack Speed - 4/10
    Brawler - weilding two slabs of stone, the brawler is a good hand to 
    hand combatant. they have quick attacks and are produced quickly. 
    since they are the first unit produced, they are not too strong but can 
    pretty much hold their own (especially with the Zen Counterpuch, 
    known as the Zen Master Blaster - severly damages an attacker or 
    instantly kills a Zen Master [hero] in one blow). not a bad idea to keep 
    some of these guys around just in case
    Produced in Combat Pit from Pesant
    Usefullness - 6/10 (good strength, fast)
    Damage (unit) - 5/10
    Damage (building) - 4/10
    Stamina - 6/10
    Health - 6/10
    Attack Speed - 6/10
    Hurler - these guys have a giant hooked pitch fork that acts sort of 
    a slingshot. they hurl rocks and can hit multiple enemies as long as 
    are in a line becuase the rock bouces. these are the units that aren't 
    bad in hand to hand combat and aren't too bad at firing from a distance. 
    They are better from a distance because they are meant to be positioned 
    from a distance. They take more damage if they are in hand to hand 
    (as does every balistic unit). good for starting out but the upgrades 
    much better
    Produced in Balistics Ground from Pesant
    Usefullness - 6/10 (hits multiple enemies, good range)
    Damage (unit) - 5/10
    Damage (hand to hand) - 4/10
    Damage (building) - 5/10
    Stamina (not in hand to hand) - 6/10
    Stamina (hand to hand) - 4/10
    Health (not in hand to hand) - 5/10
    Health (hand to hand) - 3/10
    Attack Speed - 5/10
    Mauler - they have big boulders chained to their hands and they attack 
    smashing anything near them. in theory they sound good, but their 
    pretty bad (in my opinion) they seem to lack the intensity that other 
    have and they don't seem to have a lot of power. the upside is this, 
    can be upgraded into two of the most useful units of the Wolf Clan
    Produced in Quarry from Pesant
    Usefullness - 5/10 (not too good but can produce two great units)
    Damage (unit) - 5/10
    Damage (building) - 5/10
    Stamina - 6/10
    Health - 6/10
    Attack Speed - 5/10
    Pack Master - masters of the wolves. they control wolves (three at a 
    and are pretty good in hand to hand combat. the problem is, the strength 
    with these guys lies in the wolves, and in order to get the wolves, you 
    attain horses to feed the wolves. unless you have wolves with the 
    they are not useless, but not that great
    Produced in Wolves Den from Pesant
    Usefullness - 6/10 (great with wolves, not so great without)
    Damage (unit) - 5/10
    Damage (building) - 4/10
    Stamina - 6/10
    Health - 6/10
    Attack Speed - 6/10
    Wolf - they usually hunt with the pack master but can be found roaming 
    around some maps. ancestrial wolves are stronger, faster etc. then 
    Produced in Wolves Den by feeding horses to the Den
    Usefullness - 8/10 (they only get eight when they are in a pack of 
    Damage (unit) - 4/10
    Damage (building) - 3/10
    Stamina - 4/10
    Health - 4/10
    Attack Speed - 6/10
    Druidess - the basic magic of the Wolf Clan. the druidesses helped save 
    the wolf clan in the story line. anyway, they use an entanglement spell 
    instantly gounds any attacker to the ground. the attacker can no longer 
    or attack for a short while. she can also recieve blessings from the 
    to bestow special powers among wolf units. if they are used though, the 
     armor disappears from the wearer (more on the gifts later)
    Produced in Druidesses Garden from a male Pesant?
    Usefullness - 8/10 (stops enemies from attacking you)
    Damage (unit) - 4/10
    Damage (hand to hand) - 3/10
    Damage (building) - 3/10
    Stamina (not in hand to hand) - 6/10
    Stamina (hand to hand) - 4/10
    Health (not in hand to hand) - 6/10
    Health (hand to hand) - 3/10
    Attack Speed - 5/10
    Digger - they have very sharp claws on their hands and they can attack 
    quickly. they are not too powerful against buildings but have a good 
    (able to burrow without enemy detecting it). they are produced pretty 
    but again, there are stronger units so don't use these guys as anchors 
    life savers. With the damage upgrade, they are actually quite strong
    but they have low health.
