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    Endings FAQ by SCongly

    Updated: 06/06/05 | Printable Version | Search This Guide

    %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
    %                                              %
    % A Guide to the Princess Maker 2 Endings v2   %
    % Stephen Congly                               %
    % E-mail address: <darkfacimile@gmail.com>     %
    % Homepage: <http://congly.freeservers.com/>   %
    %                                              %
    %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
    
    Introduction:
    -------------
    You are a retired hero who has saved the country from monsters and
    made the King and Queen see the errors of their ways; you are loved
    throughout the land. One day, you see a shining light appear 
    outside. You go outside and investigate and find in it a little 
    girl. The girl's guardian patron speaks to you and tells you to 
    raise the girl. Time passes and the girl turns 10. The game begins.
    (1)
    
    Princess Maker 2 is part of a series of Japanese simulation games 
    in which you have to raise your daughter so that she does well with
    her life. The game is made by GAINAX, a prominent Japanese company
    who is known for its animated productions (including "Gunbuster", 
    "Otaku no video" and the widely known "Neon Genesis Evangelion." (2)
    It should be pointed out that GAINAX does put twisted things in their
    games including the "transparent dress" present in this game as
    well as their "Neon Genesis Evangelion Strip Mah-jong" where everyone
    strips, including IKARI Gendou.
    
    Methods:
    --------
    To determine the levels of the various statistics required to obtain 
    each ending, the following procedure was followed. The MAPI = 1 cheat 
    was used (that is, the line MAPI = 1 was added to the PM2.cnf file). 
    Either a new game was started (by mashing on various buttons to get the
    Olive Oyl character) or an old game was loaded. The Beta Shop was 
    accessed by going to town, and each of the 74 endings was set. The 
    statistics that the character then possessed was recorded, and these 
    statistics are assumed to be the minimum level to get that particular 
    ending. All information is based on the beta English version.
    
    Results:
    --------
    The results are presented in the following form. The general class of 
    ending precedes the occupations, and is in capital letters. The ending 
    will then be numbered, according to how it is listed in the Beta Shop 
    menu [which incidentally seems to correspond to the score level required 
    for the most part]. On the line below the job listing, the various 
    traits and required scores will be indented {yes, it's pretty obvious, 
    but it was fun saying that}.
    
    The following abbreviations are used:
         Re  = Refinement
         M   = Morality
         I   = Intelligence
         F   = Faith
         Sen = Sensitivity
         Ch  = Charisma
         S   = Sin
         FR  = Fighting Reputation
         MR  = Magic Reputation
         SR  = Social Reputation
         HR  = Housework Reputation
         
    ************************************************************************
    GENERAL
    1. Grand Poobah
         R   = 800
         FR  = 378
         MR  = 378
         SR  = 365
         HR  = 350
    2. Prime Minister
         R   = 799
         FR  = 421
         MR  = 410
         SR  = 400
         HR  = 390
    3. Archbishop
         I   = 300
         M   = 400
         F   = 500
         FR  = 419
         MR  = 410
         SR  = 400
         HR  = 390
    4. Cabinet Minister
         I   = 300
         M   = 500
         F   = 400
         FR  = 419
         MR  = 410
         SR  = 400
         HR  = 390
    5. PhD
         I   = 500
         M   = 300
         F   = 400
         FR  = 381
         MR  = 370
         SR  = 360
         HR  = 350
    6. Nun
         I   = 400
         M   = 300
         F   = 500
         FR  = 380
         MR  = 370
         SR  = 360
         HR  = 350
    7. Judge
         I   = 300
         M   = 300
         F   = 400
         FR  = 380
         MR  = 370
         SR  = 360
         HR  = 350
    8. MS
         I   = 500
         M   = 300
         F   = 400
         FR  = 311
         MR  = 300
         SR  = 290
         HR  = 280
    9. Nursemaid
         FR  = 310
         MR  = 300
         SR  = 290
         HR  = 280
    10. Innkeeper
         FR  = 310
         MR  = 300
         SR  = 290
         HR  = 280
    11. Farmer
         FR  = 300
         MR  = 290
         SR  = 280
         HR  = 270
    12. Church worker
         FR  = 290
         MR  = 280
         SR  = 190
         HR  = 260
    13. Chef
         FR  = 300
         MR  = 290
         SR  = 280
         HR  = 270
    14. Lumberjack
         FR  = 300
         MR  = 290
         SR  = 280
         HR  = 270
    15. Hairdresser
         FR  = 300
         MR  = 290
         SR  = 280
         HR  = 270
    16. Mason
         FR  = 290
         MR  = 280
         SR  = 270
         HR  = 260
    17. Hunter
         FR  = 290
         MR  = 280
         SR  = 270
         HR  = 260
    18. Gravekeeper
         FR  = 290
         MR  = 280
         SR  = 270
         HR  = 260
    19. Tutor
         FR  = 280
         MR  = 270
         SR  = 260
         HR  = 250
    20. Barkeeper
         FR  = 280
         MR  = 270
         SR  = 260
         HR  = 250
    21. Barwench
         FR  = 260
         MR  = 250
         SR  = 240
         HR  = 230
    22. Cabaret dancer
         FR  = 211
         MR  = 210
         SR  = 200
         HR  = 190
    23. Lady-in-waiting
         FR  = 211
         MR  = 210
         SR  = 190
         HR  = 180
    24. Part time nursemaid
         FR  = 210
         MR  = 200
         SR  = 190
         HR  = 180
    25. Part time innkeeper
         FR  = 200
         MR  = 190
         SR  = 180
         HR  = 170
    26. Farmhand
         FR  = 190
         MR  = 180
         SR  = 170
         HR  = 160
    27. Part time church worker
         FR  = 180
         MR  = 170
         SR  = 160
         HR  = 150
    28. Part time cook
         FR  = 170
         MR  = 160
         SR  = 150
         HR  = 140
    29. Part time lumberjack
         FR  = 160
         MR  = 150
         SR  = 140
         HR  = 130
    30. Part time hairdresser
         FR  = 150
         MR  = 140
         SR  = 130
         HR  = 120
    31. Part time mason
         FR  = 140
         MR  = 130
         SR  = 120
         HR  = 110
    32. Part time hunter
         FR  = 130
         MR  = 120
         SR  = 110
         HR  = 100
    33. Part time gravekeeper
         FR  = 120
         MR  = 110
         SR  = 100
         HR  = 90
    34. Part time tutor
         FR  = 110
         MR  = 100
         SR  = 90
         HR  = 80
    35. Part time bartender
         FR  = 100
         MR  = 90
         SR  = 80
         HR  = 70
    36. Part time barwench
         FR  = 70
         MR  = 60
         SR  = 50
         HR  = 40
    37. Part time cabaret dancer
         FR  = 70
         MR  = 60
         SR  = 50
         HR  = 40
    38. Maid
         FR  = 70
         MR  = 60
         SR  = 50
         HR  = 40
    
