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    FAQ/Walkthrough by ASchultz

    Version: 1.3.0 | Updated: 01/25/10 | Search Guide | Bookmark Guide

    Ultima I FAQ/Walkthrough version 1.3.0
    by Andrew Schultz(schultza.andrew@sbcglobal.net)
    This FAQ is copyright Andrew Schultz 2000-2010(gulp.) This FAQ is not 
    associated with Origin in any way. It's part of my attempt to expand 
    awareness of classic games(and I seem to learn something out of the process 
    too!)  Please do not use it for profit without my explicit consent.
    I recently submitted dungeon maps to GameFAQs, so people can use them to get 
    through quickly.
        1-1. APPLE VERSION
        1-2. APPLE VS PC
      5. BAR TALK
      7. QUESTS
        7-1. MAPPING
      8. CHEATS
      10. VERSIONS
      11. CREDITS
      Mondain has taken over the world and holds it in thrall with an evil gem. 
    You must go back in time and defeat him(no-one explains why a bad guy can't 
    back in time too and undo what *you* did, but oh well,) solving in the 
    meantime various quests on four different continents and even going into 
    space, in one of the strangest side-excursions in computer gaming. Except for 
    when you go back in Ultima II. This game is the second Ultima I, the first 
    being Akalabeth, which Garriott wrote in basic in his spare time. While not 
    perfect, it's better and takes up less memory than those text adventures 
    polluted with IF-THEN statements that I used to write.
        1-1. APPLE VERSION
    I found that I needed to create a new character using the ApplePC emulator. 
    You can run it in DosBox so it doesn't take up the whole screen. But once I 
    created the character, with the new single-sided disk, I switched to the more 
    versatile AppleWin.
    U1 disk:
    AppleWin and ApplePC(David Ellsworth) can be googled.
    dosbox.sourceforge.net has DosBox. It's handy for this and other games.
        1-2. APPLE VS PC
    The Apple awards attribute bonuses of 100-[current/10] but the PC is closer 
    to [current/10]. There is some roundoff here, but you can see the PC is 
    pretty harsh about getting started. So you may wish to start all attributes 
    at 20, or as many useful ones as possible. It takes the same amount of 
    shuffling to get to 99, but you only really need to get to 80 or so, so the 
    PC takes a bit longer.
      There are four character classes and four races in Ultima I. You are given 
    an initial allotment of thirty points to add to your original traits, which 
    They all start at 10. You cannot manually improve characteristics over 25, 
    but race/class choices can bring an attribute over that mark. Your character 
    class/race options and how they further change your statistics are charted 
      A character's gender does not affect statistics in any way. How P.C.
    Human:  +5 intelligence
    Elf:  +5 agility
    Dwarf:  +5 strength
    Bobbit:  -5 strength +10 wisdom
    Fighter:  +10 strength, +10 agility
    Cleric:  +10 wisdom
    Wizard:  +10 intelligence
    Thief:  +10 agility
    My recommendation is to make a dwarf fighter, just because you get ten extra 
    points that way compared to everyone else. If you feel you don't need stamina 
    or charisma(you really don't need to sell things much,) just improve 
    everything else first. Intelligence of 20 or even 25 is good to have right 
    away, since that makes food cost less. The other attributes can be improved 
    later. Strength is good to start with as it is hardest to improve--you must 
    solve a quest, which is tougher than sailing between signs.
    So there are two approaches I see:
    1) 40 intelligence. This lets you buy food more easily(10 for $3 not $4) and 
    gives a quick start. You won't get trapped before you get a frigate. Be a 
    human with 25 intelligence and agility. Then be a wizard.
    2) Improve intelligence and strength to 25. Then choose a dwarf fighter. 
    Stamina is in the toilet a bit but you don't need it.
      Below are ways to improve cash flow, hit points, and attributes.
      You can find gold in dungeons and when you kill a monster outside. This 
    happens even when you shoot a monster from a frigate or an aircar. A bit of a 
    bug, that. You also get gold and/or experience for rescuing a princess. This 
    is useful late in the game when you need to get to level 8. However, 
    experience occurs in the natural order of killing monsters or shooting a 
    spacecraft, so you don't really need to worry about it.
