________            _____                     __           ____
 /_  __/ /_  ___     / ___/___  _____________  / /_   ____  / __/
  / / / __ \/ _ \    \__ \/ _ \/ ___/ ___/ _ \/ __/  / __ \/ /_  
 / / / / / /  __/   ___/ /  __/ /__/ /  /  __/ /_   / /_/ / __/  
/_/ /_/ /_/\___/   /____/\___/\___/_/   \___/\__/   \____/_/     
                                                                 
    __  ___            __                 ____     __                __
   /  |/  /___  ____  / /_____  __  __   /  _/____/ /___ _____  ____/ /
  / /|_/ / __ \/ __ \/ //_/ _ \/ / / /   / // ___/ / __ `/ __ \/ __  / 
 / /  / / /_/ / / / / ,< /  __/ /_/ /  _/ /(__  ) / /_/ / / / / /_/ /  
/_/  /_/\____/_/ /_/_/|_|\___/\__, /  /___/____/_/\__,_/_/ /_/\__,_/   
                             /____/                                    


The Secret of Monkey Island™
An FAQ/Walkthrough
by Joseph Southgate (Osafune2)
PC version
Version 1.00
© Osafune2 2005/6



TABLE OF CONTENTS:
------------------

I) Introduction
II) Legal information
III) Version History
IV) Game info
V) Walkthrough

- The Three Trials
- The Journey
- Under Monkey Island
- Guybrush Kicks Butt

VI) Fighting guide
VII) Final Word



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                           I) Introduction

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Welcome to my guide for one of my most treasured games I played as a 
child; The Secret of Monkey Island™. I used to play this avidly on the
Amiga at my friend's house and I recently managed to get hold of the PC
version. It has brought back so many memories and it is one of my 
favourite games so I couldn't resist making a little walkthrough for it.
I love the humour of this game, there are some genuinely amusing moments
and it certainly raises a smile with the often mildly sarcastic Guybrush
Treepwood. I don't have much to say except that I hope you enjoy the
guide.


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                        II) Legal Information

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As of yet this FAQ can only appear on these sites without having to ask my
permission: 

> GameFAQS (www.gamefaqs.com)

If anyone finds it on any other site that does not have my permission, 
then contact me ASAP on joss.southgate@gmail.com. The same thing goes if 
you want to have this document on your website, you must email me and ask 
me for permission.

Copyright:
© Copyright 2005 Joseph "Osafune2" Southgate. This document and all it's
contents cannot be reproduced in any way, shape or form, physically,
electronically or otherwise without prior consent from the author. You may
not use it for commercial gain, such as selling it and you may not steal
from it or claim it as your own. You may print it out in part or in whole 
for PERSONAL USE ONLY. This does not mean any of the aforementioned 
actions or editing it at all, a lot of work went into this guide, so I 
would be most grateful if you would leave it in it's original, unaltered 
form.

This document may not be printed and published in a magazine, guide or a
book etc. nor any other mediums not specifically mentioned. This guide was
written entirely by me, Joseph Southgate, and therefore it is owned by me.

If you would like to contribute to this FAQ, such as a correction or 
useful addition that I may have missed, email me and you will be credited.


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                          III) Version History

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Version 1.00 24/12/2005
-----------------------
-> The initial version, everything is complete that needs to be complete.
The walkthrough is done and probably won't be updated as it is pretty
accurate as far as I can tell, I may need to add one or two more insults
I may have missed to the fighting guide.


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                          IV) Game info

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The Secret of Monkey Island™ is a point and click adventure game first
released in 1990 by LucasArts, who are famous these days for games like
Star Wars battlefront and KoTOR 2. SOMI features a user friendly 
interface and inventory, all you have to do is click, no typing involved,
it is also very easy on the player, at most you will be scratching your
head at puzzles, you can never die intentionally except at one time in
the game.

This game also features something which most games lack, humour that is
actually funny. There are several moments that will raise a smile or 
make you laugh out loud, I know I did.

characters
----------

Guybrush Threepwood
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
The Secret of Monkey Island™ is the first of many games in the series
starring Guybrush Threepwood. He makes his debut here as a wannabe Pirate,
he arrives on Melee Island™ and sets about going to the Scumm Bar and
speaking to three important-looking Pirates and undertakes trials in 
order to become a Pirate. His troubles don't end there though as he soon
falls in love with the Governor Marley, but she eventually gets kidnapped
by the Pirate LeChuck and is taken to his secret lair on Monkey Island™.
Can Guybrush rescue her?

