Ultima I FAQ/Walkthrough version 1.3.0 by Andrew Schultz(firstname.lastname@example.org) This FAQ is copyright Andrew Schultz 2000-2010(gulp.) This FAQ is not associated with Origin in any way. It's part of my attempt to expand awareness of classic games(and I seem to learn something out of the process too!) Please do not use it for profit without my explicit consent. I recently submitted dungeon maps to GameFAQs, so people can use them to get through quickly. ================================ Outline 1. INTRODUCTION 1-1. APPLE VERSION 1-2. APPLE VS PC 2. STARTING OUT 3. IMPROVEMENT 4. ITEMS, SPELLS, MONSTERS, AND TRANSPORT 5. BAR TALK 6. WALKTHROUGH 7. QUESTS 7-1. MAPPING 8. CHEATS 9. FOR HISTORY BUFFS 10. VERSIONS 11. CREDITS ================================ 1. INTRODUCTION Mondain has taken over the world and holds it in thrall with an evil gem. You must go back in time and defeat him(no-one explains why a bad guy can't go back in time too and undo what *you* did, but oh well,) solving in the meantime various quests on four different continents and even going into outer space, in one of the strangest side-excursions in computer gaming. Except for when you go back in Ultima II. This game is the second Ultima I, the first being Akalabeth, which Garriott wrote in basic in his spare time. While not perfect, it's better and takes up less memory than those text adventures polluted with IF-THEN statements that I used to write. 1-1. APPLE VERSION I found that I needed to create a new character using the ApplePC emulator. You can run it in DosBox so it doesn't take up the whole screen. But once I created the character, with the new single-sided disk, I switched to the more versatile AppleWin. U1 disk: ftp://ftp.apple.asimov.net/pub/apple_II/images/games/rpg/ultima_I_enhanced/ AppleWin and ApplePC(David Ellsworth) can be googled. dosbox.sourceforge.net has DosBox. It's handy for this and other games. 1-2. APPLE VS PC The Apple awards attribute bonuses of 100-[current/10] but the PC is closer to [current/10]. There is some roundoff here, but you can see the PC is pretty harsh about getting started. So you may wish to start all attributes at 20, or as many useful ones as possible. It takes the same amount of shuffling to get to 99, but you only really need to get to 80 or so, so the PC takes a bit longer. Rondorin(PC)=Rondorlin(Apple) 2. STARTING OUT There are four character classes and four races in Ultima I. You are given an initial allotment of thirty points to add to your original traits, which consist of STRENGTH, AGILITY, STAMINA, CHARISMA, WISDOM, and INTELLIGENCE. They all start at 10. You cannot manually improve characteristics over 25, but race/class choices can bring an attribute over that mark. Your character class/race options and how they further change your statistics are charted below. A character's gender does not affect statistics in any way. How P.C. Human: +5 intelligence Elf: +5 agility Dwarf: +5 strength Bobbit: -5 strength +10 wisdom Fighter: +10 strength, +10 agility Cleric: +10 wisdom Wizard: +10 intelligence Thief: +10 agility My recommendation is to make a dwarf fighter, just because you get ten extra points that way compared to everyone else. If you feel you don't need stamina or charisma(you really don't need to sell things much,) just improve everything else first. Intelligence of 20 or even 25 is good to have right away, since that makes food cost less. The other attributes can be improved later. Strength is good to start with as it is hardest to improve--you must solve a quest, which is tougher than sailing between signs. So there are two approaches I see: 1) 40 intelligence. This lets you buy food more easily(10 for $3 not $4) and gives a quick start. You won't get trapped before you get a frigate. Be a human with 25 intelligence and agility. Then be a wizard. 