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                            THE MORTAL KOMBAT 3
                                 TEXT FAQ
_________________________________         ___________________________________
                                 \       /                   
-------------------------------   >     <   ---------------------------------
_________________________________/       \___________________________________


                           Written By Mehroz Alam
                           <mehroz@geocities.com>

                             FAQ Revision 1.0
                         Last Updated on 06/01/98

      The Realm of Shao Kahn Web Site is administrated by Mehroz Alam
                           <mehroz@geocities.com>

    This document may be redistributed in whole or part, free of charge,
        so long as proper credit is given to The Realm of Shao Kahn
                        and its author, Mehroz Alam.

       Distribution of this FAQ in printed or electronic form for any
                           profit is prohibited.


                               **DISCLAIMER**
     The Realm of Shao Kahn is in no way associated with Midway Games.

      Mortal Kombat 3, the MK3 logo, and its characters are registered
   trademarks of Midway Games, Inc. Copyright (C) 1998 Midway Games, Inc.
    All other names mentioned are trademarks of their respective owners.
                            All rights reserved.





                           #######################
                           ## TABLE OF CONTENTS ##
                           #######################


Section 1 : Introduction
Section 2 : The Story
Section 3 : The Characters
Section 4 : Select Your Fighter
Section 5 : Basic Moves
Section 6 : Special Moves
Section 7 : Kommand Prompt Kodes
Section 8 : Kombat Kodes
Section 9 : Informal Notes
Section 10 : Fighting Tricks
Section 11 : Where to get this FAQ
Section 12 : Download The MK3 Demo
Section 13 : Credits




****************************************************************************


Section 1 : Introduction


Welcome to "The Realm of Shao Kahn's Mortal Kombat 3 Text FAQ", written by
by the TRSK site's Administrator, Mehroz Alam.  All the moves, fatalities, 
codes and information are confirmed and verified. This text FAQ covers Mortal
Kombat 3, which has been sold over 3.5 million copies to become 1995's 
biggest selling video game in the United States.  If you have any additional 
information that is not included in the latest version of this FAQ, you can 
let me know by sending a mail directly to me and I will include it in the 
next version of the FAQ.

For Questions, Comments and Suggestions regarding this FAQ, contact the 
TRSK site's Administrator, Mehroz Alam at mehroz@geocities.com.


****************************************************************************


Section 2 : The Story


You have been chosen to represent earth in Mortal Kombat. Be warned. Although
your souls are protected against Shao Kahn evil; your lives are not. I cannot
interfere any longer as your Earth is now ruled by Outworld Gods.
						These are the words of Rayden


For centuries Earth has used Mortal Kombat to defend itself against the 
Outworld's emperor, Shao Kahn. But Kahn becomes frustrated by failed attempts
at taking Earth through Tournament battle. He enacts a plan which began 
10,000 years ago. 

During that time Shao Kahn had a queen. Her name was Sindel and her young 
death was unexpected. Kahn's shadow priests, led by Shang Tsung, made it so 
Sindel's spirit would someday be reborn: not on the Outworld, but on the 
Earth Realm itself. 

This unholy act gives Shao Kahn the power to step through the dimensional 
gates and reclaim his queen, thus enabling him to finally seize the Earth 
Realm. 

Upon breaching the portal into Earth, Shao Kahn slowly transforms the planet 
into a part of the Outworld itself. Kahn strips the Earth of all human life; 
claiming every soul as his own. 

But there are souls which Kahn cannot take. These souls belong to the 
warriors chosen to represent Earth in a new Mortal Kombat. 

The remaining humans are scattered throughout the planet. Shao Kahn sends an 
army of fierce Outworld Warriors to find and eliminate them. 

Some of Earth's Warriors survive the attacks. Most do not, but the remaining 
few hold the one chance at saving all of human kind.

 
****************************************************************************


Section 3 : The Characters


Shang Tsung 

Shang Tsung is Shao Kahn's Lead Sorcerer. He once fell out of favor with his 
Emperor after failing to win the Earth Realm through Tournament Battle. But 
the ever-scheming Shang Tsung is instrumental in Kahn's conquest of Earth. 
He has been granted more power than ever. 

------------------------------------------------------------------------

Sindel 

Once ruled the Outworld at Shao Kahn's side as his queen. Now,10,000 years 
after her untimely death, she is reborn on Earth. Her evil intent is every 
match for Shao Kahn's tyranny. She is the key to his occupation of Earth. 

------------------------------------------------------------------------

Jax

After failing to convince his superiors of the coming Outworld menace, Jax 
begins to covertly prepare for future battle with Kahn's minions. He outfits 
both arms with indestructible bionic implants. This is a war that Jax is 
prepared to win. 

------------------------------------------------------------------------

Kano 

Thought to have been killed in the first Tournament. Instead, he is found 
alive in the Outworld where he once again escapes capture by Sonya. Before 
the actual Outworld invasion, Kano convinces Shao Kahn to spare his soul. 
Kahn needs someone to teach his warriors how to use Earth's weapons. And 
Kano is the man to do it. 

------------------------------------------------------------------------

Liu Kang 

After the Outworld invasion, Liu Kang finds himself the prime target of 
Kahn's extermination squads. He is the Shaolin Champion and has thwarted 
Kahn's schemes in the past. Of all the humans, Kang poses the greatest threat
to Shao Kahn's rule. 

------------------------------------------------------------------------

Sonya 

Sonya Blade disappears in the first tournament, but is later rescued from the
Outworld by Jax. After returning to earth, she and Jax try to warn the U.S. 
Government of the looming Outworld menace. Lacking proof, they watch 
helplessly as Shao Kahn begins his invasion. 

------------------------------------------------------------------------

Stryker 

When the Outworld portal opens over a large city in North America, panic and 
chaos rage out of control. Kurtis Stryker was the leader of a riot control 
brigade when Shao Kahn began taking souls. He finds himself the lone 
survivor of a city once populated by millions. 

