===============================================================================

                               FAQ/Walkthrough for
                       GABRIEL KNIGHT: SINS OF THE FATHERS

===============================================================================


GUIDE INFORMATION
-----------------

Author:   Tom Hayes
E-mail:   thayesguides(at)gmail(dot)com
System:   PC
Updated:  19th June, 2008
Version:  1.1


CONTENTS
--------

1. Introduction
2. Walkthrough
     2.1. Day 1
     2.2. Day 2
     2.3. Day 3
     2.4. Day 4
     2.5. Day 5
     2.6. Day 6
     2.7. Day 7
     2.8. Day 8
     2.9. Day 9
     2.10. Day 10
3. Item List
     3.1. Day 1
     3.2. Day 2
     3.3. Day 3
     3.4. Day 4
     3.5. Day 5
     3.6. Day 6
     3.7. Day 7
     3.8. Day 8
     3.9. Day 9
     3.10. Day 10
4. Point List
5. Copyright Information


VERSION HISTORY
---------------

1.1:  19th June, 2008  (Format update)
1.0:  12th June, 2003  (First version)


===============================================================================

1.                                Introduction

===============================================================================


Gabriel Knight: Sins of the Fathers is the first in a series of three adventure
games for the PC made by Sierra. Sins of the Fathers features Gabriel as a
writer in New Orleans trying to find ideas for his new book. After reading the
news about a number of voodoo murders in the city, Gabriel decides to research
the subject for his book and sets off to investigate. The voodoo murders in the
city increase as the game progresses, and Gabriel soon discovers the location
of the secret voodoo base in New Orleans.

Featuring one of the most detailed and involving plots in an adventure game,
Sins of the Fathers is an outstanding game in terms of story, depth and the
realism of the characters. Set over ten days, the length and mystery of the
voodoo case in Sins of the Fathers is one that rivals the superb mystery of the
first Broken Sword game. Overall, SF is an excellent start to the GK series,
and is considered by many fans to be the best of the three.


===============================================================================

2.                                Walkthrough

===============================================================================


-------------------------------------------------------------------------------
2.1.                                 Day 1
-------------------------------------------------------------------------------


ST. GEORGE'S BOOK SHOP
----------------------

At the start of the game, walk through the curtains at the top-right corner of
the room, and get the hair gel from the medicine cabinet in the bathroom. Get
the flashlight from the right side of the dresser, and walk back through the
curtains. Read the book of German poetry from the top-left shelf and get the
book on snakes from the top-right shelf.

Get the magnifying glass and tweezers on the right side of the desk, and open
the cash register to get the gift certificate. Ask Grace about Messages four
times to reveal the locations for Grandmother Knight's House and the Police
Station on the map. Read the newspaper on the counter, and open the door to
exit the book shop. Select the New Orleans map.


GRANDMOTHER KNIGHT'S HOUSE
--------------------------

Walk to the attic and get the sketchbook on the right arm of the chair. Open
the sketchbook. Operate the clock. Move the dragon on the outer disc to the
top, and move the clock hands to 3. Operate the key, and get the photograph and
the letter from the secret drawer. Exit the view of the clock and walk
downstairs. Ask Grandmother Knight about the Knight Family, and then ask her
about Harrison Knight, Philip Knight and Margaret Templeton Knight. Ask her
about Heinz Ritter, and then exit the house. Select the French Quarter.


POLICE STATION
--------------

Talk to the desk sergeant and ask him about Detective Mosely. Ask him about the
Photographs, and then exit the conversation to receive the envelope. In the
inventory, open the envelope to find two photographs. Exit the station.


JACKSON SQUARE
--------------

After talking to the desk sergeant in the police station, the motorcycle
officer will arrive at the bottom-right corner of the square. Find the mime and
walk near him until he starts following, then walk near the officer. The mime
will annoy him and he will leave. Operate the radio on the bike to find the
location of the crime scene. Exit the square and select the New Orleans map.


CRIME SCENE
-----------

After Mosely exits the area, use the sketchbook on the lines to copy the
pattern. Use the magnifying glass on the flat section of grass at the right
side of the area and use the tweezers to pick up the small snake scale. Get the
clay from the bank of the lake and exit the area.


POLICE STATION
--------------

Talk to the desk sergeant and ask him about Detective Mosely. Open the swinging
door and open the door to Mosely's office. Ask Mosely about the Pattern Around
Bodies and the Other Six Patterns. Exit the office and ask Franks for the file.
Put the file in the in box and return to the office. Ask Mosely about the
Photographs and say "A cop/author photo might be nice." When Mosely asks if
there is anything else, say "Hold on a sec while I go check my hair." Outside
the office, get the file and use it on the photocopy machine. Put the file in
the in box, and then exit the station.


ST. GEORGE'S BOOK SHOP
----------------------

Ask Grace to Request Research Malia Gedde and exit the conversation to complete
day 1.


-------------------------------------------------------------------------------
2.2.                                 Day 2
-------------------------------------------------------------------------------


ST. GEORGE'S BOOK SHOP
----------------------

Read the newspaper on the counter and open the door to exit the book shop.


