===============================================================================

                              FAQ/Walkthrough for
                      MONKEY ISLAND 2: LECHUCK'S REVENGE

===============================================================================


GUIDE INFORMATION
-----------------

Author:   Tom Hayes
E-mail:   thayesguides(at)gmail(dot)com
System:   PC
Updated:  19th June, 2008
Version:  1.1


CONTENTS
--------

1. Introduction
2. Walkthrough
     2.1. Part I
     2.2. Part II
     2.3. Part III
     2.4. Part IV
3. Item List
     2.1. Part I
     2.2. Part II
     2.3. Part III
     2.4. Part IV
4. Copyright information


VERSION HISTORY
---------------

1.1:  19th June, 2008       (Format update)
1.0:  21st September, 2002  (First version)


===============================================================================

1.                                Introduction

===============================================================================


Monkey Island 2: LeChuck's Revenge, takes place shortly after the first game.
The game starts in a place called Woodtick on Scabb Island. Guybrush is
visiting Scabb Island to find out information on the legendary hidden treasure
known as Big Whoop. His travels eventually lead to him to a battle with the
ghost pirate LeChuck, and he finds out that Big Whoop is not quite the treasure
he thought it would be.

The game plays much like the original, with the same controls and graphics. The
major difference is the difficulty, which has taken a huge step up. In the
first game, the game could be played straight through with only a few puzzles
that could cause any difficulty. In Monkey Island 2, there are many more
puzzles, and they are far more complex than the first game.

Another point worth mentioning is the size of the game. It's huge: I'd estimate
at least twice the size of the original. Fortunately, the game retains it's
good quality all the way through. Old characters like Stan and Elaine are back,
and new charactersare introduced in most areas of the game. The characters are
once again well thought out and funny, and are a welcome diversion from some of
the more difficult puzzles. Overall, Monkey Island 2 is a superb sequel.


===============================================================================

2.                                Walkthrough

===============================================================================


-------------------------------------------------------------------------------
2.1.                       Part I: The Largo Embargo
-------------------------------------------------------------------------------


WOODTICK
--------

At the start of the game, walk right to the path and Largo will appear. Select
any of the speech options when he talks to you, and he'll leave with the
treasure. Get the sign to get a shovel. Walk left along the walkway and go to
the right ship. Attempt to get the bucket, and the pirates will talk to you.
Say "Sorry, is this your bucket?" to get the bucket. Walk to the street. Walk
to the path at the right side of the walkway to exit Woodtick.


BEACH
-----

Get the stick. Walk left to the path.


SWAMP
-----

Walk to the coffin and row right to the shack at the other side of the swamp.
Inside the shack, get the string from the table. Walk over to the right side of
the shack to find the fortune teller from the shop in the first Monkey Island
game. When she talks to you, select the top speech option five times to get a
voodoo shopping list. Walk to the coffin to exit the shack, and row left to the
shore at the other side of the swamp. On the shore, use the bucket with the
swamp to fill it with mud. Walk left to the path.


CEMETERY
--------

Walk to the graves on the hill at the back of the cemetery. Use the shovel on
the left grave to get a bone. Walk to the cemetery. Walk left to the path.


WOODTICK
--------

Walk left along the walkway and go through the second door to enter the
cartographer's shop. Get the pile of paper to get some blank paper. When the
cartographer puts his monocle on the desk, quickly get it. Exit the shop. Go to
the hatch leading to the Bloody Lip Bar, but don't go down the hatch. Instead,
walk to the left window at the left side of the hatch to enter the kitchen.

Get the knife from the table. Walk to the left window to exit the kitchen. Walk
to the hatch to enter the Bloody Lip Bar. Talk to the barkeeper and say "How's
business?" Largo enters the bar and spits on the wall. After Largo has gone,
use the paper with the spit dripping down wall. Go to the upper deck to exit
the Bloody Lip Bar. Walk left along the walkway and go to the left ship.

Use the knife with the rope on the alligator and the innkeeper will leave. Get
the bowl to get cheese squigglies. Walk up the steps at the left side of the
ship and enter the cabin. Get the toupee. Use the bucket o' mud with the door.
Use the dressing screen. Exit the cabin. Walk to the stairway to exit the ship.
Walk to the right ship.

Open the box. Use the stick with the box. Use the cheese squigglies with the
box. Use the string with the stick. Walk to the other end of the string. When
the rat starts eating the cheese squigglies, pull the string. Open the box and
get the rat. Walk to the street. Walk to the left ship.

