hide results

    FAQ/Walkthrough by THayes

    Version: 1.1 | Updated: 06/19/08 | Printable Version | Search Guide | Bookmark Guide

    ===============================================================================
    
                                   FAQ/Walkthrough for
                           GABRIEL KNIGHT: SINS OF THE FATHERS
    
    ===============================================================================
    
    
    GUIDE INFORMATION
    -----------------
    
    Author:   Tom Hayes
    E-mail:   thayesguides(at)gmail(dot)com
    System:   PC
    Updated:  19th June, 2008
    Version:  1.1
    
    
    CONTENTS
    --------
    
    1. Introduction
    2. Walkthrough
         2.1. Day 1
         2.2. Day 2
         2.3. Day 3
         2.4. Day 4
         2.5. Day 5
         2.6. Day 6
         2.7. Day 7
         2.8. Day 8
         2.9. Day 9
         2.10. Day 10
    3. Item List
         3.1. Day 1
         3.2. Day 2
         3.3. Day 3
         3.4. Day 4
         3.5. Day 5
         3.6. Day 6
         3.7. Day 7
         3.8. Day 8
         3.9. Day 9
         3.10. Day 10
    4. Point List
    5. Copyright Information
    
    
    VERSION HISTORY
    ---------------
    
    1.1:  19th June, 2008  (Format update)
    1.0:  12th June, 2003  (First version)
    
    
    ===============================================================================
    
    1.                                Introduction
    
    ===============================================================================
    
    
    Gabriel Knight: Sins of the Fathers is the first in a series of three adventure
    games for the PC made by Sierra. Sins of the Fathers features Gabriel as a
    writer in New Orleans trying to find ideas for his new book. After reading the
    news about a number of voodoo murders in the city, Gabriel decides to research
    the subject for his book and sets off to investigate. The voodoo murders in the
    city increase as the game progresses, and Gabriel soon discovers the location
    of the secret voodoo base in New Orleans.
    
    Featuring one of the most detailed and involving plots in an adventure game,
    Sins of the Fathers is an outstanding game in terms of story, depth and the
    realism of the characters. Set over ten days, the length and mystery of the
    voodoo case in Sins of the Fathers is one that rivals the superb mystery of the
    first Broken Sword game. Overall, SF is an excellent start to the GK series,
    and is considered by many fans to be the best of the three.
    
    
    ===============================================================================
    
    2.                                Walkthrough
    
    ===============================================================================
    
    
    -------------------------------------------------------------------------------
    2.1.                                 Day 1
    -------------------------------------------------------------------------------
    
    
    ST. GEORGE'S BOOK SHOP
    ----------------------
    
    At the start of the game, walk through the curtains at the top-right corner of
    the room, and get the hair gel from the medicine cabinet in the bathroom. Get
    the flashlight from the right side of the dresser, and walk back through the
    curtains. Read the book of German poetry from the top-left shelf and get the
    book on snakes from the top-right shelf.
    
    Get the magnifying glass and tweezers on the right side of the desk, and open
    the cash register to get the gift certificate. Ask Grace about Messages four
    times to reveal the locations for Grandmother Knight's House and the Police
    Station on the map. Read the newspaper on the counter, and open the door to
    exit the book shop. Select the New Orleans map.
    
    
    GRANDMOTHER KNIGHT'S HOUSE
    --------------------------
    
    Walk to the attic and get the sketchbook on the right arm of the chair. Open
    the sketchbook. Operate the clock. Move the dragon on the outer disc to the
    top, and move the clock hands to 3. Operate the key, and get the photograph and
    the letter from the secret drawer. Exit the view of the clock and walk
    downstairs. Ask Grandmother Knight about the Knight Family, and then ask her
    about Harrison Knight, Philip Knight and Margaret Templeton Knight. Ask her
    about Heinz Ritter, and then exit the house. Select the French Quarter.
    
    
    POLICE STATION
    --------------
    
    Talk to the desk sergeant and ask him about Detective Mosely. Ask him about the
    Photographs, and then exit the conversation to receive the envelope. In the
    inventory, open the envelope to find two photographs. Exit the station.
    
    
    JACKSON SQUARE
    --------------
    
    After talking to the desk sergeant in the police station, the motorcycle
    officer will arrive at the bottom-right corner of the square. Find the mime and
    walk near him until he starts following, then walk near the officer. The mime
    will annoy him and he will leave. Operate the radio on the bike to find the
    location of the crime scene. Exit the square and select the New Orleans map.
    
    
    CRIME SCENE
    -----------
    
    After Mosely exits the area, use the sketchbook on the lines to copy the
    pattern. Use the magnifying glass on the flat section of grass at the right
    side of the area and use the tweezers to pick up the small snake scale. Get the
    clay from the bank of the lake and exit the area.
    
    
    POLICE STATION
    --------------
    
    Talk to the desk sergeant and ask him about Detective Mosely. Open the swinging
    door and open the door to Mosely's office. Ask Mosely about the Pattern Around
    Bodies and the Other Six Patterns. Exit the office and ask Franks for the file.
    Put the file in the in box and return to the office. Ask Mosely about the
    Photographs and say "A cop/author photo might be nice." When Mosely asks if
    there is anything else, say "Hold on a sec while I go check my hair." Outside
    the office, get the file and use it on the photocopy machine. Put the file in
    the in box, and then exit the station.
    
    
    ST. GEORGE'S BOOK SHOP
    ----------------------
    
    Ask Grace to Request Research Malia Gedde and exit the conversation to complete
    day 1.
    