------------------------------------------------------------------------

Smoke

Third of the three prototype cybernetic ninjas, Smoke's unit designator was 
erased in a computer crash. Lost as he is to software control, no one can be 
sure that he will complete his ultimate programming, i.e., kill Sub-Zero. 
So, he is somewhat of a wild card in the tournament deck.

------------------------------------------------------------------------

Sub-Zero 

The Ninja returns unmasked. He was betrayed by his own Ninja clan, the Lin 
Kuei. He broke the sacred Codes of Honor by leaving the Clan and is marked 
for death. But unlike the Ninja of old, his pursuers come as machines. 

------------------------------------------------------------------------

Cyrax 

Cyrax is unit LK4D4, the second of three prototype cybernetic ninjas built by
the Lin Kuei. Like his counterparts, Cyrax's last programmed command is to 
find and terminate the rogue ninja, Sub-Zero. Without a soul, Cyrax goes 
undetected by Shao Kahn and remains a possible threat against his occupation 
of Earth.

------------------------------------------------------------------------

Sektor 

Sektor is actually the code name for unit LK-9T9. He was the first of three 
prototype Cybernetic Ninjas built by the Lin Kuei. Sektor was once a human 
assassin trained by the Lin Kuei. He volunteered for automation because of 
his loyalty to the Clan. Sektor survives the Outworld invasion...he has no 
soul to take. 

------------------------------------------------------------------------

Nightwolf 

Works as a historian and preserver of his people's culture. When Kahn's 
portal opens over North America, Nightwolf uses the magic of his Shamen to 
protect his tribe's sacred land. This area becomes a vital threat to Kahn's 
occupation of the Earth. 

------------------------------------------------------------------------

Sheeva 

Sheeva was hand-picked by Shao Kahn to serve as Sindel's personal protector. 
However, she becomes suspicious of Shao Kahn's loyalty towards her race of 
Shokan when he places Motaro as the leader of his extermination squads. On 
the Outworld, Motaro's race of Centaurians are the natural enemy of the 
Shokan. 

------------------------------------------------------------------------

Kung Lao 

After avenging the death of his great ancestor by emerging Supreme Champion 
against all Outworld opponents, Kung Lao returns to Earth to train a new 
generation of Shaolin alongside Liu Kang. But Lao's greatest challenges lie 
ahead, fighting for those who cannot defend themselves against Shao Kahn's 
treachery.

------------------------------------------------------------------------

Kabal 

As a Chosen Warrior, his identity is a mystery to all. It is believed that he
is the survivor of an attack by Shao Kahn's extermination squads. As a 
result, he is viciously scarred and kept alive only by artificial respirators
and a rage for ending Shao Kahn's conquest. 


****************************************************************************


Section 4 : Select Your Fighter


The MK3 Select Screen
    _____________________________________________________________________
   |             |             |             |             |             |
   |             |             |             |             |             |
   | SHANG TSUNG |   SINDEL    |     JAX     |    KANO     |  LIU KANG   | 
   |             |             |             |             |             |
   |             |             |             |             |             |
   |-------------|-------------|-------------|-------------|-------------|
   |             |             |             |             |             |
   |             |             |             |             |             |
   |    SONYA    |   STRYKER   |    SMOKE    |  SUB-ZERO   |    CYRAX    |
   |             |             |             |             |             |
   |             |             |             |             |             |
   |-------------|-------------|-------------|-------------|-------------|
   |             |             |             |             |             |
   |             |             |             |             |             |
   |   SECTOR    |  NIGHTWOLF  |   SHEEVA    |  KUNG LAO   |    KABAL    |
   |             |             |             |             |             |
   |_____________|_____________|_____________|_____________|_____________|


------------------------------------------------------------------------

Choose Your Destiny

The MK3 Choose Your Destiny Screen
                                   __
                                  |__|
                         __       |__|
                        |__|      |__| 
                        |__|      |__|       __
                        |__|      |__|      |__|
                        |__|      |__|      |__|
                        |__|      |__|      |__|
                        |__|      |__|      |__|
                        |__|      |__|      |__|
                        |__|      |__|      |__|
                        |__|      |__|      |__|
                        |  |      |  |      |  |
                       WARRIOR   MASTER    NOVICE

After selecting your character in a single player game, you are presented 
with the "Choose Your Destiny" screen with 3 Battle Plan towers. From easiest
to hardest, the difficulty levels are: NOVICE, in which you have to fight 
with six opponents and then Motaro and Shao Kahn, WARRIOR, in which you have 
to fight with eight opponents and then Motaro and Shao Kahn, and MASTER in 
which you have to fight with ten opponents and then Motaro and Shao Kahn.


***************************************************************************


Section 5 : Basic Moves


Walk Forward: Forward     
	Walk toward the opponent.

Walk Back: Back
	Walk away from the opponent, blocks throws.

Jump Forward: Up + Forward
	Jump toward the opponent.

Jump Back: Up + Back
	Jump away from the opponent.

Vertical Jump: Up     
	Jump directly upwards.

Crouch: Down     
	Duck down, hold with Back to block throws.

High Punch: HP
	Punch to the opponent's face. Rapid punches to the face takes off 
	good damage, and pushes the opponent away if they are standing and 
	blocking. Don't stop punching until they are pushed out of your 
	punching range.

Low Punch: LP
	Punch to the opponent's torso. Good for punching a crouching or 
	ducking opponent, or as retaliation for a close blocked move. This 
	takes off good damage if unblocked, and also pushes the opponent 
	back.

High Kick: HK
	Kick to the opponent's face. Useful after blocking a missile weapon 
	or sweep at close range. Also good for hitting opponents jumping 
	towards you. Be sure to kick them as close to their feet as possible.
	The will ensure that you override their jump kick. The standing High
	Kick is also good to use after sweeping your opponent.