Governor Marley
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Governor Marley is a well respected governor of Melee Island™ and resides
in the mansion to the west of Melee village. She is startingly beautiful
and many Pirates have made advances on her, but she swore to her father
that she would never marry a Pirate, but that doesn't stop her falling
in love with Guybrush Threepwood. She is soon after kidnapped by LeChuck
and taken to Monkey Island™.

LeChuck
¯¯¯¯¯¯¯¯
LeChuck is a fearsome ghost Pirate that resides in Monkey Island™, he is
currently scaring all the Pirates in the area around Melee Island™ and
because of this it is a bad time for budding Pirate Guybrush Threepwood
to be on Melee Island™. He eventually kidnaps Governor Marley and intends
to marry her.

Fester Shinetop
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Fester is the sheriff of Melee Island™, although he seems rather corrupt,
he was apparently appointed by Governor Marley and he promptly appointed
a blind lookout to stop people unexpected visitors entering Melee island™.
Hmm... a blind lookout to stop intruders, it could sound like he is trying
to get someone into Melee Island™.

The Swordmaster
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
The Sword master's real name is Carla and she lives deep in Melee Forest.
Guybrush must defeat her in order to meet the criteria of becoming a
Pirate. She eventually joins Guybrush in order to rescue the Governor.

Stan of Stan's Previously Owned Vessels plc
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Stan is a garrulous, irrepressible and enthusiastic salesmen who sells
ships on Melee Island™. He is a very amusing and likeable character but
he does like talking a lot and won't let off until he has sold Guybrush
the ship named "Sea Monkey" that supposedly returned from Monkey Island
captained by monkeys.

Herman Toothrot
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Herman is a hermit living on Monkey Island™ after he was stranded there,
he is the only non-cannibal resident and resides on a fort on top of a
volcano. He is a former shipmate on the Sea Monkey long before it came
into the hands of Guybrush.

Interface:

  o-----------------------------------------------------------------o
  |                   Commands/Items being used                     |
  o--------------------------+---+----------------------------------o
  |  Give   Pick up   Use    |   |  [item]  [item]  [item]  [item]  |
  |  Open   Look at   Push   |---|                                  |
  |  Close  Talk to   Pull   |   |  [item]  [item]  [item]  [item]  |
  o--------------------------+---+----------------------------------o

This is the basic interface that you will see on the bottom of the screen,
these are all the commands that Guybrush can perform, simply click on
a command and then the object you would like to perform it on. You can 
also select different sentences for Guybrush to say when in conversation
from here.

Right Click
~~~~~~~~~~~
This serves as a basic action such as "Open" on doors to save you from
having to click the command, it is normally the most obvious command to
use on an object or person, simply right click them to use it.

F5
~~
This brings up the menu and allows you to save or quit, click Save and
then one of the empty slots to save your game.

Space
~~~~~
The Space bar simply pauses the game, press it again to unpause.