      Various signposts(usually off the mainlands) will improve your abilities IF 
    1)you haven't visited the signpost twice in a row and 2)you're not already 
    maxed out at 99. Solving a quest to find a signpost also grants you extra 
    strength when you return to the lord in question. If you jump between two 
    signposts, you can improve two attributes rather quickly. Without question, 
    it's important to get off the mainland, as visiting the signposts can provide 
    an immediate boost. You can also get a lot of gold shuttling around, as 
    monsters will constantly appear on the coastline. Fire at them to pick them 
      Hit points are gained when you exit a dungeon safely based on the monsters 
    you defeated. You can also buy them off a lord at any castle at two gold 
    pieces per three hit points(rounded down if you give an odd amount of gold.)
      The first few levels of dungeons are the best way to improve rapidly. The 
    main barrier to progress while outside is how much food you eat. In a 
    dungeon, you don't use up food as quickly, but there are still plenty of 
    monsters. They're just tougher on the lower levels. And some of them even 
    steal your food. But in general, dungeons can help you bundle hit point and 
    gold increases.
      Buying armor is great insurance against dying. If you die and need cash for 
    food/hit points, just sell some extra equipment. Fortunately, your transport 
    doesn't disappear if you die. Later on monsters may destroy your armor, and 
    because it is cheap, you might as well pick up several Reflect Armors.
      At some point you go over a critical threshold where you stop getting 
    killed all the time for not having enough gold/food. This can be early on, if 
    you are careful.
      You can acquire the following ITEMS from a store:
        4-1. ARMOR
        1. Leather armor
        2. Chain mail
        3. Plate mail
        4. Vacuum suit
        5. Reflect suit
        The cost is the above number of the item times an index determined by 
        4-2. WEAPONS
        No one shop sells all weapons--in fact, each sells about exactly half of 
    the total.
        1. Dagger
        3. Axe
        5. Sword
        7. Bow/Arrow
        9. Wand
        11. Triangle
        13. Light Sword
        15. Blaster
       [0. Hands]
        2. Mace
        4. Rope and spikes
        6. Great sword
        8. Amulet
        10. Staff
        12. Pistol
        14. Phazor
        The weapon cost increases with n-squared, roughly. For instance, a dagger 
    may cost 5, an axe costs 7 more, the sword costs 14 more than that, the 
    bow/arrow 21 more than that, etc.
      Selling armor and weapons:  with your charisma at 99 you can buy/sell at 
    only a 4% margin. below that the margin is approximately one minus 
    (charisma/100). However, you won't find many weapons througout the game, so 
    charisma is not critical.
        You can only buy one shuttle at a time, and frigates/rafts are only 
    available in coastal towns.
        1. horse[faster than walking, use less food]
        2. cart[faster than walking, use less food]
        3. raft[no weapons, travels over water]
        4. frigate[weapons, travels over water]
        5. air car[weapons, travels over water and ground]
        6. shuttle[leads to space scenario]
        Cost = (some index) * (item number) ^ 2. At 25, cost=2item^2. Add 
    item^2/5 for each intelligence point lost.
    Note a shuttle costs 36 times what a horse costs. You can only buy one 
    shuttle at a time. I recommend buying a frigate when you can--this leads to 
    lots of safe fights. Then buy an air car when you can afford it and a shuttle 
    too. You may not use the shuttle right away. You also will want to make sure 
    you leave a frigate/air car by the mainland, if you get killed. While it's 
    possible to rescue one that's marooned, by frog leaping e.g.
    1=frigate, 2=aircar, 1 goes N 2E S, exit, enter 2, N 2E S, etc.
      When you die, you will lose your transport if you were on it when you sunk. 
    So try to head for the shore of the mainland or a safe place if food/HP are 
    low. Also, exit your transport before entering a dungeon.
        4-4. SPELLS
      The following SPELLS can be cast(arranged in order of power/cost/spell 
    points used, with magic words the game puts out on the screen):
        1. Prayer "APERTUS!" or "POTENTIS-LAUDIS!"
        2. Open "PECUNIA!"
        3. Magic Missile "VASTO!"
        4. Steal "NUDO!"
        5. Ladder Down "INFERUS"
        6. Ladder Up "ASCENDO"
        7. Blink "DUCIS-EDUCO!"
        8. Create "STRUXI!"
        9. Destroy "INTERFICIO!"
        10. Kill "DELIO!"
        The cost is (spell number - 1) * (index determined by charisma).
      Wisdom affects the chance a spell will work, while Intelligence determines 
    its force.