    
    -------------------------------------------------------------------------------
    2.2.                                 Day 2
    -------------------------------------------------------------------------------
    
    
    ST. GEORGE'S BOOK SHOP
    ----------------------
    
    Read the newspaper on the counter and open the door to exit the book shop.
    
    
    POLICE STATION
    --------------
    
    Open the swinging door and operate the temperature gauge. Move the dial to 75
    or above, then open the door to enter Mosely's office. Ask Mosely for coffee
    and get the badge from his coat after he leaves the room. Exit Mosely's office
    and open the door to exit the police station. Select the New Orleans map.
    
    
    GEDDE ESTATE
    ------------
    
    Operate the door knocker and say "I'd like to see Malia Gedde, please." Say "I
    DO have official business." Show the badge to the man to enter the mansion.
    After a while, Malia will arrive in the room. Ask her about Voodoo, Lake
    Ponchartrain, and then Flirt With Her to get thrown out of the mansion. Exit
    the Gedde estate and select the French Quarter.
    
    
    JACKSON SQUARE
    --------------
    
    Walk west and give the gift certificate to the hot dog vendor to receive a
    lucky dog. Give the lucky dog to the boy on the platform, and then walk east
    and north to return to the area with the artist. Walk south and return north to
    see the artist's technical drawing blow away in the wind. Walk south, west and
    talk to the boy on the platform. Say "Can you fit through the bars around the
    statue?", and he will give you the technical drawing. Walk east and give the
    technical drawing, partial pattern and the photocopied file to the artist. Exit
    Jackson Square.
    
    
    HISTORICAL VOODOO MUSEUM
    ------------------------
    
    Talk to Dr. John and ask him about Voodoo. Ask him about Historical Voodoo five
    times, Marie Laveau six times and Current Voodoo twice. Exit the museum.
    
    
    ST. LOUIS CEMETERY #1
    ---------------------
    
    Ask the watchman about Marie Laveau and Other Marked Tombs. Get the brick and
    use the sketchbook on the markings. Exit the cemetery.
    
    
    MOONBEAM RESIDENCE
    ------------------
    
    Ask Magentia about St. John's Eve, Snakes, Grimwald, and then say "Would you
    show me how you handle Grimwald?" While Magentia is dancing, get the snake skin
    from the cage. In the inventory, use the magnifying glass on the snake skin.
    After Magentia has finished the dance, show her the sketch of the markings and
    exit the Moonbeam residence.
    
    
    DIXIELAND DRUG STORE
    --------------------
    
    Read the sign at the left side of the counter. Talk to the proprietor and ask
    him about the Voodoo Murders to hear the words Cabrit Sans Cor'. Exit the
    conversation and exit the store.
    
    
    ST. GEORGE'S BOOK SHOP
    ----------------------
    
    Ask Grace to Request Research on Madame Cazanoux and exit the conversation to
    complete day 2.
    
    
    -------------------------------------------------------------------------------
    2.3.                                 Day 3
    -------------------------------------------------------------------------------
    
    
    ST. GEORGE'S BOOK SHOP
    ----------------------
    
    Read the newspaper on the counter and talk to Grace. Ask her about Messages
    twice, and then ask for Ritter's Phone Nbr. Exit the conversation and walk
    through the curtains to the bedroom. Use the phone, and press the top-left
    button to turn it on. Dial 5551280 to find that Madame Cazanoux's dog is named
    Castro. Use the phone, dial 5556170 and say "Do you have Madame Cazanoux as a
    client?" Say "I'm worried about Castro. He's missed three dance lessons". Use
    the phone and dial 49093243333 to call Wolfgang. Exit the edroom and open the
    door to exit the book shop. Select the New Orleans map.
    
    
    GRANDMOTHER KNIGHT'S HOUSE
    --------------------------
    
    Ask Grandmother Knight about Wolfgang Ritter, and then exit the house. Select
    the French Quarter.
    
    
    JACKSON SQUARE
    --------------
    
    Walk north and talk to the artist to receive the reconstructed pattern. Walk
    west and get the veil from the fortune teller when she starts dancing. In the
    inventory, use the magnifying glass on the veil and look at the snake scale.
    Use the tweezers on the veil to get the scale, and then use the magnifying
    glass on the new snake scale. Give the veil back to the fortune teller and walk
    north to enter the cathedral.
    
    
    ST. LOUIS CATHEDRAL
    -------------------
    
    Open the door at the right side of the room. Get the collar and the black
    shirt, and then exit the church.
    
    
    JACKSON SQUARE
    --------------
    
    Walk west, and then north. Talk to the fortune teller and exit Jackson Square.
    Select the New Orleans map.
    
    
    TULANE UNIVERSITY
    -----------------
    
    After the lecture, open the door at the left side of the stage and give the
    reconstructed pattern to Hartridge. Show the photograph of the crime scene to
    him, and then ask him about Cabrit Sans Cor'. Exit the university and select
    the French Quarter.
    
    
    CAZANOUX RESIDENCE
    ------------------
    
    Use the shirt and gel on Gabriel. Operate the door knocker and say "Father
    MacLaughlin to see ye." Inside the house, ask Madame Cazanoux about Cabrit Sans
    Cor' and say it means "goat without horns". Ask her about Human Sacrifice, Real
    Voodoo Queens and Voodoo Hounfour. Use the clay on the snake braclet to make
    the clay mold, and then exit the house.
    
    
    DIXIELAND DRUG STORE
    --------------------
    
    Talk to the proprietor and ask him about Animal Masks. Ask him about Willy Jr.
    and exit the shop.
    