Esc
~~~
This will speed up dialogue and cutscenes. Very useful if you are 
replaying the game or just fed up of the constant talking.


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                           V) Walkthrough

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This is it, the main part of the guide. Before we start I thoroughly
recommend you use this guide only as a last resort as the game is far
more fun working it out yourself. Anyway, start the game up and begin a 
New Game.

The story begins on Melee Island™, Guybrush Threepwood appears on screen
at the lookout point and has a discussion with the somewhat blind lookout
and tells him that he wishes to become a Pirate, the lookout suggests 
that you head into town and speak to the Pirate Leaders in the Scumm Bar.
When you gain control, go down the stairs at the bottom of the screen
by clicking them and you will arrive in Town. Head right, look at the
poster of Governor Elaine Marley and continue until you see the Scumm
Bar, enter it.

There are a lot of drunken scurvy Seadogs in here swilling grog. Speak
to some of them if you want, but it isn't very important, one of them
is an advertisement for Loom, a game made by LucasArts, this is a little
bit of humour from the developers. Go right past the curtain and you will
see three fat important-looking Pirates, speak to them and tell them you
want to be a Pirate blah, blah. They will agree to this but only if you
undertake the three trials; Swordmastery, Treasure Huntery, and Thievery.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                        >> The Three Trials <<
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

With the new found knowledge of what we need to do, we can get started.
You will see the cook bustling in and out of the kitchen, you cannot 
enter the kitchen whilst he is in there or on screen, wait for him to
disappear and enter the kitchen. Pick Up the hunk of meat on the table
and Use it on the pot o' stew and then pick it up once more to get some
stewed Meat. Yum. Now grab the Pot from under the table.

Head right and you will see a seagull pecking at a red herring, click on
the loose plank to the right of it and it will catapult the seagull off,
do this repeatedly until it leaves and take the fish, put it into the
stew for some stewed fish, now leave the Scumm Bar.

From the bar, do not bother going right and into the main part of town
just yet, click the left side of the screen all the way back to the
Lookout point, now click the top of this screen to make Guybrush walk
onto Melee Island™ overview. You will see a purple light, move the cursor
over it to see the name "Clearing" click on it and Guybrush will travel
over to it. Once on the screen, click down the bottom of the clearing
and Guybrush will move down there, enter the tent to meet the Fettucini
brothers who have a travelling circus act.

They appear to be arguing about who should go in the cannon, when prompted
click "...ahem" and they will rush over to you and attempt to persuade 
you to be fired from the cannon, agree to this and give them the pot as
a helmet, then put it on and you will be fired from the cannon. After
a scene they will pay you 478 pieces of eight, not bad! Now before we go
back to the village, head over to the Fork near the Circus clearing, once
in the woods, head left a screen and you will see some yellow flowers,
pick them up and use them with the Stewed Meat to get Meat with Condiment.
Now head back to the village.

Head right all the way past the Scumm Barr and through the archway, on
the next screen you will see a strange looking Citizen of Melee with a 
parrot on his shoulder. Speak to him and he will ask you if you have a
cousin named Sven, you should say "No, but I had a barber named 
Dominique." He will then offer to sell you a map, you should buy this as
you will need it later. Next you should speak to the Men of low moral
fibre, keep placing the cursor over their pet rat and it will eventually
run off, now speak to them about the man on the opposite corner and they
will tell you that he sells cheap rubbish maps and they have the proper
map, it is actually some badly spelled and written PTA meeting minutes,
but you can take them off their hands for 2 pieces of eight.

Now, head into the door on the right, near the archway to the top of the
screen, this is the voodoo house where the voodoo lady resides, she wont
talk to you now, so just pick up the Rubber Chicken with a Pulley in the
middle off the table on the bottom right and leave. Go through the archway
now and you will be in another part of town. Head into the first door you
see, this is the shop. Go and pick up the sword from the shelf and the
shovel on the balcony near the safe and speak to the Shopkeeper, purchase
them from him and leave.

Head left, ignore the church and enter the building at the top, this is
a prison, speak to the man in the cells here and remember him as he will
play an important role later in the game. Now we are here, we may as well
master the art of thievery.


Mastering the Art of Thievery
*****************************
Go through the archway to the left of the prison and follow the trail to
the Governor's Mansion, there are some Deadly Piranha Poodles here that
normally stop your escape. Remember the Meat with Condiment that we got
from the flowers in the wood? Give that to the Poodles and they will fall
asleep, you also get an amusing disclaimer from the developers to say 
that no dogs were harmed in the making of the game.

