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    FAQ/Move List by MAlam

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                          The Realm of Shao Kahn Presents...         
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                                THE MORTAL KOMBAT 3
                                     TEXT FAQ
    _________________________________         ___________________________________
                                     \       /                   
    -------------------------------   >     <   ---------------------------------
    _________________________________/       \___________________________________
                               Written By Mehroz Alam
                                 FAQ Revision 1.0
                             Last Updated on 06/01/98
          The Realm of Shao Kahn Web Site is administrated by Mehroz Alam
        This document may be redistributed in whole or part, free of charge,
            so long as proper credit is given to The Realm of Shao Kahn
                            and its author, Mehroz Alam.
           Distribution of this FAQ in printed or electronic form for any
                               profit is prohibited.
         The Realm of Shao Kahn is in no way associated with Midway Games.
          Mortal Kombat 3, the MK3 logo, and its characters are registered
       trademarks of Midway Games, Inc. Copyright (C) 1998 Midway Games, Inc.
        All other names mentioned are trademarks of their respective owners.
                                All rights reserved.
                               ## TABLE OF CONTENTS ##
    Section 1 : Introduction
    Section 2 : The Story
    Section 3 : The Characters
    Section 4 : Select Your Fighter
    Section 5 : Basic Moves
    Section 6 : Special Moves
    Section 7 : Kommand Prompt Kodes
    Section 8 : Kombat Kodes
    Section 9 : Informal Notes
    Section 10 : Fighting Tricks
    Section 11 : Where to get this FAQ
    Section 12 : Download The MK3 Demo
    Section 13 : Credits
    Section 1 : Introduction
    Welcome to "The Realm of Shao Kahn's Mortal Kombat 3 Text FAQ", written by
    by the TRSK site's Administrator, Mehroz Alam.  All the moves, fatalities, 
    codes and information are confirmed and verified. This text FAQ covers Mortal
    Kombat 3, which has been sold over 3.5 million copies to become 1995's 
    biggest selling video game in the United States.  If you have any additional 
    information that is not included in the latest version of this FAQ, you can 
    let me know by sending a mail directly to me and I will include it in the 
    next version of the FAQ.
    For Questions, Comments and Suggestions regarding this FAQ, contact the 
    TRSK site's Administrator, Mehroz Alam at mehroz@geocities.com.
    Section 2 : The Story
    You have been chosen to represent earth in Mortal Kombat. Be warned. Although
    your souls are protected against Shao Kahn evil; your lives are not. I cannot
    interfere any longer as your Earth is now ruled by Outworld Gods.
    						These are the words of Rayden
    For centuries Earth has used Mortal Kombat to defend itself against the 
    Outworld's emperor, Shao Kahn. But Kahn becomes frustrated by failed attempts
    at taking Earth through Tournament battle. He enacts a plan which began 
    10,000 years ago. 
    During that time Shao Kahn had a queen. Her name was Sindel and her young 
    death was unexpected. Kahn's shadow priests, led by Shang Tsung, made it so 
    Sindel's spirit would someday be reborn: not on the Outworld, but on the 
    Earth Realm itself. 
    This unholy act gives Shao Kahn the power to step through the dimensional 
    gates and reclaim his queen, thus enabling him to finally seize the Earth 
    Upon breaching the portal into Earth, Shao Kahn slowly transforms the planet 
    into a part of the Outworld itself. Kahn strips the Earth of all human life; 
    claiming every soul as his own. 
    But there are souls which Kahn cannot take. These souls belong to the 
    warriors chosen to represent Earth in a new Mortal Kombat. 
    The remaining humans are scattered throughout the planet. Shao Kahn sends an 
    army of fierce Outworld Warriors to find and eliminate them. 
    Some of Earth's Warriors survive the attacks. Most do not, but the remaining 
    few hold the one chance at saving all of human kind.
    Section 3 : The Characters
    Shang Tsung 
    Shang Tsung is Shao Kahn's Lead Sorcerer. He once fell out of favor with his 
    Emperor after failing to win the Earth Realm through Tournament Battle. But 
    the ever-scheming Shang Tsung is instrumental in Kahn's conquest of Earth. 
    He has been granted more power than ever. 
    Once ruled the Outworld at Shao Kahn's side as his queen. Now,10,000 years 
    after her untimely death, she is reborn on Earth. Her evil intent is every 
    match for Shao Kahn's tyranny. She is the key to his occupation of Earth. 
    After failing to convince his superiors of the coming Outworld menace, Jax 
    begins to covertly prepare for future battle with Kahn's minions. He outfits 
    both arms with indestructible bionic implants. This is a war that Jax is 
    prepared to win. 
    Thought to have been killed in the first Tournament. Instead, he is found 
    alive in the Outworld where he once again escapes capture by Sonya. Before 
    the actual Outworld invasion, Kano convinces Shao Kahn to spare his soul. 
    Kahn needs someone to teach his warriors how to use Earth's weapons. And 
    Kano is the man to do it. 
    Liu Kang 
    After the Outworld invasion, Liu Kang finds himself the prime target of 
    Kahn's extermination squads. He is the Shaolin Champion and has thwarted 
    Kahn's schemes in the past. Of all the humans, Kang poses the greatest threat
    to Shao Kahn's rule. 
    Sonya Blade disappears in the first tournament, but is later rescued from the
    Outworld by Jax. After returning to earth, she and Jax try to warn the U.S. 
    Government of the looming Outworld menace. Lacking proof, they watch 
    helplessly as Shao Kahn begins his invasion. 
    When the Outworld portal opens over a large city in North America, panic and 
    chaos rage out of control. Kurtis Stryker was the leader of a riot control 
    brigade when Shao Kahn began taking souls. He finds himself the lone 
    survivor of a city once populated by millions. 
