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    FAQ/Walkthrough by THayes

    Version: 1.1 | Updated: 06/19/08 | Search Guide | Bookmark Guide

    ===============================================================================
    
                                  FAQ/Walkthrough for
                              THE SECRET OF MONKEY ISLAND
    
    ===============================================================================
    
    
    GUIDE INFORMATION
    -----------------
    
    Author:   Tom Hayes
    E-mail:   thayesguides(at)gmail(dot)com
    System:   PC
    Updated:  19th June, 2008
    Version:  1.1
    
    
    CONTENTS
    --------
    
    1. Introduction
    2. Walkthrough
         2.1. Part One
         2.2. Part Two
         2.3. Part Three
         2.4. Last Part
    3. Sword Fighting
         3.1. Fighting the Pirates
         3.2. Fighting the Sword Master
    4. Item List
         4.1. Part One
         4.2. Part Two
         4.3. Part Three
         4.4. Last Part
    5. Copyright information
    
    
    VERSION HISTORY
    ---------------
    
    1.1:  19th June, 2008       (Format update)
    1.0:  12th September, 2002  (First version)
    
    
    ===============================================================================
    
    1.                                Introduction
    
    ===============================================================================
    
    
    The game starts with Guybrush Threepwood arriving at the lookout point on Melee
    Island, on his quest to become a pirate. After a brief talk with some pirates
    down at the SCUMM Bar, he finds out that to become a pirate, he must pass the
    three tasks. After passing the test, he hears that the governor of the island,
    Elaine Marley, has been kidnapped by a pirate named LeChuck. So Guybrush
    decides to assemble a crew and take a boat to Monkey Island, where he can find
    the ghost pirate LeChuck and rescue the governor.
    
    Despite being one of the funniest adventure games ever made, it also has enough
    serious moments to make it interesting to play. The graphics are good, with
    quarter of the screen being taken up by a section where you can select
    commands, such as Look At, or Pick Up, and the other three quarters of the
    screen being taken up by the main animation window. This takes some getting
    used to after playing later LucasArts full screen games such as Sam & Max and
    Day of the Tentacle, but after a while it just feels natural.
    
    The puzzles are very good in this game, with most ranging from simple (such as
    getting the fish in the SCUMM Bar), to difficult (such as finding out what to
    do with the cake), but even if you get stuck on a puzzle the game doesn't get
    too frustrating, as there always seems to be something new to do in the game.
    There are many characters dotted around the islands, and there are numerous
    topics to speak about with them, most of which range from mildly funny to
    completely hilarious. Overall, this is one of the best adventure games on the
    PC, and is a great start to an excellent series of games.
    
    
    ===============================================================================
    
    2.                                Walkthrough
    
    ===============================================================================
    
    
    -------------------------------------------------------------------------------
    2.1.                      Part One: The Three Trials
    -------------------------------------------------------------------------------
    
    
    VILLAGE
    -------
    
    At the start of the game, walk down the path from the lookout point. Go right
    along the dock and open the door to the SCUMM Bar. Enter the SCUMM Bar and walk
    right to enter the room with the three pirates. Walk close to the fireplace and
    wait for the chef to exit from the door on the right. When the door opens and
    the chef leaves, quickly walk right and enter the kitchen.
    
    In the kitchen, get the pot under the table. Get the hunk of meat on top of the
    table. Use the hunk of meat with the pot o' stew. Open the door on the right
    and walk near the fish to find that a bird gets in the way. Walk onto the plank
    at the bottom-right corner to fire the bird up into the air. Do this three
    times. On the third time, quickly get the fish and go back into the kitchen.
    
    Get the meat from the pot o' stew. Use the fish with the pot o' stew. Get the
    stewed fish and exit the kitchen. Talk to the important-looking pirates. Say "I
    want to be a pirate." Say "I'll just be running along now." Walk left past the
    curtain and exit the SCUMM Bar. Walk left along the dock and go up the cliff
    path. Walk through the archway and take the top-right path.
    
    
    CLEARING
    --------
    
    Walk down the path on the left and enter the circus tent. In the circus tent,
    interrupt the Fettucini brothers by selecting any of the five speech options.
    When they ask you if you want to perfrom the cannon stunt, say "OK, I'll do
    it." When they ask you if you have a helmet, say "Of course I have a helmet.
    What sort of idiot do you take me for?" Give the pot to the Fettucini brothers.
    After Guybrush takes a painful landing from the cannon, select either of the
    speech options when the Fettucini brothers ask if you're OK. After exiting the
    tent, climb up the path on the right and exit the clearing.
    