2) Improve intelligence and strength to 25. Then choose a dwarf fighter. Stamina is in the toilet a bit but you don't need it. 3. IMPROVEMENT Below are ways to improve cash flow, hit points, and attributes. You can find gold in dungeons and when you kill a monster outside. This happens even when you shoot a monster from a frigate or an aircar. A bit of a bug, that. You also get gold and/or experience for rescuing a princess. This is useful late in the game when you need to get to level 8. However, experience occurs in the natural order of killing monsters or shooting a spacecraft, so you don't really need to worry about it. Various signposts(usually off the mainlands) will improve your abilities IF 1)you haven't visited the signpost twice in a row and 2)you're not already maxed out at 99. Solving a quest to find a signpost also grants you extra strength when you return to the lord in question. If you jump between two signposts, you can improve two attributes rather quickly. Without question, it's important to get off the mainland, as visiting the signposts can provide an immediate boost. You can also get a lot of gold shuttling around, as monsters will constantly appear on the coastline. Fire at them to pick them off. Hit points are gained when you exit a dungeon safely based on the monsters you defeated. You can also buy them off a lord at any castle at two gold pieces per three hit points(rounded down if you give an odd amount of gold.) The first few levels of dungeons are the best way to improve rapidly. The main barrier to progress while outside is how much food you eat. In a dungeon, you don't use up food as quickly, but there are still plenty of monsters. They're just tougher on the lower levels. And some of them even steal your food. But in general, dungeons can help you bundle hit point and gold increases. Buying armor is great insurance against dying. If you die and need cash for food/hit points, just sell some extra equipment. Fortunately, your transport doesn't disappear if you die. Later on monsters may destroy your armor, and because it is cheap, you might as well pick up several Reflect Armors. At some point you go over a critical threshold where you stop getting killed all the time for not having enough gold/food. This can be early on, if you are careful. 4. ITEMS, SPELLS, MONSTERS, AND TRANSPORT You can acquire the following ITEMS from a store: 4-1. ARMOR 1. Leather armor 2. Chain mail 3. Plate mail 4. Vacuum suit 5. Reflect suit The cost is the above number of the item times an index determined by your charisma. 4-2. WEAPONS No one shop sells all weapons--in fact, each sells about exactly half of the total. 1. Dagger 3. Axe 5. Sword 7. Bow/Arrow 9. Wand 11. Triangle 13. Light Sword 15. Blaster [0. Hands] 2. Mace 4. Rope and spikes 6. Great sword 8. Amulet 10. Staff 12. Pistol 14. Phazor The weapon cost increases with n-squared, roughly. For instance, a dagger may cost 5, an axe costs 7 more, the sword costs 14 more than that, the bow/arrow 21 more than that, etc. Selling armor and weapons: with your charisma at 99 you can buy/sell at only a 4% margin. below that the margin is approximately one minus (charisma/100). However, you won't find many weapons througout the game, so charisma is not critical. 4-3. TRANSPORTATION You can only buy one shuttle at a time, and frigates/rafts are only available in coastal towns. 1. horse[faster than walking, use less food] 2. cart[faster than walking, use less food] 3. raft[no weapons, travels over water] 4. frigate[weapons, travels over water] 5. air car[weapons, travels over water and ground] 6. shuttle[leads to space scenario] Cost = (some index) * (item number) ^ 2. At 25, cost=2item^2. Add item^2/5 for each intelligence point lost. Note a shuttle costs 36 times what a horse costs. You can only buy one shuttle at a time. I recommend buying a frigate when you can--this leads to lots of safe fights. Then buy an air car when you can afford it and a shuttle too. You may not use the shuttle right away. You also will want to make sure you leave a frigate/air car by the mainland, if you get killed. While it's possible to rescue one that's marooned, by frog leaping e.g. 12 1=frigate, 2=aircar, 1 goes N 2E S, exit, enter 2, N 2E S, etc. When you die, you will lose your transport if you were on it when you sunk. So try to head for the shore of the mainland or a safe place if food/HP are low. Also, exit your transport before entering a dungeon. 4-4. SPELLS The following SPELLS can be cast(arranged in order of power/cost/spell points used, with magic words the game puts out on the screen): 1. Prayer "APERTUS!" or "POTENTIS-LAUDIS!" 2. Open "PECUNIA!" 3. Magic Missile "VASTO!" 4. Steal "NUDO!" 5. Ladder Down "INFERUS" 6. Ladder Up "ASCENDO" 7. Blink "DUCIS-EDUCO!" 8. Create "STRUXI!" 9. Destroy "INTERFICIO!" 10. Kill "DELIO!" The cost is (spell number - 1) * (index determined by charisma). Wisdom affects the chance a spell will work, while Intelligence determines its force. 