      5. MONSTERS
          Giant rat
          Gelatinous cube[eats armor]
          Chest[a mimic, actually]
          Lizard man
          Carrion creeper
          Gremlin[steals 1/2 food on Apple]
          Wandering eyes
          Invisible seeker
          Mind whipper
          Thieves attack you and steal items too.
          Ness creature
          Giant squid
          Dragon turtle
          Pirate ship (range)
          Hidden archer [FOREST] (range)
          Dark knight
          Evil trent
          Evil ranger
          Wandering warlock(range)
    Some of these guys shoot at you, so be careful. The shooters also line up 
    diagonally. While enemies can attack you from a diagonal they in general line 
    up horizontally and play fair.
      6. BAR TALK
        The bartenders in this game help you with hints if you buy beer(watch out  
    for getting drunk, though!)  Here are the things they can say.
    All conversations begin with "Thou hadst best know"...
    about space travel!
    Thou must destroy atleast 20 enemy vessels to become an ace!
    to watch the jester.
    that the princess will give great reward to the one who rescues her, and an 
    extra gift to an 8th level ace!
    thou must go back in time.
    thou should destroy the evil gem!
    that many lakes and ponds~ have strong magical powers!
    this is a great game!
    that over 1000 years ago, Mondain the Wizard created an evil gem. With this 
    gem, he is immortal and cannot be.
    The quest of --Ultima-- is to traverse the lands in search of a time machine. 
    Upon finding such a device, thou should go back in time to the days before 
    Mondain created the evil gem and destroy him.
        This walkthrough assumes you do not use sector-editing. The biggest 
    barrier to winning this game is improving your person. When you die, you lose 
    all weapons and come back with 99 HP, 99 food, and zero gold. This takes a 
    long time to rebuild. So expect to get killed a lot at first(you get 
    resurrected in a random location on the continent where you died,) and make 
    your first purchase(outside of necessary food) armor.
        I recommend the starting continent as a home base, as you will be 
    familiar with how to map it. I also recommend fighting one monster in a 
    dungeon and then exiting, because that gets you hit points. A good dungeon is 
    Montor, NE of your starting town. You can even buy a horse to save food 
    getting there if you want. In Montor, 2S E is a coffin or chest. Pick it up 
    and exit. Repeat. Monsters may attack, and that's okay. You'll usually get 
    enough back in hit points. You can slowly flesh out level 1, and then level 
    2--retreat if you have 100 hit points. I recommend sticking with just one 
    dungeon, as the others have different maps to remember.
        You may want to buy stronger armor with this, but really, you want to 
    save up for a frigate. It should be a little under 600 gold if you followed 
    my character creation instructions. Once you have it you'll be able to knock 
    out land monsters and get gold at no risk.
        Even better, you can build attributes. Alternate between the two 
    pillars/signposts in the same map sector to build up attributes quickly and 
    without risk. You can also complete quests to find the signposts more than 
    once to build strength--do so. This will allow you to damage monsters more 
        On the Apple, you will be able to improve low attributes quickly. On the 
    PC it will take a little longer to get rolling but you can hit the maximum 
    quicker. Still as you shuttle back and forth you'll improve and kill enemies 
        In order of priority you should go with Lord 
    British's(agility/intelligence) and shoot monsters as they appear. With 
    intelligence at 60+, food should be quite cheap. Buy as much as you can. Then 
    go to the continent to the east(Pillar of Argonauts gets an item all the way 
    up to phazor, as it gives you the lowest item first) and then go south along 
    the coast (build up charisma) and now you want to go see all the gem-quest 
    castles. They are the ones NOT by the city on each continent.
        I'm assuming you have the aircar by now, and you're back at Lord 
    British's. The Castle of the Lost King is NW of here in a bay. Ask for a 
    quest. Then go west to Shamino's continent. There'll be an island with a 
    dungeon, and Shamino is north. Quest two. Go south--there'll be a river--and 
    you will wind up at continent 2. West of a small island with a dungeon is 
    Rondorlin (NW of Barataria.) Take the quest there. Fly east to continent 3, 
    where the Black Dragon's castle is at the south of a mountain range. Go back 
    north to the main continent.
        OK, now you're ready to go into the lower reaches of dungeon Montor. I 
    recommend buying a lot of "ladder up" and "ladder down" spells. Ladder Down 
    is more critical as you will want to just go through the dungeons once if 
    possible. But you should have enough gold for both. If you get killed it is 
    no big deal, though you lose some wealth. But if you can cast spells to get 
    back to the top, it saves rebuilding later. You can complete all four kill-
    quests in one dungeon, so why not do so. Britain, by Lord British's castle, 
    has Ladder Down spells. Paws, between Britain and Montor, has Ladder Up. Buy 
    as much as you want. Fifty should be sufficient.
