Monkey Island 2: LeChuck's Revenge This FAQ/Walkthrough by Evil Sponge Version 1.0 May 24, 2001 Table of Contents: I. Introduction II. Version History III. Characters IV. Walkthrough V. Secret Stuff VI. Legal Stuff PART I: INTRODUCTION "Could you please stop that annoying swinging?" Ahhh...Monkey Island II... What more could you ask for in a sequel? Well, maybe a cow, but they usually don't appear in the Caribbean. Anywho, this game is a worthy bearer of the Monkey Island name. And this walkthrough is worthy of the Evil Sponge name. In this document, I will take you through the sections of each chapter, and will avoid having you pick up items specific for a different part at all times possible. Basically, what I'm saying here is that I won't have you pick stuff up for finding Rapp Scalion's map piece while you're still trying to get rid of Largo. The reason is so that you don't have to scan madly backwards trying to find an item. Also, I only have the hard version of the game, so that's what the walkthrough will be on. If you want to get through the easy version, there's a walkthrough at http://www.gamefaqs.com. With that out of the way, enjoy!! PART II: VERSION HISTORY Version 1.0: first version, added everything. PART III: CHARACTERS Coming Soon!! PART IV: WALKTHROUGH ------------------------- |PART I: THE LARGO EMBARGO| ------------------------- "A whole bucket 'o mud...and it's mine, all mine!" After your stimulating conversation with the pirates, you automaticaly leave the beach and travel to Woodtick, this island's local town. Upon ariving, try to walk off screen. You get mugged by Largo LaGrande, the island bully. Now all your money is gone! There's only one thing to do... Well, you can wander around Woodtick and talk to everyone. However, you need to go to the swamp so leave town when you're ready. Now that you're at the overhead view of Scabb Island you need to go to the river delta on the east shore. In the Swamp, use the coffin. Now row all the way to the right and under the skull thing. A platform raises out of the water and takes you into the Voodoo Shop. Walk to the right and talk to the Voodoo Lady. Talk to her about everything, and at some point you get the ingedients to make a Voodoo Doll of Largo LeGrande. ***Something of the Thread*** Now, leave the house and the swamp. Return to Woodtick, and visit Mad Marty's. Walk over to where the Men of Low Moral Fiber are "performing" and pick up the bucket by them. In order to get the bucket, you have to pick the "Is this your bucket?" option. Now, go back to the swamp, and use the bucket with the swamp. Back to woodtick! Go to the bar, but don't enter through the main hatchway. Instead, go to the window to the right of it. Once inside, you can talk to Bernard, but he isn't very chatty today, what with his vissychois in the works and all. So just grab the knife you see there and exit the same way you came in. Now head to the Inn. Use the knife on Pegbitter's (the small, angry lizard) rope, and he'll scamper off. The Innkeeper chases after him. Now open the only other door in the Inn and enter Largo's room. Once inside, close the door. Notice that it doesn't shut completely. Those of you with younger brothers or sisters should know what to do next. Use the bucket 'o mud with the door. Hehe. Now hide behind the dressing screen and watch...and point and laugh at the person sitting next to you. Now head to Mad Marty's. Watch the amusing sequence, then return to Largo's room and go inside. Close the door and pick up the laundry claim ticket hanging there. Go back to Mad Marty's and redeem the ticket. Once you have the Pearly White Bra, you've just collected the Thread! ***Something of the Head*** Very easy. Just enter Largo's room and pick up the Toupee from the wig stand. ***Something of the Body*** Also very easy. Head to Wally's (the cartographer), and pick up some paper from the stack. Now enter the bar. If you've been in here before you have witnessed Largo spitting on the wall. If you haven't been here before, then you will see Largo spitting on the wall. After there is plenty of phlegm on the wall, use the paper on it. You now have something of the body! ***Something of the Dead*** While you're in Woodtick, head to the entrance of the town. There's a sign there with a shovel on it. Pick up the sign, and you get the shovel. Now, leave town and head to the Cemetary. Once there, go to the gravestones in the back on top of the hill. Look at the stones until you find the gravestone of Largo's grandfather. Use the shovel on the grave, and get something of the dead! ****Thwarting Largo**** Go to the swamp and enter the International House of Mojo. Give the Voodoo Lady the ingredients, if