    
    VILLAGE
    -------
    
    After walking down the cliff path, walk right along the dock and go through the
    archway at the far right side of the area. Talk to the citizen of Melee and say
    "No, but I once had a barber named Dominique." When he asks you if you want to
    buy a map, say "I'll take it. It'll make a swell gift." Walk left and enter the
    first door on the right. Enter the voodoo shop. Get the chicken on the table.
    Open the door and exit the voodoo shop.
    
    Walk through the archway under the clock. Open the first door along the street
    and enter the shop. Get the sword on top of the chests on the first floor. Get
    the shovel near the safe on the second floor. Talk to the storekeeper and say
    "About this sword..." and then say "I want it." Say "About this shovel..." and
    then say "I want it." Say "I think I'd just like to browse." Exit the shop.
    
    Walk through the archway on the right. Talk to the pirates on the left and say
    "Do you know where I can find a treasure map around here?" When the pirate asks
    if you want the minutes, say "No, but I'll take one if you give me two pieces
    of eight." Say "I'll just be running along, now." Go right and walk through the
    archway. Walk left along the dock and go up the cliff path at the other side.
    At the lookout point, walk through the archway and take the top-right path.
    
    
    FORK
    ----
    
    After arriving in the fork, take either exit at the top of the screen. Pick up
    the yellow petal. Exit left. Exit right. Exit left. Exit right. Exit up. Exit
    right. Exit left. Exit up. Exit left. Exit up. Walk right and use the shovel
    with the X sign to get a T-shirt. Walk left and exit the area. Pirates will
    appear at various positions on the map screen at this point in the game. If
    they meet Guybrush on the path, you'll be given the option to fight. Ignore the
    pirates for now, as there are still some things to do first.
    
    
    VILLAGE
    -------
    
    Walk right along the dock and go through the archway at the far right side of
    the area. Walk through the archway under the clock. Walk left through the
    archway and follow the cliff path to arrive outside of the Governor's mansion.
    In the inventory, use the yellow petal with the stewed meat to create meat with
    condiment. Use the meat with the poodles, which will make them fall asleep.
    Open the door and enter the mansion.
    
    Inside the mansion, open the nearest doors and walk through the entrance. After
    the cutscene, walk down the stairs and exit the mansion. Walk right and follow
    the trail back to the town. Enter the first doorway before the archway. Talk to
    Otis. Walk through the doorway to return to the town. Walk right and go through
    the door at the right side of the alley to enter the shop. Talk to the
    storekeeper and say "I could really use a breath mint." Say "I think I'd just
    like to browse." Exit the shop.
    
    Walk left and go through the first doorway before the archway. Give the breath
    mints to Otis. When he talks to you, select one of the bottom two options. Give
    the gopher repellent to Otis and he'll give you a cake. Walk through the
    doorway to return to the town. Walk left through the archway and follow the
    cliff path to arrive outside of the Governor's mansion. Enter the mansion.
    
    Inside the mansion, open the cake to find a file. Walk to the gaping hole.
    After another cutscene, the sheriff will ask you about the idol. Select any of
    the speech options. Select any of the speech options when the Governor speaks
    to you. After she leaves, walk left and open the door. The sheriff will appear.
    Select any of the speech options and he'll throw you off the dock into the sea.
    
    In the sea, get the fabulous idol, and Guybrush will automatically get a sword
    before climbing up the ladder. After the cutscene, walk left along the dock and
    go up the cliff path at the other side. At the lookout point, walk through the
    archway and take the top-right path.
    
    
    HOUSE
    -----
    
    On the way to the house for the first time, you will be stopped by a troll on
    the bridge. Give the stewed fish to the troll to pass over to the other side of
    the bridge, and then continue to the house. Outside of the house, open the door
    and the sword trainer will appear. Select the first speech option. When he says
    you don't have what it takes, select the first speech option three times. When
    he asks you how much you have, say "I've got 30 pieces of eight." When he asks
    to see your sword, say "OK, check it out." When the sword trainer insults you,
    select any of the four speech options. Outside of the house, walk down the path
    on the left or right side to exit the area.
    
    
    MAP
    ---
    
    Now that you've got some insult answers from the sword trainer, it's time to
    fight the pirates. Wait on the path for a pirate to walk up to Guybrush. When
    they speak to you, say "My name is Guybrush Threepwood. Prepare to die!" It's
    your turn first to throw an insult, so choose any of the speech options and
    read the answer from the pirate.
    