5. MONSTERS DUNGEON MONSTERS (IN ORDER OF DIFFICULTY, EASIEST-->HARDEST) Ranger Skeleton Giant rat Bat Spider Viper Cyclops Gelatinous cube[eats armor] Ettin Chest[a mimic, actually] Lizard man Minatour Carrion creeper Tangler Gremlin[steals 1/2 food on Apple] Wandering eyes Wraith Lich Invisible seeker Mind whipper Zorn Daemon Balron Thieves attack you and steal items too. OUTDOOR MONSTERS [SEA] Ness creature Giant squid Dragon turtle Pirate ship (range) [LAND] Hood Bear Hidden archer [FOREST] (range) Dark knight Evil trent Orc Knight Necromancer Evil ranger Wandering warlock(range) Some of these guys shoot at you, so be careful. The shooters also line up diagonally. While enemies can attack you from a diagonal they in general line up horizontally and play fair. 6. BAR TALK The bartenders in this game help you with hints if you buy beer(watch out for getting drunk, though!) Here are the things they can say. All conversations begin with "Thou hadst best know"... about space travel! Thou must destroy atleast 20 enemy vessels to become an ace! to watch the jester. that the princess will give great reward to the one who rescues her, and an extra gift to an 8th level ace! thou must go back in time. thou should destroy the evil gem! that many lakes and ponds~ have strong magical powers! this is a great game! that over 1000 years ago, Mondain the Wizard created an evil gem. With this gem, he is immortal and cannot be. The quest of --Ultima-- is to traverse the lands in search of a time machine. Upon finding such a device, thou should go back in time to the days before Mondain created the evil gem and destroy him. 7. WALKTHROUGH This walkthrough assumes you do not use sector-editing. The biggest barrier to winning this game is improving your person. When you die, you lose all weapons and come back with 99 HP, 99 food, and zero gold. This takes a long time to rebuild. So expect to get killed a lot at first(you get resurrected in a random location on the continent where you died,) and make your first purchase(outside of necessary food) armor. I recommend the starting continent as a home base, as you will be familiar with how to map it. I also recommend fighting one monster in a dungeon and then exiting, because that gets you hit points. A good dungeon is Montor, NE of your starting town. You can even buy a horse to save food getting there if you want. In Montor, 2S E is a coffin or chest. Pick it up and exit. Repeat. Monsters may attack, and that's okay. You'll usually get enough back in hit points. You can slowly flesh out level 1, and then level 2--retreat if you have 100 hit points. I recommend sticking with just one dungeon, as the others have different maps to remember. You may want to buy stronger armor with this, but really, you want to save up for a frigate. It should be a little under 600 gold if you followed my character creation instructions. Once you have it you'll be able to knock out land monsters and get gold at no risk. Even better, you can build attributes. Alternate between the two pillars/signposts in the same map sector to build up attributes quickly and without risk. You can also complete quests to find the signposts more than once to build strength--do so. This will allow you to damage monsters more easily. On the Apple, you will be able to improve low attributes quickly. On the PC it will take a little longer to get rolling but you can hit the maximum quicker. Still as you shuttle back and forth you'll improve and kill enemies too. In order of priority you should go with Lord British's(agility/intelligence) and shoot monsters as they appear. With intelligence at 60+, food should be quite cheap. Buy as much as you can. Then go to the continent to the east(Pillar of Argonauts gets an item all the way up to phazor, as it gives you the lowest item first) and then go south along the coast (build up charisma) and now you want to go see all the gem-quest castles. They are the ones NOT by the city on each continent. I'm assuming you have the aircar by now, and you're back at Lord British's. The Castle of the Lost King is NW of here in a bay. Ask for a quest. Then go west to Shamino's continent. There'll be an island with a dungeon, and Shamino is north. Quest two. Go south--there'll be a river--and you will wind up at continent 2. West of a small island with a dungeon is Rondorlin (NW of Barataria.) Take the quest there. Fly east to continent 3, where the Black Dragon's castle is at the south of a mountain range. Go back north to the main continent. OK, now you're ready to go into the lower