Walk up the steps at the left side of the ship and enter the cabin. Close the
door. Get the laundry claim ticket. Open the door and exit the cabin. Walk to
the stairway to exit the ship. Walk to the right ship. Give the laundry claim
ticket to the laundry guy to get the pearly-white bra. Walk to the street. Walk
near the hatch leading to the Bloody Lip Bar, and walk to the left window to
enter the kitchen.

Use the captured rat with the vichyssoise on top of the stove. Walk to the left
window to exit the kitchen. Walk to the hatch to enter the Bloody Lip Bar. Talk
to the barkeeper and say "Hey... Ah... How's the stew tonight?" After the cook
has been fired and the barkeeper asks if you'd like a job, say "Sure, I'll give
it a shot." Walk to the left window to exit the kitchen. Walk to the path at
the far right side of the walkway to exit Woodtick.


SWAMP
-----

Walk to the coffin and row right to the shack at the other side of the swamp.
Walk over to the right side of the shack and the fortune teller will talk to
you. Say "About that voodoo doll..." Select the top speech options to give her
the four ingredients. Walk to the coffin to exit the shack, and row left to the
shore at the other side of the swamp. Walk left to the path.


WOODTICK
--------

Walk left along the walkway and go to the left ship. Walk up the steps at the
left side of the ship and enter the cabin. When Largo talks to you, use the
pins in the voodoo doll. After the cutscene, Guybrush will return to the
fortune teller at the swamp.


SWAMP
-----

Select any of the speech options when the fortune teller talks to you, and
she'll give you a book on the Big Whoop. Walk to the coffin to exit the shack,
and row left to the shore at the other side of the swamp. On the shore, walk
left to the path.


PENINSULA
---------

Walk to the houseboat. Give the monocle to Captain Dredd. Say "I need to
charter a ship."


-------------------------------------------------------------------------------
2.2.                        Part II: Four Map Pieces
-------------------------------------------------------------------------------


SHIP
----

Get the parrot chow. Walk to the door to enter the ship. When Captain Dredd
asks you where you want to go, say "I don't know, what are my choices?" On the
map, select Phatt Island.


WHARF
-----

After arriving on Phatt Island, a guard will talk to you. Continue talking to
the guard until he takes you to the mansion. After the cutscene, Guybrush will
be in a cell. Get the rock hard mattress. Get the stick. Use the stick with the
bone on the left. Get the bone. Give the bone to Walt, and he will drop a key.
Get the small key. Use the small key in the door.

Get the gorilla envelope. Get the manilla envelope. Open the gorilla envelope
to find a banana and an organ. Open the manilla envelope to receive the rest of
the inventory. Walk to the door on the right. Outside, go right and walk to the
first alley on the left. After the guy has won the money, walk to the wharf.
Walk to the second alley on the left.

Open the slot on the door. Say "What's the next winning number going to be?"
You will then have to guess the password. When the guy's hand comes out of the
slot, ignore what he's saying and watch how many fingers he holds up. Repeat
this process three times. Say "What! You don't remember me?" When he tells you
the winning number, walk to the wharf. Walk to the first alley on the left.

Talk to the dealer and say "I'd like to place a bet." When he asks what number
you want, select the number that was given by the guy in the second alley. When
he asks you what prize you want, say "I'd love to have the INVITATION!" Walk to
the wharf. Open the door to the library. Enter the library.

Open the model lighthouse. Get the model lighthouse lens. Look at the card
catalog. Click the CD drawer and select the top-left tab to find the book filed
as Disaster. Say "Hmm. "Great Shipwrecks of Our Century". I'll have to remember
that." Click outside of the drawer. Click the PQR drawer and select the middle-
left tab to find the book filed as Recipes, Voodoo. Say "Hmm. "The Joy of Hex."
I'll have to remember that.". Click outside the drawer. Select any of the
drawers and pick a random book. Click outside the drawer. Click outside the
card catalog.

Walk right and talk to the librarian. Select any of the speech options and the
librarian will talk to you. Say "I'm looking for a book." When she asks you if
you have a library card, say "No, how do I get one?" She'll then ask you five
questions. Select any of the speech options for the five questions, and she'll
give you a temporary library card.

When she asks you what books you want, say "I'd like 'The Joy of Hex'." Say
"Could you find 'Great Shipwrecks of Our Century'?" When she asks you if
there's anything else, select the title of the random book you picked from the
card catalog. Exit the library. Outside, go right and walk to the path.