    
    ST. GEORGE'S BOOK SHOP
    ----------------------
    
    Ask Grace to research the reconstructed pattern. Exit the conversation and wait
    for Bruno to enter the shop. When he asks if the painting is for sale, say "How
    much would you give me for it?" Say "Stay out of this Grace." Say "Fine, it's
    yours" to receive a hundred dollars. Exit the book shop.
    
    
    DIXIELAND DRUG STORE
    --------------------
    
    Give the hundred dollars to the proprietor to receive the crocodile mask and
    the gambling oil. Exit the shop.
    
    
    ST. LOUIS CEMETERY #1
    ---------------------
    
    Walk east twice to talk to Malia. Walk west twice and exit the cemetery.
    
    
    POLICE STATION
    --------------
    
    Open the door to enter Mosely's office. After Mosely talks to Crash, exit the
    police station.
    
    
    NAPOLEON HOUSE
    --------------
    
    Talk to the bartender and ask him about Voodoo twice, Bar Patrons twice and Sam
    and Voodoo. Exit the conversation and give the gambling oil to Sam. Say "Ever
    wonder why Markus wins every time?" Say "This is a powerful voodoo oil." Say
    "This voodoo oil could make a NUN get lucky." Give the clay mold to Sam and
    exit Napoleon House to complete day 3.
    
    
    -------------------------------------------------------------------------------
    2.4.                                 Day 4
    -------------------------------------------------------------------------------
    
    
    ST. GEORGE'S BOOK SHOP
    ----------------------
    
    After receiving the newspaper clipping from Grace, read the newspaper on the
    counter and exit the shop.
    
    
    NAPOLEON HOUSE
    --------------
    
    Sam will give Gabriel the snake bracelet replica. Exit Napoleon House.
    
    
    JACKSON SQUARE OVERLOOK
    -----------------------
    
    Look at the left binoculars to view Crash talking to the drummer. Exit the
    Jackson Square overlook.
    
    
    ST. LOUIS CATHEDRAL
    -------------------
    
    Show the snake braclet replica to Crash. Ask him about the Drummer and Voodoo
    Hounfour. Look at Crash, open his shirt and use the sketchbook on the snake
    tattoo. Exit the cathedral to complete day 4.
    
    
    -------------------------------------------------------------------------------
    2.5.                                 Day 5
    -------------------------------------------------------------------------------
    
    
    ST. GEORGE'S BOOK SHOP
    ----------------------
    
    After receiving the package from Grace, ask Grace to Request Research on Rada
    drums. In the inventory, read the journal and Wolfgang's letter. Read the
    newspaper on the counter and exit the shop.
    
    
    HISTORICAL VOODOO MUSEUM
    ------------------------
    
    After the snake grabs Gabriel, quickly operate the wall switch to push the
    snake off and exit the museum. Select the New Orleans map.
    
    
    TULANE UNIVERSITY
    -----------------
    
    Open the door at the left side of the stage to find that Hartridge is dead. Get
    the notes on the desk and exit the university. Select the French Quarter.
    
    
    ST. GEORGE'S BOOK SHOP
    ----------------------
    
    Grace will pick a snake scale from Gabriel and put it in the ashtray. Use the
    tweezers to get the snake scale. In the inventory, use the magnifying glass on
    the new snake scale. Exit the book shop.
    
    
    ST. LOUIS CEMETERY #1
    ---------------------
    
    Use the sketchbook on the new markings. In the inventory, compare the old
    sketch of the markings with the new sketch of the markings. Wait for the
    watchman to leave the area, and then use the red brick on the tomb. Using the
    symbols from the two sketches, write "DJBRINGSEKEYMADOULE". Press exit to
    complete the message, and then exit the cemetery.
    
    
    POLICE STATION
    --------------
    
    Open the door to enter Mosely's office. Ask him to Reopen Case and give him
    Hartridge's notes, newspaper clipping, reconstructed pattern and two snake
    scales. Exit the police station to complete day 5.
    
    
    -------------------------------------------------------------------------------
    2.6.                                 Day 6
    -------------------------------------------------------------------------------
    
    
    ST. GEORGE'S BOOK SHOP
    ----------------------
    
    Read the newspaper on the counter. Get the envelope and open it to find a note
    from Mosely and a small brass key. Read the note. Show the tracing of the snake
    tattoo to Grace and say "I'm going to a party tonight. Costumes, you know."
    When she asks about Malia, say "Well, if you're jealous about my feeling for
    her...." After Malia paints the snake on Gabriel, exit the shop.
    
    
    JACKSON SQUARE
    --------------
    
    Walk north and use the Rada drum book on the drummer. Select Call Conclave on
    the first page, Tonight on the second page and Swamp on the third page. Walk
    south, and then west. Talk to the vendor and say "Say, haven't I seen you
    before?" Say "You say you used to be at Royal and Conti?" Say "Why don't you go
    back there?" Say "I definitely think you should go back to Royal and Conti."
    Exit Jackson Square.
    
    
    POLICE STATION
    --------------
    
    After the desk sergeant leaves the station, quickly open the swinging door and
    use the brass key on the door to enter Mosely's office. Open the bottom drawer
    of Mosely's desk and get the trackers. Exit the station.
    
    
    HISTORICAL VOODOO MUSEUM
    ------------------------
    
    Use either tracker on the sekey madoule select the New Orleans map.
    
    
    BAYOU ST. JOHN
    --------------
    
    Use the tracker device anywhere in the bayou to turn it on. Walk toward the
    flashing dot on the device to find the entrance to the clearing. Use the
    crocodile mask on Gabriel to enter the clearing. Answer Damballah and Ogoun
    Badagris to Dr. John's questions to complete day 6.
    