    Every time you select an insult that the pirate doesn't know the answer to,
    you'll move forward. Every time you select an insult that the pirate does know
    the answer to, you'll move back, and it's the pirate's turn to answer a
    question. When the pirate says a new insult, that insult will be added to the
    list of insults. When the pirate answers an insult correctly, you'll get his
    answer added to the list of Guybrush's answers. The full list of pirate insults
    and answers can be found in section three of this FAQ.
    
    
    VILLAGE
    -------
    
    Walk right along the dock and go through the archway at the far right side of
    the area. Walk through the archway under the clock. Enter the shop. Talk to the
    storekeeper and ask about the Sword Master. The storekeeper will leave to go
    and find the Sword Master. Exit the shop. Follow the storekeeper along to the
    lookout point, and take the top-right path to exit the area.
    
    
    FORK
    ----
    
    Follow the storekeeper through the forest maze until you get to an area with a
    sign near a log. Walk over the log and exit right. After the storekeeper
    leaves, cross over the bridge and walk up to the Sword Master. When the Sword
    Master speaks to you, say "My name is Guybrush Threepwood. I've come to kill
    you." You will then have to fight the Sword Master in a similar to way to the
    pirates. The full list of Sword Master insults and answers can be found in
    section three of this FAQ. After defeating the Sword Master, walk across the
    bridge and exit the area by taking the path on the left.
    
    
    VILLAGE
    -------
    
    After the ghost ship has sailed off into the distance, the lookout will talk to
    you. Select one of the bottom three four speech options. After the lookout
    leaves, walk right along the dock and enter the SCUMM Bar. Get the three mugs
    from the left side of the bar. Walk past the curtain and get the two mugs from
    the right side of the bar. Enter the kitchen and use the mug on the barrel to
    get some grog.
    
    The grog will eat away the mug, so you will have to be quick. Look at the mug
    in the inventory. Wait for the mug to change appearance two times, and then
    quickly use the mug near death with one of the other normal mugs. Exit the
    kitchen. Walk left and exit the SCUMM Bar. Walk right along the dock and go
    through the archway at the far right side of the area. Walk through the archway
    under the clock.
    
    Walk left and go through the first doorway before the archway leading to the
    Governor's mansion. Use the mug with grog on it on the lock of the left cell to
    release Otis. Go through the doorway. After the cutscene, walk through the
    archway on the right. Go right and walk through the archway leading to the
    dock. Walk left along the dock and go up the cliff path at the other side. At
    the lookout point, walk through the archway and take the top-right path.
    
    
    SWORD MASTER'S
    --------------
    
    Cross over the bridge and walk up to the Sword Master. When she talks to you,
    say "The Governor's been KIDNAPPED!" Guybrush will show her LeChuck's note, and
    she'll agree to meet you on the dock. Walk across the bridge and exit the area
    by taking the path on the left.
    
    
    ISLAND
    ------
    
    Use the chicken on the cable to cross the gap to the island. On the other side
    of the gap, open the door and enter the house. When Meathook talks to you, say
    "The Governor's been KIDNAPPED!" Guybrush will show him LeChuck's note, and
    he'll ask you what you want to do. Select any of the four speech options. After
    the cutscene, open the door and choose any of the nine new commands on the
    murderous winged devil, and Meathook will agree to be on your crew. Outside the
    house, use the chicken on the cable to leave the island. Walk to the path near
    the sign.
    
    
    LIGHTS
    ------
    
    When Stan asks you what you're interested in, say "I really don't have that
    much to spend." Stan will introduce you to the Sea Monkey, and will ask you how
    much you'll be willing to spend. Say "Actually, I was hoping to get one on
    credit." He'll tell you that the storekeeper in town might lend you some
    credit. Stop talking to Stan, and walk left. Stan will stop you before you
    leave, and will give you a card and a compass. Continue left to exit the Used
    Ship Emporium.
    
    
    VILLAGE
    -------
    
    Walk right along the dock and go through the archway at the far right side of
    the area. Walk through the archway under the clock. Enter the shop. Talk to the
    storekeeper and say "I'm interested in procuring a note of credit." When he
    asks you if you have a job, say "Yes, of course I do." When the storekeeper
    returns with the note of credit, select any of the five speech options when he
    asks you what your job is. When he asks you what else you want, ask about the
    Sword Master, and he'll leave the shop.
    
    Walk up the stairs to the safe. Pull the handle. Push the handle. Pull the
    handle. Push the handle to open the safe and get the note of credit. Open the
    door and exit the shop. Walk through the archway on the right. Go right and
    walk through the archway leading to the dock. Walk left along the dock and go
    up the cliff path at the other side. At the lookout point, walk through the
    archway and take the top-right path.
    