POLICE STATION
--------------

Open the swinging door and operate the temperature gauge. Move the dial to 75
or above, then open the door to enter Mosely's office. Ask Mosely for coffee
and get the badge from his coat after he leaves the room. Exit Mosely's office
and open the door to exit the police station. Select the New Orleans map.


GEDDE ESTATE
------------

Operate the door knocker and say "I'd like to see Malia Gedde, please." Say "I
DO have official business." Show the badge to the man to enter the mansion.
After a while, Malia will arrive in the room. Ask her about Voodoo, Lake
Ponchartrain, and then Flirt With Her to get thrown out of the mansion. Exit
the Gedde estate and select the French Quarter.


JACKSON SQUARE
--------------

Walk west and give the gift certificate to the hot dog vendor to receive a
lucky dog. Give the lucky dog to the boy on the platform, and then walk east
and north to return to the area with the artist. Walk south and return north to
see the artist's technical drawing blow away in the wind. Walk south, west and
talk to the boy on the platform. Say "Can you fit through the bars around the
statue?", and he will give you the technical drawing. Walk east and give the
technical drawing, partial pattern and the photocopied file to the artist. Exit
Jackson Square.


HISTORICAL VOODOO MUSEUM
------------------------

Talk to Dr. John and ask him about Voodoo. Ask him about Historical Voodoo five
times, Marie Laveau six times and Current Voodoo twice. Exit the museum.


ST. LOUIS CEMETERY #1
---------------------

Ask the watchman about Marie Laveau and Other Marked Tombs. Get the brick and
use the sketchbook on the markings. Exit the cemetery.


MOONBEAM RESIDENCE
------------------

Ask Magentia about St. John's Eve, Snakes, Grimwald, and then say "Would you
show me how you handle Grimwald?" While Magentia is dancing, get the snake skin
from the cage. In the inventory, use the magnifying glass on the snake skin.
After Magentia has finished the dance, show her the sketch of the markings and
exit the Moonbeam residence.


DIXIELAND DRUG STORE
--------------------

Read the sign at the left side of the counter. Talk to the proprietor and ask
him about the Voodoo Murders to hear the words Cabrit Sans Cor'. Exit the
conversation and exit the store.


ST. GEORGE'S BOOK SHOP
----------------------

Ask Grace to Request Research on Madame Cazanoux and exit the conversation to
complete day 2.


-------------------------------------------------------------------------------
2.3.                                 Day 3
-------------------------------------------------------------------------------


ST. GEORGE'S BOOK SHOP
----------------------

Read the newspaper on the counter and talk to Grace. Ask her about Messages
twice, and then ask for Ritter's Phone Nbr. Exit the conversation and walk
through the curtains to the bedroom. Use the phone, and press the top-left
button to turn it on. Dial 5551280 to find that Madame Cazanoux's dog is named
Castro. Use the phone, dial 5556170 and say "Do you have Madame Cazanoux as a
client?" Say "I'm worried about Castro. He's missed three dance lessons". Use
the phone and dial 49093243333 to call Wolfgang. Exit the edroom and open the
door to exit the book shop. Select the New Orleans map.


GRANDMOTHER KNIGHT'S HOUSE
--------------------------

Ask Grandmother Knight about Wolfgang Ritter, and then exit the house. Select
the French Quarter.


JACKSON SQUARE
--------------

Walk north and talk to the artist to receive the reconstructed pattern. Walk
west and get the veil from the fortune teller when she starts dancing. In the
inventory, use the magnifying glass on the veil and look at the snake scale.
Use the tweezers on the veil to get the scale, and then use the magnifying
glass on the new snake scale. Give the veil back to the fortune teller and walk
north to enter the cathedral.


ST. LOUIS CATHEDRAL
-------------------

Open the door at the right side of the room. Get the collar and the black
shirt, and then exit the church.


JACKSON SQUARE
--------------

Walk west, and then north. Talk to the fortune teller and exit Jackson Square.
Select the New Orleans map.


TULANE UNIVERSITY
-----------------

After the lecture, open the door at the left side of the stage and give the
reconstructed pattern to Hartridge. Show the photograph of the crime scene to
him, and then ask him about Cabrit Sans Cor'. Exit the university and select
the French Quarter.


CAZANOUX RESIDENCE
------------------

Use the shirt and gel on Gabriel. Operate the door knocker and say "Father
MacLaughlin to see ye." Inside the house, ask Madame Cazanoux about Cabrit Sans
Cor' and say it means "goat without horns". Ask her about Human Sacrifice, Real
Voodoo Queens and Voodoo Hounfour. Use the clay on the snake braclet to make
the clay mold, and then exit the house.


DIXIELAND DRUG STORE
--------------------

Talk to the proprietor and ask him about Animal Masks. Ask him about Willy Jr.
and exit the shop.


ST. GEORGE'S BOOK SHOP
----------------------

Ask Grace to research the reconstructed pattern. Exit the conversation and wait
for Bruno to enter the shop. When he asks if the painting is for sale, say "How
much would you give me for it?" Say "Stay out of this Grace." Say "Fine, it's
yours" to receive a hundred dollars. Exit the book shop.