    
    -------------------------------------------------------------------------------
    2.7.                                 Day 7
    -------------------------------------------------------------------------------
    
    
    ST. GEORGE'S BOOK SHOP
    ----------------------
    
    Operate the phone and dial 49093243333 to call Wolfgang. Ask about Tetelo, the
    Talisman twice, Tetelo's Remains and African Homeland. Exit the bedroom, read
    the newspaper on the counter and exit the book shop.
    
    
    ST. LOUIS CEMETERY #1
    ---------------------
    
    Walk east twice and press the button to enter the tomb. Use the flashlight and
    open the middle drawer to find Mosely. After Gabriel wakes up, open the middle
    drawer again and get the wallet. In the inventory, open the wallet to find the
    credit card. Press the button to exit the tomb and walk west three times to
    exit the cemetery.
    
    
    ST. GEORGE'S BOOK SHOP
    ----------------------
    
    Walk through the curtains to the bedroom and operate the phone. Dial 5851130 to
    call the travel agency, and say "How much for a trip to Rittersberg, Germany?"
    Say "Charge it to my Americans Repressed." Exit the book shop, select the New
    Orleans map and select the New Orleans International Airport to fly to Germany.
    
    
    SCHLOSS RITTER
    --------------
    
    Walk east through the arch to enter the chapel. Look at any panel, and then
    exit the chapel to return to the hall. Ask Gerde about Chapel Panels and
    Initiation Ceremony, and then exit the conversation. Get the salt shaker near
    Gerde and the dagger near the lion head at the left side of the room. Walk up
    the steps to the bedroom. Get the scissors and the chamber pot on top of the
    cabinet. Use the scissors on Gabriel.
    
    Get the scroll from the display case at the left side of the mirror. Open the
    window and operate the snow. Look at the inscription above the left door, and
    then open the right door to exit the room. Ask Gerde about the Portal Poem.
    Exit the conversation and walk east through the arch to the chapel. Put the
    chamber pot on the altar. Use the dagger on Gabriel and use the salt shaker
    with the chamber pot. Operate the altar to kneel in front of it and use the
    scroll on Gabriel to complete day 7.
    
    
    -------------------------------------------------------------------------------
    2.8.                                 Day 8
    -------------------------------------------------------------------------------
    
    
    SCHLOSS RITTER
    --------------
    
    Get the large brass key on top of the table and use it on the left door to
    enter the library. Look at the middle shelf at the back of the room and read
    the geography book by Loel Caley. Look at the right shelf at the back of the
    room and read the sociology book by John Roots. Look at the top-right shelf at
    the left side of the room and read the history book by Earl Lee Days.
    
    Look at the second from left shelf at the back of the room and read the
    religion book by A. Curate. Look at the bottom-right shelf at the back of the
    room and read the snake mounds book by Seymour Shards. Exit the library and
    open the right door to return to the hall. Give the snake mounds book to Gerde
    and say "We can use my credit card." to complete day 8.
    
    
    -------------------------------------------------------------------------------
    2.9.                                 Day 9
    -------------------------------------------------------------------------------
    
    
    SNAKE MOUND
    -----------
    
    Walk to the snake mound to enter the outer wheel. The outer wheel takes place
    in the form of a clock, so there are twelve rooms in all. Gabriel can either
    move backward one hour by walking south or forward one hour by walking north.
    Get the tiles from room six, eight and nine. Get the snake rod from room nine,
    and continue north. Get the tiles from room ten, one, three, four and five.
    Walk north to room six and check the inventory. There should be ten tiles in
    the inventory, and each tile will have a number of snakes on it.
    
    Put the tiles in their correct holes in the rooms (Example: The tile with six
    snakes on it will be put in room six). After putting all the tiles in the
    correct rooms, walk to room three and use the snake rod in the tile. Walk north
    to room six and use the vines to enter room seven. After meeting Wolfgang,
    quickly use the snake rod in the tile to enter the inner wheel. Walk east and
    look at the story on the table. Look at the lid of the table, and then get the
    two iron bars. Operate the iron bars, walk west and use the dagger on the
    monster to complete day 9.
    
    
    -------------------------------------------------------------------------------
    2.10.                                Day 10
    -------------------------------------------------------------------------------
    
    
    ST. GEORGE'S BOOK SHOP
    ----------------------
    
    Read the envelope on the desk and talk to Mosely in the bedroom. Ask him to
    Make a Plan and exit the conversation to give him the tracker. Exit the
    bedroom, read the newspaper on the counter and exit the book shop.
    
    
    ST. LOUIS CATHEDRAL
    -------------------
    
    Enter the right confessional at the left side of the cathedral and use the
    snake rod in the hole. Put the rod and the tracker under the kneeler. Exit the
    confessional and operate the keypad on the right door to enter the outer ring.
    Walk south twice and operate the keypad on the door to enter the office. Get
    the record book and exit the office. Walk north three times and operate the
    keypad on the door to enter the storage room. Get the wolf mask and robe and
    the boar mask and robe. Exit the room and walk east twice.
    
    Operate either of the drums and select Summon. Select Next Book from the menu
    at the top, and then select Brother Eagle. Exit the view of the drum message to
    summon Brother Eagle. Walk down the north-east tunnel to return to the outer
    ring, and walk north once. Operate the keypad on the door and get the plastic
    card at the left side of the room. Walk south and use the card on the keypad to
    enter the money room.
    
    Get the money, and then exit the room. Walk south twice and use the card on the
    keypad to enter the morgue. Exit the morgue and walk south three times. Use the
    card on the keypad to enter Grace's room. Use the talisman on Grace. Give the
    boar mask and robe to Mosely and use the wolf mask and robe on Gabriel. Show
    the talisman to Malia, and throw the talisman to Mosely. Get the idol and click
    on Malia to complete the game.
    