Low Kick: LK     
	Kick to the opponent's torso. This quick kick is useful for keeping 
	opponents away while close fighting. Can be done multiple times very 
	rapidly to keep them at bay. Takes off little damage and is hard to 
	retaliate against.

Block: BL
	Get into a defensive position, hold it with Back to block throws 
	also.

Run up to your Opponent: Run + Forward
	Run toward your opponent to begin an aggressive offense.

Roundhouse Kick: Back + HK
	Roundhouse kick causing the opponent to spiral to the ground. Good 
	for hitting jumping opponents, and also useful at close range 
	fighting. If hit, the opponent is sent flying an unnatural distance.

FootSweep: Back + LK
	Take the opponent off of his/her feet. One of the most powerful moves
	in the game. This keeps opponents away from you like no other move 
	can. Best used at its full extent, otherwise it is a bit easier to 
	retaliate against.

Uppercut: Down + HP
	Flips the opponent backwards, hitting the floor, leaving a small 
	stain of blood. The uppercut takes off the most damage of any 
	standard move. Best used as retaliation: after a blocked kick, 
	missile, or other move at close range. It is also very effective for 
	hitting jumping opponents.

Crouch Punch: Down + LP
	The crouch punch is a simple punch to the midsection. Useful for 
	pushing away opponents at close range. The opponent recovers quickly 
	and it takes off very little damage, but hard to retaliate against. 

Crouching High Kick: Down + HK
	Kick aimed upward at the torso while you're crouching, knocking the 
	opponent a few steps back. Much slower than the Ankle Kick. This move
	hits the opponent higher and takes off more damage, but can almost 
	always be retaliated against. Best used to hit jumping in opponents.

Ankle Kick: Down + LK
	Kick targeting the opponent's ankle while you're crouching. Faster
	than the crouch kick, harder to retaliate against.

Face Smash: HP (Close)
	The face smash is a quick hard hit to the face.  The specific move 
	done varies depending on the character. These moves stun the opponent
	momentarily but take off little damage. Easy to block and retaliate 
	against. The Face Smash can be very effective if you mix it in while 
	close fighting.

Throw: LP (Close)
	Throw or slam your opponent. The specific type of throw/slam varies 
	depending on the character. Another powerful move that can counter a 
	defensive player. Takes off good damage, but is easily blocked. Good 
	to use when jumping in, especially behind the opponent, and during 
	close fighting when your opponent make a move.

Knee Smash: HK or LK (Close)
	The knee smash is a quick hard knee to the opponent's hip section.
	It takes off little damage and is easy to retaliate to if blocked. 
	Good to use while close fighting when you anticipate your opponent 
	about to sweep, punch, etc.

Vertical Hop Punch: Vertical Jump, HP or LP
	Jump and punch the opponent on your way up. This is pretty much the 
	same as the hop kick but takes off less damage and leaves you more 
	vulnerable.

Light Jump Punch: Jump Forward or Back, HP
	Hits the opponent using the fist, allowing you to start Kombo's with 
	it since it doesn't knock the opponent to the ground. This is pretty 
	much the same as the jump kick but takes off less damage and leaves 
	you more vulnerable.

Heavy Jump Punch:  Jump Forward or Back, LP
	Hits the opponent using the fist, allowing you to start Kombo's with 
	it since it doesn't knock the opponent to the ground. This is pretty 
	much the same as the jump kick but takes off less damage and leaves 
	you more vulnerable.

Vertical Hop Kick: Vertical Jump, HK or LK  
	Hits the opponent with a kick straight up. This can be used to 
	counter a jumping opponent, or as part of a combo. Also good for 
	kicking a standing opponent in the face.

Long Jump Kick: Jump Forward or Back, HK
	Hits the opponent with a jump kick aimed diagonally downward, 
	knocking the opponent to the ground. This is one of the most powerful
	moves in the game, especially against the computer. The hitting area 
	of the jump kick varies from fighter to fighter. When fighting the 
	computer, the best time to kick is early. Most often the computer 
	will keep walking towards you and get hit. When fighting a human, 
	the best time to kick is late. This will ensure an accurate hit that 
	is harder to retaliate against. The focal point of the jump kick is 
	the foot, so try to place your foot as close to your target as 
	possible. The lower the jump kick, the easier the combo.

Short Jump Kick: Jump Forward or Back, LK
	Hits the opponent with a jump kick aimed diagonally downward, 
	knocking the opponent to the ground. This is one of the most powerful
	moves in the game, especially against the computer. The hitting area 
	of the jump kick varies from fighter to fighter. When fighting the 
	computer, the best time to kick is early. Most often the computer 
	will keep walking towards you and get hit. When fighting a human, 
	the best time to kick is late. This will ensure an accurate hit that 
	is harder to retaliate against. The focal point of the jump kick is 
	the foot, so try to place your foot as close to your target as 
	possible. The lower the jump kick, the easier the combo.

Turn Around Jump Kick: Any type of jump kick after jumping past opponent.
	It kicks opponent from behind after jumping over him/her. Harder to 
	retaliate against than a normal jump kick, and makes some combos 
	easier.

Turn Around Jump Punch: Any type of jump punch after jumping past opponent.
	It punches the opponent from behind after jumping over him/her.
	Harder to retaliate against.