    
    USED SHIP EMPORIUM
    ------------------
    
    When Stan asks you what you're interested in, say "Uh... could I see that cheap
    one again?" When Stan asks you how much you'll be willing to spend, say "I got
    credit from the storekeeper. Will you take it?" Say "Let's talk extras". Say "I
    think I can live without that particular piece of junk." for five of the extras
    that Stan mentions. Stop talking about extras. Say "Well, what do you think
    it's worth?" Say "Forget it. I don't need this boat anyway." When he calls you
    back, say "Well, maybe you're right..." Say "I'd like to make you an offer."
    When he asks you how much, say "All right! 5000! But that's my final offer!"
    Walk left and exit the Used Ship Emporium.
    
    
    VILLAGE
    -------
    
    After the cutscene, Otis and Carla will arrive to talk to you. Select any of
    the four speech options when talking to them. When Meathook arrives, you'll
    automatically board the ship.
    
    
    -------------------------------------------------------------------------------
    2.2.                         Part Two: The Journey
    -------------------------------------------------------------------------------
    
    
    After the cutscene, Guybrush will enter the captain's cabin. Get the feather
    pen and the ink. Open the left drawer of the desk. Look at the drawer to get a
    dusty book. Exit the cabin. Outside, climb up the rope ladder near the crew and
    get the Jolly Roger flag. Go down to the ship deck. Go down the hatch. Go down
    the second hatch. Get the giant piece of rope from the barrel at the bottom of
    the room. Open the chest at the bottom-right corner of the room, and look at it
    to get some fine wine.
    
    Open the kegs at the left side of the room to get some gunpowder. Go up the
    ladder. Go through the door at the left side of the ladder to enter the
    kitchen. Open the cupboard and get the cereal. Open the cereal to get a prize.
    Open the prize to get a small key. Get the pot near the cupboard. Walk up the
    ladder to exit the kitchen. Walk up the ladder to the deck. Enter the captain's
    cabin. Use the small key in the cabinet at the right side of the room to open
    it. Get the chest. Open the chest.
    
    Look at the chest to get some cinnamon sticks and a piece of paper. Exit the
    captain's cabin. Go down the hatch and go through the door at the left side of
    the ladder to enter the kitchen. Put these items in the cooking pot: 100%
    cotton t-shirt, breath mints, cereal, chicken, cinnamon sticks, dusty book,
    feather pen, fine wine, gunpowder, ink, Jolly Roger flag. After Guybrush starts
    to talk, click anywhere in the kitchen to stand up.
    
    Use the business card in the fire under the pot. Walk up the ladder to exit the
    kitchen. Go down the hatch and get some more gunpowder from the kegs on the
    left. Go up the ladder. Go up the next ladder to the deck to find that the ship
    has arrived at Monkey Island. Use the giant piece of rope with the cannon to
    create a fuse. Use the gunpowder in the cannon nozzle. Use the flaming mass
    with the fuse. Use the cannon nozzle to blast over to Monkey Island.
    
    
    -------------------------------------------------------------------------------
    2.3.                    Part Three: Under Monkey Island
    -------------------------------------------------------------------------------
    
    
    BEACH
    -----
    
    After arriving on the south beach of the island, click anywhere on the beach to
    stand up. Get the banana at the left side of the tree. Enter the forest. On the
    map, go west.
    
    
    FORT
    ----
    
    Get the rope. Push the cannon and a cannon ball will fall out. Get the cannon
    ball. Get the gunpowder. Get the spyglass near the cannon and Herman Toothrot
    will appear. Select any of the speech options and he'll leave. Exit the fort.
    On the map, walk north as far as you can on the screen with the fort and then
    go east.
    
    
    RIVER FORK
    ----------
    
    Open the spyglass to find a lens. Use the handful of gunpowder on the dam. Use
    the lens with the sun. After destroying the dam, return to the river fork. Get
    the note under the rock. Cross over the bridge and climb up the footholds on
    the other side. Near the huge rock, pull the primitive art twice. Climb up the
    next set of footholds. Push the rock near the edge to hit the banana tree on
    the beach. Herman Toothrot will appear. Talk to him until he leaves. Climb down
    both sets of footholds and exit to the jungle.
    
    
    POND
    ----
    
    Get the rope from the unhealthy-looking man. Talk to Herman until he leaves.
    Exit the pond. On the map, go south.
    
    
    CRACK
    -----
    
    Use either rope on the strong branch, and climb down it to the ledge. Use the
    next rope with the sturdy stump on the ledge, and climb down to the bottom of
    the crack. Get the oars. Climb up both ropes and exit to the jungle.
    