you haven't already, and she makes the Voodoo Doll. Now, head back to Woodtick and enter Largo's room. Once you confront Largo, use the pins with the doll, and Largo is beaten. Unfortunatly, you show him LeChuck's bead, which he takes so that LeChuck can be resurrected. D'oh! ****Leaving Scabb Island**** You need to leave, but first you need to charter a ship. To do this, you first need some money. If you polished the peg leg of the Man of Low Moral Fiber, you have 19 pieces 'o eight. Which is, unfortunatly, 1 piece 'o eight too little. Looks like someone needs a job... Go to the bar in Woodtick and look at the help wanted sign outside. Go inside and talk to the Barkeeper about the sign, and he'll tell you that the position is filled. Curses, foiled again... Now for some fiendish supplies...Muahahaha!!! Go to the swamp and enter the voodoo hut. get the string beside the skull on the small table. Now leave. Go to the beach and pick up the stick laying on the ground. Go back to Woodtick and head to the Inn. Look at Pegbitter's bowl and then pick up the Cheese Squiggles. Now, head to Mad Marty's. Walk up to the box and open it. Now use the stick with the box, then use the string with the stick. Use the Cheese Squiggles in the box and walk a short distance away. If you're far enough away, the rat will go to the box and nibble on the Squiggles. Deftly pull the string and the rat will be captured. Now open the box and pick up the rat. Head into the bar kitchen and plot the rat into the pot. Now, go out through the window and enter the bar proper. Ask about the stew, and Bernard will soon get fired and you get a job. Collect your advanced pay and enter the kitchen. To get out of doing actual work, just sneek out through the window. Now that you have money, you'd think you would be ready for a ship. But, there's one more thing you need. Head to Wally's and wait until he puts his monocle down. Grab it, and then skip town. Once on the overview, head to the penninsula and then enter the house on the dock. Talk to Captain Dread. Give him the monocle and the money, not necessarily in that order, and you're all set to leave! ------------------------ |PART II: FOUR MAP PIECES| ------------------------ "Look behind you, a three headed monkey!" "Really? I'd better go tell the cook." First off, pick up the bag of parrot chow sitting on the deck. Now enter the main cabin. ****Rapp Scalion's Map Piece**** Tell Captain Dread that you want to go to Phatt Island. Once you arrive there, you automatically get arrested no matter what you tell the guard. To get out of jail, you need the key that Walt the dog is holding. Pick up your mattress, then grab the stick underneath it. Use the stick with the skeleton (more specifically the leg bone) in the next cell. Now use the bone with Walt and grab the key. Now you can unlock the door and leave the cell. Before heading out, grab the Manilla envelope and open it to get your stuff back. Head to the library. Walk to the card catalogue and browse through it. Look at the drawer for R and find "RECIPES, VOODOO" and tell Guybrush to remember "The Joy of Hex." Now look at any other book you want, and remember that one too. Now talk to the Librarian and get a library card (pick any options) and check out your books. Now, exit and walk all the way to the left or right and enter the overhead view. Walk to the mansion and open the gate. Now open the main mansion door and head inside. Talk your way past the guard at the steps (three-headed monkey to see the quote in action) and head on up. Once in the master sty...uh...bedroom, use the useless book you checked out with the one on Mayor Phatt's stomach. You now have the book on famous pirate quotations! Exit out and head to Booty Island. Go into the antique shop and buy the saw. Now head to Scabb Island and go to Mad Marty's. Use the saw on the guy's pegleg and leave. He calls for the Woodsmith, which means that the shop will be empty. Head there and pick up the nails and the hammer. Now head to Booty Island. Walk to the right and enter Stan's Previously Owned Coffins." Talk to Stan and ask for a really good coffin. He'll hop in to show you how comfy it is, so close the lid. He'll open it back up and give you a hanky and eventually he'll hop back out. Ask about the coffin again, and close the lid. This time use the nails with the lid, and then Stan gets stuck there. Now pick up the Crypt Key above the cash register. Back to Scabb Island and head to the Cemetary. Once there, use the Crypt Key with the Crypt. Now look at the famous quotations book you got from the Phatt belly. Remember Rapp's quote and look at all the coffins until you see a matching quote and then open it. Look