reaches of dungeon Montor. I recommend buying a lot of "ladder up" and "ladder down" spells. Ladder Down is more critical as you will want to just go through the dungeons once if possible. But you should have enough gold for both. If you get killed it is no big deal, though you lose some wealth. But if you can cast spells to get back to the top, it saves rebuilding later. You can complete all four kill- quests in one dungeon, so why not do so. Britain, by Lord British's castle, has Ladder Down spells. Paws, between Britain and Montor, has Ladder Up. Buy as much as you want. Fifty should be sufficient. Dungeon levels get more difficulty once you descend to an odd level. Gelatinous cubes are on levels 3-4, carrion creepers on 5-6, liches on 7-8, and balrons on 9-10. Make your way down, then up quickly with ladders spells. It's not worth messing about with dungeon maps or with some of the monsters. I have a map of Montor, but the only thing you need to do is find an open space and wander around. With high enough wisdom and twenty spells each way, you can get in and out. If you want an interlude, you should be able to use the spaceships. You'll also only be able to have one spaceship at a time. Once you blast off, you'll want to view the grid. Find out where an "H" is, and warp there. Combat is not so bad; just use the arrow keys, and the dot that is the enemy ship will bounce around. You can slowly box it in(using space key will re- center and can be a handy trick) and then fire. Just try not to let the enemy go off the screen. Once the sector is cleared, warp somewhere else. If you're low on fuel, warp to a "+" sector. You'll need 500 gold to recharge and probably some spare fuel; go to the 2-d view and get your ship parallel with a docking port. Approach it cautiously and make sure your ship's nose is linked pixel-by-pixel to the base's port, or you will crash and lose some of your shield. If your ship is aligned, you can re-charge and go back to shooting bad guys. It might even be worth returning to earth and going back up, as that replenishes the enemy, and you don't have to go gallivanting about. You'll probably suffer a nuisance death or two, but you should be so strong now that getting back into space shouldn't be a problem. Kill twenty enemy pilots, and you are a "space ace." Note you can actually use any of the three ships in the sector with your planet. Just don't try to land with it. The other two ships have more fuel and shields. Make sure you're level 8+. If not, shoot more monsters. Go back to the castles and receive your gems. Then go to Shamino's castle and rescue the princess as follows: kill the jester, and use the key south of the princess's cell. This may be annoying in case you've picked up the wrong key, but it seems to work more than half of the time. Bust through the guards and escort her out. She'll tell you about a time machine to the northwest. It's annoying to look for it, but it is not too hard to find. I found it on the island with the Grave of the Lost Soul, but it could turn up elsewhere. I don't recall it always being there. Mondain is not too tough once you're in the time machine--I mean, he doesn't require a lot of creativity to kill. Use a blaster to shoot at him-- he may duck, but eventually he goes to a corner. You can beat him up some more until it looks like he's had it. If he is a corpse or a bat, you can go right and take the gem, and you have won. But do be sure to have 9999 hit points in reserve. And be sure not to touch the inner orange walls. They're fire--big damage. This walkthrough may seem short, but it cuts out a lot of the constant fighting you need to do to develop a decent character. The fighting is made easier by boarding an aircar and shooting the you-know-what out of every monster you find. You even get gold for that! 7-1. MAPPING General notes about the maps are as follows: You start out on Lord British's Continent, and movement is not completely on a grid when you move to a different continent. Here is how each map connects to the other--actually, you can travel boundlessly in any direction, but this covers all possibilities. 