Now you can enter the Governor's Mansion, head into the door on the right
and an amusing scene involving Fester Shinetop the sheriff will unfold,
pay attention to the actions Guybrush is using. At the end of the cutscene
Guybrush emerges from a hole in the wall with a staple remover, Giant
Yack lips and some Gopher repellant. Now return to the village and enter
the shop, tell the shopkeeper that you need a Breath Mint and purchase 
some for 1 piece of eight. Now go to the prison and give a Breath Mint
to Otis the prisoner, he will tell you that he has a Carrot Cake from
his aunt Tillie but he doesn't have a file which you need. Trade him
the Gopher Repellant for his Carrot Cake. Use the carrot cake to get a 
file.

Now go back to the Governor's Mansion and jump through the hole in the
wall, watch another long cutscene and Guybrush will steal the Idol he
needs. Another scene occurs with Fester and Governor Marley, tell Fester
any of the options when prompted and Elaine Marley will come and defend
you, Guybrush seems to be struck dumb by her beauty. After the scene
attempt to leave and Fester Shinetop will stop you. You will now have the
only scenario in which you can die, Guybrush will be thrown into the 
sea whilst attached to the idol.

If you wait ten minutes here, Guybrush will die, if you don't want to do
that, pick up the idol and head right, Guybrush will retrieve a sword
and climb out onto the jetty. Head right into the Village.


Mastering the Sword
******************* 
It is time to master the sword, head onto Melee Island™ overview and head
to the house on the northeast coast, you will be interrupted by a Troll
who demands you pay a toll. He doesn't want money, instead he says "Give
me something that attracts attention but serves no real purpose." Give
him the stewed Herring and he lets you across, he also removes his mask
and George Lucas makes a cameo and eats the Herring, proceed to the house.

Knock on the door and a large, smoking Duke Nukem esque man emerges,
tell him you want to be trained so you can beat the Swordmaster, he will
laugh and say you dont have what it takes, on this part repeatedly say
"I so do have what it takes!" and eventually he agrees to train you for
30 pieces of eight. Now watch a very long cutscene, what we now need to
do is battle the pirates roaming around the island, the battles in this
game are a little different, you basically have to insult each other,
whoever gets insulted three times without having a comeback loses. You
need to roam around and learn all the insults and correct replies until
someone says "Wow! You're good enough to fight the Swordmaster."

Once the above happens, return to the village and find the Shopkeeper,
tell him you are looking for the Swordmaster of Melee™ island and he will
agree to Hike all the way over there. You need to follow him, first he
heads all the way over to the fork, once in the woods, you still need to
follow him, this is easy as when you go to each screen you will see the 
path he takes, simply take the same one and eventually you will see him
hit a switch and go across a bridge to the Swordmaster house, follow him
and eavesdrop on the conversation. When it has finished go over and 
challenge the Swordmaster, this can be a little tough, but you have
unlimited retries. Refer to my fighting guide on tips to beat her.

Once this is done you recieve a 100% cotton T-shirt that says "I beat the
Swordmaster."


Mastering the Art of Treasure Huntery
*************************************
This one is simple, return to the woods and look at the map you bought
from the Citizen of Melee. It looks like dance lessons but it isn't.
The dance steps written on there are the paths to take in the woods, when
it says "Back" you need to take the path at the top of the screen, simply
follow what it says and you will find a clearing, head right and use the
Shovel on the X to get a T-shirt that says "I found the Treasure of
Melee™ Island and all I got was this stupid T-shirt!"


Recruitment
***********
Now return to the village, upon entry you will see a Ghost Ship sailing
off and the lookout will come and tell you that Governor Marley has been
kidnapped! Say you will rescue her and then get going. Head right and
enter the Scumm Bar, pick up the three mugs on the table and then grab
the other two past the curtain, ignore the cook and head into the Kitchen.
Grab the Meat if you want, then fill one of your mugs with Grog from the
barrel, unfortunately the grog appears to be corroding the mug, we need
to head to the prison near the church ASAP, on your way, keep a close 
eye on the melting mug, as soon as it's status reaches "Near Death" Use
that mug on another one, keep this up until you reach the prison, use
the Grog on the lock of the cell, it will melt it, the prisoner will
come out and tell you his name is Otis and he will do anything for you,
tell him that you need his help to rescue the Governor and he will
refuse and leave, don't worry, he'll turn up later.

Now head out of the village and go to the Swordmaster's house (don't worry
about the wood, just click on her house) tell her the Governor has been
kidnapped and she agrees to help straight away, now for the last member.
Look on the map and you will see the Island to the northwest, head there
and use your Rubber Chicken with a Pulley In the Middle to zip-line 
across, enter the house. You will see a big burly pirate called Meathook
in here, speak to him and ask him to help, he agrees but you must prove