        Dungeon levels get more difficulty once you descend to an odd level. 
    Gelatinous cubes are on levels 3-4, carrion creepers on 5-6, liches on 7-8, 
    and balrons on 9-10. Make your way down, then up quickly with ladders spells. 
    It's not worth messing about with dungeon maps or with some of the monsters. 
    I have a map of Montor, but the only thing you need to do is find an open 
    space and wander around. With high enough wisdom and twenty spells each way, 
    you can get in and out.
        If you want an interlude, you should be able to use the spaceships. 
    You'll also only be able to have one spaceship at a time. Once you blast off, 
    you'll want to view the grid. Find out where an "H" is, and warp there. 
    Combat is not so bad; just use the arrow keys, and the dot that is the enemy 
    ship will bounce around. You can slowly box it in(using space key will re-
    center and can be a handy trick) and then fire. Just try not to let the enemy 
    go off the screen. Once the sector is cleared, warp somewhere else.
        If you're low on fuel, warp to a "+" sector. You'll need 500 gold to 
    recharge and probably some spare fuel;  go to the 2-d view and get your ship 
    parallel with a docking port. Approach it cautiously and make sure your 
    ship's nose is linked pixel-by-pixel to the base's port, or you will crash 
    and lose some of your shield. If your ship is aligned, you can re-charge and 
    go back to shooting bad guys. It might even be worth returning to earth and 
    going back up, as that replenishes the enemy, and you don't have to go 
    gallivanting about. You'll probably suffer a nuisance death or two, but you 
    should be so strong now that getting back into space shouldn't be a problem. 
    Kill twenty enemy pilots, and you are a "space ace."
        Note you can actually use any of the three ships in the sector with your 
    planet. Just don't try to land with it. The other two ships have more fuel 
    and shields.
        Make sure you're level 8+. If not, shoot more monsters. Go back to the 
    castles and receive your gems. Then go to Shamino's castle and rescue the 
    princess as follows:  kill the jester, and use the key south of the 
    princess's cell. This may be annoying in case you've picked up the wrong key, 
    but it seems to work more than half of the time. Bust through the guards and 
    escort her out. She'll tell you about a time machine to the northwest. It's 
    annoying to look for it, but it is not too hard to find. I found it on the 
    island with the Grave of the Lost Soul, but it could turn up elsewhere. I 
    don't recall it always being there.
        Mondain is not too tough once you're in the time machine--I mean, he 
    doesn't require a lot of creativity to kill. Use a blaster to shoot at him--
    he may duck, but eventually he goes to a corner. You can beat him up some 
    more until it looks like he's had it. If he is a corpse or a bat, you can go 
    right and take the gem, and you have won. But do be sure to have 9999 hit 
    points in reserve. And be sure not to touch the inner orange walls. They're 
    fire--big damage.
        This walkthrough may seem short, but it cuts out a lot of the constant 
    fighting you need to do to develop a decent character. The fighting is made 
    easier by boarding an aircar and shooting the you-know-what out of every 
    monster you find. You even get gold for that!
        7-1. MAPPING
    General notes about the maps are as follows:
      You start out on Lord British's Continent, and movement is not completely 
    on a grid when you move to a different continent.  Here is how each map 
    connects to the other--actually, you can travel boundlessly in any direction, 
    but this covers all possibilities.
      3 -- 4 -- 1 -- 2
      |    |    |    |
      |    |    |    |
      1 -- 2 -- 3 -- 4
    All coordinates are from the upper left.
    1=Lord British's Continent
    2=Rondorlin Continent
    3=Black Dragon's Continent
    4=White Dragon's Continent
      8. QUESTS
      There is no limit on the number of times you can fulfill any one quest. 
    There is also no limit on the number of quests you can be on simultaneously. 
    It doesn't matter which order you solve things in, either.
      Lord British[1] asks you to find the Grave of the Lost Soul[4, NW].
      The Lost King[1] asks you to kill a gelatinous cube. Reward=white gem.
      Castle Barataria[2] asks you to find the Southern Sign Post[3, SW].