DIXIELAND DRUG STORE
--------------------

Give the hundred dollars to the proprietor to receive the crocodile mask and
the gambling oil. Exit the shop.


ST. LOUIS CEMETERY #1
---------------------

Walk east twice to talk to Malia. Walk west twice and exit the cemetery.


POLICE STATION
--------------

Open the door to enter Mosely's office. After Mosely talks to Crash, exit the
police station.


NAPOLEON HOUSE
--------------

Talk to the bartender and ask him about Voodoo twice, Bar Patrons twice and Sam
and Voodoo. Exit the conversation and give the gambling oil to Sam. Say "Ever
wonder why Markus wins every time?" Say "This is a powerful voodoo oil." Say
"This voodoo oil could make a NUN get lucky." Give the clay mold to Sam and
exit Napoleon House to complete day 3.


-------------------------------------------------------------------------------
2.4.                                 Day 4
-------------------------------------------------------------------------------


ST. GEORGE'S BOOK SHOP
----------------------

After receiving the newspaper clipping from Grace, read the newspaper on the
counter and exit the shop.


NAPOLEON HOUSE
--------------

Sam will give Gabriel the snake bracelet replica. Exit Napoleon House.


JACKSON SQUARE OVERLOOK
-----------------------

Look at the left binoculars to view Crash talking to the drummer. Exit the
Jackson Square overlook.


ST. LOUIS CATHEDRAL
-------------------

Show the snake braclet replica to Crash. Ask him about the Drummer and Voodoo
Hounfour. Look at Crash, open his shirt and use the sketchbook on the snake
tattoo. Exit the cathedral to complete day 4.


-------------------------------------------------------------------------------
2.5.                                 Day 5
-------------------------------------------------------------------------------


ST. GEORGE'S BOOK SHOP
----------------------

After receiving the package from Grace, ask Grace to Request Research on Rada
drums. In the inventory, read the journal and Wolfgang's letter. Read the
newspaper on the counter and exit the shop.


HISTORICAL VOODOO MUSEUM
------------------------

After the snake grabs Gabriel, quickly operate the wall switch to push the
snake off and exit the museum. Select the New Orleans map.


TULANE UNIVERSITY
-----------------

Open the door at the left side of the stage to find that Hartridge is dead. Get
the notes on the desk and exit the university. Select the French Quarter.


ST. GEORGE'S BOOK SHOP
----------------------

Grace will pick a snake scale from Gabriel and put it in the ashtray. Use the
tweezers to get the snake scale. In the inventory, use the magnifying glass on
the new snake scale. Exit the book shop.


ST. LOUIS CEMETERY #1
---------------------

Use the sketchbook on the new markings. In the inventory, compare the old
sketch of the markings with the new sketch of the markings. Wait for the
watchman to leave the area, and then use the red brick on the tomb. Using the
symbols from the two sketches, write "DJBRINGSEKEYMADOULE". Press exit to
complete the message, and then exit the cemetery.


POLICE STATION
--------------

Open the door to enter Mosely's office. Ask him to Reopen Case and give him
Hartridge's notes, newspaper clipping, reconstructed pattern and two snake
scales. Exit the police station to complete day 5.


-------------------------------------------------------------------------------
2.6.                                 Day 6
-------------------------------------------------------------------------------


ST. GEORGE'S BOOK SHOP
----------------------

Read the newspaper on the counter. Get the envelope and open it to find a note
from Mosely and a small brass key. Read the note. Show the tracing of the snake
tattoo to Grace and say "I'm going to a party tonight. Costumes, you know."
When she asks about Malia, say "Well, if you're jealous about my feeling for
her...." After Malia paints the snake on Gabriel, exit the shop.


JACKSON SQUARE
--------------

Walk north and use the Rada drum book on the drummer. Select Call Conclave on
the first page, Tonight on the second page and Swamp on the third page. Walk
south, and then west. Talk to the vendor and say "Say, haven't I seen you
before?" Say "You say you used to be at Royal and Conti?" Say "Why don't you go
back there?" Say "I definitely think you should go back to Royal and Conti."
Exit Jackson Square.


POLICE STATION
--------------

After the desk sergeant leaves the station, quickly open the swinging door and
use the brass key on the door to enter Mosely's office. Open the bottom drawer
of Mosely's desk and get the trackers. Exit the station.


HISTORICAL VOODOO MUSEUM
------------------------

Use either tracker on the sekey madoule select the New Orleans map.


BAYOU ST. JOHN
--------------

Use the tracker device anywhere in the bayou to turn it on. Walk toward the
flashing dot on the device to find the entrance to the clearing. Use the
crocodile mask on Gabriel to enter the clearing. Answer Damballah and Ogoun
Badagris to Dr. John's questions to complete day 6.


-------------------------------------------------------------------------------
2.7.                                 Day 7
-------------------------------------------------------------------------------


ST. GEORGE'S BOOK SHOP
----------------------

Operate the phone and dial 49093243333 to call Wolfgang. Ask about Tetelo, the
Talisman twice, Tetelo's Remains and African Homeland. Exit the bedroom, read
the newspaper on the counter and exit the book shop.