    
    BEACH
    -----
    
    On the south beach, get the two bananas near the banana tree. Use the rowboat.
    On the map, go north around the right side of the island. Paddle around the
    side of the clearing and go to the north beach of the island. Pick up the note
    and Herman will appear. When he talks to you, select either of the top two
    options. Say "I'm Guybrush. I'm here to rescue someone." Say "You say you've
    got a key from the locals?", and he will mention the banana picker. Stop
    talking to Herman and enter the forest.
    
    
    VILLAGE
    -------
    
    Walk over to the left side of the village and get the bowl of fruit to get two
    bananas. Walk back to the right and the cannibals will appear. Talk to the
    cannibals and say "Oh, go ahead and eat me, see if I care." Inside the hut, get
    the skull on the floor to reveal a loose board. Get the loose board. Go down
    the hole to exit the village.
    
    
    BEACH
    -----
    
    On the north beach, use the rowboat and oars. On the map, go south twice and
    paddle onto the beach at the south side of the island. On the south beach,
    enter the jungle. On the map, walk to the monkey. Give all five bananas to the
    monkey, and he'll start to follow you. Exit to the jungle. On the map, walk
    north, and then walk east.
    
    
    CLEARING
    --------
    
    In the clearing, walk right along the path and pull the nose of the left totem
    pole to open the gate. When you walk away from the nose, the gate will close.
    When the monkey pulls the nose, walk through the open gate to the gigantic
    monkey head. Near the monkey head, get the wimpy little idol. Walk left along
    the path to exit the Clearing.
    
    
    BEACH
    -----
    
    On the south beach, enter the jungle. On the map, use the rowboat and oars on
    the south beach to paddle two screens north to the north beach. On the north
    beach, enter the jungle.
    
    
    VILLAGE
    -------
    
    Walk over to the left side of the village and then return to the right to meet
    the cannibals. When they talk to you, select either the first, second or fourth
    speech option. When they ask you for an offering, give them the wimpy little
    idol. Stop talking to the cannibals and enter the hut on the left. Get the
    banana picker. Exit the hut. Walk right and give the banana picker to Herman
    Toothrot, who will give you the monkey head key.
    
    Exit the village, and then return to the village. Walk left to meet the
    cannibals again. When they ask you what you want, say "Well, actually, there is
    something..." When they ask you what it is, say "I'm looking for somebody."
    Continue talking to the cannibals until they tell you about the head of the
    navigator. When they stop talking to you, give them the leaflet, and they'll
    give you the head of the navigator. Exit the village.
    
    
    BEACH
    -----
    
    On the north beach, use the rowboat and oars. On the map, go south and paddle
    around the clearing to the east beach of the island. On the east beach, enter
    the jungle.
    
    
    CLEARING
    --------
    
    Walk right and go through the gate to the gigantic monkey head. Use the monkey
    head key in the gigantic monkey ear. Enter the gigantic monkey head.
    
    
    CATACOMBS
    ---------
    
    After climbing down into the monkey head, walk right along the path and enter
    the cave. Use the head of the navigator, and it will point in the correct
    direction. Continue following the head of the navigator through the catacombs
    to arrive on a ledge near the ghost ship. Talk to the head of the navigator and
    select the second speech option five times to get the necklace from the
    navigator. Use the necklace on navigator, and Guybrush will put it on. Walk
    down the path to the ghost ship.
    
    
    GHOST SHIP
    ----------
    
    Walk down the hatch near the door on the right. Enter the passage on the right.
    Get the ghost feather near the chicken. Exit the room. Use the ghost feather
    with the sleeping ghost crew two times, and he'll drop a jug. Get the jug
    o'grog. Go up the ladder to return to the deck of the ship. Open the door at
    the left side of the deck, and walk through the entrance.
    
    Use the magnetic compass with the key near LeChuck. Exit the room. Walk right
    and go down the hatch. Enter the passage on the right. Use the key in the
    hatch, and then go down it. Use the jug o'grog with the dish. Walk past the rat
    and get the cooking grease. Go up the ladder. Exit the room. Go up the ladder
    to return to the deck of the ship. Use the glob of grease on the door on the
    right. Open the door and go through the entrance.
    
    Get the ghost tools near the guard. Exit the room. Go down the ladder. Enter
    the passage on the right. Use the ghost tools with the glowing crate. Look at
    the glowing crate to get the voodoo root. Exit the room. Go up the ladder to
    return to the deck of the ship. Exit the ship. Walk up the path and enter the
    catacombs to automatically return to the village.
    