***************************************************************************


Section 6 : Special Moves


Shang Tsung

Moves:
1 Fireball: B-B-HP
2 Fireballs: B-B-F-HP
3 Fireballs: B-B-F-F-HP
Volcanic Eruption: F-B-B-LK

Morphs:
Cyrax: BL-BL-BL
Jax: F-F-D-LP
Kabal: LP-BL-HK (have to do it fast)
Kano: B-F-BL (have to do it fast)
Kung Lao: R-R-BL-R
Liu Kang: F-D-B-U-F
Nightwolf: U-U-U
Sektor: D-F-B-R
Sheeva: Hold LK(F-D-F) or F-D-F-LK-LK
Sindel: B-D-B-LK
Sonya: D+R+LP+BL
Stryker: F-F-F-HK
Sub-Zero: F-D-F-HP

Finishers:
Fatality (close): Hold LP (D-F-F-D)  
		[A bed of nails rises behind Shang Tsung, who then throws 
		his victim onto it]
Fatality (close): Hold LP (R-BL-R-BL)
		[Shang Tsung levitates his victim, who glows green as his 
		soul is taken. The victim's skeleton then falls to the ground
		in a pile of dust]
Animality (sweep): Hold HP (R-R-R)
		[Shang turns into a snake and eats his opponent alive]
Friendship: LK-R-R-D
		[Shang turns into a bird from Joust and hops away]
Babality: R-R-R-LK
Stage: U-U-B-LP

Combos: 
LK-HP-HP-LP-B+HK (27% 5-hit)
HP-HP-LP-B+HK (??% 4-hit)
HK-HK-B+HK (19% 3-hit)
Ground Fire, Uppercut, 3 Fireballs (??% 5-hit)

------------------------------------------------------------------------

Sindel

Moves:
Fireball: F-F-LP
Fireball (in air): D-F-LK
Flight: B-B-F-HK
Scream Pull: F-F-F-HP

Finishers:
Fatality (sweep): R-R-BL-R-BL
		[Sindel screams at her opponent, destroying most of the 
		victim's flesh, leaving a messy pile of bones]
Fatality (close): R-BL-BL-R+BL
		[Sindel's hair wraps itself around her victim. She then runs 
		away, leaving her victim spinning helplessly as all of his 
		limbs fly off in different directions]
Animality (anywhere): F-F-U-HP
		[Sindel morphs into a purple wasp, grabs her victim, and 
		flies off the screen as she stings her victim to death]
Friendship: R-R-R-R-R-U
		[Sindel kicks a football between her opponents legs and then 
		says, "That was fun!"]
Babality: R-R-R-U
Stage: D-D-D-LP

Combos:
HK-HP-HP-D+HP-Jump Kick-Air Fireball (40% 6-hit)
HP-HP-LP-HK-Flight-Air Fireball (31% 5-hit)
HP-HP-LP-HK (22% 4-hit)
HK-HP-HP-LP-HK (33% 5-hit)

------------------------------------------------------------------------

Jax

Moves:
1 Missile: B-F-HP
2 Missiles: F-F-B-B-HP
Gotcha Grab: F-F-LP (tap LP to keep punching)
Backbreaker (in air): BL
Quad Slam (after starting a throw): tap HP
Ground Smash: Hold LK
Dashing Punch: F-F-HK

Finishers:
Fatality (close): Hold BL (U-D-F-U)
		[Jax's arms morph into blades ala T2 before he dices and 
		slices up his victim]
Fatality (far): R-BL-R-R-LK
		[Jax grows to immense proportions and then stomps on his 
		victim]
Animality (close): Hold LP (F-F-D-F)
		[Jax turns into a gut-eating lion]
Friendship: LK-R-R-LK
		[Jax jumps rope]
Babality: D-D-D-LK
Stage: D-F-D-LP

Combos:
HK-HK-D+HP-HP-BL-LP-B+HP (33% 7-hit)
HP-HP-BL-LP-B+HK (??% 5-hit)
HP-HP-BL-B+HP (??% 4-hit)
HP-HP-LP-BL-B+HP (??% 5-hit)

------------------------------------------------------------------------

Kano

Moves:
Knife Throw: D-B-HP
Knife Uppercut: D-F-HP
Cannonball: Hold LK
Grab and Bite: D-F-LP
Throw (in air): BL

Finishers:
Fatality (close): Hold LP (F-D-D-F)
		[Kano pulls the victim's skeleton out through the mouth]
Fatality (sweep): LP-BL-BL-HK
		[Kano shoots a laser from his bionic eye and fries his 
		victim]
Animality (close): Hold HP (BL-BL-BL)
		[Kano morphs into a spider and sucks the life from his 
		victim]
Friendship: LK-R-R-HK
		[Kano chews bubble gum, blows a bubble and it pops in his 
		face]
Babality: F-F-D-D-LK
Stage: U-U-B-LK

Combos:
HP-HP-D+LP-D+HP-Jump Kick-Knife Slash (37% 6-hit)
HP-HP-HK-HK-LK-HK-B+HK (??% 7-hit)
HP-HP-HK-LK-B+HK (31% 5-hit)
HP-HP-Crouch Punch-Jump Kick-Air Throw (28% 5-hit)
Jump Kick-Cannonball-Jump Kick-Knife Uppercut (25% 4-hit)
HK-HK-LK-B+HK (??% 4-hit)
HP-HP-LP-Run-HP-Run-HP-Hop Kick-Air Throw (??% 7-hit)
Run-HP-HP-Crouch Punch-Jump Kick-Cannonball (??% 5-hit)

------------------------------------------------------------------------

Liu Kang

Moves:
High Fireball: F-F-HP
Low Fireball: F-F-LP
Flying Kick: F-F-HK
Bicycle Kick: Hold LK

Finishers:
Fatality (anywhere): F-F-D-D-LK
		[Liu Kang disappears, sends his his soul through the victim 
		(who incinerates), and Liu reappears]
Fatality (anywhere): U-D-U-U-BL+R
		[Liu disappears, and a Mortal Kombat 1 machine drops over 
		his victim]
Animality (sweep): D-D-U
		[Liu turns into a dragon and bites his opponent's head off]
Friendship: R-R-R-D+R
		[Liu makes a shadow of a dragon on a movie screen]
Babality: D-D-D-HK
Stage: R-BL-BL-LK

Combos:
HP-HP-BL-LK-LK-HK-LK (36% 7-hit)
HP-LK-LK-HP-LK (25% 5-hit)
LK-LK-HK-B+HK (??% 4-hit)
Jump Kick-High Fireball-Flying Kick (22% 3-hit)