    Third of the three prototype cybernetic ninjas, Smoke's unit designator was 
    erased in a computer crash. Lost as he is to software control, no one can be 
    sure that he will complete his ultimate programming, i.e., kill Sub-Zero. 
    So, he is somewhat of a wild card in the tournament deck.
    The Ninja returns unmasked. He was betrayed by his own Ninja clan, the Lin 
    Kuei. He broke the sacred Codes of Honor by leaving the Clan and is marked 
    for death. But unlike the Ninja of old, his pursuers come as machines. 
    Cyrax is unit LK4D4, the second of three prototype cybernetic ninjas built by
    the Lin Kuei. Like his counterparts, Cyrax's last programmed command is to 
    find and terminate the rogue ninja, Sub-Zero. Without a soul, Cyrax goes 
    undetected by Shao Kahn and remains a possible threat against his occupation 
    of Earth.
    Sektor is actually the code name for unit LK-9T9. He was the first of three 
    prototype Cybernetic Ninjas built by the Lin Kuei. Sektor was once a human 
    assassin trained by the Lin Kuei. He volunteered for automation because of 
    his loyalty to the Clan. Sektor survives the Outworld invasion...he has no 
    soul to take. 
    Works as a historian and preserver of his people's culture. When Kahn's 
    portal opens over North America, Nightwolf uses the magic of his Shamen to 
    protect his tribe's sacred land. This area becomes a vital threat to Kahn's 
    occupation of the Earth. 
    Sheeva was hand-picked by Shao Kahn to serve as Sindel's personal protector. 
    However, she becomes suspicious of Shao Kahn's loyalty towards her race of 
    Shokan when he places Motaro as the leader of his extermination squads. On 
    the Outworld, Motaro's race of Centaurians are the natural enemy of the 
    Kung Lao 
    After avenging the death of his great ancestor by emerging Supreme Champion 
    against all Outworld opponents, Kung Lao returns to Earth to train a new 
    generation of Shaolin alongside Liu Kang. But Lao's greatest challenges lie 
    ahead, fighting for those who cannot defend themselves against Shao Kahn's 
    As a Chosen Warrior, his identity is a mystery to all. It is believed that he
    is the survivor of an attack by Shao Kahn's extermination squads. As a 
    result, he is viciously scarred and kept alive only by artificial respirators
    and a rage for ending Shao Kahn's conquest. 
    Section 4 : Select Your Fighter
    The MK3 Select Screen
       |             |             |             |             |             |
       |             |             |             |             |             |
       | SHANG TSUNG |   SINDEL    |     JAX     |    KANO     |  LIU KANG   | 
       |             |             |             |             |             |
       |             |             |             |             |             |
       |             |             |             |             |             |
       |             |             |             |             |             |
       |    SONYA    |   STRYKER   |    SMOKE    |  SUB-ZERO   |    CYRAX    |
       |             |             |             |             |             |
       |             |             |             |             |             |
       |             |             |             |             |             |
       |             |             |             |             |             |
       |   SECTOR    |  NIGHTWOLF  |   SHEEVA    |  KUNG LAO   |    KABAL    |
       |             |             |             |             |             |
    Choose Your Destiny
    The MK3 Choose Your Destiny Screen
                             __       |__|
                            |__|      |__| 
                            |__|      |__|       __
                            |__|      |__|      |__|
                            |__|      |__|      |__|
                            |__|      |__|      |__|
                            |__|      |__|      |__|
                            |__|      |__|      |__|
                            |__|      |__|      |__|
                            |__|      |__|      |__|
                            |  |      |  |      |  |
                           WARRIOR   MASTER    NOVICE
    After selecting your character in a single player game, you are presented 
    with the "Choose Your Destiny" screen with 3 Battle Plan towers. From easiest
    to hardest, the difficulty levels are: NOVICE, in which you have to fight 
    with six opponents and then Motaro and Shao Kahn, WARRIOR, in which you have 
    to fight with eight opponents and then Motaro and Shao Kahn, and MASTER in 
    which you have to fight with ten opponents and then Motaro and Shao Kahn.
    Section 5 : Basic Moves
    Walk Forward: Forward     
    	Walk toward the opponent.
    Walk Back: Back
    	Walk away from the opponent, blocks throws.
    Jump Forward: Up + Forward
    	Jump toward the opponent.
    Jump Back: Up + Back
    	Jump away from the opponent.
    Vertical Jump: Up     
    	Jump directly upwards.
    Crouch: Down     
    	Duck down, hold with Back to block throws.
    High Punch: HP
    	Punch to the opponent's face. Rapid punches to the face takes off 
    	good damage, and pushes the opponent away if they are standing and 
    	blocking. Don't stop punching until they are pushed out of your 
    	punching range.
    Low Punch: LP
    	Punch to the opponent's torso. Good for punching a crouching or 
    	ducking opponent, or as retaliation for a close blocked move. This 
    	takes off good damage if unblocked, and also pushes the opponent 
    High Kick: HK
    	Kick to the opponent's face. Useful after blocking a missile weapon 
    	or sweep at close range. Also good for hitting opponents jumping 
    	towards you. Be sure to kick them as close to their feet as possible.
    	The will ensure that you override their jump kick. The standing High
    	Kick is also good to use after sweeping your opponent.
    Low Kick: LK     
    	Kick to the opponent's torso. This quick kick is useful for keeping 
    	opponents away while close fighting. Can be done multiple times very 
    	rapidly to keep them at bay. Takes off little damage and is hard to 
    	retaliate against.
    Block: BL
    	Get into a defensive position, hold it with Back to block throws 
    Run up to your Opponent: Run + Forward
    	Run toward your opponent to begin an aggressive offense.