    FIGHTING
    39. Hero (warrior)
         I   = 300
         M   = 30
         F   = 400
         Sen = 500
         FR  = 421
         MR  = 370
         SR  = 370
         HR  = 370
    40. General
         I   = 500
         M   = 30
         F   = 400
         Sen = 300
         FR  = 421
         MR  = 370
         SR  = 370
         HR  = 370
    41. Officer of the Royal Guard
         R   = 100
         M   = 30
         FR  = 420
         MR  = 360
         SR  = 360
         HR  = 360
    42. Fighting instructor
         R   = 99
         M   = 30
         FR  = 381
         MR  = 250
         SR  = 250
         HR  = 250
    43. Knight
         R   = 150
         M   = 30
         FR  = 380
         MR  = 240
         SR  = 240
         HR  = 240
    44. Soldier
         M   = 30
         FR  = 310
         MR  = 180
         SR  = 180
         HR  = 180
    45. Bounty hunter
         I   = 300
         M   = 29
         F   = 400
         Sen = 500
         FR  = 421
         MR  = 370
         SR  = 370
         HR  = 370
    46. Mercenary
         M   = 29
         FR  = 211
         MR  = 130
         SR  = 130
         HR  = 130
    
    MAGIC
    47. Hero (magic)
         I   = 300
         M   = 50
         F   = 400
         Sen = 500
         FR  = 370
         MR  = 421
         SR  = 370
         HR  = 370
    48. Royal magician
         I   = 500
         M   = 50
         F   = 400
         Sen = 300
         FR  = 370
         MR  = 421
         SR  = 370
         HR  = 370
    49. Magic instructor
         M   = 50
         FR  = 360
         MR  = 420
         SR  = 360
         HR  = 360
    50. Sorceress
         I   = 300
         M   = 49
         F   = 400
         Sen = 500
         FR  = 370
         MR  = 421
         SR  = 370
         HR  = 370
    51. Magician
         FR  = 240
         MR  = 300
         SR  = 240
         HR  = 240
    52. Fortune teller
         FR  = 180
         MR  = 310
         SR  = 180
         HR  = 180
    53. Street magician
         R   = 100
         FR  = 120
         MR  = 210
         SR  = 120
         HR  = 120
    54. Street performer
         R   = 99
         FR  = 120
         MR  = 210
         SR  = 120
         HR  = 120
    
    SOCIAL
    55. Royal Concubine
         Ch  = 500
         FR  = 370
         MR  = 370
         SR  = 421
         HR  = 370
    56. Queen
         Ch  = 499
         FR  = 370
         MR  = 370
         SR  = 421
         HR  = 370
    57. Countess
         R   = 500
         Ch  = 100
         FR  = 240
         MR  = 240
         SR  = 380
         HR  = 240
    58. Millionaire's wife
         R   = 100
         Ch  = 500
         FR  = 190
         MR  = 190
         SR  = 380
         HR  = 190
    59. Merchant's wife
         I   = 500
         Ch  = 150
         Sen = 150
         FR  = 180
         MR  = 180
         SR  = 310
         HR  = 180
    60. Farmer's wife
         I   = 100
         Sen = 500
         FR  = 130
         MR  = 130
         SR  = 310
         HR  = 130
    61. Mistress
         Ch  = 150
         FR  = 120
         MR  = 120
         SR  = 210
         HR  = 120
    62. Divorcee
         Ch  = 149
         FR  = 120
         MR  = 120
         SR  = 210
         HR  = 120
    