3 -- 4 -- 1 -- 2 | | | | | | | | 1 -- 2 -- 3 -- 4 All coordinates are from the upper left. 1=Lord British's Continent 2=Rondorlin Continent 3=Black Dragon's Continent 4=White Dragon's Continent 8. QUESTS There is no limit on the number of times you can fulfill any one quest. There is also no limit on the number of quests you can be on simultaneously. It doesn't matter which order you solve things in, either. Lord British asks you to find the Grave of the Lost Soul[4, NW]. The Lost King asks you to kill a gelatinous cube. Reward=white gem. Castle Barataria asks you to find the Southern Sign Post[3, SW]. Castle Rondorlin asks you to kill a carrion creeper. Reward=green gem. Castle Olympus asks you to find the Pillar of Ozymandias[2, SW]. The Black Dragon asks you to kill a lich. Reward=red gem. The White Dragon asks you to find the Tower of Knowledge[1, NE]. Shamino asks you to kill a balron. Reward=blue gem. You must rescue the princess from Shamino's, and she will reveal that there is a time machine to the NW. For finding landmarks, you receive 100-[x/10] strength where x is the tens part of your strength. Pillar of Protection(1, N) gives agility Tower of Knowledge(1, NE) gives intelligence Pillars of Argonauts(2,W) gives item up to phazor Pillar of Ozymandias(2,SW) gives wisdom The Sign Post(3,NW) gives stamina Southern Sign Post(3,SW) gives charisma Grave of the Lost Soul(4,NW) gives stamina Eastern Sign Post(4,NE) gives nothing 9. CHEATS If you have a hexidecimal editor, this is a relatively easy game to modify. If you've never used a hexadecimal editor, www.kahei.com is a good one and you'll learn more and waste less time than if you just mindlessly bashed monsters. In DOS, there should be a file called player1.u1. If not, perform a file search including the text of your character name. There should be a small file--820 bytes or so. Edit that file. Find where your character name starts at, and the following byte offsets will allow you to modify different characteristics(each takes up two bytes in low/high byte format, and the maximums are either [63 00] or [0F 27], which turn out as 99 or 9999 in decimal: 0x16 Hit points, in low byte-high byte format. Maximum is [0F 27], or 9999. 0x18 Strength 0x1a Agility 0x1c Stamina 0x1e Charisma 0x20 Wisdom 0x22 Intelligence 0x24 Coin(# of copper pieces) 0x26 Experience 0x28 Food A similar cheat works for Apple and Commodore as well, but I'm not sure of the exact locations. You can just create a character with distinctive stats and then search for the sequence of hex values (strength, agility, stamina, charisma, wisdom) with and without 00-byte spaces between them. For the Apple you can use save states, with AppleWin states starting with character name at 7f28. Or you can look at the disk. I'm not sure how to edit spells, but you don't really need them. Anyway, you can just cheat your gold and buy them. 9. FOR HISTORY BUFFS Lord British and Shamino, of course, reappear in later reincarnations of Ultima. A few towns are also brought over from Ultima I--Paws and Yew and Britain. It may be a bit surprising that the size of the overworld is 156 by 168, which is almost exactly two-fifths of the size of the Britannian overworld of Ultima IV(256 by 256) and V, which each took a disk as well. You also have towns named after some of the people who worked on U1, according to Shay Addams's guide to Ultima. End of FAQ Proper ================================ 10. VERSIONS 1.3.0: 1/24/2010 more details 1.2.0: 8/17/2007 got rid of text maps which are graphic and on GameFAQs now 1.1.0: 4/9/2001 added monster names and space walkthrough, re-formatted as text(1st version was badly spaced) 1.0.0: 10/4/2000 submitted to GameFAQs.com after original idea conceived 9/25/2000 11. CREDITS Credit to Plaid Dragon's original walkthrough for reminding me how to complete the game. Thanks to Shay Addams and his Official Book of Ultima for more history details. ftp.apple.asimov.net for having the disk image of this old fun game. Thanks to the usual GameFAQs gang, current and emeritus. They know who they are, and you should, too, because they get/got some SERIOUS writing done. Good people too--bloomer, falsehead, Sashanan, Masters, Retro, Snow Dragon/Brui5ed Ego, ZoopSoul, War Doc, Brian Sulpher, AdamL, odino, JDog, Lagoona, Da Hui, StarFighters76 and others I forgot. OK, even Hydrophant in his current not-yet-banned message board incarnation. I am not part of his gang, but I want him to be part of mine. All you people at honestgamers, YELL AT ME if I forgot you and you deserve to be in there. I mean, it's partially because of HGWars and, well, the whole community, that I got re-interested in writing weird old FAQs, and I want to add to this in the future.
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