    
    ===============================================================================
    
    3.                                 Item List
    
    ===============================================================================
    
    
    -------------------------------------------------------------------------------
    3.1.                            Day 1 Item List
    -------------------------------------------------------------------------------
    
    
    CLAY
      Found on the bank of the lake at the crime scene area. It is used on the
      bracelet in Cazanoux's house on day 3 to make the clay mold.
    
    
    ENVELOPE
      The desk sergeant will give Gabriel the envelope after he is asked about the
      photographs. It is opened to find the photograph of the crime scene and the
      photograph of Mosely.
    
    
    FILE
      After Franks has taken the photograph of Gabriel and Mosely in the police
      station, the file can be found in the inbox on Franks' desk. It is used on
      the photocopy machine to make the photocopy of the file.
    
    
    FLASHLIGHT
      Found at the right side of the dresser in the bedroom of St. George's Book
      Shop. It is used in the tomb on day 7.
    
    
    GIFT CERTIFICATE
      Found in the cash machine in St. George's Book Shop. It is given to the lucky
      dog vendor in Jackson Square on day 2.
    
    
    HAIR GEL
      Found in the medicine cabinet in the bathroom of St. George's Book Shop. It
      is used on Gabriel outside the Cazanoux residence on day 3.
    
    
    LETTER
      Found in the secret drawer of the clock in the attic of Grandmother Knight's
      House. It is read in the inventory.
    
    
    MAGNIFYING GLASS
      Found at the right side of the desk in St. George's Book Shop. It is used to
      find the snake scale in the grass at the right side of the crime scene area,
      it is used on the snake skin at the Moonbeam residence on day 2, it is used
      on the fortune teller's veil on day 3 and is also used on the snake scale
      from the voodoo museum on day 5.
    
    
    OLD PHOTOGRAPH
      Found in the drawer of the clock in the attic of Grandmother Knight's House.
    
    
    PARTIAL PATTERN
      Made by using the sketchbook on the pattern of lines at the crime scene. It
      is given to the artist at the top-right corner of Jackson Square on day 2.
    
    
    PHOTOCOPY OF THE FILE
      Made by using the file in the photocopy machine at the police station. It is
      given to the artist at the top-right corner of Jackson Square on day 2.
    
    
    PHOTOGRAPH OF THE CRIME SCENE
      The desk sergeant will give Gabriel an envelope containing the photograph of
      the crime scene after he is asked about the photographs. It is shown to
      Hartridge in the Tulane University on day 3.
    
    
    PHOTOGRAPH OF MOSELY
      The desk sergeant will give Gabriel an envelope containing the photograph of
      Mosely after he is asked about the photographs.
    
    
    SKETCHBOOK
      Found on the right arm of the chair in the attic of Grandmother Knight's
      House. It is used to copy the pattern at the crime scene, it is used on the
      markings on the tomb at St. Louis Cemetery #1 on day 2 and day 5, and is used
      on Crash's tattoo in St. Louis Cathedral on day 4.
    
    
    SNAKE SCALE
      Found in the grass at the right side of the crime scene area. It is shown to
      Mosely on day 5.
    
    
    TWEEZERS
      Found at the right side of the desk in St. George's Book Shop. They are used
      to get the small snake scale in the grass at the right side of the crime
      scene area, they are used to get the snake scale from the fortune teller's
      veil on day 3, and they are also used to get the snake scale from the ashtray
      in St. George's Book Shop on day 5.
    
    
    -------------------------------------------------------------------------------
    3.2.                            Day 2 Item List
    -------------------------------------------------------------------------------
    
    
    BADGE
      After Mosely leaves the office to make the coffee in the police station, the
      badge is found on Mosely's coat. It is shown to the man at the Gedde estate.
    
    
    BRICK
      Found near the tomb at St. Louis Cemetery #1. It is used to write a message
      on the tomb on day 5.
    
    
    LUCKY DOG
      The lucky dog vendor in Jackson Square will give Gabriel the lucky dog for
      the gift certifcate. It is given to the boy on the platform at the
      bottom-left corner of Jackson Square.
    
    
    SKETCH OF THE MARKINGS
      Made by using the sketchbook on the markings on the tomb at St. Louis
      Cemetery #1. It is shown to Magentia at the Moonbeam residence.
    
    
    SNAKE SKIN
      Found in the cage at the Moonbeam residence while Magentia is dancing. It is
      used with the magnifying glass.
    
    
    TECHNICAL DRAWING
      After the technical artist has lost his technical drawing at Jackson Square,
      the drawing can be found by asking the boy on the platform at the bottom-left
      corner of Jackson Square to help. It is returned to the technical artist.
    
    
    -------------------------------------------------------------------------------
    3.3.                            Day 3 Item List
    -------------------------------------------------------------------------------
    
    
    BLACK SHIRT
      Found in the room at the right side of St. Louis Cathedral. It is used on
      Gabriel outside the Cazanoux residence.
    
    
    CLAY MOLD
      Made by using the clay on the bracelet in Cazanoux's house. It is given to
      Sam after he wins the chess tournament in Napoleon House.
    
    
    COLLAR
      Found in the room at the right side of St. Louis Cathedral. It is used on
      Gabriel outside the Cazanoux residence.
    
    
    CROCODILE MASK
      The proprietor at the Dixieland Drug Store will give Gabriel the crocodile
      mask and the gambling oil for a hundred dollars. It is used on Gabriel
      outside the clearing at Bayou St. John on day 6.
    
