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    FAQ/Walkthrough by PeaceNLove

    Version: 5.2 | Updated: 10/09/03 | Printable Version | Search This Guide

    
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    ::                                                                           ::
    ::     FAQ/Walkthrough v. 5.2                                                ::
    ::                                                                           ::
    ::     Midnight Club II                                                      ::
    ::     Platform: XBOX                                                        ::
    ::     Original Guide Date: August 22, 2003                                  ::
    ::     Last Revised: October 09, 2003                                        ::
    ::                                                                           ::
    ::     Created by: PeaceNLove                                                ::
    ::     E-mail: peacenlove08@yahoo.com                                        ::
    ::                                                                           ::
    ::     This file is Copyright 2003 Jeremy Groover. All rights reserved.      ::
    ::     It may not be reproduced without my consent. Thank you.               ::
    ::                                                                           ::
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    TABLE OF CONTENTS
    
         I.    Introduction
                a. Updates
                b. Author's Note
    
         II.   Game Basics
                a. The History of The Midnight Club
                b. Heads-Up Display
                c. Game Controls
                d. Racing Maneuvers
    
         III.  Career Races
                a. Los Angeles
                b. Paris
                c. Tokyo
                d. Savo
    
         IV.   Circuit Races
                a. Los Angeles
                b. Paris
                c. Tokyo
    
         V.    Arcade Modes
                a. Cruise
                b. Circuit
                c. Battle
                d. Race Editor
                e. Career
                f. Power-ups
    
         VI.   Cars
                a. Los Angeles
                b. Paris
                c. Tokyo
                d. Special
    
         VII.  Tips and Tricks
                a. Racings Tips
                b. Cheat Codes
    
         VIII. Conclusion
                a. Legal Stuff
                b. Credits
    
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              -=-=-=-       I .   I N T R O D U C T I O N       -=-=-=-
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                                 /==================\
                              --<     a. Updates     >--
                                 \==================/
    
    - 08/22/03 - v. 1.0
    First version of the FAQ. History of The Midnight Club and game controls added.
    All cars and statistics added.
    
    - 08/26/03 - v. 2.0
    All Los Angeles career races added except for the city champion races. Many
    racing maneuvers added. Racing tips and some cheats added as well.
    
    - 08/31/03 - v. 2.1
    Minor format changes made. Los Angeles city champion races added as well as
    Two-Wheel Driving maneuver. Arcade Modes section completed.
    
    - 09/07/03 - v. 3.1
    All Paris career races added as well as all Paris car notes added. A few more
    racing tips added and other minor changes made.
    
    - 09/21/03 - v. 3.2
    Ricky, Shing, and Haley Tokyo races added and car notes completed. Some car
    resemblances changed.
    
    - 09/27/03 - v. 4.2
    Revamped the format of the FAQ, making it look a lot spiffier. Finished the
    rest of Tokyo career races.
    
    - 10/09/03 - v. 5.2
    All of Savo's races added, completing the career races. Added a small Heads-Up
    Display section.
    
                              /========================\
                           --<     b. Author's Note     >--
                              \========================/
    
    Hello and thanks to everyone that reads my Walkthrough/FAQ. This is the second
    FAQ that I have created and I hope it is to your liking and provides some
    needed help in Midnight Club II as I put a lot of time and effort into making
    it. I, personally, love the street-racing scene and so I naturally bought this
    game early when it first came out. I loved this game, but I admit that it is
    very frustrating at times. But overall it is a wonderful experience and the
    game has so much quality that it is fun to play over and over. I decided to
    make a step-by-step, checkpoint-by-checkpoint walkthrough of each race to help
    those frustrated racers. If you have any questions, information, or feedback
    for me, you can email me at peacenlove08@yahoo.com. Enjoy.
    
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              -=-=-=-       I I .   G A M E   B A S I C S       -=-=-=-
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                    /===========================================\
                 --<     a. The History of The Midnight Club     >--
                    \===========================================/
    
    In secret gatherings around the world a mysterious group of urban street racers
    - known as the Midnight Club - race for pride, power and glory in sleekly
    customized tricked-out sports cars. Racing through the crowded streets, running
    red lights, terrorizing pedestrians, driving on sidewalks and outrunning the
    cops are just the basics for the Midnight Club.
    
    Or so you've heard.
    
    While you're cruising through the dark streets, you spot a tricked out low-
    rider speeding and weaving through traffic. Intrigued and looking for thrills,
    you make your presence known to him with a few of your own daring maneuvers.
    After introducing himself with a sneer, he throws down the gauntlet and speeds
    off. Determined to get in the club, you race off after him with reckless
    abandon. Once you've followed and matched your new adversary move for move on a
    mad chase through the city, finally he pulls over. He dares you to meet him and
    his friends at midnight. You've got your shot. Victory will earn you membership
    in the club, which comes with pride, thrills and glory.
    
    You're on your way...
    
                            /===========================\
                         --<     b. Heads-Up Display     >--
                            \===========================/
    
        +-------------------------------------------------------------------+
        |                                                                   |
        |     # : # # : # #                                 Current Lap     |
        |        Position   (1)                           # : # # : # #     |
        |           # / #                                           Lap     |
        |      ______                                       (3)   # / #     |
        |      \_\   |                                                      |
        |      / /  _| (2)                                                  |
        |     / /  /                                                        |
        |     \/__/                                                __ (9)   |
        |                                                         |  |      |
        |                      _____________________              |  |      |
        |                     |                     |             |  |      |
        |                     |                     |            /   |[]    |
        |              (4)    |                     |           /    |[](8) |
        |       .---N---.     |     Car Picture     |    .*******. __|[]    |
        |     //         \\   |                     |  **  5 6 7  / # \     |
        |    |             |  |                     | *  4       8\___/ (7) |
        |    |      A      |  |                     | * 3  # # #    *       |
        |    |             |  |_____________________| *  2          *       |
        |     \\         //     ___________________    **. 1 0   .** (6)    |
        |       '-------'      (___________________)      *******           |
        |                                           (5)                     |
        +-------------------------------------------------------------------+
    
    (1) RACE TIME/POSITION     - This is the current time for the entire race and your
                                 current race position.
    
    (2) ARROW                  - The arrow directs you to the nearest checkpoint or racer
                                 that you must follow.
    
    (3) CURRENT LAP            - This is the time for your current lap and the lap number
                                 you are on.
    
    (4) MAP                    - This map shows your position in the city. The A (a
                                 yellow triangle in the game) represents your car.
                                 The N represents North on the map. Green triangles
                                 represent your other opponents while a red
                                 triangle is your main opponent. A light blue
                                 circle is an immediate checkpoint and a darker
                                 blue circle represents the next checkpoint. If the
                                 perimeter of your map is flashing, there are
                                 police on your tail.
    
    (5) REARVIEW MIRROR        - This shows the position and distance of the
                                 players behind you. Bigger, brighter headlights
                                 mean a closer opponent.
    
    (6) TACHOMETER/SPEEDOMETER - Shows the vehicle speed in the center in MPH and
                                 an PRM redline around the perimeter.
    
    (7) GEAR                   - The gear that you are currently in.
    
    (8) NITROUS GAUGE          - Displays the number of nitrous shots remaining in
                                 the tank (up to five).
    
    (9) TURBO GAUGE            - Measures the level of boost you'll get from a
                                 slipstream turbo or a burnout. Your turbo gauge
                                 must be full in order to turbo, but you may
                                 burnout with the gauge at any level above zero.
    
                              /========================\
                           --<     c. Game Controls     >--
                              \========================/
    
    =-=-=-=-=-=-=-=-=-=-=-
    AUTOMATIC TRANSMISSION
    =-=-=-=-=-=-=-=-=-=-=-
    
    Default Configuration
    ---------------------
    A Button ............ Gas
    B Button ............ Look Back
    X Button ............ Brake/Reverse
    Y Button ............ Change Camera
    White Button ........ Horn
    Black Button ........ Nitro/Slip Stream Turbo
    Start Button ........ Pause
    Back  Button ........ Unused
    Left Thumbstick ..... Steering
                        . click in for Headlights/Powerups
    Right Thumbstick .... Gas/Brake/Reverse
                        . click in for Nitro/Slip Stream Turbo
    D-Pad ............... Up - City Map
                        . Left - Previous Song
                        . Right - Next Song
                        . Down - Map Zoom
    Left Trigger ........ Weight Transfer
    Right Trigger ....... Handbrake
    
    
    =-=-=-=-=-=-=-=-=-=
    MANUAL TRANSMISSION
    =-=-=-=-=-=-=-=-=-=
    
    Configuration A - My Preference
    -------------------------------
    A Button ............ Handbrake
    B Button ............ Look Back
    X Button ............ Weight Transfer
    Y Button ............ Change Camera
    White Button ........ Horn
    Black Button ........ Nitro/Slip Stream Turbo
    Start Button ........ Pause
    Back Button ......... Unused
    Left Thumbstick ..... Steering
                        . click for Headlights/Powerups
    Right Thumbstick .... Shift Up/Shift Down
                        . click for Nitro/Slip Stream Turbo
    D-Pad ............... Up - City Map
                        . Left - Previous Song
                        . Right - Next Song
                        . Down - Map Zoom
    Left Trigger ........ Brake/Reverse (pressure sensitive)
    Right Trigger ....... Gas (pressure sensitive)
    
                            /===========================\
                         --<     d. Racing Maneuvers     >--
                            \===========================/
    
    As you progress through the game, you will unlock certain racing maneuvers that
    will drastically aid you in races.
    
    Nitrous
    -------
    In my opinion, this is one of the best features in the game. It is essentially
    a short burst of speed but it can take you from last to first in no time. When
    used strategically, nitrous can win you races. To activate it, press the Black
    button or press in the Right Thumbstick. Your nitrous gauge is to the upper
    right of your tachometer and shows you how much nitrous you have. One use will
    drain one bar of nitrous. This maneuver is unlocked after defeating Moses in
    Los Angeles.
    
    In-Air Controls
    ---------------
    These maneuvers are very effective when landing jumps or dropping from higher
    places. In-Air Controls lets you transfer the weight of your car in mid-air
    allowing you to tilt the car a certain way or level it off. To use In-Air
    Controls, hold the Left Trigger (X Button in Manual) and move the car with the
    Left Thumbstick, while in air. By default, holding the weight transfer button
    in mid-air will correct any sideways flipping movement (barrel rolling), but
    any front, back, left, and right corrections must be done with the thumbstick.
    This maneuver is unlocked after following Maria to the race point.
    
    Burnout
    -------
    The burnout maneuver is a highly used maneuver that can get you from 0 to 60 in
    about half the time of normal acceleration. This maneuver is very beneficial at
    the start of races as well as whenever you come to a near stop e.g. if you run
    into something or must pull a 180. To execute a Burnout, hold the Handbrake
    (Right Trigger, A Button in Manual), and the Gas (A Button, Right Trigger in
    Manual) and when the boost gauge is full, let go of the Handbrake. This
    maneuver is unlocked after defeating Angel in the Hollywood Hysteria race.
    
    Slipstream Turbo
    ----------------
    This is a good maneuver to use at the start of the race as well as anywhere you
    have the opportunity. It is essentially a free nitrous boost, though not quite
    so good. At the beginning of the race, it can help you gain a slight lead over
    the competition or catch up to your opponents. To use slipstream turbo, be
    within a few car lengths of a car ahead of you and draft them until your boost
    meter fills up and flashes red. Then press a Nitrous button (Black Button or
    push in the Right Thumbstick) to shoot ahead of your opponent with a nice blur
    effect. This maneuver is unlocked after defeating Hector in the Block Party
    race.
    
    Two-Wheel Driving
    -----------------
    I really never used this maneuver as I race in the first person camera view and
    driving on two wheels is very distorting and disorienting. It may prove of some
    use to you though. The maneuver pops your car on two wheels, allowing you to
    squeeze through tight spaces. It can be especially useful in Paris as there are
    many tight alleys and traffic is cramped. Turning is very hard, much like
    turning on a motorcycle without Leaning, so use sparingly. It seems that this
    maneuver can also only be performed when your car is going at least 40 mph. To
    execute Two-Wheel Driving, hold the weight transfer button (Left Trigger, X
    Button in Manual) and hold left or right on the Left Thumbstick to pop up on
    two wheels. This maneuver is unlocked after defeating Dice in the Droppin'
    Knowledge race.
    
                             =-=-=-=-=-=-=-=-=-=-=-=-=-=-
                                 MOTORCYCLE MANEUVERS
                             =-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Motorcycles can utilize both the Burnout and In-Air Controls maneuvers (they
    cannot have nitrous) and some other motorcycle-specific maneuvers. These
    maneuvers are unlocked after defeating the your opponent bikers in the Showdown
    race.
    
    Weight Transfer
    ---------------
    Motorcycles can use weight transfer while racing to greatly improve the
    handling, acceleration, and speed of the vehicle.
    
       Duck - By holding Weight Transfer (Left Trigger, X Button in Manual) and
              Up on the Left Thumbstick, the rider will lean forward, reducing
              drag and increasing your speed.
    
    Wheelie - To do a wheelie, hold Weight Transfer and Down on the Left
              Thumbstick. Your front will pop up, putting more weight on the
              back wheels, greatly increasing your acceleration and speed.
              However, if you pull back too far, you will crash.
    
       Lean - Hold Weight Transfer and Left or Right on the Left Thumbstick to
              lean your motorcycle, allowing for much sharper turns with little
              loss of speed.
    
       Endo - To do an Endo (also called a Nosie or Front Stand), hold Weight
              Transfer while pressing Up on the Left Thumbstick and applying the
              brake (X Button, Left Trigger in Manual). You will pop up on your
              front wheel and come to a stop. It looks very cool and also is an
              effective braking maneuver.
    
                               =-=-=-=-=-=-=-=-=-=-=-=
                                   OTHER MANEUVERS
                               =-=-=-=-=-=-=-=-=-=-=-=
    
    These maneuvers are either fun but useless maneuvers or apply to only certain
    cars.
    
    Boost
    -----
    The Veloci and the SLF450x have another special maneuver, which greatly
    increases their already extremely rapid acceleration. When the car is going at
    least 60 mph, hold down the Handbrake (Right Trigger, A Button in Manual) to
    get an extra boost in acceleration. If the Handbrake is held before 60 mph, the
    car will slowly decelerate. Steering is very loose while doing this maneuver so
    only use on straightaways.
    
    Flips
    -----
    In effect, flipping is a useless maneuver, but is fun to perform on huge jumps.
    To do a front or back flip, hold the weight transfer button (Left Trigger, X
    Button in Manual) and hold down or up (respectively) on the Left Thumbstick
    when going off a large jump. You can find some good jumps in Paris and Tokyo.
    Some cars flip faster than others for some reason. I found that the best cars
    for flipping are the Saikou, Saikou XS, and the Tokyo Cop Car.
    
    Barrel Rolls
    ------------
    Another useless maneuver, barrel rolls are pretty hard to do. Upon going off a
    large jump, execute the Two-Wheel Driving maneuver, but let go of the weight
    transfer button immediately, so that you do not correct yourself in air. If
    done right and with enough hang time, you will do a complete barrel roll.
    
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                  |    |  | |__     /__\  |\ | | _  |_  |   |_  |__
                  |___ |__|  __|   /    \ | \| |__| |__ |__ |__  __|
    
    Street Report: A balance of remote winding hills, expansive open highways, and
    thoroughfares. Arid, drought-plagued climate results in optimal traction.
    Precipitation is a relatively null race variable.
    
    Traffic Study: Over-populated and with a poor mass-transit system, Los Angeles
    is notorious for its traffic congestion. Although such traffic is much less of
    a concern late at night, local nightlife restrictions result in above average
    recreational cruising.
    
                                    =-=-=-=-=-=-=
                                        MOSES
                                    =-=-=-=-=-=-=
    
    Vehicle: Citi
    
    As you start a new career, you will be introduced to Moses, a white, 280-pound,
    wannabe gansta street racer. He will tell you to follow him. Flash your
    headlights by clicking in the Left Thumbstick and follow him to the racing
    point. If you lose him or any other racer while following him for a period of
    time, you will fail and be forced to start over. Whenever tailing another
    racer, you distance affects how fast they will go. If you are right up on the
    racer's tail, he/she will floor it, but if you are pretty far behind, the racer
    will stay at a low speed so that you may catch up. Stay at least five car
    lengths behind to give yourself time to react to sharp turns.
    
    Moses doesn't make any drastic direction changes so just follow him to the race
    point and prepare to race.
    
    ----------
    Initiation
    ----------
    
    Recommended Vehicle: Cocotte
    Opponent Vehicle(s): Citi, Torrida
    
    Strategy: Being the first race in the game it is also the easiest. It is pretty
    much a straight shot to the finish line from the start. Like any good drag
    race, a lovely lady gives you the go call. There is no countdown, so just be
    prepared for the start. All of the opponents' cars are better and faster than
    your car, statistically, but they don't seem to be racing at their full
    potential. So while you will not be first off the line, you will catch up
    pretty quickly.
    
    The objective is to race through all the points in order. This is not hard at
    all because you can pretty much see the next point after hitting one and, as
    aforementioned, it is pretty much a straight shot to the finish. Beware of the
    vehicles that pull in front of you. As you go over the canal, a large semi-
    truck pulls in front of you, but you can safely drive under it's cab (Fast and
    the Furious anyone?). The only shortcut in this race comes shortly after this.
    Once you hit the next point, veer off to the right instead of staying on the
    road. You will hit a ramp leading to a rooftop and then another ramp back down
    to the next point. This isn't a very large shortcut but it might take a second
    off your time.
    
    -------------------
    Welcome to the Club
    -------------------
    
    Recommended Vehicle: Cocotte
    Opponent Vehicle(s): Citi (just Moses)
    
    Strategy: The last (usually second) race against your opponent is for his/her
    car. Don't worry about yours, however, because if you lose, you just race again
    until you win. In this race, you are introduced to the cops. Basically they
    just follow you and hit your car a lot, trying to run you off the road. There
    is no way to get arrested by them but they can slow you down. Luckily, they
    don't really bother you in this race.
    
    At the beginning of the race, bust open the gate and head right, then take the
    first right. You should be on Moses' tail. Follow the road to a construction
    site and ride up the ramp onto the freeway. Try to veer a little left off the
    ramp as the freeway goes slightly to the left. You will be going against light
    traffic so avoid oncoming any oncoming cars and hit all the points on the
    freeway.
    
    As you leave the freeway, stay to the left and look for a small alley for a
    shortcut leading to the next point. Avoid the dumpster and take a hard right
    out of the alley. Follow the points to another alley shortcut and take a left
    out of the alley to the finish.
    
    Reward(s): Citi, Nitrous maneuver
    
                                    =-=-=-=-=-=-=-
                                        STEVEN
                                    =-=-=-=-=-=-=-
    
    Vehicle: Emu
    
    Each time you defeat a racer, you are placed in the cruise map of the city and
    must find another racer to beat. Once you find that racer, flash your
    headlights, follow him/her to the race point, and beat them in the races. To
    find a racer, press up on the D-Pad to bring up the city map with the locations
    of a couple racers.
    
    I suggest racing Steven first, as he has a slow car and his races are good for
    beginners. He's a young, obsessive-compulsive teenager who spends too much time
    with cars. Find him and follow him to the race point. He pulls some nasty turns
    and tries to fake you out. Just keep at a far distance but close enough so you
    don't lose him.
    
    ------------
    Takeoff Time
    ------------
    
    Recommended Vehicle: Citi
    Opponent Vehicles(s): None
    
    Strategy: This is a race against the clock, rather than against other
    opponents. You start out with 35 seconds and each time you pass through a
    checkpoint, more time is added to the clock. From the start go forward to the
    first checkpoint and right before you get to the second checkpoint, slow down.
    Hit the checkpoint and make a hard left into the gate. An SUV should bust in
    there ahead of you because he's running from the cops (don't you love LA?).
    Anyways, maneuver around the cone thingies and head right back onto the road.
    
    Take a right at the first side street you come to and a left right before the
    construction site. Hit the checkpoint and veer off to the right, bust through
    the gate and go up the ramp for a little shortcut. Drop down the other side and
    bust out of the gate back onto the road. Keep along this curved road and avoid
    the cop. For another shortcut, drive through the large building to your right
    as you enter the intersection. There is an entrance in the middle of the
    building. Head to the right and go straight through there and it should take
    you right to the finish where Steven and his friends are waiting for you. Use
    your nitrous at the end here if you are short on time.
    
    -------------
    Triple Threat
    -------------
    
    Recommended Vehicle: Citi
    Opponent Vehicle(s): Emu, Torrida
    
    Strategy: This is another different type of race where all the checkpoints are
    spread out and you may get them in any order. This race has its benefits
    because there will always be a shortest route. But as the races get
    increasingly difficult and number of checkpoints grows, finding the shortest
    route can be very tedious. The route that I choose may not necessarily be the
    shortest, but it works for me.
    
    There are four checkpoints in this race, excluding the finish, and they are all
    relatively far apart. Start out by going straight and nabbing the checkpoint
    ahead. Immediately make a hard right and then a left at the second
    intersection. Drive through the checkpoint ahead and take a right from it.
    Follow this road around the long curve, weave around traffic, and check your
    map for where the next checkpoint is. Once the curve sort of straightens out
    after the overpass take a right at the second intersection. Head through the
    checkpoint and then take a right where the road comes to a T. Head past the
    first intersection and take a left at the next one. Pass under the semi that
    crosses your path and head straight to the finish line. Again, use your nitrous
    here if you are shortly behind.
    
    Reward(s): Emu
    
                                    =-=-=-=-=-=-=
                                        MARIA
                                    =-=-=-=-=-=-=
    
    Vehicle: Torrida
    
    Once back on the cruise map, locate Maria, the feisty Latina, and her Torrida
    next and follow her to the race point. She doesn't really pull anything on you,
    but she likes to run into stuff.
    
    Reward(s): In-Air Controls
    
    -------------
    Freeway Rally
    -------------
    
    Recommended Vehicle: Emu
    Opponent Vehicle(s): Torrida, Emu
    
    Strategy: This is pretty much a straightforward race on the freeway. The reason
    I chose the Emu over the Citi is because this race has few sharp turns and many
    straightaways. The Emu's high top speed will benefit you in this race.
    
    At the start, head forward, bust through the fence and drop down to the road
    below. You will enter the freeway shortly. Just follow it along, passing
    through the checkpoints and avoiding traffic. You should start to take a lead
    and pull away from your opponents. You can use your nitrous at any point here
    in the race to gain more of the race.
    
    The only real variations in the race before the end are the loop and the little
    dip where you go off the exit ramp and back on the entrance ramp on the other
    side. You do this twice in the race, and the second time, you pass under a semi
    truck that crosses in front of you...again. Later on, you will leave the
    freeway again, but instead of getting back on, slow up and take a hard left
    onto the road. Follow it to the finish (ignore the police), but beware the
    gasoline truck (you can pass under it too).
    
    -------------
    Corner Cutter
    -------------
    
    Recommended Vehicle: Citi
    Opponent Vehicle(s): Torrida (just Maria)
    
    Strategy: This race is similar to the Takeoff Time race where each checkpoint
    gives you more time, but instead, each checkpoint gives you a certain amount of
    time to reach the next checkpoint. The number of seconds you have will flash on
    the screen each time you hit a checkpoint. Your only opponent in this race is
    Maria, but your other opponent is the clock...well, and the cops.
    
    An effective strategy would actually be to just tail Maria the whole time, as
    she makes it to all the checkpoints on time, and then pass her near the end,
    but I know you really want to beat her. Head straight along the road from the
    start and you will pass under an overpass. Keep going a little ways past the
    side street immediately after the overpass and take a right at the next
    intersection. The cops will spot you now, but keep going past them and take a
    left at the T. Make another sharp left immediately after you hit the checkpoint
    onto another street heading almost back where you were.
    
    Take the first left and you should see the next checkpoint over to the right a
    bit. Turn right onto this road, drive through the checkpoint and then take the
    first right shortly ahead. For a shorter route, slow up when approaching this
    checkpoint and turn back left onto the road you were previously on after
    hitting it. Head straight on this road all the way to the next checkpoint.
    After driving through it, take the first right, and then another right while
    hitting the next checkpoint. There will be a barrier in front of you, so turn
    right to avoid it, then make a hard left across the bridge over the huge canal.
    
    Do not take the ramp shortcut here like you did in the first race with Moses,
    or you will miss the checkpoint. Instead, take a right immediately after the
    bridge and then the first left to the checkpoint. Then take a right and then
    another hard right and go back across the giant canal. Hit the checkpoint ahead
    and take the left onto the large street while doing so. You will be on a long
    straightaway, perfect for a nitrous boost, but beware the heavy traffic. Head
    straight and then take the second right after the road bends to the right a
    little. Head straight past the police roadblock into the construction site and
    veer a little left and drive through the wide opening. Bust through the gate
    straight ahead and veer a little right onto the road as you hit the checkpoint.
    
    Follow this street along the curve and take a right where it ends. You will
    come to another roadblock. Maneuver around it and keep heading straight. Veer
    off to the left a bit, towards the next checkpoint, and drop down to the road
    below. Hit the checkpoint and follow the curve around. Pass the intersection
    and take a right at the small P sign and the palm trees for a shortcut right to
    the finish.
    
    Reward(s): Torrida
    
                                    =-=-=-=-=-=-=
                                        ANGEL
                                    =-=-=-=-=-=-=
    
    Vehicle: Interna
    
    Your next opponent is Angel, a rich, cocky, trust fund kid who likes to call
    you "friend" (though it sounds like Fred). You know what to do. Locate him on
    your map, flash you high beams, and follow him to the race point.
    
    ------------------
    Hollywood Hysteria
    ------------------
    
    Recommended Vehicle: Torrida
    Opponent Vehicles(s): Interna, Citi Turbo, Monstruo
    
    Strategy: This can be a pretty difficult race, as all of your opponents' cars
    are much better than yours. Use the Torrida for this race because it is a nice
    balance of acceleration and speed, which will benefit you in this race. This is
    another scattered checkpoints race where you can get them in any order. Again,
    I will give you what I found to be the shortest route.
    