    Roundhouse Kick: Back + HK
    	Roundhouse kick causing the opponent to spiral to the ground. Good 
    	for hitting jumping opponents, and also useful at close range 
    	fighting. If hit, the opponent is sent flying an unnatural distance.
    FootSweep: Back + LK
    	Take the opponent off of his/her feet. One of the most powerful moves
    	in the game. This keeps opponents away from you like no other move 
    	can. Best used at its full extent, otherwise it is a bit easier to 
    	retaliate against.
    Uppercut: Down + HP
    	Flips the opponent backwards, hitting the floor, leaving a small 
    	stain of blood. The uppercut takes off the most damage of any 
    	standard move. Best used as retaliation: after a blocked kick, 
    	missile, or other move at close range. It is also very effective for 
    	hitting jumping opponents.
    Crouch Punch: Down + LP
    	The crouch punch is a simple punch to the midsection. Useful for 
    	pushing away opponents at close range. The opponent recovers quickly 
    	and it takes off very little damage, but hard to retaliate against. 
    Crouching High Kick: Down + HK
    	Kick aimed upward at the torso while you're crouching, knocking the 
    	opponent a few steps back. Much slower than the Ankle Kick. This move
    	hits the opponent higher and takes off more damage, but can almost 
    	always be retaliated against. Best used to hit jumping in opponents.
    Ankle Kick: Down + LK
    	Kick targeting the opponent's ankle while you're crouching. Faster
    	than the crouch kick, harder to retaliate against.
    Face Smash: HP (Close)
    	The face smash is a quick hard hit to the face.  The specific move 
    	done varies depending on the character. These moves stun the opponent
    	momentarily but take off little damage. Easy to block and retaliate 
    	against. The Face Smash can be very effective if you mix it in while 
    	close fighting.
    Throw: LP (Close)
    	Throw or slam your opponent. The specific type of throw/slam varies 
    	depending on the character. Another powerful move that can counter a 
    	defensive player. Takes off good damage, but is easily blocked. Good 
    	to use when jumping in, especially behind the opponent, and during 
    	close fighting when your opponent make a move.
    Knee Smash: HK or LK (Close)
    	The knee smash is a quick hard knee to the opponent's hip section.
    	It takes off little damage and is easy to retaliate to if blocked. 
    	Good to use while close fighting when you anticipate your opponent 
    	about to sweep, punch, etc.
    Vertical Hop Punch: Vertical Jump, HP or LP
    	Jump and punch the opponent on your way up. This is pretty much the 
    	same as the hop kick but takes off less damage and leaves you more 
    Light Jump Punch: Jump Forward or Back, HP
    	Hits the opponent using the fist, allowing you to start Kombo's with 
    	it since it doesn't knock the opponent to the ground. This is pretty 
    	much the same as the jump kick but takes off less damage and leaves 
    	you more vulnerable.
    Heavy Jump Punch:  Jump Forward or Back, LP
    	Hits the opponent using the fist, allowing you to start Kombo's with 
    	it since it doesn't knock the opponent to the ground. This is pretty 
    	much the same as the jump kick but takes off less damage and leaves 
    	you more vulnerable.
    Vertical Hop Kick: Vertical Jump, HK or LK  
    	Hits the opponent with a kick straight up. This can be used to 
    	counter a jumping opponent, or as part of a combo. Also good for 
    	kicking a standing opponent in the face.
    Long Jump Kick: Jump Forward or Back, HK
    	Hits the opponent with a jump kick aimed diagonally downward, 
    	knocking the opponent to the ground. This is one of the most powerful
    	moves in the game, especially against the computer. The hitting area 
    	of the jump kick varies from fighter to fighter. When fighting the 
    	computer, the best time to kick is early. Most often the computer 
    	will keep walking towards you and get hit. When fighting a human, 
    	the best time to kick is late. This will ensure an accurate hit that 
    	is harder to retaliate against. The focal point of the jump kick is 
    	the foot, so try to place your foot as close to your target as 
    	possible. The lower the jump kick, the easier the combo.
    Short Jump Kick: Jump Forward or Back, LK
    	Hits the opponent with a jump kick aimed diagonally downward, 
    	knocking the opponent to the ground. This is one of the most powerful
    	moves in the game, especially against the computer. The hitting area 
    	of the jump kick varies from fighter to fighter. When fighting the 
    	computer, the best time to kick is early. Most often the computer 
    	will keep walking towards you and get hit. When fighting a human, 
    	the best time to kick is late. This will ensure an accurate hit that 
    	is harder to retaliate against. The focal point of the jump kick is 
    	the foot, so try to place your foot as close to your target as 
    	possible. The lower the jump kick, the easier the combo.
    Turn Around Jump Kick: Any type of jump kick after jumping past opponent.
    	It kicks opponent from behind after jumping over him/her. Harder to 
    	retaliate against than a normal jump kick, and makes some combos 
    Turn Around Jump Punch: Any type of jump punch after jumping past opponent.
    	It punches the opponent from behind after jumping over him/her.
    	Harder to retaliate against.