at it and then pick up some ashes, then leave. Now head on out to da Swamp. Row to the hut and head in, then look at the jars on the shelf behind you until you find "Ash-2-Life." The Voodoo Lady wants to talk to you then, so oblige. Give her the book and then the ashes and you get your sample of "Ash-2-Life." Now head back to the Crypt and use the bottle on the ashes in the open coffin. Rapp comes back to life and you have a conversation. Keep informing Rapp that he's dead and he'll ask you to check on the gas in his Steamin' Weenie Hut. Agree to do that, and then...do...that. The hut is on the Beach. Walk up to it and use the key, then head inside. Turn off the gas stove and then return to the cemetary and bring Rapp back to life. Tell him that you turned off the gas and he rewards you. You've now collected Rapp Scalion's Map Piece! ****Young Lindy's Map Piece**** Tell Captain Dread that you want to go to Phatt Island. Head right to the card catalogue, since you already have a library card. Under "D" for "Disasters", find the book "Great Shipwrecks of our Century" and check it out. Now go to Scabb Island and head into the bar. Order a drink, and use the library card as ID. You need to order "Yellow Beard's Baby" and "Blue Whale" and then mix them together. Now head to Booty Island. Head into the Antique shop and buy the ship's horn. Exit the shop and talk to the old geezer by the cannon for a while, and you'll find out that he fires off the cannon when a ship arrives. Now walk to the right until you enter the Spitting Contest area. Use the ship horn and wait for the guy to leave, then pick up one of the flags and Guybrush will automatically move them all forward. Use the crazy straw with the green concoction you have from mixing the drinks, then enter the Spitting Contest. Hwk, then Chwww, then wait. When you see the lady's scarf she's got as a belt wave in the breeze, spit. You'll easily win (since the place markers were mysteriously moved) and get your prize. Naturally, you need to head to the antique shop and sell your new plaque. This will take some doing, though, since it's a piece of wood with bronze spit. Tell the guy that "It's worth a mint," "Not just any spit," "The spit of the person who killed LeChuck," and you collect money for it. Once outside the shop, talk to Captain Kate Capsize (lady with the flyers) and charter a ship. If you don't remember the coordinates from "Great Shipwreks of the Century" then say that you don't want to leave yet. When you're ready, let her know and you're off. When the ship arrives at the spot you've selected, you automatically leap in and sink to the bottom. Assuming you picked the right coordinates, you'll see a ship with a monkey head figure head. Pick it up and pull the anchor line and you'll surface. Once on the shores, head to the antique shop and give the Monkey Head to the shop owner. You get to trade it for the map piece. You now have Young Lindy's Map Piece. *****Mister Rogers' Map Piece***** Tell Captain Dread that you want to go to Booty Island. Once there, talk to the woman waveing the fliers around. You don't have enough money to charter her ship yet, but you can get one of her flyers. While your here, head into the antique shop to the left of where you are. Pick up the "Beware of Parrot" sign to the right of the parrot to buy it, then put the parrot food bag in its place. Now you can buy the mirror. After buying the mirror, head to the Big Tree. Use the oar with the hole right beside the plank, then get onto the plank via the root. Now step onto the oar. Ouch...but you get to see a cool dream sequence. Get the oar back, and head to Scabb Island, and visit the Woodsmith. Give the oar up for a sec, then take the repaired one back to the Big Tree. Use the same method for getting of the oar. Now pick up the plank, and put it in the next sequential hole. Step on the plank and get the oar, repeat as necessary until Guybrush figures it out and does it automatically. Once at the top, walk to the small hut in the upper left where you can see a nifty telescope to grab. Do so, then head to Phatt Island. Use the flyer with the wanted poster, then head into another area somewhere. Kate gets arested. Now you need to return and set her free. She thanks you, then leaves. Pick up the Gorrilla and Vanilla envelopes, then open them. Head back to Woodtick and enter the bar. Put the banana (from the Gorilla envelope) on the metronome, then pick up Jojo and leave. Back to Phatt Island!! Head to the left-ish area and go to the waterfall. Once there, head upwards along the path and you'll find the fall's source: a pump. Use Jojo with the pump to turn it off, then head back down and enter the "newly