ST. LOUIS CEMETERY #1
---------------------

Walk east twice and press the button to enter the tomb. Use the flashlight and
open the middle drawer to find Mosely. After Gabriel wakes up, open the middle
drawer again and get the wallet. In the inventory, open the wallet to find the
credit card. Press the button to exit the tomb and walk west three times to
exit the cemetery.


ST. GEORGE'S BOOK SHOP
----------------------

Walk through the curtains to the bedroom and operate the phone. Dial 5851130 to
call the travel agency, and say "How much for a trip to Rittersberg, Germany?"
Say "Charge it to my Americans Repressed." Exit the book shop, select the New
Orleans map and select the New Orleans International Airport to fly to Germany.


SCHLOSS RITTER
--------------

Walk east through the arch to enter the chapel. Look at any panel, and then
exit the chapel to return to the hall. Ask Gerde about Chapel Panels and
Initiation Ceremony, and then exit the conversation. Get the salt shaker near
Gerde and the dagger near the lion head at the left side of the room. Walk up
the steps to the bedroom. Get the scissors and the chamber pot on top of the
cabinet. Use the scissors on Gabriel.

Get the scroll from the display case at the left side of the mirror. Open the
window and operate the snow. Look at the inscription above the left door, and
then open the right door to exit the room. Ask Gerde about the Portal Poem.
Exit the conversation and walk east through the arch to the chapel. Put the
chamber pot on the altar. Use the dagger on Gabriel and use the salt shaker
with the chamber pot. Operate the altar to kneel in front of it and use the
scroll on Gabriel to complete day 7.


-------------------------------------------------------------------------------
2.8.                                 Day 8
-------------------------------------------------------------------------------


SCHLOSS RITTER
--------------

Get the large brass key on top of the table and use it on the left door to
enter the library. Look at the middle shelf at the back of the room and read
the geography book by Loel Caley. Look at the right shelf at the back of the
room and read the sociology book by John Roots. Look at the top-right shelf at
the left side of the room and read the history book by Earl Lee Days.

Look at the second from left shelf at the back of the room and read the
religion book by A. Curate. Look at the bottom-right shelf at the back of the
room and read the snake mounds book by Seymour Shards. Exit the library and
open the right door to return to the hall. Give the snake mounds book to Gerde
and say "We can use my credit card." to complete day 8.


-------------------------------------------------------------------------------
2.9.                                 Day 9
-------------------------------------------------------------------------------


SNAKE MOUND
-----------

Walk to the snake mound to enter the outer wheel. The outer wheel takes place
in the form of a clock, so there are twelve rooms in all. Gabriel can either
move backward one hour by walking south or forward one hour by walking north.
Get the tiles from room six, eight and nine. Get the snake rod from room nine,
and continue north. Get the tiles from room ten, one, three, four and five.
Walk north to room six and check the inventory. There should be ten tiles in
the inventory, and each tile will have a number of snakes on it.

Put the tiles in their correct holes in the rooms (Example: The tile with six
snakes on it will be put in room six). After putting all the tiles in the
correct rooms, walk to room three and use the snake rod in the tile. Walk north
to room six and use the vines to enter room seven. After meeting Wolfgang,
quickly use the snake rod in the tile to enter the inner wheel. Walk east and
look at the story on the table. Look at the lid of the table, and then get the
two iron bars. Operate the iron bars, walk west and use the dagger on the
monster to complete day 9.


-------------------------------------------------------------------------------
2.10.                                Day 10
-------------------------------------------------------------------------------


ST. GEORGE'S BOOK SHOP
----------------------

Read the envelope on the desk and talk to Mosely in the bedroom. Ask him to
Make a Plan and exit the conversation to give him the tracker. Exit the
bedroom, read the newspaper on the counter and exit the book shop.


ST. LOUIS CATHEDRAL
-------------------

Enter the right confessional at the left side of the cathedral and use the
snake rod in the hole. Put the rod and the tracker under the kneeler. Exit the
confessional and operate the keypad on the right door to enter the outer ring.
Walk south twice and operate the keypad on the door to enter the office. Get
the record book and exit the office. Walk north three times and operate the
keypad on the door to enter the storage room. Get the wolf mask and robe and
the boar mask and robe. Exit the room and walk east twice.

Operate either of the drums and select Summon. Select Next Book from the menu
at the top, and then select Brother Eagle. Exit the view of the drum message to
summon Brother Eagle. Walk down the north-east tunnel to return to the outer
ring, and walk north once. Operate the keypad on the door and get the plastic
card at the left side of the room. Walk south and use the card on the keypad to
enter the money room.

Get the money, and then exit the room. Walk south twice and use the card on the
keypad to enter the morgue. Exit the morgue and walk south three times. Use the
card on the keypad to enter Grace's room. Use the talisman on Grace. Give the
boar mask and robe to Mosely and use the wolf mask and robe on Gabriel. Show
the talisman to Malia, and throw the talisman to Mosely. Get the idol and click
on Malia to complete the game.


===============================================================================

3.                                 Item List

===============================================================================


-------------------------------------------------------------------------------
3.1.                            Day 1 Item List
-------------------------------------------------------------------------------


CLAY
  Found on the bank of the lake at the crime scene area. It is used on the
  bracelet in Cazanoux's house on day 3 to make the clay mold.