    From the start, go straight and follow the road to a checkpoint and take a
    right. Follow this curved road hit the next couple checkpoints on it. At the
    second, take a right, and then take another hard right at the checkpoint. You
    should be at the start of a very long, curvy road with many checkpoints on it.
    At the sixth and final checkpoint, slow up and make a hard left. Follow this
    road around a little curve and make a left at the first side street you see.
    Then take the first right to the finish.
    
    Reward(s): Burnout maneuver
    
    ----
    Drag
    ----
    
    Recommended Vehicle: Torrida
    Opponent Vehicle(s): 1971 Bestia
    
    Strategy: This is a really short race against Angel's father, Diego, and his
    1971 Bestia. At the start, head forward to the first checkpoint and veer to the
    right about 45 degrees or so. Watch out for the bus, drop down into the huge
    canal, and hit the next checkpoint. Remember to use your In-Air Controls for a
    nice landing. Follow the canal and use the left ramp to get over the wall. As
    you go off, try and veer a little to the right, as that is the way the canal
    goes.
    
    Fly through the checkpoint and then ride up along the bank to your left. Drive
    through the checkpoint on the bank and keep on it for the next checkpoint. Upon
    getting it, you will also hit a jump that will send you flying off the wall.
    Steady your car and follow the canal to the left. This straightaway is perfect
    for a nitrous boost. Hit the final checkpoint and fly up out of the right side
    of the canal to the finish.
    
    ------------------
    Cheaters Never Win
    ------------------
    
    Recommended Vehicle: 1971 Bestia
    Opponent Vehicle(s): Interna, Citi Turbo
    
    Strategy: At the start, you find out that Angel's no angel as he pulls ahead of
    you before the go call. Oh well, at least you'll strip his family of their
    tricked-out vehicles. Go forward to the checkpoint and take a left, then take
    the first right. Drive through the checkpoint and take the first left, then
    another left to hit a checkpoint. Keep going straight, watch out for the truck
    that crosses your path, pass the police, and take a right. Follow this road
    straight to the next checkpoint. Shortly after, veer to the left and hit a
    small conic ramp to the left for a small shortcut. After you land take the
    first right and follow this road straight to two checkpoints. Right before the
    second one, use your handbrake to pull a 180 and burnout back the other way. If
    you want an extra boost to your acceleration here, use you nitrous.
    
    Either avoid or drive under the semi-truck that turns in front of you and
    continue heading straight to the next checkpoint. Keep heading straight still,
    bust through the glass and out the other end of the building. Veer to the right
    and drive through the next checkpoint. After hitting it, veer left to go around
    the building and head back onto the road. Take a hard right at the checkpoint
    ahead and keep on this road until the next checkpoint. You could go through the
    construction site for a shortcut but it is dangerous and may actually slow you
    down. At the checkpoint, keep going straight around the curve and take a right
    at the T, where the last checkpoint is. Follow this road down and take the
    first right to the finish.
    
    Reward(s): Interna
    
                                     =-=-=-=-=-=-
                                         GINA
                                     =-=-=-=-=-=-
    
    Vehicle: Citi Turbo
    
    Next find and follow Gina, a tomboyish street racer girl that has an eye for
    you.
    
    -----------------
    Unexpected Guests
    -----------------
    
    Recommended Vehicle: Interna
    Opponent Vehicle(s): Citi Turbo
    
    Strategy: This race isn't very difficult and the points are fairly easy to
    locate. Right from the start, a group of bikers rush past you. At the go call
    head straight forward to the first checkpoint. Your Interna should give you an
    initial edge in acceleration. After the checkpoint take a right and then a left
    at the next checkpoint. Follow the curve around to the right and take the first
    left, right before the bridge over the canal. Hit the checkpoint and
    immediately take another hard left. Hit the checkpoint ahead and take a left
    onto another street, avoiding the parker trailer. Now, at the first
    intersection come to, veer left a bit and hit the ramp of stairs, right to the
    next checkpoint. Hit it and then take a right onto that road.
    
    Take the second left and hit the next checkpoint and then continue straight to
    another one in the distance. You may want to use your nitrous here, as it is a
    long straightaway. You'll be in a parking garage. Hit the checkpoint and then
    veer right to get outside and hit the next two. When you are about to hit the
    next one, slow up and take a hard left onto the street. Shortly after, veer
    left and bust through the glass for another shortcut right to the next
    checkpoint. Hit it and veer left again onto the road. Take the first right onto
    another street with the final checkpoint. Hit it and take a left to the finish
    where the bikers await you.
    
    --------
    Showdown
    --------
    
    Recommended Vehicle: Interna
    Opponent Vehicle(s): Cohete
    
    Strategy: This race can be pretty tough as your opponents are fairly skilled
    motorcyclists. They have also have a great edge over you in acceleration. At
    the start, head forward to the first checkpoint and take a right at it. Follow
    this road as it curves to the right, hit the checkpoint and keep your eye out
    for a street to your left after the road curves to the right a second time. Hit
    this turn and take a right at the checkpoint. For a small shortcut, keep
    heading forward through a small alley right to the checkpoint.
    
    Make a hard left afterwards, then a right, and then another right to the next
    checkpoint. This checkpoint is the beginning of a large figure 8 shown simply
    in this diagram:
    
       ,->--(3)->--.         +-------------------+
       |           |         |        KEY        |
       |           V         +-------------------+
       A           |         | (#) = checkpoint  |
       |           |         |   A = up          |
       ;-<-(2&4)--<:         |   V = down        |
       |           |         |   < = left        |
       V           |         |   > = right       |
       |           A         +-------------------+
       |           |         Start by hitting 1-3 and then loop your way back
       '>--(1&5)->-'         around to hit 4 and 5 the using the same directions.
    
    After hitting the fifth checkpoint, take the first right and then another right
    to the next checkpoint. While hitting this, make a hard left back into the
    alley you once came out of for a slight shortcut. Hit the checkpoint in the
    distance and take a left. Make a right at the T and follow this road to the
    last checkpoint. You may want to use your nitrous on this straightaway. After
    hitting it, keep on this road, which will lead you right to the finish.
    
    Reward(s): Cohete
    
    ---------------
    Weight Training
    ---------------
    
    Recommended Vehicle: Cohete
    Opponent Vehicle(s): None
    
    Strategy: This isn't much of a race rather than a crash course in motorcycle
    racing. Basically, you start near the northwest corner of the map and you must
    get to a checkpoint near the southeast corner and back in under 4:20. This
    isn't hard at all and requires no strategy. Just get familiar with the bike and
    its maneuvers because you will need them for the next race.
    
    --------------------
    Flight to the Finish
    --------------------
    
    Recommended Vehicle: Cohete
    Opponent Vehicle(s): Monstruo, Citi Turbo
    
    Strategy: Personally, I hate using motorcycles and this is the only race that I
    did use one because it is extremely hard to with the cars you have now. Anyway,
    from the start, head forward to the first checkpoint and enter the right side
    of the highway. Follow it until the next checkpoint, which leads off the
    highway and back on again. Keep following the highway until to another
    checkpoint, which leads to the exit ramp. Slow up and take a hard right when to
    get on the road leading to another checkpoint at the entrance to the airport.
    Follow the road as it makes two left turns, avoiding the number of cars that
    pull in front of you, hit the checkpoints, and then drive through the
    checkpoint up ahead. Shortly after, veer left at the fork and follow the curve
    to another checkpoint. You will end up going around the airport again, but this
    time on the lower level. Hit the checkpoint at the top and continue on the road
    leading out to another checkpoint at the entrance.
    
    Follow this road as it curves to the left and take the first right after the
    curve onto a road leading to the next checkpoint. The cops will spot you now,
    so be aware of their presence. Take a left at the checkpoint and then the first
    right. Veer to the left and bust through the glass for a shortcut through a
    building. Veer left again onto the road and hit the checkpoint in front of you.
    Follow the road a bit and look out for a little alley to the right after the
    road bends left. Go through there for a little shortcut to the next checkpoint.
    Veer right back onto the road and follow the road as it goes around a curve.
    Slow up and take the curve a little sharply and go into the grass where the
    checkpoint is. Head back onto the road on the other side and follow it down to
    the final checkpoint. Keep on this road as it bends left and take the first
    right you come to. Continue forward but veer to the left a bit to enter the
    construction site, and drive up the large ramp in front of you.
    
    Reward(s): Citi Turbo
    
                                    =-=-=-=-=-=-=-
                                        HECTOR
                                    =-=-=-=-=-=-=-
    
    Vehicle: Monstruo
    
    Finally, find Hector and his phat Monstruo on the city map, the last available
    racer. He is another stereotypical angry Mexican (like Maria) looking for a
    fight. Follow him to the race point and get ready to flee from the fuzz.
    
    -------------
    Lose the Cops
    -------------
    
    Recommended Vehicle: Citi Turbo
    Opponent Vehicle(s): Monstruo (just Hector), LA Cop Car
    
    Strategy: For some reason it just started raining in Los Angeles. Anyways, this
    isn't really a race. You virtually have no opponents save for the LAPD, who are
    all over you. Your objective is to lose the cops before you reach the finish
    and you have 5 minutes to do so (actually a really long time). You actually
    aren't required to lose the cops, as if you don't, you just have to deal with
    them in the next race. I picked the Citi Turbo for this "race" for no real
    reason, as you can easily lose the cops with the Cocotte.
    
    The route I chose, which worked nearly all the time, starts off by going
    straight at the start and taking a right at the end of the road. Continue
    forward and hit the little ramp shortcut over the canal. You usually have lost
    the cops by now. Continue down this road and take a right at the end right
    before the canal. Another cop will spot you but he is going the opposite way,
    so if you hurry, you can lose him. Take the first left and head over the bridge
    across the canal. You may want to nitrous now to ensure losing the cop. After
    you cross the bridge, veer off to the right and take the ramp up for another
    shortcut right to the finish.
    
    -----------
    Block Party
    -----------
    
    Recommended Vehicle: Citi Turbo
    Opponent Vehicle(s): Monstruo
    
    Strategy: This scattered checkpoint race can be very difficult as it is in the
    rain and your opponents' Monstruos are very good cars. Choose the Citi Turbo
    for this race to have an edge in handling, as the Citi Turbo is FWD and FWD
    cars tend to handle better in the rain. From the start head right out of the
    area that you are in and take the first left. Head all the way down to the
    checkpoint and take a right. Hit the next checkpoint in front of you and take a
    hard left at it. Follow this road to the next checkpoint then veer off to the
    right, cutting through the parking lot to another road. Instead of following
    this road down to a checkpoint ahead of you, take the first left, cutting the
    corner, to another checkpoint. Hit it and take a right to yet another
    checkpoint, and then a right at that to hit the checkpoint that was once ahead
    of you.
    
    After driving through it, keep heading forward to a checkpoint in the distance.
    This straightaway is good for a nitrous boost. Hit the checkpoint and take a
    hard right. Follow the road as it curves to the left and take a right where it
    ends before at the canal. Hit the checkpoint in front of you and make another
    right, follow this road as it curves around, and hit another checkpoint. Hit it
    and take a right (cutting through the glass may make you miss it). Keep heading
    straight on this road, go in and out of the canal, and hi the checkpoint at the
    end of the road. Make a right at it, hit the next checkpoint and make another
    right. Hit the final checkpoint ahead of you and the finish should appear
    shortly afterwards.
    
    Reward(s): Slipstream Turbo maneuver
    
    -------------------
    Slipstream Chicanes
    -------------------
    
    Recommended Vehicle: Citi Turbo
    Opponent Vehicle(s): Monstruo
    
    Strategy: This race isn't too bad, but it can be hard. It's fairly long but the
    checkpoints are fairly easy to find and the race is pretty straightforward. If
    you know the map pretty well you shouldn't have much trouble once you get a
    feel for the race, but your opponents are good and have much better cars. The
    Citi Turbo is a good choice here as the race contains fairly decent
    straightaways throughout, and the Slipstream Turbo maneuver you just unlocked
    is very helpful.
    
    At the start, head straight to the first checkpoint. Utilize the Slipstream
    Turbo technique right at the start to get and early lead. Some other racers
    will join from the right. Drive through the checkpoint and continue heading
    forward. Take the next right to a checkpoint and continue to head straight
    after hitting this one. Take the next left to the next checkpoint, which you
    should turn right at.
    
    Follow this road for a while as it bends left then right, and take the first
    left after it bends to the right. Hit the checkpoint in front of you and take
    the next right after it, cutting through the little parking lot on the corner.
    Drive through the checkpoint up ahead and follow the road as it curves around
    and down, hitting the next two checkpoints. After the curve, veer left and take
    the road heading up to get to another checkpoint. Hit it and slightly veer
    right onto that side street.
    
    Follow the road as it curves to a checkpoint and take a left at the gas station
    a little ways down. Hit the checkpoint in front of you and continue down on
    this road, taking the first right after the overpass. Take a left where the
    road comes to a T and follow this street to the final checkpoint. Continue on
    this road as you cross a bridge over the canal. After the bridge, veer left to
    take the ramp to rooftop shortcut right to the finish.
    
    Reward(s): Monstruo
    
              **--**--**--**--**--**--**--**--**--**--**--**--**--**--**
                  L o s   A n g e l e s   C i t y   C h a m p i o n
              **--**--**--**--**--**--**--**--**--**--**--**--**--**--**
    
                                     =-=-=-=-=-=-
                                         DICE
                                     =-=-=-=-=-=-
    
    Vehicle: Jersey XS
    
    After beating Hector and winning his car, choose to Continue Career with New
    Vehicle and you will be throw into the last set of races to become the Los
    Angeles city champion. Dice is your main opponent in these races and he's a
    mean, hardcore Japanese racer with his import (which looks like a Dodge Viper).
    
    ---------
    Crossover
    ---------
    
    Recommended Vehicle: Monstruo
    Opponent Vehicle(s): Jersey XS
    
    Strategy: This is one of my favorite races because it is a good test of skill
    and reflexes. I often replay this race in Arcade Mode just because it is so fun
    and is an overall great race. The race isn't too hard, and, while your
    opponents' cars have better acceleration, the Monstruo beats it in top speed,
    which is a good benefit to have. Just be wary of the close checkpoints near the
    beginning, and use your map a lot, and you shouldn't have very much trouble
    once you learn the race. This race is quite long, compared to any other race
    you have done so far, but try not to get frustrated and keep racing.
    
    From the start, head forward to the first checkpoint and take a right soon
    after. At this turn, either make a rather wide right or a fairly tight one
    because there are little buildings in the middle of the road. But then again,
    don't take the turn too tight or wide because of the palm trees that line the
    sides of the road. Hit the checkpoint ahead and make a left to the next one.
    Hit it and go up hill as the road curves to the right and hit the next
    checkpoint. The next six checkpoints are very close together and you must weave
    across the median and between trees a few times to hit each one. The first one
    is to the left, second to the right, third to the left, etc. At the third
    checkpoint, watch out for the police chopper spotlight. The sixth checkpoint us
    at the end of the straightaway and is positioned in the center of the road. Hit
    it and follow the road as it goes down and curves right to another checkpoint.
    
    After hitting it, keep on this road to hit another checkpoint. The cops will
    start to chase you at this checkpoint, so be wary of their presence. Follow the
    road as it curves around to the right to spot another checkpoint. Slow up when
    you are about to hit it and make a hard right onto the exit ramp up to the
    freeway. Notice I said exit ramp, rather than entrance ramp. You will be going
    against a little high-speed traffic so rely on your reflexes and be prepared to
    weave. Hit the checkpoint ahead once you are on the freeway and then continue
    on it to another checkpoint. Hit it and veer to the right, crossing over to the
    other side of the freeway when there is no barrier. Drive through the
    checkpoint and hit the next one right in front of you, leading you onto a
    redirecting road. Hit the checkpoint at the end of it and continue forward to
    the next checkpoint at another redirecting road. Follow the curve to the next
    checkpoint at the end of it, and when you get back onto the freeway, veer to
    the left, crossing over the freeway again to yet another checkpoint at a
    redirecting road. Drive through the checkpoint at the end and continue forward
    to the last checkpoint leading to a redirecting road.
    
    Hit the checkpoint at the end, and once you are back on the freeway, slow up
    and avoid the orange barrier thing. But once you are past it, veer left sharply
    to fly off the freeway and through the checkpoint. Use Weight Transfer in mid-
    air to straighten your car before you land. Head out the gate up ahead and veer
    left onto a road with the next checkpoint. Hit it and make a left and follow
    this road as it curves left to another checkpoint. After getting it, veer left
    off the road and bust through the glass into a building for a shortcut. Once
    you bust through the other side, veer right, past the stairs and head through
    parking area to the next checkpoint. Hit it and veer right back onto the road.
    Continue down this road for a little and take the second left to a checkpoint.
    Hit it and take a hard right into an alley to get another checkpoint. Keep
    heading forward, through a little parking area and jump through the glass to
    the checkpoint ahead. Head to the next checkpoint as you land, hit it and veer
    right, cutting a corner to the road ahead.
    
    Stay on this road as it curves to the right. Hit the checkpoint on the bridge
    over the canal and then hit the next checkpoint on this road shortly ahead.
    Take a left at it and continue along this road to another checkpoint, at which
    you should slow up and take a hard left up onto the freeway. Hit the three
    checkpoints on the freeway, weaving through traffic, and the fourth should lead
    you off the freeway. Slow down a bit and make a hard left onto the street,
    hitting the checkpoint ahead. Keep on this road to get to the next checkpoint
    after the bridge over the canal. Make a hard left at it and drop down into the
    canal. Hit the checkpoint down in there and use one of the ramps to get to the
    next part of the canal. Hit the checkpoint ahead and follow the canal around to
    the right. At the final checkpoint, slow up and make a right into a little
    tunnel to the finish.
    
    ------------------
    Droppin' Knowledge
    ------------------
    
    Recommended Vehicle: Monstruo
    Opponent Vehicle(s): Jersey XS
    
    Strategy: I also enjoy this race. It can be pretty confusing at times but
    again, once you learn and get a feel for the race. You shouldn't have too much
    trouble. There are some long straightaways in this race, and the Monstruo
    should be your car of choice again, with the highest top speed. This is another
    rather long race so just stick with it to learn its ins and outs.
    
    You start in the tunnel area where you finished the previous race. At the
    start, go forward a block and veer left to hit a ramp shortcut to another
    street. Every other racer also takes this shortcut so try and get a Slipstream
    Turbo off in there somewhere. Veer a little right onto the street in front of
    you and stay on it for a long time. It seems as if it won't lead to the first
    checkpoint but it curves left three times and leads almost directly to the
    checkpoint. After the third curve, the road will head down and a little right.
    Take the second right after this to the first checkpoint. Hit it and take a
    right. The cops will be all over you now. Keep heading forward onto the really
    curvy, hilly road and keep on it for a while, avoiding any cops that you come
    across. Eventually, you will come to a checkpoint. Hit it and continue further
    on the road. You will want to take a right at the stop sign, but continue
    forward and the road will curve around to the right.
    
    When you get to a T intersection, veer slightly to the right and bust through
    the gate for a shortcut to the other side. Once out of the alley, head to the
    left, through the grass, trees, and rocks and get back onto the road. Hit the
    checkpoint ahead and make a left onto another street. Take the first left and
    then the first right you come to. Follow this road and make a left right before
    the canal. Then take the first right to the bridge over the canal, hitting the
    checkpoint. Take the first right after the bridge and follow this road, making
    a right at the T intersection. Now follow this road a bit and take the first
    right after the overpass to the next checkpoint. Make another right after
    hitting it and keep on this road for a very long time. Eventually you will
    reach the canal.
    
    Drop down into it but veer to the right to get onto the street to the right of
    the one ahead of you after you get out of the canal. Hit the checkpoint at the
    end of this street and make a left. Then make another left and head straight
    across the canal to a long straightaway leading to the next checkpoint. Either
    of these long straightaways is perfect for a nitrous boost. Hit the checkpoint
    and continue straight to the final checkpoint. At it, veer to the right and
    bust through the glass into the building at the corner of the intersection.
    Drive straight through it to a construction ramp and fly through the finish.
    
    Reward(s): Jersey XS, Two-Wheel Driving maneuver, Los Angeles City Champion
    
    ---::---::---::---::---::---::---::---::---::---::---::---::---::---::---::---
    :::  :::  :::  :::  :::  :::  :::  :::  :::  :::  :::  :::  :::  :::  :::  :::
    ---::---::---::---::---::---::---::---::---::---::---::---::---::---::---::---
                                 ___
                                |___|  _    __     __
                                |     /_\  |__| | |__
                                |    /   \ |  \ |  __|
    
    Street Report: Old-world cobblestone streets are well preserved, but still
    don't provide the traction afforded by modern day pavement. Like much of urban
    Europe, city streets are a network of avenues, circles, and narrow alleyways -
    helpful when in need of shortcuts.
    
    Traffic Study: Known for their etiquette and enduring nationalism, Parisians
    are resentful reckless Yankee scofflaws. Commuter traffic is not at all
    accommodating to street racing. Congestion is mostly limited to daytime,
    however, nightlife crowds causing foot and vehicle traffic are a predictable
    constant.
    
                                     =-=-=-=-=-=-
                                         BLOG
                                     =-=-=-=-=-=-
    
    Vehicle: Boost
    
    Blog is the only available racer on the Paris city map at this time. Find the
    trendy British racer, who sounds like he was taken right from the movie Snatch,
    and follow him to the race point.
    
    --------------
    Eiffel Visions
    --------------
    
    Recommended Vehicle: Jersey XS
    Opponent Vehicle(s): Boost, Stadt
    
    Strategy: This is your first Paris race, and it can be a tough one. You may
    notice that the handling in Paris is a bit looser than Los Angeles. Also,
    traffic can be a major bitch. There are many narrow alleyways and roads in the
    city so your driving skills need to be keen. Every car, excluding the city
    champion's car, has two nitrous available. This might change your strategy a
    little, but you now have an extra boost. I always recommend saving at least one
    for near the finish.
    
    At the start, you should see the first checkpoint in front of you a ways and
    your competitors spread out amongst you. At the go call, head straight forward
    to the first checkpoint. I do not recommend using Slipstream Turbo here at the
    beginning, as you need to pull a 180 at the first checkpoint. Slow up before
    getting the checkpoint and try to be turning while grabbing it. Start heading
    straight back from where you came towards the next checkpoint. You may want to
    use a nitro here or try and pull off a Slipstream Turbo to get back up to
    speed. Hit the checkpoint ahead and make a right to another checkpoint, which
    you should make a left at. Stay on this road as it goes into an alley and make
    a veer left once you get out to hit the checkpoint. Now make a sharp left onto
    the street near the alley.
    
    Follow this road as it goes up and at the intersection, veer to the right to
    hit the next checkpoint. Get on the road to the right of the previous
    checkpoint and stay on it for a long time, avoid the many vehicles on the road.
    I find that it helps to stay on the little pinkish orange medians in the road
    to avoid traffic. No one drives there so it is a straight shot through traffic.
    Anyways, the road will bend to the left after a while and come to a circle area
    (very common in Paris). Veer to the right to grab the checkpoint and keep
    heading left around the circle to grab another. Keep heading left a little more
    and leave the circle on the road you came in on. Head straight forward to
    another checkpoint and veer to the right a little after hitting it to enter a
    ramp shortcut.
    
    When you are about to go off the ramp, do not aim straight for the checkpoint.
    Instead, aim to the left a bit so that you land on the road level to the
    checkpoint (aiming at the checkpoint will land you on a road lower than the
    checkpoint). On this road, make the first right to the checkpoint and then
    another right. You should be heading for the Eiffel Tower now. A little before
    you get to it, veer off to the right to get onto a road leading to the final
    checkpoint. Hit it and stay on the road as it curves to the left straight to
    the finish.
    
    --------------
    Rooftop Vistas
    --------------
    
    Recommended Vehicle: Jersey XS
    Opponent Vehicle(s): Boost, Stadt
    
    Strategy: This race can also cause you some problems, but it gives you a good
    feel for Paris. This race is very long, longer than either of Dice's races. I
    find that it is best to hang back a little, let your opponents make their
    mistakes, and run a solid race to claim the victory. Again, traffic can be a
    pain, but it also hinders your opponents.
    
    From the start, head straight and follow the road as it bends to the left to
    the first checkpoint. Stay on this road for a while longer, past the church,
    and you will come to a bridge. Take the first right after the bridge to the
    checkpoint. Slow up upon hitting it and make a left, busting the gate into a
    little tunnel for a shortcut right to the next checkpoint. Take the large red
    ramp in front of you and head left when you land to another checkpoint. Veer
    left again and make a left when you get back onto the road. Veer to the left
    slightly to hit the next checkpoint leading to a ramp up to a building.
    
    Hit the checkpoint up ahead, then slow down and make a U-turn to a path leading
    down and out of the building. Drop down out of the building and make a right at
    the checkpoint ahead. Continue on this road and veer slightly to the right at
    the Y intersection to hit the next checkpoint. Continue in this area to another
    checkpoint and then take the right path where it splits to a third checkpoint.
    You will go off a little ramp to another rooftop. Drop down off this rooftop,
    fly through the next checkpoint, and get out of the area through one of the
    arches, making a left onto the road.
    
    Follow this road as it bends to the right and hit the checkpoint. Continue a
    little further after hitting the checkpoint and make a sharp left where the
    road ends. The narrow road will curve around to the left straight to another
    checkpoint. Stay on the road as it bends to the left and you will come to
    another circle area. Make a right at the circle to get onto another road and
    hit the checkpoint all the way down near the end of it. Continue after hitting
    it and make a left at the Y intersection. Then make the first left and hit the
    checkpoint ahead. Continue on this road to hit another checkpoint further off.
    At this checkpoint veer left, staying to the right of the columns, and follow
    this area as it curves around to the left. You should see another checkpoint
    leading to an alley as you are coming back onto a street. Hit it and enter the
    alley.
    