    Produced in Forest Temple from Pesant
    Usefullness - 6/10 (fast attackers with good upgrade)
    Damage (unit) - 6/10
    Damage (building) - 5/10
    Stamina - 6/10 (with upgrade 8/10)
    Health - 4/10
    Attack Speed - 6/10			
    Balistamen - carrying a giant crosbow on their back, balistamen attack 
    heavily destroying units very quickly. they can also kill buildings but 
    units are mainly what they should be killing while your stronger units 
    are destroying the buildings. with the two upgrades from the balistics 
    ground, balistamen are very fierceome opponents
    Produced in Balistics Ground from Brawler or
    Produced in Combat Pit from Hurler
    Usefullness - 9/10 (with upgrades, nearly unstopable in groups)
    Damage (unit) - 8/10
    Damage (hand to hand) - 4/10
    Damage (building) - 6/10
    Stamina (not in hand to hand) - 4/10
    Stamina (hand to hand) - 3/10
    Health (not in hand to hand) - 6/10
    Health (hand to hand) - 3/10
    Attack Speed - 3/10		
    Pitch Slinger - thowing very hot stones at anything near them makes them 
    rather efficient at destroying anything. even though they can kill 
    enemies, the main purpose of these guys is to destroy buildings. they do 
    a tonne of damage to buildings and sets them on fire. one pitch slinger 
    can bring down a building in a very short amount of time. (look under 
    strategies for a great tip on how to use these guys efficiently)
    Produced in Quarry from Hurler or
    Produced in Balistics Ground from Mauler
    Usefullness - 9/10 (destroys buildings faster than anything)
    Damage (unit) - 6/10
    Damage (hand to hand) - 4/10
    Damage (building) - 8/10
    Stamina (not in hand to hand) - 5/10
    Stamina (hand to hand) - 4/10
    Health (not in hand to hand) - 6/10
    Health (hand to hand) - 3/10
    Attack Speed - 4/10
    Dryad - not too effective in combat but has a good upgrade and it is 
    still another unit that can be used effectively if used correctly, so 
    disregard them right away. they can drain towers of their chage 
    (with upgrade) which makes all units fight way better
    Produced in Forest Garden from Druidess
    Usefullness - 6/10 (good upgrade, good in combat)
    Damage (unit) - 4/10
    Damage (building) - 4/10
    Health - 5/10
    Stamina - 5/10
    Attack Speed - 5/10
    Sledger - they carry an enormous hammer and they smash units and 
    to pices. very useful unit because of their strength and health. they 
    produced kinda slow, but for the usefullness of this unit, makes it well 
    worth the wait.
    Produced in Quarry from Brawler or
    Produced in Combat Pit from Mauler
    Usefullness - 8/10 (great at smashing anything)
    Damage (unit) - 6/10
    Damage (building) - 6/10
    Health - 7/10
    Stamina - 6/10
    Attack Speek - 5/10
    Berserker - slow to build but again, well worth the wait for a number of 
    reasons. with no upgrades, the Berserker is very strong and attacks 
    with the upgrades, he is able to transform into a werewolf just before 
    dies, which he then regains fully. the werewolf can then be upgraded 
    doing critical damage on the next hit. if it kills, one or two wolves 
    from the body
    Produced in any one of the buildings because the Pesant must pass 
    every building (Combat Pit, Balistics Ground, and Quarry in any order to 
    become Beserker)
    Usefullness - 9/10 (with upgrades nearly perfect, but slow to build)
    Damage (unit) - 7/10
    Damage (building) - 6/10
    Health - 8/10
    Stamina - 7/10
    Attack Speed - 6/10
    Werewolf - an upgrade from Berserker available from Druidess blessing. 
    very tough to beat in combat and generally gets elimated first because 
    of their strength. they attract a lot of attention
    Produced from Berserker after blessing from Duridess
    Usefullness - 10/10
    Damage (unit) - 8/10
    Damage (building) - 7/10
    Health - 7/10
    Stamina - 8/10
    Attack Speed - 6/10
    Heros for the Wolf Clan - all heros are produced in the Keep
    Grayback - the Wolf clan leader. great in hand to hand combat and just 
    as good in destroying buildings.