------------------------------------------------------------------------

Stryker

Moves:
Long Grenade: D-B-HP
Short Grenade: D-B-LP
Baton Trip: F-B-LP
Baton Throw: F-F-HK

Finishers:
Fatality (close): D-F-D-F-BL
		[Stryker turns his back to the victim, and upon turning back 
		around, reveals a time bomb strapped to his victim's chest 
		and holds his ears as the victim explodes]
Fatality (full screen): F-F-F-LK
		[Stryker shoots an electric clamp at his opponent, 
		electrocuting him]
Animality (sweep): R-R-R-BL
		[Stryker turns into a dinosaur and munches away]
Friendship: LP-R-R-LP
		[Stryker plays an unsuccessful crossing guard for the cast 
		of MK3]
Babality: D-F-F-B-HP
Stage: F-U-U-HK

Combos: 
(Stryker combos work against some chracters and work best against Nightwolf
and robot ninjas)
LK-HP-HP-LP-Jump Kick-Baton Throw (50% 6-hit)
LK-HP-HP-LP-D+HP-Jump Kick-Baton Throw (50% 7-hit)
HP-HP-LP (18% 3-hit)
HK-HK-HK-HP-HP-LP (??% 6-hit)
Run-HP-HP-Crouch Punch-Baton Throw (??% 4-hit)
 
------------------------------------------------------------------------

Sonya

Moves:
Energy rings: D-F-LP
Leg Grab: D+LP+BL
Square Wave Punch: F-B-HP
Bicycle Kick: B-B-D-HK

Finishers:
Fatality (anywhere): B-F-D-D-R
		[Sonya blows a fatal kiss to her victim]
Fatality (more than half screen): Hold BL+RN (U-U-B-D)
		[Sonya turns into a purple blob and kills her opponent]
Animality (close): Hold LP (B-F-D-F)
		[Sonya morphs into a hawk and mangles her opponent]
Friendship: B-F-B-D-R
		[Sonya dances]
Babality: D-D-F-LK
Stage: F-F-D-HP

Combos:
HK-HK-HP-HP-LP-B+HP (31% 6-hit)
HP-HP-LP-B+HP (??% 4-hit)
HP-HP-LP-B+HK (??% 4-hit)

------------------------------------------------------------------------

Smoke

Moves:
Harpoon: B-B-LP
Teleport Uppercut (can do in air): F-F-LK
Invisibility: U-U-R (do while invisible, and you will reappear)
Throw (in air): BL

Finishers:
Fatality (across screen): U-U-F-D
		[Smoke blows up the Earth]
Fatality (sweep): Hold R+BL (D-D-F-U)
		[Smoke drops a grenade in his opponent's mouth, blowing 
		him up]
Animality (outside sweep): D-F-F-BL
		[Smoke turns into a bull and charges the enemy]
Friendship (across screen): R-R-R-HK
Babality: D-D-B-B-HK
Stage: F-F-D-LK

Combos:
HP-HP-LK-HK-LP (24% 5-hit)
HP-HP-LP-Teleport-HP-Harpoon-D+HP (40% 7-hit)
HP-HP-LP (17% 3-hit)
HP-HP-HK (19% 3-hit)
Jump Kick-Teleport-LK-Air Throw (28% 3-hit)

------------------------------------------------------------------------

Sub-Zero

Moves:
Ice Ball: D-F-LP
Ice Shower: D-F-HP
Ice Shower (front): D-F-B-HP
Ice Shower (behind): D-B-F-HP
Ice Klone: D-B-LP
Slide: B+LP+BL+LK

Finishers:
Fatality (close): BL-BL-R-BL-R
		[Sub-Zero picks his opponent up high over his head.  The 
		victim then freezes just before Sub-Zero breaks him in half]
Fatality (outside of sweep): B-B-D-B-R
		[Sub-Zero blows mist at his victim, which freezes the 
		opponent, who then falls backward and crumbles]
Animality (close): F-U-U
		[Sub-Zero morphs into a polar bear and proceeds to mangle 
		his victim]
Friendship: LK-R-R-U
		[Sub-Zero makes a snowman]
Babality: D-B-B-HK
Stage: B-D-F-F-HK

Combos:
HP-HP-LP-LK-HK-B+HK ([2.0]30% [2.1]23% 6-hit)
HP-HP-LP-Leg Sweep-B+HK-B+HK (??% 6-hit
HK-HK-B+HK (19% 3-hit)
HP-LP-LK-HK-B+HK (??% 5-hit)

------------------------------------------------------------------------

Cyrax

Moves:
Close Grenade: Hold LK (B-B-HK)
Far Grenade: Hold LK (F-F-HK)
Net Kapture: B-B-LK
Exploding Teleport (can do in air): F-D-BL
Pile Driver(while you on ground and victim in air): D-F-BL Then LP to throw.

Finishers:
Fatality (anywhere): D-D-U-D-HP
		[Cyrax's head spins until he takes off like a helicopter, 
		then he comes down on the victim's head cutting him into 
		tiny pieces]
Fatality (close): D-D-F-U-R
		[Cyrax self destructs, killing his opponent in the process]
Animality (close): U-U-D-D
		[Cyrax morphs into a shark, who devours his victim from 
		beneath the playing field]
Friendship: R-R-R-U
		[Cyrax dances]
Babality: F-F-B-HP
Stage: R-BL-R

Combos:
HP-HP-HK-HP-HK-B+HK (30% 6-hit)
Long Grenade-Net-B+HK-B+HP (50% 3-hit)
HP-HP-LP (18% 3-hit)
HK-HK-B+HK (19% 3-hit)
HP-HP-LK-LP (??% 4-hit)
HP-HP-HK (??% 3-hit)