    Follow it as it bends left and right to another checkpoint and make a right.
    You should see another checkpoint ahead at the entrance of an alleyway. Grab it
    and again enter the alley, but slow down as it bends to the right. Look for a
    red P sign and a tunnel to the right of it. Veer right and go down into the
    tunnel and make a right on the checkpoint. You are now on the Paris mini-
    freeway (there is another, bigger freeway). Stay on it for a while until you
    see a checkpoint on a bridge over the water. Slow up and take the exit ramp to
    the right, and then make a left to the final checkpoint. Stay on this road past
    the intersection and make a left into an alleyway marked with another red P
    sign. Follow this alley and veer to the right as you come to a clearing with
    the large church. Head up the ramp into the church and bust out the doors on
    the other end where the finish lies.
    
    Reward(s): Boost
    
                                    =-=-=-=-=-=-=
                                        JULIE
                                    =-=-=-=-=-=-=
    
    Vehicle: Bryanston V
    
    Now find Julie, a hot French chick (I'd tap it) with a sexy accent, and her
    twin sister, Jewel, who seems a bit more rugged. Follow their Bryanston V to
    the race point.
    
    ----------
    Twin Turbo
    ----------
    
    Recommended Vehicle: Boost
    Opponent Vehicle(s): Bryanston V, Alarde
    
    Strategy: This is a relatively short and easy race, thankfully. It is the first
    of the scattered checkpoint races in Paris but it isn't too hard to come away
    the victor, if you go the shortest route. At the start, all the Alardes seem to
    go the left path, while Julie and her Bryanston Vs take the right path, which
    is faster. Take the right path at the start, following the Bryanston Vs, and
    hopefully getting off a Slipstream Turbo. Follow this path and hit the three
    checkpoints on it before the road bends to the right.
    
    Continue on this road and after you cross the bridge, veer left and take a
    diagonal route to a checkpoint in an alleyway. Hit it and make a left at the
    one ahead of it to a new alleyway with another checkpoint. Hit it and veer left
    to another alley and veer right onto the street once you are out of it. Make a
    hard left at the checkpoint in front of you onto a two-lane street. Hit the
    four checkpoints along this street, avoiding the construction barriers near the
    end, and once you are back to the circle area you started at, head to the ramp
    in front of you to the finish.
    
    -------------
    Rollercoaster
    -------------
    
    Recommended Vehicle: Boost
    Opponent Vehicle(s): Bryanston V, Fripon X
    
    Strategy: This race really isn't very hard nor is it long like Blog's second
    race; it's actually quite fun. You start off staring at the back end of a
    Fripon X. At the go call, accelerate quickly and get a Slipstream Turbo off
    before the first checkpoint. Hit it and make a sharp right onto a little two-
    lane side street. Make a right at the next checkpoint and head straight towards
    the one ahead. Veer to the right slightly while hitting it and take the ramp up
    to the building, but instead of making a U-turn, follow the curve around to a
    ramp shortcut leading to the next checkpoint. Fly through it and once you get
    out of the alley, veer to the right sharply to get on a cobblestone road.
    
    The road will soon come to a clearing where you should swing out to the left to
    grab the checkpoint and then turn back and take the first right to another
    cobblestone alleyway. Follow it to another checkpoint and then veer left,
    busting through the gate to get onto the freeway. Hit the checkpoint ahead and
    then pull U-turn, entering the area where the gas pumps are. Take the ramp over
    to the right and hit the checkpoint. Make a sharp right to another checkpoint
    and then another right, into the alley you were once in. It will lead you to
    the clearing you were also at once before.
    
    You should see the blue column of a checkpoint off in the distance. Time for a
    MASSIVE jump. Notice the large set of stairs and the steep grass hill leading
    up to the basilica? They act as a major ramp. Hit it with all you've got,
    including nitrous and launch up to the checkpoint. You won't actually hit it
    but you'll be close. I recommend aiming to the right a little and landing on
    the little street there, then heading left to the checkpoint, but you may land
    wherever. Hit the checkpoint and get onto the diagonal street leading
    downwards. Once you come to a road, veer left a little and get on another
    street. Pass through the arches and veer left to hit a ramp straight to the
    finish.
    
    Reward(s): Bryanston V
    
                                     =-=-=-=-=-=-=
                                         PRIMO
                                     =-=-=-=-=-=-=
    
    Vehicles: Vortex 5, Schneller V8
    
    Now locate Primo, the Italian, slick-haired, daytime business man/nighttime
    street racer, and flash your lights at him. Follow his Vortex 5 to the race
    point and get ready to race.
    
    ------------
    Seine Insane
    ------------
    
    Recommended Vehicle: Bryanston V
    Opponent Vehicle(s): Vortex 5
    
    Strategy: Yet another scattered points race, this race can be quite difficult
    due to the heavy traffic on the Paris mini-freeway, where the majority of the
    points lie in this race, and the fact that your opponent's cars are Tokyo level
    cars. Luckily, they don't seem to be racing to their fullest potential, but I
    could be wrong. Remember to take this race fairly slow along the mini-freeway
    and avoid as much traffic as possible to ensure your victory.
    
    Start off by going straight forward to the checkpoint ahead in the alleyway.
    Follow the alley a little to the left and hit another checkpoint under and
    arch. You should come to a little clearing with the church to you right. Keep
    heading straight to a checkpoint ahead and continue further on this street to
    another checkpoint. Hit it and make a sharp right onto another street, which
    you should follow as it curves a little left to a checkpoint. Make a hard right
    just after it to another checkpoint leading down to the mini-freeway.
    
    Again, be wary of the traffic that litters this two-lane freeway, as well as
    the other racers you cross paths with at different times. Stay on the mini-
    freeway for a LONG time and you should hit the remaining 14 checkpoints (though
    the 14th is actually just off the mini-freeway). Some of the checkpoints require
    you to use exit ramps as jumps to get checkpoints while maintaining speed. Here
    is a little diagram of the mini-freeway, plotting the remaining checkpoints in
    the race:
    
                 ,-(8)---.----------,--o(11)-.
                /         '(9)-(10)'          o            +-------------------+
               /                             (12)          |        KEY        |
             (7)      ,-(2)-------.             \          +-------------------+
             /       /            (1)            \         | (#) = checkpoint  |
            /       o               \             \        | *** = entrance/   |
          (6)     (3)               |              \       |       exit point  |
          /       /                 |               o      |   o = exit ramp   |
         |       /                  \              (13)    |       jump        |
         |     (4)                   \                \    +-------------------+
        (5)----'                      \               |
                                       \             *** <----- Where you exit
                                        \            (14)
              Where you enter -------> ***
    
    Look out for checkpoints 9 and 10 as you can easily pass them up. Shortly after
    grabbing eight, look for a little area off the left right after an overpass and
    before a little tunnel. Veer to the right into that area, nab the two
    checkpoints, and veer left back onto the freeway. Exit the freeway to hit
    checkpoint 14 and make a left where the road ends shortly after. This narrow
    road will curve around to the left twice. Soon after the second curve, make a
    right into an open area, right before the long pink ramp, and head straight
    towards the finish.
    
    ------
    Swerve
    ------
    
    Recommended Vehicle: Bryanston V
    Opponent Vehicle(s): Schneller V8, Boost
    
    Strategy: Primo decides to switch to his Schneller V8 instead of cheating with
    that Vortex 5 again. It is a lot slower off the line, but it has a much better
    top speed, which is needed in this race. It isn't too entirely hard but it can
    be a bit tricky at times. A majority of the race is on the freeway, so your
    best bet here is to go with the Bryanston V, which has the highest top speed.
    From the start, you will notice on your map that the first checkpoint is a
    little behind you and to your right. You could turn your car around while
    burning out and head the other way for a slightly faster route, but it really
    isn't necessary. Simply head straight and make a right onto the road. You will
    come to a circle where you should head right at onto another road with the
    first checkpoint. Hit it and continue forward, veering to the right when you
    come to the Y intersection at the end, which takes you to the real Paris
    freeway.
    
    Either head down the far left entrance ramp or bust through the gate down to
    the freeway (making sure you land on the right side), and hit the checkpoint
    ahead. Look out for the next checkpoint just as the freeway bends to the left.
    Veer sharply left to hit it at the entrance to the gas pump area, and head out
    the other side, and veer back to the right to hit another checkpoint. You will
    soon come to another checkpoint on the freeway, but notice the little arches
    under the overpass. The next five checkpoints will require you to weave in and
    out of these arches to hit the checkpoints like so:
    
                                                        +-------------------+
       ----<-----(2)-----<-------(4)-----<--            |        KEY        |
       ====/\=/\=/\=/\=/\=/\=/\=/\=/\=/\====            +-------------------+
       --(1)----->-------(3)------>---(5)---            | (#) = checkpoint  |
                                                        | === = highway     |
                                                        |       divider     |
                                                        |  /\ = arch        |
                                                        | <,> = flow of     |
                                                        |       traffic     |
                                                        +-------------------+
    
    Checkpoints 4 and 5 are closer together than the rest of them so slow down if
    necessary. After hitting those five checkpoints, continue on freeway and hit
    another checkpoint just ahead. The next checkpoint will be on an overpass, so
    slow up and take the exit ramp off and make a left at the top to the
    checkpoint. Continue forward to another, smaller circle and veer right about 45
    degrees to another road with the next checkpoint. Hit it and make a right. Grab
    the checkpoint ahead and take the little alley it leads to off to the right.
    Keep on this fairly straight alley and you will be brought to another
    checkpoint just on the freeway again. Bust through the gate and fly through it,
    landing on the freeway (or in the gas pump area).
    
    You should be against oncoming traffic now. It seems to be relatively light so
    avoid all of it if possible. Hit the checkpoint shortly after the freeway bends
    left. You will soon come to another checkpoint to the upper left. Take the
    entrance ramp up, slowing down to gain control, and make a left at the
    checkpoint. You should be heading straight towards a massive arch thing. Look
    out for a little narrow, diagonal alleyway to the right after the first
    intersection you come to. It may be hard to spot so look closely. Veer to the
    right into it for a little shortcut right to the next checkpoint. Notice the
    light brownish building to your right while entering the road. Veer of to the
    right and take the tiny ramp up into the building. It will take you to a large
    ramp, sending you flying through the last checkpoint and in the direction of
    the finish. You will land on or just before another ramp, which you should use
    a nitrous boost on to shoot to the finish.
    
    Reward(s): Schneller V8
    
                                   =-=-=-=-=-=-=-=-
                                       STEPHANE
                                   =-=-=-=-=-=-=-=-
    
    Vehicle: Alarde
    
    Your next opponent is Stephane, the French nationalist, Johnny Depp look-a-
    like. I thought he was gay at first but then he mentions how he will always
    have more women than you. Regardless, find his slow, ugly Alarde, flash your
    highs, and follow him to the race point.
    
    --------------
    Roundabout Run
    --------------
    
    Recommended Vehicle: Bryanston V
    Opponent Vehicle(s): Alarde
    
    Strategy: This scattered checkpoints race can be quite difficult as the points
    are in clusters that are very spread out from each other. But your Bryanston V
    should have no problem beating the Alardes once you have your route. From the
    start, head straight, bypassing the Alardes, to the group of three checkpoints
    at the massive arches. Hit the first and then swing around to the right to hit
    another and curve left to hit the next. You should be facing about in the
    direction of road, which you should take. The road will bend to the right at
    one intersection. Make a left at the next intersection and hit all three points
    at the circle. Then take the road you came in on, and take the second left and
    then the first right.
    
    You should be facing three archways two checkpoints ahead, and another group of
    three archways further off. Hit the two checkpoints and continue out through
    the other archways. You will cross a bridge and then the road will bend to the
    left. Take the first right into an alley after the bend in the road, and the
    veer off to the left shortly after the P sign to enter another circle with
    three checkpoints. Start with the one to the right and swing around left to hit
    the other two. Then take the nearest road out. Stay on it for a while as it
    bends to the left, crosses a bridge, passes the church, crosses another bridge,
    bends to the left again, and finally comes to the remaining three checkpoints.
    
    Hit the one to the right first, swing around to the left to hit the other two,
    and then keep winging around to make a full circle and hit the ramp next to the
    large building up ahead. Once you land veer to the left to get onto a narrow
    road and make a sharp right about where the P sign is (except the opposite way)
    to enter a little alley. Follow it as it bends to the left and you should see
    the orange column of the finish point in the distance. Once you come to a
    street, veer to the right about 45 degrees to enter another alleyway, which
    leads to the finish.
    
    --------------
    Over and Under
    --------------
    
    Recommended Vehicle: Bryanston V
    Opponent Vehicle(s): Alarde
    
    Strategy: This race is really awesome, for some reason. I don't know why I
    enjoy it, I just do. It's a good race, what can I say? Anyways, this is a fun
    race, in my opinion, and covers much of Paris not seen before in any other
    race. It's relatively long, but it's an enjoyable long rather than an
    excruciating long. Again, your Bryanston V should have no trouble against
    Stephane and his inferior Alardes once you learn the ins and outs of the race.
    Overall, it's not too tough.
    
    You start in the middle of a half-circle of Alardes, which is cute. You can see
    where the first checkpoint is, up past the steep grass hill. Just drive up
    there, either on the grass or using the path to the left, and hit the
    checkpoint. Veer to the right slightly to get onto the little street heading
    towards another checkpoint. Hit it and veer left at it to get onto an alley
    diagonal to the one you were on. Fly down the alley to a checkpoint and veer
    right to get onto the road. Continue down this long straightaway, avoiding the
    police roadblock, and take the right path where the road bends to an alley with
    a checkpoint ahead. Slow up and make a right at the checkpoint, busting through
    the gate into an underground catacomb area.
    
    Hit the checkpoint you come to, avoiding the stone pillars, and you will come
    to an open, concrete area. Veer right when you come to this opening and hit
    another checkpoint leading to another route. Avoid the pillars in here and slow
    up to make a hard left at the checkpoint ahead. This route will lead you out of
    the catacombs to another checkpoint. Hit it and then head straight forward to
    the glass pyramid. Use it as a major ramp to launch over the building and hit
    the checkpoint ahead. Soon after, the road will bend to the right, and you
    should see a bright red T sign to your left, indicating a tunnel. Veer off to
    the left and down into the tunnel, hitting the checkpoint at the entrance.
    
    Follow the tunnel all the way to the end, and slow up before you hit the
    checkpoint. Hit it and veer off to the right into an alley with a checkpoint at
    the end. Make a left at the checkpoint, avoiding another police roadblock, and
    then make another left where the road ends, hitting the next checkpoint in the
    process. You will soon come to where you exited the tunnel. Enter it again and
    hit the checkpoint as you do. When the path splits the first time, take the
    right path, and then take the left path when it splits a second time. Continue
    on and you should hit a couple more checkpoints before exiting the tunnel. When
    you come to the exit, again, slow up and veer to the left to hit a checkpoint
    leading to an alley marked with a P.
    
    Follow the alley to another checkpoint and make a right at it. Zoom on ahead to
    the next checkpoint and make another right. At the intersection you come to,
    veer to the right to get on an alley diagonal to the street you were on.
    Continue on it as it climbs up to the next checkpoint, and, after hitting it,
    veer to the right slightly to get on a narrow road adjacent to the church.
    Follow it to the final checkpoint, and then veer left off the platform,
    dropping down to the cobblestone area below. Take the center alley all the way
    to the freeway where the finish point lies.
    
    Reward(s): Alarde
    
                                     =-=-=-=-=-=
                                         IAN
                                     =-=-=-=-=-=
    
    Vehicle: Fripon X, Monsoni
    
    Next, find the Fripon X with the Aussie bloke Ian behind the wheel. Flash the
    high beams and tail him to the race point.
    
    -----------------
    The Art of Racing
    -----------------
    
    Recommended Vehicle: Bryanston V
    Opponent Vehicle(s): Fripon X, Boost
    
    Strategy: I, personally, hate this race, and I think you will too. It can be
    very difficult as the checkpoints are very spaced out and many are quite hard
    to get to. But I will help you as best I can. From the start head straight all
    the way down to the big Ferris wheel. Make sure you don't hit one of the red
    carts when going through there, as they will stop you dead in your tracks. Once
    you pass it, veer off to right slightly, making your way around the
    obstructions to the first checkpoint. Hit it from the right (you should be
    heading about towards the large glass pyramid) and veer left a little once you
    get onto the road. Now make a right at the second intersection after the three
    arches ahead and follow this road straight to the next checkpoint.
    
    Take the first right after the checkpoint into an alley and stay in it until
    you come to a T intersection with a breakable gate in front of you. Slow down
    upon approaching this intersection and make a hard left to a checkpoint, which
    you should make a right at. Continue heading straight at the T intersection
    into another alley with an arch at the entrance. Follow it around as it curves
    to the left and make a right when it joins with the road again. Make another
    right at the intersection right before the bridge onto a road with the next
    checkpoint ahead. Hit it and, instead of following the road as it bends left,
    stay relatively straight and hit a ramp ahead, busting through some glass for a
    shortcut to the checkpoint on the other side.
    
    Hit the checkpoint and then make a left and then a right to get out of the
    area, passing the Ferris wheel again, and onto the main street where you
    started the race. This is quite a long straightaway so use of nitrous is
    recommended. Hit the checkpoint under the massive arch thing then veer right to
    a road diagonal to the street you were previously on. Follow it around as it
    bends to the left to another checkpoint. Soon after, the road will elevate
    slightly. After it does so, veer off to the left, avoiding the rocks, and fly
    through an open area of a building right to the next checkpoint. Upon landing,
    veer to the left to get on road with the next checkpoint just ahead at the
    entrance ramp to the mini-freeway.
    
    Hit it and go down into the mini-freeway, nabbing another checkpoint ahead.
    Stay on the freeway for a little while longer and you should notice that you
    have passed up the final checkpoint. Don't worry, you're supposed to. Look for
    the nearest exit ramp, slow up, and take it out of the mini-freeway. Pull a 180
    and head back the opposite way, towards the checkpoint. Take the second right
    after turning around, not the first, and then another right to the final
    checkpoint. Then head straight for the glass pyramid, using it as a ramp to
    lead to the finish point over the building.
    
    -------------------
    Few and Far Between
    -------------------
    
    Recommended Vehicle: Bryanston V
    Opponent Vehicle(s): Fripon X, Monsoni
    
    Strategy: This is another race that I hate because, as the race's name implies,
    the checkpoints are few but far between. The checkpoints are even more spaced
    out than the last race and finding a good route to them can be difficult. You
    now have to face off against some motorcyclists with Monsonis. They will surely
    have an advantage over you early on, but in the long run, your Bryanston's top
    speed should pull through.
    
    At the start, head down the road and take the second right you come to,
    following the Monsonis ahead. Follow this road a while until it comes to a Y
    intersection at the end. Make a right here and follow this road making another
    right immediately after crossing the river. The road will bend around to the
    left and come to an opening with the Eiffel Tower to your left. Veer left and
    hit the checkpoint underneath it. Veer right slightly, avoiding one of the
    bases of the tower, and then veer left back onto the road ahead.
    
    This road will bend left and come to a little circle area. Head through one of
    the three narrow arches ahead for a tiny shortcut (it seems like common sense
    but some of your opponents go around) and continue on this road. It will bend
    left again and then come to an intersection shortly. Make a right at this
    intersection, right before the bridge, and then make a left where the road
    ends. As the road curves right, you should notice an open area with a fountain
    and a checkpoint to your right. Veer out into this area and grab the
    checkpoint, then continue left around the structure in the middle until you
    spot a little road ahead of you.
    
    Take it and follow it as it curves to the left, passes the church, goes under
    an arch, and then turns into a cobblestone road. Stay on this cobblestone path
    and continue heading straight after you cross a road. The path should end
    shortly afterwards and you will fly onto a stationary boat in the river. Veer
    left upon going off the ramp at the end of the boat (using nitrous if need) to
    launch towards three arches for a sweet shortcut. Go through one archway to a
    second, and after the second archway, make a left at the T intersection. Now
    make a right at the first intersection you come to and it should bring you to a
    circle area with a checkpoint. Swing around to the left, hitting the
    checkpoint, and then back to the right around the circle and take the first
    road you come to (to the right from the road you came in on).
    
    Follow this small street upwards and past the church, and when it comes to a
    curve, continue forward and fly down the hill. When you land, veer to the right
    onto the cobblestone road and into a little alley. Make a left when you come to
    the road, and follow it around as it curves to the right to the final
    checkpoint. Make a right at it and stay relatively in this direction for quite
    a while. At the circle area, veer to the right slightly to get onto another
    road ahead. Stay with this road as it bends left then right and crosses over a
    bridge. At the T intersection right after the bridge, veer to the left and you
    should see the orange finish point at the end of an alley. Go through the alley
    straight to the finish.
    
    Reward(s): Fripon X
    
    ---------------
    Monsoni Monsoon
    ---------------
    
    Recommended Vehicle: Fripon X
    Opponent Vehicle(s): Monsoni
    
    Strategy: Even though you have Ian's car, he's not quite finished with you yet.
    He switches to a Monsoni and rides with his fellow bikers in this race, and he
    can be tough. This race also has checkpoints that are fairly spread out, but
    the routes to them are more direct, making the race less difficult. At the go
    call, head straight into the alley ahead. Your new Fripon is fast, but you will
    still get burned by the crotch rockets. After racing with the Bryanston V for a
    while, you will notice that the handling of the Fripon X is not as tight. You
    can manage, however, as this race does not demand to many sharp turns. Once you
    are out of the alley, veer left onto the road and make the first right to the
    first checkpoint on the bridge. The road will bend left and then right,
    crossing another bridge, and come to a circle area. Swing around to the right
    to hit the next checkpoint and then veer right onto the street you come to
    after hitting it.
    
    Continue down this street for a while and make a hard left where it ends at a Y
    intersection. Hit the checkpoint ahead and continue forward, though you may be
    tempted to make a left. The road will curve to the left and then come to a long
    straightaway. I can't tell you exactly where to turn to the next checkpoint but
    keep an eye on your map and make a left at the correct side street. Hit the
    checkpoint ahead and make a right onto the street immediately before the
    arches. Take the first right you come to, hit the checkpoint ahead, and
    continue forward to a circle area with the next checkpoint. Hit it from the
    right and then swing left to get onto the road leading to the freeway. Hit the
    checkpoint ahead and make a hard right onto the freeway entrance ramp and down
    into the freeway.
    
    Hit the first checkpoint you come to and veer left under one of the many arches
    to crossover onto the other side of the freeway, against traffic. Hit the
    checkpoint ahead, then again veer right under any of the arches to get back to
    the right side of the freeway. Hit the checkpoint ahead, and after the road
    curves to the right a little, veer off to the right to enter the gas pumps area
    where the next checkpoint is. Avoid the cars and pumps, hit the checkpoint and
    veer left back onto the freeway. The next checkpoint is off the freeway, so
    take the exit ramp up, slow down a bit, and make a hard right at the
    checkpoint. Take the left path at the fork ahead and follow this straightaway
    down to a large circle area.
    
    Veer left or right around the big pillar statue in the middle and head to the
    little street going the exact same direction as the road you were previously
    on. Make a right at the first intersection you come to, right before a bridge,
    and hit the checkpoint ahead. Take the first right you come to and follow this
    narrow road for a ways. Make a right after at the intersection after you cross
    a bridge to the final checkpoint, and then make the first left into an
    alleyway. Look for a P sign ahead and when you do, slow up and make a left
    right after it down into an underground area. Head left again and head straight
    for the finish.
    
    Reward(s): Monsoni
    
                                    =-=-=-=-=-=-=
                                        FARID
                                    =-=-=-=-=-=-=
    
    Vehicle: Stadt
    
    The last available racer on your city map is Farid, big-eared, uni-browed
    Algerian. Flash the highs and follow his ugly Stadt to the race point.
    
    -----------------
    Catacomb Criminal
    -----------------
    
    Recommended Vehicle: Fripon X
    Opponent Vehicle(s): Stadt (just Farid)
    
    Strategy: Wow this race annoys the hell out of me. It is, in my opinion, one of
    the worst, if not the worst race in the game. This is mainly because I despise
    the catacombs. They piss me off because they are so narrow and bumpy making it
    hard to control your vehicle, especially at 100+ mph speeds. Plus, there are SO
    many obstructions; it's not even funny. You're bound to run into some sort of
    pillar or column down there more than once. Also, navigation can be quite
    confusing, as you never know which way one path might come out.
    
    Anyways, back to the race. At least Farid is driving a crappy Stadt, which you
    should easily burn in your Fripon X, and he seems really slow. You won't want
    to use your new Monsoni in this race, if at all, because motorcycles and
    catacombs don't get along. At the start, head straight forward through the
    tunnel, avoiding the pillars in the middle of the path. Bust through a couple
    gates and the tunnel will curve to the right a little bit. You should see a
    large concrete column in front of you in an open area. As you come to the
    opening, veer right and then back left, avoiding the columns, to a catacomb
    entrance ahead. As you start to head up hill, look for the first checkpoint up
    ahead, outside of the catacomb. Slow up when you are about to hit it and make a
    right, immediately after hitting it, into another catacomb (BAH!!).
    
    Continue in this tunnel, hitting the checkpoint as it curves to the left. When
    you come to another clearing with large columns, veer to the right and enter
    the catacomb in that general direction, avoiding the massive columns of course.
    This catacomb will curve to the left a couple times and then join with an
    alleyway. Bust through the gate at the end and make a hard left at the
    checkpoint. Make your way through the alley until it comes to a street, which
    you should veer left onto. Take the second right you come to and head through
    the arches ahead. Veer to the left, past the glass pyramid, and hit the
    checkpoint at the entrance to yet another catacomb (NOO!!). Hit the checkpoint
    and bust through the gate into the tunnel.
    