discovered gaping hole." Walk through the tunnels and up to the cottage. Open the door and head in. Use any response with Rumm Rogers Jr. but if you use the "I'm Guybrush Threepwood, prepare to die!" you'll skip to him challenging you to a drinking contest for the map piece. Take the challenge. While he's talking, just wait. Eventually, he comes out with a mug of grog. You can lose here, cause you're reaction to the grog is quite funny, or you can win. To win, just pick up the mug and then use it with the plant in the corner. Now fill it up with the bottle of near-grog that you got from the Vanilla envelope. Then, when Rumm comes back in the contest begins and you win. Now for the map piece. Put your mirror in the mirror frame on the wall. Now head outside and open the left hand window on the house. Use the telescope with the hand on the grotesque statue. Now just go back inside and push the brick marked by the light, then grab the map and leave through the lower exit. You now have Mister Rogers' Map Piece! ****Captain Marley's Map Piece**** Inform Captian Dread that you'd like to go to Phatt Island. Once there, walk to the right and find an alley before the library. Head inside and watch the game of chance. Looks easy, right? Well, give it a shot...and pick any spot, it doesn't matter. Cause you LOSE!!! But the other guy shows up again and wins, then leaves. Follow him out of the alley and into another one. Watch the pattern as he gets "past" the door man. Now, knock on the door and give it a shot. The answer is simply the first number of fingers. Once you get the winning number, head back to the game and give it a whirl (pun intended). This time you win, tah-dah! You need the Party Invitation to progress through the game, but you can grab the other stuff if you want to. Now that you can get into the party, head off to Booty Island. Once there, enter the first building on your right, which is the costume shop. Give the Invitation to the clerk, and he shows you to your costume. Leave the shop and this area and get to the overhead view. Head to the mansion in the upper left corner. On the way you get stopped at a guard house. Show the invitation and the costume, then you automatically change and enter. Follow the path to the main mansion, and enter the door. Quite a happenin' party, and if you hang around the guests you'll hear some amusing dialoge. Meanwhile, grab the map piece above the mantle and head out the door. You've collected the...ah, crap. Stupid dog... Talk to the gardener, and you'll be escorted up to the governor's room. You need to really kiss some behind here, so choose the nicest/mushiest options you get. Eventually, you'll nearly win Elaine over, but blow it in a Guybrush-esque style. She throws the map out the window, leaving you no option but to retrieve it. Back out on the mansion grounds, follow the map piece until it finally gets blown away. Watch the scene as the map flies through the air and alights near a cliff. Unfortunatly, you need a fishing pole to get it. Before heading out to find one, walk around the back of the mansion. Push the garbage can you see beside the door, and the chef will come out and start yelling at you. Run around the side of the mansion, then again to make a complete circuit, and enter the door. Grab a fish from the bucket and then leave again. Now, leave the island and head to Phatt Island Look to the right, and you'll see a pier stretching out into the water with a fisherman sitting on the end. Walk to the fishing guy. Talk to him, then start insulting him, then take the bet. You should already have the fish, so just give it to him. Hehehe. You now have the fishing rod! Head back to Booty Island and go to the cliff. Use the rod with the cliff face and you'll get the...crikey! The blasted seagull flies to the big tree, but you need to go to the mansion first. Head up to Elaine's room and pick up the oar. Now head outside, and pick up the dog. To the Big Tree! If you haven't done so already, use the oar with the hole right beside the plank, then get onto the plank via the root. Now step onto the oar. Ouch...but you get to see a cool dream sequence. Get the oar back, and head to Scabb Island, and visit the Woodsmith. Give the oar up for a sec, then take the repaired one back to the Big Tree. Use the same method for getting of the oar. Now pick up the plank, and put it in the next sequential hole. Step on the plank and get the oar, repeat as necessary until Guybrush figures it out and does it automatically. At the top, head into the big hut and use the dog with the pile of maps. He retrieves the map, then Guybrush gives it to Guybrush. You now have Captain Marley's Map Piece! ****Putting the Pieces