    Section 6 : Special Moves
    Shang Tsung
    1 Fireball: B-B-HP
    2 Fireballs: B-B-F-HP
    3 Fireballs: B-B-F-F-HP
    Volcanic Eruption: F-B-B-LK
    Cyrax: BL-BL-BL
    Jax: F-F-D-LP
    Kabal: LP-BL-HK (have to do it fast)
    Kano: B-F-BL (have to do it fast)
    Kung Lao: R-R-BL-R
    Liu Kang: F-D-B-U-F
    Nightwolf: U-U-U
    Sektor: D-F-B-R
    Sheeva: Hold LK(F-D-F) or F-D-F-LK-LK
    Sindel: B-D-B-LK
    Sonya: D+R+LP+BL
    Stryker: F-F-F-HK
    Sub-Zero: F-D-F-HP
    Fatality (close): Hold LP (D-F-F-D)  
    		[A bed of nails rises behind Shang Tsung, who then throws 
    		his victim onto it]
    Fatality (close): Hold LP (R-BL-R-BL)
    		[Shang Tsung levitates his victim, who glows green as his 
    		soul is taken. The victim's skeleton then falls to the ground
    		in a pile of dust]
    Animality (sweep): Hold HP (R-R-R)
    		[Shang turns into a snake and eats his opponent alive]
    Friendship: LK-R-R-D
    		[Shang turns into a bird from Joust and hops away]
    Babality: R-R-R-LK
    Stage: U-U-B-LP
    LK-HP-HP-LP-B+HK (27% 5-hit)
    HP-HP-LP-B+HK (??% 4-hit)
    HK-HK-B+HK (19% 3-hit)
    Ground Fire, Uppercut, 3 Fireballs (??% 5-hit)
    Fireball: F-F-LP
    Fireball (in air): D-F-LK
    Flight: B-B-F-HK
    Scream Pull: F-F-F-HP
    Fatality (sweep): R-R-BL-R-BL
    		[Sindel screams at her opponent, destroying most of the 
    		victim's flesh, leaving a messy pile of bones]
    Fatality (close): R-BL-BL-R+BL
    		[Sindel's hair wraps itself around her victim. She then runs 
    		away, leaving her victim spinning helplessly as all of his 
    		limbs fly off in different directions]
    Animality (anywhere): F-F-U-HP
    		[Sindel morphs into a purple wasp, grabs her victim, and 
    		flies off the screen as she stings her victim to death]
    Friendship: R-R-R-R-R-U
    		[Sindel kicks a football between her opponents legs and then 
    		says, "That was fun!"]
    Babality: R-R-R-U
    Stage: D-D-D-LP
    HK-HP-HP-D+HP-Jump Kick-Air Fireball (40% 6-hit)
    HP-HP-LP-HK-Flight-Air Fireball (31% 5-hit)
    HP-HP-LP-HK (22% 4-hit)
    HK-HP-HP-LP-HK (33% 5-hit)
    1 Missile: B-F-HP
    2 Missiles: F-F-B-B-HP
    Gotcha Grab: F-F-LP (tap LP to keep punching)
    Backbreaker (in air): BL
    Quad Slam (after starting a throw): tap HP
    Ground Smash: Hold LK
    Dashing Punch: F-F-HK
    Fatality (close): Hold BL (U-D-F-U)
    		[Jax's arms morph into blades ala T2 before he dices and 
    		slices up his victim]
    Fatality (far): R-BL-R-R-LK
    		[Jax grows to immense proportions and then stomps on his 
    Animality (close): Hold LP (F-F-D-F)
    		[Jax turns into a gut-eating lion]
    Friendship: LK-R-R-LK
    		[Jax jumps rope]
    Babality: D-D-D-LK
    Stage: D-F-D-LP
    HK-HK-D+HP-HP-BL-LP-B+HP (33% 7-hit)
    HP-HP-BL-LP-B+HK (??% 5-hit)
    HP-HP-BL-B+HP (??% 4-hit)
    HP-HP-LP-BL-B+HP (??% 5-hit)
    Knife Throw: D-B-HP
    Knife Uppercut: D-F-HP
    Cannonball: Hold LK
    Grab and Bite: D-F-LP
    Throw (in air): BL
    Fatality (close): Hold LP (F-D-D-F)
    		[Kano pulls the victim's skeleton out through the mouth]
    Fatality (sweep): LP-BL-BL-HK
    		[Kano shoots a laser from his bionic eye and fries his 
    Animality (close): Hold HP (BL-BL-BL)
    		[Kano morphs into a spider and sucks the life from his 
    Friendship: LK-R-R-HK
    		[Kano chews bubble gum, blows a bubble and it pops in his 
    Babality: F-F-D-D-LK
    Stage: U-U-B-LK
    HP-HP-D+LP-D+HP-Jump Kick-Knife Slash (37% 6-hit)
    HP-HP-HK-HK-LK-HK-B+HK (??% 7-hit)
    HP-HP-HK-LK-B+HK (31% 5-hit)
    HP-HP-Crouch Punch-Jump Kick-Air Throw (28% 5-hit)
    Jump Kick-Cannonball-Jump Kick-Knife Uppercut (25% 4-hit)
    HK-HK-LK-B+HK (??% 4-hit)
    HP-HP-LP-Run-HP-Run-HP-Hop Kick-Air Throw (??% 7-hit)
    Run-HP-HP-Crouch Punch-Jump Kick-Cannonball (??% 5-hit)
    Liu Kang
    High Fireball: F-F-HP
    Low Fireball: F-F-LP
    Flying Kick: F-F-HK
    Bicycle Kick: Hold LK