    After the cutscene, exit the village. After returning to the ledge where the
    ghost ship used to be, Bob the ghost will talk to you. Say "What happened to
    the ship?" Say "Where is the wedding?" When the crew arrive, talk to them to
    return to Melee Island.
    
    
    -------------------------------------------------------------------------------
    2.4.                     Last Part: Guybrush Kicks Butt
    -------------------------------------------------------------------------------
    
    
    VILLAGE
    -------
    
    Walk right along the dock, and a ghost will appear. Select any of the speech
    options to squirt him with the magic seltzer bottle. Walk right along the dock
    to enter the village. Walk left and the grim spectre will talk to you. Say "No,
    but I do have this deadly magic root beer." Walk north and go through the
    archway under the clock. Open the door to the church and go inside. Select any
    of the four speech options to approach LeChuck. Continue talking to LeChuck
    until he punches Guybrush over to the Used Ship Emporium.
    
    
    USED SHIP EMPORIUM
    ------------------
    
    After landing, click anywhere to stand up. Quickly get the root beer and use it
    with LeChuck to complete the game.
    
    
    ===============================================================================
    
    3.                              Sword Fighting
    
    ===============================================================================
    
    
    -------------------------------------------------------------------------------
    3.1.                         Fighting the Pirates
    -------------------------------------------------------------------------------
    
    
    INSULT : "Have you stopped wearing diapers yet?"
    ANSWER : "Why, did you want to borrow one?"
    
    INSULT : "I got this scar on my face during a mighty struggle!"
    ANSWER : "I hope now you've learned to stop picking your nose."
    
    INSULT : "I once owned a dog that was smarter than you."
    ANSWER : "He must have taught you everything you know."
    
    INSULT : "I'm not going to take your insolence sitting down!"
    ANSWER : "Your hemorrhoids are flaring up again, eh?"
    
    INSULT : "I've heard you were a contemptible sneak."
    ANSWER : "Too bad no one's ever heard of YOU at all."
    
    INSULT : "I've spoken with apes more polite than you."
    ANSWER : "I'm glad to hear you attended your family reunion."
    
    INSULT : "My handkerchief will wipe up your blood!"
    ANSWER : "So you got that job as a janitor, after all."
    
    INSULT : "Nobody's ever drawn blood from me and nobody ever will!"
    ANSWER : "You run THAT fast?"
    
    INSULT : "People fall at my feet when they see me coming."
    ANSWER : "Even BEFORE they smell your breath?"
    
    INSULT : "Soon you'll be wearing my sword like a shish kebab!"
    ANSWER : "First you'd better stop waving it like a feather-duster."
    
    INSULT : "There are no words for how disgusting you are."
    ANSWER : "Yes there are. You just never learned them."
    
    INSULT : "This is the END for you, you gutter-crawling cur!"
    ANSWER : "And I've got a little TIP for you. Get the POINT?"
    
    INSULT : "You fight like a dairy farmer."
    ANSWER : "How appropriate, you fight like a cow."
    
    INSULT : "You have the manners of a beggar."
    ANSWER : "I wanted to make sure you'd feel comfortable with me."
    
    INSULT : "You make me want to puke."
    ANSWER : "You make me think somebody already did."
    
    INSULT : "You're no match for my brains, you poor fool."
    ANSWER : "I'd be in real trouble if you ever used them."
    
    
    -------------------------------------------------------------------------------
    3.2.                      Fighting the Sword Master
    -------------------------------------------------------------------------------
    
    
    INSULT : "Every word you say to me is stupid."
    ANSWER : "I wanted to make sure you'd feel comfortable with me."
    
    INSULT : "I hope you have a boat ready for a quick escape."
    ANSWER : "Why, did you want to borrow one?"
    
    INSULT : "I usually see people like you passed-out on tavern floors."
          or "My wisest enemies run away at the first sight of me!"
    ANSWER : "Even BEFORE they smell your breath?"
    
    INSULT : "I will milk every last drop of blood from your body."
    ANSWER : "How appropriate, you fight like a cow."
    
    INSULT : "If your brother's like you, better to marry a pig."
    ANSWER : "You make me think somebody already did."
    
    INSULT : "I've got a long, sharp lesson for you to learn today."
    ANSWER : "And I've got a little TIP for you. Get the POINT?"
    
    INSULT : "I've got the courage and skill of a master swordsman!"
    ANSWER : "I'd be in real trouble if you ever used them."
    
    INSULT : "My last fight ended with my hands covered with blood."
    ANSWER : "I hope now you've learned to stop picking your nose."
    