MANSION
-------

Open the gate and walk down the path to the mansion. Open the door and enter
the mansion. Talk to the guard and select any of the speech options. Say "Look
behind you, a three-headed monkey!" When the guard has gone, walk up the
stairs. Use the random book that you got from the card catalog with the book of
Famous Pirate Quotations on top of Governor Phatt. Walk to the door. Exit the
mansion. Walk to the path. On the map, select Dread's ship. When he asks you
where you want to go, select Booty Island.


VILLE DE LA BOOTY
-----------------

Open the door on the left and enter the antique shop. For every item that you
get in the shop, say "OK. I'll take it." when the antique dealer talks to you.
Get the ship's horn above the parrot. Get the well-polished old saw from the
barrel at the right side of the shop. Get the sign near the parrot. Use the
parrot chow with the hook that was revealed when you bought the sign. Get the
mirror. Exit the antique shop.

Outside, walk right and enter the costume shop. In the costume shop, give the
invitation to the shopkeeper and he'll reveal the party costume. Get the dress.
Walk left and exit the shop. Outside, walk right and talk to the woman in the
big hat and say "Could I have one of those leaflets?" Say "I just remembered
I'm late for a party." Walk to the path on the left.


GOVERNOR'S MANSION
------------------

On the way to the mansion, Guybrush will be stopped by a guard wearing a
LeChuck costume. Say "I'm here for the Governor's party." Select the top two
speech options to show the guard the costume and the invitation. After passing
the small structure, walk right over the log bridge to arrive outside the
mansion. Open the door and enter the mansion.

Inside the mansion, get the map from the frame at the left side of the room.
Exit the mansion. Walk to the grounds, and the gardener will take you up to the
Governor's room. When she talks to you, select the nice speech options. After
the cutscene in which Elaine throws the map out of the window, walk back up the
stairs to Elaine's room. Get the oar above the divan. Walk to the door. Exit
the mansion. Outside the mansion, walk to the map piece and it will float away
to the cliff at the south side of the island.

Walk to the mansion and get the dog. Walk to the side of the house. Use the
garbage can, and then walk around the right side of the house to arrive the
front of mansion. The cook will follow you, so continue right and go around the
right side of the house to return to the back of the mansion. Walk to the door
to enter the kitchen. Get a fish. Exit the kitchen. Walk around the right side
of the house to return to the front of the mansion. Walk left to the grounds.
Walk right to the woods.


BIG TREE
--------

Use the plank that's already in the first hole of the big tree. Use the oar
with the second hole in the tree. Walk onto the oar, and it will break. After
the cutscene, get the broken oar. Walk to the path at either side of the area.
On the map, select Dread's ship. When he asks you where you want to go, select
Scabb Island.


WOODTICK
--------

Walk to the first door on the right to enter the woodsmith's shop. Give the
broken oar to the woodsmith, and he will reinforce it. Exit the ship. Walk left
along the walkway and go to the right ship. Use the well-polished old saw on
the peg leg of the right pirate. Walk to the street. Walk to the hatch to enter
the Bloody Lip Bar. Use the banana with the metronome on the piano. Get Jojo.

Talk to the barkeeper and say "Grog, please." Say "Will you accept a temporary
library card?" Say "Yeah, I could really use it." When he asks you what you
want, say "I'll have Yellow Beard's Baby." Say "Bartender, get me a drink." Say
"Mix me up a blue whale." Stop talking to the barkeeper and walk to the upper
deck to exit the bar.

Walk up to the door on the right to enter the woodsmith's shop. Get the hammer.
Get the nails. Exit the shop. Walk to the path at the far right side of the
walkway to exit Woodtick. On the map, select Dread's ship. When he asks you
where you want to go, select Phatt Island.


WHARF
-----

Walk to the fisherman on the pier. Talk to the fisherman and say "I'm Guybrush
Threepwood, a mighty fisherman." Continue talking to the fisherman until he
asks if you'd like to take a bet. Say "Sure, I'll take your bet." Continue
talking to the fisherman until he tells you that he can catch a bigger fish
than you, and then say "All right, it's a bet." Give the fish to the fisherman,
and he'll give you a fishing pole.

Walk left and use Kate's leaflet with the poster. Walk left to the path, and
the guard will appear. After the cutscene, return to the left side of the wharf
and enter the first door on the right. Use the small key in the cell door. Get
the vanilla envelope. Walk to the door on the right. Walk to Dread's ship. When
he asks you where you want to go, select Booty Island.


VILLE DE LA BOOTY
-----------------

Walk right and open the door to Stan's shop. Enter the shop. Say "I'm looking
for a good used coffin." Close the coffin. Use the hammer with the coffin. Get
the crypt key. Exit the shop. Walk to the path on the right to arrive at the
spit contest. Use the yellow drink with the blue drink to create a green drink.
Use the crazy straw with the green drink.