ENVELOPE
  The desk sergeant will give Gabriel the envelope after he is asked about the
  photographs. It is opened to find the photograph of the crime scene and the
  photograph of Mosely.


FILE
  After Franks has taken the photograph of Gabriel and Mosely in the police
  station, the file can be found in the inbox on Franks' desk. It is used on
  the photocopy machine to make the photocopy of the file.


FLASHLIGHT
  Found at the right side of the dresser in the bedroom of St. George's Book
  Shop. It is used in the tomb on day 7.


GIFT CERTIFICATE
  Found in the cash machine in St. George's Book Shop. It is given to the lucky
  dog vendor in Jackson Square on day 2.


HAIR GEL
  Found in the medicine cabinet in the bathroom of St. George's Book Shop. It
  is used on Gabriel outside the Cazanoux residence on day 3.


LETTER
  Found in the secret drawer of the clock in the attic of Grandmother Knight's
  House. It is read in the inventory.


MAGNIFYING GLASS
  Found at the right side of the desk in St. George's Book Shop. It is used to
  find the snake scale in the grass at the right side of the crime scene area,
  it is used on the snake skin at the Moonbeam residence on day 2, it is used
  on the fortune teller's veil on day 3 and is also used on the snake scale
  from the voodoo museum on day 5.


OLD PHOTOGRAPH
  Found in the drawer of the clock in the attic of Grandmother Knight's House.


PARTIAL PATTERN
  Made by using the sketchbook on the pattern of lines at the crime scene. It
  is given to the artist at the top-right corner of Jackson Square on day 2.


PHOTOCOPY OF THE FILE
  Made by using the file in the photocopy machine at the police station. It is
  given to the artist at the top-right corner of Jackson Square on day 2.


PHOTOGRAPH OF THE CRIME SCENE
  The desk sergeant will give Gabriel an envelope containing the photograph of
  the crime scene after he is asked about the photographs. It is shown to
  Hartridge in the Tulane University on day 3.


PHOTOGRAPH OF MOSELY
  The desk sergeant will give Gabriel an envelope containing the photograph of
  Mosely after he is asked about the photographs.


SKETCHBOOK
  Found on the right arm of the chair in the attic of Grandmother Knight's
  House. It is used to copy the pattern at the crime scene, it is used on the
  markings on the tomb at St. Louis Cemetery #1 on day 2 and day 5, and is used
  on Crash's tattoo in St. Louis Cathedral on day 4.


SNAKE SCALE
  Found in the grass at the right side of the crime scene area. It is shown to
  Mosely on day 5.


TWEEZERS
  Found at the right side of the desk in St. George's Book Shop. They are used
  to get the small snake scale in the grass at the right side of the crime
  scene area, they are used to get the snake scale from the fortune teller's
  veil on day 3, and they are also used to get the snake scale from the ashtray
  in St. George's Book Shop on day 5.


-------------------------------------------------------------------------------
3.2.                            Day 2 Item List
-------------------------------------------------------------------------------


BADGE
  After Mosely leaves the office to make the coffee in the police station, the
  badge is found on Mosely's coat. It is shown to the man at the Gedde estate.


BRICK
  Found near the tomb at St. Louis Cemetery #1. It is used to write a message
  on the tomb on day 5.


LUCKY DOG
  The lucky dog vendor in Jackson Square will give Gabriel the lucky dog for
  the gift certifcate. It is given to the boy on the platform at the
  bottom-left corner of Jackson Square.


SKETCH OF THE MARKINGS
  Made by using the sketchbook on the markings on the tomb at St. Louis
  Cemetery #1. It is shown to Magentia at the Moonbeam residence.


SNAKE SKIN
  Found in the cage at the Moonbeam residence while Magentia is dancing. It is
  used with the magnifying glass.


TECHNICAL DRAWING
  After the technical artist has lost his technical drawing at Jackson Square,
  the drawing can be found by asking the boy on the platform at the bottom-left
  corner of Jackson Square to help. It is returned to the technical artist.


-------------------------------------------------------------------------------
3.3.                            Day 3 Item List
-------------------------------------------------------------------------------


BLACK SHIRT
  Found in the room at the right side of St. Louis Cathedral. It is used on
  Gabriel outside the Cazanoux residence.


CLAY MOLD
  Made by using the clay on the bracelet in Cazanoux's house. It is given to
  Sam after he wins the chess tournament in Napoleon House.


COLLAR
  Found in the room at the right side of St. Louis Cathedral. It is used on
  Gabriel outside the Cazanoux residence.


CROCODILE MASK
  The proprietor at the Dixieland Drug Store will give Gabriel the crocodile
  mask and the gambling oil for a hundred dollars. It is used on Gabriel
  outside the clearing at Bayou St. John on day 6.


GAMBLING OIL
  The proprietor at the Dixieland Drug Store will give Gabriel the oil and the
  crocodile mask for a hundred dollars. It is given to Sam in Napoleon House.