yourself as Captain. Apparently he has a fearsome monster and you must
simply touch it, open the final door he shows you, it's a parrot... Just
use the Stroke command on it and he then agrees to accompany you.

Now you need a ship, go past the troll on the bridge and enter the area
labeled "Lights" this is Stan's Previously Owned Vessels shipyard. You
will meet the enthusiastic and overbearing Stan here, speak with him and
say you are looking for a ship and he will offer to show you some, tell
him you do not have much to spend and he will show you the Sea Monkey,
a ship that apparently was sailed back from Monkey Island™ crewed by
Monkeys.

When you get the chance, tell him "I was hoping to get one on credit" and
Stan will tell you that you need a note of credit from the Shopkeeper in
Melee village. Go there now. Once you are in the Shop, tell him that you
are interested in Procuring a note of credit, he will go to the safe,
now you need to watch very carefully and memerize the safe combination 
which is random every time as far as I know. He will then ask you what
job you have, tell him any one of the options and he won't believe you 
and he replaces the note of credit, watch for the safe combination one
last time, speak to him again and tell him that you are looking for the
Swordmaster of Melee Island™ and he will go off in a huff. Now go and use
the Push and Pull actions to move the handle in the correct combination
and take the note of credit, return to Stan.

Ask him to show you the cheap ship again, when you can ask him about
Extras, keep telling him "I think I can live without that particular
piece of junk" each time until you have covered all the extras, then tell
him "Actually I dont think I want this ship" and he will try and stop you,
tell him that you can work out a deal. Make an offer of 5000 pieces of
eight and he will give in and sell you the ship. Return to town, Otis
will greet you on the harbour, tell him "I thought I'd never see you
again" and then speak to Carla. After a bit of chit-chat you will be
under way.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                          >> The Journey <<
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Your crew is already feeling mutinous, oh well they are useless anyway.
Once in the Captain's Quarter's take the Feather Quill and the Ink from
on top of the desk and then open the draw, take the Dusty Book and read
the journal entries. Now return on to the deck, climb up the ladder and
Pick Up the Jolly Rodger, now return to the deck. Behind the mast is a
hatch, go down here and enter the kitchen through the doorway behind you.

Open the cupboard to find some cereal, take a box, open it for a prize,
open that for a key, pick up the pot here as well. Now go return to the 
previous area and go down the ladder, use the Pick Up command on the Kegs 
to the left to get some Gunpowder. Open the chest on the bottom right to
get some fine red wine and grab the rope from the barrel. Now return to
the Captain's room, use the key on the cabinet to the right and open the
chest in there to get a recipe and some Cinammon Sticks.

Return to the Kitchen, look at the recipe:

Cinammon Sticks
4 Leaves of Mint (Use Grog-O-Mints)
1 Human Skull pressed (Use the Jolly Rodger flag)
Squirt of Squid Ink (Ink from the Captain's desk)
2 pts of Monkey Blood (Use the wine)
1 Live Chicken (Rubber Chicken with a Pulley in the Middle)
3 oz Brimstone (Gunpowder

Put all these ingredients in the pot and then simply add any old items
such as Stan's business Card and various other items that you can add to
cater for the other minor ingredients, eventually it will start smoking
and Guybrush will pass out.

When he comes to, click somewhere to get him up. Now before we return to
the deck, use the Map you bought back on Melee Island™ on the Red hot
fire to get a Flaming Mass, we will need it in a bit. Now go down to the
Cargo hold and get some more Gunpowder, return to the deck, you will
discover that you arrived on Monkey Island™. Head to the cannon and use
the Gun Powder on the cannon nozzle and then put the rope on the cannon
itself and then use the flaming mass to light the rope fuse, now simply
put the Pot on your head and go and climb into the cannon, Guybrush will
be fired over to Monkey Island™.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                        >> Under Monkey Island <<
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

You will be on a beach with your head stuck in the sand, a strange man
named Herman Toothrot speaks to you and wanders off into the jungle. 
Click somewhere to make Guybrush get up, pick up the banana near the tree
and head off into the jungle. Walk northwest and you will be in an area
with a volcano, move your cursor around it until you find an area 
labeled "Fort" click there and Guybrush will enter it.

Pick up the Spyglass and the Rope and pull the Cannon down to make a 
Cannon Ball and some Gunpowder come out. Herman will come, you can talk
to him if you want, but there is no point. When he leaves, take the
Cannon Ball and Gunpowder and leave the fort, head south from there and
then east, enter the River Fork area. You will see a note with a rock on
top of it, take both of them, read the note if you want. You will see a
dam on the right, put your Gunpowder on it and then you can ignite it
in one of two ways; open the Spyglass and use it on the Gunpowder, the
sunlight will ignite the powder or you can use the Noteworthy rock with