Use the ship's horn, and the Spitmaster will leave. While he's gone, quickly
get the flag. When he returns, talk to the Spitmaster and select any of the top
three speech options to choose a name. Watch the woman at the right side of the
crowd. As soon as the wind starts blowing her scarf right, select "Ptooie!"
After getting first place, the Spitmaster will give you a spit plaque. Walk
right to the path.


CLIFF
-----

Walk to the cliff side to see the map piece far below. Use the fishing pole
with the map piece and a bird will take it to the big tree. Walk to the path.


BIG TREE
--------

Use the plank that's already in the first hole of the big tree. Use the
reinfoced oar with the next hole in the tree. Walk to the reinforced oar, and
get the plank from the previous hole. Use the plank with the next hole in the
tree. Walk to the plank, and get the reinforced oar from the previous hole. Use
the reinforced oar with the next hole in the tree, and Guybrush will climb up
to the top of the tree.

At the top of the tree, get the telescope from the top-left hut. Enter the
bottom-left hut. Use the dog with the pile of maps to get the first map piece.
Exit the hut. Walk to the ground. Walk to the path at either side of the area.
On the map, select Dread's ship. When he asks you where you want to go, select
Phatt Island.


WATERFALL
---------

Walk to the path at the top of the waterfall. Use Jojo with the pump, and the
waterfall will stop. Walk to the path on the left. Walk to the newly discovered
gaping hole. Walk left through the three doors to arrive on a beach at the
other side of the tunnel. Walk up the path to the cottage.


COTTAGE
-------

Open the door and enter the cottage. When the man speaks to you, say "I'm
looking for a map." Say "I'm Guybrush Threepwood. Prepare to die." When the man
returns with the mug o' grog, quickly pick it up and use it with the tree. In
the inventory, open the vanilla envelope to get a bottle o' near-grog. Use the
bottle o' near-grog with the empty grog mug. After the cutscene, use the mirror
with the mirror frame. Open the shutters at the right side of the cottage.

Exit the cottage. Use the telescope with the grotesque statue, and the light
will shine on a brick in the cottage. Enter the cottage. Walk left and push the
brick to fall down through the trap door. Get the second map piece from the
skeleton in the bathtub. Walk to the hole to arrive on the beach. Walk up the
path to the cottage. Walk to the path. On the map, select Dread's ship. When he
asks you where you want to go, select Booty Island.


VILLE DE LA BOOTY
-----------------

Walk to the door on the left to enter the antique shop. Give the spit plaque to
antique dealer. Say "What do you mean? It's worth a mint!" Say "That's not just
any lump of pus." Select either of the top two options, and the antique dealer
will give you 6,000 pieces o' eight. Exit the antique shop.

In the inventory look at the book Great Shipwrecks of Our Century to find out
the location of the Mad Monkey. Remember the coordinates. Give the 6,000 pieces
o' eight to the woman in the big hat. When she asks if you're ready to leave,
say "Yeah, let's blow this popsicle stand." Select the coordinates on the map
that were given in the book. Say "I'll dive in and look for the sunken
galleon." After finding the Mad Monkey, get the monkey head at the right side
of the ship. Use the anchor to return to the surface.

After returning to Booty Island, walk left and enter the antique shop. Give the
monkey head to the antique dealer, and he'll give you the third map piece. Exit
the antique shop. Walk to Dread's ship. When he asks you where you want to go,
select Scabb Island.


CEMETERY
--------

Use the crypt key in the crypt. Enter the crypt. In the inventory, look at the
Famous Pirate Quotations, and Guybrush will read the quotes. Look at the
coffins until you find the one with Rapp Scallions's quote. Open the coffin.
Get the ashes. Walk to the cemetery. Walk left to the path.


SWAMP
-----

Walk to the coffin and row right to the shack at the other side of the swamp.
Look at the middle jar on the bottom row to discover that it's called Ash-2-
life. Attempt to get the Ash-2-life, and the fortune teller will talk to you.
Say "I'll take it." Walk to the coffin to exit the shack, and row left to the
shore at the other side of the swamp. Walk left to the path.


CEMETERY
--------

Enter the crypt. Use the Ash-2-life on the coffin, and Rapp Scallion will talk
to you. Say "You WERE killed, Rapp." Continue talking to him until he says that
he left the gas on in his restaurant. Say "I'll check on the gas for you,
Rapp." Rapp will give you the key to the shack on the beach. Walk to the
cemetery. Walk left to the path.