HUNDRED DOLLARS
  Bruno will give Gabriel a hundred dollars for the painting in St. George's
  Book Shop. It is used to buy the crocodile mask in the Dixieland Drug Store.


PHONE BOOK PAGE
  Grace will give Gabriel the phone book page at the start of the day. It is
  used to find the numbers for Cazanoux, the travel agency and the vet.


RECONSTRUCTED PATTERN
  The technical artist will give Gabriel the reconstructed pattern after he is
  talked to at the top-right corner of Jackson Square. It is given to Hartridge
  in the Tulane University and is given to Mosely at the end of day 5.


SNAKE SCALE
  Found by using the tweezers on the fortune teller's veil. It is used with the
  magnifying glass.


VEIL
  Found on the fortune teller while she dances at the top-left corner of
  Jackson Square. It is magnified to find a snake scale, and the veil is then
  returned to the fortune teller.


WOLFGANG RITTER'S PHONE NUMBER
  Grace will give Gabriel the Wolfgang's phone number near the start of the day
  when he asks her for Ritter's Phone Nbr.


-------------------------------------------------------------------------------
3.4.                            Day 4 Item List
-------------------------------------------------------------------------------


NEWSPAPER CLIPPING
  Grace will give Gabriel the newspaper clipping at the start of the day. It is
  given to Mosely at the end of day 5.


SNAKE BRACELET REPLICA
  Sam will give Gabriel the snake bracelet replica in Napoleon House. It is
  shown to Crash in St. Louis Cathedral.


TRACING OF THE SNAKE TATTOO
  Made in St. Louis Cathedral by using the sketchbook on the tattoo on Crash's
  chest. It is shown to Grace at the start of day 6.


-------------------------------------------------------------------------------
3.5.                            Day 5 Item List
-------------------------------------------------------------------------------


HARTRIDGE'S NOTES
  Found on the desk in Hartridge's office at Tulane University. They are shown
  to Mosley at the end of the day.


JOURNAL
  Grace will give Gabriel the journal at the start of the day. It is read in
  the inventory.


SKETCH OF THE MARKINGS
  Made by using the sketchbook on the markings on the tomb at St. Louis
  Cemetery #1. It is compared with the sketch of the markings in the inventory.


SNAKE SCALE
  After Gabriel is attacked by the snake in the Historical Voodoo Museum and
  returns to St. George's Book Shop, the scale is found in the ashtray. It is
  used with the magnifying glass and is given to Mosley at the end of the day.


WOLFGANG'S LETTER
  Grace will give Gabriel Wolfgang's letter at the start of the day. It is read
  in the inventory.


-------------------------------------------------------------------------------
3.6.                            Day 6 Item List
-------------------------------------------------------------------------------


NOTE FROM MOSELY
  Found in the envelope at the start of the day. It is read in the inventory.


RADA DRUMS BOOK
  Grace will give Gabriel the Rada drums book at the start of the day. It is
  used on the drummer in Jackson Square.


SMALL BRASS KEY
  Found in the envelope at the start of the day. It is used to open the door to
  Mosely's office.


TRACKER DEVICE
  Found in the bottom drawer of Mosely's office. It is used in Bayou St. John
  to find the entrance to the clearing.


TRACKERS
  Found in the bottom drawer of Mosely's office. One tracker is used in the
  sekey madoule in the Historical Voodoo Museum and the other tracker is put
  under the kneeler in St. Louis Cathedral on day 10.


-------------------------------------------------------------------------------
3.7.                            Day 7 Item List
-------------------------------------------------------------------------------


CHAMBER POT
  Found on top of the cabinet in the bedroom at Schloss Ritter. It is put on
  the altar in the chapel.


CREDIT CARD
  Found in the wallet. It is used to pay for the flight from New Orleans to
  Schloss Ritter on day 7, and from Schloss Ritter to the snake mound on day 8.


DAGGER
  Found near the lion head in the hall at Schloss Ritter. It is used on Gabriel
  in the chapel.


SALT SHAKER
  Found near Gerde in the hall at Schloss Ritter. It is used with the chamber
  pot in the chapel.


SCISSORS
  Found on top of the cabinet in the bedroom at Schloss Ritter. They are used
  on Gabriel in the bedroom.


SCROLL
  Found in the display case in the bedroom at Schloss Ritter. It is used on
  Gabriel in the chapel.


WALLET
  Found in the middle drawer in the tomb at St. Louis Cemetery #1. It is opened
  to find a credit card.


-------------------------------------------------------------------------------
3.8.                            Day 8 Item List
-------------------------------------------------------------------------------


LARGE BRASS KEYS
  Found on top of the table in the bedroom at the start of the day. It is used
  to open the door to the library.


SNAKE MOUNDS BOOK
  Found at the bottom-right shelf at the back of the library at Schloss Ritter.
  It is given to Gerde.


-------------------------------------------------------------------------------
3.9.                            Day 9 Item List
-------------------------------------------------------------------------------


SNAKE ROD
  Found in room nine on the outer wheel of the snake mound. After all tiles
  are put in the correct positions, the snake rod is used on the tile in room
  three and the tile in room seven. It is used on the hole in the confessional
  at St. Louis Cathedral on day 10, and is then put under the kneeler.