    INSULT : "My name is feared in every dirty corner of this island!"
    ANSWER : "So you got that job as a janitor, after all."
    
    INSULT : "My sword is famous all over the Caribbean!"
    ANSWER : "Too bad no one's ever heard of YOU at all."
    
    INSULT : "My tongue is sharper than any sword."
    ANSWER : "First you'd better stop waving it like a feather-duster."
    
    INSULT : "No one will ever catch ME fighting as badly as you do."
    ANSWER : "You run THAT fast?"
    
    INSULT : "Now I know what filth and stupidity really are."
    ANSWER : "I'm glad to hear you attended your family reunion."
    
    INSULT : "Only once have I met such a coward!"
    ANSWER : "He must have taught you everything you know."
    
    INSULT : "There are no clever moves that can help you now."
    ANSWER : "Yes there are. You just never learned them."
    
    INSULT : "You are a pain in the backside, sir!"
    ANSWER : "Your hemorrhoids are flaring up again, eh?"
    
    
    ===============================================================================
    
    4.                               Item List
    
    ===============================================================================
    
    
    -------------------------------------------------------------------------------
    4.1.                         Part One Item List
    -------------------------------------------------------------------------------
    
    
    BREATH MINT
      The storekeeper in the Village will give Guybrush the breath mint. It is
      given to Otis in the cell.
    
    
    BUSINESS CARD
      Stan will give you his business card at the Used Ship Emporium. It is used
      with the red hot fire under the cooking pot on the ship.
    
    
    CAKE
      The cake is given by Otis when he is given the gopher repellent. The cake is
      opened to find the file.
    
    
    CHICKEN
      Found on the table of the voodoo shop in the Village. It is used on the cable
      at the island to cross over the gap. It is also one of eleven items used in
      the cooking pot on the ship.
    
    
    COMPASS
      Stan will give Guybrush the compass at the Used Ship Emporium. It is used to
      get the key near LeChuck on the ghost ship.
    
    
    FILE
      Found by opening the cake. It is used in a cutscene in the back room of the
      Governor's mansion.
    
    
    FISH
      Found outside the kitchen of the SCUMM Bar. It is used in the pot o' stew in
      the kitchen of the SCUMM Bar, and is then given to the troll on the bridge.
    
    
    GOPHER REPELLENT
      Found in back room of the Governor's mansion. It is given to Otis in the cell
      for the cake.
    
    
    HUNK OF MEAT
      Found on top of the table in the kitchen of the SCUMM Bar. It is combined
      with the yellow petal to create the meat with condiment.
    
    
    MAP
      Bought from the citizen of Melee in the Village. It is used to find the X
      sign at the Fork.
    
    
    MEAT WITH CONDIMENT
      Made by combining the hunk of meat and the yellow petal. It is given to the
      poodles outside the Governor's mansion.
    
    
    MUGS
      Found in the SCUMM Bar after the Governor has been kidnapped by LeChuck. The
      mugs are filled with grog, and are then used on the lock of the cell to
      release Otis.
    
    
    NOTE OF CREDIT
      Found in the safe of the shop in the Village. It is used to buy the boat from
      Stan at the Used Ship Emporium.
    
    
    POT
      Found under the table in the kitchen of the SCUMM Bar. It is given to the
      Fettucini brothers in the circus for use as a helmet.
    
    
    SHOVEL
      Bought from the shop in the Village. It is used on the X sign at the fork to
      find the t-shirt.
    
    
    SWORD
      Bought from the shop in the Village. It is used to fight the pirates and the
      Sword Master.
    
    
    T-SHIRT
      Found by using the shovel on the X sign at the fork. It is one of eleven
      items used in the cooking pot on the ship.
    
    
    YELLOW PETAL
      Found in the fork. It is used on the hunk of meat to create the meat with
      condiment.
    
    
    -------------------------------------------------------------------------------
    4.2.                         Part Two Item List
    -------------------------------------------------------------------------------
    
    
    CEREAL
      Found in the cupboard of the kitchen on the ship. It is one of eleven items
      used in the cooking pot on the ship.
    
    
    CINNAMON STICKS
      Found in the chest in the captain's cabin on the ship. It is one of eleven
      items used in the cooking pot on the ship.
    
    
    DUSTY BOOK
      Found in the drawer in the captain's cabin on the ship. It is one of eleven
      items used in the cooking pot on the ship.
    
    
    FEATHER PEN
      Found on the desk in the captain's cabin on the ship. It is one of eleven
      items used in the cooking pot on the ship.
    