BEACH
-----

Walk right and use the key in the door of the shack. Enter the shack. Use any
of the four knobs on the oven to turn the gas off. Exit the shack. Walk left to
the path.


CEMETERY
--------

Enter the crypt. Use the Ash-2-life on the coffin, and Rapp Scallion will talk
to you. Say "You were right. The gas was on." Rapp will give you the fourth map
piece. Walk to the cemetery. Walk left to the path.


WOODTICK
--------

Walk left along the walkway and go through the second door to enter the
cartographer's shop. Give the model lighthouse lens to the cartographer. Give
the map piece to the cartographer. Walk to the path at the far right side of
the walkway to exit Woodtick.


SWAMP
-----

Walk to the coffin and row right to the shack at the other side of the swamp.
Walk over to the right side of the shack and the fortune teller will talk to
you. Say "Wally sent me to pick up some love potion." Walk to the coffin to
exit the shack, and row left to the shore at the other side of the swamp. On
the shore, use the crate.


-------------------------------------------------------------------------------
2.3.                      Part III: LeChuck's Fortress
-------------------------------------------------------------------------------


Walk up the stairs on the right and enter the passage. Walk to the back tunnel.
Push the ugly bone things that have the bones in this order:

- Head, Rib, Hip
- Arm, Head, Rib
- Leg, Hip, Arm
- Arm, Head, Rib

After passing through the four doors, you will arrive at a huge door. Open the
huge door. Go through the doggie door. On the other side of the door, get the
voodoo key near LeChuck's voodoo throne. When LeChuck talks to you, select any
of the speech options.

After the cutscene, continue talking to LeChuck until he leaves. In the
inventory, use the crazy straw with the green drink. Spit at the bottom of the
shield on the right to put out the candle. In the dark, open the juju bag and
use the matches to exit the fortress.


-------------------------------------------------------------------------------
2.4.                         Part IV: Dinky Island
-------------------------------------------------------------------------------


BEACH
-----

After landing on the beach, click to stand up. Walk right and get the bottle
from the ocean. Use the bottle with the rock at the left side of the still to
break it. Get the martini glass near the still. Use the martini glass with the
ocean. Use the glass o' water with the still. Get the crowbar near the still.
Open the barrel under the parrot to get a cracker. Give the cracker to the
parrot. Walk left along the beach and enter the jungle.


JUNGLE
------

At the junction in the path, walk west twice to arrive in an area with a bag
hanging from a tree. Use the broken bottle with the bag. Get the box. Go east
three times to arrive at a pond. Get the rope on the box. Use the crowbar with
the box. Get the dynamite. Walk east twice to arrive at a dinosaur, which the
parrot will land on. In the inventory, use the glass o' distilled water with
the box of cracker mix to get two crackers.

Give one of the crackers to the parrot. Walk north twice to arrive at a pile of
rocks. Give the final cracker to the parrot. Walk east to the big X. On the
beach, walk to the shortcut to return to the big X. Use the shovel on the big
X. Use the matches with the dynamite. Use the lit dynamite with the hole in the
ground. After the cutscene, the treasure chest will be nearby. In the
inventory, use the rope with the crowbar. Use the crowbar 'n' rope with the
twisted metal rods above.


DEFEATING LECHUCK
-----------------

After landing in the dark room, use the light switch near the middle of the
room. When LeChuck talks to you, continue selecting any of the speech options
until he uses the voodoo doll. After Guybrush gets transported to the next room
in the hallway, walk left twice and get the ticket from the smashed-up treasure
chest. Walk east four times and walk to the door to enter the first aid room.
Getthe remains of the right skeleton to get a skull. Open the medicinal drawer
at the right side of the room and get the hypodermic syringe.

Open the trash can at the right side of the room. Get the stuff in trash can to
get a pair of surgical gloves. Exit the room. Walk left, and then walk to the
door. Open the bottom box and get the doll. Open the middle box and get the
root beer. Open the top-left box and get the balloon. Exit the room. Walk left,
and then walk to the door to enter a room with a broken grog machine. Use the
coin return on the grog machine, and a coin will fall out.

When LeChuck bends down to get the coin, quickly use the clean, white hankie on
LeChuck. LeChuck will transport Guybrush outside the room. Walk to the door to
return to the room with the grog machine. Use the balloon with the helium tank.
Use both surgical gloves on the helium tank. When LeChuck bends down to get the
coin, quickly get his underwear. After he transports Guybrush outside the room,
walk left to arrive in the section of the hallway with the elevator.