Together**** Head to Phatt Island and enter the Library. Open up the model light house and pick up the lens. Now head to Scabb Island and go to Wally's. Give him the Light House Lens and then one of the map pieces. He'll decipher the map, but sends you on an errand to pick up his love potion from the Voodoo Lady. Head on out to the Swamp. Go up to the lady of Voodoo and ask her about Wally's potion. She gives it to you, then has a vision of Wally being kidnapped. Head outside and OPEN THE JUJU BAG. Now look at the crate on the shore, then open it and climb on in. ---------------------------- |PART III: LECHUCK'S FORTRESS| ---------------------------- "He didn't say anything about me." "I'm thinking...hassock." Once you're out of the crate, walk all the way to the right and out the door. Keep walking to the right and eventually you'll find the cell that poor Wally is being held in. Talk to him and eventually you'll learn that the key to his cell is being held in another part of the Fortress. Time to go find that key! To find the key, you need to head left again until you see a room with three "Ugly Bone Things" along the wall. You need to look at the spit encrusted paper that Guybrush cleverly wrote the skeleton dance steps on. Now you need to follow the steps according to the ugly bone things. For instance, if the first verse is: "The Head Bone's connected to the Leg Bone, The Leg Bone's connected to the Hip Bone, The Hip Bone's connected to the Arm Bone" ...then you need to look for the ugly bone thing that has a Skull, then a pair of feet, then a hip bone and push it. You'll go through into another similar room. Find the bone thing that matches the second verse, and repeat until you've reached the end. Finally, you'll come to a room with a big door. Open the door, then head into the smaller one. At this point, if you haven't already done so, make sure you OPEN THE JUJU BAG. Go and pick up the key! Naturally, you get captured and are about to be tortured. To escape from this...ingenious...torture device, you need to put that candle out. Use the crazy straw with the green drink that thickens your spit. Now spit at the shield to your right on the right side-ish area. If you aimed right, it'll bounce around and put the candle out. *Note: If you wait long enough, the candle will burn through the rope and you die. However, since you're telling this story to Elaine she'll know that you didn't die and you get another shot at escaping.* Once the candle's out, you and Wally automatically escape. You find yourselves in a darkened room. To see where you are, light the matches that were IN THE JUJU BAG. If you haven't looked in the Juju bag yet, you have to go back to a previously saved game. Why? Well, it's dark so you can't see what's in the Juju bag, now can you? Anywho, using the match will blast you free and onto Dinky Island. --------------------- |PART IV: DINKY ISLAND| --------------------- "It was supposed to send you to a dimension of Infinate Pain, not the next room!" ****Finding Big Whoop**** Pick up the bottle you see nearby and use it on a nearby rock. Now pick up the martini glass underneath the large water still. Use the glass with the ocean, then again with the still. You now have a glass of clean water. Pick up the crowbar near the still, then open up the barrel. Inside the barrel is a cracker. When you give the cracker to the parrot, he'll tell you one step of how to get to Big Whoop. At this point you can talk to Herman Toothrot. He won't help you out any with finding Big Whoop, but he'll try to broaden you're philosophical mind. If you pick colors for long enough, you'll get the correct choice of "All colors" and he'll have nothing more to teach you. When you're ready, head left and enter the jungle. Head left again and up and you'll see a bag hanging from a tree. Use the broken bottle with the bag and a box of crackers will fall out. Use the martini glass with the box and get more crackers. Go back and feed those to the parrot to get the rest of the directions. Now head back into the jungle, but head to the right this time. You'll come across a pond and a box with some rope on it. Pick up the rope and use the crowbar on the box. Get the dynamite that's in it and follow the parrot's directions. East of the pond to the big dinosaur North of the dinosaur to the pile of rocks Due east of the rocks to the X Once you get to the X, use your shovel on it. Once you have a hole, use your last match with the dynamite and chuck it in. After the explosion, you find yourself on a small pillar facing the treasure...on another pillar. Use the rope with the crowbar, then use that combination with the twisted metal rods at the top of the