    Head forward and you will come to a small opening with a single pillar in front
    of you. Swerve to the left or right to avoid it and continue on ahead. You will
    come to a similar opening shortly after. Again swerve left or right to avoid
    the pillar and then hit the checkpoint ahead. The tunnel will now head upwards,
    meaning that the exit is up ahead. Bust through the gate and you will come to a
    clearing where the church is. Veer to the left a bit and get on the side road
    to avoid the church. Stay on this path until you come to another clearing with
    a fountain and the next checkpoint to your left. Veer off to the left to hit
    the checkpoint and then pull a 180 and head back to the road you came out on.
    
    Head straight back on this road and you will come to an archway beginning the
    cobblestone road. Veer right as it curves to hit the final checkpoint at
    another archway. Continue heading straight towards a gap in between buildings
    and fly onto the stationary boat in the river. Use the ramp at the end to
    propel yourself towards the three archways, and pass through either one of
    them. You should see the finish point in this area. Head towards the trees in
    the middle of the circle and then make a left to the finish.
    
    -------------
    Lose the Cops
    -------------
    
    Recommended Vehicle: Fripon X
    Opponent Vehicle(s): Stadt (just Farid)
    
    Strategy: What is it with Mexicans/Spanish and having to lose the cops in this
    game? Is it just me, or are there some heavy stereotypes here? Anyways, like
    the previous Lose the Cops "race" with Hector, your objective is to get the
    Paris police off your tail before you reach the finish point and before the
    time limit expires. This time, however, you are not placed on opposite ends of
    the city from the finish point as you were in LA. But you also only have 2
    minutes to complete the race.
    
    The police are a lot more cunning this time around, and I've had as many as
    four on me at once. It wasn't a pretty sight. But I have found the perfect
    route to lose the cops...through the catacombs. (The catacombs?) Yes, the
    dreaded catacombs. But this time, you don't have to race through them at super
    speeds. Anyways, at the start, using a Burnout, turn your car around 180
    degrees so that you are facing the entrance to a catacomb. Go down into it and
    you will come to an underground opening quite soon. Slow up and make a right
    once you reach this opening and head into another nearby tunnel. Follow this
    path to another opening and again head right. Avoid the large columns and make
    your way to another tunnel. Follow this tunnel as it curves to the right and
    bust through the gate at the end.
    
    After coming back outside, immediately make a left to another catacomb
    entrance, busting through the gate. Follow this catacomb as it comes to another
    opening. Avoid the large columns and head into the tunnel at the other end.
    Stay with this path as it curves around to the left and bust through the gates
    ahead, crossing the road then entering another tunnel ahead. Follow this tunnel
    straight to a road, which you should make a left at. Take the first right you
    come to onto a cobblestone road and head left at the clearing towards the
    church and the finish point. Use the stairs to launch you up to the finish.
    
    Reward(s): Stadt
    
    ---------
    Extortion
    ---------
    
    Recommended Vehicle: Fripon X
    Opponent Vehicle(s): Victory (just Owen)
    
    Strategy: Finally, a bearable race after so many horrible ones. Apparently
    Farid has some "information" in his car that some inspector named Owen wants to
    get to in Farid's Stadt (though you shouldn't use it); so he races you for it.
    This race can be quite tough given that his Victory is a somewhat better than
    your Fripon X in terms of acceleration. But he is your only opponent and
    traffic is light so you don't have as much to worry about in this race. At the
    start, you will be facing the church. While doing a Burnout, turn your car to
    the right about 45 degrees or a bit less. Jump up the little hill to a small
    road and follow it around to the left. When you spot the first checkpoint, veer
    to the left to hit it and take the little cobblestone street that it leads to.
    When the street levels off the first time, slow up and veer right onto a narrow
    diagonal street, then make the first right.
    
    Hit the checkpoint in the middle of this area and then continue to the other
    side and make a left onto the road ahead. Follow the road as it leads downwards
    to a circle area, then veer to the right a little to the next checkpoint at the
    freeway. Hit it and make a left onto oncoming traffic's exit ramp and head down
    into the freeway. Hit the checkpoint ahead and then pass under any of the
    arches to get to the other side of the freeway where the next checkpoint lies.
    Hit it and you should soon see another checkpoint ahead to the left. Veer left
    across the freeway and head towards the checkpoint. While hitting it, try to
    make a wide left turn and enter the gas pumps area. Take the exit ramp to the
    right up to the next checkpoint and then make a right, then another right into
    an alleyway.
    
    Follow the alley and make a right when it comes out to a road. Stay on this
    road as it curves to the left and take the first right onto another road. Head
    straight towards the next checkpoint at the freeway, and again make a left onto
    the exit ramp, heading down into the freeway against oncoming traffic. Hit the
    checkpoint ahead as the freeway bends to the left and then use the archways a
    little further on to get to the other side of the freeway, again, to hit the
    next checkpoint. You will come to more archways in the median a little while
    after hitting this checkpoint. For the last time, pass under one of them to
    cross over to the other lanes of the freeway and hit another checkpoint ahead.
    Continue on this freeway as it bends to the left and veer off to the left onto
    the entrance ramp.
    
    Slow up as you hit the checkpoint at the top and make a left. You will soon
    come to a circle area, at which you should take the upper right cobblestone
    path leading directly to the next checkpoint amongst the alleyways. Hit it and
    make a left to another alley leading to the next checkpoint up ahead. Hit it
    and make a right to another alleyway. Head straight, hitting another checkpoint
    and make a hard left at it. Follow this alley as it bends to the right and hit
    the next last checkpoint ahead. While hitting it, make a hard right, busting
    through the gate to another area with a gas truck ahead. Take either the left
    path for a ramp or the right as both lead to the same place, but head forward
    either way onto the road ahead. As the road starts to bend to the left, you
    should see a bright P sign above and archway. Make a right through the arch and
    keep heading right to the finish.
    
    Reward(s): Victory
    
                    **--**--**--**--**--**--**--**--**--**--**--**
                        P a r i s   C i t y   C h a m p i o n
                    **--**--**--**--**--**--**--**--**--**--**--**
    
                                   =-=-=-=-=-=-=-=
                                       PARFAIT
                                   =-=-=-=-=-=-=-=
    
    Vehicle: Modo Prego
    
    Choose to continue your career with your newly earned Victory and you will once
    again be faced off with the city champion. This time, it's an older French
    woman named Parfait, who once was a movie star/model and has found a new love
    for street racing.
    
    ---------------
    View from Above
    ---------------
    
    Recommended Vehicle: Victory
    Opponent Vehicle(s): Modo Prego
    
    Strategy: Being one of the city champion's races, this race is relatively long.
    Luckily, it isn't very difficult as a whole, but some parts may cause you some
    trouble. The checkpoints are somewhat spread out, but the routes to them are
    fairly direct and the shortcuts are easy to find if you are familiar with Paris
    (which you should be by now). Your opponents' Modo Pregos are also sufficiently
    faster than your Victory (and they have 3 shots of nitrous), so that adds to
    the challenge; but you should be able to pull through in this race once know it
    fairly well.
    
    Before the go call, turn your car to the left about 45 degrees while doing a
    Burnout. At the start, head straight towards the street ahead and veer right
    onto it. Hit the first checkpoint as the road curves to the left and continue
    on this road. Make a right when it ends and then take the first left. Hit the
    checkpoint ahead and enter the archway with a P sign over it immediately after
    the checkpoint. Make a right into it, follow the cobblestone path, and you
    should come to a clearing with the church.  Veer off to the right side of the
    church and continue forward, avoiding the trees, to the next checkpoint.
    
    Hit it and make a left onto the little street just beside it. Keep heading
    straight on this path, busting through the gated archway ahead. Follow the
    cobblestone path straight to hit a little ramp leading to a motionless boat in
    the river for a shortcut. Fly off the other end of the boat, still heading
    straight, to land in a little tunnel, which you should take up. When you come
    out of the tunnel, stay to the left and veer into a little alley. When it joins
    with the road, veer to the left to hit the next checkpoint then veer sharply
    back to the right to get on the long fuchsia ramp. Fly off the ramp and then
    head left and down into a little opening. Continue heading left through small
    alley and veer to the right, shortly after, when you come to the road. Miss the
    corner of the building ahead to get onto a road heading the same direction as
    the alley you came out of.
    
    Follow this road as it bends to the left and make a right at the second
    intersection you come to, getting on a cobblestone road heading upwards (it's
    the first right after the tunnel entrance). Once the road levels off, hit the
    next checkpoint ahead and then make a right onto the next street, cutting the
    corner through the grass. Continue heading straight on this street when it
    curves to the right and fly off the hill down to the area below. Veer to the
    right once down there to get onto the cobblestone road adjacent to the
    buildings. Once you come out to the street, make a left and follow it as it
    bends around to the right. At the Y intersection at the end of the road, veer
    to the right to get into an alleyway ahead for the start of a shortcut. Follow
    the path as it goes upwards and around to the right. When you come to a large
    wooden ramp with a fork at the end, take the left path right and fly through
    the next checkpoint.
    
    You will land on a fuchsia platform with glass around it, much like the huge
    ramp near the beginning of the race (though it is level this time). Keep
    heading straight on it and hit the ramp at the end for some MASSIVE air. You
    should land in a little clearing in between buildings with some trees and
    grass. Head straight out of it and when you come to the church, continue
    heading straight and bust through the doors. Make a hard right shortly after,
    in the middle of the church, and break through the other church doors ahead.
    Hit the ramp in front of you and fly through the next checkpoint. Wow, that was
    one major shortcut. After hitting the checkpoint, veer to the right slightly
    and enter the archway marked with a bright P sign. Follow the cobblestone path
    as it bends to the right and then continue heading straight through a gap
    between buildings. Fly onto another stationary boat in the river and hit the
    ramp at the end to fly towards the three archways for another shortcut.
    
    Make your way under an arch to a little circle area and hit the checkpoint in
    the center. Continue forward through the other set of arches and when you come
    to a T intersection shortly after, veer to the right a bit to get onto another
    cobblestone street heading upwards, but going in the same direction as the road
    you were previously one (there is another road heading upwards but diagonal off
    to the right; do not take this one). Slow up when you are about to hit the
    final checkpoint and make a right onto a narrow street as you hit it. Follow
    this little street all the way down past the church and veer a little to the
    left as you fly off the road down the hill. Once you land, make for the alley
    in the center of the area and follow, making a sharp left when it ends to the
    finish.
    
    ----
    Haul
    ----
    
    Recommended Vehicle: Victory
    Opponent Vehicle(s): Modo Prego
    
    Strategy: This race is a bit more challenging than the first race, mainly
    because of the fog and the traffic. The race is also longer than the first race
    but the checkpoints are quite straightforward and I will guide you to the
    shortcuts, though there aren't many. As I said, the fog and the traffic can be
    major bitches and they can deter you severely. This race may have you
    frustrated and even when you know the race perfectly, you still may not win.
    Always stick with it, however, and let the computer make their mistakes, giving
    you opportunities to pull ahead.
    
    At the start of the race, follow your opponents into the alley ahead, hopefully
    getting off a Slipstream Turbo quite early. When you come out of the alley to a
    clearing, widely veer off to the left, avoiding the rock in your way, and swing
    around into an alley marked with a P sign. You will not see it at first because
    of the fog, but just wing around to the left until you find it (it is level
    with the first checkpoint). Bust through the gate and enter the alleyway and
    head straight towards the first checkpoint. Hit it and make a sharp right onto
    the road and follow it down for quite a long way to the checkpoint off in the
    distance. Hit it and stay on the road as it bends to the left and comes to a
    large circle area with the massive arch in the center. Swing around the arch
    and continue heading in the same direction to another road with the next
    checkpoint.
    
    Hit the checkpoint and stay with the road as it curves to the left and then
    straightens out. Continue down this LONG straightaway and eventually the road
    will bend to the left slightly. You should see the next checkpoint ahead, so
    pass through one of the narrow arches ahead and hit the checkpoint. Again,
    continue on this road and hit the next checkpoint as the road bends left again.
    Head straight across a bridge, avoiding the traffic on this two-lane road, and
    hit the checkpoint off in the distance. The road will bend to the left again
    and then come to a circle area with the next checkpoint. Swing around to the
    left or right and hit the checkpoint then continue heading around the circle
    back to the road you came in on. Hit the checkpoint at the entrance then take
    the first left you come to, right before the bridge.
    
    Hit the checkpoint ahead by veer to the right and busting through the gate down
    into the mini-freeway. Take the first exit ramp (actually is the entrance ramp)
    out of the mini-freeway and hit the next checkpoint ahead, veering left onto
    that little street. Follow it as it curves to the left and you should see the
    blue column of the next checkpoint ahead to the left slightly. When you see the
    bright T sign, veer off to the left and hit the checkpoint at the entrance to
    the tunnel, entering the tunnel as you do. At the first fork in the tunnel,
    take the right path, and then hit the checkpoint you come to, taking the left
    path as it forks again. Continue on in the tunnel and veer left slightly as it
    ends to hit the next checkpoint.
    
    Get on the adjacent road and take the first right to another checkpoint. Hit it
    and veer to the right a little, instead of turning, and you should spot a
    little ramp ahead. Use it to bust through the glass and get to the other side
    of the building. Head straight, past the glass pyramid, to the next checkpoint,
    and veer to the right as you hit it into the little pathway. When you come to
    the road shortly, veer off to the right to hit another path through the stone
    barriers (you cannot see it because of the fog so you may not hit it the first
    time). Continue through this path, avoiding the Ferris wheel carts, back onto
    the road for a nice straightaway. Hit the checkpoint up ahead under the massive
    arch in the middle of the circle area, and then veer to the left to get on a
    road diagonal from the one you came from. Head up this road to the final
    checkpoint, but slow up as you hit it and make a left up some stairs for a
    shortcut through a gap in between buildings. Now cruise to victory in your
    Victory (sorry I had to say it) to the finish point up ahead.
    
    Reward(s): Modo Prego, Paris City Champion
    
    ---::---::---::---::---::---::---::---::---::---::---::---::---::---::---::---
    :::  :::  :::  :::  :::  :::  :::  :::  :::  :::  :::  :::  :::  :::  :::  :::
    ---::---::---::---::---::---::---::---::---::---::---::---::---::---::---::---
                                _____
                                  |   __           __
                                  |  |  | |_/ \_/ |  |
                                  |  |__| | \  |  |__|
    
    Street Report: The silky black street twists and turns through Tokyo's neon
    canyons, perfect for laying down rubber and weaving between compacts. Take time
    adjusting to the left-side drive and beware of aggressive local authorities.
    
    Traffic Study: Tightly packed downtown but the raised highways move quickly.
    Congestion vanishes at night when strict curfews send most wanna-be racers back
    to the suburbs.
    
                                    =-=-=-=-=-=-=
                                        RICKY
                                    =-=-=-=-=-=-=
    
    Vehicle: Vortex 5
    
    As you cruise around Tokyo for the first time, get used to the area and become
    familiar with traffic on the left side of the road. You may hear Gina on your
    communicator tell you that she has had some trouble with a racer named Ricky.
    Find this crazy Japanese scientist guy, flash your high beams as always, and
    follow him to the race point.
    
    ----------------
    Shibuya Scramble
    ----------------
    
    Recommended Vehicle: Modo Prego
    Opponent Vehicle(s): Vortex 5
    
    Strategy: As the camera pans back to your car, you may recognize the cars that
    your opponents are driving. They are Vortex 5s, the same cars you went up
    against in the first race versus Primo. Somehow it has changed hands and ended
    up all the way in the Land of the Rising Sun. This is your first race in Tokyo,
    and it isn't easy. The races are somewhat longer now but the races with Parfait
    should get you accustomed to that, and the layout of the city is not as
    elaborate as Paris. The races are still quite difficult however as the
    checkpoints are quite spread out and getting to them can be a pain. As a
    general rule for these races, stay behind but try to follow a racer to get a
    feel for the race and where the checkpoints and some shortcuts lie. Your
    opponents' Vortex 5s accelerate slightly faster than your Modo Prego, but your
    top speed is higher, allowing you to overtake them later on.
    
    At the green light, take the right path at the fork and make a hard left where
    it ends. Follow the road down to the checkpoint, hit it, and take the second
    left after it. You should now be on a two-lane road heading straight for the
    next checkpoint. Drive through it and continue on down the road a little
    further. When you come to a stoplight at a clearing, veer to the right and get
    on a ramp heading up to an elevated pathway. Follow the path all the way across
    to the next checkpoint, and then veer right back onto the road. Make a left at
    the corner and then another left immediately after the freeway entrance ramp.
    Hit the checkpoint ahead and then make another left. At the intersection ahead,
    again veer right to get onto another ramp to an elevated road and follow it as
    it bends right to the next checkpoint.
    
    Fly off the elevated path to hit the checkpoint at an intersection then veer
    off to the right and look for some black glass windows to the left side of the
    road shortly after. Bust through them and head up the escalator ramp, fly
    through more glass, and finally busting through a gate down back down to the
    road for a sweet shortcut. Head relatively straight to go through a little
    diagonal street straight to the next checkpoint. Hit it and make a hard left,
    then take the next left. Make the first right and then the first left you come
    to, cutting the corner through the columned area. Hit the checkpoint straight
    ahead then veer to the left slightly and get onto another elevated roadway.
    Follow this path over many buses, which you would have hit if you did not take
    this path, and veer right once you are back on the ground to get onto the
    street.
    
    Follow this street a long ways down to the next checkpoint, but slow up a lot
    before you hit it and make a hard left into an area underneath the bullet train
    tracks. Head straight across to an exit out of the area and make a hard left at
    the checkpoint ahead. Follow the curve around to the left and then make a right
    at the intersection. Take a left at the first intersection you come to (or cut
    left across a concrete area) and then take the third right onto a narrow street
    with the final checkpoint far off in the distance. Weave amongst the traffic
    and use a nitrous if you can handle it. Hit the checkpoint and continue on the
    road down into a little tunnel. As you jump out, you will pass an intersection.
    Make a right at the next intersection and follow it down to a T intersection.
    Veer right slightly at the intersection into a little alley and make a hard
    left when you come out to the road. Now head straight to the finish ahead.
    
    ---------------
    Ricky's Revenge
    ---------------
    
    Recommended Vehicle: Modo Prego
    Opponent Vehicle(s): Vortex 5
    
    Strategy: I do not like this race very much, but it is somewhat fun. This race
    can be a pain, however, with checkpoints that are spread out and hard to get to
    and other variables such as traffic. It may take you some time to complete this
    race. At the start, Ricky cheats by getting a little ahead before the go call,
    the little bastard. Follow him left around the building, smashing through the
    glass to cut the corner. Hit the first checkpoint ahead and then make a left at
    the intersection immediately after the road bends slightly to the left. Make a
    right at the T intersection and hit the next checkpoint ahead. Make another
    right shortly after and you should see another checkpoint shortly ahead. Slow
    up and make a hard right at the checkpoint. Smash through the black glass and
    hit the ramp ahead, veering right back onto the road after you land.
    
    Keep on this road for a while and you should see the next checkpoint off in the
    distance after the road slightly curves to the left. Hit it and continue on the
    road as it makes a sharp left curve, goes under some overpasses, and finally
    comes to the next checkpoint. Hit it and then veer off to the right slightly
    and pass in between two orange and white striped barriers to enter an alleyway
    just past that for a nice shortcut. Follow the alley to another checkpoint back
    on the road and veer left as you hit it to get into another alley, continuing
    the shortcut. Eventually, this alley will come back to the road near a freeway
    exit ramp. Continue heading straight to hit the next checkpoint on the road and
    then veer left to get on the path of the curve. Make a left at the first
    intersection you come to and hit the checkpoint up ahead.
    
    After hitting the checkpoint, make a left at any of the next three
    intersections, and then take a right at the T intersection you come to. Follow
    this street down to the last checkpoint and make a right at it. When you come
    to the clearing shortly, veer to the left and get on the ramp up to an elevated
    pathway and follow the path diagonally all the way to the other end of the
    area. When you get off, stay relatively straight and bust through the glass on
    the side of the building ahead for a shortcut. Veer left upon entering to hit
    the escalator ramp and head through the two billboards to the finish.
    
    Reward(s): Vortex 5
    
                                    =-=-=-=-=-=-=
                                        SHING
                                    =-=-=-=-=-=-=
    
    Vehicle: RSMC 15
    
    Find yet another crazy Japanese racer guy named Shing, flash your highs at him,
    and follow his RSMC 15 to the race point.
    
    -----------
    Red Herring
    -----------
    
    Recommended Vehicle: Modo Prego
    Opponent Vehicle(s): None
    
    Strategy: This is a pretty simple race against the clock, well and the cops, as
    they can be a big pain in the ass if you don't take my route. There are a total
    of two checkpoints in this race, as well as the finish point, but they are
    extremely spread out and can be hard to locate, plus you have a slim time limit
    for getting there. But overall, this race shouldn't take you more than a couple
    of tries to complete. Choose the Modo Prego, as it has a higher top speed than
    the Vortex 5 because there is a pretty nice straightaway in this race.
    
    At the go call, head diagonally towards the road and then veer right to get on
    it. Stay with the road as it bends to the left and make a sharp left at the T
    intersection up ahead. Pass one alley on your right and make a right at the
    second alley, adjacent to the train tracks above, following it down to the
    first checkpoint. Now pull a hard 180 and head up the ramp to the tracks above.
    You're going to stay on these tracks for a LONG time as it takes you directly
    to the next checkpoint. Avoid the train coming to your left and continue on the
    tracks. Once you get up to speed, it can be difficult to stay on the tracks,
    especially as it turns and narrows. You have plenty of time, so slow up at
    these areas.
    
    Shortly after the tracks bend to the right, stay to the left side of the
    tracks, avoiding the oncoming train to the right. The track will bend out
    slightly, making an open area in the middle, which you would have fallen
    through had you not avoided it. The tracks will bend to the right again and
    narrow for a bit and come straight to the last checkpoint. Simply fly straight
    off the tracks into the checkpoint, holding Weight Transfer to steady your car.
    Now follow this narrow road as it goes under a little tunnel to the finish.
    
    ------------------
    Ichiro's Challenge
    ------------------
    
    Recommended Vehicle: Modo Prego
    Opponent Vehicle(s): Lusso XT (just Ichiro)
    
    Strategy: You get to now race Ichiro, who I presume is Shing's friend, one on
    one before you can race Shing. The race itself, technically, is about the
    easiest races in Tokyo, but certain factors of it can make it very hard.
    Traffic, for one thing, is very congested and things seemed to be timed
    perfectly for you to run into them. The number of police in this level is also
    aggravating and they like to come at you head on. This race also has many
    straightaways, and Ichiro's car, the Lusso XT, cannot be caught when it gets up
    to speed, so be wary of that fact. I recommend the Modo Prego, again because it
    has a higher top speed, but you ay want to try the Vortex 5 for its
    acceleration, as you may be stopping and starting a lot in this race.
    
    Head straight at the start and make a left where the road ends. Shing will use
    a nitrous here and start to pull away from you. Follow him into the diagonal
    street just after the first intersection and follow it to the first checkpoint.
    Veer left onto another street from here and stay on this long straightaway down
    to the next checkpoint. At the first intersection you come to, a bus and some
    cars will block you way. Veer off to the right to avoid them and continue on. A
    little later, a couple of cops will come and try to hit you head on. Do your
    best to avoid him as well and proceed ahead to the checkpoint. Hit it and then
    veer left, cutting the corner, to get onto another road. Make a right at the
    intersection up ahead and then take the first left here, before the bridge.
    
    Stay on this street as it curves to the left and hit the next checkpoint ahead.
    Follow the street to the right and stay relatively straight to hit an alley
    diagonal to the intersection for a small shortcut. Veer right as you come back
    onto the road and then make a hard left immediately when you hit the checkpoint
    ahead. Stay with this road as it bends to the right and make a left at the
    intersection immediately after the road bends back to the left. You should be
    heading up to a Tokyo highway now. Hit the checkpoint ahead after the road
    levels off and notice a building with many lit windows off to the left of the
    highway. Right before this building is a gated barrier on the highway that you
    can bust through down to the street below. Slow up and make a hard left into it
    and fly down to the street, hitting the checkpoint ahead.
    
    Now stay on this road for a long time, avoiding the traffic and the police that
    pursue you. Eventually, it will bend to the right and come to the next
    checkpoint. Slow up as you hit it and make a left onto another street. When you
    come to a circle area, go around it to the right and come back left, hitting
    the checkpoint on the other side. Now veer right onto the road ahead and hit
    the final checkpoint up ahead in the grass, veering to the right as you do.
    Launch off the rock ramp shortly after and continue to the finish just ahead.
    
    Reward(s): Lusso XT
    
    -------------
    The Real Deal
    -------------
    
    Recommended Vehicle: Modo Prego
    Opponent Vehicle(s): RSMC 15
    
    Strategy: Shing finally decides to race you himself with his RSMC 15, which
    isn't all too good. It has a slightly better top speed than your Modo Prego,
    but you should overtake it with acceleration. Don't use the Lusso in this race
    as it is slow and cumbersome, and its only advantage is its speed, but it needs
    better acceleration to be worth anything. Overall, this is a fun race once you
    learn where the checkpoints are, though it can be frustrating trying to
    pinpoint them.
    
    At the start, veer to the left a little and fall in line with the RSMCs towards
    the little canal area. Ride up on the bank and hit the first checkpoint.
    Continue on the bank, riding it like a Nascar track, to another checkpoint. You
    should notice the next checkpoint up on the adjacent road. Fly off the bank
    into it, holding down the weight transfer button to steady your car, and
    immediately head back right into the canal to hit another checkpoint just
    before you go under a bridge. Get back on the left bank of the canal, hitting a
    couple more checkpoints and fly off again, for the last time, to hit another
    checkpoint back on the road.
    