    HOUSEWORK
    63. Domestic training
         FR  = 190
         MR  = 190
         SR  = 190
         HR  = 421
    
    ARTS
    64. Jester
         SR  = 160
         Art = 80
         Con = 80
    65. Writer
         I   = 300
         Art = 80
    66. Artist
         I   = 299
         Art = 80
    67. Dancer
         I   = 299
         Art = 80
    
    DARK SIDE
    68. Bondage queen
         R   = 201
         Ch  = 201
         M   = 29
         S   = 500
         FR  = 210
    69. Crime boss
         R   = 200
         Ch  = 199
         M   = 29
         S   = 500
         FR  = 210
    70. Bandit
         R   = 199
         Ch  = 199
         M   = 29
         S   = 500
         FR  = 210
    71. High-class prostitute
         R   = 201
         Ch  = 201
         S   = 100
         FR  = 209
         SR  = 71
         HR  = 71
         Con = 71
         Tem = 71
    72. Con artist
         Ch  = 199
         S   = 100
         FR  = 209
         Con = 71
    73. Prostitute
         Ch  = 199
         S   = 10
         FR  = 209
         Con = 69
    74. Lord of Darkness
         S   = 500
         FR  = 300
         MR  = 200
    
    ************************************************************************
    
    Discussion:
    -----------
    It is interesting to note that only 9 attributes really affect one's 
    choice of occupation. The other attributes help determine the final 
    score and whether your daughter does well, or poorly in her profession. 
    The key ones are the four types of reputation. Some of these are 
    surprisingly high. Who would have thought that a Barwench would need 
    values in the 200s?
    
    It is only for the top level positions that the other characteristics 
    become more important. The endings that deal with a possible job that 
    your daughter can work in (such as Tutor, Hunter, etc.) do not have this 
    requirement. It is interesting to see how close some of the endings are 
    to each other in requirements. For instance, one point separates a 
    Royal concubine to a Queen (go figure, mind you). A second example is 
    that one point separates the Grand poobah with the Prime minister 
    position.
    
    Just because one's daughter has the required attributes to obtain a 
    particular ending, it does not necessarily mean that your daughter will 
    get that ending. The studies and work history play a key role in the 
    determination. For instance, a Gravekeeper and Hunter have the same 
    statistics. It is improbable that your daughter will become a Hunter if 
    she has only worked as a Gravekeeper. A similar situation occurs in the 
    Arts category. One well trained in Dancing will probably not become an 
    Artist. It should be noted that this hypothesis has not been tested out 
    yet. On this point, Shrum notes that a writer can be obtained as a 
    career if a couple of classes are spent in Poetry. (2) Perhaps this 
    guide may serve as illumination as to why this may be the case for 
    this person.
    
    One special note about using the MAPI = 1 cheat. If you use this, only 
    the specific values required for an ending get a value if the ending is
    set. All other values are set to 0. Thus, one hoping to get the best 
    ending with a minimum of work cannot. Instead, you pretty much have to 
    play through the game to raise your stats in order to get both a higher 
    score and also to have your daughter marry someone (if that's your 
    inclination of course).
    
    To help speed up the process of viewing all of the endings quickly, you
    can press F3 during the opening credits to make them go faster. The 
    Escape key also seems to help with this as well. (Thanks to Matrix
    Mole for this helpful tip!)
    
    In order to save typing time, listings of the various occupations were 
    copied from another FAQ (1) into this one with corrections being made. 
    Loopy is aware of this and has given permission. However, the 
    various occupations were recorded by this author during note taking.
    
    References:
    -----------
    (1) Loopy. "PRINCESS MAKER 2 (PC): A Hints & Tips FAQ".
    <http://db.gamefaqs.com/computer/doswin/file/princess_maker_2_a.txt>
    (2) Shrum V. "Princess Maker 2 FAQ Version 1.5".
    <http://db.gamefaqs.com/console/saturn/file/princess_maker_2.txt>
    
    Acknowledgements:
    -----------------
    Thanks to Matrix Mole for the tip on how to speed up the credits and
    my apologies for being so very late in adding it in.
    
    Revision History:
    -----------------
    Version 2.0--(March 14, 2005): Addition of tip on how to speed up the
    opening credits. Updated links to references.
    Version 1.0--(February 18, 2001): Completion of first version.
    
    Copyright Statement:
    --------------------
    Copyright 2001-2005 Stephen Congly. All Rights Reserved. Princess Maker 
    2 and all other related components are copyright GAINAX. All works 
    cited are the properties of their authors. Any omissions are 
    unintentional and will be corrected immediately on notice.
    
    This document is currently found at Gamefaqs.com; the most up-to-date
    version will be found there.
    
    Any other distribution is not permitted without express written 
    permission from this author. Copies of this document may be freely
    saved on an individual's computer for personal/non-profit use, but
    may not be posted online on another server.