------------------------------------------------------------------------

Sektor

Moves:
Teleport Uppercut (can do in air): F-F-LK
Straight Missile: F-F-LP
Heat Seeker: F-D-B-HP

Finishers:
Fatality (sweep): LP-R-R-BL
		[Sektor's chest opens up to reveal a large crushing machine, 
		which then smashes the victim]
Fatality (over half screen): F-F-F-B-BL
		[Sektor uses a flame thrower to incinerate his victim]
Animality (close): F-F-D-U
		[Sektor morphs into a bat, which flies around and cuts off 
		the victim's head]
Friendship (half screen): R-R-R-D
		[Sektor plays some bells]
Babality: B-D-D-D-HK
Stage: R-R-R-D

Combos:
HP-HP-HK-HK-B+HK (26% 5-hit)
HP-HP-LP (18% 3-hit)
HK-HK-B+HK (19% 3-hit)
Teleport Uppercut-Jump Kick-Straight Missile (22% 3-hit)
HP-HP-LK-LP (??% 4-hit)
HP-HP-HK (??% 3-hit)
Heat Seeker-Teleport Uppercut-Run-LP-Straight Missile (??% 4-hit)

------------------------------------------------------------------------

NightWolf

Moves:
Arrow: D-B-LP
Hatchet Uppercut: D-F-HP
Shadow Shoulder: F-F-LK
Shield Aura (reflects missiles): B-B-B-HK

Finishers:
Fatality (close): U-U-B-F-BL
		[Night Wolf summons the magic of his shaman to use the light 
		of the moon to disintegrate his victim]
Fatality (far): B-B-D-HP
		[Night Wolf raises his axe to the heavens, it is struck by 
		lightning, and then he casts the lightning at his victim]
Animality (close): F-F-D-D
		[Night Wolf morphs into a wolf and attacks his victim]
Friendship (anywhere outside sweep): R-R-R-D
		[Nightwolf turns into Raiden and an MKII machine falls from 
		the sky]
Babality: F-B-F-B-LP
Stage: R-R-BL

Combos:
LK-HP-HP-LP-Hatchet Uppercut-Hatchet Uppercut-HK (41% 7-hit)
HP-HP-LP-Hatchet Uppercut (??% 4-hit)
HP-HP-Hatchet Uppercut-HP-Shadow Shoulder (34% 5-hit)
HK-HK-HP-HP-LP-HK (??% 6-hit)
HP-HP-LP-LP (21% 4-hit)

------------------------------------------------------------------------

Sheeva

Moves:
Teleport Stomp: D-U
Ground Stomp: B-D-B-HK
Fireball: D-F-HP

Finishers:
Fatality (close): F-D-D-F-LP
		[Sheeva pounds her victim into the ground with all four arms]
Fatality (close): Hold HK (B-F-F)
		[Sheeva rips the skin off of her victim, leaving a bloody 
		mess]
Animality (close): R-BL-BL-BL-BL
		[Sheeva turns into a scorpion and stings away]
Friendship: F-F-D-F-pause-HP (pause is for 1/2 second)
		[Sheeva turns around and spins plates]
Babality: D-D-D-B-HK
Stage: D-F-D-F-LP

Combos:
HP-HP-LP-HK-HK-LK-B+HK (42% 7-hit)
HP-HP-LP-F+HP (22% 4-hit)
LK-HK-HK-Leg Sweep (19% 4-hit)

------------------------------------------------------------------------

KungLao

Moves:
Hat Throw: B-F-LP
Teleport: D-U
Dive Kick (in air): U-D-HK
Whirl Spin: F-D-F-R (tap R)

Finishers:
Fatality (anywhere): R-BL-R-BL-D
		[Kung Lao begins to spin faster and faster, until his victim 
		is pulled into the spin and explodes]
Fatality (sweep): F-F-B-D-HP
		[Kung Lao throws his hat at the victim, which hits him four 
		times, cutting a new part off each time]
Animality (close): R-R-R-R-BL
		[Kung turns into a gut-eating leopard]
Friendship (over sweep): R-LP-R-LK
		[Kung throws his hat and a poor dog goes after it]
Babality: D-F-F-HP
Stage: D-D-F-F-LK

Combos:
HP-LP-HP-LP-LK-HK-B+HK (34% 7-hit)

------------------------------------------------------------------------

Kabal

Moves:
Tornado Spin: B-F-LK
Eye Spark (can do in air): B-B-HP
Ground Saw: B-B-B-R

Finishers:
Fatality (outside sweep): D-D-B-F-BL
		[Kabal removes his respirator and inflates his victim's head,
		sending him/her floating off the screen before it bursts]
Fatality (close): R-BL-BL-BL-HK
		[Kabal removes his mask, revealing a monstrous face. He looks
		at his victim, who is then scared to death]
Animality (close): Hold HP (F-F-D-F)
		[Kabal morphs into a rhinoceros skeleton and gores his 
		victim]
Friendship (anywhere except closer than sweep): R-LK-R-R-U
		[Kabal roasts a marshmallow on his sword]
Babality: R-R-LK
Stage: BL-BL-HK

Combos:
Jump Kick-Tornado Spin-Ground Saw-LK-LK-HP-HP-D+HP-Jump Kick-Eye Spark 
(66% 10-hit)
Tornado Spin-Ground Saw-LK-LK-HP-HP-D+HP-Jump Kick-Eye Spark (56% 9-hit)
Jump kick-Tornado Spin-Ground Saw-LK-LK-HP-HP-D+HP-Jump Kick-Eye Spark 
(45% 7-hit)
LK-LK-HP-HP-D+HP-Hop Kick-Eye Spark-Ground Saw (45% 7-hit without Ground Saw)
HP-HP-HK-HK-HK (25% 5-hit)
HP-HP-D+HP-Jump Kick-Eye Spark (??% 5-hit)
Tornado Spin-LK-LK-HP-HP-LP-Jump Kick-Eye Spark (??% 8-hit)
Run-LK-HP-HP-D+HP-Jump Kick(with Low Kick)-Eye Spark (??% 6-hit)
HP-HP-Crouch Punch-D+HP (??% 4-hit)