    
    FINE WINE
      Found in the chest in the room at the bottom of the ship. It is one of eleven
      items used in the cooking pot on the ship.
    
    
    FLAG
      Found by climbing up the ladder from the deck of the ship. It is one of
      eleven items used in the cooking pot on the ship.
    
    
    FLAMING MASS
      Made by using the business card with the red hot fire under the cooking pot
      on the ship. It is used with the fuse of the cannon on the ship.
    
    
    GIANT PIECE OF ROPE
      Found on top of the barrel in the room at the bottom of the ship. It is used
      on the cannon of the ship.
    
    
    GUNPOWDER
      Found in the barrels in the room at the bottom of the ship. It is one of
      eleven items used in the cooking pot on the ship. It is also used with the
      cannon nozzle on the ship.
    
    
    INK
      Found on the desk in the captain's cabin on the ship. It is one of eleven
      items used in the cooking pot on the ship.
    
    
    -------------------------------------------------------------------------------
    4.3.                        Part Three Item List
    -------------------------------------------------------------------------------
    
    
    BANANA
      Found on the south beach of Monkey Island. Five bananas are given to the
      monkey on the map.
    
    
    BANANA PICKER
      Found in the hut of the cannibal's Village after they have been given the
      wimpy little idol. It is given to Herman Toothrot for the monkey head key.
    
    
    CANNON BALL
      Found by pushing the cannon at the Fort on Monkey Island.
    
    
    GHOST FEATHER
      Found near the chicken on the ghost ship. It is used twice on the sleeping
      ghost crew to get the jug o'grog.
    
    
    GHOST TOOLS
      Found near the guard after the squeaky door. They are used on the glowing
      crate to get the voodoo root.
    
    
    GREASE
      Found near the rat on the ghost ship. It is used on the squeaky door at the
      right side of the ship.
    
    
    GUNPOWDER
      Found by pushing the cannon at the Fort on Monkey Island. It is used on the
      dam at the River Fork.
    
    
    HEAD OF THE NAVIGATOR
      The cannibals will give Guybrush the head of the navigator when they are
      given the leaflet. It is used in the catcombs below Monkey Island.
    
    
    JUG O'GROG
      The ghost crew will drop the jug o'grog when the ghost feather has been used
      on him twice. It is used with the dish near the rat.
    
    
    LENS
      Found by using the spyglass. It is used on the sun at the River Fork.
    
    
    MAGIC SELTZER BOTTLE
      The cannibals will create the magic seltzer bottle after they have been given
      the voodoo root. It is used on the ghosts in the Village.
    
    
    MONKEY HEAD KEY
      Herman Toothrot will give Guybrush the monkey head key when he is given the
      banana picker. It is used in the ear of the monkey head.
    
    
    NECKLACE
      Found on the head of the navigator. It is used to become invisible, and
      Guybrush can then explore the ghost ship.
    
    
    OARS
      Found at the bottom of the Crack. The oars are used to row the rowboat on
      Monkey Island.
    
    
    ROPE
      Found at the Fort on Monkey Island. It is used with the strong branch to
      climb half-way down the Crack.
    
    
    ROPE
      Found near the unhealthy-looking man at the Pond on Monkey Island. It is used
      with the sturdy stump to climb to the bottom of the Crack.
    
    
    SKULL
      Found on the floor of the cannibal's hut in the Village. It will reveal a
      loose board when it is picked up.
    
    
    SPYGLASS
      The spyglass is found near the cannon at the Fort on Monkey Island. The
      spyglass is used to find the lens.
    
    
    VOODOO ROOT
      Found in the glowing crate after the squeaky door. It is given to the
      cannibals, who will create the magic seltzer bottle.
    
    
    WIMPY LITTLE IDOL
      Found in the Clearing near the monkey head. It is given to the cannibals at
      the Village.
    
    
    -------------------------------------------------------------------------------
    4.4.                         Last Part Item List
    -------------------------------------------------------------------------------
    
    
    ROOT BEER
      Found in the Used Ship Emporium. It is used on LeChuck.
    
    
    ===============================================================================
    
    5.                          Copyright Information
    
    ===============================================================================
    
    
    This file is Copyright 2002-2008 Tom Hayes. As it can be difficult to keep
    track of websites that haven't posted the latest version of this file, please
    do not distribute it without my permission. Send an e-mail to me if you would
    like to post this file on your website and you will likely receive a positive
    response. If you do post the file, please keep it in its original form with all
    of the sections intact and credit the author (Tom Hayes) as the writer of the
    file. The latest version of this file can be found at www.gamefaqs.com.

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