    
    GAMBLING OIL
      The proprietor at the Dixieland Drug Store will give Gabriel the oil and the
      crocodile mask for a hundred dollars. It is given to Sam in Napoleon House.
    
    
    HUNDRED DOLLARS
      Bruno will give Gabriel a hundred dollars for the painting in St. George's
      Book Shop. It is used to buy the crocodile mask in the Dixieland Drug Store.
    
    
    PHONE BOOK PAGE
      Grace will give Gabriel the phone book page at the start of the day. It is
      used to find the numbers for Cazanoux, the travel agency and the vet.
    
    
    RECONSTRUCTED PATTERN
      The technical artist will give Gabriel the reconstructed pattern after he is
      talked to at the top-right corner of Jackson Square. It is given to Hartridge
      in the Tulane University and is given to Mosely at the end of day 5.
    
    
    SNAKE SCALE
      Found by using the tweezers on the fortune teller's veil. It is used with the
      magnifying glass.
    
    
    VEIL
      Found on the fortune teller while she dances at the top-left corner of
      Jackson Square. It is magnified to find a snake scale, and the veil is then
      returned to the fortune teller.
    
    
    WOLFGANG RITTER'S PHONE NUMBER
      Grace will give Gabriel the Wolfgang's phone number near the start of the day
      when he asks her for Ritter's Phone Nbr.
    
    
    -------------------------------------------------------------------------------
    3.4.                            Day 4 Item List
    -------------------------------------------------------------------------------
    
    
    NEWSPAPER CLIPPING
      Grace will give Gabriel the newspaper clipping at the start of the day. It is
      given to Mosely at the end of day 5.
    
    
    SNAKE BRACELET REPLICA
      Sam will give Gabriel the snake bracelet replica in Napoleon House. It is
      shown to Crash in St. Louis Cathedral.
    
    
    TRACING OF THE SNAKE TATTOO
      Made in St. Louis Cathedral by using the sketchbook on the tattoo on Crash's
      chest. It is shown to Grace at the start of day 6.
    
    
    -------------------------------------------------------------------------------
    3.5.                            Day 5 Item List
    -------------------------------------------------------------------------------
    
    
    HARTRIDGE'S NOTES
      Found on the desk in Hartridge's office at Tulane University. They are shown
      to Mosley at the end of the day.
    
    
    JOURNAL
      Grace will give Gabriel the journal at the start of the day. It is read in
      the inventory.
    
    
    SKETCH OF THE MARKINGS
      Made by using the sketchbook on the markings on the tomb at St. Louis
      Cemetery #1. It is compared with the sketch of the markings in the inventory.
    
    
    SNAKE SCALE
      After Gabriel is attacked by the snake in the Historical Voodoo Museum and
      returns to St. George's Book Shop, the scale is found in the ashtray. It is
      used with the magnifying glass and is given to Mosley at the end of the day.
    
    
    WOLFGANG'S LETTER
      Grace will give Gabriel Wolfgang's letter at the start of the day. It is read
      in the inventory.
    
    
    -------------------------------------------------------------------------------
    3.6.                            Day 6 Item List
    -------------------------------------------------------------------------------
    
    
    NOTE FROM MOSELY
      Found in the envelope at the start of the day. It is read in the inventory.
    
    
    RADA DRUMS BOOK
      Grace will give Gabriel the Rada drums book at the start of the day. It is
      used on the drummer in Jackson Square.
    
    
    SMALL BRASS KEY
      Found in the envelope at the start of the day. It is used to open the door to
      Mosely's office.
    
    
    TRACKER DEVICE
      Found in the bottom drawer of Mosely's office. It is used in Bayou St. John
      to find the entrance to the clearing.
    
    
    TRACKERS
      Found in the bottom drawer of Mosely's office. One tracker is used in the
      sekey madoule in the Historical Voodoo Museum and the other tracker is put
      under the kneeler in St. Louis Cathedral on day 10.
    
    
    -------------------------------------------------------------------------------
    3.7.                            Day 7 Item List
    -------------------------------------------------------------------------------
    
    
    CHAMBER POT
      Found on top of the cabinet in the bedroom at Schloss Ritter. It is put on
      the altar in the chapel.
    
    
    CREDIT CARD
      Found in the wallet. It is used to pay for the flight from New Orleans to
      Schloss Ritter on day 7, and from Schloss Ritter to the snake mound on day 8.
    
    
    DAGGER
      Found near the lion head in the hall at Schloss Ritter. It is used on Gabriel
      in the chapel.
    
    
    SALT SHAKER
      Found near Gerde in the hall at Schloss Ritter. It is used with the chamber
      pot in the chapel.
    
    
    SCISSORS
      Found on top of the cabinet in the bedroom at Schloss Ritter. They are used
      on Gabriel in the bedroom.
    
    
    SCROLL
      Found in the display case in the bedroom at Schloss Ritter. It is used on
      Gabriel in the chapel.
    
    
    WALLET
      Found in the middle drawer in the tomb at St. Louis Cemetery #1. It is opened
      to find a credit card.
    
    
    -------------------------------------------------------------------------------
    3.8.                            Day 8 Item List
    -------------------------------------------------------------------------------
    
    
    LARGE BRASS KEYS
      Found on top of the table in the bedroom at the start of the day. It is used
      to open the door to the library.
    
    
    SNAKE MOUNDS BOOK
      Found at the bottom-right shelf at the back of the library at Schloss Ritter.
      It is given to Gerde.
    