    Make a left at the intersection you come to and follow this road straight down
    to the next checkpoint and make a left at it. Keep on this curvy road parallel
    to the highway and make a left at the first intersection. It may be hard to
    spot, so keep a good eye out. Follow this road down to the checkpoint and make
    a right. Make another right where this street ends at a T intersection, and
    then make another right at the first intersection you come to. Veer off to the
    left on this street to hit the checkpoint and continue ahead to an alley behind
    the highway. Follow this and make a left when you come out to the road, hitting
    the checkpoint ahead.
    
    At the T intersection up ahead, take a right and follow this curvy road as it
    proceeds through some yellow and black striped barriers on either side of the
    road. When they end, pass a small intersection and look for a ramp off to the
    right where you can get up onto the train tracks above. It's not in plain view
    so look for an orange and white striped barrier up above where the tracks
    begin. Once you are up there, hit the checkpoint ahead and notice the blue
    column of the next checkpoint off to the right. After you pass a tall purple
    building on your right, veer off the tracks to the right, flying back down onto
    the road. Hit the checkpoint ahead and stay straight on this road, hitting a
    massive jump over the river (nitrous is recommended).
    
    After you land, you will come to the circle area. Go either left or right
    around the obstruction in the middle and continue on this road to the
    checkpoint. Make a hard left at it and then veer off to the left, following the
    path of the train tracks above for a short while before veering back off to the
    right into a little alley for a shortcut right to the next checkpoint. Stay on
    this road and make a left at the final checkpoint up ahead. Follow this road
    down to a shipping area and veer off to the left side of the building to your
    left as you enter. Slow up, avoiding the crates and the truck that crosses you
    path and head through an opening on the other end of the area. Continue heading
    straight busting through the gate to another massive jump right to the finish.
    
    Reward(s): RSMC 15
    
                                    =-=-=-=-=-=-=
                                        HALEY
                                    =-=-=-=-=-=-=
    
    Vehicle: Saikou
    
    Your next opponent is Haley, an American blonde bombshell who has a thing for
    women and against men (I smell a rug muncher). She may seem quite out of place
    in this Tokyo environment, but her sweet Saikou fits right in. Seek her out and
    follow her to the race point.
    
    ------
    Enigma
    ------
    
    Recommended Vehicle: Vortex 5
    Opponent Vehicle(s): Saikou
    
    Strategy: Welcome to your first scattered checkpoint race in Tokyo, and it is
    extremely hard. There are numerous checkpoints in this race and though they
    seem to be grouped to together, they really are not. You will have the toughest
    time finding every last checkpoint and a good route to get all of them to boot.
    I found that a good way to get a feel for the race and to find the best route
    is to follow Haley as best you can, though it is difficult keeping up with her
    speedy Saikou. There are a considerable amount of turns and direction changes
    in this race, so your best bet is to go with the Vortex 5, as it accelerates
    the fastest of your cars.
    
    When the light turns green, accelerate up to the intersection and make a hard
    right. Hit the checkpoint ahead then veer left, cutting under the miniature
    Eiffel Tower, and hit another checkpoint. Continue heading left around the
    tower to hit a couple more checkpoints, and after the second, make a hard left,
    cutting through the grass, onto a two-lane road. Pass a couple small
    intersections and make a left at the third onto another two-lane road near the
    train tracks above. Hit the checkpoint ahead at one intersection and make a
    right at the next. Hit the checkpoint in front of you and make another right.
    About halfway in the wall to your right is a gate, which you should veer into
    and hit the checkpoint in the grass. Make a right at the corner and slow up as
    you bust through the gate at the corner of the wall ahead. Make a hard right
    back onto the road and then veer off to the left to hit a ramp up to the next
    checkpoint.
    
    Land back on the road and stay on it as it bends left and eventually comes to
    another checkpoint. Hit it and make a right and then make another right at the
    next checkpoint ahead. You should be on a narrow road with another checkpoint
    ahead. Hit it as the road bends to the left and pull a sharp left at the Y
    intersection shortly after. Take the first sharp left you come to for an
    entrance into an underground tunnel, and hit the sole checkpoint down here.
    Continue on and as you leave the tunnel, veer off to the right and head right
    at the intersection you come to. Follow it down to a checkpoint and make a left
    at the T intersection just beyond it. Now you will see two highway entrances on
    either side of you, going the other way. Pull a hard 180 and get on the one to
    the left (to the right after the 180). Head up to the highway and hit the two
    checkpoints on it. Then, after the highway curves to the right, pull another
    180 at the first exit ramp you see going the other way. Head down the curve,
    hitting the checkpoint at the end, then immediately make a left at the
    intersection and head straight to the finish.
    
    ---------
    Intuition
    ---------
    
    Recommended Vehicle: RSMC 15
    Opponent Vehicle(s): Saikou
    
    Strategy: This race is slightly less difficult than Haley's previous race, but
    it still is awfully hard. There is an enormous amount of fog in the area,
    greatly reducing visibility and the traffic is atrocious. Again, some of the
    checkpoints can be difficult to find, but with a more straightforward race, you
    shouldn't have as much trouble and your opponents can lead to them you most of
    the time. Go with the RSMC 15 in this race as, even though it has fairly slow
    acceleration, there are some good straightaways to build up speed in this race.
    
    At the go call, head straight then veer right onto the road, heading for the
    checkpoint at an entrance ramp up to the freeway. Hit the checkpoint and take
    the ramp up to the freeway, staying on it a short while before hitting the next
    checkpoint at the exit ramp. Take that back down to the road and keep on this
    for some time. You should see the next checkpoint off to the right a little
    ways. Veer out there and hit it, following the concrete path back onto the
    road. Stay with the road as it curves hard to the right and comes to another
    checkpoint. Hit that and then take a right at the second intersection you come
    to, avoiding the pillars.
    
    Follow this road down, passing a fire truck, a collision, and a police car, to
    the checkpoint in the distance. Make a wide right at it into a Japanese culture
    area and make as you come to a wall ahead. Continue left to a checkpoint at the
    entrance to an alley, which you should take. When it comes back to the road,
    veer left slightly to get into another alley. Follow this out to a checkpoint
    and veer to the left, avoiding the hedges, shortly after hitting it. You will
    soon come back to a road with the next checkpoint up ahead. Make a right at it
    and proceed down this street to another checkpoint. Make a fairly wide right
    turn at this checkpoint and you should be at an area under the freeway. Veer
    back over to the right to get back onto the road, past the freeway exit, and
    follow this road to the next checkpoint by some hedges.
    
    Make a right to a little path behind the hedges and pass by an opening to the
    right and follow the path as it bends to the right. When you come to an open
    area, make a sharp right to a checkpoint and proceed on this concrete path
    through the hedges. When the path comes to a building, make a right and then
    veer left when you come out to the road, avoiding a building and getting on
    another road heading in relatively the same direction. Hit the checkpoint up
    ahead and take the exit ramp as it curves up to the freeway.
    
    Avoid the oncoming traffic and hit the checkpoint ahead in the distance, taking
    the entrance ramp off the freeway as you do. When you get to an intersection
    shortly afterwards, veer off to the right, cutting through the grass, and hit
    the last checkpoint. Veer back left to avoid the buildings and then make a
    right at the ancient Japanese-styled building ahead, following the path through
    some short buildings to the finish. Wow, that was a tough race, but it is worth
    it for the car.
    
    Reward(s): Saikou
    
                                    =-=-=-=-=-=-=
                                        NIKKO
                                    =-=-=-=-=-=-=
    
    Vehicle: Knight
    
    Seek out the Nikko, a younger, trendy Asian racer, riding in his Knight. Follow
    him as he leads you about Tokyo to the race point.
    
    --------------------
    Drifter's Playground
    --------------------
    
    Recommended Vehicle: Vortex 5
    Opponent Vehicle(s): Knight
    
    Strategy: This race is hell, especially with the cars you have to race with.
    First off, this race has many checkpoints close to each other and requires some
    sharp turns, necessitating for good acceleration as well as handling. Secondly,
    the race is in the rain, and at super speeds, handling is atrocious and almost
    demands a front wheel drive (FWD) car. The thing is, none of your fast cars are
    FWD and the swift Saikou you just won drifts horribly in the rain. Your best
    bet is to go with the Vortex 5, which has great acceleration as well as superb
    handling for a rear wheel drive car. It will give you the least trouble in this
    race. Remember to lay off the brake in this race and rely heavily on
    downshifting if you are racing Manual. Your opponents, on the other hand, all
    have FWD Knights, which have excellent handling and acceleration to boot. As
    you can see, this race is amounting to be very difficult.
    
    At the go call, follow behind your opponents, hitting the checkpoint ahead and
    hopefully getting a Slipstream Turbo off before the turn ahead. Just after you
    come out to the road, look for a ramp off to your left, about perpendicular to
    you, and make a left into it, taking it up to the train tracks. Hit the
    checkpoint up here and stay relatively in the middle, following behind a train
    going the same direction as you while two trains pass by on either side going
    the opposite direction. You should notice the next checkpoint off to the left,
    but don't get hasty. Wait a bit before veering off the tracks to the left,
    landing on the road, rather than in the water. Hit the checkpoint up ahead on
    the road and veer to the right as you do and make sort of a wide U-turn as you
    do, entering an area with some crates and a semi truck. Continue through here
    and hit the checkpoint beyond, veering right back onto the road.
    
    Continue drifting right around this curving road to hit another checkpoint and
    then follow a diagonal path to the next checkpoint through another crate area.
    I cannot really explain it, but it runs under the highway above for a short
    time. Try following the other racers to find the route. Veer left once you come
    back to the road and hit the checkpoint you come to, veering off to the left as
    you do so. Pass through the grass and concrete here to the checkpoint ahead and
    veer right back onto the road, hitting another checkpoint as it curves around
    to the right. Take the first right you come to, veering off on a diagonal path
    and cutting corners to avoid sharp turns. Follow this path to another
    checkpoint and veer right onto another road. Stay with it as it bends to the
    left and hit the checkpoint at the T intersection at the end.
    
    Make a sharp left there, pass one alley to your right and enter a second one on
    your right, adjacent and parallel to the train tracks just above. Pull a left
    when you come out to the street and hit the next checkpoint in front of you.
    Continue on this path, staying to the left on the sidewalk and hit another
    checkpoint up ahead. Immediately swerve over to the right, onto the road, to
    hit another checkpoint that appears. Continue on, staying on the road and hit
    the next checkpoint up ahead. Follow the road as it curves to the left, hitting
    another checkpoint once it straightens out again. Take the next left you come
    to and stay with this road for a while as it bends to the left and then back
    right again. It will straighten out at an intersection. Make a left at the next
    intersection after this.
    
    Hit the checkpoint ahead, making a right as you do, and then take the first
    right afterwards, following this small street to another checkpoint. Make a
    left back onto the road you came in on and make another left at the first
    intersection you come to. Pass on intersection and look for an alley to your
    right a little ways after. Hit it and follow it all the way down to the final
    checkpoint, making a right at it into another alley. Follow it out to a
    clearing with the Japanese building in front of you and veer to the left of it,
    aiming for another alley ahead, with the finish point off in the distance
    behind it. Follow this alley to a large ramp, which you should nitrous off of
    to gain the speed needed to propel you over the water to the finish.
    
    ---------------
    Savant of Speed
    ---------------
    
    Recommended Vehicle: Saikou
    Opponent Vehicle(s): Knight
    
    Strategy: Whew, no more rain, allowing you to test out your slick, new Saikou.
    Note that it does drift heavily, despite rain, so get accommodated to its loose
    handling before racing with it. This race is fairly easy, relatively speaking,
    and straightforward. Finding the checkpoints should be little trouble for you,
    but your opponents as well as the traffic and some police can cause your
    decadence in this race. As I said, the checkpoints will not be your problem
    here, just keep your eyes on the road and be vigilant for traffic. Your
    opponents compete extremely well in this race, so it may still take you many
    tries and some stroke of luck before you pull away with the victory even if
    you've memorized the race. Try not to get frustrated and stick with it.
    Eventually, you'll pull through.
    
    At the start, stay to the left, avoiding the mass collaboration of your
    opponents in the middle. Make a left onto the road and another right up ahead
    where it ends to the first checkpoint. You will notice a number on the screen
    as you hit it, signifying the amount of seconds you have to get to the next
    checkpoint. No big deal, they always give you plenty of time. Stay with the
    road as it curves to the right and drive through the checkpoint as it
    straightens. Hit another at the end of a straightaway and keep on this path,
    bringing you to another checkpoint. Follow the road as it curves slightly to
    the left to the next checkpoint, and makes another curve to the right, hitting
    another checkpoint as you head around it.
    
    Veer off to the right slightly to hit the next checkpoint at a freeway exit
    ramp follow it as it curves up to the freeway, avoiding any oncoming traffic on
    it, and hit the checkpoint at the top. Immediately after getting on the
    freeway, stay to the right and get off on an entrance ramp, again avoiding
    oncoming traffic. Once back down to the road, head over to the left side of the
    road to hit a checkpoint on the sidewalk. Follow the sidewalk back out to the
    road and drive through another checkpoint at the end of the small straightaway.
    Slow up a tad while the road curves to the left and make a hard left as you hit
    the checkpoint when the curve ends. Follow this road down through a couple
    checkpoints and make a wide left at the second, getting up on another freeway
    ramp to the right shortly afterward.
    
    As always, avoid all traffic exiting the freeway and, shortly after getting on
    the freeway, hit the checkpoint to the right, taking the exit ramp behind it
    down to the road and another checkpoint. Stay relatively straight after you hit
    this, cutting the corner through a little diagonal lane to another street. Head
    down this street and hit the checkpoint after it curves to the right and make a
    wide left as you do. Once again, head up the exit ramp to your right, avoiding
    traffic and slowing up as you reach the top. Pull a sharp 180 once on the
    freeway and hit the checkpoint back the opposite way. Use a nitrous here to get
    you back up to speed in a jiffy.
    
    Follow the freeway down to another checkpoint and take the exit ramp just
    beyond it. As you rejoin with the road, make a hard right at the checkpoint
    ahead into a little alley. This is where it can get tricky. Basically, the
    remaining checkpoints are in or near these little back alleys near the road, so
    try to stay with them. As you proceed, watch out for the semi that pulls out in
    front of you. Hit the checkpoint ahead and veer left onto the road. After it
    curves to the right, make a left at the intersection, hitting the next
    checkpoint, and then make a right, immediately afterwards, into another alley.
    Stay on this path and hit a couple more checkpoints back here. When you come a
    clearing, veer out to the left to hit the checkpoint on the road and
    immediately swerve back to the right into the final alleyway. Hit the
    checkpoint here and the final one just ahead, making a sharp right at it to the
    finish.
    
    Reward(s): Knight
    
                                     =-=-=-=-=-=
                                         ZEN
                                     =-=-=-=-=-=
    
    Vehicle: Nousagi
    
    Your next opponent doesn't race a car at all, but rather a speedy crotch
    rocket. Find Zen on his Nousagi and flash the highs, following him to the race
    point.
    
    -----------
    Wisdom Gate
    -----------
    
    Recommended Vehicle: Saikou
    Opponent Vehicle(s): Nousagi
    
    Strategy: This is a fairly short race, or so it seems, compared to previous
    races. It isn't very technical and the path very rarely changes direction
    radically. Traffic is always a nuisance, and there is a fair amount crowding
    the narrow streets of Tokyo. Your skilled motorcycle opponents have a slight
    advantage as they can weave through traffic easier, but once they make a
    collision, they are delayed for some time while they are respawned. The bikes
    will beat your Saikou off the line, but the tops speed of your car should see
    you to the finish first. Make clean turns to get leads and be ever watchful for
    traffic.
    
    At the start, you will find yourself in the middle of a line of Nousagis. When
    you get the go call, accelerate forward, tailing them, and hit the checkpoint
    down at the little arch. Veer left onto the a street ahead and follow it as it
    bends back to the right and hit the checkpoint at the end, making a right turn
    as you do. Hit the next checkpoint just ahead and make another right, just
    before the canal. Follow this small street as it curves left, then right, and
    then left again down into a tunnel. Hit the checkpoint in the tunnel and
    continue on this street. You will come back up from the tunnel shortly. Stay
    with this curvy path for a while and you will reach another checkpoint. Hit it
    and make a wide left onto a slightly diagonal street. When you come to the
    intersection ahead, veer left and hit a checkpoint under the train tracks
    above.
    
    Now continue around to the left, staying under the train tracks, and veer onto
    a narrow street. Follow this straightaway down for a bit, and when it starts to
    veer off to the left, continue heading straight to am open path, staying under
    the train tracks. Veer right at the first alley you see and head onto the
    little street to the left. Hit the checkpoint at the intersection ahead and
    make a left at it. Follow this long straightaway down, avoiding the minimal
    amount of traffic, to the next checkpoint. Hit it and make a hard right. You
    should notice the final checkpoint off to the right of the road ahead. Veer off
    to the right and hit it then immediately make a sharp right into a little
    entrance. Once inside the area, make a left to the finish.
    
    ------------
    Karma Rising
    ------------
    
    Recommended Vehicle: Saikou
    Opponent Vehicle(s): Nousagi
    
    Strategy: This race is slightly harder than the previous race, but mostly
    because it is quite a bit longer. Again, this race is not technically as
    challenging as many races you have won before. Traffic is not even that bad in
    this race, though you do go against it at 150+ mph speeds on the freeway. This
    is a fun race that tests the reflexes but should not give you too much trouble.
    The Saikou is again the recommended car, as its top speed should pull through
    because a majority of the race takes place on the freeway. Stay back at first,
    letting your opponents make their mistakes, and pull ahead on turns and on the
    freeway.
    
    At the start, you will be in the roofed area that you ended the last race in.
    Follow it around to the left, avoiding the black vehicles scattered among the
    area. When you exit the area, veer out to the left, hitting the first
    checkpoint and getting onto the road. Hit the next checkpoint and make a right
    at it, entering a path under the train tracks overhead. Follow it down past
    three large block supports and head for the ramp to the rightmost ramp of the
    three ahead. Fly through the checkpoint as you go off, and try and veer to the
    right as you do. When you land, stay with the path underneath the train tracks,
    following it onto a narrow road and curving right onto another.
    
    Veer off to the right, hitting the checkpoint ahead and bust through the gate
    just beyond it. Continue heading straight through the grass field and bust
    through the gate at the other end, veering left back onto the road. Hit the
    checkpoint up ahead, and take the right path at the fork. Curve around to
    another checkpoint, which you should hit and make a left at. Follow this road
    and hit the next checkpoint at another fork after the road curves to the right.
    Again, take the right path and hit the checkpoint down at the end. Continue
    with the road as it curves sharply to the left and make a right when you reach
    a clearing with some grass to the right. Hit the checkpoint ahead and get up to
    the freeway on the exit ramp just behind it.
    
    As you climb to higher speeds, hone your driving skills and be ready for the
    oncoming traffic. Hit the checkpoint up ahead as the freeway curves to the
    right and continue down to another checkpoint at the exit of a redirecting
    road. Take the road off to the right to another part of the freeway and
    continue down to the next checkpoint off just further on. Follow the freeway
    straight and down into a tunnel area, where you should veer to the left,
    crossing over to the other side of the freeway when there is no physical
    barrier. Hit the checkpoint ahead on the left side of the freeway and stay with
    this path as it curves around to the left, comes out of the tunnel, and arrives
    at another checkpoint. Hit this and make your way straight ahead to another
    checkpoint off in the distance.
    
    Slow up as you hit this checkpoint off to the left and enter the exit ramp
    beyond it, marked with warning barrier. Continue to slow down as you follow it
    while it curves to the left and ends. Drop down onto one of those elevated
    pathways and hit the checkpoint on it. Follow it back down and veer right onto
    the road. Make a left at the checkpoint just in front of you and follow this
    straightaway down to another checkpoint at an exit ramp. Take it up to the
    freeway, once again against traffic, and drive through the checkpoint you see
    up ahead. Continue on as the path bends to the left and hit the next checkpoint
    at an entrance ramp, slowing up as you do.
    
    Take the curvy entrance ramp down, hitting the checkpoint on it in the process,
    and stay relatively straight to hit the next checkpoint ahead of you in the
    distance, avoiding the cop and the obstructions in the area. After hitting it,
    veer left onto the road and follow it straight to a massive ramp, launching you
    through the final checkpoint (nitrous is recommended). Upon landing, continue
    heading straight and once you reach the circle area with the two little
    cylindrical structures in the middle, head off to the left side and take it
    around to the finish.
    
    Reward(s): Nousagi
    
                                   =-=-=-=-=-=-=-=
                                       KENICHI
                                   =-=-=-=-=-=-=-=
    
    Vehicle: Saikou XS
    
    Your final opponent, minus the city champion, in Tokyo is good ole Kenichi. He
    is yet another hardcore Japanese dude with a goatee and looks like he wants to
    kill you. Seek out his sweet ride, the Saikou XS, and follow him to the race
    point, preparing for three tough races.
    
    -----
    8-9-3
    -----
    
    Recommended Vehicle: Saikou
    Opponent Vehicle(s): Saikou XS
    
    Strategy: This race proves to be very difficult compared to most other races
    you have encountered before. Traffic does not seem to be much of a problem
    here, however. The Saikou's counterpart, the Saikou XS, is a highly upgraded
    car and will smoke you in the long run. You must learn this race and learn it
    well if you want to win. Your opponents mess up in a lot of places so you have
    opportunities to pass them up. Checkpoints can be a challenge to find as well,
    but I will take you through them step by step. Again, let your opponents make
    their mistakes and pull ahead as they do. The race isn't too long so stick with
    it.
    
    At the start, head straight but do not take the first turn you come to. Your
    opponents fake like they are going to turn there by bowing out, but do not
    turn. Make a right turn at the intersection immediately after onto a two lane
    road, then take the first left. Follow this road down to the first checkpoint
    and make a right at it. On this street, head down into the tunnel and slow up
    as you come back out. Take the first left after it up to a highway. Hit the
    checkpoint up here then look for a short gray building off to the right. Slow
    down and bust through the gate off to the right, just before the gray building,
    down to the road below. Hit the checkpoint ahead and make a right.
    
    Follow this small street down, taking the right path at the fork and then take
    the first left you come to afterwards. Keep on this road as it bends to the
    left and, after it does, head relatively straight and veer slightly right into
    a little alley. Hit the checkpoint at the end of it and veer right into another
    alley. Follow this one out to a clearing and veer right to avoid a building in
    front of you. Now head for an alley ahead where a checkpoint is and hit it,
    launching off the ramp beyond it. Note: Do not use nitrous on this ramp; just
    build enough speed so you make it to the other side but not on the freeway
    above it.
    
    When you land, head over to the left and hit the checkpoint there, continuing
    on the road. Make a left at the T intersection ahead and follow this road down
    a little ways. After you pass an exit ramp to you left. Veer left, cutting
    through some grass, onto a small road. Hit the final checkpoint as the road
    curves to the right, and veer off left with the road just before you come to
    the tunnel. Stay with this path as it curves to the left and make the second
    right you come to, at an intersection. Take the right path at the fork you come
    to and head fairly straight, through a concrete area, and veer left when you
    pass the hedge barrier all the way around to the finish.
    
    -----------
    Machi-yakko
    -----------
    
    Recommended Vehicle: Tokyo Cop Car
    Opponent Vehicle(s): Saikou, Knight
    
    Strategy: This is an interesting little race. You must payback Gina's debt by
    eliminating nine other racers with the Tokyo Cop car in less than two minutes.
    I guess they must be in a rival gang or something. To eliminate a racer, you
    must simply brush up against them. Anyways, you start off facing the racers. I
    cannot really give you a step-by-step strategy on this one, as there are no
    checkpoints or any of that.
    
    The racers follow a pretty direct path with some turns, but you should be able
    to follow them easily. The only advice I can give you is to go for the leader
    first and work your way back. It is so much easier than trying to overtake them
    from behind, even though the Tokyo Cop car is very fast. At the start, turn
    your car around while burning out and head out to the road this way, gaining a
    lead on your opponents. Then start taking them out. You have four nitrous
    boosts so use them whenever you need to. There is nothing much more to say, but
    with some luck and a good strategy, you can pull this off.
    
    ------
    Oyabun
    ------
    
    Recommended Vehicle: Knight
    Opponent Vehicle(s): Saikou XS
    
    Strategy: Haha, look at his expression before the race starts... Anyways, if
    variables such as rain, traffic, and tough opponents weren't put into this
    race, it would be tremendously easy. All the checkpoints are easy to find and
    the race is consisted of numerous straightaways. But then you have rain, which
    is always a bitch. Your Knight has some of the best handling in the rain,
    though its top speed is lacking, and that may hurt you in this race filled with
    straightaways. You may also want to try the Saikou for its higher top speed.
    The traffic is very high in this race too, and cruising along on narrow roads
    trying to avoid traffic is a disaster waiting to happen. In this case, the
    Nousagi might be better as it can slip through traffic much easier, though I
    never recommend motorcycles. If you use a car, stay on the sidewalks if there
    is one to avoid traffic. It's not the best solution, but it works. Just do your
    best in this race, trying each of these vehicles and you will
    succeed...eventually.
    
    From the start, head up to the highway and head straight down to the first
    checkpoint, getting off a Slipstream Turbo on this straightaway. You will head
    back down and come to the checkpoint. Hit it and veer left with the road.
    Follow this road down to the next checkpoint and make a right at it. Hit
    another checkpoint just ahead and take a right again. When you come to the T
    intersection on this road up ahead, head relatively straight and enter a small
    alley slightly to the right for a small shortcut. Hit the checkpoint ahead,
    back on the road, and stay with this wide road as it bends to the right. Hit
    another checkpoint at the end, slowing up as you do, and make a right there
    onto another, smaller road. Follow this on all the way down to the next
    checkpoint, making a right as you do. Stay with this path as it curves left,
    then right, and then right some more to another checkpoint.
    