    Special Abilities - Howl - Grayback howls which gives nearby allies a 
    temporary increase in damage. costs stamina
    Yin/Yang Cost - 2
    Rice/Water Cost - 600/300 (around that)
    Usefullness - 10/10 (great hero for the wolf clan)
    Damage (unit) - 8/10
    Damage (building) - 8/10
    Health - 8/10
    Stamina - 9/10
    Attack Speed - 6/10		
    Longtooth - friend of Grayback and trusted general. weilds a magical 
    boomerang. able to shoot from a tremendous distance away and is pretty 
    good in hand to hand combat.
    Special Abilities - Industructible Boomerang - boomerang passes through 
    buildings and enemies damaging anything that it touches. costs stamina
    Yin/Yang Cost - 1
    Rice/Water Cost - 250/300 (around that)
    Usefullness - 9/10 (great in long range but not too deadly)
    Damage (unit) - 7/10
    Damage (hand to hand) - 6/10
    Damage (building) - 7/10
    Stamina (not in hand to hand) - 10/10
    Stamina (hand to hand) - 7/10
    Health (not in hand to hand) - 8/10
    Health (hand to hand) - 6/10
    Attack Speed - 6/10
    Shale Lord - a giant angry walking rock. tremendous damage against 
    anything. need I say more
    Special Abilities - Shale Armor - gives shale armor to any nearby foe, 
    excluding heros at the cost (small) of health.
    Yin/Yang Cost - 2
    Rice/Water Cost - 500/250 (around that)
    Usefullness - 10/10 (very dangerous against anything but special 
    ability is not so great)
    Damage (unit) - 9/10
    Damage (building) - 10/10
    Stamina - 8/10
    Health - 9/10
    Attack Speed - 5/10
    Gaihla - a nymph with healing powers. she's the only unit that can heal, 
    but it costs almost all of her stamina, but it heals almost all of the 
    health of nearby enemies. a good idea to keep her away from the battle
    Special Abilities - Heal - nearby allies are healed at the cost of 
    Yin/Yang Cost - 1
    Rice/Water Cost - 250/350 (around that)
    Usefullness - 8/10 (heals but just isn't that much of a threat)
    Damage (unit) - 6/10
    Damage (building) - 5/10
    Stamina - 7/10
    Health - 6/10
    Attack Speed - 7/10
    Wildeye - a packmaster master. the ultimate master of the wolves. 
    quickly but main strength is within the ability
    Special Abiliey - Ancestrial Wolf - Wildeye summons a very powerful wolf 
    to serve whoever he chooses. up to three can be active at once. costs 
    nearly all of stamina
    Yin/Yang Cost - 1
    Rice/Water Cost - 350/300 (don't quote me on that)
    Usefullness - 9/10 (wolves are very stong and not so bad himself)
    Damage (unit) - 7/10
    Damage (building) - 6/10
    Stamina - 8/10
    Health - 7/10
    Attack Speed - 8/10
    Monk - a quick attacking monk. not much else
    Special Ability - Meditation - Monk stands still and regenerates very 
    quickly but cannot attack
    Yin/Yang Cost - 1
    Rice/Water Cost - 50/50 (around that)
    Usefullness- 6/10 (yin/yang points can be spent better)
    Damge (unit) - 6/10
    Damage (building) - 5/10
    Stamina - 8/10
    Health - 7/10
    Attack Speed - 7/10
    4) Buildings
    - all of the buildings for the wolf
    Buildings are just as important as the units. Without the proper 
    or the proper buildings, you will be crushed, surely. It's a good idea 
    to familiarize yourself with the buildings, just so making units becomes
     a routine. Note - I haven't given the price for the buildings for good 
    reason, it will take too long and is generally not that important as 
    long as you are not scavenging for resources.
    Don't qoute me on what you need to build the buildings because this is 
    usually what I have built by the time I get the desired building. 
    (ie, Carin - I usually have almost everything I need before I build 
    Pesant Hut - this is where pesants are generated. pesants are 
    automatically generated, and the speed at which they are generated is 
    determined by how many people you have out of your total population. 
    the higher the number, the slower the production rate.