****************************************************************************


Section 7 : Kommand Prompt Kodes

666 	Smoke Enabled
0666 	Smoke Enabled and CPU is harder
1000000 Shao and Motaro Enabled in 2 player mode
831	Noob Saibot Mode (shadow mode)
1995 	Invisiblity Mode
8000 	Turbo Mode
603015 	Slow-motion Mode
4862222 Block is Bad (when you block most of your energy will be lost)
9966 	Mirror Mode
1111 	Floating Mini-people Mode
54321 	Miniature Mode
12345 	Giant Mode
8888 	Fat Mode
NOBLOOD	Turns off blood until you turn it back on.
BLOOD	Turns blood back on.
NOVIOLENCE Turns off fatalities until you turn it back on.
VIOLENCE Turns on fatalties. Blood must also be on for fatalities to work.


****************************************************************************


Section 8 : Kombat Kodes

On the VS screen (in 2 player mode), you can cycle through the 6 symbols by
hitting Low Punch, Block, and Low Kick on both sides. Cycle backwards by 
hitting UP and the button. The numbers are the number of times you hit the 
button.

0 MK Dragon          5 Lightning Bolt
1 MK Logo            6 Goro
2 Yin-Yang           7 Raiden
3 Number three       8 Shao Kahn
4 Question Mark      9 Skull


Kombat Kodes

033 564 Winner of the first round fights Shao Kahn
969 141 Winner of the first round fights Motaro
769 342 Winner of the first round fights Noob Saibot
205 205 Winner of the first round fights Smoke
985 125 Psycho Kombat (Dark kombat, Randper kombat, no Blocking)
987 123 No Power Bars
020 020 Blocking Disabled
100 100 Throwing Disabled
466 466 Unlimited Run
460 460 Randper Kombat
688 422 Dark Kombat
642 468 Galaga (Game over for both players after playing)
707 000 Player 1 Quarter Energy
000 707 Player 2 Quarter Energy
033 000 Player 1 Half Energy
000 033 Player 2 Half Energy
239 494 Sweeping Disabled
552 000 Double Damage Player 1
000 552 Double Damage Player 2
552 255 Double Damage Both Players
101 000 Healing Enabled Player 1
000 101 Healing Enabled Player 2
303 303 Healing Enabled Both Players
978 243 Heavy Damage Both Players
334 000 Half Damage Player 1
000 334 Half Damage Player 2
334 433 Half Damage Both Players
202 000 Weakning Enabled Player 1
000 202 Weakning Enabled Player 2
404 404 Weakning Enabled Both Players
972 297 Timer Disabled
978 243 Short Battle
348 279 Half Time
987 666 Hold flippers during casino run (Text)
282 282 No fear = Ed button, Skydive, Max Countdown (Text)
123 926 There is no knowledge that is not power (Text)

------------------------------------------------------------------------

Random Select
Random select is Up-Punch while the default player is highlighted.

****************************************************************************


Section 9 : Informal Notes


The Rules of Kombat
The basic purpose of Mortal Kombat is to diminish all of your opponent's
energy before he diminishes yours. Each fight is best-of-3 rounds. If your
energy is equal to your opponent's and the time runs out, a draw is ruled.
Once a kombatant gains two victories, he may "Finish" his opponent by a 
Fatality, Babality, Animality, Stage Fatality or he can make his opponent 
his friend by a Friendship.
             The Rule of Kombat -- Loser Pays, Winner Stays.


Forward/Back Directions
Forward refers to the direction toward your opponent and Back refers to the 
direction away from your opponent. These depend on your position in the view
and is a standard way to list moves in fighting games.

The Block Button
The Block button was introduced by the first Mortal Kombat. It is used in 
many special moves and finishers, and it lets your character to go into a
defensive position to minimize the amount of damage you'll take.

The Run Button
Mortal Kombat 3 has introduced a new button which is called the Run Button 
for the purpose of speeding up the game play. Just like any other button, it 
is also used to pull off special moves and finishers, but holding it while 
pulling forward lets you run toward your opponent until your Run Meter 
(under the energy bar) runs out.

Basic Moves
Basic moves are universal and relatively easier to pull off than special
moves. They are typically less damaging than special moves and usually less
impressive-looking, with a few exceptions. Basic moves are also useful in
Kombos during fights.

Special Moves
Special moves are specific to characters. They are generally harder to pull 
off than basic moves, but are easy enough to perform that you can use them 
as part of your offense during fights. Usually, special moves look more 
impressive and do more damage than basic moves, and some of them can also be
used in Kombos.

Kombos
Kombos refer to Combination Attacks. They are a linked sequence of attacks, 
done without knocking the opponent to the ground and gives the opponent no 
time in between hits to retaliate.

Finishers
The first Mortal Kombat introduced the concept of finishers to the whole
genre. The first type of finishers were Fatalities and everyone in MK1 had
their own. The second type was originally referred to as "Pits", but have
come to be known as "Stage Fatalities", which make use of the current stage's
resources.  Finishers can be performed when you have won the fight and
"Finish Him!" (or Her) is announced. Beginning with MKII, as a parody of the 
original Fatality idea, new finishers like Friendships and Babalities were 
created. In MK3 the new finishers introduced are Animalities.

Regular and Hidden Characters
Regular characters are the characters that can be chosen without the use of 
any codes. They are available on the select screen by default.  There are
a total of 14 regular characters in MK3.  Hidden characters are ones who must
be unlocked via some sort of code. There is one hidden character in MK3
called Smoke (Cyber Ninja).