    
    -------------------------------------------------------------------------------
    3.9.                            Day 9 Item List
    -------------------------------------------------------------------------------
    
    
    SNAKE ROD
      Found in room nine on the outer wheel of the snake mound. After all tiles
      are put in the correct positions, the snake rod is used on the tile in room
      three and the tile in room seven. It is used on the hole in the confessional
      at St. Louis Cathedral on day 10, and is then put under the kneeler.
    
    
    TALISMAN
      Gabriel will get the talisman at the end of the day. It is used on Grace
      under St. Louis Cathedral on day 10 and is shown to Malia at the end of day
      10. The talisman is then thrown to Mosely.
    
    
    -------------------------------------------------------------------------------
    3.10.                           Day 10 Item List
    -------------------------------------------------------------------------------
    
    
    BOAR MASK AND ROBE
      Found in the storage room under St. Louis Cathedral. It is given to Mosely in
      Grace's room.
    
    
    BOOK
      Found in the office under St. Louis Cathedral. It is used to select Brother
      Eagle while playing the drums.
    
    
    PLASTIC CARD
      After summoning Brother Eagle on the drums, the plastic card can be found at
      the left side of Dr. John's room. It is used to open the door to the money
      room, the morgue and Grace's room.
    
    
    WOLF MASK AND ROBE
      Found in the storage room under St. Louis Cathedral. It is used on Gabriel in
      Grace's room.
    
    
    ===============================================================================
    
    4.                                 Point List
    
    ===============================================================================
    
    
                 DAY 1
                 -----
    1      1     Get the hair gel from the medicine cabinet
    2      1     Get the flashlight on the dresser
    3      1     Read the book of German poetry
    4      1     Read the book on snakes
    5      1     Get the magnifying glass on the desk
    6      1     Get the tweezers on the desk
    7      1     Get the certificate from the cash register
    11     4     Receive the two messages from Grace
    12     1     Read the newspaper near the coffee machine
    14     2     Ask Grandmother Knight about Knight family
    16     2     Ask Grandmother Knight about Heinz Ritter
    17     1     Get the sketchbook from the attic
    18     1     Open the sketchbook
    23     5     Open the drawer of the clock
    24     1     Get the photograph from the drawer
    25     1     Get the letter from the drawer
    26     1     Read the letter
    28     2     Ask the desk sergeant about Mosely
    29     1     Receive the envelope from the desk sergeant
    30     1     Open the envelope to find two photographs
    35     5     Watch the mime annoy the motorcycle officer
    37     2     Operate the radio on the bike
    39     2     Use the sketchbook on the pattern of lines
    40     1     Use the magnifying glass to find the scale
    42     2     Use the tweezers to get the scale
    43     1     Get the clay from the bank of the lake
    44     1     Ask Mosely about the other six patterns
    46     2     Ask Franks for the file
    48     2     Ask Mosely for a photograph
    53     5     Use the file on the photocopy machine
    54     1     Put the file in the in box
    56     2     Ask Grace to research Malia Gedde
    
    
                 DAY 2
                 -----
    57     1     Receive the news about Malia Gedde
    58     1     Read the newspaper near the coffee machine
    59     1     Raise the temperature to 75 or above
    60     1     Ask Mosely for coffee in the police station
    63     3     Get the badge from Mosely's coat
    66     3     Show the badge to the man at the estate
    68     2     Get thrown out of the Gedde estate
    69     1     Give the gift certificate to the vendor
    70     1     Give the lucky dog to the boy
    71     1     Receive the technical drawing
    72     1     Give the technical drawing to the artist
    75     3     Give the patterns to the artist
    77     2     Ask John about Historical Voodoo five times
    79     2     Ask John about Marie Laveau six times
    81     2     Ask John about Current Voodoo twice
    83     2     Ask Magentia about St. John's Eve
    84     1     Ask Magentia to dance with Grimwald
    86     2     Get the snake skin from the cage
    87     1     Use magnifying glass on the snake skin
    88     1     Ask the watchman about Marie Laveau
    89     1     Ask the watchman about Other Marked Tombs
    90     1     Get the brick near the tomb
    92     2     Use the sketchbook on the markings
    95     3     Show the sketch of the markings to Magentia
    96     1     Read the sign in the drug store
    98     2     Ask the proprietor about Voodoo Murders
    100    2     Ask Grace to research Madame Cazanoux
    
    
                 DAY 3
                 -----
    101    1     Receive the news about Madame Cazanoux
    103    2     Read the newspaper near the coffee machine
    104    1     Receive Wolfgang's phone number from Grace
    106    2     Call vet to find Madame Cazanoux's address
    108    2     Call Heinz Ritter
    109    1     Ask Grandmother Knight about Wolfgang
    110    1     Receive the pattern from the artist
    111    1     Touch the fortune teller when she dances
    112    1     Get the veil from the fortune teller
    114    2     Use the tweezers to get the snake scale
    115    1     Use the magnifying glass on the new scale
    116    1     Give the veil to the fortune teller
    117    1     Get the collar in St. Louis Cathedral
    118    1     Get the shirt in St. Louis Cathedral
    121    3     Talk to the fortune teller
    123    2     Attend the lecture at Tulane University
    125    2     Give the reconstructed pattern to Hartridge
    127    2     Show the crime photograph to Hartridge
    128    1     Ask Hartridge about Cabrit Sans Cor'
    129    1     Wear the shirt outside Cazanoux residence
    130    1     Use the gel outside Cazanoux residence
    131    1     Enter the Cazanoux residence
    133    2     Tell Madame Cazanoux about Cabrit Sans Cor'
    136    3     Use the clay on the snake bracelet
    138    2     Ask the proprietor about Willy Jr.
    140    2     Ask Grace to research the pattern
    142    2     Sell the painting to Bruno
    144    2     Talk to Malia at the cemetery
    145    1     Buy the crocodile mask from the proprietor
    146    1     Buy the gambling oil from the proprietor
    148    2     Watch Mosely talk to Crash
    149    1     Ask the bartender about Sam and Voodoo
    150    1     Give the gambling oil to Sam
    152    2     Watch Sam win the chess game
    153    1     Give the clay mold to Sam
    