    Combat Pit - this is the first building that should be produced next 
    to the pesant hut. a lot of good units can come from here, and this 
    is where your first units will come out of (Brawler)
    Requirements - Pesant Hut
    Balistics Ground - this is where units are trained in long range 
    attacks. Hurlers are the first units that come out of here froma pesant. 
    another important building and should be one of the first that 
    you build.
    Requirements - Pesant Hut
    Quarry - units are trained here to become more powerful. a great 
    building that produces  many good units. again, build this one fast. 
    when you have the other two buildings (combat pit, balistics ground), 
    you're ready to make most of the units that you will need to win 
    the game.
    Requirements - Pesant Hut
    Druidess Garden - produces Druidess. a vital building as Duridess 
    are a very important unit.
    Requirements - Pesant Hut
    Well -  a well that contains water. good idea to place it right next 
    to a pesant hut so water is collected faster. needed to build other 
    buildings so it's a good idea to get this out of the way soon.
    Requirements - Pesant Hut
    Wolves Den - a den that contains wolves only if you feed them horses. 
    it trains pack masters, and is needed to build the Wolf Ball Cout
    Requirements - Pesant Hut (mabye something else)
    Wolf Ball Court - can be upgraded to Forest Temple. it increases the 
    amount of rice you can hold and it increases the rate at which you 
    accumulate Yin/Yang
    Requirements - Wolves Den
    Forest Temple - produces Diggers and Dryads. not an essential building 
    but still something to upgrade anyway
    Requirements - Wolf Ball Court
    Shalery - an absoloutely necessary building for your survival. it gives 
    all units armor that is made from rock (shale) and is particularily good 
    against magic attacks although is still great against all forms of 
    always something to be used. 
    Requirements - Well
    Carin - this is where the druidess can give her allies special 
    if the ability is given to a unit wearing armor, then the armor 
    disappears. three blessings are given at first to the druidess 
    and can be upgraded to five later on.
    Requirements - Druidess Garden (I think)
    Keep - heros are summoned from here at the cost of Yin/Yang and 
    Requirements - Carin
    Tower - towers are very important in protecting you base. they have 
    lots of health, a charge that has a special effect based on your clan 
    chosen, and you can place a person in it.
    Requiremnts (1) - Pesant Hut
    Requirements (2 and 3) - Wolf Ball Court
    Requirements (4) - Keep
    5) Upgrades for Units
    - all of the upgrades for the wolf
    The upgrades in this section involve every upgrade from the Druidess 
    and from the building itself. They are quite important but they have 
    to be used wisely because they get rid of armor and they cost Yin/Yang.
    Druidess Blessings :
    Brawler - Zen Counter Punch - Causes critical damage to the on the next
     hit or instantly kills a Zen Master (Hero)
    Hurler - Explosive Rocks - the Hurlers rocks now explode, causing 
    splash damage to nearby enemies
    Mauler - Spinning Attack - Mauler spins in a circle causing damage 
    to nearby enemies. costs stamina.
    Druidess - None - recieve blessing from Carin
    Digger - Burrow - able to burrow anywhere on the map. can burrow a 
    pretty good distance and will stay burrowed until unburrowed, or 
    runs out of stamina
    Dryad - Tower Drain - drains nearby enemy towers to make wolf 
    units fight better
    Pack Master - Wolf Call - the Pack Master howls and calls wolves 
    fromt the Den
    Balistamen - Totem - fires a wooden totem that sticks into the 
    ground, slowing enemy units and improving the abilities of allies
    Sledger - Stun Slam - stuns nearby enemies for a short while
    Pitch Slinger - Sight Pitch - the Pitch Slinger throws a pitch in
    the desired location, it stays there and lights up the area as if 
    someone were standing there.
    Berserker - Lycanthrope - Berserker transforms into a Werewolf which 
    replenishes his health and stamina
    Werewolf - Wolves Bite - the next hit does critical damage, and if 
    it kills an enemy, they transform into one or two wolves.