Kombat Kodes
Kombat Kodes are a standard way of entering cheat codes in MK3. They can 
only be used for 2-player VS games and are entered at the VS screen using
the LP, BL and LK buttons of each controller.  Each Kombat Kode consists of 6
digits.  The 1st player's LP, BL, and LK buttons control boxes 1, 2, and 3, 
while the 2nd player's LP, BL, and LK control boxes 4, 5, and 6.


****************************************************************************


Section 10 : Fighting Tricks


Fighting against Computer

Sub-Zero: Just freeze your opponent and hit him a roundhouse or a combo 
which finishes with roundhouse. After that, freeze your opponent again and 
go to the other side of your opponent and then hit him a roundhouse or a 
combo which finishes with roundhouse. Repeat until your opponent is dead.

Shang Tsung: Just hit your opponent with a fireball and continue until 
your opponent dies.

Cyrax: When your opponent comes within sweep range, throw a net and hit your 
opponent with a sweep. After that, quickly throw a net again and do a sweep.
Continue until your opponent is dead. 
(This can be done easily by tapping Back and Low Kick when your opponent 
comes within sweep range)

------------------------------------------------------------------------

Fighting against Motaro

General: Go to any corner and duck, when Motaro comes close to you, make 
an uppercut to him. When he throws a fireball, block it.

General: Constantly do cross-over kicks followed by punishing Kombos. This 
way, while effective is slightly difficult.

General: Trap the horse legged in the corner and keep the combo's rolling. 
After you do a combo to him, he falls over. He stays in this fallen 
position for about 1 second, enough time to start the combo over again.

General: Get his life lower than yours and then just stay a whole screen 
away.

Sheeva: Just keep doing your teleport stomp until Motaro dies.
(Note: Sheeva's teleport stomp is unblockable, so whether Motaro blocks it 
or not, he is damaged)

------------------------------------------------------------------------

Fighting against Shao Kahn

General: Go to the corner and duck. When Shao Kahn hits his shoulder butt, 
make an uppercut to him quickly in responce.
Whenever Shao Kahn is laughing or taunting at you, hit him whatever you
want because he is vulnerable then.

Sheeva: Do a teleport stomp and if Shao Kahn blocks it, press block and 
wait until you have enough time to hit Shao Kahn again with another teleport 
stomp. During the round if Shao Kahn falls down, quickly do a teleport stomp,
that will always hit him. Repeat until Shao Kahn is dead. 
(Note: Sheeva's teleport stomp is unblockable, so whether Shao Kahn blocks 
it or not, he is damaged)

Liu Kang: Just hit Shao Kahn with a Low Fireball and continue until Shao Kahn
dies. Best if you start this trick while he is stunned.

Kabal: Just hit Shao Kahn with an Eye Spark and continue until Shao Kahn
dies. Best if you start this trick while he is stunned.

------------------------------------------------------------------------

Fighting Human Opponents

General Tips : Play defensively. Always allow your opponent to make the first
move. When they do make a move, capitalize on their mistakes. Learn how to 
retaliate effectively to take off the most damage. 
Master close fighting. If you can handle an opponent at close range, this 
will force them into jumping or long range attacks which you can counter. 
Use a series of low punches, rounhouses, sweeps, crouching punches, and 
crouching kicks to throw them off balance. Your opponent will always expect 
you to throw jabs at them, but when you mix in a crouching punch or a 
roundhouse, that will throw them off, and they will react hastily. Learning 
how to block the throws properly (down + away) is also very important. 
Never jump. Especially towards your opponent, it is very easy to retaliate 
against. Stay on the ground as much as possible. Always walk towards your 
opponent and engage them in close fighting. 
Never use missile weapons at close- to mid-range. It is too easy to retaliate
against at close distance. At mid-distance, it is very easy to do a jump 
kick over the missile weapon. Missle weapons at long distance is good of 
course. 
Learn other tactics by watching or playing someone else. Learning by 
experience is the best way to go, and you can pick up different strategies 
that are not listed here. 


****************************************************************************


Section 11 : Where to get this FAQ


The latest version of this FAQ can be found at these sites:

1. The Realm of Shao Kahn
http://www.geocities.com/TimesSquare/Realm/8311/faqs.html


****************************************************************************


Section 12 : Download The MK3 Demo


What is included in MK3 PC Demo:

- Playable characters: Jax and Sheeva
- Backgrounds: Church and the Rooftop
- Music: none
- No "mercy"
- No Jax's boot stomp fatality
- There are VS screen codes (like no block, no throws) that you can cycle 
  though in 2 player mode, but none of the known ones seem to work

------------------------------------------------------------------------

You can download the MK3 PC Demo from these sites (6.42Mb):

- World Wide Web:

* http://www.globalnews.com/cgi-bin/sidney/mk3/mk3demo.zip
* http://wuarchive.wustl.edu/pub/MSDOS_UPLOADS/game_demos/mk3demo.zip

- FTP:
* ftp://mirrors.aol.com/pub/pc_games/gamehead/m/mk3demo.zip
* ftp://ftp.aimnet.com/pub/users/steve-o/mk3demo.zip
* ftp://205.197.244.11/pub/leland/pc/mk3demo.zip
* ftp://ftp.pht.com/.3/gamehead/m/mk3demo.zip
* ftp://rat.org/pub/mk/msdos/mk3demo.zip
* ftp://rat.org/pub/mk/msdos/mk3demo-split/
* ftp://brawl.mindlink.net/pub/mk3/pc/
* ftp://ftp.wustl.edu/pub/MSDOS_UPLOADS/mk3/mk3demo.zip

------------------------------------------------------------------------

For more information check out Rat's MK3 PC Demo FAQ, it is located on:
http://www.geocities.com/TimesSquare/Realm/8311/mk3pcdemfaq.txt


****************************************************************************


Section 13 : Credits

The IceMaster = mk4@icemaster.org
Patrick McCarron = pmccarron@hotmail.com
Paul McElroy = ineluki@u.washington.edu


****************************************************************************
                                  Game Over
****************************************************************************