the Cannon ball and it will explode and water will come gushing out.

You will be swept downriver a short way, head over to the Pond, Herman
will come but ignore him, he is annoying. Pick up the Rope and the Note
near the Unhealthy Looking Man. Leave this area for the jungle. Go to
the River Fork and climb up the footholds across the river. Once here 
pick up the note and examine the catapult like sculpture, pull it round
a few times and climb up the next area, ignore Herman and push the rock
off the cliff and it will be catapulted into the jungle, you may need to
adjust your aim, your goal is to hit the Banana tree on the beach.

There will be a new pointless note next to the catapult, grab it if you
want and leave for the jungle. Head all the way back to the beach and
pick up the bananas that have become dislodged from the tree. Enter the
jungle and head to the chasm. Use your two ropes on the Strong Branch
and the Sturdy stump and go down to the bottom and pick up the oars, now
return to the top and head back to the beach, you will see a boat near
the tree, use the oars with the boat and Guybrush will start paddling.

Paddle the boat east and round the island to the north and land at the
beach there. Walk into the jungle and then enter the village to the north
west. This village appears to be deserted, head right and take some
bananas from the fuit bowl and try and leave, you will be confronted by
some Cannibals, they will demand you give them something as compensation
or you go to prison, dont give them anything and you will be locked up.

In the cell, you will see Herman Toothrot's Banana picker, do not pick
this up yet though, you'll see why. Grab the note and the Skull and then
Pull up the loose floorboard and go through, the Banana picker won't go
through this, watch the little scene where Guybrush makes good his escape
into the jungle. Head to the beach here and get into your boat, paddle
your way down and round to the banana tree beach. Enter the jungle and
you should see a Monkey capering about, click on it and Guybrush will find
it. Give it all your bananas and it will follow you, leave the screen.

Head to the northeast past the river and you will be near a beach, ignore
it and click on the Clearing on the little island across the beach. Once
here head right and you will see a totem pole, pull the middle lever down
and then the monkey will pull it down and hold it down, allowing you to
go through the gate, though why you cannot jump this tiny fence is beyond
me.

Anyway, go towards the monkey head and you will see some idols hanging
around, take the Wimpy Idol and leave for the jungle. Head back to your
boat and paddle around north to the Cannibal Village, enter it. Go left
to where you stole the bananas and then head back and the cannibals will
come, when they ask you for a gift, give them the wimpy idol and they 
will befriend you and allow you free run of the village whenever you 
desire it. Head left and into the jail room, grab the Banana picker and
leave, you will see Herman Toothrot near the entrance, give the Banana
picker to him and he will give you a giant Cotton Bud which is apparently
the Monkey Head Key.

Leave the village and then enter it again, speak to the cannibals to 
learn of the special root that LeChuck stole and they will speak about
the head of the Navigator. Give them your Leaflet you have in your 
inventory (it's green) and they will give you the creepy Head. Leave the
village and paddle round to the beach near the clearing, get the message
from the bottle there and then head right and into the clearing, continue
right and then use the Cue Tip on the ear of the monkey and it opens up.

Use the Head and Guybrush will hold it, this part is easy, simply follow
the direction the Head points, this place is a bit odd, each screen 
changes every time you leave it so there is no set route I am afraid. Just
follow the Head and you will arrive at the ship. When you do, Talk To the
head and ask for the Necklace, then say "Maybe I'll just take it" and then
keep threatening the head until it gives you the necklace, use it and
enter the ship. 

Guybrush will be invisible with the necklace, ignore the Ghost crew and
head down the hatch, go right and into the Cargo Hold, Pick up the Ghost
Feather and take note of the crate in here, we need to open this. Head
back left and use the feather to tickle the sleeping ghost and make him
drop his Jug o' Grog, take this and head back on to deck. Go left past the
crew and enter the room with LeChuck in it, do not go any further because
you will disturb him, use the magnetic compass you got from Stan on the
key to get it, now head back right and go down the hatch once more.

Go right into the Cargo Hold and use the key on the hatch and go down, 
there are rats here and a dish, poor some Grog into the dish and then
grab some kitchen grease and head back on deck, use the grease on the door
to the right of the hatch and then open it, in here ignore the sleeping
Pirate and grab the ghost tools from the wall and return to the Cargo
Hold, use the Ghost Tools on that crate I told you about earlier, once
it has been opened, Look Inside to get the special root required by the
cannibals. Now leave the ship and Guybrush will automatically trek back
to the cannibal village.

Give them the root and they will go off and make you some Root Beer which
you need to zap the ghosts, once you have that, head into the jungle and
Guybrush heads back to the ship. Threaten the Bosun with your root beer