Use the call button and enter the elevator. When LeChuck appears outside the
elevator, quickly use the lever. Get the crispy beard bits. Use the crispy
beard bits with the juju bag. Use the generic voodoo Kewpie doll with the juju
bag. Use the used hankie with the juju bag. Use the skull with the juju bag.
Use the underwear with the juju bag. Use the lever to return to the bottom
floor. Exit the elevator.

When LeChuck appears, quickly use the hypodermic syringe on the generic voodoo
Kewpie doll. Walk right. Say "I wonder what would happen if I tore the leg off
this thing." When LeChuck asks you to take his mask off, say "Oh, all right,
I'm coming over." Guybrush removes the mask and finds out that it's his creepy
brother, Chuckie. Continue selecting any of the various speech options to
complete the game.


===============================================================================

3.                                Item List

===============================================================================


-------------------------------------------------------------------------------
3.1.                          Part I Item List
-------------------------------------------------------------------------------


BLANK PAPER
  Found in the cartographer's shop in Woodtick. It is used to collect Largo's
  spit from the bar. The paper with spit is one of four items given to the
  fortune teller in the Swamp.


BONE
  Found in the graveyard. It is one of four items given to the fortune teller
  in the Swamp.


BOOK OF BIG WHOOP
  The fortune teller will give Guybrush the book after Largo has been defeated.


BRA
  The laundry guy in Woodtick will give Guybrush the bra for the laundry claim
  ticket. It is one of four items given to the fortune teller in the Swamp.


BUCKET
  Found near the pirates in Woodtick. It is filled with mud from the Swamp.


BUCKET O' MUD
  Made by filling the bucket with mud from the Swamp. It is used on the door of
  Largo's bedroom in Woodtick.


CHEESE SQUIGGLIES
  Found in the bowl in the ship at the left side of Woodtick. They are one of
  three items used with the box near the pirates in Woodtick to set a trap for
  the rat.


HAMMER
  Found in the woodsmith's shop in Woodtick. It is used on the coffin in Stan's
  shop in Ville de la Booty.


JUJU BAG
  The fortune teller will give Guybrush the juju bag in the shack in the Swamp.
  It is used to hold the crispy beard bits, generic voodoo Kewpie doll, used
  hankie, skull and underwear.


KNIFE
  Found on the table in the kitchen in Woodtick. It is used to cut the rope of
  the alligator in the ship at the left side of Woodtick.


LARGO VOODOO DOLL
  The fortune teller will give Guybrush the voodoo doll of Largo when she is
  given the bone, bra, paper with spit and toupee. It is used with the pins
  near Largo in Woodtick.


LAUNDRY CLAIM TICKET
  After Largo has discovered the bucket o' mud, the laundry claim ticket is
  found in the cabin in the ship at the left side of Woodtick. It is given to
  the laundry guy at the right side of Woodtick to get the bra.


MONOCLE
  Found in the cartographer's shop in Woodtick. It is given to Captain Dredd at
  the Peninsula.


PINS
  The fortune teller gives Guybrush the pins when she is given the bone, bra,
  paper with spit and toupee. It is used with the doll near Largo in Woodtick.


RAT
  Found in the box near the pirates in Woodtick after the cheese squigglies,
  stick and string have been used. It is used with the vichyssoise in the
  kitchen in Woodtick.


SHOVEL
  Found on the sign in Woodtick. It is used to get a bone from the cemetery. It
  is also used on the big X on Dinky Island.


STICK
  Found on the Beach. It is one of three items used with the box near the
  pirates in Woodtick to set a trap for the rat.


STRING
  Found on the table of the fortune teller's shack in the Swamp. It is one of
  three items used with the box near the pirates in Woodtick to set a trap for
  the rat.


TOUPEE
  Found in the cabin in the ship at the left side of Woodtick. It is one of
  four items given to the fortune teller in the Swamp.


-------------------------------------------------------------------------------
3.2.                          Part II Item List
-------------------------------------------------------------------------------


ASH-2-LIFE
  Found in the fortune teller's shack in the Swamp. It is used on Rapp
  Scallion's ashes in the crypt in the cemetery on Scabb Island.


BANANA
  Found in the gorilla envelope. It is used on the metronome in the bar in
  Woodtick.


BLUE WHALE
  Bought from the bar in Woodtick. It is combined with the Yellow Beard's Baby
  to create the green drink.


BONE
  Found in the left cell at the Wharf. It is given to Walt.


BOOK OF FAMOUS PIRATE QUOTATIONS
  Found on top of Governor Phatt in the Mansion on Phatt Island. It is used to
  read the quotes in the crypt in the cemetery on Scabb Island.