    Fatality (anywhere): F-F-D-D-LK
    		[Liu Kang disappears, sends his his soul through the victim 
    		(who incinerates), and Liu reappears]
    Fatality (anywhere): U-D-U-U-BL+R
    		[Liu disappears, and a Mortal Kombat 1 machine drops over 
    		his victim]
    Animality (sweep): D-D-U
    		[Liu turns into a dragon and bites his opponent's head off]
    Friendship: R-R-R-D+R
    		[Liu makes a shadow of a dragon on a movie screen]
    Babality: D-D-D-HK
    Stage: R-BL-BL-LK
    HP-HP-BL-LK-LK-HK-LK (36% 7-hit)
    HP-LK-LK-HP-LK (25% 5-hit)
    LK-LK-HK-B+HK (??% 4-hit)
    Jump Kick-High Fireball-Flying Kick (22% 3-hit)
    Long Grenade: D-B-HP
    Short Grenade: D-B-LP
    Baton Trip: F-B-LP
    Baton Throw: F-F-HK
    Fatality (close): D-F-D-F-BL
    		[Stryker turns his back to the victim, and upon turning back 
    		around, reveals a time bomb strapped to his victim's chest 
    		and holds his ears as the victim explodes]
    Fatality (full screen): F-F-F-LK
    		[Stryker shoots an electric clamp at his opponent, 
    		electrocuting him]
    Animality (sweep): R-R-R-BL
    		[Stryker turns into a dinosaur and munches away]
    Friendship: LP-R-R-LP
    		[Stryker plays an unsuccessful crossing guard for the cast 
    		of MK3]
    Babality: D-F-F-B-HP
    Stage: F-U-U-HK
    (Stryker combos work against some chracters and work best against Nightwolf
    and robot ninjas)
    LK-HP-HP-LP-Jump Kick-Baton Throw (50% 6-hit)
    LK-HP-HP-LP-D+HP-Jump Kick-Baton Throw (50% 7-hit)
    HP-HP-LP (18% 3-hit)
    HK-HK-HK-HP-HP-LP (??% 6-hit)
    Run-HP-HP-Crouch Punch-Baton Throw (??% 4-hit)
    Energy rings: D-F-LP
    Leg Grab: D+LP+BL
    Square Wave Punch: F-B-HP
    Bicycle Kick: B-B-D-HK
    Fatality (anywhere): B-F-D-D-R
    		[Sonya blows a fatal kiss to her victim]
    Fatality (more than half screen): Hold BL+RN (U-U-B-D)
    		[Sonya turns into a purple blob and kills her opponent]
    Animality (close): Hold LP (B-F-D-F)
    		[Sonya morphs into a hawk and mangles her opponent]
    Friendship: B-F-B-D-R
    		[Sonya dances]
    Babality: D-D-F-LK
    Stage: F-F-D-HP
    HK-HK-HP-HP-LP-B+HP (31% 6-hit)
    HP-HP-LP-B+HP (??% 4-hit)
    HP-HP-LP-B+HK (??% 4-hit)
    Harpoon: B-B-LP
    Teleport Uppercut (can do in air): F-F-LK
    Invisibility: U-U-R (do while invisible, and you will reappear)
    Throw (in air): BL
    Fatality (across screen): U-U-F-D
    		[Smoke blows up the Earth]
    Fatality (sweep): Hold R+BL (D-D-F-U)
    		[Smoke drops a grenade in his opponent's mouth, blowing 
    		him up]
    Animality (outside sweep): D-F-F-BL
    		[Smoke turns into a bull and charges the enemy]
    Friendship (across screen): R-R-R-HK
    Babality: D-D-B-B-HK
    Stage: F-F-D-LK
    HP-HP-LK-HK-LP (24% 5-hit)
    HP-HP-LP-Teleport-HP-Harpoon-D+HP (40% 7-hit)
    HP-HP-LP (17% 3-hit)
    HP-HP-HK (19% 3-hit)
    Jump Kick-Teleport-LK-Air Throw (28% 3-hit)
    Ice Ball: D-F-LP
    Ice Shower: D-F-HP
    Ice Shower (front): D-F-B-HP
    Ice Shower (behind): D-B-F-HP
    Ice Klone: D-B-LP
    Slide: B+LP+BL+LK
    Fatality (close): BL-BL-R-BL-R
    		[Sub-Zero picks his opponent up high over his head.  The 
    		victim then freezes just before Sub-Zero breaks him in half]
    Fatality (outside of sweep): B-B-D-B-R
    		[Sub-Zero blows mist at his victim, which freezes the 
    		opponent, who then falls backward and crumbles]
    Animality (close): F-U-U
    		[Sub-Zero morphs into a polar bear and proceeds to mangle 
    		his victim]
    Friendship: LK-R-R-U
    		[Sub-Zero makes a snowman]
    Babality: D-B-B-HK
    Stage: B-D-F-F-HK
    HP-HP-LP-LK-HK-B+HK ([2.0]30% [2.1]23% 6-hit)
    HP-HP-LP-Leg Sweep-B+HK-B+HK (??% 6-hit
    HK-HK-B+HK (19% 3-hit)
    HP-LP-LK-HK-B+HK (??% 5-hit)
    Close Grenade: Hold LK (B-B-HK)
    Far Grenade: Hold LK (F-F-HK)
    Net Kapture: B-B-LK
    Exploding Teleport (can do in air): F-D-BL
    Pile Driver(while you on ground and victim in air): D-F-BL Then LP to throw.