    Building Upgrades -each building has 3 upgrades that cost up to 4 
    Combat Pit :
    Pesants have more health 
    Reduce the Combat Pit's Training Costs
    Brawlers and Hurlers can run father
    Balistics Ground :
    Pitch Slingers , Balistamen and Hurlers can shoot farther
    Pitch Slingers , Balistamen and Hurlers do more damage from higher 
    Brawlers and Hurlers are less likely to be hit by projectiles
    Quarry :
    Sledgers do more damage
    Maulers do more damage
    Pitch Slingers, Hurlers and Sledgers take less damage from 
    Druidess Garden:
    Druidess recieve 2 additional blessing from Carin
    Increases the rate of natural healing
    Increase the range of Druidess entanglement spell
    Wolves Den :
    Tamed Wolves have more health
    Pack Masters have more health
    Pack Masters , Berserkers and Werewolves do more damage
    Forest Temple :
    Diggers do more damage
    Diggers and Maulers have more stamina
    Dryads take less damage from ranged attacks
    6) Starting an army
    - beginnings of a good wolf army
    This section of the FAQ is designed to give you and idea of how to START 
    an army. It just tells the basics or beginnings of a good army. All of 
    the suggestions are very open to change and do not need to be followed. 
    There are tonnes of variation on how to start your army. 
    A good idea : try a team battle in Battle Realms , and team yourself 
    with a computer and share vision , then watch how the computer does 
    things , then do them faster and better. Generally, it's a good idea 
    to follow the computers actions since they have been programmed to do 
    all the right moves very quickly, beating the compter is just a matter 
    of doing the actions faster.
    1) take all your pesants and build 1 pesant hut
    2) start to collect rice when finished building
    3) keep collecting rice until you can build a combat pit 
    (should take about 1 trip)
    4) when that's done, take one Pesant and start to collect water, 
    take another and collect some rice, the take your Hurler 
    (you started with) and build a Balistamen when combat pit is finished
    5) build a Balistics Ground when you have enough water
    6) any free Pesants should help building anything because the more 
    pesants you have, the faster your job is, when buildings are 
    complete, send the pesants back to collecting
    7) Balistamen should be done soon, so then build a Brawler
    8) build a Quarry (take 1 Pesant from water and one from rice)
    9) Brawler is about done, send one to the Balistics Ground, and 
    when the Quarry is complete, send your first Brawler to it to build 
    a Sledger
    10) I'm not sure what should come next but I think that you should 
    be building a Well or a Druidess Garden. If your building a well :
    build it right next to a pesant hut as this saves a lot of time for 
    pesants to collect water
     If you're building a Duridess Garden :
    get 3 or 4 to build it and when done, build 1 Druidess, one Mauler, 
    one Brawler (if pesant is left over, send him to collect or build 
    a Tower)
    11) build pretty much anything you want but shortly you should 
    have the following :
    1 Druidess
    2 Balistamen
    1 Mauler
    1 Sledger
    with that being said, do the following :
    take Mauler and build a Pitch Slinger
    build another Brawler and when that's done build another Sledger
    you should now have the following :
    1 Druidess
    2 Balistamen
    1 Pitch Slinger
    2 Sledger
    This is a pretty tough unit to beat for the following reasons :
    the druidess can help stop any incoming attack and save some of 
    your lives
    the Balistamen do a crazy amount of damage and can easily take
    out a bunch of people
    the Pitch Slinger is ready to burn any building down that's 
    in the area
    the Sledgers have a great health rating and do a good amount 
    of damage to any unit
    Like I said, it's just a basic starting so it's not the greatest 
    army in the world, yet. This is usually the plan that I end up 
    following, with some variation. You don't have to follow it at all 
    if you don't want to, it's just a beginning so use your discretion.
    7) Strategies for using wolf against any opponnent 
    - good strategies for using the wolf clan
    - in depth
    This is where the really good stuff is. It's strategies that usually 
    work on anything, and generally helpful regardless of how you play the 
    game. Enjoy.
    Pitch Slingers are incredible at burning buildings. Whatever squad you 
    have, have at lest 3 pitch slingers in there somewhere. When you get 
    near the enemy base, let the rest of your men worry about the enemy 
    units, and take your Pitch Slingers right into the center of the base. 