BOOK OF GREAT SHIPWRECKS OF OUR CENTURY
  Found in the drawers in the library at the Wharf. It is used to find the
  location of the Mad Monkey ship.


BOTTLE O' NEAR-GROG
  Found in the vanilla envelope. It is used on the empty grog mug in the
  Cottage.


BROKEN OAR
  Found when Guybrush walks on the oar in the second hole of the Big Tree. It
  is given to the woodsmith in Woodtick.


CRYPT KEY
  Found in Stan's shop in Ville de la Booty. It is used to open the crypt in
  the Cemetery on Scabb Island.


DOG
  Found outside the Governor's Mansion. He is used in the pile of maps in the
  hut at the top of the Big Tree.


DRESS
  Found in the costume shop in Ville de la Booty. It is shown to the guard at
  the small structure before the Governor's Mansion.


EMPTY GROG MUD
  Found by using the mug o' grog with the tree in the Cottage. It is used with
  the bottle o' near-grog.


FIRST MAP PIECE
  Found by using the dog in the pile of maps at the top of the Big Tree. It is
  given to the cartographer in Woodtick.


FISH
  Found in the kitchen of the Governor's Mansion. It is given to the fisherman
  at the Wharf.


FISHING POLE
  The fisherman at the Wharf will give Guybrush the fishing pole for the fish.
  It is used to get the second map piece at the bottom of the Cliff.


FOURTH MAP PIECE
  Rapp Scallion in the cemetery on Scabb Island will give Guybrush the fourth
  map piece after the gas has been turned off in the shack. It is given to the
  cartographer in Woodtick.


GORILLA ENVELOPE
  Found after using the small key in the door of the jail. It is opened to find
  the banana and the organ.


GREEN DRINK
  Made by combining the Blue Whale with the Yellow Beard's Baby. It is used on
  the crazy straw to win the spit contest in Ville de la Booty.


INVITATION
  Won from playing the game in the alley at the Wharf. It is given to the
  shopkeeper in the costume shop in Ville de la Booty. It is also shown to the
  guard at the small structure before the Governor's Mansion.


JOJO
  Found on top of the piano in the bar in Woodtick. He is used on the pump at
  the Waterfall.


KATE'S LEAFLET
  Found by talking Kate outside the costume shop in Ville de la Booty. It is
  used on the poster at the Wharf.


LIGHTHOUSE LENS
  Found in the model lighthouse in the library at the Wharf. It is given to the
  cartographer in Woodtick.


MANILLA ENVELOPE
  Found after using the small key in the door of the jail. It is opened to find
  the inventory.


MIRROR
  Bought from the antique shop in Ville de la Booty. It is used with the mirror
  frame in the Cottage.


MONKEY HEAD
  Found on the Mad Monkey ship. It is given to the antique dealer in the
  antique shop in Ville de la Booty for the third map piece.


MUG O' GROG
  Found by challenging the man in the Cottage. It is used with the tree in the
  Cottage to get the empty grog mug.


NAILS
  Found in the woodsmith's shop in Woodtick. They are used on the coffin in
  Stan's shop in Ville de la Booty.


OAR
  Found above the divan in Elaine's bedroom in the Governor's Mansion. It is
  used with the second hole in the tree at the Big Tree.


ORGAN
  Found in the gorilla envelope. It is not used.


PARROT CHOW
  Found on Captain Dredd's ship. It is used on the hook in the antique shop in
  Ville de la Booty.


RANDOM BOOK
  Found in the drawers in the library at the Wharf. It is used with the book of
  Famous Pirate Quotations on top of Governor Phatt.


REINFORCED OAR
  Made by giving the broken oar to the woodsmith in Woodtick. It is used in the
  second hole of the Big Tree.


SECOND MAP PIECE
  Found on the skeleton after falling through the trap door in the Cottage. It
  is given to the cartographer in Woodtick.


SHIP'S HORN
  Bought from the antique shop in Ville de la Booty. It is used to make the
  spitmaster leave the spit contest in Ville de la Booty.


SIGN
  Bought from the antique shop in Ville de la Booty. When bought, it reveals
  the mirror.


SMALL KEY
  Dropped by Walt when he is given the bone from the cell at the Wharf. It is
  used on the door of the jail.


SPIT PLAQUE
  Found by winning the spit contest in Ville de la Booty. It is given to the
  antique dealer in the antique shop.


STICK
  Found under the mattress in the cell at the Wharf. It is used to get the bone
  in the left cell.


TELESCOPE
  Found in the top-left hut at the top of the Big Tree. It is used on the
  grotesque statue outside the Cottage.