and he will make you promise not to hurt him in exchange for some 
information. Apparently there is a wedding in town and LeChuck and Elaine
Marley are the bride and groom! If you destroyed your ship, Herman will
show up, but if not your crew will show up and Guybrush will head back
to Melee Island™.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                        >> Guybrush Kicks Butt <<
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Head right once you are back in town and a ghost will appear, use the
Root Beer on him by saying the appropriate sentence and the ghost is
evaporated. Now head right into town and zap the ghost in the way, now
continue along and head into the church which is to the left of the
Shop. Say something to stop the wedding and watch the scenes, it seems
Elaine Marley escaped herself so your whole trip to Monkey Island™ was a
bit unnecessary. Anyway, once Elaine leaves, LeChuck smacks Guybrush
all around the island until you end up at Stan's.

When LeChuck pulls you out of the vending machine he also pulls out some
Root Beer, whilst LeChuck is still winding up a punch, take the Root Beer
and use it on him to zap him for good, if he punches you away before you
can, just wait and he will hit you straight back to Stan's so it is pretty
easy. Now watch the ending and congratulations! You have completed
The Secret of Monkey Island™.


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                         VI) Fighting Guide

§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§=§

Fighting on the Secret of Monkey Island™ is different to any other game
you will ever play most probably. Basically you stop a Pirate and then
you exchange insults whilst fencing, if you insult the Pirate and they
come up with the inappropriate response, then you get a point and they
take a hit, if they come up with the correct response, then you take a
hit. If the Pirate insults you and you cannot come up with a response then
you take a hit the same way, also the Pirate takes one if you come up
with a good response. If you or the Pirate gets hit three times, the
fight is over and a winner is declared.

+-----------------------------------------------------------------------+
|                           REGULAR PIRATES                             |
+-----------------------------------------------------------------------+
|                                                                       |
| Insult: My handkerchief will wipe up your blood.                      |
| Response: So you got that job as janitor, after all.                  |
|                                                                       | 
| Insult: Soon you'll be wearing my sword like a shish kebab!           |
| Response: First you'd better stop waving it like a                    |
|           feather-duster.                                             |
|                                                                       |
| Insult: I once owned a dog that was smarter than you.                 |
| Response: He must have taught everything you know.                    |
|                                                                       |
| Insult: This is the END for you, you gutter-crawling cur!             |
| Response: And I've got a little TIP for you. Get the POINT?           |
|                                                                       |
| Insult: Nobody's ever drawn blood from me and nobody ever will!       |
| Response: You run THAT fast?                                          |
|                                                                       |
| Insult: People fall at my feet when they see me coming.               |
| Response: Even BEFORE they smell your breath?                         |
|                                                                       | 
| Insult: You make me want to puke.                                     |
| Response: You make me think somebody already did.                     |
|                                                                       |
| Insult: I got this scar on my face during a mighty struggle!          |
| Response: I hope now you've learned to stop picking your nose.        |
|                                                                       |
| Insult: I've spoken with apes more polite than you.                   |
| Response: I'm glad to hear you attended your family reunion.          |
|                                                                       | 
| Insult: Have you stopped wearing diapers yet?                         |
| Response: Why, did you want to borrow one?                            |
|                                                                       |
| Insult: You have the manners of a beggar.                             |
| Response: I wanted to make sure you'd feel comfortable with me.       |
|                                                                       |
| Insult: There are no words for how disgusting you are.                |
| Response: Yes there are. You just never learned them.                 |
|                                                                       |
| Insult: You're no match for my brains, you poor fool.                 |
| Response: I'd be in real trouble if you ever used them.               |
|                                                                       |
| Insult: I'm not going to take your insolence sitting down!            |
| Response: Your hemorrhoids are flaring up again, eh?                  |