    Hit it and continue on this road as it curves right and left a little more to
    the next checkpoint. Slow down greatly as you are about to hit it and make a
    right onto a small two-lane road as you do. Traffic will really get you here,
    so stay off to he right or left on the sidewalks. Follow this road a LONG time
    down to the next checkpoint, making a right as you hit it. Follow this street
    down to another checkpoint and take another right at it. Take this narrow
    street down to the final checkpoint, after you pass the mini Eiffel Tower on
    your left, and veer right with the road as you hit it. You should be under the
    train tracks now. Follow the path under them, getting off the road as they
    curve to the left and hit a ramp up to the finish.
    
    Reward(s): Saikou XS
    
                    **--**--**--**--**--**--**--**--**--**--**--**
                        T o k y o   C i t y   C h a m p i o n
                    **--**--**--**--**--**--**--**--**--**--**--**
    
                                    =-=-=-=-=-=-=-
                                        MAKOTO
                                    =-=-=-=-=-=-=-
    
    Vehicle: Torque JX
    
    Immediately after the last race with Kenichi, choose to continue the career
    with your newly won Saikou XS and you will be thrown into the Tokyo City
    Champion races with Makoto. He's another older racer but he's no softy either
    and wants you to prove your skills right away.
    
    ---------------
    Rite of Passage
    ---------------
    
    Recommended Vehicle: Saikou XS
    Opponent Vehicle(s): None
    
    Strategy: There are a total of four checkpoints, and the finish, that you must
    reach in less than three minutes and thirty seconds. This race is really quite
    easy once you find a good route to the checkpoints. You have no opponents and
    the traffic is really quite low, making for a quicker time around Tokyo. The
    checkpoints are far apart, however and most must be hit off ramps, which can be
    hard to find if you don't know your way around Tokyo. Don't worry, I will give
    you the fastest route to all of them and get this first champion race out of
    the way.
    
    At the start, you will be in the little ancient Japanese building area with
    Makoto off to the left in his Torque JX waiting for you to complete this race.
    Head straight and veer left onto a little concrete path. Make a the first right
    you come to into a path between some short buildings and follow this out,
    veering left onto a narrow road. Follow it as it bends to the right, avoiding
    the cop, and make a left at the T intersection. Make a right at the
    intersection you come to and follow this road as it curves right and then bends
    back left. Spot the checkpoint on your map and when you come to an intersection
    nearly in line with it, slow up but continue heading straight for a short while
    longer. Look for a breakable gate to you left and a ramp beyond it. Turn into
    here and accelerate (nitrous is not needed) up the ramp, flying through the
    first checkpoint.
    
    When you land, head left onto the road, pass one intersection and continue on.
    Look for another ramp off to the left where the checkpoint is and head left up
    this one. Use your nitrous here to propel your car through the checkpoint and
    to the other side over the water. When you land, head straight to the circle
    area and make a right here. Continue past one intersection, cross over the
    little canal, and make a left at this T intersection. Make a right just up
    ahead at the intersection and follow this curvy road, taking the right path
    when it forks. Pass up an alley to the left and take a left at the first
    intersection you come to. Follow this road down, and when it starts to bend to
    the right, continue heading straight and veer left a little to enter an
    encircled area with a checkpoint. Head left around the barrier in the middle,
    hit the checkpoint and head left back out to the road you came in on.
    
    Head down and make a left at the first four-way intersection you come to. Take
    the right path when this street forks and follow this road a LONG ways down,
    making a hard left at the intersection right before the river. Head about
    halfway down this road, looking for another ramp to the right. Hit it with a
    nitrous boost and launch through the checkpoint and over the river to the other
    side. Now make a left when you come to the road, and another left at the
    intersection ahead. Veer off to the left of this road and pass under a freeway
    exit ramp to the finish.
    
    ------
    Enduro
    ------
    
    Recommended Vehicle: Saikou XS
    Opponent Vehicle(s): Torque JX
    
    Strategy: As you can presume from the name, this race is quite long, over five
    minutes long actually, and it is not easy either. Besides its massive length,
    your opponent's Torque JXs have a better top speed and acceleration compared to
    your Saikou XS. Trying to keep a lead in this long race against faster cars
    than you is one difficult task. Among other variables, the traffic seems to be
    mild, not low or high, but will still cause you problems. It is also raining,
    reducing traction, so rely on downshifting when turning if driving manual. This
    race will frustrate you and take you multiple times to finish. Stick with it
    the first few times and finish the race to get a feel for it before going all
    out. Use your nitrous sparingly and save some for the end. Keep racing and
    eventually you'll pull through.
    
    When the Asian hottie gives you the go, head straight and veer left over to the
    road when you come to a clearing. Try and pull off a Slipstream Turbo here to
    gain an initial lead. Hit the first checkpoint up ahead on this road and
    continue on it as it curves around to the right. The road will then straighten
    out and then curve slightly more. When you see a freeway exit ramp to the left,
    continue heading straight and hit an alley under it for a minor shortcut. Make
    a left back out onto the road and follow the path s it curves around to the
    right to the next checkpoint. Keep heading right a bit to get onto an exit ramp
    up to the freeway, avoiding the oncoming traffic here. Hit the checkpoint up
    here and then veer right, making your way down the entrance ramp off the
    freeway.
    
    Stay with this road as it curves slightly to the right then back left. Hit the
    checkpoint ahead and make a left at the intersection just ahead. Head down this
    road and veer off left slightly to enter a little alley for a small shortcut.
    Veer left again when you come back to the road and make a right at the T
    intersection and hit the next checkpoint ahead. Shortly after, head up the ramp
    to the right to get onto the train tracks. Hit the checkpoint up here and
    continue on. As you pass a purple building near the tracks on you right, slow
    up and veer right off the tracks down to the road, holding Weight Transfer to
    steady your car in air. Head down this road to the checkpoint and continue
    straight up a massive ramp beyond. Use a nitrous off this ramp and fly over the
    river to the road down below.
    
    At the circle area ahead, make a right onto another street and then take a left
    at the first intersection ahead. When the road comes to a T intersection,
    continue heading straight through a concrete area. Veer left slightly and bow
    out to hit the checkpoint ahead, turning back to the right to get onto the road
    just beyond it. You should be under the train tracks now. Veer to the right
    veer so slightly when you come to an intersection and bust through the gate at
    the corner of a gate around a large building. Hit the checkpoint in the grass
    yard and head back left, busting through the gate at the opposite end back out
    to the road. Make a hard left at the next intersection you come to and veer
    right down into a tunnel under a large domed arena building shortly after. Head
    through this thing and hit the checkpoint when you come back to the road,
    making a left at it.
    
    Shortly afterwards, take the first left you come to, and before you start
    heading up to the highway, veer off to the right, making your way between some
    pillars and a wall, and hit the checkpoint in this area. Steer back left and
    head out the opposite side of this encircled area. When you come to the street,
    veer right again to enter a small alley with the next checkpoint at the end of
    it. Hit the checkpoint and make a left. Head this direction, swinging right
    around the hedges in front of you, and hit another checkpoint, making a right
    at it. When you come to the road, make a right and look for a couple ramps to
    your left immediately after. Head up the near one, hit the next checkpoint up
    here, then head back down the other side, veer left back to the road.
    
    Follow this road as it bends to the left for a while and when it ends at a T
    intersection, continue heading straight through an alley to a narrow road. Make
    a left where this road ends, cutting the corner under a columned area of the
    building there, and follow this road down to the next checkpoint. Continue
    straight on this road for quite some time as it goes under a small tunnel and
    cuts through an open area with the elevated pathways. Slow up at the second
    intersection after this open area and make a left into it to another
    checkpoint. Hit it and make another left heading back the direction you came.
    When you come back to the open area, veer left up a ramp to an elevated
    pathway. Keep on this curvy path through a checkpoint and back down to the
    road.
    
    When you are back on the road, veer right and bust through some black glass on
    the side of a building for a shortcut. Head up the ramp ahead and through the
    billboards beyond that, flying through the checkpoint back down to the asphalt.
    Veer right onto a road and follow it past the miniature Eiffel Tower up to a
    highway. Look for a gate to the right near a short gray building, slow up, and
    bust through it down to the road below. Hit the checkpoint ahead and make a
    left at the first intersection you come to, and then another right immediately
    after at the next intersection. Follow this street down to the final checkpoint
    and continue heading straight down to the canal, busting through the wooden
    barrier ahead to enter a catacomb-type area. Simply head through the fairly
    linear path through here and hit the bank when you come out to the finish.
    
    Reward(s): Torque JX, Tokyo City Champion
    
    ---::---::---::---::---::---::---::---::---::---::---::---::---::---::---::---
    :::  :::  :::  :::  :::  :::  :::  :::  :::  :::  :::  :::  :::  :::  :::  :::
    ---::---::---::---::---::---::---::---::---::---::---::---::---::---::---::---
    
                         **--**--**--**--**--**--**--**--**
                             W o r l d   C h a m p i o n
                         **--**--**--**--**--**--**--**--**
                                  ___
                                 |___    _        __
                                     |  /_\ \  / |  |
                                  ___| /   \ \/  |__|
    
    Vehicle: Veloci
    
    If you thought you were done with Career mode, think again. You now have to
    race Savo, the World Champion of street racing. He is a slick, sinister German
    guy who wants you to relinquish him of his title, as no one else has and he is
    getting sick of being the champion. But he won't go down without a fight as he
    takes you through six grueling races, two from each city. Make sure you have
    some time on your hands when racing this guy, he and his Veloci are a
    formidable pair and his races will take you some time to master.
    
                                    =-=-=-=-=-=-=
                                        TOKYO
                                    =-=-=-=-=-=-=
    
    ----------------
    Stage I - Intake
    ----------------
    
    Recommended Vehicle: Torque JX
    Opponent Vehicle(s): Veloci
    
    Strategy: Your first race against Savo takes place in Tokyo, which you should
    still be fairly familiar with. This race really isn't too technical or hard at
    all. The traffic is light and there are no other variables such as rain. All of
    the checkpoints are relatively easy to find and not too spaced out, though the
    race is quite long and may take you a while to learn. Your opponents' Velocis
    are blazingly fast acceleration-wise, but in terms of top speed, your Torque JX
    beats it, allowing you to pull ahead on the straightaways and freeway time of
    this race. Overall, this is one of the easier courses compared to what else
    Savo has in store for you.
    
    At the go call, follow your opponents along the concrete path through the
    hedges and veer to the right o hit the first checkpoint, entering the alley
    beyond it. When this alley ends, veer left slightly and then back right into
    another alley, and follow this one out to the road and a checkpoint. Slow up
    and make a hard right into the checkpoint and follow the road as it curves
    around to the right, hitting the next checkpoint as you do. As the road
    straightens out, keep straight and hit another checkpoint ahead, continuing
    down into a tunnel just after. Pass through the checkpoint down here as the
    path curves to the right and continue as the tunnel comes back out to the road.
    Hit the checkpoint ahead and make a right at it onto another road. Keep on this
    straightaway down to the next checkpoint, hit it, and make a wide right onto
    the entrance ramp of the freeway.
    
    Hit the next checkpoint when the freeway levels off and follow the path as it
    bends to the right. Make your way down to another checkpoint off in the
    distance and veer off to the left to hit it, proceeding on the exit ramp just
    beyond it. Back down on the street, veer over to the right to hit the next
    checkpoint at an exit ramp, and take it up again to the freeway, against
    oncoming traffic (though there isn't much). Hit the checkpoint as the freeway
    curves right and continue on to the next checkpoint at a redirecting road. Slow
    up and veer to the right to hit the checkpoint and follow the road as it curves
    to the right, avoiding any traffic on it. Continue on the freeway down to a
    tunnel area. Hit the checkpoint here and stay to the right, taking a path that
    curves right out of the freeway.
    
    Once back on the road, hit the checkpoint up ahead and make a left at it. When
    the road forks ahead, take the left path and follow the curve around to another
    checkpoint, making another left at this one. When you come to the intersection
    ahead with the canal in front of you, make a wide left turn down into the canal
    and swing back over to the left to hit the checkpoint at the left arch under
    the bridge. Veer left up onto the bank of the canal and ride it to the next
    checkpoint. Get off onto the road shortly after to avoid a little outward hump
    and then back on again, hitting another checkpoint along the bank. Now get off
    onto the road after it curves to the right and hit the checkpoint up ahead.
    Continue on this road for quite a while and make a hard left where it ends
    under the train tracks. Hit the next checkpoint as you are turning and continue
    around to the left to get onto a narrow two-lane road.
    
    Follow the path under the train tracks, not the road, and you should come to
    the next checkpoint at the base of a ramp up to the tracks. Slow down heavily
    as you make your way up as you want to land on the tracks, which take you a
    much shorter way over the river. If you are going too fast, you may hit a gap
    in the middle of the tracks, landing back on the road, and you don't want that.
    As the tracks begin to curve left, stay straight and fly off them into the next
    checkpoint back on the road. Get on the road just behind it and follow it as it
    curves to the left. When the road ends at a T intersection, make a right and
    veer to the right of this road to hit the next checkpoint, getting on the exit
    ramp behind it. Make your way up to the freeway again, against minimal oncoming
    traffic, and head down a ways to another checkpoint. When the physical barrier
    ends and is replaced by small pillars, cross over to the other side of the
    freeway and hit the checkpoint. Continue on the freeway as it curves to the
    right and cross over the freeway again when there is no barrier, hitting the
    checkpoint on the other side.
    
    Continue down the freeway for a short while longer and hit the next checkpoint
    at the entrance ramp, taking it back down to the road. Make a right at the
    corner, and then pass by an elevated pathway ramp, taking the first left you
    come to. Follow this road down to the checkpoint off in the distance. Hit it
    and make a right. At the T intersection ahead, veer right and bust through some
    glass at the corner of a building for a small shortcut. Follow this path,
    veering right when you come out to the road. Pass a couple of intersections and
    make a right at the third, following this street down to a checkpoint. Drive
    through it and continue down the road, taking the second left you come to.
    Follow this road down to the final checkpoint in a shipping area. Veer left
    into a gap in between two buildings, swing around the large crate ahead, and
    make your way straight across the road towards a large ramp. Propel yourself
    off it and fly through the finish.
    
    ----------------
    Stage II - Light
    ----------------
    
    Recommended Vehicle: Torque JX
    Opponent Vehicle(s): Veloci
    
    Strategy: This race is slightly harder than the first race, but mostly because
    of the traffic. Again, the checkpoints here are pretty easy to find and are not
    very scattered about, making for a less technically difficult race. The traffic
    is about medium in this race, but when cruising along at 200+ mph speeds, it
    can spring up on you quickly. A majority of the race, like the previous one,
    takes place on the freeway, allowing you to build up speed and overtake your
    opponents. The race is very long, like all of Savo's races, and keeping a lead
    will be very hard to do. Try and learn the race as soon as you can before
    taking it on full throttle.
    
    You will be at the end of a line of Velocis at the start of the race.
    Accelerate behind them, executing a Slipstream Turbo here, and hit the first
    checkpoint out on the road. Veer right onto the road afterwards and continue to
    stay to the right, hitting the next checkpoint at a freeway entrance ramp. Head
    up the curve to the freeway (finally, not against oncoming traffic) and hit the
    next checkpoint up here as the path bends right. Continue ahead to another
    checkpoint off in the distance. Stay to the left and hit it, taking the exit
    ramp just beyond it. Once back on the road, continue heading straight on it and
    make a right down where it ends at a corner. When you come to the open area
    with elevated pathways, veer left about 60 degrees and make a diagonal path,
    through the obstructions, to the checkpoint up ahead. Slow up as you approach
    it and make a right into the entrance ramp, hitting the checkpoint as you head
    up.
    
    Once on the freeway, hit two more checkpoints along the straightaway and the
    path will head down into a large tunnel area. Follow the freeway as it curves
    around to the right and stay to the left as it straightens. Take the left path
    at the fork ahead and follow this path around to the left up out of the
    freeway. Hit the checkpoint ahead, back on the road, and continue on down the
    street as it curves right to another checkpoint at a Y intersection. Make a
    right here and take the next right you come to onto another narrow street with
    the next checkpoint ahead. Head up and make a right at it, then a left at the
    first intersection you come to, heading back towards the tunnel are you came
    out of. This time, hit the checkpoint ahead, taking the left path into the
    freeway (going the direction with traffic again, what is this?). Follow the
    path as it curves to the left and proceed out of the tunnel area. Stay to the
    right of the freeway and hit the next checkpoint at a redirecting road, slowing
    up as you take it.
    
    Follow the curve up to another part of the freeway and keep with is as it bends
    slightly to the left. Hit the checkpoint up ahead off to the left and take the
    curvy exit road behind it down to the road. Follow the street as it curves
    around to the left, hitting the checkpoint at the peak of the curve. After the
    road bends to the right, make a left at the intersection you come to and then a
    right after that into either of the alleyways. Follow them back out to a road
    with the next checkpoint ahead. Veer off to the right of the road slightly and
    hit the checkpoint, proceeding up the exit ramp afterwards. You will now be
    going against traffic on the freeway (c'mon, you knew it had to happen). Hit
    the checkpoint here and make your way down the freeway to the next one a LONG
    ways off in the distance. Veer to the right to hit it and take the entrance
    ramp back down to the road. Slow up here and immediately veer to the left onto
    a wide road. Make a sharp right at the intersection ahead and hit the next
    checkpoint at another exit ramp off to the right of the road.
    
    Going against traffic at high speeds once again, make your way up to the
    freeway and hit the next two checkpoints straight ahead. Continue down the path
    to another checkpoint at an entrance ramp, hit it, and head back down to the
    road, ending your short freeway visit. When you come to an intersection, veer
    off to the right sharply into a grass area with the ancient Japanese buildings.
    Make for an alleyway ahead where the checkpoint is and hit it, turning left
    back onto the road. To be more clear, use this diagram for help:
    
       |  :  |               Road
       | ___ '-----------------------___------------
       |/ 2 \ _o_ _o_ _o_ _o_ _o_ _o/ 1 \ _ _ _ _ _
       |\__o/                       \o__/
       | o   .------.---------------.  .------------
       |  :  |      |  Building     | o|  Building
       |o :  |      |        .------'  |_
       |  :  |      '--------'        o  '----------
       |  :
       |  :  |                        o
      R|  :  |   []   Building            Building         +--------------------+
      o|  :  |   []    <----->        o   <----->          |        KEY         |
      a|  :  |   []    |\   /|            |\___/|          +--------------------+
      d|  :  |   []    | >-< |        o   |/   \|          |  ___               |
       |  :  |   []    |/   \|            <----->          | / # \ = checkpoint |
       |  :  |   []    <----->        o                    | \___/              |
       |  :  |   []   Building                             |    [] = stone wall |
       |  :  |   [] <----A------>     o                    |  o  o = path to    |
       |  :  |   [] |\__/|\____/|                          |         follow     |
       |  :  |   [] |/  \|/    \|    o                     +--------------------+
       |  :  |   [] <----V------>
       |  :  |   []                 o
       |  :  |   []                      Grassy
       |  :  |   []               o       Area
       |  :  |                  o
       |  :  |               o
       |     '------------o-------------------------
       |      - - - - -o- - - - - - - - - - - - - -
       |     .-----o--------------------------------
       |  :  | o                Road
       |  : o|
    
    Veer off to the right past a wall and one building and make your way in between
    two other buildings to the alley where the checkpoint is. Make a left at the
    checkpoint and head down the road to another checkpoint at a T intersection.
    Hit this and make another left back onto the road you came in on. Head down the
    road to a checkpoint off in the distance and drive through it, proceeding up
    the exit ramp behind it. Hit three checkpoints up on the freeway before you
    come to its end and it heads back down to the road. When it does, veer left
    onto a fairly wide road with a checkpoint ahead. Head down this long
    straightaway through a checkpoint and continue down towards another. Slow up as
    you hit this one and make a hard left. When you come to an intersection, veer
    left into a wide alley where a checkpoint is and continue down, veering left
    into a little tunnel. This tunnel will bring you to a ramp that will send you
    flying through the final checkpoint. Continue heading that direction to hit
    another ramp straight to the finish.
    
                                    =-=-=-=-=-=-=
                                        PARIS
                                    =-=-=-=-=-=-=
    
    ----------------
    Stage III - Burn
    ----------------
    
    Recommended Vehicle: Torque JX
    Opponent Vehicle(s): Veloci
    
    Strategy: Welcome back to Paris. This is your first of two scattered checkpoint
    races that Savo has in store for you, and luckily, this one is rather short.
    This race may not seems so formidable or very hard because it has only four
    checkpoints and the finish point, but it will give you some trouble. The four
    checkpoints are spread out very widely across the Paris map and getting to them
    can be a problem. The route that I give you is the same one that Savo himself
    takes, but it may not be the fastest as many of the other racers often finish
    before him. You must be near flawless in this race to overcome the other racers
    and achieve victory. The only other aspect of this race that might give you
    trouble is the traffic, which appears to be quite heavy. Avoid it as best you
    can and try to never take it head on.
    
    From the start, veer right onto the road, and follow it through some arches and
    over a bridge. After the bridge, the path will curve to the left. When it
    straightens out, you should be at an intersection. Pass this and make the next
    left you come to onto a narrow street. Right before the church up ahead, there
    should be a clearing to your right with grass and trees. Make a right into this
    clearing and hit the first checkpoint ahead. Now continue on and veer left onto
    the small street ahead. Keep heading straight on this road, busting through the
    gate ahead and flying off the ledge to a stationary river barge. Slow up if you
    are going fast and hit the ramp at the end of it at about 120-140 mph. You
    should land in a little tunnel from the mini-freeway.
    
    Take this tunnel up, and then veer left into an alley. When you come to the
    road, head over to the large pink ramp ahead. Head right into it and soar back
    down to an area below. Once you land, head left around the area until you come
    back to the road. Veer right here, avoiding the corner of a building and any
    traffic at the intersection, and get onto another street heading the same
    direction you are. Follow the road as it bends to the left and make the first
    right you see after it straightens out into a cobblestone alleyway. You will
    come to a large clearing on your left with the next checkpoint up ahead. Keep
    straight for a while before veering left on a diagonal route through the trees
    to the checkpoint. Hit it and veer left up the stairs.
    
    When you reach the top, veer off slightly to the left to get onto a small
    diagonal street. Follow it as it curves right and heads down a long
    straightaway to a small circle area. Veer right here onto a road leading to the
    freeway. When you come to it, bust through the gate to the left down into it on
    either side (though I recommend going with traffic rather than against it). Hit
    the next checkpoint down the freeway and continue on it as it bends to the
    right. When it straightens out, you should see a gas station area to the left.
    Head into there, carefully avoiding the pumps, and pull a U-turn, heading back
    up the ramp to the right (to the left as you entered the area). At the top,
    make a right and head for an alleyway and follow it out to the road.
    
    Upon reaching the road, make a right and follow the curve around to the left.
    Veer left at the intersection you come to and head for a diagonal alleyway up
    ahead. Follow this up to another road and veer to the right here, entering a
    small tan building. Head through here to a ramp at the end and hit it at about
    140 mph. Veer left ever so slightly in the direction of the final checkpoint as
    you go off the ramp and hit it as you land. Now make your way around the statue
    in the middle and hit the ramp at the other end of the little peninsula in the
    river. Make sure you are going about 90 mph as you go off this ramp so that you
    land on the road rather than on the mini-freeway. Once you land, head left on
    the road and make a left at the first intersection you come to. Follow this
    road across the river and make the second right. Veer left shortly after to the
    finish.
    
    ----------------
    Stage IV - Turbo
    ----------------
    
    Recommended Vehicle: Torque JX
    Opponent Vehicle(s): Veloci
    
    Strategy: I really enjoy this race, as it takes you all over Paris, through its
    many shortcuts and all of its massive ramps. This race is quite fun and I think
    you'll enjoy it as well. But it's no walk in the park...by far. It will have
    you frustrated in no time and you will find yourself constantly hitting Restart
    Race. Don't worry; this kind of trouble is intrinsic to Savo's races. This race
    seems quite long, through in actuality it takes less than 4 minutes to
    complete. Be wary of the medium traffic in this race and stick with it until
    the end. Once you get a feel for the checkpoint locations and the shortcuts,
    you should be fine.
    
    You will find yourself in a line a Velocis at the start of this race. Head
    straight behind them, pulling off a Slipstream Turbo early on to keep up with
    the group. Hit the first checkpoint up ahead under the massive arch and veer
    left sharply after hitting it and get onto the road there. Follow this road as
    it inclines and you will catch some air. When you land, look for a small
    building off to the left with a gap in between it. Veer left over to it and
    enter the further building, busting through some glass. Follow the path around
    to the left to a ramp and hit it to fly through the next checkpoint. Continue
    heading straight to hit another ramp over the water to a grassy area. Once you
    land, look for a wall to the left with an opening in it. Swing over to the left
    and take the opening in the wall to another checkpoint back on the road.
    
    Follow this narrow road as it curves slightly to the left and make your way to
    the next checkpoint down across the bridge. Slow up as you approach it and make
    a right into a concrete area. Veer left here and take a path between some
    hedges to a circle area. Continue straight through here and launch off the
    large glass pyramid to the next checkpoint. After you land, follow the road as
    it bends to the right and make the first left you come to. Head straight past
    the T intersection ahead into an arched alleyway and follow it to another
    alley, which you should make a left at. This alley should lead you back out to
    the road where you should make another right, hitting the next checkpoint
    ahead. Keep with the road as it curves to the right and when you reach a Y
    intersection, veer right slightly to enter an alley ahead. Hit the checkpoint
    as the path bends to the right and continue up some ramps.
    
    Continue heading right as the path bends and head up a long ramp, taking the
    left path at the top to fly through the next checkpoint. Take this silly pink
    path straight to a massive ramp and launch yourself off it aiming directly for
    the blue column of the next checkpoint. Soar through it and down to a grassy
    area in between some small buildings. Take the path ahead out of the area and
    head straight, busting through the doors of the church. Head through the doors
    at the other end to another grassy area and make left. Hit the next checkpoint
    ahead and continue heading left onto a narrow street. Continue heading
    straight, breaking through a gate under an arch, to a gap between buildings and
    fly down here to a stationary river barge. Hit the ramp at the end of the barge
    at no more than 140 mph to land in a little tunnel. Take this up to another
    checkpoint and veer left into an alley.
    