    Get them to attack the buildings (individually - each Pitch Slinger 
    attacks a different one). This way, you get to attack multiple buildings 
    at once, and it takes way longer to put out the fires that you have set. 
    As long as eveyone is doing their job, your Pitch Slinger are in very 
    little danger of being attacked because the enemy is too occupied with 
    the rest of your guys.
    Use the upgrades a lot. First upgrade the Balistics Ground - Pitch 
    Balistamen and Hurlers have a longer range and Pitch Slingers Balistamen 
    and Hurlers do more damage from higher ground. With this upgrade, 
    Balistamen can hit about as far away as Longtooth can and the 
    Pitch Slinger can hit as far as Balistamen can without the upgrade. 
    Place one in a tower and they are nearly unstopable because of the bonus 
    for higher ground. Balistamen placed in towers with these upgrades can 
    kill a Samurai in 3 to 4 shots easily. So in closing, upgrade things a 
    Towers are very important. Use them a lot and only place Balistamen in 
    them. They do the most damage to units even though the fire slower, and 
    they can hit people that are really far away.
    Lots of Druidess are a good idea. Trap the enemy as quickly as possible 
    then use the rest of the units to kill them.
    If you are sending out 1 big squad to attack the enemy and you have no 
    units left, build a Druidess to help protect your base. If you have 
    towers armed with Balistamen, they will take care of the problem in no 
    time because they wll be trying to hit a still target, which isn't a 
    difficult task.
    Do not send all of one squad that has Druidess blessings into an attack. 
    Even though they have blessings, the missing armor is still a huge 
    drawback. Only bless some of your troops (1 Berserker, 1 Balistamen, 
    1 Hurler if you decided to use one, or 1 Brawler if you use them). 
    The armor is incredibly important to every unit. Once you are out of 
    blessings, go get armor for the Druidess.
    Armor should be equipped on every unit unless a blessing is given. Do 
    not send units out without the armor. It takes way longer for you to be 
    killed if you are wearing it.
    Attack with a lot of different people. Sending in one unit has lots of 
    the same uint has obvous drawbacks.
    If the enemy has lots of ranged attacks, take a couple of your melee 
    units and go send them to attack the shooters (one melee unit per ranged 
    attacker.) this way, the ranged attacks are completely nullified, and ,
     all ranged attackers that get into hand to hand against a melee 
    are at a huge disadvantage.
    Only use the Keep after upgrading from buildings. Getting a Hero is not 
    as good as upgrading every single unit that you create. A permanent 
    upgrade is better than a temporary one as long as you use the unit that 
    you upgraded. Upgrading Maulers to do more damage is useless if you 
    never use Maulers.
    Heros are incredibly powerful people and should be used often as long as 
    you are upgraded, and have lots of resources to spare. You should also 
    send in at least 2 heros with your squad. Don't forget, Heros cannot be 
    destroyed completely. Once they have died, they can come back after a 
    short while.
    Have lots of ranged attackers in your army. The Wolf ranged attacks are 
    great and are very usefull. But don't only take ranged attackers, for 
    obvious reasons.
    I'm still looking for any sort of help for strategies so if anyone has 
    any strategies, send them in to me using the e-mail at the top of the 
    Your strategies will be placed here, and you will recieve full credit 
    for it. Thanks.
    8) Pros and Cons of Wolf Clan
    - pros and cons
    This section is just to show the pros and cons of the Wolf.
    Pros :
    Very strong units
    Only clan that can regenerate
    Heros are very strong
    Great ranged attackers
    Armor is available for every unit and lowers damage against all attacks
    Druidess Blessings are very effective when used correctly
    Lots of health
    Can devestate buildings easily
    Cons :
    Slow builders
    Buildings are enormous
    Slow unit producers
    Can have low stamina
    Can be slow attackers
    Druidess Blessings remove Shale Armor
    Hope that helps put things into perspective.
    9) Version History
    June 1st, FAQ is started
    June 4th, FAQ is complete			
    10) Thanks
    Thanks to Gamefaqs for using the FAQ.
    Thanks to Neoseeker.com for using the FAQ
    The following sites may use my FAQ - anyone else must e-mail me first
    Version 1.00 - FAQ complete
    Version 1.01 - changed Diggers stats