      Castle Rondorlin[2] asks you to kill a carrion creeper[3]. Reward=green 
      Castle Olympus[3] asks you to find the Pillar of Ozymandias[2, SW].
      The Black Dragon[3] asks you to kill a lich. Reward=red gem.
      The White Dragon[4] asks you to find the Tower of Knowledge[1, NE].
      Shamino[4] asks you to kill a balron. Reward=blue gem.
      You must rescue the princess from Shamino's, and she will reveal that there 
    is a time machine to the NW.
      For finding landmarks, you receive 100-[x/10] strength where x is the tens 
    part of your strength.
      Pillar of Protection(1, N) gives agility
      Tower of Knowledge(1, NE) gives intelligence
      Pillars of Argonauts(2,W) gives item up to phazor
      Pillar of Ozymandias(2,SW) gives wisdom
      The Sign Post(3,NW) gives stamina
      Southern Sign Post(3,SW) gives charisma
      Grave of the Lost Soul(4,NW) gives stamina
      Eastern Sign Post(4,NE) gives nothing
      9. CHEATS
    If you have a hexidecimal editor, this is a relatively easy game to modify. 
    If you've never used a hexadecimal editor, www.kahei.com is a good one and 
    you'll learn more and waste less time than if you just mindlessly bashed 
    In DOS, there should be a file called player1.u1. If not, perform a file 
    search including the text of your character name. There should be a small 
    file--820 bytes or so. Edit that file.
    Find where your character name starts at, and the following byte offsets will 
    allow you to modify different characteristics(each takes up two bytes in 
    low/high byte format, and the maximums are either [63 00] or [0F 27], which 
    turn out as 99 or 9999 in decimal:
    0x16  Hit points, in low byte-high byte format. Maximum is [0F 27], or 9999.
    0x18  Strength
    0x1a  Agility
    0x1c  Stamina
    0x1e  Charisma
    0x20  Wisdom
    0x22  Intelligence
    0x24  Coin(# of copper pieces)
    0x26  Experience
    0x28  Food
    A similar cheat works for Apple and Commodore as well, but I'm not sure of 
    exact locations. You can just create a character with distinctive stats and 
    then search for the sequence of hex values (strength, agility, stamina, 
    charisma, wisdom) with and without 00-byte spaces between them.
    For the Apple you can use save states, with AppleWin states starting with 
    character name at 7f28. Or you can look at the disk. I'm not sure how to edit 
    spells, but you don't really need them. Anyway, you can just cheat your gold 
    and buy them.
      Lord British and Shamino, of course, reappear in later reincarnations of 
    Ultima. A few towns are also brought over from Ultima I--Paws and Yew and 
    Britain. It may be a bit surprising that the size of the overworld is 156 by 
    168, which is almost exactly two-fifths of the size of the Britannian 
    overworld of Ultima IV(256 by 256) and V, which each took a disk as well.
      You also have towns named after some of the people who worked on U1, 
    according to Shay Addams's guide to Ultima.
    End of FAQ Proper
      10. VERSIONS
    1.3.0: 1/24/2010 more details
    1.2.0: 8/17/2007 got rid of text maps which are graphic and on GameFAQs now
    1.1.0:  4/9/2001 added monster names and space walkthrough, re-formatted as 
    text(1st version was badly spaced)
    1.0.0:  10/4/2000 submitted to GameFAQs.com after original idea conceived 
      11. CREDITS
    Credit to Plaid Dragon's original walkthrough for reminding me how to 
    the game.
    Thanks to Shay Addams and his Official Book of Ultima for more history 
    ftp.apple.asimov.net for having the disk image of this old fun game.
    Thanks to the usual GameFAQs gang, current and emeritus. They know who they 
    are, and you should, too, because they get/got some SERIOUS writing done. 
    Good people too--bloomer, falsehead, Sashanan, Masters, Retro, Snow 
    Dragon/Brui5ed Ego, ZoopSoul, War Doc, Brian Sulpher, AdamL, odino, JDog, 
    Lagoona, Da Hui, StarFighters76 and others I forgot. OK, even Hydrophant in 
    his current not-yet-banned message board incarnation. I am not part of his 
    gang, but I want him to be part of mine.
    All you people at honestgamers, YELL AT ME if I forgot you and you deserve to 
    be in there. I mean, it's partially because of HGWars and, well, the whole 
    community, that I got re-interested in writing weird old FAQs, and I want to 
    add to this in the future.

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