TEMPORARY LIBRARY CARD
  Found by talking to the librarian in the library at the Wharf. It is given to
  the barkeeper in the bar at Woodtick.


THIRD MAP PIECE
  The antique dealer in the antique shop at Ville de la Booty will give
  Guybrush the third map piece for the monkey head. It is given to the
  cartographer in Woodtick.


VANILLA ENVELOPE
  After Kate's leaflet has been used on the poster at the Wharf, the vanilla
  envelope is found by using the small key in the door of the jail. It is
  opened to find the bottle o' near-grog.


WELL-POLISHED OLD SAW
  Bought from the antique shop in Ville de la Booty. It is used on the peg leg
  of the pirate in Woodtick.


YELLOW BEARD'S BABY
  Bought from the bar in Woodtick. It is combined with the Blue Whale to make
  the green drink.


-------------------------------------------------------------------------------
3.3.                         Part III Item List
-------------------------------------------------------------------------------


MATCHES
  Found in the juju bag. They are used on the dynamite.


-------------------------------------------------------------------------------
3.4.                          Part IV Item List
-------------------------------------------------------------------------------


BALLOON
  Found in the LeChuck section on Dinky Island. It is used with the helium tank
  near the grog machine.


BOTTLE
  Found in the ocean on Dinky Island. It is used on the rock at the left side
  of the still to create the broken bottle.


BOX
  Found in the bag in the jungle on Dinky Island. It is used with the crowbar
  to find the dynamite.


BROKEN BOTTLE
  Found by using the bottle on the rock on Dinky Island. It is used on the bag
  in the jungle.


COIN
  Found in the coin return on the grog machine in the LeChuck section on Dinky
  Island. It is used to get the underwear from LeChuck.


CRACKER
  Found in the barrel near the still on Dinky Island. It is given to the
  parrot.


CRISPY BEARD BITS
  Found when Guybrush closes the elevator with LeChuck outside in the LeChuck
  section on Dinky Island. They are one of five items used in the juju bag.


CROWBAR
  Found near the still on Dinky Island. It is used on the box from the bag in
  on Dinky Island. It is combined with the rope to make the crowbar 'n' rope.


CROWBAR 'N' ROPE
  Made by combining the crowbar and the rope. It is used with the twisted metal
  rods in the hole on Dinky Island.


DYNAMITE
  Found in the box from the bag in the jungle on Dinky Island. It is used with
  the matches to create the lit dynamite.


GLASS O' DISTILLED WATER
  Made by using the glass o' water with the still on Dinky Island. It is used
  with the cracker mix.


GLASS O' WATER
  Made by using the martini glass in the ocean. It is used on the still to
  create the glass o' distilled water.


HANKIE
  Found on LeChuck when he bends down to get the coin in the room with the grog
  machine in the LeChuck section on Dinky Island. It is one of five items used
  in the juju bag.


HYPODERMIC SYRINGE
  Found in the drawer in the first aid room in the LeChuck section on Dinky
  Island. It is used on the voodoo doll of LeChuck.


KEWPIE DOLL
  Found in the LeChuck section on Dinky Island. It is one of five items used in
  the juju bag to create the LeChuck Voodoo Doll.


LECHUCK VOODOO DOLL
  Made by using the crispy beard bits, generic voodoo Kewpie doll, used hankie,
  skull and underwear in the juju bag. It is used with the hypodermic syringe
  when LeChuck is near.


LIT DYNAMITE
  Made by using the matches on the dynamite. It is used in the hole after the
  shovel has been used on the big X.


MARTINI GLASS
  Found near the still on Dinky Island. It is used on the ocean to create the
  glass o' water.


ROPE
  Found on the box near the pond on Dinky Island. It is combined with the
  crowbar to create the crowbar 'n' rope.


SKULL
  Found in the first aid room in the LeChuck section on Dinky Island. It is one
  of five items used in the juju bag.


SURGICAL GLOVES
  Found in the trash can in the first aid room in the LeChuck section on Dinky
  Island. They are used with the helium tank near the grog machine.


===============================================================================

4.                          Copyright Information

===============================================================================


This file is Copyright 2002-2008 Tom Hayes. As it can be difficult to keep
track of websites that haven't posted the latest version of this file, please
do not distribute it without my permission. Send an e-mail to me if you would
like to post this file on your website and you will likely receive a positive
response. If you do post the file, please keep it in its original form with all
of the sections intact and credit the author (Tom Hayes) as the writer of the
file. The latest version of this file can be found at www.gamefaqs.com.