TALISMAN
  Gabriel will get the talisman at the end of the day. It is used on Grace
  under St. Louis Cathedral on day 10 and is shown to Malia at the end of day
  10. The talisman is then thrown to Mosely.


-------------------------------------------------------------------------------
3.10.                           Day 10 Item List
-------------------------------------------------------------------------------


BOAR MASK AND ROBE
  Found in the storage room under St. Louis Cathedral. It is given to Mosely in
  Grace's room.


BOOK
  Found in the office under St. Louis Cathedral. It is used to select Brother
  Eagle while playing the drums.


PLASTIC CARD
  After summoning Brother Eagle on the drums, the plastic card can be found at
  the left side of Dr. John's room. It is used to open the door to the money
  room, the morgue and Grace's room.


WOLF MASK AND ROBE
  Found in the storage room under St. Louis Cathedral. It is used on Gabriel in
  Grace's room.


===============================================================================

4.                                 Point List

===============================================================================


             DAY 1
             -----
1      1     Get the hair gel from the medicine cabinet
2      1     Get the flashlight on the dresser
3      1     Read the book of German poetry
4      1     Read the book on snakes
5      1     Get the magnifying glass on the desk
6      1     Get the tweezers on the desk
7      1     Get the certificate from the cash register
11     4     Receive the two messages from Grace
12     1     Read the newspaper near the coffee machine
14     2     Ask Grandmother Knight about Knight family
16     2     Ask Grandmother Knight about Heinz Ritter
17     1     Get the sketchbook from the attic
18     1     Open the sketchbook
23     5     Open the drawer of the clock
24     1     Get the photograph from the drawer
25     1     Get the letter from the drawer
26     1     Read the letter
28     2     Ask the desk sergeant about Mosely
29     1     Receive the envelope from the desk sergeant
30     1     Open the envelope to find two photographs
35     5     Watch the mime annoy the motorcycle officer
37     2     Operate the radio on the bike
39     2     Use the sketchbook on the pattern of lines
40     1     Use the magnifying glass to find the scale
42     2     Use the tweezers to get the scale
43     1     Get the clay from the bank of the lake
44     1     Ask Mosely about the other six patterns
46     2     Ask Franks for the file
48     2     Ask Mosely for a photograph
53     5     Use the file on the photocopy machine
54     1     Put the file in the in box
56     2     Ask Grace to research Malia Gedde


             DAY 2
             -----
57     1     Receive the news about Malia Gedde
58     1     Read the newspaper near the coffee machine
59     1     Raise the temperature to 75 or above
60     1     Ask Mosely for coffee in the police station
63     3     Get the badge from Mosely's coat
66     3     Show the badge to the man at the estate
68     2     Get thrown out of the Gedde estate
69     1     Give the gift certificate to the vendor
70     1     Give the lucky dog to the boy
71     1     Receive the technical drawing
72     1     Give the technical drawing to the artist
75     3     Give the patterns to the artist
77     2     Ask John about Historical Voodoo five times
79     2     Ask John about Marie Laveau six times
81     2     Ask John about Current Voodoo twice
83     2     Ask Magentia about St. John's Eve
84     1     Ask Magentia to dance with Grimwald
86     2     Get the snake skin from the cage
87     1     Use magnifying glass on the snake skin
88     1     Ask the watchman about Marie Laveau
89     1     Ask the watchman about Other Marked Tombs
90     1     Get the brick near the tomb
92     2     Use the sketchbook on the markings
95     3     Show the sketch of the markings to Magentia
96     1     Read the sign in the drug store
98     2     Ask the proprietor about Voodoo Murders
100    2     Ask Grace to research Madame Cazanoux


             DAY 3
             -----
101    1     Receive the news about Madame Cazanoux
103    2     Read the newspaper near the coffee machine
104    1     Receive Wolfgang's phone number from Grace
106    2     Call vet to find Madame Cazanoux's address
108    2     Call Heinz Ritter
109    1     Ask Grandmother Knight about Wolfgang
110    1     Receive the pattern from the artist
111    1     Touch the fortune teller when she dances
112    1     Get the veil from the fortune teller
114    2     Use the tweezers to get the snake scale
115    1     Use the magnifying glass on the new scale
116    1     Give the veil to the fortune teller
117    1     Get the collar in St. Louis Cathedral
118    1     Get the shirt in St. Louis Cathedral
121    3     Talk to the fortune teller
123    2     Attend the lecture at Tulane University
125    2     Give the reconstructed pattern to Hartridge
127    2     Show the crime photograph to Hartridge
128    1     Ask Hartridge about Cabrit Sans Cor'
129    1     Wear the shirt outside Cazanoux residence
130    1     Use the gel outside Cazanoux residence
131    1     Enter the Cazanoux residence
133    2     Tell Madame Cazanoux about Cabrit Sans Cor'
136    3     Use the clay on the snake bracelet
138    2     Ask the proprietor about Willy Jr.
140    2     Ask Grace to research the pattern
142    2     Sell the painting to Bruno
144    2     Talk to Malia at the cemetery
145    1     Buy the crocodile mask from the proprietor
146    1     Buy the gambling oil from the proprietor
148    2     Watch Mosely talk to Crash
149    1     Ask the bartender about Sam and Voodoo
150    1     Give the gambling oil to Sam
152    2     Watch Sam win the chess game
153    1     Give the clay mold to Sam