    Fatality (anywhere): D-D-U-D-HP
    		[Cyrax's head spins until he takes off like a helicopter, 
    		then he comes down on the victim's head cutting him into 
    		tiny pieces]
    Fatality (close): D-D-F-U-R
    		[Cyrax self destructs, killing his opponent in the process]
    Animality (close): U-U-D-D
    		[Cyrax morphs into a shark, who devours his victim from 
    		beneath the playing field]
    Friendship: R-R-R-U
    		[Cyrax dances]
    Babality: F-F-B-HP
    Stage: R-BL-R
    HP-HP-HK-HP-HK-B+HK (30% 6-hit)
    Long Grenade-Net-B+HK-B+HP (50% 3-hit)
    HP-HP-LP (18% 3-hit)
    HK-HK-B+HK (19% 3-hit)
    HP-HP-LK-LP (??% 4-hit)
    HP-HP-HK (??% 3-hit)
    Teleport Uppercut (can do in air): F-F-LK
    Straight Missile: F-F-LP
    Heat Seeker: F-D-B-HP
    Fatality (sweep): LP-R-R-BL
    		[Sektor's chest opens up to reveal a large crushing machine, 
    		which then smashes the victim]
    Fatality (over half screen): F-F-F-B-BL
    		[Sektor uses a flame thrower to incinerate his victim]
    Animality (close): F-F-D-U
    		[Sektor morphs into a bat, which flies around and cuts off 
    		the victim's head]
    Friendship (half screen): R-R-R-D
    		[Sektor plays some bells]
    Babality: B-D-D-D-HK
    Stage: R-R-R-D
    HP-HP-HK-HK-B+HK (26% 5-hit)
    HP-HP-LP (18% 3-hit)
    HK-HK-B+HK (19% 3-hit)
    Teleport Uppercut-Jump Kick-Straight Missile (22% 3-hit)
    HP-HP-LK-LP (??% 4-hit)
    HP-HP-HK (??% 3-hit)
    Heat Seeker-Teleport Uppercut-Run-LP-Straight Missile (??% 4-hit)
    Arrow: D-B-LP
    Hatchet Uppercut: D-F-HP
    Shadow Shoulder: F-F-LK
    Shield Aura (reflects missiles): B-B-B-HK
    Fatality (close): U-U-B-F-BL
    		[Night Wolf summons the magic of his shaman to use the light 
    		of the moon to disintegrate his victim]
    Fatality (far): B-B-D-HP
    		[Night Wolf raises his axe to the heavens, it is struck by 
    		lightning, and then he casts the lightning at his victim]
    Animality (close): F-F-D-D
    		[Night Wolf morphs into a wolf and attacks his victim]
    Friendship (anywhere outside sweep): R-R-R-D
    		[Nightwolf turns into Raiden and an MKII machine falls from 
    		the sky]
    Babality: F-B-F-B-LP
    Stage: R-R-BL
    LK-HP-HP-LP-Hatchet Uppercut-Hatchet Uppercut-HK (41% 7-hit)
    HP-HP-LP-Hatchet Uppercut (??% 4-hit)
    HP-HP-Hatchet Uppercut-HP-Shadow Shoulder (34% 5-hit)
    HK-HK-HP-HP-LP-HK (??% 6-hit)
    HP-HP-LP-LP (21% 4-hit)
    Teleport Stomp: D-U
    Ground Stomp: B-D-B-HK
    Fireball: D-F-HP
    Fatality (close): F-D-D-F-LP
    		[Sheeva pounds her victim into the ground with all four arms]
    Fatality (close): Hold HK (B-F-F)
    		[Sheeva rips the skin off of her victim, leaving a bloody 
    Animality (close): R-BL-BL-BL-BL
    		[Sheeva turns into a scorpion and stings away]
    Friendship: F-F-D-F-pause-HP (pause is for 1/2 second)
    		[Sheeva turns around and spins plates]
    Babality: D-D-D-B-HK
    Stage: D-F-D-F-LP
    HP-HP-LP-HK-HK-LK-B+HK (42% 7-hit)
    HP-HP-LP-F+HP (22% 4-hit)
    LK-HK-HK-Leg Sweep (19% 4-hit)
    Hat Throw: B-F-LP
    Teleport: D-U
    Dive Kick (in air): U-D-HK
    Whirl Spin: F-D-F-R (tap R)
    Fatality (anywhere): R-BL-R-BL-D
    		[Kung Lao begins to spin faster and faster, until his victim 
    		is pulled into the spin and explodes]
    Fatality (sweep): F-F-B-D-HP
    		[Kung Lao throws his hat at the victim, which hits him four 
    		times, cutting a new part off each time]
    Animality (close): R-R-R-R-BL
    		[Kung turns into a gut-eating leopard]
    Friendship (over sweep): R-LP-R-LK
    		[Kung throws his hat and a poor dog goes after it]
    Babality: D-F-F-HP
    Stage: D-D-F-F-LK
    HP-LP-HP-LP-LK-HK-B+HK (34% 7-hit)
    Tornado Spin: B-F-LK
    Eye Spark (can do in air): B-B-HP
    Ground Saw: B-B-B-R
    Fatality (outside sweep): D-D-B-F-BL
    		[Kabal removes his respirator and inflates his victim's head,
    		sending him/her floating off the screen before it bursts]
    Fatality (close): R-BL-BL-BL-HK
    		[Kabal removes his mask, revealing a monstrous face. He looks
    		at his victim, who is then scared to death]
    Animality (close): Hold HP (F-F-D-F)
    		[Kabal morphs into a rhinoceros skeleton and gores his 
    Friendship (anywhere except closer than sweep): R-LK-R-R-U
    		[Kabal roasts a marshmallow on his sword]
    Babality: R-R-LK
    Stage: BL-BL-HK
    Jump Kick-Tornado Spin-Ground Saw-LK-LK-HP-HP-D+HP-Jump Kick-Eye Spark 
    (66% 10-hit)
    Tornado Spin-Ground Saw-LK-LK-HP-HP-D+HP-Jump Kick-Eye Spark (56% 9-hit)
    Jump kick-Tornado Spin-Ground Saw-LK-LK-HP-HP-D+HP-Jump Kick-Eye Spark 
    (45% 7-hit)
    LK-LK-HP-HP-D+HP-Hop Kick-Eye Spark-Ground Saw (45% 7-hit without Ground Saw)
    HP-HP-HK-HK-HK (25% 5-hit)
    HP-HP-D+HP-Jump Kick-Eye Spark (??% 5-hit)
    Tornado Spin-LK-LK-HP-HP-LP-Jump Kick-Eye Spark (??% 8-hit)
    Run-LK-HP-HP-D+HP-Jump Kick(with Low Kick)-Eye Spark (??% 6-hit)
    HP-HP-Crouch Punch-D+HP (??% 4-hit)
    Section 7 : Kommand Prompt Kodes
    666 	Smoke Enabled
    0666 	Smoke Enabled and CPU is harder
    1000000 Shao and Motaro Enabled in 2 player mode
    831	Noob Saibot Mode (shadow mode)
    1995 	Invisiblity Mode
    8000 	Turbo Mode
    603015 	Slow-motion Mode
    4862222 Block is Bad (when you block most of your energy will be lost)
    9966 	Mirror Mode
    1111 	Floating Mini-people Mode
    54321 	Miniature Mode
    12345 	Giant Mode
    8888 	Fat Mode
    NOBLOOD	Turns off blood until you turn it back on.