hole. Guybrush swings over and grabs the chest...only to have the pillar fall and be stuck hanging there until Elaine shows up. After the conversation is finished, you fall into the abyss. ****Getting the LeChuck Voodoo Doll**** After you regain control, you are once again in the dark. The light switch in this room is slightly to the right of the center of the screen (roughly, you may still have to search a little bit). Once it's on you confront the Zombie Pirate LeChuck! Just pick any response you want, but eventually he'll reveal that you two are brothers and that he will use a voodoo doll to send you to a dimension of infinite pain. However, the doll seems to be defective and only sends you from room to room throughout the tunnel system. In order to defeat LeChuck, you need a voodoo doll of your own, so it's time to set out and make one. The room letters are references to the cheesy map that I made, which you can find at my web site (see the Legal section) or at gamefaqs. ***Something of the Thread*** To get this you need to get into room F, which has a Broken Grog Machine in it. Use the coin return on the machine (the same machine that ate your coins in MI1? Ironic...) and a coin will be spit out. Leave it on the floor and hang out in the room until LeChuck shows up. When he does, he'll bend over to pick up the coin. While he's doing that, pull his exposed underwear waistband (gross!). You've just collected the Thread. ****Something of the Head**** Head to the First Aid room, which is room H. Walk to the trash can in the back and look inside to find a pair of gloves. Now exit and head to room G which has a bunch of boxes in it. Find the box with the baloons in it and grab one. Now you need to go back to room F. Find the helium tank beside the Grog machine and fill up the baloon and gloves (if you inhale these, Guybrush sings the BeeGees and other funny songs). Now get into room B and push the button for the elevator. Climb inside and wait by the lever. When LeChuck shows up, pull the lever and the door will cut some of his beard off. Pick up the Crispy Beard Bits and you have the Head ingredient. If you leave the elevator, you come out in the alley on Melee Island. ***Something of the Body*** Wait anywhere for LeChuck shows up. When he does, give the clean, white hanky that you got from Stan to LeChuck. He blows his nose into it and "kindly" gives it back. But, now you have something of the Body... ***Something of the Dead*** Go to room H: First Aid. Walk up to the LOST PARENTS and grab the dad's remains to get the skull. Since LeChuck is your bro, you've collected Something of the Dead. ***The Doll and the Pin*** While in First Aid, open the desk drawer and look inside to find a syringe. That, grasshopper, shall be your needle. Snatch the pebble from my...whoa, good job! Anywho, leave that room and go to room G and find the Kewpie doll box. Grab on, dude. ****Finish Him!**** Put the underwear, wet hanky, beard bits, skull, and the doll into the Juju bag and Guybrush will shake it up and make a powerful Voodoo Doll! Find LeChuck and use the hypodermic syringe with the doll. LeChuck will run away, so find him and Guybrush automatically uses the doll. At this point, you can pick any option you want but at some point you need to tear the leg off the doll. Now, choose any of the following options and view the ending you've worked so hard to get to! PART V: SECRET STUFF Nearly Kill Guybrush: Wait for quite awhile when Guybrush and Wally are hanging over the acid pit. Eventually, they fall in and die. Since Guybrush is telling this story, Elaine realizes that he didn't die, so you get another shot. After picking up the Monkey Head from under water, wait for 10 minutes and Guybrush will eventually drop it and surface. Win the Game: Defeat LeChuck! Heh...or press CTRL + ALT + W at any point in the game, and then say yes to win! PART VI: LEGAL STUFF This is usually the section where I thank all the people who helped me out with the game. However, I got through all by my self so I can't really thank anyone for that. However, a big thank you goes out to LucasArts and Ron Gilbert for creating this game. Also, thanks to GameFAQs for posting all my stuff. Want a more interactive version of this FAQ? Just head to the Video Games section of: http://www.evilsponge.com This is posted with permission at: http://www.gamefaqs.com. Any questions? Comments? Hair cut? Just email me at: Webmaster@evilsponge.com This FAQ/Walkthrough is (C)copyright to Evil Sponge. Please do not use this document, or any part therein, without the permission of Evil Sponge. If you want to post this on your site, email me and ask.
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