             DAY 4
             -----
154    1     Receive the newspaper clipping from Grace
155    1     Read the newspaper near the coffee machine
156    1     Receive the snake bracelet replica from Sam
159    3     View Crash through the binoculars
160    1     Show the snake bracelet replica to Crash
162    2     Ask Crash about the Drummer
163    1     Ask Crash about the Hounfour
165    2     Use the sketchbook on Crash's snake tattoo


             DAY 5
             -----
166    1     Receive the package from Grace
167    1     Read Wolfgang's journal
168    1     Read the journal
169    1     Read the newspaper near the coffee machine
171    2     Ask Grace to research Rada drums
176    5     Operate the switch in the voodoo museum
178    2     Get Hartridge's notes from his office
179    1     Get the snake scale from the ash tray
182    3     Use the magnifying glass on the new scale
184    2     Use the sketchbook on the new markings
186    2     Compare the two sketches of the markings
191    5     Write "DJBRINGSEKAYMDADOULE" on the tomb
193    2     Give Hartridge's notes to Mosely
195    2     Give the newspaper clipping to Mosely
197    2     Give the pattern and snake scales to Mosely


             DAY 6
             -----
198    1     Receive the book on Rada drums from Grace
199    1     Read the newspaper near the coffee machine
200    1     Get the envelope
201    1     Open the envelope
202    1     Read the note from Mosely
205    3     Ask Malia to paint the snake tattoo
207    2     Ask the vendor to return to Royal and Conti
212    5     Translate the message from the drummer
214    2     Use the brass key to open Mosely's office
215    1     Get the tracker from the drawer
218    3     Use the tracker in the sekey madoule
221    3     Find the entrance to the clearing
223    2     Use the crocodile mask on Gabriel
224    1     Answer Damballah to Dr. John
225    1     Answer Ogoun Badagris to Dr. John


             DAY 7
             -----
228    3     Ask Wolfgang about African Homeland
229    1     Read the newspaper near the coffee machine
231    2     Press the button to enter the tomb
232    1     Use the flashlight in the tomb
234    2     Open the middle drawer to find Mosely
236    2     Get the wallet from the middle drawer
237    1     Open the wallet in the inventory
242    5     Pay for the trip to Germany
243    1     Ask Gerde about the Initiation Ceremony
244    1     Get the salt shaker near Gerde
245    1     Get the dagger near the lion head
246    1     Get the scissors on top of the cabinet
247    1     Get the chamber pot on top of the cabinet
248    1     Use the scissors on Gabriel
249    1     Get the scroll from the display case
250    1     Operate the snow outside the window
251    1     Ask Gerde about the Portal Poem
256    5     Complete the initiation ceremony


             DAY 8
             -----
257    1     Get the large brass key on top of the table
260    3     Use the key to open the door to the library
261    1     Read the geography book by Loel Caley
262    1     Read the sociology book by John Roots
263    1     Read the history book by Earl Lee Days
264    1     Read the religion book by A. Curate
265    1     Get the snake mound book by Seymour Shards
267    2     Pay for the trip to Africa


             DAY 9
             -----
268    1     Get the snake rod from room 9
271    3     Put all the tiles in the correct rooms
276    5     Use the snake rod in the tile in room 3
278    2     Use the vines in room 6 to enter room 7
280    2     Use the snake rod in the tile in room 7
281    1     Look at the story on the table
282    1     Put the first iron bar on the table
283    1     Put the second iron bar on the table
293    10    Use the dagger on the monster


             DAY 10
             ------
294    1     Read the envelope on the desk
296    2     Give the tracker to Mosely in the book shop
297    1     Read the newspaper near the coffee machine
300    3     Use the snake rod in the hole in the cofessional
301    1     Put the tracker under the kneeler
302    1     Put the snake rod under the kneeler
304    2     Get the record book from the office
305    1     Get the wolf mask and robe
306    1     Get the boar mask and robe
311    5     Summon Brother Eagle on the drums
313    2     Get the card from Dr. John's room
314    1     Use the card to enter the money room
315    1     Get the money
316    1     Use the card to enter the morgue
317    1     Use the card to enter Grace's room
319    2     Use the talisman on Grace
320    1     Give the boar mask and robe to Mosely
321    1     Use the wolf mask and robe on Gabriel
324    3     Show the talisman to Tetelo
327    3     Throw the talisman to Mosely
332    5     Get the idol
342    10    Click on Malia


===============================================================================

5.                           Copyright Information

===============================================================================


This file is Copyright 2003-2008 Tom Hayes. As it can be difficult to keep
track of websites that haven't posted the latest version of this file, please
do not distribute it without my permission. Send an e-mail to me if you would
like to post this file on your website and you will likely receive a positive
response. If you do post the file, please keep it in its original form with all
of the sections intact and credit the author (Tom Hayes) as the writer of the
file. The latest version of this file can be found at www.gamefaqs.com.