    BLOOD	Turns blood back on.
    NOVIOLENCE Turns off fatalities until you turn it back on.
    VIOLENCE Turns on fatalties. Blood must also be on for fatalities to work.
    Section 8 : Kombat Kodes
    On the VS screen (in 2 player mode), you can cycle through the 6 symbols by
    hitting Low Punch, Block, and Low Kick on both sides. Cycle backwards by 
    hitting UP and the button. The numbers are the number of times you hit the 
    0 MK Dragon          5 Lightning Bolt
    1 MK Logo            6 Goro
    2 Yin-Yang           7 Raiden
    3 Number three       8 Shao Kahn
    4 Question Mark      9 Skull
    Kombat Kodes
    033 564 Winner of the first round fights Shao Kahn
    969 141 Winner of the first round fights Motaro
    769 342 Winner of the first round fights Noob Saibot
    205 205 Winner of the first round fights Smoke
    985 125 Psycho Kombat (Dark kombat, Randper kombat, no Blocking)
    987 123 No Power Bars
    020 020 Blocking Disabled
    100 100 Throwing Disabled
    466 466 Unlimited Run
    460 460 Randper Kombat
    688 422 Dark Kombat
    642 468 Galaga (Game over for both players after playing)
    707 000 Player 1 Quarter Energy
    000 707 Player 2 Quarter Energy
    033 000 Player 1 Half Energy
    000 033 Player 2 Half Energy
    239 494 Sweeping Disabled
    552 000 Double Damage Player 1
    000 552 Double Damage Player 2
    552 255 Double Damage Both Players
    101 000 Healing Enabled Player 1
    000 101 Healing Enabled Player 2
    303 303 Healing Enabled Both Players
    978 243 Heavy Damage Both Players
    334 000 Half Damage Player 1
    000 334 Half Damage Player 2
    334 433 Half Damage Both Players
    202 000 Weakning Enabled Player 1
    000 202 Weakning Enabled Player 2
    404 404 Weakning Enabled Both Players
    972 297 Timer Disabled
    978 243 Short Battle
    348 279 Half Time
    987 666 Hold flippers during casino run (Text)
    282 282 No fear = Ed button, Skydive, Max Countdown (Text)
    123 926 There is no knowledge that is not power (Text)
    Random Select
    Random select is Up-Punch while the default player is highlighted.
    Section 9 : Informal Notes
    The Rules of Kombat
    The basic purpose of Mortal Kombat is to diminish all of your opponent's
    energy before he diminishes yours. Each fight is best-of-3 rounds. If your
    energy is equal to your opponent's and the time runs out, a draw is ruled.
    Once a kombatant gains two victories, he may "Finish" his opponent by a 
    Fatality, Babality, Animality, Stage Fatality or he can make his opponent 
    his friend by a Friendship.
                 The Rule of Kombat -- Loser Pays, Winner Stays.
    Forward/Back Directions
    Forward refers to the direction toward your opponent and Back refers to the 
    direction away from your opponent. These depend on your position in the view
    and is a standard way to list moves in fighting games.
    The Block Button
    The Block button was introduced by the first Mortal Kombat. It is used in 
    many special moves and finishers, and it lets your character to go into a
    defensive position to minimize the amount of damage you'll take.
    The Run Button
    Mortal Kombat 3 has introduced a new button which is called the Run Button 
    for the purpose of speeding up the game play. Just like any other button, it 
    is also used to pull off special moves and finishers, but holding it while 
    pulling forward lets you run toward your opponent until your Run Meter 
    (under the energy bar) runs out.
    Basic Moves
    Basic moves are universal and relatively easier to pull off than special
    moves. They are typically less damaging than special moves and usually less
    impressive-looking, with a few exceptions. Basic moves are also useful in
    Kombos during fights.
    Special Moves
    Special moves are specific to characters. They are generally harder to pull 
    off than basic moves, but are easy enough to perform that you can use them 
    as part of your offense during fights. Usually, special moves look more 
    impressive and do more damage than basic moves, and some of them can also be
    used in Kombos.
    Kombos refer to Combination Attacks. They are a linked sequence of attacks, 
    done without knocking the opponent to the ground and gives the opponent no 
    time in between hits to retaliate.
    The first Mortal Kombat introduced the concept of finishers to the whole
    genre. The first type of finishers were Fatalities and everyone in MK1 had
    their own. The second type was originally referred to as "Pits", but have
    come to be known as "Stage Fatalities", which make use of the current stage's
    resources.  Finishers can be performed when you have won the fight and
    "Finish Him!" (or Her) is announced. Beginning with MKII, as a parody of the 
    original Fatality idea, new finishers like Friendships and Babalities were 
    created. In MK3 the new finishers introduced are Animalities.
    Regular and Hidden Characters
    Regular characters are the characters that can be chosen without the use of 
    any codes. They are available on the select screen by default.  There are
    a total of 14 regular characters in MK3.  Hidden characters are ones who must
    be unlocked via some sort of code. There is one hidden character in MK3
    called Smoke (Cyber Ninja).