|                                                                       |
| Insult: I've heard you were a contemptible sneak.                     |
| Response: Too bad no one's ever heard of YOU at all.                  |
|                                                                       |
| Insult: You fight like a dairy farmer.                                |
| Response: How appropriate. You fight like a cow.                      |
+-----------------------------------------------------------------------+
|                        SWORDMASTER INSULTS                            |
+-----------------------------------------------------------------------+
|                                                                       |
| Swordmaster: My name is feared in every dirty corner of this island!  |
| Response: So you got that job as janitor, after all.                  |
|                                                                       |
| Swordmaster: My tongue is sharper than any sword!                     |
| Response: First you'd better stop waving it like a                    |
|           feather-duster.                                             |
|                                                                       |
| Swordmaster: Only once I have met such a coward!                      |
| Response: He must have taught everything you know.                    |
|                                                                       |
| Swordmaster: I've got a long, sharp lesson for you to learn today.    |
| Response: And I've got a little TIP for you. Get the POINT?           |
|                                                                       |
| Swordmaster: No one will ever catch ME fighting as badly as you do.   |
| Response: You run THAT fast?                                          |
|                                                                       |
| Swordmaster: My wisest enemies run away at the first sight of me!     |
| Response: Even BEFORE they smell your breath?                         |
|                                                                       |
| Swordmaster: If your brother is like you, better to marry a pig.      |
| Response: You make me think somebody already did.                     |
|                                                                       |
| Swordmaster: My last fight ended with my hands covered with blood.    |
| Response: I hope now you've learned to stop picking your nose.        |
|                                                                       |
| Swordmaster: Now I know what filth and stupidity really are.          |
| Response: I'm glad to hear you attended your family reunion.          |
|                                                                       |
| Swordmaster: I hope you have a boat ready for a quick escape.         |
| Response: Why, did you want to borrow one?                            |
|                                                                       |
| Swordmaster: Every word you say to me is stupid.                      |
| Response: I wanted to make sure you'd feel comfortable with me.       |
|                                                                       |
| Swordmaster: There are no clever moves that can help you now.         |
| Response: Yes there are. You just never learned them.                 |
|                                                                       |
| Swordmaster: I've got the courage and skill of a master swordsman!    |
| Response: I'd be in real trouble if you ever used them.               |
|                                                                       |
| Swordmaster: You are a pain in the backside, sir!                     |
| Response: Your hemorrhoids are flaring up again, eh?                  |
|                                                                       |
| Swordmaster: My sword is famous all over the Caribbean!               |
| Response: Too bad no one's ever heard of YOU at all.                  |
|                                                                       |
| Swordmaster: I will milk every drop of blood from your body!          |
| Response: How appropriate. You fight like a cow.                      |
|                                                                       |
| Swordmaster: I usually see people like you passed-out on tavern floors|
| Response: Even BEFORE they smell your breath?                         |
+-----------------------------------------------------------------------+

These are all the insults I have encountered on my numerous play throughs
of MI. If I have missed any, then email me.


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                          VI) Final Word

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Well, I really enjoyed making this guide and I hoped you enjoyed reading
it, assuming you did of course. If you want to see some of my other guides
then I am afraid you can't because this is the first guide I have got
published. Anyway, thanks for reading me hearties! Arrrgh!

_______              ________                  ______ 
__  __ \____________ ___  __/___  _______________|__ \
_  / / /_  ___/  __ `/_  /_ _  / / /_  __ \  _ \___/ /
/ /_/ /_(__  )/ /_/ /_  __/ / /_/ /_  / / /  __/  __/ 
\____/ /____/ \__,_/ /_/    \__,_/ /_/ /_/\___//____/ 
                                                     

© Joseph "Osafune2" Southgate 2005/6.