    
                 DAY 4
                 -----
    154    1     Receive the newspaper clipping from Grace
    155    1     Read the newspaper near the coffee machine
    156    1     Receive the snake bracelet replica from Sam
    159    3     View Crash through the binoculars
    160    1     Show the snake bracelet replica to Crash
    162    2     Ask Crash about the Drummer
    163    1     Ask Crash about the Hounfour
    165    2     Use the sketchbook on Crash's snake tattoo
    
    
                 DAY 5
                 -----
    166    1     Receive the package from Grace
    167    1     Read Wolfgang's journal
    168    1     Read the journal
    169    1     Read the newspaper near the coffee machine
    171    2     Ask Grace to research Rada drums
    176    5     Operate the switch in the voodoo museum
    178    2     Get Hartridge's notes from his office
    179    1     Get the snake scale from the ash tray
    182    3     Use the magnifying glass on the new scale
    184    2     Use the sketchbook on the new markings
    186    2     Compare the two sketches of the markings
    191    5     Write "DJBRINGSEKAYMDADOULE" on the tomb
    193    2     Give Hartridge's notes to Mosely
    195    2     Give the newspaper clipping to Mosely
    197    2     Give the pattern and snake scales to Mosely
    
    
                 DAY 6
                 -----
    198    1     Receive the book on Rada drums from Grace
    199    1     Read the newspaper near the coffee machine
    200    1     Get the envelope
    201    1     Open the envelope
    202    1     Read the note from Mosely
    205    3     Ask Malia to paint the snake tattoo
    207    2     Ask the vendor to return to Royal and Conti
    212    5     Translate the message from the drummer
    214    2     Use the brass key to open Mosely's office
    215    1     Get the tracker from the drawer
    218    3     Use the tracker in the sekey madoule
    221    3     Find the entrance to the clearing
    223    2     Use the crocodile mask on Gabriel
    224    1     Answer Damballah to Dr. John
    225    1     Answer Ogoun Badagris to Dr. John
    
    
                 DAY 7
                 -----
    228    3     Ask Wolfgang about African Homeland
    229    1     Read the newspaper near the coffee machine
    231    2     Press the button to enter the tomb
    232    1     Use the flashlight in the tomb
    234    2     Open the middle drawer to find Mosely
    236    2     Get the wallet from the middle drawer
    237    1     Open the wallet in the inventory
    242    5     Pay for the trip to Germany
    243    1     Ask Gerde about the Initiation Ceremony
    244    1     Get the salt shaker near Gerde
    245    1     Get the dagger near the lion head
    246    1     Get the scissors on top of the cabinet
    247    1     Get the chamber pot on top of the cabinet
    248    1     Use the scissors on Gabriel
    249    1     Get the scroll from the display case
    250    1     Operate the snow outside the window
    251    1     Ask Gerde about the Portal Poem
    256    5     Complete the initiation ceremony
    
    
                 DAY 8
                 -----
    257    1     Get the large brass key on top of the table
    260    3     Use the key to open the door to the library
    261    1     Read the geography book by Loel Caley
    262    1     Read the sociology book by John Roots
    263    1     Read the history book by Earl Lee Days
    264    1     Read the religion book by A. Curate
    265    1     Get the snake mound book by Seymour Shards
    267    2     Pay for the trip to Africa
    
    
                 DAY 9
                 -----
    268    1     Get the snake rod from room 9
    271    3     Put all the tiles in the correct rooms
    276    5     Use the snake rod in the tile in room 3
    278    2     Use the vines in room 6 to enter room 7
    280    2     Use the snake rod in the tile in room 7
    281    1     Look at the story on the table
    282    1     Put the first iron bar on the table
    283    1     Put the second iron bar on the table
    293    10    Use the dagger on the monster
    
    
                 DAY 10
                 ------
    294    1     Read the envelope on the desk
    296    2     Give the tracker to Mosely in the book shop
    297    1     Read the newspaper near the coffee machine
    300    3     Use the snake rod in the hole in the cofessional
    301    1     Put the tracker under the kneeler
    302    1     Put the snake rod under the kneeler
    304    2     Get the record book from the office
    305    1     Get the wolf mask and robe
    306    1     Get the boar mask and robe
    311    5     Summon Brother Eagle on the drums
    313    2     Get the card from Dr. John's room
    314    1     Use the card to enter the money room
    315    1     Get the money
    316    1     Use the card to enter the morgue
    317    1     Use the card to enter Grace's room
    319    2     Use the talisman on Grace
    320    1     Give the boar mask and robe to Mosely
    321    1     Use the wolf mask and robe on Gabriel
    324    3     Show the talisman to Tetelo
    327    3     Throw the talisman to Mosely
    332    5     Get the idol
    342    10    Click on Malia
    
    
    ===============================================================================
    
    5.                           Copyright Information
    
    ===============================================================================
    
    
    This file is Copyright 2003-2008 Tom Hayes. As it can be difficult to keep
    track of websites that haven't posted the latest version of this file, please
    do not distribute it without my permission. Send an e-mail to me if you would
    like to post this file on your website and you will likely receive a positive
    response. If you do post the file, please keep it in its original form with all
    of the sections intact and credit the author (Tom Hayes) as the writer of the
    file. The latest version of this file can be found at www.gamefaqs.com.