    When this alley reaches the road, slow up and veer left onto it, avoiding the
    building ahead. Take this path ahead to a circle area and head right around the
    structure in the middle. Continue in this direction and veer to the right of
    the ramp ahead. Follow this path as it curves right to the next checkpoint and
    continue right onto the road. Follow this narrow road, avoiding the traffic,
    down to the next checkpoint and make a right. At the Y intersection ahead, make
    another right and follow this road down, veering to the right to hit the next
    checkpoint. Take the ramp up into a building and, at the top, make a wide right
    around to a small ramp. Fly off this ramp through the next checkpoint and head
    down this alley to the road where another checkpoint lies. Hit it and make a
    right onto the road and keep on it as it curves to the right.
    
    You will soon come to the Y intersection that you were previously at (it is
    actually your third time here). Veer right slightly and enter an alley where
    the next checkpoint is. Hit it and follow the path as it curves to the right
    and heads up an incline. This time around, take the right path at the top to
    fly through the next checkpoint to a rooftop. Head around the structures here
    down to another rooftop and slow up a little to gain control of your vehicle.
    You should see a small ramp ahead leading to the next checkpoint. Hit the ramp,
    aiming directly for the checkpoint so that you land on the road rather than in
    the river, which would end your run. Hit the checkpoint down here and make a
    right at the second intersection you come to afterwards. Head down this street
    to the next checkpoint and continue heading straight under an arch to a
    cobblestone path.
    
    Follow the path as it bends right and hit another checkpoint at the end of it.
    Fly off the path here to another stationary river barge and launch off the ramp
    at the end towards the three arches. Head right into one of them and hit the
    checkpoint at the circle area. Continue heading straight through another set of
    arches at the other end of the area. When the road ends at a T intersection
    shortly afterwards, veer right and hit a diagonal cobblestone pathway that
    heads up in the direction of a checkpoint. Continue on this path after it
    levels off to the final checkpoint and make a right onto a small street
    adjacent to the church shortly after. When the street comes to a curve, veer
    right slightly and fly off a couple ledges down to the open area and the finish
    below.
    
                                 =-=-=-=-=-=-=-=-=-=
                                     LOS ANGELES
                                 =-=-=-=-=-=-=-=-=-=
    
    ------------------
    Stage V - Traction
    ------------------
    
    Recommended Vehicle: Torque JX
    Opponent Vehicle(s): Veloci
    
    Strategy: Ahh, back to the good ole City of Angels. It's been a while since you
    were last here - I hope you didn't miss it. Your welcoming back surprise is a
    bit of a doozy, however, as it comes in the form of a very difficult and
    frustrating scattered checkpoints race. You got your standard heavy traffic and
    hard-to-locate checkpoints, but an even more challenging factor is
    involved...the rain. As one might presume from the name "Traction," there will
    either be much of it or very little. And anyone familiar with this game, as you
    well should be, will know that the latter will be true. It seems in this race
    that the traction is even worse than when it normally rains, but that could be
    because of the extremely high speeds that you are traveling at. Other than this
    factor, be wary of the traffic and the hard-to-find checkpoints. Again, there
    is no clear-cut "fast" route in this race. Just follow Savo's route as always.
    
    You will start on the upper level of the airport. At the go call, take this
    road, getting a Slipstream Turbo off near the start. Stay to the left and take
    the road down for a short ways. You should see an overpass of the freeway ahead
    of you. Slow up to gain control and make a wide right turn into the entrance
    ramp nearest to you. It is easy to miss so downshift heavily if you are in
    manual to make the turn. Take this ramp up to the freeway and follow it as it
    curve to the left. Hit the first two checkpoints in front of you and,
    immediately after the second, veer to the right to enter a curved redirecting
    road. Follow this as it curves around to the right and head towards the next
    checkpoint on the freeway. Slow up heavily as you approach this one and pull a
    180 as you hit it, entering the redirecting road behind the checkpoint after
    you nab it.
    
    Follow this out to another part of the freeway, going against traffic for a
    short while. After the path bends right then left, take the first entrance ramp
    down to the road, which you should make a left onto. Hit the next checkpoint
    ahead and take the first left you come to, just after a gas station. Now make
    the first right you come to and hit another checkpoint on this road. You should
    be heading for the massive canal thing. Make the first right, immediately
    before the canal, and follow this road all the way down where it ends at a T
    intersection. Make a left at the checkpoint here and take this road across the
    canal. After you pass an intersection after the canal, the road will bend left
    slightly and come to another intersection. Make a right here, busting through
    the black glass at the corner of a building. Follow this straightaway all the
    way down to the checkpoint off in the distance, going down and back up the
    canal to do so.
    
    Continue on this road and make a left at the T intersection ahead, then make
    another left at the first intersection you come to. Heading towards the large
    canal again, make a right immediately before it and drive through the
    checkpoint on this street. Make the next right after this checkpoint and
    another right at the intersection ahead. Finally, take the first left you come
    to and nab the checkpoint ahead, proceeding left to the further freeway
    entrance ramp immediately after. If this is confusing, check out this simple
    diagram that shows all of the checkpoints in this paragraph:
    
      +---------------------+
      |         KEY         |
      +---------------------+
      |  ___                |       Freeway Ramps
      | / # \ = checkpoint  |    ---------------------
      | \___/               |    -------. o   .-------
      |  o  o = path to     |           |   o |
      |         follow      |    -------' ___ '-------
      +---------------------+    -------./ 3o\.-------
                                        |\___/|
    .-----------------------------------' o   '-----------------------------------.
    |      _ _ _ _ _ _       o _ _o_ _o_     o _o_ _o_ o _ o     _ _ _ _ _ _      |
    |                     o                o                  o                   |
    |     .-----------. o   .-----------.     .-----------.     .-----------.     .
    |  :  |           |  :  |           | o:  |           |  : o|           |  :  |
    |  :  |           |o :  |           |  :  |           | ___ |           |  :  |
    |  :  | Buildings |  :  | Buildings |  o  | Buildings |/ 1o\| Buildings |  :  |
    |  :  |           |o :  |           |  :  |           |\___/|           |  :  |
    |  :  |           |  :  |           |  :o |           |  :o |           |  :  |
    |  :  |           |o :  |           |  :  |           |  :  |           |  :  |
    |     '-----------'     '----___----'   o '-----------'  o  '-----------'     |
    |      _ _ _ _ _ _   o   _ _/ 2 \_ _       _ _ _ _ _ _       _ _ _ _ _ _      |
    |                        o  \_o_/ o   o                  o                    |
    '-----------------------------------------------------------------------------'
    \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\o\\\\\\\\\\\\\\\\\\\\\
    \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;o;;;;;;;;;;;;;;;;;;;;;
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
    /////////////////////////////////////////////////////////o/////////////////////
    ///////////////////////////////////////////////////////////////////////////////
    -------------------------------------------------------------------------------
                                    Massive Canal           o
    
    Once up on the freeway, follow the path around to the left and veer off on the
    first exit ramp to the right. Slow up as you take it down and make a left onto
    the road. Hit the checkpoint ahead then stay relatively straight to enter a
    wide concrete alleyway for a small shortcut. Make a left when you come back to
    the road and make the first left you come to, right before an ambulance. Pass
    under an overpass on this road and hit the checkpoint ahead, making a left at
    the corner. Take a right at the T intersection ahead and follow this street for
    quite a long time. The street will curve left and then curve left some more as
    it inclines. Eventually it will decline again and curve to the right slightly.
    After it does, make a right at the first intersection you come to and then a
    left at the next intersection.
    
    Hit the checkpoint ahead on this road and continue heading straight through the
    T intersection into a little dirt area with some trees and rocks. Slow up and
    veer left slightly, busting through the fence and flying down to the checkpoint
    on the road below. Slow down to make a hard left to get on the inclining road
    where the path forks. Follow this up and around to the left and hit the next
    checkpoint here. Now pass one intersection and at the next, look for a diagonal
    road and veer right onto it. Hit the checkpoint off in the distance and make
    your way through the trees, dirt, and rocks. Head left onto the road ahead and
    make your way to the next checkpoint. Make another left at the intersection
    ahead and hit the final checkpoint on this street. Again, make a left at the
    first intersection you come to and follow this road under an overpass. Once you
    cross under it, make a left at the intersection immediately after and then
    right into a parking area where the finish lies.
    
    ---------------
    Stage VI - Apex
    ---------------
    
    Recommended Vehicle: Torque JX
    Opponent Vehicle(s): Veloci
    
    Strategy: Wahoo! Last race of the career mode! All you have to do is win this
    race to complete it (though you still have the circuit races to get 100%
    completion). But if you think it's almost over, think again. This race is by
    far the most challenging and lengthy race in the game. The checkpoints are
    extremely spread out and it seems as if you travel on every single road in Los
    Angeles at least once. There are so many of them, too, that the race ends up
    being around SEVEN minutes long! This is insane compared to every other race.
    The traffic can give you some problems here (it seems to be heavy) but there is
    no rain, thankfully. The checkpoints will give you the most trouble here as
    they are quite distant from one another and there are many routes to get to
    them. Obviously, your opponents have a major upper hand here, but stick with
    the race at least once or twice and get a feel for the tricky areas (like the
    freeway part) and the fastest routes to the checkpoints. This is a tough race,
    but it is a great test of your skills to become the world champion.
    
    When the chick's arms drop, make your way forward towards the road ahead and
    veer right onto it. Pass the first intersection here and make a left at the
    second, cutting the corner of the building. Shortly after you go under an
    overpass, look for a small alley off to the right of the road as it curves
    left. Make your way in here for a small shortcut and head straight to the first
    checkpoint, veering left onto the road that it is on. Follow the road as it
    curves left and inclines and hit the checkpoint up at the intersection. The
    next four checkpoints along this divided road are on alternating sides of the
    road. Veer right to hit the first, left to the second, right to the third, and
    finally left to the fourth. Proceed on down the road as it curves right and
    goes down a hill. Pass the first intersection you come to as the road levels
    off and make a wide right at the second, avoiding the structures in the middle
    of the path. Hit the checkpoint down at the T intersection and make a right at
    it.
    
    Continue on ahead to the narrow road ahead and keep on it as it curves sharply
    to the left and then back to the right. Soon after it curves right, slow up and
    hit the checkpoint at the small intersection and make a right onto another
    narrow street. Follow this curvy road out to an intersection where you should
    veer right into the grassy area, avoiding the palm trees and making your way to
    a small entrance into the building ahead. Slow up as you hit the next
    checkpoint as you come out of the building and turn left onto another path.
    Take this out to the road and keep on it for some time as it bends left then
    back right and comes to another checkpoint. Shortly after you drive through it,
    veer right through the parking area where you started the race and veer right
    back onto the road when you exit the area. Make the first left you come to,
    just before the overpass, and nab the checkpoint at the T intersection ahead,
    making a right as you do.
    
    Hit the next checkpoint up ahead at another T intersection and make yet another
    right here. Follow this road as it curves to the right and make a sharp right
    at the first intersection you come to. Follow this road all the way down to a T
    intersection where the next checkpoint lies and hit it, making a left as you
    do. Proceed forward a short ways and take a left at the first intersection you
    come to (at the stop sign). Shortly after you get on this road, look for an
    opening to the right. Head into here and bust through the fence ahead,
    proceeding through the cone-shaped objects to another checkpoint back on the
    road. Make a left back onto the street and keep on it as it curves to the left.
    Pass some streets to your left and take a right at the first four-way
    intersection that you arrive at. Stay with this road as it curves to the right
    and heads toward the airport. Stay to the middle of this road, keeping on the
    ground, and follow the path to the back of the airport. Stay with the road as
    it curves to the left and comes to another checkpoint.
    
    Proceed on, following another left curve and make your way out of the area back
    onto the road you came in on. After the road bends to the left, make a right at
    the intersection you come to. Keep with this street as it curves left and goes
    under an overpass. Pass one street on your left and make a left at the next
    intersection you come to. Follow this road past one intersection and veer right
    shortly after into a little area in between buildings towards the next
    checkpoint. Hit it and veer right back onto the road, following it down past
    two intersections and make a left at the third. Hit another checkpoint ahead on
    this road and make a left into a large alley. Proceed ahead here under a little
    tunnel area, through some glass, and up a ramp and make a left onto the road
    you come to. Continue on down this street for a ways and hit the checkpoint in
    the distance, making a right as you do. Follow this street down to a corner
    where you should take another right, and, just before you reach the canal, veer
    left down into the canal in the direction of the next checkpoint.
    
    Drive through the checkpoint here as the path curves right and slow up once you
    see some support beams. Make a right into a little tunnel under the beam to the
    right and follow it back up to the road, flying through the checkpoint up at
    the top. Continue past the intersection when you first come out to the road and
    veer off to the left at the second, passing one ramp on your right and hitting
    the further one. Launch your car off this ramp through a couple buildings and
    veer right onto the road ahead. Hit the checkpoint ahead on this road and slow
    up as you hit it, making a left at the intersection. Take the next left you
    come to and follow this road straight to a large parking lot area. Veer your
    vehicle right here and make you way to an adjacent street. Proceed on this
    street across the giant canal to the next checkpoint off in the distance and
    continue on it to the freeway entrance.
    
    After the road curves left and right slightly and comes a freeway overpass,
    slow up and make a right onto the first entrance ramp. Take this up to the
    freeway and hit the checkpoint ahead up there. Continue on and veer right at
    the first redirecting exit that you see. Follow this around to the right to
    another checkpoint. Drive through it and proceed on the freeway. A little while
    later, you should see the blue column of the next checkpoint to the right. You
    may be tempted to take the first redirecting road you see on you right, but do
    not take this, as it will lead you to a totally different part of the freeway.
    Continue on past it and veer right into the next exit you see, following the
    path up and around to the next checkpoint. Immediately after hitting it, you
    may again be tempted to take the exit you see, but again, do not take this.
    Continue past it, slow down greatly as you do, and pull a 180 at the
    redirecting road going the opposite way. Head through the curve here back out
    to the freeway and the next checkpoint.
    
    Proceed on the freeway as it curves left and back right and eventually ends and
    turns into a road. Continue on the road as it curves up and around to the right
    and make a sharp right at the intersection up here. Swing out right into the
    grass-dirt area to hit the final checkpoint and veer left back onto the road.
    At the first four-way intersection you come to, make a left onto another
    street. Pass up one intersection and veer right at the next onto a diagonal
    road heading relatively towards the finish point. The road will curve to the
    right and go under an overpass. At the intersection just after it, veer left
    through the parking area where you first started the race (your third time
    through here) and make a diagonal route straight towards the finish at the gas
    station.
    
    Reward(s): Veloci, World Champion
    
    -^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-
                   =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
            -=-=-=-       I V .   C I R C U I T   R A C E S       -=-=-=-
                   =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    -^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-
    
    COMING LATER...
    
    -^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-
                     =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
              -=-=-=-       V .   A R C A D E   M O D E S       -=-=-=-
                     =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    -^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-
    
    The Arcade Modes can be accessed by pressing right on the Left Thumbstick or D-
    Pad after selecting a save game file. All vehicles, including special ones are
    available in all arcade modes, even Circuit Mode (though beating Circuit Mode
    is how you obtain special cars).
    
                                 /=================\
                              --<     a. Cruise     >--
                                 \=================/
    
    This mode allows you to cruise through any of the three cities. There are no
    other racers or opponents, just traffic and pedestrians (both optional). This
    mode is good if you need to get a feel for the city, learn some shortcuts, or
    just have some fun driving around. I have found that Cruise Mode is a great way
    to vent your anger. Set the traffic to high on any city, go on the freeway, and
    hit as many cars as you can while keeping your finger on the accelerator. Just
    crashing into other cars makes me feel better, and killing pedestrians too ;).
    
    Custom Settings for Cruise include:
    
         Weather: Clear/Rainy/Foggy
         Time: Midnight/Dawn/Dusk
         Traffic: Low/Medium/High/None
         Pedestrians: On/Off
    
                                 /==================\
                              --<     b. Circuit     >--
                                 \==================/
    
    This mode contains extra races based upon each city that are run in a circuit
    style, with a set track and anywhere from 2-4 laps. There are five races in Los
    Angeles, six in Paris, and seven in Tokyo. Beating each city's circuit races
    unlocks special cars. Strategies for each race can be found in the above
    section (IV. CIRCUIT RACES).
    
    Custom Settings for Circuit include:
    (available only after 100% completion of the game)
    
         Weather: Clear/Rainy/Foggy
         Time: Midnight/Dawn/Dusk
         Traffic: Low/Medium/High/None
         Pedestrians: On/Off
         Powerups: On/Off
         Computer Drivers: Default/Off
    
                                 /=================\
                              --<     c. Battle     >--
                                 \=================/
    
    There are two battle modes available in this game: Capture the Flag, and
    Detonate. Essentially, they are the same game, but one is with an explosive.
    These modes can be played in any city and also can be played in only a certain
    part of a city. In battle modes, use the power-ups to your advantage to ensure
    victory and avoid being targeted by another racer's offensive power-up. These
    power-ups are covered in a later section.
    
    Capture the Flag
    ----------------
    This is the traditional game of capture the flag and return it to your base,
    except with cars... and there are no bases. Basically, a finish point and a
    flag spawn at certain places on the map. Grab the flag and hurry back to the
    finish point with the flag to get a point for yourself or your team. If another
    racer touches you when you have the flag, it is transferred to that racer, and
    vice versa for you. Once the flag is taken to the finish point, a new flag and
    finish point are made.
    
    There is about a three second invincibility period for whoever grabs the flag
    next. For instance, if you hit another racer who has the flag, no one else can
    take the flag away from you for about three seconds. This is so that there are
    no rapid flag changes and anyone who grabs the flag has some opportunity to
    make a move to get away. There is an option to make the flag heavy, so as to
    weigh down the flag-bearer's car, making them much slower. This is a good
    option to have so even the fastest cars can't get away from you.
    
    Custom Settings for Capture the Flag include:
    
       Settings: General
         Weather: Clear/Rainy/Foggy
         Time: Midnight/Dawn/Dusk
         Traffic: Low/Medium/High/None
         Pedestrians: On/Off
         Powerups: On/Off
    
       Settings: Battle
         Drop Limit: 1/3/5/10/None
         Time Limit: 5/10/15/20/30/None
         Flag: Heavy/Light
         Teams: No/Yes
           CPU Players: 1/2/3/4/5/6/7 (only 1-4 with teams)
             CPU Vehicle Type A: Any car
             CPU Vehicle Type B: Any car
    
    Detonate
    --------
    This is a game like Capture the Flag, in which you must get an object and bring
    it to the finish point to score either for yourself or for your team. This is a
    slight variation to Capture the Flag, however, because you are carrying a
    detonator, which, when aggravated, can explode. The person carrying the
    detonator has a little damage meter above their car which goes down severely
    when hit by opponents. When the meter is down all the way, the detonator
    explodes and a new round starts. Nobody gains any points.
    
    Like I said, this game works essentially the same as Capture the Flag. At the
    start of the race, a detonator and a finish point appear at certain areas of
    the city. The object is to take the detonator to the finish point to score
    drops for yourself or your team. Once the detonator is taken to the finish
    point, or is blown up, a new round begins and a new detonator and finish point
    appear.
    
    Custom Settings for Detonate include:
    
       Settings: General
         Weather: Clear/Rainy/Foggy
         Time: Midnight/Dawn/Dusk
         Traffic: Low/Medium/High/None
         Pedestrians: On/Off
         Powerups: On/Off
    
       Settings: Battle
         Drop Limit: 1/3/5/10/None
         Time Limit: 5/10/15/20/30/None
         Detonator: Heavy/Light
         Teams: No/Yes
           CPU Players: 1/2/3/4/5/6/7 (only 1-4 with teams)
             CPU Vehicle Type A: Any car
             CPU Vehicle Type B: Any car
    
                               /======================\
                            --<     d. Race Editor     >--
                               \======================/
    
    To create your own races in any of the three cities, use the Race Editor. There
    are fifteen available race slots for each city. All of the information below is
    taken straight from the Game Manual.
    
    MAP SCREEN: Once on the Map Screen, move the cursor with the directional pad or
    the left thumbstick. The targeted checkpoint will turn yellow. Move the left
    thumbstick to place or a remove a checkpoint.
    
    LAYING DOWN THE COURSE: The letter S will appear on the first checkpoint you
    place, indicating the starting point for your race. An F will appear on the
    second checkpoint, indicating the finish line. Every checkpoint you place after
    that will become the finish line, and the previously placed checkpoints will
    change to number 1, 2, 3... the most checkpoints you can have is 64.
    
    RE-ARRANGING: When any of the checkpoints you have placed are targeted, you can
    switch around the checkpoint order by pulling the left trigger and right
    trigger.
    
    ZOOM: Zoom in and out on the Zoom Window by moving the right thumbstick up and
    down.
    
    PLAYER ONLY CHECKPOINTS: Pressing the X button accesses the Race Options
    screen. Scroll right or left to alter Opponent Options. When you change the
    number of CPU Players to None, and then return to the Map Screen, a host of
    Play Only Checkpoints will appear.
    
    OPTIONS: Aside from changing the number of CPU player, you can also change the
    types of vehicles the CPU will be using, to vary the challenge level. Any
    vehicles you have unlocked are available. Aside from Time of Day, Weather, and
    Pedestrian and Traffic Densities, you can also have the following Race and Time
    Options:
    
       RACE:
       Ordered: Racers must race through all checkpoints in order.
       Unordered: You must figure out the best route to clear all the checkpoints.
    
       TIME:
       None: There is no time limit to get from one checkpoint to the next.
       Reset Each Checkpoint: You only have a set amount of time to get to the next
       checkpoint. To change the time allowed to get from one checkpoint to the
       next, go to the Map Screen. Highlight any checkpoint except the last. Press
       the Black button and White button to adjust the time.
       Added Each Checkpoint: Same as Reset, except any extra time will carry over
       to the next checkpoint.
    
    EDITOR MENU: Press the Y button while on the Map Screen to get to the Editor
    Menu. Select Test Race to try out your race. In the Editor Menu you can also
    clear all the checkpoints off of the map, edit another of the 15 race slots,
    change the name of your race, or exit to the front end, and begin racing for
    real on your masterpiece.
    
    SAVING: Select Exit to Front End when on the Editor Menu screen.
    
                                 /=================\
                              --<     e. Career     >--
                                 \=================/
    
    This mode allows you to race any of the Career races you have unlocked with a
    few extra options including multiplayer. It's really nothing special and just
    provides you with the races you've unlocked in Career Mode so that you don't
    have to play through the Career Mode over again to get to a race you enjoy. All
    of the opponents and vehicles are exactly the same but I noticed that your main
    opponents do not talk trash like they do in Career Mode.
    
    Custom Settings for Career include:
    
         Weather: Clear/Rainy/Foggy
         Time: Midnight/Dawn/Dusk
         Traffic: Low/Medium/High/None
         Pedestrians: On/Off
         Powerups: On/Off
         Computer Drivers: Default/Off
           Cops: Default/Off
    
                                /===================\
                             --<     f. Powerups     >--
                                \===================/
    
    Power-ups are available in every Arcade Mode, excluding Cruise, though only
    after 100% completion of the races in Circuit. They are found throughout the
    course on roads and are used to benefit you as well as hinder other racers to
    ensure your victory. To use a power-up, drive through one, and press in the
    Left Thumbstick. The Nitro power-up is automatic and does not require anything
    further than driving through it. This is the list and effects of available
    power-ups (taken from the Game Manual):
    
    DISRUPTOR
      Target: Opponents
      Effect: An opponent hit by this power-up will have a distorted view.
    
    GO
      Target: Opponents
      Effect: An opponent hit by this power-up will accelerate, hitting the brake
              will not stop the acceleration. One of the opponent's available
              nitros will be used.
    
    ICE
      Target: Opponents
      Effect: An opponent hit by this power-up will drive as if on ice.
    
    PULSE
      Target: Opponents
      Effect: When the player activates this, opponents in the immediate vicinity
              will be pushed away. It's like an explosion force without the
              explosion.
    
    STEALTH
      Target: Player
      Effect: The player becomes invisible for a few seconds.
    
    NITRO
      Target: Player
      Effect: One nitro boost is added to the player's reservoir.
    
    QUAD
      Target: Player
      Effect: The player inflicts four times the normal damage to opponents.
    
    SHIELD
      Target: Player
      Effect: The player becomes immune to damage of any sort.
    
    STOP
      Target: Opponents
      Effect: An opponent hit by this power-up will suddenly engage both the brake
              and the handbrake.
    
    REVERSE STEERING
      Target: Opponents
      Effect: When an opponent is hit by this power-up the steering is reversed.
              Steering left turns right and vice versa.
    
    -^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-
                            =-=-=-=-=-=-=-=-=-=-=-=-=-=-=
                     -=-=-=-       V I .   C A R S       -=-=-=-
                            =-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    -^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-
    
    Ratings are based on in-game ratings. Each of the cars are designed after and
    resemble real cars. What cars they resemble are my opinion. I don't really know
    that much about car models so if you have any information on the car models
    (and motorcycles) please send them to me at peacenlove08@yahoo.com.
    
                               /======================\
                            --<     a. Los Angeles     >--
                               \======================/
    
    =-=-=-=
    COCOTTE
    =-=-=-=
    
           Speed: ||                 0-60: 3.030
    Acceleration: ||||              0-120: 13.690
        Handling: ||||||        Top Speed: 139.000
         Nitrous: 1
    
    Resembles: Ford Mustang 5.0
    
    Notes: This is the car you start out with, and (you guessed it) it's pretty
    crappy. It is slow off the line but it handles very well, which is not saying
    much because it is quite slow. However, it is a very good beginning car and
    will get you acclimated to the controls and handling of the game.
    