    Kombat Kodes
    Kombat Kodes are a standard way of entering cheat codes in MK3. They can 
    only be used for 2-player VS games and are entered at the VS screen using
    the LP, BL and LK buttons of each controller.  Each Kombat Kode consists of 6
    digits.  The 1st player's LP, BL, and LK buttons control boxes 1, 2, and 3, 
    while the 2nd player's LP, BL, and LK control boxes 4, 5, and 6.
    Section 10 : Fighting Tricks
    Fighting against Computer
    Sub-Zero: Just freeze your opponent and hit him a roundhouse or a combo 
    which finishes with roundhouse. After that, freeze your opponent again and 
    go to the other side of your opponent and then hit him a roundhouse or a 
    combo which finishes with roundhouse. Repeat until your opponent is dead.
    Shang Tsung: Just hit your opponent with a fireball and continue until 
    your opponent dies.
    Cyrax: When your opponent comes within sweep range, throw a net and hit your 
    opponent with a sweep. After that, quickly throw a net again and do a sweep.
    Continue until your opponent is dead. 
    (This can be done easily by tapping Back and Low Kick when your opponent 
    comes within sweep range)
    Fighting against Motaro
    General: Go to any corner and duck, when Motaro comes close to you, make 
    an uppercut to him. When he throws a fireball, block it.
    General: Constantly do cross-over kicks followed by punishing Kombos. This 
    way, while effective is slightly difficult.
    General: Trap the horse legged in the corner and keep the combo's rolling. 
    After you do a combo to him, he falls over. He stays in this fallen 
    position for about 1 second, enough time to start the combo over again.
    General: Get his life lower than yours and then just stay a whole screen 
    Sheeva: Just keep doing your teleport stomp until Motaro dies.
    (Note: Sheeva's teleport stomp is unblockable, so whether Motaro blocks it 
    or not, he is damaged)
    Fighting against Shao Kahn
    General: Go to the corner and duck. When Shao Kahn hits his shoulder butt, 
    make an uppercut to him quickly in responce.
    Whenever Shao Kahn is laughing or taunting at you, hit him whatever you
    want because he is vulnerable then.
    Sheeva: Do a teleport stomp and if Shao Kahn blocks it, press block and 
    wait until you have enough time to hit Shao Kahn again with another teleport 
    stomp. During the round if Shao Kahn falls down, quickly do a teleport stomp,
    that will always hit him. Repeat until Shao Kahn is dead. 
    (Note: Sheeva's teleport stomp is unblockable, so whether Shao Kahn blocks 
    it or not, he is damaged)
    Liu Kang: Just hit Shao Kahn with a Low Fireball and continue until Shao Kahn
    dies. Best if you start this trick while he is stunned.
    Kabal: Just hit Shao Kahn with an Eye Spark and continue until Shao Kahn
    dies. Best if you start this trick while he is stunned.
    Fighting Human Opponents
    General Tips : Play defensively. Always allow your opponent to make the first
    move. When they do make a move, capitalize on their mistakes. Learn how to 
    retaliate effectively to take off the most damage. 
    Master close fighting. If you can handle an opponent at close range, this 
    will force them into jumping or long range attacks which you can counter. 
    Use a series of low punches, rounhouses, sweeps, crouching punches, and 
    crouching kicks to throw them off balance. Your opponent will always expect 
    you to throw jabs at them, but when you mix in a crouching punch or a 
    roundhouse, that will throw them off, and they will react hastily. Learning 
    how to block the throws properly (down + away) is also very important. 
    Never jump. Especially towards your opponent, it is very easy to retaliate 
    against. Stay on the ground as much as possible. Always walk towards your 
    opponent and engage them in close fighting. 
    Never use missile weapons at close- to mid-range. It is too easy to retaliate
    against at close distance. At mid-distance, it is very easy to do a jump 
    kick over the missile weapon. Missle weapons at long distance is good of 
    Learn other tactics by watching or playing someone else. Learning by 
    experience is the best way to go, and you can pick up different strategies 
    that are not listed here. 
    Section 11 : Where to get this FAQ
    The latest version of this FAQ can be found at these sites:
    1. The Realm of Shao Kahn
    Section 12 : Download The MK3 Demo
    What is included in MK3 PC Demo:
    - Playable characters: Jax and Sheeva
    - Backgrounds: Church and the Rooftop
    - Music: none
    - No "mercy"
    - No Jax's boot stomp fatality
    - There are VS screen codes (like no block, no throws) that you can cycle 
      though in 2 player mode, but none of the known ones seem to work
    You can download the MK3 PC Demo from these sites (6.42Mb):
    - World Wide Web:
    * http://www.globalnews.com/cgi-bin/sidney/mk3/mk3demo.zip
    * http://wuarchive.wustl.edu/pub/MSDOS_UPLOADS/game_demos/mk3demo.zip
    - FTP:
    * ftp://mirrors.aol.com/pub/pc_games/gamehead/m/mk3demo.zip
    * ftp://ftp.aimnet.com/pub/users/steve-o/mk3demo.zip
    * ftp://ftp.pht.com/.3/gamehead/m/mk3demo.zip
    * ftp://rat.org/pub/mk/msdos/mk3demo.zip
    * ftp://rat.org/pub/mk/msdos/mk3demo-split/
    * ftp://brawl.mindlink.net/pub/mk3/pc/
    * ftp://ftp.wustl.edu/pub/MSDOS_UPLOADS/mk3/mk3demo.zip
    For more information check out Rat's MK3 PC Demo FAQ, it is located on:
    Section 13 : Credits
    The IceMaster = mk4@icemaster.org
    Patrick McCarron = pmccarron@hotmail.com
    Paul McElroy = ineluki@u.washington.edu
                                      Game Over

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