    =-=-
    CITI
    =-=-
    
           Speed: ||                 0-60: 2.866
    Acceleration: ||||||            0-120: 12.599
        Handling: ||||||||      Top Speed: 138.977
         Nitrous: 1
    
    Resembles: Honda Civic
    
    Notes: Another beginner car, the Citi has much better acceleration than the
    Cocotte, though nothing spectacular. It has a low top speed but tight handling
    and works well in early races with many turns.
    
    =-=
    EMU
    =-=
    
           Speed: ||||               0-60: 4.199
    Acceleration: ||                0-120: 13.766
        Handling: ||||||||      Top Speed: 156.732
         Nitrous: 1
    
    Resembles: Volkswagen Passat
    
    Notes: A higher top speed of around 150 mph is about the only thing going for
    this car. It takes a long time to reach that top speed and it's handling is
    awful. It does not make tight turns but rather wide arches around corners and
    it doesn't deserve its high handling rating.
    
    =-=-=-=
    TORRIDA
    =-=-=-=
    
           Speed: |||                0-60: 3.433
    Acceleration: |||||             0-120: 12.533
        Handling: |||||||||     Top Speed: 147.418
         Nitrous: 1
    
    Resembles: Second Generation Mitsubishi Eclipse
    
    Notes: The Torrida is and average ride, delivering an average top speed, fairly
    good handling, and average acceleration. It is a little slow changing gears,
    hurting its acceleration, but it will win you some early races. I especially
    like how this car sounds.
    
    =-=-=-=-=-=
    1971 BESTIA
    =-=-=-=-=-=
    
           Speed: ||||               0-60: 3.033
    Acceleration: ||||||            0-120: 12.966
        Handling: |||||         Top Speed: 158.481
         Nitrous: 1
    
    Resembles: Dodge Charger
    
    Notes: The only "classic" car in the game, the Bestia represents the good old,
    gas-guzzling, American muscle car. A neat feature of this car is that the front
    of the car pops up during a burnout. This can be bad, though, as you have no
    control of the car during this time. The car has good acceleration off the line
    but it gets much slower as you go faster. The car has only four gears but the
    time it takes to change gears is quite slow. The handling is decent but feels
    as if it is lagging and it drifts a lot.
    
    =-=-=-=
    INTERNA
    =-=-=-=
    
           Speed: |||                0-60: 2.466
    Acceleration: ||||||||          0-120: 16.733
        Handling: |||||||||||   Top Speed: 149.524
         Nitrous: 1
    
    Resembles: Honda S2000
    
    Notes: This is an excellent car for races with many sharp turns. It has superb
    initial acceleration and tight handling, but it has a fairly low top speed,
    which can hurt you in races with long straight-aways. The exhaust sounds
    awesome, too.
    
    =-=-=-
    COHETE
    =-=-=-
    
           Speed: ||||               0-60: 1.966
    Acceleration: |||||||||         0-120: 6.866
        Handling: ||||||||||    Top Speed: 145.466
         Nitrous: 0
    
    Resembles:
    
    Notes: I really never use motorcycles because they are hard to control in
    manual, but you are almost forced to use this one. It has great acceleration
    and reaches it's top speed very quickly, especially when doing wheelies. It has
    fairly good handling when using the lean techniques but can be very hard to
    control at high speeds.
    
    =-=-=-=-=-
    CITI TURBO
    =-=-=-=-=-
    
           Speed: |||||              0-60: 3.833
    Acceleration: |||               0-120: 10.599
        Handling: ||||||||||    Top Speed: 163.258
         Nitrous: 1
    
    Resembles: Honda Civic
    
    Notes: This car actually has fairly good acceleration despite what its
    statistics say, though changing gears is relatively slow. Paired with a nice
    160+ mph top speed, this car can be a threat on the street. It handles well but
    not nearly as tight as the Citi.
    
    =-=-=-=-
    MONSTRUO
    =-=-=-=-
    
           Speed: |||||              0-60: 2.666
    Acceleration: ||||||            0-120: 8.833
        Handling: |||||||       Top Speed: 171.303
         Nitrous: 1
    
    Resembles: Mazda RX-7
    
    Notes: This car is the fastest and best among the beginning cars. It has good
    acceleration all the way through and the highest top speed. It's only downside
    is that the handling is not very tight and the car slides a lot, especially at
    high speeds, when trying to make turns. But still, this is a good car.
    
    =-=-=-=-=
    JERSEY XS
    =-=-=-=-=
    
           Speed: |||||              0-60: 2.233
    Acceleration: ||||||||          0-120: 7.466
        Handling: ||||||||      Top Speed: 164.996
         Nitrous: 2
    
    Resembles: Dodge Viper SRT-10
    
    Notes: Formerly the Los Angeles champion's ride, the Jersey XS has amazing
    acceleration compared to all the other cars you've unlocked until now. It is
    the first car with six gears and they shift almost seamlessly, continuing the
    fast acceleration throughout all of them. This is also the first car with 2
    shots of nitrous, and the extra one comes in handy as the races get
    increasingly longer.
    
                                  /================\
                               --<     b. Paris     >--
                                  \================/
    
    =-=-=
    BOOST
    =-=-=
    
           Speed: |||||||            0-60: 1.966
    Acceleration: ||||||||          0-120: 5.899
        Handling: |||||||||     Top Speed: 182.011
         Nitrous: 2
    
    Resembles: Ford Puma
    
    Notes: This car is a great car for Paris. It has great acceleration and it
    handles wonderfully. The top speed is also rather decent allowing for a good
    chance to keep your lead once you pull away from the pack. The handling is very
    tight and the car slides minimally on tight turns. The only downside to this
    car is that after reaching 120 mph, its acceleration is really slow.
    
    =-=-=-=-=-=
    BRYANSTON V
    =-=-=-=-=-=
    
           Speed: ||||||             0-60: 2.144
    Acceleration: ||||||||          0-120: 5.733
        Handling: ||||||||      Top Speed: 189.617
         Nitrous: 2
    
    Resembles: BMW M3
    
    Notes: Aesthetically, the Bryanston V is one of the coolest looking cars in my
    opinion. Plus it comes in pretty colors.  Its statistics are pretty good as
    well. This car has the speed and the acceleration, but it doesn't take corners
    too well. I also noticed that the steering kind of locks up when downshifting
    hard for some reason. But if a race has some decent straightaways, this is the
    perfect car to use.
    
    =-=-=-=-=-=-
    SCHNELLER V8
    =-=-=-=-=-=-
    
           Speed: |||||||||           0-60: 2.633
    Acceleration: |||||||            0-120: 8.866
        Handling: ||||||||       Top Speed: 208.355
         Nitrous: 2
    
    Resembles: BMW 760Li
    
    Notes: I'm not a big fan of this car as the only thing going for it is a very
    high top speed, in fact one of the highest top speeds of all the cars. But it
    lacks severely in acceleration and the handling is below average. If a course
    has plenty of long straightaways that optimize this car's top speed, then use
    it, but you're probably better off with another car.
    
    =-=-=-
    ALARDE
    =-=-=-
    
           Speed: |||                0-60: 2.033
    Acceleration: |||||||           0-120: 6.299
        Handling: ||||||||      Top Speed: 159.357
         Nitrous: 2
    
    Resembles: Lotus Elise
    
    Notes: I do not know why this is car is put this high up amongst the Paris
    cars, or even why it is a Paris car. It does have good initial acceleration,
    but nothing that the Boost or Bryanston V can't beat, and its top speed is
    awful. The car does have excellent handling, however, with enough drift to make
    clean turns.
    
    =-=-=-=-
    FRIPON X
    =-=-=-=-
    
           Speed: |||||              0-60: 1.933
    Acceleration: ||||||||          0-120: 5.833
        Handling: |||||||       Top Speed: 173.577
         Nitrous: 2
    
    Resembles: Volkswagen Golf GTi
    
    Notes: This little station wagon type car is one of the better vehicles of
    Paris. Its acceleration is relatively good all the way to its top speed, which
    may be lacking a bit. Some may argue that it handles a bit loosely and slides
    an awful lot for a FWD car. Anything more than a light turn at higher speeds
    will cause this car to slide, losing speed. Overall, though, this car is a nice
    little package.
    
    =-=-=-=
    MONSONI
    =-=-=-=
    
           Speed: |||||              0-60: 1.666
    Acceleration: |||||||||         0-120: 4.066
        Handling: |||||||       Top Speed: 148.456
         Nitrous: 0
    
    Resembles:
    
    Notes: As I said earlier, I don't like motorcycles very much, but you may. This
    has better acceleration than any other vehicle in Paris but its low top speed
    will hurt you in the long run. Handling is pretty much the same as all
    motorcycles, it is much harder the faster you go.
    
    =-=-=
    STADT
    =-=-=
    
           Speed: ||||               0-60: 1.959
    Acceleration: ||||||||          0-120: 6.033
        Handling: |||||||||     Top Speed: 159.418
         Nitrous: 2
    
    Resembles: Renault Clio
    
    Notes: With a low top speed and fairly sluggish acceleration, this car has to
    have some good points, right? Well if you exclude handling, no. About the only
    thing you benefit from this car is that it does have very tight control and
    grips the road well. Other than that, this car is definitely sub par.
    
    =-=-=-=
    VICTORY
    =-=-=-=
    
           Speed: |||||              0-60: 1.899
    Acceleration: ||||||||          0-120: 5.533
        Handling: ||||||        Top Speed: 168.219
         Nitrous: 2
    
    Resembles: Aston Martin V12 Vanquish
    
    Notes: I like this car, mostly because its engine sounds cool and the body
    styling looks awesome some other great attributes as well. This car has great
    acceleration from a standstill to its top speed, which isn't too great a
    number. The car handles quite well, though it tends to slide more than most
    cars, and it will benefit you in races with both turns and straightaways.
    
    =-=-=-=-=-
    MODO PREGO
    =-=-=-=-=-
    
           Speed: ||||||||           0-60: 1.733
    Acceleration: |||||||||||       0-120: 4.599
        Handling: |||||||||     Top Speed: 190.265
         Nitrous: 3
    
    Resembles: Porsche GT3
    
    Notes: Your first car with 3 nitros is won from the Paris city champ, and it is
    well worth it. This car has amazing acceleration, unrivaled by any other Paris
    car and some Tokyo ones. It also has a nice top speed to balance everything
    out, though it takes quite a while to reach 190 mph without nitrous. It also
    handles rather well but it may drift a bit much on turns.
    
                                  /================\
                               --<     c. Tokyo     >--
                                  \================/
    
    =-=-=-=-
    LUSSO XT
    =-=-=-=-
    
           Speed: ||||||||           0-60: 2.099
    Acceleration: |||||||||         0-120: 7.199
        Handling: |||||||       Top Speed: 226.854
         Nitrous: 3
    
    Resembles: Infinity G35
    
    Notes: The Lusso XT is just like the Schneller V8, but slightly better. It has
    a staggering 225+ top speed and with nitrous it can reach the fastest speed
    allowable in the game, 249 mph. But where this car succeeds in speed, it lacks
    in control and acceleration. It is quite sluggish off the line and its handling
    is too tight to take corners very well. This car should most definitely be used
    on races with long straightaways and little sharp turns.
    
    =-=-=-=
    RSMC 15
    =-=-=-=
    
           Speed: |||||||||          0-60: 2.066
    Acceleration: |||||||||         0-120: 5.833
        Handling: ||||          Top Speed: 199.454
         Nitrous: 3
    
    Resembles: Nissan 350Z
    
    Notes: Another speed heavy car, the RSMC 15 is more balanced out. It still has
    relatively slow acceleration, though not as slow as the Lusso XT, but it
    handles slightly better, though it fluctuates. When turning very lightly, the
    car handles very tightly, but it slides a lot on sharper turns, which can be
    difficult to control. Again, this car is good for races with some good
    straightaways but it will provide you with some control.
    
    =-=-=-=-
    VORTEX 5
    =-=-=-=-
    
           Speed: |||||              0-60: 1.633
    Acceleration: ||||||||||        0-120: 4.366
        Handling: |||||||||     Top Speed: 177.088
         Nitrous: 3
    
    Resembles: Third Generation Mitsubishi Eclipse
    
    Notes: This car has amazing acceleration and will beat many other cars off the
    line. Its top speed is quite low, however, though it gets there in good time.
    The Vortex 5 also has great handling and can make tight turns with ease, an
    attribute essential for Tokyo races.
    
    =-=-=-
    SAIKOU
    =-=-=-
    
           Speed: ||||||             0-60: 1.566
    Acceleration: |||||||||         0-120: 4.199
        Handling: |||||||       Top Speed: 194.420
         Nitrous: 3
    
    Resembles: Toyota Supra
    
    Notes: I'm a big fan of the Saikou mostly because it looks sweet but it has
    some great statistics as well. This car has excellent acceleration all the way
    to its top speed, which isn't too shabby either. It's control can give you some
    trouble, however, as it handles quite loosely and drifts a good deal on turns.
    The Saikou will win you some races, but never use it in the rain.
    
    =-=-=-
    KNIGHT
    =-=-=-
    
           Speed: |||||              0-60: 1.533
    Acceleration: |||||||||         0-120: 4.232
        Handling: ||||||||      Top Speed: 183.117
         Nitrous: 3
    
    Resembles: Mitsubishi Lancer Evolution
    
    Notes: Straight off the line, this is the fastest accelerating car in the game,
    excluding special cars. On top of that, this is one of the best handling cars
    in the game. It drifts very little around corners but can still make the hard
    turns with ease. On a downside, its superb initial acceleration drops off
    sharply. It does get up to its top speed in good time, however, though it is
    not such a great number. This car is perfect for a races with many tight turns.
    
    =-=-=-=
    NOUSAGI
    =-=-=-=
    
           Speed: ||||||             0-60: 1.633
    Acceleration: |||||||||         0-120: 4.366
        Handling: |||||||||     Top Speed: 177.088
         Nitrous: 0
    
    Resembles:
    
    Notes: Must I reiterate the fact that I do not favor motorcycles? I especially
    do not like this one, as it is the fastest, thus the most dangerous, of the
    three motorcycles available in this game. If you choose to use this machine,
    you must be very skilled at motorcycle maneuvering or you will find yourself
    thrown off of it quite frequently. This motorcycle is fast making it very hard
    to control.
    
    =-=-=-=-=
    SAIKOU XS
    =-=-=-=-=
    
           Speed: ||||||||           0-60: 1.699
    Acceleration: ||||||||||        0-120: 4.253
        Handling: ||||||||      Top Speed: 207.015
         Nitrous: 3
    
    Resembles:
    
    Notes: This is definitely the best 3-nitrous car and one of the best overall
    cars in the game, in my opinion. It deserves a lot more credit than its
    statistics show. It has great acceleration, a 200+ mph top speed without
    nitrous, and much better handling than the Saikou, though it still drifts on
    turns.
    
    =-=-=-=-=
    TORQUE JX
    =-=-=-=-=
    
           Speed: |||||||||          0-60: 1.633
    Acceleration: ||||||||||        0-120: 4.133
        Handling: ||||||||||    Top Speed: 217.488
         Nitrous: 4
    
    Resembles: Nissan Skyline GTR
    
    Notes: The only 4-nitrous car in the game, the Torque JX has just about got it
    all. Blazing acceleration, a nice 210+ mph top speed, and sweet handling make
    this car a perfect package to take on the world champion. The only minor
    downside to this car, in my humble opinion, is that it sounds rather annoying,
    though others might like it.
    
    =-=-=-
    VELOCI
    =-=-=-
    
           Speed: ||||||||           0-60: 1.599
    Acceleration: |||||||||         0-120: 3.466
        Handling: ||||||||||    Top Speed: 210.307
         Nitrous: 5
    
    Resembles: Saleen S7
    
    Notes: This car is won after becoming the World Champion of the Midnight Club,
    and it is well worth it. This car has the best acceleration in the game among
    the Career cars, and though its top speed is only about 210 mph, it gets there
    in a matter of seconds. This car can be trouble, however, for the inexperienced
    driver (though you must be very experienced to have won it) because of its
    extreme speed and acceleration. But I would definitely use this car to win the
    circuit races.
    
                                 /==================\
                              --<     d. Special     >--
                                 \==================/
    
    These are cars that can be unlocked during the game. They can only be used in
    cruise and battle modes. There are no in-game statistics for these cars so I
    have made them up according to their performance.
    
    =-=-=-
    LA COP
    =-=-=-
    
           Speed: ||||||             0-60: 1.610
    Acceleration: ||||||||          0-120: 4.840
        Handling: ||||          Top Speed: 184.000
         Nitrous: 2
    
    Unlocked by: Beating all the Los Angeles circuit races
    
    Resembles: Ford Crown Victoria
    
    Notes: The Los Angeles squad car is the fastest Los Angeles car and rivals many
    Paris cars. It's acceleration and speed are top notch among the other Los
    Angeles cars, but it lacks tight control and handling. This car slips and
    slides all over the place and it's hard to make a good turn with it. It's
    braking is horrible also. Like all cop cars, press in the Left Thumbstick to
    activate the police lights and press the White button to activate the siren.
    
    =-=-=-=-=
    PARIS COP
    =-=-=-=-=
    
           Speed: |||||||            0-60: 1.570
    Acceleration: ||||||||          0-120: 3.560
        Handling: ||||||        Top Speed: 206.000
         Nitrous: 3
    
    Unlocked by: Beating all the Paris circuit races
    
    Resembles:
    
    Notes: The Paris cop car is much faster than the fastest of the Paris cars and
    is faster than some of the Tokyo cars. It has great acceleration and a good top
    speed. The engine sounds kind of weird though. The handling is the best among
    the cop cars but it isn't great. The car tends to drift but not nearly as much
    as the LA Cop car. Like all cop cars, press in the Left Thumbstick to activate
    the police lights and press the White button to activate the siren.
    
    =-=-=-=-=
    TOKYO COP
    =-=-=-=-=
    
           Speed: |||||||||          0-60: 1.460
    Acceleration: ||||||||          0-120: 3.030
        Handling: ||||||        Top Speed: 220.000
         Nitrous: 4
    
    Unlocked by: Beating all the Tokyo circuit races
    
    Resembles: Nissan 300ZX
    
    Notes: The Tokyo cop car ranks among the fastest cars in the game. It has
    blinding acceleration and a very high top speed, but like all cop cars, it is
    severely afflicted with awful handling. This car drifts the most out of any
    other car on turns. Though this car is not available in the Career or Circuit
    races, it is fun to mess around with as it is quite fast and hard to control.
    Like all cop cars, press in the Left Thumbstick to activate the police lights
    and press the White button to activate the siren.
    
    =-=-=-=
    SLF450x
    =-=-=-=
    
           Speed: ||||||||||         0-60: 1.190
    Acceleration: ||||||||||        0-120: 3.010
        Handling: ||||||||||    Top Speed: 249.000
         Nitrous: 5
    
    Unlocked by: 100% completion of the game (finish career and beat all circuits)
    
    Resembles: the Batmobile
    
    Notes: The SLF450x is a jet car and is, by far, the finest car in the game. It
    can reach the highest possible speed in the game (249 mph) without nitrous and
    it gets there in a matter of seconds using the Boost trick. This two-speed jet
    car handles extremely well for the speeds it travels at and it sounds exactly
    like an airplane. This car is obviously to good to race with, but it is fun to
    fly around with.
    
    -^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-
                =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
         -=-=-=-       V I I .   T I P S   A N D   T R I C K S       -=-=-=-
                =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    -^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-
    
                               /======================\
                            --<     a. Racing Tips     >--
                               \======================/
    
    - Racing in Manual Transmission has great benefits. When making hard turns,
      downshifting can help slow the car and make for easier turns. Also, when
      accelerating, shift down a gear and then back up to the gear you were on to
      get a slight boost in speed.
    
    - When tailing your opponent as they lead you to the race point, it is good to
      always stay a good distance back so you do not lose them. Some of the racers
      can be pretty tricky and try and fool you with wild turns. Staying at least
      a good 10 car lengths back, especially with faster cars, will give you enough
      reaction time to keep on their tails.
    
    - As the game progresses and the races get longer and trickier, always finish
      the race a couple of times to get a feel for it. Once you make a mistake,
      you will be compelled to restart, but running through the entire race a
      couple of times will give you some knowledge of the course and a greater
      chance to win.
    
    - On the scattered points races, where you can get the checkpoints in any
      order, try following the main racer, as he/she usually takes the shortest
      route (if you don't use my strategy for the race).
    
    - Traffic can be a pain in the ass. Refine your weaving skills by cruising in
      Arcade Mode and setting the traffic to high.
    
    - When racing, it is good to glance down at your vicinity map every once in a
      while to know where you are as opposed to the next checkpoint. Look ahead on
      the map as to which turns you need to take to get to the destination.
    
    - To utilize nitrous most effectively, use it on long straightaways or when
      you are accelerating from a stop/near stop.
    
    - Always save one nitrous, if you can, for near the end of the race, as it can
      boost you to the lead quickly to snatch the victory.
    
    - When being chased by cops, weave in and out of traffic to get them off of
      you. They will usually run into one or more vehicles trying to get to you.
      If there is no traffic, wait until they are right behind you and veer left
      or right and slow down. They should go past you and slam on the brakes, and
      you should speed off ahead.
    
    - Hitting the back end of your opponents and causing them to fishtail is an
      effective way to take them out of contention.
    
    - Try and take as little damage as possible throughout the race. Each time
      your car blows up, it takes about three seconds for your car to be replaced,
      and these are precious seconds lost. Also, do not hit gas tanks, as they
      blow up your car immediately. Do not even try to push an opponent's car into
      one as you will likely blow up as well.
    
    - When driving in the rain, a Front Wheel Drive (FWD) vehicle can greatly
      benefit you as they have much better handling than a Rear Wheel Drive (RWD)
      car. The power of FWD cars comes from the front wheels instead of the back,
      reducing sliding/drift and increasing control in both dry and wet
      conditions.
    
    - As a general rule for avoiding traffic, stay in between lanes to squeeze
      between cars. In Paris, however, the roads tend to be narrower and it is not
      as easy to get by traffic. But on most main Parisian roads, there is a little
      cobblestone median/divider that can serve as an empty lane for you to shoot
      through even the heaviest of traffic, as there are no cars there.
    
                               /======================\
                            --<     b. Cheat Codes     >--
                               \======================/
    
    To input a cheat code, go to the Options Mode in the main menu. Press down and
    scroll through until you come to Option: Cheat Codes. Press A to come to the
    Option: Enter Cheat Code screen.
    
    These are confirmed cheat codes. They are case sensitive and only work in
    Arcade Modes. The typed code will disappear if it worked.
    
    Difficulty Level
    ----------------
    
    howhardcanitbe1-9
    
    Enter a number from 1 to 9 with 1 being the easiest difficulty and 9 being the
    hardest.
    
    Game Speed
    ----------
    
    howfastcanitbe1-9
    
    Enter a number from 1 to 9 with 1 being the slowest speed and 9 being the
    fastest.
    
    Guns and Rockets
    ----------------
    
    lovenotwar
    
    One of the coolest cheats ever. Your car is equipped with a machine gun and
    rocket launcher with unlimited ammunition (don't you love Rockstar?). Press the
    White Button for rockets and press in the Left Thumbstick for the machine gun.
    
    Unlimited Nitrous
    -----------------
    
    zoomzoom4
    
    This gives every vehicle in the game unlimited nitrous. Notice I said vehicle,
    not just cars. Motorcycles also now get unlimited nitrous.
    
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                    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
             -=-=-=-       V I I I .   C O N C L U S I O N       -=-=-=-
                    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    -^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-^*-
    
                               /======================\
                            --<     a. Legal Stuff     >--
                               \======================/
    
    This file is Copyright 2003 Jeremy Groover. All Rights Reserved.
    
    This FAQ/walkthrough may be not be reproduced under any circumstances
    except for personal, private use. It may not be placed on any web site
    or otherwise distributed publicly without advance written permission.
    Use of this guide on any other web site or as a part of any public
    display is strictly prohibited, and a violation of copyright.
    
    This file may only be seen at: GameFAQs <www.gamefaqs.com>
    
                                 /==================\
                              --<     b. Credits     >--
                                 \==================/
    
    All work on this FAQ was done entirely by me but could not have been done
    without:
    
    =-=-=-=-
    GameFAQs
    =-=-=-=-
    
    Thanks to CJayC and all who have contributed to GameFAQs. This is an awesome
    sight providing free gaming help to anyone and everyone and has inspired me to
    write FAQs.
    
    =-=-=-=-=-=-=-
    Rockstar Games
    =-=-=-=-=-=-=-
    
    The creators of this game deserve most of the credit for creating an amazing
    arcade street racing experience with everything any racing fan could want
    without the reality of simulation racing.
    
    =-=-=-=-=-=-=-=-=-=-=
    Microsoft Corporation
    =-=-=-=-=-=-=-=-=-=-=
    
    These guys deserve a lot of credit as well for producing one of the best gaming
    systems available, providing us with excellent graphics and clarity as well as
    surround sound support. Without the X-Box, I wouldn't be able to play this game
    or write a walkthrough for it.
    
    =-=-=-=-=-=-=-=
    The Game Manual
    =-=-=-=-=-=-=-=
    
    Some of the information in this FAQ came directly from the game manual, so I
    have to give it, and its creators, much credit for the information. It helped
    greatly.
    
    =-=-=-=-=
    Eric Rose
    =-=-=-=-=
    
    Credit goes to you for the email with some more car resemblances. I have fairly
    little knowledge of cars and I thank you for sharing your information of cars
    with me, making my FAQ more accurate.
    
    =-=-=-
    Myself
    =-=-=-
    
    Lastly, I guess I can give credit to myself as I put a lot of time and effort
    into making this FAQ for the benefit of others. I hope some people find this
    Walkthrough useful.
    
    ===============================================================================
    It's not how you stand by your car, it's how you drive it...